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Comparing Tranquility (Build: 1837348) to Singularity (Build: 1835616)

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New Items (95 Entries)
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<url=showinfo:55914>Encounter Surveillance System</url>
<url=showinfo:55930>CONCORD 100K Bounty Reimbursement Digital Record</url>
<url=showinfo:55931>CONCORD 10K Bounty Reimbursement Digital Record</url>
<url=showinfo:55932>CONCORD 10M Bounty Reimbursement Digital Record</url>
<url=showinfo:55933>CONCORD 1M Bounty Reimbursement Digital Record</url>
<url=showinfo:55934>Invisible Cloud - Disallow Cloaking - ESS Lobby</url>
<url=showinfo:56569>QA Tactical Capsuleer Recloner</url>
<url=showinfo:56704>Invisible Cloud - Disallow Cloaking - ESS Main Room</url>
<url=showinfo:56733>Nanoheuristic Clone Mapper</url>
<url=showinfo:56734>Tactical Capsuleer Recloner Blueprint</url>
<url=showinfo:56735>Tactical Capsuleer Recloner</url>
<url=showinfo:56745>Forever 4-4 Firework</url>
<url=showinfo:56750>Forever 4-4 Firework Crate</url>
<url=showinfo:56752>Caldari Minokawa Force Auxiliary</url>
<url=showinfo:56753>Caldari Phoenix Dreadnought</url>
<url=showinfo:56754>Caldari Charon Freighter</url>
<url=showinfo:56755>Caldari Rokh Battleship</url>
<url=showinfo:56756>Caldari Scorpion Battleship</url>
<url=showinfo:56757>Caldari Raven Battleship</url>
<url=showinfo:56758>Caldari Drake Battlecruiser</url>
<url=showinfo:56759>PKNS Golden Apple</url>
<url=showinfo:56760>Amarr Avatar Titan (copy)</url>
<url=showinfo:56761>Amarr Apocalypse Battleship</url>
<url=showinfo:56762>Amarr Prophecy Battlecruiser</url>
<url=showinfo:56763>Amarr Maller Cruiser</url>
<url=showinfo:56764>Gallente Erebus Titan</url>
<url=showinfo:56765>Gallente Megathron Battleship</url>
<url=showinfo:56766>Gallente Brutix Battlecruiser</url>
<url=showinfo:56767>Gallente Vexor Cruiser</url>
<url=showinfo:56768>Minmatar Ragnarok Titan</url>
<url=showinfo:56769>Minmatar Tempest Battleship</url>
<url=showinfo:56770>Minmatar Hurricane Battlecruiser</url>
<url=showinfo:56771>Minmatar Rupture Cruiser</url>
<url=showinfo:56772>Jita 4-4 Item Trader</url>
<url=showinfo:56799>Guristas Battlecruiser 4-4</url>
<url=showinfo:56800>Guristas Cruiser 4-4</url>
<url=showinfo:56801>Guristas Destroyer</url>
<url=showinfo:56802>Guristas Frigate</url>
<url=showinfo:56803>Guristas Frigate</url>
<url=showinfo:56804>Minmatar Lif Force Auxiliary</url>
<url=showinfo:56805>Minmatar Naglfar Dreadnought</url>
<url=showinfo:56806>Minmatar Fenrir Freighter</url>
<url=showinfo:56807>Minmatar Typhoon Battleship</url>
<url=showinfo:56808>Minmatar Maelstrom Battleship</url>
<url=showinfo:56809>Gallente Dominix Battleship</url>
<url=showinfo:56810>Gallente Hyperion Battleship</url>
<url=showinfo:56811>Gallente Ninazu Force Auxiliary</url>
<url=showinfo:56812>Gallente Moros Dreadnought</url>
<url=showinfo:56813>Gallente Obelisk Freighter</url>
<url=showinfo:56814>Amarr Apostle Force Auxiliary</url>
<url=showinfo:56815>Amarr Revelation Dreadnought</url>
<url=showinfo:56816>Amarr Providence Freighter</url>
<url=showinfo:56817>Amarr Armageddon Battleship</url>
<url=showinfo:56818>Amarr Abaddon Battleship</url>
<url=showinfo:56824>4-4 Expansion Parade (PKN Interstellar) Beacon</url>
<url=showinfo:56825>4-4 Expansion Parade (Quafe) Beacon</url>
<url=showinfo:56826>Minmatar Parade Beacon</url>
<url=showinfo:56827>Amarr Parade Beacon</url>
<url=showinfo:56828>TES Bountiful Blessings</url>
<url=showinfo:56829>QCS Heat of the Moment</url>
<url=showinfo:56830>Caldari Leviathan Titan</url>
<url=showinfo:56831>LGS Kolvil's Dream</url>
<url=showinfo:56832>Nanoheuristic Clone Mapper Blueprint</url>
<url=showinfo:56836>Jita 4-4 Men Jacket</url>
<url=showinfo:56837>Jita 4-4 Female Jacket</url>
<url=showinfo:56838>Corp Bottoms Male Jita</url>
<url=showinfo:56839>Corp Bottoms Female Jita</url>
<url=showinfo:56840>PantsEngM01_jita</url>
<url=showinfo:56841>PantsEngF01_Jita</url>
<url=showinfo:56842>ShoesEngM01_jita</url>
<url=showinfo:56843>ShoesEngF01_Jita</url>
<url=showinfo:56844>Women's Jita 4-4 Crew Shoes</url>
<url=showinfo:56845>Women's Jita 4-4 Crew Top</url>
<url=showinfo:56846>Women's Jita 4-4 Crew Pants</url>
<url=showinfo:56847>Men's Jita 4-4 Crew Shoes</url>
<url=showinfo:56848>Men's Jita 4-4 Crew Top</url>
<url=showinfo:56849>Men's Jita 4-4 Crew Pants</url>
<url=showinfo:56850>Men's Jita 4-4 Executive Pants</url>
<url=showinfo:56851>Men's Jita 4-4 Executive Jacket</url>
<url=showinfo:56852>Women's Jita 4-4 Executive Jacket</url>
<url=showinfo:56853>Women's Jita 4-4 Executive Pants</url>
<url=showinfo:56854>56854_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V33_Japan.png</url>
<url=showinfo:56855>56855_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V34_Japan.png</url>
<url=showinfo:56856>56856_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_Japan.png</url>
<url=showinfo:56857>56857_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Japan.png</url>
<url=showinfo:56858>4-4 Expansion Parade (Leisure Group) Beacon</url>
<url=showinfo:56859>4-4 Expansion Parade (Tash-Murkon) Beacon</url>
<url=showinfo:56860>Forward 4-4 Celebration Crate</url>
<url=showinfo:56861>Griffin Forward 4-4 SKIN</url>
<url=showinfo:56862>Heron Forward 4-4 SKIN</url>
<url=showinfo:56863>Moa Forward 4-4 SKIN</url>
<url=showinfo:56864>Raven Forward 4-4 SKIN</url>
<url=showinfo:56865>Scorpion Forward 4-4 SKIN</url>
<url=showinfo:56866>Tayra Forward 4-4 SKIN</url>
<url=showinfo:56867>Kestrel Forward 4-4 SKIN</url>
Icon TypeID & Name Description Group Attributes
55914 - Encounter Surveillance System No Description Encounter Surveillance System
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typeNameID: 567934
basePrice: 0.0
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isisGroupID: 4
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groupID: 4079
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Warp Scramble Strength: 100.0
55930 - CONCORD 100K Bounty Reimbursement Digital Record This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 100,000 ISK. Bounty Reimbursement Tags
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typeID: 55930
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iconID: 21095
basePrice: 100000.0
marketGroupID: 1846 (Bounty Reimbursement Tags)
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published: True
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55931 - CONCORD 10K Bounty Reimbursement Digital Record This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10,000 ISK. Bounty Reimbursement Tags
Click to toggle showing the 17 attributes. descriptionID: 568438
typeID: 55931
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 568437
Volume: 0.01
iconID: 21095
basePrice: 10000.0
marketGroupID: 1846 (Bounty Reimbursement Tags)
metaGroupID: 1
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radius: 1.0
published: True
Mass: 0.1
groupID: 1248
portionSize: 1
55932 - CONCORD 10M Bounty Reimbursement Digital Record This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10 million ISK. Bounty Reimbursement Tags
Click to toggle showing the 17 attributes. descriptionID: 568440
typeID: 55932
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 568439
Volume: 0.01
iconID: 21095
basePrice: 10000000.0
marketGroupID: 1846 (Bounty Reimbursement Tags)
metaGroupID: 1
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published: True
Mass: 0.1
groupID: 1248
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55933 - CONCORD 1M Bounty Reimbursement Digital Record This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 1 million ISK. Bounty Reimbursement Tags
Click to toggle showing the 17 attributes. descriptionID: 568442
typeID: 55933
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isDynamicType: False
raceID: 2
typeNameID: 568441
Volume: 0.01
iconID: 21095
basePrice: 1000000.0
marketGroupID: 1846 (Bounty Reimbursement Tags)
metaGroupID: 1
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radius: 1.0
published: True
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groupID: 1248
portionSize: 1
55934 - Invisible Cloud - Disallow Cloaking - ESS Lobby No Description Non-Interactable Object
Click to toggle showing the 14 attributes. typeID: 55934
graphicID: 10026
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isDynamicType: False
raceID: 1
typeNameID: 568443
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56569 - QA Tactical Capsuleer Recloner The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.

The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system.

While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.
Clone Vat Bay
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typeID: 56569
graphicID: 24891
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 572101
Volume: 4000.0
iconID: 24547
basePrice: 59832880.0
marketGroupID: 1642 (Clone Vat Bays)
metaGroupID: 1
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1.0
groupID: 815
portionSize: 1
Consumption Quantity: 1.0
Consumption Type: 3779.0
Structure Hitpoints: 99999.0
disallowEarlyDeactivation: 1.0
canCloak: 0.0
CPU usage: 10.0
Disallow Docking: 1.0
siegeModeWarpStatus: 100.0
requiredSkill1Level: 1.0
Primary Skill required: 9955.0
Activation time / duration: 60000.0
Meta Level: 0.0
maxGroupActive: 1.0
Disallow Activation In Warp: 1.0
Powergrid Usage: 10.0
56704 - Invisible Cloud - Disallow Cloaking - ESS Main Room No Description Non-Interactable Object
Click to toggle showing the 14 attributes. typeID: 56704
graphicID: 10026
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 571167
basePrice: 0.0
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isisGroupID: 4
radius: 75000.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
56733 - Nanoheuristic Clone Mapper The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body.

When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner.

The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced.
Booster
Click to toggle showing the 19 attributes. descriptionID: 571261
typeID: 56733
Capacity: 0.0
isDynamicType: False
typeNameID: 571260
iconID: 10144
basePrice: 0.0
marketGroupID: 977 (Booster)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Booster Duration: 21600000.0
Booster Slot: 65.0
Non-Destructible: 1.0
Primary Skill required: 3402.0
requiredSkill1Level: 1.0
56734 - Tactical Capsuleer Recloner Blueprint No Description Gang Coordinator Blueprint
Click to toggle showing the 15 attributes. typeID: 56734
Capacity: 0.0
typeNameID: 571262
iconID: 24547
basePrice: 550328800.0
metaGroupID: 1
marketGroupID: 799 (Fleet Assistance Modules)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 532
portionSize: 1
industryBlueprintRank: 180.0
56735 - Tactical Capsuleer Recloner The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.

The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system.

While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.
Clone Vat Bay
Click to toggle showing the 34 attributes. descriptionID: 571264
typeID: 56735
graphicID: 24891
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 571263
Volume: 4000.0
iconID: 24547
basePrice: 59832880.0
marketGroupID: 1642 (Clone Vat Bays)
metaGroupID: 1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1.0
groupID: 815
portionSize: 1
Consumption Quantity: 10.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 99999.0
disallowEarlyDeactivation: 1.0
canCloak: 0.0
CPU usage: 100.0
Can be fitted to: 659.0
siegeModeWarpStatus: 100.0
requiredSkill1Level: 3.0
Primary Skill required: 24606.0
Activation time / duration: 60000.0
Meta Level: 0.0
Disallow Docking: 1.0
maxGroupActive: 1.0
Disallow Activation In Warp: 1.0
Powergrid Usage: 105000.0
56745 - Forever 4-4 Firework PKN Interstellar's determination to celebrate the success of its major project to expand the Jita 4-4 station has left no detail overlooked, with its public relations specialists commissioning a space pyrotechnic design for the occasion. The "Forever 4-4 Firework" is designed to be shot from Festival Launchers and is intended to signify the enduring future place of Jita 4-4 as the center of New Eden's trade networks. Festival Charges
Click to toggle showing the 30 attributes. descriptionID: 571556
typeID: 56745
graphicID: 21440
Capacity: 0.0
isDynamicType: False
typeNameID: 571555
Volume: 0.1
iconID: 20973
basePrice: 0.0
marketGroupID: 1663 (Special Edition Festival Assets)
metaGroupID: 19
radius: 1.0
published: True
Mass: 100.0
Tech Level: 1.0
groupID: 500
portionSize: 100
Base Shield Damage: 0.0
Maximum Velocity: 1000.0
Inertia Modifier: 3000.0
Structure Hitpoints: 10.0
detonationRange: 35.0
structureUniformity: 1.0
missileNeverDoesDamage: 1.0
rate of fire bonus: 1.0
Used with (Launcher Group): 56.0
aimedLaunch: 1.0
armorPiercingChance: 1.0
Maximum Flight Time: 100000.0
Base Armor Damage: 0.0
56750 - Forever 4-4 Firework Crate This crate contains Forever 4-4 fireworks. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 572199
typeID: 56750
Capacity: 0.0
typeNameID: 571577
iconID: 21742
basePrice: 0.0
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published: True
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groupID: 1194
portionSize: 1
56752 - Caldari Minokawa Force Auxiliary "The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15

A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts.

The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result. (copy)
Large Collidable Object
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56753 - Caldari Phoenix Dreadnought In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. (copy) Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571599
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Structure Hitpoints: 100000000.0
56754 - Caldari Charon Freighter As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. (copy) Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571601
typeID: 56754
graphicID: 2740
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56755 - Caldari Rokh Battleship Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. (copy) Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571603
typeID: 56755
graphicID: 3170
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basePrice: 0.0
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radius: 250.0
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56756 - Caldari Scorpion Battleship The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. (copy) Large Collidable Object
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56757 - Caldari Raven Battleship The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. (copy) Large Collidable Object
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56758 - Caldari Drake Battlecruiser Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. (copy) Large Collidable Object
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56759 - PKNS Golden Apple PKN Interstellar's parade flagship is the PKNS Golden Apple, named in reference to old Caldari legends of plucking riches in the form of a magical golden apple from deep in the forests of Caldari Prime. This is apt given the founding group formed by an alliance of CBD, Lai Dai and NOH has the full name of "Pikotsaunen Kaatso Nuijaa", or "Dark Forest Business Club". Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571784
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graphicID: 2930
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raceID: 1
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basePrice: 0.0
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radius: 9000.0
published: False
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Structure Hitpoints: 100000000.0
56760 - Amarr Avatar Titan (copy) Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 (copy) Large Collidable Object
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graphicID: 2910
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radius: 6800.0
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56761 - Amarr Apocalypse Battleship In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571792
typeID: 56761
graphicID: 296
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 571791
basePrice: 0.0
Volume: 0.0
radius: 400.0
published: False
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groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
56762 - Amarr Prophecy Battlecruiser The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571794
typeID: 56762
graphicID: 2385
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 571793
basePrice: 0.0
Volume: 0.0
radius: 173.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
56763 - Amarr Maller Cruiser Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571796
typeID: 56763
graphicID: 57
Capacity: 0.0
isDynamicType: False
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56764 - Gallente Erebus Titan From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse Large Collidable Object
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56765 - Gallente Megathron Battleship The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. Large Collidable Object
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56766 - Gallente Brutix Battlecruiser One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice. Large Collidable Object
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56767 - Gallente Vexor Cruiser The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Large Collidable Object
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56768 - Minmatar Ragnarok Titan "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107 Large Collidable Object
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56769 - Minmatar Tempest Battleship The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. Large Collidable Object
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56770 - Minmatar Hurricane Battlecruiser The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. Large Collidable Object
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56771 - Minmatar Rupture Cruiser The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Large Collidable Object
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56772 - Jita 4-4 Item Trader No Description Large Collidable Object
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56799 - Guristas Battlecruiser 4-4 No Description Irregular Battlecruiser
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Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.6
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Shield Thermal Damage Resistance: 0.6
entityBracketColour: 1.0
Turret Tracking: 0.023
Maximum Velocity: 1280.0
Signature Radius: 285.0
entityFactionLoss: 0.009
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Scan Resolution: 190.0
Accuracy falloff : 12000.0
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gfxBoosterID: 395.0
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56800 - Guristas Cruiser 4-4 No Description Irregular Cruiser
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Shield recharge time: 1000000.0
Bounty: 881250.0
Capacitor Capacity: 825.0
behaviorECMDuration: 20000.0
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Ladar ECM Jammer Strength: 3.25
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56801 - Guristas Destroyer No Description Irregular Destroyer
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Shield Capacity: 1100.0
Structure Hitpoints: 800.0
Armor EM Damage Resistance: 0.4
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entityBracketColour: 1.0
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Maximum Velocity: 1600.0
Signature Radius: 89.0
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Accuracy falloff : 6250.0
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entitySecurityMaxGain: 5.0
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Capacitor Capacity: 170.0
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56802 - Guristas Frigate No Description Irregular Frigate
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Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.99
Armor Thermal Damage Resistance: 0.8
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Shield Kinetic Damage Resistance: 0.99
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56803 - Guristas Frigate No Description Irregular Frigate
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Shield recharge time: 2000000.0
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56804 - Minmatar Lif Force Auxiliary "I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07

The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles.

After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.
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56805 - Minmatar Naglfar Dreadnought The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. Large Collidable Object
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56806 - Minmatar Fenrir Freighter Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant. Large Collidable Object
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56807 - Minmatar Typhoon Battleship Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. Large Collidable Object
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56808 - Minmatar Maelstrom Battleship With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. Large Collidable Object
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56809 - Gallente Dominix Battleship The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it. Large Collidable Object
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56810 - Gallente Hyperion Battleship Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. Large Collidable Object
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56811 - Gallente Ninazu Force Auxiliary "It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21

Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice.

The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
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56812 - Gallente Moros Dreadnought Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle. Large Collidable Object
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56813 - Gallente Obelisk Freighter The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. Large Collidable Object
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56814 - Amarr Apostle Force Auxiliary "Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 571968
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56815 - Amarr Revelation Dreadnought The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. Large Collidable Object
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56816 - Amarr Providence Freighter Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there. Large Collidable Object
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published: False
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groupID: 226
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Structure Hitpoints: 100000000.0
56817 - Amarr Armageddon Battleship An Amarr Armageddon vessel. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 571974
typeID: 56817
graphicID: 297
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 571973
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radius: 1.0
published: False
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groupID: 226
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56818 - Amarr Abaddon Battleship The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571976
typeID: 56818
graphicID: 3132
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 571975
basePrice: 0.0
Volume: 0.0
radius: 400.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
56824 - 4-4 Expansion Parade (PKN Interstellar) Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572018
typeID: 56824
graphicID: 1211
Capacity: 0.0
typeNameID: 572017
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
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groupID: 310
portionSize: 1
Untargetable: 1.0
56825 - 4-4 Expansion Parade (Quafe) Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572020
typeID: 56825
graphicID: 1211
Capacity: 0.0
typeNameID: 572019
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 310
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56826 - Minmatar Parade Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572070
typeID: 56826
graphicID: 1211
Capacity: 0.0
typeNameID: 572069
basePrice: 0.0
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groupID: 310
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56827 - Amarr Parade Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572072
typeID: 56827
graphicID: 1211
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typeNameID: 572071
basePrice: 0.0
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radius: 1.0
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56828 - TES Bountiful Blessings The Tash-Murkon Family is a major Amarr participant in the PKN Interstellar consortium directly, and through the Tash-Murkon Investment Bank and its major shareholding in the Nurtura corporation. The TES Bountiful Blessings is the parade flagship for the Tash-Murkon Family celebration but is actually a support ship of the Nurtura corporation's extensive logistics fleet, participating at the direct order of Lord Tunir Tash-Murkon. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 572084
typeID: 56828
graphicID: 2910
Capacity: 0.0
isDynamicType: False
raceID: 4
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56829 - QCS Heat of the Moment Quafe Company is a valued and vital contributor to the success of PKN Interstellar's massive effort to expand Jita 4-4 and further entrench its position as the trading capital of New Eden. As the only Gallente megacorporation with full corporate status in the Caldari State, and with major presence in both the Amarr Empire and Minmatar Republic, Quafe is the ideal partner for the PKN consortium. The QCS Heat of the Moment is participating in the Jita 4-4 expansion celebrations as Quafe's parade flagship, an extension of the vessel's standard role as a roving diplomatic venue. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 572086
typeID: 56829
graphicID: 2942
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raceID: 1
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56830 - Caldari Leviathan Titan Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 572088
typeID: 56830
graphicID: 2930
Capacity: 0.0
isDynamicType: False
raceID: 1
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56831 - LGS Kolvil's Dream The Leisure Group is one of the most prominent Minmatar corporations taking part in the renovation and expansion of Jita 4-4, with its extensive links in the entertainment and gaming world of great use to the PKN Interstellar consortium. The LGS Kolvil's Dream is the parade flagship for the Leisure Group's participation in the Jita 4-4 expansion celebrations, taking its name from major Leisure Group shareholder Kolvil Eifyr. Large Collidable Object
Click to toggle showing the 16 attributes. descriptionID: 572090
typeID: 56831
graphicID: 2906
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 572089
basePrice: 0.0
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isisGroupID: 4
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published: False
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groupID: 226
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Structure Hitpoints: 100000000.0
56832 - Nanoheuristic Clone Mapper Blueprint No Description Booster Blueprints
Click to toggle showing the 14 attributes. typeID: 56832
Capacity: 0.0
typeNameID: 572116
iconID: 10144
basePrice: 0.0
metaGroupID: 1
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radius: 1.0
published: True
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Tech Level: 1
groupID: 718
portionSize: 1
industryBlueprintRank: 1.0
56836 - Jita 4-4 Men Jacket No Description Outer typeID: 56836
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typeNameID: 572164
published: False
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radius: 1.0
basePrice: 0.0
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groupID: 1088
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56837 - Jita 4-4 Female Jacket No Description Outer typeID: 56837
Capacity: 0.0
typeNameID: 572165
published: False
Volume: 0.1
radius: 1.0
basePrice: 0.0
Mass: 0.5
groupID: 1088
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56838 - Corp Bottoms Male Jita No Description Bottoms typeID: 56838
Capacity: 0.0
typeNameID: 572167
published: False
Volume: 0.1
radius: 1.0
basePrice: 0.0
Mass: 0.5
groupID: 1090
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56839 - Corp Bottoms Female Jita No Description Bottoms typeID: 56839
Capacity: 0.0
typeNameID: 572169
published: False
Volume: 0.1
radius: 1.0
basePrice: 0.0
Mass: 0.5
groupID: 1090
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56840 - PantsEngM01_jita No Description Bottoms typeID: 56840
Capacity: 0.0
typeNameID: 572170
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
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groupID: 1090
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56841 - PantsEngF01_Jita No Description Bottoms typeID: 56841
Capacity: 0.0
typeNameID: 572171
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
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groupID: 1090
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56842 - ShoesEngM01_jita No Description Footwear typeID: 56842
Capacity: 0.0
typeNameID: 572172
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
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groupID: 1091
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56843 - ShoesEngF01_Jita No Description Footwear typeID: 56843
Capacity: 0.0
typeNameID: 572173
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
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groupID: 1091
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56844 - Women's Jita 4-4 Crew Shoes A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Footwear
Click to toggle showing the 13 attributes. descriptionID: 572209
typeID: 56844
Capacity: 0.0
typeNameID: 572174
iconID: 24548
basePrice: 0.0
marketGroupID: 1404 (Footwear)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1091
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56845 - Women's Jita 4-4 Crew Top A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Tops
Click to toggle showing the 13 attributes. descriptionID: 572205
typeID: 56845
Capacity: 0.0
typeNameID: 572175
iconID: 24549
basePrice: 0.0
marketGroupID: 1406 (Tops)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1089
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56846 - Women's Jita 4-4 Crew Pants A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Bottoms
Click to toggle showing the 13 attributes. descriptionID: 572207
typeID: 56846
Capacity: 0.0
typeNameID: 572176
iconID: 24550
basePrice: 0.0
marketGroupID: 1403 (Bottoms)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1090
portionSize: 1
56847 - Men's Jita 4-4 Crew Shoes A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Footwear
Click to toggle showing the 13 attributes. descriptionID: 572208
typeID: 56847
Capacity: 0.0
typeNameID: 572177
iconID: 24551
basePrice: 0.0
marketGroupID: 1400 (Footwear)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1091
portionSize: 1
56848 - Men's Jita 4-4 Crew Top A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Tops
Click to toggle showing the 13 attributes. descriptionID: 572204
typeID: 56848
Capacity: 0.0
typeNameID: 572178
iconID: 24552
basePrice: 0.0
marketGroupID: 1398 (Tops)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1089
portionSize: 1
56849 - Men's Jita 4-4 Crew Pants A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Bottoms
Click to toggle showing the 13 attributes. descriptionID: 572206
typeID: 56849
Capacity: 0.0
typeNameID: 572179
iconID: 24553
basePrice: 0.0
marketGroupID: 1401 (Bottoms)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1090
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56850 - Men's Jita 4-4 Executive Pants The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Bottoms
Click to toggle showing the 13 attributes. descriptionID: 572202
typeID: 56850
Capacity: 0.0
typeNameID: 572180
iconID: 24554
basePrice: 0.0
marketGroupID: 1401 (Bottoms)
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radius: 1.0
published: True
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groupID: 1090
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56851 - Men's Jita 4-4 Executive Jacket The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Outer
Click to toggle showing the 13 attributes. descriptionID: 572200
typeID: 56851
Capacity: 0.0
typeNameID: 572181
iconID: 24555
basePrice: 0.0
marketGroupID: 1399 (Outerwear)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1088
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56852 - Women's Jita 4-4 Executive Jacket The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Outer
Click to toggle showing the 13 attributes. descriptionID: 572201
typeID: 56852
Capacity: 0.0
typeNameID: 572186
iconID: 24556
basePrice: 0.0
marketGroupID: 1405 (Outerwear)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1088
portionSize: 1
56853 - Women's Jita 4-4 Executive Pants The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Bottoms
Click to toggle showing the 13 attributes. descriptionID: 572203
typeID: 56853
Capacity: 0.0
typeNameID: 572189
iconID: 24557
basePrice: 0.0
marketGroupID: 1403 (Bottoms)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1090
portionSize: 1
56854 - 56854_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V33_Japan.png No Description Augmentations
Click to toggle showing the 11 attributes. typeID: 56854
Capacity: 0.0
typeNameID: 572192
iconID: 24558
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 1670
portionSize: 1
56855 - 56855_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V34_Japan.png No Description Augmentations
Click to toggle showing the 11 attributes. typeID: 56855
Capacity: 0.0
typeNameID: 572193
iconID: 24559
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 1670
portionSize: 1
56856 - 56856_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_Japan.png No Description Outer
Click to toggle showing the 11 attributes. typeID: 56856
Capacity: 0.0
typeNameID: 572194
iconID: 24560
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 1088
portionSize: 1
56857 - 56857_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Japan.png No Description Outer
Click to toggle showing the 11 attributes. typeID: 56857
Capacity: 0.0
typeNameID: 572195
iconID: 24561
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 1088
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56858 - 4-4 Expansion Parade (Leisure Group) Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572226
typeID: 56858
graphicID: 1211
Capacity: 0.0
typeNameID: 572225
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 310
portionSize: 1
Untargetable: 1.0
56859 - 4-4 Expansion Parade (Tash-Murkon) Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572228
typeID: 56859
graphicID: 1211
Capacity: 0.0
typeNameID: 572227
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 310
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Untargetable: 1.0
56860 - Forward 4-4 Celebration Crate This crate contains one random SKIN license from the 'Forward 4-4' line and one random item of apparel designed to celebrate the Jita 4-4 expansion. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 572232
typeID: 56860
Capacity: 0.0
typeNameID: 572231
iconID: 21742
basePrice: 0.0
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radius: 1.0
published: True
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groupID: 1194
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56861 - Griffin Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572235
typeID: 56861
Capacity: 0.0
raceID: 1
typeNameID: 572234
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Griffin Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572233
skin_visibleSerenity: False
skin_skinID: 9551
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [584]
skin_licenseTypeID: 56861
Extra Skin Attributes:
Applies to: Griffin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56862 - Heron Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572238
typeID: 56862
Capacity: 0.0
raceID: 1
typeNameID: 572237
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Heron Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572236
skin_visibleSerenity: False
skin_skinID: 9552
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [605]
skin_licenseTypeID: 56862
Extra Skin Attributes:
Applies to: Heron
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56863 - Moa Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572241
typeID: 56863
Capacity: 0.0
raceID: 1
typeNameID: 572240
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Moa Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572239
skin_visibleSerenity: False
skin_skinID: 9553
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [623]
skin_licenseTypeID: 56863
Extra Skin Attributes:
Applies to: Moa
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56864 - Raven Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572244
typeID: 56864
Capacity: 0.0
raceID: 1
typeNameID: 572243
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Raven Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572242
skin_visibleSerenity: False
skin_skinID: 9554
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [638]
skin_licenseTypeID: 56864
Extra Skin Attributes:
Applies to: Raven
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56865 - Scorpion Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572247
typeID: 56865
Capacity: 0.0
raceID: 1
typeNameID: 572246
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scorpion Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572245
skin_visibleSerenity: False
skin_skinID: 9555
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [640]
skin_licenseTypeID: 56865
Extra Skin Attributes:
Applies to: Scorpion
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56866 - Tayra Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572250
typeID: 56866
Capacity: 0.0
raceID: 1
typeNameID: 572249
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tayra Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572248
skin_visibleSerenity: False
skin_skinID: 9556
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [649]
skin_licenseTypeID: 56866
Extra Skin Attributes:
Applies to: Tayra
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56867 - Kestrel Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572253
typeID: 56867
Capacity: 0.0
raceID: 1
typeNameID: 572252
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kestrel Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572251
skin_visibleSerenity: False
skin_skinID: 9557
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [602]
skin_licenseTypeID: 56867
Extra Skin Attributes:
Applies to: Kestrel
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
Removed Items (5 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
56798 - Apocalypse Blood Raiders SKIN No Description Permanent SKIN
56875 - Eifyr and Co. 'Rogue' Agility 11-11 This Cerebral Accelerator is only designed for and available on Serenity. Booster
56876 - Poteque 'Prospector' Sharpeye 11-11 This Cerebral Accelerator is only designed for and available on Serenity. Booster
56877 - ORE 'Harvester' Efficiency 11-11 This Cerebral Accelerator is only designed for and available on Serenity. Booster
56893 - Concord Fiesta 11-11 This Cerebral Accelerator is only designed for and available on Serenity. Booster

Blueprints (2 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
56734 - Tactical Capsuleer Recloner Blueprint No blueprint entry found. BP Price: 550,328,800 ISK
Build Time: 15:00:00
Copy:43200 ME:18900 TE:18900 Limit:3x
Materials:
215x Neocoms
250x Camera Drones
3150x Biomass
3960x Zydrine
5375x Megacyte
14360x Nocxium
78698x Isogen
314889x Mexallon
912700x Pyerite
3143618x Tritanium
Skills:
Industry I
Outcome:
1x Tactical Capsuleer Recloner (56735)
BP Price: 550,328,800 ISK
Build Time: 15:00:00
Copy:43200 ME:18900 TE:18900 Limit:3x
Materials:
215x 2354
250x 2345
3150x 3779
3960x 39
5375x 40
14360x 38
78698x 37
314889x 36
912700x 35
3143618x 34
Skills:
3380 I
Outcome:
1x 56735
56832 - Nanoheuristic Clone Mapper Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:50:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
3x Gel-Matrix Biopaste
5x Synthetic Synapses
15x Nanites
Skills:
Industry I
Outcome:
1x Nanoheuristic Clone Mapper (56733)
BP Price: 0 ISK
Build Time: 0:50:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
3x 2348
5x 2346
15x 2463
Skills:
3380 I
Outcome:
1x 56733
Reprocessing (3 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
56569 - QA Tactical Capsuleer Recloner (Clone Vat Bay) No reprocessing data found. 4143618x Tritanium
1012707x Pyerite
334889x Mexallon
58698x Isogen
17342x Nocxium
4934x Zydrine
4378x Megacyte
4143618x 34
1012707x 35
334889x 36
58698x 37
17342x 38
4934x 39
4378x 40
56733 - Nanoheuristic Clone Mapper (Booster) No reprocessing data found. 5x Synthetic Synapses
3x Gel-Matrix Biopaste
15x Nanites
5x 2346
3x 2348
15x 2463
56735 - Tactical Capsuleer Recloner (Clone Vat Bay) No reprocessing data found. 3143618x Tritanium
912700x Pyerite
314889x Mexallon
78698x Isogen
14360x Nocxium
3960x Zydrine
5375x Megacyte
250x Camera Drones
215x Neocoms
3150x Biomass
3143618x 34
912700x 35
314889x 36
78698x 37
14360x 38
3960x 39
5375x 40
250x 2345
215x 2354
3150x 3779

Traits (2 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
23917 - Wyvern
(Supercarrier)
Caldari Carrier bonuses (per skill level):
  • 5% bonus to Fighter damage
  • 4% bonus to all shield resistances
  • 5+ bonus to ship warp core strength
  • 5% reduction in ECM Jammer Burst Projector cycle time
  • 2% bonus to Shield Command and Information Command burst strength and duration


Role Bonus:
  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use two Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Heavy Fighters
  • Can lock at extended ranges
  • 200% bonus to Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Caldari Carrier bonuses (per skill level):
  • 7.5% bonus to Fighter damage
  • 4% bonus to all shield resistances
  • 5+ bonus to ship warp core strength
  • 5% reduction in ECM Jammer Burst Projector cycle time
  • 2% bonus to Shield Command and Information Command burst strength and duration


Role Bonus:
  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use two Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Heavy Fighters
  • Can lock at extended ranges
  • 200% bonus to Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Caldari Carrier bonuses (per skill level):
7.5% bonus to <a href=showinfo:23069>Fighter</a> damage
4% bonus to all shield resistances
5+ bonus to ship warp core strength
5% reduction in <a href=showinfo:27678>ECM Jammer Burst Projector</a> cycle time
2% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration

Role Bonus:
Can fit <a href=showinfo:41411>Networked Sensor Array</a>
Can fit <a href=showinfo:27911>Burst Projectors</a>
Can use two <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:32339>Heavy</a> <a href=showinfo:23069>Fighters</a>
Can lock at extended ranges
200% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
23919 - Aeon
(Supercarrier)
Amarr Carrier bonuses (per skill level):
  • 5% bonus to Fighter damage
  • 4% bonus to all armor resistances
  • 5+ bonus to ship warp core strength
  • 5% reduction in Weapon Disruption Burst Projector cycle time
  • 2% bonus to Armored Command and Information Command burst strength and duration


Role Bonus:
  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use two Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Heavy Fighters
  • Can lock at extended ranges
  • 50% bonus to Remote Sensor Dampener resistance
  • 200% bonus to Armor Plates and Shield Extenders
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Amarr Carrier bonuses (per skill level):
  • 7.5% bonus to Fighter damage
  • 4% bonus to all armor resistances
  • 5+ bonus to ship warp core strength
  • 5% reduction in Weapon Disruption Burst Projector cycle time
  • 2% bonus to Armored Command and Information Command burst strength and duration


Role Bonus:
  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use two Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Heavy Fighters
  • Can lock at extended ranges
  • 50% bonus to Remote Sensor Dampener resistance
  • 200% bonus to Armor Plates and Shield Extenders
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Amarr Carrier bonuses (per skill level):
7.5% bonus to <a href=showinfo:23069>Fighter</a> damage
4% bonus to all armor resistances
5+ bonus to ship warp core strength
5% reduction in <a href=showinfo:40699>Weapon Disruption Burst Projector</a> cycle time
2% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration

Role Bonus:
Can fit <a href=showinfo:41411>Networked Sensor Array</a>
Can fit <a href=showinfo:27911>Burst Projectors</a>
Can use two <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:32339>Heavy</a> <a href=showinfo:23069>Fighters</a>
Can lock at extended ranges
50% bonus to Remote Sensor Dampener resistance
200% bonus to Armor Plates and Shield Extenders
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
Attributes (2 Entries)
Attribute Name Diff
3104 - reclonerFuelQuantity attributeID: None => 3104
categoryID: None => 7
dataType: None => 4
defaultValue: None => 0.0
description: None => Amount of fuel consumed by tactical capsuleer recloner
displayNameID: None => 571980 ("Consumption Quantity")
highIsGood: None => 0
name: None => reclonerFuelQuantity
published: None => 1
stackable: None => 1
unitID: None => 138
3105 - reclonerFuelType attributeID: None => 3105
categoryID: None => 7
dataType: None => 11
defaultValue: None => 0.0
description: None => Type of fuel consumed by tactical capsuleer recloner
displayNameID: None => 571979 ("Consumption Type")
highIsGood: None => 1
name: None => reclonerFuelType
published: None => 1
stackable: None => 1
unitID: None => 116
Attributes per Type (477 Entries)
TypeID, Name, and Group Diff
3514 - Revenant (Supercarrier) radius: 2840.0 => 4260.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
Consumption Type: None => 4247.0
3628 - Nation (Supercarrier) radius: 2840 => 4260.0
isDynamicType: None => False
22852 - Hel (Supercarrier) radius: 2000.0 => 4400.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
Consumption Type: None => 4246.0
23055 - Templar I (Light Fighter) Maximum Velocity: 926.0 => 833.0
Signature Radius: 100.0 => 110.0
23057 - Dragonfly I (Light Fighter) Maximum Velocity: 837.0 => 753.0
Signature Radius: 100.0 => 110.0
23059 - Firbolg I (Light Fighter) Maximum Velocity: 793.0 => 714.0
Signature Radius: 100.0 => 110.0
23061 - Einherji I (Light Fighter) Maximum Velocity: 970.0 => 873.0
Signature Radius: 100.0 => 110.0
23913 - Nyx (Supercarrier) radius: 1625.0 => 3820.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
Consumption Type: None => 4312.0
23917 - Wyvern (Supercarrier) radius: 1613.0 => 4032.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
shipBonusSupercarrierC1: 5.0 => 7.5
Consumption Type: None => 4051.0
23919 - Aeon (Supercarrier) radius: 2337.0 => 4674.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
shipBonusSupercarrierA1: 5.0 => 7.5
Consumption Type: None => 4247.0
32325 - Cyclops I (Heavy Fighter) Shield Capacity: 3650.0 => 4015.0
32340 - Malleus I (Heavy Fighter) Shield Capacity: 3650.0 => 4015.0
32342 - Tyrfing I (Heavy Fighter) Shield Capacity: 3650.0 => 4015.0
32344 - Mantis I (Heavy Fighter) Shield Capacity: 3650.0 => 4015.0
33482 - Minmatar 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33483 - Caldari 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33484 - Amarr 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33485 - Gallente 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33585 - Defunct Amarr Encounter Surveillance System (Encounter Surveillance System) radius: None => 1.0
isDynamicType: None => False
33586 - Amarr Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) radius: None => 1.0
Tech Level: None => 1
metaGroupID: None => 1
published: True => False
iconID: 0 => None
33595 - Defunct Caldari Encounter Surveillance System (Encounter Surveillance System) radius: None => 1.0
isDynamicType: None => False
33596 - Caldari Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) radius: None => 1.0
Tech Level: None => 1
metaGroupID: None => 1
published: True => False
iconID: 0 => None
33597 - Amarr 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33598 - Caldari 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33599 - Gallente 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33600 - Minmatar 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33601 - Amarr 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33602 - Caldari 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33603 - Gallente 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33604 - Minmatar 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33605 - Amarr 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33606 - Gallente 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33607 - Minmatar 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33608 - Defunct Gallente Encounter Surveillance System (Encounter Surveillance System) radius: None => 1.0
isDynamicType: None => False
33609 - Gallente Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) radius: None => 1.0
Tech Level: None => 1
metaGroupID: None => 1
published: True => False
iconID: 0 => None
33610 - Defunct Minmatar Encounter Surveillance System (Encounter Surveillance System) radius: None => 1.0
isDynamicType: None => False
33611 - Minmatar Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) radius: None => 1.0
Tech Level: None => 1
metaGroupID: None => 1
published: True => False
iconID: 0 => None
33612 - Caldari 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
35690 - Astero Sanctuary SKIN (Permanent SKIN) skin_isStructureSkin: False => None
skin_visibleSerenity: True => False
35695 - Stratios Sanctuary SKIN (Permanent SKIN) skin_isStructureSkin: False => None
skin_visibleSerenity: True => False
35700 - Nestor Sanctuary SKIN (Permanent SKIN) skin_isStructureSkin: False => None
skin_visibleSerenity: True => False
40358 - Equite I (Light Fighter) Maximum Velocity: 1111.0 => 1000.0
Signature Radius: 80.0 => 88.0
40359 - Locust I (Light Fighter) Maximum Velocity: 1005.0 => 905.0
Signature Radius: 80.0 => 88.0
40360 - Satyr I (Light Fighter) Maximum Velocity: 952.0 => 857.0
Signature Radius: 80.0 => 88.0
40361 - Gram I (Light Fighter) Maximum Velocity: 1164.0 => 1048.0
Signature Radius: 80.0 => 88.0
40362 - Ametat I (Heavy Fighter) Shield Capacity: 3420.0 => 3762.0
40363 - Termite I (Heavy Fighter) Shield Capacity: 3420.0 => 3762.0
40364 - Antaeus I (Heavy Fighter) Shield Capacity: 3420.0 => 3762.0
40365 - Gungnir I (Heavy Fighter) Shield Capacity: 3420.0 => 3762.0
40552 - Equite II (Light Fighter) Maximum Velocity: 1156.0 => 1040.0
Signature Radius: 80.0 => 88.0
40553 - Gram II (Light Fighter) Maximum Velocity: 1211.0 => 1090.0
Signature Radius: 80.0 => 88.0
40554 - Locust II (Light Fighter) Maximum Velocity: 1046.0 => 941.0
Signature Radius: 80.0 => 88.0
40555 - Satyr II (Light Fighter) Maximum Velocity: 991.0 => 892.0
Signature Radius: 80.0 => 88.0
40556 - Templar II (Light Fighter) Maximum Velocity: 963.0 => 867.0
Signature Radius: 100.0 => 110.0
40557 - Dragonfly II (Light Fighter) Maximum Velocity: 872.0 => 785.0
Signature Radius: 100.0 => 110.0
40558 - Firbolg II (Light Fighter) Maximum Velocity: 826.0 => 743.0
Signature Radius: 100.0 => 110.0
40559 - Einherji II (Light Fighter) Maximum Velocity: 1009.0 => 908.0
Signature Radius: 100.0 => 110.0
40560 - Ametat II (Heavy Fighter) Shield Capacity: 3780.0 => 4158.0
40561 - Malleus II (Heavy Fighter) Shield Capacity: 4030.0 => 4433.0
40562 - Antaeus II (Heavy Fighter) Shield Capacity: 3780.0 => 4158.0
40563 - Cyclops II (Heavy Fighter) Shield Capacity: 4030.0 => 4433.0
40564 - Gungnir II (Heavy Fighter) Shield Capacity: 3780.0 => 4158.0
40565 - Tyrfing II (Heavy Fighter) Shield Capacity: 4030.0 => 4433.0
40566 - Termite II (Heavy Fighter) Shield Capacity: 3780.0 => 4158.0
40567 - Mantis II (Heavy Fighter) Shield Capacity: 4030.0 => 4433.0
42125 - Vendetta (Supercarrier) radius: 1625.0 => 3820.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
Consumption Type: None => 4312.0
42746 - Crucifier Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42747 - Executioner Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42748 - Inquisitor Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42749 - Magnate Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42750 - Punisher Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42751 - Tormentor Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42752 - Retribution Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42753 - Vengeance Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42754 - Anathema Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42755 - Purifier Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42756 - Sentinel Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42757 - Crusader Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42758 - Malediction Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42759 - Deacon Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42760 - Imperial Navy Slicer Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42761 - Crucifier Navy Issue Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42762 - Coercer Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42763 - Dragoon Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42764 - Pontifex Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42765 - Heretic Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42766 - Arbitrator Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42767 - Augoror Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42768 - Maller Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42769 - Omen Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42770 - Sacrilege Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42771 - Zealot Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42772 - Devoter Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42773 - Guardian Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42774 - Curse Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42775 - Pilgrim Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42776 - Augoror Navy Issue Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42777 - Omen Navy Issue Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42778 - Harbinger Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42779 - Oracle Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42780 - Prophecy Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42781 - Absolution Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42782 - Damnation Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42783 - Harbinger Navy Issue Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42784 - Abaddon Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42785 - Apocalypse Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42786 - Armageddon Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42787 - Redeemer Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42788 - Paladin Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42789 - Apocalypse Navy Issue Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42790 - Armageddon Navy Issue Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42791 - Revelation Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42792 - Archon Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42793 - Aeon Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42794 - Avatar Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42795 - Bestower Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42796 - Sigil Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42797 - Prorator Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42798 - Impel Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42799 - Providence Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42800 - Ark Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42907 - Confessor Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42908 - Apostle Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
42909 - Impairor Cold Iron SKIN (Permanent SKIN) skin_visibleSerenity: True => False
44282 - Impairor Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44283 - Impairor Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44284 - Impairor Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44285 - Impairor Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44286 - Impairor Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44287 - Crucifier Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44288 - Crucifier Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44289 - Crucifier Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44290 - Crucifier Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44291 - Crucifier Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44292 - Executioner Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44293 - Executioner Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44294 - Executioner Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44295 - Executioner Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44296 - Executioner Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44297 - Inquisitor Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44298 - Inquisitor Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44299 - Inquisitor Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44300 - Inquisitor Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44301 - Inquisitor Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44302 - Magnate Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44303 - Magnate Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44304 - Magnate Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44305 - Magnate Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44306 - Magnate Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44307 - Punisher Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44308 - Punisher Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44309 - Punisher Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44310 - Punisher Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44311 - Punisher Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44312 - Tormentor Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44313 - Tormentor Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44314 - Tormentor Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44315 - Tormentor Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44316 - Tormentor Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44317 - Retribution Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44318 - Retribution Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44319 - Retribution Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44320 - Retribution Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44321 - Retribution Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44322 - Vengeance Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44323 - Vengeance Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44324 - Vengeance Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44325 - Vengeance Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44326 - Vengeance Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44327 - Anathema Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44328 - Anathema Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44329 - Anathema Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44330 - Anathema Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44331 - Anathema Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44332 - Purifier Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44333 - Purifier Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44334 - Purifier Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44335 - Purifier Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44336 - Purifier Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44337 - Sentinel Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44338 - Sentinel Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44339 - Sentinel Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44340 - Sentinel Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44341 - Sentinel Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44342 - Crusader Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44343 - Crusader Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44344 - Crusader Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44345 - Crusader Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44346 - Crusader Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44347 - Malediction Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44348 - Malediction Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44349 - Malediction Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44350 - Malediction Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44351 - Malediction Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44352 - Deacon Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44353 - Deacon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44354 - Deacon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44355 - Deacon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44356 - Deacon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44357 - Imperial Navy Slicer Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44358 - Imperial Navy Slicer Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44359 - Imperial Navy Slicer Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44360 - Imperial Navy Slicer Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44361 - Imperial Navy Slicer Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44362 - Crucifier Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44363 - Crucifier Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44364 - Crucifier Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44365 - Crucifier Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44366 - Crucifier Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44367 - Coercer Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44368 - Coercer Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44369 - Coercer Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44370 - Coercer Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44371 - Coercer Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44372 - Dragoon Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44373 - Dragoon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44374 - Dragoon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44375 - Dragoon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44376 - Dragoon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44377 - Pontifex Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44378 - Pontifex Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44379 - Pontifex Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44380 - Pontifex Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44381 - Pontifex Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44382 - Heretic Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44383 - Heretic Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44384 - Heretic Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44385 - Heretic Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44386 - Heretic Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44387 - Confessor Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44388 - Confessor Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44389 - Confessor Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44390 - Confessor Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44391 - Confessor Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44392 - Arbitrator Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44393 - Arbitrator Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44394 - Arbitrator Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44395 - Arbitrator Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44396 - Arbitrator Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44397 - Augoror Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44398 - Augoror Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44399 - Augoror Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44400 - Augoror Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44401 - Augoror Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44402 - Maller Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44403 - Maller Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44404 - Maller Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44405 - Maller Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44406 - Maller Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44407 - Omen Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44408 - Omen Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44409 - Omen Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44410 - Omen Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44411 - Omen Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44412 - Sacrilege Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44413 - Sacrilege Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44414 - Sacrilege Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44415 - Sacrilege Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44416 - Sacrilege Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44417 - Zealot Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44418 - Zealot Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44419 - Zealot Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44420 - Zealot Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44421 - Zealot Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44422 - Devoter Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44423 - Devoter Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44424 - Devoter Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44425 - Devoter Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44426 - Devoter Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44427 - Guardian Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44428 - Guardian Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44429 - Guardian Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44430 - Guardian Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44431 - Guardian Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44432 - Curse Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44433 - Curse Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44434 - Curse Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44435 - Curse Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44436 - Curse Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44437 - Pilgrim Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44438 - Pilgrim Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44439 - Pilgrim Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44440 - Pilgrim Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44441 - Pilgrim Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44442 - Augoror Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44443 - Augoror Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44444 - Augoror Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44445 - Augoror Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44446 - Augoror Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44447 - Omen Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44448 - Omen Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44449 - Omen Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44450 - Omen Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44451 - Omen Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44452 - Harbinger Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44453 - Harbinger Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44454 - Harbinger Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44455 - Harbinger Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44456 - Harbinger Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44457 - Oracle Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44458 - Oracle Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44459 - Oracle Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44460 - Oracle Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44461 - Oracle Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44462 - Prophecy Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44463 - Prophecy Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44464 - Prophecy Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44465 - Prophecy Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44466 - Prophecy Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44467 - Absolution Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44468 - Absolution Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44469 - Absolution Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44470 - Absolution Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44471 - Absolution Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44472 - Damnation Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44473 - Damnation Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44474 - Damnation Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44475 - Damnation Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44476 - Damnation Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44477 - Harbinger Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44478 - Harbinger Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44479 - Harbinger Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44480 - Harbinger Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44481 - Harbinger Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44482 - Abaddon Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44483 - Abaddon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44484 - Abaddon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44485 - Abaddon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44486 - Abaddon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44487 - Apocalypse Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44488 - Apocalypse Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44489 - Apocalypse Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44490 - Apocalypse Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44491 - Apocalypse Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44492 - Armageddon Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44493 - Armageddon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44494 - Armageddon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44495 - Armageddon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44496 - Armageddon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44497 - Redeemer Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44498 - Redeemer Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44499 - Redeemer Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44500 - Redeemer Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44501 - Redeemer Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44502 - Paladin Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44503 - Paladin Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44504 - Paladin Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44505 - Paladin Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44506 - Paladin Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44507 - Apocalypse Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44508 - Apocalypse Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44509 - Apocalypse Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44510 - Apocalypse Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44511 - Apocalypse Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44512 - Armageddon Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44513 - Armageddon Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44514 - Armageddon Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44515 - Armageddon Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44516 - Armageddon Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44517 - Revelation Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44518 - Revelation Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44519 - Revelation Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44520 - Revelation Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44521 - Revelation Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44522 - Archon Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44523 - Archon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44524 - Archon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44525 - Archon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44526 - Archon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44527 - Aeon Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44528 - Aeon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44529 - Aeon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44530 - Aeon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44531 - Aeon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44532 - Avatar Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44533 - Avatar Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44534 - Avatar Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44535 - Avatar Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44536 - Avatar Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44537 - Bestower Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44538 - Bestower Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44539 - Bestower Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44540 - Bestower Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44541 - Bestower Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44542 - Sigil Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44543 - Sigil Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44544 - Sigil Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44545 - Sigil Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44546 - Sigil Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44547 - Prorator Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44548 - Prorator Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44549 - Prorator Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44550 - Prorator Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44551 - Prorator Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44552 - Impel Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44553 - Impel Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44554 - Impel Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44555 - Impel Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44556 - Impel Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44557 - Providence Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44558 - Providence Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44559 - Providence Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44560 - Providence Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44561 - Providence Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44562 - Ark Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44563 - Ark Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44564 - Ark Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44565 - Ark Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44566 - Ark Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
44567 - Apostle Cold Iron Serenity Only SKIN (Permanent SKIN) skin_visibleSerenity: False => True
44568 - Apostle Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) skin_visibleSerenity: False => True
44569 - Apostle Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) skin_visibleSerenity: False => True
44570 - Apostle Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) skin_visibleSerenity: False => True
44571 - Apostle Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) skin_visibleSerenity: False => True
47035 - Standup Templar I (Light Fighter) Maximum Velocity: 1852.0 => 1667.0
Signature Radius: 100.0 => 110.0
47036 - Standup Gram I (Light Fighter) Maximum Velocity: 2910.0 => 2619.0
Signature Radius: 80.0 => 88.0
47038 - Standup Mantis I (Heavy Fighter) Shield Capacity: 5840.0 => 6424.0
47039 - Standup Gungnir I (Heavy Fighter) Shield Capacity: 5472.0 => 6019.0
47116 - Standup Malleus I (Heavy Fighter) Shield Capacity: 5840.0 => 6424.0
47117 - Standup Cyclops I (Heavy Fighter) Shield Capacity: 5840.0 => 6424.0
47118 - Standup Tyrfing I (Heavy Fighter) Shield Capacity: 5840.0 => 6424.0
47119 - Standup Malleus II (Heavy Fighter) Shield Capacity: 6448.0 => 7093.0
47120 - Standup Mantis II (Heavy Fighter) Shield Capacity: 6448.0 => 7093.0
47121 - Standup Cyclops II (Heavy Fighter) Shield Capacity: 6448.0 => 7093.0
47122 - Standup Tyrfing II (Heavy Fighter) Shield Capacity: 6448.0 => 7093.0
47123 - Standup Shadow (Heavy Fighter) Shield Capacity: 8800.0 => 9680.0
47124 - Standup Ametat I (Heavy Fighter) Shield Capacity: 5472.0 => 6019.0
47125 - Standup Termite I (Heavy Fighter) Shield Capacity: 5472.0 => 6019.0
47126 - Standup Antaeus I (Heavy Fighter) Shield Capacity: 5472.0 => 6019.0
47127 - Standup Ametat II (Heavy Fighter) Shield Capacity: 6048.0 => 6653.0
47128 - Standup Termite II (Heavy Fighter) Shield Capacity: 6048.0 => 6653.0
47129 - Standup Antaeus II (Heavy Fighter) Shield Capacity: 6048.0 => 6653.0
47130 - Standup Gungnir II (Heavy Fighter) Shield Capacity: 6048.0 => 6653.0
47138 - Standup Dragonfly I (Light Fighter) Maximum Velocity: 1674.0 => 1507.0
Signature Radius: 100.0 => 110.0
47139 - Standup Firbolg I (Light Fighter) Maximum Velocity: 1586.0 => 1427.0
Signature Radius: 100.0 => 110.0
47140 - Standup Einherji I (Light Fighter) Maximum Velocity: 1940.0 => 1746.0
Signature Radius: 100.0 => 110.0
47141 - Standup Templar II (Light Fighter) Maximum Velocity: 1926.0 => 1733.0
Signature Radius: 100.0 => 110.0
47142 - Standup Dragonfly II (Light Fighter) Maximum Velocity: 1744.0 => 1570.0
Signature Radius: 100.0 => 110.0
47143 - Standup Firbolg II (Light Fighter) Maximum Velocity: 1652.0 => 1487.0
Signature Radius: 100.0 => 110.0
47144 - Standup Einherji II (Light Fighter) Maximum Velocity: 2018.0 => 1816.0
Signature Radius: 100.0 => 110.0
47145 - Standup Equite I (Light Fighter) Maximum Velocity: 2778.0 => 2500.0
Signature Radius: 80.0 => 88.0
47146 - Standup Locust I (Light Fighter) Maximum Velocity: 2513.0 => 2262.0
Signature Radius: 80.0 => 88.0
47147 - Standup Satyr I (Light Fighter) Maximum Velocity: 2380.0 => 2142.0
Signature Radius: 80.0 => 88.0
47148 - Standup Equite II (Light Fighter) Maximum Velocity: 2890.0 => 2601.0
Signature Radius: 80.0 => 88.0
47149 - Standup Locust II (Light Fighter) Maximum Velocity: 2615.0 => 2354.0
Signature Radius: 80.0 => 88.0
47150 - Standup Satyr II (Light Fighter) Maximum Velocity: 2478.0 => 2230.0
Signature Radius: 80.0 => 88.0
47151 - Standup Gram II (Light Fighter) Maximum Velocity: 3028.0 => 2725.0
Signature Radius: 80.0 => 88.0
48481 - SkinTest1 (Permanent SKIN) skin_visibleTranquility: True => False
48482 - SkinTest2 (Permanent SKIN) skin_visibleTranquility: True => False
48483 - SkinTest3 (Permanent SKIN) skin_visibleTranquility: True => False
48484 - SkinTest4 (Permanent SKIN) skin_visibleTranquility: True => False
54575 - Veles Vyraj Anchorage (Large Collidable Structure) Untargetable: None => 1.0
56094 - 2v2 Cruiser Clash Proving Filament (Abyssal Proving Filaments) published: False => True
marketGroupID: None => 2747 (Proving Ground Filaments)
56356 - Event 13 Proving Filament (Abyssal Proving Filaments) published: True => False
marketGroupID: 2747 (Proving Ground Filaments) => None
56644 - Harvest Savior (Irregular Frigate) Inertia Modifier: 1.2 => 3.6
Warp Speed Multiplier: 25.0 => None
56645 - Harvest Follower (Irregular Frigate) Inertia Modifier: 1.5 => 4.5
Warp Speed Multiplier: 25.0 => None
56646 - Harvest Shepherd (Irregular Frigate) Inertia Modifier: 1.2 => 3.6
Warp Speed Multiplier: 25.0 => None
56647 - Harvest Prophet (Irregular Cruiser) Inertia Modifier: 0.17 => 0.525
Warp Speed Multiplier: 15.0 => None
56648 - Shining Flame Crusader (Irregular Frigate) Inertia Modifier: 0.3 => 1.05
Warp Speed Multiplier: 25.0 => None
56649 - Shining Flame Deacon (Irregular Frigate) Inertia Modifier: 0.3 => 1.05
Warp Speed Multiplier: 20.0 => None
56650 - Shining Flame Crucifier (Irregular Frigate) Inertia Modifier: 0.3 => 1.05
Warp Speed Multiplier: 25.0 => None
56651 - Shining Flame Augoror (Irregular Cruiser) Inertia Modifier: 0.4 => 1.16
Warp Speed Multiplier: 12.0 => None
56652 - Shining Flame Omen (Irregular Cruiser) Inertia Modifier: 0.4 => 1.16
Warp Speed Multiplier: 15.0 => None
56653 - Shining Flame Curse (Irregular Cruiser) Inertia Modifier: 0.4 => 1.16
Warp Speed Multiplier: 15.0 => None
56654 - Shining Flame Oracle (Irregular Battlecruiser) Inertia Modifier: 0.17 => 0.495
Warp Speed Multiplier: 10.0 => None
56669 - Harvest Overseer (Irregular Battleship) Inertia Modifier: 0.01 => 0.02
Warp Speed Multiplier: 6.0 => None
56670 - Harvest Sage (Irregular Cruiser) Inertia Modifier: 0.2 => 0.6
Warp Speed Multiplier: 15.0 => None
56671 - Harvest Diviner (Irregular Battlecruiser) Inertia Modifier: 0.2 => 0.57
Warp Speed Multiplier: 10.0 => None
56672 - Harvest Supervisor (Irregular Battleship) Inertia Modifier: 0.01 => 0.02
Warp Speed Multiplier: 6.0 => None
56673 - Harvest Director (Irregular Battleship) Inertia Modifier: 0.01 => 0.02
Warp Speed Multiplier: 6.0 => None
56674 - Shining Flame Commander (Irregular Battleship) Inertia Modifier: 0.01 => 0.02
Warp Speed Multiplier: 6.0 => None
56675 - Shining Flame Commodore (Irregular Battleship) Inertia Modifier: 0.01 => 0.02
Warp Speed Multiplier: 6.0 => None
56676 - Shining Flame Admiral (Irregular Battleship) Inertia Modifier: 0.01 => 0.02
Warp Speed Multiplier: 6.0 => None
56699 - Svarog Vyraj Anchorage (Large Collidable Structure) Untargetable: None => 1.0
56700 - Perun Vyraj Anchorage (Large Collidable Structure) Untargetable: None => 1.0
56746 - Decloaked Dark Blood Transmission Relay (Deadspace Overseer's Structure) entityFactionLoss: 0.0 => None
56747 - Decloaked Shining Flame Transmission Relay (Deadspace Overseer's Structure) entityFactionLoss: 0.0 => None
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (3 Entries)
Effect Name Diff
40 - launcherFitted descriptionID: None => 571924
displayNameID: None => 571925 ("Launcher")
iconID: None => 168
published: 0 => 1
42 - turretFitted descriptionID: None => 571926
displayNameID: None => 571927 ("Turret")
iconID: None => 1432
published: 0 => 1
8093 - cloneRespawnBay disallowAutoRepeat: None => 0
effectCategory: None => 1
effectID: None => 8093
effectName: None => cloneRespawnBay
electronicChance: None => 0
guid: None => effects.VisualModuleEffect
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
Effects per Type (8 Entries)
TypeID, Name, and Group Effects Changes
56569 - QA Tactical Capsuleer Recloner (Clone Vat Bay) Added Effects:
hiPower
online
cloneRespawnBay
56735 - Tactical Capsuleer Recloner (Clone Vat Bay) Added Effects:
hiPower
online
cloneRespawnBay
56745 - Forever 4-4 Firework (Festival Charges) Added Effects:
ammoSpeedMultiplier
snowBallLaunching
56799 - Guristas Battlecruiser 4-4 (Irregular Battlecruiser) Added Effects:
targetAttack
missileLaunchingForEntity
entityShieldBoostingMedium
56800 - Guristas Cruiser 4-4 (Irregular Cruiser) Added Effects:
targetAttack
missileLaunchingForEntity
entityShieldBoostingMedium
56801 - Guristas Destroyer (Irregular Destroyer) Added Effects:
targetAttack
entityShieldBoostingSmall
56802 - Guristas Frigate (Irregular Frigate) Added Effects:
missileLaunchingForEntity
npcBehaviorWebifier
56803 - Guristas Frigate (Irregular Frigate) Added Effects:
missileLaunchingForEntity
npcBehaviorWebifier

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

Strings (7841 Entries)
Key Tranquility Singularity Diff Usage
53720 Once your application has been approved, you will get a notification which you can either accept or reject. Accepting the offer will immediately make you a member of the corporation! Once your application has been approved, you will get a notification which you can either accept or reject. Accepting the offer will immediately make you a member of the corporation!
53721 Under "Message" there is space for you to input more information about your corporation, what you seek from new members and how they should contact you. Remember that how your phrase yourself here, will affect what kind of applications you may or may not receive. Under "Message" there is space for you to input more information about your corporation, what you seek from new members and how they should contact you. Remember that how your phrase yourself here, will affect what kind of applications you may or may not receive.
53723 Items gathered through hacking are quite valuable and can sell for high prices. You can also keep them yourself and venture into invention. Items gathered through hacking are quite valuable and can sell for high prices. You can also keep them yourself and venture into invention.
53724 Your shield booster is sustained by the energy in your <font color=yellow>capacitor</font>. Once the capacitor is depleted the shield booster will turn off automatically.



The art of shield tanking is as much about managing your capacitor as it is about managing your shield.
Your shield booster is sustained by the energy in your <b><font color=yellow>capacitor</font></b>. Once the capacitor is depleted the shield booster will turn off automatically.



The art of shield tanking is as much about managing your capacitor as it is about managing your shield.
53725 Remember that items are always delivered to your hangar in the <font color=yellow>station they are sold at</font>. That means if you buy an item nine jumps away, you will need to perform nine jumps to pick it up. Remember that items are always delivered to your hangar in the <b><font color=yellow>station they are sold at</font></b>. That means if you buy an item nine jumps away, you will need to perform nine jumps to pick it up.
53726 You have performed well. Here are a few skills that will help you with your trade and market endeavors. You have performed well. Here are a few skills that will help you with your trade and market endeavors.
53727 You have done well. Here are a few more skillbooks that should help you with your training. You have done well. Here are a few more skillbooks that should help you with your training.
53728 There are many operations a corporation is involved in. Select those who are <font color=yellow>most in-line</font> with your own. This will give a prospective candidate some basic idea of what you are about. There are many operations a corporation is involved in. Select those who are <b><font color=yellow>most in-line</font></b> with your own. This will give a prospective candidate some basic idea of what you are about.
53729 When you feel satisfied with your choices, you may click the <font color=yellow>Submit</font> button at the base of the My Corporation tab to confirm your advert. It will then go on to be listed immediately. When you feel satisfied with your choices, you may click the <b><font color=yellow>Submit</font></b> button at the base of the My Corporation tab to confirm your advert. It will then go on to be listed immediately.
53730 Corporations can place advertisements that make them visible to you and others. To see these, first select a <font color=yellow>region</font>. The default option is the region you're located in, but you can select any region you wish. As corporations often wish to hire players with a given amount of knowledge, you can also decide if you wish to see only adverts that you have enough skillpoints for. Corporations can place advertisements that make them visible to you and others. To see these, first select a <b><font color=yellow>region</font></b>. The default option is the region you're located in, but you can select any region you wish. As corporations often wish to hire players with a given amount of knowledge, you can also decide if you wish to see only adverts that you have enough skillpoints for.
53731 Once a corporation catches your eye, you can get more information about it by double clicking on its advert. In the advert detail window the corporation will explain their role in EVE and what they ask from prospective new members. Once a corporation catches your eye, you can get more information about it by double clicking on its advert. In the advert detail window the corporation will explain their role in EVE and what they ask from prospective new members.
53732 Select the <font color=yellow>attributes</font> tab. There you can see a list of your current attributes. You should familiarize yourself with them, and what they affect. Select the <b><font color=yellow>attributes</font></b> tab. There you can see a list of your current attributes. You should familiarize yourself with them, and what they affect.
53733 <font color=yellow>Intelligence</font> is the attribute that is primarily used for training in the <font color=yellow>Electronics</font>, <font color=yellow>Engineering</font>, <font color=yellow>Navigation</font>, <font color=yellow>Mechanic</font> and <font color=yellow>Science</font> categories. Intelligence is the secondary attribute for a lot of <font color=yellow>Social</font> and <font color=yellow>Industry</font> skills as well. <b><font color=yellow>Intelligence</font></b> is the attribute that is primarily used for training in the <b><font color=yellow>Electronics</font></b>, <b><font color=yellow>Engineering</font></b>, <b><font color=yellow>Navigation</font></b>, <b><font color=yellow>Mechanic</font></b> and <b><font color=yellow>Science</font></b> categories. Intelligence is the secondary attribute for a lot of <b><font color=yellow>Social</font></b> and <b><font color=yellow>Industry</font></b> skills as well.
53734 <font color=yellow>Memory</font> is primary for those that use their time to learn <font color=yellow>Industry</font>, <font color=yellow>Corporation Management</font> and <font color=yellow>Drone</font> skills. Memory is also the secondary attribute to a great number of <font color=yellow>Engineering</font>, <font color=yellow>Mechanic</font>, <font color=yellow>Electronics</font> and <font color=yellow>Trade</font> skills. <b><font color=yellow>Memory</font></b> is primary for those that use their time to learn <b><font color=yellow>Industry</font></b>, <b><font color=yellow>Corporation Management</font></b> and <b><font color=yellow>Drone</font></b> skills. Memory is also the secondary attribute to a great number of <b><font color=yellow>Engineering</font></b>, <b><font color=yellow>Mechanic</font></b>, <b><font color=yellow>Electronics</font></b> and <b><font color=yellow>Trade</font></b> skills.
53735 <font color=yellow>Charisma</font> is the primary attribute in speeding up the learning of many <font color=yellow>Leadership</font>, <font color=yellow>Social</font> and <font color=yellow>Trade</font> skills. Also, skills that have to do with <font color=yellow>Corporation Management</font> receive a secondary boost from Charisma. <b><font color=yellow>Charisma</font></b> is the primary attribute in speeding up the learning of many <b><font color=yellow>Leadership</font></b>, <b><font color=yellow>Social</font></b> and <b><font color=yellow>Trade</font></b> skills</b>. Also, skills that have to do with <b><font color=yellow>Corporation Management</font></b> receive a secondary boost from Charisma.
53736 If you are uncertain of what goals to set <font color=#20DF9F>certificates</font> are there to guide you.



A certificate is a collection of skills that will make you more competent within a particular field.
If you are uncertain of what goals to set <font color=#20DF9F><b>certificates</b></font> are there to guide you.



A certificate is a collection of skills that will make you more competent within a particular field.
53737 Certificates are sorted by categories, just like skills.



Click a particular category to <font color=#20DF9F>show all related Certificates</font>. Then right-click a Certificate to display more information about it.



For example, click on the <font color=#20DF9F>Gunnery</font> category, then press on the show-info icon on the <font color=#20DF9F>Medium Energy Turret</font> Certificate.
Certificates are sorted by categories, just like skills.



Click a particular category to <font color=#20DF9F><b>show all related Certificates</b></font>. Then right-click a Certificate to display more information about it.



For example, click on the <font color=#20DF9F><b>Gunnery</b></font> category, then press on the show-info icon on the <font color=#20DF9F><b>Medium Energy Turret</b></font> Certificate.
53738 Each Certificate contains various skills related to its field. Those skills are sorted into five levels to facilitate progression.



Click on the <font color=#20DF9F>levels tab</font> on the <font color=#20DF9F>Medium Energy Turret</font> Certificate to browse through them.
Each Certificate contains various skills related to its field. Those skills are sorted into five levels to facilitate progression.



Click on the <font color=#20DF9F><b>levels tab</b></font> on the <font color=#20DF9F><b>Medium Energy Turret</b></font> Certificate to browse through them.
53739 When available, a <font color=#20DF9F>recommended for</font> tab will be displayed on the Certificate window.

It shows all ships that require the selected Certificate to function at peak efficiency.
When available, a <font color=#20DF9F><b>recommended for</b></font> tab will be displayed on the Certificate window.

It shows all ships that require the selected Certificate to function at peak efficiency.
53741 Your ship's modules can be <font color=yellow>overloaded</font> for extra advantage in the field. This feature does have its drawbacks, as an overloaded module will start sustaining damage, eventually going offline and requiring repairs. Your ship's modules can be <b><font color=yellow>overloaded</font></b> for extra advantage in the field. This feature does have its drawbacks, as an overloaded module will start sustaining damage, eventually going offline and requiring repairs.
53742 To overload you need to have learned the skill <font color=yellow>Thermodynamics.</font> Each of its levels reduces the damage dealt to your modules by 5%. To overload you need to have learned the skill <b><font color=yellow>Thermodynamics.</font></b> Each of its levels reduces the damage dealt to your modules by 5%.
53743 Any module capable of overload has a <font color=yellow>semicircle</font> over its icon. By clicking on that part, you will start overloading your module. Any module capable of overload has a <b><font color=yellow>semicircle</font></b> over its icon. By clicking on that part, you will start overloading your module.
53744 The moment you start overloading, you will see the <font color=yellow>heat meter</font> on your HUD start to rise. Eventually the overload marker around your modules will start to turn red, indicating their damage level. The moment you start overloading, you will see the <b><font color=yellow>heat meter</font></b> on your HUD start to rise. Eventually the overload marker around your modules will start to turn red, indicating their damage level.
53745 Specify how long you wish your advert to be active, you may choose a duration of <font color=yellow>3, 7, 14 or 28 days</font>. Select an office; an important choice, as offices dictate the regions in which you can place your ads. Specify how long you wish your advert to be active, you may choose a duration of <b><font color=yellow>3, 7, 14 or 28 days</font></b>. Select an office; an important choice, as offices dictate the regions in which you can place your ads.
53746 When all requirements for a particular certificate are met, a <font color=yellow>claim</font> button will appear on the certificate at the center of the tree view.
<br />
<br />

Pressing it and thereby claiming your certificate, will add it to the list of certificates on your character sheet!
When all requirements for a particular certificate are met, a <b><font color=yellow>claim</font></b> button will appear on the certificate at the center of the tree view.
<br />
<br />

Pressing it and thereby claiming your certificate, will add it to the list of certificates on your character sheet!
53747 Once you find a corporation to your liking, you need to join it. Many corporations interview prospective newcomers, so you should get in touch with some of its members for the details. Often they list chat channels or recruiters you should aim questions at and who can offer you more personal help in joining the corporation. Once you find a corporation to your liking, you need to join it. Many corporations interview prospective newcomers, so you should get in touch with some of its members for the details. Often they list chat channels or recruiters you should aim questions at and who can offer you more personal help in joining the corporation.
53748 Anyone with the <font color=yellow>Contract Manager</font> role in a corp can issue contracts as well as receive contracts on behalf of the corporation. Contracts and contract history are visible to all within the corporation as well. Anyone with the <b><font color=yellow>Contract Manager</font></b> role in a corp can issue contracts as well as receive contracts on behalf of the corporation. Contracts and contract history are visible to all within the corporation as well.
53749 <font color=yellow>Right-click in open space</font> on the map and choose <font color=yellow>select current</font> -> <font color=yellow>solar system</font> from the menu (clicking on a star will not result in this option). The map will center on the system you are in. It is easy to lose orientation in space, and this should help. <b><font color=yellow>Right-click in open space</font></b> on the map and choose <b><font color=yellow>select current</font></b> -> <b><font color=yellow>solar system</font></b> from the menu (clicking on a star will not result in this option). The map will center on the system you are in. It is easy to lose orientation in space, and this should help.
53750 Then it is time to create the corporation. Open the <font color=yellow>corporation</font> window through the Neocom Then it is time to create the corporation. Open the <b><font color=yellow>corporation</font></b> window through the Neocom
53751 The speed of your skill training is determined by your attributes. Your current ones can be seen in the <font color=yellow>character sheet</font>. Open it up now. The speed of your skill training is determined by your attributes. Your current ones can be seen in the <b><font color=yellow>character sheet</font></b>. Open it up now.
53752 A single universal database contains a great deal of information about the pilots and the places of the universe. You can access that database through the NeoCom. Left click the <font color=yellow>people and places</font> button. A single universal database contains a great deal of information about the pilots and the places of the universe. You can access that database through the NeoCom. Left click the <b><font color=yellow>people and places</font></b> button.
53753 Open the <font color=#20DF9F>Character Sheet</font>. When that is done, you may access your Certificates by going into the <font color=#20DF9F>Skills</font> menu, then selecting the <font color=#20DF9F>Certificates tab</font> on the right side of the Character Sheet window.

Open the <font color=#20DF9F><b>Character Sheet</b></font>. When that is done, you may access your Certificates by going into the <font color=#20DF9F><b>Skills</b></font> menu, then selecting the <font color=#20DF9F><b>Certificates tab</b></font> on the right side of the Character Sheet window.

53754 To start your search, head to the <font color=yellow>recruitment</font> section by pressing its tab. To start your search, head to the <b><font color=yellow>recruitment</font></b> section by pressing its tab.
53761 All weapons have different ranges at which they are most effective. This tutorial teaches you how to find a weapon's <font color=yellow>optimal range</font> and use it to your advantage. All weapons have different ranges at which they are most effective. This tutorial teaches you how to find a weapon's <font color=yellow><b>optimal range</b></font> and use it to your advantage.
53762 The <font color=yellow>repairshop</font> in the <font color=yellow>station services</font> allows you to repair your armor and hull for a fee. Open the <font color=yellow>repairshop</font> now. The <b><font color=yellow>repairshop</font></b> in the <b><font color=yellow>station services</font></b> allows you to repair your armor and hull for a fee. Open the <b><font color=yellow>repairshop</font></b> now.
53763 You just received a new weapon as a mission reward. Using the <font color=yellow>fitting service</font> equip the weapon and place the ammunition or frequency crystal into your ship's cargohold. <font color=yellow>Undock</font> now. You just received a new weapon as a mission reward. Using the <font color=yellow><b>fitting service</b></font> equip the weapon and place the ammunition or frequency crystal into your ship's cargohold. <font color=yellow><b>Undock</b></font> now.
53764 To load your weapon, <font color=yellow>right-click</font> it to bring up the <font color=yellow>contextual menu</font> and select the ammunition type you wish to load. To load your weapon, <font color=yellow><b>right-click</b></font> it to bring up the <font color=yellow><b>contextual menu</b></font> and select the ammunition type you wish to load.
53768 There are four different types of damage you need to be aware of: <font color=yellow>Electromagnetic (EM)</font>, <font color=yellow>Thermal</font>, <font color=yellow>Kinetic</font> and <font color=yellow>Explosive</font>. There are four different types of damage you need to be aware of: <b><font color=yellow>Electromagnetic (EM)</font></b>, <b><font color=yellow>Thermal</font></b>, <b><font color=yellow>Kinetic</font></b> and <b><font color=yellow>Explosive</font></b>.
53769 Warp to the mission encounter site and activate your armor repairer once you start receiving damage to your armor. Notice how the armor is repaired at the end of each armor repair cycle. Warp to the mission encounter site and activate your armor repairer once you start receiving damage to your armor. Notice how the armor is repaired at the end of each armor repair cycle.
53770 Like the shield booster the armor repairer is sustained by the energy in your <font color=yellow>capacitor</font>. Once the capacitor is depleted the armor repairer will turn off automatically. Like the shield booster the armor repairer is sustained by the energy in your <b><font color=yellow>capacitor</font></b>. Once the capacitor is depleted the armor repairer will turn off automatically.
53771 To test this you will need a target. If you are in a mission, warp to the encounter site.



When you have a target, click <font color=yellow>next</font>.
To test this you will need a target. If you are in a mission, warp to the encounter site.



When you have a target, click <font color=yellow><b>next</b></font>.
53772 Once you have opened the <font color=yellow>repairshop</font>, you will see a list of your belongings in your current station that can be repaired. If you wish to repair an item select it from the list and press the <font color=yellow>repair item</font> button. Once you have opened the <b><font color=yellow>repairshop</font></b>, you will see a list of your belongings in your current station that can be repaired. If you wish to repair an item select it from the list and press the <b><font color=yellow>repair item</font></b> button.
53773 Each ship's shield, armor and hull have different resistances towards different damage types. The higher the resistance, the less damage is applied to the ship.



To take the least amount of damage, increase the damage resistances towards the damage type(s) your enemy deals.
Each ship's shield, armor and hull have different resistances towards different damage types. The higher the resistance, the less damage is applied to the ship.



To take the least amount of damage, increase the damage resistances towards the damage type(s) your enemy deals.
53774 Make sure you have your <font color=yellow>Small Armor Repairer I</font> fitted before continuing. But before you can fit it you need to train the <font color=yellow>Repair Systems</font> skill, which was given to you earlier. Make sure you have your <b><font color=yellow>Small Armor Repairer I</font></b> fitted before continuing. But before you can fit it you need to train the <b><font color=yellow>Repair Systems</font></b> skill, which was given to you earlier.
53775 Asteroids are found in <font color=yellow>asteroid belts</font>. They are located within most solar-systems and are marked in the overview with a <font color=yellow>triangle</font>. Alternatively you can use the contextual menu by <font color=yellow>right-clicking</font> anywhere in space and selecting the asteroid belt sub-menu.

<font color=yellow>Asteroid belts</font> do not have an infinite supply of asteroids, and asteroids do not have an infinite supply of ore. This means it is possible for miners to deplete all the resources in a belt. You may have to visit multiple asteroid belts or search neighboring solar systems until you find a suitable one.

Please note that for mining missions, you must mine the ore from the mission deadspace and not from an asteroid belt to complete your mission objectives.
Asteroids are found in <font color=yellow><b>asteroid belts</b></font>. They are located within most solar-systems and are marked in the overview with a <font color=yellow><b>triangle</b></font>. Alternatively you can use the contextual menu by <font color=yellow><b>right-clicking</b></font> anywhere in space and selecting the asteroid belt sub-menu.

<font color=yellow><b>Asteroid belts</b></font> do not have an infinite supply of asteroids, and asteroids do not have an infinite supply of ore. This means it is possible for miners to deplete all the resources in a belt. You may have to visit multiple asteroid belts or search neighboring solar systems until you find a suitable one.

Please note that for mining missions, you must mine the ore from the mission deadspace and not from an asteroid belt to complete your mission objectives.
53776 The highest level security systems, with security 1.0, will only provide <font color=yellow>Veldspar</font>. But by venturing into slightly lower security systems, you can quickly find <font color=yellow>Scordite</font>, <font color=yellow>Plagioclase</font> and <font color=yellow>Pyroxeres</font>.

Although the most common asteroids can be found anywhere in New Eden there are some asteroids that are extremely rare and only can be found in 0.0 space. <font color=yellow>Arkonor</font>, the rarest of them all, will yield high concentrations of <font color=yellow>Megacyte</font>, one of the most valuable minerals in existence.
The highest level security systems, with security 1.0, will only provide <b><font color=yellow>Veldspar</font></b>. But by venturing into slightly lower security systems, you can quickly find <b><font color=yellow>Scordite</font></b>, <b><font color=yellow>Plagioclase</font></b> and <b><font color=yellow>Pyroxeres</font></b>.

Although the most common asteroids can be found anywhere in New Eden there are some asteroids that are extremely rare and only can be found in 0.0 space. <b><font color=yellow>Arkonor</font></b>, the rarest of them all, will yield high concentrations of <b><font color=yellow>Megacyte</font></b>, one of the most valuable minerals in existence.
53777 By partnering up with a fellow capsuleer, you can make more profit by assuming roles in a joint mining venture. One acts as the miner while the other transports the mined ore from the container back to the station.

Be aware that some unscrupulous pilots might want to try to steal your precious ore, so trust is a factor. For this, it is best to be in a player corporation. Working with other members in a player corporation allows for better management tools and more trust between the pilots.
By partnering up with a fellow capsuleer, you can make more profit by assuming roles in a joint mining venture. One acts as the miner while the other transports the mined ore from the container back to the station.

Be aware that some unscrupulous pilots might want to try to steal your precious ore, so trust is a factor. For this, it is best to be in a player corporation. Working with other members in a player corporation allows for better management tools and more trust between the pilots.
53778 A destroyed ship has more of value than just its cargo. The wreck itself contains a mix of metals, circuits and other mechanical parts, which can be sold on the market. With new technology recently released to pilots, you can now retrieve some of this debris. A destroyed ship has more of value than just its cargo. The wreck itself contains a mix of metals, circuits and other mechanical parts, which can be sold on the market. With new technology recently released to pilots, you can now retrieve some of this debris.
53779 Wrecks vary in sizes, and while they all contain materials that can be salvaged, a good rule of thumb is that the larger the ship the more salvageable components. These components can be used in the production of rigs, which are permanent ship modifications. You can either use them yourself, or sell them on the market to enthusiastic buyers. Wrecks vary in sizes, and while they all contain materials that can be salvaged, a good rule of thumb is that the larger the ship the more salvageable components. These components can be used in the production of rigs, which are permanent ship modifications. You can either use them yourself, or sell them on the market to enthusiastic buyers.
53780 Once you have located a wreck, you should <font color=yellow>lock</font> it and activate the salvager. Your salvager will then start its attempts to gather the remnants of the ship into your cargohold. Once you have located a wreck, you should <b><font color=yellow>lock</font></b> it and activate the salvager. Your salvager will then start its attempts to gather the remnants of the ship into your cargohold.
53781 You have done remarkably well. Here are two skills that should help you with your salvaging career. You have done remarkably well. Here are two skills that should help you with your salvaging career.
53782 Hacking is the process of bypassing or disabling modern electronics systems, recovering valuable data and other materials. Many of these materials are for <font color=#20DF9F>invention</font>, which is an integral part of <font color=#20DF9F>Tech 2</font> production. Hacking is the process of bypassing or disabling modern electronics systems, recovering valuable data and other materials. Many of these materials are for <b><font color=#20DF9F>invention</font></b>, which is an integral part of <b><font color=#20DF9F>Tech 2</font></b> production.
53783 Open the <font color=yellow>market</font> from the <font color=yellow>NeoCom</font>. The <font color=yellow>market</font> is used to find items you need, while at the same time being able to sort by prices, distance to the seller and so on. Open the <b><font color=yellow>market</font></b> from the <b><font color=yellow>NeoCom</font></b>. The <b><font color=yellow>market</font></b> is used to find items you need, while at the same time being able to sort by prices, distance to the seller and so on.
53784 A <font color=yellow>blue marker</font> by an item in the market window means you meet all skill requirements and can use the item, while a <font color=yellow>gray marker</font> means you lack certain skills. Some items have no requirements and thus no markers.

If you are missing skills, click on the gray marker to see which skill you require.
A <b><font color=yellow>blue marker</font></b> by an item in the market window means you meet all skill requirements and can use the item, while a <b><font color=yellow>gray marker</font></b> means you lack certain skills. Some items have no requirements and thus no markers.

If you are missing skills, click on the gray marker to see which skill you require.
53785 When you have destroyed the hostile ships in the area, you should now be able to activate the second acceleration gate in the same way you did the first.



When there are more than one acceleration gate, mission objectives will usually be in the last pocket, so always stay vigilant and check if there is another gate.
When you have destroyed the hostile ships in the area, you should now be able to activate the second acceleration gate in the same way you did the first.



When there are more than one acceleration gate, mission objectives will usually be in the last pocket, so always stay vigilant and check if there is another gate.
53786 Even the most basic implants require you to have the <font color=yellow>Cybernetics</font> skill trained. Some require additional skills but the basic ones only require <font color=yellow>Cybernetics</font>.



You have been given the skillbook for <font color=yellow>Cybernetics</font> now and it is recommended that you train it right away, so you can use your newly acquired implant.
Even the most basic implants require you to have the <b><font color=yellow>Cybernetics</font></b> skill trained. Some require additional skills but the basic ones only require <b><font color=yellow>Cybernetics</font></b>.



You have been given the skillbook for <b><font color=yellow>Cybernetics</font></b> now and it is recommended that you train it right away, so you can use your newly acquired implant.
53787 Ore, items and even ships can be changed into their composite minerals using the <font color=yellow>reprocessing plant</font>, into which you can drag any item you wish to have reprocessed. Ore and ice will refine into its designated minerals. Items and ships will yield the minerals that went into the manufacturing, but at a loss that may easily be 50%. Minerals can then be sold for a profit, or used to manufacture new products. Ore, items and even ships can be changed into their composite minerals using the <b><font color=yellow>reprocessing plant</font></b>, into which you can drag any item you wish to have reprocessed. Ore and ice will refine into its designated minerals. Items and ships will yield the minerals that went into the manufacturing, but at a loss that may easily be 50%. Minerals can then be sold for a profit, or used to manufacture new products.
53788 Access the <font color=yellow>industry</font> tab in the <font color=yellow>blueprint</font> <font color=yellow>show info</font> window, through the <font color=yellow>blueprint contextual menu</font>. A list of materials required for each batch of products, as well as skill requirements can be found there.

Before proceeding, relocate along with a <font color=yellow>blueprint</font> and <font color=yellow>materials</font> to a station with <font color=yellow>industry station services</font>.
Access the <b><font color=yellow>industry</font></b> tab in the <b><font color=yellow>blueprint</font></b> <b><font color=yellow>show info</font></b> window, through the <b><font color=yellow>blueprint contextual menu</font></b>. A list of materials required for each batch of products, as well as skill requirements can be found there.

Before proceeding, relocate along with a <b><font color=yellow>blueprint</font></b> and <b><font color=yellow>materials</font></b> to a station with <b><font color=yellow>industry station services</font></b>.
53789 Make sure you are okay with the <font color=yellow>job duration</font> and <font color=yellow>job cost</font> shown in the middle right-hand side of the window. You might also want to make a habit out of quickly checking that you do in fact have the right blueprint selected - it'll be shown dead center in the window, and you can right-click on it to show info.

Once you're ready, accept by pressing the <font color=yellow>START</font> button.
Make sure you are okay with the <b><font color=yellow>job duration</font></b> and <b><font color=yellow>job cost</font></b> shown in the middle right-hand side of the window. You might also want to make a habit out of quickly checking that you do in fact have the right blueprint selected - it'll be shown dead center in the window, and you can right-click on it to show info.

Once you're ready, accept by pressing the <b><font color=yellow>START</font></b> button.
53790 Open the <font color=yellow>industry</font> window from the <font color=yellow>Neocom</font> and select the <font color=yellow>Jobs</font> tab. Here you can monitor your production jobs from anywhere.

Click any relevant job to get information about it, including the blueprint type, job cost and time left until completion. If you ever need to stop a job from completion, you can do so from this window with the orange button in the middle right - but please be aware that doing so may mean the <font color=yellow>loss of materials and funds</font> you have committed to the job.
Open the <b><font color=yellow>industry</font></b> window from the <b><font color=yellow>Neocom</font></b> and select the <b><font color=yellow>Jobs</font></b> tab. Here you can monitor your production jobs from anywhere.

Click any relevant job to get information about it, including the blueprint type, job cost and time left until completion. If you ever need to stop a job from completion, you can do so from this window with the orange button in the middle right - but please be aware that doing so may mean the <b><font color=yellow>loss of materials and funds</font></b> you have committed to the job.
53792 Asteroids come in different densities, sizes and types, each yielding a different composition and amount of minerals. The most common of asteroids is <font color=yellow>Veldspar</font>. It only yields <font color=yellow>Tritanium</font>, which is the most common mineral.

To find out what minerals you can reprocess from a type of ore, <font color=yellow>right-click</font> on the asteroid in question and select <font color=yellow>show info</font>.
Asteroids come in different densities, sizes and types, each yielding a different composition and amount of minerals. The most common of asteroids is <b><font color=yellow>Veldspar</font></b>. It only yields <b><font color=yellow>Tritanium</font></b>, which is the most common mineral.

To find out what minerals you can reprocess from a type of ore, <b><font color=yellow>right-click</font></b> on the asteroid in question and select <b><font color=yellow>show info</font></b>.
53793 Almost all items and ships in <font color=yellow>New Eden</font> are manufactured by player industrialists. To manufacture an item or ship, you will require materials, a blueprint, skill qualifications, and a station that offers manufacturing services. <font color=yellow>Blueprints</font> can be purchased off the market. <font color=yellow>Materials</font> can be collected through mining, reprocessing items, or, alternatively, bought off the market. Lastly, select stations have <font color=yellow>Industry station services</font>, the costs of which are directly proportional to how many people are using them. Almost all items and ships in <b><font color=yellow>New Eden</font></b> are manufactured by player industrialists. To manufacture an item or ship, you will require materials, a blueprint, skill qualifications, and a station that offers manufacturing services. <b><font color=yellow>Blueprints</font></b> can be purchased off the market. <b><font color=yellow>Materials</font></b> can be collected through mining, reprocessing items, or, alternatively, bought off the market. Lastly, select stations have <b><font color=yellow>Industry station services</font></b>, the costs of which are directly proportional to how many people are using them.
53794 If you are in a station equipped with <font color=yellow>industry services</font>, place the <font color=yellow>blueprint</font> and the <font color=yellow>materials</font> in your <font color=yellow>items hangar</font>. <font color=yellow>Right-click</font> the <font color=yellow>blueprint</font> and select <font color=yellow>use blueprint</font>. If you are in a station equipped with <b><font color=yellow>industry services</font></b>, place the <b><font color=yellow>blueprint</font></b> and the <b><font color=yellow>materials</font></b> in your <b><font color=yellow>items hangar</font></b>. <b><font color=yellow>Right-click</font></b> the <b><font color=yellow>blueprint</font></b> and select <b><font color=yellow>use blueprint</font></b>.
53795 <font color=yellow>Contracts</font> are a way to formalize agreements between pilots or their organizations. The most common usage of contracts is simply to sell things, but they can be applied to any formal deals between people. <b><font color=yellow>Contracts</font></b> are a way to formalize agreements between pilots or their organizations. The most common usage of contracts is simply to sell things, but they can be applied to any formal deals between people.
53796 Contracts can be viewed via the <font color=yellow>Business</font> category in the <font color=yellow>EVE Menu</font> which can be found at the very top of the Neocom. Please keep an eye on your contracts, as they might frequently require your attention. Contracts can be viewed via the <b><font color=yellow>Business</font></b> category in the <b><font color=yellow>EVE Menu</font></b> which can be found at the very top of the Neocom. Please keep an eye on your contracts, as they might frequently require your attention.
53797 In order to start your salvaging operation, you will need a salvaging module. Your industrial career advisory agent will provide you with a <font color=yellow>Civilian Salvager</font> module, which you can use for your first salvaging mission. This module however is not advanced enough to be used outside of this tutorial. In order to start your salvaging operation, you will need a salvaging module. Your industrial career advisory agent will provide you with a <b><font color=yellow>Civilian Salvager</font></b> module, which you can use for your first salvaging mission. This module however is not advanced enough to be used outside of this tutorial.
53798 Certain containers can be unlocked using a <font color=#20DF9F>Data Analyzer</font>. The most simple one is the <font color=#20DF9F>Civilian Data Analyzer</font> which your Industry and Business career advisory agents will provide you with. This simple piece of technology is not advanced enough to be used outside of this tutorial. For that you need a <font color=#20DF9F>Data Analyzer I</font>. Certain containers can be unlocked using a <b><font color=#20DF9F>Data Analyzer</font></b>. The most simple one is the <b><font color=#20DF9F>Civilian Data Analyzer</font></b> which your Industry and Business career advisory agents will provide you with. This simple piece of technology is not advanced enough to be used outside of this tutorial. For that you need a <b><font color=#20DF9F>Data Analyzer I</font></b>.
53799 <font color=yellow>Willpower</font> is the primary attribute when it comes to the speed at which you learn many <font color=yellow>Trade</font>, <font color=yellow>Leadership</font> and <font color=yellow>Advanced Spaceship Command</font>. But it is also a very important secondary attribute, as the <font color=yellow>Gunnery</font> and <font color=yellow>Missile Launcher Operation</font> skills and the bulk of the <font color=yellow>Spaceship Command</font> skills rely partly on a character's Willpower. <b><font color=yellow>Willpower</font></b> is the primary attribute when it comes to the speed at which you learn many <b><font color=yellow>Trade</font></b>, <b><font color=yellow>Leadership</font></b> and <b><font color=yellow>Advanced Spaceship Command</font></b>. But it is also a very important secondary attribute, as the <b><font color=yellow>Gunnery</font></b> and <b><font color=yellow>Missile Launcher Operation</font></b> skills and the bulk of the <b><font color=yellow>Spaceship Command</font></b> skills rely partly on a character's Willpower.
53800 This is about <font color=yellow>shipping cargo from A to B</font>. To set up a contract, specify a destination, collateral and some rewards. Upon taking the deal, the contractor must deposit the collateral and deliver the goods. He then gets his collateral back along with the rewards. Take care that the collateral always exceeds the estimated value of your cargo, or it will go missing! This is about <b><font color=yellow>shipping cargo from A to B</font></b>. To set up a contract, specify a destination, collateral and some rewards. Upon taking the deal, the contractor must deposit the collateral and deliver the goods. He then gets his collateral back along with the rewards. Take care that the collateral always exceeds the estimated value of your cargo, or it will go missing!
53801 To use this module, open the fitting service and drag it to your ship.



For details on the speed boost it provides and capacitor consumption, you can always right click the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>.
To use this module, open the fitting service and drag it to your ship.



For details on the speed boost it provides and capacitor consumption, you can always right click the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>.
53802 Fitting out their ship for an engagement is one of the most important tasks a capsuleer can undertake. You will have to carefully evaluate the requirements of the task at hand and select the appropriate equipment for the occasion. Fitting out their ship for an engagement is one of the most important tasks a capsuleer can undertake. You will have to carefully evaluate the requirements of the task at hand and select the appropriate equipment for the occasion.
53803 Now that you are in the right ship, it is time to strip the ship of valuables. Open the <font color=yellow>fitting services</font> in the station services panel and press the <font color=yellow>strip</font> button, to remove all modules from your ship. Now that you are in the right ship, it is time to strip the ship of valuables. Open the <b><font color=yellow>fitting services</font></b> in the station services panel and press the <b><font color=yellow>strip</font></b> button, to remove all modules from your ship.
53804 <font color=yellow>Perception</font> is the primary attribute when it comes to reducing training times for <font color=yellow>Gunnery</font>, <font color=yellow>Missile Launcher Operation</font> and the <font color=yellow>Spaceship Command</font> skills and the secondary attribute for the <font color=yellow>Advanced Spaceship Command</font>, most of the <font color=yellow>Drones</font> and <font color=yellow>Navigation</font> skills. <b><font color=yellow>Perception</font></b> is the primary attribute when it comes to reducing training times for <b><font color=yellow>Gunnery</font></b>, <b><font color=yellow>Missile Launcher Operation</font></b> and the <b><font color=yellow>Spaceship Command</font></b> skills and the secondary attribute for the <b><font color=yellow>Advanced Spaceship Command</font></b>, most of the <b><font color=yellow>Drones</font></b> and <b><font color=yellow>Navigation</font></b> skills.
53805 <font color=yellow>Stasis webifiers</font> are modules which slow down your target. Their speed is decreased while the module is active, but be aware that they are not prohibited from warping away.




Look in your hangar, you will have been given a <font color=yellow>stasis webifier</font> module by your agent.
<b><font color=yellow>Stasis webifiers</font></b> are modules which slow down your target. Their speed is decreased while the module is active, but be aware that they are not prohibited from warping away.




Look in your hangar, you will have been given a <b><font color=yellow>stasis webifier</font></b> module by your agent.
53806 The module needs to be manually activated. Once you have targeted a friendly ship, activate the module the same way you would activate a weapon.



While active, the <font color=yellow>remote armor repair module</font> will repair your target at the cost of capacitor. Always keep in mind that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate.
The module needs to be manually activated. Once you have targeted a friendly ship, activate the module the same way you would activate a weapon.



While active, the <b><font color=yellow>remote armor repair module</font></b> will repair your target at the cost of capacitor. Always keep in mind that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate.
53807 The module needs to be activated manually. Once you have targeted a friendly ship, activate the module the same way you would activate a weapon.



While active, the <font color=yellow>remote shield booster</font> will repair your target at the cost of your capacitor. Be aware that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate.
The module needs to be activated manually. Once you have targeted a friendly ship, activate the module the same way you would activate a weapon.



While active, the <b><font color=yellow>remote shield booster</font></b> will repair your target at the cost of your capacitor. Be aware that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate.
53808 There are many hidden locations throughout space that can be located using specialized tools and skills. To get you started, you will need a <font color=#20DF9F>Core Probe Launcher I</font> fitted to your ship and eight <font color=#20DF9F>Core Scanner Probes</font> loaded in it. There are many hidden locations throughout space that can be located using specialized tools and skills. To get you started, you will need a <b><font color=#20DF9F>Core Probe Launcher I</font></b> fitted to your ship and eight <b><font color=#20DF9F>Core Scanner Probes</font></b> loaded in it.
53809 The button completely to the right allows you to open <font color=#20DF9F>the map</font>.



<font color=#20DF9F>Open the map now.</font>
The button completely to the right allows you to open <b><font color=#20DF9F>the map</font></b>.



<b><font color=#20DF9F>Open the map now.</font></b>
53810 Gas Cloud Harvesting is the process of scanning down interstellar gas cloud pockets and harvesting valuable materials from them. Gas cloud formations appear as <font color=yellow>Gas</font> signatures on your scanner. Gas Cloud Harvesting is the process of scanning down interstellar gas cloud pockets and harvesting valuable materials from them. Gas cloud formations appear as <font color=yellow><b>Gas</b></font> signatures on your scanner.
53811 You are now being provided with a <font color=yellow>Civilian Salvager</font>. This module works in the same way as other Civilian modules. It requires no skills and can only be used in training areas. You should also fit this Civilian Salvager to your ship before you undock. You will need it to pass this part of the training program. You are now being provided with a <font color=yellow><b>Civilian Salvager</b></font>. This module works in the same way as other Civilian modules. It requires no skills and can only be used in training areas. You should also fit this Civilian Salvager to your ship before you undock. You will need it to pass this part of the training program.
53812 To initiate hacking, fly towards the <font color=#20DF9F>Hacking Training Container</font> and <font color=#20DF9F>target</font> it. Then activate the <font color=#20DF9F>Civilian Data Analyzer</font> on the container.

This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container.

Click <font color=#20DF9F>Next</font> for more information on how to break the security.
To initiate hacking, fly towards the <font color=#20DF9F><b>Hacking Training Container</b></font> and <font color=#20DF9F><b>target</b></font> it. Then activate the <font color=#20DF9F><b>Civilian Data Analyzer</b></font> on the container.

This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container.

Click <font color=#20DF9F><b>Next</b></font> for more information on how to break the security.
53813 Hover your mouse over a weapon in the HUD and a tooltip will appear above it which will include important information about your weapon.



Take special note of the Optimal Range attribute. This attribute defines the range of your weapon where it can effectively hit your target. Staying outside of the optimal range will have diminished returns the further you are away.

Hover your mouse over a weapon in the HUD and a tooltip will appear above it which will include important information about your weapon.



Take special note of the Optimal Range attribute. This attribute defines the range of your weapon where it can effectively hit your target. Staying outside of the optimal range will have diminished returns the further you are away.

53814 <font color=yellow>Right-click</font> your target to bring up the <font color=yellow>contextual menu</font>. Under <font color=yellow>orbit</font>, select the range closest to your weapon's <font color=yellow>optimal range</font>.

Once this is done, target and destroy your opponent. Notice how your damage is higher when you are in your weapon's <font color=yellow>optimal range</font>.
<b><font color=yellow>Right-click</font></b> your target to bring up the <b><font color=yellow>contextual menu</font></b>. Under <b><font color=yellow>orbit</font></b>, select the range closest to your weapon's <b><font color=yellow>optimal range</font></b>.

Once this is done, target and destroy your opponent. Notice how your damage is higher when you are in your weapon's <b><font color=yellow>optimal range</font></b>.
53815 Ore is mined from asteroids, which can then be sold or <font color=yellow>reprocessed</font> into minerals. The minerals, along with a blueprint, are used to manufacture items and ships; alternatively they can be sold on the market directly.

Keep in mind the amount of minerals yielded from <font color=yellow>reprocessing</font> the ore is based on skills. Sometimes you might be better off selling the unprocessed ore instead.
Ore is mined from asteroids, which can then be sold or <b><font color=yellow>reprocessed</font></b> into minerals. The minerals, along with a blueprint, are used to manufacture items and ships; alternatively they can be sold on the market directly.

Keep in mind the amount of minerals yielded from <b><font color=yellow>reprocessing</font></b> the ore is based on skills. Sometimes you might be better off selling the unprocessed ore instead.
53816 To use your <font color=yellow>afterburner</font>, simply click it. As long as the module is active, the speed boost will be applied. The <font color=yellow>afterburner</font> will be active till you either switch it off, or your ship runs out of <font color=yellow>capacitor</font>. To use your <font color=yellow><b>afterburner</b></font>, simply click it. As long as the module is active, the speed boost will be applied. The <font color=yellow><b>afterburner</b></font> will be active till you either switch it off, or your ship runs out of <font color=yellow><b>capacitor</b></font>.
53817 <font color=yellow>Afterburners</font> are modules that increase your velocity temporarily at the cost of capacitor energy. They can be great for approaching an enemy quickly, controlling engagement range or getting out of tight spots.

Look in your hangar, if you have not been given an <font color=yellow>afterburner</font> module by your agent, buy one now.
<font color=yellow><b>Afterburners</b></font> are modules that increase your velocity temporarily at the cost of capacitor energy. They can be great for approaching an enemy quickly, controlling engagement range or getting out of tight spots.

Look in your hangar, if you have not been given an <b><font color=yellow>afterburner</font></b> module by your agent, buy one now.
53818 Start by locating the ship you want to insure in your <font color=yellow>ship hangar</font>, accessible through the <font color=yellow>neocom</font>. <font color=yellow>Assemble</font> and <font color=yellow>activate</font> the ship using the <font color=yellow>contextual menu</font>. Start by locating the ship you want to insure in your <font color=yellow><b>ship hangar</b></font>, accessible through the <font color=yellow><b>neocom</b></font>. <font color=yellow><b>Assemble</b></font> and <font color=yellow><b>activate</b></font> the ship using the <font color=yellow><b>contextual menu</b></font>.
53819 Access the <font color=yellow>insurance window</font> through the station services panel to your right. Access the <b><font color=yellow>insurance window</font></b> through the station services panel to your right.
53820 Almost all activities in EVE come with the <font color=yellow>risk of death</font>. By default, all ships only have a <font color=yellow>40% insurance coverage</font> of their production cost. When going on a dangerous activity where you fear you might lose your ship, you should upgrade your insurance contract to a higher coverage value. Almost all activities in EVE come with the <font color=yellow><b>risk of death</b></font>. By default, all ships only have a <font color=yellow><b>40% insurance coverage</b></font> of their production cost. When going on a dangerous activity where you fear you might lose your ship, you should upgrade your insurance contract to a higher coverage value.
53821 The <font color=#20DF9F>blue spheres</font> on the system map represents <font color=#20DF9F>the scanning range</font> of each probe.

The scanning range of your probes may be extended or reduced by moving the mouse over the blue sphere edge of a probe, then clicking and holding the left mouse button. This will adjust the scan range of all your probes. To adjust the scan range of just the probe you're interacting with, hold down Shift.



<font color=#20DF9F>Try extending the scan range of your probes now.</font> You may notice that when released, the sphere will adjust itself to the closest predefined size slot.
The <b><font color=#20DF9F>blue spheres</font></b> on the system map represents <b><font color=#20DF9F>the scanning range</font></b> of each probe.

The scanning range of your probes may be extended or reduced by moving the mouse over the blue sphere edge of a probe, then clicking and holding the left mouse button. This will adjust the scan range of all your probes. To adjust the scan range of just the probe you're interacting with, hold down Shift.



<b><font color=#20DF9F>Try extending the scan range of your probes now.</font></b> You may notice that when released, the sphere will adjust itself to the closest predefined size slot.
53822 The combat ahead is designed to test your ability to properly identify threats and prioritize targets. You will encounter multiple hostiles, and will need to choose which to engage first.<font color=#FF0000> Your target will be using Warp Scramblers and Stasis Webifiers, so be prepared! </font>


One strategy is to focus on weaker ships first. Although fragile, some ships can deal out significant damage, so removing them from the field as quickly as possible will lower the combined damage coming to you.


In this mission however, you only have to kill a specific person, so perhaps you will want to ignore the wingmen and “tank” them as you focus on assassinating your target.
The combat ahead is designed to test your ability to properly identify threats and prioritize targets. You will encounter multiple hostiles, and will need to choose which to engage first.<font color=#FF0000> <b>Your target will be using Warp Scramblers and Stasis Webifiers, so be prepared! </b></font>


One strategy is to focus on weaker ships first. Although fragile, some ships can deal out significant damage, so removing them from the field as quickly as possible will lower the combined damage coming to you.


In this mission however, you only have to kill a specific person, so perhaps you will want to ignore the wingmen and “tank” them as you focus on assassinating your target.
53823 Each scan probe estimates the distance of all objects that can be scanned within range by sending electromagnetic waves and tracking the time it takes for a reflected signal to be received. The closer the scanned object, and the smaller the probe radius, the more accurate the guess.



Using your deployed probes, <font color=#20DF9F>press the analyze button on the scanner now.</font>
Each scan probe estimates the distance of all objects that can be scanned within range by sending electromagnetic waves and tracking the time it takes for a reflected signal to be received. The closer the scanned object, and the smaller the probe radius, the more accurate the guess.



Using your deployed probes, <b><font color=#20DF9F>press the analyze button on the scanner now.</font></b>
53824 Once completed, the scan will update the <font color=#20DF9F>scan results</font> section of the scanner with sites that are found within range. If no entries are found, move the probes to another location within the solar system by using the silver handles as explained before. <font color=#20DF9F>Remember that sites are most commonly found near planets and moons.</font>



For sites that you have 25% signal strength or better on, you can see the <font color=#20DF9F>group</font> of the site (like Relic or Gas). When the signal strength has progressed to 75% or better you will also see the <font color=#20DF9F>name</font> of the site.



You can filter the scan result list to only view specific signature group, like <font color=#20DF9F>Relic</font> or <font color=#20DF9F>Gas</font>. You can also right-click on entries to choose to ignore them or other results.



At the bottom of the scan result section you can see how many results you are currently ignoring or that are filtered out.
Once completed, the scan will update the <b><font color=#20DF9F>scan results</font></b> section of the scanner with sites that are found within range. If no entries are found, move the probes to another location within the solar system by using the silver handles as explained before. <b><font color=#20DF9F>Remember that sites are most commonly found near planets and moons.</font></b>



For sites that you have 25% signal strength or better on, you can see the <b><font color=#20DF9F>group</font></b> of the site (like Relic or Gas). When the signal strength has progressed to 75% or better you will also see the <b><font color=#20DF9F>name</font></b> of the site.



You can filter the scan result list to only view specific signature group, like <b><font color=#20DF9F>Relic</font></b> or <b><font color=#20DF9F>Gas</font></b>. You can also right-click on entries to choose to ignore them or other results.



At the bottom of the scan result section you can see how many results you are currently ignoring or that are filtered out.
53825 Analyzed sites appear as red spheres, circles or dots on the solar system map. The shape of the results depends on the <font color=#20DF9F>signal strength</font> obtained from the scan. The detected sites listed in the <font color=#20DF9F>scan results</font> section are sorted by the signal strength.



<font color=#20DF9F>Your goal is to improve the signal strength</font> on the site you're interested in finding. Before we go into details on doing that, lets look at the scan result section a bit more.
Analyzed sites appear as red spheres, circles or dots on the solar system map. The shape of the results depends on the <b><font color=#20DF9F>signal strength</font></b> obtained from the scan. The detected sites listed in the <b><font color=#20DF9F>scan results</font></b> section are sorted by the signal strength.



<b><font color=#20DF9F>Your goal is to improve the signal strength</font></b> on the site you're interested in finding. Before we go into details on doing that, lets look at the scan result section a bit more.
53826 To achieve 100% signal strength, you need to do a combination of two things - <font color=#20DF9F>center the probes</font> on the signature you're trying to find and <font color=#20DF9F>adjust the scan range</font> of the probes. The <font color=#20DF9F>Pinpoint Formation</font> is very good to center around signatures. In most cases, you'll need to do this combination a few times until you get a 100% signal strength result.



When you get a good reading, try reducing the scan range a bit and then <font color=#20DF9F>analyze</font> again. Be careful not to adjust the scan range too quickly down, as this can throw the scan off - do it slowly and incrementally the first few times until you get a good feel for the system. Sometimes you may need to increase the scan range again if you have reduced the scan range too much in comparison to the centering of the probes.
To achieve 100% signal strength, you need to do a combination of two things - <b><font color=#20DF9F>center the probes</font></b> on the signature you're trying to find and <b><font color=#20DF9F>adjust the scan range</font></b> of the probes. The <b><font color=#20DF9F>Pinpoint Formation</font></b> is very good to center around signatures. In most cases, you'll need to do this combination a few times until you get a 100% signal strength result.



When you get a good reading, try reducing the scan range a bit and then <b><font color=#20DF9F>analyze</font></b> again. Be careful not to adjust the scan range too quickly down, as this can throw the scan off - do it slowly and incrementally the first few times until you get a good feel for the system. Sometimes you may need to increase the scan range again if you have reduced the scan range too much in comparison to the centering of the probes.
53827 Remember that depending on your skills, equipment and ship bonuses, results may be more or less accurate or even impossible to find.



However, for the sake of this tutorial scenario the sites should remain easy to locate if the previous steps are respected.



<font color=#20DF9F>You should now continue to center your probes on the site you want to find, adjusting the scan range and analyzing until you reach 100% signal strength.</font>
Remember that depending on your skills, equipment and ship bonuses, results may be more or less accurate or even impossible to find.



However, for the sake of this tutorial scenario the sites should remain easy to locate if the previous steps are respected.



<b><font color=#20DF9F>You should now continue to center your probes on the site you want to find, adjusting the scan range and analyzing until you reach 100% signal strength.</font></b>
53828 In agent missions you will often have to use an <font color=yellow>Acceleration Gate</font> to enter the target area. These devices are made to fling you into otherwise inaccessible pockets of space within the solar system.



<font color=yellow>Undock when ready to proceed.</font>
In agent missions you will often have to use an <b><font color=yellow>Acceleration Gate</font></b> to enter the target area. These devices are made to fling you into otherwise inaccessible pockets of space within the solar system.



<b><font color=yellow>Undock when ready to proceed.</font></b>
53829 Once outside the station, warp to your mission location by right-clicking in a void point of space and selecting it from the warp-to list. When you get there you should see an <font color=yellow>Acceleration Gate</font>. Once outside the station, warp to your mission location by right-clicking in a void point of space and selecting it from the warp-to list. When you get there you should see an <b><font color=yellow>Acceleration Gate</font></b>.
53830 Remember that there may be more missions that require you to use special ships or modules. Doing an evaluation of what you need before undocking is always a good idea.



<font color=yellow>Once that is done, undock and complete the mission.</font>
Remember that there may be more missions that require you to use special ships or modules. Doing an evaluation of what you need before undocking is always a good idea.



<b><font color=yellow>Once that is done, undock and complete the mission.</font></b>
53831 The <font color=#20DF9F>scanner</font> allows you to manage the probes you just launched. You may notice a row of buttons located in the middle-part of the probe scanner.

The first button, <font color=#20DF9F>analyze</font>, orders the deployed probes to scan for hidden signatures.
The <b><font color=#20DF9F>scanner</font></b> allows you to manage the probes you just launched. You may notice a row of buttons located in the middle-part of the probe scanner.

The first button, <b><font color=#20DF9F>analyze</font></b>, orders the deployed probes to scan for hidden signatures.
53832 When you have equipped the module, <font color=yellow>undock and complete the mission</font>. When you have equipped the module, <font color=yellow><b>undock and complete the mission</font></b>.
53833 Reprocessing efficiency can be increased by training the appropriate skills, though note that ships and modules are affected only by the Scrapmetal Processing skill. You can also decrease the tax extracted by the station owner by improving your standing with that corporation by doing agent missions. Reprocessing efficiency can be increased by training the appropriate skills, though note that ships and modules are affected only by the Scrapmetal Processing skill. You can also decrease the tax extracted by the station owner by improving your standing with that corporation by doing agent missions.
53834 Through trial and error you can find the optimal type of ammo to use against each type of enemy. While you can usually take them down with any ammo type, using the right one saves you time and ammunition. Through trial and error you can find the optimal type of ammo to use against each type of enemy. While you can usually take them down with any ammo type, using the right one saves you time and ammunition.
53835 While heat will slowly dissipate from the rack, the damage dealt to your modules will not, and they will need repair. Be careful, lest you destroy them entirely with too much overloading. While heat will slowly dissipate from the rack, the damage dealt to your modules will not, and they will need repair. Be careful, lest you destroy them entirely with too much overloading.
53836 The second option, <font color=#20DF9F>recover active probes</font>, recalls <font color=#20DF9F>all</font> launched probes back to your ships cargohold. Your probes are automatically recalled when you dock or jump system.



In the event that a client restart results in the loss of a probe, you may re-establish a connection to it by using the <font color=#20DF9F>reconnect to lost probes</font> button.

The second option, <b><font color=#20DF9F>recover active probes</font></b>, recalls <b><font color=#20DF9F>all</font></b> launched probes back to your ships cargohold. Your probes are automatically recalled when you dock or jump system.



In the event that a client restart results in the loss of a probe, you may re-establish a connection to it by using the <b><font color=#20DF9F>reconnect to lost probes</font></b> button.

53837 Every capsuleer ship has the ability to locate Cosmic Anomalies, as part of its basic sensor suite.



<font color=#20DF9F>When you are ready to begin scanning, undock in a ship of your choosing.</font>
Every capsuleer ship has the ability to locate Cosmic Anomalies, as part of its basic sensor suite.



<b><font color=#20DF9F>When you are ready to begin scanning, undock in a ship of your choosing.</font></b>
53838 Gas sites offer a number of unique resources. Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require <font color=yellow>Hacking</font> with a <font color=yellow>Data Analyzer</font> module to access.


For now though, you should focus on scanning down the site.
Gas sites offer a number of unique resources. Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require <font color=yellow><b>Hacking</b></font> with a <font color=yellow><b>Data Analyzer</b></font> module to access.


For now though, you should focus on scanning down the site.
53839 Archaeology is the process of scanning down ancient ruins and recovering valuable artifacts from inside them. Ancient ruins and abandoned areas appear as <font color=#20DF9F>Relic</font> signatures on your scanner.



Archaeology sites offer a number of unique resources, acquired by using a <font color=#20DF9F>Relic Analyzer</font>.
Archaeology is the process of scanning down ancient ruins and recovering valuable artifacts from inside them. Ancient ruins and abandoned areas appear as <font color=#20DF9F><b>Relic</b></font> signatures on your scanner.



Archaeology sites offer a number of unique resources, acquired by using a <font color=#20DF9F><b>Relic Analyzer</b></font>.
53840 You are being given a <font color=#20DF9F>Civilian Relic Analyzer</font>. This is a special, limited version of a normal Relic Analyzer. It requires no skills to be trained in order to use, but it will only work in training areas. You will need to fit it to your ship before you depart. Inside the Relic site, you will find wreckage containers. You must use the Civilian Relic Analyzer to access these containers. You are being given a <font color=#20DF9F><b>Civilian Relic Analyzer</b></font>. This is a special, limited version of a normal Relic Analyzer. It requires no skills to be trained in order to use, but it will only work in training areas. You will need to fit it to your ship before you depart. Inside the Relic site, you will find wreckage containers. You must use the Civilian Relic Analyzer to access these containers.
53841 Once you have fitted the Civilian Relic Analyzer module into your ship, you must scan down a <font color=#20DF9F>Relic</font> signature. When you are inside the Relic site, you will find a container. To access its contents, you must target it and then activate the Civilian Relic Analyzer module. You will then have to hack into its security system and locate the system's Core. Once the core is destroyed, the contents of the container will unlock.



Good luck, and remember, you are looking for <font color=#20DF9F>Relic</font> signatures. Once you have scanned down the correct site, you will receive further instruction from your agent on the use of the Relic Analyzer module.
Once you have fitted the Civilian Relic Analyzer module into your ship, you must scan down a <font color=#20DF9F><b>Relic</b></font> signature. When you are inside the Relic site, you will find a container. To access its contents, you must target it and then activate the Civilian Relic Analyzer module. You will then have to hack into its security system and locate the system's Core. Once the core is destroyed, the contents of the container will unlock.



Good luck, and remember, you are looking for <font color=#20DF9F><b>Relic</b></font> signatures. Once you have scanned down the correct site, you will receive further instruction from your agent on the use of the Relic Analyzer module.
53842 A more advanced way of mining, known as <font color=yellow>jet-can mining</font>, can help you turn profit more quickly.



You start by <font color=yellow>jettisoning</font> ore into a container in space from your <font color=yellow>ore hold</font> using the <font color=yellow>contextual menu</font>. As you accumulate more ore, simply <font color=yellow>drag and drop</font> it from your <font color=yellow>ore hold</font> into the <font color=yellow>jet-can</font>. Once the jettisoned container is full, you can collect the ore with an <font color=yellow>industrial ship</font> with a larger ore hold.



Be aware that a container will only last about 2 hours in the vacuum of space. If a container caves in, its content is immediately destroyed.



<font color=yellow>Warning: Moving items into jet-cans allows any other player to take them at any time.</font>
A more advanced way of mining, known as <b><font color=yellow>jet-can mining</font></b>, can help you turn profit more quickly.



You start by <b><font color=yellow>jettisoning</font></b> ore into a container in space from your <b><font color=yellow>ore hold</font></b> using the <b><font color=yellow>contextual menu</font></b>. As you accumulate more ore, simply <b><font color=yellow>drag and drop</font></b> it from your <b><font color=yellow>ore hold</font></b> into the <b><font color=yellow>jet-can</font></b>. Once the jettisoned container is full, you can collect the ore with an <b><font color=yellow>industrial ship</font></b> with a larger ore hold.



Be aware that a container will only last about 2 hours in the vacuum of space. If a container caves in, its content is immediately destroyed.



<b><font color=yellow>Warning: Moving items into jet-cans allows any other player to take them at any time.</font></b>
53843 Ore must be delivered in batches to the <font color=yellow>reprocessing plant</font>. The batch size varies from ore to ore; for instance, <font color=yellow>Veldspar</font> requires 100 units to reprocess. The units required for reprocessing are shown in the ore's information window, accessible through the <font color=yellow>contextual menu</font>.

Acquire 100 units of <font color=yellow>Veldspar</font> before continuing.
Ore must be delivered in batches to the <b><font color=yellow>reprocessing plant</font></b>. The batch size varies from ore to ore; for instance, <b><font color=yellow>Veldspar</font></b> requires 100 units to reprocess. The units required for reprocessing are shown in the ore's information window, accessible through the <b><font color=yellow>contextual menu</font></b>.

Acquire 100 units of <b><font color=yellow>Veldspar</font></b> before continuing.
53844 <font color=yellow>Armor tanking</font> is another way of maintaining your ship's endurance while sustaining damage. <b><font color=yellow>Armor tanking</font></b> is another way of maintaining your ship's endurance while sustaining damage.
53845 Most guns require either ammunition or frequency crystals to fire.

Most guns require either ammunition or frequency crystals to fire.

53846 Heat is distributed between three racks: <font color=yellow>high</font>, <font color=yellow>medium</font> and <font color=yellow>low</font>. Overload burnout is dealt to the rack as a whole, so even if you are only overloading one module, the damage will be dealt to <font color=yellow>every</font> module in that rack. Heat is distributed between three racks: <b><font color=yellow>high</font></b>, <b><font color=yellow>medium</font></b> and <b><font color=yellow>low</font></b>. Overload burnout is dealt to the rack as a whole, so even if you are only overloading one module, the damage will be dealt to <b><font color=yellow>every</font></b> module in that rack.
53847 To continue your salvaging career outside of this tutorial, it is recommended that you acquire a <font color=yellow>Salvager I</font> module. This is an advanced piece of technology that is capable of salvaging ship wrecks. <font color=yellow>



Be aware that you will need to train the prerequisites before being able to use this upgraded version of the Civilian module.</font>
To continue your salvaging career outside of this tutorial, it is recommended that you acquire a <b><font color=yellow>Salvager I</font></b> module. This is an advanced piece of technology that is capable of salvaging ship wrecks. <b><font color=yellow>



Be aware that you will need to train the prerequisites before being able to use this upgraded version of the Civilian module.</font></b>
53848 To use an implant, locate it in your <font color=yellow>items hangar</font> or <font color=yellow>cargohold</font> and right-click it to bring up the <font color=yellow>contextual menu</font>. Then select <font color=yellow>plug in</font> from the list of options. To use an implant, locate it in your <b><font color=yellow>items hangar</font></b> or <b><font color=yellow>cargohold</font></b> and right-click it to bring up the <b><font color=yellow>contextual menu</font></b>. Then select <b><font color=yellow>plug in</font></b> from the list of options.
53849 Highlight your ship and select <font color=yellow>insure</font>. You will be prompted with the insurance terms. Read them and click <font color=yellow>yes</font> to continue.



There are six different types of insurance, ranging from <font color=yellow>basic</font> to <font color=yellow>platinum</font>. <font color=yellow>Platinum</font> carries the highest payout and is preferred by most capsuleers. All insurance types only cover your ship for 12 weeks and you will have to renew it past that date. The exception remains with the basic 40% insurance that doesn't expire.



<font color=yellow>Go ahead and insure your ship now</font> at a level that financially suits you.



Congratulations! Your ship is now insured. Should you lose your ship in the future, you will receive a payout based on this insurance.
Highlight your ship and select <b><font color=yellow>insure</font></b>. You will be prompted with the insurance terms. Read them and click <b><font color=yellow>yes</font></b> to continue.



There are six different types of insurance, ranging from <font color=yellow><b>basic</b></font> to <font color=yellow><b>platinum</b></font>. <font color=yellow><b>Platinum</b></font> carries the highest payout and is preferred by most capsuleers. All insurance types only cover your ship for 12 weeks and you will have to renew it past that date. The exception remains with the basic 40% insurance that doesn't expire.



<font color=yellow><b>Go ahead and insure your ship now</b></font> at a level that financially suits you.



Congratulations! Your ship is now insured. Should you lose your ship in the future, you will receive a payout based on this insurance.
53850 The galaxy is a vast place. Press the <font color=yellow>map</font> button in the NeoCom to see a map of it. The galaxy is a vast place. Press the <b><font color=yellow>map</font></b> button in the NeoCom to see a map of it.
53851 <font color=yellow>Acceleration gates</font> can be laid out in series, creating a path between multiple deep-space pockets.



Warp to the first <font color=yellow>acceleration gate</font> before continuing this tutorial.
<b><font color=yellow>Acceleration gates</font></b> can be laid out in series, creating a path between multiple deep-space pockets.



Warp to the first <b><font color=yellow>acceleration gate</font></b> before continuing this tutorial.
53852 When you activate the gate you will reach a deep-space pocket that contains another <font color=yellow>acceleration gate</font>. Often, <font color=yellow>acceleration gates</font> will be locked until you have cleared out the enemy ships in the area.



Activate the gate now and clear out the first area.
When you activate the gate you will reach a deep-space pocket that contains another <b><font color=yellow>acceleration gate</font></b>. Often, <b><font color=yellow>acceleration gates</font></b> will be locked until you have cleared out the enemy ships in the area.



Activate the gate now and clear out the first area.
53853 In the <font color=yellow>Overview Settings</font> window you can personalize your overview. In the <b><font color=yellow>Overview Settings</font></b> window you can personalize your overview.
53854 The <font color=yellow>Appearance</font> tab allows you to set the priority and look of states in the overview. You can set the color and turn on blinking for the tag and background of each state. The <b><font color=yellow>Appearance</font></b> tab allows you to set the priority and look of states in the overview. You can set the color and turn on blinking for the tag and background of each state.
53855 In the <font color=yellow>Columns</font> tab you can specify which columns you would like to be visible. In the <b><font color=yellow>Columns</font></b> tab you can specify which columns you would like to be visible.
53856 In the <font color=yellow>Ships</font> tab, you can specify what information is displayed about your fellow pilots in space. In the <b><font color=yellow>Ships</font></b> tab, you can specify what information is displayed about your fellow pilots in space.
53857 In the <font color=yellow>Overview Tabs</font> tab, you can set up to 5 tabs in the overview, each with the settings of your choice. In the <b><font color=yellow>Overview Tabs</font></b> tab, you can set up to 5 tabs in the overview, each with the settings of your choice.
53862 Load your drone bay by <font color=yellow>right-clicking</font> your ship in the ship hangar and selecting <font color=yellow>open drone bay</font>. Then drag and drop the <font color=yellow>drones</font> from your hangar into your drone bay. Load your drone bay by <font color=yellow><b>right-clicking</b></font> your ship in the ship hangar and selecting <font color=yellow><b>open drone bay</b></font>. Then drag and drop the <font color=yellow><b>drones</b></font> from your hangar into your drone bay.
53863 Once in space, right click on the <font color=yellow>drones in bay</font> bar to your right. Select <font color=yellow>launch drones</font> from the <font color=yellow>contextual menu</font>.<BR><BR>

Once the <font color=yellow>drones</font> are deployed, and you have locked a target of your choice, right-click on the <font color=yellow>drones in local space</font> bar, and select <font color=yellow>engage target</font>.<BR><BR>

The <font color=yellow>drones in space</font> bar is where you issue all your commands to active <font color=yellow>drones</font>, such as attacking the target or returning to the drone bay.



<font color=yellow>Also notice you can expand and collapse the bar to see individual drone status</font>.
Once in space, right click on the <b><font color=yellow>drones in bay</font></b> bar to your right. Select <b><font color=yellow>launch drones</font></b> from the <b><font color=yellow>contextual menu</font></b>.<BR><BR>

Once the <font color=yellow><b>drones</b></font> are deployed, and you have locked a target of your choice, right-click on the <b><font color=yellow>drones in local space</font></b> bar, and select <b><font color=yellow>engage target</font></b>.<BR><BR>

The <font color=yellow><b>drones in space</b></font> bar is where you issue all your commands to active <font color=yellow><b>drones</b></font>, such as attacking the target or returning to the drone bay.



<b><font color=yellow>Also notice you can expand and collapse the bar to see individual drone status</b></font>.
53864 <font color=yellow>Lasers</font> are energy weapons favored by the Amarrian race. There are two types of laser weapons, <font color=yellow>beam lasers</font> and <font color=yellow>pulse lasers</font>. <font color=yellow>Beam lasers</font> are used in long range encounters, while <font color=yellow>pulse lasers</font> are more suited for close to medium range encounters. <font color=yellow><b>Lasers</b></font> are energy weapons favored by the Amarrian race. There are two types of laser weapons, <font color=yellow><b>beam lasers</b></font> and <font color=yellow><b>pulse lasers</b></font>. <font color=yellow><b>Beam lasers</b></font> are used in long range encounters, while <font color=yellow><b>pulse lasers</b></font> are more suited for close to medium range encounters.
53865 Laser weapons use <font color=yellow>frequency crystals</font> to alter range and damage. Unlike other ammunition types, tech 1 frequency crystals can be used indefinitely, which in turn saves money and cargo space. However, lasers consume capacitor upon activation, which is considered their main drawback.



To load your turrets while in station, open the fitting window and drag and drop the <font color=yellow>frequency crystals</font> on to your laser turrets. Alternatively, in space, if you have the crystal in your cargohold, right-clicking your laser turrets and selecting a crystal will load it.
Laser weapons use <font color=yellow><b>frequency crystals</b></font> to alter range and damage. Unlike other ammunition types, tech 1 frequency crystals can be used indefinitely, which in turn saves money and cargo space. However, lasers consume capacitor upon activation, which is considered their main drawback.



To load your turrets while in station, open the fitting window and drag and drop the <font color=yellow><b>frequency crystals</b></font> on to your laser turrets. Alternatively, in space, if you have the crystal in your cargohold, right-clicking your laser turrets and selecting a crystal will load it.
53866 <font color=yellow>Missile launchers</font> come in different variations, able to destroy anything from frigates to capital class ships. Typically, each launcher type will let you choose between short ranged, high damage, <font color=yellow>unguided missiles</font> and long range, lower damage, <font color=yellow>guided missiles</font>. Missile launchers do not consume any capacitor, but their damage is delayed due to the missile's travel time. <font color=yellow><b>Missile launchers</b></font> come in different variations, able to destroy anything from frigates to capital class ships. Typically, each launcher type will let you choose between short ranged, high damage, <font color=yellow><b>unguided missiles</b></font> and long range, lower damage, <font color=yellow><b>guided missiles</b></font>. Missile launchers do not consume any capacitor, but their damage is delayed due to the missile's travel time.
53867 Missile damage depends highly on the target's velocity and size. Missile users often use this to their advantage and use support modules to maximize their damage. <font color=yellow>Target Painters</font> can be used to increase the targets signature radius and <font color=yellow>Stasis Webifiers</font> slow targets down.



Take a look at the <font color=yellow>show info</font> window for both <font color=yellow>missile launchers</font> and <font color=yellow>missiles</font> for additional information about flight time, missile velocity and damage.
Missile damage depends highly on the target's velocity and size. Missile users often use this to their advantage and use support modules to maximize their damage. <font color=yellow><b>Target Painters</b></font> can be used to increase the targets signature radius and <font color=yellow><b>Stasis Webifiers</b></font> slow targets down.



Take a look at the <font color=yellow><b>show info</b></font> window for both <font color=yellow><b>missile launchers</b></font> and <font color=yellow><b>missiles</b></font> for additional information about flight time, missile velocity and damage.
53868 <font color=yellow>Projectile turrets</font> are the primary weapons of the Minmatar race. They fire ballistic rounds and don't consume any capacitor. Projectile turrets are available in short and long range varieties. Autocannons output high damage at short range, with impressive tracking, while artillery cannons are more suited for long range bombardment with high volley damage. <font color=yellow><b>Projectile turrets</b></font> are the primary weapons of the Minmatar race. They fire ballistic rounds and don't consume any capacitor. Projectile turrets are available in short and long range varieties. Autocannons output high damage at short range, with impressive tracking, while artillery cannons are more suited for long range bombardment with high volley damage.
53869 To use this module, open the <font color=yellow>fitting service</font> and drag it to your ship.



For details on how much armor the module repairs and how long the effective range is, you can always <font color=yellow>right-click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>.
To use this module, open the <b><font color=yellow>fitting service</font></b> and drag it to your ship.



For details on how much armor the module repairs and how long the effective range is, you can always <b><font color=yellow>right-click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>.
53870 When you have equipped the module, <font color=yellow>undock and complete the mission</font>. When you have equipped the module, <font color=yellow><b>undock and complete the mission</font></b>.
53871 To use this module, open the <font color=yellow>fitting service</font> and drag it to your ship.



For details on how much shield the module replenishes and how long the effective range is, you can always <font color=yellow>right-click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>.
To use this module, open the <b><font color=yellow>fitting service</font></b> and drag it to your ship.



For details on how much shield the module replenishes and how long the effective range is, you can always <b><font color=yellow>right-click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>.
53872 When you have equipped the module, <font color=yellow>undock and complete the mission</font>. When you have equipped the module, <font color=yellow><b>undock and complete the mission</font></b>.
53873 The module needs to be manually activated. Once you have targeted an enemy, activate the module the same way you would activate a weapon.



While active, the <font color=yellow>stasis webifier</font> will slow your enemy considerably. Be aware though, it is only effective <font color=yellow>within 10 km</font>.
The module needs to be manually activated. Once you have targeted an enemy, activate the module the same way you would activate a weapon.



While active, the <b><font color=yellow>stasis webifier</font></b> will slow your enemy considerably. Be aware though, it is only effective <b><font color=yellow>within 10 km</font></b>.
53874 When you have equipped the module, <font color=yellow>undock and complete the mission</font>. When you have equipped the module, <b><font color=yellow>undock and complete the mission</font></b>.
53875 <font color=yellow>Warp core stabilizers</font> can be used to raise a ship's warp core strength, rendering a single warp disruptor useless. The more powerful warp disruption modules, such as the <font color=yellow>warp scrambler</font>, have higher warp disrupting capabilities at the cost of range, being only effective <font color=yellow>up to 7.5 km</font>. <b><font color=yellow>Warp core stabilizers</font></b> can be used to raise a ship's warp core strength, rendering a single warp disruptor useless. The more powerful warp disruption modules, such as the <b><font color=yellow>warp scrambler</font></b>, have higher warp disrupting capabilities at the cost of range, being only effective <b><font color=yellow>up to 7.5 km</font></b>.
53876 The module needs to be manually activated. Once you have targeted an enemy, activate the module the same way you would activate a weapon.



While active, the <font color=yellow>warp disruptor</font> will prevent your enemy from warping away. Be aware though, it is only effective <font color=yellow>within 20 km</font>.
The module needs to be manually activated. Once you have targeted an enemy, activate the module the same way you would activate a weapon.



While active, the <b><font color=yellow>warp disruptor</font></b> will prevent your enemy from warping away. Be aware though, it is only effective <b><font color=yellow>within 20 km</font></b>.
53877 Verbal contracts between people easily go wrong. They often boil down to who said what and when. <font color=yellow>A formal contract</font> minimizes that risk and aims to eliminate misunderstanding, state requirements, rewards and obligations clearly, and so forth. Verbal contracts between people easily go wrong. They often boil down to who said what and when. <b><font color=yellow>A formal contract</font></b> minimizes that risk and aims to eliminate misunderstanding, state requirements, rewards and obligations clearly, and so forth.
53878 <font color=yellow>Private contracts</font> are made directly between <font color=yellow>two entities</font>, e.g. pilot to pilot, corporation to corporation or any mix thereof. The number of failed or successfully resolved private contracts are never visible outside those two parties, but no one else can take them on either. <b><font color=yellow>Private contracts</font></b> are made directly between <b><font color=yellow>two entities</font></b>, e.g. pilot to pilot, corporation to corporation or any mix thereof. The number of failed or successfully resolved private contracts are never visible outside those two parties, but no one else can take them on either.
53879 There are two multi-party entities that can be involved in contracts. These are <font color=yellow>corporations</font> and <font color=yellow>alliances</font>, and they work very differently from one another. There are two multi-party entities that can be involved in contracts. These are <b><font color=yellow>corporations</font></b> and <b><font color=yellow>alliances</font></b>, and they work very differently from one another.
53880 You can set up an item for a <font color=yellow>one day</font>, <font color=yellow>three days</font> or <font color=yellow>a week</font> long auction, with a starting bid and buyout price. To guard against last minute incremental raises, 15 minute <font color=yellow>shotgun</font> is in effect, which means when a bid arrives within 15 minutes of an auction's end, 15 minutes get added. If you are outbid on anything, an alert will appear in your journal. You can set up an item for a <b><font color=yellow>one day</font></b>, <b><font color=yellow>three days</font></b> or <b><font color=yellow>a week</font></b> long auction, with a starting bid and buyout price. To guard against last minute incremental raises, 15 minute <b><font color=yellow>shotgun</font></b> is in effect, which means when a bid arrives within 15 minutes of an auction's end, 15 minutes get added. If you are outbid on anything, an alert will appear in your journal.
53881 <font color=yellow>Item Exchange</font> allows you to offer ISK, items or any combination thereof for whatever you desire. This type of contract can save you and your customer a considerable amount of time browsing the market for a buyer first and then someone selling what you want. <b><font color=yellow>Item Exchange</font></b> allows you to offer ISK, items or any combination thereof for whatever you desire. This type of contract can save you and your customer a considerable amount of time browsing the market for a buyer first and then someone selling what you want.
53882 In order to create a corporation, you will require some basic skills and ISK. You have to have trained the <font color=yellow>Corporation Management</font> skill. When you are ready press the <font color=yellow>Create new corporation</font> button. The corporation will be formed and you will be its CEO. In order to create a corporation, you will require some basic skills and ISK. You have to have trained the <b><font color=yellow>Corporation Management</font></b> skill. When you are ready press the <b><font color=yellow>Create new corporation</font></b> button. The corporation will be formed and you will be its CEO.
53883 There are thousands of items in supply at any given time. The key to finding what you need at the best price is to know how to use the <font color=yellow>range filters</font> and learn how to <font color=yellow>manually browse</font> or search the market. There are thousands of items in supply at any given time. The key to finding what you need at the best price is to know how to use the <font color=yellow><b>range filters</b></font> and learn how to <font color=yellow><b>manually browse</b></font> or search the market.
53884 First make sure that the <font color=yellow>range filter</font> is set to <font color=yellow>station</font> or you could end up buying a module located in a station light years away. First make sure that the <b><font color=yellow>range filter</font></b> is set to <b><font color=yellow>station</font></b> or you could end up buying a module located in a station light years away.
53885 Unfortunately you can not use all available items straight away. To see what you can currently use, expand any category if you have not already done so, and click the <font color=yellow>groups</font> tab on the right. Unfortunately you can not use all available items straight away. To see what you can currently use, expand any category if you have not already done so, and click the <b><font color=yellow>groups</font></b> tab on the right.
53886 It is imperative to know when to sell and when not to, and when it comes to that, information is king! First, either select an item in the left pane or press the <font color=yellow>view details</font> button in the right pane. It is imperative to know when to sell and when not to, and when it comes to that, information is king! First, either select an item in the left pane or press the <b><font color=yellow>view details</font></b> button in the right pane.
53887 Above the list of sellers, click on the <font color=yellow>price history</font> tab. It gives you relevant market information about the item you are trying to acquire, such as average price, volume and so on. Above the list of sellers, click on the <b><font color=yellow>price history</font></b> tab. It gives you relevant market information about the item you are trying to acquire, such as average price, volume and so on.
53888 <font color=red>Never buy anything you can not afford to lose!</font>

It is <font color=yellow>inevitable</font> that you will lose ships sooner or later. When that happens, it is important not to be completely broke as a consequence and able to recover quickly from the loss.
<font color=red><b>Never buy anything you can not afford to lose!</b></font>

It is <font color=yellow><b>inevitable</b></font> that you will lose ships sooner or later. When that happens, it is important not to be completely broke as a consequence and able to recover quickly from the loss.
53889 To start the process, open up the <font color=yellow>corporation</font> window from the NeoCom and access the <font color=yellow>recruitment</font> tab. Select the <font color=yellow>My Corporation</font> tab and press the "create" button.

<font color=yellow>Note: your corporation needs to have an office before placing an advert</font>.
To start the process, open up the <b><font color=yellow>corporation</font></b> window from the NeoCom and access the <b><font color=yellow>recruitment</font></b> tab. Select the <b><font color=yellow>My Corporation</font></b> tab and press the "create" button.

<b><font color=yellow>Note: your corporation needs to have an office before placing an advert</font></b>.
53890 The <font color=yellow>Area of Operations</font> dropdown list, will allow you to select the area of space in which you have your base of operations. The <font color=yellow><b>Area of Operations</b></font> dropdown list, will allow you to select the area of space in which you have your base of operations.
53891 Attributes do not influence the chance of success when using skills, only <font color=yellow>how fast</font> the skills that rely on them are trained. Therefore, high attributes are only beneficial if you are training skills that rely on those attributes. <font color=yellow>Planning ahead is paramount</font>. Attributes do not influence the chance of success when using skills, only <b><font color=yellow>how fast</font></b> the skills that rely on them are trained. Therefore, high attributes are only beneficial if you are training skills that rely on those attributes. <font color=yellow><b>Planning ahead is paramount</b></font>.
53892 One commonly used tactic amongst capsuleers is pre-alignment. This involves selecting a celestial object (a planet, or a stargate, for example) and then <font color=yellow>align to</font> in the <font color=yellow>selected item</font> panel above your overview.


Warping your ship involves three steps: <font color=yellow>activating warp</font>, <font color=yellow>aligning</font> to your destination, and finally, <font color=yellow>picking up sufficient base velocity</font> to engage your warp drives. If you are already aligned towards your destination and moving at full speed, then warping out of dangerous situations becomes an instant thing – the moment you tell your ship to warp to the celestial you're aligned to, you will enter warp.


Obviously, if you are scrambled, then you will <font color=yellow>not</font> be able to warp. For this reason, many capsuleers focus their initial fire on scramblers, dispatching them before they settle into a celestial alignment and deal with the rest of their enemies.
One commonly used tactic amongst capsuleers is pre-alignment. This involves selecting a celestial object <i>(a planet, or a stargate, for example)</i> and then <b><font color=yellow>align to</font></b> in the <b><font color=yellow>selected item</font></b> panel above your overview.


Warping your ship involves three steps: <b><font color=yellow>activating warp</font></b>, <b><font color=yellow>aligning</font></b> to your destination, and finally, <b><font color=yellow>picking up sufficient base velocity</font></b> to engage your warp drives. If you are already aligned towards your destination and moving at full speed, then warping out of dangerous situations becomes an instant thing – the moment you tell your ship to warp to the celestial you're aligned to, you will enter warp.


Obviously, if you are scrambled, then you will <b><font color=yellow>not</font></b> be able to warp. For this reason, many capsuleers focus their initial fire on scramblers, dispatching them before they settle into a celestial alignment and deal with the rest of their enemies.
53893 Mining missions require different equipment than combat missions. <font color=yellow>Remember to read the mission texts and make relevant changes before undocking.</font>



On your current mission you have been given a specific ship, which you have to fly to complete the mission.
Mining missions require different equipment than combat missions. <b><font color=yellow>Remember to read the mission texts and make relevant changes before undocking.</font></b>



On your current mission you have been given a specific ship, which you have to fly to complete the mission.
53894 Here is a <font color=yellow>Civilian Shield Booster I.</font> Make sure you have it fitted to your ship before continuing. Here is a <b><font color=yellow>Civilian Shield Booster I.</font></b> Make sure you have it fitted to your ship before continuing.
53895 Please note it is also possible to use particular modules to repair your ship in space at no fee. Such modules are named <font color=yellow>armor</font> and <font color=yellow>hull repairers</font>, and remain available on the market.



<font color=yellow>Note: fully repairing a vessel using such modules may require an extensive amount of time depending on damage sustained.</font>
Please note it is also possible to use particular modules to repair your ship in space at no fee. Such modules are named <b><font color=yellow>armor</font></b> and <b><font color=yellow>hull repairers</font></b>, and remain available on the market.



<b><font color=yellow>Note: fully repairing a vessel using such modules may require an extensive amount of time depending on damage sustained.</font></b>
53896 Press <font color=yellow>next</font> when you have submitted the manufacturing job. Press <b><font color=yellow>next</font></b> when you have submitted the manufacturing job.
53897 Well done! Manufacturing jobs tend to take a long time but thankfully take care of themselves as <font color=yellow>they will even continue while you are offline</font>.



If you want to try out other careers you can access your career advancement screen again through the <font color=yellow>Help window</font> (F12).



You could also do a mission or two for <font color=yellow>Sister Alitura</font>, who can be found in the <font color=yellow>Sisters of EVE Bureau</font> station within the <font color=yellow>Arnon</font> system.
Well done! Manufacturing jobs tend to take a long time but thankfully take care of themselves as <b><font color=yellow>they will even continue while you are offline</font></b>.



If you want to try out other careers you can access your career advancement screen again through the <b><font color=yellow>Help window</font></b> <i>(F12)</i>.



You could also do a mission or two for <b><font color=yellow>Sister Alitura</font></b>, who can be found in the <b><font color=yellow>Sisters of EVE Bureau</font></b> station within the <b><font color=yellow>Arnon</font></b> system.
53898 Missiles, unlike other ammunition, <font color=yellow>come in every damage type</font>, allowing clever users to exploit weaknesses in their opponents defenses.



To load the missile launchers while in station, open the fitting window then <font color=yellow>drag and drop</font> the missiles on to your launchers. Alternatively, in space, if you have the missiles in your cargo hold, <font color=yellow>right-clicking</font> your missile launcher and selecting the missile will load it.
Missiles, unlike other ammunition, <b><font color=yellow>come in every damage type</font></b>, allowing clever users to exploit weaknesses in their opponents defenses.



To load the missile launchers while in station, open the fitting window then <b><font color=yellow>drag and drop</font></b> the missiles on to your launchers. Alternatively, in space, if you have the missiles in your cargo hold, <b><font color=yellow>right-clicking</font></b> your missile launcher and selecting the missile will load it.
53899 To get the best result from your weapon, make sure you know the weapon's <font color=yellow>optimal range</font>. This can be found in the <font color=yellow>attributes tab</font> of their show info window, accessible through the <font color=yellow>turret contextual menu</font>. You should choose your orbiting distance based on this information.<BR><BR>

You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo in your cargohold. When using laser turrets and frequency crystals, this should not be an issue. But it is good to know, should you venture into other weapon types.
To get the best result from your weapon, make sure you know the weapon's <b><font color=yellow>optimal range</font></b>. This can be found in the <b><font color=yellow>attributes tab</font></b> of their show info window, accessible through the <b><font color=yellow>turret contextual menu</font></b>. You should choose your orbiting distance based on this information.<BR><BR>

You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo in your cargohold. When using laser turrets and frequency crystals, this should not be an issue. But it is good to know, should you venture into other weapon types.
53901 You should now have a window quoting you the total production materials, production time, costs, and other assembled information about your production job. If everything is as it should be then you can click <font color=yellow>accept quote</font> to start the job. You should now have a window quoting you the total production materials, production time, costs, and other assembled information about your production job. If everything is as it should be then you can click <b><font color=yellow>accept quote</font></b> to start the job.
53902 Knowing that the destruction of your ship is inevitable, it would be beneficial to minimize your financial loss.



Start by boarding the ship given to you by the agent. This is done by opening the <font color=yellow>hangar</font>, found in the <font color=yellow>neocom</font>. Once the <font color=yellow>hangar</font> is open, <font color=yellow>right-click</font> the ship and select <font color=yellow>assemble ship</font>, then <font color=yellow>make active</font> from the contextual menu.
Knowing that the destruction of your ship is inevitable, it would be beneficial to minimize your financial loss.



Start by boarding the ship given to you by the agent. This is done by opening the <b><font color=yellow>hangar</font></b>, found in the <b><font color=yellow>neocom</font></b>. Once the <b><font color=yellow>hangar</font></b> is open, <b><font color=yellow>right-click</font></b> the ship and select <b><font color=yellow>assemble ship</font></b>, then <b><font color=yellow>make active</font></b> from the contextual menu.
53903 Having a greater maximum speed than your opponent means you can dictate how the engagement takes place. You may want to consider using an afterburner for this mission.


<font color=yellow>Avoiding Web and Scramble Range:</font> Having a greater speed will allow you to avoid the webs and scrams of your opponent, and keep you safe. Remember however that longer-ranged weapons that operate outside of 10 km ranges (the range of webifiers) deal less damage.


<font color=yellow>Luring your opponents out:</font> Often referred to as “kiting”. This strategy uses your superior velocity to lure out faster, and often weaker, enemies from their group. Once they are separated, they are dispatched with long-range ammunition. The aim of the tactic is to remain outside the enemy's range, or so far away that incoming damage is lowered significantly, and yet close enough to still be able to destroy hostile ships.
Having a greater maximum speed than your opponent means you can dictate how the engagement takes place. You may want to consider using an afterburner for this mission.


<b><font color=yellow>Avoiding Web and Scramble Range:</font></b> Having a greater speed will allow you to avoid the webs and scrams of your opponent, and keep you safe. Remember however that longer-ranged weapons that operate outside of 10 km ranges <i>(the range of webifiers)</i> deal less damage.


<b><font color=yellow>Luring your opponents out:</font></b> Often referred to as “kiting”. This strategy uses your superior velocity to lure out faster, and often weaker, enemies from their group. Once they are separated, they are dispatched with long-range ammunition. The aim of the tactic is to remain outside the enemy's range, or so far away that incoming damage is lowered significantly, and yet close enough to still be able to destroy hostile ships.
53904 Losing a ship is an <font color=yellow>inevitable</font> part of EVE, so you should be ready for it. On its demise you will survive the explosion aboard an <font color=yellow>emergency capsule</font> (also known as a "pod") protecting your fragile self from the harshness of space.



While NPCs do not attack a capsule, other players <font color=yellow>will</font>, and having it destroyed means death of your active clone. This process is commonly referred to as being "pod-killed". When your active clone is killed your consciousness is immediately transferred to your <font color=yellow>medical clone</font> located inside your <font color=yellow>home station</font>.
Losing a ship is an <b><font color=yellow>inevitable</font></b> part of EVE, so you should be ready for it. On its demise you will survive the explosion aboard an <b><font color=yellow>emergency capsule</font></b> <i>(also known as a "pod")</i> protecting your fragile self from the harshness of space.



While NPCs do not attack a capsule, other players <b><font color=yellow>will</font></b>, and having it destroyed means death of your active clone. This process is commonly referred to as being "pod-killed". When your active clone is killed your consciousness is immediately transferred to your <b><font color=yellow>medical clone</font></b> located inside your <b><font color=yellow>home station</font></b>.
53905 The <font color=yellow>Clone Bay</font> is used to set your <font color=yellow>home station</font>. This will determine the station your consciousness is transferred to upon your clone's death.




<font color=yellow>Note: Not all stations contain Clone Bay services.</font> The Star Map can show you where the nearest station with a Clone Bay is located.




<font color=yellow>Open the Clone Bay service now.</font>
The <b><font color=yellow>Clone Bay</font></b> is used to set your <b><font color=yellow>home station</font></b>. This will determine the station your consciousness is transferred to upon your clone's death.




<b><font color=yellow>Note: Not all stations contain Clone Bay services.</font></b> The Star Map can show you where the nearest station with a Clone Bay is located.




<b><font color=yellow>Open the Clone Bay service now.</font></b>
53906 In the Clone Bay you can change your home station by pressing <font color=yellow>Set Home Station</font>.




You can set your <font color=yellow>home station</font> to the station you are currently in or to your <font color=yellow>school station</font> at any time. If you are a member of a player corporation you can set your <font color=yellow>home station</font> to one of your corporation's <font color=yellow>remote offices</font> once per year.




You always have the option to <font color=yellow>self-destruct</font> your active clone to instantly travel to your <font color=yellow>home station</font>. Doing this destroys any implants that your active clone has plugged in.




<font color=yellow>Note: always make sure the selected station is not going to fall into enemy hands if located in unsecured space</font>, otherwise you may be locked out of useful station services when waking up in your medical clone.
In the Clone Bay you can change your home station by pressing <b><font color=yellow>Set Home Station</font></b>.




You can set your <b><font color=yellow>home station</font></b> to the station you are currently in or to your <b><font color=yellow>school station</font></b> at any time. If you are a member of a player corporation you can set your <b><font color=yellow>home station</font></b> to one of your corporation's <b><font color=yellow>remote offices</font></b> once per year.




You always have the option to <b><font color=yellow>self-destruct</font></b> your active clone to instantly travel to your <b><font color=yellow>home station</font></b>. Doing this destroys any implants that your active clone has plugged in.




<b><font color=yellow>Note: always make sure the selected station is not going to fall into enemy hands if located in unsecured space</font></b>, otherwise you may be locked out of useful station services when waking up in your medical clone.
53907 Once your clone has been upgraded, you can head safely into battle without fear of losing skill points; <font color=yellow>just remember to repeat these steps should you be pod-killed again.</font> Once your clone has been upgraded, you can head safely into battle without fear of losing skill points; <b><font color=yellow>just remember to repeat these steps should you be pod-killed again.</font></b>
53908 Drones are unmanned ships that can carry out simple tasks based on their role. The different types of drones are <font color=yellow>combat</font> drones, <font color=yellow>electronic warfare</font> drones, <font color=yellow>combat utility</font> drones, <font color=yellow>logistic</font> drones and <font color=yellow>mining</font> drones.

Drones are launched from <font color=yellow>drone bays</font>, which differ in size from ship to ship.

Drones are unmanned ships that can carry out simple tasks based on their role. The different types of drones are <b><font color=yellow>combat</font></b> drones, <b><font color=yellow>electronic warfare</font></b> drones, <b><font color=yellow>combat utility</font></b> drones, <b><font color=yellow>logistic</font></b> drones and <b><font color=yellow>mining</font></b> drones.

Drones are launched from <b><font color=yellow>drone bays</font></b>, which differ in size from ship to ship.

53909 As a rough guide to creating a corporation it is recommended that you first decide <font color=yellow>what kind of corporation</font> you want to establish. Then, find a group of like-minded people that shares your vision, to get the project off the ground.

Remember that in EVE Online, trust is the most important resource. <font color=yellow>Make sure you trust people you empower with responsibilities, or you may face corporation thefts.</font>
As a rough guide to creating a corporation it is recommended that you first decide <b><font color=yellow>what kind of corporation</font></b> you want to establish. Then, find a group of like-minded people that shares your vision, to get the project off the ground.

Remember that in EVE Online, trust is the most important resource. <b><font color=yellow>Make sure you trust people you empower with responsibilities, or you may face corporation thefts.</font></b>
53910 This map shows you the places you can travel to in the galaxy. Move your viewpoint <font color=yellow>by left and/or right clicking</font> and <font color=yellow>holding</font> anywhere on the map (except on a star) and <font color=yellow>dragging</font>. This map shows you the places you can travel to in the galaxy. Move your viewpoint <b><font color=yellow>by left and/or right clicking</font></b> and <b><font color=yellow>holding</font></b> anywhere on the map (except on a star) and <b><font color=yellow>dragging</font></b>.
53911 To zoom in and out, <font color=yellow>hold down the right</font> and <font color=yellow>left</font> button and <font color=yellow>drag</font> your mouse back and forth. Zoom as far as you can in both directions. It will help you get a feeling for the enormity of space and get used with the map controls. To zoom in and out, <b><font color=yellow>hold down the right</font></b> and <b><font color=yellow>left</font></b> button and <b><font color=yellow>drag</font></b> your mouse back and forth. Zoom as far as you can in both directions. It will help you get a feeling for the enormity of space and get used with the map controls.
53912 Your corporation will require new members, whether to grow in size or to replace those who have left. This is where the <font color=yellow>corporate registry</font> comes in place. It allows you to make your corporation <font color=yellow>externally visible</font> to others looking for a new venture. Your corporation will require new members, whether to grow in size or to replace those who have left. This is where the <b><font color=yellow>corporate registry</font></b> comes in place. It allows you to make your corporation <b><font color=yellow>externally visible</font></b> to others looking for a new venture.
53913 <font color=yellow>To Remotely accept a mission:</font> start a conversation with your agent and when offered the mission, click the <font color=yellow>accept</font> button. If the agent asks you to return to them to be briefed, then that mission cannot be accepted remotely.


<font color=yellow>To Remotely complete a mission:</font> start a conversation with your agent and click the <font color=yellow>complete</font> button.


Keep in mind that some missions will require you to return to your agent (if, for example, your mission objective is to return an item to the agent).</I>
<b><font color=yellow>To Remotely accept a mission:</font></b> start a conversation with your agent and when offered the mission, click the <b><font color=yellow>accept</font></b> button. If the agent asks you to return to them to be briefed, then that mission cannot be accepted remotely.


<b><font color=yellow>To Remotely complete a mission:</font></b> start a conversation with your agent and click the <b><font color=yellow>complete</font></b> button.


<i>Keep in mind that some missions will require you to return to your agent (if, for example, your mission objective is to return an item to the agent).</I>
53914 Pilots and corporations <font color=yellow>can build their reputations</font> through the contract history of resolved contracts. This system is not automatic; pilots grade one another according to the outcome. A failed contract might still be said to be successful if the issuer is happy with the results! Pilots and corporations <b><font color=yellow>can build their reputations</font></b> through the contract history of resolved contracts. This system is not automatic; pilots grade one another according to the outcome. A failed contract might still be said to be successful if the issuer is happy with the results!
53915 <font color=yellow>Public contracts</font> have one issuer but no set taker. Unresolved public contracts are visible in the contracts system, anywhere in the region they are issued. <font color=yellow>Anyone</font> can claim them and their resolution is visible to all. But there are Private Contracts as well, and they differ in a number of ways. <b><font color=yellow>Public contracts</font></b> have one issuer but no set taker. Unresolved public contracts are visible in the contracts system, anywhere in the region they are issued. <b><font color=yellow>Anyone</font></b> can claim them and their resolution is visible to all. But there are Private Contracts as well, and they differ in a number of ways.
53916 Alliances can not issue contracts, but they can be issued a contract indirectly. That is - <font color=yellow>any member within the issued alliance</font> can take the contract and fulfill it for the alliance and all members of the alliance can view its status. Alliances can not issue contracts, but they can be issued a contract indirectly. That is - <b><font color=yellow>any member within the issued alliance</font></b> can take the contract and fulfill it for the alliance and all members of the alliance can view its status.
53917 A <font color=yellow>loan contract</font> is an agreement between two parties to borrow either money or items, ranging from ammunition to fully fitted spaceships. A loan contract must specify the duration of the contract, collateral and/or a price. A loan contract is very similar to a courier contract. A <b><font color=yellow>loan contract</font></b> is an agreement between two parties to borrow either money or items, ranging from ammunition to fully fitted spaceships. A loan contract must specify the duration of the contract, collateral and/or a price. A loan contract is very similar to a courier contract.
53918 Upon the expiry of Courier and Loan contracts, <font color=yellow>nothing happens automatically</font>. Both issuer and contractor need to mark the contract as failed or fulfilled, and can thus influence each other's reputation. In other words, expired contracts can be extended on a person-to-person basis. Upon the expiry of Courier and Loan contracts, <b><font color=yellow>nothing happens automatically</font></b>. Both issuer and contractor need to mark the contract as failed or fulfilled, and can thus influence each other's reputation. In other words, expired contracts can be extended on a person-to-person basis.
53919 All projectile ammunition types differ in <font color=yellow>damage</font>, <font color=yellow>damage types</font> and <font color=yellow>optimal range</font>. Always check the ammunition's attributes in the show info window when deciding what to use. To load your turrets while in station, open the fitting window and <font color=yellow>drag and drop</font> the ammunition on to the turrets. Alternatively, in space, if you have the ammunition in your cargohold, <font color=yellow>right-clicking</font> the turret and selecting the ammunition will load it. All projectile ammunition types differ in <b><font color=yellow>damage</font></b>, <b><font color=yellow>damage types</font></b> and <b><font color=yellow>optimal range</font></b>. Always check the ammunition's attributes in the show info window when deciding what to use. To load your turrets while in station, open the fitting window and <b><font color=yellow>drag and drop</font></b> the ammunition on to the turrets. Alternatively, in space, if you have the ammunition in your cargohold, <b><font color=yellow>right-clicking</font></b> the turret and selecting the ammunition will load it.
53920 Approach the gate. When you are within 2500 M, right click on the gate to bring up the <font color=yellow>contextual menu</font> and select <font color=yellow>Activate Gate</font>.



Doing so will catapult your ship to the next deadspace pocket.
Approach the gate. When you are within 2500 M, right click on the gate to bring up the <b><font color=yellow>contextual menu</font></b> and select <b><font color=yellow>Activate Gate</font></b>.



Doing so will catapult your ship to the next deadspace pocket.
53921 To use this module, open the fitting service and drag it to your ship.



For details on the module's optimal range and disruption strength, you can always <font color=yellow>right-click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>.
To use this module, open the fitting service and drag it to your ship.



For details on the module's optimal range and disruption strength, you can always <b><font color=yellow>right-click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>.
53922 Now that you are in space, you can access the <font color=#20DF9F>Sensor Overlay</font>.



<font color=#20DF9F>Open it now</font>, by hovering over the <font color=#20DF9F>Compass</font>. Here you can select what you want to display in the sensor overlay or turn it off.


<img src="res:/Tutorial2/img/Sensoroverlaysettings.png" align=left>
Now that you are in space, you can access the <font color=#20DF9F><b>Sensor Overlay</b></font>.



<font color=#20DF9F><b>Open it now</b></font>, by hovering over the <font color=#20DF9F><b>Compass</b></font>. Here you can select what you want to display in the sensor overlay or turn it off.


<img src="res:/Tutorial2/img/Sensoroverlaysettings.png" align=left>
53923 An implant is a device that is surgically placed inside your head to enhance your abilities. They can help you with a host of actions but in this tutorial we will be focusing on implants that increase your attributes, thereby making you train skills faster. An implant is a device that is surgically placed inside your head to enhance your abilities. They can help you with a host of actions but in this tutorial we will be focusing on implants that increase your attributes, thereby making you train skills faster.
53924 Once in space, launch probes from your <font color=#20DF9F>Core Probe Launcher I</font> by clicking on it once. Make sure your module is loaded with eight Core Scanner Probes before doing so. All eight probes will launch together. You should also open your <font color=#20DF9F>Probe Scanner window</font> which is located to left of the HUD.


<img src="res:/Tutorial2/img/ScannerHUD.png" align=left>
Once in space, launch probes from your <b><font color=#20DF9F>Core Probe Launcher I</font></b> by clicking on it once. Make sure your module is loaded with eight Core Scanner Probes before doing so. All eight probes will launch together. You should also open your <font color=#20DF9F><b>Probe Scanner window</b></font> which is located to left of the HUD.


<img src="res:/Tutorial2/img/ScannerHUD.png" align=left>
53925 Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: drones</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: drones</font></b> option inside.
53926 Different roles are available to <font color=yellow>separate responsibilities</font> and <font color=yellow>delegate power</font> within your corporation. Some may grant access to the corporation wallet, the corporation hangar divisions or even allow them to fulfil special operations in space like deploying structures.



Roles are available under the <font color=yellow>members</font> menu, then the <font color=yellow>role management</font> tab of the corporation window.



<font color=yellow>Be sure to grant access only to players you feel are worthy of the trust and responsibility.</font>
Different roles are available to <font color=yellow><b>separate responsibilities</b></font> and <font color=yellow><b>delegate power</b></font> within your corporation. Some may grant access to the corporation wallet, the corporation hangar divisions or even allow them to fulfil special operations in space like deploying structures.



Roles are available under the <font color=yellow><b>members</b></font> menu, then the <font color=yellow><b>role management</b></font> tab of the corporation window.



<font color=yellow><b>Be sure to grant access only to players you feel are worthy of the trust and responsibility.</b></font>
53927 Your goal is to find the <font color=#20DF9F>Core</font> and disable it.



To do this, you need to delve into the inner works of the security system and uncover it bit by bit. While doing this, you can run into <font color=#20DF9F>defense software</font> installed to thwart hacking attempts. To overcome defense software, and eventually the core when you've found it, you need to break down their defenses. Your tool for this is the data analyzer itself.



The analyzer attacks defense software and cores. Analyzers have a <font color=#20DF9F>Coherence</font>, which determines how tough they are in withstanding attacks, and <font color=#20DF9F>Strength</font>, which determines how efficient they are in breaking down enemy software. Defense software and cores also have Coherence and Strength, you overcome them by bringing the coherence to zero. When you attack a defense software or core, you deal damage first, then damage is dealt back if the enemy still has any coherence left.



<font color=#20DF9F>If the Coherence of your analyzer goes to 0 the hacking attempt fails and you need to try again.</font>
Your goal is to find the <font color=#20DF9F><b>Core</b></font> and disable it.



To do this, you need to delve into the inner works of the security system and uncover it bit by bit. While doing this, you can run into <font color=#20DF9F><b>defense software</b></font> installed to thwart hacking attempts. To overcome defense software, and eventually the core when you've found it, you need to break down their defenses. Your tool for this is the data analyzer itself.



The analyzer attacks defense software and cores. Analyzers have a <font color=#20DF9F><b>Coherence</b></font>, which determines how tough they are in withstanding attacks, and <font color=#20DF9F><b>Strength</b></font>, which determines how efficient they are in breaking down enemy software. Defense software and cores also have Coherence and Strength, you overcome them by bringing the coherence to zero. When you attack a defense software or core, you deal damage first, then damage is dealt back if the enemy still has any coherence left.



<font color=#20DF9F><b>If the Coherence of your analyzer goes to 0 the hacking attempt fails and you need to try again.</b></font>
53928 To get the best result from your weapon, make sure you know the weapon's <font color=yellow>optimal range</font>. This can be found in the <font color=yellow>attributes tab</font> of their show info window, accessible through the <font color=yellow>turret contextual menu</font>. You should choose your orbiting distance based on this information.<BR><BR>

You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo from your cargohold.
To get the best result from your weapon, make sure you know the weapon's <b><font color=yellow>optimal range</font></b>. This can be found in the <b><font color=yellow>attributes tab</font></b> of their show info window, accessible through the <b><font color=yellow>turret contextual menu</font></b>. You should choose your orbiting distance based on this information.<BR><BR>

You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo from your cargohold.
53930 There are some missions in Epic Arcs that you can complete remotely by talking to your agent and turning the mission in. Similarly, there are also some missions that you can accept from your agent remotely. Most commonly, if you can turn in a mission without having to return to your agent, then you can also accept the next one in the arc remotely as well.


To begin a conversation with an agent remotely, simply open the <font color=yellow>people and places menu</font>, navigate to the <font color=yellow>agents</font> tab, find your agent, <font color=yellow>right-click</font> and then select <font color=yellow>start conversation</font>. You can find the people and places menu on the left hand side, near the top.
There are some missions in Epic Arcs that you can complete remotely by talking to your agent and turning the mission in. Similarly, there are also some missions that you can accept from your agent remotely. Most commonly, if you can turn in a mission without having to return to your agent, then you can also accept the next one in the arc remotely as well.


To begin a conversation with an agent remotely, simply open the <b><font color=yellow>people and places menu</font></b>, navigate to the <b><font color=yellow>agents</font></b> tab, find your agent, <b><font color=yellow>right-click</font></b> and then select <b><font color=yellow>start conversation</font></b>. You can find the people and places menu on the left hand side, near the top.
53931 Please refer to the following EVElopedia article for more information about general Combat Tactics.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>Combat Tactics</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Tactics_%28Useful_threads%29">general Combat Tactics</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>Combat Tactics</font></b> option inside.
53932 The most effective method of approaching a gunship is to close range at a slightly indirect angle. The higher your speed, the harder it is for hostile guns to track you. Damage from guns depends a great deal on tracking: If hostile guns can't track you well, they won't do much damage. Keep in mind that all of this affects your own guns as well, and moving at high speed will make it equally difficult for you to track your enemies.


For more detailed information on how tracking works, consult the Evelopedia.
The most effective method of approaching a gunship is to close range at a slightly indirect angle. The higher your speed, the harder it is for hostile guns to track you. Damage from guns depends a great deal on tracking: If hostile guns can't track you well, they won't do much damage. Keep in mind that all of this affects your own guns as well, and moving at high speed will make it equally difficult for you to track your enemies.


For more detailed information on how tracking works, consult the <b><a href="evebrowser:http://wiki.eveonline.com/wiki/Tracking_Guide">Evelopedia</a></b>.
53933 Please refer to the following EVElopedia articles for more information about ship fitting and laser turrets.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: laser turrets</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Laser_Turret">laser turrets</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: laser turrets</font></b> option inside.
53934 Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and missiles.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: missiles</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a>, <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Missiles">missiles</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: missiles</font></b> option inside.
53935 Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and projectile turrets.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: projectile turrets</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a>, <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Projectile_turret">projectile turrets</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: projectile turrets</font></b> option inside.
53936 Please refer to the following EVElopedia articles for more information about spider tanking and logistics piloting.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>shield transporters</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Spider_tank">spider tanking</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Logistics_Piloting_%28Guide%29">logistics piloting</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>shield transporters</font></b> option inside.
53937 Please refer to the following EVElopedia articles for more information about general fitting strategies and electronic warfare.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>stasis webifiers</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Electronic_Warfare_%28Combat%29">electronic warfare</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>stasis webifiers</font></b> option inside.
53938 Please refer to the following EVElopedia articles for more information about general fitting strategies and electronic warfare.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>warp disruptors and warp scramblers</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Electronic_Warfare_%28Combat%29">electronic warfare</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>warp disruptors and warp scramblers</font></b> option inside.
53939 Please refer to the following EVElopedia article for more information about contracts.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>contracts</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Contracts">contracts</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>contracts</font></b> option inside.
53940 Please refer to the following EVElopedia article for more information about recruitment.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>placing recruitment adverts</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Recruiting">recruitment</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>placing recruitment adverts</font></b> option inside.
53941 Please refer to the following EVElopedia articles for more information about probing and exploration.



Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>exploration</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/en/wiki/Probing">probing</a> and <a href="evebrowser:http://wiki.eveonline.com/en/wiki/Category:Exploration">exploration</a>.



Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>exploration</font></b> option inside.
53942 Please refer to the following EVElopedia article for more information about cosmic anomalies.



Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>finding cosmic anomalies</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Cosmic_Anomaly">cosmic anomalies</a>.



Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>finding cosmic anomalies</font></b> option inside.
53943 Please refer to the following EVElopedia article for more information about exploration.



Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>gas sites</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Exploration_guide">exploration</a>.



Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>gas sites</font></b> option inside.
53944 Please refer to the following EVElopedia article for more information about exploration.



Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>Relic sites</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Exploration_guide">exploration</a>.



Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>Relic sites</font></b> option inside.
53945 Please refer to the following EVElopedia article for more information about mining.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>industry</font> folder, then choose the <font color=yellow>mining</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Mining_(Guide)">mining</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>industry</font></b> folder, then choose the <b><font color=yellow>mining</font></b> option inside.
53946 Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>industry</font> folder, then choose the <font color=yellow>reprocessing</font> option inside. Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>industry</font></b> folder, then choose the <b><font color=yellow>reprocessing</font></b> option inside.
53947 Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>afterburners</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>afterburners</font></b> option inside.
53948 Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and tanking.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>armor tanking</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a>, <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Tanking">tanking</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>armor tanking</font></b> option inside.
53949 Please refer to the following EVElopedia articles for more information about damage types.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>damage types</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Damage_types">damage types</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>damage types</font></b> option inside.
53950 Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>guns and ammo</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>guns and ammo</font></b> option inside.
53951 Please refer to the following EVElopedia article for more information about heat.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>heat</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Heat">heat</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>heat</font></b> option inside.
53952 Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>orbiting effectively</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>orbiting effectively</font></b> option inside.
53953 Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and tanking.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>shield tanking</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a>, <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Tanking">tanking</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>shield tanking</font></b> option inside.
53954 Please refer to the following EVElopedia articles for more information about attributes. Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Attributes_in_EVE">attributes</a>.
53955 Please refer to the following EVElopedia article for more information about certificates. Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Certificates">certificates</a>.
53956 Please refer to the following EVElopedia article for more information about implants.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>general</font> folder, then choose the <font color=yellow>implants</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Implant">implants</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>general</font></b> folder, then choose the <b><font color=yellow>implants</font></b> option inside.
53957 Please refer to the following EVElopedia articles for more information about the star map. Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Star_Map">the star map</a>.
53958 Clicking <font color=yellow>done</font> now will close this window. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>general</font> folder, then choose the <font color=yellow>medical clones</font> option inside. Clicking <b><font color=yellow>done</font></b> now will close this window. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>general</font></b> folder, then choose the <b><font color=yellow>medical clones</font></b> option inside.
53959 Please refer to the following EVElopedia articles for more information about
the overview scanner.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>general</font> folder, then choose the <font color=yellow>overview settings</font> option inside.
Please refer to the following EVElopedia articles for more information about
<a href="evebrowser:http://wiki.eveonline.com/wiki/Overview_scanner">the overview scanner</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>general</font></b> folder, then choose the <b><font color=yellow>overview settings</font></b> option inside.
53960 When working with other pilots the <font color=yellow>remote armor repair module</font> can be very useful. This module allows you to repair another ship's armor remotely while in space.



Look in your hangar, if you have not been given a <font color=yellow>remote armor repair module</font> by your agent, buy one now.
When working with other pilots the <b><font color=yellow>remote armor repair module</font></b> can be very useful. This module allows you to repair another ship's armor remotely while in space.



Look in your hangar, if you have not been given a <b><font color=yellow>remote armor repair module</font></b> by your agent, buy one now.
53961 Please refer to the following EVElopedia articles for more information about spider tanking and logistics piloting.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>remote repair modules</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Spider_tank">spider tanking</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Logistics_piloting">logistics piloting</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>remote repair modules</font></b> option inside.
53962 Please refer to the following EVElopedia article for more information about the market system.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>market</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Market_guide">the market system</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>market</font></b> option inside.
53964 Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>industry</font> folder, then choose the <font color=yellow>manufacturing</font> option inside. Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>industry</font></b> folder, then choose the <b><font color=yellow>manufacturing</font></b> option inside.
53965 The manufacturing window allows you to set various parameters for your manufacturing job:



<UL>
<LI><font color=yellow>Input Material Location:</font> The hangar that holds the material you need to produce your item.
<LI><font color=yellow>Output Location:</font> The output hangar for the job.
<LI><font color=yellow>Job Runs:</font> This sets how many batches you want to produce. When you are producing modules or ships this will always be one item per batch. Smaller items such as ammo can be 100 items per batch.
</UL>



If anything is amiss, your Start button will be colored red. If you hover your mouse pointer over it, it will display what's missing to start the job.
The manufacturing window allows you to set various parameters for your manufacturing job:



<UL>
<LI><b><font color=yellow>Input Material Location:</font></b> The hangar that holds the material you need to produce your item.
<LI><b><font color=yellow>Output Location:</font></b> The output hangar for the job.
<LI><b><font color=yellow>Job Runs:</font></b> This sets how many batches you want to produce. When you are producing modules or ships this will always be one item per batch. Smaller items such as ammo can be 100 items per batch.
</UL>



If anything is amiss, your Start button will be colored red. If you hover your mouse pointer over it, it will display what's missing to start the job.
53966 Another module that is useful for moving around swiftly is the <font color=yellow>microwarpdrive</font>. This module provides a bigger boost to your ship´s speed than the <font color=yellow>afterburner</font>, but at a much higher capacitor cost. Another module that is useful for moving around swiftly is the <font color=yellow><b>microwarpdrive</b></font>. This module provides a bigger boost to your ship´s speed than the <font color=yellow><b>afterburner</b></font>, but at a much higher capacitor cost.
53967 To increase your ship´s resistances towards specific damage types you can fit <font color=yellow>hardeners</font>, available for both your shield and armor.

To increase your ship´s resistances towards specific damage types you can fit <b><font color=yellow>hardeners</font></b>, available for both your shield and armor.

53968 Access the <font color=yellow>reprocessing plant</font> located in the <font color=yellow>station services</font>. Drag your batch of Veldspar from your hangar into into the reprocessing plant's left-hand window.

There will be a percentage bar over that window that shows the reprocessing efficiency you have at this location, including how much you pay in taxes and how much goes to waste. In the right-hand window you'll then see the output results.

Press the <font color=yellow>Reprocess</font> button. The minerals will be deposited in your <font color=yellow>items hangar</font>, along with any left-over ore.

Access the <b><font color=yellow>reprocessing plant</font></b> located in the <b><font color=yellow>station services</font></b>. Drag your batch of Veldspar from your hangar into into the reprocessing plant's left-hand window.

There will be a percentage bar over that window that shows the reprocessing efficiency you have at this location, including how much you pay in taxes and how much goes to waste. In the right-hand window you'll then see the output results.

Press the <b><font color=yellow>Reprocess</font></b> button. The minerals will be deposited in your <b><font color=yellow>items hangar</font></b>, along with any left-over ore.

53969 To initiate hacking, fly towards the <font color=#20DF9F>Data Storage Device</font> and <font color=#20DF9F>target</font> it. Then activate the <font color=#20DF9F>Civilian Data Analyzer</font> on the container.

This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container.

Click <font color=#20DF9F>Next</font> for more information on how to break the security.
To initiate hacking, fly towards the <font color=#20DF9F><b>Data Storage Device</b></font> and <font color=#20DF9F><b>target</b></font> it. Then activate the <font color=#20DF9F><b>Civilian Data Analyzer</b></font> on the container.

This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container.

Click <font color=#20DF9F><b>Next</b></font> for more information on how to break the security.
53970 The <font color=yellow>Tab Presets</font> tab allows you to set which types show up on your overview and what their state is.



Open it now and do the following to add a new type to your overview:
<OL>
<LI> Open the <font color=yellow>types</font> sub-tab
<LI> Expand <font color=yellow>entity</font>
<LI> Put a checkmark into the box for <font color=yellow>large collidable structure</font>
The <b><font color=yellow>Tab Presets</font></b> tab allows you to set which types show up on your overview and what their state is.



Open it now and do the following to add a new type to your overview:
<OL>
<LI> Open the <b><font color=yellow>types</font></b> sub-tab
<LI> Expand <b><font color=yellow>entity</font></b>
<LI> Put a checkmark into the box for <b><font color=yellow>large collidable structure</font></b>
53971 Please refer to the following EVElopedia article for more information about insurance.



Clicking <font color=yellow>done</font> now will close this window. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, select <font color=yellow>general</font> folder, then the <font color=yellow>insuring your ship</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Insurance">insurance</a>.



Clicking <b><font color=yellow>done</font></b> now will close this window. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, select <b><font color=yellow>general</font></b> folder, then the <b><font color=yellow>insuring your ship</font></b> option inside.
53972 When a job has the blinking status "Deliver", simply press that same status button and the manufactured item(s) will be deposited in your <font color=yellow>items hangar</font> in the station where the job was installed.



Congratulations on a successful manufacturing job!
When a job has the blinking status "</b>Deliver</b>", simply press that same status button and the manufactured item(s) will be deposited in your <font color=yellow><b>items hangar</b></font> in the station where the job was installed.



Congratulations on a successful manufacturing job!
53973 Please refer to the following EVElopedia articles for more information about the benefits of joining a corporation, corporation management and role and access right management.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>creating and managing a corporation</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Corporation_management_guide#Benefits_of_Corporate_Membership">the benefits of joining a corporation</a>, <a href="evebrowser:http://wiki.eveonline.com/wiki/Corporation_management_%28Guide%29">corporation management</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Role_and_Access_Right_Management">role and access right management</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>creating and managing a corporation</font></b> option inside.
53974 To use this module, open the fitting service and drag it to your ship.



For details on the module's optimal range and speed reduction, you can always <font color=yellow>right click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>.
To use this module, open the fitting service and drag it to your ship.



For details on the module's optimal range and speed reduction, you can always <b><font color=yellow>right click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>.
53975 When you remove an implant, it is immediately destroyed, making reselling implants impossible. Be sure that you want to use your implant at this exact time before plugging it in. When you remove an implant, it is immediately destroyed, making reselling implants impossible. Be sure that you want to use your implant at this exact time before plugging it in.
53976 Ships have three layers of defense: <font color=yellow>shield</font>, <font color=yellow>armor</font> and <font color=yellow>structure</font>. Sustaining these defenses is very important as it allows you to stay in the field for extended periods of time. Ships have three layers of defense: <b><font color=yellow>shield</font></b>, <b><font color=yellow>armor</font></b> and <b><font color=yellow>structure</font></b>. Sustaining these defenses is very important as it allows you to stay in the field for extended periods of time.
53977 Hacking is the process of bypassing or disabling modern electronics systems and recovering valuable data and other materials. Areas such as data storage facilities and research laboratories emit high amounts of electronic interference and these appear as <font color=#20DF9F>Data</font> signatures on your scanner.



Data sites offer a number of unique resources acquired through the use of a <font color=#20DF9F>Data Analyzer</font> module – the device used to bypass or disable an electronics system. You should fit the <font color=#20DF9F>Civilian Data Analyzer</font> you received in the last mission. The <font color=#20DF9F>Civilian Data Analyzer</font> is a rudimentary version of the data analyzers that require no special skills to operate, but can access basic security systems such as in this training mission. Once you've grasped the basics you should aim to acquire a <font color=#20DF9F>Data Analyzer</font> module to be able to reap the real rewards of hacking.
Hacking is the process of bypassing or disabling modern electronics systems and recovering valuable data and other materials. Areas such as data storage facilities and research laboratories emit high amounts of electronic interference and these appear as <font color=#20DF9F><b>Data</b></font> signatures on your scanner.



Data sites offer a number of unique resources acquired through the use of a <font color=#20DF9F><b>Data Analyzer</b></font> module – the device used to bypass or disable an electronics system. You should fit the <font color=#20DF9F><b>Civilian Data Analyzer</b></font> you received in the last mission. The <font color=#20DF9F><b>Civilian Data Analyzer</b></font> is a rudimentary version of the data analyzers that require no special skills to operate, but can access basic security systems such as in this training mission. Once you've grasped the basics you should aim to acquire a <font color=#20DF9F><b>Data Analyzer</b></font> module to be able to reap the real rewards of hacking.
53978 To perform a search you need to select your preferences under <font color=yellow>search type</font> and <font color=yellow>search string</font>. Set <font color=yellow>search type</font> to <font color=yellow>solar system</font> and type "chan" into the field. Your search will yield four systems - Chaneya, Channace, Chanoun and Chantrousse. To perform a search you need to select your preferences under <b><font color=yellow>search type</font></b> and <b><font color=yellow>search string</font></b>. Set <b><font color=yellow>search type</font></b> to <b><font color=yellow>solar system</font></b> and type "chan" into the field. Your search will yield four systems - Chaneya, Channace, Chanoun and Chantrousse.
53979 Probes can be moved around using the <font color=#20DF9F>silver control handle</font>. The six arrows allow you to move it around along a single axis, while grabbing any face of the cube lets you drag its position around in the appropriate plane.



By default, you move all eight of the probes together, using the single handle visible. Alternatively, you can move individual probes by holding down Shift. This gives each individual probe its own handle.



<font color=#20DF9F>Try moving the probes around in space now.</font>
Probes can be moved around using the <b><font color=#20DF9F>silver control handle</font></b>. The six arrows allow you to move it around along a single axis, while grabbing any face of the cube lets you drag its position around in the appropriate plane.



By default, you move all eight of the probes together, using the single handle visible. Alternatively, you can move individual probes by holding down Shift. This gives each individual probe its own handle.



<b><font color=#20DF9F>Try moving the probes around in space now.</font></b>
53980 Mining lasers have a maximum range; by using the <font color=yellow>show info</font> option on your mining laser you can see its <font color=yellow>optimal range</font>.



Locate and target a suitable asteroid, get within the maximum range and activate your mining laser using the <font color=yellow>HUD</font>. At the end of the mining laser cycle ore will be placed in your <font color=yellow>ore hold</font>. Different mining lasers and skills will affect time and amount of ore collected per cycle.



<font color=yellow>Warning: Mining lasers will automatically deactivate if your ore hold is full at the end of their cycle</font>. In such cases, any harvested ore exceeding your ship capacity will be irrevocably lost in space.
Mining lasers have a maximum range; by using the <b><font color=yellow>show info</font></b> option on your mining laser you can see its <b><font color=yellow>optimal range</font></b>.



Locate and target a suitable asteroid, get within the maximum range and activate your mining laser using the <b><font color=yellow>HUD</font></b>. At the end of the mining laser cycle ore will be placed in your <b><font color=yellow>ore hold</font></b>. Different mining lasers and skills will affect time and amount of ore collected per cycle.



<b><font color=yellow>Warning: Mining lasers will automatically deactivate if your ore hold is full at the end of their cycle</font></b>. In such cases, any harvested ore exceeding your ship capacity will be irrevocably lost in space.
53981 In the <font color=yellow>Misc</font> tab you can set that objects that are the subject of a broadcast are moved to the top of the overview automatically. You can also set how brackets and targets are displayed, and import and export your overview settings. In the <b><font color=yellow>Misc</font></b> tab you can set that objects that are the subject of a broadcast are moved to the top of the overview automatically. You can also set how brackets and targets are displayed, and import and export your overview settings.
53982 To join a corporation, you need to send in an application. The easiest way to do this is show the information of the corporation in question, and then click the "Apply to Join" button at the bottom of the information panel. Another method for applying is to travel to an office of the corporation, which should be visible on the advert. Once you are at the station find the office in the office listing in the lower right corner, then press <font color=yellow>apply to join</font>. To join a corporation, you need to send in an application. The easiest way to do this is show the information of the corporation in question, and then click the "Apply to Join" button at the bottom of the information panel. Another method for applying is to travel to an office of the corporation, which should be visible on the advert. Once you are at the station find the office in the office listing in the lower right corner, then press <b><font color=yellow>apply to join</font></b>.
53983 The <font color=yellow>filtering options</font> tab allows you to filter adverts by <font color=yellow>race</font>, <font color=yellow>operation</font>, <font color=yellow>location</font> and <font color=yellow>timezone</font>. Select what is appropriate and you will see the results instantly in the <font color=yellow>Other Adverts</font> tab. The <b><font color=yellow>filtering options</font></b> tab allows you to filter adverts by <b><font color=yellow>race</font></b>, <b><font color=yellow>operation</font></b>, <b><font color=yellow>location</font></b> and <b><font color=yellow>timezone</font></b>. Select what is appropriate and you will see the results instantly in the <b><font color=yellow>Other Adverts</font></b> tab.
53984 There are other filtering options, including one that allows you to choose corporations based on their member count or alliance participation. Further choices are available on the <font color=yellow>filtering options</font> tab. There are other filtering options, including one that allows you to choose corporations based on their member count or alliance participation. Further choices are available on the <b><font color=yellow>filtering options</font></b> tab.
53985 The best way to advance in EVE is through cooperation. By joining a corporation formed by other capsuleers you can more easily and quickly rise in the ranks and achieve greatness. The best way to start is to look through the <font color=yellow>Corporation Registry</font> and find a suitable candidate. Open the <font color=yellow>Corporation window</font> from the Neocom. The best way to advance in EVE is through cooperation. By joining a corporation formed by other capsuleers you can more easily and quickly rise in the ranks and achieve greatness. The best way to start is to look through the <b><font color=yellow>Corporation Registry</font></b> and find a suitable candidate. Open the <b><font color=yellow>Corporation window</font></b> from the Neocom.
53986 Each skill is displayed with a different marker based on its particular status:



<font color=#CC3300>Red Cross</font> - Skill has not been acquired yet.

<font color=#FFFF00>Yellow Ring</font> - Partial training has been achieved but the skill level is still not met.

<font color=#009933>Green Tick</font> - Skill level is met for this Certificate level.
Each skill is displayed with a different marker based on its particular status:



<font color=#CC3300><b>Red Cross</b></font> - Skill has not been acquired yet.

<font color=#FFFF00><b>Yellow Ring</b></font> - Partial training has been achieved but the skill level is still not met.

<font color=#009933><b>Green Tick</b></font> - Skill level is met for this Certificate level.
53987 Agent missions will automatically create pointers to the mission location. There are other types of locations that you can create yourself, as well. Agent missions will automatically create pointers to the mission location. There are other types of locations that you can create yourself, as well.
53988 To create a location, first you must open the <font color=yellow>People and Places</font> menu.



The menu is highlighted now. Open it.
To create a location, first you must open the <font color=yellow><b>People and Places</b></font> menu.



The menu is highlighted now. Open it.
53989 Once the people and places menu is open, navigate to the tab named <font color=yellow>Places</font>.



To create your own location, click the <font color=yellow>Add Location</font> button located at the bottom of the Places menu. This will save your current location. If you are docked at a station, it will save that station's location. If you are situated in space, it will save those coordinates in space so that you can warp back to the same area later.



Try creating your own location now by pressing the button.
Once the people and places menu is open, navigate to the tab named <font color=yellow>Places</b></font>.



To create your own location, click the <font color=yellow><b>Add Location</b></font> button located at the bottom of the Places menu. This will save your current location. If you are docked at a station, it will save that station's location. If you are situated in space, it will save those coordinates in space so that you can warp back to the same area later.



Try creating your own location now by pressing the button.
53990 You may have noticed when you created your location that you can attach notes to it and name it whatever you like. Locations are given default names based on your current whereabouts. You can edit that name, and attach notes for your own reference. You may have noticed when you created your location that you can attach notes to it and name it whatever you like. Locations are given default names based on your current whereabouts. You can edit that name, and attach notes for your own reference.
53991 You are also able to create physical copies of location markers, which you can then share with other players.



If you want to move the location, drag it from your people and places to either your item hangar, or your cargo hold. This will move the location from your people and places menu to your hangar.



If you want to copy the location, hold down the <font color=yellow>Shift</font> key while you drag the location from the people and places menu to your hangar or cargo bay. This will create a new copy of the location.



You are able to copy multiple locations in this way, but you can only copy five at one time.
You are also able to create physical copies of location markers, which you can then share with other players.



If you want to move the location, drag it from your people and places to either your item hangar, or your cargo hold. This will move the location from your people and places menu to your hangar.



If you want to copy the location, hold down the <font color=yellow><b>Shift</b></font> key while you drag the location from the people and places menu to your hangar or cargo bay. This will create a new copy of the location.



You are able to copy multiple locations in this way, but you can only copy five at one time.
53992 You can transfer location markers back into your people and places menu by reversing the process.



To move the location marker, drag it from your hangar or cargo bay into the people and places menu.



Note that you can only move a marker back into people and places. You cannot copy it in this way.
You can transfer location markers back into your people and places menu by reversing the process.



To move the location marker, drag it from your hangar or cargo bay into the people and places menu.



Note that you can only move a marker back into people and places. You cannot copy it in this way.
53993 To delete a location, right click the location in the people and places menu and select <font color=yellow>Remove Location. </font>



To organize your locations into folders, click the <font color=yellow>Create Folder</font> button, name your folder, and drag the desired locations into the new folder.
To delete a location, right click the location in the people and places menu and select <font color=yellow><b>Remove Location. </b></font>



To organize your locations into folders, click the <font color=yellow><b>Create Folder</b></font> button, name your folder, and drag the desired locations into the new folder.
53994 You can create and store as many locations as you like.



Locations never expire. They can only be deleted if you remove them.



Locations are extremely useful for creating <font color=yellow>safe spots</font> – hidden areas in space which can be difficult for other players to locate. More information about this tactic is covered in the EVElopedia article linked on the next page.
You can create and store as many locations as you like.



Locations never expire. They can only be deleted if you remove them.



Locations are extremely useful for creating <font color=yellow><b>safe spots</b></font> – hidden areas in space which can be difficult for other players to locate. More information about this tactic is covered in the EVElopedia article linked on the next page.
53995 Please refer to the following EVElopedia articles for more information about Locations. Please refer to the following EVElopedia articles for more information about <a href="evebrowser: http://wiki.eveonline.com/en/wiki/Location">Locations</a>.
53996 Use the <font color=yellow>flatten / unflatten</font> button in the world map control panel to toggle between a 2D and a 3D map of the known cluster. Choose the one you like the most. Use the <b><font color=yellow>flatten / unflatten</font></b> button in the world map control panel to toggle between a 2D and a 3D map of the known cluster. Choose the one you like the most.
53997 Just like with the fuel depot, you need to <font color=#20DF9F>target</font> the ship and then <font color=#20DF9F>activate your weapons</font>.



Bring up the radial menu on the ship and select <font color=#20DF9F>Lock Target</font>, then click on your weapon to activate it. You can also use the radial menu to approach the ship and get into better range.



Once you've destroyed the first ship, a second will appear. Destroy that one as well.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've eliminated both enemies</font>.
Just like with the fuel depot, you need to <font color=#20DF9F><b>target</b></font> the ship and then <font color=#20DF9F><b>activate your weapons</b></font>.



Bring up the radial menu on the ship and select <font color=#20DF9F><b>Lock Target</b></font>, then click on your weapon to activate it. You can also use the radial menu to approach the ship and get into better range.



Once you've destroyed the first ship, a second will appear. Destroy that one as well.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've eliminated both enemies</b></font>.
53998 <font color=#20DF9F>Once you've landed</font> at the mission location, I'm going to teach you a few more basic controls.



The <font color=#20DF9F>left mouse button</font> is used for selecting things, pressing buttons, dragging and dropping, and other command functions.



The <font color=#20DF9F>right mouse button</font> is used to bring up the <font color=#20DF9F>contextual menu</font>. The contextual menu gives you a list of options, which changes depending on what you right-click.




Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you are ready to proceed</font>.
<font color=#20DF9F><b>Once you've landed</b></font> at the mission location, I'm going to teach you a few more basic controls.



The <font color=#20DF9F><b>left mouse button</font></b> is used for selecting things, pressing buttons, dragging and dropping, and other command functions.



The <font color=#20DF9F><b>right mouse button</b></font> is used to bring up the <font color=#20DF9F><b>contextual menu</b></font>. The contextual menu gives you a list of options, which changes depending on what you right-click.




Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you are ready to proceed</b></font>.
54000 You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>.
You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F><b>Inventory</b></font> again and select your <font color=#20DF9F><b>Item Hangar</b></font>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>.
54001 As soon as your ship is fitted and you are ready, press the <font color=#20DF9F>Undock</font> button again to begin your next mission. Remember that you can always close any unnecessary windows.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've undocked</font>.
As soon as your ship is fitted and you are ready, press the <font color=#20DF9F><b>Undock</b></font> button again to begin your next mission. Remember that you can always close any unnecessary windows.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've undocked</b></font>.
54003 Request another mission from me - Agents section in station panel, Open Conversation button, <font color=#20DF9F>Accept</font>, you know the drill - but don't close the <font color=#20DF9F>Mission Window</font> just yet.</font>



In that window you will see the hyperlinked name of the star system where you have to travel: It's the one labelled <font color=#20DF9F>Location</font>. Right-click it and select <font color=#20DF9F>Set Destination</font>.



<img src="res:/Tutorial2/img/en/setdestinationrclick.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've set a destination</font>.
Request another mission from me - Agents section in station panel, Open Conversation button, <font color=#20DF9F><b>Accept</b></font>, you know the drill - but don't close the <font color=#20DF9F><b>Mission Window</b></font> just yet.</b></font>



In that window you will see the hyperlinked name of the star system where you have to travel: It's the one labelled <font color=#20DF9F><b>Location</b></font>. Right-click it and select <font color=#20DF9F><b>Set Destination</b></font>.



<img src="res:/Tutorial2/img/en/setdestinationrclick.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've set a destination</b></font>.
54004 Now <font color=#20DF9F>undock</font>.



<img src="res:/UI/Texture/Icons/38_16_251.png" align=left>The colonized worlds of New Eden are connected by a network of <font color=#20DF9F>stargates</font> which allow instant travel between solar systems. As you may recall from the start of the tutorial, their bracket is a circle with an arrow in it.



Usually there will be multiple stargates in a single system, so you need to know which one you're heading to. Because you've set a destination, the stargate you want will be highlighted in <font color=#20DF9F>yellow</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've undocked, and located the stargate you're heading to</font>.
Now <font color=#20DF9F><b>undock</b></font>.



<img src="res:/UI/Texture/Icons/38_16_251.png" align=left>The colonized worlds of New Eden are connected by a network of <font color=#20DF9F><b>stargates</b></font> which allow instant travel between solar systems. As you may recall from the start of the tutorial, their bracket is a circle with an arrow in it.



Usually there will be multiple stargates in a single system, so you need to know which one you're heading to. Because you've set a destination, the stargate you want will be highlighted in <font color=#20DF9F><b>yellow</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've undocked, and located the stargate you're heading to</b></font>.
54007 You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>.
You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F><b>Inventory</b></font> again and select your <font color=#20DF9F><b>Item Hangar</b></font>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>.
54008 You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>.
You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F><b>Inventory</b></font> again and select your <font color=#20DF9F><b>Item Hangar</b></font>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>.
54009 You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>.
You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F><b>Inventory</b></font> again and select your <font color=#20DF9F><b>Item Hangar</b></font>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>.
54010 Your faction's laser weapons use <font color=#20DF9F>frequency crystals</font> as ammunition. One of these crystals has been placed inside your ship's cargo. To load it into your weapon, <font color=#20DF9F>right-click the weapon module</font> and select <font color=#20DF9F>Multifrequency S</font>.



<img src="res:/Tutorial2/img/en/selectammolaser.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>your weapon has been loaded</font>.
Your faction's laser weapons use <font color=#20DF9F><b>frequency crystals</b></font> as ammunition. One of these crystals has been placed inside your ship's cargo. To load it into your weapon, <font color=#20DF9F><b>right-click the weapon module</b></font> and select <font color=#20DF9F><b>Multifrequency S</b></font>.



<img src="res:/Tutorial2/img/en/selectammolaser.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>your weapon has been loaded</b></font>.
54011 Different types of ammunition will affect the <font color=#20DF9F>range</font> and <font color=#20DF9F>damage</font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F>activate the Acceleration Gate</font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate</font>.
Different types of ammunition will affect the <font color=#20DF9F><b>range</b></font> and <font color=#20DF9F><b>damage</b></font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F><b>activate the Acceleration Gate</b></font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate</b></font>.
54012 Your faction's weapons fire <font color=#20DF9F>hybrid charges</font>. A small stack of charges has been placed inside your ship's cargo. To load them into your weapon, <font color=#20DF9F>right-click the weapon module</font> and select <font color=#20DF9F>Antimatter Charge S</font>.



<img src="res:/Tutorial2/img/en/selectammohybrid.png">



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>your weapon has been loaded</font>.
Your faction's weapons fire <font color=#20DF9F><b>hybrid charges</b></font>. A small stack of charges has been placed inside your ship's cargo. To load them into your weapon, <font color=#20DF9F><b>right-click the weapon module</b></font> and select <font color=#20DF9F><b>Antimatter Charge S</b></font>.



<img src="res:/Tutorial2/img/en/selectammohybrid.png">



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>your weapon has been loaded</b></font>.
54013 Different types of ammunition will affect the <font color=#20DF9F>range</font> and <font color=#20DF9F>damage</font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F>activate the Acceleration Gate</font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate</font>.
Different types of ammunition will affect the <font color=#20DF9F><b>range</b></font> and <font color=#20DF9F><b>damage</b></font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F><b>activate the Acceleration Gate</b></font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate</b></font>.
54015 Different types of ammunition will affect the <font color=#20DF9F>range</font> and <font color=#20DF9F>damage</font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F>activate the Acceleration Gate</font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate</font>.
Different types of ammunition will affect the <font color=#20DF9F><b>range</b></font> and <font color=#20DF9F><b>damage</b></font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F><b>activate the Acceleration Gate</b></font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate</b></font>.
54018 <img src="res:/Tutorial2/img/mousewheel.png" align=left> Let's look more closely at your surroundings. Remember that you can zoom in and out by using the <font color=#20DF9F>scroll wheel</font>. If you do, you should see a number of ships on display at the academy



You can view all these ships more closely by bringing up the radial menu and using the <font color=#20DF9F>Look At</font> function. This will focus the camera on whatever item you've selected, so long as it's in your immediate vicinity.



<img src="res:/Tutorial2/img/en/LookAtRadial.png" localize=true align=right>



When you want to return the camera's focus to your ship, click the <font color=#20DF9F>Camera Controls</font> button to the <font color=#20DF9F>left</font> of your HUD, and select the bottommost <font color=#20DF9F>"Look At My Ship"</font> option.




Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've had a look around and reset your camera</font>.
<img src="res:/Tutorial2/img/mousewheel.png" align=left> Let's look more closely at your surroundings. Remember that you can zoom in and out by using the <font color=#20DF9F><b>scroll wheel</b></font>. If you do, you should see a number of ships on display at the academy



You can view all these ships more closely by bringing up the radial menu and using the <font color=#20DF9F><b>Look At</b></font> function. This will focus the camera on whatever item you've selected, so long as it's in your immediate vicinity.



<img src="res:/Tutorial2/img/en/LookAtRadial.png" localize=true align=right>



When you want to return the camera's focus to your ship, click the <font color=#20DF9F><b>Camera Controls</b></font> button to the <font color=#20DF9F><b>left</b></font> of your HUD, and select the bottommost <font color=#20DF9F><b>"Look At My Ship"</b></font> option.




Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've had a look around and reset your camera</b></font>.
54019 You can easily retrieve basic information about anything you see. To do this, bring up the radial menu and select <font color=#20DF9F>Show Info</font>.
<img src="res:/Tutorial2/img/en/ShowInfoRadial.png" localize=true>


Try it now on one of the ships nearby. Its information window will give you a detailed description of the ship and its role – invaluable information for a capsuleer just starting out.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've looked at the info on a few ships</font>.
You can easily retrieve basic information about anything you see. To do this, bring up the radial menu and select <font color=#20DF9F><b>Show Info</b></font>.
<img src="res:/Tutorial2/img/en/ShowInfoRadial.png" localize=true>


Try it now on one of the ships nearby. Its information window will give you a detailed description of the ship and its role – invaluable information for a capsuleer just starting out.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've looked at the info on a few ships</b></font>.
54020 Now the destination is set, <font color=#20DF9F>jump back through the stargate with the yellow bracket</font> to your starting solar system. You may need to <font color=#20DF9F>scroll your overview</font> to find the stargate - because it's a long way away, it'll be down near the bottom of the list.



Once you have arrived in the right system, <font color=#20DF9F>dock</font> at the station and speak with me again to <font color=#20DF9F>complete the mission</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've docked and completed the mission</font>.
Now the destination is set, <font color=#20DF9F><b>jump back through the stargate with the yellow bracket</b></font> to your starting solar system. You may need to <font color=#20DF9F><b>scroll your overview</b></font> to find the stargate - because it's a long way away, it'll be down near the bottom of the list.



Once you have arrived in the right system, <font color=#20DF9F><b>dock</b></font> at the station and speak with me again to <font color=#20DF9F><b>complete the mission</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've docked and completed the mission</b></font>.
54021 Now that you've covered the basics of capsule piloting you are ready for some advanced training courses. Each course covers a particular area of specialization such as asteroid mining or advanced combat tactics.



These courses are taught by agents located not far from here, and they'll give you a chance to try out different professions before you decide which one you want to explore further.



When you're ready, <font color=#20DF9F>request and accept a new mission from me</font>, and I'll explain how to prepare for it.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted the next mission</font>.
Now that you've covered the basics of capsule piloting you are ready for some advanced training courses. Each course covers a particular area of specialization such as asteroid mining or advanced combat tactics.



These courses are taught by agents located not far from here, and they'll give you a chance to try out different professions before you decide which one you want to explore further.



When you're ready, <font color=#20DF9F><b>request and accept a new mission from me</b></font>, and I'll explain how to prepare for it.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted the next mission</b></font>.
54022 You should now see a new window detailing the various courses on offer at this station. I encourage you to try all of them. Each one will let you experiment hands-on with various activities and careers possible in the universe, and let you get to grips with some of the interesting, entertaining and highly dangerous ways of making money in New Eden. After that, the only limits are your own imagination, along with, possibly, a bit of foolhardiness and willingness to risk life and limb.



You can take these courses in any order, <font color=#20DF9F>so start with whatever interests you most</font>. Keep in mind that <font color=#20DF9F>declining a mission from an agent is permanent</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've decided which career path to start on</font>.
You should now see a new window detailing the various courses on offer at this station. I encourage you to try all of them. Each one will let you experiment hands-on with various activities and careers possible in the universe, and let you get to grips with some of the interesting, entertaining and highly dangerous ways of making money in New Eden. After that, the only limits are your own imagination, along with, possibly, a bit of foolhardiness and willingness to risk life and limb.



You can take these courses in any order, <font color=#20DF9F><b>so start with whatever interests you most</b></font>. Keep in mind that <font color=#20DF9F><b>declining a mission from an agent is permanent</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've decided which career path to start on</b></font>.
54028 When you speak with an available agent, they will offer you a mission through the <font color=#20DF9F>Agent Conversation window</font>.



Click the <font color=#20DF9F>Accept</font> button on the Agent Conversation window to begin the certification course. You always need to accept a mission before you can carry it out.



<img src="res:/Tutorial2/img/en/acceptmission.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted the mission</font>.
When you speak with an available agent, they will offer you a mission through the <font color=#20DF9F><b>Agent Conversation window</b></font>.



Click the <font color=#20DF9F><b>Accept</b></font> button on the Agent Conversation window to begin the certification course. You always need to accept a mission before you can carry it out.



<img src="res:/Tutorial2/img/en/acceptmission.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted the mission</b></font>.
54029 Warp to the mission encounter site and <font color=yellow>activate</font> your shield booster once you start taking damage. Notice how fast the shield regenerates when the shield booster is active. Warp to the mission encounter site and <b><font color=yellow>activate</font></b> your shield booster once you start taking damage. Notice how fast the shield regenerates when the shield booster is active.
54031 Your current tutorial state is always saved, and you can move this tutorial window wherever you like so it's not in the way.

If you close this window and then want to come back to it, just click my face on the icon bar to the left of your screen. I strongly advise you to complete the tutorial at least once - it can be a dangerous world out there, and the better prepared you are, the higher your chances of survival.



That bar is called the <font color=#20DF9F>Neocom</font> and contains buttons to activate many useful services. I will teach you how to use some of these as this tutorial progresses.



Some of its buttons may blink if they have new information for you. This information won't be part of the tutorial, but you should feel free to click on the blinking buttons if you're curious.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've read this page</font>.
Your current tutorial state is always saved, and you can move this tutorial window wherever you like so it's not in the way.

If you close this window and then want to come back to it, just click my face on the icon bar to the left of your screen. I strongly advise you to complete the tutorial at least once - it can be a dangerous world out there, and the better prepared you are, the higher your chances of survival.



That bar is called the <font color=#20DF9F><b>Neocom</b></font> and contains buttons to activate many useful services. I will teach you how to use some of these as this tutorial progresses.



Some of its buttons may blink if they have new information for you. This information won't be part of the tutorial, but you should feel free to click on the blinking buttons if you're curious.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've read this page</b></font>.
54033 The <font color=#20DF9F>Approach</font> command works on any object in space. Once you have arrived inside the final area of the site, you should try it out.



<img src="res:/UI/Texture/Icons/38_16_12.png" align=left>You will see a structure nearby. Inside it is the item you need to retrieve for your mission.



Bring up the <font color=#20DF9F>radial menu</font> by holding the <font color=#20DF9F>left mouse button</font> on the structure, then select <font color=#20DF9F>Approach</font>.<img src="res:/Tutorial2/img/en/ApproachRadial.png" align=right localize = true> You'll continue to advance until you harmlessly bounce off the structure. You will never take damage from running your ship into things.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've started to approach the structure</font>.
The <font color=#20DF9F><b>Approach</b></font> command works on any object in space. Once you have arrived inside the final area of the site, you should try it out.



<img src="res:/UI/Texture/Icons/38_16_12.png" align=left>You will see a structure nearby. Inside it is the item you need to retrieve for your mission.



Bring up the <font color=#20DF9F><b>radial menu</b></font> by holding the <font color=#20DF9F><b>left mouse button</b></font> on the structure, then select <font color=#20DF9F><b>Approach</font></b>.<img src="res:/Tutorial2/img/en/ApproachRadial.png" align=right localize = true> You'll continue to advance until you harmlessly bounce off the structure. You will never take damage from running your ship into things.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've started to approach the structure</b></font>.
54034 There is a limit of one outstanding contract per person, but the proper skills can increase that number, <font color=yellow>Contracting</font> being one and <font color=yellow>Corporation Contracting</font> another. There is a limit of one outstanding contract per person, but the proper skills can increase that number, <b><font color=yellow>Contracting</font></b> being one and <b><font color=yellow>Corporation Contracting</font></b> another.
54035 To go through a stargate, bring up the radial menu on it and select <font color=#20DF9F>Jump</font>. Just like with docking, this will warp you to the stargate and then jump you through. Don't worry if you don't see your ship when you come out the other side; you'll be temporarily cloaked so that you can get your bearings before risking the possibility of attack.



<img src="res:/Tutorial2/img/en/JumpRadial.png" localize=true>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've jumped through the gate into the next system</font>.
To go through a stargate, bring up the radial menu on it and select <font color=#20DF9F><b>Jump</b></font>. Just like with docking, this will warp you to the stargate and then jump you through. Don't worry if you don't see your ship when you come out the other side; you'll be temporarily cloaked so that you can get your bearings before risking the possibility of attack.



<img src="res:/Tutorial2/img/en/JumpRadial.png" localize=true>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've jumped through the gate into the next system</b></font>.
54036 Inviting members to your corporation is easy. Instruct them to look up your corporation's information page. At the bottom of the information window, they can press the <font color=yellow>Apply to Join</font> button and fill out a simple application. Once done, you can accept them through the <font color=yellow>members</font> tab in the corporation window. Inviting members to your corporation is easy. Instruct them to look up your corporation's information page. At the bottom of the information window, they can press the <b><font color=yellow>Apply to Join</font></b> button and fill out a simple application. Once done, you can accept them through the <b><font color=yellow>members</font></b> tab in the corporation window.
54037 When working with other pilots the <font color=yellow>remote shield booster</font> module can be very useful. This module allows you to repair another ship's shield remotely while in space.



Look in your hangar. If you have not been given a <font color=yellow>remote shield booster</font> module by your agent, buy one now.
When working with other pilots the <b><font color=yellow>remote shield booster</font></b> module can be very useful. This module allows you to repair another ship's shield remotely while in space.



Look in your hangar. If you have not been given a <b><font color=yellow>remote shield booster</font></b> module by your agent, buy one now.
54038 All ships can warp freely within solar systems. In combat, your enemies can use this to escape you, a situation you want to avoid. To help keep your target in place, you can fit <font color=yellow>warp scramblers</font> or <font color=yellow>warp disruptors</font> to your ship.



Look in your hangar, if you have not been given a <font color=yellow>warp disruptor</font> module by your agent, buy one from the market now.
All ships can warp freely within solar systems. In combat, your enemies can use this to escape you, a situation you want to avoid. To help keep your target in place, you can fit <b><font color=yellow>warp scramblers</font></b> or <b><font color=yellow>warp disruptors</font></b> to your ship.



Look in your hangar, if you have not been given a <b><font color=yellow>warp disruptor</font></b> module by your agent, buy one from the market now.
54039 Different weapons have different types of charges:



<UL>
<LI><font color=yellow>Lasers</font> use frequency crystals.
<LI><font color=yellow>Projectile turrets</font> use projectile ammo.
<LI><font color=yellow>Hybrid turrets</font> use hybrid charges.
<LI><font color=yellow>Missile launchers</font> use missiles.
</UL>

Different weapons have different types of charges:



<UL>
<LI><b><font color=yellow>Lasers</font></b> use frequency crystals.
<LI><b><font color=yellow>Projectile turrets</font></b> use projectile ammo.
<LI><b><font color=yellow>Hybrid turrets</font></b> use hybrid charges.
<LI><b><font color=yellow>Missile launchers</font></b> use missiles.
</UL>

54040 <font color=yellow>Ammunition</font> (including frequency crystals and missiles) decides the type of damage your weapons deal:



<UL>
<LI>Lasers can do <font color=yellow>EM</font> damage, <font color=yellow>Thermal</font> damage or a combination of both.
<LI>Projectile weapons can do <font color=yellow>EM</font> damage, <font color=yellow>Explosive</font> damage, <font color=yellow>Kinetic</font> damage, <font color=yellow>Thermal</font> damage or a combination of these.
<LI>Hybrid weapons can do <font color=yellow>Kinetic</font> damage, <font color=yellow>Thermal</font> damage or a combination of both.
<LI>Missile launchers can do <font color=yellow>Thermal</font> damage, <font color=yellow>EM</font> damage, <font color=yellow>Kinetic</font> damage and <font color=yellow>Explosive</font> damage.
</UL>

<b><font color=yellow>Ammunition</font></b> (including frequency crystals and missiles) decides the type of damage your weapons deal:



<UL>
<LI>Lasers can do <b><font color=yellow>EM</font></b> damage, <b><font color=yellow>Thermal</font></b> damage or a combination of both.
<LI>Projectile weapons can do <b><font color=yellow>EM</font></b> damage, <b><font color=yellow>Explosive</font></b> damage, <b><font color=yellow>Kinetic</font></b> damage, <b><font color=yellow>Thermal</font></b> damage or a combination of these.
<LI>Hybrid weapons can do <b><font color=yellow>Kinetic</font></b> damage, <b><font color=yellow>Thermal</font></b> damage or a combination of both.
<LI>Missile launchers can do <b><font color=yellow>Thermal</font></b> damage, <b><font color=yellow>EM</font></b> damage, <b><font color=yellow>Kinetic</font></b> damage and <b><font color=yellow>Explosive</font></b> damage.
</UL>

54041 Please refer to the following EVElopedia article for more information about general fitting strategies.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>minimizing your losses</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>minimizing your losses</font></b> option inside.
54042 The mining profession is one of the most lucrative careers a pilot can choose. Miners provide minerals for all manufactured items and ships. Every ship, apart from the rookie ships, is built from minerals the miners in New Eden have harvested.

<font color=yellow>Mining is the backbone of the EVE universe.</font>
The mining profession is one of the most lucrative careers a pilot can choose. Miners provide minerals for all manufactured items and ships. Every ship, apart from the rookie ships, is built from minerals the miners in New Eden have harvested.

<font color=yellow><b>Mining is the backbone of the EVE universe.</b></font>
54043 <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
<font color=yellow><b>Most races rely on multiple types of weapons</b></font>. That means that most ships will allow you to carry either a <font color=yellow><b>mix</b></font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
54044 <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
<font color=yellow><b>Most races rely on multiple types of weapons</b></font>. That means that most ships will allow you to carry either a <font color=yellow><b>mix</b></font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
54045 <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
<font color=yellow><b>Most races rely on multiple types of weapons</b></font>. That means that most ships will allow you to carry either a <font color=yellow><b>mix</b></font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
54046 <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
<font color=yellow><b>Most races rely on multiple types of weapons</b></font>. That means that most ships will allow you to carry either a <font color=yellow><b>mix</b></font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
54047 As you can see, space is big... well, huge actually. The <font color=yellow>Route Panel</font> is a versatile and powerful tool that helps you plot a course and travel safely... or unsafely, if that is what you prefer. As you can see, space is big... well, huge actually. The <b><font color=yellow>Route Panel</font></b> is a versatile and powerful tool that helps you plot a course and travel safely... or unsafely, if that is what you prefer.
54048 You can control your ship's autopilot from the map, by selecting a star and <font color=yellow>right clicking</font> and selecting <font color=yellow>set destination</font> or by selecting <font color=yellow>add waypoint</font>. Activating your autopilot now would automatically fly your ship to this location. You can control your ship's autopilot from the map, by selecting a star and <b><font color=yellow>right clicking</font></b> and selecting <b><font color=yellow>set destination</font></b> or by selecting <b><font color=yellow>add waypoint</font></b>. Activating your autopilot now would automatically fly your ship to this location.
54049 You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>.
You equip items to your ship by using the <font color=#20DF9F><b>fitting service</font></b> window. Open it now by pressing the highlighted button on the <font color=#20DF9F><b>Neocom</b></font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>.
54050 You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>.
You equip items to your ship by using the <font color=#20DF9F><b>fitting service</font></b> window. Open it now by pressing the highlighted button on the <font color=#20DF9F><b>Neocom</b></font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>.
54051 You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>.
You equip items to your ship by using the <font color=#20DF9F><b>fitting service</font></b> window. Open it now by pressing the highlighted button on the <font color=#20DF9F><b>Neocom</b></font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>.
54052 You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>.
You equip items to your ship by using the <font color=#20DF9F><b>fitting service</font></b> window. Open it now by pressing the highlighted button on the <font color=#20DF9F><b>Neocom</b></font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>.
54053 Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Gatling Pulse Laser I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Armor Repairer.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>.
Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Gatling Pulse Laser I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Armor Repairer.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>.
54054 Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Armor Repairer.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>.
Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Armor Repairer.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>.
54055 Once you've destroyed the fuel depot, <font color=#20DF9F>I'm going to cause some damage to your ship</font>. Don't worry - you're going to learn how to repair it.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've blown up the fuel depot and taken some damage</font>.
Once you've destroyed the fuel depot, <font color=#20DF9F><b>I'm going to cause some damage to your ship</b></font>. Don't worry - you're going to learn how to repair it.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've blown up the fuel depot and taken some damage</b></font>.
54057 The agents who can teach you about career specialization are located a few jumps from this location. You will need to travel through multiple star systems to reach them.



In the <font color=#20DF9F>Mission Window</font>, you will see the hyperlinked name of the star system you have to travel to - it's listed as the <font color=#20DF9F>drop-off location</font>. Right-click it and select <font color=#20DF9F>Set Destination</font>, just as you did in the last mission.



Undock when you are ready to depart the system. Remember that any items you've acquired so far will remain in this system unless you take them with you!



<img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've set a destination and undocked</font>.
The agents who can teach you about career specialization are located a few jumps from this location. You will need to travel through multiple star systems to reach them.



In the <font color=#20DF9F><b>Mission Window</b></font>, you will see the hyperlinked name of the star system you have to travel to - it's listed as the <font color=#20DF9F><b>drop-off location</b></font>. Right-click it and select <font color=#20DF9F><b>Set Destination</b></font>, just as you did in the last mission.



Undock when you are ready to depart the system. Remember that any items you've acquired so far will remain in this system unless you take them with you!



<img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've set a destination and undocked</b></font>.
54058 To change your overview settings press the <font color=yellow>small</font> white <font color=yellow>icon</font> and select <font color=yellow>open overview settings</font>. To change your overview settings press the <b><font color=yellow>small</font></b> white <b><font color=yellow>icon</font></b> and select <b><font color=yellow>open overview settings</font></b>.
54059 Your ship is waiting. To board, bring up the <font color=#20DF9F>radial menu</font> by <font color=#20DF9F>pressing and holding the left mouse button on the ship</font>, and select <font color=#20DF9F>Board Ship</font>.



<img src="res:/Tutorial2/img/en/BoardRadial.png" localize = true>



This will <font color=#20DF9F>load your capsule into your new ship</font>. If your ship is destroyed, the capsule will be ejected. Remember, fellow capsuleers may destroy your capsule as well, although ships not flown by capsuleers will never do so.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've boarded your new ship</font>.
Your ship is waiting. To board, bring up the <font color=#20DF9F><b>radial menu</b></font> by <font color=#20DF9F><b>pressing and holding the left mouse button on the ship</b></font>, and select <font color=#20DF9F><b>Board Ship</b></font>.



<img src="res:/Tutorial2/img/en/BoardRadial.png" localize = true>



This will <font color=#20DF9F><b>load your capsule into your new ship</b></font>. If your ship is destroyed, the capsule will be ejected. Remember, fellow capsuleers may destroy your capsule as well, although ships not flown by capsuleers will never do so.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've boarded your new ship</b></font>.
54060 To reach your destination, you will need to cross several solar systems. Because you've set your end coordinates, you can activate your <font color=#20DF9F>Autopilot</font>. This will automatically warp your ship to the destination stargates and jump you through them. Autopilot warps are less accurate so this will lengthen your journey time somewhat, but it allows you to work on other things while you travel



It will take you several minutes to reach your destination, so I have prepared some additional reading material for you while you travel.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've engaged the autopilot</font>.
To reach your destination, you will need to cross several solar systems. Because you've set your end coordinates, you can activate your <font color=#20DF9F><b>Autopilot</b></font>. This will automatically warp your ship to the destination stargates and jump you through them. Autopilot warps are less accurate so this will lengthen your journey time somewhat, but it allows you to work on other things while you travel



It will take you several minutes to reach your destination, so I have prepared some additional reading material for you while you travel.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've engaged the autopilot</b></font>.
54062 <img align="right" src="res:/Tutorial2/img/leftclickhold.png">To move the camera around, hold down the <font color=yellow>left mouse button</font> and drag it around your character.



<img align="right" src="res:/Tutorial2/img/mousewheel.png">You can zoom by using the <font color=yellow>scroll wheel</font>.
<img align="right" src="res:/Tutorial2/img/leftclickhold.png">To move the camera around, hold down the <font color=yellow><b>left mouse button</b></font> and drag it around your character.



<img align="right" src="res:/Tutorial2/img/mousewheel.png">You can zoom by using the <font color=yellow><b>scroll wheel</b></font>.
54064 Look around until you find the <font color=#20DF9F>Acceleration Gate</font>. Bring up the <font color=#20DF9F>radial menu</font> on it, then select <font color=#20DF9F>Activate Gate</font>. The gate will activate and automatically warp you to the next area.



<img src="res:/Tutorial2/img/en/ActivateAccelerationGateRadial.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate and started to warp</font>.
Look around until you find the <font color=#20DF9F><b>Acceleration Gate</b></font>. Bring up the <font color=#20DF9F><b>radial menu</b></font> on it, then select <font color=#20DF9F><b>Activate Gate</b></font>. The gate will activate and automatically warp you to the next area.



<img src="res:/Tutorial2/img/en/ActivateAccelerationGateRadial.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate and started to warp</b></font>.
54068 <img src="res:/Tutorial2/img/leftclickhold.png" align=left>
You can rotate the camera around your capsule by holding down the <font color=#20DF9F>left mouse button</font> in empty space and moving it around.


<img src="res:/Tutorial2/img/mousewheel.png" align=left> You can zoom in and out by using the <font color=#20DF9F>scroll wheel</font>. Try it.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've mastered the camera controls</font>.
<img src="res:/Tutorial2/img/leftclickhold.png" align=left>
You can rotate the camera around your capsule by holding down the <font color=#20DF9F><b>left mouse button</font></b> in empty space and moving it around.


<img src="res:/Tutorial2/img/mousewheel.png" align=left> You can zoom in and out by using the <font color=#20DF9F><b>scroll wheel</b></font>. Try it.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've mastered the camera controls</b></font>.
54069 Once your <font color=yellow>ore hold</font> is full, make your way back to a station, empty your <font color=yellow>ore hold</font> and resume mining. Once your <font color=yellow><b>ore hold</b></font> is full, make your way back to a station, empty your <font color=yellow><b>ore hold</b></font> and resume mining.
54070 There are <font color=yellow>three</font> basic types of contracts: <font color=yellow>Auction</font>, <font color=yellow>Item Exchange</font> and <font color=yellow>Courier</font>. When making a contract, you are required to select one of those types and decide whether it should be a public or private contract, if that is one of the options. There are <b><font color=yellow>three</font></b> basic types of contracts: <b><font color=yellow>Auction</font></b>, <b><font color=yellow>Item Exchange</font></b> and <b><font color=yellow>Courier</font></b>. When making a contract, you are required to select one of those types and decide whether it should be a public or private contract, if that is one of the options.
54072 Once you're in space, locate the <font color=#20DF9F>Agent Missions</font> panel on the left side of your view. Click the mission name (<font color=#20DF9F>Combat Basics</font>), then select <font color=#20DF9F>Warp to Location</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've arrived at your mission location</font>.
Once you're in space, locate the <font color=#20DF9F><b>Agent Missions</b></font> panel on the left side of your view. Click the mission name (<font color=#20DF9F><b>Combat Basics</b></font>), then select <font color=#20DF9F><b>Warp to Location</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've arrived at your mission location</b></font>.
54073 Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a 125mm Gatling AutoCannon I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Shield Booster.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>.
Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a 125mm Gatling AutoCannon I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Shield Booster.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>.
54074 Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Shield Booster.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>.
Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Shield Booster.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>.
54075 You will now begin your piloting certification course, which will be conducted through a series of missions.



Start a conversation with me - <font color=#20DF9F>Aura</font> - through the <font color=#20DF9F>Agents</font> section of the station panel. This is how you would request a mission from any agent in New Eden. You can either click on my "start conversation" speech button, or just double-click on my icon.



<img src="res:/Tutorial2/img/en/agentconvo.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened a conversation with me</font>.
You will now begin your piloting certification course, which will be conducted through a series of missions.



Start a conversation with me - <font color=#20DF9F><b>Aura</b></font> - through the <font color=#20DF9F><b>Agents</b></font> section of the station panel. This is how you would request a mission from any agent in New Eden. You can either click on my "start conversation" speech button, or just double-click on my icon.



<img src="res:/Tutorial2/img/en/agentconvo.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened a conversation with me</b></font>.
54077 To view information on your mission, open the highlighted <font color=#20DF9F>Journal</font>, right-click the mission you see listed there, and select </font>Read Details</font>. This will display a window similar to the agent dialogue you saw when you were first offered the mission.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened up your mission details</font>.
To view information on your mission, open the highlighted <font color=#20DF9F><b>Journal</b></font>, right-click the mission you see listed there, and select </b></font>Read Details</b></font>. This will display a window similar to the agent dialogue you saw when you were first offered the mission.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened up your mission details</b></font>.
54078 The Autopilot should automatically dock your ship at the station. Once you have docked, find me in the agents listing. Normally you can't contact agents remotely, but because you have an open mission with me I'll appear here for now. Start a conversation and <font color=#20DF9F>complete the mission</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've completed your mission</font>.
The Autopilot should automatically dock your ship at the station. Once you have docked, find me in the agents listing. Normally you can't contact agents remotely, but because you have an open mission with me I'll appear here for now. Start a conversation and <font color=#20DF9F><b>complete the mission</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've completed your mission</b></font>.
54080 Your faction's weapons fire <font color=#20DF9F>projectile ammo</font>. A small stack of ammo has been placed inside your ship's cargo. To load it into your weapon, <font color=#20DF9F>right-click the weapon module</font> and select <font color=#20DF9F>EMP S</font>.



<img src="res:/Tutorial2/img/en/selectammoprojectile.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>your weapon has been loaded</font>.
Your faction's weapons fire <font color=#20DF9F><b>projectile ammo</b></font>. A small stack of ammo has been placed inside your ship's cargo. To load it into your weapon, <font color=#20DF9F><b>right-click the weapon module</b></font> and select <font color=#20DF9F><b>EMP S</b></font>.



<img src="res:/Tutorial2/img/en/selectammoprojectile.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>your weapon has been loaded</b></font>.
54081 The Sensor Overlay shows you the location of all <font color=#20DF9F>Cosmic Anomaly</font> sites in the system (<font color=#20DF9F>green diamonds</font>), as well as the approximate location of any other sites that might be present (such as Cosmic Signatures, represented with red diamonds).



For now we're just interested in the Anomalies. <font color=#20DF9F>Use the camera & compass to look around</font> and locate the various sites in your system.

The Sensor Overlay shows you the location of all <font color=#20DF9F><b>Cosmic Anomaly</b></font> sites in the system (<font color=#20DF9F><b>green diamonds</b></font>), as well as the approximate location of any other sites that might be present (such as Cosmic Signatures, represented with red diamonds).



For now we're just interested in the Anomalies. <font color=#20DF9F><b>Use the camera & compass to look around</b></font> and locate the various sites in your system.

54082 When you've identified an Anomaly Training Site, hold down the left mouse button over it and that will give you the option to <font color=#20DF9F>"Warp to"</font> it in the radial menu. When you've identified an Anomaly Training Site, hold down the left mouse button over it and that will give you the option to <font color=#20DF9F><b>"Warp to"</b></font> it in the radial menu.
54087 Now you should request another mission from me. (This is how you will go about it if you decide to work for the agents of New Eden.) During this mission you will receive a defensive module for your ship.



If you kept the agent conversation window open, you can click <font color=#20DF9F>Request Mission</font> at the bottom of the window. If not, just repeat the steps I taught you earlier: Go to the Agents section in the station panel and click <font color=#20DF9F>Start Conversation</font>, then <font color=#20DF9F>Accept</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted your next mission</font>.
Now you should request another mission from me. (This is how you will go about it if you decide to work for the agents of New Eden.) During this mission you will receive a defensive module for your ship.



If you kept the agent conversation window open, you can click <font color=#20DF9F><b>Request Mission</b></font> at the bottom of the window. If not, just repeat the steps I taught you earlier: Go to the Agents section in the station panel and click <font color=#20DF9F><b>Start Conversation</b></font>, then <font color=#20DF9F><b>Accept</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted your next mission</b></font>.
54088 You are currently located inside your captain's quarters, a private area inside every station that is only available to you.



To move, use the W, A, S & D keys.



<img src="res:/Tutorial2/img/keyboard.png">



You can also <font color=yellow>double-click</font> the <font color=yellow>left mouse button</font> to walk to a location.
You are currently located inside your captain's quarters, a private area inside every station that is only available to you.



To move, use the W, A, S & D keys.



<img src="res:/Tutorial2/img/keyboard.png">



You can also <font color=yellow><b>double-click</b></font> the <font color=yellow><b>left mouse button</b></font> to walk to a location.
54089 Your first objective is to <font color=#20DF9F>destroy the fuel depot</font> inside this area.



You must establish a sensor lock on a target before you can fire your weapons, so bring up the <font color=#20DF9F>radial menu</font> on the fuel depot and select <font color=#20DF9F>lock target</font>.
<img src="res:/Tutorial2/img/en/TargetRadial.png" localize = true>


Once you are locked on, <font color=#20DF9F>left-click your weapon module</font> and you'll begin firing on your target. If you find you're consistently missing, it likely means you're out of range - use the radial menu to move closer to the depot.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened fire</font>.
Your first objective is to <font color=#20DF9F><b>destroy the fuel depot</b></font> inside this area.



You must establish a sensor lock on a target before you can fire your weapons, so bring up the <font color=#20DF9F><b>radial menu</b></font> on the fuel depot and select <font color=#20DF9F><b>lock target</b></font>.
<img src="res:/Tutorial2/img/en/TargetRadial.png" localize = true>


Once you are locked on, <font color=#20DF9F><b>left-click your weapon module</b></font> and you'll begin firing on your target. If you find you're consistently missing, it likely means you're out of range - use the radial menu to move closer to the depot.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened fire</b></font>.
54090 Once you've destroyed <font color=#20DF9F>both enemy ships</font>, your work here is done.



<font color=#20DF9F>Dock</font> with the station (using the radial menu), then open a conversation with me and <font color=#20DF9F>Complete the mission</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've clicked Complete</font>.
Once you've destroyed <font color=#20DF9F><b>both enemy ships</b></font>, your work here is done.



<font color=#20DF9F><b>Dock</b></font> with the station (using the radial menu), then open a conversation with me and <font color=#20DF9F><b>Complete the mission</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've clicked Complete</b></font>.
54092 From the Mission briefing window, you can see the name of the solar system that you came from - it's listed as the <font color=#20DF9F>Drop-off Location</font>. You must take the </font>Pilot Certification Documents</font> you just looted back to the station in that system and hand them over to me. Right-click the station name and <font color=#20DF9F>Set Destination</font> to that location.



<img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've set a destination back to the station</font>.
From the Mission briefing window, you can see the name of the solar system that you came from - it's listed as the <font color=#20DF9F><b>Drop-off Location</b></font>. You must take the </b></font>Pilot Certification Documents</b></font> you just looted back to the station in that system and hand them over to me. Right-click the station name and <font color=#20DF9F><b>Set Destination</b></font> to that location.



<img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've set a destination back to the station</b></font>.
54093 The task you've accepted is a <font color=#20DF9F>Courier Mission</font>. You must bring the item I gave you to a specific destination. Once you've arrived, you can speak with me remotely and complete the mission without returning here.



You'll find the <font color=#20DF9F>Clearance Papers</font> you need in your Item Hangar. You need to move them to your <font color=#20DF9F>ship's cargo hold</font> so you can carry them with you on your travels.



Start by locating the papers in your Item Hangar. On the left of the hangar window, you can see a <font color=#20DF9F>tree view</font> of all the containers you have access to in this location. In this list you should be able to see your ship, which right now is <font color=#20DF9F>named after yourself</font>.



<font color=#20DF9F>Drag the Clearance Papers onto your ship name</font>, and they'll be moved into your ship's cargo hold. You can click on your ship name to open your cargo and confirm that they're there.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>the Clearance Papers are safely in your cargo hold</font>.
The task you've accepted is a <font color=#20DF9F><b>Courier Mission</b></font>. You must bring the item I gave you to a specific destination. Once you've arrived, you can speak with me remotely and complete the mission without returning here.



You'll find the <font color=#20DF9F><b>Clearance Papers</b></font> you need in your Item Hangar. You need to move them to your <font color=#20DF9F><b>ship's cargo hold</b></font> so you can carry them with you on your travels.



Start by locating the papers in your Item Hangar. On the left of the hangar window, you can see a <font color=#20DF9F><b>tree view</b></font> of all the containers you have access to in this location. In this list you should be able to see your ship, which right now is <font color=#20DF9F><b>named after yourself</b></font>.



<font color=#20DF9F><b>Drag the Clearance Papers onto your ship name</b></font>, and they'll be moved into your ship's cargo hold. You can click on your ship name to open your cargo and confirm that they're there.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>the Clearance Papers are safely in your cargo hold</b></font>.
54098 Welcome to your new life, pilot. I am Aura, an instructional AI who will teach you the basics of survival in New Eden. It can be a dangerous world, so I suggest you follow my lead for the time being.



During the course of this tutorial, I will give you the following:

  • Your first starship
  • Weapons and defensive modules
  • A brand new skill to train
  • Funds to start you off




Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're ready to proceed</font>.
Welcome to your new life, pilot. I am Aura, an instructional AI who will teach you the basics of survival in New Eden. It can be a dangerous world, so I suggest you follow my lead for the time being.



During the course of this tutorial, I will give you the following:
<ul>
<li>Your first starship
<li>Weapons and defensive modules
<li>A brand new skill to train
<li>Funds to start you off
</ul>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're ready to proceed</b></font>.
54099 Once you've docked, open the <font color=#20DF9F>Agents</font> section on the station panel, click on the <font color=#20DF9F>Start Conversation</font> button to open the mission window, and select <font color=#20DF9F>Complete Mission</font>.



<img src="res:/Tutorial2/img/en/completemission.png" localize = True>



Your reward will be a <font color=#20DF9F>skill book</font>, which I'll teach you how to use in the next part of the tutorial.

Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've completed the mission</font>.
Once you've docked, open the <font color=#20DF9F><b>Agents</b></font> section on the station panel, click on the <font color=#20DF9F><b>Start Conversation</b></font> button to open the mission window, and select <font color=#20DF9F><b>Complete Mission</b></font>.



<img src="res:/Tutorial2/img/en/completemission.png" localize = True>



Your reward will be a <font color=#20DF9F><b>skill book</b></font>, which I'll teach you how to use in the next part of the tutorial.

Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've completed the mission</b></font>.
54100 Once you've jumped to your destination system, you need to warp to another mission location to pick up your papers.



As before, find your mission under the <font color=#20DF9F>Agent Missions</font> panel, expand it and click <font color=#20DF9F>Warp to Location</font>.

Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you arrive at your mission location</font>.
Once you've jumped to your destination system, you need to warp to another mission location to pick up your papers.



As before, find your mission under the <font color=#20DF9F><b>Agent Missions</b></font> panel, expand it and click <font color=#20DF9F><b>Warp to Location</b></font>.

Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you arrive at your mission location</b></font>.
54102 Congratulations, you've arrived at the academy and are nearly done with your basic training. Before you start inspecting the fleet on display here, you should go and <font color=#20DF9F>retrieve your Pilot Certification Documents</font>.



<img src="res:/UI/Texture/Icons/38_16_12.png" align=left>They are located within the <font color=#20DF9F>Academy Office</font> nearby. You should be able to see it on the overview.



Remember: To loot from the structure, you need to bring up the radial menu, select Open Cargo, then click Loot All. It may take your ship a bit of time to approach the structure first.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've successfully looted the certificate into your cargo</font>.
Congratulations, you've arrived at the academy and are nearly done with your basic training. Before you start inspecting the fleet on display here, you should go and <font color=#20DF9F><b>retrieve your Pilot Certification Documents</font></b>.



<img src="res:/UI/Texture/Icons/38_16_12.png" align=left>They are located within the <font color=#20DF9F><b>Academy Office</font></b> nearby. You should be able to see it on the overview.



Remember: To loot from the structure, you need to bring up the radial menu, select Open Cargo, then click Loot All. It may take your ship a bit of time to approach the structure first.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've successfully looted the certificate into your cargo</b></font>.
54103 To access content from structures and the wrecks of destroyed ships, bring up the <font color=#20DF9F>radial menu</font> and select the <font color=#20DF9F>Open Cargo</font> option.

<img src="res:/Tutorial2/img/en/OpenCargoRadial.png" localize = true>


Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the cargo window</font>.
To access content from structures and the wrecks of destroyed ships, bring up the <font color=#20DF9F><b>radial menu</b></font> and select the <font color=#20DF9F><b>Open Cargo</b></font> option.

<img src="res:/Tutorial2/img/en/OpenCargoRadial.png" localize = true>


Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the cargo window</b></font>.
54104 To move the contents of a container - like the one you just opened - into your ship's cargo hold, click the <font color=#20DF9F>Loot All</font> button. Once they've been moved, your cargo hold will open up so you can inspect them further.



Don't worry if it seems like nothing changed: If you didn't have anything in your cargo beforehand, the container list will simply create a new branch for you in the left-hand tree structure and automatically switch to your ship.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've looted the items</font>.
To move the contents of a container - like the one you just opened - into your ship's cargo hold, click the <font color=#20DF9F><b>Loot All</b></font> button. Once they've been moved, your cargo hold will open up so you can inspect them further.



Don't worry if it seems like nothing changed: If you didn't have anything in your cargo beforehand, the container list will simply create a new branch for you in the left-hand tree structure and automatically switch to your ship.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've looted the items</b></font>.
54105 Once you've looted the object, close the inventory window, then <font color=#20DF9F>head back to the station to complete the mission</font> and accept your rewards.



<img src="res:/UI/Texture/Icons/38_16_252.png" align=left>Remember, stations are indicated with <font color=#20DF9F>continuous square brackets</font> and their names always correspond to the name of the solar system you're in.



Once you find the station, bring up the <font color=#20DF9F>radial menu</font> and select <font color=#20DF9F>Dock</font>. The ship will automatically bring itself to port.
<img src="res:/Tutorial2/img/en/DockRadial.png" localize = true>


Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've started to warp back to your station</font>.
Once you've looted the object, close the inventory window, then <font color=#20DF9F><b>head back to the station to complete the mission</b></font> and accept your rewards.



<img src="res:/UI/Texture/Icons/38_16_252.png" align=left>Remember, stations are indicated with <font color=#20DF9F><b>continuous square brackets</b></font> and their names always correspond to the name of the solar system you're in.



Once you find the station, bring up the <font color=#20DF9F><b>radial menu</b></font> and select <font color=#20DF9F><b>Dock</b></font>. The ship will automatically bring itself to port.
<img src="res:/Tutorial2/img/en/DockRadial.png" localize = true>


Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've started to warp back to your station</b></font>.
54106 You can also use your speed to “tank” vessels using turret-based weaponry, simply by flying in a way that makes you more difficult to track. This is called “speed tanking” and works on the concept of <font color=yellow>transversal velocity</font>.


If your ship was sitting still, it would have zero transversal velocity, and it would be very easy for guns to hit you. As a general rule, the faster your ship moves, the greater its transversal velocity, but only if you move your ship laterally across the face of the hostile vessel shooting you.


If you were to fly directly towards a hostile gunship you would have a very low transversal velocity, regardless of your speed, and guns would be able to hit you easily.
You can also use your speed to “tank” vessels using turret-based weaponry, simply by flying in a way that makes you more difficult to track. This is called “speed tanking” and works on the concept of <b><font color=yellow>transversal velocity</font></b>.


If your ship was sitting still, it would have zero transversal velocity, and it would be very easy for guns to hit you. As a general rule, the faster your ship moves, the greater its transversal velocity, but only if you move your ship laterally across the face of the hostile vessel shooting you.


If you were to fly directly towards a hostile gunship you would have a very low transversal velocity, regardless of your speed, and guns would be able to hit you easily.
54115 Salvaging Salvaging
54116 Hacking Hacking
54117 Reprocessing Reprocessing
54118 Mining Mining
54119 Orbiting Effectively Orbiting Effectively
54120 Placing Recruitment Adverts Placing Recruitment Adverts
54121 Creating and Managing a Corporation Creating and Managing a Corporation
54122 Contracts Contracts
54123 Manufacturing Manufacturing
54124 Heat Heat
54125 Afterburners Afterburners
54126 Armor Tanking Armor Tanking
54127 Damage Types Damage Types
54128 Shield Tanking Shield Tanking
54129 Guns and Ammo Guns and Ammo
54130 Market Market
54131 While You Wait While You Wait
54132 Advanced Hacking Advanced Hacking
54133 Minimizing Your Losses Minimizing Your Losses
54134 Racial Weapon: Drones Racial Weapon: Drones
54135 Racial Weapon: Laser Turrets Racial Weapon: Laser Turrets
54136 Racial Weapon: Projectile Turrets Racial Weapon: Projectile Turrets
54137 Racial Weapon: Missiles Racial Weapon: Missiles
54138 Remote Repair Modules Remote Repair Modules
54139 Remote Shield Boosters Remote Shield Boosters
54140 Warp Disruptors and Warp Scramblers Warp Disruptors and Warp Scramblers
54141 Stasis Webifiers Stasis Webifiers
54142 Finding Cosmic Anomalies Finding Cosmic Anomalies
54143 Exploration Exploration
54144 Gas Sites Gas Sites
54145 Relic Sites Relic Sites
54146 Combat Tactics Combat Tactics
54148 Remote Agent Conversation Remote Agent Conversation
54153 01: Introduction 01: Introduction
54154 02: The Pilot Certification Course 02: The Pilot Certification Course
54156 03: Camera Movement 03: Camera Movement
54157 05: Basic Commands 05: Basic Commands
54158 06: Ship Movement 06: Ship Movement
54159 07: Looting 07: Looting
54160 08: Mission 1 Complete 08: Mission 1 Complete
54161 Acceleration Gates Acceleration Gates
54162 Certificates Certificates
54163 Finding a Corporation to Join Finding a Corporation to Join
54164 Implants Implants
54165 Insuring Your Ship Insuring Your Ship
54166 Map Map
54167 Medical Clones Medical Clones
54168 Multiple Acceleration Gates Multiple Acceleration Gates
54169 Overview Settings Overview Settings
54170 People & Places People & Places
54171 Repairshop Repairshop
54172 Using Locations (Advanced) Using Locations (Advanced)
54173 Character Attributes Character Attributes
54174 10: Your Next Mission 10: Your Next Mission
54175 11: Fitting Your Ship (Minmatar) 11: Fitting Your Ship (Minmatar)
54176 11: Fitting Your Ship (Gallente) 11: Fitting Your Ship (Gallente)
54177 11: Fitting Your Ship (Caldari) 11: Fitting Your Ship (Caldari)
54178 11: Fitting Your Ship (Amarr) 11: Fitting Your Ship (Amarr)
54179 12: The Next Mission 12: The Next Mission
54180 13: Weapons: Hybrids 13: Weapons: Hybrids
54181 13: Weapons: Lasers 13: Weapons: Lasers
54182 13: Weapons: Projectiles 13: Weapons: Projectiles
54183 14: Target Practice 14: Target Practice
54184 15: Basic Combat 15: Basic Combat
54185 16: Mission 2 Complete 16: Mission 2 Complete
54186 18: Interstellar Travel 18: Interstellar Travel
54187 19: Inside the Academy 19: Inside the Academy
54188 20: The Mission Journal 20: The Mission Journal
54189 21: Further Training 21: Further Training
54190 22: Long-Distance Travel 22: Long-Distance Travel
54191 24: Career Agents 24: Career Agents
54192 Captain's Quarters Captain's Quarters
54199 Tutorials covering the basics of market trading and commerce. Tutorials covering the basics of market trading and commerce.
54200 Introduction tutorials for your first days in EVE. Introduction tutorials for your first days in EVE.
54201 Tutorials covering the basics of deep space exploration and salvage. Tutorials covering the basics of deep space exploration and salvage.
54202 Tutorials covering the basics of research and manufacture. Tutorials covering the basics of research and manufacture.
54203 Tutorials covering the basics of in space combat and strategies. Tutorials covering the basics of in space combat and strategies.
54204 Advanced tutorials designed for graduates of the Military training course. Advanced tutorials designed for graduates of the Military training course.
54205 Tutorials covering the basics of archaeology, salvage and hacking mini-professions. Tutorials covering the basics of archaeology, salvage and hacking mini-professions.
54206 Tutorials covering the basics of using agents. Tutorials covering the basics of using agents.
54207 Tutorials covering a broad range of topics in EVE gameplay. Tutorials covering a broad range of topics in EVE gameplay.
54209 Business Business
54210 Basic Tutorial Basic Tutorial
54211 Exploration Exploration
54212 Industry Industry
54213 Military Military
54214 Military (Advanced) Military (Advanced)
54215 Mini Professions Mini Professions
54216 Using Agents Using Agents
54217 General General
57233 Sisters Deep Space Scanner Probe Sisters Deep Space Scanner Probe
59924 property property
59932 escrow escrow
59933 receivables receivables
59934 payables payables
59935 gold gold
59936 equity equity
59937 sales sales
59938 purchases purchases
59989 Rooted in tradition, the Imperial Academy is the only military educational institution in the Amarr Empire. Though it lacks the more modern facilities provided by other empires, the Academy's unwavering devotion to the Amarr faith produces formidable graduates. Rooted in tradition, the Imperial Academy is the premiere military school in the Amarr Empire. Rooted in tradition, the Imperial Academy is the only military educational institution in the Amarr Empire. Though it lacks the more modern facilities provided by other empires, the Academy's unwavering devotion to the Amarr faith produces formidable graduatespremiere military school in the Amarr Empire.
59991 As one of the oldest educational institutions in the universe, the Royal Amarr Institute is renowned across New Eden for its time-proven teaching methodologies. It is considered the breeding ground for future Amarrian industrialists. The Royal Amarr Institute is renowned across New Eden for its business and economics programs. As one of the oldest educational institutions in the universe, the Royal Amarr Institute is renowned across New Eden for its time-proven teaching methodologies. It is considered the breeding ground for future Amarrian industrialistThe Royal Amarr Institute is renowned across New Eden for its business and economics programs.
59992 Long considered the bastard child of the Minmatar educational system, the Republic Military School has put in considerable effort to become a top-notch school, capable of contributing to the cause of Matari independence. Drawing upon the tradition of Gallente-trained military personnel, the Republic Military School has evolved from a poorly defined need to an institution of some renown. The Republic Military School's curriculum stresses creative problem-solving techniques to produce some of the cluster's most innovative military minds. Long considered the bastard child of the Minmatar educational system, the Republic Military School has put in considerable effort to become a top-notch school, capable of contributing to the cause of Matari independence. Drawing upon the tradition of Gallente-trained military personnel, the Republic Military School has evolved from a poorly defined need to an institution of some renownThe Republic Military School's curriculum stresses creative problem-solving techniques to produce some of the cluster's most innovative military minds.
59993 The Republic University was founded by Minmatar emigrants as a show of support for the fledgling state. The school's curriculum draws heavily on the industrial leanings of the Gallentean education system with a strong focus on commerce and trade. The Republic University's Institute of Exploration is known for its pioneering research in the field of astroarchaeology, The Republic University was founded by Minmatar emigrants as a show of support for the fledgling state. The school's curriculum draws heavily on the industrial leanings of the Gallentean education system with a strong focus on commerce and trade.'s Institute of Exploration is known for its pioneering research in the field of astroarchaeology,
59994 Pator Tech School was founded to help gifted Minmatar children earn qualifications for high-level positions within various fields of government. The school's long legacy of contributing to the successful development of the Republic's fledgling autonomous state carries through to this day in its cluster-renowned political sciences program. Pator Tech School's Industry Division is well-regarded for its interdisciplinary approach to commerce and manufacturing. Pator Tech School was founded to help gifted Minmatar children earn qualifications for high-level positions within various fields of government. The school's long legacy of contributing to the successful development of the Republic's fledgling autonomous state carries through to this day in its cluster-renowned political sciences program's Industry Division is well-regarded for its interdisciplinary approach to commerce and manufacturing.
59995 The State War Academy was founded while the nascent Caldari State was still engaged in the long and brutal war with the Gallente Federation. As a result, the Academy focuses heavily on combat. The State War Academy produces the finest combat pilots in the Caldari State. The State War Academy was founded while the nascent Caldari State was still engaged in the long and brutal war with the Gallente Federation. As a result, the Academy focuses heavily on combatproduces the finest combat pilots in the Caldari State.
59996 The Science and Trade Institute emphasizes the practical applications of academic studies in the arenas of research, development, and economics. Their rigorous coursework is not for the faint of heart. Only the strongest minds survive. The Science and Trade Institute is known for its pioneering research in the field of celestial exploration. The Science and Trade Institute emphasizes the practical applications of academic studies in the arenas of research, development, and economics. Their rigorous coursework is not for the faint of heart. Only the strongest minds surviveis known for its pioneering research in the field of celestial exploration.
59997 The School of Applied Knowledge focuses primarily on engineering studies, equipping future industrialists with the skills and technical expertise needed to excel. Collaboration with leading Caldari corporations benefits the school, the companies, and the students. The School of Applied Knowledge is renowned for its business school, equipping future industrialists with the expertise needed to excel. The School of Applied Knowledge focuses primarily on engineering studiesis renowned for its business school, equipping future industrialists with the skills and technical expertise needed to excel. Collaboration with leading Caldari corporations benefits the school, the companies, and the students.
59998 The Federal Naval Academy is the training ground for all aspiring Gallente cadets. Though their teaching methodologies are considered draconian by some, the extremely strict standards to which students are held has resulted in a high level of professionalism and efficacy. The Federal Naval Academy is the military training ground for all aspiring Gallente cadets. The Federal Naval Academy is the military training ground for all aspiring Gallente cadets. Though their teaching methodologies are considered draconian by some, the extremely strict standards to which students are held has resulted in a high level of professionalism and efficacy.
59999 With nearly half a million students enrolled in its courses, the University of Caille is one of the most diverse learning institutions in New Eden. Fittingly, the Department of Anthropology has established a stellar reputation for its cultural studies programs, the depth and breadth of which reflect the vast melting pot of cultures and ideas represented by its student body. The University of Caille's School of Exploration is one of those most renowned graduate schools in New Eden. With nearly half a million students enrolled in its courses, the University of Caille is one of the most diverse learning instituThe University of Caille's School of Explorations in New Eden. Fittingly, the Department of Anthropology has established a stellar reputation for its cultural studies programs, the depth and breadth of which reflect the vast melting pot of cultures and ideas represented by its student bodys one of those most renowned graduate schools in New Eden.
60000 With a focus on research and development, the Center for Advanced Studies serves as the breeding ground for future Gallente industrialists. Originally a think-tank for researchers at Chemal Tech, the Center has since evolved into a widely renowned independent educational institution. The Center's origins in the electronic warfare industry give graduates a clear advantage in their burgeoning careers. With a focus on research and development, the Center for Advanced Studies' Industrial Institute produces future Gallente industrialists. With a focus on research and development, the Center for Advanced Studies serves as the breeding ground for future Gallente industrialists. Originally a think-tank for researchers at Chemal Tech, the Center has since evolved into a widely renowned independent educational institution. The Center's origins in the electronic warfare industry give graduates a clear advantage in their burgeoning career' Industrial Institute produces future Gallente industrialists.
60005 Hedion University, College of War Hedion University Hedion University, College of War
60008 Republic University, School of Commerce Republic University Republic University, School of Commerce
60009 Pator Tech School, Political Science Program Pator Tech School Pator Tech School, Political Science Program
60011 Science & Trade Institute, School of Economics Science & Trade Institute Science & Trade Institute, School of Economics
60012 School of Applied Knowledge, Engineering Dept. School of Applied Knowledge School of Applied Knowledge, Engineering Dept.
60014 University of Caille, Anthropology Dept. University of Caille University of Caille, Anthropology Dept.
60015 Center for Advanced Studies, Warfare Division Center for Advanced Studies Center for Advanced Studies, Warfare Division
60092 Accounting Accounting
60093 Administration Administration
60094 Advisory Advisory
60095 Archives Archives
60096 Astrosurveying Astrosurveying
60097 Command Command
60098 Distribution Distribution
60099 Financial Financial
60100 Intelligence Intelligence
60101 Internal Security Internal Security
60102 Legal Legal
60103 Manufacturing Manufacturing
60104 Marketing Marketing
60105 Mining Mining
60106 Personnel Personnel
60107 Production Production
60108 Public Relations Public Relations
60110 Security Security
60111 Storage Storage
60112 Surveillance Surveillance
61608 The notepad The notepad
61609 Skill training Skill training
61610 What are my standings and what do they do? What are my standings and what do they do?
61611 Attributes in EVE Attributes in EVE
61612 Races and bloodlines in EVE Races and bloodlines in EVE
61613 Skill training queue Skill training queue
61614 Security status and travelling restrictions Security status and travelling restrictions
61615 Jump clones Jump clones
61616 Neural remapping Neural remapping
61617 Market Guide Market Guide
61618 Your assets Your assets
61619 Production/research job time Production/research job time
61620 Researching blueprints Researching blueprints
61621 Researching and copying Tech Level II blueprints Researching and copying Tech Level II blueprints
61622 Tech Level II production Tech Level II production
61623 Ice Harvesting Ice Harvesting
61624 Contracts Contracts
61625 Ice Harvesting Ice Harvesting
61626 Asteroids Asteroids
61627 Minerals Minerals
61628 Rigs Rigs
61629 Repackaging and repairing your ships and modules Repackaging and repairing your ships and modules
61630 Loyalty Points and LP Store Loyalty Points and LP Store
61631 Insurance Insurance
61632 What happens when my character dies? What happens when my character dies?
61633 The world map The world map
61634 Wallet Configuration Wallet Configuration
61635 I can't find a station/system I can't find a station/system
61636 How to use bookmarks How to use bookmarks
61637 The EVE mail system The EVE mail system
61638 Why can't I see anything on chat channels? Why can't I see anything on chat channels?
61639 Mission Journal overview Mission Journal overview
61640 Research points not updating Research points not updating
61641 Loyalty Points and LP Store Loyalty Points and LP Store
61642 Escalating encounters Escalating encounters
61643 Storyline missions Storyline missions
61644 CEO replacement CEO replacement
61645 Why are my corporate management skills not working? Why are my corporate management skills not working?
61646 Putting votes into action Putting votes into action
61647 Renting Corporation Offices Renting Corporation Offices
61648 How are corporation votes used? How are corporation votes used?
61649 The Alliance System The Alliance System
61650 Benefits of belonging to a corporation? Benefits of belonging to a corporation?
61651 Joining NPC corporations Joining NPC corporations
61652 Corporation wars Corporation wars
61653 Shareholders Shareholders
61654 Creating a corporation Creating a corporation
61655 Corp theft Corp theft
61656 Sovereignty Sovereignty
61657 Factional Warfare Factional Warfare
61658 EVE Voice - How to use EVE Voice - How to use
61659 Certificates Certificates
61660 Kill Rights Kill Rights
61661 Fleets Fleets
61662 Channels Channels
61663 Sovereignty Dashboard Sovereignty Dashboard
61664 EVE Voice EVE Voice
61665 Sovereignty Sovereignty
61666 the calendar the calendar
61692 http://wiki.eveonline.com/wiki/In_game_notepad http://wiki.eveonline.com/wiki/In_game_notepad
61693 http://wiki.eveonline.com/wiki/Skill_training http://wiki.eveonline.com/wiki/Skill_training
61694 http://wiki.eveonline.com/wiki/Standings_Mechanics http://wiki.eveonline.com/wiki/Standings_Mechanics
61695 http://wiki.eveonline.com/wiki/Attributes_in_EVE http://wiki.eveonline.com/wiki/Attributes_in_EVE
61696 http://wiki.eveonline.com/wiki/Races http://wiki.eveonline.com/wiki/Races
61697 http://wiki.eveonline.com/wiki/Skill_training http://wiki.eveonline.com/wiki/Skill_training
61698 http://wiki.eveonline.com/wiki/Security_Status http://wiki.eveonline.com/wiki/Security_Status
61699 http://wiki.eveonline.com/wiki/Jump_clones http://wiki.eveonline.com/wiki/Jump_clones
61700 http://wiki.eveonline.com/wiki/Neural_remapping http://wiki.eveonline.com/wiki/Neural_remapping
61701 http://wiki.eveonline.com/wiki/Market_guide http://wiki.eveonline.com/wiki/Market_guide
61702 http://wiki.eveonline.com/wiki/Assets http://wiki.eveonline.com/wiki/Assets
61703 http://wiki.eveonline.com/wiki/Research_and_manufacturing http://wiki.eveonline.com/wiki/Research_and_manufacturing
61704 http://wiki.eveonline.com/wiki/Researching_Blueprints http://wiki.eveonline.com/wiki/Researching_Blueprints
61705 http://wiki.eveonline.com/wiki/Research_and_manufacturing http://wiki.eveonline.com/wiki/Research_and_manufacturing
61706 http://wiki.eveonline.com/wiki/Tech_Level_II_production http://wiki.eveonline.com/wiki/Tech_Level_II_production
61707 http://wiki.eveonline.com/wiki/Ice_Harvesting http://wiki.eveonline.com/wiki/Ice_Harvesting
61708 http://wiki.eveonline.com/wiki/Contracts http://wiki.eveonline.com/wiki/Contracts
61709 http://wiki.eveonline.com/wiki/Ice_Harvesting http://wiki.eveonline.com/wiki/Ice_Harvesting
61710 http://wiki.eveonline.com/wiki/Asteroids http://wiki.eveonline.com/wiki/Asteroids
61711 http://wiki.eveonline.com/wiki/Minerals http://wiki.eveonline.com/wiki/Minerals
61712 http://wiki.eveonline.com/wiki/Rigs http://wiki.eveonline.com/wiki/Rigs
61713 http://wiki.eveonline.com/wiki/Repackage http://wiki.eveonline.com/wiki/Repackage
61714 http://wiki.eveonline.com/wiki/Loyalty_Points_and_Loyalty_Points_Store http://wiki.eveonline.com/wiki/Loyalty_Points_and_Loyalty_Points_Store
61715 http://wiki.eveonline.com/wiki/Insurance http://wiki.eveonline.com/wiki/Insurance
61716 http://wiki.eveonline.com/wiki/What_happens_when_my_character_dies http://wiki.eveonline.com/wiki/What_happens_when_my_character_dies
61717 http://wiki.eveonline.com/wiki/Star_map http://wiki.eveonline.com/wiki/Star_map
61718 http://wiki.eveonline.com/wiki/Wallet_configuration http://wiki.eveonline.com/wiki/Wallet_configuration
61719 http://wiki.eveonline.com/wiki/People_and_places http://wiki.eveonline.com/wiki/People_and_places
61720 http://wiki.eveonline.com/wiki/Bookmarks http://wiki.eveonline.com/wiki/Bookmarks
61721 http://wiki.eveonline.com/wiki/EVE_mail http://wiki.eveonline.com/wiki/EVE_mail
61722 http://wiki.eveonline.com/wiki/Cant_see_anything_on_a_chat_channel http://wiki.eveonline.com/wiki/Cant_see_anything_on_a_chat_channel
61723 http://wiki.eveonline.com/wiki/Mission_Journal http://wiki.eveonline.com/wiki/Mission_Journal
61724 http://wiki.eveonline.com/wiki/Research_agent http://wiki.eveonline.com/wiki/Research_agent
61725 http://wiki.eveonline.com/wiki/Loyalty_Points_and_Loyalty_Points_Store http://wiki.eveonline.com/wiki/Loyalty_Points_and_Loyalty_Points_Store
61726 http://wiki.eveonline.com/wiki/Escalating_encounters http://wiki.eveonline.com/wiki/Escalating_encounters
61727 http://wiki.eveonline.com/wiki/Storyline_mission http://wiki.eveonline.com/wiki/Storyline_mission
61728 http://wiki.eveonline.com/wiki/CEO_replacement http://wiki.eveonline.com/wiki/CEO_replacement
61729 http://wiki.eveonline.com/wiki/Why_are_my_corporate_management_skills_not_working http://wiki.eveonline.com/wiki/Why_are_my_corporate_management_skills_not_working
61730 http://wiki.eveonline.com/wiki/Putting_votes_into_action http://wiki.eveonline.com/wiki/Putting_votes_into_action
61731 http://wiki.eveonline.com/wiki/Renting_offices http://wiki.eveonline.com/wiki/Renting_offices
61732 http://wiki.eveonline.com/wiki/Votes http://wiki.eveonline.com/wiki/Votes
61733 http://wiki.eveonline.com/wiki/Alliance_System http://wiki.eveonline.com/wiki/Alliance_System
61734 http://wiki.eveonline.com/wiki/Corporation_management_guide#Benefits_of_Corporate_Membership http://wiki.eveonline.com/wiki/Corporation_management_guide#Benefits_of_Corporate_Membership
61735 http://wiki.eveonline.com/wiki/Joining_a_corporation http://wiki.eveonline.com/wiki/Joining_a_corporation
61736 http://wiki.eveonline.com/wiki/Corporation_wars http://wiki.eveonline.com/wiki/Corporation_wars
61737 http://wiki.eveonline.com/wiki/Shareholders http://wiki.eveonline.com/wiki/Shareholders
61738 http://wiki.eveonline.com/wiki/Creating_a_corporation http://wiki.eveonline.com/wiki/Creating_a_corporation
61739 http://wiki.eveonline.com/wiki/Corp_theft http://wiki.eveonline.com/wiki/Corp_theft
61740 http://wiki.eveonline.com/wiki/Sovereignty_(Mechanics) http://wiki.eveonline.com/wiki/Sovereignty_(Mechanics)
61741 http://wiki.eveonline.com/wiki/Factional_Warfare http://wiki.eveonline.com/wiki/Factional_Warfare
61742 http://wiki.eveonline.com/wiki/EVE_voice http://wiki.eveonline.com/wiki/EVE_voice
61743 http://wiki.eveonline.com/wiki/Certificates http://wiki.eveonline.com/wiki/Certificates
61744 http://wiki.eveonline.com/wiki/Kill_Rights http://wiki.eveonline.com/wiki/Kill_Rights
61745 http://wiki.eveonline.com/wiki/Fleet http://wiki.eveonline.com/wiki/Fleet
61746 http://wiki.eveonline.com/wiki/Channels http://wiki.eveonline.com/wiki/Channels
61747 http://wiki.eveonline.com/wiki/Sovereignty_dashboard http://wiki.eveonline.com/wiki/Sovereignty_dashboard
61748 http://wiki.eveonline.com/wiki/EVE_voice http://wiki.eveonline.com/wiki/EVE_voice
61749 http://wiki.eveonline.com/wiki/Sovereignty_(Mechanics) http://wiki.eveonline.com/wiki/Sovereignty_(Mechanics)
61750 http://wiki.eveonline.com/en/wiki/calendar http://wiki.eveonline.com/en/wiki/calendar
64456 Minerals harvested from refined asteroid ore. Minerals harvested from refined asteroid ore.
64508 For the dedicated space rock plunderer. For the dedicated space rock plunderer.
64526 Blueprints of sensor and electronic systems. Blueprints of sensor and electronic systems.
64595 Blueprints of drone bays. Blueprints of drone bays.
64620 Construction tools and research databases used in Tech II manufacturing. Construction tools and research databases used in Tech II manufacturing.
64684 Materials harvested from interstellar ice ores. Materials harvested from interstellar ice ores.
64687 Various types of interstellar ice. Various types of interstellar ice.
64688 ORE Syndicate mining barge designs. ORE Syndicate mining barge designs.
64697 Chemical processes where compounds are combined to create new molecular structures. Chemical processes where compounds are combined to create new molecular structures.
64698 Chemical processes through which raw materials are made into compounds. Chemical processes through which raw materials are made into compounds.
64699 Chemical processes through which compounds are combined into complex materials. Chemical processes through which compounds are combined into complex materials.
64780 The smallest of the shield extenders, for when CPU and powergrid are scarce. The smallest of the shield extenders, for when CPU and powergrid are scarce.
64831 Auxiliary scanner modules. Information is power. Auxiliary scanner modules. Information is power.
64839 Your foes aren't going anywhere. Your foes aren't going anywhere.
64905 Various compounds composed of asteroid ores. Various compounds composed of asteroid ores.
64906 Modules whose specifications are geared toward use on rookie ships Modules whose specifications are geared toward use on rookie ships
64924 Modular items used in the manufacture of Space Stations. Modular items used in the manufacture of Space Stations.
64943 Components used in the manufacture of Gallentean Tech II equipment. Components used in the manufacture of Gallentean Tech II equipment.
64944 Components used in the manufacture of Matari Tech II equipment. Components used in the manufacture of Matari Tech II equipment.
64945 Materials used in the construction of specific equipment. Materials used in the construction of specific equipment.
64946 Ancient remnants of long-lost civilizations. Ancient remnants of long-lost civilizations.
64947 Materials used in the construction of specific factional equipment. Materials used in the construction of specific factional equipment.
64948 Materials used in the construction of specific factional equipment. Materials used in the construction of specific factional equipment.
64949 Artifacts of the Sleeper civilization. Artifacts of the Sleeper civilization.
64950 Artifacts of the Talocan civilization. Artifacts of the Talocan civilization.
65004 ORE exhumer designs. ORE exhumer designs.
65032 Materials used in the construction of specific factional equipment. Materials used in the construction of specific factional equipment.
65033 Materials used in the construction of specific factional equipment. Materials used in the construction of specific factional equipment.
65034 Artifacts of the Yan Jung civilization. Artifacts of the Yan Jung civilization.
65035 Artifacts of the Takmahl civilization. Artifacts of the Takmahl civilization.
65041 Advanced High Damage Auto-Targeting Advanced High Damage Auto-Targeting
65042 Advanced High Precision Auto-Targeting Advanced High Precision Auto-Targeting
65062 Materials salvaged from destroyed starships. Materials salvaged from destroyed starships.
65064 Research Data Research Data
65085 Blueprints for ore compression methods. Blueprints for ore compression methods.
65086 Blueprints for ice compression methods. Blueprints for ice compression methods.
65164 Biochemical processes through which raw materials are made into compounds. Biochemical processes through which raw materials are made into compounds.
65165 Biochemical processes through which compounds are combined into complex materials. Biochemical processes through which compounds are combined into complex materials.
65169 Various types of biochemical boosters, most often used by pod pilots. Various types of biochemical boosters, most often used by pod pilots.
65175 Improvements specifically designed for caldariann outposts. Improvements specifically designed for caldariann outposts.
65176 Improvements specifically designed for gallentean outposts. Improvements specifically designed for gallentean outposts.
65177 Improvements specifically designed for minmatarian outposts. Improvements specifically designed for minmatarian outposts.
65179 The path of enlightenment. The path of enlightenment.
65180 Portable data storage and retrieval interface devices. Portable data storage and retrieval interface devices.
65181 Modular components used in the manufacture of advanced capital ships. Modular components used in the manufacture of advanced capital ships.
65182 Advanced components for amarrian capital ship designs. Advanced components for amarrian capital ship designs.
65183 Advanced components for caldarian capital ship designs. Advanced components for caldarian capital ship designs.
65184 Advanced components for gallentean capital ship designs. Advanced components for gallentean capital ship designs.
65185 Advanced components for minmataran capital ship designs. Advanced components for minmataran capital ship designs.
65186 Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance. Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance.
65187 Special ISK-priced capsuleering licenses offered as an alternative to regular piloting contracts. Special ISK-priced capsuleering licenses offered as an alternative to regular piloting contracts.
65203 Permanent modification of a ship's electronics facilities. Permanent modification of a ship's electronics facilities.
65213 Permanent modification of a ship's electronics facilities. Permanent modification of a ship's electronics facilities.
65279 Frigates which have been offered to capsuleers on occasion for limited periods. Frigates which have been offered to capsuleers on occasion for limited periods.
65307 Blueprints of Production and Research Tools. Blueprints of Production and Research Tools.
65309 Blueprints of Station Components. Blueprints of Station Components.
65319 Blueprints of Small Electronics Rigs. Blueprints of Small Electronics Rigs.
65320 Blueprints of Medium Electronics Rigs. Blueprints of Medium Electronics Rigs.
65321 Blueprints of Large Electronics Rigs. Blueprints of Large Electronics Rigs.
65442 Reactions involving polymers. Reactions involving polymers.
65443 Fullerene and polymer materials. Fullerene and polymer materials.
65444 This rare form of gas can only be harvested in wormhole space. This rare form of gas can only be harvested in wormhole space.
65445 Material made from combining fullerenes. Material made from combining fullerenes.
65446 Despite being very old, these materials hold unimaginable technological secrets. Despite being very old, these materials hold unimaginable technological secrets.
65452 Decryptors allow the integration of ancient technology with modern systems. Decryptors allow the integration of ancient technology with modern systems.
65453 A variety of ancient and valuable items. A variety of ancient and valuable items.
65473 Modifications that affect a small starship's electronics. Modifications that affect a small starship's electronics.
65474 Modifications that affect a medium starship's electronics. Modifications that affect a medium starship's electronics.
65475 Modifications that affect a large starship's electronics. Modifications that affect a large starship's electronics.
65498 Electronic components for modular ship designs. Electronic components for modular ship designs.
65499 Engineering components for modular ship designs. Engineering components for modular ship designs.
65500 Defensive components for modular ship designs. Defensive components for modular ship designs.
65501 Offensive components for modular ship designs. Offensive components for modular ship designs.
65502 Propulsion components for modular ship designs. Propulsion components for modular ship designs.
65503 Amarr electronic subsystems. Amarr electronic subsystems.
65504 Caldari electronic subsystems. Caldari electronic subsystems.
65505 Gallente electronic subsystems. Gallente electronic subsystems.
65506 Minmatar electronic subsystems. Minmatar electronic subsystems.
65530 Minerals Minerals
65582 Mining Lasers Mining Lasers
65600 Sensors & Electronics Sensors & Electronics
65669 Drone Bays Drone Bays
65694 Tools Tools
65758 Ice Products Ice Products
65761 Ice Ore Ice Ore
65762 ORE ORE
65771 Reactions Reactions
65772 Simple Reactions Simple Reactions
65773 Complex Reactions Complex Reactions
65854 Micro Micro
65905 Scanners Scanners
65913 Interdiction Sphere Launchers Interdiction Sphere Launchers
65979 Alloys & Compounds Alloys & Compounds
65980 Civilian Modules Civilian Modules
65998 Station Components Station Components
66017 Gallente Gallente
66018 Minmatar Minmatar
66019 Prototypes and Decryptors Prototypes and Decryptors
66020 Artifacts and Lore Artifacts and Lore
66021 Angel Materials Angel Materials
66022 Guristas Materials Guristas Materials
66023 Sleeper Sleeper
66024 Talocan Talocan
66078 ORE ORE
66106 Blood Raider Materials Blood Raider Materials
66107 Serpentis Materials Serpentis Materials
66108 Yan Jung Yan Jung
66109 Takmahl Takmahl
66115 Advanced High Damage Auto-Targeting Advanced High Damage Auto-Targeting
66116 Advanced High Precision Auto-Targeting Advanced High Precision Auto-Targeting
66136 Salvaged Materials Salvaged Materials
66138 Datacores Datacores
66159 Ore Compression Blueprints Ore Compression Blueprints
66160 Ice Compression Blueprints Ice Compression Blueprints
66238 Simple Biochemical Reactions Simple Biochemical Reactions
66239 Complex Biochemical Reactions Complex Biochemical Reactions
66243 Booster Material Booster Material
66249 Caldari Improvement Platforms Caldari Improvement Platforms
66250 Gallente Improvement Platforms Gallente Improvement Platforms
66251 Minmatar Improvement Platforms Minmatar Improvement Platforms
66253 Research & Invention Research & Invention
66254 Data Interfaces Data Interfaces
66255 Advanced Capital Ship Components Advanced Capital Ship Components
66256 Amarr Amarr
66257 Caldari Caldari
66258 Gallente Gallente
66259 Minmatar Minmatar
66260 Rogue Drone Components Rogue Drone Components
66261 Pilot's License Extensions (PLEX) Pilot's License Extensions (PLEX)
66277 Electronics Rigs Electronics Rigs
66287 Electronics Rigs Electronics Rigs
66353 Special Frigates Special Frigates
66381 Tool Blueprints Tool Blueprints
66383 Station Components Station Components
66393 Small Electronics Rigs Small Electronics Rigs
66394 Medium Electronics Rigs Medium Electronics Rigs
66395 Large Electronics Rigs Large Electronics Rigs
66516 Polymer Reactions Polymer Reactions
66517 Fullerenes & Polymers Fullerenes & Polymers
66518 Fullerenes Fullerenes
66519 Polymers Polymers
66520 Ancient Salvaged Materials Ancient Salvaged Materials
66527 Hybrid Decryptors Hybrid Decryptors
66528 Ancient Relics Ancient Relics
66548 Small Electronics Rigs Small Electronics Rigs
66549 Medium Electronics Rigs Medium Electronics Rigs
66550 Large Electronics Rigs Large Electronics Rigs
66573 Electronic Subsystems Electronic Subsystems
66574 Engineering Subsystems Engineering Subsystems
66575 Defensive Subsystems Defensive Subsystems
66576 Offensive Subsystems Offensive Subsystems
66577 Propulsion Subsystems Propulsion Subsystems
66578 Amarr Amarr
66579 Caldari Caldari
66580 Gallente Gallente
66581 Minmatar Minmatar
66678 Frigates Frigates
66679 Elite Frigates Elite Frigates
66680 Commander Frigates Commander Frigates
66681 Destroyer Destroyer
66682 Cruiser Cruiser
66683 Elite Cruiser Elite Cruiser
66684 Commander Cruiser Commander Cruiser
66822 No activity No activity
66823 Manufacturing Manufacturing
66824 Technological research Technological research
66825 Researching time efficiency Researching time efficiency
66826 Researching material efficiency Researching material efficiency
66827 Copying Copying
66828 The process of creating an item, by studying an already existing item. The process of creating an item, by studying an already existing item.
66829 The process of creating a more advanced item based on an existing item The process of creating a more advanced item based on an existing item
66830 The process of creating a blueprint from an item. The process of creating a blueprint from an item.
66838 None None
66839 Manufacturing Manufacturing
66840 Researching Technology Researching Technology
66841 Researching Time Efficiency Researching Time Efficiency
66842 Researching Material Efficiency Researching Material Efficiency
66843 Copying Copying
66844 Duplicating Duplicating
66845 Invention Invention
66846 Reverse Engineering Reverse Engineering
66850 Failed Failed
66851 Delivered Delivered
66852 Aborted Aborted
66853 GM aborted GM aborted
66854 Unanchored Unanchored
66855 Destroyed Destroyed
66859 Please continue the tutorial before activating the gate. Please continue the tutorial before activating the gate.
66860 You must proceed further in the tutorial before activating this gate. You must proceed further in the tutorial before activating this gate.
66861 Please close the people and places window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the people and places window before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66862 Please close the assets window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the assets window before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66863 Please close the cargo window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the cargo window before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66864 Please close the character sheet window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the character sheet window before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66865 Please close the contracts window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the contracts window before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66866 Please close the drone bay before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the drone bay before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66867 Please close the fitting station service before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the fitting station service before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66868 Please close the items hangar before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the items hangar before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66869 Please close the science & industry station service before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the science & industry station service before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66870 Please close the map before continuing. This can be done by pressing <font color=yellow>F10</font>. Please close the map before continuing. This can be done by pressing <b><font color=yellow>F10</font></b>.
66871 Please close the map browser before continuing. This can be done by pressing <font color=yellow>F11</font>. Please close the map browser before continuing. This can be done by pressing <b><font color=yellow>F11</font></b>.
66872 Please close the market before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the market before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66873 Please close the reprocessing station service before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the reprocessing station service before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66874 Please close the wallet before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the wallet before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66875 Please open the people and places window before continuing. Please open the people and places window before continuing.
66876 Please open the assets window before continuing. Please open the assets window before continuing.
66877 Please open the browser before continuing. Please open the browser before continuing.
66878 Please open the calculator before continuing. Please open the calculator before continuing.
66879 Please open the channels and mailing list window before continuing. This can be done by pressing <font color=yellow>small wheel icon</font> in the upper-right corner of the chat window. Please open the channels and mailing list window before continuing. This can be done by pressing <b><font color=yellow>small wheel icon</font></b> in the upper-right corner of the chat window.
66880 Please open the character sheet before continuing. Please open the character sheet before continuing.
66881 Please open the contracts window before continuing. Please open the contracts window before continuing.
66882 Please open the corporation window before continuing. Please open the corporation window before continuing.
66883 Please open the drone bay before continuing. This can be done in a station by right-clicking your ship and choosing <font color=yellow>open drone bay</font>. Please open the drone bay before continuing. This can be done in a station by right-clicking your ship and choosing <b><font color=yellow>open drone bay</font></b>.
66884 Please open the help window before continuing. This can be done by pressing <font color=yellow>F12</font>. Please open the help window before continuing. This can be done by pressing <b><font color=yellow>F12</font></b>.
66885 Please open the EVE mail window before continuing. Please open the EVE mail window before continuing.
66886 Please open the insurance window before continuing. Please open the insurance window before continuing.
66887 Please open the inventory window and select the item hangar before continuing. Please open the inventory window and select the item hangar before continuing.
66888 Please open the journal before continuing. Please open the journal before continuing.
66889 Please open the jukebox before continuing. Please open the jukebox before continuing.
66890 Please open the log window before continuing. Please open the log window before continuing.
66891 Please open the science & industry service before continuing. Please open the science & industry service before continuing.
66892 Please open the map before continuing. This can be done by pressing <font color=yellow>F10</font>. Please open the map before continuing. This can be done by pressing <b><font color=yellow>F10</font></b>.
66893 Please open the map browser before continuing. This can be done by pressing <font color=yellow>F11</font>. Please open the map browser before continuing. This can be done by pressing <b><font color=yellow>F11</font></b>.
66894 Please open the market window before continuing. Please open the market window before continuing.
66895 Please open the medical window before continuing. Please open the medical window before continuing.
66896 Please open the notepad before continuing. Please open the notepad before continuing.
66897 Please open the ship hangar before continuing. Please open the ship hangar before continuing.
66898 Please activate the tactical overlay before continuing. Please activate the tactical overlay before continuing.
66899 Please open the wallet before continuing. Please open the wallet before continuing.
66900 Please open the factory station service before continuing. Please open the factory station service before continuing.
66901 Please open the fitting station service before continuing. Please open the fitting station service before continuing.
66902 Please open the insurance station service before continuing. Please open the insurance station service before continuing.
66903 Please open the Clone Bay service before continuing. Please open the Clone Bay service before continuing.
66904 Please open the missions station service before continuing. Please open the missions station service before continuing.
66905 Please open the repair station service before continuing. Please open the repair station service before continuing.
66906 Please open the reprocessing station service before continuing. Please open the reprocessing station service before continuing.
66907 Please open the research station service before continuing. Please open the research station service before continuing.
66908 Please undock your ship from the station before continuing. Please undock your ship from the station before continuing.
66909 Please dock your ship to a station before continuing. Please dock your ship to a station before continuing.
66910 Please either dock the ship into a station or fly it in space before continuing. Please either dock the ship into a station or fly it in space before continuing.
66911 Please proceed further in the tutorial before activating this gate. Please proceed further in the tutorial before activating this gate.
66912 Please proceed further in the tutorial before activating this gate. Please proceed further in the tutorial before activating this gate.
66913 Please proceed further in the tutorial before activating this gate. Please proceed further in the tutorial before activating this gate.
66914 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66915 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66916 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66917 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66918 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66919 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66920 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66921 Please proceed further in the tutorial before warping out. Shall you wish to warp out, you will have to close the tutorial first. On such case you may restart the tutorial manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you wish to warp out, you will have to close the tutorial first. On such case you may restart the tutorial manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66922 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66923 Please activate the first module before continuing. This can be done by pressing <font color=yellow>F1</font>. Please activate the first module before continuing. This can be done by pressing <b><font color=yellow>F1</font></b>.
66924 Please activate the second module before continuing. This can be done by pressing <font color=yellow>F2</font>. Please activate the second module before continuing. This can be done by pressing <b><font color=yellow>F2</font></b>.
66925 Please launch at least one drone in space before continuing. Please launch at least one drone in space before continuing.
66926 Please move into the training area before continuing. This can be done by pressing <font color=yellow>next</font> or <font color=yellow>warp to</font> once inside a rookie system. Please move into the training area before continuing. This can be done by pressing <b><font color=yellow>next</font></b> or <b><font color=yellow>warp to</font></b> once inside a rookie system.
66927 Please launch a probe in space before continuing. This can be done by fitting a <font color=yellow>Core Probe Launcher</font> to your ship, loading it with <font color=yellow>Core Scanner Probes</font> and then <font color=yellow>left-clicking</font> its icon. Please launch a probe in space before continuing. This can be done by fitting a <b><font color=yellow>Core Probe Launcher</font></b> to your ship, loading it with <b><font color=yellow>Core Scanner Probes</font></b> and then <b><font color=yellow>left-clicking</font></b> its icon.
66928 Please move your ship inside the third pocket of the deadspace complex before continuing. Please move your ship inside the third pocket of the deadspace complex before continuing.
66929 Please move your ship to the deadspace training complex before continuing. Please move your ship to the deadspace training complex before continuing.
66930 Please warp to the deadspace complex before continuing. Please warp to the deadspace complex before continuing.
66931 Please warp to the deadspace complex before continuing. Please warp to the deadspace complex before continuing.
66932 Please move in the vicinity of Veldspar asteroids before continuing. Please move in the vicinity of Veldspar asteroids before continuing.
66933 Please move your ship inside the first pocket of the deadspace complex before continuing. This can be done by activating <font color=yellow>the first acceleration gate</font>. Please move your ship inside the first pocket of the deadspace complex before continuing. This can be done by activating <b><font color=yellow>the first acceleration gate</font></b>.
66934 Please move your ship inside the second pocket of the deadspace complex before continuing. Please move your ship inside the second pocket of the deadspace complex before continuing.
66935 Please activate the acceleration gate before continuing. Please activate the acceleration gate before continuing.
66936 Please activate the acceleration gate before continuing. Please activate the acceleration gate before continuing.
66937 Please activate the acceleration gate before continuing. Please activate the acceleration gate before continuing.
66938 Please activate the acceleration gate before continuing. Please activate the acceleration gate before continuing.
66939 Please activate the acceleration gate before continuing. Please activate the acceleration gate before continuing.
66940 Please move a blueprint in the current station items hangar before continuing. Please move a blueprint in the current station items hangar before continuing.
66941 Please move a shield booster in the current station items hangar before continuing. Please move a shield booster in the current station items hangar before continuing.
66942 Please move some Veldspar in the items hangar before continuing. Please move some Veldspar in the items hangar before continuing.
66943 Please get some Tritanium in the items hangar before continuing. Please get some Tritanium in the items hangar before continuing.
66944 Please recall any launched drones into your ship dronebay before continuing. Please recall any launched drones into your ship dronebay before continuing.
66945 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66946 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66947 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66948 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66949 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66950 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66951 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66952 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66953 Please remove all Veldspar from the ship cargohold before continuing. Please remove all Veldspar from the ship cargohold before continuing.
66954 Please move the Damage Control from the ship's cargohold into the items hangar before continuing. Please move the Damage Control from the ship's cargohold into the items hangar before continuing.
66955 Please remove all Tritanium from the ship cargohold before continuing. Please remove all Tritanium from the ship cargohold before continuing.
66956 Please sell or reprocess Veldspar from the items hangar before continuing. Please sell or reprocess Veldspar from the items hangar before continuing.
66957 Please sell or remove all Veldspar from the items hangar before continuing. Please sell or remove all Veldspar from the items hangar before continuing.
66958 Please sell or remove the Damage Control from the items hangar before continuing. Please sell or remove the Damage Control from the items hangar before continuing.
66959 Please sell or remove all Tritanium from the items hangar before continuing. Please sell or remove all Tritanium from the items hangar before continuing.
66960 Please fly a ship that is not a capsule before continuing. This can be done by <font color=yellow>right-clicking</font> a vessel in the ship hangar and selecting <font color=yellow>make active</font> from the selection menu. Please fly a ship that is not a capsule before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> a vessel in the ship hangar and selecting <b><font color=yellow>make active</font></b> from the selection menu.
66961 Please activate a vessel that is not a rookie ship before continuing. Please activate a vessel that is not a rookie ship before continuing.
66962 Please have a skill training before continuing. This can be done by opening the <font color=yellow>character sheet</font>, <font color=yellow>right-clicking</font> a skill entry and selecting <font color=yellow>train now</font>. Please have a skill training before continuing. This can be done by opening the <b><font color=yellow>character sheet</font></b>, <b><font color=yellow>right-clicking</font></b> a skill entry and selecting <b><font color=yellow>train now</font></b>.
66963 Please dock the ship in your home station before continuing. Please dock the ship in your home station before continuing.
66964 Please get the Training Complex Passkey in your ship's cargohold before continuing. Please get the Training Complex Passkey in your ship's cargohold before continuing.
66965 Please get the Overseer's Personal Belongings from the Prize Container inside your ship's cargohold before continuing. Please get the Overseer's Personal Belongings from the Prize Container inside your ship's cargohold before continuing.
66966 Please get a Core Scanner Probe I in the ship's cargohold before continuing. Please get a Core Scanner Probe I in the ship's cargohold before continuing.
66967 Please get some Veldspar in the ship's cargohold before continuing. Please get some Veldspar in the ship's cargohold before continuing.
66968 Please load a drone into your ship's dronebay before continuing. Please load a drone into your ship's dronebay before continuing.
66969 Please fit the ship with a Core Probe Launcher I before continuing. Please fit the ship with a Core Probe Launcher I before continuing.
66970 Please fit a Civilian Shield Booster into the ship before continuing. This can be done by <font color=yellow>buying</font> one from the market and using the <font color=yellow>fitting station service</font> to equip it. Please fit a Civilian Shield Booster into the ship before continuing. This can be done by <b><font color=yellow>buying</font></b> one from the market and using the <b><font color=yellow>fitting station service</font></b> to equip it.
66971 Please lock an object by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock an object by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66972 Please lock on to a Concord drone by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock on to a Concord drone by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66973 Please lock a customs offical by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock a customs offical by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66974 Please lock to an enemy cruiser by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to an enemy cruiser by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66975 Please lock to an enemy frigate by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to an enemy frigate by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66976 Please lock the Prize Container by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock the Prize Container by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66977 Please unlock or eliminate the target before continuing. Please unlock or eliminate the target before continuing.
66978 Please lock to an enemy frigate by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to an enemy frigate by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66979 Please lock on to a police vessel by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock on to a police vessel by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66980 Please lock to a sentry gun by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to a sentry gun by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66981 Please lock to a station by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to a station by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66982 Please lock to a large, stationary object in space by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to a large, stationary object in space by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66983 Please lock to a Veldspar asteroid by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font> while <font color=yellow>in range</font>. Please lock to a Veldspar asteroid by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b> while <b><font color=yellow>in range</font></b>.
66984 Please open the selected items window before continuing. Please open the selected items window before continuing.
66985 Please open the overview before continuing. Please open the overview before continuing.
66986 Please open the ship's cargohold before continuing. This can be done by right-clicking the ship and choosing <font color=yellow>open cargohold</font>. Please open the ship's cargohold before continuing. This can be done by right-clicking the ship and choosing <b><font color=yellow>open cargohold</font></b>.
66987 Please open the scanner before continuing. This can be done by pressing <font color=yellow>ALT+P</font>. Please open the scanner before continuing. This can be done by pressing <b><font color=yellow>ALT+P</font></b>.
66988 Please close the scanner before continuing. This can be done by pressing <font color=yellow>ALT+D</font>. Please close the scanner before continuing. This can be done by pressing <b><font color=yellow>ALT+D</font></b>.
66989 Please open up an agent dialogue window before proceeding. Please open up an agent dialogue window before proceeding.
66990 Please train the skill Shield Operations before continuing. Please train the skill Shield Operations before continuing.
66991 Please train the skill Repair Systems before continuing. Please train the skill Repair Systems before continuing.
66992 Please approach the balcony at the end of the walkway before proceeding with this tutorial. Please approach the balcony at the end of the walkway before proceeding with this tutorial.
66993 Please approach the balcony at the end of the walkway before proceeding with this tutorial. Please approach the balcony at the end of the walkway before proceeding with this tutorial.
67011 Press here to access the attributes section. Press here to access the attributes section.
67012 Press here to open the Corporation window Press here to open the Corporation window
67013 Press here to open up the character sheet. Press here to open up the character sheet.
67014 Press here to access the people and places. Press here to access the people and places.
67015 Click here to access the certificates Click here to access the certificates
67016 Press here to access the recruitment Press here to access the recruitment
67020 Open the repairshop Open the repairshop
67021 Fitting service Fitting service
67024 You can access the market window here You can access the market window here
67025 Industry - Neocom Industry - Neocom
67026 If this service is unavailable at your current station, you will be unable to use the production facilities If this service is unavailable at your current station, you will be unable to use the production facilities
67027 You can access the Contracts window here You can access the Contracts window here
67029 You can access the fitting service here You can access the fitting service here
67030 You can access the fitting service here You can access the fitting service here
67031 Right-click here Right-click here
67032 Your afterburner will disengage if you run out of capacitor Your afterburner will disengage if you run out of capacitor
67033 Neocom - Ships Neocom - Ships
67034 You can access the insurance service here You can access the insurance service here
67035 Make sure to fit at least one of these modules before you undock! Make sure to fit at least one of these modules before you undock!
67036 Press here to access the map Press here to access the map
67037 Appearance tab Appearance tab
67038 Columns tab Columns tab
67039 Ships tab Ships tab
67040 Overview Tabs tab Overview Tabs tab
67044 You can access the fitting service here You can access the fitting service here
67045 You can access the fitting service here You can access the fitting service here
67046 Press here to create a corporation Press here to create a corporation
67047 You can set the range here for the market You can set the range here for the market
67048 Set this to Station Set this to Station
67049 Select this tab to see the market groups Select this tab to see the market groups
67050 Press here to see details about the item Press here to see details about the item
67051 Here you can see the history and predicition of the price of the item Here you can see the history and predicition of the price of the item
67052 Neocom - Ships Neocom - Ships
67053 Press here to access the Clone Bay Press here to access the Clone Bay
67055 You can access the fitting service here You can access the fitting service here
67057 You can find Katsen Isha in the "Agents" tab of your People and Places menu. You can find Katsen Isha in the "Agents" tab of your People and Places menu.
67058 Click here to access the reprocessing service Click here to access the reprocessing service
67059 Tab Presets tab Tab Presets tab
67060 You can access the fitting service here You can access the fitting service here
67061 Misc tab Misc tab
67062 Press here to open the corporation window Press here to open the corporation window
67063 Open the People and Places menu. Open the People and Places menu.
67064 Press here to flatten or unflatten the map Press here to flatten or unflatten the map
67066 This opens your Inventory window This opens your Inventory window
67067 Click this button to Undock when you're ready Click this button to Undock when you're ready
67070 This opens your Inventory window This opens your Inventory window
67071 This opens your Inventory window This opens your Inventory window
67072 This opens your Inventory window This opens your Inventory window
67073 This is your weapon module This is your weapon module
67075 This is your weapon module This is your weapon module
67081 This button will resume your tutorial This button will resume your tutorial
67084 Fitting Service Fitting Service
67085 Fitting Service Fitting Service
67086 Fitting Service Fitting Service
67087 Fitting Service Fitting Service
67089 This button allows you to access your overview settings This button allows you to access your overview settings
67093 Agents can be contacted through this menu Agents can be contacted through this menu
67094 This button opens the Journal This button opens the Journal
67096 This is your weapon module This is your weapon module
67102 The Agents section The Agents section
67110 Main Screen Main Screen
67111 Ship Interface Ship Interface
67113 Corporation Recruitment Corporation Recruitment
67114 Planetary Interaction Planetary Interaction
67115 Main Screen Main Screen
67116 Ship Interface Ship Interface
67117 Sofa Sofa
67200 <h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Kevin Millard</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Ásgeir Viðar Árnason, Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Kevin Clarke, Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Content Designers :</td><td>Kevin Calvert, Gregor Chalmers, Dylan Shad</td></tr>
<tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
<tr VALIGN="top"><td width=325 align=right>UX Designers :</td><td>Júlio Petrini</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Technical Director :</td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Ingþór Hjálmarsson, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right>VFX Artist :</td><td>Chris Tinsley</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right>Concept Art :</td><td>Daníel Brynjólfsson, Lorenzo Massaro, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>3D Art :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Character Art :</td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Audio Software Engineer :</td><td>Eric Nielsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Audio Programmer/Composer :</td><td>Jón H. Haraldsson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Director :</td><td>Bergur Finnbogason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Director, EVE Technology :</td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Development Managers :</td><td>Bergþór Hauksson, Nicholas Dean Herring, Ben Hunter</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Managers :</td><td>Þórður Arnarson, Scott Rhodes, Willem van Biljon, Shana Watermeyer, Iga Zinkiewicz</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Producer :</td><td>David Ecker</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Director :</td><td>Ilya Maryasov</td></tr>
<tr VALIGN="top"><td width=325 align=right>Store Manager :</td><td>Gan Jie</td></tr>


</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>QA Director :</td><td>David Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Paulina Antillon, Olivia Conti, Benn Green, Edward Haines, Tormod MacLean, Joshua Manning, Chance Newman, Daniel Preineder, Evgeni Shevtsov, Nelle Stahl, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Phil Godfrey, Scott Herdman, Lili Ho, Jordan Jessiman, Steff McMullan, Chris Rieley, Iain Stewart, Ian Walters, Monica Zamboni</td></tr>
</table>


<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Producer :</td><td>Sigrún Haraldsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Hlynur Bjarki Karlsson, Sigurrós Soffía Kristinsdóttir, Darri Ragnarsson, Sergei Smolianinov</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Development Director/Senior Producer :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producer :</td><td>Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right>Programming :</td><td>Yang Shi, Linlin Cao, He Shen, Henrich Tong, Zhenquan Bai</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Manager :</td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Marshall Ao, Leo Cui</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Ops :</td><td>Mark Mao, Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Customer Support :</td><td>Tim Xu</td></tr>
</table>

<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Player Experience :</td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Project Leads :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Páll Grétar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Robert Hoerenz, Anna Kryukova, Daniel Ramotowski, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Peter Brewer, Filippa Guðmundsdóttir, Matthias Mueller</td></tr>
<tr VALIGN="top"><td width=325 align=right>Shanghai Game Masters :</td><td>Julie Li, Tim Xu</td></tr>
<tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Managers :</td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Game Masters :</td><td>Adrian Wilkinson, Aleksandra Rudyak, Ana Fernandez, Carolina Lascano, Christian Kook, Daniel Mercado, Gennady Shinkevich, Guido Amer, Iara Horrisberger, Jorge Sikorsky, Juan Fajardo, Juan Valeiras, Julián Díaz Kipersain, Lija Kocergina, Luis Hernández, Lukas Wulfmeier, Manuel Trinidad, Martin Bovis, Micaela Savino, Mihail Munteanu, Mirza Olovčić, Nikita Gusev, Oksana Talalina, Patrick Göbels, Pavlo Khmelinin, Ross Ireland, Sergiy Kovalchuk</td></tr>
</table>

<h3>Shared Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Director, Shared Services :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Director, Shared Services :</td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Producer, Shared Services :</td><td>David R. Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producer, Shared Services :</td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>IT and Infosec Manager :</td><td>Ólafur Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Manager :</td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Lead :</td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior DevOps Engineers :</td><td>Christopher Busby, Eyþór Sigmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Systems/DevOps Engineers :</td><td>Pétur Neisti Erlingsson, Phoebe Kotliar</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Óskar Aðalbjarnarson, Rósa Anna Björgvinsdóttir, Grétar Karl Guðmundsson, Kjartan Guðmundsson, Torfi Þór Gunnarsson, Hjalti Kolbeinsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr>
</table>

<h3>Growth</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Senior Growth Producer :</td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Growth Marketing Specialist :</td><td>Alexandra Bjargardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialists :</td><td>Leifur Elíasson, Hannes Agnarsson Johnson, Guðný Lára Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Marketing Technologist :</td><td>Greg Heapy</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingvi Rafn Hafþórsson, Alexandra Geirsdóttir Winther</td></tr>

</table>

<h3>Brand, Business Development and Communications</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Brand Manager :</td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Brand Manager :</td><td>Sólveig Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Business Development Specialist :</td><td>Mikhail Margulev</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Manager, Communications :</td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Manager :</td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Development Lead :</td><td>Sveinn Jóhannesson Kjarval</td></tr>
<tr VALIGN="top"><td width=325 align=right>Community Developer :</td><td>Kamil Wojtas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Social Media Specialist :</td><td>Eldar Ástþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>PR Lead :</td><td>Joe Bognar</td></tr>
</table>


<h3>Marketing Creatives and Publishing Processes</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Event Lead :</td><td>Steinþór Helgi Arnsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Project Management Specialist :</td><td>Camille Faivre D'Arcier</td></tr>
<tr VALIGN="top"><td width=325 align=right>Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Web Designer :</td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Video Production :</td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Copywriter :</td><td>Maziar Shahsafdari</td></tr>
</table>

<h3>Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Analyst :</td><td>Brenton Hooper</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Visualization Specialist :</td><td>Pernille Lindberg Bruhn</td></tr>
</table>

<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr>
</table>




<h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Kevin Millard</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Game Designers :</td><td>Joshua Bayer, Steven Clark, Kevin Clarke, Timothy Hamel, Benjamin Pielstick</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Ásgeir Viðar Árnason, Kristján Blöndal, Linzi Campbell, Gregor Chalmers, Leo Cui (EVE China), Jero Lin (EVE China), Daniel Ramotowski, Dylan Shad, Tumi Sveinn Snorrason, Hjalti Rafn Sveinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead System Designer :</td><td>Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Content Designer :</td><td>Kevin Calvert</td></tr>
<tr VALIGN="top"><td width=325 align=right>Narrative Designers :</td><td>Nick Bardsley, Melissa Grey</td></tr>
<tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Eugene Filchenko, Haukur Pálsson, Júlio Petrini</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Designer :</td><td>Jie Gan</td></tr>
</table>
<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Director, EVE Technology :</td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Directors :</td><td>Nicholas Dean Herring, Stephen Northcott, Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Tech Lead :</td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>CSI Tech Lead :</td><td>Stefán Jökull Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right>Distributed Systems Engineer :</td><td>Artem Filippov, Mateusz Krasucki, James Robb</td></tr>
<tr VALIGN="top"><td width=325 align=right>CloudOps Engineer :</td><td>Pétur Neisti Erlingsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Software Engineers :</td><td>Óskar Aðalbjarnarson, John Aldis, Jamie Bannister, Rósa Anna Björgvinsdóttir, Thomas Dähling, Julia Boira Esteban, Kjartan Guðmundsson, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Freyr Magnússon, Þórður Matthíasson, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Leó Stefánsson, Guðni Páll Sæland, Mark R. Wilkins, Þorsteinn Már Þorsteinsson
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Norbert Barichard, Jessica Chambers, Sirius Chen (EVE China), Andreas Estensson, Joseph Frangoudes, Alexandra Winther Geirsdóttir, Hrafn Jökull Geirsson, Kristján Gerhardsson, James Gilbert, Ólafur Gíslason, Albert Gong (EVE China), Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Henrý Þór Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Xun Lou, Gamithra Marga, Daniel Maxson, Eric Nielsen, Auðunn Andri Ólafsson, Þorsteinn Frímann Rafnsson, Mikael Sigmundsson, Tyrfingur Sigurðsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Bjarki Viðarsson, Rebecca Wise, Yuntao Wu (EVE China), Mars Xu (EVE China), Baldvin Þorsteinsson</td></tr>
</table>
<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right>VFX Artist :</td><td>Chris Tinsley</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Character Artist :</td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Concept Artist :</td><td>Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior 3D Artists :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Character Artist :</td><td>Louie Ishii</td></tr>
<tr VALIGN="top"><td width=325 align=right>Concept Artists :</td><td>Daníel Brynjólfsson, Lorenzo Massaro</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir, Vicente Carro Fernández, Árni Berúlfur Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Animator :</td><td>Óðinn Árnason</td></tr>
</table>
<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Audio Designer/Composer :</td><td>Kristian Ross</td></tr>
<tr VALIGN="top"><td width=325 align=right>Musical Composer (Legacy) :</td><td>Jón H. Haraldsson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Director :</td><td>Bergur Finnbogason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Director/Product Owner (EVE China) :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Producers :</td><td>Þórður Arnarson, Snorri Árnason, David Ecker, Bergþór Hauksson, Ben Hunter</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producers :</td><td>Willem van Biljon, Hong Chen (EVE China), Adrian Gurney, David R. Johnston, Stefan Leschke, Haukur Steinn Logason, Svavar Melberg, Scott Rhodes, Edward Smith, Shana Watermeyer, Duoduo Ye (EVE China), Iga Zinkiewicz</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Director :</td><td>Vignir Örn Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Product Operations Manager :</td><td>Halla Berglind Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Director :</td><td>Ilya Maryasov</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Researcher :</td><td>Josh Rivers</td></tr>
<tr VALIGN="top"><td width=325 align=right>Production Assistant:</td><td>Hildur Nanna Eiríksdóttir</td></tr>
</table>
<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>QA Lead :</td><td>Nelle Stahl</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Manager (EVE China) :</td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior QA Analysts :</td><td>Chance Newman, Daniel Preineder</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Analysts :</td><td>Paulina Antillon, Marshall Ao (EVE China), Olivia Conti, Christopher Coughlan, Sean Coyne, Gabriel Daza, Edward Haines, Helena Hansdóttir, Sara Kolodziej, Gulai Jin (EVE China), Joshua Manning, Evgeni Shevtsov, Haukur Óskar Þorgeirsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Engineer :</td><td>Roman Pechenkin</td></tr>
<tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Wiktoria Blecha, Stefan Brækkan, Vincent Delpach, Phil Godfrey, Jordan Jessiman, Tina Ng, Nathan Pang, Zeynep Roberts, Iain Stewart, Kamilla Szabó, Coyi Tsang, Monica Zamboni</td></tr>
</table>

<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Data engineering Manager :</td><td>Sigrún Haraldsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Tech Lead :</td><td>Eyþór Sigmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Stephanie Lv, Darri Ragnarsson, Sigurður Skúli Sigurgeirsson, Sergei Smolianinov, Þorvaldur Þorvaldsson</td></tr>
</table>
<h3>Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Scientist:</td><td>Brenton Hooper, Kári Kolbeinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Data Analyst :</td><td>Pernille Lindberg Bruhn</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Analyst :</td><td>Guðmundur Helgason</td></tr>
</table>
<h3>IT Operations & Virtual Worlds</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>IT and Security Manager :</td><td>Ólafur Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producer / System Administrator :</td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Manager :</td><td>Jón Orri Kristjánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Árni Björn Ólafsson, Sigurvin Breiðfjörð Pálsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Sam Bromley, Shawn Chen, Kristján Finnsson, Ísold Aðalheiður Hoffmann, Einar Vilhelm Lúðvíksson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao (EVE China)</td></tr>
</table>
<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Player Experience & Community :</td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Project Managers :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Developer :</td><td>Kamil Wojtas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Community Developer :</td><td>Dan Crone, Jessica Kenyon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Anna Kryukova, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Peter Brewer, Filippa Guðmundsdóttir, Diedrich Ohlandt, Ágúst Ingi Óskarsson, Snorri Páll Sveinsson, Bergur Theodórsson, Tim Xu (EVE China)</td></tr>
<tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Tools programmers:</td><td>Bjarki Páll Sigurðsson, Kristján Sigurðsson
<tr VALIGN="top"><td width=325 align=right>5CA Managers :</td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Team Leads :</td><td>Martin Bovis, Nikita Gusev, Juan Valeiras</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Support Game Masters :</td><td>Guido Amer, Braiden Becker, Julian Diaz, Ana Fernandez, Sharon Fiedler, Fernando Funes, Patrick Göbels, ChangHee Han, Luis Hernandez, Iara Horrisberger, Ross Ireland, Dawoon Jeong, Pavlo Khmelinin, Lija Kocergina, Christian Kook, Sergiy Kovalchuk, Amrane Larbi, Carolina Lascano, Daniel Mercado, Kaira Mikami, Mihail Munteanu, Sergei Pavlov, Christopher Pryse, Aleksandra Rudyak, Jean Ruiz, Micaela Savino, Jorge Sikorsky, Oksana Talalina, Manuel Trinidad, Emilio Sanchez, Gennady Shinkevich, Michael Vosloo, Lukas Wulfmeier, Sangjun Yi, Adrian Wilkinson</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Outreach Game Masters :</td><td>Timur Aubakirov, Petar Djordjevic, Megan Gouws, Julia Goulin, Maria Gumarova, Garth Holmes, Rikumi Ihara, Mehdi Karmaoui, Daniela Mallan, David Meda, Carlos Mendez, Bernice Mills, Serghei Munteanu, Rynardt Retief, Luka Slovic, Grant Snell, Nikola Trnavcevic</td></tr>
</table>


<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Product Marketing Manager :</td><td>Anna Kozko</td></tr>
<tr VALIGN="top"><td width=325 align=right>Product Manager Sales Funnel/CLM :</td><td>Ivan Goncharov</td></tr>
<tr VALIGN="top"><td width=325 align=right>Growth Marketing Specialists :</td><td>Hannes Agnarsson Johnson, Jón Steinar Sandholt</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Software Engineers :</td><td>Bjarki Þór Elíasen, Ingvi Rafn Hafþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Aron Lloyd Green</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Brand Manager :</td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Brand Managers :</td><td>Emily Akland, Sólveig Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialist :</td><td>Guðný Lára Thorarensen</td><td>
<tr VALIGN="top"><td width=325 align=right>Marketing Specialists :</td><td>Leifur Elíasson, Mikhail Margulev, Bishop Wang (EVE China), </td><td>
<tr VALIGN="top"><td width=325 align=right>Associate Marketing Specialist :</td><td>Sól Rós Hlynsdóttir</td><td>
<tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Head of PR :</td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Social Media Specialist :</td><td>Eldar Ástþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Associate PR & Marketing Specialist :</td><td>Páll Grétar Bjarnason, Hilmar Finsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Project Management Specialists :</td><td>Camille Faivre D'Arcier, Oddur Ö. Halldórsson, Linda Sumarliðadóttir, Atli Viðar Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Capture Artist</td><td>Birgir Páll Bjarnason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Web Designer :</td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Leads :</td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Marketing Editor :</td><td>Maziar Shahsafdari</td></tr>
</table>
<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondents [NEC], Support Technology and Resources [STAR]</td></tr>
</table>



<h2>EVE Online Development Team</h2>
<h3>Game Design &
Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Game Design Director :</b></td><td>Kevin Millard</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Ásgeir Viðar Árnason, Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Kevin Clarke, Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Content Designers :</b></td><td>Kevin Calvert, Gregor Chalmers, Dylan Shad</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UX Designers :</b></td><td>Júlio Petrini</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director :</b></td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Ingþór Hjálmarsson, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>VFX Artist :</b></td><td>Chris Tinsley</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Concept Art :</b></td><td>Daníel Brynjólfsson, Lorenzo Massaro, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>3D Art :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Character Art :</b></td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Audio Software Engineer :</b></td><td>Eric Nielsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Audio Programmer/Composer :</b></td><td>Jón H. Haraldsson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Director :</b></td><td>Bergur Finnbogason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, EVE Technology :</b></td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Development Managers :</b></td><td>Bergþór Hauksson, Nicholas Dean Herring, Ben Hunter</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Managers :</b></td><td>Þórður Arnarson, Scott Rhodes, Willem van Biljon, Shana Watermeyer, Iga Zinkiewicz</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Producer :</b></td><td>David Ecker</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Director :</b></td><td>Ilya Maryasov</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Store Manager :</b></td><td>Gan Jie</td></tr>


</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>QA Director :</b></td><td>David Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Paulina Antillon, Olivia Conti, Benn Green, Edward Haines, Tormod MacLean, Joshua Manning, Chance Newman, Daniel Preineder, Evgeni Shevtsov, Nelle Stahl, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Phil Godfrey, Scott Herdman, Lili Ho, Jordan Jessiman, Steff McMullan, Chris Rieley, Iain Stewart, Ian Walters, Monica Zamboni</td></tr>
</table>


<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer :</b></td><td>Sigrún Haraldsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Hlynur Bjarki Karlsson, Sigurrós Soffía Kristinsdóttir, Darri Ragnarsson, Sergei Smolianinov</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Development Director/Senior Producer :</b></td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producer :</b></td><td>Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Programming :</b></td><td>Yang Shi, Linlin Cao, He Shen, Henrich Tong, Zhenquan Bai</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Manager :</b></td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Marshall Ao, Leo Cui</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Ops :</b></td><td>Mark Mao, Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Customer Support :</b></td><td>Tim Xu</td></tr>
</table>

<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience :</b></td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Leads :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Páll Grétar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Robert Hoerenz, Anna Kryukova, Daniel Ramotowski, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Peter Brewer, Filippa Guðmundsdóttir, Matthias Mueller</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Shanghai Game Masters :</b></td><td>Julie Li, Tim Xu</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Managers :</b></td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Game Masters :</b></td><td>Adrian Wilkinson, Aleksandra Rudyak, Ana Fernandez, Carolina Lascano, Christian Kook, Daniel Mercado, Gennady Shinkevich, Guido Amer, Iara Horrisberger, Jorge Sikorsky, Juan Fajardo, Juan Valeiras, Julián Díaz Kipersain, Lija Kocergina, Luis Hernández, Lukas Wulfmeier, Manuel Trinidad, Martin Bovis, Micaela Savino, Mihail Munteanu, Mirza Olovčić, Nikita Gusev, Oksana Talalina, Patrick Göbels, Pavlo Khmelinin, Ross Ireland, Sergiy Kovalchuk</td></tr>
</table>

<h3>Shared Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, Shared Services :</b></td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director, Shared Services :</b></td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer, Shared Services :</b></td><td>David R. Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producer, Shared Services :</b></td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>IT and Infosec Manager :</b></td><td>Ólafur Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Manager :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Lead :</b></td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior DevOps Engineers :</b></td><td>Christopher Busby, Eyþór Sigmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Systems/DevOps Engineers :</b></td><td>Pétur Neisti Erlingsson, Phoebe Kotliar</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Óskar Aðalbjarnarson, Rósa Anna Björgvinsdóttir, Grétar Karl Guðmundsson, Kjartan Guðmundsson, Torfi Þór Gunnarsson, Hjalti Kolbeinsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr>
</table>

<h3>Growth</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Senior Growth Producer :</b></td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Growth Marketing Specialist :</b></td><td>Alexandra Bjargardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialists :</b></td><td>Leifur Elíasson, Hannes Agnarsson Johnson, Guðný Lára Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Marketing Technologist :</b></td><td>Greg Heapy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingvi Rafn Hafþórsson, Alexandra Geirsdóttir Winther</td></tr>

</table>

<h3>Brand, Business Development and Communications</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Brand Manager :</b></td><td>Sólveig Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Business Development Specialist :</b></td><td>Mikhail Margulev</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Manager, Communications :</b></td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Manager :</b></td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Development Lead :</b></td><td>Sveinn Jóhannesson Kjarval</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Community Developer :</b></td><td>Kamil Wojtas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Social Media Specialist :</b></td><td>Eldar Ástþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>PR Lead :</b></td><td>Joe Bognar</td></tr>
</table>


<h3>Marketing Creatives and Publishing Processes</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Event Lead :</b></td><td>Steinþór Helgi Arnsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Project Management Specialist :</b></td><td>Camille Faivre D'Arcier</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Video Production :</b></td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Copywriter :</b></td><td>Maziar Shahsafdari</td></tr>
</table>

<h3>Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Analyst :</b></td><td>Brenton Hooper</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Visualization Specialist :</b></td><td>Pernille Lindberg Bruhn</td></tr>
</table>

<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Interstellar Services Department :</b></td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr>
</table>
amp; Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Game Design Director :</b></td><td>Kevin Millard</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Game Designers :</b></td><td>Joshua Bayer, Steven Clark, Kevin Clarke, Timothy Hamel, Benjamin Pielstick</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Ásgeir Viðar Árnason, Kristján Blöndal, Linzi Campbell, Gregor Chalmers, Leo Cui (EVE China), Jero Lin (EVE China), Daniel Ramotowski, Dylan Shad, Tumi Sveinn Snorrason, Hjalti Rafn Sveinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead System Designer :</b></td><td>Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Content Designer :</b></td><td>Kevin Calvert</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Narrative Designers :</b></td><td>Nick Bardsley, Melissa Grey</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Eugene Filchenko, Haukur Pálsson, Júlio Petrini</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Designer :</b></td><td>Jie Gan</td></tr>
</table>
<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, EVE Technology :</b></td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Directors :</b></td><td>Nicholas Dean Herring, Stephen Northcott, Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Tech Lead :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>CSI Tech Lead :</b></td><td>Stefán Jökull Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Distributed Systems Engineer :</b></td><td>Artem Filippov, Mateusz Krasucki, James Robb</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>CloudOps Engineer :</b></td><td>Pétur Neisti Erlingsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Software Engineers :</b></td><td>Óskar Aðalbjarnarson, John Aldis, Jamie Bannister, Rósa Anna Björgvinsdóttir, Thomas Dähling, Julia Boira Esteban, Kjartan Guðmundsson, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Freyr Magnússon, Þórður Matthíasson, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Leó Stefánsson, Guðni Páll Sæland, Mark R. Wilkins, Þorsteinn Már Þorsteinsson
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Norbert Barichard, Jessica Chambers, Sirius Chen (EVE China), Andreas Estensson, Joseph Frangoudes, Alexandra Winther Geirsdóttir, Hrafn Jökull Geirsson, Kristján Gerhardsson, James Gilbert, Ólafur Gíslason, Albert Gong (EVE China), Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Henrý Þór Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Xun Lou, Gamithra Marga, Daniel Maxson, Eric Nielsen, Auðunn Andri Ólafsson, Þorsteinn Frímann Rafnsson, Mikael Sigmundsson, Tyrfingur Sigurðsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Bjarki Viðarsson, Rebecca Wise, Yuntao Wu (EVE China), Mars Xu (EVE China), Baldvin Þorsteinsson</td></tr>
</table>
<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>VFX Artist :</b></td><td>Chris Tinsley</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Character Artist :</b></td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Concept Artist :</b></td><td>Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior 3D Artists :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Character Artist :</b></td><td>Louie Ishii</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Concept Artists :</b></td><td>Daníel Brynjólfsson, Lorenzo Massaro</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir, Vicente Carro Fernández, Árni Berúlfur Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Animator :</b></td><td>Óðinn Árnason</td></tr>
</table>
<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Audio Designer/Composer :</b></td><td>Kristian Ross</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Musical Composer (Legacy) :</b></td><td>Jón H. Haraldsson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Director :</b></td><td>Bergur Finnbogason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Director/Product Owner (EVE China) :</b></td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Producers :</b></td><td>Þórður Arnarson, Snorri Árnason, David Ecker, Bergþór Hauksson, Ben Hunter</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producers :</b></td><td>Willem van Biljon, Hong Chen (EVE China), Adrian Gurney, David R. Johnston, Stefan Leschke, Haukur Steinn Logason, Svavar Melberg, Scott Rhodes, Edward Smith, Shana Watermeyer, Duoduo Ye (EVE China), Iga Zinkiewicz</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Director :</b></td><td>Vignir Örn Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Product Operations Manager :</b></td><td>Halla Berglind Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Director :</b></td><td>Ilya Maryasov</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Researcher :</b></td><td>Josh Rivers</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Production Assistant:</b></td><td>Hildur Nanna Eiríksdóttir</td></tr>
</table>
<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>QA Lead :</b></td><td>Nelle Stahl</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Manager (EVE China) :</b></td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior QA Analysts :</b></td><td>Chance Newman, Daniel Preineder</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Analysts :</b></td><td>Paulina Antillon, Marshall Ao (EVE China), Olivia Conti, Christopher Coughlan, Sean Coyne, Gabriel Daza, Edward Haines, Helena Hansdóttir, Sara Kolodziej, Gulai Jin (EVE China), Joshua Manning, Evgeni Shevtsov, Haukur Óskar Þorgeirsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Engineer :</b></td><td>Roman Pechenkin</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Wiktoria Blecha, Stefan Brækkan, Vincent Delpach, Phil Godfrey, Jordan Jessiman, Tina Ng, Nathan Pang, Zeynep Roberts, Iain Stewart, Kamilla Szabó, Coyi Tsang, Monica Zamboni</td></tr>
</table>

<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Data engineering Manager :</b></td><td>Sigrún Haraldsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Tech Lead :</b></td><td>Eyþór Sigmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Stephanie Lv, Darri Ragnarsson, Sigurður Skúli Sigurgeirsson, Sergei Smolianinov, Þorvaldur Þorvaldsson</td></tr>
</table>
<h3>Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Scientist:</b></td><td>Brenton Hooper, Kári Kolbeinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Data Analyst :</b></td><td>Pernille Lindberg Bruhn</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Analyst :</b></td><td>Guðmundur Helgason</td></tr>
</table>
<h3>IT Operations &amp; Virtual Worlds</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>IT and Security Manager :</b></td><td>Ólafur Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producer / System Administrator :</b></td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Manager :</b></td><td>Jón Orri Kristjánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Árni Björn Ólafsson, Sigurvin Breiðfjörð Pálsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Sam Bromley, Shawn Chen, Kristján Finnsson, Ísold Aðalheiður Hoffmann, Einar Vilhelm Lúðvíksson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao (EVE China)</td></tr>
</table>
<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience &amp; Community :</b></td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Managers :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Developer :</b></td><td>Kamil Wojtas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Community Developer :</b></td><td>Dan Crone, Jessica Kenyon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Anna Kryukova, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Peter Brewer, Filippa Guðmundsdóttir, Diedrich Ohlandt, Ágúst Ingi Óskarsson, Snorri Páll Sveinsson, Bergur Theodórsson, Tim Xu (EVE China)</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Tools programmers:</b></td><td>Bjarki Páll Sigurðsson, Kristján Sigurðsson
<tr VALIGN="top"><td width=325 align=right><b>5CA Managers :</b></td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Team Leads :</b></td><td>Martin Bovis, Nikita Gusev, Juan Valeiras</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Support Game Masters :</b></td><td>Guido Amer, Braiden Becker, Julian Diaz, Ana Fernandez, Sharon Fiedler, Fernando Funes, Patrick Göbels, ChangHee Han, Luis Hernandez, Iara Horrisberger, Ross Ireland, Dawoon Jeong, Pavlo Khmelinin, Lija Kocergina, Christian Kook, Sergiy Kovalchuk, Amrane Larbi, Carolina Lascano, Daniel Mercado, Kaira Mikami, Mihail Munteanu, Sergei Pavlov, Christopher Pryse, Aleksandra Rudyak, Jean Ruiz, Micaela Savino, Jorge Sikorsky, Oksana Talalina, Manuel Trinidad, Emilio Sanchez, Gennady Shinkevich, Michael Vosloo, Lukas Wulfmeier, Sangjun Yi, Adrian Wilkinson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Outreach Game Masters :</b></td><td>Timur Aubakirov, Petar Djordjevic, Megan Gouws, Julia Goulin, Maria Gumarova, Garth Holmes, Rikumi Ihara, Mehdi Karmaoui, Daniela Mallan, David Meda, Carlos Mendez, Bernice Mills, Serghei Munteanu, Rynardt Retief, Luka Slovic, Grant Snell, Nikola Trnavcevic</td></tr>
</table>


<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Product Marketing Manager :</b></td><td>Anna Kozko</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Product Manager Sales Funnel/CLM :</b></td><td>Ivan Goncharov</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Growth Marketing Specialists :</b></td><td>Hannes Agnarsson Johnson, Jón Steinar Sandholt</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Software Engineers :</b></td><td>Bjarki Þór Elíasen, Ingvi Rafn Hafþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Aron Lloyd Green</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Brand Managers :</b></td><td>Emily Akland, Sólveig Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialist :</b></td><td>Guðný Lára Thorarensen</b></td><td>
<tr VALIGN="top"><td width=325 align=right><b>Marketing Specialists :</b></td><td>Leifur Elíasson, Mikhail Margulev, Bishop Wang (EVE China), </b></td><td>
<tr VALIGN="top"><td width=325 align=right><b>Associate Marketing Specialist :</b></td><td>Sól Rós Hlynsdóttir</b></td><td>
<tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Head of PR :</b></td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Social Media Specialist :</b></td><td>Eldar Ástþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Associate PR &amp; Marketing Specialist :</b></td><td>Páll Grétar Bjarnason, Hilmar Finsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Project Management Specialists :</b></td><td>Camille Faivre D'Arcier, Oddur Ö. Halldórsson, Linda Sumarliðadóttir, Atli Viðar Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Capture Artist</b></td><td>Birgir Páll Bjarnason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Leads :</b></td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Marketing Editor :</b></td><td>Maziar Shahsafdari</td></tr>
</table>
<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Interstellar Services Department :</b></td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondents [NEC], Support Technology and Resources [STAR]</td></tr>
</table>




UI/SystemMenu/AboutEve/EVECredits
67797 Wraith Wraith
67798 Specter Specter
67808 Eidolon Eidolon
67809 Visitant Visitant
67926 Wraith Blueprint Wraith Blueprint
67927 Specter Blueprint Specter Blueprint
67961 Visitant Blueprint Visitant Blueprint
67968 Eidolon Blueprint Eidolon Blueprint
68291 Phantom Phantom
68808 Minmatar Outpost Minmatar Outpost
70923 TEST Barren Asteroid TEST Barren Asteroid
70929 TEST LCO Arkonor TEST LCO Arkonor
71060 Angel Info Shard Angel Info Shard
71061 Angel Mainframe Angel Mainframe
71062 Angel Debris Angel Debris
71063 Angel Rubble Angel Rubble
71064 Angel Remains Angel Remains
71065 Angel Ruins Angel Ruins
71066 Blood Info Shard Blood Info Shard
71067 Guristas Databank Guristas Databank
71068 Guristas Info Shard Guristas Info Shard
71069 Sansha Info Shard Sansha Info Shard
71070 Sansha Mainframe Sansha Mainframe
71071 Sansha Com Tower Sansha Com Tower
71072 Serpentis Info Shard Serpentis Info Shard
71073 Blood Debris Blood Debris
71074 Guristas Debris Guristas Debris
71075 Sansha Debris Sansha Debris
71076 Serpentis Debris Serpentis Debris
71077 Blood Rubble Blood Rubble
71078 Guristas Rubble Guristas Rubble
71079 Sansha Rubble Sansha Rubble
71080 Serpentis Rubble Serpentis Rubble
71081 Blood Remains Blood Remains
71082 Guristas Remains Guristas Remains
71083 Sansha Remains Sansha Remains
71084 Serpentis Remains Serpentis Remains
71085 Blood Ruins Blood Ruins
71086 Guristas Ruins Guristas Ruins
71087 Sansha Ruins Sansha Ruins
71088 Serpentis Ruins Serpentis Ruins
71772 7th Fleet Remote Cloaking Array 7th Fleet Remote Cloaking Array
71947 Large Unstable Wormhole Large Unstable Wormhole
72230 Deep Space Scanner Probe I Blueprint Deep Space Scanner Probe I Blueprint
72437 Angel Databank Angel Databank
72442 Blood Databank Blood Databank
72611 Guristas Mainframe Guristas Mainframe
72621 Blood Mainframe Blood Mainframe
72775 Angel Com Tower Angel Com Tower
72787 Blood Com Tower Blood Com Tower
72819 Guristas Com Tower Guristas Com Tower
72843 Sansha Databank Sansha Databank
72849 Serpentis Databank Serpentis Databank
72854 Serpentis Mainframe Serpentis Mainframe
72859 Serpentis Com Tower Serpentis Com Tower
73334 Deep Space Scanner Probe I Deep Space Scanner Probe I
73337 Sisters Deep Space Scanner Probe Sisters Deep Space Scanner Probe
73480 Serpentis Battlestation_event Serpentis Battlestation_event
73483 Station Angel Serpentis Station Angel Serpentis
73502 Serpentis Battlestation Serpentis Battlestation
73507 Dark Amarr Station H Dark Amarr Station H
73515 Angel Serpentis Angel Serpentis
74008 Sansha's Frigate Sansha's Frigate
77908 <h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of Marketing :</td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of People :</td><td>Erna Arnardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of Product Development :</td><td>James Dobrowski</td></tr>
</table>



<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Alfreð Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Arnar Þorkelsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Financial Analyst :</td><td>Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Elísa Hrund Gunnarsdóttir, Guðmundur Helgason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Specialist :</td><td>Lára Sigmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Management Director :</td><td>Gunnar Haugen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Acquisition Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior HR Ops :</td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Director Legal :</td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Facility Manager :</td><td>Þorgrímur Björnsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Vagn Levi Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>

</table>


<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>HR & Admin Specialist :</td><td>Sandy Shao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Manager Shanghai :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Administrators :</td><td>Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr>
</table>

<h3>CCP London</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Head of Ecommerce :</td><td>Aaron Gale</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Audio Director :</td><td>Alex Riviere</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Audio Programmer :</td><td>Alice Blunt</td></tr>
<tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right>HRBP Director :</td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr>

</table>



<h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of Publishing:</td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of People :</td><td>Erna Arnardóttir</td></tr>
</table>
<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Alfreð Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Accounting Manager :</td><td>Erik Ingvar Bjarnason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Analyst :</td><td>Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Ármann Árnason, Elísa Hrund Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager:</td><td>Yongjoo Lee</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>Brynja Björk Hinriksdóttir, Elín Káradóttir, Vala Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Specialist :</td><td>Lára Sigmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Management Director :</td><td>Gunnar Haugen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Acquisition Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior HR Ops :</td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Director Legal :</td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Travel Agent :</td><td>Inga Björk Sveinbjörnsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Housing Facility Manager :</td><td>Þorgrímur Björnsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Vagn Levi Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>
</table>
<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>HRBP :</td><td>Sandy Shao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr>
</table>
<h3>CCP London</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right>HRBP Director :</td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr>
</table>





<h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Chief Executive Officer :</b></td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Chief Financial Officer :</b></td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>VP of
MarketPublishing :</b></td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>VP of People :</b></td><td>Erna Arnardóttir</td></tr>
<
tr VALIGN="top"><td width=325 align=right><b>VP of Product Development :</b></td><td>James Dobrowski</td></tr>
<
/table>



<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Finance, Planning and Analytics :</b></td><td>Ívar Alfreð Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Global Controller :</b></td><td>
Arnar ÞorkelssonHólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior
FinancialAccounting Manager :</b></td><td>Erik Ingvar Bjarnason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior
Analyst :</b></td><td>Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Financial Analyst :</b></td><td>
Ármann Árnason, Elísa Hrund Gunnarsdóttir, Guðmundur Helgason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accounting Manager
:</b></td><td>Hólmfríður Inga EyþórsdóttirYongjoo Lee</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accountants :</b></td><td>
María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir, Vala Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accounting Specialist :</b></td><td>Lára Sigmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Human Resources Manager :</b></td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Talent Management Director :</b></td><td>Gunnar Haugen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Talent Acquisition Specialist :</b></td><td>Unnur Ýr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Human Resources Business Partner :</b></td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior HR Ops :</b></td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director Legal :</b></td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office Manager :</b></td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Travel &
amp; Administration Specialist :</b></td><td>Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325
align=right><b>Senior Travel Agent :</b></td><td>Inga Björk Sveinbjörnsdóttir</td></tr>
<tr VALIGN="top"><td width=325
align=right><b>Receptionist :</b></td><td>Arnheiður Rós Ásgeirsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Housing Facility Manager :</b></td><td>Þorgrímur Björnsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Head Chef :</b></td><td>Vagn Levi Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Chefs :</b></td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Assistant Cooks :</b></td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>

</table>


<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Managing Director :</b></td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>HR
& Admin SpecialistBP :</b></td><td>Sandy Shao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accountant :</b></td><td>Zitong Li</td></tr>
<
tr VALIGN="top"><td width=325 align=right><b>Office IT Manager Shanghai :</b></td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office IT Administrators :</b></td><td>Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr>
<
/table>

<h3>CCP London</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325
align=right><b>Head of Ecommerce :</b></td><td>Aaron Gale</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Global Audio Director :</b></td><td>Alex Riviere</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Audio Programmer :</b></td><td>Alice Blunt</td></tr>
<tr VALIGN="top"><td width=325
align=right><b>Music Composer :</b></td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>HRBP Director :</b></td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Executive Assistant :</b></td><td>Selena Laye</td></tr>

</table>





UI/SystemMenu/AboutEve/CCPCredits
78082 The Derelik region, sovereign seat of the Ammatar Mandate, became the shield to the Amarrian flank in the wake of the Minmatar Rebellion. Derelik witnessed many hostile exchanges between the Amarr and rebel forces as the latter tried to push deeper into the territory of their former masters. Having held their ground, thanks in no small part to the Ammatars' military efforts, the Amarr awarded the Ammatar with their own province. However, this portion of space shared borders with the newly forming Minmatar Republic as well as the Empire, and thus came to be situated in a dark recess surrounded by hostiles.

Given the lack of safe routes elsewhere, the local economies of this region were dependent on trade with the Amarr as their primary means of survival. The Ammatar persevered over many decades of economic stagnation and limited trade partners, and their determination has in recent decades been rewarded with an increase in economic prosperity. This harsh trail is a point of pride for all who call themselves Ammatar, and it has bolstered their faith in the Amarrian way to no end.
The Derelik region, sovereign seat of the Ammatar Mandate, became the shield to the Amarrian flank in the wake of the Minmatar Rebellion. Derelik witnessed many hostile exchanges between the Amarr and rebel forces as the latter tried to push deeper into the territory of their former masters. Having held their ground, thanks in no small part to the Ammatars' military efforts, the Amarr awarded the Ammatar with their own province. However, this portion of space shared borders with the newly forming Minmatar Republic as well as the Empire, and thus came to be situated in a dark recess surrounded by hostiles.

Given the lack of safe routes elsewhere, the local economies of this region were dependent on trade with the Amarr as their primary means of survival. The Ammatar persevered over many decades of economic stagnation and limited trade partners, and their determination has in recent decades been rewarded with an increase in economic prosperity. This harsh trail is a point of pride for all who call themselves Ammatar, and it has bolstered their faith in the Amarrian way to no end.
78083 "The greater the State becomes, the greater humanity under it flourishes." "The greater the State becomes, the greater humanity under it flourishes."
78084 A sprawling region in the galactic "north," the Vale of the Silent has a reputation as one of the most foreboding regions in the cluster. The Guristas pirates who prowl the area, scavenging for resources, do little to dispel the notion that the Vale is a haunted relic of times past. Rumors of secret Jovian experiments in the area abound, though no one has ever given proof of such things. The region is one of the closest areas to Jovian space, despite no longer having any functioning stargates leading there. Many of the other Empires have made attempts to set up spying stations in an attempt to probe out Jovian secrets, but none have lasted long in the harsh area. Now, the area is left totally to capsuleer control and they have proven hardier than those who came before them. A sprawling region in the galactic "north," the Vale of the Silent has a reputation as one of the most foreboding regions in the cluster. The Guristas pirates who prowl the area, scavenging for resources, do little to dispel the notion that the Vale is a haunted relic of times past. Rumors of secret Jovian experiments in the area abound, though no one has ever given proof of such things. The region is one of the closest areas to Jovian space, despite no longer having any functioning stargates leading there. Many of the other Empires have made attempts to set up spying stations in an attempt to probe out Jovian secrets, but none have lasted long in the harsh area. Now, the area is left totally to capsuleer control and they have proven hardier than those who came before them.
78085 CLASSIFIED <b>CLASSIFIED</b>
78086 In the outer reaches of the south, nestled behind its formidable neighbors, lies Detorid. This unassuming region is home to what have become termed dead storms, a phenomenon thus far not found anywhere else. They appear randomly, centered around certain planets, ravage the area for days, then abruptly vanish.

Scientists have had relatively few chances to travel to the region to study dead storms, as Detorid once marked the edge of the Jove Empire and now lies within the Angel Cartel's territory. Current theory points to the storms being tears in the fabric of space. Why they exist in the first place, or the reason for their being focused around certain planets, remain mysteries and will no doubt do so for some time yet.
In the outer reaches of the south, nestled behind its formidable neighbors, lies Detorid. This unassuming region is home to what have become termed dead storms, a phenomenon thus far not found anywhere else. They appear randomly, centered around certain planets, ravage the area for days, then abruptly vanish.

Scientists have had relatively few chances to travel to the region to study dead storms, as Detorid once marked the edge of the Jove Empire and now lies within the Angel Cartel's territory. Current theory points to the storms being tears in the fabric of space. Why they exist in the first place, or the reason for their being focused around certain planets, remain mysteries and will no doubt do so for some time yet.
78087 Forming the core of the southeastern cluster, this has long been a heartland of the Angel Cartel, as well as a frequent stomping ground of Thukker outriders. Its maze of systems, centralized position and multiple exits have also made it a favored hideaway of many particularly notorious criminals over the course of its long, tainted history. Some of the most infamous villains in living memory (including serially genocidal Black Harold, the arch-defiler Lucias, and the enigma that was Susa'tah) have run to - and occasionally been run to ground in - the Creek's dark embrace. Forming the core of the southeastern cluster, this has long been a heartland of the Angel Cartel, as well as a frequent stomping ground of Thukker outriders. Its maze of systems, centralized position and multiple exits have also made it a favored hideaway of many particularly notorious criminals over the course of its long, tainted history. Some of the most infamous villains in living memory (including serially genocidal Black Harold, the arch-defiler Lucias, and the enigma that was Susa'tah) have run to - and occasionally been run to ground in - the Creek's dark embrace.
78088 The history of Cache is shrouded in mystery, even among the highest levels of the four Empires. No record remains of its original explorers, or what they were after. The region stretches out into the eastern darkness like a mangled claw, stringing far-flung stars into a twisted necklace of frozen tears. What did the nameless voyagers hope to find out in the cold tomb of trackless space? And given the abrupt end to which the region comes, did they find it, or did some darker fate befall them? The history of Cache is shrouded in mystery, even among the highest levels of the four Empires. No record remains of its original explorers, or what they were after. The region stretches out into the eastern darkness like a mangled claw, stringing far-flung stars into a twisted necklace of frozen tears. What did the nameless voyagers hope to find out in the cold tomb of trackless space? And given the abrupt end to which the region comes, did they find it, or did some darker fate befall them?
78089 Scalding Pass is a vast stellar nursery, the birth place of stars. A harsh and unforgiving region of space home to violent ion storms and rocked by intense solar winds, the Pass is littered with the wrecks of ships that were blindsided by the unpredictable dangers this region holds.

However, there are some who manage to find solace and safety in such a tumultuous place. The Cartel is rumored to have many outlying bases in the region, masked by stellar phenomena, and in recent times many capsuleer groups have braved its burning embrace in pursuit of their dark dreams of power.
Scalding Pass is a vast stellar nursery, the birth place of stars. A harsh and unforgiving region of space home to violent ion storms and rocked by intense solar winds, the Pass is littered with the wrecks of ships that were blindsided by the unpredictable dangers this region holds.

However, there are some who manage to find solace and safety in such a tumultuous place. The Cartel is rumored to have many outlying bases in the region, masked by stellar phenomena, and in recent times many capsuleer groups have braved its burning embrace in pursuit of their dark dreams of power.
78090 Little is known by the Empires about the region known as Insmother. Long a haunt of the Angel Cartel, it forms a tangled barrier between the dense south-eastern cluster and the barbed mystery of the Cache region. Once the guardian of a little-visited backwater volume, in the wake of the Spectrum Breach incident it now serves as the primary corridor between the southern expanse and the drone-infested eastern regions. Little is known by the Empires about the region known as Insmother. Long a haunt of the Angel Cartel, it forms a tangled barrier between the dense south-eastern cluster and the barbed mystery of the Cache region. Once the guardian of a little-visited backwater volume, in the wake of the Spectrum Breach incident it now serves as the primary corridor between the southern expanse and the drone-infested eastern regions.
78091 For a long time, the Caldari State maintained an illicit but considerable military presence in the region they often referred to as "The Northern Barrier," patrolling the crescent-shaped region in an attempt to detect and intercept raiding parties from the Gurista strongholds in Venal. The arrival of capsuleer alliances made their listening posts both untenable and unnecessary, so they evacuated their assets and retreated from the region. Where the Empires saw a barrier, the capsuleers see a transit corridor, and the "Tribute Pipeline" is now a strategically important route carrying trade between the State and the northern territories. For a long time, the Caldari State maintained an illicit but considerable military presence in the region they often referred to as "The Northern Barrier," patrolling the crescent-shaped region in an attempt to detect and intercept raiding parties from the Gurista strongholds in Venal. The arrival of capsuleer alliances made their listening posts both untenable and unnecessary, so they evacuated their assets and retreated from the region. Where the Empires saw a barrier, the capsuleers see a transit corridor, and the "Tribute Pipeline" is now a strategically important route carrying trade between the State and the northern territories.
78092 "Pirates. Scoundrels. Vagabonds. The most enigmatic of all the Minmatar tribes members are called many things, but no one truly knows them. I have researched them perhaps more than any scholar alive and still I feel I've barely scratched the surface."

- The Travels of Germone Ferush
"Pirates. Scoundrels. Vagabonds. The most enigmatic of all the Minmatar tribes members are called many things, but no one truly knows them. I have researched them perhaps more than any scholar alive and still I feel I've barely scratched the surface."

<i>- The Travels of Germone Ferush </i>
78093 Once we were mighty,
Stars bent to our will,
Our reach was infinite,
Our power incontestable,
With outstretched hands we tried,
To touch the face of perfection,
But we came too close,
To that which is not due mortals,
And our punishment is our curse,
Our endless sorrow.
- Translation of an old Jovian poem



"Perfection ain't all it's cracked up to be"
- Angel saying
Once we were mighty,
Stars bent to our will,
Our reach was infinite,
Our power incontestable,
With outstretched hands we tried,
To touch the face of perfection,
But we came too close,
To that which is not due mortals,
And our punishment is our curse,
Our endless sorrow.
<i>- Translation of an old Jovian poem</i>



"Perfection ain't all it's cracked up to be"
<i>- Angel saying </i>
78094 At the heart of the Drone Regions subcluster, Malpais quickly gained a reputation as a graveyard for the unwary, its twisting routes leading many eager explorers astray in the early days of the capsuleer expansion into the region. Death by rogue drones was before long joined by death by piracy and war. As capsuleers settled into the patterns of behavior seen in so many other outer regions, the region's reputation led many to avoid it in favor of opportunities elsewhere. At the heart of the Drone Regions subcluster, Malpais quickly gained a reputation as a graveyard for the unwary, its twisting routes leading many eager explorers astray in the early days of the capsuleer expansion into the region. Death by rogue drones was before long joined by death by piracy and war. As capsuleers settled into the patterns of behavior seen in so many other outer regions, the region's reputation led many to avoid it in favor of opportunities elsewhere.
78095 Catch has long been a strategically important region. During the initial expansion into the rim territories, it linked the Khanid Kingdom, Sansha's Nation and the Angel Cartel to one another, and through its connections to Providence was given considerable status as the "Southern Gateway" by the Amarr Empire. Unlike regions such as Pure Blind, however, its importance did not fade with the dawn of the capsuleer era, as its branching links east and west ensured continued relevance. As a consequence it has earned itself a bloody reputation - some say the very stars reverberate with the dying breaths of the countless lost souls. Catch has long been a strategically important region. During the initial expansion into the rim territories, it linked the Khanid Kingdom, Sansha's Nation and the Angel Cartel to one another, and through its connections to Providence was given considerable status as the "Southern Gateway" by the Amarr Empire. Unlike regions such as Pure Blind, however, its importance did not fade with the dawn of the capsuleer era, as its branching links east and west ensured continued relevance. As a consequence it has earned itself a bloody reputation - some say the very stars reverberate with the dying breaths of the countless lost souls.
78096 "I can neither confirm nor deny the allegations that... what are we being accused of again, Rabbit?"

"This time? G-g-grand piracy, sixth-degree m-m-multiple-homicide, terrorism and littering, i-i-if I'm reading this right"

"Yeah, that. No comment"
"I can neither confirm nor deny the allegations that... what are we being accused of again, Rabbit?"

"This time? G-g-grand piracy, sixth-degree m-m-multiple-homicide, terrorism and littering, i-i-if I'm reading this right"

"Yeah, that. No comment"
78097 "Our surveys show that there are many planets capable of sustaining life in these systems. However, the lack of a proper stargate network has drastically increased the travel time for our mission. I think it is worth it. I don't trust those Gallente further than I could throw one, and that isn't very far, given their indulgences.

The initial speculation for a fallback position seems to be sustainable, but we have one potential problem. The long-range probes we sent out have been reporting some strange readings. Our science teams think they are reading stargates and an adjoining region, which is disturbing. I do not think it possible that the Gallente have yet moved that far. Until we can confirm these readings and determine who or what these stargates belong to, it would be ill-advised to place ourselves in a position where we have our movement restricted on multiple fronts."

-Minato Zumari, Caldari Navy Commander
"Our surveys show that there are many planets capable of sustaining life in these systems. However, the lack of a proper stargate network has drastically increased the travel time for our mission. I think it is worth it. I don't trust those Gallente further than I could throw one, and that isn't very far, given their indulgences.

The initial speculation for a fallback position seems to be sustainable, but we have one potential problem. The long-range probes we sent out have been reporting some strange readings. Our science teams think they are reading stargates and an adjoining region, which is disturbing. I do not think it possible that the Gallente have yet moved that far. Until we can confirm these readings and determine who or what these stargates belong to, it would be ill-advised to place ourselves in a position where we have our movement restricted on multiple fronts."

<i>-Minato Zumari, Caldari Navy Commander </i>
78098 Children.

Leave us be.
Children.

Leave us be.
78099 "The Spire! Oh God, the Spire! Warn everyone, warn your brothers, your sisters, warn your parents and your friends! Oh no, no, warn God, does he know? Warn him, the Spire! You must warn him!" "The Spire! Oh God, the Spire! Warn everyone, warn your brothers, your sisters, warn your parents and your friends! Oh no, no, warn God, does he know? Warn him, the Spire! You must warn him!"
78100 "It was like the gods of old, descending from the heavens and handing us fire, empowering us far beyond our comprehension.. and then vanishing."

- Treatise on the rise of the capsuleer.
"It was like the gods of old, descending from the heavens and handing us fire, empowering us far beyond our comprehension.. and then vanishing."

<i>- Treatise on the rise of the capsuleer.</i>
78101 Even before they were an Heir Family, the Tash-Murkon house controlled much of the space they now lend their name to. Thanks to their enterprising ways, the Tash-Murkon transformed the once-backwater locale into a bustling trade hub. Though the pressures and duties of being a Royal Family have rendered the region less of an economic juggernaut than it once was, Tash-Murkon continues to be the friendliest and easiest region of the Empire for the average trader to make a living in. Even before they were an Heir Family, the Tash-Murkon house controlled much of the space they now lend their name to. Thanks to their enterprising ways, the Tash-Murkon transformed the once-backwater locale into a bustling trade hub. Though the pressures and duties of being a Royal Family have rendered the region less of an economic juggernaut than it once was, Tash-Murkon continues to be the friendliest and easiest region of the Empire for the average trader to make a living in.
78102 "It's as if an anteater has stumbled upon a particularly juicy nest of ants. The ants can try to fight back, to bite and sting, but the anteater has long evolved to ignore them. He doesn't even feel them. He just knows they are food. He'll gorge himself, then wander off to sleep. The ants do not mourn; they have no time for it. They merely rebuild in the hope that the anteater will stay away while knowing its return is inevitable."

- The Travels of Germone Ferush
"It's as if an anteater has stumbled upon a particularly juicy nest of ants. The ants can try to fight back, to bite and sting, but the anteater has long evolved to ignore them. He doesn't even feel them. He just knows they are food. He'll gorge himself, then wander off to sleep. The ants do not mourn; they have no time for it. They merely rebuild in the hope that the anteater will stay away while knowing its return is inevitable."

<i>- The Travels of Germone Ferush </i>
78103 "So long as a single citizen of my nation survives, my dream lives on." "So long as a single citizen of my nation survives, my dream lives on."
78104 When Pure Blind was first properly mapped, it was earmarked to become the Caldari's Fourth District. A long chain of logistical and political difficulties ensued, and the plan was shelved numerous times but never quite died. Recent population pressures brought the plans back from death yet again, and for a while it seemed as if they might finally go ahead. However, it turned out that the moment had already passed - the region was now home to both the Caldari Loyalist forces of Mordu's famous Legion and the avowedly neutral Servant Sisters of EVE, and the remaining volumes were gripped tightly by various capsuleer factions who were undeterred by its comparative lack of resources. Frustrated, the State turned its attentions elsewhere, and it seems that Pure Blind will remain a turgid melting pot of competing traditional and capsuleer forces for the foreseeable future. When Pure Blind was first properly mapped, it was earmarked to become the Caldari's Fourth District. A long chain of logistical and political difficulties ensued, and the plan was shelved numerous times but never quite died. Recent population pressures brought the plans back from death yet again, and for a while it seemed as if they might finally go ahead. However, it turned out that the moment had already passed - the region was now home to both the Caldari Loyalist forces of Mordu's famous Legion and the avowedly neutral Servant Sisters of EVE, and the remaining volumes were gripped tightly by various capsuleer factions who were undeterred by its comparative lack of resources. Frustrated, the State turned its attentions elsewhere, and it seems that Pure Blind will remain a turgid melting pot of competing traditional and capsuleer forces for the foreseeable future.
78105 Immensea was mapped entirely by successive generations of an Ammatar Wayfinder clan. Driven by tales of massive clusters of Arkanor in the deep south, they forged deeper and deeper into unexplored territory, mapping out a long corridor of space. Eventually they encountered one of the many great voids littering the southern expanses and could go no further. Failing to locate precious minerals in any extraordinary volumes, they reluctantly turned back and returned to civilized space, content with the knowledge that they had pushed further south than any previous human.

It was only on their repatriation that they learnt of the Amarrian expedition launched many years later that, capitalizing on a number of technological advancements, had pushed down a parallel route through what is now Tenerifis, penetrating almost ten light years further into uncharted territory and returning decades earlier. The name of the clan who mounted the expedition is now lost to history.
Immensea was mapped entirely by successive generations of an Ammatar Wayfinder clan. Driven by tales of massive clusters of Arkanor in the deep south, they forged deeper and deeper into unexplored territory, mapping out a long corridor of space. Eventually they encountered one of the many great voids littering the southern expanses and could go no further. Failing to locate precious minerals in any extraordinary volumes, they reluctantly turned back and returned to civilized space, content with the knowledge that they had pushed further south than any previous human.

It was only on their repatriation that they learnt of the Amarrian expedition launched many years later that, capitalizing on a number of technological advancements, had pushed down a parallel route through what is now Tenerifis, penetrating almost ten light years further into uncharted territory and returning decades earlier. The name of the clan who mounted the expedition is now lost to history.
78106 Considered by many to be the gateway to the Drone Regions, Etherium Reach rapidly became extensively colonized by those drawn to the opportunities opened up in the newly-accessible systems. Briefly, the Minmatar Republic pondered its strategic advantage over most other empires, with proximity to the regions through relatively short routes into the Reach no doubt tempting.

The Skarkon Incident showed how tenuous its advantage really was before other matters demanded the full attention of the Minmatar tribes. Even so, some Thukker caravan masters continue to maintain an interest in an area abutting onto their Great Wildands domains and have become authorities on the rogue drones. Expertise on the uses to which rogue drone parts can be put is not the least of the advantages the wily Thukker derive from their age old traditions of exploration and specialization.
Considered by many to be the gateway to the Drone Regions, Etherium Reach rapidly became extensively colonized by those drawn to the opportunities opened up in the newly-accessible systems. Briefly, the Minmatar Republic pondered its strategic advantage over most other empires, with proximity to the regions through relatively short routes into the Reach no doubt tempting.

The Skarkon Incident showed how tenuous its advantage really was before other matters demanded the full attention of the Minmatar tribes. Even so, some Thukker caravan masters continue to maintain an interest in an area abutting onto their Great Wildands domains and have become authorities on the rogue drones. Expertise on the uses to which rogue drone parts can be put is not the least of the advantages the wily Thukker derive from their age old traditions of exploration and specialization.
78107 The common ground of the Heath, away from the bustling crowds of Heimatar and Metropolis, was in the days of the Elders committed as neutral ground between the Matari Tribes, to be claimed by none and developed by all.

Its scarcity of resources, as well as its proximity to the untamed reaches of Great Wildlands and the hated space of the turncoat Ammatar, have all diminished its value in the eyes of modern Minmatar society. Coupled with barriers imposed by bordering singularities and voids, this has created a region with an unsettled history and an uncertain future.

Today, as legitimate claimant to the title of "center of the cluster," and as the site of the Golgothan Fields, the region still evokes great national pride, but despite this it remains mostly undeveloped. Indeed, in recent years the outcast Thukker Tribe have been making inroads, which does little to enhance the region's already tarnished image.
The common ground of the Heath, away from the bustling crowds of Heimatar and Metropolis, was in the days of the Elders committed as neutral ground between the Matari Tribes, to be claimed by none and developed by all.

Its scarcity of resources, as well as its proximity to the untamed reaches of Great Wildlands and the hated space of the turncoat Ammatar, have all diminished its value in the eyes of modern Minmatar society. Coupled with barriers imposed by bordering singularities and voids, this has created a region with an unsettled history and an uncertain future.

Today, as legitimate claimant to the title of "center of the cluster," and as the site of the Golgothan Fields, the region still evokes great national pride, but despite this it remains mostly undeveloped. Indeed, in recent years the outcast Thukker Tribe have been making inroads, which does little to enhance the region's already tarnished image.
78108 Despite being overrun by Guristas, Geminate is home to the Society of Conscious Thought. Their headquarters are located in the middle of the region, quite a distance from civilized space. Many contend that the Society's most gifted students are brought here to learn the innermost secrets of the Society, far from the prying eyes of their parents and the Empires. Though the claims appear quite outlandish, the fact that the Guristas give the station a wide berth has lead to rumors that the Society isn't nearly as passive as many think. Despite being overrun by Guristas, Geminate is home to the Society of Conscious Thought. Their headquarters are located in the middle of the region, quite a distance from civilized space. Many contend that the Society's most gifted students are brought here to learn the innermost secrets of the Society, far from the prying eyes of their parents and the Empires. Though the claims appear quite outlandish, the fact that the Guristas give the station a wide berth has lead to rumors that the Society isn't nearly as passive as many think.
78109 "Never Again" "Never Again"
78110 During the initial expansion of Sansha's Nation, some factions in the Imperial Court foresaw the coming conflict with that which they once supported and began formulating plans for an invasion. It was clear right from the beginning that the inability to penetrate into Esoteria without running the gauntlet of Stain would play in Sansha's favor, so they commissioned a military expedition to search for an alternate route in. Its leader, Commodore Barius, made good progress initially but soon ran into a great empty expanse blocking their path. His ships roamed high and low through the wall of stars marking the void's eastern edge, mapping many systems but failing to make any forward progress. Eventually, admitting defeat, he sent a single blunt transmission to Fleet Command: "Sir, we have reached an impasse." During the initial expansion of Sansha's Nation, some factions in the Imperial Court foresaw the coming conflict with that which they once supported and began formulating plans for an invasion. It was clear right from the beginning that the inability to penetrate into Esoteria without running the gauntlet of Stain would play in Sansha's favor, so they commissioned a military expedition to search for an alternate route in. Its leader, Commodore Barius, made good progress initially but soon ran into a great empty expanse blocking their path. His ships roamed high and low through the wall of stars marking the void's eastern edge, mapping many systems but failing to make any forward progress. Eventually, admitting defeat, he sent a single blunt transmission to Fleet Command: "Sir, we have reached an impasse."
78111 Sinq Laison suffered terribly during the war with the Caldari. On the front lines for much of the conflict, many small settlements were ruthlessly destroyed by small Caldari raiding parties operating a scorched earth policy to deny any industrial use of the region. It is testament to the hardiness of the human spirit that now it is economically one of the strongest regions in the Federation, ironically owing much of its rebuilding to the vast quantities of Caldari goods that are imported and traded at the many outposts and stations in the border region. Sinq Laison suffered terribly during the war with the Caldari. On the front lines for much of the conflict, many small settlements were ruthlessly destroyed by small Caldari raiding parties operating a scorched earth policy to deny any industrial use of the region. It is testament to the hardiness of the human spirit that now it is economically one of the strongest regions in the Federation, ironically owing much of its rebuilding to the vast quantities of Caldari goods that are imported and traded at the many outposts and stations in the border region.
78112 Acting as both an ideological fort as well as a physical impediment to invasion, the Citadel is among the most well fortified regions in the cluster. Despite their penchant for squabbling and competing with each other, nearly every Caldari corporation keeps a presence here, all working together to diligently defend their home. After having been ejected from one homeland, the Caldari are not about to suffer such a fate again. The Citadel stands as proud testament to that resolve. Acting as both an ideological fort as well as a physical impediment to invasion, the Citadel is among the most well fortified regions in the cluster. Despite their penchant for squabbling and competing with each other, nearly every Caldari corporation keeps a presence here, all working together to diligently defend their home. After having been ejected from one homeland, the Caldari are not about to suffer such a fate again. The Citadel stands as proud testament to that resolve.
78113 "When man's creations rebel, it is no great surprise. It is simply God's reminder that mankind is not Him."

- The Forbidden Science of AI
"When man's creations rebel, it is no great surprise. It is simply God's reminder that mankind is not Him."

<i>- The Forbidden Science of AI</i>
78114 Deklein is a narrow band of stars loosely connected by some of the most ancient gates outside of empire space. Reminiscent of a skeletal finger pointing out toward the void, it is such a remote region that some of the gates found when the area was first explored are still in use. While in most regions gate crews swap out every five years or so, in Deklein some of these ancient gates have been run by the same family for hundreds of years.

These families have intricate knowledge of their gates and the network they're connected to. It was once the practice that aspiring gatemen would travel to Deklein to do their year and come back “Deklein-trained” – a title of some honor which would almost guarantee them a chief gate operator position upon their return. Of course, some never would return...

With the gradual influx of heavy Gurista presence in the area this practice ceased, although the families still exist, keeping the gate network running and passing on their extensive knowledge to any gate operator crazy enough to run the gauntlet of dangers to reach them.
Deklein is a narrow band of stars loosely connected by some of the most ancient gates outside of empire space. Reminiscent of a skeletal finger pointing out toward the void, it is such a remote region that some of the gates found when the area was first explored are still in use. While in most regions gate crews swap out every five years or so, in Deklein some of these ancient gates have been run by the same family for hundreds of years.

These families have intricate knowledge of their gates and the network they're connected to. It was once the practice that aspiring gatemen would travel to Deklein to do their year and come back “Deklein-trained” – a title of some honor which would almost guarantee them a chief gate operator position upon their return. Of course, some never would return...

With the gradual influx of heavy Gurista presence in the area this practice ceased, although the families still exist, keeping the gate network running and passing on their extensive knowledge to any gate operator crazy enough to run the gauntlet of dangers to reach them.
78115 Only through many hardships
Is a man stripped to his very foundations
And in such a state
Devoid of distractions
Is his soul free to soar
And in this
He is closest to God

- The Scriptures, Book of Missions Verses 42:5
Only through many hardships
Is a man stripped to his very foundations
And in such a state
Devoid of distractions
Is his soul free to soar
And in this
He is closest to God

<i>- The Scriptures, Book of Missions Verses 42:5</i>
78116 The first region that the Federation colonized after Essence was Everyshore. The asteroid belts of this region were found to hold significant amounts of Veldspar and Scordite, which the Federation mined with a vigor never seen before in order to fuel construction projects that their quickly expanding borders required. When the belts were mined to a level that made large scale operations uneconomical, greedy eyes turned towards the planets, intent on mining these for minerals.

An incident on a lush jungle planet in the Aclan system forced the government to intervene. Astral Mining, filling a large contract for the Federation Navy, introduced a herbicide into the atmosphere to clear the jungle and enable mining to begin. Outraged at this senseless destruction, where many species of flora and fauna were lost that had not even been studied, prominent ecologists managed to force a bill through the Senate: no planet that supported any life-form was to have its ecosystem tampered with in any way without a license being granted from the Federation Senate. This law became known as The Aclan Agreement and it remains in place to this day.
The first region that the Federation colonized after Essence was Everyshore. The asteroid belts of this region were found to hold significant amounts of Veldspar and Scordite, which the Federation mined with a vigor never seen before in order to fuel construction projects that their quickly expanding borders required. When the belts were mined to a level that made large scale operations uneconomical, greedy eyes turned towards the planets, intent on mining these for minerals.

An incident on a lush jungle planet in the Aclan system forced the government to intervene. Astral Mining, filling a large contract for the Federation Navy, introduced a herbicide into the atmosphere to clear the jungle and enable mining to begin. Outraged at this senseless destruction, where many species of flora and fauna were lost that had not even been studied, prominent ecologists managed to force a bill through the Senate: no planet that supported any life-form was to have its ecosystem tampered with in any way without a license being granted from the Federation Senate. This law became known as The Aclan Agreement and it remains in place to this day.
78117 When the Sani Sabik cults were first deemed heretical by the Council of Apostles millennia ago, they were driven out of the homelands of the Amarr Empire. Many of them fled to the Bleak Lands, where they sulked in hiding for centuries fighting amongst themselves until one stood victorious, The Blood Raiders. The Bleaks remained their seat of power until June 107 when, following the horrors of Mabnen, the Imperial Navy descended upon the region with all their fury and rage, forcing the Blood Raiders to retreat out of the Bleak Lands. Their presence is still felt, as the region remains a lawless danger to even the most wary traveler.

Recent times have pushed this traditionally neglected region once more back into a position of some prominence. The brief War of Defiance was fought almost entirely within this region, and the ripples of that conflict and its fiery conclusion are still spreading. Many see the Bleaks as a central battlefield in the oft-predicted conflagration between the Empire and its former slaves, ensuring that some at least still have serious plans for the volume.
When the Sani Sabik cults were first deemed heretical by the Council of Apostles millennia ago, they were driven out of the homelands of the Amarr Empire. Many of them fled to the Bleak Lands, where they sulked in hiding for centuries fighting amongst themselves until one stood victorious, The Blood Raiders. The Bleaks remained their seat of power until June 107 when, following the horrors of Mabnen, the Imperial Navy descended upon the region with all their fury and rage, forcing the Blood Raiders to retreat out of the Bleak Lands. Their presence is still felt, as the region remains a lawless danger to even the most wary traveler.

Recent times have pushed this traditionally neglected region once more back into a position of some prominence. The brief War of Defiance was fought almost entirely within this region, and the ripples of that conflict and its fiery conclusion are still spreading. Many see the Bleaks as a central battlefield in the oft-predicted conflagration between the Empire and its former slaves, ensuring that some at least still have serious plans for the volume.
78118 When Sansha's Nation was at the height of its power, Esoteria was one of its richest territories. Scholars, philosophers, scientists, and many of its most affluent True Citizens made it their home. The occupants relied on the remoteness of the region to keep them safe, anticipating that the legions of True Slaves in Stain would remain an impenetrable shield that none could pass.

When the Alliance of Empires swept down upon the Nation, the shield was shattered and their forces crushed under the alliance's unassailable might. Then, like barbarians of old, the forces of the Amarr Empire crashed into Esoteria, pillaging and slaughtering all before them.

Now, all that remains of the Nation's once-pervasive presence in the area is floating husks; great ruins that stand as both a eulogy to Sansha's former dream and a stark warning to any who might provoke the ire of all four Empire. The Nation continues to send their own ships into the area, scouring it for any bit of lost technology that might give them an edge in their attempt to resurrect Sansha's dream.
When Sansha's Nation was at the height of its power, Esoteria was one of its richest territories. Scholars, philosophers, scientists, and many of its most affluent True Citizens made it their home. The occupants relied on the remoteness of the region to keep them safe, anticipating that the legions of True Slaves in Stain would remain an impenetrable shield that none could pass.

When the Alliance of Empires swept down upon the Nation, the shield was shattered and their forces crushed under the alliance's unassailable might. Then, like barbarians of old, the forces of the Amarr Empire crashed into Esoteria, pillaging and slaughtering all before them.

Now, all that remains of the Nation's once-pervasive presence in the area is floating husks; great ruins that stand as both a eulogy to Sansha's former dream and a stark warning to any who might provoke the ire of all four Empire. The Nation continues to send their own ships into the area, scouring it for any bit of lost technology that might give them an edge in their attempt to resurrect Sansha's dream.
78119 "They represent a certain savagery, an untamed wild, something to fear in an era where we thought to have exterminated all dangers to ourselves, but ourselves."

- Professor Blondal, Master of Philosophy, University of Caille.
"They represent a certain savagery, an untamed wild, something to fear in an era where we thought to have exterminated all dangers to ourselves, but ourselves."

<i>- Professor Blondal, Master of Philosophy, University of Caille.</i>
78120 "A den of thieves, scoundrels, bandits, black market dealers, gamblers, pimps and prostitutes. All in all, a nice place for a holiday"

- Unnamed Gallente Senator.
"A den of thieves, scoundrels, bandits, black market dealers, gamblers, pimps and prostitutes. All in all, a nice place for a holiday"

<i>- Unnamed Gallente Senator.</i>
78121 It has long been an established fact of civilization that wherever a seat of government lies, then so will a concentration of its subjects, the better to fuel the halls of bureaucracy. In this, the Republic has been no exception and in locating their Parliament and Justice Department in the Gedur constellation, they guaranteed a huge population influx. This population needs supporting, and so some of the largest Matari corporations also have their head offices here, making the region bustle with activity, not unlike a large Metropolis. It has long been an established fact of civilization that wherever a seat of government lies, then so will a concentration of its subjects, the better to fuel the halls of bureaucracy. In this, the Republic has been no exception and in locating their Parliament and Justice Department in the Gedur constellation, they guaranteed a huge population influx. This population needs supporting, and so some of the largest Matari corporations also have their head offices here, making the region bustle with activity, not unlike a large Metropolis.
78122 "In God's name, the Amarr have reclaimed the entirety of our world. Now, blessed with the divine mandate of God, we spread our reach unto other worlds. From nearby Hedion, to the distant Misaba, to the burning southern star Penirgman, and all lands in-between. They are our birthright, our duty, our Domain."

- Emperor Heideran III, 21290 AD upon the opening of the first stargate since the collapse.
"In God's name, the Amarr have reclaimed the entirety of our world. Now, blessed with the divine mandate of God, we spread our reach unto other worlds. From nearby Hedion, to the distant Misaba, to the burning southern star Penirgman, and all lands in-between. They are our birthright, our duty, our Domain."

<i>- Emperor Heideran III, 21290 AD upon the opening of the first stargate since the collapse. </i>
78123 Despite its name, Solitude is hardly peaceful and quiet. Physically separated from the rest of the Federation it lies wedged between the Syndicate and the Amarr Empire. But for such a small, segregated sector of space, Solitude commands a great deal of influence in the Federation. Not only for its strategic location but the fact that many of the Federation's most influential and charismatic politicians come from Solitude. Over 15% of the current Senate, such as former Presidential candidate Senator Blaque, either represent Solitude or were born in the region and later migrated to others. This, some speculate, is what has led to the somewhat more warlike and isolationist tendencies within some quarters of the Federations politics. Despite its name, Solitude is hardly peaceful and quiet. Physically separated from the rest of the Federation it lies wedged between the Syndicate and the Amarr Empire. But for such a small, segregated sector of space, Solitude commands a great deal of influence in the Federation. Not only for its strategic location but the fact that many of the Federation's most influential and charismatic politicians come from Solitude. Over 15% of the current Senate, such as former Presidential candidate Senator Blaque, either represent Solitude or were born in the region and later migrated to others. This, some speculate, is what has led to the somewhat more warlike and isolationist tendencies within some quarters of the Federations politics.
78124 Tenal has long been a refuge for those wishing to stray far away from the State, for one reason or another. The journey there is perilous due to the intervening Guristas territories, but that remains a major element of its appeal, and many pioneers, hermits and less reputable travelers have risked everything to travel to this quiet backwater and make it their home. Several Caldari mystics have claimed that Tenal is the place that one should travel to in order to come face to face with the Starsmith, although whether this is in reference to the view into space from its outermost systems or the likely outcome of trying to negotiate the dangers of the route has never been made clear. Tenal has long been a refuge for those wishing to stray far away from the State, for one reason or another. The journey there is perilous due to the intervening Guristas territories, but that remains a major element of its appeal, and many pioneers, hermits and less reputable travelers have risked everything to travel to this quiet backwater and make it their home. Several Caldari mystics have claimed that Tenal is the place that one should travel to in order to come face to face with the Starsmith, although whether this is in reference to the view into space from its outermost systems or the likely outcome of trying to negotiate the dangers of the route has never been made clear.
78125 A foreboding area of space long considered to be the backwater of the galaxy, Fade was once the home of no less than a dozen small competing pirate sects. Never managing to pose much of a threat to Empire space due to their frequent clashes, they were mostly ignored. That is, until the Serpentis came to be and began expanding its power base.

Seeing a region ripe for the picking, the Serpentis began to insinuate its people into several of the most powerful factions, playing them off against each other until they were sufficiently weakened both politically and militarily that moving in and taking control was simply a formality. This audacious move put the Serpentis firmly on the map of even the major Empires.
A foreboding area of space long considered to be the backwater of the galaxy, Fade was once the home of no less than a dozen small competing pirate sects. Never managing to pose much of a threat to Empire space due to their frequent clashes, they were mostly ignored. That is, until the Serpentis came to be and began expanding its power base.

Seeing a region ripe for the picking, the Serpentis began to insinuate its people into several of the most powerful factions, playing them off against each other until they were sufficiently weakened both politically and militarily that moving in and taking control was simply a formality. This audacious move put the Serpentis firmly on the map of even the major Empires.
78126 The Empire long had its eye on the region it named Providence, a wealth of minerals on its border ripe for the plucking. Those plans were forced off the shelf with the Minmatar rebellion and the following disaster of Vak'Atioth. Hamstrung by these events and their repercussions, the expansion into Providence failed to materialize.

So the region was left to waste. Capsuleers now rule the byways, and Sansha's reborn Nation attempts to expand their influence into the region. But only a fool would assume that the Empire has forgotten its plans entirely. The enduring Amarr have learned to be ever patient, ever watchful.
The Empire long had its eye on the region it named Providence, a wealth of minerals on its border ripe for the plucking. Those plans were forced off the shelf with the Minmatar rebellion and the following disaster of Vak'Atioth. Hamstrung by these events and their repercussions, the expansion into Providence failed to materialize.

So the region was left to waste. Capsuleers now rule the byways, and Sansha's reborn Nation attempts to expand their influence into the region. But only a fool would assume that the Empire has forgotten its plans entirely. The enduring Amarr have learned to be ever patient, ever watchful.
78127 In reality, Placid is anything but. The southern reaches of the region are home to the notorious Intaki, whose huge emphasis on personal freedom goes some way towards explaining its general lawlessness. The situation is not helped by the Federation's seeming reluctance to invest heavily in the region - a source of some resentment among the Intaki who haven't already fled to Syndicate.

To make matters worse, much of what does get earmarked for the region ends up being used to bolster the Federation's increasingly important military presence in Placid's turbulent and far-flung northern extremities, which are constantly under threat.
In reality, Placid is anything but. The southern reaches of the region are home to the notorious Intaki, whose huge emphasis on personal freedom goes some way towards explaining its general lawlessness. The situation is not helped by the Federation's seeming reluctance to invest heavily in the region - a source of some resentment among the Intaki who haven't already fled to Syndicate.

To make matters worse, much of what does get earmarked for the region ends up being used to bolster the Federation's increasingly important military presence in Placid's turbulent and far-flung northern extremities, which are constantly under threat.
78128 "I will not be ordered by some whimpering fool to destroy myself when my work is unfinished. You will not take anything from me - not my kingdom, not my people and least of all my life."

- Khanid II
"I will not be ordered by some whimpering fool to destroy myself when my work is unfinished. You will not take anything from me - not my kingdom, not my people and least of all my life."

<i>- Khanid II</i>
78129 The Querious region was originally referred to as JK-FIX, and was seen as merely an administrative grouping for a large mass of disparate systems discovered near to the already-established Delve region. Many of these should by most conventions be part of Delve proper, but the growing Blood Raider presence in that region drove the administration at the time to fold them in with the rest of what is now Querious. When that region too was overrun by Blood forces the issue became irrelevant, but by then the maps had been finalized. The region was given its current name (a reference to an obscure piece of scripture) relatively recently, and while its original designation is no longer present anywhere in official records, part of it has been adopted by the region's hardy capsuleer residents who keep alive what they see as the old traditions. The Querious region was originally referred to as JK-FIX, and was seen as merely an administrative grouping for a large mass of disparate systems discovered near to the already-established Delve region. Many of these should by most conventions be part of Delve proper, but the growing Blood Raider presence in that region drove the administration at the time to fold them in with the rest of what is now Querious. When that region too was overrun by Blood forces the issue became irrelevant, but by then the maps had been finalized. The region was given its current name (a reference to an obscure piece of scripture) relatively recently, and while its original designation is no longer present anywhere in official records, part of it has been adopted by the region's hardy capsuleer residents who keep alive what they see as the old traditions.
78130 Named by noted Intaki astronomer Alnadil Jouber, Cloud Ring is notable for its central constellations, which are encompassed by a massive ring of dust and gas expelled from an ancient stellar catastrophe of colossal proportions. The first scientist to observe and detail this phenomenon from observatories in the Placid region, Jouber went on to theorize that analysis of the ring's extent, density, and rate of expansion could give insight as to what monumental event could have caused such a disturbance and when it might have occurred.

He further theorized that such an explosion might have had far-reaching gravitic effects that could destabilize wormholes, and might have been a contributing factor in the collapse of the EVE Gate. While later researchers have discounted many of his ideas, the validity of his theories has yet to be categorically disproven. It is noteworthy that the Sisters of EVE maintain several bases in Placid, from which scientific expeditions to study the Cloud Ring are coordinated.
Named by noted Intaki astronomer Alnadil Jouber, Cloud Ring is notable for its central constellations, which are encompassed by a massive ring of dust and gas expelled from an ancient stellar catastrophe of colossal proportions. The first scientist to observe and detail this phenomenon from observatories in the Placid region, Jouber went on to theorize that analysis of the ring's extent, density, and rate of expansion could give insight as to what monumental event could have caused such a disturbance and when it might have occurred.

He further theorized that such an explosion might have had far-reaching gravitic effects that could destabilize wormholes, and might have been a contributing factor in the collapse of the EVE Gate. While later researchers have discounted many of his ideas, the validity of his theories has yet to be categorically disproven. It is noteworthy that the Sisters of EVE maintain several bases in Placid, from which scientific expeditions to study the Cloud Ring are coordinated.
78131 Despite belonging to the Heir House known as the "Old Imperial Family," Kador is one of the least developed regions in the Empire. The Kador Family has not been progressive in encouraging trade and investment into the region, favoring older, established Holder families with proven bloodlines and heritage. Though in many ways a musty embodiment of the old ways, Kador may be one of the few parts of Amarr territory where a traveler can still get a glimpse of the grand and majestic Empire of days gone by. Despite belonging to the Heir House known as the "Old Imperial Family," Kador is one of the least developed regions in the Empire. The Kador Family has not been progressive in encouraging trade and investment into the region, favoring older, established Holder families with proven bloodlines and heritage. Though in many ways a musty embodiment of the old ways, Kador may be one of the few parts of Amarr territory where a traveler can still get a glimpse of the grand and majestic Empire of days gone by.
78132 A natural destination for explorers and adventurers of all kinds, Cobalt Edge juts up and out of the Drone Regions subcluster, thrusting a long wicked blade of stars out into intergalactic space. Its status as a prominence in the local geography seems to have attracted the attentions of some of the more adventurous rogue drones, as well as capsuleers motivated by wanderlust as well as greed for untapped resources.

Many strange tales have been brought back from the Edge to the stopping points and waystations of the growing colonies in the neighboring regions: tales of rare solitary drones, specialized beyond normal experience, wandering the systems; stories of these lone wanderers being hunted by packs of 'normal' rogue drones; weird rumors of the 'lonesome ones' actually helping capsuleers in dire circumstances. Most of these tales, not least those claiming aid from rogues, are dismissed out of hand. Yet they persist and are joined by more every time an explorer from the Cobalt Edge sets down in a bar to drink and talk.
A natural destination for explorers and adventurers of all kinds, Cobalt Edge juts up and out of the Drone Regions subcluster, thrusting a long wicked blade of stars out into intergalactic space. Its status as a prominence in the local geography seems to have attracted the attentions of some of the more adventurous rogue drones, as well as capsuleers motivated by wanderlust as well as greed for untapped resources.

Many strange tales have been brought back from the Edge to the stopping points and waystations of the growing colonies in the neighboring regions: tales of rare solitary drones, specialized beyond normal experience, wandering the systems; stories of these lone wanderers being hunted by packs of 'normal' rogue drones; weird rumors of the 'lonesome ones' actually helping capsuleers in dire circumstances. Most of these tales, not least those claiming aid from rogues, are dismissed out of hand. Yet they persist and are joined by more every time an explorer from the Cobalt Edge sets down in a bar to drink and talk.
78133 "It has been a long, tedious journey. Whilst my cartographer maintains that the distance from the central Throne Worlds is not great, the travails of getting here were, for many reasons, too tiresome to enumerate. The mineral survey report is also grim. It seems the riches we were led to expect are nowhere to be found. This region seems literally devoid of anything of worth, a desert with no oasis in sight, where even my faith seems to shrivel and die. Perhaps others will find worth here. I cannot."

- From the journal of Soruma Aquiun, Commander 51st Exploration Corps.
"It has been a long, tedious journey. Whilst my cartographer maintains that the distance from the central Throne Worlds is not great, the travails of getting here were, for many reasons, too tiresome to enumerate. The mineral survey report is also grim. It seems the riches we were led to expect are nowhere to be found. This region seems literally devoid of anything of worth, a desert with no oasis in sight, where even my faith seems to shrivel and die. Perhaps others will find worth here. I cannot."

<i>- From the journal of Soruma Aquiun, Commander 51st Exploration Corps.</i>
78134 The northern hinterland of Branch remains a dismal and largely desolate region, despite its considerable mineral wealth. Unlike the rest of the densely-packed northern cluster, Branch and its neighbor Tenal occupy a sector of space located behind the vast tracts of Guristas-infested Venal, making access to them even more hazardous than usual. Perversely, this inaccessibility is also one of its greatest attractions: many capsuleer regimes have found this isolated fastness perfect for establishing the fortified core of their dominion. The northern hinterland of Branch remains a dismal and largely desolate region, despite its considerable mineral wealth. Unlike the rest of the densely-packed northern cluster, Branch and its neighbor Tenal occupy a sector of space located behind the vast tracts of Guristas-infested Venal, making access to them even more hazardous than usual. Perversely, this inaccessibility is also one of its greatest attractions: many capsuleer regimes have found this isolated fastness perfect for establishing the fortified core of their dominion.
78135 The human diaspora throughout the systems of New Eden was quite widespread prior to the collapse of the EVE Gate. In many areas, cultures cut off from other civilizations thrived in isolation. One of these regions was Feythabolis, a relatively small empire of progressive thinkers and egalitarian political philosophers. Unfortunately, this state lagged behind other empires significantly in technological advancement, having only recently started to colonize the local space just as the ruthless Angel Cartel was moving in to establish their control. Completely outclassed by the military forces of the Cartel, the fledgling empire was defeated with ease and its entire population bent to the will of the Angels. The human diaspora throughout the systems of New Eden was quite widespread prior to the collapse of the EVE Gate. In many areas, cultures cut off from other civilizations thrived in isolation. One of these regions was Feythabolis, a relatively small empire of progressive thinkers and egalitarian political philosophers. Unfortunately, this state lagged behind other empires significantly in technological advancement, having only recently started to colonize the local space just as the ruthless Angel Cartel was moving in to establish their control. Completely outclassed by the military forces of the Cartel, the fledgling empire was defeated with ease and its entire population bent to the will of the Angels.
78136 Before the discovery of nocxium changed the way industry functioned, the Outer Ring was considered nothing more than an average parcel of space. That was why Outer Ring Excavations was able to get their start here, mining the "low end" ores while braving unlawful space. But once the process of refining nocxium was discovered, the Outer Ring became a gold mine. Outer Ring Excavations quickly became leaders in the field of asteroid mining. Of course, such wealth always brings challenges.

For decades, ORE called Mordu's Angels their closest allies. The highly trained and proficient mercenaries patrolled the Outer Ring for troublemakers, focusing in particular on the Serpentis who made regular raids into the area. The Serpentis had the last laugh, though, when they bought a majority share in ORE. Now the Serpentis prowl the space lanes of the Outer Ring virtually unopposed.
Before the discovery of nocxium changed the way industry functioned, the Outer Ring was considered nothing more than an average parcel of space. That was why Outer Ring Excavations was able to get their start here, mining the "low end" ores while braving unlawful space. But once the process of refining nocxium was discovered, the Outer Ring became a gold mine. Outer Ring Excavations quickly became leaders in the field of asteroid mining. Of course, such wealth always brings challenges.

For decades, ORE called Mordu's Angels their closest allies. The highly trained and proficient mercenaries patrolled the Outer Ring for troublemakers, focusing in particular on the Serpentis who made regular raids into the area. The Serpentis had the last laugh, though, when they bought a majority share in ORE. Now the Serpentis prowl the space lanes of the Outer Ring virtually unopposed.
78137 "You young pod pilots have it lucky! Why, back in my day, we didn't have these fancy pants lawless regions like Pure Blind and Stain! We had Fountain! We had to go to Fountain! Through Aridia, both ways! And it was infested with Blood Raiders! They stole our blood and we didn't complain. We liked it! Because the other option was going to Providence, and they had Sanshas who stole your BRAIN! So when you're out there, smoking your fancy tobacco, drinking your fancy spiced wine, and mining with your fancy Hulks, remember: it wasn't so long ago that we had to give our first born to the Emperor just for a chance to apply for a permit to mine in Fountain! So be thankful for what you have!"

- Old Prospector Yurskeld to anyone who will listen to him.
"You young pod pilots have it lucky! Why, back in my day, we didn't have these fancy pants lawless regions like Pure Blind and Stain! We had Fountain! We had to go to Fountain! Through Aridia, both ways! And it was infested with Blood Raiders! They stole our blood and we didn't complain. We liked it! Because the other option was going to Providence, and they had Sanshas who stole your BRAIN! So when you're out there, smoking your fancy tobacco, drinking your fancy spiced wine, and mining with your fancy Hulks, remember: it wasn't so long ago that we had to give our first born to the Emperor just for a chance to apply for a permit to mine in Fountain! So be thankful for what you have!"

<i>- Old Prospector Yurskeld to anyone who will listen to him.</i>
78138 Dearest Heloise: I apologize for the tardiness of this message. It seems our host has relocated his research efforts further abroad, making this slave delivery a much longer endeavor. When I asked why, our host assured me that our upcoming tour of the facility would explain everything. I remain skeptical. Regardless, I promise to return to you soon.

Heloise: The facilities here are astounding! Our host has assembled a team of the finest minds to bring his dream to life. They have made major strides-- the implications of their cranial implant technology alone are dazzling.

Heloise: Our host introduced what became of the slaves I delivered. The brutes were silent and inert. I tell you, it was as if their very souls had been stripped from them. I will voice my concerns with our host tomorrow.

Heloise: Our host announced the birth of his 'Nation.' I sent a communique to the Ministry of Internal Order.

Heloise: I discovered my messages are being blocked. Our host never had any intention of sending them. His automatons are everywhere now. Their number grows every day. They are watching me.

My Darling Wife: How I miss you. The slaves have been set against everyone not of the Nation. I survived only by grace. The things are slow, but efficient. I hear their footsteps pass the room, regular, constant. It is only a matter of time. I pray God forgive us our terrible transgressions. I love you, Heloise. I am sorry that I must break my promise.
Dearest Heloise: I apologize for the tardiness of this message. It seems our host has relocated his research efforts further abroad, making this slave delivery a much longer endeavor. When I asked why, our host assured me that our upcoming tour of the facility would explain everything. I remain skeptical. Regardless, I promise to return to you soon.

Heloise: The facilities here are astounding! Our host has assembled a team of the finest minds to bring his dream to life. They have made major strides-- the implications of their cranial implant technology alone are dazzling.

Heloise: Our host introduced what became of the slaves I delivered. The brutes were silent and inert. I tell you, it was as if their very souls had been stripped from them. I will voice my concerns with our host tomorrow.

Heloise: Our host announced the birth of his 'Nation.' I sent a communique to the Ministry of Internal Order.

Heloise: I discovered my messages are being blocked. Our host never had any intention of sending them. His automatons are everywhere now. Their number grows every day. They are watching me.

My Darling Wife: How I miss you. The slaves have been set against everyone not of the Nation. I survived only by grace. The things are slow, but efficient. I hear their footsteps pass the room, regular, constant. It is only a matter of time. I pray God forgive us our terrible transgressions. I love you, Heloise. I am sorry that I must break my promise.
78139 Bloody Omir ran away
Hiding from the light of day
Made a base out in the night
Far far from the Empire's might
Holders think they all are safe
Protected by the Emp'ror's grace
Silly people, they should know
You shall reap just what you sow
Bloody Omir's coming back
Monsters from the endless black
Wading through a crimson flood
Omir's come to drink your blood

- Nursery Rhyme
Bloody Omir ran away
Hiding from the light of day
Made a base out in the night
Far far from the Empire's might
Holders think they all are safe
Protected by the Emp'ror's grace
Silly people, they should know
You shall reap just what you sow
Bloody Omir's coming back
Monsters from the endless black
Wading through a crimson flood
Omir's come to drink your blood

<i>- Nursery Rhyme</i>
78140 Dividing much of the southern expanse into two, Tenerifis acts as both a transit corridor and a sinuous line of fortification, having seen plenty of violence in its recent bloody history. As with most of the outer territories, the advent of the capsuleer era brought wealth and warfare in equal measure. Indeed, the mere mention of the names of some of its systems will unsettle capsuleers all across the cluster. Dividing much of the southern expanse into two, Tenerifis acts as both a transit corridor and a sinuous line of fortification, having seen plenty of violence in its recent bloody history. As with most of the outer territories, the advent of the capsuleer era brought wealth and warfare in equal measure. Indeed, the mere mention of the names of some of its systems will unsettle capsuleers all across the cluster.
78141 Out in Omist, civilization gives way to survival. Here, it is not one corporation against another. It is one tribe fighting in a blood war against another, not out of differing ideologies or any higher reasoning. It is only for the basest necessities of humanity that men wage war in Omist. Such is the way of life on the frontier's frontier. It is dark, brutal, and unforgiving. In a way, Omist is the rest of the galaxy, distilled down to its most elementary nature. Those who can survive and thrive here seem as untamed gods to those who luxuriate in more civilized space. Out in Omist, civilization gives way to survival. Here, it is not one corporation against another. It is one tribe fighting in a blood war against another, not out of differing ideologies or any higher reasoning. It is only for the basest necessities of humanity that men wage war in Omist. Such is the way of life on the frontier's frontier. It is dark, brutal, and unforgiving. In a way, Omist is the rest of the galaxy, distilled down to its most elementary nature. Those who can survive and thrive here seem as untamed gods to those who luxuriate in more civilized space.
78142 When attempting to determine a universal timekeeping standard between regions, one of the factions attempting to make their case came to be known as the Arithmetics. Comprised mainly of engineers and physicists, the Arithmetics sought to use naturally occurring phenomena and mathematical permutations thereof to dictate a "pure" clock. During this time, the region now known as Period Basis was an area of intensive research. The region's inordinately high concentration of pulsars of various frequencies led the physicists to try to find some lowest common denominator among the harmonics, or in the common parlance of astronomer Callentus Holzine, "a basis from which the shortest period can be rigorously calculated, with all larger units of time expressed as multiples of that period." Once the Traditionalists carried the day with their historical reconstructions of the Earth-standard clock, extensive scientific exploration of the region lapsed in importance, and today the region's large number of pulsars and other stellar phenomena are largely considered merely a curiosity. When attempting to determine a universal timekeeping standard between regions, one of the factions attempting to make their case came to be known as the Arithmetics. Comprised mainly of engineers and physicists, the Arithmetics sought to use naturally occurring phenomena and mathematical permutations thereof to dictate a "pure" clock. During this time, the region now known as Period Basis was an area of intensive research. The region's inordinately high concentration of pulsars of various frequencies led the physicists to try to find some lowest common denominator among the harmonics, or in the common parlance of astronomer Callentus Holzine, "a basis from which the shortest period can be rigorously calculated, with all larger units of time expressed as multiples of that period." Once the Traditionalists carried the day with their historical reconstructions of the Earth-standard clock, extensive scientific exploration of the region lapsed in importance, and today the region's large number of pulsars and other stellar phenomena are largely considered merely a curiosity.
78143 "The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision." "The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision."
78144 During the time that Doriam Kor-Azor controlled this region it became a prosperous and thriving center of interstellar trade, its planets and cities flourishing. The whole area went into a state of shock following their beloved Emperor's assassination, and despite many attempts at rekindling the economic prosperity and spirit, the region and its people still mourn the loss of one of their greatest leaders. During the time that Doriam Kor-Azor controlled this region it became a prosperous and thriving center of interstellar trade, its planets and cities flourishing. The whole area went into a state of shock following their beloved Emperor's assassination, and despite many attempts at rekindling the economic prosperity and spirit, the region and its people still mourn the loss of one of their greatest leaders.
78145 0100100101110100011001010111001001100001011101000110010100100000011010010
1110100011001010111001001100001011101000110010100100000011010010111010001
1001010111001001100001011101000110010100100000011010010111010001100101011
1001001100001011101000110010100100000011010010111010001100101011100100110
0001011101000110010100100000011010010111010001100101011100100110000101110
100011001010010000001101001011101000110010101110010011000010111010001100101
0100100101110100011001010111001001100001011101000110010100100000011010010
1110100011001010111001001100001011101000110010100100000011010010111010001
1001010111001001100001011101000110010100100000011010010111010001100101011
1001001100001011101000110010100100000011010010111010001100101011100100110
0001011101000110010100100000011010010111010001100101011100100110000101110
100011001010010000001101001011101000110010101110010011000010111010001100101
78146 In the beginning all things were as one.
God parted them and breathed life into his creation
Divided the parts and gave each its place
And unto each, bestowed purpose.

- The Scriptures, Book I Verses 1:4
In the beginning all things were as one.
God parted them and breathed life into his creation
Divided the parts and gave each its place
And unto each, bestowed purpose.

<i>- The Scriptures, Book I Verses 1:4 </i>
78147 While otherwise unnotable, Verge Vendor is the home to one of the most infamous experiments of all time. Tierijev is found in Verge Vendor, the site of a doomed cooperative between the Caldari State and the Gallente Federation. While the ripples of Tierijev have long since settled, Verge Vendor still evokes memories of cooperation for the sake of scientific progress in many. As such, the number of young, idealistic scientists found in the region is disproportionately higher than found in other larger, richer areas. Many dream of the day the hope of Tierijev set won't be a simple one-off, but rather a blueprint for greater scientific harmony throughout the galaxy. While otherwise unnotable, Verge Vendor is the home to one of the most infamous experiments of all time. Tierijev is found in Verge Vendor, the site of a doomed cooperative between the Caldari State and the Gallente Federation. While the ripples of Tierijev have long since settled, Verge Vendor still evokes memories of cooperation for the sake of scientific progress in many. As such, the number of young, idealistic scientists found in the region is disproportionately higher than found in other larger, richer areas. Many dream of the day the hope of Tierijev set won't be a simple one-off, but rather a blueprint for greater scientific harmony throughout the galaxy.
78148 For centuries, this volume of space remained inexplicably impenetrable to investigation. It possesses no apparent mass or dimension, but the abrupt disappearance of every expedition into the zone made it an effective bulwark against flanking attacks during the first Gallente-Caldari war, and the subsequent uneasy peace.

Several decades ago, a coalition of like-minded Caldari megacorps discovered ways to traverse Black Rise safely, and began a secret programme of colonization. The start of the Empyrean War forced them to show their hand, and the region soon became a key front in the conflict between Caldari and Gallente forces.

Today the region remains somewhat underdeveloped, but rich in raw materials. The poorly-understood phenomena that still manifest can make life awkward, but fluid router networks and jump travel permit unrestricted travel and communications. Of the many early expeditions, though, no trace has yet been found.
For centuries, this volume of space remained inexplicably impenetrable to investigation. It possesses no apparent mass or dimension, but the abrupt disappearance of every expedition into the zone made it an effective bulwark against flanking attacks during the first Gallente-Caldari war, and the subsequent uneasy peace.

Several decades ago, a coalition of like-minded Caldari megacorps discovered ways to traverse Black Rise safely, and began a secret programme of colonization. The start of the Empyrean War forced them to show their hand, and the region soon became a key front in the conflict between Caldari and Gallente forces.

Today the region remains somewhat underdeveloped, but rich in raw materials. The poorly-understood phenomena that still manifest can make life awkward, but fluid router networks and jump travel permit unrestricted travel and communications. Of the many early expeditions, though, no trace has yet been found.
78149 "This is not the system you are looking for" "This is not the system you are looking for"
78150 "One by one the Thukker ships approached. An invisible hand tore them away and flung them visibly into the void that lies between the stars grabbed each. As even the great city-ships were seized, one by one the geometrically aligned vessels were sucked into their wake, disappearing from view. After I was alone once again in the cold, dead space, I knew I witnessed a great and terrible secret."

- Travels of Germone Ferush
"One by one the Thukker ships approached. An invisible hand tore them away and flung them visibly into the void that lies between the stars grabbed each. As even the great city-ships were seized, one by one the geometrically aligned vessels were sucked into their wake, disappearing from view. After I was alone once again in the cold, dead space, I knew I witnessed a great and terrible secret."

<i>- Travels of Germone Ferush</i>
78151 "Little did I know that all my efforts to hide my ship were for naught"

- Travels of Germone Ferush
"Little did I know that all my efforts to hide my ship were for naught"

<i>- Travels of Germone Ferush </i>
78152 "My ship shuddered out of warp and before me floated the most fantastic vista I have ever laid my eyes on. To call it a Caravan would be to deny its chaotic splendor, it was a floating City, a space borne hive bustling with activity."

- The Travels of Germone Ferush
"My ship shuddered out of warp and before me floated the most fantastic vista I have ever laid my eyes on. To call it a Caravan would be to deny its chaotic splendor, it was a floating City, a space borne hive bustling with activity."

<i>- The Travels of Germone Ferush</i>
78153 "The Amarr tried to 'Reclaim' us. They failed. Now it is time for us to reclaim who we once were. Freemen, roaming the wilds."

The Thukker Chronicles : Exodus
"The Amarr tried to 'Reclaim' us. They failed. Now it is time for us to reclaim who we once were. Freemen, roaming the wilds."

<i>The Thukker Chronicles : Exodus </i>
78154 "Those demons killed our Elder. You can have no idea what that did to the tribe.. none. I wonder how history will judge us, I wonder what picture the Thukkers will paint – who can say. All I know now is that we cannot stay, we are lost. And we will wander the infinite until we find ourselves again."

- Thukker Tribal Chief at the formation of the Republic
"Those demons killed our Elder. You can have no idea what that did to the tribe.. none. I wonder how history will judge us, I wonder what picture the Thukkers will paint – who can say. All I know now is that we cannot stay, we are lost. And we will wander the infinite until we find ourselves again."

<i>- Thukker Tribal Chief at the formation of the Republic</i>
78155 "I once witnessed Hog Khatir, Outrider extraordinaire by his own admission, sell a pile of trash he convinced some pour soul was a dismantled Rifter, dismembered head who he pawned off as some famous blood raiders nonce and a poor Amarrian reporter who thought he was a good news story and ended up being sold without her realizing it all in the space of 30 minutes."

- Travels of Germone Ferush
"I once witnessed Hog Khatir, Outrider extraordinaire by his own admission, sell a pile of trash he convinced some pour soul was a dismantled Rifter, dismembered head who he pawned off as some famous blood raiders nonce and a poor Amarrian reporter who thought he was a good news story and ended up being sold without her realizing it all in the space of 30 minutes."

<i>- Travels of Germone Ferush </i>
78156 "Sansha was but a man, but he dared to dream of heaven, and willed to bring his dreams to life. In his time he brought true utopia to countless millions, delivering them from darkness into the light. But the price was high - for every soul elevated to Elysium, another was damned to hell for eternity. The machinery of heaven on earth was too heavy for men to bear, so Sansha took those he found undeserving, and through great evil made them again so they could do good work

And in the end, this faustian bargain proved his undoing. The four Empires saw what he had created and what his work could become, and were afraid. They looked at one another and knew, in their hearts, that this one man's dream was more powerful than any of them. So they resolved to stand together, to march together and to destroy all that Sansha had created, in order to ensure that they would not themselves be overcome

They came, and their fleets rained down fire on Sansha's works and sought to unmake them. And that which was good burned away, but that which was evil survived, for evil endures. And so, when it was done, the seeds of renewal remained in the ruins of his dark machinery, and when all was quiet again they bloomed anew

Today Sansha's great machines stand proud and unblemished in his empty halls. Even though his utopia is dust, his nation endures, a testament to the power of his shattered dream"

- Dr Gullivaire at the Caille University, shortly before his prosecution for sedition</
"Sansha was but a man, but he dared to dream of heaven, and willed to bring his dreams to life. In his time he brought true utopia to countless millions, delivering them from darkness into the light. But the price was high - for every soul elevated to Elysium, another was damned to hell for eternity. The machinery of heaven on earth was too heavy for men to bear, so Sansha took those he found undeserving, and through great evil made them again so they could do good work

And in the end, this faustian bargain proved his undoing. The four Empires saw what he had created and what his work could become, and were afraid. They looked at one another and knew, in their hearts, that this one man's dream was more powerful than any of them. So they resolved to stand together, to march together and to destroy all that Sansha had created, in order to ensure that they would not themselves be overcome

They came, and their fleets rained down fire on Sansha's works and sought to unmake them. And that which was good burned away, but that which was evil survived, for evil endures. And so, when it was done, the seeds of renewal remained in the ruins of his dark machinery, and when all was quiet again they bloomed anew

Today Sansha's great machines stand proud and unblemished in his empty halls. Even though his utopia is dust, his nation endures, a testament to the power of his shattered dream"

<i>- Dr Gullivaire at the Caille University, shortly before his prosecution for sedition</
78157 "Get the pod, Get the Pod!" "Get the pod, Get the Pod!"
78158 "We can't stop here, this is drone country" "We can't stop here, this is drone country"
78159 My word lies within all
All it requires is the breath of faith
To ignite the fire
So the lost can find their way
So the fallen can rise
To take their place as my chosen
For you are all my creation
And are all equal in my kingdom


- Apocryphon, Lost Passages.
My word lies within all
All it requires is the breath of faith
To ignite the fire
So the lost can find their way
So the fallen can rise
To take their place as my chosen
For you are all my creation
And are all equal in my kingdom


<i>- Apocryphon, Lost Passages.</i>
78160 "No silicon heaven? Preposterous! Where would all the rogue drones go?" "No silicon heaven? Preposterous! Where would all the rogue drones go?"
78453 To mute someone, use the right-click menu on his entry in the member list. To mute someone, use the right-click menu on their entry in the member list. To mute someone, use the right-click menu on histheir entry in the member list. UI/Chat/HowtoMuteHint
79888 Defensive missile used to destroy incoming missiles.

Note: This missile fits into heavy missile launchers.
Defensive missile used to destroy incoming missiles.

Note: This missile fits into heavy missile launchers.
79899 Little is known about Jovian vessels, safe for their technical superiority. Little is known about Jovian vessels, safe for their technical superiority.
79900 Little is known about Jovian vessels, safe for their technical superiority. Little is known about Jovian vessels, safe for their technical superiority.
79910 Little is known about Jove vessels except for their technical superiority. Little is known about Jove vessels except for their technical superiority.
79911 Little is known about Jovian vessels, safe for their technical superiority. Little is known about Jovian vessels, safe for their technical superiority.
80045 Little is known about Jovian vessels, safe for their technical superiority. Little is known about Jovian vessels, safe for their technical superiority.
80355 A tactical outpost originally designed by the Minmatar. Normally used as a base of operations in the frontier, it has powerful defensive capabilities. A tactical outpost originally designed by the Minmatar. Normally used as a base of operations in the frontier, it has powerful defensive capabilities.
82226 If you have the right equipment you might be able to hack into the info shard and get some valuable information. If you have the right equipment you might be able to hack into the info shard and get some valuable information.
82227 If you have the right equipment you might be able to hack into the mainframe and get some valuable information. If you have the right equipment you might be able to hack into the mainframe and get some valuable information.
82228 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82229 This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82230 This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.
82231 This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82232 If you have the right equipment you might be able to hack into the info shard and get some valuable information. If you have the right equipment you might be able to hack into the info shard and get some valuable information.
82233 If you have the right equipment you might be able to hack into the databank and get some valuable information. If you have the right equipment you might be able to hack into the databank and get some valuable information.
82234 If you have the right equipment you might be able to hack into the info shard and get some valuable information. If you have the right equipment you might be able to hack into the info shard and get some valuable information.
82235 If you have the right equipment you might be able to hack into the info shard and get some valuable information. If you have the right equipment you might be able to hack into the info shard and get some valuable information.
82236 If you have the right equipment you might be able to hack into the mainframe and get some valuable information. If you have the right equipment you might be able to hack into the mainframe and get some valuable information.
82237 If you have the right equipment you might be able to hack into the com tower and get some valuable information. If you have the right equipment you might be able to hack into the com tower and get some valuable information.
82238 If you have the right equipment you might be able to hack into the info shard and get some valuable information. If you have the right equipment you might be able to hack into the info shard and get some valuable information.
82239 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82240 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82241 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82242 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82243 This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82244 This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82245 This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82246 This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82247 This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.
82248 This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.
82249 This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.
82250 This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.
82251 This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82252 This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82253 This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82254 This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.
82838 This heavily shielded structure remotely emits a cloaking field over far away structures, hiding them from sight. This heavily shielded structure remotely emits a cloaking field over far away structures, hiding them from sight.
82991 Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery. Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.
83405 If you have the right equipment you might be able to hack into the databank and get some valuable information. If you have the right equipment you might be able to hack into the databank and get some valuable information.
83410 If you have the right equipment you might be able to hack into the databank and get some valuable information. If you have the right equipment you might be able to hack into the databank and get some valuable information.
83565 If you have the right equipment you might be able to hack into the mainframe and get some valuable information. If you have the right equipment you might be able to hack into the mainframe and get some valuable information.
83575 If you have the right equipment you might be able to hack into the mainframe and get some valuable information. If you have the right equipment you might be able to hack into the mainframe and get some valuable information.
83718 If you have the right equipment you might be able to hack into the com tower and get some valuable information. If you have the right equipment you might be able to hack into the com tower and get some valuable information.
83730 If you have the right equipment you might be able to hack into the com tower and get some valuable information. If you have the right equipment you might be able to hack into the com tower and get some valuable information.
83762 If you have the right equipment you might be able to hack into the com tower and get some valuable information. If you have the right equipment you might be able to hack into the com tower and get some valuable information.
83785 If you have the right equipment you might be able to hack into the databank and get some valuable information. If you have the right equipment you might be able to hack into the databank and get some valuable information.
83791 If you have the right equipment you might be able to hack into the databank and get some valuable information. If you have the right equipment you might be able to hack into the databank and get some valuable information.
83796 If you have the right equipment you might be able to hack into the mainframe and get some valuable information. If you have the right equipment you might be able to hack into the mainframe and get some valuable information.
83801 If you have the right equipment you might be able to hack into the com tower and get some valuable information. If you have the right equipment you might be able to hack into the com tower and get some valuable information.
84257 A more advanced variant of the latest-generation multi-mode probes, intended for deep-space explorers. The expanded sensor suite and instrument package on this model allows greatly increased volumes to be surveyed, at the expense of limiting close-range functionality. While comparatively weaker, these probes still deliver the full spectrum of results including ships, structures, drones and exploration data. A more advanced variant of the latest-generation multi-mode probes, intended for deep-space explorers. The expanded sensor suite and instrument package on this model allows greatly increased volumes to be surveyed, at the expense of limiting close-range functionality. While comparatively weaker, these probes still deliver the full spectrum of results including ships, structures, drones and exploration data.
84260 A more advanced variant of the latest-generation multi-mode probes, intended for deep-space explorers. The expanded sensor suite and instrument package on this model allows greatly increased volumes to be surveyed, at the expense of limiting close-range functionality. While comparatively weaker, these probes still deliver the full spectrum of results including ships, structures, drones and exploration data. A more advanced variant of the latest-generation multi-mode probes, intended for deep-space explorers. The expanded sensor suite and instrument package on this model allows greatly increased volumes to be surveyed, at the expense of limiting close-range functionality. While comparatively weaker, these probes still deliver the full spectrum of results including ships, structures, drones and exploration data.
84397 This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.
84400 Docking has been prohibited into this pirate station without proper authorization. Docking has been prohibited into this pirate station without proper authorization.
84417 This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.
84840 This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
94889 The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance. The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
105652 Personal Worldspaces Personal Worldspaces
105653 jonl jonl
106776 Purgatory Purgatory
106974 GAL_EST_Test1 GAL_EST_Test1
107000 GAL_EST_Test2 GAL_EST_Test2
107004 Requires a low power slot. Requires a low power slot Requires a low power slot.
107005 Requires a high power slot. Requires a high power slot Requires a high power slot.
107006 Requires a medium power slot. Requires a medium power slot Requires a medium power slot.
107202 Automatically generated effect Automatically generated effect
107210 Automatically generated effect Automatically generated effect
107214 Automatically generated effect Automatically generated effect
107271 Automatically generated effect Automatically generated effect
107281 Automatically generated effect Automatically generated effect
107282 Automatically generated effect Automatically generated effect
107294 Automatically generated effect Automatically generated effect
107321 Automatically generated effect Automatically generated effect
107366 Triggering of an EMP wave being broadcast into space. Triggering of an EMP wave being broadcast into space.
107496 Scan the solar system. Scan the solar system.
107560 Automatically generated effect Automatically generated effect
107561 Automatically generated effect Automatically generated effect
107583 Automatically generated effect Automatically generated effect
107616 Automatically generated effect Automatically generated effect
108007 Automatically generated effect Automatically generated effect
108008 Automatically generated effect Automatically generated effect
108009 Automatically generated effect Automatically generated effect
108010 Automatically generated effect Automatically generated effect
108011 Automatically generated effect Automatically generated effect
108012 Automatically generated effect Automatically generated effect
108013 Automatically generated effect Automatically generated effect
108014 Automatically generated effect Automatically generated effect
108016 Automatically generated effect Automatically generated effect
108017 Automatically generated effect Automatically generated effect
108018 Automatically generated effect Automatically generated effect
108019 Automatically generated effect Automatically generated effect
108095 Automatically generated effect Automatically generated effect
108098 Automatically generated effect Automatically generated effect
108694 Automatically generated effect Automatically generated effect
108695 Automatically generated effect Automatically generated effect
109309 Changes the shield boost amount by a percentage Changes the shield boost amount by a percentage
109405 Deployment of pledges from a ship to a planet. Deployment of pledges from a ship to a planet.
109472 shipCapacityBonusMF shipCapacityBonusMF
109473 shipHybridTrackingBonus shipHybridTrackingBonus
109474 shipCargoBonus shipCargoBonus
109480 TargetedEMResonanceMultiply TargetedEMResonanceMultiply
109482 TargetedThermalResonanceMultiply TargetedThermalResonanceMultiply
109483 TargetedExplosiveResonanceMultiply TargetedExplosiveResonanceMultiply
109487 ShipSpecialityCloak ShipSpecialityCloak
109491 sensorBoosterActivated sensorBoosterActivated
109492 Reduces Mining laser activation power Reduces Mining laser activation power
109495 empWave empWave
109502 Analyzing Scans Analyzing Scans
109507 Speed Boost Speed Boost
109509 TESTfuelConsumption TESTfuelConsumption
109510 TESTmassThrust TESTmassThrust
109511 newEwTestsDecrease Target Speed newEwTestsDecrease Target Speed
109512 eliteIndustrialShieldBoostAmountMI1 eliteIndustrialShieldBoostAmountMI1
109515 gangSignatureBoost gangSignatureBoost
109525 Gang ECCM Gang ECCM
109545 Decrease Target Speed Decrease Target Speed
109550 Shield Capacity Penalty Shield Capacity Penalty
109551 Capacitor Capacity Penalty Capacitor Capacity Penalty
109552 Turret Optimal Range Penalty Turret Optimal Range Penalty
109553 Missile Explosion Velocity Penalty Missile Explosion Velocity Penalty
109554 Shield Booster Penalty Shield Booster Penalty
109555 Maximum Velocity Penalty Maximum Velocity Penalty
109556 Armor Hitpoint Penalty Armor Hitpoint Penalty
109557 Missile Velocity Penalty Missile Velocity Penalty
109558 Turret Falloff Penalty Turret Falloff Penalty
109559 Turret Tracking Penalty Turret Tracking Penalty
109560 Missile Cloud Size Penalty Missile Cloud Size Penalty
109561 torpedoLaunching torpedoLaunching
109562 Armor Repair Penalty Armor Repair Penalty
109570 Shield Booster Penalty Shield Booster Penalty
109573 Missile Explosion Cloud Penalty Missile Explosion Cloud Penalty
109772 leech leech
110263 Shield Boost Penalty Shield Boost Penalty
110272 Speed Boost Speed Boost
110273 speedBoost speedBoost
110342 Pledge Deployment Pledge Deployment
114145 Open Tutorial Trigger event test dungeon Open Tutorial Trigger event test dungeon
129964 The captives you rescued in your last mission have told me their tale. Although frightened and quite traumatized, they've told me how they were captured by Amarrian 'thugs' and forced to board their industrial. Right after their settlement was hit by Caldari mercenaries who disabled their communication devices.

More importantly, they were told that they would be transported to 'labor camps' where they would spend the rest of their life 'if they didn't behave'. This is a clear sign that Amarrian slave traders are somehow involved. Why we do not know yet.

I would like you to do a reconnaissance mission into the deadspace area you were sent to in your last mission. Investigate what lies inside; Where are they taking these people? Report to me once you have accomplished your task.
The captives you rescued in your last mission have told me their tale. Although frightened and quite traumatized, they've told me how they were captured by Amarrian 'thugs' and forced to board their industrial. Right after their settlement was hit by Caldari mercenaries who disabled their communication devices.

More importantly, they were told that they would be transported to 'labor camps' where they would spend the rest of their life 'if they didn't behave'. This is a clear sign that Amarrian slave traders are somehow involved. Why we do not know yet.

I would like you to do a reconnaissance mission into the deadspace area you were sent to in your last mission. Investigate what lies inside; Where are they taking these people? Report to me once you have accomplished your task.
132224 Gurista thugs are harassing miners in a nearby asteroid belt. Let's clean up the area.


<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font>
Gurista thugs are harassing miners in a nearby asteroid belt. Let's clean up the area.


<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font>
132227 I suspect we'll get a chance before long to hunt down this pirate who escaped.


Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area.
I suspect we'll get a chance before long to hunt down this pirate who escaped.


Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area.
132235 One of my closest associates has just had to take his ship in for servicing, and he needs a shuttle in order to be able to make an out-of-station appointment. Thing is, I don't trust any of the shuttles available on the market at present ― quality control is lax around here.


I need you to use the blueprint copy I will give you to knock together a shuttle for my friend, ASAP. This should prove valuable practice for you, and of course I will reward you handsomely.
One of my closest associates has just had to take his ship in for servicing, and he needs a shuttle in order to be able to make an out-of-station appointment. Thing is, I don't trust any of the shuttles available on the market at present ― quality control is lax around here.


I need you to use the blueprint copy I will give you to knock together a shuttle for my friend, ASAP. This should prove valuable practice for you, and of course I will reward you handsomely.
132238 Alright, {[character]player.name}, I need a shuttle in order to be able to make a very important out-of-station appointment. As a practical exercise, I'd like you to use the blueprint copy I will give you and put one together for me as soon as possible. Of course, I will reward you for your labor. Alright, {[character]player.name}, I need a shuttle in order to be able to make a very important out-of-station appointment. As a practical exercise, I'd like you to use the blueprint copy I will give you and put one together for me as soon as possible. Of course, I will reward you for your labor.
132241 One of my closest associates has just had to take his ship in for servicing, and he needs a shuttle in order to be able to make an out-of-station appointment. Thing is, I don't trust any of the shuttles available on the market at present ― quality control is lax around here.


I need you to use the blueprint copy I will give you to knock together a shuttle for my friend, ASAP. This should prove valuable practice for you, and of course I will reward you handsomely.
One of my closest associates has just had to take his ship in for servicing, and he needs a shuttle in order to be able to make an out-of-station appointment. Thing is, I don't trust any of the shuttles available on the market at present ― quality control is lax around here.


I need you to use the blueprint copy I will give you to knock together a shuttle for my friend, ASAP. This should prove valuable practice for you, and of course I will reward you handsomely.
140540 One of our senior executives needs a shuttle in order to be able to make an out-of-station appointment. Thing is, we don't dare trust any of the shuttles available at present as any manner of bomb or tracking device could have been placed on board a ship lying in station for any length of time.



If I gave you a blueprint copy to build a brand new shuttle, could you build one as quickly as possible? This would be valuable practice for you {[character]player.name}, and of course you will be paid for your efforts.
One of our senior executives needs a shuttle in order to be able to make an out-of-station appointment. Thing is, we don't dare trust any of the shuttles available at present as any manner of bomb or tracking device could have been placed on board a ship lying in station for any length of time.



If I gave you a blueprint copy to build a brand new shuttle, could you build one as quickly as possible? This would be valuable practice for you {[character]player.name}, and of course you will be paid for your efforts.
140559 The beast that is the Imperial Navy is always hungry, and now its ravenous maw demands several hundred Tormentor frigates. We have an abundance of blueprints, but only so many manufacturers...



I'd make some myself, but I'm still busy looking for new production assistants. Ever since my competitors started spreading these horrible rumors about slave mistreatment I've had some real trouble with employment.



Anyway...build me one of those frigates, please. It's a token gesture, I know, but it'll keep my superiors off my back for a short time while I draw on some other resources. I'm counting on you!
The beast that is the Imperial Navy is always hungry, and now its ravenous maw demands several hundred Tormentor frigates. We have an abundance of blueprints, but only so many manufacturers...



I'd make some myself, but I'm still busy looking for new production assistants. Ever since my competitors started spreading these horrible rumors about slave mistreatment I've had some real trouble with employment.



Anyway...build me one of those frigates, please. It's a token gesture, I know, but it'll keep my superiors off my back for a short time while I draw on some other resources. I'm counting on you!
140560 Heh. No, not this time. The State has demanded that we produce several hundred Bantam frigates. We have an abundance of blueprints, but only so many manufacturers...



I'd make some myself, but I'm still looking for new production assistants; I can't fathom it, but people have been unusually reticent to apply since those rumors of involvement in the Amarr-Minmatar conflict surfaced … the usual idiocy of the masses. (sigh) Anyway.


Build me one of those frigates, please. It's barely a scratch off the surface, I know, but it'll keep my boss off my back for a little while anyway. I'm counting on you.
Heh. No, not this time. The State has demanded that we produce several hundred Bantam frigates. We have an abundance of blueprints, but only so many manufacturers...



I'd make some myself, but I'm still looking for new production assistants; I can't fathom it, but people have been unusually reticent to apply since those rumors of involvement in the Amarr-Minmatar conflict surfaced … the usual idiocy of the masses. (<i>sigh</i>) Anyway.


Build me one of those frigates, please. It's barely a scratch off the surface, I know, but it'll keep my boss off my back for a little while anyway. I'm counting on you.
140567 Well, Aura has spoken highly of you. But I like to be my own judge. I want you to fly out and mine some Veldspar ore for me. It's quite an easy task, but it'll show me you know how to handle yourself in space.


I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field.



<font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font>
Well, Aura has spoken highly of you. But I like to be my own judge. I want you to fly out and mine some Veldspar ore for me. It's quite an easy task, but it'll show me you know how to handle yourself in space.


I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field.



<font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font>
140568 {[character]player.name}, ugly rumors of war abound, and we have to be prepared. First, though, we need to see if you really can work for the Federation. We never know who might just be a lackey for the bloody-minded Caldari, hoping to slow down or sabotage our productions by failing to complete the tasks they've been assigned.


To get a sense of your worth, I want you to fly out and mine some Veldspar ore for me. It's quite an easy first task, but it'll show me that you know how to handle yourself in space. Your loyalty we'll probe later.


I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field.



<font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font>
{[character]player.name}, ugly rumors of war abound, and we have to be prepared. First, though, we need to see if you really can work for the Federation. We never know who might just be a lackey for the bloody-minded Caldari, hoping to slow down or sabotage our productions by failing to complete the tasks they've been assigned.


To get a sense of your worth, I want you to fly out and mine some Veldspar ore for me. It's quite an easy first task, but it'll show me that you know how to handle yourself in space. Your loyalty we'll probe later.


I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field.



<font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font>
140628 Angel Cartel thugs are harassing miners in a nearby asteroid belt. Let's clean up the area.


<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font>
Angel Cartel thugs are harassing miners in a nearby asteroid belt. Let's clean up the area.


<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font>
140629 Blood Raider thugs are harassing miners in a nearby asteroid belt. Let's clean up the area.


<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font>
Blood Raider thugs are harassing miners in a nearby asteroid belt. Let's clean up the area.


<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font>
140637 Serpentis thugs are harassing miners in a nearby asteroid belt. Let's clean up the area.


<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font>
Serpentis thugs are harassing miners in a nearby asteroid belt. Let's clean up the area.


<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font>
140648 The Angels have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson.


<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font>
The Angels have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson.


<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font>
140654 The Blood Raiders have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson.


<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font>
The Blood Raiders have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson.


<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font>
140658 The Guristas have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson.


<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font>
The Guristas have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson.


<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font>
140661 The Serpentis have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson.


<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font>
The Serpentis have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson.


<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font>
140696 The miners are happy, but now the station owners are not. An Angel Cartel pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me. The miners are happy, but now the station owners are not. An Angel Cartel pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me.
140698 The miners are happy, but now the station owners are not. A Guristas pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me. The miners are happy, but now the station owners are not. A Guristas pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me.
140700 The miners are happy, but now the station owners are not. A Blood Raider pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me. The miners are happy, but now the station owners are not. A Blood Raider pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me.
140702 The miners are happy, but now the station owners are not. A Serpentis pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me. The miners are happy, but now the station owners are not. A Serpentis pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me.
140704 I suspect we'll get a chance before long to hunt down this pirate who escaped.


Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout out the area.
I suspect we'll get a chance before long to hunt down this pirate who escaped.


Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout out the area.
140710 I suspect we'll get a chance before long to hunt down this pirate who escaped.


Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area.
I suspect we'll get a chance before long to hunt down this pirate who escaped.


Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area.
140731 I suspect we'll get a chance before long to hunt down this pirate who escaped.


Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area.
I suspect we'll get a chance before long to hunt down this pirate who escaped.


Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area.
140740 After you left the area, our cleanup crew found a message from that pirate, "The Devout". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian EM Ward Field. It will improve your shield resistance against Electromagnetic Damage, which is what Blood Raider lasers primarily dish out. Amarr starship tech usually revolves around armor repair, not shield resistance, but this should see you through for now.
After you left the area, our cleanup crew found a message from that pirate, "The Devout". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian EM Ward Field. It will improve your shield resistance against Electromagnetic Damage, which is what Blood Raider lasers primarily dish out. Amarr starship tech usually revolves around armor repair, not shield resistance, but this should see you through for now.
140756 Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me. Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me.
140757 Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me. Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me.
140758 Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me. Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me.
140759 After you left the area, our cleanup crew found a message from that pirate, "Wolf". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Thermic Dissipation Field. It will improve your shield resistance against Thermal Damage, which is one of the damage types Serpentis vessels dish out. Gallente technology usually revolves around armor repair, but this should see you through for now.
After you left the area, our cleanup crew found a message from that pirate, "Wolf". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Thermic Dissipation Field. It will improve your shield resistance against Thermal Damage, which is one of the damage types Serpentis vessels dish out. Gallente technology usually revolves around armor repair, but this should see you through for now.
140762 After you left the area, our cleanup crew found a message from that pirate, "Tahamar". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Kinetic Deflection Field. It will improve your shield resistance against Kinetic Damage, which is what Guristas missiles primarily dish out.
After you left the area, our cleanup crew found a message from that pirate, "Tahamar". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Kinetic Deflection Field. It will improve your shield resistance against Kinetic Damage, which is what Guristas missiles primarily dish out.
140765 After you left the area, our cleanup crew found a message from that pirate, "Steon". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Explosion Deflection Field. It will improve your shield resistance against Explosive Damage, which is what Angel Cartel vessels primarily dish out.
After you left the area, our cleanup crew found a message from that pirate, "Steon". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss.



I'll provide you with a Civilian Explosion Deflection Field. It will improve your shield resistance against Explosive Damage, which is what Angel Cartel vessels primarily dish out.
140838 We managed to track Steon to a small pirate outpost in this system. It's time to finish this. Destroy the outpost. Hopefully Steon will perish along with it. We managed to track Steon to a small pirate outpost in this system. It's time to finish this. Destroy the outpost. Hopefully Steon will perish along with it.
140840 We managed to track The Devout to a small pirate outpost in this system. It's time to finish this. Hopefully The Devout will perish along with it. We managed to track The Devout to a small pirate outpost in this system. It's time to finish this. Hopefully The Devout will perish along with it.
140843 We managed to track Wolf to a small pirate outpost in this system. It's time to finish this. Destroy the outpost, and hopefully Steon will perish along with it. We managed to track Wolf to a small pirate outpost in this system. It's time to finish this. Destroy the outpost, and hopefully Steon will perish along with it.
140846 After Steon escaped your attack, he retaliated by commandeering a Minmatar Fleet ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all.



Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Steon and his allies' ships.
After Steon escaped your attack, he retaliated by commandeering a Minmatar Fleet ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all.



Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Steon and his allies' ships.
140849 After The Devout escaped your attack, he retaliated by commandeering an Imperial Navy ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all.



Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by The Devout and his allies' ships.
After The Devout escaped your attack, he retaliated by commandeering an Imperial Navy ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all.



Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by The Devout and his allies' ships.
140852 After Tahamar escaped your attack, he retaliated by commandeering a State Navy ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all.



Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Tahamar and his allies' ships.
After Tahamar escaped your attack, he retaliated by commandeering a State Navy ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all.



Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Tahamar and his allies' ships.
140854 After Wolf escaped your attack, he retaliated by commandeering a Federation Navy ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all.



Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Wolf and his allies' ships.
After Wolf escaped your attack, he retaliated by commandeering a Federation Navy ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all.



Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Wolf and his allies' ships.
140860 Some envoys have asked for safe passage. They're afraid of Steon, and they want a good pilot to pick them up and deliver them safely. You're it. Some envoys have asked for safe passage. They're afraid of Steon, and they want a good pilot to pick them up and deliver them safely. You're it.
140863 Some envoys have asked for safe passage. They're afraid of The Devout, and they want a good pilot to pick them up and deliver them safely. You're it. Some envoys have asked for safe passage. They're afraid of The Devout, and they want a good pilot to pick them up and deliver them safely. You're it.
140889 Some envoys have asked for safe passage. They're afraid of Tahamar, and they want a good pilot to pick them up and deliver them safely. You're it. Some envoys have asked for safe passage. They're afraid of Tahamar, and they want a good pilot to pick them up and deliver them safely. You're it.
140892 Some envoys have asked for safe passage. They're afraid of Wolf, and they want a good pilot to pick them up and deliver them safely. You're it. Some envoys have asked for safe passage. They're afraid of Wolf, and they want a good pilot to pick them up and deliver them safely. You're it.
140897 We've come across a narcotics ring that we suspect is helping fund Steon's operations.



Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too.
We've come across a narcotics ring that we suspect is helping fund Steon's operations.



Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too.
140962 We've come across a narcotics ring that we suspect is helping fund The Devout's operations.



Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too.
We've come across a narcotics ring that we suspect is helping fund The Devout's operations.



Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too.
140965 We've come across a narcotics ring that we suspect is helping fund Tahamar's operations.



Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too.
We've come across a narcotics ring that we suspect is helping fund Tahamar's operations.



Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too.
140968 We've come across a narcotics ring that we suspect is helping fund Wolf's operations.



Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too.
We've come across a narcotics ring that we suspect is helping fund Wolf's operations.



Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too.
140971 We've got him this time. Follow these coordinates to catch Steon once and for all. Note that he'll be heavily guarded by his cohorts.


<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font>
We've got him this time. Follow these coordinates to catch Steon once and for all. Note that he'll be heavily guarded by his cohorts.


<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font>
140973 We've got him this time. Follow these coordinates to catch The Devout once and for all. Note that he'll be heavily guarded by his cohorts.


<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font>
We've got him this time. Follow these coordinates to catch The Devout once and for all. Note that he'll be heavily guarded by his cohorts.


<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font>
140975 We've got him this time. Follow these coordinates to catch Tahamar once and for all. Note that he'll be heavily guarded by his cohorts.


<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font>
We've got him this time. Follow these coordinates to catch Tahamar once and for all. Note that he'll be heavily guarded by his cohorts.


<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font>
141002 I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer.



Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later.



<font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font>
I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer.



Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later.



<font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font>
141004 I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer.



Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later.



<font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font>
I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer.



Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later.



<font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font>
141006 I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer.



Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later.



<font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font>
I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer.



Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later.



<font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font>
141008 I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer.



Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later.



<font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font>
I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer.



Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later.



<font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font>
141010 A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me.



Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate.
A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me.



Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate.
141015 A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me.



Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate.
A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me.



Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate.
141018 A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me.



Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate.
A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me.



Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate.
141021 A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me.



Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate.
A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me.



Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate.
141040 For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals.



I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids.



Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty.
For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals.



I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids.



Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty.
141043 For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals.



I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids.



Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty.
For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals.



I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids.



Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty.
141045 For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals.



I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids.



Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty.
For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals.



I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids.



Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty.
141048 For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals.



I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids.



Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty.
For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals.



I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids.



Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty.
141058 The Cartel has heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her.



I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances.



<font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font>
The Cartel has heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her.



I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances.



<font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font>
141062 The Blood Raiders have heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her.



I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances.



<font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font>
The Blood Raiders have heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her.



I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances.



<font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font>
141065 The Guristas have heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her.



I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances.



<font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font>
The Guristas have heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her.



I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances.



<font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font>
141067 The Serpentis have heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her.



I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances.



<font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font>
The Serpentis have heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her.



I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances.



<font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font>
141070 The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}. The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}.
141072 The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}. The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}.
141074 The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}. The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}.
141076 The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}. The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}.
141078 We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them.



Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area.
We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them.



Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area.
141080 We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them.



Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area.
We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them.



Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area.
141082 We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them.



Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area.
We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them.



Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area.
141084 We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them.



Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area.
We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them.



Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area.
141086 I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it.



Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery?
I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it.



Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery?
141088 I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it.



Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery?
I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it.



Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery?
141090 I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it.



Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery?
I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it.



Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery?
141092 I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it.



Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery?
I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it.



Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery?
141104 There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates.



Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions.
There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates.



Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions.
141107 There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates.



Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions.
There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates.



Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions.
141110 There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates.



Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions.
There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates.



Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions.
141114 Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition.



I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with.



Are you ready to pass your final test, {[character]player.name}?
Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition.



I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with.



Are you ready to pass your final test, {[character]player.name}?
141117 Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition.



I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with.



Are you ready to pass your final test, {[character]player.name}?
Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition.



I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with.



Are you ready to pass your final test, {[character]player.name}?
141120 Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition.



I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with.



Are you ready to pass your final test, {[character]player.name}?
Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition.



I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with.



Are you ready to pass your final test, {[character]player.name}?
141123 Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition.



I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with.



Are you ready to pass your final test, {[character]player.name}?
Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition.



I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with.



Are you ready to pass your final test, {[character]player.name}?
141157 {[character]player.name}, war is brewing and we need to be prepared. Rest assured, the Amarrians are not sitting idly by while we prepare. But building ships and modules requires raw materials. I want you to go mine some Veldspar ore for me. It's quite an easy job, and dull for some, but it'll show me that you know how to handle yourself in space.


I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field.



<font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font>
{[character]player.name}, war is brewing and we need to be prepared. Rest assured, the Amarrians are not sitting idly by while we prepare. But building ships and modules requires raw materials. I want you to go mine some Veldspar ore for me. It's quite an easy job, and dull for some, but it'll show me that you know how to handle yourself in space.


I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field.



<font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font>
141158 We've got him this time. Follow these coordinates to catch Wolf once and for all. Note that he'll be heavily guarded by his cohorts.


<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font>
We've got him this time. Follow these coordinates to catch Wolf once and for all. Note that he'll be heavily guarded by his cohorts.


<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font>
141159 We managed to track Tahamar to a small pirate outpost in this system. It's time to finish this. Destroy the outpost, and hopefully Tahamar will perish along with it. We managed to track Tahamar to a small pirate outpost in this system. It's time to finish this. Destroy the outpost, and hopefully Tahamar will perish along with it.
141161 {[character]player.name}, war is brewing and we need to be prepared. Rest assured, these self-proclaimed Minmatar "nations" are not sitting idly by while we prepare. But building ships and modules requires raw materials. I want you to go mine some Veldspar ore for me. It's quite an easy job, and dull for some, but it'll show me that you know how to handle yourself in space.


I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field.



<font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font>
{[character]player.name}, war is brewing and we need to be prepared. Rest assured, these self-proclaimed Minmatar "nations" are not sitting idly by while we prepare. But building ships and modules requires raw materials. I want you to go mine some Veldspar ore for me. It's quite an easy job, and dull for some, but it'll show me that you know how to handle yourself in space.


I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field.



<font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font>
141164 Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it. Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it.
141168 Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it. Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it.
141171 Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, and then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it. Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, and then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it.
141174 Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it. Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it.
141176 Alright, because of some treacherous production assistants I was forced to get rid of – I had good reason to suspect that they were in league with the Minmatar – I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. Our superiors may not look too favorably upon such failures. Hence, I really need you to build a couple of civilian afterburners for me and bring them here.


Now, I don't care how you go about acquiring materials for them, although if you're short I suggest you do a little mining at some nearby asteroid belt and then reprocess the results.
Alright, because of some treacherous production assistants I was forced to get rid of – I had good reason to suspect that they were in league with the Minmatar – I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. Our superiors may not look too favorably upon such failures. Hence, I really need you to build a couple of civilian afterburners for me and bring them here.


Now, I don't care how you go about acquiring materials for them, although if you're short I suggest you do a little mining at some nearby asteroid belt and then reprocess the results.
141181 Alright, well, unfortunately I lost some production assistants to an Ammatar raid, so I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. However, I cannot fall short of my quotas: Too much is at stake. So you would help me out tremendously if you'd build two civilian afterburners for me.


Now, I don't care how you go about acquiring materials for this, although if you're short I suggest you do a little mining at some nearby asteroid belt and then reprocess the results.
Alright, well, unfortunately I lost some production assistants to an Ammatar raid, so I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. However, I cannot fall short of my quotas: Too much is at stake. So you would help me out tremendously if you'd build two civilian afterburners for me.


Now, I don't care how you go about acquiring materials for this, although if you're short I suggest you do a little mining at some nearby asteroid belt and then reprocess the results.
141184 Okay, due to the loss of several production assistants – they've been sent off to do some work at an Ammatar station near the Amarr-Minmatar border – I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. Our superiors will not allow a slow-down in production, of course, so I need you to build a couple civilian afterburners for me and bring them here.


Now, I don't care how you go about acquiring materials for them; if you're short, I suggest you do a little mining at some nearby asteroid belt and then reprocess the ore yourself.
Okay, due to the loss of several production assistants – they've been sent off to do some work at an Ammatar station near the Amarr-Minmatar border – I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. Our superiors will not allow a slow-down in production, of course, so I need you to build a couple civilian afterburners for me and bring them here.


Now, I don't care how you go about acquiring materials for them; if you're short, I suggest you do a little mining at some nearby asteroid belt and then reprocess the ore yourself.
141187 Unfortunately, I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. My superiors won't look too favorably on such failures, so I need you to build two civilian afterburners for me and bring them here.


Now, I don't care how you go about acquiring materials – if you're a bit short of the quota, I suggest you do a little mining at a nearby asteroid belt and then reprocess the results.
Unfortunately, I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. My superiors won't look too favorably on such failures, so I need you to build two civilian afterburners for me and bring them here.


Now, I don't care how you go about acquiring materials – if you're a bit short of the quota, I suggest you do a little mining at a nearby asteroid belt and then reprocess the results.
141188 Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful.


There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong.


I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station.
Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful.


There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong.


I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station.
141190 Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful.


There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong.


I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station.
Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful.


There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong.


I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station.
141193 Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful.


There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong.


I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station.
Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful.


There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong.


I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station.
141195 Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful.


There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong.


I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station.
Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful.


There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong.


I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station.
141197 I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over.



Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed.
I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over.



Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed.
141199 I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over.



Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed.
I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over.



Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed.
141201 I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over.



Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed.
I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over.



Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed.
141202 I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over.



Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed.
I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over.



Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed.
141206 Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me. Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me.
141310 The Black Box you retrieved indicates that the Serpentis have built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}.



You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains.
The Black Box you retrieved indicates that the Serpentis have built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}.



You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains.
141311 The Black Box you retrieved indicates that the Angel Cartel has built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}.



You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains.
The Black Box you retrieved indicates that the Angel Cartel has built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}.



You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains.
141312 The Black Box you retrieved indicates that the Blood Raiders have built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}.



You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains.
The Black Box you retrieved indicates that the Blood Raiders have built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}.



You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains.
141313 The Black Box you retrieved indicates that the Blood Raiders have built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}.



You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains.
The Black Box you retrieved indicates that the Blood Raiders have built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}.



You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains.
141639 One of your agent's production assistants was actually a spy for someone in the Lai Dai Corporation. This “assistant” has taken refuge with a Gurista pirate, and {[character]agentID.name} needs you to draw this thief out.


You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship, and then bring the spy back to {[character]agentID.name}. You may keep whatever ore you find out there to do with it as you like.


<font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font>
One of your agent's production assistants was actually a spy for someone in the Lai Dai Corporation. This “assistant” has taken refuge with a Gurista pirate, and {[character]agentID.name} needs you to draw this thief out.


You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship, and then bring the spy back to {[character]agentID.name}. You may keep whatever ore you find out there to do with it as you like.


<font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font>
142255 I just received an order for several hundred Navitas frigates. I've been given the blueprint copies, but I need to arrange production myself.



Could you build me one of those frigates, please? You do everything so well that I want to use it as a test model for all the ones my assistants will need to make.
I just received an order for several hundred Navitas frigates. I've been given the blueprint copies, but I need to arrange production myself.



Could you build me one of those frigates, please? You do everything so well that I want to use it as a test model for all the ones my assistants will need to make.
142379 Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you.



Firstly, what is exploration? Exploration is the process of using long-range scanners to search vast areas of space. This method of scanning allows a capsuleer to find hidden areas that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them.



Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues.



If this sounds like an appealing career then I can tell you more and explain your first assignment?
Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you.



Firstly, what is exploration? Exploration is the process of using <b>long-range scanners</b> to search vast areas of space. This method of scanning allows a capsuleer to find <b>hidden areas</b> that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them.



Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues.



If this sounds like an appealing career then I can tell you more and explain your first assignment?
142382 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142383 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142388 Welcome back, {[character]player.name}. Welcome back, {[character]player.name}.
142389 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142390 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142391 The raw materials recovered from Relic sites go into the production of ship rigs – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in. The raw materials recovered from Relic sites go into the production of <b>ship rigs</b> – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in.
142392 What are Relic sites useful for? What are Relic sites useful for?
142393 Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise.


When you're ready to learn about a new type of site, I'll be here to teach you.
Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise.


When you're ready to learn about a new type of site, I'll be here to teach you.
142394 A Tip for Hackers A Tip for Hackers
142395 Good luck. Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission. You'll need them in the next couple of missions. Good luck. <b>Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission.</b> You'll need them in the next couple of missions.
142396 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142397 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142398 Welcome back, {[character]player.name}. You're doing well, keep it up. Welcome back, {[character]player.name}. You're doing well, keep it up.
142399 Welcome back again. We're almost done. Let me know when you want to finish up. Welcome back again. We're almost done. Let me know when you want to finish up.
142400 Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142401 Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142402 Tips and Tricks for Gas Sites Tips and Tricks for Gas Sites
142403 Excellent. Good luck out there. Excellent. Good luck out there.
142404 Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you.



Firstly, what is exploration? Exploration is the process of using long-range scanners to search vast areas of space. This method of scanning allows a capsuleer to find hidden areas that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them.



Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues.



If this sounds like an appealing career then I can tell you more and explain your first assignment?
Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you.



Firstly, what is exploration? Exploration is the process of using <b>long-range scanners</b> to search vast areas of space. This method of scanning allows a capsuleer to find <b>hidden areas</b> that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them.



Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues.



If this sounds like an appealing career then I can tell you more and explain your first assignment?
142406 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142413 Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you.



Firstly, what is exploration? Exploration is the process of using long-range scanners to search vast areas of space. This method of scanning allows a capsuleer to find hidden areas that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them.



Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues.



If this sounds like an appealing career then I can tell you more and explain your first assignment?
Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you.



Firstly, what is exploration? Exploration is the process of using <b>long-range scanners</b> to search vast areas of space. This method of scanning allows a capsuleer to find <b>hidden areas</b> that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them.



Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues.



If this sounds like an appealing career then I can tell you more and explain your first assignment?
142415 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142418 Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you.



Firstly, what is exploration? Exploration is the process of using long-range scanners to search vast areas of space. This method of scanning allows a capsuleer to find hidden areas that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them.



Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues.



If this sounds like an appealing career then I can tell you more and explain your first assignment?
Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you.



Firstly, what is exploration? Exploration is the process of using <b>long-range scanners</b> to search vast areas of space. This method of scanning allows a capsuleer to find <b>hidden areas</b> that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them.



Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues.



If this sounds like an appealing career then I can tell you more and explain your first assignment?
142420 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142423 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142424 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142425 Ah, you're back. Good. Ah, you're back. Good.
142431 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142432 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142435 Ah, you're back. Good. Ready to continue? Ah, you're back. Good. Ready to continue?
142437 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142438 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142440 Ah, you're back. Good. Ready to continue? Ah, you're back. Good. Ready to continue?
142458 Welcome back, {[character]player.name}. Welcome back, {[character]player.name}.
142459 Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise.


When you're ready to learn about a new type of site, I'll be here to teach you.
Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise.


When you're ready to learn about a new type of site, I'll be here to teach you.
142460 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142461 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142462 What are Relic sites useful for? What are Relic sites useful for?
142463 All of the raw materials recovered from Relic sites go into the production of ship rigs – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in. All of the raw materials recovered from Relic sites go into the production of <b>ship rigs</b> – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in.
142464 Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise.


When you're ready to learn about a new type of site, I'll be here to teach you.
Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise.


When you're ready to learn about a new type of site, I'll be here to teach you.
142465 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142466 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142467 All of the raw materials recovered from Relic sites go into the production of ship rigs – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in. All of the raw materials recovered from Relic sites go into the production of <b>ship rigs</b> – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in.
142468 What are Relic sites useful for? What are Relic sites useful for?
142469 Welcome back, {[character]player.name}. Welcome back, {[character]player.name}.
142470 Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise.


When you're ready to learn about a new type of site, I'll be here to teach you.
Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise.


When you're ready to learn about a new type of site, I'll be here to teach you.
142471 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142472 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142473 All of the raw materials recovered from Relic sites go into the production of ship rigs – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in. All of the raw materials recovered from Relic sites go into the production of <b>ship rigs</b> – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in.
142474 What are Relic sites useful for? What are Relic sites useful for?
142475 Welcome back, {[character]player.name}. Welcome back, {[character]player.name}.
142476 Good luck. Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission. You'll need them in the next couple of missions. Good luck. <b>Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission.</b> You'll need them in the next couple of missions.
142477 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142478 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142479 A Tip for Hackers A Tip for Hackers
142480 Welcome back, {[character]player.name}. You're doing well, keep it up. Welcome back, {[character]player.name}. You're doing well, keep it up.
142481 Good luck. Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission. You'll need them in the next couple of missions. Good luck. <b>Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission.</b> You'll need them in the next couple of missions.
142482 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142483 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142484 A Tip for Hackers A Tip for Hackers
142485 Welcome back, {[character]player.name}. You're doing well, keep it up. Welcome back, {[character]player.name}. You're doing well, keep it up.
142486 Good luck. Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission. You'll need them in the next couple of missions. Good luck. <b>Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission.</b> You'll need them in the next couple of missions.
142487 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142488 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142489 A Tip for Hackers A Tip for Hackers
142490 Welcome back, {[character]player.name}. You're doing well, keep it up. Welcome back, {[character]player.name}. You're doing well, keep it up.
142491 Excellent. Good luck out there. Excellent. Good luck out there.
142492 Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142493 Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142494 Tips and Tricks for Gas Sites Tips and Tricks for Gas Sites
142495 Welcome back again. We're almost done. Let me know when you want to finish up. Welcome back again. We're almost done. Let me know when you want to finish up.
142496 Excellent. Good luck out there. Excellent. Good luck out there.
142497 Tips and Tricks for Gas Sites Tips and Tricks for Gas Sites
142498 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142499 Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142500 Welcome back again. We're almost done. Let me know when you want to finish up. Welcome back again. We're almost done. Let me know when you want to finish up.
142501 Excellent. Good luck out there. Excellent. Good luck out there.
142502 Tips and Tricks for Gas Sites Tips and Tricks for Gas Sites
142503 Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142504 Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back.
142505 Welcome back again. We're almost done. Let me know when you want to finish up. Welcome back again. We're almost done. Let me know when you want to finish up.
142921 Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare.



A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals.
Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare.



A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals.
142923 Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare.



A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals.
Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare.



A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals.
142929 Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare.



A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals.
Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare.



A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals.
142933 Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare.



A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals.
Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare.



A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals.
142937 We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters.



As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done.
We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters.



As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done.
142944 We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters.



As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done.
We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters.



As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done.
142950 We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters.



As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done.
We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters.



As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done.
142951 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction <b>called warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

142953 More about Interdiction More about Interdiction
142956 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction <b>called warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

142957 More about Interdiction More about Interdiction
142961 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction <b>called warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

142962 More about Interdiction More about Interdiction
142965 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction <b>called warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

142966 More about Interdiction More about Interdiction
142968 A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with Remote Armor Repairer modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times. A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with <b>Remote Armor Repairer</b> modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times.
142977 A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with Remote Armor Repairer modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times. A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with <b>Remote Armor Repairer</b> modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times.
142979 A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with Remote Armor Repairer modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times. A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with <b>Remote Armor Repairer</b> modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times.
142989 A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with Remote Armor Repairer modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times. A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with <b>Remote Armor Repairer</b> modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times.
143004 Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
143008 Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
143009 More about Afterburners More about Afterburners
143012 More about Afterburners More about Afterburners
143013 Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
143015 More about Afterburners More about Afterburners
143016 Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
Welcome back. Now we're going for speed.



You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners.



Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



<font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
143018 We Minmatar use projectile guns, the best option of all. We don't need any capacitor to fire our weapons, unlike Amarr lasers, which can run a ship dry of capacitor in a matter of minutes. We also have the best weapons for skirmish tactics, allowing us to hit and run with ease.



We've cornered a pirate nearby. I'll provide you with a Civilian Gatling Autocannon, and I want you to finish him off with it.
We Minmatar use projectile guns, the best option of all. We don't need any capacitor to fire our weapons, unlike Amarr lasers, which can run a ship dry of capacitor in a matter of minutes. We also have the best weapons for skirmish tactics, allowing us to hit and run with ease.



We've cornered a pirate nearby. I'll provide you with a Civilian Gatling Autocannon, and I want you to finish him off with it.
143019 More about Projectiles More about Projectiles
143023 We Amarr use lasers, the best option of all. Lasers employ reuseable ammunition, which means you won't run dry in the middle of a fight - though you'll want to keep an eye on your capacitor levels. They deal Electromagnetic (EM) and Thermal damage, a particularly potent combination against ships that use shield boosting instead of armor repair. Shields are vulnerable to EM damage, and lasers can dish out a lot of it.



We've cornered a pirate nearby. I'll provide you with a laser weapon, and I want you to finish him off with it.
We Amarr use lasers, the best option of all. Lasers employ reuseable ammunition, which means you won't run dry in the middle of a fight - though you'll want to keep an eye on your capacitor levels. They deal Electromagnetic (EM) and Thermal damage, a particularly potent combination against ships that use shield boosting instead of armor repair. Shields are vulnerable to EM damage, and lasers can dish out a lot of it.



We've cornered a pirate nearby. I'll provide you with a laser weapon, and I want you to finish him off with it.
143024 More about Lasers More about Lasers
143029 More about Missiles More about Missiles
143033 Alongside Hybrid guns, we Gallente use drones, the best option of all. They are highly versatile, with different types capable of anything from head-on rush tactics to electronic disruption. Moreover, they can allow you to fight from a safe distance - in fact, if someone compromises your electronics system and you can't even lock them, your drones will sense that aggression and come to your aid. The only limits to their number are your ship's drone bay and its drone bandwidth.



We've cornered a pirate nearby. I'll provide you with a Civilian Drone, and I want you to finish him off with it.
Alongside Hybrid guns, we Gallente use drones, the best option of all. They are highly versatile, with different types capable of anything from head-on rush tactics to electronic disruption. Moreover, they can allow you to fight from a safe distance - in fact, if someone compromises your electronics system and you can't even lock them, your drones will sense that aggression and come to your aid. The only limits to their number are your ship's <b>drone bay</b> and its drone <b>bandwidth</b>.



We've cornered a pirate nearby. I'll provide you with a Civilian Drone, and I want you to finish him off with it.
143034 More about Drones More about Drones
143038 Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to.



For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it.
Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to.



For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it.
143044 Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to.



For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it.
Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to.



For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it.
143054 Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to.



For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it.
Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to.



For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it.
143059 Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to.



For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it.
Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to.



For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it.
143066 Alright, time to apply everything you've learned. One of our patrols has spotted a group of suspicious vessels headed towards a local pleasure hub. One of the pilots is a known terrorist responsible for dozens of station bombings.



A CONCORD raid would alert them too early and we'd risk the terrorist escaping. We need this murderer taken out while we have his location, so you must move in by yourself and assassinate him.
Alright, time to apply everything you've learned. One of our patrols has spotted a group of suspicious vessels headed towards a local pleasure hub. One of the pilots is a known terrorist responsible for dozens of station bombings.



A CONCORD raid would alert them too early and we'd risk the terrorist escaping. We need this murderer taken out while we have his location, so you must move in by yourself and assassinate him.
143070 So, I take it you're ready?



We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings.



A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand?
So, I take it you're ready?



We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings.



A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand?
143076 So, I take it you're ready?



We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings.



A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand?
So, I take it you're ready?



We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings.



A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand?
143077 So, I take it you're ready?



We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings.



A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand?
So, I take it you're ready?



We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings.



A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand?
143089 Keep in mind: In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful. <b>Keep in mind:</b> In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful.
143090 Keep in mind: In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful. <b>Keep in mind:</b> In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful.
143091 Keep in mind: In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful. <b>Keep in mind:</b> In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful.
143092 Keep in mind: In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful. <b>Keep in mind:</b> In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful.
143104 Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed.



I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill.



<font color="#FF0000">Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</font>
Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed.



I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill.



<font color="#FF0000"><b>Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</b></font>
143106 Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed.



I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill.



<font color="#FF0000">Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</font>
Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed.



I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill.



<font color="#FF0000"><b>Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</b></font>
143108 Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed.



I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill.



<font color="#FF0000">Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</font>
Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed.



I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill.



<font color="#FF0000"><b>Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</b></font>
143109 Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed.



I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill.



<font color="#FF0000">Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</font>
Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed.



I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill.



<font color="#FF0000"><b>Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</b></font>
143143 Excellent, your first task will be to undock in a ship and get yourself ready to explore.




Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay.



Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named "Anomaly Training Site". This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system.



What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution.



Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them.
Excellent, your first task will be to undock in a ship and get yourself ready to explore.




Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay.



Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named <b>"Anomaly Training Site"</b>. This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system.



What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution.



Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them.
143145 Excellent, your first task will be to undock in a ship and get yourself ready to explore.




Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay.



Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named "Anomaly Training Site". This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system.



What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution.



Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them.
Excellent, your first task will be to undock in a ship and get yourself ready to explore.




Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay.



Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named <b>"Anomaly Training Site"</b>. This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system.



What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution.



Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them.
143147 Excellent, your first task will be to undock in a ship and get yourself ready to explore.




Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay.



Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named "Anomaly Training Site". This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system.



What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution.



Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them.
Excellent, your first task will be to undock in a ship and get yourself ready to explore.




Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay.



Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named <b>"Anomaly Training Site"</b>. This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system.



What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution.



Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them.
143149 Excellent, your first task will be to undock in a ship and get yourself ready to explore.




Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay.



Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named "Anomaly Training Site". This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system.



What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution.



Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them.
Excellent, your first task will be to undock in a ship and get yourself ready to explore.




Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay.



Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named <b>"Anomaly Training Site"</b>. This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system.



What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution.



Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them.
143152 Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for Cosmic Anomalies. For other sites, called Cosmic Signatures, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes.



There are several different types of signatures, and we're going to show each of them to you next.



These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover.



Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return.



We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that.
Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for <b>Cosmic Anomalies</b>. For other sites, called <b>Cosmic Signatures</b>, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes.



There are several different types of signatures, and we're going to show each of them to you next.



These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover.



Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return.



We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that.
143154 Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for Cosmic Anomalies. For other sites, called Cosmic Signatures, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes.



There are several different types of signatures, and we're going to show each of them to you next.



These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover.



Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return.



We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that.
Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for <b>Cosmic Anomalies</b>. For other sites, called <b>Cosmic Signatures</b>, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes.



There are several different types of signatures, and we're going to show each of them to you next.



These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover.



Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return.



We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that.
143156 Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for Cosmic Anomalies. For other sites, called Cosmic Signatures, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes.



There are several different types of signatures, and we're going to show each of them to you next.



These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover.



Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return.



We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that.
Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for <b>Cosmic Anomalies</b>. For other sites, called <b>Cosmic Signatures</b>, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes.



There are several different types of signatures, and we're going to show each of them to you next.



These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover.



Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return.



We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that.
143158 Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for Cosmic Anomalies. For other sites, called Cosmic Signatures, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes.



There are several different types of signatures, and we're going to show each of them to you next.



These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover.



Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return.



We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that.
Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for <b>Cosmic Anomalies</b>. For other sites, called <b>Cosmic Signatures</b>, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes.



There are several different types of signatures, and we're going to show each of them to you next.



These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover.



Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return.



We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that.
143174 Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them.


Afterburners are often referred to as ABs.


Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase.


Like MWDs, Afterburners come in different sizes according to ship classes.


1mn Afterburners are fitted to Frigate-sized ships.


10mn Afterburners are fitted to Cruiser-sized ships.


100mn Afterburners are fitted to Battleship-sized ships.

Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them.


Afterburners are often referred to as ABs.


Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase.


Like MWDs, Afterburners come in different sizes according to ship classes.


1mn Afterburners are fitted to Frigate-sized ships.


10mn Afterburners are fitted to Cruiser-sized ships.


100mn Afterburners are fitted to Battleship-sized ships.

143175 Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them.


Afterburners are often referred to as ABs.


Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase.


Like MWDs, Afterburners come in different sizes according to ship classes.


1mn Afterburners are fitted to Frigate-sized ships.


10mn Afterburners are fitted to Cruiser-sized ships.


100mn Afterburners are fitted to Battleship-sized ships.

Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them.


Afterburners are often referred to as ABs.


Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase.


Like MWDs, Afterburners come in different sizes according to ship classes.


1mn Afterburners are fitted to Frigate-sized ships.


10mn Afterburners are fitted to Cruiser-sized ships.


100mn Afterburners are fitted to Battleship-sized ships.

143176 Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them.


Afterburners are often referred to as ABs.


Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase.


Like MWDs, Afterburners come in different sizes according to ship classes.


1mn Afterburners are fitted to Frigate-sized ships.


10mn Afterburners are fitted to Cruiser-sized ships.


100mn Afterburners are fitted to Battleship-sized ships.

Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them.


Afterburners are often referred to as ABs.


Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase.


Like MWDs, Afterburners come in different sizes according to ship classes.


1mn Afterburners are fitted to Frigate-sized ships.


10mn Afterburners are fitted to Cruiser-sized ships.


100mn Afterburners are fitted to Battleship-sized ships.

143177 Minmatar weapons systems use either Projectile Turrets or Missiles, sometimes a mix of both.


Projectile weapons don't use any capacitor, meaning all of that capacitor can be put to other uses such as defensive modules, tackling, etc.


Projectile weapons deal different damage types according to the ammunition used.


Projectile weapons have the largest falloff range of any type, and can still be effective well outside their optimal range.
Minmatar weapons systems use either Projectile Turrets or Missiles, sometimes a mix of both.


Projectile weapons don't use any capacitor, meaning all of that capacitor can be put to other uses such as defensive modules, tackling, etc.


Projectile weapons deal different damage types according to the ammunition used.


Projectile weapons have the largest falloff range of any type, and can still be effective well outside their optimal range.
143178 Amarr ships focus on the use of Energy Weapons, but some designs also incorporate the use of Drones and Missiles.


Lasers use capacitor energy instead of traditional ammunition. They operate by drawing energy from a ship's capacitor and using it as ammunition. For this reason, lasers use more capacitor than any other weapon type.


Barring a few exceptions, Amarr ships are entirely focused on the use of laser turrets. This leaves them vulnerable to Electronic Warfare designed to specifically counter gunships, such as Tracking Disruptors. Having only one dominant weapon type can make Amarr warfare more predictable and, thus, susceptible to various counter-tactics.


Lasers can load other types of frequency crystal almost instantly. Other empires have to wait a full 10 seconds to load a different type of ammunition.
Amarr ships focus on the use of Energy Weapons, but some designs also incorporate the use of Drones and Missiles.


Lasers use capacitor energy instead of traditional ammunition. They operate by drawing energy from a ship's capacitor and using it as ammunition. For this reason, lasers use more capacitor than any other weapon type.


Barring a few exceptions, Amarr ships are entirely focused on the use of laser turrets. This leaves them vulnerable to Electronic Warfare designed to specifically counter gunships, such as Tracking Disruptors. Having only one dominant weapon type can make Amarr warfare more predictable and, thus, susceptible to various counter-tactics.


Lasers can load other types of frequency crystal almost instantly. Other empires have to wait a full 10 seconds to load a different type of ammunition.
143180 Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes.


Your assignment is to scan down a Data site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent.


The materials you can recover in a Data site can be quite valuable. They are all used during invention – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a Data Analyzer. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the Civilian Data Analyzer you picked up earlier.


Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside.
Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes.


Your assignment is to scan down a <b>Data</b> site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent.


The materials you can recover in a Data site can be quite valuable. They are all used during <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a <b>Data Analyzer</b>. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the <b>Civilian Data Analyzer</b> you picked up earlier.


Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside.
143182 Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes.


Your assignment is to scan down a Data site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent.


The materials you can recover in a Data site can be quite valuable. They are all used during invention – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a Data Analyzer. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the Civilian Data Analyzer you picked up earlier.


Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside.
Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes.


Your assignment is to scan down a <b>Data</b> site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent.


The materials you can recover in a Data site can be quite valuable. They are all used during <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a <b>Data Analyzer</b>. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the <b>Civilian Data Analyzer</b> you picked up earlier.


Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside.
143184 Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes.


Your assignment is to scan down a Data site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent.


The materials you can recover in a Data site can be quite valuable. They are all used during invention – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a Data Analyzer. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the Civilian Data Analyzer you picked up earlier.


Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside.
Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes.


Your assignment is to scan down a <b>Data</b> site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent.


The materials you can recover in a Data site can be quite valuable. They are all used during <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a <b>Data Analyzer</b>. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the <b>Civilian Data Analyzer</b> you picked up earlier.


Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside.
143186 Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes.


Your assignment is to scan down a Data site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent.


The materials you can recover in a Data site can be quite valuable. They are all used during invention – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a Data Analyzer. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the Civilian Data Analyzer you picked up earlier.


Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside.
Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes.


Your assignment is to scan down a <b>Data</b> site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent.


The materials you can recover in a Data site can be quite valuable. They are all used during <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a <b>Data Analyzer</b>. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the <b>Civilian Data Analyzer</b> you picked up earlier.


Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside.
143188 Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use Relic Analyzers, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints.



Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the Civilian Relic Analyzer you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container.
Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use <b>Relic Analyzers</b>, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints.



Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the <b>Civilian Relic Analyzer</b> you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container.
143190 Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use Relic Analyzers, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints.



Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the Civilian Relic Analyzer you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container.
Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use <b>Relic Analyzers</b>, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints.



Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the <b>Civilian Relic Analyzer</b> you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container.
143192 Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use Relic Analyzers, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints.



Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the Civilian Relic Analyzer you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container.
Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use <b>Relic Analyzers</b>, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints.



Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the <b>Civilian Relic Analyzer</b> you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container.
143194 Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use Relic Analyzers, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints.



Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the Civilian Relic Analyzer you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container.
Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use <b>Relic Analyzers</b>, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints.



Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the <b>Civilian Relic Analyzer</b> you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container.
143206 Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay.



Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her.



Good luck out there.
Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay.



Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her.



Good luck out there.
143207 Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay.



Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her.



Good luck out there.
Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay.



Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her.



Good luck out there.
143208 Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay.



Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her.



Good luck out there.
Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay.



Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her.



Good luck out there.
143209 Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay.



Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her.



Good luck out there.
Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay.



Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her.



Good luck out there.
143261 More about Afterburners More about Afterburners
143262 Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them.


Afterburners are often referred to as ABs.


Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase.


Like MWDs, Afterburners come in different sizes according to ship classes.


1mn Afterburners are fitted to Frigate-sized ships.


10mn Afterburners are fitted to Cruiser-sized ships.


100mn Afterburners are fitted to Battleship-sized ships.

Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them.


Afterburners are often referred to as ABs.


Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase.


Like MWDs, Afterburners come in different sizes according to ship classes.


1mn Afterburners are fitted to Frigate-sized ships.


10mn Afterburners are fitted to Cruiser-sized ships.


100mn Afterburners are fitted to Battleship-sized ships.

143370 We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters.



As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done.
We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters.



As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done.
143391 - There are two types of Gas Cloud you can find. Mykoserocin and Cytoserocin. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds.

- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore.

- Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access.
- There are two types of Gas Cloud you can find. <b>Mykoserocin</b> and <b>Cytoserocin</b>. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds.

- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore.

- Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access.
143392 - There are two types of Gas Cloud you can find. Mykoserocin and Cytoserocin. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds.

- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore.

- Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access.
- There are two types of Gas Cloud you can find. <b>Mykoserocin</b> and <b>Cytoserocin</b>. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds.

- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore.

- Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access.
143393 - There are two types of Gas Cloud you can find. Mykoserocin and Cytoserocin. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds.

- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore.

- Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access.
- There are two types of Gas Cloud you can find. <b>Mykoserocin</b> and <b>Cytoserocin</b>. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds.

- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore.

- Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access.
143394 - There are two types of Gas Cloud you can find. Mykoserocin and Cytoserocin. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds.

- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore.

- Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access.
- There are two types of Gas Cloud you can find. <b>Mykoserocin</b> and <b>Cytoserocin</b>. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds.

- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore.

- Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access.
143395 Your last assignment is to scan down a Gas signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using Gas Cloud Harvesters. The materials found inside these gas clouds can be used to make biochemical enhancers known as boosters.


I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer.


Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson.


<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a <b>Gas</b> signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using <b>Gas Cloud Harvesters</b>. The materials found inside these gas clouds can be used to make biochemical enhancers known as <b>boosters</b>.


I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer.


Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson.


<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>
143396 Your last assignment is to scan down a Gas signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using Gas Cloud Harvesters. The materials found inside these gas clouds can be used to make biochemical enhancers known as boosters.


I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer.


Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson.


<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a <b>Gas</b> signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using <b>Gas Cloud Harvesters</b>. The materials found inside these gas clouds can be used to make biochemical enhancers known as <b>boosters</b>.


I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer.


Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson.


<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>
143397 Your last assignment is to scan down a Gas signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using Gas Cloud Harvesters. The materials found inside these gas clouds can be used to make biochemical enhancers known as boosters.


I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer.


Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson.


<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a <b>Gas</b> signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using <b>Gas Cloud Harvesters</b>. The materials found inside these gas clouds can be used to make biochemical enhancers known as <b>boosters</b>.


I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer.


Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson.


<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>
143398 Your last assignment is to scan down a Gas signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using Gas Cloud Harvesters. The materials found inside these gas clouds can be used to make biochemical enhancers known as boosters.


I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer.


Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson.


<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a <b>Gas</b> signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using <b>Gas Cloud Harvesters</b>. The materials found inside these gas clouds can be used to make biochemical enhancers known as <b>boosters</b>.


I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer.


Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson.


<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>
143400 You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line.



There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you.
You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line.



There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you.
143401 You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line.



There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you.
You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line.



There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you.
143402 You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line.



There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you.
You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line.



There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you.
143403 You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line.



There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you.
You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line.



There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you.
143404 It seems that one of my production assistants was actually a spy for the Amarr. Turns out he's the one who gave the Angels information about our holdings earlier. Damn me for a fool! How did I not see it?


Anyway, this “assistant” has taken refuge with an Angel pirate, after feeding him information about one of our secret mining fields. I need you to draw this thief out. I know you're a highly trained pilot, as you proved against the earlier challenges, so you ought to undertake this task as well.


My plan is this: You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship. Kill him and bring the spy back to me. You may keep whatever ore you find out there. Reprocess it for yourself, sell it, do as you like.



<font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font>
It seems that one of my production assistants was actually a spy for the Amarr. Turns out he's the one who gave the Angels information about our holdings earlier. Damn me for a fool! How did I not see it?


Anyway, this “assistant” has taken refuge with an Angel pirate, after feeding him information about one of our secret mining fields. I need you to draw this thief out. I know you're a highly trained pilot, as you proved against the earlier challenges, so you ought to undertake this task as well.


My plan is this: You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship. Kill him and bring the spy back to me. You may keep whatever ore you find out there. Reprocess it for yourself, sell it, do as you like.



<font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font>
143405 Here's something that'll make you think: It turns out that those pirates from earlier, the ones you cleared out for us, were called in by my own corrupt production assistants, people I trusted completely but who now seem to have turned against me. I swear, you kill off a few of them and the rest just lose all faith in you…



Anyway, at least one of my former assistants has taken refuge with some small-time pirate, feeding him information about my precious mining coordinates. I need you to draw this thief out. I know you're a highly trained pilot, and you dirtied your hands a bit against those rogue drones earlier, so you might as well get back in to the fight.



So here's the plan. You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship. That'll serve those traitorous employees of mine right. Bring any survivors back here to me.



Oh, and feel free to keep whatever ore you find out there. Reprocess it for yourself, sell it, whatever. See what a generous soul I really am? I swear no one ever really understands me.



<font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font>
Here's something that'll make you think: It turns out that those pirates from earlier, the ones you cleared out for us, were called in by my own corrupt production assistants, people I trusted completely but who now seem to have turned against me. I swear, you kill off a few of them and the rest just lose all faith in you…



Anyway, at least one of my former assistants has taken refuge with some small-time pirate, feeding him information about my precious mining coordinates. I need you to draw this thief out. I know you're a highly trained pilot, and you dirtied your hands a bit against those rogue drones earlier, so you might as well get back in to the fight.



So here's the plan. You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship. That'll serve those traitorous employees of mine right. Bring any survivors back here to me.



Oh, and feel free to keep whatever ore you find out there. Reprocess it for yourself, sell it, whatever. See what a generous soul I really am? I swear no one ever really understands me.



<font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font>
143406 You think you got problems? Listen to this: You know those pirates from earlier? The Serpentis clowns you wiped out? Turns out I had a spy in my production team, and he works for Serpentis. Nice, huh? Anyway, this former assistant has taken refuge with some small-time pirate, feeding him information about my precious mining coordinates.


I need you to draw this thief out. I know you're a highly trained pilot, and you mixed it up just fine with those rogue drones earlier, so you can help me out. Right?


Okay, so here's the plan. You act as a decoy, mining until the enemy turns up, and then you destroy him and his ship. Simple and elegant, huh? Oh, and that traitorous employee of mine? I want you to bring him back if he survives. Ooh, I've got some big plans for him…


By the way, feel free to keep whatever ore you find out there. Reprocess it for yourself, sell it, whatever. It's yours.



<font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font>
You think you got problems? Listen to this: You know those pirates from earlier? The Serpentis clowns you wiped out? Turns out I had a spy in my production team, and he works for Serpentis. Nice, huh? Anyway, this former assistant has taken refuge with some small-time pirate, feeding him information about my precious mining coordinates.


I need you to draw this thief out. I know you're a highly trained pilot, and you mixed it up just fine with those rogue drones earlier, so you can help me out. Right?


Okay, so here's the plan. You act as a decoy, mining until the enemy turns up, and then you destroy him and his ship. Simple and elegant, huh? Oh, and that traitorous employee of mine? I want you to bring him back if he survives. Ooh, I've got some big plans for him…


By the way, feel free to keep whatever ore you find out there. Reprocess it for yourself, sell it, whatever. It's yours.



<font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font>
143420 As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods.


Warp Disruption: Long-range, single-strength.


Warp Scrambling: Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability.


Interdiction Spheres: Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an Interdictor (an improved, Tech II variant of the Destroyer-class hull). These spheres can only be deployed in 0.0 space. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors.


Focused Warp Disruption: Perhaps the most deadly of all interdiction technology, this method is only usable by a Heavy Interdiction Cruiser, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time.
As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods.


<b>Warp Disruption:</b> Long-range, single-strength.


<b>Warp Scrambling:</b> Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability.


<b>Interdiction Spheres:</b> Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an <b>Interdictor</b> (an improved, Tech II variant of the Destroyer-class hull). <b>These spheres can only be deployed in 0.0 space</b>. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors.


<b>Focused Warp Disruption:</b> Perhaps the most deadly of all interdiction technology, this method is only usable by a <b>Heavy Interdiction Cruiser</b>, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time.
143421 As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods.


Warp Disruption: Long-range, single-strength.


Warp Scrambling: Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability.


Interdiction Spheres: Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an Interdictor (an improved, Tech II variant of the Destroyer-class hull). These spheres can only be deployed in 0.0 space. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors.


Focused Warp Disruption: Perhaps the most deadly of all interdiction technology, this method is only usable by a Heavy Interdiction Cruiser, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time.
As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods.


<b>Warp Disruption:</b> Long-range, single-strength.


<b>Warp Scrambling:</b> Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability.


<b>Interdiction Spheres:</b> Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an <b>Interdictor</b> (an improved, Tech II variant of the Destroyer-class hull). <b>These spheres can only be deployed in 0.0 space</b>. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors.


<b>Focused Warp Disruption:</b> Perhaps the most deadly of all interdiction technology, this method is only usable by a <b>Heavy Interdiction Cruiser</b>, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time.
143422 As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods.


Warp Disruption: Long-range, single-strength.


Warp Scrambling: Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability.


Interdiction Spheres: Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an Interdictor (an improved, Tech II variant of the Destroyer-class hull). These spheres can only be deployed in 0.0 space. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors.


Focused Warp Disruption: Perhaps the most deadly of all interdiction technology, this method is only usable by a Heavy Interdiction Cruiser, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time.
As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods.


<b>Warp Disruption:</b> Long-range, single-strength.


<b>Warp Scrambling:</b> Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability.


<b>Interdiction Spheres:</b> Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an <b>Interdictor</b> (an improved, Tech II variant of the Destroyer-class hull). <b>These spheres can only be deployed in 0.0 space</b>. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors.


<b>Focused Warp Disruption:</b> Perhaps the most deadly of all interdiction technology, this method is only usable by a <b>Heavy Interdiction Cruiser</b>, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time.
143423 As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods.


Warp Disruption: Long-range, single-strength.


Warp Scrambling: Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability.


Interdiction Spheres: Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an Interdictor (an improved, Tech II variant of the Destroyer-class hull). These spheres can only be deployed in 0.0 space. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors.


Focused Warp Disruption: Perhaps the most deadly of all interdiction technology, this method is only usable by a Heavy Interdiction Cruiser, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time.
As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods.


<b>Warp Disruption:</b> Long-range, single-strength.


<b>Warp Scrambling:</b> Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability.


<b>Interdiction Spheres:</b> Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an <b>Interdictor</b> (an improved, Tech II variant of the Destroyer-class hull). <b>These spheres can only be deployed in 0.0 space</b>. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors.


<b>Focused Warp Disruption:</b> Perhaps the most deadly of all interdiction technology, this method is only usable by a <b>Heavy Interdiction Cruiser</b>, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time.
143429 Well, the war preparations continue. My production lines are catching up somewhat, finally, since I've managed to find some more production assistants. However, I've been having difficulties with some of my couriers. So many fear to travel the spacelanes, what with pirates and enemy scouts everywhere…


Do you think you can take these electronic parts out to {[location]objectiveDestinationID.name} for me?
Well, the war preparations continue. My production lines are catching up somewhat, finally, since I've managed to find some more production assistants. However, I've been having difficulties with some of my couriers. So many fear to travel the spacelanes, what with pirates and enemy scouts everywhere…


Do you think you can take these electronic parts out to {[location]objectiveDestinationID.name} for me?
143431 Well, the war preparations are heating up. My production lines are firing back up, finally, and I've managed to find some more production assistants. Problem is, I've been having difficulties with some of my couriers. It's so hard to find good help these days…


Get these electronic parts out to {[location]objectiveDestinationID.name} as soon as possible, and I'll reward you for your efforts.
Well, the war preparations are heating up. My production lines are firing back up, finally, and I've managed to find some more production assistants. Problem is, I've been having difficulties with some of my couriers. It's so hard to find good help these days…


Get these electronic parts out to {[location]objectiveDestinationID.name} as soon as possible, and I'll reward you for your efforts.
143433 My production lines are getting back up to speed, finally, and I've managed to find some more production assistants. However, I've been having difficulties with some of my couriers: The damned Guristas are making even the bravest commercial pilots turn yellow, it seems.


But you, you're a capsuleer, and you've proven your worth against pirates already, so you won't be afraid to take these electronic parts out to {[location]objectiveDestinationID.name}.
My production lines are getting back up to speed, finally, and I've managed to find some more production assistants. However, I've been having difficulties with some of my couriers: The damned Guristas are making even the bravest commercial pilots turn yellow, it seems.


But you, you're a capsuleer, and you've proven your worth against pirates already, so you won't be afraid to take these electronic parts out to {[location]objectiveDestinationID.name}.
143435 My production lines are firing back up, finally, and I've managed to hire some more production assistants. Thing is, though… I've been having difficulties with some of my couriers. Too afraid of piracy, I guess.


Can you get these electronic parts out to {[location]objectiveDestinationID.name} for me as soon as possible? Of course I'll reward you for your efforts.
My production lines are firing back up, finally, and I've managed to hire some more production assistants. Thing is, though… I've been having difficulties with some of my couriers. Too afraid of piracy, I guess.


Can you get these electronic parts out to {[location]objectiveDestinationID.name} for me as soon as possible? Of course I'll reward you for your efforts.
144428 Gallente weapons systems focus on the use of Drones and Hybrid Turrets, often a mix of both.


In order to be launched in space, drones first need to be loaded into a ship's drone bay.


The number of drones that can be deployed at any given time is determined by a ship's bandwidth.


You can deploy a mixture of drone types, in any configuration.


Drones are highly versatile, and can perform not only different types of combat roles, but also non-combat ones as well. Ships with large drone bays can adapt to many different situations.


Combat Drones are close-range, and rush their target by using built-in MWDs.


Sentry Drones are long-range, and deal instant damage to their target, but they are immobile.


Logistics Drones can repair the armor or shield of a target.


Electronic Warfare Drones can perform a number of roles, all disabling the target ship: jamming their sensors, disrupting their turret systems, and so on.


Drones vary by race, which determines their damage type and general characteristics. Minmatar light drones, for example, deal Explosive damage, but slightly less damage overall than other types, yet they move faster than any other type – the perfect skirmish combat drone. Amarr drones, by contrast, are slow, much more resilient, and deal EM damage (the same as Amarr lasers).
Gallente weapons systems focus on the use of Drones and Hybrid Turrets, often a mix of both.


In order to be launched in space, drones first need to be loaded into a ship's drone bay.


The number of drones that can be deployed at any given time is determined by a ship's <b>bandwidth.</b>


You can deploy a mixture of drone types, in any configuration.


Drones are highly versatile, and can perform not only different types of combat roles, but also non-combat ones as well. Ships with large drone bays can adapt to many different situations.


Combat Drones are close-range, and rush their target by using built-in MWDs.


Sentry Drones are long-range, and deal instant damage to their target, but they are immobile.


Logistics Drones can repair the armor or shield of a target.


Electronic Warfare Drones can perform a number of roles, all disabling the target ship: jamming their sensors, disrupting their turret systems, and so on.


Drones vary by race, which determines their damage type and general characteristics. Minmatar light drones, for example, deal Explosive damage, but slightly less damage overall than other types, yet they move faster than any other type – the perfect skirmish combat drone. Amarr drones, by contrast, are slow, much more resilient, and deal EM damage (the same as Amarr lasers).
144668 We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically.



Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too.



<font color=red>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</font>
We're returning to interdiction tactics by having you test out a <b>Stasis Webifier</b> module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically.



Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too.



<font color=red><b>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</b></font>
144671 We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically.



Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too.



<font color=red>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</font>
We're returning to interdiction tactics by having you test out a <b>Stasis Webifier</b> module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically.



Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too.



<font color=red><b>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</b></font>
144673 We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically.



Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too.



<font color=red>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</font>
We're returning to interdiction tactics by having you test out a <b>Stasis Webifier</b> module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically.



Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too.



<font color=red><b>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</b></font>
144675 We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically.



Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too.



<font color=red>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</font>
We're returning to interdiction tactics by having you test out a <b>Stasis Webifier</b> module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically.



Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too.



<font color=red><b>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</b></font>
144676 There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates.



Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions.
There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates.



Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions.
145001 You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans. You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans.
145002 You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans. You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans.
145003 You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans. You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans.
145004 You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans. You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans.
145164 The Republic Fleet has ordered several hundred Burst frigates. I have all of my production assistants working at this job, but we will be hard pressed to meet the schedule. I can provide you with a blueprint copy if you can build me one of those frigates in return. It may seem a small gesture, one frigate in the face of the hundreds needed, but every part must serve the whole, no? Together, we will succeed. The Republic Fleet has ordered several hundred Burst frigates. I have all of my production assistants working at this job, but we will be hard pressed to meet the schedule. I can provide you with a blueprint copy if you can build me one of those frigates in return. It may seem a small gesture, one frigate in the face of the hundreds needed, but every part must serve the whole, no? Together, we will succeed.
228552 Autel Falet Autel Falet
228563 Sanagechi Nuninen Sanagechi Nuninen
228565 Amocele Miryne Amocele Miryne
228569 Bappaktide Ottogard Bappaktide Ottogard
230706 Attey Werfault Attey Werfault
230888 Hikaven Fjond Hikaven Fjond
231486 Christerrrr Fuglesang Christerrrr Fuglesang
231876 EpicArcTest Agent EpicArcTest Agent
231877 EpicArcTest Agent2 EpicArcTest Agent2
232251 Next Clone Jump Availability Next clone jump available in Next Cclone Jjump Aavailabilityle in UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/NextCloneJump
232469 No Jump Clones Found You have no jump clones NYou have no Jjump Cclones Found UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/NoJumpClonesFound
232942 Shield Transport Amount Bonus Shield Transport Amount Bonus
232950 Shield Transport Duration Bonus Shield Transport Duration Bonus
233222 Medium Slot Heat Attenuation Medium Slot Heat Attenuation
233306 Remote Structure Repair Duration Bonus Remote Structure Repair Duration Bonus
233308 Remote Structure Repair Bonus Remote Structure Repair Bonus
233310 Remote Armor Repair Power Need Bonus Remote Armor Repair Power Need Bonus
233315 Remote Armor Repair Duration Bonus Remote Armor Repair Duration Bonus
233323 Remote Armor Repair Bonus Remote Armor Repair Bonus
233401 Energy Transfer Duration Bonus Energy Transfer Duration Bonus
233404 Energy Transfer Bonus Energy Transfer Bonus
234406 Recustomization Recustomization
234636 Welcome to your new corporation! Welcome to your new corporation!
234637 Add your customized Message Add your customized Message
234639 Value Value
234640 Capacitor Capacitor
234641 Fetching bought items Fetching bought items
234642 Helpful Market skills Helpful Market skills
234643 Skill Reward Skill Reward
234644 Select Operations Select Operations
234645 Summary Summary
234646 Adverts Adverts
234647 Dream Corporation Dream Corporation
234648 Attributes tab Attributes tab
234649 Intelligence Intelligence
234650 Memory Memory
234651 Charisma Charisma
234652 Certificates Certificates
234653 The Certificate tab The Certificate tab
234654 Module Damage Module Damage
234655 Certificate levels Certificate levels
234656 Certificate recommendations Certificate recommendations
234658 Heat Heat
234659 Skill requirements Skill requirements
234660 Bring it up to 11 Bring it up to 11
234661 General Information General Information
234662 Claiming a certificate Claiming a certificate
234663 Corporation contracts Corporation contracts
234664 Right click the map for the selection menu Right click the map for the selection menu
234665 Joining a corporation Joining a corporation
234666 Open the corporation management interface Open the corporation management interface
234667 Personal attributes Personal attributes
234668 Finding people and places Finding people and places
234669 Accessing Certificates Accessing Certificates
234670 Finding a corporation Finding a corporation
234672 Introduction Introduction
234673 Repairing damaged armor or hull Repairing damaged armor or hull
234674 Preparation Preparation
234675 Loading Loading
234676 Introduction Introduction
234677 Regenerating armor Regenerating armor
234678 Capacitor Capacitor
234679 Finding action Finding action
234680 How to use the repairshop How to use the repairshop
234681 Resistance Resistance
234682 Fitting and preparing Fitting and preparing
234683 Salvaging Salvaging
234684 Salvageable components Salvageable components
234685 Operation Operation
234686 Skill Reward Skill Reward
234687 Hacking Hacking
234688 What is the market? What is the market?
234689 Skill requirements Skill requirements
234690 Look for more Look for more
234691 Requirements Requirements
234692 Locate an asteroid field Locate an asteroid field
234693 Precious ore Precious ore
234694 Co-operation mining ventures Co-operation mining ventures
234695 Reprocessing Reprocessing
234696 Building from a blueprint Building from a blueprint
234697 Installing a job Installing a job
234698 Tracking your jobs Tracking your jobs
234700 Different asteroids Different asteroids
234701 Manufacturing Manufacturing
234702 Manufacturing Manufacturing
234703 About contracts About contracts
234704 Track contracts through the EVE menu Track contracts through the EVE menu
234705 Civilian Salvager Civilian Salvager
234706 Modules Modules
234707 Willpower Willpower
234708 Courier contract – Public & private Courier contract – Public & private
234709 Equip the Module Equip the Module
234710 Perception Perception
234711 Planning Ahead Planning Ahead
234712 Stripping the Ship Stripping the Ship
234713 Stasis Webifiers Stasis Webifiers
234714 Functionality Functionality
234715 Functionality Functionality
234716 What is Gas Cloud Harvesting? What is Gas Cloud Harvesting?
234717 Fitting the Salvager Fitting the Salvager
234718 Initiating a hack attempt Initiating a hack attempt
234719 Weapon Information Weapon Information
234720 Orbiting Orbiting
234721 Exploration Exploration
234722 Managing probes Managing probes
234723 The building blocks The building blocks
234724 Functionality Functionality
234725 Afterburners Afterburners
234726 Boarding the Correct Ship Boarding the Correct Ship
234727 The Insurance Window The Insurance Window
234728 Insurance Insurance
234729 Identify Threats, Prioritize Targets Identify Threats, Prioritize Targets
234730 Probe scanning range Probe scanning range
234731 Introduction Introduction
234732 Saddle up Saddle up
234733 Completing the Mission Completing the Mission
234734 Managing probes Managing probes
234735 Complete the Mission Complete the Mission
234736 Reprocessing efficiency Reprocessing efficiency
234737 Rule of thumb on the market! Rule of thumb on the market!
234738 Placing Adverts Placing Adverts
234739 Locations Locations
234740 The things attributes influence The things attributes influence
234741 Create the corporation Create the corporation
234742 Availability Availability
234743 Double checking the range filter Double checking the range filter
234744 Item usability Item usability
234745 Viewing details Viewing details
234746 Price History Price History
234747 Functionality Functionality
234748 The reason for making a contract The reason for making a contract
234749 Private contracts Private contracts
234750 Multi-party contracts Multi-party contracts
234751 Auction contract – Public & private Auction contract – Public & private
234752 Item exchange contract – Public & private Item exchange contract – Public & private
234753 Completing the Mission Completing the Mission
234754 Equip the Module Equip the Module
234755 Complete the Mission Complete the Mission
234756 Functionality Functionality
234757 Complete the Mission Complete the Mission
234758 Countermeasures Countermeasures
234759 Laser Turrets Laser Turrets
234760 Weapons and Ammo Weapons and Ammo
234761 Missile Launchers Missile Launchers
234762 Functionality Functionality
234763 Projectile Turrets Projectile Turrets
234764 Equip the Module Equip the Module
234769 Loading Your Drones Loading Your Drones
234770 Functionality Functionality
234771 Requirements Requirements
234772 Overview Settings Overview Settings
234773 Appearance Appearance
234774 Columns Columns
234775 Ships Ships
234776 Overview Tabs Overview Tabs
234777 Racks Racks
234778 Salvager I Salvager I
234779 Plugging it in Plugging it in
234780 Quotes Quotes
234781 Galaxy map Galaxy map
234782 There can be more than one There can be more than one
234783 Fitting the Analyzer Fitting the Analyzer
234784 Using the Analyzer Using the Analyzer
234785 Jet-can mining Jet-can mining
234786 Ore to reprocess Ore to reprocess
234787 Introduction Introduction
234788 Introduction Introduction
234789 Dishing it out Dishing it out
234790 Heat dissipation Heat dissipation
234791 Managing probes Managing probes
234792 Getting Ready to Scan Getting Ready to Scan
234793 What is inside a Gas site? What is inside a Gas site?
234794 What is Archaeology? What is Archaeology?
234795 Scanning mechanisms Scanning mechanisms
234796 Filtering results Filtering results
234797 Scan uncertainty Scan uncertainty
234798 Focusing the scan Focusing the scan
234799 Other variables Other variables
234800 Alignment: Getting out quick if things look bad. Alignment: Getting out quick if things look bad.
234801 Different Types of Missions Different Types of Missions
234802 Fitting and preparing Fitting and preparing
234803 Repair modules Repair modules
234804 After submitting After submitting
234805 No need to sit around! No need to sit around!
234806 Weapons and Ammo Weapons and Ammo
234807 Functionality Functionality
234809 Production quotes Production quotes
234810 Use speed to your advantage Use speed to your advantage
234811 Boarding the Correct Ship Boarding the Correct Ship
234812 Being pod-killed Being pod-killed
234813 The importance of medical clones The importance of medical clones
234814 Setting your home station Setting your home station
234815 You are all set You are all set
234816 Drones Drones
234817 Plan the operation of your corporation Plan the operation of your corporation
234818 Changing viewpoints Changing viewpoints
234819 Zoom in and out Zoom in and out
234820 Advertisements Advertisements
234821 Remotely Accepting and Completing Missions Remotely Accepting and Completing Missions
234822 Contract history Contract history
234823 Public contracts Public contracts
234824 Alliance contracts Alliance contracts
234825 Loan contract – Private Loan contract – Private
234826 When contracts expire When contracts expire
234827 Weapons and Ammo Weapons and Ammo
234828 Activate! Activate!
234829 Equip the Module Equip the Module
234830 Accessing the Sensor Overlay Settings Accessing the Sensor Overlay Settings
234831 Introduction Introduction
234832 Launch probes Launch probes
234833 Member roles Member roles
234834 How to break the security How to break the security
234843 Remote Agent Conversations Remote Agent Conversations
234844 Would you like to know more? Would you like to know more?
234845 Working with Transversal Velocity (Pt II) Working with Transversal Velocity (Pt II)
234846 Would you like to know more? Would you like to know more?
234847 Would you like to know more? Would you like to know more?
234848 Would you like to know more? Would you like to know more?
234849 Would you like to know more? Would you like to know more?
234850 Would you like to know more? Would you like to know more?
234851 Would you like to know more? Would you like to know more?
234852 Would you like to know more? Would you like to know more?
234853 Would you like to know more? Would you like to know more?
234854 Would you like to know more? Would you like to know more?
234855 Would you like to know more? Would you like to know more?
234856 Would you like to know more? Would you like to know more?
234857 Would you like to know more? Would you like to know more?
234858 Would you like to know more? Would you like to know more?
234859 Would you like to know more? Would you like to know more?
234860 Would you like to know more? Would you like to know more?
234861 Would you like to know more? Would you like to know more?
234862 Would you like to know more? Would you like to know more?
234863 Would you like to know more? Would you like to know more?
234864 Reprocessing completed Reprocessing completed
234865 Would you like to know more? Would you like to know more?
234866 Would you like to know more? Would you like to know more?
234867 Would you like to know more? Would you like to know more?
234868 Would you like to know more? Would you like to know more?
234869 Would you like to know more? Would you like to know more?
234870 Would you like to know more? Would you like to know more?
234871 Would you like to know more? Would you like to know more?
234872 Would you like to know more? Would you like to know more?
234873 Would you like to know more? Would you like to know more?
234874 Remote Repairers Remote Repairers
234876 Manufacturing completed Manufacturing completed
234877 Setting the job parameters Setting the job parameters
234878 Need for Speed Need for Speed
234879 Hardeners Hardeners
234880 Reprocessing plant Reprocessing plant
234881 Initiating a hack attempt Initiating a hack attempt
234882 Tab Presets Tab Presets
234883 Would you like to know more? Would you like to know more?
234884 Delivering the job Delivering the job
234885 Would you like to know more? Would you like to know more?
234886 Introduction Introduction
234887 Functionality Functionality
234889 Equip the Module Equip the Module
234890 Removing implants Removing implants
234891 Would you like to know more? Would you like to know more?
234892 Would you like to know more? Would you like to know more?
234893 What is Hacking? What is Hacking?
234894 Searching for people and places Searching for people and places
234895 Moving probes Moving probes
234896 Target an asteroid - range of lasers Target an asteroid - range of lasers
234897 Misc Misc
234898 Applications Applications
234899 Filtering Filtering
234900 Alliance Alliance
234901 Comrades Comrades
234902 Certificate planning window Certificate planning window
234903 Advanced Location Usage Advanced Location Usage
234904 The People and Places Menu The People and Places Menu
234905 Creating your own locations Creating your own locations
234906 Naming and annotating locations Naming and annotating locations
234907 Copying and moving locations Copying and moving locations
234908 Adding locations to people and places Adding locations to people and places
234909 Managing your locations Managing your locations
234910 Other information about locations Other information about locations
234911 Would you like to know more? Would you like to know more?
234912 Flatten/unflatten Flatten/unflatten
234913 Destroying enemy ships Destroying enemy ships
234914 Left button to select, right button to bring up menus Left button to select, right button to bring up menus
234916 Receiving some new items and locating them in your hangar Receiving some new items and locating them in your hangar
234917 Undocking again Undocking again
234919 Learning about Career Path agents Learning about Career Path agents
234920 Learning about Career missions Learning about Career missions
234921 Learning about different types of ammunition Learning about different types of ammunition
234924 Ordering the camera to focus on other objects in space Ordering the camera to focus on other objects in space
234925 Using Show Info to find more information Using Show Info to find more information
234926 Using Jump and Dock to return to base Using Jump and Dock to return to base
234927 Receiving some new items and locating them in your hangar Receiving some new items and locating them in your hangar
234928 Loading your weapon Loading your weapon
234929 Learning about different types of ammunition Learning about different types of ammunition
234930 Loading your weapon Loading your weapon
234931 Learning about different types of ammunition Learning about different types of ammunition
234933 Setting a destination to another star system Setting a destination to another star system
234934 Finding the first stargate in your route Finding the first stargate in your route
234937 Receiving some new items and locating them in your hangar Receiving some new items and locating them in your hangar
234938 Receiving some new items and locating them in your hangar Receiving some new items and locating them in your hangar
234941 Regenerating shield Regenerating shield
234942 Contract skills Contract skills
234946 How to accept a mission that has been offered How to accept a mission that has been offered
234948 How to reopen tutorials How to reopen tutorials
234950 Piloting your ship and approaching an object in space Piloting your ship and approaching an object in space
234951 Jumping through stargates Jumping through stargates
234952 Invite corporation members Invite corporation members
234953 Remote Shield Boosters Remote Shield Boosters
234954 Disruptors and Scramblers Disruptors and Scramblers
234955 Types of charges Types of charges
234956 Ammunition Ammunition
234957 Would you like to know more? Would you like to know more?
234958 Mining Mining
234959 Multiple Weapons Multiple Weapons
234960 Multiple Weapons Multiple Weapons
234961 Multiple Weapons Multiple Weapons
234962 Multiple Weapons Multiple Weapons
234963 Route Panel Route Panel
234964 Set a destination Set a destination
234965 Opening the fitting service Opening the fitting service
234966 Opening the fitting service Opening the fitting service
234967 Opening the fitting service Opening the fitting service
234968 Opening the fitting service Opening the fitting service
234969 Fitting modules to your ship Fitting modules to your ship
234970 Fitting modules to your ship Fitting modules to your ship
234971 Taking some damage Taking some damage
234973 Setting a destination and undocking Setting a destination and undocking
234974 The overview The overview
234975 Boarding a ship in space Boarding a ship in space
234976 Return to the station Return to the station
234977 Contract types Contract types
234978 Using the autopilot to fly your ship automatically Using the autopilot to fly your ship automatically
234980 Moving the camera. Moving the camera.
234982 Activate an Acceleration Gate Activate an Acceleration Gate
234986 Rotating and zooming the camera Rotating and zooming the camera
234988 Warping to missions again Warping to missions again
234989 Fitting modules to your ship Fitting modules to your ship
234990 Fitting modules to your ship Fitting modules to your ship
234991 Starting the first mission of your certification course Starting the first mission of your certification course
234993 Finding mission information in the Journal Finding mission information in the Journal
234994 Docking at your destination and completing your mission Docking at your destination and completing your mission
234996 Locating Anomalies Locating Anomalies
234997 Warping to a Site Warping to a Site
235001 Loading your weapon Loading your weapon
235006 Requesting a new mission Requesting a new mission
235007 Accessing the contents of a structure Accessing the contents of a structure
235010 In your own time In your own time
235011 Completing a mission Completing a mission
235012 Warping to your next mission location Warping to your next mission location
235013 Retrieving the mission objective from the Academy Office Retrieving the mission objective from the Academy Office
235014 Walking inside your captain's quarters. Walking inside your captain's quarters.
235015 Blowing things up Blowing things up
235016 Return to base and complete your mission Return to base and complete your mission
235018 Setting a destination from the mission journal Setting a destination from the mission journal
235019 How to load items for a courier mission How to load items for a courier mission
235020 Looting contents of structures and wrecks Looting contents of structures and wrecks
235021 Docking with your home station Docking with your home station
235022 Working with Transversal Velocity (Pt I) Working with Transversal Velocity (Pt I)
235204 Lighting R&D Lighting R&D
235784 Stuff Stuff
235785 Planetary Infrastructure Planetary Infrastructure
237029 ModularTest ModularTest
239583 {velocity} m/s {velocity} m/s
258230 This ship will be corporation insured from your corporation's master wallet. The selected item will be insured while in your possession for for 12 weeks. The contract will be considered void if the ship is:



- Repackaged.

- Placed in a non-corporate item exchange or auction contract.

- Destroyed while being in the possession of somebody not in your corporation.

- Destroyed while the pilot is being actively pursued by CONCORD.



Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you accept the above terms and still want to insure the selected ship?
This ship will be corporation insured from your corporation's master wallet. The selected item will be insured while in your possession for 12 weeks. The contract will be considered void if the ship is:



- Repackaged.

- Placed in a non-corporate item exchange or auction contract.

- Destroyed while being in the possession of somebody not in your corporation.

- Destroyed while the pilot is being actively pursued by CONCORD.



Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you accept the above terms and still want to insure the selected ship?
This ship will be <b>corporation</b> insured from your corporation's master wallet. The selected item will be insured while in your possession for for 12 weeks. The contract will be considered void if the ship is:



- Repackaged.

- Placed in a non-corporate item exchange or auction contract.

- Destroyed while being in the possession of somebody not in your corporation.

- Destroyed while the pilot is being actively pursued by CONCORD.



Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you accept the above terms and still want to insure the selected ship?
UI/Messages/InsAskAcceptTermsCorpBody
261464 Idle Idle
261465 Face Target Face Target
261466 Sofa Sofa
261467 SofaIdle SofaIdle
261468 Aura Avatar Interact Aura Avatar Interact
261469 Undock Undock
261470 Play Idle Play Idle
261471 Wait interact Wait interact
261472 Select mirror Select mirror
261473 Select other Select other
261474 Set fidgets enabled Set fidgets enabled
261475 Select interact target Select interact target
261476 Skill Inject Skill Inject
261477 Skill Complete Skill Complete
261478 Wait other and prevent Wait other and prevent
261479 Select ship Select ship
261480 Wait ship and prevent Wait ship and prevent
261481 Station Door Button Station Door Button
261482 Sit Sit
261483 Stand Stand
261484 TEST_Action_NO_MLS TEST_Action_NO_MLS
261485 Agent Finder Agent Finder
261486 Cargohold Cargohold
261487 Character Customization Character Customization
261488 Drone Bay Drone Bay
261489 Corporation Corporation
261490 Ships Ships
261491 Fitting Fitting
261492 Market Market
261493 Planetary Interaction Planetary Interaction
261494 Client Root Client Root
261495 Server Root Server Root
261496 Enter Ship Hangar Enter Ship Hangar
261497 Undock Undock
261498 Corporation Recruitment Corporation Recruitment
261499 Planetary Interaction Planetary Interaction
261500 Main Screen Main Screen
261501 Enter Station Enter Station
261502 Recustomization Recustomization
261503 Corporation Recruitment Corporation Recruitment
261504 Planetary Interaction Planetary Interaction
261505 Corporation Recruitment Corporation Recruitment
261506 Agent Finder Agent Finder
261507 Planetary Interaction Planetary Interaction
261508 Ship Interface Ship Interface
261509 Main Screen Main Screen
261510 Recustomization Recustomization
261511 Ship Interface Ship Interface
261512 Recustomization Recustomization
261513 Recustomization Recustomization
261514 Corporation Recruitment Corporation Recruitment
261515 Planetary Interaction Planetary Interaction
261516 Ship Interface Ship Interface
261517 Ship Interface Ship Interface
261518 Ship Interface Ship Interface
261519 Ship Interface Ship Interface
261520 Ship Interface Ship Interface
261521 Undock Undock
261522 Undock Undock
261523 Undock Undock
261524 Undock Undock
261525 Corporation Recruitment Corporation Recruitment
261526 Planetary Interaction Planetary Interaction
261527 Ship Interface Ship Interface
261528 Sofa Sofa
261529 Main Screen Main Screen
261530 Ship Interface Ship Interface
261531 Recustomization Recustomization
263498 disallowOffensiveModifiersShip disallowOffensiveModifiersShip
263499 Automatically generated effect Automatically generated effect
263500 Automatically generated effect Automatically generated effect
263501 Automatically generated effect Automatically generated effect
263502 Automatically generated effect Automatically generated effect
263505 Automatically generated effect Automatically generated effect
263512 Automatically generated effect Automatically generated effect
263513 Automatically generated effect Automatically generated effect
263516 Automatically generated effect Automatically generated effect
263530 Automatically generated effect Automatically generated effect
263531 Automatically generated effect Automatically generated effect
263532 Automatically generated effect Automatically generated effect
263534 Automatically generated effect Automatically generated effect
263536 Automatically generated effect Automatically generated effect
263537 Fuel Block Blueprints Fuel Block Blueprints
263538 Blueprints for Fuel Blocks. Blueprints for Fuel Blocks.
263539 Fuel Blocks Fuel Blocks
263540 Assembled blocks of fuel for starbases and other structures. Assembled blocks of fuel for starbases and other structures.
263630 Automatically generated effect Automatically generated effect
263631 Automatically generated effect Automatically generated effect
263632 Automatically generated effect Automatically generated effect
263656 Automatically generated effect Automatically generated effect
263657 Automatically generated effect Automatically generated effect
263660 Automatically generated effect Automatically generated effect
263661 Automatically generated effect Automatically generated effect
263662 Automatically generated effect Automatically generated effect
263663 Automatically generated effect Automatically generated effect
263664 Automatically generated effect Automatically generated effect
263665 Automatically generated effect Automatically generated effect
263666 Automatically generated effect Automatically generated effect
263934 Automatically generated effect Automatically generated effect
264146 siegeCitadelCruiseAoeVelocityModifier siegeCitadelCruiseAoeVelocityModifier
264147 Automatically generated effect Automatically generated effect
264240 Automatically generated effect Automatically generated effect
264241 Automatically generated effect Automatically generated effect
264249 Automatically generated effect Automatically generated effect
264250 Automatically generated effect Automatically generated effect
264293 Capacitor need reduction for remote assistance modules Capacitor need reduction for remote assistance modules
264329 Attacker Attacker
264330 ONLINE ID: ONLINE ID:
264331 CHARACTER SELECTION CHARACTER SELECTION
264332 Cached data files corrupt. Please reinstall the game. Cached data files corrupt. Please reinstall the game.
264334 THIS TYPE HAS NO VARIATIONS THIS TYPE HAS NO VARIATIONS
264335 Cancel Cancel
264336 Please visit our company homepage Please visit our company homepage
264338 This name already exists. Please choose a different name. This name already exists. Please choose a different name.
264340 Slot Slot
264341 MARKETPLACE MARKETPLACE
264342 localhost localhost
264343 ROLE ROLE
264344 PREREQUISITES PREREQUISITES
264345 ABOUT ABOUT
264346 BATTLE BATTLE
264347 INVALID RACE (MAKE A NEW CHARACTER) INVALID RACE (MAKE A NEW CHARACTER)
264348 RENAME RENAME
264349 ON 1 ON 1
264350 megatron (master) megatron (master)
264351 dante (SHA) dante (SHA)
264352 Search Search
264353 ASSETS ASSETS
264354 this is item description this is item description
264355 RACE: RACE:
264356 Welcome to the Market!

Here you can spend ISK and AUR on goods sourced from all across New Eden. Limited offers and special deals will be available from time to time so check back often!
Welcome to the Market!

Here you can spend ISK and AUR on goods sourced from all across New Eden. Limited offers and special deals will be available from time to time so check back often!
264357 CONTROLS CONTROLS
264358 Infantry Small Capacity Grenade Infantry Small Capacity Grenade
264359 MODE: MODE:
264360 Confirm Confirm
264361 STANDINGS STANDINGS
264362 ATTACKER ATTACKER
264363 SET QTY SET QTY
264364 SELECT AS DEFAULT SELECT AS DEFAULT
264365 SYSTEM: SYSTEM:
264366 BACK BACK
264367 PREVIOUS PREVIOUS
264368 SEARCH SEARCH
264369 Single Burst Single Burst
264370 Waiting For Players Waiting For Players
264371 (invalid) (invalid)
264372 R2 FIRE / USE EQUIPMENT R2 FIRE / USE EQUIPMENT
264373 character not found character not found
264374 AVAILABLE QTY AVAILABLE QTY
264375 Go to marketplace Go to marketplace
264376 LOOK LOOK
264377 COMBAT COMBAT
264378 CPU CPU
264379 PLAYER LIST PLAYER LIST
264380 OPEN/CLOSE OPEN/CLOSE
264381 %H:%M %H:%M
264382 Go to inventory Go to inventory
264383 (remove soon) Medium Weapon (remove soon) Medium Weapon
264384 EXIT EXIT
264385 Please remember: Once registration is complete, check your email at {email} and follow the instructions provided to validate your account. Please remember: Once registration is complete, check your email at {email} and follow the instructions provided to validate your account.
264386 MOVE / SPRINT
NAVIGATE MENUS
MOVE / SPRINT
NAVIGATE MENUS
264387 DEFENDER DEFENDER
264388 NEXT MATCH NEXT MATCH
264389 VARIATIONS VARIATIONS
264390 EDIT EDIT
264391 MUSIC MUSIC
264392 HUD BOBBING HUD BOBBING
264393 PLAYTIME: PLAYTIME:
264394 All items owned by a player or corporation are its assets.

Personal assets are all items that belong to your character, while corporation assets are all those assets that belong to the corporation you are a member of. Like the Market, all Assets are filtered by category to make finding a specific item easier.
All items owned by a player or corporation are its assets.

Personal assets are all items that belong to your character, while corporation assets are all those assets that belong to the corporation you are a member of. Like the Market, all Assets are filtered by category to make finding a specific item easier.
264395 Cancel Cancel
264396 OFF OFF
264397 Dropsuit Light Weapon Dropsuit Light Weapon
264398 TOTAL FUNDS: TOTAL FUNDS:
264399 OVERVIEW MAP OVERVIEW MAP
264400 The Battle Finder is where you can find battles currently taking place in New Eden. Battles can be filtered by Battle Moons and Corp Battles, the former are instant battles and are available almost 24/7 to any mercenary willing to take part, while Corp Battles are available only to members of your corporation and occur whenever your corporation CEO issues an attack order against another corporation.

Battles can take two forms:

- In Ambush, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted time.
- In Skirmish, one team of mercenaries (Attackers) converges on an outpost held by the opposing team (Defenders), attempting to first destroy the Defense Relays blocking the MCC's progress and then finally, capturing and holding the consoles necessary to switch off the outpost's defenses long enough for the MCC to dock safely and secure the outpost.
The Battle Finder is where you can find battles currently taking place in New Eden. Battles can be filtered by Battle Moons and Corp Battles, the former are instant battles and are available almost 24/7 to any mercenary willing to take part, while Corp Battles are available only to members of your corporation and occur whenever your corporation CEO issues an attack order against another corporation.

Battles can take two forms:

- In Ambush, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted time.
- In Skirmish, one team of mercenaries (Attackers) converges on an outpost held by the opposing team (Defenders), attempting to first destroy the Defense Relays blocking the MCC's progress and then finally, capturing and holding the consoles necessary to switch off the outpost's defenses long enough for the MCC to dock safely and secure the outpost.
264401 Order Vehicle Order Vehicle
264402 RECEIVED RECEIVED
264405 CHANGE CHANGE
264406 Vehicle Large Turret Vehicle Large Turret
264407 BATTLE FINDER BATTLE FINDER
264408 SELECT CONTACT SELECT CONTACT
264409 VOICE CHAT VOICE CHAT
264410 That name contains the following invalid characters (some of them may not be displayed correctly):
{invalidCharacters}
That name contains the following invalid characters (some of them may not be displayed correctly):
{invalidCharacters}
264412 SELECT CHARACTER SELECT CHARACTER
264413 Insufficient skills to operate this vehicle. Insufficient skills to operate this vehicle.
264414 INTEL INTEL
264415 CHARACTER CHARACTER
264416 PLAYERS PLAYERS
264417 CHAT CHAT
264418 OBJECTIVES OBJECTIVES
264419 DROPSUITS DROPSUITS
264420 Received Received
264421 VEHICLE DEPLOYMENT VEHICLE DEPLOYMENT
264422 DESCRIPTION DESCRIPTION
264423 CHARACTER SHEET CHARACTER SHEET
264424 EDIT EDIT
264425 REPLY REPLY
264426 BATTLES BATTLES
264427 - -
264428 OK OK
264429 DECLINE DECLINE
264430 {value} SP {value} SP
264431 ALL MAILS ALL MAILS
264432 Select Current Select Current
264433 INVALID SPECIALTY (MAKE A NEW CHARACTER) INVALID SPECIALTY (MAKE A NEW CHARACTER)
264434 CORPORATION MEMBERS CORPORATION MEMBERS
264435 entropy (London) entropy (London)
264436 Max. CPU Max. CPU
264437 This product includes the following software:

Uses Bink Video. Copyright (C) 1997-2011 by RAD Game Tools, Inc.
DUST 514® uses Havok®. ©Copyright 1999-2011 Havok.com, Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details.
This product includes code licensed from NVIDIA.
Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.
Uses Autodesk®Scaleform® copyright ©2011, Autodesk, Inc.
Unreal® Engine, Copyright 1998-2011, Epic Games, Inc. All rights reserved.
Audiokinetic Wwise® Technology © 2006-2011 Audiokinetic Inc. All Rights Reserved.
This software is based in part on the work of the Independent JPEG Group
DTS and the DTS Symbol are registered trademarks of DTS, Inc. and DTS Digital Surround is a trademark of DTS, Inc. All other trademarks are the properties of their respective owners. All Rights Reserved.
Dolby and the double-D symbol are trademarks of Dolby Laboratories.
This product includes the following software:

Uses Bink Video. Copyright (C) 1997-2011 by RAD Game Tools, Inc.
DUST 514® uses Havok®. ©Copyright 1999-2011 Havok.com, Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details.
This product includes code licensed from NVIDIA.
Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.
Uses Autodesk®Scaleform® copyright ©2011, Autodesk, Inc.
Unreal® Engine, Copyright 1998-2011, Epic Games, Inc. All rights reserved.
Audiokinetic Wwise® Technology © 2006-2011 Audiokinetic Inc. All Rights Reserved.
This software is based in part on the work of the Independent JPEG Group
DTS and the DTS Symbol are registered trademarks of DTS, Inc. and DTS Digital Surround is a trademark of DTS, Inc. All other trademarks are the properties of their respective owners. All Rights Reserved.
Dolby and the double-D symbol are trademarks of Dolby Laboratories.
264438 ALL MAIL ALL MAIL
264439 Unable to fit this item. Insufficient skill(s). Unable to fit this item. Insufficient skill(s).
264440 STAND / CROUCH STAND / CROUCH
264441 IN MATCH IN MATCH
264442 SOFT KEYBOARD SOFT KEYBOARD
264443 Client: {clientVersion}
Server: {serverVersion}
THIS MOTD IS HARDCODED IN LOCALIZATIONDATA.PY. THIS NEEDS TO BE FIXED.
______________________________________
Note: All local databases have the following users:

sp:
This user is of type CCP, has plenty of roles and is intended for server page logon.

dust, dust2, dust3, ...:
These users are of type CCP, have the role DUST and are intended for DUST client logon.

The password is the same as the user name.
Client: {clientVersion}
Server: {serverVersion}
THIS MOTD IS HARDCODED IN LOCALIZATIONDATA.PY. THIS NEEDS TO BE FIXED.
______________________________________
Note: All local databases have the following users:

sp:
This user is of type CCP, has plenty of roles and is intended for server page logon.

dust, dust2, dust3, ...:
These users are of type CCP, have the role DUST and are intended for DUST client logon.

The password is the same as the user name.
264444 Incompatible version Incompatible version
264445 ADD CONTACT ADD CONTACT
264446 Not enough skill points.

Upgrading {skillName} requires {nextLevelCost} skill points.
Not enough skill points.

Upgrading {skillName} requires {nextLevelCost} skill points.
264447 BRIGHTNESS BRIGHTNESS
264448 ADD CONTACT ADD CONTACT
264449 ITEMS ITEMS
264450 Version: Warlords 1.1.3 Version: Warlords 1.1.3
264451 duststable (SHA) duststable (SHA)
264452 Full Auto Full Auto
264453 %H:%M:%S %H:%M:%S
264454 The battle is full The battle is full
264455 NEXT NEXT
264456 DELETE DELETE
264457 AIM ASSISTANCE AIM ASSISTANCE
264458 ATTRIBUTES ATTRIBUTES
264459 KILLBOARD KILLBOARD
264460 Cancel Contract Cancel Contract
264461 bond (London) bond (London)
264462 ISK ISK
264463 PLAYERS PLAYERS
264464 You have insufficient funds to purchase this skill book!

This skill book costs {priceISK} ISK
You only have {currentISK} ISK
You have insufficient funds to purchase this skill book!

This skill book costs {priceISK} ISK
You only have {currentISK} ISK
264465 FITTING FITTING
264466 Deleting a character will result in the loss of all items and ISK owned by the character.

Continue with deletion?
Deleting a character will result in the loss of all items and ISK owned by the character.

Continue with deletion?
264467 SORT SORT
264468 Unable to deploy. Illegal fitting. Unable to deploy. Illegal fitting.
264469 Mordu's Private Trials Mordu's Private Trials
264470 Unknown Unknown
264471 Dropsuit Equipment Dropsuit Equipment
264472 Assets Assets
264473 SHOW INFO SHOW INFO
264474 STARTED STARTED
264475 MUTE ALL MUTE ALL
264476 STANDARD STANDARD
264477 OVERVIEW MAP OVERVIEW MAP
264478 SELECT SELECT
264479 Active Active
264481 Server Unavailable Server Unavailable
264482 CHARACTER IDENTITY CHARACTER IDENTITY
264483 Vehicle Selection Vehicle Selection
264485 buckingham (London) buckingham (London)
264487 PEOPLE & PLACES PEOPLE & PLACES
264488 You have entered an invalid email address. Please try again. You have entered an invalid email address. Please try again.
264489 ALL CONTACTS ALL CONTACTS
264490 Yes Yes
264491 CREATE CREATE
264492 Fitting Service Fitting Service
264493 YOU HAVE NOT PURCHASED OR TRAINED ANY SKILLS YOU HAVE NOT PURCHASED OR TRAINED ANY SKILLS
264494 Max. PG Max. PG
264495 SOUTH PAW SOUTH PAW
264496 Unknown Player Unknown Player
264497 Upgrading {skillName} requires {nextLevelCost} skill points.

Continue with upgrade?
Upgrading {skillName} requires {nextLevelCost} skill points.

Continue with upgrade?
264498 ISK ISK
264499 Exit Contacts Exit Contacts
264500 FAMILY NAME FAMILY NAME
264501 REMOVE REMOVE
264502 HIDE HUD FUNCTIONS HIDE HUD FUNCTIONS
264503 SENT ITEMS SENT ITEMS
264504 Search Search
264505 corporation not found corporation not found
264506 m/s m/s
264507 TUTORIALS TUTORIALS
264508 NAVIGATE NAVIGATE
264509 SENSITIVITY SENSITIVITY
264510 CHARACTER CREATION CHARACTER CREATION
264511 PEOPLE & PLACES PEOPLE & PLACES
264512 Are you sure you want to restore all options to their default settings? Are you sure you want to restore all options to their default settings?
264513 PENDING PENDING
264514 MODES MODES
264515 ITEM ITEM
264516 INVALID GENDER (MAKE A NEW CHARACTER) INVALID GENDER (MAKE A NEW CHARACTER)
264517 L1 THROW GRENADE L1 THROW GRENADE
264518 UPGRADE SKILL UPGRADE SKILL
264519 TO MERC QUARTER TO MERC QUARTER
264520 LAV LAV
264521 The skill book was not found on the market. The skill book was not found on the market.
264522 Infantry Infantry
264523 Vehicle Extra Large Turret Vehicle Extra Large Turret
264524 REQUIREMENTS REQUIREMENTS
264525 Vehicle Small Turret Vehicle Small Turret
264526 YESTERDAY YESTERDAY
264527 MUTE SELF MUTE SELF
264528 PLAYER PLAYER
264529 VERTICAL LOOK VERTICAL LOOK
264530 PURCHASE PURCHASE
264531 http://www.ccpgames.com/ http://www.ccpgames.com/
264532 ABORT DEPLOYMENT ABORT DEPLOYMENT
264533 AUDIO AUDIO
264534 R2 FIRE / USE EQUIPMENT R2 FIRE / USE EQUIPMENT
264535 PLAYER LIST PLAYER LIST
264536 RDV request denied - Allocated vehicle quota has been reached RDV request denied - Allocated vehicle quota has been reached
264537 CHARACTER INFO CHARACTER INFO
264538 Medium Off Map Support Module (Squadron Leader) Medium Off Map Support Module (Squadron Leader)
264539 SHOW INFO SHOW INFO
264540 The fitting screen is where you use the BPOs and BPCs in your inventory to create dropsuit and vehicle loadouts for use in battle. Every vehicle and dropsuit has a unique slot configuration that determines the type and amount of blueprints you can fit it with. Once selected, each slot will display the list of blueprints in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as blueprints are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled no further blueprints can be fitted unless others are first removed.

- Red blueprints indicate BPCs that have exhausted their available copies. You will need to purchase more or replace it with another.
- Yellow blueprints indicate default items that cannot be removed from a fitting (they can, however, be replaced with other blueprints).
- Blue blueprints indicate BPOs, blueprint originals that have an unlimited number of runs.

Each time you spawn into battle a blueprint copy (or production run) of the items that you are fitted with is expended. If you run out of blueprint copies your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the number of blueprints or replace the blueprint with that of another item that has sufficient runs available.

If you do not have any viable blueprints available, you can simply switch back to the militia fitting provided. This fitting is composed entirely of blueprint originals so that you'll always be able to get back into the fight!
The fitting screen is where you use the BPOs and BPCs in your inventory to create dropsuit and vehicle loadouts for use in battle. Every vehicle and dropsuit has a unique slot configuration that determines the type and amount of blueprints you can fit it with. Once selected, each slot will display the list of blueprints in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as blueprints are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled no further blueprints can be fitted unless others are first removed.

- Red blueprints indicate BPCs that have exhausted their available copies. You will need to purchase more or replace it with another.
- Yellow blueprints indicate default items that cannot be removed from a fitting (they can, however, be replaced with other blueprints).
- Blue blueprints indicate BPOs, blueprint originals that have an unlimited number of runs.

Each time you spawn into battle a blueprint copy (or production run) of the items that you are fitted with is expended. If you run out of blueprint copies your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the number of blueprints or replace the blueprint with that of another item that has sufficient runs available.

If you do not have any viable blueprints available, you can simply switch back to the militia fitting provided. This fitting is composed entirely of blueprint originals so that you'll always be able to get back into the fight!
264541 Dropsuit High-Slot Module Dropsuit High-Slot Module
264542 This account does not exist. Please check your username and/or password and try again. This account does not exist. Please check your username and/or password and try again.
264543 REMOVE CONTACT REMOVE CONTACT
264544 BLOODLINE: BLOODLINE:
264545 Defender Defender
264547 MARKETPLACE MARKETPLACE
264548 SELECT PAGE SELECT PAGE
264549 Offline Offline
264550 MERC QUARTERS - OVERVIEW MERC QUARTERS - OVERVIEW
264551 WATCH LIST WATCH LIST
264552 ... ...
264553 PLANET: PLANET:
264554 Passive Passive
264555 HOLD TO WRITE HOLD TO WRITE
264556 - -
264557 BEST PRICE BEST PRICE
264558 MARKETPLACE - OVERVIEW MARKETPLACE - OVERVIEW
264559 COMPOSE COMPOSE
264560 Accept Contract Accept Contract
264561 <font>Welcome, soldier!

You are currently in your Merc Quarters (MQ). This is where you spend downtime between battles. Everything you need can be accessed from this room or via your personal Neocom. To activate the Neocom, press <font color='#FFFF00'>START</font>.

From the Neocom you have access to the following menu sheets:
  • Battle: Where you can join available battles
    Character: Where you can see your character summary and train skills
    Fitting: Where you can create fittings for use in battle
    Market: Where you can purchase items for use in fittings
    Social: Where you can communicate with friends and enemies
    Corporation: Where you manage your corporation
    System Operation: Where you can alter various settings
    Help: Where you can access tutorials and instructions

  • Note that you can access text and voice chat by pressing <font color='#FFFF00'>SELECT</font>. This will bring up the chat window. The CORP channel can be used to chat with people in the same corporation while in the MQ. The TEAM channel is used to communicate with your teammates during battle.</font>
    <font>Welcome, soldier!

    You are currently in your Merc Quarters (MQ). This is where you spend downtime between battles. Everything you need can be accessed from this room or via your personal Neocom. To activate the Neocom, press <font color='#FFFF00'>START</font>.

    From the Neocom you have access to the following menu sheets:
    <li>Battle: Where you can join available battles
    Character: Where you can see your character summary and train skills
    Fitting: Where you can create fittings for use in battle
    Market: Where you can purchase items for use in fittings
    Social: Where you can communicate with friends and enemies
    Corporation: Where you manage your corporation
    System Operation: Where you can alter various settings
    Help: Where you can access tutorials and instructions</li>
    Note that you can access text and voice chat by pressing <font color='#FFFF00'>SELECT</font>. This will bring up the chat window. The CORP channel can be used to chat with people in the same corporation while in the MQ. The TEAM channel is used to communicate with your teammates during battle.</font>
    264562 CREATE A CHARACTER CREATE A CHARACTER
    264563 GAMEPLAY SETTINGS GAMEPLAY SETTINGS
    264564 Small Off Map Support Module (Infantry) Small Off Map Support Module (Infantry)
    264565 Select Search Select Search
    264566 You have been disconnected. The server is currently not available. Try to reconnect or use the PS button to quit the game. You have been disconnected. The server is currently not available. Try to reconnect or use the PS button to quit the game.
    264567 STATION SERVICES STATION SERVICES
    264568 CHANNELS CHANNELS
    264569 For support and more, please check out For support and more, please check out
    264570 Passenger Passenger
    264571 SENDER SENDER
    264572 CHAT CHAT
    264573 You have entered an invalid email address ({email}). Please try again. You have entered an invalid email address ({email}). Please try again.
    264574 s s
    264575 JOIN JOIN
    264576 OVERVIEW MAP OVERVIEW MAP
    264577 REQUIRED SKILL(S) REQUIRED SKILL(S)
    264578 SPECIALTY: SPECIALTY:
    264579 RELOAD RELOAD
    264580 Updating data files... Updating data files...
    264581 GENDER: GENDER:
    264582 (remove soon) Large Weapon (remove soon) Large Weapon
    264583 CORPORATION CORPORATION
    264584 VERTICAL FLIGHT VERTICAL FLIGHT
    264585 PRESS TO TYPE PRESS TO TYPE
    264586 ALLIANCE ALLIANCE
    264587 LEAVE BATTLE LEAVE BATTLE
    264588 K/D K/D
    264589 BIO BIO
    264590 SFX SFX
    264591 EMPTY SLOT EMPTY SLOT
    264592 SELECT SELECT
    264593 There was a problem when connecting to the server. Try to reconnect or use the PS button to exit the game. There was a problem when connecting to the server. Try to reconnect or use the PS button to exit the game.
    264594 Cancel Cancel
    264595 N/A N/A
    264596 (Perforce) (Perforce)
    264597 START TIME START TIME
    264598 Dropships Dropships
    264599 NEEDS DESCRIPTION NEEDS DESCRIPTION
    264600 OVERVIEW MAP OVERVIEW MAP
    264601 BATTLE FINDER BATTLE FINDER
    264602 MISCELLANEOUS MISCELLANEOUS
    264603 OVERVIEW MAP OVERVIEW MAP
    264604 Vehicle Vehicle
    264605 VOICE CHAT ENABLED VOICE CHAT ENABLED
    264606 AERIAL VEHICLES AERIAL VEHICLES
    264607 Vehicle Medium Turret Vehicle Medium Turret
    264608 READ READ
    264609 You must validate your email address, by following the instructions sent to the email address provided, {email}. Press EDIT to change the email address, press RESEND to send the confirmation email again or press OK once you have validated. You must validate your email address, by following the instructions sent to the email address provided, {email}. Press EDIT to change the email address, press RESEND to send the confirmation email again or press OK once you have validated.
    264610 Select a Fitting Select a Fitting
    264611 LAST ONLINE LAST ONLINE
    264612 There is no module available for this slot type. There is no module available for this slot type.
    264613 Warpoint Cost Warpoint Cost
    264614 DUST 514® is a product of CCP hf. DUST 514® is a product of CCP hf.
    264615 You have been disconnected. This account is being used elsewhere. Press OK to sign in again or use the PS button to exit the game. You have been disconnected. This account is being used elsewhere. Press OK to sign in again or use the PS button to exit the game.
    264616 Subject Subject
    264617 CORP CORP
    264618 CHOOSE YOUR GENDER CHOOSE YOUR GENDER
    264619 MERCENARY MERCENARY
    264620 %H:%M:%S %H:%M:%S
    264621 CHOOSE YOUR CHARACTER CHOOSE YOUR CHARACTER
    264622 Character creation failed:

    {errorMessage}
    Character creation failed:

    {errorMessage}
    264623 SENDER SENDER
    264625 VIDEO VIDEO
    264626 offline offline
    264627 VIEW VIEW
    264628 DROPSUIT SELECTION DROPSUIT SELECTION
    264629 Vehicle High-Slot Module Vehicle High-Slot Module
    264630 INFORMATION INFORMATION
    264631 LOOK LOOK
    264633 Please also visit Please also visit
    264634 Are you sure you want to commit suicide? Are you sure you want to commit suicide?
    264635 ASSETS ASSETS
    264636 Dropsuit Heavy Weapon Dropsuit Heavy Weapon
    264637 Dropsuit Large Capacity Grenade Dropsuit Large Capacity Grenade
    264638 BETA - WORK IN PROGRESS - NOT FINAL PRODUCT - SUBJECT TO CHANGE BETA - WORK IN PROGRESS - NOT FINAL PRODUCT - SUBJECT TO CHANGE
    264639 Deploy with the base fitting Deploy with the base fitting
    264640 MUTE SELF MUTE SELF
    264641 CANCEL CANCEL
    264642 LIFETIME STATS LIFETIME STATS
    264643 Login Login
    264644 Done. Done.
    264645 Edit Edit
    264646 You have insufficient funds to purchase this skill book!

    This skill book costs {priceAUR} AUR
    You only have {currentAUR} AUR
    You have insufficient funds to purchase this skill book!

    This skill book costs {priceAUR} AUR
    You only have {currentAUR} AUR
    264647 R1 WEAPON SWITCH /
    MAIN MENU
    R1 WEAPON SWITCH /
    MAIN MENU
    264648 http://www.eveonline.com/ http://www.eveonline.com/
    264649 DECORATIONS DECORATIONS
    264650 DEFENDER DEFENDER
    264651 EMPLOYMENT HISTORY EMPLOYMENT HISTORY
    264652 SUBJECT SUBJECT
    264653 DEPLOY VEHICLE DEPLOY VEHICLE
    264654 CYCLE PAGES CYCLE PAGES
    264655 No server version available No server version available
    264656 Create a character in this slot Create a character in this slot
    264657 UNALLOCATED SKILL POINTS: UNALLOCATED SKILL POINTS:
    264658 CONTRAST CONTRAST
    264659 <deleted> <deleted>
    264660 ACCEPT ACCEPT
    264661 INFANTRY CONTROLS INFANTRY CONTROLS
    264662 {givenName} {familyName} {givenName} {familyName}
    264663 BATTLE NAME BATTLE NAME
    264664 Account Banned Account Banned
    264665 Multi-Burst Multi-Burst
    264667 SUICIDE SUICIDE
    264668 Unable to connect to the server. Unable to connect to the server.
    264669 PLAYER LIST PLAYER LIST
    264670 PLAYERS: PLAYERS:
    264671 BATTLES: BATTLES:
    264672 JUMP JUMP
    264673 EXIT EXIT
    264674 ON ON
    264675 USE SKILLBOOK USE SKILLBOOK
    264676 DUST 514® and EVE Online® Copyright © CCP 1997-2013. All rights reserved. DUST 514® and EVE Online® Copyright © CCP 1997-2013. All rights reserved.
    264677 All All
    264678 http://www.dust514.com/ http://www.dust514.com/
    264679 TRASH TRASH
    264680 OPTIONS OPTIONS
    264681 CHARACTER INFO CHARACTER INFO
    264682 Charge-To-Fire Charge-To-Fire
    264683 Dropsuit Low-Slot Module Dropsuit Low-Slot Module
    264684 UNIT PRICE UNIT PRICE
    264685 BATTLE FINDER - OVERVIEW BATTLE FINDER - OVERVIEW
    264686 No No
    264687 OK OK
    264688 SELECT PAGE SELECT PAGE
    264689 To perform this operation, you must quit the game. Do you want to quit the game now? To perform this operation, you must quit the game. Do you want to quit the game now?
    264690 bigben (London) bigben (London)
    264691 %d/%m/%y %d/%m/%y
    264692 SKILLS - OVERVIEW SKILLS - OVERVIEW
    264693 RDV request denied - RDV service not available in station RDV request denied - RDV service not available in station
    264694 GROUND VEHICLES GROUND VEHICLES
    264695 Login failed: {reason} Login failed: {reason}
    264696 DECLINE DECLINE
    264697 ITEM ASSIGNMENT ITEM ASSIGNMENT
    264698 YOU HAVE NOT PURCHASED OR TRAINED ANY SKILLS YOU HAVE NOT PURCHASED OR TRAINED ANY SKILLS
    264699 Access Denied Access Denied
    264700 RELOAD RELOAD
    264701 Unable to connect because the server is down. Press OK to retry or use the PS button to exit the game. Unable to connect because the server is down. Press OK to retry or use the PS button to exit the game.
    264702 {fittingName} (INVALID) {fittingName} (INVALID)
    264703 MOVE / SPRINT
    NAVIGATE MENUS
    MOVE / SPRINT
    NAVIGATE MENUS
    264704 YOU HAVE TRAINED ALL AVAILABLE SKILLS YOU HAVE TRAINED ALL AVAILABLE SKILLS
    264705 MARKET MARKET
    264706 Are you sure you wish to delete this fitting? Are you sure you wish to delete this fitting?
    264707 DECLINE DECLINE
    264708 Chat is disabled on your Sony Entertainment Network account due to chat restrictions. With these restrictions in place corporation functionality will be disabled and all user-created content will be replaced with system defaults. This includes, but is not limited to, character names and portraits. Chat is disabled on your Sony Entertainment Network account due to chat restrictions. With these restrictions in place corporation functionality will be disabled and all user-created content will be replaced with system defaults. This includes, but is not limited to, character names and portraits.
    264709 ON 2 ON 2
    264710 TEAM TEAM
    264711 NO BATTLES AVAILABLE NO BATTLES AVAILABLE
    264712 ROLES ROLES
    264713 custom custom
    264714 FIRST NAME FIRST NAME
    264715 You have been signed out of PlayStation®Network. You are unable to access any online features. You have been signed out of PlayStation®Network. You are unable to access any online features.
    264716 FITTING FITTING
    264717 QUANTITY: QUANTITY:
    264718 CONFIRM CONFIRM
    264720 AUR AUR
    264721 INVALID BLOODLINE (MAKE A NEW CHARACTER) INVALID BLOODLINE (MAKE A NEW CHARACTER)
    264722 STAND / CROUCH STAND / CROUCH
    264723 L1 THROW GRENADE L1 THROW GRENADE
    264724 CLONES CLONES
    264725 VEHICLES VEHICLES
    264727 CORPORATION CORPORATION
    264728 DELETE FITTING DELETE FITTING
    264729 Online Online
    264731 BLOCKED BLOCKED
    264732 PURCHASE AND USE SKILLBOOK PURCHASE AND USE SKILLBOOK
    264733 STARMAP STARMAP
    264734 {value} ms {value} ms
    264735 STATS STATS
    264736 PAY IN: PAY IN:
    264737 DIALOGUE DIALOGUE
    264738 The Server is in VIP The Server is in VIP
    264739 You have entered invalid characters. Some of them may not be displayed correctly. You have entered invalid characters. Some of them may not be displayed correctly.
    264740 Skill Skill
    264741 CONTACTS CONTACTS
    264742 Validating data files... Validating data files...
    264743 ATTACKER ATTACKER
    264744 chaos (London) chaos (London)
    264745 NO CORP BATTLES AVAILABLE NO CORP BATTLES AVAILABLE
    264746 Remove Contact Remove Contact
    264747 AUGMENTATIONS AUGMENTATIONS
    264748 You are not alive and cannot commit suicide. You are not alive and cannot commit suicide.
    264749 MAIL MAIL
    264750 JUMP JUMP
    264751 AUR AUR
    264752 FITTING FITTING
    264753 LIFETIME SP LIFETIME SP
    264754 DELETE DELETE
    264755 Promotions Promotions
    264756 L2 ZOOM (GUN) L2 ZOOM (GUN)
    264757 Welcome Welcome
    264758 Purchase failed: {} Purchase failed: {}
    264759 CORPORATION CORPORATION
    264760 Market Market
    264761 {skillName} Level {romanNumeral} {skillName} Level {romanNumeral}
    264762 INVERTED INVERTED
    264763 INSTRUCTION MANUAL INSTRUCTION MANUAL
    264764 RESET SETTINGS RESET SETTINGS
    264765 Would you like to reset all available tutorials? Would you like to reset all available tutorials?
    264766 CHOOSE CHOOSE
    264767 MENU MENU
    264768 Disconnected. Aborting data file validation. Disconnected. Aborting data file validation.
    264769 The server is starting up The server is starting up
    264770 HAV HAV
    264771 Beam Fire Beam Fire
    264772 <font>The market is where you buy the gear you'll need to be a successful mercenary. Items listed on the market can be purchased with either ISK or Aurum (AUR). ISK is earned by participating in battles while AUR can be purchased from PlayStation®Store.

    The items you purchase on the market come in two forms: regular items and blueprints.
  • Regular items are exhaustible. Once they have been depleted, more will have to be purchased from the market.
    Blueprints are inexhaustible. They will never deplete.

  • Note that even though you can buy any item on the market, you will need skills in order to use most of the items on offer. Be sure to pay attention to the item's skill requirements (use Show Info to get detailed information about each item) when purchasing. An item with a green checkmark indicates that you have the necessary skills to use it, while a red cross means you are missing the skills necessary to be able to use that item.</font>
    <font>The market is where you buy the gear you'll need to be a successful mercenary. Items listed on the market can be purchased with either ISK or Aurum (AUR). ISK is earned by participating in battles while AUR can be purchased from PlayStation®Store.

    The items you purchase on the market come in two forms: regular items and blueprints.
    <li>Regular items are exhaustible. Once they have been depleted, more will have to be purchased from the market.
    Blueprints are inexhaustible. They will never deplete.</li>
    Note that even though you can buy any item on the market, you will need skills in order to use most of the items on offer. Be sure to pay attention to the item's skill requirements (use Show Info to get detailed information about each item) when purchasing. An item with a green checkmark indicates that you have the necessary skills to use it, while a red cross means you are missing the skills necessary to be able to use that item.</font>
    264773 Registration Registration
    264774 SYSTEM OPERATION SYSTEM OPERATION
    264775 MAIL MAIL
    264776 SMART DEPLOY SMART DEPLOY
    264777 OWNED OWNED
    264778 START TIME: START TIME:
    264779 MARKET MARKET
    264780 OK OK
    264781 BATTLE INITIALIZING BATTLE INITIALIZING
    264782 Dropsuit Medium Capacity Grenade Dropsuit Medium Capacity Grenade
    264783 CHOOSE YOUR NAME CHOOSE YOUR NAME
    264784 R1 WEAPON SWITCH /
    MAIN MENU
    R1 WEAPON SWITCH /
    MAIN MENU
    264785 PURCHASE PURCHASE
    264786 DEPLOY DEPLOY
    264787 No favorite set No favorite set
    264788 TOTAL: TOTAL:
    264789 Downloaded data files corrupt. Please try again later. Downloaded data files corrupt. Please try again later.
    264790 CHARACTER SHEET CHARACTER SHEET
    264791 Data file updates currently unavailable. Please try again later. Data file updates currently unavailable. Please try again later.
    264792 NO SKILLS REQUIRED NO SKILLS REQUIRED
    264793 EMAIL ADDRESS EMAIL ADDRESS
    264794 Back Back
    264795 HP HP
    264796 <font>Skills define you.

    To be an effective combatant you will need to train skills using skill points you've accrued. Skill points are accrued passively over time whether you are logged in or not, as well as actively by participating in battles. Skill points are then used to train levels (up to a maximum of five) of skills for which you have already acquired the necessary skill books.

    <font size='20'>Skill Basics</font>

    Except for militia gear, all items have skill pre-requisites that must be satisfied before they can be used. To train a skill, you must first purchase a skill book from the market (or directly from the skills sheet) in order to unlock that skill. Skill points can then be applied to increase the level of that skill. Each skill has 5 levels, level 1 representing basic understanding to mastery at level 5.

    As your skill levels increase, your effectiveness with gear improves. Additionally, certain skills will unlock more advanced skills, which in turn grant access to even more powerful gear. The skill pre-requisite of any item can be seen in the Prerequisites tab of the Show Info window.</font>
    <font>Skills define you.

    To be an effective combatant you will need to train skills using skill points you've accrued. Skill points are accrued passively over time whether you are logged in or not, as well as actively by participating in battles. Skill points are then used to train levels (up to a maximum of five) of skills for which you have already acquired the necessary skill books.

    <font size='20'><u>Skill Basics</u></font>

    Except for militia gear, all items have skill pre-requisites that must be satisfied before they can be used. To train a skill, you must first purchase a skill book from the market (or directly from the skills sheet) in order to unlock that skill. Skill points can then be applied to increase the level of that skill. Each skill has 5 levels, level 1 representing basic understanding to mastery at level 5.

    As your skill levels increase, your effectiveness with gear improves. Additionally, certain skills will unlock more advanced skills, which in turn grant access to even more powerful gear. The skill pre-requisite of any item can be seen in the Prerequisites tab of the Show Info window.</font>
    264797 inferno (NCL) inferno (NCL)
    264798 ACCEPT ACCEPT
    264799 Dropsuit Sidearm Weapon Dropsuit Sidearm Weapon
    264800 PEOPLE & PLACES PEOPLE & PLACES
    264801 (remove soon) Small Weapon (remove soon) Small Weapon
    264802 RDV request denied - Deployment location inaccessible RDV request denied - Deployment location inaccessible
    264803 Inherent From Adapter Inherent From Adapter
    264804 CORPORATION CORPORATION
    264805 Large Off Map Support Module (Commander) Large Off Map Support Module (Commander)
    264806 REPLACE REPLACE
    264807 m m
    264808 EDIT EDIT
    264809 CONFIRM CONFIRM
    264810 You must complete this step or use the PS button to quit the game. You must complete this step or use the PS button to quit the game.
    264811 The server is online The server is online
    264812 PLAY LIST PLAY LIST
    264813 FAVORITE FITTING: FAVORITE FITTING:
    264814 Server Full Server Full
    264815 The skill book for {skillName} costs {price}{unit}.

    Continue with purchase?
    The skill book for {skillName} costs {price}{unit}.

    Continue with purchase?
    264816 RPM RPM
    264817 (remove soon) Infantry Weapon (remove soon) Infantry Weapon
    264818 SEND SEND
    264819 DUST 514® DUST 514®
    264820 Downloading changes... Downloading changes...
    264821 fable (SHA) fable (SHA)
    264822 CHOOSE YOUR RACE CHOOSE YOUR RACE
    264823 PG PG
    264824 Vehicle Low-Slot Module Vehicle Low-Slot Module
    264825 This battle you were fighting is no longer available. You have been returned to your Mercenary Quarters. This battle you were fighting is no longer available. You have been returned to your Mercenary Quarters.
    264826 Insufficient skills to use this dropsuit. Insufficient skills to use this dropsuit.
    264827 CHOOSE YOUR SPECIALTY CHOOSE YOUR SPECIALTY
    264828 Active Active
    264829 CORP CORP
    264830 Synchronizing ({overallPercentage}%) Synchronizing ({overallPercentage}%)
    264831 SKILL POINTS SKILL POINTS
    264832 L2 ZOOM (GUN) L2 ZOOM (GUN)
    264833 PEOPLE & PLACES PEOPLE & PLACES
    264834 WARNING WARNING
    264835 The server is full. Please try again later. Press OK to retry now, or use the PS button to quit the game. The server is full. Please try again later. Press OK to retry now, or use the PS button to quit the game.
    264836 OFF 2 OFF 2
    264837 Change my fitting Change my fitting
    264838 OFF 1 OFF 1
    264839 Implant Implant
    264840 CONTACTS CONTACTS
    264841 HIDE HIDE
    264842 RESEND RESEND
    264843 The server is down The server is down
    264844 OPTIONS OPTIONS
    264845 INBOX INBOX
    264846 Single Shot Single Shot
    264847 CHOOSE YOUR BLOODLINE CHOOSE YOUR BLOODLINE
    264848 ONLINE ID: ONLINE ID:
    264849 CHARACTER SELECTION CHARACTER SELECTION
    264850 Cached data files corrupt. Please reinstall the game. Cached data files corrupt. Please reinstall the game.
    264851 Your account has been banned. Please use the PS button and select Quit Game to exit. Please contact support@dust514.com for assistance. Your account has been banned. Please use the PS button and select Quit Game to exit. Please contact support@dust514.com for assistance.
    264852 THIS TYPE HAS NO VARIATIONS THIS TYPE HAS NO VARIATIONS
    264853 CANCEL CANCEL
    264854 Please visit our company homepage Please visit our company homepage
    264855 This name already exists. Please choose a different name. This name already exists. Please choose a different name.
    264856 CANCEL CANCEL
    264857 Slot Slot
    264858 MARKETPLACE MARKETPLACE
    264859 localhost localhost
    264860 PREREQUISITES PREREQUISITES
    264861 INVALID RACE (MAKE A NEW CHARACTER) INVALID RACE (MAKE A NEW CHARACTER)
    264862 megatron (master) megatron (master)
    264863 Search Search
    264864 ASSETS ASSETS
    264865 this is item description this is item description
    264866 Dropsuit Small Capacity Grenade Dropsuit Small Capacity Grenade
    264867 CONFIRM CONFIRM
    264868 ATTACKER ATTACKER
    264869 Single Burst Single Burst
    264871 (invalid) (invalid)
    264872 character not found character not found
    264873 OPEN/CLOSE OPEN/CLOSE
    264874 %H:%M %H:%M
    264875 (remove soon) Medium Weapon (remove soon) Medium Weapon
    264876 All items owned by a player or corporation are its assets.

    Personal assets are all items that belong to your character, while corporation assets are all those assets that belong to the corporation you are a member of. Like the Market, all Assets are filtered by category to make finding a specific item easier.
    All items owned by a player or corporation are its assets.

    Personal assets are all items that belong to your character, while corporation assets are all those assets that belong to the corporation you are a member of. Like the Market, all Assets are filtered by category to make finding a specific item easier.
    264877 CANCEL CANCEL
    264878 <font>The battle finder will help you contract battle assignments within the New Eden universe. Depending on the type of contracts you will be faced with different ways of fighting, levels of skills and rewards.

  • Public Contracts: Public contracts issued by corporations in high security space are always available to be picked up by anyone fighting alone or with up to 5 other mercenaries in a squad in various different forms of engagement.

  • Factional Contracts: Issued by the four major empires of New Eden in the context of their constant feud, these are for mercenaries looking for a quick contract against other experienced mercenaries while having a greater impact on Empires in New Eden.

  • Corporate Contracts: Corporate Contracts are for conflicts that have been assigned to your corporation either because a district you own has been attacked or your corporation has decided to attack another district.

  • Other Contracts: Under exceptional circumstances some special contracts will appear here.
  • </font>
    <font>The battle finder will help you contract battle assignments within the New Eden universe. Depending on the type of contracts you will be faced with different ways of fighting, levels of skills and rewards.

    <li>Public Contracts: Public contracts issued by corporations in high security space are always available to be picked up by anyone fighting alone or with up to 5 other mercenaries in a squad in various different forms of engagement.</li>
    <li>Factional Contracts: Issued by the four major empires of New Eden in the context of their constant feud, these are for mercenaries looking for a quick contract against other experienced mercenaries while having a greater impact on Empires in New Eden.</li>
    <li>Corporate Contracts: Corporate Contracts are for conflicts that have been assigned to your corporation either because a district you own has been attacked or your corporation has decided to attack another district.</li>
    <li>Other Contracts: Under exceptional circumstances some special contracts will appear here.</li></font>
    264879 CHANGE CHANGE
    264880 That name contains the following invalid characters (some of them may not be displayed correctly):
    {invalidCharacters}
    That name contains the following invalid characters (some of them may not be displayed correctly):
    {invalidCharacters}
    264881 SELECT SELECT
    264882 - -
    264883 {value} SP {value} SP
    264884 Select Current Select Current
    264885 Client: {clientVersion}
    Server: {serverVersion}
    THIS MOTD IS HARDCODED IN LOCALIZATIONDATA.PY. THIS NEEDS TO BE FIXED.
    ______________________________________
    Note: All local databases have the following users:

    sp:
    This user is of type CCP, has plenty of roles and is intended for server page logon.

    dust, dust2, dust3, ...:
    These users are of type CCP, have the role DUST and are intended for DUST client logon.

    The password is the same as the user name.
    Client: {clientVersion}
    Server: {serverVersion}
    THIS MOTD IS HARDCODED IN LOCALIZATIONDATA.PY. THIS NEEDS TO BE FIXED.
    ______________________________________
    Note: All local databases have the following users:

    sp:
    This user is of type CCP, has plenty of roles and is intended for server page logon.

    dust, dust2, dust3, ...:
    These users are of type CCP, have the role DUST and are intended for DUST client logon.

    The password is the same as the user name.
    264886 Incompatible version Incompatible version
    264887 Not enough skill points.

    Upgrading {skillName} requires {nextLevelCost} skill points.
    Not enough skill points.

    Upgrading {skillName} requires {nextLevelCost} skill points.
    264888 Full Auto Full Auto
    264889 Cancel Contract Cancel Contract
    264890 Active Active
    264891 Unknown Player Unknown Player
    264892 Upgrading {skillName} requires {nextLevelCost} skill points.

    Continue with upgrade?
    Upgrading {skillName} requires {nextLevelCost} skill points.

    Continue with upgrade?
    264893 m/s m/s
    264894 UPGRADE SKILL UPGRADE SKILL
    264895 SHOW INFO SHOW INFO
    264896 This account does not exist. Please check your username and/or password and try again. This account does not exist. Please check your username and/or password and try again.
    264897 You have been disconnected. The server is currently not available. Try to reconnect or use the PS button to quit the game. You have been disconnected. The server is currently not available. Try to reconnect or use the PS button to quit the game.
    264898 s s
    264899 REQUIRED SKILL(S) REQUIRED SKILL(S)
    264900 Updating data files... Updating data files...
    264901 (remove soon) Large Weapon (remove soon) Large Weapon
    264902 Deploy with the base fitting Deploy with the base fitting
    264903 Login Login
    264904 {givenName} {familyName} {givenName} {familyName}
    264905 Multi-Burst Multi-Burst
    264906 You have purchased items from PlayStation®Store. Please select which of these to assign to this character. Once assigned, items cannot be re-assigned to other characters. You have purchased items from PlayStation®Store. Please select which of these to assign to this character. Once assigned, items cannot be re-assigned to other characters.
    264907 NO SKILLS REQUIRED NO SKILLS REQUIRED
    264908 WARNING WARNING
    264909 THIS TYPE HAS NO VARIATIONS THIS TYPE HAS NO VARIATIONS
    264910 WARNING WARNING
    264911 DEATHS DEATHS
    264912 PG PG
    264913 ONLINE ID ONLINE ID
    264914 HISTORY HISTORY
    264915 PG PG
    264916 FIRE RATE FIRE RATE
    264917 LEVELS LEVELS
    264918 Active Active
    264919 CONTRACT REWARD: CONTRACT REWARD:
    264920 UNALLOCATED SKILL POINTS: UNALLOCATED SKILL POINTS:
    264921 VICTORY VICTORY
    264922 ACCURACY ACCURACY
    264923 VIEW VIEW
    264924 SP: SP:
    264925 CURRENT SKILLS CURRENT SKILLS
    264926 TOTAL SKILL POINTS AVAILABLE: TOTAL SKILL POINTS AVAILABLE:
    264927 SKILL PROGRESSION SKILL PROGRESSION
    264928 NEXT LEVEL COST NEXT LEVEL COST
    264929 Armor Repair Rate Armor Repair Rate
    264930 WALLET TOTAL: WALLET TOTAL:
    264931 AMMO CAPACITY AMMO CAPACITY
    264933 Shield Recharge Rate Shield Recharge Rate
    264934 DEFEATED! DEFEATED!
    264935 Movement Speed Movement Speed
    264936 DAMAGE DAMAGE
    264937 RATIO RATIO
    264938 SP EARNED (INCLUDING LOYALTY RANK BONUS) SP EARNED (INCLUDING LOYALTY RANK BONUS)
    264939 CONTINUE CONTINUE
    264940 DATE DATE
    264941 CPU CPU
    264942 HP HP
    264943 LIFETIME SKILL POINTS: LIFETIME SKILL POINTS:
    264944 SKILL LIST SKILL LIST
    264945 Create New Create New
    264946 DEFEAT DEFEAT
    264947 PLAY TIME PLAY TIME
    264948 Create Create
    264949 KILLS KILLS
    264950 Passive Passive
    264951 Damage Multiplier Damage Multiplier
    264952 WAR POINTS WAR POINTS
    264953 TOTAL SP TOTAL SP
    264954 WALLET WALLET
    264955 Armor Armor
    264956 SKILL POINTS SKILL POINTS
    264957 AVAILABLE SKILLS AVAILABLE SKILLS
    264958 m/s m/s
    264959 CHARACTER INFO CHARACTER INFO
    264960 VICTORY VICTORY
    264961 CPU CPU
    264962 Shield Shield
    264994 Automatically generated effect Automatically generated effect
    265388 Precision Strike Precision Strike
    265389 The most powerful bombardment The most powerful bombardment
    265390 Turret Turret
    265391 A Turret Weapon A Turret Weapon
    265392 Beam Laser Beam Laser
    265393 Missile Launcher Missile Launcher
    265394 Missile M Missile M
    265395 Blaster Blaster
    265396 Railgun Railgun
    265397 Railgun L Railgun L
    265398 Projectile Projectile
    265399 Projectile needs a description Projectile needs a description
    265400 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    265401 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    265403 Small Missile Small Missile
    265404 Why are projectiles and not weapons reported Why are projectiles and not weapons reported
    265405 Railgun projectile Railgun projectile
    265406 Forge Gun Forge Gun
    265407 Remote Explosive Remote Explosive
    265408 Grenades Grenades
    265410 Anti-Vehicle Grenade Anti-Vehicle Grenade
    265439 'Flint' Porcupine Grenade 'Flint' Porcupine Grenade
    265440 Allows the user to carry a maximum of 5 Porcupine grenades instead of the standard 3. Allows the user to carry a maximum of 5 Porcupine grenades instead of the standard 3.
    265443 [DEV] Mass Driver Projectile [DEV] Mass Driver Projectile
    265464 Precision Strike Precision Strike
    265465 Blaster Projectile Blaster Projectile
    265466 WeaponEffectors needs a name WeaponEffectors needs a name
    265467 WeaponEffectors needs a description WeaponEffectors needs a description
    265484 Submachine Gun Submachine Gun
    265485 What the SMG lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in close quarters against multiple targets. What the SMG lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in close quarters against multiple targets.
    265486 'Bedlam' M512-A Submachine Gun 'Bedlam' M512-A Submachine Gun
    265487 Improved dispersion and accuracy over standard SMG. Improved dispersion and accuracy over standard SMG.
    265488 Pistol Pistol
    265489 This is a test pistol for the game This is a test pistol for the game
    265490 Classic Submachine Gun Classic Submachine Gun
    265522 Forge Gun Forge Gun
    265585 Classic Sniper Rifle Classic Sniper Rifle
    265586 The sniper rifle uses microscale railgun tech to weaponize velocity. The sniper rifle uses microscale railgun tech to weaponize velocity.
    265587 Light Sniper Rifle - Charge Light Sniper Rifle - Charge
    265588 While the Kaalakiota-developed C12-KLK is a formidable rifle in even untrained hands, for those rare few able to not only afford but also make full use of the Cyclops scope, it is a weapon that offers unparalleled precision and killing potential. Interfacing directly with a user's neural implants, the Cyclops projects the scope's view directly onto the retina allowing for instant sight-controlled aim adjustment. While the Kaalakiota-developed C12-KLK is a formidable rifle in even untrained hands, for those rare few able to not only afford but also make full use of the Cyclops scope, it is a weapon that offers unparalleled precision and killing potential. Interfacing directly with a user's neural implants, the Cyclops projects the scope's view directly onto the retina allowing for instant sight-controlled aim adjustment.
    265589 Auto Sniper Rifle Auto Sniper Rifle
    265590 Test weapon, fast firing, weaker sniper rifle Test weapon, fast firing, weaker sniper rifle
    265591 'Genesis' NT-511 Sniper Rifle 'Genesis' NT-511 Sniper Rifle
    265592 Improved ROF, damage and ammo capacity over standard variant. Improved ROF, damage and ammo capacity over standard variant.
    265593 Classic Sniper Rifle Classic Sniper Rifle
    265594 While the Kaalakiota-developed C12-KLK is a formidable rifle in even untrained hands, for those rare few able to not only afford but also make full use of the Cyclops scope, it is a weapon that offers unparalleled precision and killing potential. Interfacing directly with a user's neural implants, the Cyclops projects the scope's view directly onto the retina allowing for instant sight-controlled aim adjustment. While the Kaalakiota-developed C12-KLK is a formidable rifle in even untrained hands, for those rare few able to not only afford but also make full use of the Cyclops scope, it is a weapon that offers unparalleled precision and killing potential. Interfacing directly with a user's neural implants, the Cyclops projects the scope's view directly onto the retina allowing for instant sight-controlled aim adjustment.
    265598 Heavy Rocket Launcher Heavy Rocket Launcher
    265599 TEST- A heavy, slow firing version of the rocket TEST- A heavy, slow firing version of the rocket
    265600 [DEV] Rocket Launcher [DEV] Rocket Launcher
    265601 This is a developer's Rocket Launcher, low rate of fire and lots of ammo. This is a developer's Rocket Launcher, low rate of fire and lots of ammo.
    265606 Assault Rifle Assault Rifle
    265610 Light Assault Rifle Light Assault Rifle
    265611 Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.
    265612 Light Assault Rifle - Tactical Light Assault Rifle - Tactical
    265613 Offers reduced clip size and increased zoom over the standard factory model. Offers reduced clip size and increased zoom over the standard factory model.
    265614 'Midas' Light Assault Rifle 'Midas' Light Assault Rifle
    265615 At a limited production run of only 5,000 copies, this Quafe sponsored luxury rifle is a highly covetted piece of hardware.
    If you have the AUR for it, it can be yours.

    Enjoy wielding this glorious boomstick alongside a refreshing Quafe cola beverage!

    CPU usage: 50
    PG usage: 5
    At a limited production run of only 5,000 copies, this Quafe sponsored luxury rifle is a highly covetted piece of hardware.
    If you have the AUR for it, it can be yours.

    Enjoy wielding this glorious boomstick alongside a refreshing Quafe cola beverage!

    CPU usage: 50
    PG usage: 5
    265616 'Blindfire' GEK-38 Assault Rifle 'Blindfire' GEK-38 Assault Rifle
    265617 Improved damage over the standard-issue LAR variant.

    Damage: +15%
    Improved damage over the standard-issue LAR variant.

    Damage: +15%
    265618 Classic Assault Rifle Classic Assault Rifle
    265619 Light Assault Rifle - Burst Light Assault Rifle - Burst
    265620 Burst fire variant of the LAR Burst fire variant of the LAR
    265687 Swarm Launcher Swarm Launcher
    265710 Heavy Sniper Rifle Heavy Sniper Rifle
    265711 a heavy sniper rifle a heavy sniper rifle
    265712 A Turret A Turret
    265714 Beam Weapon Beam Weapon
    265715 This is an energy weapon that projects energy beams This is an energy weapon that projects energy beams
    265723 Large Ion Cannon Large Ion Cannon
    265726 Large Neutron Blaster Large Neutron Blaster
    265731 Small Ion Cannon Small Ion Cannon
    265734 Small Neutron Blaster Small Neutron Blaster
    265738 Railgun Railgun
    265742 Militia 20GJ Railgun Militia 20GJ Railgun
    265757 Militia 80GJ GA Railgun Militia 80GJ GA Railgun
    265758 80GJ GA Particle Cannon 80GJ GA Particle Cannon
    265759 Large GA Railgun Installation Large GA Railgun Installation
    265760 80GJ GA Particle Accelerator 80GJ GA Particle Accelerator
    265761 80GJ GA Railgun 80GJ GA Railgun
    265763 20GJ GA Particle Cannon 20GJ GA Particle Cannon
    265764 Small GA Railgun Installation Small GA Railgun Installation
    265765 Militia 20GJ GA Railgun Militia 20GJ GA Railgun
    265766 20GJ GA Particle Accelerator 20GJ GA Particle Accelerator
    265767 20GJ GA Railgun 20GJ GA Railgun
    265772 Anti-MCC Turret Anti-MCC Turret
    265783 Mechanics Mechanics
    265796 Armor Compensation Armor Compensation
    265800 Turrets Turrets
    265801 Turret Operation Turret Operation
    265805 Large Projectile Turret Operation Large Projectile Turret Operation
    265806 Skill at operating Large Projectile Turrets Skill at operating Large Projectile Turrets
    265807 Large Laser Turret Proficiency Large Laser Turret Proficiency
    265808 Large Projectile Turret Proficiency Large Projectile Turret Proficiency
    265818 Large Laser Turret Operation Large Laser Turret Operation
    265822 Small Projectile Turret Proficiency Small Projectile Turret Proficiency
    265829 Small Laser Turret Operation Small Laser Turret Operation
    265833 Turret Interfacing Turret Interfacing
    265837 Small Projectile Turret Operation Small Projectile Turret Operation
    265838 Skill at operating Small Projectile Turrets Skill at operating Small Projectile Turrets
    265839 Small Laser Turret Proficiency Small Laser Turret Proficiency
    265840 Turret Upgrades Turret Upgrades
    265841 Turret Rapid Firing Turret Rapid Firing
    265842 Turret Controlled Bursts Turret Controlled Bursts
    265843 Turret Trajectory Analysis Turret Trajectory Analysis
    265844 Turret Sharpshooter Turret Sharpshooter
    265845 Tracking Systems Tracking Systems
    265849 Turret Surgical Strike Turret Surgical Strike
    265850 Turret Motion Prediction Turret Motion Prediction
    265851 Test Test
    265852 Level Two Skill Level Two Skill
    265853 Base Skill Base Skill
    265854 Level One Skill Level One Skill
    265855 Advanced Skill Advanced Skill
    265856 Independent Skill Independent Skill
    265857 Corporation Corporation
    265860 Ethnic Relations Ethnic Relations
    265861 Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation control skills, not the number of people in the corporation. Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation control skills, not the number of people in the corporation.
    265866 Vehicle Command Vehicle Command
    265867 Interdictor Interdictor
    265868 Skill at operating vehicles specialized in Interdictor roles.

    Unique vehicle bonus per level.
    Skill at operating vehicles specialized in Interdictor roles.

    Unique vehicle bonus per level.
    265869 Logistics Logistics
    265870 Skill at operating vehicles specialized in Logistics roles.

    Unique vehicle bonus per level.
    Skill at operating vehicles specialized in Logistics roles.

    Unique vehicle bonus per level.
    265876 Amarr HAV Amarr HAV
    265877 Skill at operating Amarr Heavy Assault Vehicles.

    Unique vehicle bonus per level.
    Skill at operating Amarr Heavy Assault Vehicles.

    Unique vehicle bonus per level.
    265878 Interceptor Interceptor
    265879 Skill at operating vehicles specialized in Interceptor roles.

    Unique vehicle bonus per level.
    Skill at operating vehicles specialized in Interceptor roles.

    Unique vehicle bonus per level.
    265880 Black Ops Black Ops
    265881 Skill at operating vehicles specialized in Black Ops roles.

    Unique vehicle bonus per level.
    Skill at operating vehicles specialized in Black Ops roles.

    Unique vehicle bonus per level.
    265882 Destroyer Destroyer
    265883 Skill at operating vehicles specialized in Destroyer roles.

    Unique vehicle bonus per level.
    Skill at operating vehicles specialized in Destroyer roles.

    Unique vehicle bonus per level.
    265896 Minmatar HAV Minmatar HAV
    265897 Skill at operating Minmatar Heavy Assault Vehicles.

    Unique vehicle bonus per level.
    Skill at operating Minmatar Heavy Assault Vehicles.

    Unique vehicle bonus per level.
    265901 Minmatar Dropship Minmatar Dropship
    265902 Skill at operating Minmatar Dropships.

    Unique vehicle bonus per level.
    Skill at operating Minmatar Dropships.

    Unique vehicle bonus per level.
    265906 Force Recon Force Recon
    265907 Skill at operating vehicles specialized in Force Recon roles.

    Unique vehicle bonus per level.
    Skill at operating vehicles specialized in Force Recon roles.

    Unique vehicle bonus per level.
    265908 Covert Ops Covert Ops
    265909 Skill at operating vehicles specialized in Covert Ops roles.

    Unique vehicle bonus per level.
    Skill at operating vehicles specialized in Covert Ops roles.

    Unique vehicle bonus per level.
    265913 Minmatar LAV Minmatar LAV
    265914 Skill at operating Minmatar Light Assault Vehicles.

    Unique vehicle bonus per level.
    Skill at operating Minmatar Light Assault Vehicles.

    Unique vehicle bonus per level.
    265915 Commander Commander
    265916 Skill at operating vehicles specialized in Command roles.

    Unique vehicle bonus per level.
    Skill at operating vehicles specialized in Command roles.

    Unique vehicle bonus per level.
    265917 Amarr Dropship Amarr Dropship
    265918 Skill at operating Amarr dropships.

    Unique vehicle bonus per level.
    Skill at operating Amarr dropships.

    Unique vehicle bonus per level.
    265919 Amarr LAV Amarr LAV
    265920 Skill at operating Amarr Light Assault Vehicles.

    Unique vehicle bonus per level.
    Skill at operating Amarr Light Assault Vehicles.

    Unique vehicle bonus per level.
    265924 Electronic Attack Electronic Attack
    265925 Skill at operating vehicles specialized in Electronic Attack roles.

    Unique vehicle bonus per level.
    Skill at operating vehicles specialized in Electronic Attack roles.

    Unique vehicle bonus per level.
    265926 Weapons Weapons
    265927 Demolitions Demolitions
    265928 Demolitions Expert Demolitions Expert
    265929 Skill at handling remote explosives.

    +5% to remote explosive damage per level.
    Skill at handling remote explosives.

    +5% to remote explosive damage per level.
    265935 Skill at handling a weapon. Skill at handling a weapon.
    265936 Handheld Weapons Handheld Weapons
    265964 Knife Expert Knife Expert
    265965 Skill at handling melee weapons.

    +5% to melee range per level.
    Skill at handling melee weapons.

    +5% to melee range per level.
    265993 Handheld Weapon Upgrades Handheld Weapon Upgrades
    266066 Engineering Engineering
    266072 Nanohive Deployment Nanohive Deployment
    266073 Skill at Nanohive Deployment.
    Unlocks access to standard nanohives at lvl.1; advanced at lvl.4; prototype at lvl.5
    Skill at Nanohive Deployment.
    Unlocks access to standard nanohives at lvl.1; advanced at lvl.4; prototype at lvl.5
    266077 Shield Compensation Shield Compensation
    266090 Dropsuit Command Dropsuit Command
    266091 Dropsuit Command Dropsuit Command
    266092 Gallente Dropsuit Command Gallente Dropsuit Command
    266093 Skill at operating Gallente dropsuits.

    Unique racial dropsuit bonus per level.
    Skill at operating Gallente dropsuits.

    Unique racial dropsuit bonus per level.
    266094 Minmatar Dropsuit Command Minmatar Dropsuit Command
    266095 Skill at operating Minmatar dropsuits.

    Unique racial dropsuit bonus per level.
    Skill at operating Minmatar dropsuits.

    Unique racial dropsuit bonus per level.
    266099 Commander Dropsuits Commander Dropsuits
    266100 Skill at operating Commander Dropsuits.

    Unique Commander Dropsuit bonus per level.
    Skill at operating Commander Dropsuits.

    Unique Commander Dropsuit bonus per level.
    266101 Caldari Dropsuit Command Caldari Dropsuit Command
    266102 Skill at operating Caldari dropsuits.

    Unique racial dropsuit bonus per level.
    Skill at operating Caldari dropsuits.

    Unique racial dropsuit bonus per level.
    266106 Assault Dropsuits Assault Dropsuits
    266107 Skill at operating Assault Dropsuits.

    Unique Assault Dropsuit bonus per level.
    Skill at operating Assault Dropsuits.

    Unique Assault Dropsuit bonus per level.
    266108 Pilot Dropsuits Pilot Dropsuits
    266109 Skill at operating Pilot Dropsuits.

    Unique Pilot Dropsuit bonus per level.
    Skill at operating Pilot Dropsuits.

    Unique Pilot Dropsuit bonus per level.
    266113 Heavy Dropsuits Heavy Dropsuits
    266114 Skill at operating Heavy Dropsuits.

    Unique Heavy Dropsuit bonus per level.
    Skill at operating Heavy Dropsuits.

    Unique Heavy Dropsuit bonus per level.
    266115 Dropsuit Proficiency Dropsuit Proficiency
    266116 Skill at utilizing specialized dropsuit systems.

    Unique armor type bonus per level.
    Skill at utilizing specialized dropsuit systems.

    Unique armor type bonus per level.
    266120 Amarr Dropsuit Command Amarr Dropsuit Command
    266121 Skill at operating Amarr dropsuits.

    Unique racial dropsuit bonus per level.
    Skill at operating Amarr dropsuits.

    Unique racial dropsuit bonus per level.
    266122 Scout Dropsuits Scout Dropsuits
    266123 Skill at operating Scout Dropsuits.

    Unique Scout Dropsuit bonus per level.
    Skill at operating Scout Dropsuits.

    Unique Scout Dropsuit bonus per level.
    266127 Dropsuit Upgrades Dropsuit Upgrades
    266128 Dropsuit Accommodation Dropsuit Accommodation
    266129 Base skill at fitting dropsuits.

    Dropsuit fitting bonus per level.
    Base skill at fitting dropsuits.

    Dropsuit fitting bonus per level.
    266133 Dropsuit Jump Height Dropsuit Jump Height
    266134 Skill at using dropsuit vertical propulsion systems.

    +% to jump height per level.
    Skill at using dropsuit vertical propulsion systems.

    +% to jump height per level.
    266141 Electronics Electronics
    266148 Electromagnetism Electromagnetism
    266149 Clone Reanimation Clone Reanimation
    266150 Basic understanding of clone reanimation. Basic understanding of clone reanimation.
    266151 Weapon Distruption Weapon Distruption
    266152 Target Painting Target Painting
    266154 Cloaking Cloaking
    266158 Electronic Warfare Electronic Warfare
    266162 Propulsion Jamming Propulsion Jamming
    266163 Long Range Targeting Long Range Targeting
    266164 Sensor Dampening Sensor Dampening
    266181 Vehicle needs a name Vehicle needs a name
    266182 Vehicle needs a description Vehicle needs a description
    266183 RDV RDV
    266186 Giyon Giyon
    266187 Fighter Fighter
    266188 The Fighter is the most versatile vehicle class in the game; fast enough to cover large distances quickly, powerful enough to pose a threat to the HAV, and maneuverable enough to destroy dropships and dominate the sky. In Cruise mode, it behaves like a high-performance fighter jet and in Hover mode mimics the stable flight of a helicopter. The Fighter is the most versatile vehicle class in the game; fast enough to cover large distances quickly, powerful enough to pose a threat to the HAV, and maneuverable enough to destroy dropships and dominate the sky. In Cruise mode, it behaves like a high-performance fighter jet and in Hover mode mimics the stable flight of a helicopter.
    266189 Crescent Crescent
    266191 Dropship Dropship
    266197 Python Python
    266198 Incubus Incubus
    266201 MAV MAV
    266203 LAV LAV
    266213 SCV SCV
    266214 The SCV is the most powerful ground combat vehicle in the game. In Siege mode the increased range and power of its primary weapon makes it an installation killer; shelling targets from long-range to soften them up for other vehicles and players to finish off. The ability for infantry to spawn into the SCV means it will be used as a semi-static spawn point; driving to a high-conflict area and allowing players to spawn right back into the thick of the action. The SCV is the most powerful ground combat vehicle in the game. In Siege mode the increased range and power of its primary weapon makes it an installation killer; shelling targets from long-range to soften them up for other vehicles and players to finish off. The ability for infantry to spawn into the SCV means it will be used as a semi-static spawn point; driving to a high-conflict area and allowing players to spawn right back into the thick of the action.
    266215 Kinsman Kinsman
    266217 HAV HAV
    266219 Gunnlogi Mk.II Gunnlogi Mk.II
    266220 Gunnlogi Mk.III Gunnlogi Mk.III
    266223 Madrugar Mk.II Madrugar Mk.II
    266224 Madrugar Mk.III Madrugar Mk.III
    266226 The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
    The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor.
    The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
    The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor.
    266228 Sagaris Mk.II Sagaris Mk.II
    266229 Sagaris Mk.III Sagaris Mk.III
    266231 Surya Mk.II Surya Mk.II
    266232 Surya Mk.III Surya Mk.III
    266233 Speeder Speeder
    266234 The Speeder class is the cheapest and therefore the most ubiquitous vehicle in the game. Players will use it to get from Point A to Point B as quickly as possible. The Speeder class is the cheapest and therefore the most ubiquitous vehicle in the game. Players will use it to get from Point A to Point B as quickly as possible.
    266235 Masakari Masakari
    266236 Module Module
    266237 A generic description for all modules A generic description for all modules
    266239 This is an armor upgrade This is an armor upgrade
    266241 Remote Armor Repairer Remote Armor Repairer
    266250 Remote Armor Repairer (L) Remote Armor Repairer (L)
    266251 Repairs armor of targeted entity. (Vehicles only)

    Module Type: Active
    Repaire Rate: 100AP/s
    Cooldown Time: 5s
    PG Cost: 450
    CPU Cost: 80
    Repairs armor of targeted entity. (Vehicles only)

    Module Type: Active
    Repaire Rate: 100AP/s
    Cooldown Time: 5s
    PG Cost: 450
    CPU Cost: 80
    266252 Remote Armor Repairer (S) Remote Armor Repairer (S)
    266253 Repairs armor of targeted entity. (Vehicles only)

    Module Type: Active
    Repaire Rate: 80AP/2s
    Cooldown Time: 5s
    PG Cost: 75
    CPU Cost: 25
    Repairs armor of targeted entity. (Vehicles only)

    Module Type: Active
    Repaire Rate: 80AP/2s
    Cooldown Time: 5s
    PG Cost: 75
    CPU Cost: 25
    266258 Armor Hardeners sink damage done to armor hitpoints Armor Hardeners sink damage done to armor hitpoints
    266260 Armor Hardener Armor Hardener
    266261 Armor hardeners sink damage done to armor hitpoints. Once activated, the effect lasts for only a short time.

    Module Type: Active
    Damage Reduction: 30%
    Duration: 60s
    Cooldown Time: 15s
    PG Cost: 15
    CPU Cost: 60
    Armor hardeners sink damage done to armor hitpoints. Once activated, the effect lasts for only a short time.

    Module Type: Active
    Damage Reduction: 30%
    Duration: 60s
    Cooldown Time: 15s
    PG Cost: 15
    CPU Cost: 60
    266263 Armor Repairer Armor Repairer
    266269 Armor Repairer (L) Armor Repairer (L)
    266270 Repairs armor over time.
    Needs to be activated to take effect.

    Module Type: Active
    Repair Rate: 50AP/2s
    Duration: 10s
    Cooldown Time: 5s
    PG Cost: 240
    CPU Cost: 30
    Repairs armor over time.
    Needs to be activated to take effect.

    Module Type: Active
    Repair Rate: 50AP/2s
    Duration: 10s
    Cooldown Time: 5s
    PG Cost: 240
    CPU Cost: 30
    266275 Armor Repairer (S) Armor Repairer (S)
    266276 Repairs armor over time.
    Needs to be activated to take effect.

    Module Type: Active
    Repair Rate: 15AP/s
    Duration: 10s
    Cooldown Time: 5s
    PG Cost: 125
    CPU Cost: 45
    Repairs armor over time.
    Needs to be activated to take effect.

    Module Type: Active
    Repair Rate: 15AP/s
    Duration: 10s
    Cooldown Time: 5s
    PG Cost: 125
    CPU Cost: 45
    266277 This is a propulsion upgrade This is a propulsion upgrade
    266279 Afterburner Afterburner
    266282 [VEH] 1 MN Afterburner [VEH] 1 MN Afterburner
    266284 Propulsion Upgrade - Boost Module Propulsion Upgrade - Boost Module
    266285 Increases top speed of ground-based vehicles. Increases top speed of ground-based vehicles.
    266286 [VEH] Nitrous Fuel Injection [VEH] Nitrous Fuel Injection
    266287 [VEH] Kinetic Energy Recovery System [VEH] Kinetic Energy Recovery System
    266288 [VEH] Fusion Accelerator [VEH] Fusion Accelerator
    266289 Fusion Accelerator Fusion Accelerator
    266296 This is an electronics upgrade This is an electronics upgrade
    266297 Vehicle Cloaking Module Vehicle Cloaking Module
    266298 This module causes a vehicle to go into a stealth cloaked mode, making it invisible to the naked eye. This module causes a vehicle to go into a stealth cloaked mode, making it invisible to the naked eye.
    266299 [VEH] Cloaking Module [VEH] Cloaking Module
    266300 Stasis Webifier Stasis Webifier
    266301 A stasis webifier slows the speed of any targeted entity A stasis webifier slows the speed of any targeted entity
    266302 This is a shield upgrade This is a shield upgrade
    266304 Remote Shield Booster Remote Shield Booster
    266316 Remote Shield Booster (L) Remote Shield Booster (L)
    266317 Boosts shields of targeted entity. (Vehicles only)

    Module Type: Active
    Boost Rate: 120SP/s
    Duration: 10s
    Cooldown Time: 10s
    PG Cost: 175
    CPU Cost: 135
    Boosts shields of targeted entity. (Vehicles only)

    Module Type: Active
    Boost Rate: 120SP/s
    Duration: 10s
    Cooldown Time: 10s
    PG Cost: 175
    CPU Cost: 135
    266318 Remote Shield Booster (S) Remote Shield Booster (S)
    266319 Boosts shields of targeted entity. (Vehicles only)

    Module Type: Active
    Boost Rate: 50SP/s
    Duration: 10s
    Cooldown Time: 10s
    PG Cost: 50
    CPU Cost: 30
    Boosts shields of targeted entity. (Vehicles only)

    Module Type: Active
    Boost Rate: 50SP/s
    Duration: 10s
    Cooldown Time: 10s
    PG Cost: 50
    CPU Cost: 30
    266321 Shield Booster Shield Booster
    266323 Shield Booster (S) Shield Booster (S)
    266324 Replenishes shields of host.

    Module Type: Active
    Boost Rate: 15SP/s
    Duration: 20s
    Cooldown Time: 10s
    PG Cost: 65
    CPU Cost: 45
    Replenishes shields of host.

    Module Type: Active
    Boost Rate: 15SP/s
    Duration: 20s
    Cooldown Time: 10s
    PG Cost: 65
    CPU Cost: 45
    266325 [VEH] Shield Booster (S) [VEH] Shield Booster (S)
    266334 Shield Booster (L) Shield Booster (L)
    266335 Replenishes shields of host.

    Module Type: Active
    Boost Rate: 50SP/s
    Duration: 10s
    Cooldown Time: 10s
    PG Cost: 195
    CPU Cost: 105
    Replenishes shields of host.

    Module Type: Active
    Boost Rate: 50SP/s
    Duration: 10s
    Cooldown Time: 10s
    PG Cost: 195
    CPU Cost: 105
    266337 Shield Hardener Shield Hardener
    266338 Reduces the amount of damage sustained to shields. Reduces the amount of damage sustained to shields.
    266341 A Shield Hardener reduces the amount of damage sustained to shields. They need to be activated to take effect.

    -30% damage done to shields
    A Shield Hardener reduces the amount of damage sustained to shields. They need to be activated to take effect.

    -30% damage done to shields
    266343 Reactive Deflection Field Reactive Deflection Field
    266344 Reroutes power from the engines to create a field that surrounds the vehicle, making it invulnerable for a short period of time. Reroutes power from the engines to create a field that surrounds the vehicle, making it invulnerable for a short period of time.
    266345 [VEH] Reactive Deflection Field [VEH] Reactive Deflection Field
    266346 Reroutes power from the engines to create a field that surrounds the vehicle, making it invulnerable for a short period of time.

    Module Type: Active
    Damage Reduction: 100%
    Duration: 30s
    Cooldown Time: 120s
    PG Cost: 10
    CPU Cost: 50
    Reroutes power from the engines to create a field that surrounds the vehicle, making it invulnerable for a short period of time.

    Module Type: Active
    Damage Reduction: 100%
    Duration: 30s
    Cooldown Time: 120s
    PG Cost: 10
    CPU Cost: 50
    266348 Armor Plates Armor Plates
    266352 10mm Titanium Armor Plates 10mm Titanium Armor Plates
    266353 Light armor plates, increases total armor hitpoints.

    Module Type: Passive
    Total Armor HP: +100AP
    PG Cost: 40
    CPU Cost: 5
    Light armor plates, increases total armor hitpoints.

    Module Type: Passive
    Total Armor HP: +100AP
    PG Cost: 40
    CPU Cost: 5
    266358 100mm Gallium Armor Plates 100mm Gallium Armor Plates
    266359 Heavy armor plates, increases total armor hitpoints.

    Module Type: Passive
    Total Armor HP: +400AP
    PG Cost: 300
    CPU Cost: 5
    Heavy armor plates, increases total armor hitpoints.

    Module Type: Passive
    Total Armor HP: +400AP
    PG Cost: 300
    CPU Cost: 5
    266367 Armor Resistance Plating Armor Resistance Plating
    266373 ArmorRegen ArmorRegen
    266374 This is a propulsion upgrade This is a propulsion upgrade
    266381 [DEV] Low Speed, Heavy Braking [DEV] Low Speed, Heavy Braking
    266382 Set max speed low and auto-braking high Set max speed low and auto-braking high
    266385 [DEV] Set Health/Armor/Shield to 10 [DEV] Set Health/Armor/Shield to 10
    266386 Set Health/Armor/Shield to 10 Set Health/Armor/Shield to 10
    266387 [DEV] Health/Armor/Shield regen high [DEV] Health/Armor/Shield regen high
    266388 Set Health/Armor/Shield repair to high rate Set Health/Armor/Shield repair to high rate
    266389 [DEV] Remove Suspension Stiffness [DEV] Remove Suspension Stiffness
    266390 This module sets suspension stiffness to zero. This module sets suspension stiffness to zero.
    266392 Damage Control Damage Control
    266393 Moderate increase to damage resistance of vehicle's shields and armor.
    NOTE: Only one damage control unit can be fitted at a time.
    Moderate increase to damage resistance of vehicle's shields and armor.
    NOTE: Only one damage control unit can be fitted at a time.
    266403 Reactor Core Unit Reactor Core Unit
    266405 Basic Reactor Core Unit Basic Reactor Core Unit
    266406 Increases available PG.

    Module Type: Passive
    CPU: -10
    PG: +60
    Increases available PG.

    Module Type: Passive
    CPU: -10
    PG: +60
    266407 Complex Reactor Core Unit Complex Reactor Core Unit
    266408 Increases available PG.

    Module Type: Passive
    CPU: -75
    PG: +180
    Increases available PG.

    Module Type: Passive
    CPU: -75
    PG: +180
    266409 Enhanced Reactor Core Unit Enhanced Reactor Core Unit
    266410 Increases available PG.

    Module Type: Passive
    CPU: -25
    PG: +80
    Increases available PG.

    Module Type: Passive
    CPU: -25
    PG: +80
    266420 Power Diagnostics System Power Diagnostics System
    266436 Ballistic Control System Ballistic Control System
    266442 Multiphasic Bolt Array Multiphasic Bolt Array
    266443 This module increases the damage output of vehicle mounted turrets.

    Module Type: Passive
    Damage Output: +10%
    PG Cost: 25
    CPU Cost: 45
    This module increases the damage output of vehicle mounted turrets.

    Module Type: Passive
    Damage Output: +10%
    PG Cost: 25
    CPU Cost: 45
    266444 Multiphasic Bolt Array (L) Multiphasic Bolt Array (L)
    266445 This module increases the damage output of vehicle mounted turrets.

    Module Type: Passive
    Damage Output: +25%
    PG Cost: 315
    CPU Cost: 100
    This module increases the damage output of vehicle mounted turrets.

    Module Type: Passive
    Damage Output: +25%
    PG Cost: 315
    CPU Cost: 100
    266447 Co-Processing Unit Co-Processing Unit
    266453 Complex Co-Processor Complex Co-Processor
    266454 Enhanced Co-Processor Enhanced Co-Processor
    266455 Basic Co-Processor Basic Co-Processor
    266456 This is a shield upgrade This is a shield upgrade
    266464 Shield Flux Coil Shield Flux Coil
    266465 A Shield Flux Coil increases shield recharge rate at the cost of overall shield hitpoints A Shield Flux Coil increases shield recharge rate at the cost of overall shield hitpoints
    266466 [VEH] Shield Flux Coil [VEH] Shield Flux Coil
    266474 Shield Extender Shield Extender
    266480 Standard Shield Extender Standard Shield Extender
    266486 Shield Power Relay Shield Power Relay
    266487 A Shield Power Relay increases shield recharge rate A Shield Power Relay increases shield recharge rate
    266488 [VEH] Shield Power Relay [VEH] Shield Power Relay
    266491 Armor Plates Armor Plates
    266508 Armor Repairer Armor Repairer
    266527 Power Diagnostic System Power Diagnostic System
    266528 Reduces recharge delay of the host's shields and grants PG Reduces recharge delay of the host's shields and grants PG
    266529 Basic Power Diagnostic System Basic Power Diagnostic System
    266530 Reduces recharge delay of the host's shields by 10%, and grants 18 PG Reduces recharge delay of the host's shields by 10%, and grants 18 PG
    266531 Enhanced Power Diagnostic System Enhanced Power Diagnostic System
    266532 Reduces recharge delay of the host's shields by 20%, and grants 14 PG Reduces recharge delay of the host's shields by 20%, and grants 14 PG
    266533 Complex Power Diagnostic System Complex Power Diagnostic System
    266534 Reduces recharge delay of the host's shields by 30%, and grants 10 PG Reduces recharge delay of the host's shields by 30%, and grants 10 PG
    266536 PG Upgrade PG Upgrade
    266554 Cardiac Stimulant Cardiac Stimulant
    266563 Cardiac Regulator Cardiac Regulator
    266574 [INF] Melee Test Module [INF] Melee Test Module
    266575 This is a test module for melee development. It grants you feeble melee strength, with incredible reach! Enjoy.

    PG usage: 5
    CPU usage: 5
    This is a test module for melee development. It grants you feeble melee strength, with incredible reach! Enjoy.

    PG usage: 5
    CPU usage: 5
    266591 Speed Modifier Speed Modifier
    266606 Health Regen Health Regen
    266607 Replenishes the finite number of nanites in the bloodstream, increasing the host's ability to heal. Replenishes the finite number of nanites in the bloodstream, increasing the host's ability to heal.
    266608 [INF] Basic Health Regen [INF] Basic Health Regen
    266610 CPU Upgrade CPU Upgrade
    266628 Shield Extender Shield Extender
    266641 Shield Recharger Shield Recharger
    266659 Explosive Suicide Explosive Suicide
    266660 Explosive Suicide Description Explosive Suicide Description
    266663 Inf Chameleon Field (Demo) Inf Chameleon Field (Demo)
    266664 [TEST] Ammo Extender [TEST] Ammo Extender
    266665 Increases ammo by 20% Increases ammo by 20%
    266670 Damage Modifier Damage Modifier
    266671 Increases damage output of all handheld weapons.
    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Increases damage output of all handheld weapons.
    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    266678 [INF] Prototype 'Chimera' Damage Amplifier [INF] Prototype 'Chimera' Damage Amplifier
    266679 Experimental nanomaterials were used in the manufacturing process of this amplifier, allowing improved power efficiency. Multiplies handheld weapon damage x1.35 Experimental nanomaterials were used in the manufacturing process of this amplifier, allowing improved power efficiency. Multiplies handheld weapon damage x1.35
    266680 [INF] 'Cerberus' Damage Amplifier [INF] 'Cerberus' Damage Amplifier
    266681 Module load is evenly shared between PG and CPU. Multiplies handheld weapon damage x1.6 Module load is evenly shared between PG and CPU. Multiplies handheld weapon damage x1.6
    266682 [INF] 'Griffin' Damage Amplifier [INF] 'Griffin' Damage Amplifier
    266683 Self-powered module that does not drain the host's PG/CPU. Multiplies handheld weapon damage x1.25 Self-powered module that does not drain the host's PG/CPU. Multiplies handheld weapon damage x1.25
    266688 Character needs a name Character needs a name
    266689 Character needs a description Character needs a description
    266691 Heavy Dropsuit Heavy Dropsuit
    266693 Amarr Heavy Dropsuit Amarr Heavy Dropsuit
    266702 Atlas v.k1 Atlas v.k1
    266703 Atlas Dropsuit v.k0 Atlas Dropsuit v.k0
    266704 [DEV] Heavy Default [DEV] Heavy Default
    266705 Used in offline mode only. Used in offline mode only.
    266710 Atlas A-Series Atlas A-Series
    266711 Atlas B-Series Atlas B-Series
    266718 Amarr Heavy Armor - Standard Amarr Heavy Armor - Standard
    266728 Logistics Dropsuit Logistics Dropsuit
    266730 Minmatar Logistics Dropsuit Minmatar Logistics Dropsuit
    266742 [DEV] Logistics Default [DEV] Logistics Default
    266751 Minmatar Logistics Dropsuit - Standard Minmatar Logistics Dropsuit - Standard
    266760 Assault Dropsuit Assault Dropsuit
    266762 Caldari Assault Dropsuit Caldari Assault Dropsuit
    266767 Caldari Assault Dropsuit - Standard Caldari Assault Dropsuit - Standard
    266784 Breach v.k0 Breach v.k0
    266785 The Breach variant is a demolitions dropsuit designed for handling volatile munitions. The Breach variant is a demolitions dropsuit designed for handling volatile munitions.
    266787 Shock vk.0 Shock vk.0
    266788 The Shock dropsuit is able to equip two light weapon simultaneously, foregoing module expandability in favor of weapon versatility. The Shock dropsuit is able to equip two light weapon simultaneously, foregoing module expandability in favor of weapon versatility.
    266795 Shock A-Series Shock A-Series
    266796 The Shock variant Assault-class dropsuit is able to equip two light weapons simultaneously, foregoing module expandability in favor of weapon versatility. The Shock variant Assault-class dropsuit is able to equip two light weapons simultaneously, foregoing module expandability in favor of weapon versatility.
    266807 Breach B-Series Breach B-Series
    266809 Scout Dropsuit Scout Dropsuit
    266811 Gallente Scout Dropsuit Gallente Scout Dropsuit
    266823 Spectre v.k1 Spectre v.k1
    266825 [DEV] Scout Default [DEV] Scout Default
    266826 Used in offline mode only. Used in offline mode only.
    266830 Spectre B-Series Spectre B-Series
    266851 [DEV] Pilot Dropsuit [DEV] Pilot Dropsuit
    266852 Gallente Pilot Dropsuit Gallente Pilot Dropsuit
    266856 Doodle Character Doodle Character
    266861 NanoHiveWArmorRepair NanoHiveWArmorRepair
    266862 In addition to replenishing ammo, this nanohive also repairs the armor of all allied units within its area of effect. In addition to replenishing ammo, this nanohive also repairs the armor of all allied units within its area of effect.
    266871 'Nomad' Nanohive 'Nomad' Nanohive
    266872 This nanohive reloads weapons twice as fast, and you can deploy twice as many This nanohive reloads weapons twice as fast, and you can deploy twice as many
    266928 'Fractal' Repair Tool 'Fractal' Repair Tool
    266929 This repair tool repairs twice as fast as the normal standard version This repair tool repairs twice as fast as the normal standard version
    266957 Accuracy Rating Accuracy Rating
    266958 s s
    266960 Sprint Duration Sprint Duration
    266961 m/s m/s
    266963 Sprint Speed Sprint Speed
    266964 s s
    266966 Cooldown Cooldown
    266967 HP/s HP/s
    266969 Recharge Rate (on installation) Recharge Rate (on installation)
    266970 HP/s HP/s
    266972 Heal Rate (on vehicle) Heal Rate (on vehicle)
    266973 % %
    266975 Thrust Increase Thrust Increase
    266976 HP HP
    266978 Repaired Per Pulse Repaired Per Pulse
    266979 HP/s HP/s
    266981 Heal Rate (on dropsuit) Heal Rate (on dropsuit)
    266982 % %
    266984 Max. Speed Reduction Max. Speed Reduction
    266985 HP/s HP/s
    266987 Recharge Rate (on vehicle) Recharge Rate (on vehicle)
    266988 s s
    266990 Active Duration Active Duration
    266991 m m
    266993 Scanner Radius Scanner Radius
    266995 Number of Pulses Number of Pulses
    266996 % %
    266998 Armor Damage Reduction Armor Damage Reduction
    266999 s s
    267001 Pulse Interval Pulse Interval
    267002 HP/s HP/s
    267004 Recharge Rate (on dropsuit) Recharge Rate (on dropsuit)
    267005 HP/s HP/s
    267007 Repair Rate (on dropsuit) Repair Rate (on dropsuit)
    267008 HP HP
    267010 Recharged Per Pulse Recharged Per Pulse
    267011 HP/s HP/s
    267013 Heal Rate (on installation) Heal Rate (on installation)
    267014 HP/s HP/s
    267016 Repair Rate (on vehicle) Repair Rate (on vehicle)
    267017 % %
    267019 Shield Damage Reduction Shield Damage Reduction
    267020 HP/s HP/s
    267022 Repair Rate (on installation) Repair Rate (on installation)
    267023 HP HP
    267025 Direct Damage Direct Damage
    267026 HP HP
    267028 Splash Damage Splash Damage
    267029 HP HP
    267031 Direct Damage Per Missile Direct Damage Per Missile
    267032 HP HP
    267034 Splash Damage Per Missile Splash Damage Per Missile
    267035 HP HP
    267037 Splash Damage Splash Damage
    267038 m m
    267040 Blast Radius Blast Radius
    267042 Missiles Per Shot Missiles Per Shot
    267043 m m
    267045 Blast Radius Blast Radius
    267047 kW kW
    267049 PG Bonus PG Bonus
    267050 % %
    267052 Shield Bonus Shield Bonus
    267053 % %
    267055 Movement Penalty Movement Penalty
    267056 gF gF
    267058 CPU CPU
    267059 kW kW
    267061 PG PG
    267062 % %
    267064 CPU Bonus CPU Bonus
    267065 HP HP
    267067 Damage When Triggered Damage When Triggered
    267068 % %
    267070 Armor Reduction Armor Reduction
    267071 % %
    267073 Stamina Recovery Bonus Stamina Recovery Bonus
    267074 HP/s HP/s
    267076 Shield Recharge Bonus Shield Recharge Bonus
    267077 HP HP
    267079 Armor Bonus Armor Bonus
    267080 gF gF
    267082 CPU Bonus CPU Bonus
    267083 % %
    267085 Damage Bonus Damage Bonus
    267086 % %
    267088 Sprint Speed Bonus Sprint Speed Bonus
    267089 HP HP
    267091 Shield Bonus Shield Bonus
    267092 % %
    267094 Stamina Bonus Stamina Bonus
    267095 % %
    267097 Melee Damage Bonus Melee Damage Bonus
    267098 % %
    267100 PG Bonus PG Bonus
    267101 % %
    267103 Mass Increase Mass Increase
    267104 % %
    267106 Speed Increase Speed Increase
    267107 % %
    267109 Shield Recharge Bonus Shield Recharge Bonus
    267110 % %
    267112 Torque Bonus Torque Bonus
    267113 % %
    267115 Shield Damage Reduction Shield Damage Reduction
    267116 % %
    267118 Armor Damage Armor Damage
    267119 HP/s HP/s
    267121 Armor Repair Bonus Armor Repair Bonus
    267122 HP/s HP/s
    267124 Repair Rate (on dropsuit) Repair Rate (on dropsuit)
    267126 Max. Active Max. Active
    267128 Max. Spawns Per Unit Max. Spawns Per Unit
    267129 % %
    267131 Ammo Resupply Rate Ammo Resupply Rate
    267132 % %
    267134 Armor Repair Rate Armor Repair Rate
    267135 m m
    267137 Max. Repair Distance Max. Repair Distance
    267138 m m
    267140 Effective Range Effective Range
    267142 Max. Carried Max. Carried
    267143 HP/s HP/s
    267145 Repair Rate (on vehicle) Repair Rate (on vehicle)
    267147 Max. Targets Max. Targets
    267148 HP HP
    267150 Health Health
    267151 x x
    267153 Training Cost Multiplier Training Cost Multiplier
    267155 Category Category
    267157 Max. Ammo Max. Ammo
    267158 RPM RPM
    267160 Rate of Fire Rate of Fire
    267161 s s
    267163 Charge-Up Time Charge-Up Time
    267164 HP HP
    267166 Damage Damage
    267167 s s
    267169 Reload Time Reload Time
    267171 Fire Mode Fire Mode
    267173 Clip Size Clip Size
    267175 Fire Interval Fire Interval
    267177 Meta Level Meta Level
    267179 Stamina Stamina
    267180 kW kW
    267182 Max. PG Max. PG
    267183 gF gF
    267185 Max. CPU Max. CPU
    267186 HP HP
    267188 Melee Damage Melee Damage
    267189 /s /s
    267191 Stamina Recovery Rate Stamina Recovery Rate
    267192 HP/s HP/s
    267194 Armor Repair Rate Armor Repair Rate
    267195 HP HP
    267197 Shield Shield
    267198 HP HP
    267200 Armor Armor
    267202 Shield Recharge Rate Shield Recharge Rate
    267203 m/s m/s
    267205 Movement Speed Movement Speed
    267206 % %
    267208 Damage Bonus Damage Bonus
    267209 s s
    267211 Fire Interval Fire Interval
    267212 m m
    267214 Blast Radius Blast Radius
    267215 s s
    267217 Fire Interval Fire Interval
    267220 Heat Cost Per Second Heat Cost Per Second
    267222 Shots in Burst Shots in Burst
    267223 s s
    267225 Charge-Up Time Charge-Up Time
    267227 Fire Mode Fire Mode
    267229 HP HP
    267231 Damage Damage
    267232 HP HP
    267234 Splash Damage Splash Damage
    267236 Heat Capacity Heat Capacity
    267237 RPM RPM
    267239 Rate of Fire Rate of Fire
    267240 HP HP
    267242 Direct Damage Direct Damage
    267244 Module Usage Module Usage
    267251 Outpost needs a name Outpost needs a name
    267252 Outpost needs a description Outpost needs a description
    267253 N/A N/A
    267254 N/A N/A
    267255 N/A N/A
    267256 N/A N/A
    267257 N/A N/A
    267258 N/A N/A
    267259 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills:
    Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills:
    Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I
    267260 Sentinel Sentinel
    267261 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I
    267262 Enforcer Enforcer
    267263 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III
    267264 Arbiter Arbiter
    267265 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills:
    Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills:
    Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I
    267266 Sentinel Sentinel
    267267 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I
    267268 Enforcer Enforcer
    267269 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III
    267270 Arbiter Arbiter
    267271 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills:
    Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills:
    Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I
    267272 Sentinel Sentinel
    267273 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I
    267274 Enforcer Enforcer
    267275 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III
    267276 Arbiter Arbiter
    267277 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I
    267278 Enforcer Enforcer
    267279 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III
    267280 Arbiter Arbiter
    267281 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills:
    Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills:
    Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I
    267282 Sentinel Sentinel
    267283 Game type needs a name Game type needs a name
    267284 Game type needs a description Game type needs a description
    267285 Invasion_GameMode Invasion_GameMode
    267286 Game mode description goes here Game mode description goes here
    267287 Invasion_QA Invasion_QA
    267288 Invasion Invasion
    267289 Dev_GameMode Dev_GameMode
    267290 This is a developer's game mode This is a developer's game mode
    267291 Game Design Test Mode Game Design Test Mode
    267292 For this Dust developer game mode For this Dust developer game mode
    267293 endrun endrun
    267294 Skirmish Skirmish
    267295 Two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed. Two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed.
    267296 Skirmish_PI Skirmish_PI
    267297 Skirmish_smoketest Skirmish_smoketest
    267298 Skirmish Skirmish
    267299 Conquest Conquest
    267300 Conquest Conquest
    267301 Survival Survival
    267302 Destroy waves of enemies. Destroy waves of enemies.
    267303 Ambush Ambush
    267304 Two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time. If the mission timer expires before the enemy can be eliminated, the team with the most available clones is deemed victorious. Two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time. If the mission timer expires before the enemy can be eliminated, the team with the most available clones is deemed victorious.
    267305 Ambush (48 mercs) Ambush (48 mercs)
    267306 Ambush (16 mercs) Ambush (16 mercs)
    267307 Ambush (24 mercs) Ambush (24 mercs)
    267308 Ambush (32 mercs) Ambush (32 mercs)
    267309 Whiteroom Whiteroom
    267310 Doodle_Nocontent Doodle_Nocontent
    267311 Doodle Doodle
    267312 Login Login
    267313 Benchmark Benchmark
    267314 TeamGame TeamGame
    267315 PlayInEditor PlayInEditor
    267316 TeamGame - helios game mode (is this needed?) TeamGame - helios game mode (is this needed?)
    267317 supply depot healing actor supply depot healing actor
    267318 healing actor in supply depot healing actor in supply depot
    267319 Augmentations designed to increase cognitive ability allowing temporary usage of certain skills or increased skill point accrual Augmentations designed to increase cognitive ability allowing temporary usage of certain skills or increased skill point accrual
    267320 Boosters Boosters
    267327 Hardwired neural augmentations used to train new abilities. Hardwired neural augmentations used to train new abilities.
    267328 Core Mechanics Core Mechanics
    267329 Electronics Electronics
    267332 Core Engineering Core Engineering
    267334 Engineering Engineering
    267337 Weapon Upgrades Weapon Upgrades
    267339 Mechanics Mechanics
    267340 Core Electronics Core Electronics
    267345 Vehicles Vehicles
    267349 Covert Ops Covert Ops
    267351 Electronic Warfare Electronic Warfare
    267352 Interdictor Interdictor
    267354 Destroyer Destroyer
    267355 Interceptor Interceptor
    267356 Interdictor Interdictor
    267358 Logistics Logistics
    267359 Destroyer Destroyer
    267361 Black Ops Black Ops
    267362 Command Command
    267363 Interdictor Interdictor
    267364 Force Recon Force Recon
    267365 Command Command
    267366 Destroyer Destroyer
    267368 Interceptor Interceptor
    267373 Remote Armor Repairers Remote Armor Repairers
    267374 Resistance Plates Resistance Plates
    267375 Armor Regenerators Armor Regenerators
    267377 Overdrives (All Vehicles) Overdrives (All Vehicles)
    267380 Chassis Chassis
    267387 Weight Reduction Weight Reduction
    267388 Suspension Suspension
    267391 Stasis Webifiers Stasis Webifiers
    267392 Cloaking Devices Cloaking Devices
    267396 Shield Flux Coils Shield Flux Coils
    267397 Shield Regenerators Shield Regenerators
    267398 Resistance Amplifiers Resistance Amplifiers
    267400 Shield Transporters Shield Transporters
    267401 Shield Extenders Shield Extenders
    267402 Shield Power Relays Shield Power Relays
    267409 Health Regenerators Health Regenerators
    267415 Power Diagnostics Power Diagnostics
    267416 Smart Bombs Smart Bombs
    267423 Weapons Weapons
    267428 Militia Militia
    267431 Militia Militia
    267434 Militia Militia
    267440 Miasma Grenades Miasma Grenades
    267447 Militia Militia
    267450 Militia Militia
    267456 Militia Militia
    267462 Militia Militia
    267465 Militia Militia
    267468 Equipment Equipment
    267472 Militia Militia
    267476 Militia Militia
    267483 Militia Militia
    267484 Dropsuits Dropsuits
    267487 Militia Militia
    267489 Militia Militia
    267495 Crusader Crusader
    267497 Militia Militia
    267502 Militia Militia
    267505 Standard Standard
    267506 Advanced Advanced
    267507 Prototype Prototype
    267508 Militia Militia
    267509 Pilot Pilot
    267511 Militia Militia
    267512 Prototype Prototype
    267513 Advanced Advanced
    267514 Standard Standard
    267515 Boosters Boosters
    267518 Skill Spikes Skill Spikes
    267527 Turrets Turrets
    267529 Beam Beam
    267530 Pulse Pulse
    267531 Medium Medium
    267534 Laser Laser
    267535 Artillery Artillery
    267536 Small Small
    267537 Large Large
    267538 Medium Medium
    267540 Medium Medium
    267544 Medium Medium
    267545 Medium Medium
    267546 Small Small
    267547 Large Large
    267549 Artillery Artillery
    267550 Autocannon Autocannon
    267554 Melee Melee
    267555 Melee weapon. Melee weapon.
    267556 Inertia Dampener Inertia Dampener
    267557 N/A N/A
    267558 an explosion type an explosion type
    267559 Why are explosions and not weapons reported Why are explosions and not weapons reported
    267653 Automatically generated effect Automatically generated effect
    267660 Automatically generated effect Automatically generated effect
    267661 Automatically generated effect Automatically generated effect
    267662 Automatically generated effect Automatically generated effect
    276945 MCC needs a name MCC needs a name
    277011 Installations Installations
    277025 Profile Dampeners Profile Dampeners
    277067 Militia Militia
    277071 Militia Militia
    277085 Cantor Cantor
    277092 Carrion Carrion
    277102 armor testing skill armor testing skill
    277103 armor testing skill armor testing skill
    277104 turret testing skill turret testing skill
    277105 turret testing skill turret testing skill
    277106 turret weapon testing skill turret weapon testing skill
    277107 turret weapon testing skill turret weapon testing skill
    277108 vehicle testing skill vehicle testing skill
    277109 vehicle testing skill vehicle testing skill
    277110 weapon testing skill weapon testing skill
    277111 weapon testing skill weapon testing skill
    277141 Installation Component Installation Component
    277148 Command Console Command Console
    277151 Command Nodes Command Nodes
    277152 Field Support Field Support
    277153 Installation Support Installation Support
    277154 Weapon Platforms Weapon Platforms
    277155 Small Blaster Installation Small Blaster Installation
    277156 Small Railgun Installation Small Railgun Installation
    277157 Anti-MCC NULL Canon Anti-MCC NULL Canon
    277158 Command Nodes Command Nodes
    277159 Clone Reserve Units Clone Reserve Units
    277160 Defense Relays Defense Relays
    277161 Stasis Webifiers Stasis Webifiers
    277162 Supply Depots Supply Depots
    277163 Proxy Encrypters Proxy Encrypters
    277164 Sensor Boosters Sensor Boosters
    277165 Shield Generators Shield Generators
    277166 Scan Amplifiers Scan Amplifiers
    277167 Anti-Air Turrets Anti-Air Turrets
    277168 Anti-Infantry Turrets Anti-Infantry Turrets
    277169 Anti-Vehicle Turrets Anti-Vehicle Turrets
    277246 Large Railgun Installation Large Railgun Installation
    277248 Anti-MCC Turret Anti-MCC Turret
    277266 Caldari weapons systems focus on the use of Missiles and Hybrid Turrets, sometimes a mix of both.


    Flight time can be a decisive factor in battles. Missiles do not deal damage instantly.


    Missiles can be intercepted by Defender Missiles. The longer the flight time, the more easily they are intercepted. Missiles launched at close range (like Rockets, for example) are near-impossible to intercept in time.


    Frigates can use Rockets, Light Missiles and Defender Missiles


    Cruisers can use Heavy Missiles and Heavy Assault Missiles, as well as Light Missiles through Rapid Light Missile Launchers


    Battleships can use Cruise Missiles and Torpedoes
    Caldari weapons systems focus on the use of Missiles and Hybrid Turrets, sometimes a mix of both.


    Flight time can be a decisive factor in battles. Missiles do not deal damage instantly.


    Missiles can be intercepted by <b>Defender Missiles</b>. The longer the flight time, the more easily they are intercepted. Missiles launched at close range (like Rockets, for example) are near-impossible to intercept in time.


    Frigates can use Rockets, Light Missiles and Defender Missiles


    Cruisers can use Heavy Missiles and Heavy Assault Missiles, as well as Light Missiles through Rapid Light Missile Launchers


    Battleships can use Cruise Missiles and Torpedoes
    277267 Alongside Hybrid guns, we Caldari use missiles, the best option of all. While weapons from other factions damn near lock you into dealing a single type of damage - EM, Thermal, Kinetic or Explosive - Caldari missiles can deal any kind, and we can switch them out on the fly. We even have Auto-Targeting Missiles that don't require you to lock on to the enemy, which is particularly useful when your electronics systems have been compromised.


    We've cornered a pirate nearby. I'll provide you with a Civilian Light Missile Launcher, and I want you to finish him off with it.
    Alongside Hybrid guns, we Caldari use missiles, the best option of all. While weapons from other factions damn near lock you into dealing a single type of damage - EM, Thermal, Kinetic or Explosive - Caldari missiles can deal any kind, and we can switch them out on the fly. We even have Auto-Targeting Missiles that don't require you to lock on to the enemy, which is particularly useful when your electronics systems have been compromised.


    We've cornered a pirate nearby. I'll provide you with a Civilian Light Missile Launcher, and I want you to finish him off with it.
    277618 Automatically generated effect Automatically generated effect
    277619 Automatically generated effect Automatically generated effect
    277750 Boost Module [TEST] Boost Module [TEST]
    277903 Shotgun Shotgun
    277935 Forge Gun Forge Gun
    277977 Sniper Rifle Sniper Rifle
    277989 Mass Driver Mass Driver
    278042 Assault Rifle Assault Rifle
    278047 Laser Rifle Laser Rifle
    278102 Swarm Launcher Swarm Launcher
    278107 Heavy Machine Gun Heavy Machine Gun
    278111 Handheld weapon needs a description Handheld weapon needs a description
    278112 Handheld weapon needs a name Handheld weapon needs a name
    278135 Active Scanners Active Scanners
    278136 Militia Militia
    278137 Standard Standard
    278138 Advanced Advanced
    278139 Prototype Prototype
    278141 Militia Militia
    278144 Nanite Injectors Nanite Injectors
    278145 Militia Militia
    278174 Heavy Drone Heavy Drone
    278175 Light Drone Light Drone
    278176 Survival - Infestation Survival - Infestation
    278177 Medium Drone Medium Drone
    278178 Rogue drone swarms have been detected in the area - wipe them out before they can infest the outpost! Rogue drone swarms have been detected in the area - wipe them out before they can infest the outpost!
    278226 Passive booster needs a name Passive booster needs a name
    278230 Passive Booster (3-Day) Passive Booster (3-Day)
    278260 Skill Spikes Skill Spikes
    278290 Automatically generated effect Automatically generated effect
    278299 Assault Dropsuit - Backup Assault Dropsuit - Backup
    278301 A basic, no-frills dropsuit loadout designed as a last resort for mercenaries stranded without access to better gear. A basic, no-frills dropsuit loadout designed as a last resort for mercenaries stranded without access to better gear.
    278313 Duration Duration
    278314 days days
    278315 Skill Gain Bonus Skill Gain Bonus
    278316 % %
    278365 m m
    278367 Blast Radius Blast Radius
    278373 Automatically generated effect Automatically generated effect
    278415 Skill Clusters Skill Clusters
    278416 Skill Clusters Skill Clusters
    278426 Damage Bonus Damage Bonus
    278427 % %
    278428 Damage Bonus Damage Bonus
    278429 % %
    278430 Splash Damage Bonus Splash Damage Bonus
    278431 % %
    278440 Rogue drone swarms have been detected in the area - wipe them out before they can infest the outpost! Rogue drone swarms have been detected in the area - wipe them out before they can infest the outpost!
    278441 Survival - Stress Survival - Stress
    278488 Automatically generated effect Automatically generated effect
    278489 Automatically generated effect Automatically generated effect
    278498 Rogue drone swarms have been detected in the area - wipe them out before they can infest the outpost! Rogue drone swarms have been detected in the area - wipe them out before they can infest the outpost!
    278499 Survival - Infestation Survival - Infestation
    278564 Leaderboards Leaderboards
    278566 GLOBAL GLOBAL
    278567 CORPORATIONS CORPORATIONS
    278568 CONTACTS CONTACTS
    278569 Fetching data... Fetching data...
    278570 Kills Kills
    278571 Deaths Deaths
    278572 War Points War Points
    278574 Automatically generated effect Automatically generated effect
    278577 Automatically generated effect Automatically generated effect
    278632 Militia Damage Control Unit Militia Damage Control Unit
    278633 Moderate increase to damage resistance of vehicle's shields and armor.
    Only one damage control unit can be fitted at a time.
    Moderate increase to damage resistance of vehicle's shields and armor.
    Only one damage control unit can be fitted at a time.
    278659 Militia Damage Modifier Militia Damage Modifier
    278660 Increases the damage output of vehicle mounted turrets.
    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Increases the damage output of vehicle mounted turrets.
    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    278666 [TEST] NCE Dev LAV [TEST] NCE Dev LAV
    278721 DROPSUIT FITTING - OVERVIEW DROPSUIT FITTING - OVERVIEW
    278722 DROPSUIT FITTING - CREATING A FIT DROPSUIT FITTING - CREATING A FIT
    278723 VEHICLE FITTING - OVERVIEW VEHICLE FITTING - OVERVIEW
    278724 VEHICLE FITTING - ORDERING A VEHICLE VEHICLE FITTING - ORDERING A VEHICLE
    278725 Select an instruction category Select an instruction category
    278726 WELCOME WELCOME
    278727 SKILLS SKILLS
    278728 DROPSUIT FITTING DROPSUIT FITTING
    278729 VEHICLE FITTING VEHICLE FITTING
    278730 MARKETPLACE MARKETPLACE
    278731 BATTLE FINDER BATTLE FINDER
    278732 <font>Fitting is where you use the items in your inventory to create dropsuit loadouts for use in battle. You must have at least one valid fitting in order to enter battle. Starter fittings are issued to all new recruits so you'll always be able to get back into the fight!

    <font size='20'>Fitting Basics</font>

    Every dropsuit has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) are used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots are filled, no further items can be fitted unless others are first removed.

  • A <font color='#FF0000'>red</font> highlighted slot indicates items that have been exhausted. You will need to restock that item from the marketplace or replace it with another item.

  • A <font color='#FFFF00'>yellow</font> highlighted slot indicates default items that cannot be removed from a fitting. They can, however, be replaced with other items.

  • A <font color='#FF'>blue</font> highlighted slot indicates blueprints, these have unlimited uses and will never need to be restocked.

  • Each time you spawn into battle, one of every item in your selected fitting is expended. If you run out of items your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the missing items or replace them.

    <font size='20'>Invalid Fittings</font>

    A fitting can become invalid for the following reasons:
  • It does not have at least one weapon.
  • One or more items in the fitting have been exhausted.
  • One or more items in the fitting require skills that your character does not have.
  • The total PG/CPU of the fitted items exceeds the available PG/CPU of the dropsuit.
  • </font>
    <font>Fitting is where you use the items in your inventory to create dropsuit loadouts for use in battle. You must have at least one valid fitting in order to enter battle. Starter fittings are issued to all new recruits so you'll always be able to get back into the fight!

    <font size='20'><u>Fitting Basics</u></font>

    Every dropsuit has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) are used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots are filled, no further items can be fitted unless others are first removed.

    <li>A <font color='#FF0000'>red</font> highlighted slot indicates items that have been exhausted. You will need to restock that item from the marketplace or replace it with another item.</li>
    <li>A <font color='#FFFF00'>yellow</font> highlighted slot indicates default items that cannot be removed from a fitting. They can, however, be replaced with other items.</li>
    <li>A <font color='#FF'>blue</font> highlighted slot indicates blueprints, these have unlimited uses and will never need to be restocked.</li>
    Each time you spawn into battle, one of every item in your selected fitting is expended. If you run out of items your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the missing items or replace them.

    <font size='20'><u>Invalid Fittings</u></font>

    A fitting can become invalid for the following reasons:
    <li>It does not have at least one weapon.</li><li>One or more items in the fitting have been exhausted.</li><li>One or more items in the fitting require skills that your character does not have.</li><li>The total PG/CPU of the fitted items exceeds the available PG/CPU of the dropsuit.</li></font>
    278733 <font>
  • Select <font color='#FFFF00'>Create New</font> from the available fittings list.
    Choose a dropsuit from those available in your inventory.
    Highlight any <font color='#FFFF00'>Weapon Slot</font> and choose a weapon from those available.
    After confirming your choice, the weapon will be filled into the slot. The number on the weapon icon indicates how many units of that weapon you have left in your inventory.
    At this point you have a valid fitting! Your fitting is auto-saved so you can exit the menu or continue to fit other weapons, modules and equipment.
  • </font>
    <font><li>Select <font color='#FFFF00'>Create New</font> from the available fittings list.
    Choose a dropsuit from those available in your inventory.
    Highlight any <font color='#FFFF00'>Weapon Slot</font> and choose a weapon from those available.
    After confirming your choice, the weapon will be filled into the slot. The number on the weapon icon indicates how many units of that weapon you have left in your inventory.
    At this point you have a valid fitting! Your fitting is auto-saved so you can exit the menu or continue to fit other weapons, modules and equipment.</li> </font>
    278734 <font>Fitting is where you use the items in your inventory to create vehicle loadouts for use in battle. You must have at least one valid fitting in order to use a vehicle in battle.

    <font size='20'>Fitting Basics</font>

    Every vehicle has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled, no further items can be fitted unless others are first removed. All turret slots on a vehicle are fitted with militia turrets by default. These cannot be removed, but can be replaced with other turrets.

  • A <font color='#FF0000'>red</font> highlighted slot indicates items that have been exhausted. You will need to restock that item from the marketplace or replace it with another item.

  • A <font color='#FFFF00'>yellow</font> highlighted slot indicates default items that cannot be removed from a fitting. They can, however, be replaced with other items.

  • A <font color='#FF'>blue</font> highlighted slot indicates blueprints, these have unlimited uses and will never need to be restocked.

  • Each time you order a vehicle in battle, one of every item fitted to the vehicle is expended. If you run out of items that fitting will become invalid and you will be unable to order that vehicle fitting unless you first replenish the missing items or replace them with other items.

    <font size='20'>Invalid Fittings</font>

    A fitting can become invalid for the following reasons:
  • One or more items in the fitting have been exhausted.
    One or more items in the fitting require skills that your character does not have.
    The total PG/CPU of the fitted items exceeds the available PG/CPU of the vehicle.
  • </font>
    <font>Fitting is where you use the items in your inventory to create vehicle loadouts for use in battle. You must have at least one valid fitting in order to use a vehicle in battle.

    <font size='20'><u>Fitting Basics</u></font>

    Every vehicle has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled, no further items can be fitted unless others are first removed. All turret slots on a vehicle are fitted with militia turrets by default. These cannot be removed, but can be replaced with other turrets.

    <li>A <font color='#FF0000'>red</font> highlighted slot indicates items that have been exhausted. You will need to restock that item from the marketplace or replace it with another item.</li>
    <li>A <font color='#FFFF00'>yellow</font> highlighted slot indicates default items that cannot be removed from a fitting. They can, however, be replaced with other items.</li>
    <li>A <font color='#FF'>blue</font> highlighted slot indicates blueprints, these have unlimited uses and will never need to be restocked.</li>
    Each time you order a vehicle in battle, one of every item fitted to the vehicle is expended. If you run out of items that fitting will become invalid and you will be unable to order that vehicle fitting unless you first replenish the missing items or replace them with other items.

    <font size='20'><u>Invalid Fittings</u></font>

    A fitting can become invalid for the following reasons:
    <li>One or more items in the fitting have been exhausted.
    One or more items in the fitting require skills that your character does not have.
    The total PG/CPU of the fitted items exceeds the available PG/CPU of the vehicle.</li></font>
    278735 <font>Vehicles are deployed to your location on the battlefield by RDV drones. To order a vehicle in battle:
  • Press the <font color='#FFFF00'>RIGHT button</font> to open the vehicle list.
    Select a vehicle type from the displayed list.
    Choose a vehicle fitting from those available.
    If an RDV is available and the current location is accessible the vehicle will be delivered momentarily.
  • </font>
    <font>Vehicles are deployed to your location on the battlefield by RDV drones. To order a vehicle in battle:
    <li>Press the <font color='#FFFF00'>RIGHT button</font> to open the vehicle list.
    Select a vehicle type from the displayed list.
    Choose a vehicle fitting from those available.
    If an RDV is available and the current location is accessible the vehicle will be delivered momentarily.</li></font>
    278736 Character creation failed: Character creation failed:
    278737 [INVALID] [INVALID]
    278772 [TEST] Shield Gen [TEST] Shield Gen
    278778 Anti-MCC Turret Anti-MCC Turret
    278779 Anti-MCC Turret Anti-MCC Turret
    278780 Anti-MCC Turret Anti-MCC Turret
    278790 Large Missile Installation Large Missile Installation
    278791 Large CA Railgun Installation Large CA Railgun Installation
    278794 Large GA Railgun Installation Large GA Railgun Installation
    278795 Large Blaster Installation Large Blaster Installation
    278801 IGNORE IGNORE
    278802 Anti-MCC Turret Anti-MCC Turret
    278803 Anti-MCC Turret Anti-MCC Turret
    278804 Anti-MCC Turret Anti-MCC Turret
    278805 CLOSE CLOSE
    278806 DO NOT SHOW AGAIN DO NOT SHOW AGAIN
    278811 CALIBRATE MOTION CONTROLLER CALIBRATE MOTION CONTROLLER
    278815 CHAT CHAT
    278816 LEADERBOARDS LEADERBOARDS
    278818 SOCIAL SOCIAL
    278835 m/s m/s
    278838 TO MERC QUARTERS TO MERC QUARTERS
    278839 CONTINUE CONTINUE
    278846 L2 THROW GRENADE L2 THROW GRENADE
    278847 L1 ZOOM L1 ZOOM
    278848 R1 FIRE / USE EQUIPMENT R1 FIRE / USE EQUIPMENT
    278849 R2 WEAPON SWITCH R2 WEAPON SWITCH
    278850 LEFT STICK MOVE
    L3 SPRINT
    LEFT STICK MOVE
    L3 SPRINT
    278851 RIGHT STICK LOOK
    R3 MELEE
    RIGHT STICK LOOK
    R3 MELEE
    278852 PLAYER LIST PLAYER LIST
    278853 DEPLOYMENT DEPLOYMENT
    278855 OVERVIEW MAP OVERVIEW MAP
    278856 RELOAD RELOAD
    278857 SHOW INFO / CHANGE STANCE SHOW INFO / CHANGE STANCE
    278858 JUMP JUMP
    278859 INTERACT INTERACT
    278860 BATTLE BATTLE
    278921 Hold the motion controller still, point at the PlayStation®Eye
    camera and press the Move button.
    Hold the motion controller still, point at the PlayStation®Eye
    camera and press the Move button.
    278922 Set the PlayStation®Eye camera to the wide angle view and press the Move button. Set the PlayStation®Eye camera to the wide angle view and press the Move button.
    278923 RESTOCK RESTOCK
    278924 % %
    278926 BOOSTERS BOOSTERS
    278927 SKILL SPIKES SKILL SPIKES
    278928 SKILL CLUSTERS SKILL CLUSTERS
    278929 ACTIVATE ACTIVATE
    278930 EXTEND EXTEND
    278931 REMOVE REMOVE
    278932 REPLACE REPLACE
    278933 [EMPTY] [EMPTY]
    278934 AUGMENTATIONS AUGMENTATIONS
    278935 QTY QTY
    278936 ASSETS ASSETS
    278937 You don't have any available augmentations.
    Would you like to purchase some?
    You don't have any available augmentations.
    Would you like to purchase some?
    278939 YOU HAVE NO CONTACTS YOU HAVE NO CONTACTS
    278940 YOU HAVE NO WATCHED CONTACTS YOU HAVE NO WATCHED CONTACTS
    278941 YOU HAVE NO BLOCKED CONTACTS YOU HAVE NO BLOCKED CONTACTS
    278942 YOU HAVE NO CORP MEMBERS YOU HAVE NO CORP MEMBERS
    278943 SEND MAIL SEND MAIL
    278944 Free Free
    278945 Fight Fight
    278946 COMPOSE COMPOSE
    278947 EDIT MAIL EDIT MAIL
    278948 RESTOCK: RESTOCK:
    278949 COMMUNICATION COMMUNICATION
    278950 NEOCOM NEOCOM
    278951 DO YOU SEE 21 STRIPES FROM PURE WHITE TO PURE BLACK WITH BREAKS? DO YOU SEE 21 STRIPES FROM PURE WHITE TO PURE BLACK WITH BREAKS?
    278952 THE BREAK LINE BETWEEN 95 AND 100 SHOULD BE BARELY SEEN.
    IF IT'S NOT, PLEASE ADJUST YOUR TV CONTRAST & BRIGHTNESS.
    THE BREAK LINE BETWEEN 95 AND 100 SHOULD BE BARELY SEEN.
    IF IT'S NOT, PLEASE ADJUST YOUR TV CONTRAST & BRIGHTNESS.
    278953 DEADZONE WIDTH DEADZONE WIDTH
    278954 DEADZONE HEIGHT DEADZONE HEIGHT
    278955 RESTOCK ENTIRE FITTING: RESTOCK ENTIRE FITTING:
    278956 CROSSHAIR SENSITIVITY CROSSHAIR SENSITIVITY
    278957 TOTAL COST TOTAL COST
    278958 TURN SPEED TURN SPEED
    278959 CROUCH CROUCH
    278960 FUNDS LEFT FUNDS LEFT
    278961 HOLD HOLD
    278962 TAP TAP
    278963 SWAP L1 AND L2 SWAP L1 AND L2
    278964 NO NO
    278965 YES YES
    278966 NEXT MATCH NEXT MATCH
    278967 PLAYER LIST PLAYER LIST
    278970 TEAM TEAM
    278971 SQUAD SQUAD
    278972 LOCAL LOCAL
    278973 CORP CORP
    278974 PRIVATE PRIVATE
    278975 CREATE CHANNEL CREATE CHANNEL
    278976 NO SQUAD NO SQUAD
    278977 EMPTY SLOT EMPTY SLOT
    278978 MOVE TO THIS SQUAD MOVE TO THIS SQUAD
    278979 MOVE TO NEW SQUAD MOVE TO NEW SQUAD
    278980 PROMOTE SQUAD LEADER PROMOTE SQUAD LEADER
    278981 Move failed! Move failed!
    278982 Move failed!
    This squad is full.
    Move failed!
    This squad is full.
    278983 Move failed!
    This squad no longer exists.
    Move failed!
    This squad no longer exists.
    278984 Promote failed! Promote failed!
    278985 You can't join the battle because you are not squad leader. You must leave your squad to join a new battle. You can't join the battle because you are not squad leader. You must leave your squad to join a new battle.
    278986 The player has left the squad! The player has left the squad!
    278987 SQAUD ORDER SQAUD ORDER
    278988 ATTACK ATTACK
    278989 DEFEND DEFEND
    278990 RALLY RALLY
    278991 CAPTURE CAPTURE
    278992 CANCEL CANCEL
    278994 [TEST] SH Dev LAV [TEST] SH Dev LAV
    279001 Aim at the icon and press the T button. Aim at the icon and press the T button.
    279002 Aim at the icon and press the T button. Aim at the icon and press the T button.
    279003 Calibration successful! Calibration successful!
    279006 Calibration failed. Please hold the motion controller completely still and avoid bright lighting. Would you like to try again? Calibration failed. Please hold the motion controller completely still and avoid bright lighting. Would you like to try again?
    279011 SEND SEND
    279012 REPLY REPLY
    279013 Invalid player's name Invalid player's name
    279014 EDIT SUBJECT EDIT SUBJECT
    279015 EDIT RECIPIENT EDIT RECIPIENT
    279016 READ MAIL READ MAIL
    279017 DELETE DELETE
    279018 REPLY REPLY
    279021 There is no content available at this time. Please try again later. There is no content available at this time. Please try again later.
    279027 PlayStation®Store access denied. PlayStation®Store access denied.
    279028 AUR cannot be purchased during battle. AUR cannot be purchased during battle.
    279029 CHOOSE YOUR PORTRAIT CHOOSE YOUR PORTRAIT
    279030 BOOSTERS BOOSTERS
    279031 Loading the Character List Failed! Loading the Character List Failed!
    279032 Try Again Try Again
    279033 Return to Login Return to Login
    279034 Are you sure you want to leave the battle? Are you sure you want to leave the battle?
    279041 DEFEAT DEFEAT
    279044 BLOCK BLOCK
    279045 REMOVE REMOVE
    279046 ADD TO WATCH ADD TO WATCH
    279047 REMOVE REMOVE
    279048 Accept Contract Accept Contract
    279049 Cancel Contract Cancel Contract
    279050 ... ...
    279052 WAR ROOM - OVERVIEW WAR ROOM - OVERVIEW
    279053 <font>Are you ready for battle?

    The War Room is your last chance to make sure you're prepared for the battle to come. Here, you can alter your dropsuit and vehicle fittings, make last minute market purchases, organize your squad and strategize with the rest of your team using voice and text chat.</font>
    <font>Are you ready for battle?

    The War Room is your last chance to make sure you're prepared for the battle to come. Here, you can alter your dropsuit and vehicle fittings, make last minute market purchases, organize your squad and strategize with the rest of your team using voice and text chat.</font>
    279061 Null Cannon Null Cannon
    279062 Anti-MCC Turret Anti-MCC Turret
    279066 Attack designated target Attack designated target
    279067 Defend designated target Defend designated target
    279070 Capture designated target Capture designated target
    279071 Rally at designated location Rally at designated location
    279074 Invalid target! Invalid target!
    279075 You can't issue this order on current target! You can't issue this order on current target!
    279076 You can't issue squad order! You can't issue squad order!
    279077 HP/s HP/s
    279078 x x
    279094 Warning: the sphere has left the camera frame. Warning: the sphere has left the camera frame.
    279095 % %
    279096 Armor Repaired On Revival Armor Repaired On Revival
    279128 NEW SQUAD ORDER NEW SQUAD ORDER
    279129 You need to connect a motion controller! You need to connect a motion controller!
    279134 You do not currently have access to the Closed Beta. Either your voucher has expired or its validity period has not yet begun. To get full access go to PlayStation®Store and buy the Mercenary Pack. Press the PS button to quit. You do not currently have access to the Closed Beta. Either your voucher has expired or its validity period has not yet begun. To get full access go to PlayStation®Store and buy the Mercenary Pack. Press the PS button to quit.
    279137 Skirmish E3 Recording Skirmish E3 Recording
    279167 Basic Profile Dampener Basic Profile Dampener
    279179 % %
    279180 Scan Profile Scan Profile
    279184 Are you sure you want to quit calibration? Are you sure you want to quit calibration?
    279186 Kill/Death Ratio Kill/Death Ratio
    279189 INBOX IS EMPTY INBOX IS EMPTY
    279190 YOU DO NOT HAVE ANY SENT ITEMS YOU DO NOT HAVE ANY SENT ITEMS
    279191 DOWNLOADING DOWNLOADING
    279192 TOTAL: TOTAL:
    279193 CURRENT: CURRENT:
    279237 Automatically generated effect Automatically generated effect
    279239 Automatically generated effect Automatically generated effect
    279240 Automatically generated effect Automatically generated effect
    279251 INSUFFICIENT FUNDS INSUFFICIENT FUNDS
    279255 Automatically generated effect Automatically generated effect
    279256 Automatically generated effect Automatically generated effect
    279257 Automatically generated effect Automatically generated effect
    279258 Automatically generated effect Automatically generated effect
    279264 Automatically generated effect Automatically generated effect
    279274 Installation components deployed to the battlefield by the commander to secure or defend locations. Installation components deployed to the battlefield by the commander to secure or defend locations.
    279275 Your login credentials are not valid. Please contact support@dust514.com for assistance. Your login credentials are not valid. Please contact support@dust514.com for assistance.
    279288 'Orchid' Assault Type-I [Female Test] 'Orchid' Assault Type-I [Female Test]
    279289 Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks? Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?
    279290 'Firebrand' Assault Type-I [Female Test] 'Firebrand' Assault Type-I [Female Test]
    279292 Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims. Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.
    279293 'Carbon' Assault Type-I [Female Test] 'Carbon' Assault Type-I [Female Test]
    279295 The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life. The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.
    279296 'Relic' Assault Type-I [Female Test] 'Relic' Assault Type-I [Female Test]
    279298 Assault Type-II [Female Test] Assault Type-II [Female Test]
    279300 Assault Type-I [Female Test] Assault Type-I [Female Test]
    279301 Caldari Assault Dropsuit - Female Test Caldari Assault Dropsuit - Female Test
    279302 Scout Type-I [Female Test] Scout Type-I [Female Test]
    279303 Scout Type-II [Female Test] Scout Type-II [Female Test]
    279305 I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name.
    This is my promise.
    I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name.
    This is my promise.
    279306 'Solstice' Scout Type-I [Female Test] 'Solstice' Scout Type-I [Female Test]
    279308 Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end? Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?
    279309 'Kindred' Scout Type-I [Female Test] 'Kindred' Scout Type-I [Female Test]
    279311 Sprint Speed Sprint Speed
    279317 MOVE MOVE
    279318 WEAPON SWITCH WEAPON SWITCH
    279319 FIRE / USE EQUIPMENT FIRE / USE EQUIPMENT
    279320 AVAILABLE PG/CPU EXCEEDED AVAILABLE PG/CPU EXCEEDED
    279321 INSUFFICIENT STOCK OF ITEM(S) INSUFFICIENT STOCK OF ITEM(S)
    279322 SKILL PRE-REQUISITES NOT MET SKILL PRE-REQUISITES NOT MET
    279323 MUST FIT AT LEAST ONE WEAPON MUST FIT AT LEAST ONE WEAPON
    279324 YOU DON'T HAVE SKILL(S) FOR: YOU DON'T HAVE SKILL(S) FOR:
    279325 YOU ARE OUT OF: YOU ARE OUT OF:
    279326 The battle you requested is no longer available. The battle you requested is no longer available.
    279327 NEW SQUAD ORDER: NEW SQUAD ORDER:
    279328 SKILL PROGRESSION EARNED SKILL PROGRESSION EARNED
    279330 SALVAGE ACQUIRED SALVAGE ACQUIRED
    279332 NO BOOSTER BONUS NO BOOSTER BONUS
    279333 FIRST WIN BONUS FIRST WIN BONUS
    279334 CONTRIBUTION CONTRIBUTION
    279335 LOOT LOOT
    279336 CONTRACT CONTRACT
    279337 CONTRACT: CONTRACT:
    279338 LOOT: LOOT:
    279339 TOTAL REWARD: TOTAL REWARD:
    279340 WALLET TOTAL: WALLET TOTAL:
    279341 SP SP
    279342 NO SALVAGE NO SALVAGE
    279343 You have unsaved changes.
    Do you want to exit without saving?
    You have unsaved changes.
    Do you want to exit without saving?
    279356 What to shoot at What to shoot at
    279357 When you enter the next area you'll be attacked by hostile ships, with <font color=#20DF9F>red crosses</font> as their brackets.



    Anything that shows up as <font color=#20DF9F>a red cross is a valid target</font> and will usually attack on sight. Regular non-capsuleer vessels will be easier for you to fight, whereas you can expect other capsuleers like yourself to be cunning, vicious and deadly in combat.



    Once you're ready for combat, <font color=#20DF9F>activate the acceleration gate</font> and click <font color=#20DF9F>next</font>.
    When you enter the next area you'll be attacked by hostile ships, with <font color=#20DF9F><b>red crosses</b></font> as their brackets.



    Anything that shows up as <font color=#20DF9F><b>a red cross is a valid target</b></font> and will usually attack on sight. Regular non-capsuleer vessels will be easier for you to fight, whereas you can expect other capsuleers like yourself to be cunning, vicious and deadly in combat.



    Once you're ready for combat, <font color=#20DF9F><b>activate the acceleration gate</b></font> and click <font color=#20DF9F><b>next</b></font>.
    279359 Anti-MCC Test Anti-MCC Test
    279409 Unable to connect to PlayStation®Network. Please check your network connection. Unable to connect to PlayStation®Network. Please check your network connection.
    279410 Anti-MCC Turret Anti-MCC Turret
    279424 Automatically generated effect Automatically generated effect
    279425 Automatically generated effect Automatically generated effect
    279426 Automatically generated effect Automatically generated effect
    279430 How to undock from stations How to undock from stations
    279431 When you undock for the first time you will enter space in your <font color=#20DF9F>capsule</font>. It is usually contained within a spaceship and allows a specially trained pilot like yourself - a <font color=#20DF9F>capsuleer</font> - to control that ship by thought alone. A capsule also functions as an emergency escape vessel - and if another capsuleer manages to destroy your spaceship, you'd be wise to make a very quick getaway.



    <img src="res:/Tutorial2/img/undock.png" align=left>Now that you are ready to undock, you can exit the station by pressing the <font color=#20DF9F>Undock</font> button located in the station services window.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've undocked from the station</font>.
    When you undock for the first time you will enter space in your <font color=#20DF9F><b>capsule</b></font>. It is usually contained within a spaceship and allows a specially trained pilot like yourself - a <font color=#20DF9F><b>capsuleer</b></font> - to control that ship by thought alone. A capsule also functions as an emergency escape vessel - and if another capsuleer manages to destroy your spaceship, you'd be wise to make a very quick getaway.



    <img src="res:/Tutorial2/img/undock.png" align=left>Now that you are ready to undock, you can exit the station by pressing the <font color=#20DF9F><b>Undock</font></b> button located in the station services window.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've undocked from the station</b></font>.
    279432 04: Getting Your Bearings 04: Getting Your Bearings
    279435 Click this button to Undock when you're ready Click this button to Undock when you're ready
    279438 Explaining the overview Explaining the overview
    279439 The other main tool for finding and interacting with nearby objects is <font color=#20DF9F>the overview</font>.



    The overview is the list-style window you see on the right of your interface. <font color=#20DF9F>It shows everything in your immediate area, as well as important landmarks across your whole star system</font>. By default it is sorted by distance, showing the closest items to you at the top of the list. You can customize it in various ways, and left-clicking on the four horizontal bars next to the term "Overview" will let you load several presets, though I suggest you wait with experimenting too heavily until you have finished the tutorial.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're comfortable with the overview</font>.
    The other main tool for finding and interacting with nearby objects is <font color=#20DF9F><b>the overview</b></font>.



    The overview is the list-style window you see on the right of your interface. <font color=#20DF9F><b>It shows everything in your immediate area, as well as important landmarks across your whole star system</b></font>. By default it is sorted by distance, showing the closest items to you at the top of the list. You can customize it in various ways, and left-clicking on the four horizontal bars next to the term "Overview" will let you load several presets, though I suggest you wait with experimenting too heavily until you have finished the tutorial.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're comfortable with the overview</b></font>.
    279440 The overview The overview
    279441 Inspecting the Selected Item panel Inspecting the Selected Item panel
    279442 If you click on an overview entry, it'll be highlighted in the <font color=#20DF9F>Selected Item</font> panel on top of the overview.



    Try selecting one now. You'll see a small image of the item you have selected, along with some brief information and a row of buttons representing common ways to interact with it.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've inspected the Selected Item panel</font>.
    If you click on an overview entry, it'll be highlighted in the <font color=#20DF9F><b>Selected Item</b></font> panel on top of the overview.



    Try selecting one now. You'll see a small image of the item you have selected, along with some brief information and a row of buttons representing common ways to interact with it.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've inspected the Selected Item panel</b></font>.
    279443 Selected Item panel Selected Item panel
    279444 How to identify objects in space and on the overview by their icon How to identify objects in space and on the overview by their icon
    279445 Every object in space is represented by a <font color=#20DF9F>bracket</font>. You can see these brackets in the leftmost column of the overview.



    <p><img src="res:/UI/Texture/Icons/38_16_1.png" align=top>Broken squares are ships flown by <font color=#20DF9F>capsuleers like yourself</font>.
    <p><img src="res:/UI/Texture/Icons/38_16_21.png" align=top>Crosses are those ships not flown by capsuleers. If they are red, you may shoot them.
    <p><img src="res:/UI/Texture/Icons/38_16_252.png" align=top><font color=#20DF9F>Stations</font> have a continuous square bracket.


    <p><img src="res:/UI/Texture/Icons/38_16_251.png" align=top><font color=#20DF9F>Stargates</font> have a circle with an arrow in it.





    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you have familiarized yourself with brackets</font>.
    Every object in space is represented by a <font color=#20DF9F><b>bracket</b></font>. You can see these brackets in the leftmost column of the overview.



    <p><img src="res:/UI/Texture/Icons/38_16_1.png" align=top>Broken squares are ships flown by <font color=#20DF9F><b>capsuleers like yourself</b></font>.
    <p><img src="res:/UI/Texture/Icons/38_16_21.png" align=top>Crosses are those ships <b>not</b> flown by capsuleers. If they are red, you may shoot them.
    <p><img src="res:/UI/Texture/Icons/38_16_252.png" align=top><font color=#20DF9F><b>Stations</b></font> have a continuous square bracket.


    <p><img src="res:/UI/Texture/Icons/38_16_251.png" align=top><font color=#20DF9F><b>Stargates</b></font> have a circle with an arrow in it.





    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you have familiarized yourself with brackets</b></font>.
    279446 Using your warp drive to move around a star system Using your warp drive to move around a star system
    279447 Now you will engage your warp drive, allowing you to quickly travel to your mission objective.



    Locate the <font color=#20DF9F>Agent Missions</font> listing in the upper left corner of your screen, click on your current mission name (<font color=#20DF9F>Covering the Basics</font>), then select the <font color=#20DF9F>Warp to Location</font> option.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've started to warp to your destination</font>.
    Now you will engage your warp drive, allowing you to quickly travel to your mission objective.



    Locate the <font color=#20DF9F><b>Agent Missions</b></font> listing in the upper left corner of your screen, click on your current mission name (<font color=#20DF9F><b>Covering the Basics</b></font>), then select the <font color=#20DF9F><b>Warp to Location</b></font> option.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've started to warp to your destination</b></font>.
    279448 09: Training Skills 09: Training Skills
    279449 Learning about skills Learning about skills
    279450 Your reward for completing that mission was a new <font color=#20DF9F>skill book</font>.



    These books are how you acquire new <font color=#20DF9F>skills</font>. Skills are learned by your character, and <font color=#20DF9F>improving your skills will make you more powerful</font>.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're ready to read about training skills</font>.
    Your reward for completing that mission was a new <font color=#20DF9F><b>skill book</b></font>.



    These books are how you acquire new <font color=#20DF9F><b>skills</b></font>. Skills are learned by your character, and <font color=#20DF9F><b>improving your skills will make you more powerful</b></font>.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're ready to read about training skills</b></font>.
    279451 Learning about how skill training works Learning about how skill training works
    279452 Skills need to be <font color=#20DF9F>trained</font>. This converts them from an item in the world into information in your head. <font color=#20DF9F>Once a skill is in your head, you'll never lose it.</font>



    Every skill in your head has a <font color=#20DF9F>level</font>. When you first put a skill in your head, it has a level of zero, and provides no benefit. You can <font color=#20DF9F>train</font> skills to improve their level, to a maximum of level five.



    <font color=#20DF9F>Training happens in real time, even while you're not online</font>. Once you start a skill training, it will train at a fixed rate until it finishes training to the next level.



    Click <font color=#20DF9F>next</font> to begin <font color=#20DF9F>basic skill training</font>.
    Skills need to be <font color=#20DF9F><b>trained</b></font>. This converts them from an item in the world into information in your head. <font color=#20DF9F><b>Once a skill is in your head, you'll never lose it.</b></font>



    Every skill in your head has a <font color=#20DF9F><b>level</b></font>. When you first put a skill in your head, it has a level of zero, and provides no benefit. You can <font color=#20DF9F><b>train</b></font> skills to improve their level, to a maximum of level five.



    <font color=#20DF9F><b>Training happens in real time, even while you're not online</b></font>. Once you start a skill training, it will train at a fixed rate until it finishes training to the next level.



    Click <font color=#20DF9F><b>next</b></font> to begin <font color=#20DF9F><b>basic skill training</b></font>.
    279453 How to start training a skill How to start training a skill
    279454 Your skill book is in your <font color=#20DF9F>Item Hangar</font>. Let's start training it now!



    Click the Inventory button on the Neocom. If you select your <font color=#20DF9F>Item Hangar</font> from the tree on the left of the Inventory window, you should be able to see your skill book inside. Right-click on it and select <font color=#20DF9F>Train Now To Level 1</font>. The book will disappear and the skill will be transferred into your head.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've started training the skill</font>.
    Your skill book is in your <font color=#20DF9F><b>Item Hangar</b></font>. Let's start training it now!



    Click the Inventory button on the Neocom. If you select your <font color=#20DF9F><b>Item Hangar</b></font> from the tree on the left of the Inventory window, you should be able to see your skill book inside. Right-click on it and select <font color=#20DF9F><b>Train Now To Level 1</b></font>. The book will disappear and the skill will be transferred into your head.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've started training the skill</b></font>.
    279455 This opens your Inventory window This opens your Inventory window
    279456 More about skills More about skills
    279457 Most skills will give you a <font color=#20DF9F>bonus</font> to a relevant attribute for every level you train.



    Many ships, modules and other useful items require you to have trained one or more skills to a certain level. To determine which skill you need, right-click the entity in question, choose "Show Info", and go to the "Requirements" tab. A <font color=#20DF9F>green checkmark</font> indicates that the skill has been trained to the required level, a red X means that the skill has not yet been trained at all, and a yellow circle means that you have learned part of the skill but do not yet meet the required level. You want all marks to be green.




    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've read this page</font>.
    Most skills will give you a <font color=#20DF9F><b>bonus</b></font> to a relevant attribute for every level you train.



    Many ships, modules and other useful items require you to have trained one or more skills to a certain level. To determine which skill you need, right-click the entity in question, choose "Show Info", and go to the "Requirements" tab. A <font color=#20DF9F><b>green checkmark</b></font> indicates that the skill has been trained to the required level, a red X means that the skill has not yet been trained at all, and a yellow circle means that you have learned part of the skill but do not yet meet the required level. You want all marks to be green.




    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've read this page</b></font>.
    279458 17: Queuing Skills 17: Queuing Skills
    279459 Replacing your old repair module with a much better one Replacing your old repair module with a much better one
    279460 As a reward for completing that mission, you were given an improved repair module.



    Open your <font color=#20DF9F>inventory</font>, go to the <font color=#20DF9F>Item Hangar</font> section and locate your new module.

    Click <font color=#20DF9F>next</font> when you've spotted the new repair module.
    As a reward for completing that mission, you were given an improved repair module.



    Open your <font color=#20DF9F><b>inventory</b></font>, go to the <font color=#20DF9F><b>Item Hangar</b></font> section and locate your new module.

    Click <font color=#20DF9F><b>next</b></font> when you've spotted the new repair module.
    279461 Finding your skills in the Character Sheet Finding your skills in the Character Sheet
    279462 You may have noticed that your new skill completed its training session to level one. You should always aim to have something in training, so let's <font color=#20DF9F>close all windows</font> you're no longer using (the fitting screen, the item hangar and so on), then locate your skills list in your <font color=#20DF9F>Character Sheet</font> by clicking on your portrait in the Neocom.



    On the left side of this window, you can see all the various sections of the Character Sheet. The one we're interested in is <font color=#20DF9F>Skills</font>, right at the top, and it should already be selected.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the Character Sheet and selected Skills</font>.
    You may have noticed that your new skill completed its training session to level one. You should always aim to have something in training, so let's <font color=#20DF9F><b>close all windows</b></font> you're no longer using (the fitting screen, the item hangar and so on), then locate your skills list in your <font color=#20DF9F><b>Character Sheet</b></font> by clicking on your portrait in the Neocom.



    On the left side of this window, you can see all the various sections of the Character Sheet. The one we're interested in is <font color=#20DF9F><b>Skills</b></font>, right at the top, and it should already be selected.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the Character Sheet and selected Skills</b></font>.
    279463 Clicking your portrait will open the Character Sheet Clicking your portrait will open the Character Sheet
    279464 Starting to train your frigate skills Starting to train your frigate skills
    279465 In the main pane you can see a list of skill categories. Locate <font color=#20DF9F>Spaceship Command</font> and click it to expand that category and view all its skills. Remember that you can scale this window by dragging its borders, if needed.



    You should be able to locate a <font color=#20DF9F>Frigate</font> skill for your faction in this list. This is a useful skill to improve, so let's get it training! Right-click the Frigate skill and select <font color=#20DF9F>Train Now To Level 3</font>.


    <img src="res:/Tutorial2/img/en/Trainigskill.png" localize=true>



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've begun your skill training and the timer has started to count down</font>.
    In the main pane you can see a list of skill categories. Locate <font color=#20DF9F><b>Spaceship Command</b></font> and click it to expand that category and view all its skills. Remember that you can scale this window by dragging its borders, if needed.



    You should be able to locate a <font color=#20DF9F><b>Frigate</b></font> skill for your faction in this list. This is a useful skill to improve, so let's get it training! Right-click the Frigate skill and select <font color=#20DF9F><b>Train Now To Level 3</b></font>.


    <img src="res:/Tutorial2/img/en/Trainigskill.png" localize=true>



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've begun your skill training and the timer has started to count down</b></font>.
    279466 Learning how to queue up additional skills Learning how to queue up additional skills
    279467 The skill you're training will <font color=#20DF9F>take around seven hours</font> to reach level three. That timepoint might not be convenient to switch your training, so let's queue up another level.



    Right-click the same skill and select <font color=#20DF9F>Add To Queue</font>. You should see an additional blue box in the skill's upper progress bar, showing that you've queued up level four, too.



    Skills affect every part of your experience in New Eden. There are too many to list, but when you have a quiet moment, I suggest you browse through the categories and see if you find any that match the way you want to play. Be sure to look on the market for other skills in the same category.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've got the skill queued up to level four</font>. You can also close the skills window.
    The skill you're training will <font color=#20DF9F><b>take around seven hours</b></font> to reach level three. That timepoint might not be convenient to switch your training, so let's queue up another level.



    Right-click the same skill and select <font color=#20DF9F><b>Add To Queue</b></font>. You should see an additional blue box in the skill's upper progress bar, showing that you've queued up level four, too.



    Skills affect every part of your experience in New Eden. There are too many to list, but when you have a quiet moment, I suggest you browse through the categories and see if you find any that match the way you want to play. Be sure to look on the market for other skills in the same category.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've got the skill queued up to level four</b></font>. You can also close the skills window.
    279470 Press the PS button to quit. Press the PS button to quit.
    279471 ASSIGN ASSIGN
    279472 ASSIGN ASSIGN
    279496 Codebreaker module Codebreaker module
    279498 Using the head-up display to monitor the status of your ship Using the head-up display to monitor the status of your ship
    279499 Directly below your ship is your head-up display (HUD).



    <img src="res:/Tutorial2/img/HUD-SH-AR-ST.png">


    In the upper half you can see three concentric white readouts, showing you the status of your <font color=#20DF9F>shield</font>, <font color=#20DF9F>armor</font> and <font color=#20DF9F>structure</font>. Damage is applied to these three defensive layers in that order, so when your structure is destroyed, your ship will explode.



    You can see from the red section that you've taken some damage, so you'll want to repair your ship. <font color=#20DF9F>Activate your repair module</font> by clicking on its icon, which is just below your weapon module.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated your repair module</font>.
    Directly below your ship is your head-up display (HUD).



    <img src="res:/Tutorial2/img/HUD-SH-AR-ST.png">


    In the upper half you can see three concentric white readouts, showing you the status of your <font color=#20DF9F><b>shield</b></font>, <font color=#20DF9F><b>armor</b></font> and <font color=#20DF9F><b>structure</b></font>. Damage is applied to these three defensive layers in that order, so when your structure is destroyed, your ship will explode.



    You can see from the red section that you've taken some damage, so you'll want to repair your ship. <font color=#20DF9F><b>Activate your repair module</b></font> by clicking on its icon, which is just below your weapon module.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated your repair module</b></font>.
    279500 Each type of defensive module will only mend <font color=#20DF9F>a specific layer</font> - armor repairers won't repair shields, and shield boosters won't boost armor. <font color=#20DF9F>Your shields will regenerate on their own</font> over time, but armor and structure can only be repaired by activating the appropriate modules or using station repair facilities.



    When you have finished repairing your ship, <font color=#20DF9F>deactivate the module by clicking on it again</font>.



    Click <font color=#20DF9F>next</font> when you've deactivated your module.
    Each type of defensive module will only mend <font color=#20DF9F><b>a specific layer</b></font> - armor repairers won't repair shields, and shield boosters won't boost armor. <font color=#20DF9F><b>Your shields will regenerate on their own</b></font> over time, but armor and structure can only be repaired by activating the appropriate modules or using station repair facilities.



    When you have finished repairing your ship, <font color=#20DF9F><b>deactivate the module by clicking on it again</b></font>.



    Click <font color=#20DF9F><b>next</b></font> when you've deactivated your module.
    279501 Learning about shields and armor Learning about shields and armor
    279504 Cortex Cortex
    279516 How to use Rookie Help and other chat channels How to use Rookie Help and other chat channels
    279517 If you have any questions during the tutorial, don't hesitate to ask in the <font color=#20DF9F>Rookie Help channel</font>. Click the speech bubble on the top right bar of your chat channel list, then click on the Help category of channels, and select the option to join Rookie Help.



    You can switch between channels by clicking their respective tabs. For instance, the Local channel is always open to anyone in your solar system, though they may not show up unless they choose to speak. To send a message to your chosen channel, type into the box at the bottom, then press Enter.



    Be careful when talking to other people. Trust and cooperation are the cornerstones of New Eden, but there may always be the occasional capsuleer who will not have your best interests at heart.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've read this page</font>.
    If you have any questions during the tutorial, don't hesitate to ask in the <font color=#20DF9F><b>Rookie Help channel</b></font>. Click the speech bubble on the top right bar of your chat channel list, then click on the Help category of channels, and select the option to join Rookie Help.



    You can switch between channels by clicking their respective tabs. For instance, the Local channel is always open to anyone in your solar system, though they may not show up unless they choose to speak. To send a message to your chosen channel, type into the box at the bottom, then press Enter.



    Be careful when talking to other people. Trust and cooperation are the cornerstones of New Eden, but there may always be the occasional capsuleer who will not have your best interests at heart.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've read this page</b></font>.
    279518 Closing windows when you're done with them Closing windows when you're done with them
    279519 You now need to <font color=#20DF9F>accept</font> the mission before you can carry it out.



    <img src="res:/Tutorial2/img/en/acceptmission.png" localize = True>



    Once you've accepted it, I suggest you <font color=#20DF9F>close all windows</font> (except this one) before continuing. During this tutorial, you should feel free to <font color=#20DF9F>close any window once you're finished working with it</font>. It can always be reopened, and you can also drag the borders of any window to resize it for comfort.

    For instance, information about missions you've accepted or been offered can always be found in the Mission Journal on the Neocom, where you can double-click on any mission entry to view the full details.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted the mission and closed any unnecessary windows</font>.
    You now need to <font color=#20DF9F><b>accept</b></font> the mission before you can carry it out.



    <img src="res:/Tutorial2/img/en/acceptmission.png" localize = True>



    Once you've accepted it, I suggest you <font color=#20DF9F><b>close all windows</b></font> (except this one) before continuing. During this tutorial, you should feel free to <font color=#20DF9F><b>close any window once you're finished working with it</b></font>. It can always be reopened, and you can also drag the borders of any window to resize it for comfort.

    For instance, information about missions you've accepted or been offered can always be found in the Mission Journal on the Neocom, where you can double-click on any mission entry to view the full details.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted the mission and closed any unnecessary windows</b></font>.
    279525 Left-clicking a module will activate it Left-clicking a module will activate it
    279529 23: Additional Reading 23: Additional Reading
    279530 Learning about clones Learning about clones
    279531 Danger may be omnipresent, but death is not the end. Thanks to the wonders of cloning technology, you will be reborn at your registered cloning facility and a new frigate will be issued to you. You will, unfortunately, lose any implants you have plugged into your head.



    Remember, the destruction of your ship does not mean immediate death. Your new clone will only be activated if your pod is also destroyed.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're done reading about clones</font>.
    Danger may be omnipresent, but death is not the end. Thanks to the wonders of cloning technology, you will be reborn at your registered cloning facility and a new frigate will be issued to you. You will, unfortunately, lose any implants you have plugged into your head.



    Remember, the destruction of your ship does not mean immediate death. Your new clone will only be activated if your pod is also destroyed.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're done reading about clones</b></font>.
    279532 Learning about corporations Learning about corporations
    279533 <img src="res:/UI/Texture/Icons/7_64_6.png" align=left>Most capsuleers eventually join a fully capsuleer-run corporation. This will give you the support and expertise of experienced pilots who can teach you the ropes far more quickly than even I can. They can provide invaluable assistance to you no matter what kind of activity you're aiming for, and if you are of a warlike mind, they are the first best step for you to get involved in one of the many dangerous conflicts in New Eden.



    If you want to see what corporations are available for capsuleers, go to your Corporation window from your Neocom on the left, select the Recruitment tab, and search based on the criteria that best fit you. Don't apply just yet, though - the optional Business tutorial, which you'll gain access to later, has an entire section on running corporations.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're done reading about corporations</font>.
    <img src="res:/UI/Texture/Icons/7_64_6.png" align=left>Most capsuleers eventually join a fully capsuleer-run corporation. This will give you the support and expertise of experienced pilots who can teach you the ropes far more quickly than even I can. They can provide invaluable assistance to you no matter what kind of activity you're aiming for, and if you are of a warlike mind, they are the first best step for you to get involved in one of the many dangerous conflicts in New Eden.



    If you want to see what corporations are available for capsuleers, go to your Corporation window from your Neocom on the left, select the Recruitment tab, and search based on the criteria that best fit you. Don't apply just yet, though - the optional Business tutorial, which you'll gain access to later, has an entire section on running corporations.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're done reading about corporations</b></font>.
    279534 Well Done! Well Done!
    279535 And with that, our work together is done. You now understand the basics of piloting, and you're a <font color=#20DF9F>fully qualified capsuleer</font>. Congratulations!



    I wish you luck on the journey you've just begun. It's a dangerous world that you've stepped into. <font color=#20DF9F>Some of the capsuleers out there are truly cut-throat</font>, while <font color=#20DF9F>others are genuinely altruistic</font> and will go out of their way to help you out if you ask them. A lot of your success will depend on being able to tell the difference.



    Remember that if you're ever lost, you can always return to these tutorials via the <font color=#20DF9F>Help</font> button on the Neocom. The <font color=#20DF9F>Support</font> tab offers a wide range of assistance, including the button to re-open the Career Agents screen. The <font color=#20DF9F>Tutorials</font> tab lists all the tutorials available, and you can start any one of them whenever you need a refresher.



    <font color=#20DF9F>Fly safe, capsuleer</font>.



    Click <font color=#20DF9F>DONE</font> when <font color=#20DF9F>you're finished with this tutorial</font>.
    And with that, our work together is done. You now understand the basics of piloting, and you're a <font color=#20DF9F><b>fully qualified capsuleer</b></font>. Congratulations!



    I wish you luck on the journey you've just begun. It's a dangerous world that you've stepped into. <font color=#20DF9F><b>Some of the capsuleers out there are truly cut-throat</b></font>, while <font color=#20DF9F><b>others are genuinely altruistic</b></font> and will go out of their way to help you out if you ask them. A lot of your success will depend on being able to tell the difference.



    Remember that if you're ever lost, you can always return to these tutorials via the <font color=#20DF9F><b>Help</b></font> button on the Neocom. The <font color=#20DF9F><b>Support</b></font> tab offers a wide range of assistance, including the button to re-open the Career Agents screen. The <font color=#20DF9F><b>Tutorials</b></font> tab lists all the tutorials available, and you can start any one of them whenever you need a refresher.



    <font color=#20DF9F><b>Fly safe, capsuleer</b></font>.



    Click <font color=#20DF9F><b>DONE</b></font> when <font color=#20DF9F><b>you're finished with this tutorial</b></font>.
    279536 The help button contains a variety of useful resources The help button contains a variety of useful resources
    279537 ACTIVE BOOSTER ACTIVE BOOSTER
    279538 PASSIVE BOOSTER PASSIVE BOOSTER
    279539 SLOTS SLOTS
    279540 DURATION DURATION
    279541 EFFECT EFFECT
    279555 Shield Recharge Delay Shield Recharge Delay
    279556 s s
    279557 s s
    279558 Shield Depleted Recharge Delay Shield Depleted Recharge Delay
    279576 Shield Regulator Shield Regulator
    279584 % %
    279585 Shield Recharge Delay Shield Recharge Delay
    279586 % %
    279587 Shield Depleted Recharge Delay Shield Depleted Recharge Delay
    279590 In your own time In your own time
    279591 Click <font color=#20DF9F>next</font> when you're ready to begin the tutorial. Click <font color=#20DF9F><b>next</b></font> when you're ready to begin the tutorial.
    279592 This button activates the autopilot This button activates the autopilot
    279594 This will return your camera to its default position This will return your camera to its default position
    279619 UNMUTE ALL UNMUTE ALL
    279620 MUTE MUTE
    279623 UNMUTE UNMUTE
    279626 HOLD TO TALK HOLD TO TALK
    279627 Not enough funds. Not enough funds.
    279629 Active Boosters Active Boosters
    279630 Passive Boosters Passive Boosters
    279632 Not in market Not in market
    279633 RECEIVER RECEIVER
    279634 SENT SENT
    279640 FORWARD FORWARD
    279641 The market is currently unavailable. Please try again later. The market is currently unavailable. Please try again later.
    279652 Do you want to delete this mail? Do you want to delete this mail?
    279653 Do you want to exit without sending the mail? Do you want to exit without sending the mail?
    279654 Magnetic Field Stabilizer Magnetic Field Stabilizer
    279655 Fire Control System I Fire Control System I
    279656 Heat Sink Heat Sink
    279657 Module Testing HAV Module Testing HAV
    279660 Learning about Rookie Ships Learning about Rookie Ships
    279661 Your current vessel is classified as a <font color=#20DF9F>Rookie Ship</font>. If you ever dock at a station in only your capsule, you'll be given a free Rookie Ship, so you're never stuck without proper transport.



    These free ships always come with a basic weapon and a basic mining laser. The one you're in right now doesn't have any equipment, but I'll be giving you some shortly.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've docked at your station</font>.
    Your current vessel is classified as a <font color=#20DF9F><b>Rookie Ship</b></font>. If you ever dock at a station in only your capsule, you'll be given a free Rookie Ship, so you're never stuck without proper transport.



    These free ships always come with a basic weapon and a basic mining laser. The one you're in right now doesn't have any equipment, but I'll be giving you some shortly.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've docked at your station</b></font>.
    279663 DROPSUIT DROPSUIT
    279664 FAV. FAV.
    279665 ITEM NAME ITEM NAME
    279666 QTY. QTY.
    279667 SAVED LOADOUTS SAVED LOADOUTS
    279668 SELECTED TO FIT SELECTED TO FIT
    279669 VEHICLE VEHICLE
    279670 DROPSUIT FITTING DROPSUIT FITTING
    279671 VEHICLE FITTING VEHICLE FITTING
    279679 Default Default
    279680 Reverse/Drive on L2/R2 Reverse/Drive on L2/R2
    279681 Analogue Drive/Steer Analogue Drive/Steer
    279683 The Corporation window can be opened here The Corporation window can be opened here
    279688 Clone Bay Clone Bay
    279698 Click here for the Item Hangar Click here for the Item Hangar
    279699 The Loot All button loots all items in this window. The Loot All button loots all items in this window.
    279707 FITTINGS FITTINGS
    279710 'Blindfire' Assault Rifle 'Blindfire' Assault Rifle
    279712 Breach Assault Rifle Breach Assault Rifle
    279714 Tactical Assault Rifle Tactical Assault Rifle
    279715 Burst Assault Rifle Burst Assault Rifle
    279720 'Codewish' Duvolle Tactical Assault Rifle 'Codewish' Duvolle Tactical Assault Rifle
    279722 CreoDron Breach Assault Rifle CreoDron Breach Assault Rifle
    279724 'Hollowsight' Carthum Assault Rifle 'Hollowsight' Carthum Assault Rifle
    279726 'Stormside' Roden Assault Rifle 'Stormside' Roden Assault Rifle
    279728 Duvolle Tactical Assault Rifle Duvolle Tactical Assault Rifle
    279729 Allotek Burst Assault Rifle Allotek Burst Assault Rifle
    279732 Militia Assault Rifle Militia Assault Rifle
    279734 GB-9 Breach Assault Rifle GB-9 Breach Assault Rifle
    279736 'Killswitch' GEK-38 Assault Rifle 'Killswitch' GEK-38 Assault Rifle
    279738 GLU-5 Tactical Assault Rifle GLU-5 Tactical Assault Rifle
    279742 'Gorewreck' GK-13 Burst Assault Rifle 'Gorewreck' GK-13 Burst Assault Rifle
    279743 GK-13 Burst Assault Rifle GK-13 Burst Assault Rifle
    279746 G7-M Compact Assault Rifle G7-M Compact Assault Rifle
    279747 Offers reduced clip size and increased zoom over the standard factory model. Offers reduced clip size and increased zoom over the standard factory model.
    279748 Light Assault Rifle - Tactical Light Assault Rifle - Tactical
    279749 'Midas' Light Assault Rifle 'Midas' Light Assault Rifle
    279750 At a limited production run of only 5,000 copies, this Quafe sponsored luxury rifle is a highly covetted piece of hardware.
    If you have the AUR for it, it can be yours.

    Enjoy wielding this glorious boomstick alongside a refreshing Quafe cola beverage!

    CPU usage: 50
    PG usage: 5
    At a limited production run of only 5,000 copies, this Quafe sponsored luxury rifle is a highly covetted piece of hardware.
    If you have the AUR for it, it can be yours.

    Enjoy wielding this glorious boomstick alongside a refreshing Quafe cola beverage!

    CPU usage: 50
    PG usage: 5
    279751 'Blindfire' GEK-38 Assault Rifle 'Blindfire' GEK-38 Assault Rifle
    279752 Improved damage over the standard-issue LAR variant.

    Damage: +15%
    Improved damage over the standard-issue LAR variant.

    Damage: +15%
    279753 Classic Assault Rifle Classic Assault Rifle
    279754 Light Assault Rifle - Burst Light Assault Rifle - Burst
    279755 Burst fire variant of the LAR Burst fire variant of the LAR
    279756 Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.
    279757 Light Assault Rifle Light Assault Rifle
    279759 [DEV] Scrambler Rifle [DEV] Scrambler Rifle
    279779 Game Mode specific racial type references for NPC-placed entities, Game Mode specific racial type references for NPC-placed entities,
    279780 FROM: FROM:
    279781 TO: TO:
    279796 Learning about skills Learning about skills
    279797 Skills train in real time, even when you're not actively playing. Pilots can gain new skills and abilities in anything from a few minutes to several weeks depending on the complexity. Skills also allow you to specialize in a chosen career path, making it much easier for you to quickly catch up with older capsuleers.



    You begin with some basic skills, and can utilize skill training to improve upon them and gain new ones. Skills continue training even when you are logged off. As a result, it is a good idea to train short skills while you are playing and switch to longer ones before you disconnect. If you want to switch skills, you can do so by starting another skill training.



    To determine which skills you need to train for a particular item, right click on it, choose "Show Info", and go to the "Requirements" tab. In order to use the item all skills are required to be trained to the appropriate level. Each skill has 3 colors and icons to represent your training status. A green checkmark indicates that the skill has been trained to the required level, a red X means that the skill has not yet been trained at all, and a yellow circle means that you have learned part of the skill but do not yet meet the required level.



    Ships have an additional tab in their show-info window which details their Mastery. Mastery levels indicate how high you have trained a collection of skills which pertain to the ships function and role. Once maxed out no more benefits can be granted from skills.

    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're done reading about skills</font>.
    Skills train in real time, even when you're not actively playing. Pilots can gain new skills and abilities in anything from a few minutes to several weeks depending on the complexity. Skills also allow you to specialize in a chosen career path, making it much easier for you to quickly catch up with older capsuleers.



    You begin with some basic skills, and can utilize skill training to improve upon them and gain new ones. Skills continue training even when you are logged off. As a result, it is a good idea to train short skills while you are playing and switch to longer ones before you disconnect. If you want to switch skills, you can do so by starting another skill training.



    To determine which skills you need to train for a particular item, right click on it, choose "Show Info", and go to the "Requirements" tab. In order to use the item all skills are required to be trained to the appropriate level. Each skill has 3 colors and icons to represent your training status. A green checkmark indicates that the skill has been trained to the required level, a red X means that the skill has not yet been trained at all, and a yellow circle means that you have learned part of the skill but do not yet meet the required level.



    Ships have an additional tab in their show-info window which details their Mastery. Mastery levels indicate how high you have trained a collection of skills which pertain to the ships function and role. Once maxed out no more benefits can be granted from skills.

    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're done reading about skills</b></font>.
    279799 What you'll get out of this tutorial What you'll get out of this tutorial
    279800 This tutorial will teach you the basics of survival in New Eden.

    During the course of this tutorial, you'll also receive:

    • Your first starship
    • Weapons and defensive modules
    • A brand new skill to train
    • Funds to start you off



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're ready to proceed</font>.
    This tutorial will teach you the basics of survival in New Eden.

    During the course of this tutorial, you'll also receive:
    <ul>
    <li>Your first starship
    <li>Weapons and defensive modules
    <li>A brand new skill to train
    <li>Funds to start you off
    </ul>


    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're ready to proceed</b></font>.
    279801 Using Show Info elsewhere in the interface Using Show Info elsewhere in the interface
    279802 <img src="res:/UI/Texture/Icons/38_16_208.png" align=left>Anywhere you see the <font color=#20DF9F>i</font> button in your interface, you can click it to open the info window for that item, organization or location. The information you get will vary depending on what you're inspecting. <font color=#20DF9F>This is the standard way to find out more</font> about things you're interested in.



    Click <font color=#20DF9F>next</font> when you've read this page.
    <img src="res:/UI/Texture/Icons/38_16_208.png" align=left>Anywhere you see the <font color=#20DF9F><b>i</b></font> button in your interface, you can click it to open the info window for that item, organization or location. The information you get will vary depending on what you're inspecting. <font color=#20DF9F><b>This is the standard way to find out more</b></font> about things you're interested in.



    Click <font color=#20DF9F><b>next</b></font> when you've read this page.
    279805 WEAPON SWITCH RADIAL / SQUAD ORDERS WEAPON SWITCH RADIAL / SQUAD ORDERS
    279806 PLAYER LIST PLAYER LIST
    279807 OVERVIEW MAP OVERVIEW MAP
    279808 VEHICLE DEPLOYMENT VEHICLE DEPLOYMENT
    279809 NEOCOM NEOCOM
    279810 JUMP JUMP
    279811 INTERACT INTERACT
    279812 RELOAD RELOAD
    279813 CHANGE STANCE CHANGE STANCE
    279814 THROW GRENADE THROW GRENADE
    279815 ZOOM ZOOM
    279816 SPRINT SPRINT
    279817 UNUSED UNUSED
    279818 FIRE / USE EQUIPMENT FIRE / USE EQUIPMENT
    279819 MELEE MELEE
    279820 UNUSED UNUSED
    279821 FIRE / ACTIVATE REMOTE MODULE FIRE / ACTIVATE REMOTE MODULE
    279822 INTERACT INTERACT
    279823 BAY DOORS BAY DOORS
    279824 CHANGE SEAT CHANGE SEAT
    279825 TOGGLE CAMERA TOGGLE CAMERA
    279826 LOOK BACK LOOK BACK
    279827 ZOOM ZOOM
    279828 STEER / ACCELERATE STEER / ACCELERATE
    279829 STEER STEER
    279830 DRIVE DRIVE
    279831 AIM AIM
    279832 UPWARD THRUST UPWARD THRUST
    279833 DOWNWARD THRUST DOWNWARD THRUST
    279834 HAND BRAKE HAND BRAKE
    279835 L1 L1
    279836 L2 L2
    279837 L3 L3
    279838 LEFT STICK LEFT STICK
    279839 R1 R1
    279840 R2 R2
    279841 R3 R3
    279842 RIGHT STICK RIGHT STICK
    279843 X SENSITIVITY X SENSITIVITY
    279844 Y SENSITIVITY Y SENSITIVITY
    279845 COMMUNICATION COMMUNICATION
    279854 80GJ Neutron Blaster 80GJ Neutron Blaster
    279872 YOU ARE HERE YOU ARE HERE
    279873 LOADING... LOADING...
    279880 PRESS START PRESS START
    279889 PURCHASE SKILLBOOK PURCHASE SKILLBOOK
    279942 ATK: ATK:
    279943 DEF: DEF:
    279953 You have been disconnected because of an internal error. Please contact support@dust514.com if you are unable to reconnect. You have been disconnected because of an internal error. Please contact support@dust514.com if you are unable to reconnect.
    279956 SELECT PLAYER SELECT PLAYER
    279993 Implant Slot 09 Implant Slot 09
    279994 Implant Slot 09 Implant Slot 09
    279995 Implant Slot 10 Implant Slot 10
    279996 Implant Slot 10 Implant Slot 10
    280023 Implant Slot 10 Implant Slot 10
    280028 Implant Slot 10 Implant Slot 10
    280039 Implant Slot 06 Implant Slot 06
    280040 Implant Slot 06 Implant Slot 06
    280041 Implant Slot 07 Implant Slot 07
    280042 Implant Slot 07 Implant Slot 07
    280057 INSTANT BATTLE INSTANT BATTLE
    280058 Implant Slot 07 Implant Slot 07
    280059 Implant Slot 07 Implant Slot 07
    280062 Max. Nanite Clusters Max. Nanite Clusters
    280063 INVALID FITTING! INVALID FITTING!
    280064 Damage Modifier I Damage Modifier I
    280073 MOVE FORWARD MOVE FORWARD
    280074 MOVE BACKWARD MOVE BACKWARD
    280075 STRAFE LEFT STRAFE LEFT
    280076 STRAFE RIGHT STRAFE RIGHT
    280077 TRACKED VEHICLES TRACKED VEHICLES
    280078 WHEELED VEHICLES WHEELED VEHICLES
    280092 CREATE NEW CREATE NEW
    280109 80GJ Railgun 80GJ Railgun
    280114 INSTANT BATTLE INSTANT BATTLE
    280115 INSTANT BATTLE INSTANT BATTLE
    280116 OPTIONS OPTIONS
    280143 HOT HOT
    280144 NEW NEW
    280145 CALIBRATE MOTION CONTROLLER CALIBRATE MOTION CONTROLLER
    280146 CALIBRATE MOTION CONTROLLER CALIBRATE MOTION CONTROLLER
    280154 INPUT FIRST NAME INPUT FIRST NAME
    280155 INPUT SECOND NAME INPUT SECOND NAME
    280162 INPUT MESSAGE INPUT MESSAGE
    280168 Increases the damage output of small turrets.
    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Increases the damage output of small turrets.
    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    280171 Increases the damage output of large turrets.
    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Increases the damage output of large turrets.
    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    280174 Moderately increases the damage output of small and large turrets.
    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Moderately increases the damage output of small and large turrets.
    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    280213 Calibration Subsystem Calibration Subsystem
    280234 COMPOSE MAIL COMPOSE MAIL
    280249 SUBJECT: SUBJECT:
    280250 MOVE MOVE
    280251 VIBRATION VIBRATION
    280256 ass
    cock
    cunt
    damn
    dick
    faggot
    fuck
    piss
    rape
    shit
    tits
    ass
    cock
    cunt
    damn
    dick
    faggot
    fuck
    piss
    rape
    shit
    tits
    280275 kitten kitten
    280277 CCP
    CONFIDENTIALITY AGREEMENT
    CCP hf. is offering you the chance to participate in Beta testing of its game DUST 514 (the “Game”). To participate in the Beta testing program, you must read and accept the terms of this confidentiality agreement (this “Agreement”) by clicking the “ACCEPT” button. The terms of this Agreement must be accepted together with the End User License Agreement and related Terms of Use. Please read this Agreement closely.
    If you fail to click the “ACCEPT” button, or if you otherwise access or use the Game without clicking the “ACCEPT” button, you will be deemed to have accepted this Agreement and will be bound by its terms and conditions. You also choose to accept and be bound by the terms of this Agreement every time you enter or re-enter the Game. If you do not agree to the terms of this Agreement, do not install or use the Game.
    CCP hf (“CCP”) desires to engage you as a voluntary participant (“Participant”) to review and evaluate the Game prior to its commercial release, to identify program errors, and to provide feedback regarding the Game (collectively, the “Beta Evaluation”). As a Participant, you will be given access to certain Proprietary Materials (as defined in Section 2 below) for the limited purpose of conducting the Beta Evaluation. Subject to the terms and conditions of this Agreement, CCP is willing to loan Participant a copy of the Game prior to the Game’s commercial release (the “Beta Copy”).
    NOW THEREFORE, CCP and Participant agree as follows:
    1. Participant Feedback
    In exchange for the Beta Copy, Participant agrees to review, evaluate, and provide feedback and suggestions to CCP regarding Participant’s experiences using the Beta Copy, as reasonably requested by CCP or as voluntarily provided by Participant (collectively, the “Feedback”). All rights, title, and interest in and to the Feedback shall be and remain the sole property of CCP. Participant grants CCP the perpetual, worldwide, and irrevocable right to use, reproduce, display, distribute, modify, or otherwise communicate, and publicly display and perform any Feedback provided by Participant in any form, with or without attribution to Participant, in CCP's sole discretion, and without any notice or compensation to Participant of any kind. Participant represents and warrants that Participant has the right to enter this Agreement; that any Feedback provided to CCP shall be the original work of Participant; and that any Feedback does not infringe the intellectual property rights of any third party. If Participant desires to provide any services to CCP or otherwise license any technology to CCP, a separate written agreement signed by both parties will be required.
    2. Proprietary Materials
    In addition to the Beta Copy, Participant may be given certain additional Proprietary Materials (as defined below) of CCP to perform the Beta Evaluation. Participant agrees to keep confidential and not disclose any Proprietary Materials received in connection with the Beta Evaluation. For purposes of this Agreement “Proprietary Materials” means all Confidential Information and all Trade Secrets. The term "Confidential Information" means information provided by CCP, to the extent not considered a Trade Secret under applicable law, that (i) relates to CCP’s business, (ii) possesses an element of value to CCP, (iii) is not generally known to CCP’s competitors, and (iv) would damage CCP if disclosed. Confidential Information includes, but is not limited to, (i) the composition, description, schematic or design of products and future products, (ii) communication systems, audio systems, system designs and related documentation, (iii) advertising or marketing plans, (iv) future business plans, and (v) information concerning CCP’s methods and procedures of operation. Confidential Information also includes information provided by third parties to CCP. For purposes of this Agreement, "Trade Secrets" means information of CCP that derives economic value by not being readily known or ascertainable by the public. Trade Secrets consists of any item treated as a trade secret under applicable law, including (but not limited to) technical or nontechnical data, formulas, patterns, compilations, programs, devices, methods, techniques, drawings, processes, and product plans.
    3. Covenants of Participant
    3.1 Participant represents and warrants to CCP that:
    (a) Participant will not access or use the Beta Copy or any of the other Proprietary Materials other than for the Beta Evaluation and in strict compliance with the provisions of this Agreement;
    (b) Participant will not copy, reproduce, disseminate or otherwise disclose the Beta Copy and other Proprietary Material, and will use his or her best efforts to prevent unauthorized access to, reproduction of, disclosure of, and/or unauthorized use of, the Beta Copy and other Proprietary Materials;
    (c) Participant will not decompile, disassemble, or otherwise reverse engineer or attempt to reconstruct or discover any source code or underlying ideas or algorithms of the Beta Copy, or any part thereof, to the maximum extent this restriction is permitted under applicable law;
    (d) Participant will not alter, modify or create a derivative work of any Beta Copy in any manner, nor remove any copyright notice, trademark notice, and/or other proprietary legend or label set forth on or contained within the Beta Copy or the other Proprietary Materials.
    (e) Participant will keep all copies of the Beta Copy on a computer that is password protected;
    (f) Participant will not store the Beta Copy or any other Proprietary Materials on a central server or other shared computer;
    (g) Participant will carry out the Beta Evaluation personally and will not provide access to the Beta Copy and other Proprietary Materials to any other person;
    (h) in the event of any breach of any of Participant’s covenants herein that compromises the security or confidentiality of the Beta Copy or other Proprietary Materials, Participant will immediately report any such breach to CCP in writing, along with the details of such breach;
    At such time as the product contained on any particular Beta Copy is released into general distribution by CCP or is otherwise disclosed to the public through no fault of Participant, then Participant will have no further obligation under this Agreement to maintain the secrecy of the product on that particular Beta Copy, though Participant will remain bound to all of the other obligations and restrictions set forth in this Agreement with respect to Proprietary Materials and Participant’s handling and return of such Beta Copy.
    3.2 Participant Acknowledgements
    (a) Participation in the Game’s Beta Evaluation is purely voluntary and no compensation of any kind will be provided to Participant in exchange for Feedback or any other for services as a volunteer tester. Participant may stop being a volunteer at any time.
    (b) Participant acknowledges the Beta Copy is beta-version software that is not complete, has not been fully-tested by CCP, and is not ready for sale to the general public. The Beta Copy may have bugs and other problems that make it unplayable, and that could potentially cause damage to Participant’s computer equipment. Participant agrees that, to the maximum extent permitted by applicable law, CCP and its affiliates disclaims all liability to you for any problems you have regarding the Beta Copy or your participation in the Beta Evaluation, or for any damage that the Beta Copy may cause.
    4. Ownership of Intellectual Property Rights
    CCP owns all rights, title and interest in and to the Proprietary Materials and the Beta Copy, any and all modifications, enhancements and derivative works thereof, and all Intellectual Property Rights (as defined herein) embodied therein and/or related thereto as may be further set out in any EULA, Terms of Service, or other agreement issued by CCP to the Participant. As used in this Agreement, “Intellectual Property Rights” means patent rights, copyright (including without limitation rights in audiovisual works and moral rights), trademarks, service marks, trade names, trade secrets, know-how, rights in registrations and applications for any of the foregoing rights, rights in trade dress and packaging and other intellectual property rights now known or hereafter recognized by the law of each applicable jurisdiction.
    5. Public Information
    Notwithstanding anything to the contrary contained herein, Participant shall be under no obligation to maintain the confidentiality of any Proprietary Materials if Participant can demonstrate:
    (a) such information was known by Participant prior to the disclosure thereof by CCP;
    (b) such information properly came into the possession of Participant from a third party which, to the best of Participant’s knowledge, was not under any obligation to maintain the confidentiality of such Proprietary Materials;
    (c) has become part of the public domain through no act or fault on the part of Participant;
    (d) is independently developed by Participant; or
    (e) has been approved for release by written authorization of CCP.
    6. Indemnification
    Participant will indemnify and hold CCP harmless from and against all claims, losses, liabilities, damages, expenses, and costs (including, without limitation, reasonable fees for attorneys and expert witnesses) which result from any breach or alleged breach of any of Participant’s covenants, representations, warranties or obligations herein, provided, however, that this indemnification obligation shall not be conditioned on any demonstration of the truth of the facts or circumstances alleged by the third party.
    7. Equitable Relief
    Participant acknowledges and agrees that the Beta Copy and other Proprietary Materials constitute valuable trade secrets of CCP, and that any unauthorized reproduction, use, and/or disclosure of such materials by Participant shall cause CCP irreparable harm for which its remedies at law would be inadequate. Participant agrees that CCP shall be entitled, in addition to any other remedies available to it at law or in equity, to seek injunctive relief to prevent the breach or threatened breach of any of Participant’s obligations hereunder.
    8. Termination of Beta Evaluation Period
    Participant acknowledges that any Beta Copy furnished by CCP under this Agreement is being loaned by CCP to Participant for a limited period of time commencing upon the execution of this Agreement by both parties and continuing in full force and effect until a date to be designated by CCP (the “Term”). CCP may discontinue the Beta Evaluation program at any time for any reason. At the end of such Term, and at any time upon CCP’s written request, Participant shall immediately return the Beta Copy (if applicable) and all other Proprietary Materials to CCP.
    9. Governing Law and Venue
    The validity, construction, and performance of this Agreement shall be governed by the substantive laws of the State of Georgia and of the United States of America, excluding that body of law relating to choice of law. Any action or proceeding brought to enforce the terms of this Agreement shall may be brought in the County of Fulton, State of Georgia, United States of America (if under State law) or the Northern District of Georgia, United States of America (if under Federal law), and the parties hereby consent to the exclusive jurisdiction and venue of such courts. Notwithstanding the foregoing, CCP is entitled to bring legal proceedings against Participant in any other competent jurisdiction as CCP deems necessary to enforce the terms of this Agreement. In the event of any legal proceeding between the parties arising from this Agreement, the prevailing party shall be entitled to recover, in addition to any other relief awarded or granted, its all reasonable and documented costs and expenses incurred in any such proceeding, including, without limitation, its reasonable fees for attorneys and expert witnesses. This Agreement will be published in English, and the English language version will govern and control all interpretation thereof. This Agreement may be translated into one or more additional languages for solely for convenience of the Participant, but the English language version shall continue to govern and control.
    10. Assignment
    Participant may not assign this Agreement, nor may any of Participant’s rights hereunder be assigned or otherwise transferred to any third party, including by operation of law, without CCP’s prior written consent. Any attempted or purported assignment or other such transfer by Participant to any third party without such consent having first been obtained shall be void. Subject to the foregoing, this Agreement shall be binding upon the parties and shall inure to the benefit of their respective successors and permitted assigns.
    11. Warranty Disclaimer
    PARTICIPANT ACKNOWLEDGES THAT THE BETA COPY IS PROVIDED FOR EVALUATION PURPOSES ONLY AND IS DELIVERED “AS IS.” CCP DOES NOT WARRANT THAT THE OPERATION OF THE BETA COPY WILL BE ERROR-FREE, THAT THE BETA COPY WILL EVER BE COMPLETED OR COMMERCIALLY AVAILABLE, OR THAT THE BETA COPY WILL OPERATE IN COMBINATION WITH OTHER HARDWARE OR SOFTWARE. CCP DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT OF THIRD PARTY RIGHTS, OR ARISING FROM A COURSE OF DEALING OR USAGE IN TRADE.
    12. Limitation of Liability
    TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, CCP SHALL NOT BE LIABLE TO PARTICIPANT OR ANY OTHER ENTITY FOR ANY INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES FROM ANY CAUSES OF ACTION ARISING WITH RESPECT TO THIS AGREEMENT OR THE BETA COPY OR OTHER PROPRIETARY MATERIALS PROVIDED HEREUNDER, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT, STRICT LIABILITY OR OTHERWISE, WHETHER OR NOT PARTICIPANT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. IN NO EVENT SHALL CCP’S AGGREGATE LIABILITY TO PARTICIPANT UNDER THIS AGREEMENT EXCEED FIFTY US DOLLARS (US$50.00).
    13. General Provisions
    Should any provision of this Agreement be determined to be void, invalid or otherwise unenforceable by any court or tribunal of competent jurisdiction, such determination shall not affect the remaining provisions hereof which shall remain in full force and effect. No modification of any of the provisions of this Agreement shall be valid unless in writing and signed by both of the parties. No waiver of any of the provisions of this Agreement shall be binding unless signed by the party against whom such waiver is sought to be enforced. Any waiver by either party of any provision of this Agreement shall not constitute a waiver of any other provision of this Agreement, whether or not similar, nor shall any waiver constitute a continuing waiver. The obligations set forth in Sections 2 through 13 shall survive the termination of this Agreement for a period of three years. Notwithstanding the foregoing, the obligation to maintain confidentiality of Trade Secrets shall apply as long as such item is treated as a trade secret under applicable law.
    CCP
    CONFIDENTIALITY AGREEMENT
    CCP hf. is offering you the chance to participate in Beta testing of its game DUST 514 (the “Game”). To participate in the Beta testing program, you must read and accept the terms of this confidentiality agreement (this “Agreement”) by clicking the “ACCEPT” button. The terms of this Agreement must be accepted together with the End User License Agreement and related Terms of Use. Please read this Agreement closely.
    If you fail to click the “ACCEPT” button, or if you otherwise access or use the Game without clicking the “ACCEPT” button, you will be deemed to have accepted this Agreement and will be bound by its terms and conditions. You also choose to accept and be bound by the terms of this Agreement every time you enter or re-enter the Game. If you do not agree to the terms of this Agreement, do not install or use the Game.
    CCP hf (“CCP”) desires to engage you as a voluntary participant (“Participant”) to review and evaluate the Game prior to its commercial release, to identify program errors, and to provide feedback regarding the Game (collectively, the “Beta Evaluation”). As a Participant, you will be given access to certain Proprietary Materials (as defined in Section 2 below) for the limited purpose of conducting the Beta Evaluation. Subject to the terms and conditions of this Agreement, CCP is willing to loan Participant a copy of the Game prior to the Game’s commercial release (the “Beta Copy”).
    NOW THEREFORE, CCP and Participant agree as follows:
    1. Participant Feedback
    In exchange for the Beta Copy, Participant agrees to review, evaluate, and provide feedback and suggestions to CCP regarding Participant’s experiences using the Beta Copy, as reasonably requested by CCP or as voluntarily provided by Participant (collectively, the “Feedback”). All rights, title, and interest in and to the Feedback shall be and remain the sole property of CCP. Participant grants CCP the perpetual, worldwide, and irrevocable right to use, reproduce, display, distribute, modify, or otherwise communicate, and publicly display and perform any Feedback provided by Participant in any form, with or without attribution to Participant, in CCP's sole discretion, and without any notice or compensation to Participant of any kind. Participant represents and warrants that Participant has the right to enter this Agreement; that any Feedback provided to CCP shall be the original work of Participant; and that any Feedback does not infringe the intellectual property rights of any third party. If Participant desires to provide any services to CCP or otherwise license any technology to CCP, a separate written agreement signed by both parties will be required.
    2. Proprietary Materials
    In addition to the Beta Copy, Participant may be given certain additional Proprietary Materials (as defined below) of CCP to perform the Beta Evaluation. Participant agrees to keep confidential and not disclose any Proprietary Materials received in connection with the Beta Evaluation. For purposes of this Agreement “Proprietary Materials” means all Confidential Information and all Trade Secrets. The term "Confidential Information" means information provided by CCP, to the extent not considered a Trade Secret under applicable law, that (i) relates to CCP’s business, (ii) possesses an element of value to CCP, (iii) is not generally known to CCP’s competitors, and (iv) would damage CCP if disclosed. Confidential Information includes, but is not limited to, (i) the composition, description, schematic or design of products and future products, (ii) communication systems, audio systems, system designs and related documentation, (iii) advertising or marketing plans, (iv) future business plans, and (v) information concerning CCP’s methods and procedures of operation. Confidential Information also includes information provided by third parties to CCP. For purposes of this Agreement, "Trade Secrets" means information of CCP that derives economic value by not being readily known or ascertainable by the public. Trade Secrets consists of any item treated as a trade secret under applicable law, including (but not limited to) technical or nontechnical data, formulas, patterns, compilations, programs, devices, methods, techniques, drawings, processes, and product plans.
    3. Covenants of Participant
    3.1 Participant represents and warrants to CCP that:
    (a)\tParticipant will not access or use the Beta Copy or any of the other Proprietary Materials other than for the Beta Evaluation and in strict compliance with the provisions of this Agreement;
    (b)\tParticipant will not copy, reproduce, disseminate or otherwise disclose the Beta Copy and other Proprietary Material, and will use his or her best efforts to prevent unauthorized access to, reproduction of, disclosure of, and/or unauthorized use of, the Beta Copy and other Proprietary Materials;
    (c)\tParticipant will not decompile, disassemble, or otherwise reverse engineer or attempt to reconstruct or discover any source code or underlying ideas or algorithms of the Beta Copy, or any part thereof, to the maximum extent this restriction is permitted under applicable law;
    (d)\tParticipant will not alter, modify or create a derivative work of any Beta Copy in any manner, nor remove any copyright notice, trademark notice, and/or other proprietary legend or label set forth on or contained within the Beta Copy or the other Proprietary Materials.
    (e)\tParticipant will keep all copies of the Beta Copy on a computer that is password protected;
    (f)\tParticipant will not store the Beta Copy or any other Proprietary Materials on a central server or other shared computer;
    (g)\tParticipant will carry out the Beta Evaluation personally and will not provide access to the Beta Copy and other Proprietary Materials to any other person;
    (h)\tin the event of any breach of any of Participant’s covenants herein that compromises the security or confidentiality of the Beta Copy or other Proprietary Materials, Participant will immediately report any such breach to CCP in writing, along with the details of such breach;
    At such time as the product contained on any particular Beta Copy is released into general distribution by CCP or is otherwise disclosed to the public through no fault of Participant, then Participant will have no further obligation under this Agreement to maintain the secrecy of the product on that particular Beta Copy, though Participant will remain bound to all of the other obligations and restrictions set forth in this Agreement with respect to Proprietary Materials and Participant’s handling and return of such Beta Copy.
    3.2 Participant Acknowledgements
    (a)\tParticipation in the Game’s Beta Evaluation is purely voluntary and no compensation of any kind will be provided to Participant in exchange for Feedback or any other for services as a volunteer tester. Participant may stop being a volunteer at any time.
    (b)\tParticipant acknowledges the Beta Copy is beta-version software that is not complete, has not been fully-tested by CCP, and is not ready for sale to the general public. The Beta Copy may have bugs and other problems that make it unplayable, and that could potentially cause damage to Participant’s computer equipment. Participant agrees that, to the maximum extent permitted by applicable law, CCP and its affiliates disclaims all liability to you for any problems you have regarding the Beta Copy or your participation in the Beta Evaluation, or for any damage that the Beta Copy may cause.
    4. Ownership of Intellectual Property Rights
    CCP owns all rights, title and interest in and to the Proprietary Materials and the Beta Copy, any and all modifications, enhancements and derivative works thereof, and all Intellectual Property Rights (as defined herein) embodied therein and/or related thereto as may be further set out in any EULA, Terms of Service, or other agreement issued by CCP to the Participant. As used in this Agreement, “Intellectual Property Rights” means patent rights, copyright (including without limitation rights in audiovisual works and moral rights), trademarks, service marks, trade names, trade secrets, know-how, rights in registrations and applications for any of the foregoing rights, rights in trade dress and packaging and other intellectual property rights now known or hereafter recognized by the law of each applicable jurisdiction.
    5. Public Information
    Notwithstanding anything to the contrary contained herein, Participant shall be under no obligation to maintain the confidentiality of any Proprietary Materials if Participant can demonstrate:
    (a)\tsuch information was known by Participant prior to the disclosure thereof by CCP;
    (b)\tsuch information properly came into the possession of Participant from a third party which, to the best of Participant’s knowledge, was not under any obligation to maintain the confidentiality of such Proprietary Materials;
    (c)\thas become part of the public domain through no act or fault on the part of Participant;
    (d)\tis independently developed by Participant; or
    (e)\thas been approved for release by written authorization of CCP.
    6. Indemnification
    Participant will indemnify and hold CCP harmless from and against all claims, losses, liabilities, damages, expenses, and costs (including, without limitation, reasonable fees for attorneys and expert witnesses) which result from any breach or alleged breach of any of Participant’s covenants, representations, warranties or obligations herein, provided, however, that this indemnification obligation shall not be conditioned on any demonstration of the truth of the facts or circumstances alleged by the third party.
    7. Equitable Relief
    Participant acknowledges and agrees that the Beta Copy and other Proprietary Materials constitute valuable trade secrets of CCP, and that any unauthorized reproduction, use, and/or disclosure of such materials by Participant shall cause CCP irreparable harm for which its remedies at law would be inadequate. Participant agrees that CCP shall be entitled, in addition to any other remedies available to it at law or in equity, to seek injunctive relief to prevent the breach or threatened breach of any of Participant’s obligations hereunder.
    8. Termination of Beta Evaluation Period
    Participant acknowledges that any Beta Copy furnished by CCP under this Agreement is being loaned by CCP to Participant for a limited period of time commencing upon the execution of this Agreement by both parties and continuing in full force and effect until a date to be designated by CCP (the “Term”). CCP may discontinue the Beta Evaluation program at any time for any reason. At the end of such Term, and at any time upon CCP’s written request, Participant shall immediately return the Beta Copy (if applicable) and all other Proprietary Materials to CCP.
    9. Governing Law and Venue
    The validity, construction, and performance of this Agreement shall be governed by the substantive laws of the State of Georgia and of the United States of America, excluding that body of law relating to choice of law. Any action or proceeding brought to enforce the terms of this Agreement shall may be brought in the County of Fulton, State of Georgia, United States of America (if under State law) or the Northern District of Georgia, United States of America (if under Federal law), and the parties hereby consent to the exclusive jurisdiction and venue of such courts. Notwithstanding the foregoing, CCP is entitled to bring legal proceedings against Participant in any other competent jurisdiction as CCP deems necessary to enforce the terms of this Agreement. In the event of any legal proceeding between the parties arising from this Agreement, the prevailing party shall be entitled to recover, in addition to any other relief awarded or granted, its all reasonable and documented costs and expenses incurred in any such proceeding, including, without limitation, its reasonable fees for attorneys and expert witnesses. This Agreement will be published in English, and the English language version will govern and control all interpretation thereof. This Agreement may be translated into one or more additional languages for solely for convenience of the Participant, but the English language version shall continue to govern and control.
    10. Assignment
    Participant may not assign this Agreement, nor may any of Participant’s rights hereunder be assigned or otherwise transferred to any third party, including by operation of law, without CCP’s prior written consent. Any attempted or purported assignment or other such transfer by Participant to any third party without such consent having first been obtained shall be void. Subject to the foregoing, this Agreement shall be binding upon the parties and shall inure to the benefit of their respective successors and permitted assigns.
    11. Warranty Disclaimer
    PARTICIPANT ACKNOWLEDGES THAT THE BETA COPY IS PROVIDED FOR EVALUATION PURPOSES ONLY AND IS DELIVERED “AS IS.” CCP DOES NOT WARRANT THAT THE OPERATION OF THE BETA COPY WILL BE ERROR-FREE, THAT THE BETA COPY WILL EVER BE COMPLETED OR COMMERCIALLY AVAILABLE, OR THAT THE BETA COPY WILL OPERATE IN COMBINATION WITH OTHER HARDWARE OR SOFTWARE. CCP DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT OF THIRD PARTY RIGHTS, OR ARISING FROM A COURSE OF DEALING OR USAGE IN TRADE.
    12. Limitation of Liability
    TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, CCP SHALL NOT BE LIABLE TO PARTICIPANT OR ANY OTHER ENTITY FOR ANY INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES FROM ANY CAUSES OF ACTION ARISING WITH RESPECT TO THIS AGREEMENT OR THE BETA COPY OR OTHER PROPRIETARY MATERIALS PROVIDED HEREUNDER, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT, STRICT LIABILITY OR OTHERWISE, WHETHER OR NOT PARTICIPANT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. IN NO EVENT SHALL CCP’S AGGREGATE LIABILITY TO PARTICIPANT UNDER THIS AGREEMENT EXCEED FIFTY US DOLLARS (US$50.00).
    13. General Provisions
    Should any provision of this Agreement be determined to be void, invalid or otherwise unenforceable by any court or tribunal of competent jurisdiction, such determination shall not affect the remaining provisions hereof which shall remain in full force and effect. No modification of any of the provisions of this Agreement shall be valid unless in writing and signed by both of the parties. No waiver of any of the provisions of this Agreement shall be binding unless signed by the party against whom such waiver is sought to be enforced. Any waiver by either party of any provision of this Agreement shall not constitute a waiver of any other provision of this Agreement, whether or not similar, nor shall any waiver constitute a continuing waiver. The obligations set forth in Sections 2 through 13 shall survive the termination of this Agreement for a period of three years. Notwithstanding the foregoing, the obligation to maintain confidentiality of Trade Secrets shall apply as long as such item is treated as a trade secret under applicable law.
    280278 <font size="24" color="#ffffff">DUST 514®</font>
    <font size="18" color="#ffffff">END USER LICENSE AGREEMENT</font>

    <font size="16 color="#a6a8ab">Thank you for your interest in the DUST 514® interactive online game ("DUST 514®" or the "Game"). DUST 514® is offered by CCP hf ("CCP"), a company based in Reykjavik, Iceland dedicated to the creation of next generation games. DUST 514® is a multiplayer role playing game that allows the simultaneous participation of players around the world, interacting in the same game environment. You may play DUST 514® by downloading and using CCP's proprietary software (the "Software"). Using the Software allows you to log into CCP's client system (the "System") and interact within the game environment created by CCP. CCP also operates the game EVE Online, which interacts with DUST 514® and is run using the same System.
    To play DUST 514®, CCP requires that you review and agree to the following terms and conditions of this End User License Agreement ("EULA").
    This EULA describes the terms and conditions under which you may (i) use the Software; (ii) subscribe to, access and use DUST 514®, and (iii) access the System. CCP may amend this EULA from time to time by posting an amended version at http://www.dust514.com/eula/ and/or notifying you when you attempt to log in to the System, as set out in Section 13 below. If you accept this EULA, the then-current version of this EULA shall apply each time you access the System or play DUST 514®.
    By clicking the "ACCEPT" button (or if you bypass or otherwise disable the "ACCEPT" button, and still access or otherwise use the Software, the System or the Game), you accept the terms and conditions in the EULA. If you do not accept the terms and conditions in the EULA, you should click the "DECLINE" button, and you must discontinue use of the Software and not access the System or use DUST 514®.

    SCEA
    Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Computer Entertainment America.

    SCEE
    Any content purchased in an in-game store will be purchased from Sony Network Entertainment Europe Limited (“SNEE”) and be subject to Sony Entertainment Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game.</font>

    <font size="19 color="#a6a8ab">1. REQUIREMENTS TO PLAY</font>
    <font size="16 color="#a6a8ab">To play DUST 514®, you must: (i) download a copy of the Software to an authorized gaming console system; (ii) establish a valid account within the Game (an "Account") and keep that Account active by paying any Fees on a timely basis; (iii) obtain and maintain your own Internet access that has sufficient bandwidth to play the Game (Internet access is required to play DUST 514®; CCP is not responsible for your access to the Internet); and (iv) comply with this EULA.</font>

    <font size="19 color="#a6a8ab">2. YOUR ACCOUNT</font>
    <font size="16 color="#a6a8ab">You may establish only one (1) Account for each copy of the Software licensed. However, an Account will be permitted to have multiple characters stored within the Account. If you wish to establish another Account, you must obtain another license for the Software by downloading such license from CCP.

    A. Establishing a New Account
    Only an individual, who is a natural person who has reached the legal age of majority in the jurisdiction where he or she is domiciled, may establish an Account. You are responsible and liable for all activities conducted through your Account, regardless of who conducts those activities.
    Children under the legal age of majority may use an Account established by their parent or legal guardian, provided the parent or legal guardian completes the registration process to establish the Account. Upon establishing the Account, such parent or legal guardian may share or otherwise allow their minor child to use the Account. You are not permitted to share your Account with a person under the legal age of majority who is not your child or for whom you are not the legal guardian. Upon sharing or otherwise allowing use of an Account by a minor child, the parent or legal guardian assumes full responsibility and liability for all obligations under the EULA, and for all activities of the child using the Account, including without limitation all items purchased under the Account. Notwithstanding the foregoing, parents and legal guardians may find the content in DUST 514® inappropriate for any child under the age of thirteen (13).
    Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not share your Account with anyone, or allow anyone other than you personally to access or use your Account. Joint or shared ownership or use of an Account by more than one user is prohibited.
    Accounts may not be used for business purposes. Access to the System and playing DUST 514® is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities. Business entities and anyone who is acting for or on behalf of a business or for business purposes may not establish an Account, access the System or play DUST 514®. Accessing the System or using the Game for commercial, business or income-seeking purposes is strictly prohibited.

    B. Passwords and Names
    You will be asked to select a password during the registration process ("Password"). Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not disclose your Password to anyone or allow anyone to use your Password to access the System or play DUST 514®. You are responsible for maintaining the confidentiality of your Password and for any damage, harm, lost or deleted characters, etc., resulting from disclosure of the Password, or from use by any person of your Password. You may not obtain, attempt to obtain, use or attempt to use the password of anyone else. You are responsible for remembering your Account information and Password.

    You will be assigned a login name and a character name during the registration and character creation process. Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not allow anyone to use your login name or character name to access the System or play DUST 514®. No player may use the character name of another player to impersonate or falsely represent his or her identity. You may not obtain, attempt to obtain, use or attempt to use the login name or character name of anyone else.

    You are encouraged to use a pseudonym for your character name, but you may not choose a name that violates anyone's copyrights, trademarks, publicity rights or other rights. Acceptance of a pseudonym by the System does not mean that your chosen pseudonym does not violate anyone's rights. You are responsible for any liability incurred by you, CCP or anyone else due to the pseudonym you choose. CCP retains the right to reject any pseudonym it determines, in its sole discretion, is unlawful, indecent, obscene, discriminatory or otherwise violates standards of good taste.

    C. Inappropriate conduct / communication
    CCP may establish rules of conduct (discussed below) for players accessing the System and may, but is not obligated to, monitor and take action regarding inappropriate conduct. Nonetheless, it is possible that at any time there may be language or other material accessible on or through the System that you may consider inappropriate or offensive. You acknowledge that other players may transmit communications or content, or access to content, that you may consider inappropriate or objectionable. CCP does not, as a matter of policy, pre-screen the communications or content transmitted by each player and is in no way responsible for the communications and content transmitted by players of the Game or by players of EVE. </font>

    <font size="19 color="#a6a8ab">3. ACCOUNT TRANSFER / CHARACTER TRANSFER</font>
    <font size="16 color="#a6a8ab">You are not permitted to transfer your Account to another person, nor are you permitted to transfer your character to another person.
    Any attempted character transfers are prohibited and void, and shall not be binding on CCP. A transfer or attempted transfer of a character is entirely at the risk of the parties to such transaction. CCP is not liable to any person (whether transferor, transferee or otherwise) for any acts, omissions, statements, representations, defaults or liabilities of the parties in connection with such a transaction. </font>

    <font size="19 color="#a6a8ab">4. FEES AND PAYMENT TERMS</font>
    <font size="16 color="#a6a8ab"> When playing DUST 514, you may purchase items for use within the Game in return for specific item charges. You will be informed of any applicable download fees, item charges, or any other fees (together the “Fees”) as well as applicable payment terms during the registration process and, solely with respect to items for use within the Game, immediately prior to purchase. All items for use within the Game may expire on the earlier of their stated expiration date, the termination or expiration of your DUST 514® or Sony Entertainment Network account, as a result of Software upgrades or other changes to the Game, or on the date CCP ceases to offer or support the game.
    Fees may be payable in U.S. Dollars, Euros, British Pounds Sterling, or such other currency as stated at the time of purchase and are non-refundable unless expressly stated otherwise in the EULA. Failure to pay any such Fees will constitute a material breach of this EULA, and your Account may be immediately suspended or terminated at CCP's discretion.

    You are responsible for reviewing the Fees section of the Game for changes in the Fee or payment terms. If a change is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Account as described in Sections 5 and 13 below. You are responsible for paying all applicable taxes and for all hardware, software, Internet service, and other costs you incur to access the System.
    Notwithstanding the foregoing, CCP may, in its sole discretion, waive any and all Fees due to CCP.</font>

    <font size="19 color="#a6a8ab">5. TERMINATION; SUSPENSION OF ACCOUNT</font>
    <font size="16 color="#a6a8ab">A. By CCP for Termination of the Game
    CCP does not guarantee that it will continue to offer access to the System or support the Game. CCP may, in its sole discretion, cease to provide any or all of the items or services offered in connection with DUST 514 (including access to the System and any or all features or components of the Game), terminate the EULA, close all Accounts and cancel all of the rights granted to you under the EULA. CCP may communicate such termination to you upon 30 days’ notice in any of the following manners: (i) when you log into your Account (ii) in a notice on CCP's website; (iii) via electronic mail; or (iv) in another manner that CCP deems suitable to inform you of the termination. If CCP terminates the EULA pursuant to this section, you will not be entitled to receive a refund of any Fees.

    B. By CCP for Breach or Misconduct
    i. Suspension of Account
    Without limiting CCP's rights or remedies, CCP may immediately and without notice discontinue or suspend access to the System through your Account, and any and all other Accounts that share the name, phone number, e-mail address, internet protocol address or credit card number with the discontinued or suspended Account, in the event of (i) a breach of the EULA (including the rules of conduct) by you or any user under your Account; or (ii) unauthorized access to the System or use of the Game by you or any user under your Account.

    ii. Termination of EULA
    CCP, in its sole discretion, may immediately and without notice terminate the EULA, close all your Accounts, and cancel all rights granted to you under the EULA if: (i) you fail to pay the Fees when due; (ii) CCP is unable to verify or authenticate any information you provide; (iii) you or anyone using any of your Accounts materially breaches the EULA, makes any unauthorized use of the System or Software, or infringes the rights of CCP or any third party; or (iv) CCP becomes aware of gameplay, chat or player activity under your Account that is, in CCP's discretion, inappropriate, offensive, or in violation of the rules of conduct. CCP may, but is not obligated to, provide notice of termination via electronic mail, or any other means reasonably calculated to reach you.
    CCP reserves the right to terminate any and all other Accounts in both DUST514 and EVE that share the name, phone number, e-mail address, internet protocol address or credit card number with a closed Account. Termination by CCP under this section shall be without prejudice to or waiver of any and all of CCP's other rights or remedies, all of which are expressly reserved, survive termination, and are cumulative. You will not be entitled to receive a refund of any Fees for a termination pursuant to this section.

    C. By You
    i. Termination of EULA
    You may terminate the EULA with regard to any or all of your Accounts at any time, upon notice to CCP via electronic mail. Upon termination of the EULA, CCP will close your Account and discontinue or suspend access to the System through your Account; you will not be entitled to receive a refund of any Fees in the event of such termination.

    ii. Change in the Fees or Payment Terms
    If a change in the Fees or payment terms is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close all of your Accounts. You may terminate the EULA by notifying CCP via electronic mail to CCP at support@dust514.com within thirty (30) days after the later of (a) the date that CCP has posted the change on its website; or (b) the date the change has impacted your Account (e.g., your credit card has been charged). Your notice must state: (i) that you do not agree to the change, specifically describing the change, and that you wish to terminate the EULA; (ii) your character name and (iii) your login name. You will not be entitled to receive a refund of any Fees in the event of such termination. If you continue to access the System or use DUST 514® more than thirty (30) days after the later to occur of (a) or (b) above, without following the termination procedure set forth above, you shall be deemed to have accepted the change and waive your rights to terminate under this section.

    iii. Change in the EULA
    If an amendment alters a term of the EULA that is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Accounts. You may terminate the EULA by: (a) clicking the "DECLINE" button when you are prompted to review and agree to the amended EULA; or (b) notifying CCP via electronic mail to CCP at support@dust514.com within thirty (30) days after the amended EULA was communicated to you, provided that you have not clicked the "ACCEPT" button, accessed the System or played the Game during that period. Your notice must state: (i) that you do not agree to the amended EULA, specifically describing the amendment(s) with which you disagree, and that you wish to terminate the EULA; (ii) your character name and (iii) your login name. You will not be entitled to receive a refund of any Fees in the event of such termination. If you click "ACCEPT" or otherwise continue to access the System or play the Game, you shall be deemed to have accepted the amended EULA and waive your rights to terminate under this section.

    D. Closed Accounts
    If for any reason the EULA is terminated with regard to your Account, the Account will be closed, and all rights granted to you under the EULA will terminate with regard to the closed Account. You must discontinue your use of the Software, you may not access the System or play the Game under any closed Account, and all the attributes of the Account, including characters, items and currency in the Account, will be lost. If for any reason the EULA is terminated, you will not be entitled to compensation for the past time you spent playing DUST 514®, for the real or projected value of your Account were it to be sold, or for any other compensation.
    Users whose Accounts have been closed may not access the System or play DUST 514® in any manner or for any reason, including through any other Account, without the express written permission of CCP. Users of active Accounts may not knowingly allow former users whose Accounts have been closed to use the active user's Accounts. </font>

    <font size="19 color="#a6a8ab">6. CONDUCT</font>
    <font size="16 color="#a6a8ab">A. Specifically Restricted Conduct
    Your continued access to the System and license to play the Game is subject to proper conduct. Without limiting CCP's rights to control the Game environment, and the conduct of the players within that environment, CCP prohibits the following practices:
    1. You may not take any action that imposes an unreasonable or disproportionately large load on the System.
    2. You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.
    3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.
    4. You may not use the Software, or any information accessible through the System, to bypass the System login architecture or create or provide any other means through which the System may be accessed and/or the Game may be played by others, as, for example, through server emulators.
    5. You may not submit any content to any chat room or other public forum within the Game that is harassing, abusive, threatening, harmful, obscene, libellous or defamatory, encourages conduct that could constitute a criminal offense or give rise to civil liabilities, or is unlawful in any other way, including without limitation the submission of content that infringes on a third-party’s intellectual property rights.

    B. Selling Items and Objects
    Within DUST 514®, you may be permitted to transfer, trade, auction, sell, buy or otherwise accept virtual goods and other content appearing within the Game, including without limitation character attributes, items, currency, and objects, but excluding characters themselves (which may not be sold or transferred from their associated Account). All such transfers must occur within the Game environment, and may not be transferred, traded, auctioned, sold, purchased or otherwise accepted outside of the Game environment. In addition, you may not transfer, trade, auction, sell, buy, or accept any offer to transfer, trade, auction, sell or buy any content appearing within the Game environment, including without limitation characters, character attributes, items, currency, and objects, for real world currency. You may not encourage or induce any other person to participate in such a prohibited transaction. The buying, selling, trading, auctioning, or other transfer (or any attempt at doing so) of characters, character attributes, items, currency, or objects outside of the Game environment or for real world currency, whether through online auctions, newsgroups, postings on message boards or any other means, is strictly prohibited by the EULA and a violation of CCP's proprietary rights in the Game. Unless otherwise prohibited by applicable law, you acknowledge that any revenue generated by you in violation of this section constitutes proceeds from the sale of CCP’s proprietary property, and that upon demand of CCP, you shall account for and pay over to CCP all such revenues.

    C. Compliance with Rules of Conduct
    You agree to observe and abide by these rules of conduct, as amended by CCP from time to time, as well as any additional rules of conduct or terms of use published by CCP for DUST 514®. Additional rules of conduct or terms of use, if any, may be viewed at http://www.dust514.com, and are incorporated in the EULA by reference. </font>

    <font size="19 color="#a6a8ab">7. PRIVACY AND USE OF PERSONAL INFORMATION</font>
    <font size="16 color="#a6a8ab">Please note that the terms of CCP’s privacy policy will apply in addition to the terms of this Section 7. The privacy policy is available at www.dust514.com/privacy-policy.

    A. Communications
    Except for certain information in your Account (discussed below), all transmissions by you to the System are not private. You acknowledge and agree that you have no expectation of privacy regarding communications you make in the Game, whether through private in-Game messaging, during chat, or in chat rooms. CCP and/or its designated affiliates and representatives may monitor communications made by or received from you. You should not provide private information to any other player in the Game. CCP shall not be responsible for the consequences of any such disclosure by you.

    You may encounter and converse with people who are rude, offensive, belligerent, and who may use indecent, obscene, and/or threatening or harassing language while playing the Game or interacting with the Game via EVE. You may report any instances of such behaviour to CCP. CCP will investigate and take such measures as CCP, in its sole judgment, determines are reasonable under the circumstances. You may encounter behaviour of others that you may view as insulting, demeaning, offensive, threatening or harassing. You assume all risk associated with playing the Game, and CCP assumes no responsibility for the conduct of any other players, and shall not be liable to you or any other person for their conduct.

    B. Use of Personal Information
    You may verify and update your Account information by logging into your Account through the account management page within the Game.

    Definitions
    The term “User Personal Details” means information relating to your personal Account details, including your email address, profile name or other online identification, first name, last name, age, date of birth, country of residence, preferences and settings including communication or content restrictions and parental control settings, other account information such as friend’s lists, block lists, and language selection, any dates the foregoing data is modified, and any other information relating to your Account.
    The term “User Gameplay Information” means any information relating to your play or use of the Game, including of your gameplay statistics, preferred strategies, in-Game transaction history and trends, history of technical issues and support usage, and history of contributed and received User Content and EVE User Content.
    User Personal Details and User Gameplay Information together constitute “User Data”.

    Collection and Use of User Personal Details
    You acknowledge and agree that CCP may collect and store User Personal Details and use them for the limited purposes of: (i) verification or authentication of a user’s identity, (ii) establishing an Account with CCP, (iii) the provision of services to users, such as gameplay, Game administration, and technical support, and (iv) marketing and offering CCP products and services to you. Any storage or use of User Personal Details will be subject to compliance with CCP’s privacy policy, which may be found at www.dust514.com/privacy-policy. As noted below in “Transfer and Sharing of User Data”, your User Personal Details and User Gameplay Information may be transferred, collected, or stored in locations outside the European Economic Area, including the United States and the People's Republic of China. Any transfer of User Date to, or collection or storage by, an affiliate of CCP shall be subject to binding duty of confidentiality.

    Collection and Use of User Gameplay Information
    You acknowledge and agree that CCP may collect and store User Gameplay Information about you, both as an individual and aggregated with the User Gameplay Information of other users of the Game and the System. In addition, you acknowledge and agree that CCP may analyse and use such User Gameplay Information for the purposes of review, research, development, maintenance, operation, administration, and support, and for the marketing of CCP products and services.

    Transfer and Sharing of User Data
    You agree that CCP may transfer, share, and/or store your User Data:
    • whether inside or outside the European Economic Area where reasonably necessary to administer, operate maintain and support the Game and the System;
    • in particular, to the US and the People's Republic of China for the purpose of managing customer support and technical issues; and
    • with suitable third parties under a binding duty of confidentiality in order for such third parties to carry out the limited activities of CCP permitted by this Section 7.
    All transfer, storage, and use of User Data shall at all times be subject to CCP’s current privacy policy for the Game from time to time.

    C. SECURITY AND DISCLOSURE OF USER DATA
    CCP does not guarantee that User Data transmitted to the System, including without limitation information in your Account and/or User Personal Details, will not be disclosed to third parties. While CCP's aim is to keep your User Data confidential and CCP employs security measures to protect the System, third parties may unlawfully intercept transmissions or private communications, or access data within the System.
    CCP may (and you hereby expressly authorize CCP to) disclose information about you to private entities, law enforcement or other government officials, as CCP, in its sole discretion, deems necessary or appropriate to investigate or resolve possible crimes or to respond to judicial, regulatory, agency or similar inquiries.

    You further agree that in the event of a failure in the Game, the System and/or the Software, CCP may provide crash dump information (which is information on the state of the System when a crash occurs, and may include your User Data) to third parties under suitable confidentiality restrictions in order to review, analyse and provide reports on such information to determine the cause or correction of the failure.

    D. MONITORING
    You agree that CCP may remotely monitor your Game hardware solely for the purpose of establishing whether, in playing the Game and accessing the System, you are using software created or approved by CCP or its partners, or whether you are using unauthorized software created by you or a third party in contravention of Section 6.</font>

    <font size="19 color="#a6a8ab">8. SEIZURE WARNING</font>
    <font size="16 color="#a6a8ab">In rare instances, some users may experience seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns or backgrounds on a video monitor may induce an epileptic seizure, even in persons who have no history of prior seizures or epilepsy. </font>

    <font size="19 color="#a6a8ab">9. LICENSE</font>
    <font size="16 color="#a6a8ab">A. Software License
    Subject to the other terms of the EULA, CCP grants you a limited, non-exclusive, revocable license to use the Software and its accompanying documentation solely in connection with accessing the System in order to play DUST 514® using a single valid Account.

    For each valid Account you maintain, you may use only one copy of the Software. You must download a separate license to the Software for each additional Account you register; e.g., if you have 2 Accounts, you must have 2 licensed copies of the Software. You may make one (1) copy of the Software for backup or archival purposes.

    B. License to Access the System to Play the Game
    Upon establishing a valid Account, and subject to your continued compliance with the EULA, CCP grants you a limited, non-exclusive, revocable license to access the System, and to access and use the Game Content, User Content and EVE User Content (each as defined below), in order to play DUST 514®. You may download and exchange Game Content, User Content and EVE User Content exclusively via a valid Account, solely to play the Game, for purposes permitted by, and in a manner consistent with, the EULA. Additionally and to the extent permitted by the System, you may make a single copy for your own purposes in playing the Game.

    C. Specific Restrictions
    Any and all rights not expressly granted by CCP herein are reserved, and no license, permission or right of access or use not granted expressly herein shall be implied.

    You may not intercept any information accessible through the System for any purpose other than playing DUST 514® in accordance with the EULA. You may not access the System or upload, download or use information accessible through the System, other than as permitted by the EULA.

    You may not copy (except as set forth above), distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer the Software or any documentation accompanying the Software. You may not transfer the Software except as permitted by the EULA.

    You may not copy, distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer any information accessible through the System, including without limitation, any part of the Game Content, User Content or EVE User Content, or any item, object or character in your Account, except that you may modify certain Game Content and User Content solely for your own purposes in playing the Game, but only to the extent permitted by the System.

    You may not reverse engineer, disassemble or decompile, or attempt to reverse engineer or derive source code from, all or any portion of the Software, or from any information accessible through the System (including, without limitation, data packets transmitted to and from the System over the Internet), or anything incorporated therein, or analyse, decipher, "sniff" or derive code (or attempt to do any of the foregoing) from any packet stream transmitted to or from the System, whether encrypted or not, or permit any third party to do any of the same, and you hereby expressly waive any legal rights you may have to do so. If the Software and/or the System contain license management technology, you may not circumvent or disable that technology. This section shall apply to the fullest extent permitted by applicable law.

    D. Software Updates
    CCP may from time to time update or otherwise modify the Software electronically, or require you to install updates, patches or fixes to the Software (“Updates”). Updates may change the Game’s terms, conditions, features, items, mechanics, or any other element of the Game. You must install such Updates before you will be allowed to proceed to play the Game or access the System. If you fail to install the new release when required, CCP shall not be responsible in any way for your inability to access the System or play DUST 514, and you shall not be entitled to receive a refund of any prepaid Fees or any other form of compensation. You hereby grant CCP permission to: (i) extract hardware system profile data from your hardware; (ii) extract information from your computer's file directories pertaining to the Game and your ability to access the System; and (iii) download to your hardware any content, Game files and any data related to the operation of the Game. The foregoing applies to any hardware from which you log into the System using your Account.

    E. New Releases of the Software
    You are not entitled to receive any new releases of the Software, or any expansion packs, updates, upgrades or similar products under the EULA, but CCP may, in its sole discretion, offer any or all of the foregoing to you. CCP may provide new releases or otherwise enhance the Software at any time, in its sole discretion, without obligation to you. Any such new release or other enhancement of the Software may change the Game’s terms, conditions, features, items, mechanics, or any other element of the Game. Periodically, CCP will require all users to migrate to new releases of the Software in order to continue accessing the System and playing DUST 514. You will be informed when a new release is available when logging in and must install the new release before you will be allowed to play the Game or access the System. If you fail to install the new release when required, CCP shall not be responsible in any way for your inability to access the System or play DUST 514, and you shall not be entitled to receive a refund of any prepaid Fees or any other form of compensation.

    F. Downtime
    While CCP attempts to have the System available at most times, CCP does not guarantee that the System will always be available. The System may be suspended or interrupted from time to time or indefinitely, in CCP’s sole discretion, for such items as maintenance, repair, installation of Updates, or installation of new releases. Your license does not entitle you to a refund for periods the System may be unavailable. </font>

    <font size="19 color="#a6a8ab">10. PROPRIETARY RIGHTS</font>
    <font size="16 color="#a6a8ab">A. Ownership of Software, System and Game
    As between you and CCP, CCP is the sole and exclusive owner of the Software, System, Game and Game Content (as defined below). The Software, System, Game and all Game Content are protected by law governing copyrights, trademarks and other proprietary rights. CCP reserves all rights not expressly stated herein.

    The Game is comprised of, without limitation, software code, programs, routines, subroutines, objects, files, data, characters (and items, currency, objects and attributes comprising or associated with a character or an Account), graphics, sound effects, music, animation, video, text, content, layout, design and other information downloaded from and accessible through the System (collectively, the "Game Content"). CCP, its affiliates, licensors and/or suppliers retain all of their right, title and interest (including without limitation all intellectual property rights) in and to the Software, System, Game and all Game Content, and no rights thereto are transferred to you, except for the limited license granted above.

    B. Rights to Certain Content
    You have no interest in the value of your time spent playing the Game, e.g., by the building up of the experience level of your character and the items your character accumulates during your time playing the Game. Your Account, and all attributes of your Account, including without limitation all corporations, actions, groups, titles and characters, and all objects, currency and items acquired, developed or delivered by or to characters as a result of play through your Accounts, are the sole and exclusive property of CCP, including any and all copyrights and other intellectual property rights in or to any and all of the same, all of which are hereby expressly reserved.

    Without limiting its rights in any way, and subject to the other terms of the EULA, CCP shall have the right to display and publish any information (except certain User Personal Details in your Account) relating to any character in your Account, for example, in charts, lists and other compilations, without notice or any compensation to you whatsoever.

    You hereby irrevocably, and without additional consideration beyond the rights granted to you herein, assign to CCP any and all right, title and interest you have, including copyrights, in or to any and all information you exchange, transmit or upload to the System or while playing the Game, including without limitation all files, data and information comprising or manifesting corporations, groups, titles, characters and other attributes of your Account, together with all objects and items acquired or developed by, or delivered by or to characters, in your Account. To the extent that any such rights are not assignable, you hereby grant CCP an exclusive, perpetual, worldwide, irrevocable, assignable, royalty-free license, fully sublicensable through multiple tiers, to exercise all intellectual property and other rights, in and to all or any part of such information, in any medium now known or hereafter developed.

    C. User Content
    The System may allow you to communicate information, such as by posting messages in chat rooms, on bulletin boards, via voice chat, and other user-to-user areas (collectively, "User Content"). User Content may also be in response to “EVE User Content”, which consists of communications made to users of the Game by users of EVE.
    User Content that you cause to be communicated to the System may not (i) violate any statute, rule, regulation or law; (ii) infringe or violate the intellectual property, proprietary, privacy or publicity rights of any third party; (iii) be discriminatory, defamatory, indecent, obscene, pornographic or harmful to minors; or (iv) contain any viruses, Trojan horses, disabling code, worms, time bombs, "clear GIFs," cancelbots or other computer programming or routines that are intended to, or which in fact, damage, detrimentally interfere with, monitor, intercept or expropriate any data, information, packets or personal information.

    CCP may take any action it deems appropriate regarding any User Content, if CCP believes, in its sole discretion, that such User Content violates the EULA, or that such User Content may (i) expose CCP or its licensors and/or suppliers to liability, (ii) damage CCP's relationships with any of its respective suppliers, licensors, internet service providers or other users of DUST 514®, or (iii) harm anyone or harm CCP's reputation or goodwill.

    You hereby grant CCP an exclusive, perpetual, worldwide, irrevocable, assignable, royalty-free license, fully sublicensable through multiple tiers, to exercise all intellectual property and other rights, in and to all or any part of your User Content, in any medium now known or hereafter developed.

    Violation of CCP's proprietary rights is a material breach of the EULA, in the event of which CCP may suspend your Account, terminate the EULA and take whatever additional action CCP deems appropriate under the circumstance. The foregoing is without prejudice to or waiver of any and all of CCP's other rights and remedies, all of which are expressly reserved, survive termination, and are cumulative. </font>

    <font size="19 color="#a6a8ab">11. WARRANTIES, DAMAGES AND LIMITATION OF LIABILITY</font>
    <font size="16 color="#a6a8ab">The Software, System, Game, all Game Content, and all other services and material provided in connection therewith, are provided "AS IS," with all faults, and without warranty of any kind. You assume all risk of use and all risk associated with accessing the System and playing the Game.

    CCP disclaims all warranties, whether express or implied, including without limitation the warranties of merchantability, fitness for particular purpose and non-infringement. There is no warranty against interference with your enjoyment of the Game. CCP does not warrant that the operation of the System or your access to the System, or that your use of the Software will be uninterrupted or error-free, or that the System or Software will be compatible with your hardware and software. In the event of a malfunction of, or your inability to use, the Software you have downloaded, your sole and exclusive remedy shall be a replacement download, and CCP shall have no liability for the faulty download.

    While CCP attempts to have the System available at most times, CCP does not guarantee that the System will always be available, or that the System will not become unavailable during Game play. The System may become unavailable for a number of reasons, e.g., during the performance of maintenance to the System, for the implementation of new software, for emergency situations and due to equipment or telecommunications failures. You shall have no right to bring any claim, demand, action or proceeding against CCP in respect of the same.
    In no event shall CCP, its affiliates, licensors or suppliers be liable to you or to any third party for any special, indirect, incidental, consequential, punitive or exemplary damages (including without limitation, lost profits or lost or corrupted data), arising out of or in connection with your Account, the System, Software, Game, Game Content, User Content, EULA, or any other services or materials provided in connection therewith, whether based on warranty, contract, tort or any other legal theory, and whether or not CCP is advised of the possibility of such damages, and even if any stated remedy fails of its essential purpose.

    Nothing in this EULA shall limit any party’s liability in respect of fraud, death, personal injury, or anything else in respect of which liability may not be limited as a matter of law. If any of the foregoing disclaimers or limitations of liability in this Section 11 or elsewhere in the EULA are declared to be void or unenforceable, then CCP's liability shall be limited to the maximum extent permissible under applicable law. The remedies set forth herein are exclusive and in lieu of all other remedies, oral or written, express or implied. </font>

    <font size="19 color="#a6a8ab">12. INDEMNITY</font>
    <font size="16 color="#a6a8ab">You shall defend, indemnify and hold harmless CCP and its affiliates, licensors and suppliers, and their respective employees, contractors, officers and directors, from any and all claims, loss, damages and demands, including reasonable attorneys' fees, arising out of: (i) your use or misuse of the Software; (ii) your access to the System; (iii) any activities conducted through your Account (whether by you or another person); and (iv) your playing of the Game. </font>

    <font size="19 color="#a6a8ab">13. AMENDMENTS TO EULA</font>
    <font size="16 color="#a6a8ab">CCP may, in its sole discretion, amend the EULA from time to time by posting an amended version at http://www.dust514.com/eula/ and/or notifying you when you attempt to log in to the System. If the EULA is amended, you will be asked to review the amended EULA when you log into your Account, and to indicate and confirm your acceptance of the amended EULA by clicking the "ACCEPT" and/or "CONFIRM" buttons. You must accept the EULA in order to continue to access the System or play the Game.

    If the amendment alters a material term of the EULA that is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Account as described in Section 5, Termination. </font>

    <font size="19 color="#a6a8ab">14. GOVERNING LAW AND JURISDICTION</font>
    <font size="16 color="#a6a8ab">The EULA, and the rights and obligations of the parties hereto, shall be governed and construed by and in accordance with the laws of England and Wales. The EULA shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods.

    The sole and exclusive forum for resolving any controversy, dispute or claim arising out of or relating to the EULA, or otherwise relating to any rights in, access to or use of the Software, System, Game, Game Content, User Content and/or the rights and obligations of the parties hereto, shall be the English courts. Notwithstanding the foregoing, CCP shall be entitled to issue legal proceedings against you in any other competent jurisdiction. Where permitted, you hereby expressly waive and agree not to raise any and all objections based on personal jurisdiction, venue and/or inconvenience of such forum and agree to the jurisdiction of the English courts. However, CCP shall be entitled to seek injunctive relief in any jurisdiction in which this EULA is being breached or CCP’s interests are being prejudiced.

    The EULA will be published in English. The EULA may be translated into one or more additional languages for convenience of the reader. If the EULA is published in any language other than English, the English language version of the EULA will be the governing agreement and shall control all interpretation thereof. </font>

    <font size="19 color="#a6a8ab">15. MISCELLANEOUS</font>
    <font size="16 color="#a6a8ab">If any part of the EULA is held invalid or unenforceable, that portion shall be construed in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of the parties expressed in the EULA, and the remaining portions shall remain in full force and effect.

    You shall comply with all applicable laws regarding your access to and use of the System, use of the Software, your access to your Account and your playing of the Game. Without limiting the foregoing, you may not download, use or otherwise export or re-export any part of the information accessible through the System or the Software except in full compliance with all applicable laws and regulations.

    Except as otherwise provided herein, you may not assign or transfer the EULA or your rights thereunder, and any attempt to do so is void. The EULA, including any rules of conduct and the Fees and payment terms as referenced therein, and CCP’s privacy policy, as each may be amended by CCP from time to time, set forth the entire understanding and agreement between CCP and you with respect to the subject matter hereof. Except as provided above, or in a writing signed by both parties, the EULA may not be modified or amended. No distributor, agent or employee of CCP is authorized to make any modifications or additions to the EULA.

    All notices to CCP required or permitted by the EULA shall be by electronic mail at support@dust514.com, unless stated otherwise in the EULA.</font>
    <b><font size="24" color="#ffffff">DUST 514®</font>
    <font size="18" color="#ffffff">END USER LICENSE AGREEMENT</font></b>
    <font size="16 color="#a6a8ab">Thank you for your interest in the DUST 514® interactive online game ("DUST 514®" or the "Game"). DUST 514® is offered by CCP hf ("CCP"), a company based in Reykjavik, Iceland dedicated to the creation of next generation games. DUST 514® is a multiplayer role playing game that allows the simultaneous participation of players around the world, interacting in the same game environment. You may play DUST 514® by downloading and using CCP's proprietary software (the "Software"). Using the Software allows you to log into CCP's client system (the "System") and interact within the game environment created by CCP. CCP also operates the game EVE Online, which interacts with DUST 514® and is run using the same System.
    To play DUST 514®, CCP requires that you review and agree to the following terms and conditions of this End User License Agreement ("EULA").
    This EULA describes the terms and conditions under which you may (i) use the Software; (ii) subscribe to, access and use DUST 514®, and (iii) access the System. CCP may amend this EULA from time to time by posting an amended version at http://www.dust514.com/eula/ and/or notifying you when you attempt to log in to the System, as set out in Section 13 below. If you accept this EULA, the then-current version of this EULA shall apply each time you access the System or play DUST 514®.
    By clicking the "ACCEPT" button (or if you bypass or otherwise disable the "ACCEPT" button, and still access or otherwise use the Software, the System or the Game), you accept the terms and conditions in the EULA. If you do not accept the terms and conditions in the EULA, you should click the "DECLINE" button, and you must discontinue use of the Software and not access the System or use DUST 514®.

    SCEA
    Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Computer Entertainment America.

    SCEE
    Any content purchased in an in-game store will be purchased from Sony Network Entertainment Europe Limited (“SNEE”) and be subject to Sony Entertainment Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game.</font>

    <font size="19 color="#a6a8ab">1. REQUIREMENTS TO PLAY</font>
    <font size="16 color="#a6a8ab">To play DUST 514®, you must: (i) download a copy of the Software to an authorized gaming console system; (ii) establish a valid account within the Game (an "Account") and keep that Account active by paying any Fees on a timely basis; (iii) obtain and maintain your own Internet access that has sufficient bandwidth to play the Game (Internet access is required to play DUST 514®; CCP is not responsible for your access to the Internet); and (iv) comply with this EULA.</font>

    <font size="19 color="#a6a8ab">2. YOUR ACCOUNT</font>
    <font size="16 color="#a6a8ab">You may establish only one (1) Account for each copy of the Software licensed. However, an Account will be permitted to have multiple characters stored within the Account. If you wish to establish another Account, you must obtain another license for the Software by downloading such license from CCP.

    A. Establishing a New Account
    Only an individual, who is a natural person who has reached the legal age of majority in the jurisdiction where he or she is domiciled, may establish an Account. You are responsible and liable for all activities conducted through your Account, regardless of who conducts those activities.
    Children under the legal age of majority may use an Account established by their parent or legal guardian, provided the parent or legal guardian completes the registration process to establish the Account. Upon establishing the Account, such parent or legal guardian may share or otherwise allow their minor child to use the Account. You are not permitted to share your Account with a person under the legal age of majority who is not your child or for whom you are not the legal guardian. Upon sharing or otherwise allowing use of an Account by a minor child, the parent or legal guardian assumes full responsibility and liability for all obligations under the EULA, and for all activities of the child using the Account, including without limitation all items purchased under the Account. Notwithstanding the foregoing, parents and legal guardians may find the content in DUST 514® inappropriate for any child under the age of thirteen (13).
    Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not share your Account with anyone, or allow anyone other than you personally to access or use your Account. Joint or shared ownership or use of an Account by more than one user is prohibited.
    Accounts may not be used for business purposes. Access to the System and playing DUST 514® is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities. Business entities and anyone who is acting for or on behalf of a business or for business purposes may not establish an Account, access the System or play DUST 514®. Accessing the System or using the Game for commercial, business or income-seeking purposes is strictly prohibited.

    B. Passwords and Names
    You will be asked to select a password during the registration process ("Password"). Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not disclose your Password to anyone or allow anyone to use your Password to access the System or play DUST 514®. You are responsible for maintaining the confidentiality of your Password and for any damage, harm, lost or deleted characters, etc., resulting from disclosure of the Password, or from use by any person of your Password. You may not obtain, attempt to obtain, use or attempt to use the password of anyone else. You are responsible for remembering your Account information and Password.

    You will be assigned a login name and a character name during the registration and character creation process. Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not allow anyone to use your login name or character name to access the System or play DUST 514®. No player may use the character name of another player to impersonate or falsely represent his or her identity. You may not obtain, attempt to obtain, use or attempt to use the login name or character name of anyone else.

    You are encouraged to use a pseudonym for your character name, but you may not choose a name that violates anyone's copyrights, trademarks, publicity rights or other rights. Acceptance of a pseudonym by the System does not mean that your chosen pseudonym does not violate anyone's rights. You are responsible for any liability incurred by you, CCP or anyone else due to the pseudonym you choose. CCP retains the right to reject any pseudonym it determines, in its sole discretion, is unlawful, indecent, obscene, discriminatory or otherwise violates standards of good taste.

    C. Inappropriate conduct / communication
    CCP may establish rules of conduct (discussed below) for players accessing the System and may, but is not obligated to, monitor and take action regarding inappropriate conduct. Nonetheless, it is possible that at any time there may be language or other material accessible on or through the System that you may consider inappropriate or offensive. You acknowledge that other players may transmit communications or content, or access to content, that you may consider inappropriate or objectionable. CCP does not, as a matter of policy, pre-screen the communications or content transmitted by each player and is in no way responsible for the communications and content transmitted by players of the Game or by players of EVE. </font>

    <font size="19 color="#a6a8ab">3. ACCOUNT TRANSFER / CHARACTER TRANSFER</font>
    <font size="16 color="#a6a8ab">You are not permitted to transfer your Account to another person, nor are you permitted to transfer your character to another person.
    Any attempted character transfers are prohibited and void, and shall not be binding on CCP. A transfer or attempted transfer of a character is entirely at the risk of the parties to such transaction. CCP is not liable to any person (whether transferor, transferee or otherwise) for any acts, omissions, statements, representations, defaults or liabilities of the parties in connection with such a transaction. </font>

    <font size="19 color="#a6a8ab">4. FEES AND PAYMENT TERMS</font>
    <font size="16 color="#a6a8ab"> When playing DUST 514, you may purchase items for use within the Game in return for specific item charges. You will be informed of any applicable download fees, item charges, or any other fees (together the “Fees”) as well as applicable payment terms during the registration process and, solely with respect to items for use within the Game, immediately prior to purchase. All items for use within the Game may expire on the earlier of their stated expiration date, the termination or expiration of your DUST 514® or Sony Entertainment Network account, as a result of Software upgrades or other changes to the Game, or on the date CCP ceases to offer or support the game.
    Fees may be payable in U.S. Dollars, Euros, British Pounds Sterling, or such other currency as stated at the time of purchase and are non-refundable unless expressly stated otherwise in the EULA. Failure to pay any such Fees will constitute a material breach of this EULA, and your Account may be immediately suspended or terminated at CCP's discretion.

    You are responsible for reviewing the Fees section of the Game for changes in the Fee or payment terms. If a change is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Account as described in Sections 5 and 13 below. You are responsible for paying all applicable taxes and for all hardware, software, Internet service, and other costs you incur to access the System.
    Notwithstanding the foregoing, CCP may, in its sole discretion, waive any and all Fees due to CCP.</font>

    <font size="19 color="#a6a8ab">5. TERMINATION; SUSPENSION OF ACCOUNT</font>
    <font size="16 color="#a6a8ab">A. By CCP for Termination of the Game
    CCP does not guarantee that it will continue to offer access to the System or support the Game. CCP may, in its sole discretion, cease to provide any or all of the items or services offered in connection with DUST 514 (including access to the System and any or all features or components of the Game), terminate the EULA, close all Accounts and cancel all of the rights granted to you under the EULA. CCP may communicate such termination to you upon 30 days’ notice in any of the following manners: (i) when you log into your Account (ii) in a notice on CCP's website; (iii) via electronic mail; or (iv) in another manner that CCP deems suitable to inform you of the termination. If CCP terminates the EULA pursuant to this section, you will not be entitled to receive a refund of any Fees.

    B. By CCP for Breach or Misconduct
    i. Suspension of Account
    Without limiting CCP's rights or remedies, CCP may immediately and without notice discontinue or suspend access to the System through your Account, and any and all other Accounts that share the name, phone number, e-mail address, internet protocol address or credit card number with the discontinued or suspended Account, in the event of (i) a breach of the EULA (including the rules of conduct) by you or any user under your Account; or (ii) unauthorized access to the System or use of the Game by you or any user under your Account.

    ii. Termination of EULA
    CCP, in its sole discretion, may immediately and without notice terminate the EULA, close all your Accounts, and cancel all rights granted to you under the EULA if: (i) you fail to pay the Fees when due; (ii) CCP is unable to verify or authenticate any information you provide; (iii) you or anyone using any of your Accounts materially breaches the EULA, makes any unauthorized use of the System or Software, or infringes the rights of CCP or any third party; or (iv) CCP becomes aware of gameplay, chat or player activity under your Account that is, in CCP's discretion, inappropriate, offensive, or in violation of the rules of conduct. CCP may, but is not obligated to, provide notice of termination via electronic mail, or any other means reasonably calculated to reach you.
    CCP reserves the right to terminate any and all other Accounts in both DUST514 and EVE that share the name, phone number, e-mail address, internet protocol address or credit card number with a closed Account. Termination by CCP under this section shall be without prejudice to or waiver of any and all of CCP's other rights or remedies, all of which are expressly reserved, survive termination, and are cumulative. You will not be entitled to receive a refund of any Fees for a termination pursuant to this section.

    C. By You
    i. Termination of EULA
    You may terminate the EULA with regard to any or all of your Accounts at any time, upon notice to CCP via electronic mail. Upon termination of the EULA, CCP will close your Account and discontinue or suspend access to the System through your Account; you will not be entitled to receive a refund of any Fees in the event of such termination.

    ii. Change in the Fees or Payment Terms
    If a change in the Fees or payment terms is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close all of your Accounts. You may terminate the EULA by notifying CCP via electronic mail to CCP at support@dust514.com within thirty (30) days after the later of (a) the date that CCP has posted the change on its website; or (b) the date the change has impacted your Account (e.g., your credit card has been charged). Your notice must state: (i) that you do not agree to the change, specifically describing the change, and that you wish to terminate the EULA; (ii) your character name and (iii) your login name. You will not be entitled to receive a refund of any Fees in the event of such termination. If you continue to access the System or use DUST 514® more than thirty (30) days after the later to occur of (a) or (b) above, without following the termination procedure set forth above, you shall be deemed to have accepted the change and waive your rights to terminate under this section.

    iii. Change in the EULA
    If an amendment alters a term of the EULA that is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Accounts. You may terminate the EULA by: (a) clicking the "DECLINE" button when you are prompted to review and agree to the amended EULA; or (b) notifying CCP via electronic mail to CCP at support@dust514.com within thirty (30) days after the amended EULA was communicated to you, provided that you have not clicked the "ACCEPT" button, accessed the System or played the Game during that period. Your notice must state: (i) that you do not agree to the amended EULA, specifically describing the amendment(s) with which you disagree, and that you wish to terminate the EULA; (ii) your character name and (iii) your login name. You will not be entitled to receive a refund of any Fees in the event of such termination. If you click "ACCEPT" or otherwise continue to access the System or play the Game, you shall be deemed to have accepted the amended EULA and waive your rights to terminate under this section.

    D. Closed Accounts
    If for any reason the EULA is terminated with regard to your Account, the Account will be closed, and all rights granted to you under the EULA will terminate with regard to the closed Account. You must discontinue your use of the Software, you may not access the System or play the Game under any closed Account, and all the attributes of the Account, including characters, items and currency in the Account, will be lost. If for any reason the EULA is terminated, you will not be entitled to compensation for the past time you spent playing DUST 514®, for the real or projected value of your Account were it to be sold, or for any other compensation.
    Users whose Accounts have been closed may not access the System or play DUST 514® in any manner or for any reason, including through any other Account, without the express written permission of CCP. Users of active Accounts may not knowingly allow former users whose Accounts have been closed to use the active user's Accounts. </font>

    <font size="19 color="#a6a8ab">6. CONDUCT</font>
    <font size="16 color="#a6a8ab">A. Specifically Restricted Conduct
    Your continued access to the System and license to play the Game is subject to proper conduct. Without limiting CCP's rights to control the Game environment, and the conduct of the players within that environment, CCP prohibits the following practices:
    1.\tYou may not take any action that imposes an unreasonable or disproportionately large load on the System.
    2.\tYou may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.
    3.\tYou may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.
    4.\tYou may not use the Software, or any information accessible through the System, to bypass the System login architecture or create or provide any other means through which the System may be accessed and/or the Game may be played by others, as, for example, through server emulators.
    5.\tYou may not submit any content to any chat room or other public forum within the Game that is harassing, abusive, threatening, harmful, obscene, libellous or defamatory, encourages conduct that could constitute a criminal offense or give rise to civil liabilities, or is unlawful in any other way, including without limitation the submission of content that infringes on a third-party’s intellectual property rights.

    B. Selling Items and Objects
    Within DUST 514®, you may be permitted to transfer, trade, auction, sell, buy or otherwise accept virtual goods and other content appearing within the Game, including without limitation character attributes, items, currency, and objects, but excluding characters themselves (which may not be sold or transferred from their associated Account). All such transfers must occur within the Game environment, and may not be transferred, traded, auctioned, sold, purchased or otherwise accepted outside of the Game environment. In addition, you may not transfer, trade, auction, sell, buy, or accept any offer to transfer, trade, auction, sell or buy any content appearing within the Game environment, including without limitation characters, character attributes, items, currency, and objects, for real world currency. You may not encourage or induce any other person to participate in such a prohibited transaction. The buying, selling, trading, auctioning, or other transfer (or any attempt at doing so) of characters, character attributes, items, currency, or objects outside of the Game environment or for real world currency, whether through online auctions, newsgroups, postings on message boards or any other means, is strictly prohibited by the EULA and a violation of CCP's proprietary rights in the Game. Unless otherwise prohibited by applicable law, you acknowledge that any revenue generated by you in violation of this section constitutes proceeds from the sale of CCP’s proprietary property, and that upon demand of CCP, you shall account for and pay over to CCP all such revenues.

    C. Compliance with Rules of Conduct
    You agree to observe and abide by these rules of conduct, as amended by CCP from time to time, as well as any additional rules of conduct or terms of use published by CCP for DUST 514®. Additional rules of conduct or terms of use, if any, may be viewed at http://www.dust514.com, and are incorporated in the EULA by reference. </font>

    <font size="19 color="#a6a8ab">7. PRIVACY AND USE OF PERSONAL INFORMATION</font>
    <font size="16 color="#a6a8ab">Please note that the terms of CCP’s privacy policy will apply in addition to the terms of this Section 7. The privacy policy is available at www.dust514.com/privacy-policy.

    A. Communications
    Except for certain information in your Account (discussed below), all transmissions by you to the System are not private. You acknowledge and agree that you have no expectation of privacy regarding communications you make in the Game, whether through private in-Game messaging, during chat, or in chat rooms. CCP and/or its designated affiliates and representatives may monitor communications made by or received from you. You should not provide private information to any other player in the Game. CCP shall not be responsible for the consequences of any such disclosure by you.

    You may encounter and converse with people who are rude, offensive, belligerent, and who may use indecent, obscene, and/or threatening or harassing language while playing the Game or interacting with the Game via EVE. You may report any instances of such behaviour to CCP. CCP will investigate and take such measures as CCP, in its sole judgment, determines are reasonable under the circumstances. You may encounter behaviour of others that you may view as insulting, demeaning, offensive, threatening or harassing. You assume all risk associated with playing the Game, and CCP assumes no responsibility for the conduct of any other players, and shall not be liable to you or any other person for their conduct.

    B. Use of Personal Information
    You may verify and update your Account information by logging into your Account through the account management page within the Game.

    Definitions
    The term “User Personal Details” means information relating to your personal Account details, including your email address, profile name or other online identification, first name, last name, age, date of birth, country of residence, preferences and settings including communication or content restrictions and parental control settings, other account information such as friend’s lists, block lists, and language selection, any dates the foregoing data is modified, and any other information relating to your Account.
    The term “User Gameplay Information” means any information relating to your play or use of the Game, including of your gameplay statistics, preferred strategies, in-Game transaction history and trends, history of technical issues and support usage, and history of contributed and received User Content and EVE User Content.
    User Personal Details and User Gameplay Information together constitute “User Data”.

    Collection and Use of User Personal Details
    You acknowledge and agree that CCP may collect and store User Personal Details and use them for the limited purposes of: (i) verification or authentication of a user’s identity, (ii) establishing an Account with CCP, (iii) the provision of services to users, such as gameplay, Game administration, and technical support, and (iv) marketing and offering CCP products and services to you. Any storage or use of User Personal Details will be subject to compliance with CCP’s privacy policy, which may be found at www.dust514.com/privacy-policy. As noted below in “Transfer and Sharing of User Data”, your User Personal Details and User Gameplay Information may be transferred, collected, or stored in locations outside the European Economic Area, including the United States and the People's Republic of China. Any transfer of User Date to, or collection or storage by, an affiliate of CCP shall be subject to binding duty of confidentiality.

    Collection and Use of User Gameplay Information
    You acknowledge and agree that CCP may collect and store User Gameplay Information about you, both as an individual and aggregated with the User Gameplay Information of other users of the Game and the System. In addition, you acknowledge and agree that CCP may analyse and use such User Gameplay Information for the purposes of review, research, development, maintenance, operation, administration, and support, and for the marketing of CCP products and services.

    Transfer and Sharing of User Data
    You agree that CCP may transfer, share, and/or store your User Data:
    •\twhether inside or outside the European Economic Area where reasonably necessary to administer, operate maintain and support the Game and the System;
    •\tin particular, to the US and the People's Republic of China for the purpose of managing customer support and technical issues; and
    •\twith suitable third parties under a binding duty of confidentiality in order for such third parties to carry out the limited activities of CCP permitted by this Section 7.
    All transfer, storage, and use of User Data shall at all times be subject to CCP’s current privacy policy for the Game from time to time.

    C. SECURITY AND DISCLOSURE OF USER DATA
    CCP does not guarantee that User Data transmitted to the System, including without limitation information in your Account and/or User Personal Details, will not be disclosed to third parties. While CCP's aim is to keep your User Data confidential and CCP employs security measures to protect the System, third parties may unlawfully intercept transmissions or private communications, or access data within the System.
    CCP may (and you hereby expressly authorize CCP to) disclose information about you to private entities, law enforcement or other government officials, as CCP, in its sole discretion, deems necessary or appropriate to investigate or resolve possible crimes or to respond to judicial, regulatory, agency or similar inquiries.

    You further agree that in the event of a failure in the Game, the System and/or the Software, CCP may provide crash dump information (which is information on the state of the System when a crash occurs, and may include your User Data) to third parties under suitable confidentiality restrictions in order to review, analyse and provide reports on such information to determine the cause or correction of the failure.

    D. MONITORING
    You agree that CCP may remotely monitor your Game hardware solely for the purpose of establishing whether, in playing the Game and accessing the System, you are using software created or approved by CCP or its partners, or whether you are using unauthorized software created by you or a third party in contravention of Section 6.</font>

    <font size="19 color="#a6a8ab">8. SEIZURE WARNING</font>
    <font size="16 color="#a6a8ab">In rare instances, some users may experience seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns or backgrounds on a video monitor may induce an epileptic seizure, even in persons who have no history of prior seizures or epilepsy. </font>

    <font size="19 color="#a6a8ab">9. LICENSE</font>
    <font size="16 color="#a6a8ab">A. Software License
    Subject to the other terms of the EULA, CCP grants you a limited, non-exclusive, revocable license to use the Software and its accompanying documentation solely in connection with accessing the System in order to play DUST 514® using a single valid Account.

    For each valid Account you maintain, you may use only one copy of the Software. You must download a separate license to the Software for each additional Account you register; e.g., if you have 2 Accounts, you must have 2 licensed copies of the Software. You may make one (1) copy of the Software for backup or archival purposes.

    B. License to Access the System to Play the Game
    Upon establishing a valid Account, and subject to your continued compliance with the EULA, CCP grants you a limited, non-exclusive, revocable license to access the System, and to access and use the Game Content, User Content and EVE User Content (each as defined below), in order to play DUST 514®. You may download and exchange Game Content, User Content and EVE User Content exclusively via a valid Account, solely to play the Game, for purposes permitted by, and in a manner consistent with, the EULA. Additionally and to the extent permitted by the System, you may make a single copy for your own purposes in playing the Game.

    C. Specific Restrictions
    Any and all rights not expressly granted by CCP herein are reserved, and no license, permission or right of access or use not granted expressly herein shall be implied.

    You may not intercept any information accessible through the System for any purpose other than playing DUST 514® in accordance with the EULA. You may not access the System or upload, download or use information accessible through the System, other than as permitted by the EULA.

    You may not copy (except as set forth above), distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer the Software or any documentation accompanying the Software. You may not transfer the Software except as permitted by the EULA.

    You may not copy, distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer any information accessible through the System, including without limitation, any part of the Game Content, User Content or EVE User Content, or any item, object or character in your Account, except that you may modify certain Game Content and User Content solely for your own purposes in playing the Game, but only to the extent permitted by the System.

    You may not reverse engineer, disassemble or decompile, or attempt to reverse engineer or derive source code from, all or any portion of the Software, or from any information accessible through the System (including, without limitation, data packets transmitted to and from the System over the Internet), or anything incorporated therein, or analyse, decipher, "sniff" or derive code (or attempt to do any of the foregoing) from any packet stream transmitted to or from the System, whether encrypted or not, or permit any third party to do any of the same, and you hereby expressly waive any legal rights you may have to do so. If the Software and/or the System contain license management technology, you may not circumvent or disable that technology. This section shall apply to the fullest extent permitted by applicable law.

    D. Software Updates
    CCP may from time to time update or otherwise modify the Software electronically, or require you to install updates, patches or fixes to the Software (“Updates”). Updates may change the Game’s terms, conditions, features, items, mechanics, or any other element of the Game. You must install such Updates before you will be allowed to proceed to play the Game or access the System. If you fail to install the new release when required, CCP shall not be responsible in any way for your inability to access the System or play DUST 514, and you shall not be entitled to receive a refund of any prepaid Fees or any other form of compensation. You hereby grant CCP permission to: (i) extract hardware system profile data from your hardware; (ii) extract information from your computer's file directories pertaining to the Game and your ability to access the System; and (iii) download to your hardware any content, Game files and any data related to the operation of the Game. The foregoing applies to any hardware from which you log into the System using your Account.

    E. New Releases of the Software
    You are not entitled to receive any new releases of the Software, or any expansion packs, updates, upgrades or similar products under the EULA, but CCP may, in its sole discretion, offer any or all of the foregoing to you. CCP may provide new releases or otherwise enhance the Software at any time, in its sole discretion, without obligation to you. Any such new release or other enhancement of the Software may change the Game’s terms, conditions, features, items, mechanics, or any other element of the Game. Periodically, CCP will require all users to migrate to new releases of the Software in order to continue accessing the System and playing DUST 514. You will be informed when a new release is available when logging in and must install the new release before you will be allowed to play the Game or access the System. If you fail to install the new release when required, CCP shall not be responsible in any way for your inability to access the System or play DUST 514, and you shall not be entitled to receive a refund of any prepaid Fees or any other form of compensation.

    F. Downtime
    While CCP attempts to have the System available at most times, CCP does not guarantee that the System will always be available. The System may be suspended or interrupted from time to time or indefinitely, in CCP’s sole discretion, for such items as maintenance, repair, installation of Updates, or installation of new releases. Your license does not entitle you to a refund for periods the System may be unavailable. </font>

    <font size="19 color="#a6a8ab">10. PROPRIETARY RIGHTS</font>
    <font size="16 color="#a6a8ab">A. Ownership of Software, System and Game
    As between you and CCP, CCP is the sole and exclusive owner of the Software, System, Game and Game Content (as defined below). The Software, System, Game and all Game Content are protected by law governing copyrights, trademarks and other proprietary rights. CCP reserves all rights not expressly stated herein.

    The Game is comprised of, without limitation, software code, programs, routines, subroutines, objects, files, data, characters (and items, currency, objects and attributes comprising or associated with a character or an Account), graphics, sound effects, music, animation, video, text, content, layout, design and other information downloaded from and accessible through the System (collectively, the "Game Content"). CCP, its affiliates, licensors and/or suppliers retain all of their right, title and interest (including without limitation all intellectual property rights) in and to the Software, System, Game and all Game Content, and no rights thereto are transferred to you, except for the limited license granted above.

    B. Rights to Certain Content
    You have no interest in the value of your time spent playing the Game, e.g., by the building up of the experience level of your character and the items your character accumulates during your time playing the Game. Your Account, and all attributes of your Account, including without limitation all corporations, actions, groups, titles and characters, and all objects, currency and items acquired, developed or delivered by or to characters as a result of play through your Accounts, are the sole and exclusive property of CCP, including any and all copyrights and other intellectual property rights in or to any and all of the same, all of which are hereby expressly reserved.

    Without limiting its rights in any way, and subject to the other terms of the EULA, CCP shall have the right to display and publish any information (except certain User Personal Details in your Account) relating to any character in your Account, for example, in charts, lists and other compilations, without notice or any compensation to you whatsoever.

    You hereby irrevocably, and without additional consideration beyond the rights granted to you herein, assign to CCP any and all right, title and interest you have, including copyrights, in or to any and all information you exchange, transmit or upload to the System or while playing the Game, including without limitation all files, data and information comprising or manifesting corporations, groups, titles, characters and other attributes of your Account, together with all objects and items acquired or developed by, or delivered by or to characters, in your Account. To the extent that any such rights are not assignable, you hereby grant CCP an exclusive, perpetual, worldwide, irrevocable, assignable, royalty-free license, fully sublicensable through multiple tiers, to exercise all intellectual property and other rights, in and to all or any part of such information, in any medium now known or hereafter developed.

    C. User Content
    The System may allow you to communicate information, such as by posting messages in chat rooms, on bulletin boards, via voice chat, and other user-to-user areas (collectively, "User Content"). User Content may also be in response to “EVE User Content”, which consists of communications made to users of the Game by users of EVE.
    User Content that you cause to be communicated to the System may not (i) violate any statute, rule, regulation or law; (ii) infringe or violate the intellectual property, proprietary, privacy or publicity rights of any third party; (iii) be discriminatory, defamatory, indecent, obscene, pornographic or harmful to minors; or (iv) contain any viruses, Trojan horses, disabling code, worms, time bombs, "clear GIFs," cancelbots or other computer programming or routines that are intended to, or which in fact, damage, detrimentally interfere with, monitor, intercept or expropriate any data, information, packets or personal information.

    CCP may take any action it deems appropriate regarding any User Content, if CCP believes, in its sole discretion, that such User Content violates the EULA, or that such User Content may (i) expose CCP or its licensors and/or suppliers to liability, (ii) damage CCP's relationships with any of its respective suppliers, licensors, internet service providers or other users of DUST 514®, or (iii) harm anyone or harm CCP's reputation or goodwill.

    You hereby grant CCP an exclusive, perpetual, worldwide, irrevocable, assignable, royalty-free license, fully sublicensable through multiple tiers, to exercise all intellectual property and other rights, in and to all or any part of your User Content, in any medium now known or hereafter developed.

    Violation of CCP's proprietary rights is a material breach of the EULA, in the event of which CCP may suspend your Account, terminate the EULA and take whatever additional action CCP deems appropriate under the circumstance. The foregoing is without prejudice to or waiver of any and all of CCP's other rights and remedies, all of which are expressly reserved, survive termination, and are cumulative. </font>

    <font size="19 color="#a6a8ab">11. WARRANTIES, DAMAGES AND LIMITATION OF LIABILITY</font>
    <font size="16 color="#a6a8ab">The Software, System, Game, all Game Content, and all other services and material provided in connection therewith, are provided "AS IS," with all faults, and without warranty of any kind. You assume all risk of use and all risk associated with accessing the System and playing the Game.

    CCP disclaims all warranties, whether express or implied, including without limitation the warranties of merchantability, fitness for particular purpose and non-infringement. There is no warranty against interference with your enjoyment of the Game. CCP does not warrant that the operation of the System or your access to the System, or that your use of the Software will be uninterrupted or error-free, or that the System or Software will be compatible with your hardware and software. In the event of a malfunction of, or your inability to use, the Software you have downloaded, your sole and exclusive remedy shall be a replacement download, and CCP shall have no liability for the faulty download.

    While CCP attempts to have the System available at most times, CCP does not guarantee that the System will always be available, or that the System will not become unavailable during Game play. The System may become unavailable for a number of reasons, e.g., during the performance of maintenance to the System, for the implementation of new software, for emergency situations and due to equipment or telecommunications failures. You shall have no right to bring any claim, demand, action or proceeding against CCP in respect of the same.
    In no event shall CCP, its affiliates, licensors or suppliers be liable to you or to any third party for any special, indirect, incidental, consequential, punitive or exemplary damages (including without limitation, lost profits or lost or corrupted data), arising out of or in connection with your Account, the System, Software, Game, Game Content, User Content, EULA, or any other services or materials provided in connection therewith, whether based on warranty, contract, tort or any other legal theory, and whether or not CCP is advised of the possibility of such damages, and even if any stated remedy fails of its essential purpose.

    Nothing in this EULA shall limit any party’s liability in respect of fraud, death, personal injury, or anything else in respect of which liability may not be limited as a matter of law. If any of the foregoing disclaimers or limitations of liability in this Section 11 or elsewhere in the EULA are declared to be void or unenforceable, then CCP's liability shall be limited to the maximum extent permissible under applicable law. The remedies set forth herein are exclusive and in lieu of all other remedies, oral or written, express or implied. </font>

    <font size="19 color="#a6a8ab">12. INDEMNITY</font>
    <font size="16 color="#a6a8ab">You shall defend, indemnify and hold harmless CCP and its affiliates, licensors and suppliers, and their respective employees, contractors, officers and directors, from any and all claims, loss, damages and demands, including reasonable attorneys' fees, arising out of: (i) your use or misuse of the Software; (ii) your access to the System; (iii) any activities conducted through your Account (whether by you or another person); and (iv) your playing of the Game. </font>

    <font size="19 color="#a6a8ab">13. AMENDMENTS TO EULA</font>
    <font size="16 color="#a6a8ab">CCP may, in its sole discretion, amend the EULA from time to time by posting an amended version at http://www.dust514.com/eula/ and/or notifying you when you attempt to log in to the System. If the EULA is amended, you will be asked to review the amended EULA when you log into your Account, and to indicate and confirm your acceptance of the amended EULA by clicking the "ACCEPT" and/or "CONFIRM" buttons. You must accept the EULA in order to continue to access the System or play the Game.

    If the amendment alters a material term of the EULA that is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Account as described in Section 5, Termination. </font>

    <font size="19 color="#a6a8ab">14. GOVERNING LAW AND JURISDICTION</font>
    <font size="16 color="#a6a8ab">The EULA, and the rights and obligations of the parties hereto, shall be governed and construed by and in accordance with the laws of England and Wales. The EULA shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods.

    The sole and exclusive forum for resolving any controversy, dispute or claim arising out of or relating to the EULA, or otherwise relating to any rights in, access to or use of the Software, System, Game, Game Content, User Content and/or the rights and obligations of the parties hereto, shall be the English courts. Notwithstanding the foregoing, CCP shall be entitled to issue legal proceedings against you in any other competent jurisdiction. Where permitted, you hereby expressly waive and agree not to raise any and all objections based on personal jurisdiction, venue and/or inconvenience of such forum and agree to the jurisdiction of the English courts. However, CCP shall be entitled to seek injunctive relief in any jurisdiction in which this EULA is being breached or CCP’s interests are being prejudiced.

    The EULA will be published in English. The EULA may be translated into one or more additional languages for convenience of the reader. If the EULA is published in any language other than English, the English language version of the EULA will be the governing agreement and shall control all interpretation thereof. </font>

    <font size="19 color="#a6a8ab">15. MISCELLANEOUS</font>
    <font size="16 color="#a6a8ab">If any part of the EULA is held invalid or unenforceable, that portion shall be construed in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of the parties expressed in the EULA, and the remaining portions shall remain in full force and effect.

    You shall comply with all applicable laws regarding your access to and use of the System, use of the Software, your access to your Account and your playing of the Game. Without limiting the foregoing, you may not download, use or otherwise export or re-export any part of the information accessible through the System or the Software except in full compliance with all applicable laws and regulations.

    Except as otherwise provided herein, you may not assign or transfer the EULA or your rights thereunder, and any attempt to do so is void. The EULA, including any rules of conduct and the Fees and payment terms as referenced therein, and CCP’s privacy policy, as each may be amended by CCP from time to time, set forth the entire understanding and agreement between CCP and you with respect to the subject matter hereof. Except as provided above, or in a writing signed by both parties, the EULA may not be modified or amended. No distributor, agent or employee of CCP is authorized to make any modifications or additions to the EULA.

    All notices to CCP required or permitted by the EULA shall be by electronic mail at support@dust514.com, unless stated otherwise in the EULA.</font>
    280281 The server is currently unavailable. Please try again later. Try to reconnect or use the PS button and select Quit Game to exit. Please remember, the server has daily downtime between 11:00-11:30 UTC. The server is currently unavailable. Please try again later. Try to reconnect or use the PS button and select Quit Game to exit. Please remember, the server has daily downtime between 11:00-11:30 UTC.
    280282 By clicking "OK" below you hereby verify that you are 18 years of age or older. By clicking "OK" below you hereby verify that you are 18 years of age or older.
    280288 NO DATA FOUND NO DATA FOUND
    280289 CONTRACTED BY: CONTRACTED BY:
    280290 SYSTEM: SYSTEM:
    280291 PLANET: PLANET:
    280294 % %
    280295 Hacking Speed Bonus Hacking Speed Bonus
    280296 That service is currently unavailable. Please check your network and try again later. If this problem persists, please contact support@dust514.com for assistance. That service is currently unavailable. Please check your network and try again later. If this problem persists, please contact support@dust514.com for assistance.
    280300 GAME DESIGN GAME DESIGN
    280301 Creative Director : Creative Director :
    280302 Design Producer : Design Producer :
    280303 Game Designers : Game Designers :
    280304 MOTION CONTROLLER MOTION CONTROLLER
    280305 Level Design Director : Level Design Director :
    280306 INSTANT BATTLE INSTANT BATTLE
    280307 MOUSE & KEYBOARD MOUSE & KEYBOARD
    280308 PRODUCTION PRODUCTION
    280309 Executive Producer : Executive Producer :
    280310 Senior Producer : Senior Producer :
    280311 Producers : Producers :
    280312 SOFTWARE SOFTWARE
    280313 Technical Directors : Technical Directors :
    280314 Lead Software Engineers : Lead Software Engineers :
    280315 Engineering Manager : Engineering Manager :
    280316 Software Engineers : Software Engineers :
    280317 QA Engineer : QA Engineer :
    280318 ART ART
    280319 Art Director : Art Director :
    280320 Technical Art Director : Technical Art Director :
    280321 Art Producer : Art Producer :
    280322 Art Manager : Art Manager :
    280323 Lead Artist : Lead Artist :
    280324 Artists : Artists :
    280325 Concept Artists : Concept Artists :
    280326 Technical Artists : Technical Artists :
    280327 Lead Animator : Lead Animator :
    280328 Animation : Animation :
    280329 Lead VFX Artist : Lead VFX Artist :
    280330 VFX : VFX :
    280331 Video Producer : Video Producer :
    280332 Video : Video :
    280333 Lighting & Shader Artist : Lighting & Shader Artist :
    280334 Graphic Designer / UI Lead : Graphic Designer / UI Lead :
    280335 Additional UI by RIVER : Additional UI by RIVER :
    280336 AUDIO AUDIO
    280337 Audio Lead : Audio Lead :
    280338 Sound Engineer - Composer : Sound Engineer - Composer :
    280339 Additional Sound Design : Additional Sound Design :
    280340 QUALITY ASSURANCE QUALITY ASSURANCE
    280341 QA Manager : QA Manager :
    280342 QA Testers : QA Testers :
    280343 OPERATIONS OPERATIONS
    280344 IT Director : IT Director :
    280345 Virtual World Manager : Virtual World Manager :
    280346 Technical Lead - DUST 514® Infrastructure : Technical Lead - DUST 514® Infrastructure :
    280348 Technical Lead - Eve Online Infrastructure : Technical Lead - Eve Online Infrastructure :
    280349 Virtual World System Administrators : Virtual World System Administrators :
    280350 Database Administrators : Database Administrators :
    280351 Network Administrators : Network Administrators :
    280352 Security Administrator : Security Administrator :
    280353 Director Office IT : Director Office IT :
    280354 Office IT Manager Atlanta : Office IT Manager Atlanta :
    280355 Office IT Manager Shanghai : Office IT Manager Shanghai :
    280356 Office IT Administrators : Office IT Administrators :
    280357 WEB DEVELOPMENT WEB DEVELOPMENT
    280358 Director of Web Development : Director of Web Development :
    280361 Web Producers : Web Producers :
    280362 Web Architect : Web Architect :
    280363 Web Developers : Web Developers :
    280364 Web QA : Web QA :
    280365 CUSTOMER RELATIONS MANAGEMENT CUSTOMER RELATIONS MANAGEMENT
    280366 VP of Customer Relations Management : VP of Customer Relations Management :
    280367 EVE Community Manager : EVE Community Manager :
    280368 DUST 514® Community Manager : DUST 514® Community Manager :
    280369 EVE Community Management : EVE Community Management :
    280370 Customer Support Manager : Customer Support Manager :
    280371 Lead Game Masters : Lead Game Masters :
    280372 Game Masters : Game Masters :
    280373 Internal Affairs : Internal Affairs :
    280374 Volunteer Program : Volunteer Program :
    280375 CSM : CSM :
    280376 RESEARCH AND STATISTICS RESEARCH AND STATISTICS
    280377 PREFER LOW PING PREFER LOW PING
    280378 PREFER BATTLE TYPE PREFER BATTLE TYPE
    280379 PREFER CONTROL PREFER CONTROL
    280380 ANY ANY
    280388 Warbarge Uplink Warbarge Uplink
    280390 The warbarge uplink allows squad leaders and commanders to communicate directly with the warbarge. The warbarge uplink allows squad leaders and commanders to communicate directly with the warbarge.
    280391 Leadership Leadership
    280392 Allows command of a squardron, grants a 2% bonus to squad members' stamina per level. Allows command of a squardron, grants a 2% bonus to squad members' stamina per level.
    280394 AMBUSH AMBUSH
    280395 SKIRMISH SKIRMISH
    280396 DUALSHOCK DUALSHOCK
    280397 KEYBOARD & MOUSE KEYBOARD & MOUSE
    280398 Director Research and Statistics : Director Research and Statistics :
    280399 Market Research Manager : Market Research Manager :
    280400 Data warehouse Project Manager : Data warehouse Project Manager :
    280401 Researchers : Researchers :
    280402 MARKETING MARKETING
    280403 Chief Marketing Officer : Chief Marketing Officer :
    280404 Global Brand Director : Global Brand Director :
    280405 Marketing Creative Director : Marketing Creative Director :
    280406 Public Relations and Social Media : Public Relations and Social Media :
    280407 Director Customer Acquisition : Director Customer Acquisition :
    280408 Project Management : Project Management :
    280409 Event Manager : Event Manager :
    280410 Copywriter : Copywriter :
    280411 Graphic Designers : Graphic Designers :
    280412 Video Production : Video Production :
    280413 Corporate Atlanta : Corporate Atlanta :
    280414 EVE TEAM EVE TEAM
    280415 Game Design Director : Game Design Director :
    280416 Lead Game Designer : Lead Game Designer :
    280417 UI Designers : UI Designers :
    280418 CONTENT DEVELOPMENT CONTENT DEVELOPMENT
    280419 Content Manager : Content Manager :
    280420 Level Designers : Level Designers :
    280421 Content Developers : Content Developers :
    280422 Software Director : Software Director :
    280423 Principal Programmer : Principal Programmer :
    280424 Technical Lead : Technical Lead :
    280425 Configuration Manager : Configuration Manager :
    280426 Release Manager : Release Manager :
    280427 CORE TECHNOLOGY CORE TECHNOLOGY
    280428 Core Cluster : Core Cluster :
    280429 Core EVE Graphics : Core EVE Graphics :
    280430 Core Graphics : Core Graphics :
    280431 Core Infrastructure : Core Infrastructure :
    280432 Core QA : Core QA :
    280433 Core Production : Core Production :
    280434 3D Artists : 3D Artists :
    280435 Lead Technical Artist : Lead Technical Artist :
    280436 SOUND ENGINEERING SOUND ENGINEERING
    280437 Audio Director : Audio Director :
    280438 Localization Producers : Localization Producers :
    280439 QA Leads : QA Leads :
    280440 Virtual World Administrators : Virtual World Administrators :
    280441 Content Writer : Content Writer :
    280442 Community Management : Community Management :
    280443 Volunteer Teams : Volunteer Teams :
    280444 Yulai Archives Record Repository Team [YARR] Yulai Archives Record Repository Team [YARR]
    280445 Lead Economist : Lead Economist :
    280446 Datawarehouse Developer : Datawarehouse Developer :
    280447 Head of Marketing : Head of Marketing :
    280448 Director of Marketing Optimization : Director of Marketing Optimization :
    280449 Marketing Associates : Marketing Associates :
    280450 PR Coordinator : PR Coordinator :
    280451 LOCALIZATION LOCALIZATION
    280452 Localization Director : Localization Director :
    280453 CCP GLOBAL CCP GLOBAL
    280454 Chief Executive Officer : Chief Executive Officer :
    280455 Chief Financial Officer : Chief Financial Officer :
    280456 Chief Operating Officer : Chief Operating Officer :
    280457 Chief Technology Officer : Chief Technology Officer :
    280458 SVP of Engineering : SVP of Engineering :
    280459 SVP of Human Resources : SVP of Human Resources :
    280460 VP of Art : VP of Art :
    280461 VP of Customer Relationship Management : VP of Customer Relationship Management :
    280462 VP of Business Development : VP of Business Development :
    280463 Sr. Director of Business Development : Sr. Director of Business Development :
    280464 Principal Game Designer : Principal Game Designer :
    280465 CCP SHANGHAI CCP SHANGHAI
    280466 Managing Director : Managing Director :
    280467 Business Development Manager : Business Development Manager :
    280468 HR Manager : HR Manager :
    280469 Senior Recruiter : Senior Recruiter :
    280470 Office Manager : Office Manager :
    280471 Office Administrator : Office Administrator :
    280472 Cultural Advisor : Cultural Advisor :
    280473 Finance : Finance :
    280474 CCP REYKJAVIK CCP REYKJAVIK
    280475 Corporate Communication Manager : Corporate Communication Manager :
    280476 Receptionist & Travel Assistant : Receptionist & Travel Assistant :
    280477 Travel Support/Admin : Travel Support/Admin :
    280478 Receptionist : Receptionist :
    280479 Sr. Director of Finance : Sr. Director of Finance :
    280480 Sr. Director of Strategy and Planning : Sr. Director of Strategy and Planning :
    280481 Human Resources : Human Resources :
    280482 Travel Manager : Travel Manager :
    280483 Head Chef : Head Chef :
    280484 Chefs : Chefs :
    280485 Facility Managers : Facility Managers :
    280486 CCP ATLANTA CCP ATLANTA
    280487 Finance/Accounting : Finance/Accounting :
    280488 General Counsel : General Counsel :
    280489 SPECIAL THANKS SPECIAL THANKS
    280490 Corporate Reykjavik : Corporate Reykjavik :
    280494 POTENTIAL BOOSTER BONUS POTENTIAL BOOSTER BONUS
    280495 ACTION ACTION
    280496 KEY KEY
    280497 HACKING HACKING
    280498 Character Info Character Info
    280499 Vehicle Info Vehicle Info
    280500 Mcc Info Mcc Info
    280501 Installation Info Installation Info
    280502 Team Ready Team Ready
    280503 set way point set way point
    280504 remove all way points remove all way points
    280505 Installation Installation
    280506 Mcc Movement Mcc Movement
    280507 Fire Super Weapon Fire Super Weapon
    280508 Capacitor Redirection Capacitor Redirection
    280509 Console Info Console Info
    280525 MOUSE X MOUSE X
    280526 MOUSE Y MOUSE Y
    280527 MOUSE SCROLL UP MOUSE SCROLL UP
    280528 MOUSE SCROLL DOWN MOUSE SCROLL DOWN
    280529 LEFT MOUSE BUTTON LEFT MOUSE BUTTON
    280530 RIGHT MOUSE BUTTON RIGHT MOUSE BUTTON
    280531 MIDDLE MOUSE BUTTON MIDDLE MOUSE BUTTON
    280532 THUMB MOUSE BUTTON THUMB MOUSE BUTTON
    280533 THUMB MOUSE BUTTON 2 THUMB MOUSE BUTTON 2
    280534 BACKSPACE KEY BACKSPACE KEY
    280535 TAB KEY TAB KEY
    280536 ENTER KEY ENTER KEY
    280537 PAUSE PAUSE
    280538 CAPS LOCK KEY CAPS LOCK KEY
    280539 ESC KEY ESC KEY
    280540 SPACE KEY SPACE KEY
    280541 PAGE UP PAGE UP
    280542 PAGE DOWN PAGE DOWN
    280543 END END
    280544 HOME HOME
    280545 LEFT ARROW KEY LEFT ARROW KEY
    280546 UP ARROW KEY UP ARROW KEY
    280547 RIGHT ARROW KEY RIGHT ARROW KEY
    280548 DOWN ARROW KEY DOWN ARROW KEY
    280549 INSERT INSERT
    280550 DELETE KEY DELETE KEY
    280551 0 0
    280552 1 1
    280553 2 2
    280554 3 3
    280555 4 4
    280556 5 5
    280557 6 6
    280558 7 7
    280559 8 8
    280560 9 9
    280561 A A
    280562 B B
    280563 C C
    280564 D D
    280565 E E
    280566 F F
    280567 G G
    280568 H H
    280569 I I
    280570 J J
    280571 K K
    280572 L L
    280573 M M
    280574 N N
    280575 O O
    280576 P P
    280577 Q Q
    280578 R R
    280579 S S
    280580 T T
    280581 U U
    280582 W W
    280583 V V
    280584 X X
    280585 Y Y
    280586 Z Z
    280587 NUMPAD 0 NUMPAD 0
    280588 NUMPAD 1 NUMPAD 1
    280589 NUMPAD 2 NUMPAD 2
    280590 NUMPAD 3 NUMPAD 3
    280591 NUMPAD 4 NUMPAD 4
    280592 NUMPAD 5 NUMPAD 5
    280593 NUMPAD 6 NUMPAD 6
    280594 NUMPAD 7 NUMPAD 7
    280595 NUMPAD 8 NUMPAD 8
    280596 NUMPAD 9 NUMPAD 9
    280597 * *
    280598 + +
    280599 - -
    280600 . .
    280601 / /
    280602 F1 F1
    280603 F2 F2
    280604 F3 F3
    280605 F4 F4
    280606 F5 F5
    280607 F6 F6
    280608 F7 F7
    280609 F8 F8
    280610 F9 F9
    280611 F10 F10
    280612 F11 F11
    280613 F12 F12
    280614 NUM LOCK NUM LOCK
    280615 SCROLL LOCK SCROLL LOCK
    280616 LEFT SHIFT KEY LEFT SHIFT KEY
    280617 RIGHT SHIFT KEY RIGHT SHIFT KEY
    280618 LEFT CTRL KEY LEFT CTRL KEY
    280619 RIGHT CTRL KEY RIGHT CTRL KEY
    280620 LEFT ALT KEY LEFT ALT KEY
    280621 RIGHT ALT KEY RIGHT ALT KEY
    280622 SEMICOLON SEMICOLON
    280623 EQUALS EQUALS
    280624 COMMA COMMA
    280625 UNDERSCORE UNDERSCORE
    280626 PERIOD PERIOD
    280627 SLASH SLASH
    280628 TILDE TILDE
    280629 LEFT BRACKET LEFT BRACKET
    280630 BACKSLASH BACKSLASH
    280631 RIGHT BRACKET RIGHT BRACKET
    280632 QUOTE QUOTE
    280633 MOUSE SMOOTHING MOUSE SMOOTHING
    280634 SCREEN SCALE SCREEN SCALE
    280636 Automatically generated effect Automatically generated effect
    280637 Automatically generated effect Automatically generated effect
    280659 SELECT STRIKE LOCATION SELECT STRIKE LOCATION
    280660 Deployment Deployment
    280661 Orbital Support Orbital Support
    280662 Strike selection Strike selection
    280663 Warbarge Strike Warbarge Strike
    280664 Anti-MCC Test Anti-MCC Test
    280665 No fitting available No fitting available
    280666 No OMS available No OMS available
    280674 Squad {id} Squad {id}
    280677 OFFERS OFFERS
    280678 TOP SELLERS TOP SELLERS
    280687 GET AUR GET AUR
    280693 Buy Aurum (AUR) Buy Aurum (AUR)
    280695 RELOAD RELOAD
    280712 Universal Voice Transmitters Universal Voice Transmitters
    280713 Universal Voice Transmitters Universal Voice Transmitters
    280714 Universal Voice Transmitter Universal Voice Transmitter
    280721 Virtual World System Administrator Lead : Virtual World System Administrator Lead :
    280722 Virtual World Database Administrator Lead : Virtual World Database Administrator Lead :
    280723 Office IT Administrator Lead : Office IT Administrator Lead :
    280724 DUST 514® Community Representative : DUST 514® Community Representative :
    280725 VP of Global Sales : VP of Global Sales :
    280726 Senior Brand Marketer : Senior Brand Marketer :
    280727 Director of Corporate Communication : Director of Corporate Communication :
    280729 Technical Art : Technical Art :
    280733 Audio Engineer : Audio Engineer :
    280734 Composers : Composers :
    280735 Virtual World Database Administrators : Virtual World Database Administrators :
    280736 Testers : Testers :
    280737 Customer Relations Customer Relations
    280739 Automatically generated effect Automatically generated effect
    280740 Automatically generated effect Automatically generated effect
    280743 Bonus to optimal range of Data Analyzer and Relic Analyzers Bonus to optimal range of Data Analyzer and Relic Analyzers
    280744 Automatically generated effect Automatically generated effect
    280748 Automatically generated effect Automatically generated effect
    280749 Automatically generated effect Automatically generated effect
    280751 Automatically generated effect Automatically generated effect
    280752 Automatically generated effect Automatically generated effect
    280754 Video Producers : Video Producers :
    280755 Ambush (32 mercs) - Infantry Only Ambush (32 mercs) - Infantry Only
    280756 Ambush (24 mercs) - Infantry Only Ambush (24 mercs) - Infantry Only
    280757 Ambush (16 mercs) - Infantry Only Ambush (16 mercs) - Infantry Only
    280758 Web Producer : Web Producer :
    280759 VP of Customer Relations Management : VP of Customer Relations Management :
    280760 Producer : Producer :
    280761 BETA BETA
    280771 The Logistics-class dropsuit is a force multiplier, able to provide medical and mechanical support to units on the battlefield, greatly improving their effectiveness in battle. The Militia variant has limited module expandability. The Logistics-class dropsuit is a force multiplier, able to provide medical and mechanical support to units on the battlefield, greatly improving their effectiveness in battle. The Militia variant has limited module expandability.
    280783 FINISH FINISH
    280800 Anti-MCC Turret Anti-MCC Turret
    280810 Global Brand Director, DUST 514® : Global Brand Director, DUST 514® :
    280811 Senior Brand Marketer, DUST 514® : Senior Brand Marketer, DUST 514® :
    280812 Director, Corporate Communications : Director, Corporate Communications :
    280813 PR and Social Media Specialist : PR and Social Media Specialist :
    280814 Creative Director, Marketing : Creative Director, Marketing :
    280815 Vice President, Global Sales : Vice President, Global Sales :
    280816 Europe Sales Specialist : Europe Sales Specialist :
    280817 Corporate Marketing, Atlanta : Corporate Marketing, Atlanta :
    280818 Corporate Marketing, Reykjavik : Corporate Marketing, Reykjavik :
    280831 BUY UNIVERSAL VOICE TRANSMITTER BUY UNIVERSAL VOICE TRANSMITTER
    280834 UVT UVT
    280872 Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end? Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?
    280873 'Kindred' Scout A-Series 'Kindred' Scout A-Series
    280876 'Quafe' Scout A-Series 'Quafe' Scout A-Series
    280889 PUSH TO TALK PUSH TO TALK
    280890 {quantity}x {itemName} {quantity}x {itemName}
    280918 Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place. Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
    280920 NOTIFICATIONS NOTIFICATIONS
    280921 FRIENDS FRIENDS
    280922 CORP CORP
    280923 Spawn Time Modifier Spawn Time Modifier
    280924 ACCEPT ACCEPT
    280925 DELETE DELETE
    280926 DECLINE DECLINE
    280927 SQUAD INVITATION SQUAD INVITATION
    280928 NEW MAIL NEW MAIL
    280929 CHAT INVITATION CHAT INVITATION
    280932 You don't have any notifications You don't have any notifications
    280933 % %
    280937 Why are projectiles and not weapons reported Why are projectiles and not weapons reported
    280938 Why are projectiles and not weapons reported Why are projectiles and not weapons reported
    280939 Why are projectiles and not weapons reported Why are projectiles and not weapons reported
    280940 CREATE SQUAD CREATE SQUAD
    280941 LEAVE SQUAD LEAVE SQUAD
    280942 NEW SQUAD INVITE NEW SQUAD INVITE
    280943 NEW SQUAD INVITE NEW SQUAD INVITE
    280944 APPROVE APPROVE
    280945 SQUAD MEMBER JOINED SQUAD MEMBER JOINED
    280946 OPEN OPEN
    280947 SQUAD MEMBER LEFT SQUAD MEMBER LEFT
    280948 Do you really want to leave the squad? Do you really want to leave the squad?
    280950 Sagaris Mk.II Sagaris Mk.II
    280951 Sagaris Mk.III Sagaris Mk.III
    280953 Surya Mk.II Surya Mk.II
    280954 Surya Mk.III Surya Mk.III
    280958 HELP HELP
    280960 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280962 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280963 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280964 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280965 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280966 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280967 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280968 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280969 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280970 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280971 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    280972 Corporation Corporation
    280973 Mercenary Mercenary
    280974 INVITE PLAYER INVITE PLAYER
    280975 CREATE/JOIN CHANNEL CREATE/JOIN CHANNEL
    280976 JOIN CHANNEL JOIN CHANNEL
    280977 PASSWORD PASSWORD
    280978 SET PASSWORD SET PASSWORD
    280979 ENTER PASSWORD FOR ENTER PASSWORD FOR
    280986 Squad could not be found. Squad could not be found.
    280987 Squad member could not be found. Squad member could not be found.
    280988 You are not permitted to join this squad. You are not permitted to join this squad.
    280989 You cannot join this squad because all available member slots are currently occupied. You cannot join this squad because all available member slots are currently occupied.
    280990 Character is unable to join because they are already in a squad, or one of the Squad members has already graduated from Academy. Character is unable to join because they are already in a squad, or one of the Squad members has already graduated from Academy.
    280991 You cannot join a squad already deployed in battle. You cannot join a squad already deployed in battle.
    280992 Squad Creation Failed Squad Creation Failed
    280993 Join Squad Failed Join Squad Failed
    280994 Leave Squad Failed Leave Squad Failed
    281007 Non-RBS Assault Rifle Non-RBS Assault Rifle
    281009 Denagris, East Ward Denagris, East Ward
    281010 Ghor Valek, North Ward Ghor Valek, North Ward
    281011 Denagris, South Ward Denagris, South Ward
    281014 The Rookie Help channel can be found here The Rookie Help channel can be found here
    281029 CHANNEL NAME CHANNEL NAME
    281030 This channel does not exist.
    Do you want to create it?
    This channel does not exist.
    Do you want to create it?
    281031 This channel is full.
    You can try it later.
    This channel is full.
    You can try it later.
    281032 This channel already exists.
    Would you like to join it?
    This channel already exists.
    Would you like to join it?
    281043 Wrong password! Wrong password!
    281047 Research & Invention Research & Invention
    281049 Research & Invention Research & Invention
    281060 CREATE/JOIN CREATE/JOIN
    281076 NEED PASSWORD NEED PASSWORD
    281077 Agent mission information can be found here Agent mission information can be found here
    281125 Flaylock Pistol Flaylock Pistol
    281127 Triage Nanohive Triage Nanohive
    281133 MERCENARY PACK MERCENARY PACK
    281134 The Mercenary Pack provides an arsenal of exclusive gear, boosters and Aurum. Gear up for close quarters combat! The Mercenary Pack provides an arsenal of exclusive gear, boosters and Aurum. Gear up for close quarters combat!
    281136 You are not permitted to join this channel. You are not permitted to join this channel.
    281137 Create channel failed. Create channel failed.
    281138 Join channel failed. Join channel failed.
    281139 WIRELESS CONTROLLER WIRELESS CONTROLLER
    281140 You are not permitted to create channel. You are not permitted to create channel.
    281141 You have reached maximum number of channels. You have reached maximum number of channels.
    281142 ACTIVATE VOICE ACTIVATE VOICE
    281143 REMOVE PLAYER REMOVE PLAYER
    281144 You have been removed from the squad. You have been removed from the squad.
    281145 {playerName} joins the channel {playerName} joins the channel
    281146 {playerName} leaves the channel {playerName} leaves the channel
    281147 {playName} joins the squad {playName} joins the squad
    281148 {playerName} leaves the squad {playerName} leaves the squad
    281149 Requested item not found on the market. Requested item not found on the market.
    281151 REMINDER REMINDER
    281152 Duty Calls Duty Calls
    281153 Default Default
    281155 That name is too short. That name is too short.
    281156 Battleground Battleground
    281157 Praetorian Praetorian
    281158 Southpaw Southpaw
    281159 Analogue Drive/Steer Southpaw Analogue Drive/Steer Southpaw
    281160 Default Default
    281161 Southpaw Southpaw
    281162 Inverted Reversing Inverted Reversing
    281163 Default Default
    281164 Southpaw Southpaw
    281165 Default Default
    281166 Config B Config B
    281167 Default Default
    281168 Default Default
    281169 Default Default
    281170 Default Default
    281171 PlayStation®Move Sharp Shooter PlayStation®Move Sharp Shooter
    281172 Default Default
    281173 Default Default
    281174 Default Default
    281175 One or more items from your fitting is not available on the market! One or more items from your fitting is not available on the market!
    281176 Would you like to use this skill book now? Would you like to use this skill book now?
    281183 Skirmish Skirmish
    281184 Skirmish Skirmish
    281185 Skirmish Skirmish
    281186 Skirmish Skirmish
    281187 Southpaw Southpaw
    281197 LEAVE CHANNEL LEAVE CHANNEL
    281206 Do you really want to leave the channel? Do you really want to leave the channel?
    281208 Skirmish Skirmish
    281209 BATTLE TYPES - OVERVIEW BATTLE TYPES - OVERVIEW
    281210 <font>Battles can take multiple forms:

  • In Ambush, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted time.
    In Ambush OMS, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time while off-map support (OMS) such as turrets and supply depots are deployed from orbit to assist whichever team is able to claim them.
    In Skirmish, two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed.
    In Domination, two teams of mercenaries fight for control of a single powerful NULL cannon. Neither MCC can withstand a concentrated barrage from this cannon for long so capturing and holding the console is vital for both teams. The battle continues until one of the MCCs is destroyed or the clone supply of either team has been depleted.
  • </font>
    <font>Battles can take multiple forms:

    <li>In Ambush, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted time.
    In Ambush OMS, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time while off-map support (OMS) such as turrets and supply depots are deployed from orbit to assist whichever team is able to claim them.
    In Skirmish, two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed.
    In Domination, two teams of mercenaries fight for control of a single powerful NULL cannon. Neither MCC can withstand a concentrated barrage from this cannon for long so capturing and holding the console is vital for both teams. The battle continues until one of the MCCs is destroyed or the clone supply of either team has been depleted.</li></font>
    281211 BATTLE TYPES BATTLE TYPES
    281221 Aurum (AUR) opens a galaxy of options. Want a new look? Accelerated learning? Try it today! Aurum (AUR) opens a galaxy of options. Want a new look? Accelerated learning? Try it today!
    281222 No Assets available, go to Marketplace No Assets available, go to Marketplace
    281230 Automatically generated effect Automatically generated effect
    281231 Automatically generated effect Automatically generated effect
    281232 Automatically generated effect Automatically generated effect
    281233 Automatically generated effect Automatically generated effect
    281247 You cannot restock this fitting because the following items are not available on the market:
    {itemNameList}
    You cannot restock this fitting because the following items are not available on the market:
    {itemNameList}
    281249 DEACTIVATE VOICE DEACTIVATE VOICE
    281250 Voice chat server is not available now. Voice chat server is not available now.
    281271 You have insufficient AUR to complete this purchase.

    Would you like to purchase more?
    You have insufficient AUR to complete this purchase.

    Would you like to purchase more?
    281272 SWING TO MELEE SWING TO MELEE
    281273 SWING SWING
    281287 [DEV] Gallente Commando [DEV] Gallente Commando
    281289 Commando Commando
    281290 Standard Standard
    281291 Advanced Advanced
    281292 Prototype Prototype
    281293 ALL SKILLS ALL SKILLS
    281295 SEARCH SEARCH
    281296 SEARCH CHARACTER SEARCH CHARACTER
    281297 CHARACTER NAME CHARACTER NAME
    281298 (NO LESS THAN {} CHARACTERS) (NO LESS THAN {} CHARACTERS)
    281299 NO SEARCH RESULT FOUND NO SEARCH RESULT FOUND
    281304 Gunnlogi Gunnlogi
    281337 Connection to voice chat lost, reconnecting… Connection to voice chat lost, reconnecting…
    281338 Connection to voice chat reestablished! Connection to voice chat reestablished!
    281339 LOCK LOCK
    281340 UNLOCK UNLOCK
    281341 Locked Locked
    281342 BETA - WORK IN PROGRESS BETA - WORK IN PROGRESS
    281343 Contacts successfully updated Contacts successfully updated
    281344 Player is already in your contacts list Player is already in your contacts list
    281345 SYSTEM SYSTEM
    281346 CONTACTS CONTACTS
    281347 CONTACT ADDED CONTACT ADDED
    281348 DUPLICATE CONTACT DUPLICATE CONTACT
    281349 CONTACT DELETED CONTACT DELETED
    281350 {playerName} has been added to your contact list. {playerName} has been added to your contact list.
    281351 {playerName} has been deleted from your contact list. {playerName} has been deleted from your contact list.
    281352 {playerName} is already in your contact list. {playerName} is already in your contact list.
    281354 Gallente Commando Dropsuit Gallente Commando Dropsuit
    281355 Skill at operating Gallente Commando dropsuits.
    Unlocks access to standard dropsuits at lvl.1; advanced at lvl.4; prototype at lvl.5
    Skill at operating Gallente Commando dropsuits.
    Unlocks access to standard dropsuits at lvl.1; advanced at lvl.4; prototype at lvl.5
    281392 Warp Jammers Warp Jammers
    281393 Warp Jammers Warp Jammers
    281404 You can interact with your missions here You can interact with your missions here
    281405 CONTENT DEVELOPMENT CONTENT DEVELOPMENT
    281406 CORE TECHNOLOGY CORE TECHNOLOGY
    281407 3D Art : 3D Art :
    281408 Lead Technical Art : Lead Technical Art :
    281409 SOUND ENGINEERING SOUND ENGINEERING
    281410 Security Administator : Security Administator :
    281411 CUSTOMER RELATIONS CUSTOMER RELATIONS
    281412 LOCALIZATION LOCALIZATION
    281442 SCROLL LEFT MENU SCROLL LEFT MENU
    281443 SCROLL RIGHT MENU SCROLL RIGHT MENU
    281447 [STARTER FIT] [STARTER FIT]
    281449 You are already in a battle. You are already in a battle.
    281463 You don't have any available augmentations! You don't have any available augmentations!
    281464 NEOCOM NEOCOM
    281465 CHAT CHAT
    281469 Automatically generated effect Automatically generated effect
    281470 Automatically generated effect Automatically generated effect
    281471 Automatically generated effect Automatically generated effect
    281472 Automatically generated effect Automatically generated effect
    281473 Automatically generated effect Automatically generated effect
    281474 Automatically generated effect Automatically generated effect
    281475 Automatically generated effect Automatically generated effect
    281476 Automatically generated effect Automatically generated effect
    281480 Heat Build-Up Per Second Heat Build-Up Per Second
    281481 s s
    281482 Seize Duration Seize Duration
    281483 s s
    281484 Cooldown Cooldown
    281485 WP WP
    281488 Place in queue Place in queue
    281491 ZN-28 Nova Knives ZN-28 Nova Knives
    281498 Search string must be more than 2 characters, please try again. Search string must be more than 2 characters, please try again.
    281499 Artificer Artificer
    281500 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II
    281501 Artificer Artificer
    281502 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II
    281503 Artificer Artificer
    281504 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II
    281505 Artificer Artificer
    281506 Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II
    Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on.
    Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills:
    Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II
    281507 The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
    The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor.

    +4% bonus to Large Missile launcher damage per level.
    The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
    The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor.

    +4% bonus to Large Missile launcher damage per level.
    281508 The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
    The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor.

    +4% bonus to Large Blaster turret damage per level.
    The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
    The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor.

    +4% bonus to Large Blaster turret damage per level.
    281515 Sagaris Classic Sagaris Classic
    281516 Surya Classic Surya Classic
    281517 OPEN DROPSUIT FITTING OPEN DROPSUIT FITTING
    281518 Doodle Doodle
    281522 % %
    281523 Rate Of Fire Bonus Rate Of Fire Bonus
    281526 % %
    281527 Heat Cost Per Second Heat Cost Per Second
    281528 % %
    281529 Heat Cost Per Second Heat Cost Per Second
    281530 Tracking Computer I Tracking Computer I
    281531 Tracking Enhancer I Tracking Enhancer I
    281542 % %
    281543 Rotation Speed Bonus Rotation Speed Bonus
    281544 % %
    281545 Rotation Speed Bonus Rotation Speed Bonus
    281546 % %
    281547 Charge-Up Duration Bonus Charge-Up Duration Bonus
    281549 Increases the damage output of vehicle mounted large energy turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Increases the damage output of vehicle mounted large energy turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    281550 Increases the damage output of vehicle mounted small energy turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Increases the damage output of vehicle mounted small energy turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    281551 Increases the damage output of all vehicle mounted energy turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Increases the damage output of all vehicle mounted energy turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    281567 Increases the damage output of vehicle mounted large projectile turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Increases the damage output of vehicle mounted large projectile turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    281569 Increases the damage output of vehicle mounted small projectile turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Increases the damage output of vehicle mounted small projectile turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    281571 Increases the damage output of all vehicle mounted projectile turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    Increases the damage output of all vehicle mounted projectile turrets.

    NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
    281574 The most powerful bombardment The most powerful bombardment
    281575 Precision Kinetic Strike Precision Kinetic Strike
    281576 The most powerful bombardment The most powerful bombardment
    281577 Tactical Electro Magnetic Strike Tactical Electro Magnetic Strike
    281578 The most powerful bombardment The most powerful bombardment
    281579 Tactical Pulse Laser Strike Tactical Pulse Laser Strike
    281580 The most powerful bombardment The most powerful bombardment
    281581 Tactical Hybrid Strike Tactical Hybrid Strike
    281582 Precision Strike Precision Strike
    281583 Precision Strike Precision Strike
    281584 Precision Strike Precision Strike
    281585 Range Amplfier Range Amplfier
    281601 OFFERS OFFERS
    281602 TOP SELLERS TOP SELLERS
    281604 Aurum (AUR) opens a galaxy of options. Want a new look? Accelerated learning? Try it today! Aurum (AUR) opens a galaxy of options. Want a new look? Accelerated learning? Try it today!
    281605 MERCENARY PACK MERCENARY PACK
    281606 The Mercenary Pack provides an arsenal of exclusive gear, boosters and Aurum. Gear up for close quarters combat! The Mercenary Pack provides an arsenal of exclusive gear, boosters and Aurum. Gear up for close quarters combat!
    281607 Buy Aurum (AUR) Buy Aurum (AUR)
    281610 Would you like to know more? Would you like to know more?
    281611 Buy Aurum (AUR) Buy Aurum (AUR)
    281612 MERCENARY PACK MERCENARY PACK
    281624 HP HP
    281625 Direct Damage Direct Damage
    281626 PREREQUISITES PREREQUISITES
    281627 TURN LEFT TURN LEFT
    281628 TURN RIGHT TURN RIGHT
    281629 BANK LEFT BANK LEFT
    281630 BANK RIGHT BANK RIGHT
    281641 You cannot train this skill until its pre-requisites have been met.

    Continue with purchase?
    You cannot train this skill until its pre-requisites have been met.

    Continue with purchase?
    281642 You already own this skill book (and do not need more than one).

    Continue with purchase?
    You already own this skill book (and do not need more than one).

    Continue with purchase?
    281643 You have already trained this skill.

    Continue with purchase?
    You have already trained this skill.

    Continue with purchase?
    281644 You already own this blueprint. Blueprints are non-consumable so you only require one.

    Continue with purchase?
    You already own this blueprint. Blueprints are non-consumable so you only require one.

    Continue with purchase?
    281645 You currently do not have the necessary skills to use this item. You may complete the purchase but will only be able to use this item once the necessary skill pre-requisites are met.

    Continue with purchase?
    You currently do not have the necessary skills to use this item. You may complete the purchase but will only be able to use this item once the necessary skill pre-requisites are met.

    Continue with purchase?
    281650 Ambush (48 mercs) - Infantry Only Ambush (48 mercs) - Infantry Only
    281651 FAVORITE FAVORITE
    281652 Press and hold [PawnFire] to lock on Press and hold [PawnFire] to lock on
    281653 Press and hold [PawnFire] to charge Press and hold [PawnFire] to charge
    281654 Press and hold [PawnFire] to charge Press and hold [PawnFire] to charge
    281655 Press [PawnCrouch] to crouch and steady aim in scope Press [PawnCrouch] to crouch and steady aim in scope
    281656 Push and hold [PawnFire] to lock on Push and hold [PawnFire] to lock on
    281666 Passive Heat Sinks Passive Heat Sinks
    281667 Spool Reduction Spool Reduction
    281668 Tracking Enhancers Tracking Enhancers
    281669 Tracking Computers Tracking Computers
    281670 Active Heat Sinks Active Heat Sinks
    281671 % %
    281672 Boost Increase Boost Increase
    281682 Reduces the amount of critical damage taken Reduces the amount of critical damage taken
    281683 Reinforced Chassis I Reinforced Chassis I
    281684 PURCHASE PURCHASE
    281685 RESTOCK RESTOCK
    281686 MODEL VIEWER MODEL VIEWER
    281711 Would you like to access dropsuit fitting and equip this item now? Would you like to access dropsuit fitting and equip this item now?
    281712 Would you like to access vehicle fitting and equip this item now? Would you like to access vehicle fitting and equip this item now?
    281713 Would you like to access augmentations and activate this augmentation now? Would you like to access augmentations and activate this augmentation now?
    281714 Would you like to access skills and train this skill now? Would you like to access skills and train this skill now?
    281726 Outpost Construction Platforms Outpost Construction Platforms
    281727 Outpost Construction Platforms Outpost Construction Platforms
    281754 Would you like to know more? Would you like to know more?
    281755 HELP HELP
    281756 Invalid fittings are displayed in red. A fitting is invalid for the following reasons:
  • It does not have at least one weapon.
    One or more items in the fitting have been exhausted.
    One or more items in the fitting require skills that your character does not have.
    The total PG/CPU of the fitted items exceeds the available PG/CPU of the dropsuit.
  • Invalid fittings are displayed in red. A fitting is invalid for the following reasons:
    <li>It does not have at least one weapon.
    One or more items in the fitting have been exhausted.
    One or more items in the fitting require skills that your character does not have.
    The total PG/CPU of the fitted items exceeds the available PG/CPU of the dropsuit.</li>
    281757 INVALID FITTINGS INVALID FITTINGS
    281758 Dropsuits have the following slots:
  • Light weapon slot
    Sidearm weapon slot
    Heavy weapon slot
    Grenade slot
    High module slot
    Low module slot
    Equipment slot
  • Dropsuits have the following slots:
    <li>Light weapon slot
    Sidearm weapon slot
    Heavy weapon slot
    Grenade slot
    High module slot
    Low module slot
    Equipment slot</li>
    281759 SLOT TYPES SLOT TYPES
    281763 Stormguard Stormguard
    281764 Infiltrator Infiltrator
    281765 MOVE UP MOVE UP
    281766 MOVE DOWN MOVE DOWN
    281767 Shock Discipline Shock Discipline
    281768 Nova Knives Nova Knives
    281780 Basic Sensor Booster Basic Sensor Booster
    281785 Select the Neural Trainer skill and choose Upgrade Skill from the context menu to upgrade it to the next level. Complete training of the skill by upgrading it to level 5. Select the Neural Trainer skill and choose Upgrade Skill from the context menu to upgrade it to the next level. Complete training of the skill by upgrading it to level 5.
    281786 If you do not have enough skill points for the next level, the skill appears in red. If you do not have enough skill points for the next level, the skill appears in red.
    281791 Are you sure you want to quit the tutorial? Are you sure you want to quit the tutorial?
    281793 Understanding of Shock tactics and the battlefield application thereof.
    Unlocks access to Shock dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Vanguard and Infiltrator dropsuits can be unlocked.
    +5% bonus to grenade damage and blast radius per level.
    Understanding of Shock tactics and the battlefield application thereof.
    Unlocks access to Shock dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Vanguard and Infiltrator dropsuits can be unlocked.
    +5% bonus to grenade damage and blast radius per level.
    281794 Understanding of Spectre strategy and its battlefield applications.
    Unlocks access to Spectre dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Avenger and Berserker dropsuits can be unlocked.
    +10% bonus to max stamina per level.
    Understanding of Spectre strategy and its battlefield applications.
    Unlocks access to Spectre dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Avenger and Berserker dropsuits can be unlocked.
    +10% bonus to max stamina per level.
    281795 Spectre Discipline Spectre Discipline
    281796 Understanding of Spec Ops tactics and the battlefield application thereof.
    Unlocks access to Spec Ops dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Raider and Hunter dropsuits can be unlocked.
    -5% to dropsuit scan profile per level.
    Understanding of Spec Ops tactics and the battlefield application thereof.
    Unlocks access to Spec Ops dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Raider and Hunter dropsuits can be unlocked.
    -5% to dropsuit scan profile per level.
    281798 Spec Ops Discipline Spec Ops Discipline
    281799 Understanding of Breach tactics and the battlefield application thereof.
    Unlocks access to Breach dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Mauler and Insurgent dropsuits can be unlocked.
    +2% bonus to sidearm weapon damage per level.
    Understanding of Breach tactics and the battlefield application thereof.
    Unlocks access to Breach dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Mauler and Insurgent dropsuits can be unlocked.
    +2% bonus to sidearm weapon damage per level.
    281800 Breach Discipline Breach Discipline
    281801 Understanding of Sigma theory and its battlefield applications.
    Unlocks access to Sigma dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Trojan and Cypher dropsuits can be unlocked.
    +5% bonus to hacking speed per level.
    Understanding of Sigma theory and its battlefield applications.
    Unlocks access to Sigma dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Trojan and Cypher dropsuits can be unlocked.
    +5% bonus to hacking speed per level.
    281802 Sigma Discipline Sigma Discipline
    281803 Understanding of Omen theory and its battlefield applications.
    Unlocks access to Omen dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Operator and Savior dropsuits can be unlocked.
    +10% bonus to nanite injector effectiveness per level.
    Understanding of Omen theory and its battlefield applications.
    Unlocks access to Omen dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Operator and Savior dropsuits can be unlocked.
    +10% bonus to nanite injector effectiveness per level.
    281804 Omen Discipline Omen Discipline
    281805 Understanding of Atlas strategy and its battlefield applications.
    Unlocks access to Atlas dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Shrike and Ranger dropsuits can be unlocked.
    +5% bonus to max dropsuit speed per level.
    Understanding of Atlas strategy and its battlefield applications.
    Unlocks access to Atlas dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Shrike and Ranger dropsuits can be unlocked.
    +5% bonus to max dropsuit speed per level.
    281806 Atlas Discipline Atlas Discipline
    281807 Understanding of Titan strategy and its battlefield applications.
    Unlocks access to Titan dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Beholder and Guardian dropsuits can be unlocked.
    +5% bonus to max dropsuit armor per level.
    Understanding of Titan strategy and its battlefield applications.
    Unlocks access to Titan dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Beholder and Guardian dropsuits can be unlocked.
    +5% bonus to max dropsuit armor per level.
    281808 Titan Discipline Titan Discipline
    281809 Advanced skill in the use of specialist Vanguard dropsuits.
    Unlocks access to Vanguard dropsuits.
    +5% bonus to mass driver blast radius per level.
    +5% bonus to shield regeneration rate per level.
    Advanced skill in the use of specialist Vanguard dropsuits.
    Unlocks access to Vanguard dropsuits.
    +5% bonus to mass driver blast radius per level.
    +5% bonus to shield regeneration rate per level.
    281810 Vanguard Training Vanguard Training
    281811 Advanced skill in the use of specialist Infiltrator dropsuits.
    Unlocks access to Infiltrator dropsuits.
    +5% bonus to swarm launcher lock-on speed per level.
    5% reduction to shield recharge delay per level.
    Advanced skill in the use of specialist Infiltrator dropsuits.
    Unlocks access to Infiltrator dropsuits.
    +5% bonus to swarm launcher lock-on speed per level.
    5% reduction to shield recharge delay per level.
    281812 Infiltrator Training Infiltrator Training
    281814 Advanced skill in the use of specialist Avenger dropsuits.
    Unlocks access to Avenger dropsuits.
    +2% bonus to weapon reload speed per level.
    +5% bonus to sniper rifle kick per level.
    Advanced skill in the use of specialist Avenger dropsuits.
    Unlocks access to Avenger dropsuits.
    +2% bonus to weapon reload speed per level.
    +5% bonus to sniper rifle kick per level.
    281815 Avenger Training Avenger Training
    281816 Advanced skill in the use of specialist Berserker dropsuits.
    Unlocks access to Berserker dropsuits.
    +5% bonus to basic melee and knife damage per level.
    +3% to max dropsuit speed per level.
    Advanced skill in the use of specialist Berserker dropsuits.
    Unlocks access to Berserker dropsuits.
    +5% bonus to basic melee and knife damage per level.
    +3% to max dropsuit speed per level.
    281817 Berserker Training Berserker Training
    281818 Advanced skill in the use of specialist Raider dropsuits.
    Unlocks access to Raider dropsuits.
    -5% to dropsuit scan profile per level.
    +10% bonus to cloaking duration per level.
    +5% bonus to drop uplink PG/CPU usage per level.
    Advanced skill in the use of specialist Raider dropsuits.
    Unlocks access to Raider dropsuits.
    -5% to dropsuit scan profile per level.
    +10% bonus to cloaking duration per level.
    +5% bonus to drop uplink PG/CPU usage per level.
    281819 Raider Training Raider Training
    281820 Advanced skill in the use of specialist Hunter dropsuits.
    Unlocks access to Hunter dropsuits.
    +10% bonus to dropsuit scan radius per level.
    +5% bonus to active scanner range per level.
    Advanced skill in the use of specialist Hunter dropsuits.
    Unlocks access to Hunter dropsuits.
    +10% bonus to dropsuit scan radius per level.
    +5% bonus to active scanner range per level.
    281821 Hunter Training Hunter Training
    281822 Advanced skill in the use of specialist Mauler dropsuits.
    Unlocks access to Mauler dropsuits.
    +2% bonus to dropsuit armor repair rate per level.
    Advanced skill in the use of specialist Mauler dropsuits.
    Unlocks access to Mauler dropsuits.
    +2% bonus to dropsuit armor repair rate per level.
    281823 Mauler Training Mauler Training
    281824 Advanced skill in the use of specialist Insurgent dropsuits.
    Unlocks access to Insurgent dropsuits.
    +5% bonus to max stamina per level.
    +5% bonus to auto-detonator blast radius per level.
    Advanced skill in the use of specialist Insurgent dropsuits.
    Unlocks access to Insurgent dropsuits.
    +5% bonus to max stamina per level.
    +5% bonus to auto-detonator blast radius per level.
    281825 Insurgent Training Insurgent Training
    281826 Advanced skill in the use of specialist Trojan dropsuits.
    Unlocks access to Trojan dropsuits.
    +5% bonus to hacking speed per level.
    Advanced skill in the use of specialist Trojan dropsuits.
    Unlocks access to Trojan dropsuits.
    +5% bonus to hacking speed per level.
    281827 Trojan Training Trojan Training
    281828 Advanced skill in the use of specialist Cypher dropsuits.
    Unlocks access to Cypher dropsuits.
    +10% bonus to Electronics modules per level.
    Advanced skill in the use of specialist Cypher dropsuits.
    Unlocks access to Cypher dropsuits.
    +10% bonus to Electronics modules per level.
    281829 Cypher Training Cypher Training
    281830 Advanced skill in the use of specialist Operator dropsuits.
    Unlocks access to Operator dropsuits.
    +2% bonus to max dropsuit speed per level.
    +5% bonus to armor module effectiveness per level.
    Advanced skill in the use of specialist Operator dropsuits.
    Unlocks access to Operator dropsuits.
    +2% bonus to max dropsuit speed per level.
    +5% bonus to armor module effectiveness per level.
    281831 Operator Training Operator Training
    281832 Advanced skill in the use of specialist Savior dropsuits.
    Unlocks access to Savior dropsuits.
    +5% bonus to repair tool armor repair rate per level.
    +10% bonus to repair tool max range per level.
    Advanced skill in the use of specialist Savior dropsuits.
    Unlocks access to Savior dropsuits.
    +5% bonus to repair tool armor repair rate per level.
    +10% bonus to repair tool max range per level.
    281833 Savior Training Savior Training
    281834 Advanced skill in the use of specialist Shrike dropsuits.
    Unlocks access to Shrike dropsuits.
    -5% to dropsuit scan profile per level.
    +5% bonus to PG/CPU usage of all handheld weapons per level.
    Advanced skill in the use of specialist Shrike dropsuits.
    Unlocks access to Shrike dropsuits.
    -5% to dropsuit scan profile per level.
    +5% bonus to PG/CPU usage of all handheld weapons per level.
    281835 Shrike Training Shrike Training
    281836 Advanced skill in the use of specialist Wraith dropsuits.
    Unlocks access to Wraith dropsuits.
    +5% bonus to light weapon max ammo per level.
    Advanced skill in the use of specialist Wraith dropsuits.
    Unlocks access to Wraith dropsuits.
    +5% bonus to light weapon max ammo per level.
    281837 Wraith Training Wraith Training
    281838 Advanced skill in the use of specialist Beholder dropsuits.
    Unlocks access to Beholder dropsuits.
    +10% bonus to dropsuit scan radius per level.
    +10% bonus to dropsuit scan precision per level.
    Advanced skill in the use of specialist Beholder dropsuits.
    Unlocks access to Beholder dropsuits.
    +10% bonus to dropsuit scan radius per level.
    +10% bonus to dropsuit scan precision per level.
    281839 Beholder Training Beholder Training
    281840 Advanced skill in the use of specialist Guardian dropsuits.
    Unlocks access to Guardian dropsuits.
    +2% bonus to heavy weapon damage per level.
    Advanced skill in the use of specialist Guardian dropsuits.
    Unlocks access to Guardian dropsuits.
    +2% bonus to heavy weapon damage per level.
    281841 Guardian Training Guardian Training
    281874 Equippable on Dropships, the bomb launcher gives the pilot the ability to eject high payload munitions upon hostile territory Equippable on Dropships, the bomb launcher gives the pilot the ability to eject high payload munitions upon hostile territory
    281876 Bomb Launcher I Bomb Launcher I
    281877 Efficient Bomb Launcher Efficient Bomb Launcher
    281878 Bomb Launcher II Bomb Launcher II
    281879 Improved Bomb Launcher Improved Bomb Launcher
    281880 Mark I Modified Chassis Mark I Modified Chassis
    281881 Marked Modified SS Chassis Marked Modified SS Chassis
    281882 Reinforced Chassis II Reinforced Chassis II
    281891 Basic turret tracking systems knowledge.
    +3% turret tracking speed per level.
    Basic turret tracking systems knowledge.
    +3% turret tracking speed per level.
    281893 Skill at long-range weapon turret firing.
    +5% turret optimal range per level.
    Skill at long-range weapon turret firing.
    +5% turret optimal range per level.
    281895 Allows better control over the capacitor use of turret weapons.
    -5% turret capacitor need per level.
    Allows better control over the capacitor use of turret weapons.
    -5% turret capacitor need per level.
    281897 Turret Thermodynamics Turret Thermodynamics
    281898 Advanced understanding of the laws of thermodynamics.
    -5% turret heat build-up per level
    Advanced understanding of the laws of thermodynamics.
    -5% turret heat build-up per level
    281900 Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging. Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging.
    281901 Caldari Shock Dropsuit Caldari Shock Dropsuit
    281903 Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina. Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina.
    281904 Caldari Spectre Dropsuit Caldari Spectre Dropsuit
    281906 Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations. Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations.
    281907 Gallente Spec Ops Dropsuit Gallente Spec Ops Dropsuit
    281909 Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity. Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity.
    281910 Gallente Breach Dropsuit Gallente Breach Dropsuit
    281912 Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden. Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden.
    281913 Minmatar Sigma Dropsuit Minmatar Sigma Dropsuit
    281915 Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries. Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries.
    281916 Minmatar Omen Dropsuit Minmatar Omen Dropsuit
    281919 Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility. Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility.
    281920 Amarr Titan Dropsuit Amarr Titan Dropsuit
    281921 Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework. Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework.
    281923 Amarr Atlas Dropsuit Amarr Atlas Dropsuit
    281924 Avenger Avenger
    281925 Berserker Berserker
    281926 Shock Type-I Shock Type-I
    281927 Shock A-Series Shock A-Series
    281928 Shock vk.0 Shock vk.0
    281929 Spectre Type-I Spectre Type-I
    281930 Spectre A-Series Spectre A-Series
    281931 Spectre vk.0 Spectre vk.0
    281932 Atlas Type-I Atlas Type-I
    281933 Atlas A-Series Atlas A-Series
    281934 Atlas vk.0 Atlas vk.0
    281935 Shrike Shrike
    281936 Vorwraith Vorwraith
    281937 Beholder Beholder
    281938 Vorguardian Vorguardian
    281939 Titan Type-I Titan Type-I
    281940 Titan A-Series Titan A-Series
    281941 Titan vk.0 Titan vk.0
    281942 Operator Operator
    281943 Savior Savior
    281944 Omen Type-I Omen Type-I
    281945 Omen A-Series Omen A-Series
    281946 Omen vk.0 Omen vk.0
    281947 Sigma Type-I Sigma Type-I
    281948 Sigma A-Series Sigma A-Series
    281949 Sigma vk.0 Sigma vk.0
    281950 Cypher Cypher
    281951 Trojan Trojan
    281952 Insurgent Insurgent
    281953 Mauler Mauler
    281954 Breach Type-I Breach Type-I
    281955 Breach A-Series Breach A-Series
    281956 Breach vk.0 Breach vk.0
    281957 Hunter Hunter
    281958 Raider Raider
    281959 Spec Ops Type-I Spec Ops Type-I
    281960 Spec Ops A-Series Spec Ops A-Series
    281961 Spec Ops vk.0 Spec Ops vk.0
    282058 DISTRICT: DISTRICT:
    282059 MODE: MODE:
    282060 BATTLE NAME: BATTLE NAME:
    282070 VIEWER VIEWER
    282133 A green checkmark indicates you have the necessary skills to use a particular item. A red cross shows that you do not meet the skill pre-requisites to use that item yet. A green checkmark indicates you have the necessary skills to use a particular item. A red cross shows that you do not meet the skill pre-requisites to use that item yet.
    282162 Moderate increase to damage resistance of vehicle's shields and armor.
    Only one damage control unit can be fitted at a time.
    Moderate increase to damage resistance of vehicle's shields and armor.
    Only one damage control unit can be fitted at a time.
    282163 Militia Damage Control Unit Militia Damage Control Unit
    282184 OPEN VIEWER OPEN VIEWER
    282187 ROTATE ROTATE
    282207 Clone gender cannot be altered once the clone creation process has been completed.

    Gender choice does not affect skill progression or the future advancement of your new clone body. All dropsuit types are available to male and female clones, however, the appearance of each will differ between genders.
    Clone gender cannot be altered once the clone creation process has been completed.

    Gender choice does not affect skill progression or the future advancement of your new clone body. All dropsuit types are available to male and female clones, however, the appearance of each will differ between genders.
    282208 Choose a portrait to represent yourself to other players. Choose a portrait to represent yourself to other players.
    282210 ACCEPT ACCEPT
    282211 REJECT REJECT
    282215 RESIGN AS CEO RESIGN AS CEO
    282216 REMOVE ALL ROLES REMOVE ALL ROLES
    282217 QUIT CORPORATION QUIT CORPORATION
    282218 KICK MEMBER KICK MEMBER
    282219 MAKE DIRECTOR MAKE DIRECTOR
    282220 MY CORPORATION MY CORPORATION
    282221 AUGMENTATIONS - OVERVIEW AUGMENTATIONS - OVERVIEW
    282222 <font>Augmentations are biomechanical grafts designed to increase cognitive ability or otherwise provide clones with functionality not built into the basic clone package. Augmentations will degrade over time until completely absorbed by the body, at which point they cease to function.

    Currently, the following augmentations are available:
  • Active Boosters
    Passive Boosters
    Universal Voice Transmitters (UVTs)
  • <font size='20'>Active Boosters</font>
    Increase skill points earned through actions in battle.

    <font size='20'>Passive Boosters</font>
    Increase skill points accrued over time, whether logged in or not.

    <font size='20'>Universal Voice Transmitters (UVTs)</font>
    UVTs provide the ability to voice chat in custom, corporation and alliance channels in both EVE and DUST.
    </font>
    <font>Augmentations are biomechanical grafts designed to increase cognitive ability or otherwise provide clones with functionality not built into the basic clone package. Augmentations will degrade over time until completely absorbed by the body, at which point they cease to function.

    Currently, the following augmentations are available:
    <li>Active Boosters
    Passive Boosters
    Universal Voice Transmitters (UVTs)
    </li><font size='20'><u>Active Boosters</u></font>
    Increase skill points earned through actions in battle.

    <font size='20'><u>Passive Boosters</u></font>
    Increase skill points accrued over time, whether logged in or not.

    <font size='20'><u>Universal Voice Transmitters (UVTs)</u></font>
    UVTs provide the ability to voice chat in custom, corporation and alliance channels in both EVE and DUST.
    </font>
    282223 COMMS MENU - OVERVIEW COMMS MENU - OVERVIEW
    282224 <font>You can access the Comms menu by pressing <font color='#FFFF00'>SELECT</font>. The Comms menu includes several tabs:
  • Notifications
    Local
    Squad
    Create/Join Channel

  • All pertinent notifications, invites, and system messages are queued in the Notifications tab. When minimized, the Notifications icon will flash to indicate a new unread notification has been received.

    Text and voice chat takes place in channels. By default, only the Local channel – a broadcast channel for all players in the same star system – is available. You can create or join other channels by typing the name into the channel prompt. You will automatically join the channel if it exists. If it does not exist, it will be created. To utilize custom voice channels, you will need to purchase a Universal Voice Transmitter (UVT) available in the Augmentations section of the market.

    The Squad tab allows you to create a new squad or join an existing squad that will persist between battles, allowing you and your friends to move between battles together. Creating a new squad is performed as follows:
  • Select Squad, and then Create Squad.
    Select an empty slot and then Invite Player from the menu.
    From your contacts list, select one or more contacts you would like to invite to your squad. This will send notifications to the selected contacts.
    A contact is automatically added to the squad once the invitation is accepted.
  • The player who creates the squad is designated as the squad leader by default. Once in a squad, squad members are unable to join a battle themselves but will automatically join once the squad leader has done so.
    </font>
    <font>You can access the Comms menu by pressing <font color='#FFFF00'>SELECT</font>. The Comms menu includes several tabs:
    <li>Notifications
    Local
    Squad
    Create/Join Channel</li>
    All pertinent notifications, invites, and system messages are queued in the Notifications tab. When minimized, the Notifications icon will flash to indicate a new unread notification has been received.

    Text and voice chat takes place in channels. By default, only the Local channel – a broadcast channel for all players in the same star system – is available. You can create or join other channels by typing the name into the channel prompt. You will automatically join the channel if it exists. If it does not exist, it will be created. To utilize custom voice channels, you will need to purchase a Universal Voice Transmitter (UVT) available in the Augmentations section of the market.

    The Squad tab allows you to create a new squad or join an existing squad that will persist between battles, allowing you and your friends to move between battles together. Creating a new squad is performed as follows:
    <li>Select Squad, and then Create Squad.
    Select an empty slot and then Invite Player from the menu.
    From your contacts list, select one or more contacts you would like to invite to your squad. This will send notifications to the selected contacts.
    A contact is automatically added to the squad once the invitation is accepted.
    </li>The player who creates the squad is designated as the squad leader by default. Once in a squad, squad members are unable to join a battle themselves but will automatically join once the squad leader has done so.
    </font>
    282225 CORPORATIONS - OVERVIEW CORPORATIONS - OVERVIEW
    282226 <font>A corporation is analogous to a guild or clan. It may be an NPC (non-player corporation) or player-run corporation. Player corporations can be composed solely of DUST players, EVE players or a mixture of both working together towards a common goal.

    You start your mercenary career in an NPC corporation, but can apply to join a player-run corporation or create your own. Corporations are created and overseen by a Chief Executive Officer (CEO). Characters can only belong to one corporation at a time.

    In the following pages you will learn how to:
  • Start a corporation
    Join a corporation
    Corporation roles
    Resigning from a corporation
  • <font size='20'>Start a Corporation</font>
    To start a corporation, you must have the basic Corporations skill trained. The level of this skill will determine the maximum number of corporation members allowed. Additionally, there is an ISK fee for setting up the corporation.

    <font size='20'>Join a Corporation</font>
    To join a corporation, you must first apply to become a member. If your application is accepted by an existing corporation member with the requisite role, you will receive a notification and automatically become a member.

    <font size='20'>Corporation Roles</font>
    Roles are used to delegate responsibilities and access to corporation functions to various corporation members. Currently, aside from the CEO role, DUST characters can only assume the Director role. No other roles can be assigned or assumed.

    <font size='20'>Resigning from a corporation</font>
    A player is always part of a corporation. It is not possible to resign from an NPC corporation.
    </font>
    <font>A corporation is analogous to a guild or clan. It may be an NPC (non-player corporation) or player-run corporation. Player corporations can be composed solely of DUST players, EVE players or a mixture of both working together towards a common goal.

    You start your mercenary career in an NPC corporation, but can apply to join a player-run corporation or create your own. Corporations are created and overseen by a Chief Executive Officer (CEO). Characters can only belong to one corporation at a time.

    In the following pages you will learn how to:
    <li>Start a corporation
    Join a corporation
    Corporation roles
    Resigning from a corporation
    </li><font size='20'><u>Start a Corporation</u></font>
    To start a corporation, you must have the basic Corporations skill trained. The level of this skill will determine the maximum number of corporation members allowed. Additionally, there is an ISK fee for setting up the corporation.

    <font size='20'><u>Join a Corporation</u></font>
    To join a corporation, you must first apply to become a member. If your application is accepted by an existing corporation member with the requisite role, you will receive a notification and automatically become a member.

    <font size='20'><u>Corporation Roles</u></font>
    Roles are used to delegate responsibilities and access to corporation functions to various corporation members. Currently, aside from the CEO role, DUST characters can only assume the Director role. No other roles can be assigned or assumed.

    <font size='20'><u>Resigning from a corporation</u></font>
    A player is always part of a corporation. It is not possible to resign from an NPC corporation.
    </font>
    282233 ACCESS SKILLS ACCESS SKILLS
    282238 THIS GAME SAVES DATA AUTOMATICALLY AT CERTAIN POINTS.
    DO NOT SWITCH OFF THE POWER WHEN THE HDD ACCESS INDICATOR IS FLASHING.
    THIS GAME SAVES DATA AUTOMATICALLY AT CERTAIN POINTS.
    DO NOT SWITCH OFF THE POWER WHEN THE HDD ACCESS INDICATOR IS FLASHING.
    282241 Scan Radius Scan Radius
    282242 m m
    282243 Scan Profile Scan Profile
    282244 dB dB
    282245 Scan Precision Scan Precision
    282246 dB dB
    282247 % %
    282248 Scan Precision Scan Precision
    282249 % %
    282250 Scan Radius Scan Radius
    282252 GIVE MONEY GIVE MONEY
    282253 [TurretVehicleDriveAndSteer]Steer and accelerate
    [TurretAimUpDownLeftRight]Aim turret
    [TurretToggleCamera]Switch camera
    [TurretVehicleDriveAndSteer]Steer and accelerate
    [TurretAimUpDownLeftRight]Aim turret
    [TurretToggleCamera]Switch camera
    282254 [TurretVehicleDriveAndSteer]Steer and accelerate
    [TurretHandBrake]Handbrake
    [TurretToggleCamera]Switch camera
    [TurretVehicleDriveAndSteer]Steer and accelerate
    [TurretHandBrake]Handbrake
    [TurretToggleCamera]Switch camera
    282255 [TurretVehicleGainHeight]Upward thrust
    [TurretVehicleLoseHeight]Downward thrust
    [TurretVehicleDriveAndSteer]Pitch and roll
    [TurretAimUpDownLeftRight]Yaw
    [TurretToggleCamera]Switch Camera
    [TurretVehicleGainHeight]Upward thrust
    [TurretVehicleLoseHeight]Downward thrust
    [TurretVehicleDriveAndSteer]Pitch and roll
    [TurretAimUpDownLeftRight]Yaw
    [TurretToggleCamera]Switch Camera
    282262 m m
    282263 Scan Radius Scan Radius
    282264 Scan Precision Scan Precision
    282265 dB dB
    282278 You currently do not have the necessary skills to use this item.
    Would you like to access skills now?
    You currently do not have the necessary skills to use this item.
    Would you like to access skills now?
    282282 You are unable to access this part of the Neocom while a tutorial is active. You are unable to access this part of the Neocom while a tutorial is active.
    282287 Automatically generated effect Automatically generated effect
    282288 EDIT FILTER EDIT FILTER
    282289 EVE Orbital Strike EVE Orbital Strike
    282290 SECURITY STATUS: SECURITY STATUS:
    282292 STD STD
    282293 MLT MLT
    282294 MLT MLT
    282295 MLT MLT
    282296 MLT MLT
    282297 MLT MLT
    282298 GOD GOD
    282299 STD STD
    282300 PRO PRO
    282301 ADV ADV
    282302 STD STD
    282303 STD STD
    282304 MLT MLT
    282305 STD STD
    282306 ADV ADV
    282307 MLT MLT
    282308 MLT MLT
    282309 STD STD
    282310 PRO PRO
    282311 STD STD
    282312 MLT MLT
    282313 STD STD
    282314 ADV ADV
    282315 MLT MLT
    282316 MLT MLT
    282317 STD STD
    282318 PRO PRO
    282319 STD STD
    282320 MLT MLT
    282321 STD STD
    282322 ADV ADV
    282323 MLT MLT
    282324 MLT MLT
    282325 STD STD
    282326 STD STD
    282327 PRO PRO
    282328 STD STD
    282329 MLT MLT
    282330 STD STD
    282331 STD STD
    282332 STD STD
    282333 MLT MLT
    282334 MLT MLT
    282335 MLT MLT
    282336 STD STD
    282337 STD STD
    282338 MLT MLT
    282339 MLT MLT
    282340 MLT MLT
    282341 PRO PRO
    282342 PRO PRO
    282344 PRO PRO
    282345 PRO PRO
    282346 MLT MLT
    282347 STD STD
    282348 MLT MLT
    282349 MLT MLT
    282350 MLT MLT
    282351 STD STD
    282352 STD STD
    282353 MLT MLT
    282354 MLT MLT
    282355 STD STD
    282356 STD STD
    282357 STD STD
    282358 MLT MLT
    282359 MLT MLT
    282360 MLT MLT
    282361 STD STD
    282362 STD STD
    282363 MLT MLT
    282364 MLT MLT
    282365 MLT MLT
    282367 CORPORATION CONTRACTS CORPORATION CONTRACTS
    282368 EDIT CORPORATION EDIT CORPORATION
    282369 CREATE CORPORATION CREATE CORPORATION
    282371 The selected fitting is invalid.
    Do you want to go to Dropsuit Fitting page?
    The selected fitting is invalid.
    Do you want to go to Dropsuit Fitting page?
    282377 VOICE ENABLED VOICE ENABLED
    282390 Light Weapon Damage Multiplier Light Weapon Damage Multiplier
    282391 Heavy Weapon Damage Multiplier Heavy Weapon Damage Multiplier
    282392 Sidearm Weapon Damage Multiplier Sidearm Weapon Damage Multiplier
    282395 APPLY TO CORPORATION APPLY TO CORPORATION
    282408 HP/s HP/s
    282412 YES YES
    282413 NO NO
    282440 TUTORIALS TUTORIALS
    282441 INSTRUCTIONS INSTRUCTIONS
    282442 Select a tutorial Select a tutorial
    282443 NEOCOM NEOCOM
    282444 SKILLS SKILLS
    282445 MARKET MARKET
    282446 FITTING FITTING
    282448 Vehicles Vehicles
    282449 Off Map Support Off Map Support
    282450 Installations Installations
    282454 No Assets Available No Assets Available
    282464 Orbital Strike Orbital Strike
    282465 First Steps First Steps
    282466 Welcome!

    You show great promise, recruit.

    As a cloned soldier, you will endure what few can, and be required to do things that fewer still are capable of. Your future will not be an easy one, but apply yourself, train well and it could be a rewarding one. Before rushing into battle, take some time to familiarize yourself with your surroundings. You are currently in your Merc Quarters (MQ). This is where you spend downtime between battles. Everything you need can be accessed from this room or via your personal Neocom.

    As you may already know, from the Neocom you have access to the following options:
  • Battle: Where you can join available battles
  • Character: Where you can see your character summary and train skills
  • Fitting: Where you can create dropsuit and vehicle fittings for use in battle
  • Market: Where you can purchase items for use in fittings
  • Social: Where you can communicate with friends and enemies
  • Corporation: Where you manage your corporation
  • System Operation: Where you can alter various settings
  • Help: Where you can access tutorials and instructions


  • In Battle you can access the Battle Finder to find contracted battles you can participate in. Battles are categorized as Mercenary or Corporation. The former lists work-for-hire contracts that are available to all mercenaries 24/7, while the latter shows battles your corporation is scheduled to participate in. Instant Battles will deploy you to one of the battles currently going on in New Eden that match your experience level.

    Battles can take multiple forms:
  • In Ambush, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted time.
  • In Ambush OMS, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time while off-map support (OMS) such as turrets and supply depots are deployed from orbit to assist whichever team is able to claim them.
  • In Skirmish, two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed.
  • In Domination, two teams of mercenaries fight for control of a single powerful NULL cannon. Neither MCC can withstand a concentrated barrage from this cannon for long so capturing and holding the console is vital for both teams. The battle continues until one of the MCCs is destroyed or the clone supply of either team has been depleted.

  • In Character you can keep track of your character’s progress and manage your skills. Skills are what define your roles and abilities on the battlefield.

    To be an effective combatant you will need to train skills using skill points you’ve accrued. Skill points are accrued passively over time whether you are logged in or not, as well as actively by participating in battles. Skill points are then used to train levels (up to a maximum of five) of skills for which you have already acquired the necessary skill books.

    Skill Basics

    Except for militia gear, all items have skill pre-requisites that must be satisfied before they can be used. To train a skill, you must first purchase a skill book from the market (or directly from the skills sheet) in order to unlock that skill. Skill points can then be applied to increase the level of that skill. Each skill has 5 levels, level 1 representing basic understanding to mastery at level 5.

    As your skill levels increase, your effectiveness with gear improves. Additionally, certain skills will unlock more advanced skills, which in turn grant access to even more powerful gear. The skill pre-requisite of any item can be seen in the Prerequisites tab of the Show Info window.

    In Fitting you can use the items in your inventory to create dropsuit and vehicle loadouts for use in battle. You must have at least one valid fitting in order to enter battle. Starter fittings are issued to all new recruits so you’ll always be able to get back into the fight!

    Fitting Basics

    Every dropsuit has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled no further items can be fitted unless others are first removed.

  • <font color="red">Red</font> highlighted slots indicate items that have been exhausted. You will need to restock that item from the marketplace or replace it with another item.
  • <font color="yellow">Yellow</font> highlighted slots indicate default items that cannot be removed from a fitting. They can, however, be replaced with other items.
  • <font color="blue">Blue</font> highlighted slots indicate blueprints, these have unlimited uses and will never need to be restocked.

  • Each time you spawn into battle, one of every item in your selected fitting is expended. If you run out of items your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the missing items or replace them.

    Invalid Fittings

    A fitting can become invalid for the following reasons:
  • It does not have at least one weapon.
  • One or more items in the fitting have been exhausted.
  • One or more items in the fitting require skills that your character does not have.
  • The total PG/CPU of the fitted items exceeds the available PG/CPU of the dropsuit.

  • In Market you will find the marketplace, which is where you buy the gear you’ll need to be a successful mercenary. Items listed on the market can be purchased with either ISK or Aurum (AUR). ISK is earned by participating in battles while AUR can be purchased from PlayStation®Store.

    The items you purchase on the market come in two forms: regular items and blueprints.

  • Regular items are exhaustible. Once they have been depleted, more will have to be purchased from the market.
  • Blueprints are inexhaustible. They will never deplete.

  • Note that even though you can buy any item on the market, you will need skills in order to use most of the items on offer. Be sure to pay attention to the item’s skill requirements (use Show Info to get detailed information about each item) when purchasing. An item with a green checkmark indicates that you have the necessary skills to use it, while a red cross means you are missing the skills necessary to be able to use that item.

    In Social you will find the communication tools you need to manage contacts and corporations and stay in touch with the many, many people you will come to fight alongside or against in your mercenary career.

    In System Operation you can alter various options to suit your preferences. And lastly, if you find yourself in need of help, tutorials can be accessed from the Help section of your Neocom.

    For better or worse, from this moment on, your choices are your own.

    New Eden awaits you.
    Welcome!

    You show great promise, recruit.

    As a cloned soldier, you will endure what few can, and be required to do things that fewer still are capable of. Your future will not be an easy one, but apply yourself, train well and it could be a rewarding one. Before rushing into battle, take some time to familiarize yourself with your surroundings. You are currently in your Merc Quarters (MQ). This is where you spend downtime between battles. Everything you need can be accessed from this room or via your personal Neocom.

    As you may already know, from the Neocom you have access to the following options:
    <li>Battle: Where you can join available battles</li><li>Character: Where you can see your character summary and train skills</li><li>Fitting: Where you can create dropsuit and vehicle fittings for use in battle</li><li>Market: Where you can purchase items for use in fittings</li><li>Social: Where you can communicate with friends and enemies</li><li>Corporation: Where you manage your corporation</li><li>System Operation: Where you can alter various settings</li><li>Help: Where you can access tutorials and instructions</li>

    In <b>Battle</b> you can access the Battle Finder to find contracted battles you can participate in. Battles are categorized as Mercenary or Corporation. The former lists work-for-hire contracts that are available to all mercenaries 24/7, while the latter shows battles your corporation is scheduled to participate in. Instant Battles will deploy you to one of the battles currently going on in New Eden that match your experience level.

    Battles can take multiple forms:
    <li>In Ambush, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted time.</li><li>In Ambush OMS, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time while off-map support (OMS) such as turrets and supply depots are deployed from orbit to assist whichever team is able to claim them.</li><li>In Skirmish, two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed.</li><li>In Domination, two teams of mercenaries fight for control of a single powerful NULL cannon. Neither MCC can withstand a concentrated barrage from this cannon for long so capturing and holding the console is vital for both teams. The battle continues until one of the MCCs is destroyed or the clone supply of either team has been depleted.</li>
    In <b>Character</b> you can keep track of your character’s progress and manage your skills. Skills are what define your roles and abilities on the battlefield.

    To be an effective combatant you will need to train skills using skill points you’ve accrued. Skill points are accrued passively over time whether you are logged in or not, as well as actively by participating in battles. Skill points are then used to train levels (up to a maximum of five) of skills for which you have already acquired the necessary skill books.

    <u>Skill Basics</u>

    Except for militia gear, all items have skill pre-requisites that must be satisfied before they can be used. To train a skill, you must first purchase a skill book from the market (or directly from the skills sheet) in order to unlock that skill. Skill points can then be applied to increase the level of that skill. Each skill has 5 levels, level 1 representing basic understanding to mastery at level 5.

    As your skill levels increase, your effectiveness with gear improves. Additionally, certain skills will unlock more advanced skills, which in turn grant access to even more powerful gear. The skill pre-requisite of any item can be seen in the Prerequisites tab of the Show Info window.

    In <b>Fitting</b> you can use the items in your inventory to create dropsuit and vehicle loadouts for use in battle. You must have at least one valid fitting in order to enter battle. Starter fittings are issued to all new recruits so you’ll always be able to get back into the fight!

    <u>Fitting Basics</u>

    Every dropsuit has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled no further items can be fitted unless others are first removed.

    <li><font color="red">Red</font> highlighted slots indicate items that have been exhausted. You will need to restock that item from the marketplace or replace it with another item.</li><li><font color="yellow">Yellow</font> highlighted slots indicate default items that cannot be removed from a fitting. They can, however, be replaced with other items.</li><li><font color="blue">Blue</font> highlighted slots indicate blueprints, these have unlimited uses and will never need to be restocked.</li>
    Each time you spawn into battle, one of every item in your selected fitting is expended. If you run out of items your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the missing items or replace them.

    <u>Invalid Fittings</u>

    A fitting can become invalid for the following reasons:
    <li>It does not have at least one weapon.</li><li>One or more items in the fitting have been exhausted.</li><li>One or more items in the fitting require skills that your character does not have.</li><li>The total PG/CPU of the fitted items exceeds the available PG/CPU of the dropsuit.</li>
    In <b>Market</b> you will find the marketplace, which is where you buy the gear you’ll need to be a successful mercenary. Items listed on the market can be purchased with either ISK or Aurum (AUR). ISK is earned by participating in battles while AUR can be purchased from PlayStation®Store.

    The items you purchase on the market come in two forms: regular items and blueprints.

    <li>Regular items are exhaustible. Once they have been depleted, more will have to be purchased from the market.</li><li>Blueprints are inexhaustible. They will never deplete.</li>
    Note that even though you can buy any item on the market, you will need skills in order to use most of the items on offer. Be sure to pay attention to the item’s skill requirements (use Show Info to get detailed information about each item) when purchasing. An item with a green checkmark indicates that you have the necessary skills to use it, while a red cross means you are missing the skills necessary to be able to use that item.

    In <b>Social</b> you will find the communication tools you need to manage contacts and corporations and stay in touch with the many, many people you will come to fight alongside or against in your mercenary career.

    In <b>System Operation</b> you can alter various options to suit your preferences. And lastly, if you find yourself in need of help, tutorials can be accessed from the <b>Help</b> section of your Neocom.

    For better or worse, from this moment on, your choices are your own.

    New Eden awaits you.
    282470 Dropsuits Dropsuits
    282471 Neural Mapping Neural Mapping
    282474 Core Neural Mapping Core Neural Mapping
    282476 Militia Sniper Rifle Militia Sniper Rifle
    282478 Neural Mapping Neural Mapping
    282480 Go To Marketplace Go To Marketplace
    282481 LIFETIME SP LIFETIME SP
    282482 LIFETIME WP LIFETIME WP
    282485 A green checkmark indicates you have the necessary skills to use a particular item. A red cross shows that you do not meet the skill pre-requisites to use that item yet. A green checkmark indicates you have the necessary skills to use a particular item. A red cross shows that you do not meet the skill pre-requisites to use that item yet.
    282487 You may exit the market when ready. You may exit the market when ready.
    282512 copy copy
    282513 dB dB
    282514 Scan Precision Scan Precision
    282515 You are not allowed to speak in this channel. You are not allowed to speak in this channel.
    282519 UNIVERSAL VOICE TRANSMITTER UNIVERSAL VOICE TRANSMITTER
    282564 Standard Standard
    282565 Grenades Grenades
    282566 Advanced Advanced
    282567 Prototype Prototype
    282568 Standard Standard
    282569 Advanced Advanced
    282570 Prototype Prototype
    282571 Standard Standard
    282572 Advanced Advanced
    282573 Prototype Prototype
    282574 Large Large
    282575 Small Small
    282582 Small Small
    282583 Large Large
    282590 Small Small
    282591 Large Large
    282598 SET AS PRIMARY SET AS PRIMARY
    282599 ACTIVATE PASSIVE SP ACTIVATE PASSIVE SP
    282600 VIEWER VIEWER
    282603 "{corporationName} [{tickerName}]" "{corporationName} [{tickerName}]"
    282604 PASSIVE SP PASSIVE SP
    282621 QUIT TUTORIAL QUIT TUTORIAL
    282622 Default Default
    282623 NO VOICE NO VOICE
    282624 MENU CONTROLS MENU CONTROLS
    282625 BUTTON REDUNDANCY BUTTON REDUNDANCY
    282626 OVERVIEW MAP OVERVIEW MAP
    282627 CONFIRM CONFIRM
    282628 CANCEL CANCEL
    282629 UP UP
    282630 DOWN DOWN
    282631 LEFT LEFT
    282632 RIGHT RIGHT
    282633 SHOW INFO SHOW INFO
    282634 TAB RIGHT / ZOOM IN TAB RIGHT / ZOOM IN
    282635 TAB LEFT / ZOOM OUT TAB LEFT / ZOOM OUT
    282636 EDIT FIELD EDIT FIELD
    282637 COMMUNICATION COMMUNICATION
    282638 NEOCOM NEOCOM
    282639 or or
    282640 -/_ -/_
    282641 =/+ =/+
    282642 PRIVACY AND COOKIES POLICY

    CCP hf (“CCP”, “we,” “our,” “us”) recognises that you care how information about you is collected and used. CCP has created this privacy policy to inform you of our practices regarding collection, use, and sharing of information. Please read the following carefully to understand our views and practices regarding your personal data and how it will be treated.

    The practices described in this privacy policy apply to information gathered through our websites, www.dust514.com, www.eveonline.com, www.ccpgames.com and our online games EVE Online® and DUST 514® (collectively, “Site”) and do not necessarily reflect our practices with respect to information gathered through off-line means. Use of a Site is also subject to any applicable Terms of Use for a given Site and to our personal information gathering and dissemination practices and policies described below. This privacy policy forms part of our each Terms of Use. For the purpose of any applicable data protection and privacy legislation, our data controller is CCP hf of Grandagardur 8, 101 Reykjavik Iceland, who may be reached at: privacy@ccpgames.com.

    This privacy policy will be published in English, but may be translated into additional languages for convenience of the reader. If this privacy policy is published in any language other than English, the English language version will be the governing agreement and shall control interpretation of all matters discussed below.

    WE COLLECT THE FOLLOWING TYPES OF INFORMATION:

    YOUR PERSONAL INFORMATION
    We collect personal information that you provide when you create an account or otherwise purchase or request services from CCP or our business partners. This personal information includes information provided at the time of registering to use our Site, downloading to our games, posting material, or requesting or purchasing other services. We also may ask you for information when you enter a competition or promotion sponsored by our business partners or when you report a problem with our Site.

    When you create an account or otherwise purchase services, you are required to submit your name, your email address, and other contact information. Once you sign into the Site using your login information, you are not anonymous to us.

    IP ADDRESS
    When you use a Site, we gather information about your computer, including your IP address, operating system and browser type, for system administration and to report aggregate information to our partners. We use IP addresses for diagnostic and statistical purposes and to administer the Site.

    SITE USAGE
    We collect information regarding customer traffic patterns and Site usage. This information may include details of (1) transactions you carry out through our Site, (2) the fulfillment of your orders and (3) your visits to our Site, such as location data, traffic, weblogs and other communication data, and resources you access. We may collect this information regardless of whether required for our own billing purposes. This information is used to analyze and improve the Site and to provide CCP users with a more fulfilling experience.

    COOKIES
    This section explains how and why we use cookies on our Sites.

    Cookies are small files that reside on your computer’s hard drive and store information about your use of our Site. Cookies help us to improve our Site and deliver a more personalized service. Generally speaking, cookies enable us to:

    • estimate our audience size and usage pattern;
    • store information about your preferences, and so allow us to customize our Site according to your individual interests;
    • speed up your searches; and,
    • recognise you when you return to our Site.

    For your information, we use the following specific types of cookies on our Site:
    • “Strictly necessary cookies”: These are cookies that are required for the operation of a website. They include, for example, cookies that enable users to log into secure areas of a website, use a shopping cart or make use of e-billing services.
    • “Analytical/performance cookies”: These types of cookies allow providers to recognise and count the number of visitors and to see how visitors move around their website when they are using it. This assists providers in improving the way their website works, for example, by ensuring that users are finding what they are looking for easily.
    • “Functionality cookies”: These are used to recognise users when they return to a website. They enable the personalisation of content, the recognition of users and remember user preferences (for example, their choice of language or region).
    • “Targeting cookies”: These cookies record a user's visit to a website, the individual pages visited and the links followed. If the cookie is set by a third party (for example, an advertising network) which also monitors traffic on other websites, this type of cookies may also be used to track a user's movements across different website and to create profiles of their general online behaviour. Information collected by tracking cookies is commonly used to serve users with targeted online advertising.

    Please note that third parties, such as advertisers, may also use cookies, over which we have no control.
    You may refuse to accept cookies by adjusting your internet browser to refuse cookies. However, if you chose this setting you may be unable to access portions of our Site. Unless you have adjusted your browser setting so that it will refuse cookies, our system will issue cookies when you log on to our Site.

    WE MAY SHARE AND DISCLOSE YOUR INFORMATION IN THE FOLLOWING WAYS:

    TO CONTACT YOU
    We may use your personal information to contact you. For example, we may send you e-mail messages under the following circumstances:

    • to respond to an inquiry or request for information;
    • to thank you for contacting us;
    • to welcome you to the Site;
    • to explain new offerings and features of CCP;
    • to communicate with you regarding your use of the Site;
    • to notify you about changes to our service; and
    • to market CCP’s products and services and the products and services of our business partners.

    SERVICES
    We may use your personally identifiable information to provide information or products that you request from us or which we feel may interest you, where you have consented to be contacted for such purpose, to perform services that you request we perform, to carry out our obligations arising from any contracts between you and us and/or to allow you to participate in interactive features of our service, when you choose to do so.

    INTERNAL USE
    We may share your personally identifiable information within our corporate group (which includes CCP and any parent or subsidiary companies) for the purposes of furthering our business and services, including analyzing your information, improving the Site, and other uses.

    AGGREGATED INFORMATION
    We may collect aggregated demographic information about our users, such as age, interests, etc. We may share certain aggregated demographic information with our business partners regarding the users of the Site.

    The aggregated information that we provide is not directly linked to any personally identifiable information.

    THIRD PARTY USE
    We may share your personally identifiable information with our subsidiary companies, our affiliates and our business partners, all of whom work with or on behalf of CCP under confidentiality and data protection obligations. These companies may use your personal information to assist CCP in performing services you requested, or for communicating with you about the Site, CCP, or other offerings of CCP or our business partners. Such third parties will be contractually obligated to protect your information.

    DISCLOSURE OF YOUR INFORMATION
    We may use and disclose your personally identifiable information to the extent reasonably necessary for the following reasons:
    • to correct technical problems and malfunctions in how we provide our products and services to you and to process your information;
    • to protect the security and integrity of the Site and our internet service, including without limitation to enforce our Terms of Use;
    • to protect our rights and property and the rights and property of others;
    • to take precautions against liability;
    • to respond to claims that your information violates the rights and interests of third parties;
    • in the event that we sell or buy any business or assets, we may disclose your personal data to the prospective seller or buyer (and their respective employees, contractors, officers and directors) of such business or assets;
    • if CCP or any of its assets are acquired by a third party, personal data we hold about our users may be one of the transferred assets;
    • as required by law or to respond to judicial process; and
    • as permitted under other provisions of law, to provide personal information to law enforcement agencies or for an investigation on a matter related to public safety, including exchanging information with other companies and organisations for the purposes of fraud protection and credit risk reduction.

    You understand and agree that technical processing of your information is and may be required to:
    • send and receive messages regarding your use of the Site;
    • conform to the technical requirements of connecting networks;
    • conform to the limitations of our service; or
    • conform to other, similar technical requirements.

    USAGE TRACKING
    We may monitor how our users use our Site including without limitation search terms entered, pages visited, and documents viewed. This information may be stored with an IP address. This information is used solely for purposes of enabling us to provide you with a personalized Site experience. Aggregated forms of this data may also be used in order to help us understand areas for future research and to identify future features and functions to develop for the Site.

    LINKS TO OTHER SITES
    This Site may contain links to other websites. We are not responsible for and shall not have any liability arising from the privacy practices or the content of other websites.

    PROCESSING, STORAGE AND TRANSFER OF PERSONAL INFORMATION
    We may store information collected via the Site, including without limitation your personally identifiable information, indefinitely. The data we collect from you may be transferred to, stored and processed at one or more destinations whether inside or outside the European Economic Area ("EEA"), including, without limitation, the United States of America or the People’s Republic of China for any purposes set out in this privacy policy. The data we collect also may be processed by staff and/or contractors located whether inside or outside the EEA who work for us or for our suppliers. Such staff and/or contractors may be engaged in, among other things, the fulfillment of your order, the processing of your payment details, and the provision of support services. By submitting your personal data, you agree to this transfer, storing, or processing. We will take steps reasonably necessary to ensure your data is treated securely and in accordance with this privacy policy. Where we have given you (or where you have chosen) a password that enables you access to certain parts of our Site, you are solely responsible for keeping this password confidential. We ask that you not share a password with anyone.

    INFORMATION REVIEW
    You have the right to review the information about you held by us. In addition, you may change the information provided to us. For questions about your information, or to receive or change the information about you, please contact us at: privacy@ccpgames.com.

    SECURITY PRECAUTIONS
    CCP takes precautions to protect data and information under our control from misuse, loss or alteration. CCP’s security measures include industry-standard technology and equipment to help protect your information, and we maintain security measures to allow only the appropriate personnel and contractors access to your information. Unfortunately, no system can ensure complete security, and CCP disclaims any liability resulting from use of the Site. If you have any questions about the security at our Site, please send an e-mail to: privacy@ccpgames.com.

    NOTIFICATION OF CHANGES TO OUR PRIVACY POLICY
    By using our Site, you acknowledge and consent to our privacy policy. However, we reserve the right to change or modify our information collection, use and disclosure practices set forth in this privacy policy. If we decide to change our privacy policy, we will post those changes on the Site so our users and customers are always aware of what information we collect, use and disclose. If at any point we decide to use or disclose your personally identifiable information in a manner different from that stated at the time it was collected, we will notify you in writing, which may or may not be by e-mail. If you object to the change to our privacy policy, then you must contact us using the information provided in the notice. We will otherwise use and disclose a user’s or a customer’s personally identifiable information in accordance with the privacy policy that was in effect when such information was collected.

    CHANGE IN CONTROL
    If CCP experiences a “change in control” (defined below), then we may amend our information practices as described in this privacy policy. We will disclose your personally identifiable information to the company or other legal entity that succeeds our operation of the Site. The privacy policy of the succeeding legal entity will then govern the personally identifiable information that we have collected from you under this privacy policy. However, if applicable law prohibits the succeeding legal entity’s privacy policy from governing your personally identifiable information, then this privacy policy shall continue to govern.

    “Change in control” means any of the following events:

    • a reorganization, merger, consolidation, acquisition or other restructuring involving all or substantially all of our voting securities and/or assets, by operation of law or otherwise;
    • insolvency;
    • a general assignment for the benefit of creditors;
    • appointment of a receiver for our business or assets;
    • we become subject to any bankruptcy or insolvency proceedings, whether domestic or foreign; or
    • our liquidation, voluntarily or otherwise.

    QUESTIONS ABOUT OUR PRIVACY POLICY
    If you have any questions about this privacy policy or the personal information practices of our Site, please contact us at privacy@ccpgames.com.


    Effective Date: September 5, 2012
    PRIVACY AND COOKIES POLICY

    CCP hf (“CCP”, “we,” “our,” “us”) recognises that you care how information about you is collected and used. CCP has created this privacy policy to inform you of our practices regarding collection, use, and sharing of information. Please read the following carefully to understand our views and practices regarding your personal data and how it will be treated.

    The practices described in this privacy policy apply to information gathered through our websites, www.dust514.com, www.eveonline.com, www.ccpgames.com and our online games EVE Online® and DUST 514® (collectively, “Site”) and do not necessarily reflect our practices with respect to information gathered through off-line means. Use of a Site is also subject to any applicable Terms of Use for a given Site and to our personal information gathering and dissemination practices and policies described below. This privacy policy forms part of our each Terms of Use. For the purpose of any applicable data protection and privacy legislation, our data controller is CCP hf of Grandagardur 8, 101 Reykjavik Iceland, who may be reached at: privacy@ccpgames.com.

    This privacy policy will be published in English, but may be translated into additional languages for convenience of the reader. If this privacy policy is published in any language other than English, the English language version will be the governing agreement and shall control interpretation of all matters discussed below.

    WE COLLECT THE FOLLOWING TYPES OF INFORMATION:

    YOUR PERSONAL INFORMATION
    We collect personal information that you provide when you create an account or otherwise purchase or request services from CCP or our business partners. This personal information includes information provided at the time of registering to use our Site, downloading to our games, posting material, or requesting or purchasing other services. We also may ask you for information when you enter a competition or promotion sponsored by our business partners or when you report a problem with our Site.

    When you create an account or otherwise purchase services, you are required to submit your name, your email address, and other contact information. Once you sign into the Site using your login information, you are not anonymous to us.

    IP ADDRESS
    When you use a Site, we gather information about your computer, including your IP address, operating system and browser type, for system administration and to report aggregate information to our partners. We use IP addresses for diagnostic and statistical purposes and to administer the Site.

    SITE USAGE
    We collect information regarding customer traffic patterns and Site usage. This information may include details of (1) transactions you carry out through our Site, (2) the fulfillment of your orders and (3) your visits to our Site, such as location data, traffic, weblogs and other communication data, and resources you access. We may collect this information regardless of whether required for our own billing purposes. This information is used to analyze and improve the Site and to provide CCP users with a more fulfilling experience.

    COOKIES
    This section explains how and why we use cookies on our Sites.

    Cookies are small files that reside on your computer’s hard drive and store information about your use of our Site. Cookies help us to improve our Site and deliver a more personalized service. Generally speaking, cookies enable us to:

    • estimate our audience size and usage pattern;
    • store information about your preferences, and so allow us to customize our Site according to your individual interests;
    • speed up your searches; and,
    • recognise you when you return to our Site.

    For your information, we use the following specific types of cookies on our Site:
    • “Strictly necessary cookies”: These are cookies that are required for the operation of a website. They include, for example, cookies that enable users to log into secure areas of a website, use a shopping cart or make use of e-billing services.
    • “Analytical/performance cookies”: These types of cookies allow providers to recognise and count the number of visitors and to see how visitors move around their website when they are using it. This assists providers in improving the way their website works, for example, by ensuring that users are finding what they are looking for easily.
    • “Functionality cookies”: These are used to recognise users when they return to a website. They enable the personalisation of content, the recognition of users and remember user preferences (for example, their choice of language or region).
    • “Targeting cookies”: These cookies record a user's visit to a website, the individual pages visited and the links followed. If the cookie is set by a third party (for example, an advertising network) which also monitors traffic on other websites, this type of cookies may also be used to track a user's movements across different website and to create profiles of their general online behaviour. Information collected by tracking cookies is commonly used to serve users with targeted online advertising.

    Please note that third parties, such as advertisers, may also use cookies, over which we have no control.
    You may refuse to accept cookies by adjusting your internet browser to refuse cookies. However, if you chose this setting you may be unable to access portions of our Site. Unless you have adjusted your browser setting so that it will refuse cookies, our system will issue cookies when you log on to our Site.

    WE MAY SHARE AND DISCLOSE YOUR INFORMATION IN THE FOLLOWING WAYS:

    TO CONTACT YOU
    We may use your personal information to contact you. For example, we may send you e-mail messages under the following circumstances:

    • to respond to an inquiry or request for information;
    • to thank you for contacting us;
    • to welcome you to the Site;
    • to explain new offerings and features of CCP;
    • to communicate with you regarding your use of the Site;
    • to notify you about changes to our service; and
    • to market CCP’s products and services and the products and services of our business partners.

    SERVICES
    We may use your personally identifiable information to provide information or products that you request from us or which we feel may interest you, where you have consented to be contacted for such purpose, to perform services that you request we perform, to carry out our obligations arising from any contracts between you and us and/or to allow you to participate in interactive features of our service, when you choose to do so.

    INTERNAL USE
    We may share your personally identifiable information within our corporate group (which includes CCP and any parent or subsidiary companies) for the purposes of furthering our business and services, including analyzing your information, improving the Site, and other uses.

    AGGREGATED INFORMATION
    We may collect aggregated demographic information about our users, such as age, interests, etc. We may share certain aggregated demographic information with our business partners regarding the users of the Site.

    The aggregated information that we provide is not directly linked to any personally identifiable information.

    THIRD PARTY USE
    We may share your personally identifiable information with our subsidiary companies, our affiliates and our business partners, all of whom work with or on behalf of CCP under confidentiality and data protection obligations. These companies may use your personal information to assist CCP in performing services you requested, or for communicating with you about the Site, CCP, or other offerings of CCP or our business partners. Such third parties will be contractually obligated to protect your information.

    DISCLOSURE OF YOUR INFORMATION
    We may use and disclose your personally identifiable information to the extent reasonably necessary for the following reasons:
    • to correct technical problems and malfunctions in how we provide our products and services to you and to process your information;
    • to protect the security and integrity of the Site and our internet service, including without limitation to enforce our Terms of Use;
    • to protect our rights and property and the rights and property of others;
    • to take precautions against liability;
    • to respond to claims that your information violates the rights and interests of third parties;
    • in the event that we sell or buy any business or assets, we may disclose your personal data to the prospective seller or buyer (and their respective employees, contractors, officers and directors) of such business or assets;
    • if CCP or any of its assets are acquired by a third party, personal data we hold about our users may be one of the transferred assets;
    • as required by law or to respond to judicial process; and
    • as permitted under other provisions of law, to provide personal information to law enforcement agencies or for an investigation on a matter related to public safety, including exchanging information with other companies and organisations for the purposes of fraud protection and credit risk reduction.

    You understand and agree that technical processing of your information is and may be required to:
    • send and receive messages regarding your use of the Site;
    • conform to the technical requirements of connecting networks;
    • conform to the limitations of our service; or
    • conform to other, similar technical requirements.

    USAGE TRACKING
    We may monitor how our users use our Site including without limitation search terms entered, pages visited, and documents viewed. This information may be stored with an IP address. This information is used solely for purposes of enabling us to provide you with a personalized Site experience. Aggregated forms of this data may also be used in order to help us understand areas for future research and to identify future features and functions to develop for the Site.

    LINKS TO OTHER SITES
    This Site may contain links to other websites. We are not responsible for and shall not have any liability arising from the privacy practices or the content of other websites.

    PROCESSING, STORAGE AND TRANSFER OF PERSONAL INFORMATION
    We may store information collected via the Site, including without limitation your personally identifiable information, indefinitely. The data we collect from you may be transferred to, stored and processed at one or more destinations whether inside or outside the European Economic Area ("EEA"), including, without limitation, the United States of America or the People’s Republic of China for any purposes set out in this privacy policy. The data we collect also may be processed by staff and/or contractors located whether inside or outside the EEA who work for us or for our suppliers. Such staff and/or contractors may be engaged in, among other things, the fulfillment of your order, the processing of your payment details, and the provision of support services. By submitting your personal data, you agree to this transfer, storing, or processing. We will take steps reasonably necessary to ensure your data is treated securely and in accordance with this privacy policy. Where we have given you (or where you have chosen) a password that enables you access to certain parts of our Site, you are solely responsible for keeping this password confidential. We ask that you not share a password with anyone.

    INFORMATION REVIEW
    You have the right to review the information about you held by us. In addition, you may change the information provided to us. For questions about your information, or to receive or change the information about you, please contact us at: privacy@ccpgames.com.

    SECURITY PRECAUTIONS
    CCP takes precautions to protect data and information under our control from misuse, loss or alteration. CCP’s security measures include industry-standard technology and equipment to help protect your information, and we maintain security measures to allow only the appropriate personnel and contractors access to your information. Unfortunately, no system can ensure complete security, and CCP disclaims any liability resulting from use of the Site. If you have any questions about the security at our Site, please send an e-mail to: privacy@ccpgames.com.

    NOTIFICATION OF CHANGES TO OUR PRIVACY POLICY
    By using our Site, you acknowledge and consent to our privacy policy. However, we reserve the right to change or modify our information collection, use and disclosure practices set forth in this privacy policy. If we decide to change our privacy policy, we will post those changes on the Site so our users and customers are always aware of what information we collect, use and disclose. If at any point we decide to use or disclose your personally identifiable information in a manner different from that stated at the time it was collected, we will notify you in writing, which may or may not be by e-mail. If you object to the change to our privacy policy, then you must contact us using the information provided in the notice. We will otherwise use and disclose a user’s or a customer’s personally identifiable information in accordance with the privacy policy that was in effect when such information was collected.

    CHANGE IN CONTROL
    If CCP experiences a “change in control” (defined below), then we may amend our information practices as described in this privacy policy. We will disclose your personally identifiable information to the company or other legal entity that succeeds our operation of the Site. The privacy policy of the succeeding legal entity will then govern the personally identifiable information that we have collected from you under this privacy policy. However, if applicable law prohibits the succeeding legal entity’s privacy policy from governing your personally identifiable information, then this privacy policy shall continue to govern.

    “Change in control” means any of the following events:

    • a reorganization, merger, consolidation, acquisition or other restructuring involving all or substantially all of our voting securities and/or assets, by operation of law or otherwise;
    • insolvency;
    • a general assignment for the benefit of creditors;
    • appointment of a receiver for our business or assets;
    • we become subject to any bankruptcy or insolvency proceedings, whether domestic or foreign; or
    • our liquidation, voluntarily or otherwise.

    QUESTIONS ABOUT OUR PRIVACY POLICY
    If you have any questions about this privacy policy or the personal information practices of our Site, please contact us at privacy@ccpgames.com.


    Effective Date: September 5, 2012
    282648 Attack Attack
    282649 Defend Defend
    282653 An error has occurred while attempting to download content for DUST 514®. This can often be fixed by retrying, press OK to retry, the download will be resumed. If the problem persists, check your router configuration to ensure you can access the internet; if you are using a wireless connection, we recommend that you try downloading using a wired connection. An error has occurred while attempting to download content for DUST 514®. This can often be fixed by retrying, press OK to retry, the download will be resumed. If the problem persists, check your router configuration to ensure you can access the internet; if you are using a wireless connection, we recommend that you try downloading using a wired connection.
    282656 Active Heatsinks Active Heatsinks
    282657 Heatsinks Heatsinks
    282658 Spool Time Reduction Spool Time Reduction
    282659 Tracking Computer (Active) Tracking Computer (Active)
    282660 Tracking Enhancer (Passive) Tracking Enhancer (Passive)
    282661 Damage Amplifiers Damage Amplifiers
    282663 MOVIE MOVIE
    282665 SKILL LIST SKILL LIST
    282667 Continuous fire increases damage output Continuous fire increases damage output
    282669 WAR ROOM WAR ROOM
    282670 W A S D W A S D
    282671 MOUSE MOVE MOUSE MOVE
    282672 BUTTON BUTTON
    282682 DUPLICATE DUPLICATE
    282729 Capture Capture
    282731 IMPORTANT MESSAGE IMPORTANT MESSAGE
    282732 CANNOT FIT MULTIPLE MODULES OF A SPECIFIC TYPE CANNOT FIT MULTIPLE MODULES OF A SPECIFIC TYPE
    282733 Network settings have changed and you must authenticate again. Press OK to continue. If this message persists, please check your DNS settings. Network settings have changed and you must authenticate again. Press OK to continue. If this message persists, please check your DNS settings.
    282734 PITCH / ROLL PITCH / ROLL
    282735 YAW YAW
    282736 Orbital Strike Orbital Strike
    282737 EXIT VEHICLE EXIT VEHICLE
    282739 e4e Senior Test Lead : e4e Senior Test Lead :
    282740 e4e Fucntional QA Testers : e4e Fucntional QA Testers :
    282741 e4e Localization QA Testers : e4e Localization QA Testers :
    282742 Web Designer : Web Designer :
    282743 Web Technical Director : Web Technical Director :
    282744 Reykjavik Customer Support Manager : Reykjavik Customer Support Manager :
    282745 Atlanta Customer Support Manager : Atlanta Customer Support Manager :
    282746 Shanghai Customer Support Manager : Shanghai Customer Support Manager :
    282747 Game Masters from e4e : Game Masters from e4e :
    282748 Data Warehouse Team : Data Warehouse Team :
    282749 Research Team : Research Team :
    282750 Director, Customer Lifecycle Management : Director, Customer Lifecycle Management :
    282751 Graphic Design : Graphic Design :
    282752 Senior Director, Marketing Services : Senior Director, Marketing Services :
    282753 Marketing Services : Marketing Services :
    282754 Director Media Optimization : Director Media Optimization :
    282755 QA Director : QA Director :
    282757 MODULE SWITCH MODULE SWITCH
    282760 MEMBERS MEMBERS
    282761 APPLICATIONS APPLICATIONS
    282762 CORPORATION INFO CORPORATION INFO
    282763 NAME NAME
    282764 SUMMARY SUMMARY
    282765 HEADQUARTERS HEADQUARTERS
    282766 DONATE DONATE
    282767 BALANCE: BALANCE:
    282768 CORPORATION BALANCE CORPORATION BALANCE
    282769 CEO CEO
    282770 JOINED JOINED
    282771 My Corporation My Corporation
    282772 You have no applications You have no applications
    282773 No corporation found. No corporation found.
    282774 NAME NAME
    282775 You are the CEO of your corporation! You must resign as CEO before being able to apply to another corp You are the CEO of your corporation! You must resign as CEO before being able to apply to another corp
    282776 Your character has roles!
    If you want to apply to this corporation you will need to drop your roles and wait 24 hours.
    Do you want to drop your roles now?
    Your character has roles!
    If you want to apply to this corporation you will need to drop your roles and wait 24 hours.
    Do you want to drop your roles now?
    282777 FRIENDS CORPORATION FRIENDS CORPORATION
    282778 ALL FACTIONS ALL FACTIONS
    282779 CORPORATION CONTRACTS CORPORATION CONTRACTS
    282780 OBJECTIVE OBJECTIVE
    282781 COLLATERAL COLLATERAL
    282782 REWARD REWARD
    282783 ISSUED BY ISSUED BY
    282784 OPPONENT OPPONENT
    282785 TIME TIME
    282786 By canceling this contract your will forfeit your collateral do you want to continue? By canceling this contract your will forfeit your collateral do you want to continue?
    282787 CANCEL CONTRACT CANCEL CONTRACT
    282788 Accepting this contract costs {} but your corporation only has {}. Accepting this contract costs {} but your corporation only has {}.
    282789 Accepting this contract will cost your corporation {}
    If you win the battle you will be rewarded {}
    Accepting this contract will cost your corporation {}
    If you win the battle you will be rewarded {}
    282790 CURRENT FILTER CURRENT FILTER
    282791 ISSUER ISSUER
    282792 ANY ANY
    282793 CREATE CORPORATION CREATE CORPORATION
    282794 <font>Being part of a corporation is a key step in taking part of the EVE Universe.

    A corporation allows you to band together with your friends, form an identity and take on mercenary contracts. Corporations also have a permanent chat channel for its members and a special corporation wallet.

    <font color='#FFFF00'>Creating a corporation will cost: 1.599.800 ISK and requires the Corporations skill</font><font>

    This skill will also dictate how many members you can have. The higher the skill level, the more members your corporation can have. </font>
    <font>Being part of a corporation is a key step in taking part of the EVE Universe.

    A corporation allows you to band together with your friends, form an identity and take on mercenary contracts. Corporations also have a permanent chat channel for its members and a special corporation wallet.

    <font color='#FFFF00'>Creating a corporation will cost: 1.599.800 ISK and requires the Corporations skill</font><font>

    This skill will also dictate how many members you can have. The higher the skill level, the more members your corporation can have. </font>
    282795 TICKER TICKER
    282796 EDIT NAME EDIT NAME
    282797 EDIT TICKER EDIT TICKER
    282798 EDIT DESCRIPTION EDIT DESCRIPTION
    282799 CREATE LOGO CREATE LOGO
    282800 REVIEW INFORMATION REVIEW INFORMATION
    282801 Creating a corporation costs {} and requires the Corporations skill. Creating a corporation costs {} and requires the Corporations skill.
    282802 You are missing the Corporations skill. You are missing the Corporations skill.
    282803 You only have {} but need {} to start a corporation. You only have {} but need {} to start a corporation.
    282804 Creating a corporation will cost you {}.
    Do you wish to continue?
    Creating a corporation will cost you {}.
    Do you wish to continue?
    282805 Accept Application Accept Application
    282806 Reject Application Reject Application
    282807 Compose Application Compose Application
    282808 WRITE APPLICATION WRITE APPLICATION
    282809 APPLICATION APPLICATION
    282810 FILTER CONTRACTS FILTER CONTRACTS
    282811 TIMESLOT(UTC) TIMESLOT(UTC)
    282812 Now Now
    282813 EVE Time EVE Time
    282814 Your corporation doesn't have any contracts. Your corporation doesn't have any contracts.
    282815 INSTANT BATTLES INSTANT BATTLES
    282816 JOINING BATTLE JOINING BATTLE
    282817 WAITING FOR DEPLOYMENT WAITING FOR DEPLOYMENT
    282818 CANCELLING DEPLOYMENT CANCELLING DEPLOYMENT
    282819 Wins/Losses Ratio Wins/Losses Ratio
    282820 # #
    282821 Wins Wins
    282822 Losses Losses
    282823 Corporation Corporation
    282824 Mercenary Mercenary
    282825 Kills Kills
    282826 Deaths Deaths
    282827 Kill/Death Ratio Kill/Death Ratio
    282828 War Points War Points
    282829 Wins Wins
    282830 Losses Losses
    282831 Wins/Losses Ratio Wins/Losses Ratio
    282843 Drone Hive - Lvl.3 Drone Hive - Lvl.3
    282847 e4e Test Leads : e4e Test Leads :
    282848 All vehicles 50% off this week only All vehicles 50% off this week only
    282857 Automatically generated effect Automatically generated effect
    282858 Automatically generated effect Automatically generated effect
    282881 Skill at operating ORE Mining frigates. Skill at operating ORE Mining frigates.
    282886 Automatically generated effect Automatically generated effect
    282899 EDIT CORPORATION EDIT CORPORATION
    282900 MAKE CEO MAKE CEO
    282903 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282904 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282905 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282906 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282907 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282908 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282909 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282910 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282911 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282912 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282913 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282914 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282915 Lower damage projectile for burst fire large missile turrets. Lower damage projectile for burst fire large missile turrets.
    282916 Why are projectiles and not weapons reported Why are projectiles and not weapons reported
    282917 Why are projectiles and not weapons reported Why are projectiles and not weapons reported
    282918 Why are projectiles and not weapons reported Why are projectiles and not weapons reported
    282919 Why are projectiles and not weapons reported Why are projectiles and not weapons reported
    282920 Small Missile Small Missile
    282921 Press and hold [PawnFire] to lock on Press and hold [PawnFire] to lock on
    282922 Flaylock Pistols Flaylock Pistols
    282923 Militia Militia
    282924 Standard Standard
    282925 Advanced Advanced
    282926 Prototype Prototype
    282928 Damage Control Damage Control
    283000 Automatically generated effect Automatically generated effect
    283001 Automatically generated effect Automatically generated effect
    283002 Automatically generated effect Automatically generated effect
    283003 Automatically generated effect Automatically generated effect
    283006 Automatically generated effect Automatically generated effect
    283115 Automatically generated effect Automatically generated effect
    283116 Automatically generated effect Automatically generated effect
    283117 Automatically generated effect Automatically generated effect
    283126 {playerName} has been blocked. {playerName} has been blocked.
    283127 {playerName} has been unblocked. {playerName} has been unblocked.
    283128 DELETE ALL DELETE ALL
    283129 UNBLOCK UNBLOCK
    283161 BATTLE FINDER BATTLE FINDER
    283162 PLAYER LIST PLAYER LIST
    283193 Thukker Contact Locus Grenade Thukker Contact Locus Grenade
    283196 Do you want to go to market? Do you want to go to market?
    283226 Automatically generated effect Automatically generated effect
    283240 Automatically generated effect Automatically generated effect
    283241 Automatically generated effect Automatically generated effect
    283246 Automatically generated effect Automatically generated effect
    283278 %d/%m/%y %H:%M %d/%m/%y %H:%M
    283285 Amarr Electronic Subsystems Amarr Electronic Subsystems
    283286 Amarr Electronic Subsystems Amarr Electronic Subsystems
    283308 Vehicle request denied - Pending request has not been finished Vehicle request denied - Pending request has not been finished
    283311 Special Edition Destroyers Special Edition Destroyers
    283312 Destroyers which have been offered to capsuleers on occasion for limited periods. Destroyers which have been offered to capsuleers on occasion for limited periods.
    283316 Shuttles which have been offered to capsuleers on occasion for limited periods. Shuttles which have been offered to capsuleers on occasion for limited periods.
    283393 Automatically generated effect Automatically generated effect
    283450 Assault Frigates which have been offered to capsuleers on occasion for limited periods. Assault Frigates which have been offered to capsuleers on occasion for limited periods.
    283459 ONE OR MORE MANDATORY SLOTS ARE STILL EMPTY! ONE OR MORE MANDATORY SLOTS ARE STILL EMPTY!
    283466 Stamina Stamina
    283470 Stamina Recovery Rate Stamina Recovery Rate
    283488 TRANSFER RESOURCES TRANSFER RESOURCES
    283489 AMOUNT TO TRANSFER: AMOUNT TO TRANSFER:
    283490 TRANSFER TRANSFER
    283491 REASON (MAX 30 CHARACTERS): REASON (MAX 30 CHARACTERS):
    283492 REASON REASON
    283493 TO: TO:
    283502 The server is full, and you are now in queue. Press OK to keep waiting, or use the PS button to quit the game. The server is full, and you are now in queue. Press OK to keep waiting, or use the PS button to quit the game.
    283506 {label}: {label}:
    283507 {label}: {content} {label}: {content}
    283510 [IN STASIS] [IN STASIS]
    283511 AMARR AMARR
    283512 CALDARI CALDARI
    283513 GALLENTE GALLENTE
    283514 MINMATAR MINMATAR
    283515 ALL ALL
    283516 DISBAND CORPORATION DISBAND CORPORATION
    283527 Gallente Electronic Subsystems Gallente Electronic Subsystems
    283528 Gallente Electronic Subsystems Gallente Electronic Subsystems
    283529 Minmatar Electronic Subsystems Minmatar Electronic Subsystems
    283530 Minmatar Electronic Subsystems Minmatar Electronic Subsystems
    283531 Caldari Electronic Subsystems Caldari Electronic Subsystems
    283532 Caldari Electronic Subsystems Caldari Electronic Subsystems
    283533 {playerName} has invited you to join their squad. {playerName} has invited you to join their squad.
    283534 {playerName} is requesting an invite to your squad. {playerName} is requesting an invite to your squad.
    283535 All DUST 514® beta testers All DUST 514® beta testers
    283536 Data compression by overhuner.com Data compression by overhuner.com
    283542 Legacy Legacy
    283543 Legacy Southpaw Legacy Southpaw
    283564 PATCH NOTES PATCH NOTES
    283565 PRIVACY AND COOKIES POLICY PRIVACY AND COOKIES POLICY
    283566 Moderate armor plating. Moderate armor plating.
    283567 120mm Armor Plates 120mm Armor Plates
    283568 Heavy armor plating. Heavy armor plating.
    283569 180mm Armor Plates 180mm Armor Plates
    283570 60mm Armor Plates 60mm Armor Plates
    283571 Light armor plating. Light armor plating.
    283593 No battle available. No battle available.
    283594 You don't need to restock this fitting because all the items are not consumable. You don't need to restock this fitting because all the items are not consumable.
    283595 Armor Regens Armor Regens
    283596 Passively regenerate amor hitpoints. Passively regenerate amor hitpoints.
    283597 Remote Armor Repairers Remote Armor Repairers
    283598 Remotely repair armor of surrounding units Remotely repair armor of surrounding units
    283599 Armor Repairers Armor Repairers
    283600 Repair vehicle armor hitpoints. Repair vehicle armor hitpoints.
    283601 Armor Resistance Plating Armor Resistance Plating
    283602 Passively increases resistance to armor damage Passively increases resistance to armor damage
    283606 Remote Armor Repairers Remote Armor Repairers
    283607 Repair armor hitpoints to surrounding units. Repair armor hitpoints to surrounding units.
    283608 Repair armor to surrounding units. Repair armor to surrounding units.
    283618 PRIVACY AND COOKIES POLICY PRIVACY AND COOKIES POLICY
    283619 To play DUST 514® you must read and accept our privacy and cookies policy. By ticking the box below and choosing "accept" you are agreeing to our privacy and cookies policy. Please read this policy carefully. You will not be able to continue with your registration unless you consent to our privacy and cookies policy. To play DUST 514® you must read and accept our privacy and cookies policy. By ticking the box below and choosing "accept" you are agreeing to our privacy and cookies policy. Please read this policy carefully. You will not be able to continue with your registration unless you consent to our privacy and cookies policy.
    283620 READ PRIVACY AND COOKIES POLICY READ PRIVACY AND COOKIES POLICY
    283621 ACCEPT PRIVACY AND COOKIES POLICY ACCEPT PRIVACY AND COOKIES POLICY
    283622 You must accept the privacy and cookies policy to continue. If you do not accept the privacy and cookies policy, please use PS button to quit the game. You must accept the privacy and cookies policy to continue. If you do not accept the privacy and cookies policy, please use PS button to quit the game.
    283624 SEARCHING FOR BATTLE SEARCHING FOR BATTLE
    283634 Armored Warfare Links Armored Warfare Links
    283635 Armored Warfare Links Armored Warfare Links
    283636 Information Warfare Links Information Warfare Links
    283637 Information Warfare Links Information Warfare Links
    283638 Siege Warfare Links Siege Warfare Links
    283639 Siege Warfare Links Siege Warfare Links
    283640 Skirmish Warfare Links Skirmish Warfare Links
    283641 Skirmish Warfare Links Skirmish Warfare Links
    283642 Mining Foreman Links Mining Foreman Links
    283643 Mining Foreman Links Mining Foreman Links
    283659 Salvage Drones Salvage Drones
    283660 Salvage Drones Salvage Drones
    283663 Salvage Drones Salvage Drones
    283664 Corporation Info Corporation Info
    283665 INFANTRY COUNT INFANTRY COUNT
    283666 CAPSULEER COUNT CAPSULEER COUNT
    283667 TOTAL MEMBERS TOTAL MEMBERS
    283674 LEGAL LEGAL
    283676 END USER LICENSE AGREEMENT END USER LICENSE AGREEMENT
    283677 CONFIDENTIALITY AGREEMENT CONFIDENTIALITY AGREEMENT
    283694 Automatically generated effect Automatically generated effect
    283695 Automatically generated effect Automatically generated effect
    283696 Automatically generated effect Automatically generated effect
    283697 Automatically generated effect Automatically generated effect
    283698 ACTIVATE REMOTE MODULE ACTIVATE REMOTE MODULE
    283699 LOOK LOOK
    283700 AIM AIM
    283701 LOOK UP & DOWN LOOK UP & DOWN
    283703 Micro Jump Drives Micro Jump Drives
    283704 Micro Jump Drives Micro Jump Drives
    283716 Melted Snowball CXIV Melted Snowball CXIV
    283717 This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.
    283724 EXPIRED TEST WEAPON ONE - DO NOT SUBMIT EXPIRED TEST WEAPON ONE - DO NOT SUBMIT
    283725 This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.
    283726 EXPIRED TEST WEAPON TWO - DO NOT SUBMIT EXPIRED TEST WEAPON TWO - DO NOT SUBMIT
    283727 This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.
    283728 EXPIRED TEST WEAPON THREE - DO NOT SUBMIT EXPIRED TEST WEAPON THREE - DO NOT SUBMIT
    283729 This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.
    283751 Quantity of custom fittings has reached upper limit. Quantity of custom fittings has reached upper limit.
    283753 The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
    A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.
    Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
    The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
    A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.
    Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
    283754 INERTIA DAMPENER INERTIA DAMPENER
    283799 Passively increases resistance to armor damage. Passively increases resistance to armor damage.
    283800 Militia Militia
    283803 Corporation Control Corporation Control
    283804 Standard Standard
    283822 Advanced Advanced
    283824 Prototype Prototype
    283861 Light Light
    283862 Heavy Heavy
    283866 Resistance Amplifiers Resistance Amplifiers
    283867 Shield Regenerators Shield Regenerators
    283870 Light Light
    283872 Heavy Heavy
    283895 Select movie Select movie
    283896 IMMORTAL IMMORTAL
    283897 WAY OF THE MERCENARY WAY OF THE MERCENARY
    283928 Automatically generated effect Automatically generated effect
    284021 Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging. Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging.
    284042 Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity. Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity.
    284043 Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity. Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity.
    284044 Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity. Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity.
    284045 Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity. Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity.
    284046 Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations. Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations.
    284047 Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations. Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations.
    284048 Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations. Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations.
    284050 Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations. Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations.
    284051 Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework. Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework.
    284053 Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework. Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework.
    284054 Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework. Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework.
    284055 Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility. Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility.
    284056 Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility. Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility.
    284057 Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility. Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility.
    284058 Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility. Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility.
    284059 Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries. Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries.
    284060 Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries. Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries.
    284061 Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries. Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries.
    284062 Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries. Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries.
    284063 Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden. Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden.
    284064 Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden. Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden.
    284065 Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden. Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden.
    284066 Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden. Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden.
    284068 Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging. Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging.
    284069 Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging. Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging.
    284070 Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging. Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging.
    284071 Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina. Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina.
    284072 Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina. Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina.
    284073 Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina. Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina.
    284414 The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
    A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.
    Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
    The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
    A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.
    Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
    284417 The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
    A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.
    Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
    The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
    A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.
    Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
    284418 The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
    A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.
    Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
    The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
    A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.
    Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
    284419 The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.
    This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.
    When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
    The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.
    This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.
    When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
    284420 The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.
    This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.
    When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
    The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.
    This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.
    When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
    284695 Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework. Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework.
    284775 Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina. Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina.
    284829 Hardwired neural augmentations used to train new abilities. Hardwired neural augmentations used to train new abilities.
    285011 Hardwired neural augmentations used to train new abilities. Hardwired neural augmentations used to train new abilities.
    285013 Hardwired neural augmentations used to train new abilities. Hardwired neural augmentations used to train new abilities.
    285022 Hardwired neural augmentations used to train new abilities. Hardwired neural augmentations used to train new abilities.
    285023 Hardwired neural augmentations used to train new abilities. Hardwired neural augmentations used to train new abilities.
    285024 Hardwired neural augmentations used to train new abilities. Hardwired neural augmentations used to train new abilities.
    285025 Hardwired neural augmentations used to train new abilities. Hardwired neural augmentations used to train new abilities.
    285026 Hardwired neural augmentations used to train new abilities. Hardwired neural augmentations used to train new abilities.
    285027 Hardwired neural augmentations used to train new abilities. Hardwired neural augmentations used to train new abilities.
    285040 Development Director : Development Director :
    285041 Lead Virtual World System Administrator : Lead Virtual World System Administrator :
    285042 Lead Virtual World Database Administrator : Lead Virtual World Database Administrator :
    285043 Office IT Manager Reykjavík : Office IT Manager Reykjavík :
    285044 Office IT Internal Tools : Office IT Internal Tools :
    285045 Corporate Communications : Corporate Communications :
    285179 You are under chat constraint and can not use this item.
    Continued with purchase?
    You are under chat constraint and can not use this item.
    Continued with purchase?
    285282 Pole To Win Europe (Glasgow Studio) Senior Test Lead : Pole To Win Europe (Glasgow Studio) Senior Test Lead :
    285283 Pole To Win Europe (Glasgow Studio) Test Lead : Pole To Win Europe (Glasgow Studio) Test Lead :
    285284 Pole To Win Europe (Glasgow Studio) Functional QA Testers : Pole To Win Europe (Glasgow Studio) Functional QA Testers :
    285285 Pole To Win Europe (Glasgow Studio) Localization QA Testers : Pole To Win Europe (Glasgow Studio) Localization QA Testers :
    285369 50mm Armor Plate 50mm Armor Plate
    285375 50mm Armor Plate 50mm Armor Plate
    285416 VEHICLE WEEK VEHICLE WEEK
    285417 TERMINATE TERMINATE
    285418 COMPLETE TERMINATION COMPLETE TERMINATION
    285419 ABORT TERMINATION ABORT TERMINATION
    285420 Are you sure you want to submit {charName} to the biomass processing queue? Are you sure you want to submit {charName} to the biomass processing queue?
    285421 {charName} can be terminated after {hour} hours, {minute} minutes and {second} seconds. {charName} can be terminated after {hour} hours, {minute} minutes and {second} seconds.
    285426 VEHICLE WEEK VEHICLE WEEK
    285462 A cruiser of the Amarr Empire. A cruiser of the Amarr Empire.
    285464 A battlecruiser of the Amarr Empire. A battlecruiser of the Amarr Empire.
    285541 Automatically generated effect Automatically generated effect
    285542 Automatically generated effect Automatically generated effect
    285543 Automatically generated effect Automatically generated effect
    285544 Automatically generated effect Automatically generated effect
    286348 Afterburners increase the overall thrust of aerial vehicles. Afterburners increase the overall thrust of aerial vehicles.
    286390 TOGGLE SQUAD ORDER RADIAL TOGGLE SQUAD ORDER RADIAL
    286403 CHANGE FITTING CHANGE FITTING
    286404 ACCELERATE ACCELERATE
    286405 BRAKE / REVERSE BRAKE / REVERSE
    286439 Automatically generated effect Automatically generated effect
    286443 Automatically generated effect Automatically generated effect
    286463 Automatically generated effect Automatically generated effect
    286464 Automatically generated effect Automatically generated effect
    286548 Character name has invalid banned word. Character name has invalid banned word.
    286558 MODEL PREVIEW MODEL PREVIEW
    286559 SEC SEC
    286601 SCAN ATTEMPT PREVENTED SCAN ATTEMPT PREVENTED
    286602 You have been scanned You have been scanned
    286614 Automatically generated effect Automatically generated effect
    286615 Automatically generated effect Automatically generated effect
    286616 Automatically generated effect Automatically generated effect
    286617 Automatically generated effect Automatically generated effect
    286618 Automatically generated effect Automatically generated effect
    286619 Automatically generated effect Automatically generated effect
    286620 Automatically generated effect Automatically generated effect
    286621 Automatically generated effect Automatically generated effect
    286637 Automatically generated effect Automatically generated effect
    286638 Automatically generated effect Automatically generated effect
    286639 Automatically generated effect Automatically generated effect
    286640 Automatically generated effect Automatically generated effect
    286641 Automatically generated effect Automatically generated effect
    286642 Automatically generated effect Automatically generated effect
    286643 Automatically generated effect Automatically generated effect
    286644 Automatically generated effect Automatically generated effect
    286645 Automatically generated effect Automatically generated effect
    286646 Automatically generated effect Automatically generated effect
    286663 SPAWN SPAWN
    286664 CURRENT FITTING CURRENT FITTING
    286665 SQUAD MEMBERS SQUAD MEMBERS
    286708 Attempting login ... Attempting login ...
    286710 Updating game client ({overallPercentage}%) - {speed}/s Updating game client ({overallPercentage}%) - {speed}/s
    286711 Loading ... Loading ...
    286740 EULA EULA
    286741 NEWS NEWS
    286742 NEW IN STORE NEW IN STORE
    286743 PATCH NOTES PATCH NOTES
    286744 You must accept the DUST 514® End User License Agreement (EULA) in order to proceed. You must accept the DUST 514® End User License Agreement (EULA) in order to proceed.
    286757 SCAN ERROR RATING SCAN ERROR RATING
    286758 LARGE MARGIN OF ERROR LARGE MARGIN OF ERROR
    286759 SOME MARGIN OF ERROR SOME MARGIN OF ERROR
    286760 NO MARGIN OF ERROR NO MARGIN OF ERROR
    286761 NO MARGIN OF ERROR NO MARGIN OF ERROR
    286771 Armor hp repaired when boosted Armor hp repaired when boosted
    286800 Automatically generated effect Automatically generated effect
    286801 Automatically generated effect Automatically generated effect
    286802 Automatically generated effect Automatically generated effect
    286806 Automatically generated effect Automatically generated effect
    286807 Automatically generated effect Automatically generated effect
    286834 Automatically generated effect Automatically generated effect
    286835 Automatically generated effect Automatically generated effect
    286836 Automatically generated effect Automatically generated effect
    286839 GO GO
    286840 CONNECTING... CONNECTING...
    286841 EMAIL EMAIL
    286842 MESSAGE OF THE DAY: MESSAGE OF THE DAY:
    286843 SERVER: SERVER:
    286844 PLAYERS: PLAYERS:
    286845 JOIN THE WAR! JOIN THE WAR!
    286846 UNABLE TO CONNECT UNABLE TO CONNECT
    286847 TRY TO RECONNECT TRY TO RECONNECT
    286859 Automatically generated effect Automatically generated effect
    286860 Automatically generated effect Automatically generated effect
    286861 Automatically generated effect Automatically generated effect
    286874 Automatically generated effect Automatically generated effect
    286875 Automatically generated effect Automatically generated effect
    286876 Automatically generated effect Automatically generated effect
    286933 DEATH DEATH
    286934 IS OBSOLETE IS OBSOLETE
    286935 IMPROVE YOURSELF TODAY! IMPROVE YOURSELF TODAY!
    286936 VISIT THE MARKETPLACE VISIT THE MARKETPLACE
    286937 R9 DROP UPLINK R9 DROP UPLINK
    286938 R11-FLUX NANOHIVE R11-FLUX NANOHIVE
    286939 ORBITAL STRIKE™ ORBITAL STRIKE™
    286940 The only way to be sure The only way to be sure
    286941 SOON™ SOON™
    286949 Automatically generated effect Automatically generated effect
    286950 Automatically generated effect Automatically generated effect
    286954 CALL FOR HELP CALL FOR HELP
    286985 Armor Damage Armor Damage
    286986 DEPLOYING IN: DEPLOYING IN:
    286990 Automatically generated effect Automatically generated effect
    286991 Automatically generated effect Automatically generated effect
    287046 Checking ({overallPercentage}%) Checking ({overallPercentage}%)
    287047 Synchronizing ({overallPercentage}%) Synchronizing ({overallPercentage}%)
    287048 Loading ({overallPercentage}%) Loading ({overallPercentage}%)
    287057 DUST 514®: The server has regular downtime from 11:00 to 11:30 UTC. DUST 514®: The server has regular downtime from 11:00 to 11:30 UTC.
    287058 Game update complete! Game update complete!
    287069 Move Clones Move Clones
    287070 Change Reinforcement Time Change Reinforcement Time
    287071 Change Surface Infrastructure Change Surface Infrastructure
    287072 Sell Clones Sell Clones
    287074 DISTRICTS DISTRICTS
    287075 Your corporation has no districts Your corporation has no districts
    287076 District Name District Name
    287077 Surface Infrastructure Surface Infrastructure
    287078 Reinforcement Reinforcement
    287079 Clones Clones
    287098 Location Location
    287099 Constellation Constellation
    287100 Region Region
    287101 Security Level Security Level
    287102 Sovereignty Sovereignty
    287103 Select the number of clones you would like to move: Select the number of clones you would like to move:
    287104 Warning: You have selected to move all the clones. This action will abandon the district! Warning: You have selected to move all the clones. This action will abandon the district!
    287105 Warning: You must move at least {minimumClones} clones! Warning: You must move at least {minimumClones} clones!
    287106 Select the one hour window for the districts reinforcement time: Select the one hour window for the districts reinforcement time:
    287107 Warning: You have selected an invalid reinforcement time. Warning: You have selected an invalid reinforcement time.
    287108 Select how many clones you would like to sell: Select how many clones you would like to sell:
    287109 Warning: You have selected to sell all of the clones at this district. Doing so will abandon this district! Warning: You have selected to sell all of the clones at this district. Doing so will abandon this district!
    287110 Value: {value} ISK Value: {value} ISK
    287111 Select the surface infrastructure you would like to place on this district: Select the surface infrastructure you would like to place on this district:
    287112 Cost: {value} ISK Cost: {value} ISK
    287113 Currently installed surface infrastructure. Currently installed surface infrastructure.
    287114 Boosters of differing intensity are not compatible. Your current booster will be replaced with {boosterName}. Any time remaining for the current booster will be forfeited.
    Are you sure you want to replace the current booster?
    Boosters of differing intensity are not compatible. Your current booster will be replaced with {boosterName}. Any time remaining for the current booster will be forfeited.
    Are you sure you want to replace the current booster?
    287119 Mail does not exist. Mail does not exist.
    287180 STARTING IN: STARTING IN:
    287181 WAITING FOR INBOUND MERCS: WAITING FOR INBOUND MERCS:
    287183 REGION: REGION:
    287184 SOVEREIGNTY: SOVEREIGNTY:
    287185 OWNER: OWNER:
    287196 PASSIVE SKILL POINTS PASSIVE SKILL POINTS
    287197 ACTIVE ACTIVE
    287198 INACTIVE INACTIVE
    287199 FORWARDS + BACKWARDS / AIM LEFT + RIGHT FORWARDS + BACKWARDS / AIM LEFT + RIGHT
    287200 AIM UP + DOWN / STRAFE AIM UP + DOWN / STRAFE
    287201 Status Status
    287202 Join Battle Join Battle
    287203 Deploy Clones Deploy Clones
    287204 Cancel Deployment Cancel Deployment
    287205 Attack District Attack District
    287206 REPLY ALL REPLY ALL
    287207 NOTIFICATIONS NOTIFICATIONS
    287208 THIS MAILBOX IS EMPTY THIS MAILBOX IS EMPTY
    287234 Wallet Wallet
    287235 Time Time
    287236 Description Description
    287237 Client Client
    287238 Amount Amount
    287239 Balance Balance
    287240 Mercenary Wallet Mercenary Wallet
    287241 My wallet My wallet
    287260 The active scanner reveals enemy units within its scan radius provided it's precise enough to pick up the enemies scan profile. The active scanner reveals enemy units within its scan radius provided it's precise enough to pick up the enemies scan profile.
    287261 Militia Active Scanner Militia Active Scanner
    287273 Offline Offline
    287274 Under Attack Under Attack
    287275 Locked Locked
    287276 Online Online
    287277 Selling {clones} clones for {price} requires your corporation to consume {commandPoints} (Command Points), would you like to proceed? Selling {clones} clones for {price} requires your corporation to consume {commandPoints} (Command Points), would you like to proceed?
    287278 You cannot modify this district because it is locked. You cannot modify this district because it is locked.
    287279 Show On Starmap Show On Starmap
    287288 TOOLTIP TOOLTIP
    287289 {clones} clones bought from {clones} clones bought from
    287290 {clones} clones lost in transfer {clones} clones lost in transfer
    287291 {clones} clones deployed to {clones} clones deployed to
    287292 Unoccupied Unoccupied
    287293 Reinforcement Window: {start} - {end} GMT (IN {timeDifference}) Reinforcement Window: {start} - {end} GMT (IN {timeDifference})
    287294 {clones} clones defending {clones} clones defending
    287295 CLONE STARTER PACK CLONE STARTER PACK
    287296 TOTAL TOTAL
    287297 {clones} clones picked from {clones} clones picked from
    287298 CLONE TRAVEL COST CLONE TRAVEL COST
    287317 HEADSHOT KILLS HEADSHOT KILLS
    287318 LONGEST KILL LONGEST KILL
    287319 TOTAL DAMAGE DEALT TOTAL DAMAGE DEALT
    287320 TOTAL DAMAGE RECEIVED TOTAL DAMAGE RECEIVED
    287321 TOTAL HEALING GIVEN TOTAL HEALING GIVEN
    287322 TOTAL HEALING RECEIVED TOTAL HEALING RECEIVED
    287323 COMBAT STATS COMBAT STATS
    287324 DETAILED STATS DETAILED STATS
    287325 KILLS/DEATHS OVER TIME KILLS/DEATHS OVER TIME
    287326 KILLS KILLS
    287327 DEATHS DEATHS
    287328 BEST STREAK BEST STREAK
    287329 WORST STREAK WORST STREAK
    287330 KILL ASSISTS KILL ASSISTS
    287331 K/D RATIO K/D RATIO
    287338 {clones} clones present {clones} clones present
    287339 FAVORITE FITTING FAVORITE FITTING
    287340 FAVORITE WEAPON FAVORITE WEAPON
    287341 FAVORITES FAVORITES
    287342 PROCESSING TERMINATION REQUEST… PROCESSING TERMINATION REQUEST…
    287343 READY FOR TERMINATION READY FOR TERMINATION
    287344 NAME: NAME:
    287345 No transactions No transactions
    287346 Character Character
    287347 ATLAS ATLAS
    287348 FACTIONAL WARFARE FACTIONAL WARFARE
    287349 CORPORATION CORPORATION
    287350 PROGRESSION PROGRESSION
    287351 BATTLE REPORT BATTLE REPORT
    287352 KILLBOARD KILLBOARD
    287353 KILLED BY KILLED BY
    287354 KILLS KILLS
    287355 DEATHS DEATHS
    287356 DISTANCE DISTANCE
    287357 DAMAGE DEALT DAMAGE DEALT
    287358 HP LEFT HP LEFT
    287359 SHIELD REMAINING SHIELD REMAINING
    287360 ARMOR REMAINING ARMOR REMAINING
    287361 CONFIRM YOUR CHARACTER CONFIRM YOUR CHARACTER
    287362 Complete creation or go back to change Complete creation or go back to change
    287363 PLEASE CONFIRM CHARACTER DETAILS PLEASE CONFIRM CHARACTER DETAILS
    287364 NAME SELECTION NAME SELECTION
    287365 Enter a name for your new clone. Enter a name for your new clone.
    287366 SKILL POINTS SKILL POINTS
    287367 UPGRADE SKILL UPGRADE SKILL
    287368 Upgrade your skill. Higher levels cost more SP. Upgrade your skill. Higher levels cost more SP.
    287369 SKILL LEVEL SKILL LEVEL
    287370 COST COST
    287371 TOTAL FUNDS TOTAL FUNDS
    287372 Automatically generated effect Automatically generated effect
    287375 CONTRACT INCOME CONTRACT INCOME
    287376 TOTAL TOTAL
    287377 PAYOUT PAYOUT
    287378 VICTORY BONUS VICTORY BONUS
    287379 BATTLE EXPERIENCE - SKILL POINTS BATTLE EXPERIENCE - SKILL POINTS
    287380 TOTAL TOTAL
    287381 BONUS SP REMAINING BONUS SP REMAINING
    287382 BUY BUY
    287383 STARMAP - ATLAS VIEW STARMAP - ATLAS VIEW
    287384 Here you can see all the regions of New Eden, but also drill down to individual regions, constellations, star systems, planets and districts on planets. At the region and constellation hierarchy levels you can jump to adjacent regions or constellations by following the red nodes. Color segments inside nodes are used to represent the top aggregated sovereignty holders at each level. A colored glow behind a node represents the aggregated security rating of that node. You can switch to other views to get different information mappings. Here you can see all the regions of New Eden, but also drill down to individual regions, constellations, star systems, planets and districts on planets. At the region and constellation hierarchy levels you can jump to adjacent regions or constellations by following the red nodes. Color segments inside nodes are used to represent the top aggregated sovereignty holders at each level. A colored glow behind a node represents the aggregated security rating of that node. You can switch to other views to get different information mappings.
    287385 STARMAP - FACTIONAL WARFARE STARMAP - FACTIONAL WARFARE
    287386 BOOSTER BONUS BOOSTER BONUS
    287387 Here you can see the aggregated district ownership of factions engaged in Factional Warfare. Any system in a contested or vulnerable state is indicated by small icons that trickle all the way to the region's overview. If there is a battle raging on one of the districts you can join the battle from the district view. Here you can see the aggregated district ownership of factions engaged in Factional Warfare. Any system in a contested or vulnerable state is indicated by small icons that trickle all the way to the region's overview. If there is a battle raging on one of the districts you can join the battle from the district view.
    287388 STARMAP - CORPORATION STARMAP - CORPORATION
    287389 <font size='20'>Overview</font>


    Player corporations have the ability to take and own districts within the New Eden universe. This view lets you see which corporations own which districts as well as manage the ones your corporation owns.

    <font size='20'>District Conquest</font>


    In order to claim a district for your corporation, first find and select the district you wish to attack. Once the district has been selected, you will need to purchase (if this is your corporation’s first district) the necessary clones and subsequently deploy them to the district. If, however, your corporation already owns a district on the planet, clones must be moved from that district to the newly targeted district in order to initiate an attack or lay claim to it. Keep in mind when the reinforcement timer is set for and how many clones the district you are attacking has.

    Battles for districts always happen within the 1 hour reinforcement time listed and at least 24 hours from the time the attack is launched. Taking a district requires reducing the clones to 0. This may take more than one battle so during the battle the attacking corporation has 1 hour from the time the battle starts to launch another attack.

    After confirming the cost of the attack you will find a battle has shown up in the corporation tab of the Battle Finder and is visible to everyone in your corporation.
    <font size='20'><u>Overview</u></font>


    Player corporations have the ability to take and own districts within the New Eden universe. This view lets you see which corporations own which districts as well as manage the ones your corporation owns.

    <font size='20'><u>District Conquest</u></font>


    In order to claim a district for your corporation, first find and select the district you wish to attack. Once the district has been selected, you will need to purchase (if this is your corporation’s first district) the necessary clones and subsequently deploy them to the district. If, however, your corporation already owns a district on the planet, clones must be moved from that district to the newly targeted district in order to initiate an attack or lay claim to it. Keep in mind when the reinforcement timer is set for and how many clones the district you are attacking has.

    Battles for districts always happen within the 1 hour reinforcement time listed and at least 24 hours from the time the attack is launched. Taking a district requires reducing the clones to 0. This may take more than one battle so during the battle the attacking corporation has 1 hour from the time the battle starts to launch another attack.

    After confirming the cost of the attack you will find a battle has shown up in the corporation tab of the Battle Finder and is visible to everyone in your corporation.
    287390 CORPORATION - DISTRICTS CORPORATION - DISTRICTS
    287391 From here you can quickly view all of the districts your corporation owns along with what surface infrastructure, what reinforcement time, current clone count, and what the current status is for each district.

    Along with being able to change all of these settings for each district from this screen you can also initiate a move or sell clones. Clones will also automatically be sold for your corporation anytime a district would become overfilled with clones.
    From here you can quickly view all of the districts your corporation owns along with what surface infrastructure, what reinforcement time, current clone count, and what the current status is for each district.

    Along with being able to change all of these settings for each district from this screen you can also initiate a move or sell clones. Clones will also automatically be sold for your corporation anytime a district would become overfilled with clones.
    287392 BATTLE FINDER - CORPORATION BATTLES BATTLE FINDER - CORPORATION BATTLES
    287393 When your corporation has upcoming battles to either defend or attack a district they will be listed here.

    To join a battle simply select the battle you would like to join and chose the Join Battle option. If you are part of a squad when joining a battle all those in the squad will join the battle as well.
    When your corporation has upcoming battles to either defend or attack a district they will be listed here.

    To join a battle simply select the battle you would like to join and chose the Join Battle option. If you are part of a squad when joining a battle all those in the squad will join the battle as well.
    287417 Region name Region name
    287418 Constellation name Constellation name
    287419 Solar system name Solar system name
    287421 Planet name Planet name
    287422 District name District name
    287424 Sovereignty holders Sovereignty holders
    287427 District owners District owners
    287428 Security status Security status
    287429 Vulnerability Vulnerability
    287430 BATTLE SERVER REGION BATTLE SERVER REGION
    287431 Planet type Planet type
    287432 Automatic Automatic
    287433 Sovereignty holder Sovereignty holder
    287434 District owner District owner
    287435 Clones Clones
    287436 Infrastructure Infrastructure
    287437 Reinforcement Reinforcement
    287438 Status Status
    287439 Battle Battle
    287440 Pending attack Pending attack
    287441 Joinable Battle Joinable Battle
    287442 Scheduled Battle Scheduled Battle
    287443 Type Type
    287444 Other battles Other battles
    287445 You are here You are here
    287446 Contested System Contested System
    287447 Vulnerable Vulnerable
    287448 SELECT SELECT
    287449 BACK BACK
    287450 HELP HELP
    287451 HELP HELP
    287452 SKILLS SKILLS
    287453 TOTAL REVIVES PERFORMED TOTAL REVIVES PERFORMED
    287454 TOTAL REVIVES RECEIVED TOTAL REVIVES RECEIVED
    287455 TOTAL ISK SPENT TOTAL ISK SPENT
    287456 TOTAL ISK DESTROYED TOTAL ISK DESTROYED
    287457 INVITE TO SQUAD INVITE TO SQUAD
    287458 Senior Producer & Art Manager Senior Producer & Art Manager
    287459 Art Directors : Art Directors :
    287460 Principle Artist : Principle Artist :
    287461 Lead 3D Artist : Lead 3D Artist :
    287462 Lead Environment Artist : Lead Environment Artist :
    287463 Environment & Level Artists : Environment & Level Artists :
    287464 Animators : Animators :
    287465 VFX Artist : VFX Artist :
    287466 Lead Video Producer : Lead Video Producer :
    287467 Audio Engineer/PO : Audio Engineer/PO :
    287468 Audio Manager : Audio Manager :
    287469 Composer : Composer :
    287470 Sound Design : Sound Design :
    287471 QA Test Leads : QA Test Leads :
    287472 Pole To Win Senior Test Lead : Pole To Win Senior Test Lead :
    287473 Pole To Win Test Leads : Pole To Win Test Leads :
    287474 Pole To Win Functional Testers : Pole To Win Functional Testers :
    287475 Pole To Win Localization Testers : Pole To Win Localization Testers :
    287476 Pole To Win Localization QA Testers : Pole To Win Localization QA Testers :
    287477 Office IT Database Administrator : Office IT Database Administrator :
    287478 GAME DESIGN&CONTENT GAME DESIGN&CONTENT
    287479 Game Design & Content Manager : Game Design & Content Manager :
    287480 Content Designers : Content Designers :
    287481 Software Manager : Software Manager :
    287482 Technical Director/Live Producer : Technical Director/Live Producer :
    287483 Gameplay Technical Lead : Gameplay Technical Lead :
    287484 Rendering Technical Lead : Rendering Technical Lead :
    287485 Core Development : Core Development :
    287486 Concept Art : Concept Art :
    287487 Visual Effects : Visual Effects :
    287488 Audio Programmer/Composer : Audio Programmer/Composer :
    287489 Sound Designer : Sound Designer :
    287490 Pole To Win Europe, Glasgow Studio : Pole To Win Europe, Glasgow Studio :
    287491 QA Manager CCP Asia : QA Manager CCP Asia :
    287492 EVE China Localization QA : EVE China Localization QA :
    287493 Graphic Designer : Graphic Designer :
    287494 Technical Director : Technical Director :
    287495 EVE/DUST LINK EVE/DUST LINK
    287496 Customer Support Managers : Customer Support Managers :
    287497 Customer Support Project Leads : Customer Support Project Leads :
    287498 Community Manager : Community Manager :
    287499 Lead Economist/Director : Lead Economist/Director :
    287500 Datawarehouse Developers : Datawarehouse Developers :
    287501 Sr. Brand Marketer : Sr. Brand Marketer :
    287502 Email Manager : Email Manager :
    287503 Director, Corporate Communication : Director, Corporate Communication :
    287504 Corporate Communication : Corporate Communication :
    287505 Marketing Video Manager, Project Lead : Marketing Video Manager, Project Lead :
    287506 Sr. Director, Marketing Services : Sr. Director, Marketing Services :
    287507 Copywriter/Editor : Copywriter/Editor :
    287508 Director, Marketing Optimization : Director, Marketing Optimization :
    287509 VP of Sales : VP of Sales :
    287510 EU Sales Specialist : EU Sales Specialist :
    287511 NEW EDEN SERVICES NEW EDEN SERVICES
    287512 VP New Eden Services : VP New Eden Services :
    287513 Technical Lead - DUST 514® Infrastructure : Technical Lead - DUST 514® Infrastructure :
    287514 Technical Lead - EVE Online Infrastructure : Technical Lead - EVE Online Infrastructure :
    287515 Lead Virtual World Administrator : Lead Virtual World Administrator :
    287516 Director of Security : Director of Security :
    287517 Security Analyst : Security Analyst :
    287518 Live Producer : Live Producer :
    287519 Technical Producers : Technical Producers :
    287520 Cluster Development : Cluster Development :
    287523 Infrastructure Development : Infrastructure Development :
    287524 Web Development : Web Development :
    287527 Web QA Tester : Web QA Tester :
    287538 Go To Assets Go To Assets
    287539 [MARKET] [MARKET]
    287540 [ASSETS] [ASSETS]
    287541 FAVORITE DROPSUIT FAVORITE DROPSUIT
    287578 NO FITTING SELECTED NO FITTING SELECTED
    287590 SKILLS SKILLS
    287591 TRAIN TRAIN
    287592 REMAINING SP REMAINING SP
    287593 INSUFFICIENT SP INSUFFICIENT SP
    287594 TRAIN TRAIN
    287595 BONUS SP EXHAUSTED! BONUS SP EXHAUSTED!
    287596 Melee Damage Melee Damage
    287735 Basic understanding of biotic upgrades.
    +1% sprint speed, stamina and stamina recovery per level.
    Basic understanding of biotic upgrades.
    +1% sprint speed, stamina and stamina recovery per level.
    287778 Basic understanding of vehicle armor plating.
    Unlocks vehicle armor plates.
    3% reduction to vehicle armor plate PG usage per level.
    Basic understanding of vehicle armor plating.
    Unlocks vehicle armor plates.
    3% reduction to vehicle armor plate PG usage per level.
    287801 QUICK WEAPON SWITCH QUICK WEAPON SWITCH
    287806 Parts Container Parts Container
    287807 The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
    287809 This booster will be applied immediately and your previous booster will be queued until this new one expires. Are you sure you want to continue? This booster will be applied immediately and your previous booster will be queued until this new one expires. Are you sure you want to continue?
    287836 km/h km/h
    287930 Player Player
    287931 Corporation Corporation
    287942 Equipment Container Equipment Container
    287943 The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
    287944 Scraps Container Scraps Container
    287945 The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
    287946 Data Container Data Container
    287947 The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
    287948 Materials Container Materials Container
    287949 The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
    287951 WALLET WALLET
    287959 Packaged Fits Packaged Fits
    287960 Pre-packaged, ready to deploy dropsuit and vehicle fittings Pre-packaged, ready to deploy dropsuit and vehicle fittings
    287961 Scout Scout
    287962 Assault Assault
    287963 Heavy Heavy
    287964 ASSIGN ASSIGN
    287965 UNASSIGN UNASSIGN
    287966 REDEEM REDEEM
    287967 ASSIGN TO CHARACTER ASSIGN TO CHARACTER
    287968 UNDO ALL UNDO ALL
    287969 Station Station
    287977 Automatically generated effect Automatically generated effect
    287978 Automatically generated effect Automatically generated effect
    287979 Automatically generated effect Automatically generated effect
    287999 You have been disconnected for being inactive for too long. Press OK to sign in again or use the PS button to exit the game. You have been disconnected for being inactive for too long. Press OK to sign in again or use the PS button to exit the game.
    288025 CONFIRM ASSIGNMENT CONFIRM ASSIGNMENT
    288026 SKIP ASSIGNMENT SKIP ASSIGNMENT
    288027 You have chosen to assign items to this character. Once assigned, items cannot be unassigned or re-assigned to different characters.
    Do you wish to proceed?
    You have chosen to assign items to this character. Once assigned, items cannot be unassigned or re-assigned to different characters.
    Do you wish to proceed?
    288028 ITEM REDEMPTION ITEM REDEMPTION
    288029 SELECT ITEMS TO ASSIGN TO THIS CHARACTER SELECT ITEMS TO ASSIGN TO THIS CHARACTER
    288031 CONFIRM YOUR IDENTITY CONFIRM YOUR IDENTITY
    288032 Before the clone process can be completed you must confirm your new clone’s identity. If you’re having second thoughts you may go back and alter any choices made. Before the clone process can be completed you must confirm your new clone’s identity. If you’re having second thoughts you may go back and alter any choices made.
    288033 PLAY MOVIE PLAY MOVIE
    288064 Movement Penalty Movement Penalty
    288074 Automatically generated effect Automatically generated effect
    288081 Automatically generated effect Automatically generated effect
    288082 Automatically generated effect Automatically generated effect
    288083 Automatically generated effect Automatically generated effect
    288084 Automatically generated effect Automatically generated effect
    288085 ALLIANCE ALLIANCE
    288086 Principal Designer : Principal Designer :
    288087 Senior Producers : Senior Producers :
    288088 Lead Software Engineer - Mobile : Lead Software Engineer - Mobile :
    288089 Principal Artist : Principal Artist :
    288090 Segment Owner : Segment Owner :
    288091 Game Masters from Pole To Win : Game Masters from Pole To Win :
    288092 Senior Analyst : Senior Analyst :
    288093 EVE ONLINE EVE ONLINE
    288094 SOUND SOUND
    288095 Finance Lead - DUST 514 : Finance Lead - DUST 514 :
    288096 IT : IT :
    288145 None None
    288171 Serpentis Clone Soldier Negotiator Serpentis Clone Soldier Negotiator
    288172 With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations.

    This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death.
    With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations.

    This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death.
    288181 Coming Soon Coming Soon
    288189 RECALLING RECALLING
    288190 Female Female
    288191 Male Male
    288192 DATE DATE
    288194 Automatically generated effect Automatically generated effect
    288195 Automatically generated effect Automatically generated effect
    288198 Automatically generated effect Automatically generated effect
    288199 My Corporation's Districts My Corporation's Districts
    288201 Automatically generated effect Automatically generated effect
    288202 Automatically generated effect Automatically generated effect
    288203 Automatically generated effect Automatically generated effect
    288204 Automatically generated effect Automatically generated effect
    288207 Automatically generated effect Automatically generated effect
    288246 Automatically generated effect Automatically generated effect
    288261 Golden Frequency S Golden Frequency S
    288263 Golden Frequency M Golden Frequency M
    288265 Golden Frequency L Golden Frequency L
    288279 Golden Ammunition Golden Ammunition
    288280 Golden Projectile S Golden Projectile S
    288282 Golden Projectile M Golden Projectile M
    288284 Golden Projectile L Golden Projectile L
    288286 Golden Hybrid S Golden Hybrid S
    288288 Golden Hybrid S Blueprint Golden Hybrid S Blueprint
    288289 Golden Hybrid M Golden Hybrid M
    288291 Golden Hybrid M Blueprint Golden Hybrid M Blueprint
    288292 Golden Hybrid L Golden Hybrid L
    288294 Golden Hybrid L Blueprint Golden Hybrid L Blueprint
    288295 <url=showinfo:28840>Magic Crystal Ball</url> <url=showinfo:28840>Magic Crystal Ball</url>
    288296 <url=showinfo:28840>Magic Crystal Ball</url> <url=showinfo:28840>Magic Crystal Ball</url>
    288297 <url=showinfo:28840>Magic Crystal Ball</url> <url=showinfo:28840>Magic Crystal Ball</url>
    288298 <url=showinfo:28840>Magic Crystal Ball</url> <url=showinfo:28840>Magic Crystal Ball</url>
    288299 <url=showinfo:28840>Magic Crystal Ball</url> <url=showinfo:28840>Magic Crystal Ball</url>
    288300 <url=showinfo:28840>Magic Crystal Ball</url> <url=showinfo:28840>Magic Crystal Ball</url>
    288301 <url=showinfo:28840>Magic Crystal Ball</url> <url=showinfo:28840>Magic Crystal Ball</url>
    288302 <url=showinfo:28840>Magic Crystal Ball</url> <url=showinfo:28840>Magic Crystal Ball</url>
    288303 <url=showinfo:28840>Magic Crystal Ball</url> <url=showinfo:28840>Magic Crystal Ball</url>
    288351 Scanning Equipment Scanning Equipment
    288423 Guristas Hacking 1 Guristas Hacking 1
    288424 The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.
    288480 Modules that pick through wrecks for salvage. Modules that pick through wrecks for salvage.
    288499 LOG OUT LOG OUT
    288500 Are you sure you want to log out? Are you sure you want to log out?
    288692 Capital Drone Control Range Augmentor I Capital Drone Control Range Augmentor I
    288787 Capital Electronics Rigs Capital Electronics Rigs
    288788 Blueprints of Capital Electronics Rigs. Blueprints of Capital Electronics Rigs.
    288819 Capital Electronics Rigs Capital Electronics Rigs
    288820 Modifications that affect a capital starship's electronics. Modifications that affect a capital starship's electronics.
    288841 Amarr Decryptors Amarr Decryptors
    288842 Caldari Decryptors Caldari Decryptors
    288843 Gallente Decryptors Gallente Decryptors
    288844 Minmatar Decryptors Minmatar Decryptors
    288846 LOADING LOADING
    288847 BUNDLE CONTENTS BUNDLE CONTENTS
    288856 Automatically generated effect Automatically generated effect
    288857 Automatically generated effect Automatically generated effect
    288860 The Radial Menu The Radial Menu
    288861 Let's go over a few more basic controls. The <font color=#20DF9F>Radial Menu</font> is a fast way to interact with items in space.



    By pressing and holding the <font color=#20DF9F>left mouse button</font> you can bring it up and quickly interact with the item.



    <img src="res:/Tutorial2/img/en/RadialMenuComplete.png" localize = true>



    Press <font color=#20DF9F>next</font> when you have left warp and are ready to try it out.
    Let's go over a few more basic controls. The <font color=#20DF9F><b>Radial Menu</b></font> is a fast way to interact with items in space.



    By pressing and holding the <font color=#20DF9F><b>left mouse button</b></font> you can bring it up and quickly interact with the item.



    <img src="res:/Tutorial2/img/en/RadialMenuComplete.png" localize = true>



    Press <font color=#20DF9F><b>next</b></font> when you have left warp and are ready to try it out.
    288873 Navy Cap Booster 25 Blueprint Navy Cap Booster 25 Blueprint
    288876 Navy Cap Booster 50 Blueprint Navy Cap Booster 50 Blueprint
    288879 Navy Cap Booster 75 Blueprint Navy Cap Booster 75 Blueprint
    288884 TAX RATE TAX RATE
    288946 Managing probes Managing probes
    288947 The final two buttons, <font color=#20DF9F>Spread Formation</font> and <font color=#20DF9F>Pinpoint Formation</font>, allow you to have your probes quickly form a preset formation that are good for certain types of scans.



    The Spread Formation is good for getting a read on a <font color=#20DF9F>large area</font>. The Pinpoint Formation is good when you want to focus your scan on a <font color=#20DF9F>specific signature</font>.



    You can view the different formations by pressing the buttons now.
    The final two buttons, <b><font color=#20DF9F>Spread Formation</font></b> and <b><font color=#20DF9F>Pinpoint Formation</font></b>, allow you to have your probes quickly form a preset formation that are good for certain types of scans.



    The Spread Formation is good for getting a read on a <b><font color=#20DF9F>large area</font></b>. The Pinpoint Formation is good when you want to focus your scan on a <b><font color=#20DF9F>specific signature</font></b>.



    You can view the different formations by pressing the buttons now.
    288954 Implant Slot 10 Implant Slot 10
    288955 Implant Slot 10 Implant Slot 10
    288986 Hover over the compass to configure the Sensor Overlay Hover over the compass to configure the Sensor Overlay
    289032 The solar system map The solar system map
    289033 If the map view is displaying the galaxy, press <font color=#20DF9F>solar system map</font> on the <font color=#20DF9F>world map control panel</font> to switch to the solar system selection instead.



    When you want to close the map again, you can do so either by pressing the <font color=#20DF9F>close map</font> button in the world map control panel, or by pressing the <font color=#20DF9F>map</font> button in the scanner window again.



    The solar system view will display any active probes you have in space. <font color=#20DF9F>You can zoom in and out using your mouse wheel.</font>
    If the map view is displaying the galaxy, press <b><font color=#20DF9F>solar system map</font></b> on the <b><font color=#20DF9F>world map control panel</font></b> to switch to the solar system selection instead.



    When you want to close the map again, you can do so either by pressing the <b><font color=#20DF9F>close map</font></b> button in the world map control panel, or by pressing the <b><font color=#20DF9F>map</font></b> button in the scanner window again.



    The solar system view will display any active probes you have in space. <b><font color=#20DF9F>You can zoom in and out using your mouse wheel.</font></b>
    289052 Arch Angel Frigate Arch Angel Frigate
    289053 This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
    289054 Blood Raider Frigate Blood Raider Frigate
    289055 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
    289056 Guristas Frigate Guristas Frigate
    289057 This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High
    289058 Serpentis Frigate Serpentis Frigate
    289059 This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high
    289060 Angel Cartel Cruiser Angel Cartel Cruiser
    289061 This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme
    289062 Blood Raider Cruiser Blood Raider Cruiser
    289063 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
    289064 Guristas Cruiser Guristas Cruiser
    289065 This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
    289066 Sansha's Cruiser Sansha's Cruiser
    289067 This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
    289070 Serpentis Cruiser Serpentis Cruiser
    289071 This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
    289072 Angel Battlecruiser Angel Battlecruiser
    289073 This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
    289074 Blood Raider BattleCruiser Blood Raider BattleCruiser
    289075 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
    289076 Guristas BattleCruiser Guristas BattleCruiser
    289077 This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
    289078 Sansha's BattleCruiser Sansha's BattleCruiser
    289079 This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
    289080 Serpentis BattleCruiser Serpentis BattleCruiser
    289081 This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly
    289084 Automatically generated effect Automatically generated effect
    289085 Automatically generated effect Automatically generated effect
    289086 Automatically generated effect Automatically generated effect
    289087 Automatically generated effect Automatically generated effect
    289108 {clones} sold during transfer {clones} sold during transfer
    289117 Automatically generated effect Automatically generated effect
    289124 Interacting with the security system Interacting with the security system
    289125 The security system is made up of a grid of tiles that you need to maneuver through by <font color=#20DF9F>clicking</font> on tiles to uncover them. You can only uncover tiles that are adjacent to a tile you've already uncovered, so you <font color=#20DF9F>expand from your starting point.</font>



    Defense software can <font color=#20DF9F>block</font> tiles until you've dealt with it, so often you're forced to fight your way through.



    You can also uncover beneficial pieces of software that can aid you. You can store up to 3 of these <font color=#20DF9F>utility subsystems</font> at a time. You click on them to use them, all utility subsystems are <font color=#20DF9F>destroyed</font> after being used. You cannot store utility subsystems from one security system (container) to the next.



    <font color=#20DF9F>Click through the security system grid until you uncover the core and overcome it to succeed the hack attempt.</font>
    The security system is made up of a grid of tiles that you need to maneuver through by <font color=#20DF9F><b>clicking</b></font> on tiles to uncover them. You can only uncover tiles that are adjacent to a tile you've already uncovered, so you <font color=#20DF9F><b>expand from your starting point.</b></font>



    Defense software can <font color=#20DF9F><b>block</b></font> tiles until you've dealt with it, so often you're forced to fight your way through.



    You can also uncover beneficial pieces of software that can aid you. You can store up to 3 of these <font color=#20DF9F><b>utility subsystems</b></font> at a time. You click on them to use them, all utility subsystems are <font color=#20DF9F><b>destroyed</b></font> after being used. You cannot store utility subsystems from one security system (container) to the next.



    <font color=#20DF9F><b>Click through the security system grid until you uncover the core and overcome it to succeed the hack attempt.</b></font>
    289126 Scattered loot Scattered loot
    289127 When you succeed in hacking a container and breaking it open, the contents of it will <font color=#20DF9F>scatter out</font>. This will happen a few seconds after the hacking ends. The contents comes flying out in many small containers that you <font color=#20DF9F>need to pick up before they erode and disappear</font>. It takes a few seconds to pull each container in, so you want to act quickly.



    For this training mission, we've rigged the container to only send out a single container on successful hack and this container has longer lifetime than normal ones. This is to ensure you <font color=#20DF9F>get the loot to finish the mission</font>, but when you're out in deep space you can expect things to be much more hectic.
    When you succeed in hacking a container and breaking it open, the contents of it will <font color=#20DF9F><b>scatter out</b></font>. This will happen a few seconds after the hacking ends. The contents comes flying out in many small containers that you <font color=#20DF9F><b>need to pick up before they erode and disappear</b></font>. It takes a few seconds to pull each container in, so you want to act quickly.



    For this training mission, we've rigged the container to only send out a single container on successful hack and this container has longer lifetime than normal ones. This is to ensure you <font color=#20DF9F><b>get the loot to finish the mission</b></font>, but when you're out in deep space you can expect things to be much more hectic.
    289128 CLONE FAILURE IMMINENT CLONE FAILURE IMMINENT
    289129 CLONE TERMINATED CLONE TERMINATED
    289130 INCAPACITATED BY INCAPACITATED BY
    289139 How to break the security How to break the security
    289140 Your goal is to find the <font color=#20DF9F>Core</font> and disable it.



    To do this, you need to delve into the inner works of the security system and uncover it bit by bit. While doing this, you can run into <font color=#20DF9F>defense software</font> installed to thwart hacking attempts. To overcome defense software, and eventually the core when you've found it, you need to break down their defenses. Your tool for this is the data analyzer itself.



    The analyzer attacks defense software and cores. Analyzers have a <font color=#20DF9F>Coherence</font>, which determines how tough they are in withstanding attacks, and <font color=#20DF9F>Strength</font>, which determines how efficient they are in breaking down enemy software. Defense software and cores also have Coherence and Strength, you overcome them by bringing the coherence to zero. When you attack a defense software or core, you deal damage first, then damage is dealt back if the enemy still has any coherence left.



    <font color=#20DF9F>If the Coherence of your analyzer goes to 0 the hacking attempt fails and you need to try again.</font>
    Your goal is to find the <font color=#20DF9F><b>Core</b></font> and disable it.



    To do this, you need to delve into the inner works of the security system and uncover it bit by bit. While doing this, you can run into <font color=#20DF9F><b>defense software</b></font> installed to thwart hacking attempts. To overcome defense software, and eventually the core when you've found it, you need to break down their defenses. Your tool for this is the data analyzer itself.



    The analyzer attacks defense software and cores. Analyzers have a <font color=#20DF9F><b>Coherence</b></font>, which determines how tough they are in withstanding attacks, and <font color=#20DF9F><b>Strength</b></font>, which determines how efficient they are in breaking down enemy software. Defense software and cores also have Coherence and Strength, you overcome them by bringing the coherence to zero. When you attack a defense software or core, you deal damage first, then damage is dealt back if the enemy still has any coherence left.



    <font color=#20DF9F><b>If the Coherence of your analyzer goes to 0 the hacking attempt fails and you need to try again.</b></font>
    289141 Interacting with the security system Interacting with the security system
    289142 The security system is made up of a grid of tiles that you need to maneuver through by <font color=#20DF9F>clicking</font> on tiles to uncover them. You can only uncover tiles that are adjacent to a tile you've already uncovered, so you <font color=#20DF9F>expand from your starting point.</font>



    Defense software can <font color=#20DF9F>block</font> tiles until you've dealt with it, so often you're forced to fight your way through.



    You can also uncover beneficial pieces of software that can aid you. You can store up to 3 of these <font color=#20DF9F>utility subsystems</font> at a time. You click on them to use them, all utility subsystems are <font color=#20DF9F>destroyed</font> after being used. You cannot store utility subsystems from one security system (container) to the next.



    <font color=#20DF9F>Click through the security system grid until you uncover the core and overcome it to succeed the hack attempt.</font>
    The security system is made up of a grid of tiles that you need to maneuver through by <font color=#20DF9F><b>clicking</b></font> on tiles to uncover them. You can only uncover tiles that are adjacent to a tile you've already uncovered, so you <font color=#20DF9F><b>expand from your starting point.</b></font>



    Defense software can <font color=#20DF9F><b>block</b></font> tiles until you've dealt with it, so often you're forced to fight your way through.



    You can also uncover beneficial pieces of software that can aid you. You can store up to 3 of these <font color=#20DF9F><b>utility subsystems</b></font> at a time. You click on them to use them, all utility subsystems are <font color=#20DF9F><b>destroyed</b></font> after being used. You cannot store utility subsystems from one security system (container) to the next.



    <font color=#20DF9F><b>Click through the security system grid until you uncover the core and overcome it to succeed the hack attempt.</b></font>
    289143 Scattered loot Scattered loot
    289144 When you succeed in hacking a container and breaking it open, the contents of it will <font color=#20DF9F>scatter out</font>. This will happen a few seconds after the hacking ends. The contents comes flying out in many small containers that you <font color=#20DF9F>need to pick up before they erode and disappear</font>. It takes a few seconds to pull each container in, so you want to act quickly.



    For this mission, the container will only send out a single container on successful hack and this container has longer lifetime than normal ones. This should ensure you <font color=#20DF9F>get the loot to finish the mission</font>, but you can expect things to be much more hectic when you go hacking in the future.
    When you succeed in hacking a container and breaking it open, the contents of it will <font color=#20DF9F><b>scatter out</b></font>. This will happen a few seconds after the hacking ends. The contents comes flying out in many small containers that you <font color=#20DF9F><b>need to pick up before they erode and disappear</b></font>. It takes a few seconds to pull each container in, so you want to act quickly.



    For this mission, the container will only send out a single container on successful hack and this container has longer lifetime than normal ones. This should ensure you <font color=#20DF9F><b>get the loot to finish the mission</b></font>, but you can expect things to be much more hectic when you go hacking in the future.
    289145 Shield Damage Shield Damage
    289151 LOW LOW
    289152 MEDIUM MEDIUM
    289153 HIGH HIGH
    289154 TEXTURE DETAIL TEXTURE DETAIL
    289155 EFFECT DETAIL EFFECT DETAIL
    289222 CEO CEO
    289223 Director Director
    289224 Corporation Members Filter Corporation Members Filter
    289225 YOU HAVE NO CONTACTS

    Please check Filters
    YOU HAVE NO CONTACTS

    Please check Filters
    289226 FILTER FILTER
    289227 Alliance Alliance
    289228 [Filtered] [Filtered]
    289229 ALL ALL
    289230 KICK FROM BATTLE KICK FROM BATTLE
    289257 NO OTHER MERCENARIES IN YOUR CORPORATION. NO OTHER MERCENARIES IN YOUR CORPORATION.
    289277 Hybrid Hybrid
    289278 Construction components for various items Construction components for various items
    289280 ROLES ROLES
    289281 Accountant Accountant
    289282 CEO role Description. CEO role Description.
    289283 Directors are second only to the corporation's CEO. They can do everything that a CEO can except appoint other directors. Grant directorship to your corporation members carefully and ensure you trust them completely with your corporation's future. Directors are second only to the corporation's CEO. They can do everything that a CEO can except appoint other directors. Grant directorship to your corporation members carefully and ensure you trust them completely with your corporation's future.
    289284 Responsible for a corporations wallet accountants have the ability to transfer ISK out of the corporations wallet as well as monitor the corporations wallet transactions. Responsible for a corporations wallet accountants have the ability to transfer ISK out of the corporations wallet as well as monitor the corporations wallet transactions.
    289285 The password must contain at least 3 characters, and should not have leading/trailing whitespace characters. The password must contain at least 3 characters, and should not have leading/trailing whitespace characters.
    289286 Do you really want to kick {memberName} from the corporation? Do you really want to kick {memberName} from the corporation?
    289287 ROLE INFO ROLE INFO
    289288 TOGGLE TOGGLE
    289298 ALLIANCE ALLIANCE
    289304 LAST BATTLE LAST BATTLE
    289305 You didn't finish your last battle! You didn't finish your last battle!
    289362 This bundle does not exist. Please try again later or contact support at support@dust514.com. This bundle does not exist. Please try again later or contact support at support@dust514.com.
    289363 List price is out-of-date. Please try again later. We apologize for any inconvenience caused. List price is out-of-date. Please try again later. We apologize for any inconvenience caused.
    289364 Automatically generated effect Automatically generated effect
    289365 Automatically generated effect Automatically generated effect
    289389 The server is currently in VIP mode and will not accept external connections. Normal service should resume shortly. If this problem persists, please contact support@dust514.com for assistance. The server is currently in VIP mode and will not accept external connections. Normal service should resume shortly. If this problem persists, please contact support@dust514.com for assistance.
    289704 Automatically generated effect Automatically generated effect
    289705 Automatically generated effect Automatically generated effect
    289706 Automatically generated effect Automatically generated effect
    289707 Automatically generated effect Automatically generated effect
    289708 Automatically generated effect Automatically generated effect
    289721 Automatically generated effect Automatically generated effect
    289722 Automatically generated effect Automatically generated effect
    289723 Automatically generated effect Automatically generated effect
    289724 HUD TRANSPARENCY HUD TRANSPARENCY
    289761 Personnel managers are charged with growing a corporations membership. They have the ability to accept membership applications that the corporation receives. Personnel managers are charged with growing a corporations membership. They have the ability to accept membership applications that the corporation receives.
    289762 Charged with organizing your corporations ground fighting forces, terrestrial combat officers can join all corporations battles bringing members of their squad into the battle with them. The people being brought into the battle with the squad do not need to be a member of your corporation. Charged with organizing your corporations ground fighting forces, terrestrial combat officers can join all corporations battles bringing members of their squad into the battle with them. The people being brought into the battle with the squad do not need to be a member of your corporation.
    289763 Terrestrial logistics officers are responsible for managing a corporations terrestrial operations and logistics. This includes things likes district reinforcement windows, district surface infrastructure, the moving and the selling of clones at districts. Terrestrial logistics officers are responsible for managing a corporations terrestrial operations and logistics. This includes things likes district reinforcement windows, district surface infrastructure, the moving and the selling of clones at districts.
    289764 {minute:02.0f}:{second:02.0f} {minute:02.0f}:{second:02.0f}
    289765 SEARCHING FOR CONTRACT SEARCHING FOR CONTRACT
    289766 ESTIMATED TIME {estimatedTime} ESTIMATED TIME {estimatedTime}
    289767 CONTRACT FOUND AT CONTRACT FOUND AT
    289770 Due to your lack of participation, you have been removed from the battle. Due to your lack of participation, you have been removed from the battle.
    289803 RECENT UPDATES RECENT UPDATES
    289804 Every consecutive day of activity brings you closer to the maximum bonus! Every consecutive day of activity brings you closer to the maximum bonus!
    289805 CONSECUTIVE DAYS: {days} CONSECUTIVE DAYS: {days}
    289806 Opening Mail will close Recent Updates. Opening Mail will close Recent Updates.
    289807 MARKET TOP SELLERS MARKET TOP SELLERS
    289808 AUGMENTATIONS AUGMENTATIONS
    289809 PASSIVE SKILL POINTS PASSIVE SKILL POINTS
    289810 ACTIVE SKILL POINTS ACTIVE SKILL POINTS
    289811 DAILY ACTIVITY BONUS DAILY ACTIVITY BONUS
    289812 TOTAL SKILL POINTS TOTAL SKILL POINTS
    289813 TOTAL ISK TOTAL ISK
    289814 TOTAL AUR TOTAL AUR
    289815 PROGRESSION PROGRESSION
    289816 NEWS AND EVENTS NEWS AND EVENTS
    289817 UNALLOCATED SKILL POINTS UNALLOCATED SKILL POINTS
    289818 UPDATES UPDATES
    289819 Maximum SP Bonus {dailyBonusSP} Maximum SP Bonus {dailyBonusSP}
    289976 {days}D {hours}H {minutes}M {seconds}S {days}D {hours}H {minutes}M {seconds}S
    289981 {hours}H {minutes}M {seconds}S {hours}H {minutes}M {seconds}S
    289982 {minutes}M {seconds}S {minutes}M {seconds}S
    289983 {seconds}S {seconds}S
    289984 The operation could not be completed. Please try again in a few minutes. The operation could not be completed. Please try again in a few minutes.
    289985 An error has occurred while contacting the server. If the issue persists, please contact support@dust514.com for assistance. We apologize for any inconvenience caused. An error has occurred while contacting the server. If the issue persists, please contact support@dust514.com for assistance. We apologize for any inconvenience caused.
    289986 {mail} UNREAD EMAIL {mail} UNREAD EMAIL
    289987 NO MAIL NO MAIL
    289995 Automatically generated effect Automatically generated effect
    289996 Automatically generated effect Automatically generated effect
    289997 Automatically generated effect Automatically generated effect
    289998 Automatically generated effect Automatically generated effect
    289999 Automatically generated effect Automatically generated effect
    290000 Automatically generated effect Automatically generated effect
    290001 PRESS TO PURCHASE PRESS TO PURCHASE
    290002 PRESS TO ACTIVATE PRESS TO ACTIVATE
    290014 CORPORATION TAX ({percentage}%) CORPORATION TAX ({percentage}%)
    290015 NOW NOW
    290037 Automatically generated effect Automatically generated effect
    290038 Automatically generated effect Automatically generated effect
    290039 Automatically generated effect Automatically generated effect
    290040 Automatically generated effect Automatically generated effect
    290041 Automatically generated effect Automatically generated effect
    290042 Automatically generated effect Automatically generated effect
    290043 Automatically generated effect Automatically generated effect
    290044 Automatically generated effect Automatically generated effect
    290045 Gang Target Range Gang Target Range
    290046 Gang Sensor Integrity Gang Sensor Integrity
    290060 Automatically generated effect Automatically generated effect
    290063 Automatically generated effect Automatically generated effect
    290074 Automatically generated effect Automatically generated effect
    290097 Automatically generated effect Automatically generated effect
    290098 Automatically generated effect Automatically generated effect
    290100 Automatically generated effect Automatically generated effect
    290101 Automatically generated effect Automatically generated effect
    290102 Automatically generated effect Automatically generated effect
    290103 Automatically generated effect Automatically generated effect
    290104 Automatically generated effect Automatically generated effect
    290105 Automatically generated effect Automatically generated effect
    290109 Automatically generated effect Automatically generated effect
    290110 Automatically generated effect Automatically generated effect
    290129 DISPLAY CONTENTS DISPLAY CONTENTS
    290196 SQUAD SETTINGS SQUAD SETTINGS
    290197 NAME NAME
    290198 AVAILABILITY AVAILABILITY
    290200 Private Private
    290201 Corporation Corporation
    290202 Alliance Alliance
    290203 Public Public
    290204 SQUAD FINDER SQUAD FINDER
    290205 NAME NAME
    290206 CORPORATION CORPORATION
    290207 LATENCY LATENCY
    290208 JOIN JOIN
    290209 CREATE CREATE
    290210 LEAVE LEAVE
    290211 SQUAD FINDER SQUAD FINDER
    290212 Your Squad Your Squad
    290213 Create your own squad Create your own squad
    290214 ALLIANCE ALLIANCE
    290215 PUBLIC PUBLIC
    290218 X SENSITIVITY IN ADS X SENSITIVITY IN ADS
    290219 Y SENSITIVITY IN ADS Y SENSITIVITY IN ADS
    290220 SENSITIVITY IN ADS SENSITIVITY IN ADS
    290227 LOADOUT NAME LOADOUT NAME
    290228 %H:%M (EST) %H:%M (EST)
    290243 'Exhumer' Rapid Heavy Missile Launcher 'Exhumer' Rapid Heavy Missile Launcher
    290244 Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles. Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
    290245 'Exhumer' Rapid Heavy Missile Launcher Blueprint 'Exhumer' Rapid Heavy Missile Launcher Blueprint
    290246 CONCORD Rapid Heavy Missile Launcher CONCORD Rapid Heavy Missile Launcher
    290247 Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles. Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
    290286 A fitting is a customized equipment loadout used in battle. A fitting is a customized equipment loadout used in battle.
    290287 TIP: TIP:
    290288 Fits dedicated to specific roles are far more effective than fits that try to do multiple things. Fits dedicated to specific roles are far more effective than fits that try to do multiple things.
    290289 Dropsuits have high, low, weapon, grenade and equipment slots. Items can only be fitted in the right type of slot. Dropsuits have high, low, weapon, grenade and equipment slots. Items can only be fitted in the right type of slot.
    290290 Some modules have a stacking penalty - using multiple modules of the same type reduces the effectiveness of each subsequent module. Some modules have a stacking penalty - using multiple modules of the same type reduces the effectiveness of each subsequent module.
    290291 A single item of everything used in a spawned fitting is depleted every time you die. Fittings become invalid if you run out of one or more items used in the fitting. A single item of everything used in a spawned fitting is depleted every time you die. Fittings become invalid if you run out of one or more items used in the fitting.
    290292 Each dropsuit has a unique slot configuration and limited PG/CPU that is used up as you fit weapons, equipment and modules. Each dropsuit has a unique slot configuration and limited PG/CPU that is used up as you fit weapons, equipment and modules.
    290293 Items can be restocked directly from the fitting page without needing to return to the Market by selecting the Restock option on individual items or on the entire fitting. Items can be restocked directly from the fitting page without needing to return to the Market by selecting the Restock option on individual items or on the entire fitting.
    290294 Vehicles have high, low and turret slots. Vehicles have high, low and turret slots.
    290295 Each vehicle has a unique slot configuration and limited PG/CPU that is used up as you fit weapons and modules. Each vehicle has a unique slot configuration and limited PG/CPU that is used up as you fit weapons and modules.
    290296 AVAILABLE CPU EXCEEDED AVAILABLE CPU EXCEEDED
    290297 AVAILABLE PG EXCEEDED AVAILABLE PG EXCEEDED
    290404 This slot can be fitted with light or sidearm weapons. This slot can be fitted with light or sidearm weapons.
    290405 This slot can be fitted with heavy, light or sidearm weapons. This slot can be fitted with heavy, light or sidearm weapons.
    290406 This slot can be fitted with sidearm weapons only. This slot can be fitted with sidearm weapons only.
    290407 This slot can be fitted with ‘high slot’ dropsuit modules. Typically, high slot modules are shield or damage-related. This slot can be fitted with ‘high slot’ dropsuit modules. Typically, high slot modules are shield or damage-related.
    290408 This slot can be fitted with ‘low slot’ dropsuit modules. Typically, low slot modules are armor or movement-related. This slot can be fitted with ‘low slot’ dropsuit modules. Typically, low slot modules are armor or movement-related.
    290409 This slot can be fitted with equipment such as a nanohive, drop uplink, nanite injector or repair tool. This slot can be fitted with equipment such as a nanohive, drop uplink, nanite injector or repair tool.
    290410 This slot can be fitted with grenades. This slot can be fitted with grenades.
    290411 This slot can be fitted with small-size vehicle turrets. This slot can be fitted with small-size vehicle turrets.
    290412 This slot can be fitted with large-size vehicle turrets. This slot can be fitted with large-size vehicle turrets.
    290413 This slot can be fitted with ‘high slot’ vehicle modules. Typically, high slot modules are shield or damage-related. This slot can be fitted with ‘high slot’ vehicle modules. Typically, high slot modules are shield or damage-related.
    290414 This slot can be fitted with ‘low slot’ vehicle modules. Typically, low slot modules are armor or propulsion-related. This slot can be fitted with ‘low slot’ vehicle modules. Typically, low slot modules are armor or propulsion-related.
    290415 No slot selected No slot selected
    290416 This is your dropsuit, or vehicle. It comes with a pre-defined slot layout and a base level of PG/CPU to support fitted items. To replace it you need to create a new fitting. This is your dropsuit, or vehicle. It comes with a pre-defined slot layout and a base level of PG/CPU to support fitted items. To replace it you need to create a new fitting.
    290417 Use the left analog stick to select a fitting slot to modify.

    A yellow slot border means this slot comes with a pre-fitted item that you can override. If you remove your override, the default item returns.
    Use the left analog stick to select a fitting slot to modify.

    A yellow slot border means this slot comes with a pre-fitted item that you can override. If you remove your override, the default item returns.
    290444 All objectives successfully accomplished.

    Your performance is rated as 'excellent', {characterName}. You have mastered the basic skills needed to operate as an independent mercenary.

    You will find many challenges ahead in your career, but you are more than up to the task. The galaxy awaits...
    All objectives successfully accomplished.

    Your performance is rated as 'excellent', {characterName}. You have mastered the basic skills needed to operate as an independent mercenary.

    You will find many challenges ahead in your career, but you are more than up to the task. The galaxy awaits...
    290445 TRAINING PROGRAM COMPLETE TRAINING PROGRAM COMPLETE
    290446 Welcome, {characterName}.

    The mental transfer was successful. If you experience some disorientation, this is normal and will soon pass.

    To confirm that your training implants have integrated with your new brain, I have assigned you some simple objectives. You may choose to ignore them, but completion will earn you rewards.
    Welcome, {characterName}.

    The mental transfer was successful. If you experience some disorientation, this is normal and will soon pass.

    To confirm that your training implants have integrated with your new brain, I have assigned you some simple objectives. You may choose to ignore them, but completion will earn you rewards.
    290447 TRAINING PROGRAM READY TRAINING PROGRAM READY
    290448 NEXT OBJECTIVE NEXT OBJECTIVE
    290449 OBJECTIVE COMPLETED OBJECTIVE COMPLETED
    290450 REWARD ON COMPLETION REWARD ON COMPLETION
    290451 You are currently in a squad, are you sure you want to leave and join a new one? You are currently in a squad, are you sure you want to leave and join a new one?
    290522 Fitted Dropsuits Fitted Dropsuits
    290523 Fitted Dropsuits Fitted Dropsuits
    290524 Logistics Logistics
    290525 Logistics. Logistics.
    290532 {current}/{max} mercenaries {current}/{max} mercenaries
    290533 {current}/{max} mercenaries (deployed) {current}/{max} mercenaries (deployed)
    290534 SQUAD LEADER SQUAD LEADER
    290535 CURRENT SQUAD CURRENT SQUAD
    290536 NO SQUADS FOUND NO SQUADS FOUND
    290539 Opening Skill Tree will close Recent Updates. Opening Skill Tree will close Recent Updates.
    290542 REWARD REWARD
    290543 That squad name is too long. That squad name is too long.
    292043 Ion Pistol Operation Ion Pistol Operation
    292044 Skill at handling ion pistols.

    5% reduction to ion pistol kick per level.
    Skill at handling ion pistols.

    5% reduction to ion pistol kick per level.
    292045 Ion Pistol Ammo Capacity Ion Pistol Ammo Capacity
    292046 Skill at ammunition management.

    +5% maximum ammunition capacity per level.
    Skill at ammunition management.

    +5% maximum ammunition capacity per level.
    292049 Ion Pistol Proficiency Ion Pistol Proficiency
    292050 Skill at handling ion pistols.

    +3% ion pistol damage per level.
    Skill at handling ion pistols.

    +3% ion pistol damage per level.
    292053 Ion Pistol Rapid Reload Ion Pistol Rapid Reload
    292054 Advanced skill at rapidly reloading weapons.

    +3% reload speed per level.
    Advanced skill at rapidly reloading weapons.

    +3% reload speed per level.
    292057 Ion Pistol Fitting Optimization Ion Pistol Fitting Optimization
    292058 Advanced skill at weapon resource management.

    5% reduction to PG usage per level.
    Advanced skill at weapon resource management.

    5% reduction to PG usage per level.
    292063 Empire Bounty Reimbursement Tags Bounty Reimbursement Tags Empire Bounty Reimbursement Tags Description of group ID 1248
    292072 Use the Ship Identification System to know which vessels to aim for. Use the Ship Identification System to know which vessels to aim for.
    292097 Using the Interbus Ship Identification System Using the Interbus Ship Identification System
    292098 All the ships you see here can be trained for and ultimately acquired as your skills, experience and income as an EVE pilot grow. New ships are not equal to level progression in New Eden, though; think of them more as tools to help you specialize in whatever activity you want to pursue.



    If you wish to know more about the vessels available for you to fly, and the various activities they allow you to undertake, don't hesitate to have a look at the <font color=#20DF9F>Interbus Ship Identification System (ISIS)</font> located in your Neocom. We won't explain its details in this tutorial, so feel free to skim through it at your leisure.



    Click <font color=#20DF9F>next</font> when you've <font color=#20DF9F>closed ISIS</font> and are <font color=#20DF9F>ready to return to base and complete your mission</font>.
    All the ships you see here can be trained for and ultimately acquired as your skills, experience and income as an EVE pilot grow. New ships are not equal to level progression in New Eden, though; think of them more as tools to help you specialize in whatever activity you want to pursue.



    If you wish to know more about the vessels available for you to fly, and the various activities they allow you to undertake, don't hesitate to have a look at the <font color=#20DF9F><b>Interbus Ship Identification System (ISIS)</b></font> located in your Neocom. We won't explain its details in this tutorial, so feel free to skim through it at your leisure.



    Click <font color=#20DF9F><b>next</b></font> when you've <font color=#20DF9F><b>closed ISIS</b></font> and are <font color=#20DF9F><b>ready to return to base and complete your mission</b></font>.
    292099 The ISIS will help you set goals for which ship to pilot. The ISIS will help you set goals for which ship to pilot.
    292100 Select Game Mode Select Game Mode
    292101 Select Faction Select Faction
    292105 HP/s HP/s
    292106 Automatically generated effect Automatically generated effect
    292107 Automatically generated effect Automatically generated effect
    292108 Automatically generated effect Automatically generated effect
    292109 Automatically generated effect Automatically generated effect
    292141 Automatically generated effect Automatically generated effect
    292142 Automatically generated effect Automatically generated effect
    292143 Automatically generated effect Automatically generated effect
    292144 Automatically generated effect Automatically generated effect
    292157 TOTAL TOTAL
    292158 LOYALTY POINTS EARNED (INCLUDING LOYALTY RANK BONUS) LOYALTY POINTS EARNED (INCLUDING LOYALTY RANK BONUS)
    292159 BALANCE WITH {corporationName} BALANCE WITH {corporationName}
    292165 LP LP
    292172 Automatically generated effect Automatically generated effect
    292173 Automatically generated effect Automatically generated effect
    292174 Automatically generated effect Automatically generated effect
    292175 Automatically generated effect Automatically generated effect
    292176 Small Missile Damage Bonus Small Missile Damage Bonus
    292261 Automatically generated effect Automatically generated effect
    292262 Automatically generated effect Automatically generated effect
    292293 RESULT RESULT
    292294 Automatically generated effect Automatically generated effect
    292295 Automatically generated effect Automatically generated effect
    292296 DISTRICT DEFENDED DISTRICT DEFENDED
    292297 DISTRICT CONQUERED DISTRICT CONQUERED
    292298 DISTRICT LOST DISTRICT LOST
    292299 SYSTEM: SYSTEM:
    292300 SOVEREIGNTY: SOVEREIGNTY:
    292301 Automatically generated effect Automatically generated effect
    292302 Automatically generated effect Automatically generated effect
    292304 Automatically generated effect Automatically generated effect
    292307 SYSTEM PLANETARY CONTROL SYSTEM PLANETARY CONTROL
    292308 Automatically generated effect Automatically generated effect
    292309 Automatically generated effect Automatically generated effect
    292310 Automatically generated effect Automatically generated effect
    292311 Automatically generated effect Automatically generated effect
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    292316 Automatically generated effect Automatically generated effect
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    292318 Automatically generated effect Automatically generated effect
    292319 Automatically generated effect Automatically generated effect
    292320 Automatically generated effect Automatically generated effect
    292321 Automatically generated effect Automatically generated effect
    292322 SYSTEM WIDE CONTROL SYSTEM WIDE CONTROL
    292323 STARGATE JUMPS STARGATE JUMPS
    292324 PILOTS IN SPACE PILOTS IN SPACE
    292325 SHIPS DESTROYED SHIPS DESTROYED
    292326 STATION COUNT STATION COUNT
    292327 VULNERABLE VULNERABLE
    292328 PLANET DISTRICT OWNERSHIP PLANET DISTRICT OWNERSHIP
    292329 SYSTEM DISTRICT OWNERSHIP SYSTEM DISTRICT OWNERSHIP
    292330 WARZONE DISTRICT OWNERSHIP WARZONE DISTRICT OWNERSHIP
    292331 TODAY TODAY
    292332 1 WEEK AGO 1 WEEK AGO
    292501 MARK ALL READ MARK ALL READ
    292502 Are you sure you want to mark all mail in this tab as read? Are you sure you want to mark all mail in this tab as read?
    292503 DELETE ALL DELETE ALL
    292504 Are you sure you want to delete all mail in this tab? Are you sure you want to delete all mail in this tab?
    292670 Vehicles Vehicles
    292671 Vehicles Vehicles
    292673 Vehicle Weapons Vehicle Weapons
    292676 Vehicle Weapons Vehicle Weapons
    292681 Vehicle Modules Vehicle Modules
    292682 Vehicle Modules Vehicle Modules
    292703 Advanced Advanced
    292704 Prototype Prototype
    292708 Imperial Assault A-I Imperial Assault A-I
    292709 State Scout C-I State Scout C-I
    292710 Federation Assault G-I Federation Assault G-I
    292711 Republic Assault M-I Republic Assault M-I
    292743 Standard Standard
    292744 Advanced Advanced
    292745 Prototype Prototype
    292746 Federation Logistics G-I Federation Logistics G-I
    292747 Federation Assault G/1-Series Federation Assault G/1-Series
    292748 Federation Logistics G/1-Series Federation Logistics G/1-Series
    292749 Federation Scout G-I Federation Scout G-I
    292750 Federation Scout G/1-Series Federation Scout G/1-Series
    292753 Federation Assault gk.0 Federation Assault gk.0
    292754 Federation Logistics gk.0 Federation Logistics gk.0
    292755 Federation Scout gk.0 Federation Scout gk.0
    292784 Federation Assault Rifle Federation Assault Rifle
    292785 Federation Plasma Cannon Federation Plasma Cannon
    292786 Federation Shotgun Federation Shotgun
    292787 Federation Flux Grenade Federation Flux Grenade
    292788 Federation Active Scanner Federation Active Scanner
    292789 Federation C-7 Flux Grenade Federation C-7 Flux Grenade
    292790 Federation CRG-3 Shotgun Federation CRG-3 Shotgun
    292791 Federation GK-13 Burst Assault Rifle Federation GK-13 Burst Assault Rifle
    292792 Federation GEK-38 Assault Rifle Federation GEK-38 Assault Rifle
    292793 Federation KLA-90 Plasma Cannon Federation KLA-90 Plasma Cannon
    292794 Federation A-86 Active Scanner Federation A-86 Active Scanner
    292795 Federation Duvolle Tactical Assault Rifle Federation Duvolle Tactical Assault Rifle
    292796 Federation Allotek Plasma Cannon Federation Allotek Plasma Cannon
    292797 All Time Kills All Time Kills
    292798 Federation CreoDron Shotgun Federation CreoDron Shotgun
    292799 Federation Allotek Flux Grenade Federation Allotek Flux Grenade
    292800 Federation Allotek Specialist Plasma Cannon Federation Allotek Specialist Plasma Cannon
    292801 All Time Kill/Death Ratio All Time Kill/Death Ratio
    292802 Federation CreoDron Specialist Shotgun Federation CreoDron Specialist Shotgun
    292803 Federation Duvolle Specialist Assault Rifle Federation Duvolle Specialist Assault Rifle
    292804 All Time War Points All Time War Points
    292805 All Time Wins/Losses Ratio All Time Wins/Losses Ratio
    292806 Monthly Kills Monthly Kills
    292807 Monthly Kill/Death Ratio Monthly Kill/Death Ratio
    292808 Monthly War Points Monthly War Points
    292809 Monthly Wins/Losses Ratio Monthly Wins/Losses Ratio
    292810 Weekly Kills Weekly Kills
    292811 Weekly Kill/Death Ratio Weekly Kill/Death Ratio
    292812 Weekly War Points Weekly War Points
    292813 Weekly Wins/Losses Ratio Weekly Wins/Losses Ratio
    292814 Federation CreoDron Active Scanner Federation CreoDron Active Scanner
    292815 My Corporation My Corporation
    292816 Federation Duvolle Active Scanner Federation Duvolle Active Scanner
    292832 Federation Grimsnes Federation Grimsnes
    292833 Federation Madrugar Federation Madrugar
    292834 Federation Methana Federation Methana
    292835 Federation 20GJ Blaster Federation 20GJ Blaster
    292836 Federation 80GJ Blaster Federation 80GJ Blaster
    292837 Federation 20GJ Neutron Blaster Federation 20GJ Neutron Blaster
    292838 Federation 80GJ Neutron Blaster Federation 80GJ Neutron Blaster
    292839 Federation 20GJ Ion Cannon Federation 20GJ Ion Cannon
    292840 Federation 80GJ Ion Cannon Federation 80GJ Ion Cannon
    292841 Federation Basic PG Upgrade Federation Basic PG Upgrade
    292842 Federation Basic Armor Plates Federation Basic Armor Plates
    292843 Federation Basic Kinetic Catalyzer Federation Basic Kinetic Catalyzer
    292844 Federation Basic Armor Repairer Federation Basic Armor Repairer
    292845 Federation Basic Codebreaker Federation Basic Codebreaker
    292846 Federation Basic CPU Upgrade Federation Basic CPU Upgrade
    292847 Federation Enhanced Codebreaker Federation Enhanced Codebreaker
    292848 Federation Enhanced CPU Upgrade Federation Enhanced CPU Upgrade
    292849 Federation Enhanced PG Upgrade Federation Enhanced PG Upgrade
    292850 Federation Enhanced Armor Repairer Federation Enhanced Armor Repairer
    292851 Federation Enhanced Kinetic Catalyzer Federation Enhanced Kinetic Catalyzer
    292852 Federation Enhanced Armor Plates Federation Enhanced Armor Plates
    292853 Federation Complex Armor Plates Federation Complex Armor Plates
    292854 Federation Complex Kinetic Catalyzer Federation Complex Kinetic Catalyzer
    292855 Federation Complex Armor Repairer Federation Complex Armor Repairer
    292856 Federation Complex Codebreaker Federation Complex Codebreaker
    292857 Federation Complex PG Upgrade Federation Complex PG Upgrade
    292858 Federation Complex CPU Upgrade Federation Complex CPU Upgrade
    292864 Prototype Prototype
    292890 You have been removed from battle. You have been removed from battle.
    292891 You have been removed from battle. You have been removed from battle.
    292892 You have been removed from battle due to idling. You have been removed from battle due to idling.
    292893 You have been removed from battle due to friendly fire. You have been removed from battle due to friendly fire.
    292894 FRIENDLY FIRE FRIENDLY FIRE
    292895 PUNISHED FOR FRIENDLY FIRE PUNISHED FOR FRIENDLY FIRE
    292935 Imperial Commando A-I Imperial Commando A-I
    292936 Imperial Logistics A-I Imperial Logistics A-I
    292937 Imperial Sentinel A-I Imperial Sentinel A-I
    292938 Imperial Assault A/1-Series Imperial Assault A/1-Series
    292939 Imperial Commando A/1-Series Imperial Commando A/1-Series
    292940 Imperial Logistics A/1-Series Imperial Logistics A/1-Series
    292941 Imperial Sentinel A/1-Series Imperial Sentinel A/1-Series
    292942 Imperial Assault ak.0 Imperial Assault ak.0
    292943 Imperial Commando ak.0 Imperial Commando ak.0
    292944 Imperial Logistics ak.0 Imperial Logistics ak.0
    292945 Imperial Sentinel ak.0 Imperial Sentinel ak.0
    292946 Imperial Scrambler Rifle Imperial Scrambler Rifle
    292947 Imperial Laser Rifle Imperial Laser Rifle
    292948 Imperial Scrambler Pistol Imperial Scrambler Pistol
    292949 Imperial ELM-7 Laser Rifle Imperial ELM-7 Laser Rifle
    292950 Imperial CAR-9 Burst Scrambler Pistol Imperial CAR-9 Burst Scrambler Pistol
    292951 Imperial CRW-04 Scrambler Rifle Imperial CRW-04 Scrambler Rifle
    292952 Imperial CRD-9 Assault Scrambler Rifle Imperial CRD-9 Assault Scrambler Rifle
    292953 Imperial Viziam Scrambler Rifle Imperial Viziam Scrambler Rifle
    292954 Imperial Viziam Scrambler Pistol Imperial Viziam Scrambler Pistol
    292955 Imperial Carthum Assault Scrambler Rifle Imperial Carthum Assault Scrambler Rifle
    292956 Imperial Specialist Scrambler Rifle Imperial Specialist Scrambler Rifle
    292957 Imperial Viziam Specialist Laser Rifle Imperial Viziam Specialist Laser Rifle
    292958 Imperial Basic Cardiac Regulator Imperial Basic Cardiac Regulator
    292959 Imperial Basic Heavy Damage Modifier Imperial Basic Heavy Damage Modifier
    292964 Imperial Basic Armor Plates Imperial Basic Armor Plates
    292971 Imperial Basic Armor Repairer Imperial Basic Armor Repairer
    292972 Imperial Basic CPU Upgrade Imperial Basic CPU Upgrade
    292973 Imperial Basic PG Upgrade Imperial Basic PG Upgrade
    292974 Imperial Enhanced Heavy Damage Modifier Imperial Enhanced Heavy Damage Modifier
    292976 Imperial Enhanced Cardiac Regulator Imperial Enhanced Cardiac Regulator
    292978 Imperial Enhanced Armor Plates Imperial Enhanced Armor Plates
    292979 Imperial Enhanced Armor Repairer Imperial Enhanced Armor Repairer
    292980 Imperial Enhanced CPU Upgrade Imperial Enhanced CPU Upgrade
    292981 Imperial Enhanced PG Upgrade Imperial Enhanced PG Upgrade
    292998 Imperial Complex Cardiac Regulator Imperial Complex Cardiac Regulator
    292999 Imperial Complex Heavy Damage Modifier Imperial Complex Heavy Damage Modifier
    293000 Imperial Complex Armor Plates Imperial Complex Armor Plates
    293001 Imperial Complex Armor Repairer Imperial Complex Armor Repairer
    293002 Imperial Complex CPU Upgrade Imperial Complex CPU Upgrade
    293003 Imperial Complex PG Upgrade Imperial Complex PG Upgrade
    293004 Imperial R-9 Drop Uplink Imperial R-9 Drop Uplink
    293005 Imperial Allotek Drop Uplink Imperial Allotek Drop Uplink
    293006 Imperial Viziam Drop Uplink Imperial Viziam Drop Uplink
    293009 Republic Assault M/1-Series Republic Assault M/1-Series
    293016 Republic Flaylock Pistol Republic Flaylock Pistol
    293020 Republic EXO-5 Mass Driver Republic EXO-5 Mass Driver
    293024 Republic Core Flaylock Pistol Republic Core Flaylock Pistol
    293026 Republic Boundless Heavy Machine Gun Republic Boundless Heavy Machine Gun
    293027 Republic Boundless Specialist Combat Rifle Republic Boundless Specialist Combat Rifle
    293029 Republic Basic Sidearm Damage Modifier Republic Basic Sidearm Damage Modifier
    293030 Republic Basic Shield Extender Republic Basic Shield Extender
    293031 Republic Basic Shield Regulator Republic Basic Shield Regulator
    293032 Republic Basic Myofibril Stimulant Republic Basic Myofibril Stimulant
    293033 Republic Basic Shield Recharger Republic Basic Shield Recharger
    293034 Republic Basic Shield Energizer Republic Basic Shield Energizer
    293035 Republic Basic CPU Upgrade Republic Basic CPU Upgrade
    293036 Republic Basic PG Upgrade Republic Basic PG Upgrade
    293037 Republic Enhanced Shield Energizer Republic Enhanced Shield Energizer
    293038 Republic Enhanced Sidearm Damage Modifier Republic Enhanced Sidearm Damage Modifier
    293039 Republic Enhanced Shield Extender Republic Enhanced Shield Extender
    293040 Republic Enhanced Shield Regulator Republic Enhanced Shield Regulator
    293041 Republic Enhanced Myofibril Stimulant Republic Enhanced Myofibril Stimulant
    293042 ATTACK FAILED ATTACK FAILED
    293043 Republic Enhanced Shield Recharger Republic Enhanced Shield Recharger
    293044 Republic Enhanced CPU Upgrade Republic Enhanced CPU Upgrade
    293045 Republic Enhanced PG Upgrade Republic Enhanced PG Upgrade
    293048 Republic A/7 Repair Tool Republic A/7 Repair Tool
    293049 Republic F/45 Remote Explosive Republic F/45 Remote Explosive
    293050 Republic Core Repair Tool Republic Core Repair Tool
    293051 Republic Boundless Remote Explosive Republic Boundless Remote Explosive
    293052 Republic Boundless Repair Tool Republic Boundless Repair Tool
    293053 Republic Complex Shield Energizer Republic Complex Shield Energizer
    293054 Republic Complex Sidearm Damage Modifier Republic Complex Sidearm Damage Modifier
    293055 Republic Complex Shield Recharger Republic Complex Shield Recharger
    293056 Republic Complex Shield Extender Republic Complex Shield Extender
    293057 Republic Complex Shield Regulator Republic Complex Shield Regulator
    293058 Republic Complex Myofibril Stimulant Republic Complex Myofibril Stimulant
    293059 Republic Complex CPU Upgrade Republic Complex CPU Upgrade
    293060 Republic Complex PG Upgrade Republic Complex PG Upgrade
    293061 State Logistics C-I State Logistics C-I
    293062 State Assault C/1-Series State Assault C/1-Series
    293063 State Logistics C/1-Series State Logistics C/1-Series
    293064 State Assault ck.0 State Assault ck.0
    293065 State Logistics ck.0 State Logistics ck.0
    293066 State Rail Rifle State Rail Rifle
    293067 State Sniper Rifle State Sniper Rifle
    293068 State Swarm Launcher State Swarm Launcher
    293069 State SL-4 Assault Rail Rifle State SL-4 Assault Rail Rifle
    293070 State CBR7 Swarm Launcher State CBR7 Swarm Launcher
    293071 State C15-A Tactical Sniper Rifle State C15-A Tactical Sniper Rifle
    293072 State NT-511 Sniper Rifle State NT-511 Sniper Rifle
    293073 State SB-39 Rail Rifle State SB-39 Rail Rifle
    293074 State Ishukone Assault Rail Rifle State Ishukone Assault Rail Rifle
    293075 State Wiyrkomi Swarm Launcher State Wiyrkomi Swarm Launcher
    293076 State Kaalakiota Sniper Rifle State Kaalakiota Sniper Rifle
    293077 State Ishukone Specialist Sniper Rifle State Ishukone Specialist Sniper Rifle
    293078 State Kaalakiota Specialist Rail Rifle State Kaalakiota Specialist Rail Rifle
    293079 State Wiyrkomi Specialist Swarm Launcher State Wiyrkomi Specialist Swarm Launcher
    293080 State Myron State Myron
    293081 State Gunnlogi State Gunnlogi
    293082 State Saga State Saga
    293083 State ST-1 Missile Launcher State ST-1 Missile Launcher
    293084 State ST-201 Missile Launcher State ST-201 Missile Launcher
    293085 State 20GJ Railgun State 20GJ Railgun
    293086 State 80GJ Railgun State 80GJ Railgun
    293087 State Nanite Injector State Nanite Injector
    293088 State Nanohive State Nanohive
    293089 State K-17D Nanohive State K-17D Nanohive
    293090 State KIN-012 Nanite Injector State KIN-012 Nanite Injector
    293091 State Ishukone Nanohive State Ishukone Nanohive
    293092 State Wiyrkomi Nanite Injector State Wiyrkomi Nanite Injector
    293093 State Ishukone Quantum Nanohive State Ishukone Quantum Nanohive
    293094 State Kaalakiota Nanite Injector State Kaalakiota Nanite Injector
    293095 State AT-1 Missile Launcher State AT-1 Missile Launcher
    293096 State 80GJ Particle Accelerator State 80GJ Particle Accelerator
    293097 State AT-201 Missile Launcher State AT-201 Missile Launcher
    293098 State 20GJ Particle Accelerator State 20GJ Particle Accelerator
    293099 State XT-1 Missile Launcher State XT-1 Missile Launcher
    293100 State 80GJ Particle Cannon State 80GJ Particle Cannon
    293101 State 20GJ Particle Cannon State 20GJ Particle Cannon
    293102 State XT-201 Missile Launcher State XT-201 Missile Launcher
    293115 State Basic Light Damage Modifier State Basic Light Damage Modifier
    293116 State Basic CPU Upgrade State Basic CPU Upgrade
    293117 State Basic PG Upgrade State Basic PG Upgrade
    293118 State Basic Shield Energizer State Basic Shield Energizer
    293119 State Basic Shield Extender State Basic Shield Extender
    293120 State Basic Shield Recharger State Basic Shield Recharger
    293121 State Basic Shield Regulator State Basic Shield Regulator
    293122 State Enhanced Light Damage Modifier State Enhanced Light Damage Modifier
    293123 State Enhanced CPU Upgrade State Enhanced CPU Upgrade
    293124 State Enhanced PG Upgrade State Enhanced PG Upgrade
    293125 State Enhanced Shield Energizer State Enhanced Shield Energizer
    293126 State Enhanced Shield Extender State Enhanced Shield Extender
    293127 State Enhanced Shield Recharger State Enhanced Shield Recharger
    293128 State Enhanced Shield Regulator State Enhanced Shield Regulator
    293129 State Complex Light Damage Modifier State Complex Light Damage Modifier
    293130 State Complex CPU Upgrade State Complex CPU Upgrade
    293131 State Complex PG Upgrade State Complex PG Upgrade
    293132 State Complex Shield Energizer State Complex Shield Energizer
    293133 State Complex Shield Extender State Complex Shield Extender
    293134 State Complex Shield Recharger State Complex Shield Recharger
    293135 State Complex Shield Regulator State Complex Shield Regulator
    293140 STANDING GAINED STANDING GAINED
    293141 CURRENT STANDING CURRENT STANDING
    293142 {currentLevel}/{maxLevel} {currentLevel}/{maxLevel}
    293143 Standings awarded by the {corpName} corporation. Standings awarded by the {corpName} corporation.
    293146 FACTIONAL WARFARE FACTIONAL WARFARE
    293147 CORPORATION CORPORATION
    293148 STANDING STANDING
    293149 LOYALTY POINTS LOYALTY POINTS
    293150 Standings are gained by playing Factional Contracts and increase your LP payout.

    Loyalty points are gained in Factional Contracts and used in the Loyalty Store on the market.
    Standings are gained by playing Factional Contracts and increase your LP payout.

    Loyalty points are gained in Factional Contracts and used in the Loyalty Store on the market.
    293160 TURRET RELOAD TURRET RELOAD
    293161 {progress}% {progress}%
    293168 Next level in {points} points. Next level in {points} points.
    293173 {points} standing points gained. {points} standing points gained.
    293174 CAPSULEERS CAPSULEERS
    293175 State Kaalakiota Rail Rifle State Kaalakiota Rail Rifle
    293176 Modules Modules
    293177 Modules are interchangeable hardware components that enhance or otherwise alter the functionality of the vehicle or dropsuit they are fitted to Modules are interchangeable hardware components that enhance or otherwise alter the functionality of the vehicle or dropsuit they are fitted to
    293206 Imperial Viziam Laser Rifle Imperial Viziam Laser Rifle
    293209 Current level: {progress}% Current level: {progress}%
    293252 Would you like to know more? Would you like to know more?
    293253 Please refer to the following EVElopedia article for more information about certificates. Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Certificates">certificates</a>.
    293260 blah blah
    293284 Republic Assault mk.0 Republic Assault mk.0
    293389 You have no standing with any corporations or factions. You have no standing with any corporations or factions.
    293394 PUNISH PUNISH
    293493 {key1} or {key2} {key1} or {key2}
    293843 Small Mobile 'Hybrid' Siphon Unit Small Mobile 'Hybrid' Siphon Unit
    293844 A small personal deployable that steals material from player owned structures (POS). The Small 'Hybrid' Mobile Siphon Unit can steal Hybrid Polymers from Polymer Reaction Arrays. The stolen materials are stored in the unit and are accessible by anyone.

    The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
    A small personal deployable that steals material from player owned structures (POS). The Small 'Hybrid' Mobile Siphon Unit can steal Hybrid Polymers from Polymer Reaction Arrays. The stolen materials are stored in the unit and are accessible by anyone.

    The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
    293845 Small Mobile 'Hybrid' Siphon Unit Blueprint Small Mobile 'Hybrid' Siphon Unit Blueprint
    293847 Small Mobile 'Rote' Siphon Unit Small Mobile 'Rote' Siphon Unit
    293848 A small personal deployable that steals material from player owned structures (POS). The Small Mobile 'Rote' Siphon Unit can steal Processed Material from Simple Reactors and Raw Material from Moon Harvesters. The stolen materials are stored in the unit and are accessible by anyone.

    The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
    A small personal deployable that steals material from player owned structures (POS). The Small Mobile 'Rote' Siphon Unit can steal Processed Material from Simple Reactors and Raw Material from Moon Harvesters. The stolen materials are stored in the unit and are accessible by anyone.

    The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.
    293849 Small Mobile 'Rote' Siphon Unit Blueprint Small Mobile 'Rote' Siphon Unit Blueprint
    294009 Amarr Encounter Surveillance System Defunct Amarr Encounter Surveillance System Defunct Amarr Encounter Surveillance System Name of item 33585 (Encounter Surveillance System)
    294029 This button will resume your tutorial This button will resume your tutorial
    294030 This button will test buttion functionality This button will test buttion functionality
    294032 This is the Neocom This is the Neocom
    294033 This is the Neocom This is the Neocom
    294034 This is your Item Hangar This is your Item Hangar
    294038 You can access the Contracts window here You can access the Contracts window here
    294050 Hover over here Hover over here
    294063 Automatically generated effect Automatically generated effect
    294064 Automatically generated effect Automatically generated effect
    294087 Skill at operating Caldari Heavy dropsuits.

    Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
    Skill at operating Caldari Heavy dropsuits.

    Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
    294089 Skill at operating Gallente Heavy dropsuits.

    Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
    Skill at operating Gallente Heavy dropsuits.

    Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.
    294223 Skill at operating Amarr Scout dropsuits.

    Unlocks access to Amarr Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

    Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
    Amarr Scout Bonus: 5% reduction to cloak field cooldown per level.
    Skill at operating Amarr Scout dropsuits.

    Unlocks access to Amarr Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

    Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level.
    Amarr Scout Bonus: 5% reduction to cloak field cooldown per level.
    294227 Caldari Encounter Surveillance System Defunct Caldari Encounter Surveillance System Defunct Caldari Encounter Surveillance System Name of item 33595 (Encounter Surveillance System)
    294252 Gallente Encounter Surveillance System Defunct Gallente Encounter Surveillance System Defunct Gallente Encounter Surveillance System Name of item 33608 (Encounter Surveillance System)
    294255 Minmatar Encounter Surveillance System Defunct Minmatar Encounter Surveillance System Defunct Minmatar Encounter Surveillance System Name of item 33610 (Encounter Surveillance System)
    294300 Open the radial menu on this station Open the radial menu on this station
    294301 Open the radial menu on this station Open the radial menu on this station
    294302 Open the radial menu on this station Open the radial menu on this station
    294303 Find the station in this list and open the radial menu on it Find the station in this list and open the radial menu on it
    294304 Drag items from here to your fitting screen Drag items from here to your fitting screen
    294305 Click here to open or close ISIS Click here to open or close ISIS
    294313 Automatically generated effect Automatically generated effect
    294314 Automatically generated effect Automatically generated effect
    294319 Learning about the market Learning about the market
    294320 While there is an entirely separate tutorial that covers business, I do suggest you take a quick look at the <font color=#20DF9F>market</font>.



    Aside from being a great place to make money from all the loot you've collected, it offers an extensive <font color=#20DF9F>list of available items</font> in all categories, and lets you easily compare those items in order to pick the best one for you. You might want to uncheck "Show Only Available" in the browse filters options under the settings icon to the right of the search button.



    Click <font color=#20DF9F>next</font> when you've finished <font color=#20DF9F>browsing the market</font>.
    While there is an entirely separate tutorial that covers business, I do suggest you take a quick look at the <font color=#20DF9F><b>market</b></font>.



    Aside from being a great place to make money from all the loot you've collected, it offers an extensive <font color=#20DF9F><b>list of available items</b></font> in all categories, and lets you easily compare those items in order to pick the best one for you. You might want to uncheck "Show Only Available" in the browse filters options under the settings icon to the right of the search button.



    Click <font color=#20DF9F><b>next</b></font> when you've finished <font color=#20DF9F><b>browsing the market</b></font>.
    294321 This is the market This is the market
    294322 Find the gate in this list and activate it through the radial menu Find the gate in this list and activate it through the radial menu
    294323 Click here for the Item Hangar Click here for the Item Hangar
    294324 Fitting your new module to your ship Fitting your new module to your ship
    294325 Now open the <font color=#20DF9F>fitting window</font> so you can swap out your old module for the new one.



    To unfit the old civilian module, just drag its icon from the fitting window into the Item Hangar. Then drag your new one into the fitting window, just like you did when you fit your original weapon and repair module.



    Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've removed the old module and fitted your new one</font>. (If you didn't have the skills to fit it, just wait a little while - your skill simply needs to complete training its current level.)
    Now open the <font color=#20DF9F><b>fitting window</b></font> so you can swap out your old module for the new one.



    To unfit the old civilian module, just drag its icon from the fitting window into the Item Hangar. Then drag your new one into the fitting window, just like you did when you fit your original weapon and repair module.



    Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've removed the old module and fitted your new one</b></font>. (If you didn't have the skills to fit it, just wait a little while - your skill simply needs to complete training its current level.)
    294326 Click here for the fitting window Click here for the fitting window
    294327 Automatically generated effect Automatically generated effect
    294328 Click here for the Item Hangar Click here for the Item Hangar
    294331 Automatically generated effect Automatically generated effect
    294332 Automatically generated effect Automatically generated effect
    294342 Automatically generated effect Automatically generated effect
    294343 Automatically generated effect Automatically generated effect
    294344 Automatically generated effect Automatically generated effect
    294514 Automatically generated effect Automatically generated effect
    294521 Automatically generated effect Automatically generated effect
    294522 Automatically generated effect Automatically generated effect
    294607 Rogue Drone Components Rogue Drone Components
    294608 Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance. Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance.
    294617 Faction Components Faction Components
    294618 Ancient remnants of long-lost civilizations. Ancient remnants of long-lost civilizations.
    294619 Sleeper Sleeper
    294620 Artifacts of the Sleeper civilization. Artifacts of the Sleeper civilization.
    294621 Talocan Talocan
    294622 Artifacts of the Talocan civilization. Artifacts of the Talocan civilization.
    294623 Yan Jung Yan Jung
    294624 Artifacts of the Yan Jung civilization. Artifacts of the Yan Jung civilization.
    294625 Takmahl Takmahl
    294626 Artifacts of the Takmahl civilization. Artifacts of the Takmahl civilization.
    294627 Data Interfaces Data Interfaces
    294628 Portable data storage and retrieval interface devices. Portable data storage and retrieval interface devices.
    294631 Automatically generated effect Automatically generated effect
    294632 Data Interfaces Data Interfaces
    294633 Portable data storage and retrieval interface devices. Portable data storage and retrieval interface devices.
    294634 Ancient Relics Ancient Relics
    294635 A variety of ancient and valuable items. A variety of ancient and valuable items.
    294667 Rogue Drones Rogue Drones
    294668 Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance. Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance.
    294675 Advanced Decryptors Advanced Decryptors
    294676 Hybrid Decryptors Hybrid Decryptors
    294695 Amarr Amarr
    294696 Caldari Caldari
    294697 Gallente Gallente
    294698 Minmatar Minmatar
    294776 QA Mining Laser Upgrade Blueprint QA Mining Laser Upgrade Blueprint
    294866 Improvement Platforms Improvement Platforms
    294867 Outpost Upgrade Platforms Outpost Upgrade Platforms
    294870 Amarr Improvement Platforms Amarr Improvement Platforms
    294871 Caldari Improvement Platforms Caldari Improvement Platforms
    294872 Gallente Improvement Platforms Gallente Improvement Platforms
    294873 Minmatar Improvement Platforms Minmatar Improvement Platforms
    294910 Automatically generated effect Automatically generated effect
    294911 Automatically generated effect Automatically generated effect
    294912 Automatically generated effect Automatically generated effect
    294913 Automatically generated effect Automatically generated effect
    294914 Automatically generated effect Automatically generated effect
    294915 Automatically generated effect Automatically generated effect
    295078 Automatically generated effect Automatically generated effect
    295079 Automatically generated effect Automatically generated effect
    295080 Automatically generated effect Automatically generated effect
    295081 Automatically generated effect Automatically generated effect
    295082 Automatically generated effect Automatically generated effect
    295083 Automatically generated effect Automatically generated effect
    295122 Polymorphic Omnidirectional Tracking Link Blueprint Polymorphic Omnidirectional Tracking Link Blueprint
    295125 Dread Guristas Omnidirectional Tracking Enhancer Blueprint Dread Guristas Omnidirectional Tracking Enhancer Blueprint
    295128 Dread Guristas Omnidirectional Tracking Enhancer Blueprint Dread Guristas Omnidirectional Tracking Enhancer Blueprint
    295131 Amarr Navy Omnidirectional Tracking Enhancer Blueprint Amarr Navy Omnidirectional Tracking Enhancer Blueprint
    295134 Unit D-34343's Modified Omnidirectional Tracking Enhancer Blueprint Unit D-34343's Modified Omnidirectional Tracking Enhancer Blueprint
    295137 Unit F-435454's Modified Omnidirectional Tracking Enhancer Blueprint Unit F-435454's Modified Omnidirectional Tracking Enhancer Blueprint
    295140 Unit P-343554's Modified Omnidirectional Tracking Enhancer Blueprint Unit P-343554's Modified Omnidirectional Tracking Enhancer Blueprint
    295143 Unit W-634's Modified Omnidirectional Tracking Enhancer Blueprint Unit W-634's Modified Omnidirectional Tracking Enhancer Blueprint
    295147 Federation Navy Drone Damage Amplifier Blueprint Federation Navy Drone Damage Amplifier Blueprint
    295150 Amarr Navy Drone Damage Amplifier Blueprint Amarr Navy Drone Damage Amplifier Blueprint
    295153 Dread Guristas Drone Damage Amplifier Blueprint Dread Guristas Drone Damage Amplifier Blueprint
    295156 Polymorphic Drone Damage Amplifier Blueprint Polymorphic Drone Damage Amplifier Blueprint
    295159 Federation Navy Drone Navigation Computer I Blueprint Federation Navy Drone Navigation Computer I Blueprint
    295162 Polymorphic Drone Navigation Computer Blueprint Polymorphic Drone Navigation Computer Blueprint
    295163 Automatically generated effect Automatically generated effect
    295172 Automatically generated effect Automatically generated effect
    295173 Automatically generated effect Automatically generated effect
    295189 Advanced Data Interfaces Advanced Data Interfaces
    295190 Subsystem Data Interfaces Subsystem Data Interfaces
    295191 Amarr Amarr
    295192 Caldari Caldari
    295193 Gallente Gallente
    295194 Minmatar Minmatar
    295198 Maximum Targeting Range Maximum Targeting Range
    295199 The maximum range that this ship is able to acquire and hold target locks The maximum range that this ship is able to acquire and hold target locks
    295200 Structure Hitpoints Structure Hitpoints
    295201 Structure hitpoints are the last layer of defense, when they reach zero the ship is destroyed Structure hitpoints are the last layer of defense, when they reach zero the ship is destroyed
    295202 Drone Capacity Drone Capacity
    295203 The maximum volume of drones that can be carried in this ship's drone bay The maximum volume of drones that can be carried in this ship's drone bay
    295204 Drone Bandwidth Drone Bandwidth
    295205 Limits the number and size of drones the ship can control simultaneously Limits the number and size of drones the ship can control simultaneously
    295206 Inertia Modifier Inertia Modifier
    295207 Affects acceleration and turning speed Affects acceleration and turning speed
    295214 Capacitor Capacity Capacitor Capacity
    295215 The ship's maximum capacitor amount The ship's maximum capacitor amount
    295218 Maximum Locked Targets Maximum Locked Targets
    295219 The maximum number of targets your ship can lock simultaneously The maximum number of targets your ship can lock simultaneously
    295220 Signature Radius Signature Radius
    295221 Smaller values increase the time to target the ship, and assist in avoiding detection by probes and enemy firepower Smaller values increase the time to target the ship, and assist in avoiding detection by probes and enemy firepower
    295230 Radar Sensor Strength Radar Sensor Strength
    295232 Larger values reduce the chance of being jammed by ECM and assist in avoiding detection by probes Larger values reduce the chance of being jammed by ECM and assist in avoiding detection by probes
    295234 Maximum Velocity Maximum Velocity
    295235 The maximum sub-warp velocity of this ship The maximum sub-warp velocity of this ship
    295236 Ship Warp Speed Ship Warp Speed
    295237 The maximum warp speed of this ship The maximum warp speed of this ship
    295238 Jump Drive Capacitor Needed Jump Drive Capacitor Needed
    295239 The percentage of total capacitor consumed when the ship activates its jump drive The percentage of total capacitor consumed when the ship activates its jump drive
    295240 Maximum Jump Range Maximum Jump Range
    295241 Maximum jump distance in light years using this ship's jump drive Maximum jump distance in light years using this ship's jump drive
    295242 Jump Drive Fuel Needed Jump Drive Fuel Needed
    295243 The type of fuel required to use the ship's jump drive The type of fuel required to use the ship's jump drive
    295244 Jump Drive Consumption Amount Jump Drive Consumption Amount
    295245 The amount of fuel consumed per light year when the ship activates its jump drive The amount of fuel consumed per light year when the ship activates its jump drive
    295246 Fuel Bay Capacity Fuel Bay Capacity
    295247 The maximum volume of fuel that can be carried in the ship's fuel bay The maximum volume of fuel that can be carried in the ship's fuel bay
    295248 Ore Hold Capacity Ore Hold Capacity
    295249 The total volume of raw ore that can be stored in the ship's ore hold The total volume of raw ore that can be stored in the ship's ore hold
    295250 Mineral Hold Capacity Mineral Hold Capacity
    295251 The total volume of reprocessed minerals that can be stored in the ship's mineral hold The total volume of reprocessed minerals that can be stored in the ship's mineral hold
    295252 Planetary Commodities Hold Capacity Planetary Commodities Hold Capacity
    295253 The total volume of planetary commodities that can be stored in the ship's planetary commodities hold The total volume of planetary commodities that can be stored in the ship's planetary commodities hold
    295256 Command Center Hold Capacity Command Center Hold Capacity
    295257 The total volume of planetary command centers that can be stored in the ship's command center hold The total volume of planetary command centers that can be stored in the ship's command center hold
    295264 Signature Radius Signature Radius
    295265 Smaller values increase the time to target the ship, and assist in evading enemy firepower and detection by probes Smaller values increase the time to target the ship, and assist in evading enemy firepower and detection by probes
    295313 Fuel Bay Capacity Fuel Bay Capacity
    295314 The maximum volume that can be carried in the fuel bay The maximum volume that can be carried in the fuel bay
    295328 The maximum maneuvering speed of this ship The maximum maneuvering speed of this ship
    295329 Maximum Velocity Maximum Velocity
    295331 Maximum Velocity Maximum Velocity
    295332 The maximum velocity that can be achieved in subwarp flight The maximum velocity that can be achieved in subwarp flight
    295343 Jump Drive Consumption Amount Jump Drive Consumption Amount
    295344 The amount of fuel consumed per light year when the jump drive is activated The amount of fuel consumed per light year when the jump drive is activated
    295372 Inertia Modifier Inertia Modifier
    295373 Affects acceleration and turning speed positively as the value decreases Affects acceleration and turning speed positively as the value decreases
    295531 Automatically generated effect Automatically generated effect
    295532 Automatically generated effect Automatically generated effect
    295533 Automatically generated effect Automatically generated effect
    295534 Automatically generated effect Automatically generated effect
    295535 Automatically generated effect Automatically generated effect
    295536 Automatically generated effect Automatically generated effect
    295537 Automatically generated effect Automatically generated effect
    295538 Automatically generated effect Automatically generated effect
    295539 Overheat Bonus Overheat Bonus
    295546 Automatically generated effect Automatically generated effect
    295547 Automatically generated effect Automatically generated effect
    295548 Automatically generated effect Automatically generated effect
    295549 Automatically generated effect Automatically generated effect
    295896 Accessories/Glasses/Monocle_M_T02/Types/Monocle_M_T02_black_left.type Accessories/Glasses/Monocle_M_T02/Types/Monocle_M_T02_black_left.type
    295897 Accessories/Glasses/Monocle_M_T02/Types/Monocle_M_T02_black_left.type Accessories/Glasses/Monocle_M_T02/Types/Monocle_M_T02_black_left.type
    296176 Maximum Velocity Maximum Velocity
    296177 The maximum velocity that can be achieved in subwarp flight The maximum velocity that can be achieved in subwarp flight
    296256 Automatically generated effect Automatically generated effect
    296259 Automatically generated effect Automatically generated effect
    296260 Automatically generated effect Automatically generated effect
    296280 Jump Drive Consumption Amount Jump Drive Consumption Amount
    296281 The amount of fuel consumed per light year when the jump drive is activated The amount of fuel consumed per light year when the jump drive is activated
    296454 Good work. The miner's family will be pleased. I'll notify them immediately. Good work. The miner's family will be pleased. I'll notify them immediately.
    296455 I read your ship's encounter analysis as you were docking - not your fault someone escaped, soldier. I'll fill you in shortly. I read your ship's encounter analysis as you were docking - not your fault someone escaped, soldier. I'll fill you in shortly.
    296456 I suspect we'll get a chance before long to hunt down this pirate who escaped.


    Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area.
    I suspect we'll get a chance before long to hunt down this pirate who escaped.


    Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area.
    296462 The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.

    Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
    The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.

    Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
    296468 Welcome back. Now we're going for speed.



    You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners.



    Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



    <font color=#FF0000>We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
    Welcome back. Now we're going for speed.



    You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners.



    Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties.



    <font color=#FF0000>We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font>
    296537 There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates.



    Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions.
    There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates.



    Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions.
    296566 Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid turquoise pillar rises in front and back to underline your undeniable and unyielding presence, while black armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Gallente Federation advertises your proud support for the only faction that matters. Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid turquoise pillar rises in front and back to underline your undeniable and unyielding presence, while black armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Gallente Federation advertises your proud support for the only faction that matters.
    296607 SOME ONE STOLE MY PIMP Enyo NOW KILL THE BLOODY Enyo SOME ONE STOLE MY PIMP Enyo NOW KILL THE BLOODY Enyo
    296614 Automatically generated effect Automatically generated effect
    296615 Automatically generated effect Automatically generated effect
    296618 Automatically generated effect Automatically generated effect
    296619 Automatically generated effect Automatically generated effect
    296641 Visual Customization Visual Customization
    296643 PRESS TO ADD BOOSTER PRESS TO ADD BOOSTER
    296644 All booster slots are full. All booster slots are full.
    296708 RESET SKILLS RESET SKILLS
    296717 Now you'll start scanning for each type of Cosmic Signature, something you can only do by using Core Scanner Probes.



    First up is a Data site, and that means you need to fit to your ship the Civilian Data Analyzer you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for invention – a research process that produces blueprints for advanced Tech II ships and modules.



    As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful.
    Now you'll start scanning for each type of Cosmic Signature, something you can only do by using Core Scanner Probes.



    First up is a <b>Data</b> site, and that means you need to fit to your ship the <b>Civilian Data Analyzer</b> you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules.



    As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful.
    296718 Now you'll start scanning for each type of Cosmic Signature, something you can only do by using Core Scanner Probes.



    First up is a Data site, and that means you need to fit to your ship the Civilian Data Analyzer you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for invention – a research process that produces blueprints for advanced Tech II ships and modules.



    As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful.
    Now you'll start scanning for each type of Cosmic Signature, something you can only do by using Core Scanner Probes.



    First up is a <b>Data</b> site, and that means you need to fit to your ship the <b>Civilian Data Analyzer</b> you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules.



    As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful.
    296719 Now you'll start scanning for each type of Cosmic Signature, something you can only do by using Core Scanner Probes.



    First up is a Data site, and that means you need to fit to your ship the Civilian Data Analyzer you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for invention – a research process that produces blueprints for advanced Tech II ships and modules.



    As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful.
    Now you'll start scanning for each type of Cosmic Signature, something you can only do by using Core Scanner Probes.



    First up is a <b>Data</b> site, and that means you need to fit to your ship the <b>Civilian Data Analyzer</b> you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules.



    As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful.
    296771 These natural phenomenum that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. These natural phenomenum that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again.
    296928 An instant booster has been purchased already. An instant booster has been purchased already.
    296929 You have insufficient AUR to complete this purchase. Please visit the Marketplace to purchase more. You have insufficient AUR to complete this purchase. Please visit the Marketplace to purchase more.
    296932 LOYALTY RANKS LOYALTY RANKS
    296940 A high-powered pulse laser. Good for short to medium range encounters.

    Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    A high-powered pulse laser. Good for short to medium range encounters.

    Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
    296948 SELL SELL
    296969 Increase your Loyalty Rank through various engagement such as logging in, fighting and winning battles, accumulating War Points, purchasing Aurum. Increase your Loyalty Rank through various engagement such as logging in, fighting and winning battles, accumulating War Points, purchasing Aurum.
    296970 Loyalty Rank Loyalty Rank
    296971 Loyalty Rank {level} - Rewards Loyalty Rank {level} - Rewards
    296972 {percentage}% additional Skillpoint Rewards per Battle {percentage}% additional Skillpoint Rewards per Battle
    296973 {percentage}% additional ISK Rewards per Battle {percentage}% additional ISK Rewards per Battle
    296974 {percentage}% additional Daily Skillpoint Bonus {percentage}% additional Daily Skillpoint Bonus
    296975 {percentage}% additional Loyalty Point Rewards per Battle {percentage}% additional Loyalty Point Rewards per Battle
    296984 RECRUIT RECRUIT
    296985 PRIVATE PRIVATE
    296987 PRIVATE FIRST CLASS PRIVATE FIRST CLASS
    296988 CORPORAL CORPORAL
    296989 SERGEANT SERGEANT
    296990 SERGEANT MAJOR SERGEANT MAJOR
    296991 OFFICER CADET OFFICER CADET
    296992 LIEUTENANT LIEUTENANT
    296993 CAPTAIN CAPTAIN
    296994 MAJOR MAJOR
    296995 COLONEL COLONEL
    296996 BRIGADIER BRIGADIER
    296997 GENERAL GENERAL
    296998 MARSHAL MARSHAL
    297001 FIELD MARSHAL FIELD MARSHAL
    297002 SUPREME COMMANDER SUPREME COMMANDER
    297003 AURA AURA
    297004 AURA provides mercenaries a 15% better price on all sales of Player Assets to Vendors. AURA provides mercenaries a 15% better price on all sales of Player Assets to Vendors.
    297005 AURA provides a valuable service to mercenaries by interfacing directly to the New Eden Market, instantly locating the optimal trading prices. AURA provides a valuable service to mercenaries by interfacing directly to the New Eden Market, instantly locating the optimal trading prices.
    297011 SP BOOST SP BOOST
    297014 SP BONUS SP BONUS
    297019 Surgical Warp Disrupt Probe Blueprint Surgical Warp Disrupt Probe Blueprint
    297025 Focused Void Bomb Blueprint Focused Void Bomb Blueprint
    297029 {number} POINTS TO NEXT RANK {number} POINTS TO NEXT RANK
    297030 Would you like to go to your Assets to proceed with the Skill Tree Reset? Would you like to go to your Assets to proceed with the Skill Tree Reset?
    297031 [+{number}% AGENT BONUS] [+{number}% AGENT BONUS]
    297032 Can't sell this item. Can't sell this item.
    297033 INSTANT SP BOOST INSTANT SP BOOST
    297035 Skill Tree has been reset and Skill Points refunded Skill Tree has been reset and Skill Points refunded
    297044 Rank Rank
    297047 Gate Scramble Gate Scramble
    297048 Automatically generated effect Automatically generated effect
    297049 Automatically generated effect Automatically generated effect
    297054 {percentage}% bonus to Vendor Prices when selling Assets {percentage}% bonus to Vendor Prices when selling Assets
    297057 STACK STACK
    297062 Would you like to proceed to reset your skills? Corporation Skills will not be affected. Would you like to proceed to reset your skills? Corporation Skills will not be affected.
    297064 Automatically generated effect Automatically generated effect
    297067 Automatically generated effect Automatically generated effect
    297068 Automatically generated effect Automatically generated effect
    297069 Automatically generated effect Automatically generated effect
    297070 Automatically generated effect Automatically generated effect
    297071 Automatically generated effect Automatically generated effect
    297072 Automatically generated effect Automatically generated effect
    297073 Automatically generated effect Automatically generated effect
    297074 Automatically generated effect Automatically generated effect
    297075 Automatically generated effect Automatically generated effect
    297076 Automatically generated effect Automatically generated effect
    297077 Automatically generated effect Automatically generated effect
    297078 Automatically generated effect Automatically generated effect
    297079 Automatically generated effect Automatically generated effect
    297148 Hyperfluct Generator Hyperfluct Generator
    297149 This enigmatic unit hums with power, but to what purpose it is difficult to tell. It has a complex set of technical gadgets and perhaps delving into it with a Data Analyzer will reveal its true purpose. It seems though that it is well setup to protect its secrets, so caution is advised. This enigmatic unit hums with power, but to what purpose it is difficult to tell. It has a complex set of technical gadgets and perhaps delving into it with a Data Analyzer will reveal its true purpose. It seems though that it is well setup to protect its secrets, so caution is advised.
    297150 Damaged Spatial Concealment Chamber Damaged Spatial Concealment Chamber
    297151 The purpose of this large structure seems to have been to cloak a section of space - section big enough to conceal a sizable site. There are indications that this structure was damaged recently, to the point where it could no longer serve its purpose. Who damaged the structure or why is impossible to tell. The purpose of this large structure seems to have been to cloak a section of space - section big enough to conceal a sizable site. There are indications that this structure was damaged recently, to the point where it could no longer serve its purpose. Who damaged the structure or why is impossible to tell.
    297280 DAILY ACTIVITY REWARD DAILY ACTIVITY REWARD
    297281 {item} has been added to your Inventory {item} has been added to your Inventory
    297289 Amarr Tactical Destroyer Defensive Mode Blueprint Amarr Tactical Destroyer Defensive Mode Blueprint
    297292 Amarr Tactical Destroyer Sniper Mode Blueprint Amarr Tactical Destroyer Sniper Mode Blueprint
    297295 Amarr Tactical Destroyer Speed Mode Blueprint Amarr Tactical Destroyer Speed Mode Blueprint
    297297 OPEN OPEN
    297298 A decryptor key is needed to open an encrypted strongbox. There is no decryptor key in your inventory. Would you like to purchase some from Market? A decryptor key is needed to open an encrypted strongbox. There is no decryptor key in your inventory. Would you like to purchase some from Market?
    297374 [{itemName}] x {quantity} [{itemName}] x {quantity}
    297375 {itemName} added to your inventory. {itemName} added to your inventory.
    297386 Automatically generated effect Automatically generated effect
    297387 MISSION MISSION
    297388 STATUS STATUS
    297389 REWARDS REWARDS
    297390 REROLL REROLL
    297398 State 'Shogun' Sentinel State 'Shogun' Sentinel
    297419 Republic Assault Combat Rifle Republic Assault Combat Rifle
    297420 Pay {numAur} AUR to receive New Missions?
    If you proceed, all Incomplete Missions will have their progress reset, and be replaced with New Missions.
    Pay {numAur} AUR to receive New Missions?
    If you proceed, all Incomplete Missions will have their progress reset, and be replaced with New Missions.
    297423 DAILY MISSION DAILY MISSION
    297443 Daily mission list is empty. Daily mission list is empty.
    297444 Federation Burst Assault Rifle Federation Burst Assault Rifle
    297447 Imperial 'Opus' Assault Imperial 'Opus' Assault
    297452 Republic 'Shaman' Logistics Republic 'Shaman' Logistics
    297543 Federation 'Serpent' Scout Federation 'Serpent' Scout
    297546 Federation 'Centurion' Commando Federation 'Centurion' Commando
    297715 EXTRA BONUS EXTRA BONUS
    297716 ALL MISSIONS WILL REFRESH EVERYDAY. YOU CAN REROLL MISSIONS TO FIND MISSIONS THAT BEST FIT YOU. ALL MISSIONS WILL REFRESH EVERYDAY. YOU CAN REROLL MISSIONS TO FIND MISSIONS THAT BEST FIT YOU.
    297717 COMPLETED MISSIONS COMPLETED MISSIONS
    297718 VIEW REWARDS VIEW REWARDS
    297719 DAILY MISSIONS DAILY MISSIONS
    297720 Hide Rank Name Hide Rank Name
    297784 Y-Axis Plotting Device Y-Axis Plotting Device
    297785 Accessing this device will give you the Y-Axis plot of the coordinate to enter into a Remote Calibration Device to calibrate the unusable rift in the vicinity. You need three plots to complete the coordinate. Accessing this device will give you the Y-Axis plot of the coordinate to enter into a Remote Calibration Device to calibrate the unusable rift in the vicinity. You need three plots to complete the coordinate.
    297786 Z-Axis Plotting Device Z-Axis Plotting Device
    297787 Accessing this device will give you the Z-Axis plot of the coordinate to enter into a Remote Calibration Device to calibrate the unusable rift in the vicinity. You need three plots to complete the coordinate. Accessing this device will give you the Z-Axis plot of the coordinate to enter into a Remote Calibration Device to calibrate the unusable rift in the vicinity. You need three plots to complete the coordinate.
    297792 Immobile Tractor Beam Immobile Tractor Beam
    297793 Heavy duty, fast working tractor beam. It can be aligned to pull storage depots surrounding the distant Sleeper enclave close to itself. Heavy duty, fast working tractor beam. It can be aligned to pull storage depots surrounding the distant Sleeper enclave close to itself.
    297802 ACQUIRED REWARDS ACQUIRED REWARDS
    297818 INSTRUCTION/INFO INSTRUCTION/INFO
    297819 SALVAGE SALVAGE
    297820 Federation 'Atlas' Sentinel Federation 'Atlas' Sentinel
    297823 State 'Rasetsu' Assault State 'Rasetsu' Assault
    297826 Imperial 'Seraph' Logistics Imperial 'Seraph' Logistics
    297829 Republic 'Tiger' Scout Republic 'Tiger' Scout
    297830 RECEIVED TODAY RECEIVED TODAY
    297833 Republic 'Renegade' Commando Republic 'Renegade' Commando
    297897 Scan Precision Scan Precision
    297898 Scan Profile Scan Profile
    297899 Scan Radius Scan Radius
    297900 Shield Recharge Delay Shield Recharge Delay
    297901 Shield Depleted Recharge Delay Shield Depleted Recharge Delay
    297902 dB dB
    297903 meter meter
    297904 sec sec
    297905 Apply Apply
    297906 INITIATE INITIATE
    297937 META LEVEL META LEVEL
    297939 Congratulations!
    {numMissions} new missions have been assigned to you.
    Congratulations!
    {numMissions} new missions have been assigned to you.
    297976 Automatically generated effect Automatically generated effect
    297999 Sorry, you do not appear to have any Incomplete Missions to Reroll. Sorry, you do not appear to have any Incomplete Missions to Reroll.
    298023 Republic 'Warlord' Sentinel Republic 'Warlord' Sentinel
    298026 Federation 'Spartan' Assault Federation 'Spartan' Assault
    298029 State 'Kampo' Logistics State 'Kampo' Logistics
    298032 Imperial 'Dragon' Scout Imperial 'Dragon' Scout
    298035 Imperial 'Paladin' Commando Imperial 'Paladin' Commando
    298039 The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.
    298083 Small Intact Hull Section Small Intact Hull Section
    298084 Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods.

    Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
    Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods.

    Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.
    298087 Small Malfunctioning Hull Section Small Malfunctioning Hull Section
    298088 Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality.

    Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it.
    Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality.

    Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it.
    298091 Small Wrecked Hull Section Small Wrecked Hull Section
    298092 Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess.

    There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble.
    Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess.

    There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble.
    298098 Imperial Assault Scrambler Rifle Imperial Assault Scrambler Rifle
    298101 State Assault Rail Rifle State Assault Rail Rifle
    298104 Federation Breach Assault Rifle Federation Breach Assault Rifle
    298105 Max Equipment Bandwidth Max Equipment Bandwidth
    298106 Mbit/s Mbit/s
    298164 Light Weapon Damage Modifier Light Weapon Damage Modifier
    298165 Heavy Weapon Damage Modifier Heavy Weapon Damage Modifier
    298166 Sidearm Weapon Damage Modifier Sidearm Weapon Damage Modifier
    298197 Imperial 'Dominus' Sentinel Imperial 'Dominus' Sentinel
    298200 Republic 'Nomad' Assault Republic 'Nomad' Assault
    298203 Federation 'Chiron' Logistics Federation 'Chiron' Logistics
    298206 State 'Hawk' Scout State 'Hawk' Scout
    298209 State 'Samurai' Commando State 'Samurai' Commando
    298221 There is no new blood to recruit. There is no new blood to recruit.
    298222 RECRUIT RECRUIT
    298223 GENDER GENDER
    298332 INVITATION INVITATION
    298382 INVITATION INVITATION
    298646 WARBARGE WARBARGE
    298653 CREATE DATE CREATE DATE
    298661 Domination Inertial Stabilizer Blueprint Domination Inertial Stabilizer Blueprint
    298664 Shadow Serpentis Inertial Stabilizer Blueprint Shadow Serpentis Inertial Stabilizer Blueprint
    298667 ORE Reinforced Bulkheads Blueprint ORE Reinforced Bulkheads Blueprint
    298670 Syndicate Reinforced Bulkheads Blueprint Syndicate Reinforced Bulkheads Blueprint
    298673 ORE Expanded Cargohold Blueprint ORE Expanded Cargohold Blueprint
    298674 Unlock Level Unlock Level
    298675 UNKNOWN UNKNOWN
    298676 Produced Produced
    298677 RESTOCK TO RESTOCK TO
    298678 RESTOCK ENTIRE FITTING TO: RESTOCK ENTIRE FITTING TO:
    298680 UPGRADE UPGRADE
    298685 WARBARGE INFO WARBARGE INFO
    298687 CLAIM CLAIM
    298688 CLAIM ALL CLAIM ALL
    298689 UPGRADE WARBARGE UPGRADE WARBARGE
    298690 WARBARGE - LEVEL {level} WARBARGE - LEVEL {level}
    298693 Imperial Scout A-I Imperial Scout A-I
    298697 Bonus per Day Bonus per Day
    298698 Capacity Capacity
    298699 SUBSYSTEM ATTRIBUTES SUBSYSTEM ATTRIBUTES
    298700 ATTRIBUTE ATTRIBUTE
    298701 VALUE VALUE
    298702 NEXT LEVEL NEXT LEVEL
    298704 Automatically generated effect Automatically generated effect
    298707 Level Level
    298713 Imperial Scout A/1-Series Imperial Scout A/1-Series
    298714 Subsystem is at maximum level and cannot be upgraded for now. Subsystem is at maximum level and cannot be upgraded for now.
    298717 {numComponents} Warbarge Components are required to upgrade to the next level. Would you like to upgrade now? {numComponents} Warbarge Components are required to upgrade to the next level. Would you like to upgrade now?
    298718 You need {numComponents} more Warbarge Components to complete this operation. Would you like to purchase now? You need {numComponents} more Warbarge Components to complete this operation. Would you like to purchase now?
    298719 Imperial Scout ak.0 Imperial Scout ak.0
    298720 It will take {numComponents} Warbarge Components to claim these products. Do you want to proceed? It will take {numComponents} Warbarge Components to claim these products. Do you want to proceed?
    298723 State Assault C-I State Assault C-I
    298726 State Scout C/1-Series State Scout C/1-Series
    298729 State Scout ck.0 State Scout ck.0
    298910 Warbarge cool down in progress, next upgrade available after {time}. Would you like to eliminate cool down by using {numComponents} Warbarge Components? Warbarge cool down in progress, next upgrade available after {time}. Would you like to eliminate cool down by using {numComponents} Warbarge Components?
    298913 State Commando C-I State Commando C-I
    298916 State Commando C/1-Series State Commando C/1-Series
    298919 State Commando ck.0 State Commando ck.0
    298922 State Sentinel C-I State Sentinel C-I
    298927 State Sentinel C/1-Series State Sentinel C/1-Series
    298928 State Sentinel ck.0 State Sentinel ck.0
    298929 Your Warbarge needs to be upgraded before you can upgrade this Subsystem, would you like to upgrade your Warbarge now? Your Warbarge needs to be upgraded before you can upgrade this Subsystem, would you like to upgrade your Warbarge now?
    298930 Module Damage Module Damage
    298931 Module Damage Module Damage
    298932 Module Damage Module Damage
    298933 Module Damage Module Damage
    298937 Module Damage Module Damage
    298938 Module Damage Module Damage
    299264 Damage Bonus Damage Bonus
    299272 Mercenary,

    Your Warbarge, functioning as your base of operations, is now online and operational!

    The Warbarge can be upgraded using Warbarge Components (modular components used in the manufacture and maintenance of Warbarges).

    Every time you upgrade your Warbarge, a new Warbarge Platform and a new Subsystem will be added to the Warbarge.

    Subsystems grant you special bonuses such as Skill Points, ISK, improved abilities and unique items/benefits.

    All Subsystems can be upgraded using Warbarge Components to increase their relative capacity while they cannot be upgraded to a level above the Warbarge itself.
    Mercenary,

    Your Warbarge, functioning as your base of operations, is now online and operational!

    The Warbarge can be upgraded using Warbarge Components (modular components used in the manufacture and maintenance of Warbarges).

    Every time you upgrade your Warbarge, a new Warbarge Platform and a new Subsystem will be added to the Warbarge.

    Subsystems grant you special bonuses such as Skill Points, ISK, improved abilities and unique items/benefits.

    All Subsystems can be upgraded using Warbarge Components to increase their relative capacity while they cannot be upgraded to a level above the Warbarge itself.
    299273 MY WARBARGE MY WARBARGE
    299483 Federation Commando G-I Federation Commando G-I
    299486 Federation Commando G/1-Series Federation Commando G/1-Series
    299489 Federation Commando gk.0 Federation Commando gk.0
    299492 Federation Sentinel G-I Federation Sentinel G-I
    299679 Federation Sentinel G/1-Series Federation Sentinel G/1-Series
    299682 Federation Sentinel gk.0 Federation Sentinel gk.0
    299685 Republic Commando M-I Republic Commando M-I
    299688 Republic Commando M/1-Series Republic Commando M/1-Series
    299691 Republic Commando mk.0 Republic Commando mk.0
    299823 To unlock this Subsystem your Warbarge needs to be upgraded. To unlock this Subsystem your Warbarge needs to be upgraded.
    299824 Warbarge Components Warbarge Components
    299825 Warbarge is at maximum level and cannot be upgraded for now. Warbarge is at maximum level and cannot be upgraded for now.
    299826 Skill Point Bonus Skill Point Bonus
    299827 ISK Bonus ISK Bonus
    299828 Primary Weapon Boost Primary Weapon Boost
    299829 Experimental Gear Experimental Gear
    299830 DAILY YIELDS DAILY YIELDS
    299835 ACCESS ACCESS
    299998 Cool Down has been eliminated, would you like to upgrade now? Cool Down has been eliminated, would you like to upgrade now?
    300006 Subsystem cool down in progress, next upgrade available after {time}. Would you like to eliminate cool down by using {numComponents} Warbarge Components? Subsystem cool down in progress, next upgrade available after {time}. Would you like to eliminate cool down by using {numComponents} Warbarge Components?
    305016 Minmatar Tactical Destroyer Sharpshooter Mode Minmatar Tactical Destroyer Sharpshooter Mode
    305017 33.3% bonus to Small Projectile Turret tracking speed
    100% bonus to sensor strength, targeting range and scan resolution
    33.3% bonus to Small Projectile Turret tracking speed
    100% bonus to sensor strength, targeting range and scan resolution
    305118 DISTRICT DISTRICT
    305119 CLONES CLONES
    305120 REINFORCE TIMER REINFORCE TIMER
    305121 DISTRICT LIST DISTRICT LIST
    305122 NO DISTRICT AVAILABLE. NO DISTRICT AVAILABLE.
    305155 Vigilant Tyrannos Vigilant Tyrannos
    305156 Vigilant Tyrannos Vigilant Tyrannos
    305270 TEST SKIN DO NOT TRANSLATE TEST SKIN DO NOT TRANSLATE
    305340 CORPORATION WARBARGE CORPORATION WARBARGE
    305352 Mega Observatory Mega Observatory
    305353 The Mega Observatory is huge and does stuff The Mega Observatory is huge and does stuff
    305409 META META
    305553 Rattlesnake Victory SKIN (Permanent) Rattlesnake Victory SKIN (Permanent)
    305708 yoyo yoyo
    305773 CONFLICT CONFLICT
    305774 RT RT
    305775 Under attack Under attack
    305776 STATUS STATUS
    305777 SELECT ITEM SELECT ITEM
    305785 GIVE ITEM GIVE ITEM
    305798 Apocalypse Kador SKIN (Permanent) - CHINA Apocalypse Kador SKIN (Permanent) - CHINA
    305799 Apocalypse Tash-Murkon SKIN (Permanent) - CHINA Apocalypse Tash-Murkon SKIN (Permanent) - CHINA
    305808 Megathron Inner Zone Shipping SKIN (Permanent) - CHINA Megathron Inner Zone Shipping SKIN (Permanent) - CHINA
    305809 Megathron Quafe SKIN (Permanent) - CHINA Megathron Quafe SKIN (Permanent) - CHINA
    305810 Ignore "- CHINA" in title when translating Ignore "- CHINA" in title when translating
    305811 Ignore "- CHINA" in title when translating Ignore "- CHINA" in title when translating
    305815 Ignore "- CHINA" in title when translating Ignore "- CHINA" in title when translating
    305816 Ignore "- CHINA" in title when translating Ignore "- CHINA" in title when translating
    305817 Tempest Krusual SKIN (Permanent) - CHINA Tempest Krusual SKIN (Permanent) - CHINA
    305818 Ignore "- CHINA" in title when translating Ignore "- CHINA" in title when translating
    305819 Tempest Nefantar SKIN (Permanent) - CHINA Tempest Nefantar SKIN (Permanent) - CHINA
    305820 Ignore "- CHINA" in title when translating Ignore "- CHINA" in title when translating
    305885 TRADE FEE: TRADE FEE:
    305893 TEST SKIN DO NOT TRANSLATE TEST SKIN DO NOT TRANSLATE
    306027 META LEVEL: META LEVEL:
    306047 QA Entosis Link Blueprint QA Entosis Link Blueprint
    306198 PLANETARY CONQUEST PLANETARY CONQUEST
    306200 JOIN A PLAYER CORPORATION AND FIGHT TOGETHER TO CONQUER PLANETS JOIN A PLAYER CORPORATION AND FIGHT TOGETHER TO CONQUER PLANETS
    306447 This slot can be fitted with a SKIN module that will change the appearance of your dropsuit. SKIN modules can be removed and the dropsuit will then revert to its original appearance. This slot can be fitted with a SKIN module that will change the appearance of your dropsuit. SKIN modules can be removed and the dropsuit will then revert to its original appearance.
    306448 Dropsuit Skin Module Dropsuit Skin Module
    306527 ITEM ITEM
    306528 RECEIVED RECEIVED
    306559 OPEN 10 OPEN 10
    306560 You do not have enough Decryptor Keys. Would you like to purchase some? You do not have enough Decryptor Keys. Would you like to purchase some?
    306561 NAME NAME
    306562 LEVEL LEVEL
    306563 {value} AUR {value} AUR
    306564 UNLOCKED UNLOCKED
    306582 FITTED ITEMS FITTED ITEMS
    306800 Receive an item from others Receive an item from others
    306801 You have just received {itemName} x {quantity} from {characterName}. You have just received {itemName} x {quantity} from {characterName}.
    306803 LOADOUT METALEVEL: LOADOUT METALEVEL:
    306804 SKILL LEVEL SKILL LEVEL
    306805 I have a special optional and extremely difficult mission for you, we won’t penalize you if you decline it.

    It appears that some local Blood Raider conflicts over Sani Sabik religions doctrine have boiled over and caused a prominent pirate captain to declare herself independent from the rest of the Covenant. This particular pirate seems obsessed with the Drifters and is collecting capsuleers bodies to use as some sort of “bait” for attracting them. She has started to collect her own fanatical followers and this could get out of hand quickly if not dealt with soon.
    They have all scans open, so we can't go there in force. If you accept this mission, it's you against them.

    Only medium sized ships can gain entry to the hideout, so don’t try to bring anything bigger.
    This rogue pirate is flying an extremely well fitted <url=showinfo:17922>Ashimmu</url> cruiser sporting powerful <url=showinfo:14156>Nosferatu</url> modules and long-range <url=showinfo:527>Stasis Webifiers</url>. Our intelligence reports indicate that she is armed with beam lasers that deal EM and Thermal damage.
    She also has two wingmen flying <url=showinfo:11190>Sentinel</url> class Electronic Attack Frigates. The Sentinel wingmen are equipped with autocannons loaded with <url=showinfo:12625>Barrage</url> ammo. They also sport extremely effective <url=showinfo:32416>tracking disruptors</url> and have been seen supporting their leader by destroying any hostile drones they see. These pirates always fly with a <url=showinfo:3244>Warp Scrambler</url> and long-range <url=showinfo:527>Stasis Webifiers</url> fit.

    A word of warning: these rogue pirates are extremely dangerous and have proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.
    I have a special optional and extremely difficult mission for you, <b>we won’t penalize you if you decline it.</b>

    It appears that some local Blood Raider conflicts over Sani Sabik religions doctrine have boiled over and caused a prominent pirate captain to declare herself independent from the rest of the Covenant. This particular pirate seems obsessed with the Drifters and is collecting capsuleers bodies to use as some sort of “bait” for attracting them. She has started to collect her own fanatical followers and this could get out of hand quickly if not dealt with soon.
    They have all scans open, so we can't go there in force. If you accept this mission, it's you against them.

    <b>Only medium sized ships can gain entry to the hideout, so don’t try to bring anything bigger.</b>
    This rogue pirate is flying an extremely well fitted <url=showinfo:17922>Ashimmu</url> cruiser sporting powerful <url=showinfo:14156>Nosferatu</url> modules and long-range <url=showinfo:527>Stasis Webifiers</url>. Our intelligence reports indicate that she is armed with beam lasers that deal EM and Thermal damage.
    She also has two wingmen flying <url=showinfo:11190>Sentinel</url> class Electronic Attack Frigates. The Sentinel wingmen are equipped with autocannons loaded with <url=showinfo:12625>Barrage</url> ammo. They also sport extremely effective <url=showinfo:32416>tracking disruptors</url> and have been seen supporting their leader by destroying any hostile drones they see. These pirates always fly with a <url=showinfo:3244>Warp Scrambler</url> and long-range <url=showinfo:527>Stasis Webifiers</url> fit.

    <b>A word of warning: these rogue pirates are extremely dangerous and have proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.</b>
    306831 You have no tradable items, which can be earned as Salvage in Battle or bought from the Marketplace. You have no tradable items, which can be earned as Salvage in Battle or bought from the Marketplace.
    306833 No item available. No item available.
    306834 Operation cannot be completed as you have less than 10 Strongboxes. Operation cannot be completed as you have less than 10 Strongboxes.
    306842 Entosis Links Entosis Links
    306845 This item is not tradable. This item is not tradable.
    306846 Target character doesn't exist. Target character doesn't exist.
    306847 Your loyalty rank should be higher than {level} to give items to others. Your loyalty rank should be higher than {level} to give items to others.
    306848 Back to District Overview Back to District Overview
    306861 Asset transfers require Loyalty Rank {level} Asset transfers require Loyalty Rank {level}
    306862 Maximum AUR Bonus +{dailyBonusAUR} Maximum AUR Bonus +{dailyBonusAUR}
    307490 COMMAND POINTS COMMAND POINTS
    308254 COMMAND POINTS: COMMAND POINTS:
    308483 Citadel M Citadel M
    308484 Citadel L Citadel L
    308485 Citadel XL Citadel XL
    308515 Change Reinforcement Time Cost: Change Reinforcement Time Cost:
    308611 Name Name
    308612 RANK LIST RANK LIST
    308704 Open Another Open Another
    308705 Open Another 10 Open Another 10
    308737 Purchase Required items to Proceed? Purchase Required items to Proceed?
    308743 District Market District Market
    308751 This SKIN only applies to Heavy Caldari dropsuit frames! This SKIN only applies to Heavy Caldari dropsuit frames!
    308757 Automatically generated effect Automatically generated effect
    308760 Automatically generated effect Automatically generated effect
    308761 Automatically generated effect Automatically generated effect
    308762 Automatically generated effect Automatically generated effect
    308763 Automatically generated effect Automatically generated effect
    308764 Automatically generated effect Automatically generated effect
    308765 Automatically generated effect Automatically generated effect
    308766 Automatically generated effect Automatically generated effect
    308767 Automatically generated effect Automatically generated effect
    308768 Automatically generated effect Automatically generated effect
    308769 Automatically generated effect Automatically generated effect
    308770 Automatically generated effect Automatically generated effect
    308781 Automatically generated effect Automatically generated effect
    308784 TRANSACTIONS TRANSACTIONS
    308785 CONTRIBUTIONS CONTRIBUTIONS
    308786 Automatically generated effect Automatically generated effect
    308813 Imperial 'Marine Issue' AM-L SKIN Imperial 'Marine Issue' AM-L SKIN
    308818 Imperial 'Marine Issue' AM-M SKIN Imperial 'Marine Issue' AM-M SKIN
    308821 Imperial 'Marine Issue' AM-H SKIN Imperial 'Marine Issue' AM-H SKIN
    308825 DK DK
    308826 Federation 'Marine Issue' GA-M SKIN Federation 'Marine Issue' GA-M SKIN
    308829 Federation 'Marine Issue' GA-L SKIN Federation 'Marine Issue' GA-L SKIN
    308832 Federation 'Marine Issue' GA-H SKIN Federation 'Marine Issue' GA-H SKIN
    308837 Republic 'Marine Issue' MN-L SKIN Republic 'Marine Issue' MN-L SKIN
    308838 State 'Marine Issue' CA-L SKIN State 'Marine Issue' CA-L SKIN
    308843 Republic 'Marine Issue' MN-M SKIN Republic 'Marine Issue' MN-M SKIN
    308846 Republic 'Marine Issue' MN-H SKIN Republic 'Marine Issue' MN-H SKIN
    308847 Refresh Refresh
    308848 State 'Marine Issue' CA-M SKIN State 'Marine Issue' CA-M SKIN
    308849 This operation consumes {cost} (District Kredit), would you like to proceed? This operation consumes {cost} (District Kredit), would you like to proceed?
    308852 State 'Marine Issue' CA-H SKIN State 'Marine Issue' CA-H SKIN
    309126 Automatically generated effect Automatically generated effect
    309160 Unable to proceed. This operation requires {cost} (District Kredit), while you only have {cash}. Unable to proceed. This operation requires {cost} (District Kredit), while you only have {cash}.
    309255 DISTRICT KREDITS EARNED DISTRICT KREDITS EARNED
    309256 {remain} Remaining of weekly Cap {remain} Remaining of weekly Cap
    309257 District Kredits awarded from battle District Kredits awarded from battle
    309288 Automatically generated effect Automatically generated effect
    309312 PROGRESSION PROGRESSION
    309433 DISTRICT KREDITS DISTRICT KREDITS
    309465 Unlocking this item requires {sp} and {isk}, would you like to proceed? Unlocking this item requires {sp} and {isk}, would you like to proceed?
    309466 Unlocking this Loadout consumes {sp} and {isk}, would you like to proceed? Unlocking this Loadout consumes {sp} and {isk}, would you like to proceed?
    309467 UNLOCK NEXT ITEM UNLOCK NEXT ITEM
    309468 UNLOCK LOADOUT UNLOCK LOADOUT
    309487 Unable to proceed. This operation requires {requireSp} and {requireIsk}, while you have {ownSp} and {ownIsk}. Unable to proceed. This operation requires {requireSp} and {requireIsk}, while you have {ownSp} and {ownIsk}.
    309495 BUY LOADOUT BUY LOADOUT
    309517 GEAR SLOTS H/L/E GEAR SLOTS H/L/E
    309522 Automatically generated effect Automatically generated effect
    309523 Automatically generated effect Automatically generated effect
    309524 Automatically generated effect Automatically generated effect
    309525 Automatically generated effect Automatically generated effect
    309629 LOADOUTS LOADOUTS
    309630 Unable to proceed. This operation requires your corporation to consume {costCP} (Command Points) and {costIsk}, while your corp has {remainCP} and {remainIsk}. Unable to proceed. This operation requires your corporation to consume {costCP} (Command Points) and {costIsk}, while your corp has {remainCP} and {remainIsk}.
    309631 Unable to proceed. This operation requires your corporation to consume {costCP} (Command Points), while your corp only has {costCP}. Unable to proceed. This operation requires your corporation to consume {costCP} (Command Points), while your corp only has {costCP}.
    309643 UNLOCKED UNLOCKED
    309654 combining missile velocity and explosion delay combining missile velocity and explosion delay
    309655 aoe cloud size + missile velocity + explosion delay aoe cloud size + missile velocity + explosion delay
    309656 all 4 missile guidance computer bonuses

    aoevelocity + aoecloudsize + missilevelocity + explosiondelay
    all 4 missile guidance computer bonuses

    aoevelocity + aoecloudsize + missilevelocity + explosiondelay
    309657 SQUAD TYPE SQUAD TYPE
    309658 Fireteam: 4 mercs, all battles Fireteam: 4 mercs, all battles
    309659 Squad: 8 mercs, Faction/Corp battles Squad: 8 mercs, Faction/Corp battles
    309660 Platoon: 16 mercs, Corp battles only Platoon: 16 mercs, Corp battles only
    309661 ROLE ROLE
    309662 Automatically generated effect Automatically generated effect
    309663 Automatically generated effect Automatically generated effect
    309664 Automatically generated effect Automatically generated effect
    309665 Automatically generated effect Automatically generated effect
    309666 maxvelocity + aoeVelocity maxvelocity + aoeVelocity
    309667 maxVelocity + aoeCloudSize + aoeVelocity maxVelocity + aoeCloudSize + aoeVelocity
    309677 Automatically generated effect Automatically generated effect
    309800 Automatically generated effect Automatically generated effect
    309801 Automatically generated effect Automatically generated effect
    309840 Stop the defenses of the super carrier Stop the defenses of the super carrier
    310049 Automatically generated effect Automatically generated effect
    310050 Automatically generated effect Automatically generated effect
    310051 Automatically generated effect Automatically generated effect
    310052 Automatically generated effect Automatically generated effect
    310094 The maximum volume that can be carried in the drone bay The maximum volume that can be carried in the drone bay
    310112 Automatically generated effect Automatically generated effect
    310138 Decrease Target Speed Decrease Target Speed
    310150 Command Destroyers Command Destroyers
    310151 Blueprints for Command Destroyers Blueprints for Command Destroyers
    310152 Amarr Amarr
    310155 Caldari Caldari
    310156 Gallente Gallente
    310157 Minmatar Minmatar
    310158 Minmatar Minmatar
    310166 Automatically generated effect Automatically generated effect
    310168 Automatically generated effect Automatically generated effect
    310171 Automatically generated effect Automatically generated effect
    310172 Automatically generated effect Automatically generated effect
    310173 Automatically generated effect Automatically generated effect
    310174 Automatically generated effect Automatically generated effect
    310175 Automatically generated effect Automatically generated effect
    310177 Automatically generated effect Automatically generated effect
    310178 Automatically generated effect Automatically generated effect
    310181 Automatically generated effect Automatically generated effect
    310182 Automatically generated effect Automatically generated effect
    310184 Automatically generated effect Automatically generated effect
    310187 Automatically generated effect Automatically generated effect
    310188 Automatically generated effect Automatically generated effect
    310189 Automatically generated effect Automatically generated effect
    310190 Automatically generated effect Automatically generated effect
    310194 Automatically generated effect Automatically generated effect
    310195 Automatically generated effect Automatically generated effect
    310196 Automatically generated effect Automatically generated effect
    310289 Speed Boost Speed Boost
    310290 A micro warp drive effect for fighters. A micro warp drive effect for fighters.
    310311 Automatically generated effect Automatically generated effect
    310312 Automatically generated effect Automatically generated effect
    310313 Automatically generated effect Automatically generated effect
    310314 Automatically generated effect Automatically generated effect
    310351 Decrease Target Speed Decrease Target Speed
    310352 Attack Damage Boost Attack Damage Boost
    310353 Target Paint Target Paint
    311547 Damage multiplier Damage multiplier
    311764 Maximum Velocity Bonus Maximum Velocity Bonus
    311780 Kinetic Damage Kinetic Damage
    312016 Ship Tractor Beams Ship Tractor Beams
    312024 Fighter Upgrades Fighter Upgrades
    312088 Sensor Strength Bonus Sensor Strength Bonus
    312176 AOE Signature Radius AOE Signature Radius
    312177 AOE Range AOE Range
    312178 AOE Duration AOE Duration
    312630 Energy Nosferatu CPU Need Bonus Energy Nosferatu CPU Need Bonus
    314938 Skirmish Command Burst Charges Skirmish Command Burst Charges
    314939 Skirmish Command Burst Charges Skirmish Command Burst Charges
    314953 Tactical Destroyers Tactical Destroyers
    314954 Tactical Destroyers Tactical Destroyers
    314955 Amarr Amarr
    315014 Entity effect for Drifter Controlled Entity effect for Drifter Controlled
    315015 Effect to show that the entity is controlled by the Drifters. Effect to show that the entity is controlled by the Drifters.
    315413 Special Edition Industrial Ships Special Edition Industrial Ships
    315416 Automatically generated effect Automatically generated effect
    315518 Cost reduction Bonus Cost reduction Bonus
    315741 Reactions Reactions
    315742 The process of combining raw and intermediate materials to create advanced components The process of combining raw and intermediate materials to create advanced components
    315776 Subsystem Hold Capacity Subsystem Hold Capacity
    315777 The total volume of corpses that can be stored in the ship's subsystem hold The total volume of corpses that can be stored in the ship's subsystem hold
    315909 Pirate Faction Pirate Faction
    316334 Rare Moon Orew Rare Moon Orew
    316926 Caracal State Military Stockpile Pack Caracal State Military Stockpile Pack
    316981 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
    316982 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
    316983 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
    316993 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
    316994 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
    316995 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
    317108 Team Trilambda Test Dungeon Team Trilambda Test Dungeon
    317109 A dungeon for Team Trilambda to use in order to explore possibilities with dungeons. A dungeon for Team Trilambda to use in order to explore possibilities with dungeons.
    317110 Team Trilambda Test Dungeon Team Trilambda Test Dungeon
    317712 Entosis Disallows Assistance Entosis Disallows Assistance
    317713 Unable to receive benefits of remote assistance modules while operating an Entosis Link Unable to receive benefits of remote assistance modules while operating an Entosis Link
    317729 Entosis Disallows Assistance Entosis Disallows Assistance
    317730 Unable to receive benefits of remote assistance modules while operating an Entosis Link Unable to receive benefits of remote assistance modules while operating an Entosis Link
    317731 Entosis Assistance Impedance Entosis Assistance Impedance
    317732 Assistance Impedance while running an Entosis Link Assistance Impedance while running an Entosis Link
    317890 Damage upgrade modules that affect Entropic Disintegrators Damage upgrade modules that affect Entropic Disintegrators
    317891 Premium Premium
    317892 This item is only made available through time-limited and NES sales. This item is only made available through time-limited and NES sales.
    318001 Automatically generated effect Automatically generated effect
    318002 Automatically generated effect Automatically generated effect
    318011 Used for Social Boosters that alter the amount of Standings gained when completing missions. Used for Social Boosters that alter the amount of Standings gained when completing missions.
    318020 This is to be used for the Soft Penalty System. It is used to Override the Mining Amount and will set how much ore gets mined. This is to be used for the Soft Penalty System. It is used to Override the Mining Amount and will set how much ore gets mined.
    318039 Weapon Upgrade Mutaplasmids Weapon Upgrade Mutaplasmids
    318041 Magnetic Field Stabilizer Mutaplasmids Magnetic Field Stabilizer Mutaplasmids
    318043 Heat Sink Mutaplasmids Heat Sink Mutaplasmids
    318045 Gyrostabilizer Mutaplasmids Gyrostabilizer Mutaplasmids
    318047 Entropic Radiation Sink Mutaplasmids Entropic Radiation Sink Mutaplasmids
    318049 Ballistic Control System Mutaplasmids Ballistic Control System Mutaplasmids
    318059 Automatically generated effect Automatically generated effect
    318060 Automatically generated effect Automatically generated effect
    318068 Mutadaptive Remote Armor Repairers Mutadaptive Remote Armor Repairers
    318069 Mutadaptive Remote Armor Repairer Mutadaptive Remote Armor Repairer
    318085 Automatically generated effect Automatically generated effect
    318086 Automatically generated effect Automatically generated effect
    318087 Automatically generated effect Automatically generated effect
    318088 Automatically generated effect Automatically generated effect
    318105 Automatically generated effect Automatically generated effect
    318106 Automatically generated effect Automatically generated effect
    318107 Automatically generated effect Automatically generated effect
    502146 Access Bounty Access Bounty
    502164 Access Timer Access Timer
    502175 % Increased Bounty Payout Bonus % Increased Bounty Payout Bonus
    502227 Amarr Encounter Surveillance System Amarr Encounter Surveillance System
    502228 Caldari Encounter Surveillance System Caldari Encounter Surveillance System
    502229 Gallente Encounter Surveillance System Gallente Encounter Surveillance System
    502230 Minmatar Encounter Surveillance System Minmatar Encounter Surveillance System
    502239 Access Range Access Range
    502240 Bounty Bonus Percentage Bounty Bonus Percentage
    502243 {[timeinterval]duration.writtenForm, from=day, to=second} {[timeinterval]duration.writtenForm, from=day, to=second}
    502244 {[numeric]takePercentage } % {[numeric]takePercentage } %
    502257 ESS Data ESS Data
    502268 {[character]charid.name} is now in proximity of the Encounter Surveillance System {[character]charid.name} is now in proximity of the Encounter Surveillance System
    502284 The direct pirate bounty payout will be reduced due to an active Encounter Surveillance System. A total of {takenBounty} will be deposited into the Encounter Surveillance System itself. The direct pirate bounty payout will be reduced due to an active Encounter Surveillance System. A total of {takenBounty} will be deposited into the Encounter Surveillance System itself.
    502285 (reduced) (reduced)
    502286 Accessing Accessing
    502302 Loyalty Points from ISK ratio Loyalty Points from ISK ratio
    502303 {[numeric]lpBase } % {[numeric]lpBase } %
    542590 Max unfinished order number reached. Total Sell Quantity Cap Reached Max unfinished order number rTotal Sell Quantity Cap Reached. UI/Kiring/Market/ErrorMessages/TotalSellQuantityCapReached
    542591 Daily total sell quantity cap reached. Daily Total Sell Quantity Cap Reached. Daily tTotal sSell qQuantity cCap rReached. UI/Kiring/Market/ErrorMessages/DailyTotalSellQuantityCapReached
    545056 Overview Overview
    545058 Overview Settings Overview Settings
    545064 Capacitor Capacitor
    545066 Module Slots Module Slots
    545068 Stop Ship Stop Ship
    545070 Undock Button Undock Button
    545072 Info Panel Info Panel
    545074 Neocom Menu Neocom Menu
    545078 Local Chat Channel Local Chat Channel
    545082 Autopilot Autopilot
    545084 Autopilot Settings Autopilot Settings
    545086 Scanners Scanners
    545088 Tactical Overlay Tactical Overlay
    545090 Cargo Hold Button Cargo Hold Button
    545092 Tactical Camera Tactical Camera
    545094 Orbit Camera Orbit Camera
    545096 First Person Camera First Person Camera
    545098 HUD Settings HUD Settings
    545100 Safety Safety
    545102 Notification Feed Notification Feed
    545104 Fleet Settings Fleet Settings
    549931 Fleet History Fleet History
    549933 Fleet History Filter Fleet History Filter
    549935 Toggle Fighters and Modules Toggle Fighters and Modules
    549937 Detach Fighters Detach Fighters
    551201 Community Fittings Filter Community Fittings Filter
    551433 Ships, Modules and Charges Browser Ships, Modules and Charges Browser
    551815 This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Perception

    Secondary Effect: 1% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Perception

    Secondary Effect: 1% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Perception

    Secondary Effect: 1% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "Low-grade Mimesis Alpha" (52674)
    551816 This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Memory

    Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Memory

    Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Memory

    Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "Low-grade Mimesis Beta" (52679)
    551817 This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Intelligence

    Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Intelligence

    Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Intelligence

    Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "Low-grade Mimesis Delta" (52681)
    551818 This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Willpower

    Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Willpower

    Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Willpower

    Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "Low-grade Mimesis Gamma" (52680)
    551819 This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Charisma

    Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Charisma

    Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +2 bonus to Charisma

    Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "Low-grade Mimesis Epsilon" (52682)
    552091 This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Perception

    Secondary Effect: 1.25% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Perception

    Secondary Effect: 1.25% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Perception

    Secondary Effect: 1.25% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "Mid-grade Mimesis Alpha" (52785)
    552092 This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Memory

    Secondary Effect: 1.75% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Memory

    Secondary Effect: 1.75% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Memory

    Secondary Effect: 1.75% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "Mid-grade Mimesis Beta" (52786)
    552093 This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Willpower

    Secondary Effect: 2.25% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Willpower

    Secondary Effect: 2.25% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Willpower

    Secondary Effect: 2.25% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "Mid-grade Mimesis Gamma" (52787)
    552094 This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Intelligence

    Secondary Effect: 2.75% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Intelligence

    Secondary Effect: 2.75% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Intelligence

    Secondary Effect: 2.75% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "Mid-grade Mimesis Delta" (52788)
    552095 This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Charisma

    Secondary Effect: 3.25% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Charisma

    Secondary Effect: 3.25% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +3 bonus to Charisma

    Secondary Effect: 3.25% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "Mid-grade Mimesis Epsilon" (52789)
    552377 This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Perception

    Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Perception

    Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Perception

    Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "High-grade Mimesis Alpha" (52917)
    552379 This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Memory

    Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Memory

    Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Memory

    Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "High-grade Mimesis Beta" (52918)
    552381 This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Intelligence

    Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Intelligence

    Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Intelligence

    Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "High-grade Mimesis Delta" (52919)
    552383 This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Charisma

    Secondary Effect: 3.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Charisma

    Secondary Effect: 3.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Charisma

    Secondary Effect: 3.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "High-grade Mimesis Epsilon" (52920)
    552385 This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Willpower

    Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Willpower

    Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.

    However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations.

    Primary Effect: +4 bonus to Willpower

    Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators

    Tertiary Effect:
    -0.33% penalty to damage multiplier increase per cycle of entropic disintegrators

    Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects
    Description of item "High-grade Mimesis Gamma" (52921)
    553623 The filament is not compatible with {[character]charID.name} current ship. The filament is not compatible with {[character]charID.name}'s current ship. The filament is not compatible with {[character]charID.name}'s current ship. UI/RandomJump/Error/InvalidShipType
    561660 Board my Corvette Board my Corvette
    563929 Basic 'Radiance' Cerebral Accelerator Expired Basic Capsuleer Day Cerebral Accelerator Basic 'Radiance'Expired Basic Capsuleer Day Cerebral Accelerator Name of item 54812 (Booster)
    565826 Mermbers with Title Members with Title Mermbers with Title UI/Corporations/CorporationWindow/Members/MembersWithTitle
    567656 Encounter Surveillance System Encounter Surveillance System
    567933 Encounter Surveillance System Encounter Surveillance System Description of group ID 4079
    567934 Encounter Surveillance System Encounter Surveillance System Name of item 55914 (Encounter Surveillance System)
    568435 CONCORD 100K Bounty Reimbursement Digital Record CONCORD 100K Bounty Reimbursement Digital Record Name of item 55930 (Bounty Reimbursement Tags)
    568436 This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 100,000 ISK. This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 100,000 ISK. Description of item "CONCORD 100K Bounty Reimbursement Digital Record " (55930)
    568437 CONCORD 10K Bounty Reimbursement Digital Record CONCORD 10K Bounty Reimbursement Digital Record Name of item 55931 (Bounty Reimbursement Tags)
    568438 This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10,000 ISK. This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10,000 ISK. Description of item "CONCORD 10K Bounty Reimbursement Digital Record" (55931)
    568439 CONCORD 10M Bounty Reimbursement Digital Record CONCORD 10M Bounty Reimbursement Digital Record Name of item 55932 (Bounty Reimbursement Tags)
    568440 This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10 million ISK. This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10 million ISK. Description of item "CONCORD 10M Bounty Reimbursement Digital Record" (55932)
    568441 CONCORD 1M Bounty Reimbursement Digital Record CONCORD 1M Bounty Reimbursement Digital Record Name of item 55933 (Bounty Reimbursement Tags)
    568442 This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 1 million ISK. This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 1 million ISK. Description of item "CONCORD 1M Bounty Reimbursement Digital Record" (55933)
    568443 Invisible Cloud - Disallow Cloaking - ESS Lobby Invisible Cloud - Disallow Cloaking - ESS Lobby Name of item 55934 (Non-Interactable Object)
    568459 ESS ESS UI/Agency/ContentTypeESS
    568460 Encounter Surveillance System Encounter Surveillance System UI/Agency/ContentGroups/ContentGroupESS
    568461 Track down high value ESS banks and claim the ISK Track down high value ESS banks and claim the ISK UI/Agency/ContentGroups/Descriptions/ESS
    568462 ESS banks collect bounties accrued in a solar system. Find them and claim the money before other players to rake in high amounts of ISK ESS banks collect bounties accrued in a solar system. Find them and claim the money before other players to rake in high amounts of ISK UI/Agency/Tooltips/NavigationCards/ESS
    568478 Bounties Output Bounties Output UI/Agency/ESS/BountiesOutput
    568479 Min Min UI/Common/Min
    568480 Max Max UI/Common/Max
    568481 Main Bank Main Bank UI/Agency/ESS/MainBank
    568482 Reserve Bank Reserve Bank UI/Agency/ESS/ReserveBank
    568483 Min Main Bank Amount Min Main Bank Amount UI/Agency/ESS/MinMainBankAmount
    568490 Reserve Bank Unlocked Reserve Bank Unlocked UI/Agency/ESS/ReserveBankUnlocked
    568491 Min Reserve Bank Amount Min Reserve Bank Amount UI/Agency/ESS/MinReserveBankAmount
    568492 Bounties & Banks Bounties & Banks UI/Agency/ESS/BankFilters
    568697 ESS Main Bank ESS Main Bank UI/Agency/ESS/ESSMainBank
    568698 ESS Reserve Bank ESS Reserve Bank UI/Agency/ESS/ESSReserveBank
    568699 ESS Gameplay ESS Gameplay UI/Agency/ESS/ESSGameplay
    568700 ESS System Info ESS System Info UI/Agency/ESS/ESSSystemInfo
    568701 Determines the amount of ISK to be paid according to the risk level of the system. Calculated every {[timeinterval]bountiesOutputTimeInterval.writtenForm, from=hour, to=minute}. Determines the amount of ISK to be paid according to the risk level of the system. Calculated every {[timeinterval]bountiesOutputTimeInterval.writtenForm, from=hour, to=minute}. UI/Agency/Tooltips/Exploration/ESS/BountiesOutputTooltip
    568702 The ESS is an object in space that takes {[numeric]essBountiesCut}% of all bounties paid in a solar system.

    You can warp to the ESS using the overview, using medium and large ships to enter.

    Due to the ESS disruption field, the following are disabled:
    - Cynosural Fields
    - Cloaking
    - Filaments
    - Warping, MJDs, MWD within 75km

    ISK is split between the Main Bank and the Reserve bank.
    The ESS is an object in space that takes {[numeric]essBountiesCut}% of all bounties paid in a solar system.

    You can warp to the ESS using the overview, using medium and large ships to enter.

    Due to the ESS disruption field, the following are disabled:
    - Cynosural Fields
    - Cloaking
    - Filaments
    - Warping, MJDs, MWD within 75km

    ISK is split between the Main Bank and the Reserve bank.
    UI/Agency/Tooltips/Exploration/ESS/ESSGameplayTooltip
    568703 ISK that goes into the Main Bank is paid back to the contributors every {[timeinterval]autoPayInterval.writtenForm, from=hour, to=minute}.

    {[numeric]payPercentile}% of that amount can be stolen by any one Capsuleer within 10km of the ESS, destroying the remaining {[numeric]inversePayPercentile}%.

    To do so, you must remain within range for {[timeinterval]bufferTime.writtenForm, from=hour, to=minute}. After the timer expires, you will receive a Digital Record which you can then sell.
    ISK that goes into the Main Bank is paid back to the contributors every {[timeinterval]autoPayInterval.writtenForm, from=hour, to=minute}.

    {[numeric]payPercentile}% of that amount can be stolen by any one Capsuleer within 10km of the ESS, destroying the remaining {[numeric]inversePayPercentile}%.

    To do so, you must remain within range for {[timeinterval]bufferTime.writtenForm, from=hour, to=minute}. After the timer expires, you will receive a Digital Record which you can then sell.
    UI/Agency/Tooltips/Exploration/ESS/ESSMainBankTooltip
    568704 The Reserve Bank can only be unlocked with either a region appropriate key, or a master key, which is then consumed.

    After unlocking, you will be asked to choose the time at which the Reserve bank will maximize its payout.

    The Reserve Bank will stay unlocked for a duration of {[numeric]timeAccessFactor}x the amount chosen.

    While unlocked, the Reserve Bank delivers Digital Records worth ISK equally to all nearby Capsuleer's cargo holds every minute, if within the 10km range.

    Payout will increase every minute until it reaches the maximum payout rate, after which it will decrease again.

    Maximum payout per tick: {[numeric]reserveBankMaxPayout.isk}.
    The Reserve Bank can only be unlocked with either a region appropriate key, or a master key, which is then consumed.

    After unlocking, you will be asked to choose the time at which the Reserve bank will maximize its payout.

    The Reserve Bank will stay unlocked for a duration of {[numeric]timeAccessFactor}x the amount chosen.

    While unlocked, the Reserve Bank delivers Digital Records worth ISK equally to all nearby Capsuleer's cargo holds every minute, if within the 10km range.

    Payout will increase every minute until it reaches the maximum payout rate, after which it will decrease again.

    Maximum payout per tick: {[numeric]reserveBankMaxPayout.isk}.
    UI/Agency/Tooltips/Exploration/ESS/ESSReserveBankTooltip
    568705 Bank Amount Bank Amount UI/Agency/ESS/BankAmount
    568706 Bounty Payout Adjustment Bounty Payout Adjustment UI/Map/MapPallet/cbDynamicBounty
    568707 Time to auto payment Time to auto payment UI/Agency/ESS/TimeToAutoPayment
    568708 Long Long UI/Agency/ESS/Long
    568709 Medium Medium UI/Agency/ESS/Medium
    568710 Short Short UI/Agency/ESS/Short
    568714 {[numeric]output, decimalPlaces=1}% Payout {[numeric]output, decimalPlaces=1}% Payout UI/Map/ColorModeHandler/BountyOutputHint
    568733 Active Links Active Links UI/Agency/ESS/ActiveLinks
    568794 Time To Peak Time To Peak UI/Agency/ESS/TimeChosen
    568814 Current Payout Current Payout UI/Agency/ESS/CurrentPayout
    568846 Increasing Increasing UI/Agency/ESS/Increasing
    568847 Peak Peak UI/Agency/ESS/Peak
    568848 Decreasing Decreasing UI/Agency/ESS/Decreasing
    568849 Inactive Inactive UI/Agency/ESS/Inactive
    568889 Payout Rate: <color={color}>{payoutRate}</color> Payout Rate: <color={color}>{payoutRate}</color> UI/Agency/ESS/PayoutRate
    568890 Alliance name contains too many spaces. Alliance name contains too many spaces.
    568891 Corporation name contains too many spaces. Corporation name contains too many spaces.
    568893 Reserve Bank Locked Reserve Bank Locked UI/Agency/ESS/ReserveBankLocked
    568912 The amount of ISK currently held in the Main Bank. Can be stolen at any time before the next automated payment. The amount of ISK currently held in the Main Bank. Can be stolen at any time before the next automated payment. UI/Agency/Tooltips/Exploration/ESS/MainBankAmount
    568913 The amount of ISK currently held in the Reserve Bank. The amount of ISK currently held in the Reserve Bank. UI/Agency/Tooltips/Exploration/ESS/ReserveBankAmount
    568914 Number of Capsuleers linked to the Reserve Bank and siphoning ISK. Number of Capsuleers linked to the Reserve Bank and siphoning ISK. UI/Agency/Tooltips/Exploration/ESS/ActiveLinks
    568916 Estimated length of time until the Main Bank pays out its bounties. Estimated length of time until the Main Bank pays out its bounties. UI/Agency/Tooltips/Exploration/ESS/TimeToAutoPayment
    568917 The time chosen by a Capsuleer when the Reserve Bank reaches peak payout rate. Once unlocked with a key, the Reserve Bank stays open for {[numeric]timeChosen} x {[numeric]timeFactor} minutes. The time chosen by a Capsuleer when the Reserve Bank reaches peak payout rate. Once unlocked with a key, the Reserve Bank stays open for {[numeric]timeChosen} x {[numeric]timeFactor} minutes. UI/Agency/Tooltips/Exploration/ESS/TimeChosen
    568984 The payout rate is nominal, but increasing steadily The payout rate is nominal, but increasing steadily UI/Agency/Tooltips/Exploration/ESS/RisingPayoutRate
    568985 The payout rate has reached its peak, but it will start to decrease soon The payout rate has reached its peak, but it will start to decrease soon UI/Agency/Tooltips/Exploration/ESS/PeakPayoutRate
    568986 The payout rate is considerable, but it is decreasing steadily The payout rate is considerable, but it is decreasing steadily UI/Agency/Tooltips/Exploration/ESS/PayoutRateDecreasing
    569077 After a certain amount of activity in a system, the bounties will become dynamic, increasing or reducing based on the type of activity. After a certain amount of activity in a system, the bounties will become dynamic, increasing or reducing based on the type of activity. UI/Agency/Tooltips/Exploration/ESS/DynamicBounties
    569078 Dynamic Bounties Dynamic Bounties UI/Agency/ESS/DynamicBounties
    569086 This bar represents the stage of payout the reserve bank is in. The payout will increase until it reaches the peak, and will then decrease over time. This bar represents the stage of payout the reserve bank is in. The payout will increase until it reaches the peak, and will then decrease over time. UI/Agency/Tooltips/Exploration/ESS/PayoutRate
    569128 Show asset wraps Show asset wraps UI/Map/StarMap/ShowAssetWraps
    569129 Invasions Invasions UI/Map/StarMap/Invasions
    569140 ESS Systems ESS Systems UI/Agency/ContentGroups/ContentGroupESSSystems
    569141 Locate high value ESS systems Locate high value ESS systems UI/Agency/ContentGroups/Descriptions/ESSSystems
    569142 Locate systems with high amounts of ISK in the ESS banks Locate systems with high amounts of ISK in the ESS banks UI/Agency/Tooltips/NavigationCards/ESSSystems
    569143 Frequently Asked Questions Frequently Asked Questions UI/Agency/ESS/FAQ
    569144 Want to get rich quick?

    Find Encounter Surveillance Systems in your nearest null security system with high amounts of ISK in their banks. Extract the ISK and get out before all the other Capsuleers catch you stealing their bounties.

    Alternatively, if you're the hunting kind, find unsuspecting ESS thiefs and take advantage of their vulnerability while extracting to blow them up and take all the ISK they managed to extract.
    Want to get rich quick?

    Find Encounter Surveillance Systems in your nearest null security system with high amounts of ISK in their banks. Extract the ISK and get out before all the other Capsuleers catch you stealing their bounties.

    Alternatively, if you're the hunting kind, find unsuspecting ESS thiefs and take advantage of their vulnerability while extracting to blow them up and take all the ISK they managed to extract.
    UI/Agency/ESS/ESSSummary
    569145 The Encounter Surveillance System is a construct in every null security solar system that siphons a percentage of ISK from bounty payouts, splits it up and stores it in the Main bank and the Reserve bank. The Encounter Surveillance System is a construct in every null security solar system that siphons a percentage of ISK from bounty payouts, splits it up and stores it in the Main bank and the Reserve bank. UI/Agency/Tooltips/Exploration/ESS/WhatIsTheESS
    569146 What is the ESS? What is the ESS? UI/Agency/ESS/WhatIsTheESS
    569147 What is the Main Bank? What is the Main Bank? UI/Agency/ESS/WhatIsTheMainBank
    569148 The Main Bank is a slot within the ESS that stores ISK in the form of Digital Records. This bank is emptied periodically, the ISK paid to the contributors wallets, unless it is broken into and emptied by a third party first. The Main Bank is a slot within the ESS that stores ISK in the form of Digital Records. This bank is emptied periodically, the ISK paid to the contributors wallets, unless it is broken into and emptied by a third party first. UI/Agency/Tooltips/Exploration/ESS/WhatIsTheMainBank
    569149 What is the Reserve Bank? What is the Reserve Bank? UI/Agency/ESS/WhatIsTheReserveBank
    569150 The Reserve Bank is another slot within the ESS that stores ISK in the form of Digital Records. This bank is locked, does not empty periodically, and can only be opened with a special key. The Reserve Bank is another slot within the ESS that stores ISK in the form of Digital Records. This bank is locked, does not empty periodically, and can only be opened with a special key. UI/Agency/Tooltips/Exploration/ESS/WhatIsTheReserveBank
    569151 How do I extract the ISK? How do I extract the ISK? UI/Agency/ESS/HowDoIExtractIsk
    569152 If you open the ESS (either the Main or Reserve Bank), then you must stay within the visible radius of the ESS long enough for the Digital Records to be downloaded to your cargo. Then you must find a buyer for them. Alternatively, you can attack another Capsuleer who has already opened the ESS and take their Digital Records. If you open the ESS (either the Main or Reserve Bank), then you must stay within the visible radius of the ESS long enough for the Digital Records to be downloaded to your cargo. Then you must find a buyer for them. Alternatively, you can attack another Capsuleer who has already opened the ESS and take their Digital Records. UI/Agency/Tooltips/Exploration/ESS/HowDoIExtractIsk
    569153 How do I find a high value ESS? How do I find a high value ESS? UI/Agency/Tooltips/Exploration/ESS/HowDoIFindESS
    569154 Click the 'ESS Systems' card below, and use the filters in that page to locate high value ESS solar systems. Click the 'ESS Systems' card below, and use the filters in that page to locate high value ESS solar systems. UI/Agency/ESS/HowDoIExtractIsk
    569212 Encounter Surveillance System Encounter Surveillance System
    569277 Access ESS Access ESS UI/Commands/AccessESSWindow
    569448 Alliance name cannot container double spaces. Alliance name cannot contain double spaces. Alliance name cannot container double spaces.
    569769 Sensor Overlay Sensor Overlay
    569771 Info Panel Buttons Info Panel Buttons
    569773 Search New Eden Search New Eden
    569775 Info Panel - Location Info Panel - Location
    569777 Info Panel - Agent Missions Info Panel - Agent Missions
    569779 Probe Formations Probe Formations
    569781 Items in Current Solar System Items in Current Solar System
    569783 Group Weapons Group Weapons
    569785 Simulate Ship Simulate Ship
    569787 Show/Hide HUD Buttons Show/Hide HUD Buttons
    570203 Command Point cost of purchasing Clone Packs Command Point cost of purchasing Clone Packs UI/Wallet/EntryTypeDescriptions/dustConsumeCPForClonePacks
    570204 DUST Entitlement DUST Entitlement
    570205 DUST Reset Reimbursement DUST Reset Reimbursement
    570206 DUST AUR for Character Reset DUST AUR for Character Reset
    570207 DUST Reset ISK for Character Reset DUST Reset ISK for Character Reset
    570540 A reward for completing a challenge during an event. A reward for completing a challenge during an event. UI/Generic/FormatReference/seasonChallengeRewardDescription
    570541 Payment for protecting valuable ORE from pirates. Payment for protecting valuable ORE from pirates. UI/Generic/FormatReference/resouceWarsRewardDescription
    570542 Duel wager escrow payment Duel wager escrow payment UI/Generic/FormatReference/DuelWagerEscrow
    570543 Duel wager reward Duel wager reward UI/Generic/FormatReference/DuelWagerPayment
    570544 Duel wager refund Duel wager refund UI/Generic/FormatReference/DuelWagerRefund
    570548 Corporation tax on Project Discovery rewards Corporation tax on Project Discovery rewards UI/Generic/FormatReference/projectDiscoveryRewardTax
    570549 Reward for redeeming ISK token Reward for redeeming ISK token UI/Generic/FormatReference/redeemedIskTokenDescription
    570550 Payment for use of {itemTraderTypeID}. Payment for use of {itemTraderTypeID}. UI/Generic/FormatReference/itemTraderPaymentDescription
    570551 Asset safety recovery tax Asset safety recovery tax UI/Generic/FormatReference/assetSafetyTaxRef
    570552 Fee for activating a Upwell Jumpgate paid from {name1} to {name2} Fee for activating a Upwell Jumpgate paid from {name1} to {name2} UI/Generic/FormatReference/StructureGateJumpPaymentDescription
    570553 Fee for processing one or more security tags Fee for processing one or more security tags UI/Generic/FormatReference/SecurityTagProcessingFee
    570554 Mission Reward from the Tutorial Mission Reward from the Tutorial UI/Generic/FormatReference/operationRewardDescription
    570555 Reward for opportunity completion Reward for opportunity completion UI/Generic/FormatReference/opportunityRewardDescription
    570556 Reward for completing a daily challenge Reward for completing a daily challenge UI/Generic/FormatReference/DailyChallengeRewardDescription
    570557 Reward given for scientific contribution to Project Discovery. Reward given for scientific contribution to Project Discovery. UI/Generic/FormatReference/projectDiscoveryRewardDescription
    570586 Tactical Capsuleer Recloner (copy) Tactical Capsuleer Recloner (copy)
    570587 The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.

    The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system.

    While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. (copy)
    The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.

    The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system.

    While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. (copy)
    570832 Go To Website Go To Website UI/NewActivitiesNotify/GoToWebsiteHeader
    570833 Are you sure about that? Are you sure about that? UI/NewActivitiesNotify/GoToWebsiteQuestion
    570894 Tab - {tabName} Tab - {tabName} UI/Help/AgencyTabName
    570897 Card - {cardName} Card - {cardName} UI/Help/AgencyCardName
    570898 Agency Agency UI/Help/PointerAgencyElements
    571137 A pilot has linked to the ESS main bank in {[location]solarSystemID.name, linkify} A pilot has linked to the ESS main bank in {[location]solarSystemID.name, linkify} Notifications/bodyEssMainBankTheft
    571138 ESS main bank hack ESS main bank hack Notifications/subjEssMainBankTheft
    571139 ESS main bank hack ESS main bank hack Notifications/NotificationNames/EssMainBankLink
    571167 Invisible Cloud - Disallow Cloaking - ESS Main Room Invisible Cloud - Disallow Cloaking - ESS Main Room Name of item 56704 (Non-Interactable Object)
    571184 Rename Rename UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/Rename
    571186 Tier 6 Tier 6 Name of activity tracker node 3795
    571187 Number of Cataclysmic filament activations. Number of Cataclysmic filament activations. Description of activity tracker node "Tier 6" (3795)
    571188 Tier 0 Tier 0 Name of activity tracker node 3797
    571189 Number of Tranquil filament activations. Number of Tranquil filament activations. Description of activity tracker node "Tier 0" (3797)
    571190 Tier 0 Tier 0 Name of activity tracker node 3799
    571191 Number of successful Tranquil Abyssal Deadspace runs. Number of successful Tranquil Abyssal Deadspace runs. Description of activity tracker node "Tier 0" (3799)
    571192 Tier 6 Tier 6 Name of activity tracker node 3801
    571193 Number of successful Cataclysmic Abyssal Deadspace runs. Number of successful Cataclysmic Abyssal Deadspace runs. Description of activity tracker node "Tier 6" (3801)
    571209 Clone JC-{identity} Clone JC-{identity} UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/DefaultCloneName
    571211 You activated another jump clone recently and must wait for the cooldown You activated another jump clone recently and must wait for the cooldown UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/JumpCooldownError
    571212 You must be docked You must be docked UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/JumpNotDockedError
    571213 You must leave your ship and be in your capsule You must leave your ship and be in your capsule UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/JumpShipError
    571214 {clone_name} (in current location) {clone_name} (in current location) UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/CloneInCurrentLocation
    571215 When you activate a jump clone there's a <color={color}>{cooldown} hour cooldown</color> before you can activate another one.

    This cooldown does not apply when you jump to a clone in the same structure that you are docked in.

    The duration of this cooldown is affected by the following skills:
    When you activate a jump clone there's a <color={color}>{cooldown} hour cooldown</color> before you can activate another one.

    This cooldown does not apply when you jump to a clone in the same <b>structure</b> that you are docked in.

    The duration of this cooldown is affected by the following skills:
    UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/JumpCooldownHint
    571216 Clone jump available Clone jump available UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/CloneJumpAvailable
    571225 You can install jump clones in stations and structures with a medical facility You can install jump clones in stations and structures with a medical facility UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/NoJumpClonesFoundDescription
    571259 Broadcast: Need Shield Broadcast: Need Shield
    571260 Nanoheuristic Clone Mapper Nanoheuristic Clone Mapper Name of item 56733 (Booster)
    571261 The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body.

    When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner.

    The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced.
    The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body.

    When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner.

    The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced.
    Description of item "Nanoheuristic Clone Mapper" (56733)
    571262 Tactical Capsuleer Recloner Blueprint Tactical Capsuleer Recloner Blueprint Name of item 56734 (Gang Coordinator Blueprint)
    571263 Tactical Capsuleer Recloner Tactical Capsuleer Recloner Name of item 56735 (Clone Vat Bay)
    571264 The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.

    The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system.

    While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.
    The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.

    The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system.

    While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.
    Description of item "Tactical Capsuleer Recloner" (56735)
    571301 Torpid Sleeper Hive Emerging Conduit Torpid Sleeper HiveEmerging Conduit
    571308 Incipient Drone Swarm Emerging Conduit Incipient Drone SwarmEmerging Conduit
    571315 EDENCOM Scout Fleet Emerging Conduit EDENCOM Scout Fleemerging Conduit
    571329 Convocation Watchpost Emerging Conduit Convocation WatchposEmerging Conduit
    571424 Overview Overview
    571425 Overview Settings Overview Settings
    571426 Capacitor Capacitor
    571427 Module Slots Module Slots
    571428 Stop Ship Stop Ship
    571429 Undock Button Undock Button
    571430 Info Panel Info Panel
    571431 Neocom Menu Neocom Menu
    571432 NEOCOM NEOCOM
    571433 Local Chat Channel Local Chat Channel
    571434 Station Services Station Services
    571435 Autopilot Autopilot
    571436 Autopilot Settings Autopilot Settings
    571437 Scanners Scanners
    571438 Tactical Overlay Tactical Overlay
    571439 Cargo Hold Button Cargo Hold Button
    571440 Tactical Camera Tactical Camera
    571441 Orbit Camera Orbit Camera
    571442 First Person Camera First Person Camera
    571443 HUD Settings HUD Settings
    571444 Safety Safety
    571445 Notification Feed Notification Feed
    571446 Fleet Settings Fleet Settings
    571447 Drone Window Drone Window
    571448 Drone Settings Drone Settings
    571449 Fleet Broadcasting Icons Fleet Broadcasting Icons
    571450 Effects Bar Effects Bar
    571451 Clock and Calendar Clock and Calendar
    571452 Open Channel Window Open Channel Window
    571453 Drag to chat to share your fit Drag to chat to share your fit
    571454 Current Fit Current Fit
    571455 Training Queue Training Queue
    571456 Pilot Services Pilot Services
    571457 Augmentations Augmentations
    571458 Standings Standings
    571459 Locked Target Anchor Locked Target Anchor
    571460 Change Inventory View Change Inventory View
    571461 Saved Fittings Saved Fittings
    571462 Recruitment Recruitment
    571463 My Corp Applications My Corp Applications
    571464 Map Color Settings Map Color Settings
    571465 Contract Search Contract Search
    571466 Contract Availability Setting Contract Availability Setting
    571467 Type Variations Type Variations
    571468 Fleet Finder Fleet Finder
    571469 Fleet Finder Settings Fleet Finder Settings
    571470 Info Panel - Route Info Panel - Route
    571472 Next in Route Next in Route
    571474 Recover Active Probes Recover Active Probes
    571476 Filter for Scan Results Filter for Scan Results
    571477 Probe Size Modifier Probe Size Modifier
    571480 Corporation Fittings Filter Corporation Fittings Filter
    571482 Fleet History Fleet History
    571486 Fleet History Filter Fleet History Filter
    571487 Toggle Fighters and Modules Toggle Fighters and Modules
    571488 Detach Fighters Detach Fighters
    571489 Community Fittings Filter Community Fittings Filter
    571490 Ships, Modules and Charges Browser Ships, Modules and Charges Browser
    571491 Board my Corvette Board my Corvette
    571492 Sensor Overlay Sensor Overlay
    571493 Info Panel Buttons Info Panel Buttons
    571494 Search New Eden Search New Eden
    571495 Info Panel - Location Info Panel - Location
    571496 Info Panel - Agent Missions Info Panel - Agent Missions
    571497 Probe Formations Probe Formations
    571498 Items in Current Solar System Items in Current Solar System
    571499 Group Weapons Group Weapons
    571500 Simulate Ship Simulate Ship
    571501 Show/Hide HUD Buttons Show/Hide HUD Buttons
    571502 Character Sheet - Character Character Sheet - Character
    571503 Character Sheet - Skills Character Sheet - Skills
    571504 Character Sheet - Interactions Character Sheet - Interactions
    571509 Cancel Locking Attempt Cancel Locking Attempt UI/Inflight/CancelLockTarget
    571527 No respawn points available in your fleet No respawn points available in your fleet UI/Fleet/Respawn/NoRespawnPointsAvailable
    571528 Active Recloners Active Recloners UI/Fleet/Respawn/RespawnPoints
    571529 The following reclone points are available to your fleet. A {[item]requiresBoosterTypeID.name} must be consumed to access them. The following reclone points are available to your fleet. A <a href=showinfo:{[item]requiresBoosterTypeID}>{[item]requiresBoosterTypeID.name}</a> must be consumed to access them. UI/Fleet/Respawn/Summary
    571534 Find information on current corporation and alliances. Find information on current corporation and alliances. UI/Agency/ContentGroups/Descriptions/Corp2
    571536 Corporation Dashboard 2 Corporation Dashboard 2 UI/Agency/ContentGroups/ContentGroupCorp2
    571551 Jita 4-4 Expansion Celebration Jita 4-4 Expansion Celebration
    571555 Forever 4-4 Firework Forever 4-4 Firework Name of item 56745 (Festival Charges)
    571556 PKN Interstellar's determination to celebrate the success of its major project to expand the Jita 4-4 station has left no detail overlooked, with its public relations specialists commissioning a space pyrotechnic design for the occasion. The "Forever 4-4 Firework" is designed to be shot from Festival Launchers and is intended to signify the enduring future place of Jita 4-4 as the center of New Eden's trade networks. PKN Interstellar's determination to celebrate the success of its major project to expand the Jita 4-4 station has left no detail overlooked, with its public relations specialists commissioning a space pyrotechnic design for the occasion. The "Forever 4-4 Firework" is designed to be shot from Festival Launchers and is intended to signify the enduring future place of Jita 4-4 as the center of New Eden's trade networks. Description of item "Forever 4-4 Firework" (56745)
    571577 Forever 4-4 Firework Crate Forever 4-4 Firework Crate Name of item 56750 (Special Edition Commodities)
    571578 Forever 4-4 Fireworks Crate Forever 4-4 Fireworks Crate
    571579 This crate contains Forever 4-4 fireworks. This crate contains Forever 4-4 fireworks.
    571596 Caldari Minokawa Force Auxiliary Caldari Minokawa Force Auxiliary Name of item 56752 (Large Collidable Object)
    571597 "The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15

    A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts.

    The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result. (copy)
    "The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15

    A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts.

    The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result. (copy)
    Description of item "Caldari Minokawa Force Auxiliary" (56752)
    571598 Caldari Phoenix Dreadnought Caldari Phoenix Dreadnought Name of item 56753 (Large Collidable Object)
    571599 In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. (copy) In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. (copy) Description of item "Caldari Phoenix Dreadnought" (56753)
    571600 Caldari Charon Freighter Caldari Charon Freighter Name of item 56754 (Large Collidable Object)
    571601 As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. (copy) As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. (copy) Description of item "Caldari Charon Freighter" (56754)
    571602 Caldari Rokh Battleship Caldari Rokh Battleship Name of item 56755 (Large Collidable Object)
    571603 Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. (copy) Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. (copy) Description of item "Caldari Rokh Battleship" (56755)
    571604 Caldari Scorpion Battleship Caldari Scorpion Battleship Name of item 56756 (Large Collidable Object)
    571605 The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. (copy) The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. (copy) Description of item "Caldari Scorpion Battleship" (56756)
    571607 Caldari Raven Battleship Caldari Raven Battleship Name of item 56757 (Large Collidable Object)
    571608 The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. (copy) The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. (copy) Description of item "Caldari Raven Battleship" (56757)
    571609 Caldari Drake Battlecruiser Caldari Drake Battlecruiser Name of item 56758 (Large Collidable Object)
    571610 Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. (copy) Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. (copy) Description of item "Caldari Drake Battlecruiser" (56758)
    571627 Minor Conduit Minor Conduit
    571628 Incoming Transmission Incoming Transmission
    571629 An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit.
    571630 Minor Conduit Minor Conduit
    571631 Sealed Minor Conduit Sealed Minor Conduit
    571632 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
    571633 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
    571634 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
    571635 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
    571636 Minor Conduit Minor Conduit
    571637 Incoming Transmission Incoming Transmission
    571638 An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit.
    571639 Minor Conduit Minor Conduit
    571640 Sealed Minor Conduit Sealed Minor Conduit
    571641 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
    571642 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
    571643 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
    571644 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
    571645 Minor Conduit Minor Conduit
    571646 Incoming Transmission Incoming Transmission
    571647 An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit.
    571648 Sealed Minor Conduit Sealed Minor Conduit
    571649 Minor Conduit Minor Conduit
    571650 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
    571651 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
    571652 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
    571653 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
    571654 Minor Conduit Minor Conduit
    571655 Incoming Transmission Incoming Transmission
    571656 An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit.
    571657 Minor Conduit Minor Conduit
    571658 Sealed Minor Conduit Sealed Minor Conduit
    571659 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
    571660 Conduit aperture detected, Triglavian vessels emerging! Conduit aperture detected, Triglavian vessels emerging!
    571661 Conduit surge detected, incoming Triglavian vessels! Conduit surge detected, incoming Triglavian vessels!
    571662 The Conduit is closing, DED authorisation of payment granted. The Conduit is closing, DED authorisation of payment granted.
    571663 EDENCOM Field Base EDENCOM Field Base
    571664 Incoming Transmission Incoming Transmission
    571665 Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface.
    571666 Major Empire Cynosural Field Major Empire Cynosural Field
    571667 Empire Cynosural Field Empire Cynosural Field
    571668 Empire Cynosural Field Empire Cynosural Field
    571669 Inactive Empire Cyno Site Inactive Empire Cyno Site
    571670 Empire Cynosural Field Empire Cynosural Field
    571671 Empire Cynosural Field Empire Cynosural Field
    571672 Kybernauts have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses.
    571673 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571674 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571675 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571676 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571677 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571678 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571679 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571680 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571681 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571682 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571683 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571684 Additional EDENCOM vessels emerging. Additional EDENCOM vessels emerging.
    571685 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571686 Additional EDENCOM vessels emerging. Additional EDENCOM vessels emerging.
    571687 Foreign Narodnya Beacon activated. Foreign Narodnya Beacon activated.
    571688 EDENCOM Field Base EDENCOM Field Base
    571689 Incoming Transmission Incoming Transmission
    571690 Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface.
    571691 Empire Cynosural Field Empire Cynosural Field
    571692 Major Empire Cynosural Field Major Empire Cynosural Field
    571693 Empire Cynosural Field Empire Cynosural Field
    571694 Inactive Empire Cyno Site Inactive Empire Cyno Site
    571695 Empire Cynosural Field Empire Cynosural Field
    571696 Empire Cynosural Field Empire Cynosural Field
    571697 Kybernauts have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses.
    571698 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571699 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571700 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571701 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571702 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571703 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571704 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571705 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571706 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571707 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571708 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571709 Additional EDENCOM vessels emerging. Additional EDENCOM vessels emerging.
    571710 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571711 Additional EDENCOM vessels emerging. Additional EDENCOM vessels emerging.
    571712 Foreign Narodnya Beacon activated. Foreign Narodnya Beacon activated.
    571713 EDENCOM Field Base EDENCOM Field Base
    571714 Incoming Transmission Incoming Transmission
    571715 Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface.
    571716 Major Empire Cynosural Field Major Empire Cynosural Field
    571717 Empire Cynosural Field Empire Cynosural Field
    571718 Empire Cynosural Field Empire Cynosural Field
    571719 Inactive Empire Cyno Site Inactive Empire Cyno Site
    571720 Empire Cynosural Field Empire Cynosural Field
    571721 Empire Cynosural Field Empire Cynosural Field
    571722 Kybernauts have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses.
    571723 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571724 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571725 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571726 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571727 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571728 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571729 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571730 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571731 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571732 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571733 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571734 Additional EDENCOM vessels emerging. Additional EDENCOM vessels emerging.
    571735 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571736 Additional EDENCOM vessels emerging. Additional EDENCOM vessels emerging.
    571737 Foreign Narodnya Beacon activated. Foreign Narodnya Beacon activated.
    571738 EDENCOM Field Base EDENCOM Field Base
    571739 Incoming Transmission Incoming Transmission
    571740 Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface.
    571741 Major Empire Cynosural Field Major Empire Cynosural Field
    571742 Empire Cynosural Field Empire Cynosural Field
    571743 Empire Cynosural Field Empire Cynosural Field
    571744 Inactive Empire Cyno Site Inactive Empire Cyno Site
    571745 Empire Cynosural Field Empire Cynosural Field
    571746 Empire Cynosural Field Empire Cynosural Field
    571747 Kybernauts have quenched the beacon. Dazh Liminality progresses. Kybernauts have quenched the beacon. Dazh Liminality progresses.
    571748 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571749 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571750 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571751 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571752 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571753 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571754 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571755 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571756 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571757 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571758 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571759 Additional EDENCOM vessels emerging. Additional EDENCOM vessels emerging.
    571760 Additional Foreign Narodnya Beacon activated. Additional Foreign Narodnya Beacon activated.
    571761 Additional EDENCOM vessels emerging. Additional EDENCOM vessels emerging.
    571762 Foreign Narodnya Beacon activated. Foreign Narodnya Beacon activated.
    571763 Favorites Favorites UI/HelpPointers/Wnd/FavoriteGroup
    571764 4-4 Expansion Parade (PKN Interstellar) 4-4 Expansion Parade (PKN Interstellar)
    571765 Unknown Unknown UI/HelpPointers/Wnd/UnknownGroupName
    571766 Add to Favorites Add to Favorites UI/HelpPointers/Wnd/AddToFavoriteRoot
    571769 Add to Favorites Group Add to Favorites Group UI/HelpPointers/Wnd/AddToFavoriteSubGroup
    571770 Remove Remove UI/HelpPointers/Wnd/RemoveFromGroup
    571771 Add Group Add Group UI/HelpPointers/Wnd/AddGroup
    571772 Delete Group Delete Group UI/HelpPointers/Wnd/DeleteGroup
    571773 You are about to delete a Favorite group called '{groupName}'. Are you sure you want to do that? You are about to delete a Favorite group called '{groupName}'. Are you sure you want to do that?
    571774 Delete Pointer Group? Delete Pointer Group?
    571775 Always close all tabs in a window stack Always close all tabs in a window stack UI/SystemMenu/ResetSettings/ResetSuppressMessageSettings/CloseWindowStackPrompt
    571777 Do you want to close all tabs or the current tab? Do you want to close all tabs or the current tab? UI/CloseWindowStackPrompt/BodyText
    571778 Always close all tabs Always close all tabs UI/CloseWindowStackPrompt/SuppressLabel
    571779 Close all tabs? Close all tabs? UI/CloseWindowStackPrompt/WindowCaption
    571780 Close all tabs Close all tabs UI/CloseWindowStackPrompt/CloseAllLabel
    571781 Close current tab Close current tab UI/CloseWindowStackPrompt/CloseCurrentLabel
    571783 PKNS Golden Apple PKNS Golden Apple Name of item 56759 (Large Collidable Object)
    571784 PKN Interstellar's parade flagship is the PKNS Golden Apple, named in reference to old Caldari legends of plucking riches in the form of a magical golden apple from deep in the forests of Caldari Prime. This is apt given the founding group formed by an alliance of CBD, Lai Dai and NOH has the full name of "Pikotsaunen Kaatso Nuijaa", or "Dark Forest Business Club". PKN Interstellar's parade flagship is the PKNS Golden Apple, named in reference to old Caldari legends of plucking riches in the form of a magical golden apple from deep in the forests of Caldari Prime. This is apt given the founding group formed by an alliance of CBD, Lai Dai and NOH has the full name of "Pikotsaunen Kaatso Nuijaa", or "Dark Forest Business Club". Description of item "PKNS Golden Apple" (56759)
    571785 Main Bank Main Bank UI/ESS/MainBankCardTitle
    571786 Reserve Bank Reserve Bank UI/ESS/ReserveBankCardTitle
    571787 Next Autopay: {remainingTime} Next Autopay: {remainingTime} UI/ESS/MainBankNextAutopayLabel
    571788 time remaining for payout time remaining for payout UI/ESS/MainBankHackingTimerLabel
    571789 Amarr Avatar Titan (copy) Amarr Avatar Titan (copy) Name of item 56760 (Large Collidable Object)
    571790 Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 (copy) Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 (copy) Description of item "Amarr Avatar Titan (copy)" (56760)
    571791 Amarr Apocalypse Battleship Amarr Apocalypse Battleship Name of item 56761 (Large Collidable Object)
    571792 In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. Description of item "Amarr Apocalypse Battleship" (56761)
    571793 Amarr Prophecy Battlecruiser Amarr Prophecy Battlecruiser Name of item 56762 (Large Collidable Object)
    571794 The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. Description of item "Amarr Prophecy Battlecruiser" (56762)
    571795 Amarr Maller Cruiser Amarr Maller Cruiser Name of item 56763 (Large Collidable Object)
    571796 Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. Description of item "Amarr Maller Cruiser" (56763)
    571797 Gallente Erebus Titan Gallente Erebus Titan Name of item 56764 (Large Collidable Object)
    571798 From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse Description of item "Gallente Erebus Titan" (56764)
    571799 Gallente Megathron Battleship Gallente Megathron Battleship Name of item 56765 (Large Collidable Object)
    571800 The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. Description of item "Gallente Megathron Battleship" (56765)
    571801 Gallente Brutix Battlecruiser Gallente Brutix Battlecruiser Name of item 56766 (Large Collidable Object)
    571802 One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice. One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice. Description of item "Gallente Brutix Battlecruiser" (56766)
    571803 Gallente Vexor Cruiser Gallente Vexor Cruiser Name of item 56767 (Large Collidable Object)
    571804 The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Description of item "Gallente Vexor Cruiser" (56767)
    571805 Minmatar Ragnarok Titan Minmatar Ragnarok Titan Name of item 56768 (Large Collidable Object)
    571806 "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107 <i>"The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."</i> – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107 Description of item "Minmatar Ragnarok Titan" (56768)
    571807 Minmatar Tempest Battleship Minmatar Tempest Battleship Name of item 56769 (Large Collidable Object)
    571808 The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. Description of item "Minmatar Tempest Battleship" (56769)
    571809 Minmatar Hurricane Battlecruiser Minmatar Hurricane Battlecruiser Name of item 56770 (Large Collidable Object)
    571810 The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. Description of item "Minmatar Hurricane Battlecruiser" (56770)
    571811 Minmatar Rupture Cruiser Minmatar Rupture Cruiser Name of item 56771 (Large Collidable Object)
    571812 The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Description of item "Minmatar Rupture Cruiser" (56771)
    571814 Jita 4-4 Item Trader Jita 4-4 Item Trader Name of item 56772 (Large Collidable Object)
    571840 Jita 4-4 Exchange Jita 4-4 Exchange Dungeons/9023/DungeonName
    571841 Yoiul Festival Snowball Exchange Yoiul Festival Snowball Exchange
    571852 total payout total payout UI/ESS/PayoutDetailsTableTotalPayoutColumn
    571853 player player UI/ESS/PayoutDetailsTablePlayerColumn
    571897 Display Sensor Overlay Display Sensor Overlay UI/Inflight/HUDOptions/DisplaySensorOverlay
    571898 ESS Escrow Payment ESS Escrow Payment
    571899 Encounter Surveillance System in {[location]arg1.name} transferred funds to {name2} Encounter Surveillance System in {[location]arg1.name} transferred funds to {name2}
    571900 You are entering a non-empty ship into this contract. The ship and all its items will be entered into the contract.

    The ship {[item]container.name} contains the following items:
    {items}


    The volume of the items in this ship is {[numeric]volume, decimalPlaces=2} m3.


    Are you sure you want to continue?
    You are entering a non-empty ship into this contract. The ship and all its items will be entered into the contract.

    The ship <b>{[item]container.name}</b> contains the following items:
    {items}


    The volume of the items in this ship is <b>{[numeric]volume, decimalPlaces=2} m3</b>.


    Are you sure you want to continue?
    571901 Non-Empty Ship! Non-Empty Ship!
    571902 CAPSULE BREACH DETECTED CAPSULE BREACH DETECTED UI/Fleet/Respawn/CapsuleBreachDetected
    571903 {[item]boosterTypeID.name} activated
    Recloning in progress
    {[item]boosterTypeID.name} activated
    Recloning in progress
    UI/Fleet/Respawn/RecloningSubLabel
    571904 Coming Soon Coming Soon UI/Kiring/Market/Home/SaleIskClosed
    571908 4-4 Expansion Parade (Tash-Murkon) - Tash-Murkon Prime 4-4 Expansion Parade (Tash-Murkon) - Tash-Murkon Prime
    571909 Hit the TES Bountiful Blessings titan with a Forever 4-4 firework Hit the TES Bountiful Blessings titan with a Forever 4-4 firework
    571910 4-4 Expansion Parade (PKN Interstellar) - Jita 4-4 Expansion Parade (PKN Interstellar) - Jita
    571911 Hit the PKNS Golden Apple titan with a Forever 4-4 firework Hit the PKNS Golden Apple titan with a Forever 4-4 firework
    571912 Jita 4-4 Expansion Celebration Jita 4-4 Expansion Celebration
    571913 Guristas Hideout Guristas Hideout
    571916 You are warping away from your drones. You are warping away from your drones. UI/Drones/WarpWarningMessage
    571917 Stop and recall drones Stop and recall drones UI/Drones/StopAndRecall
    571918 Display a warning when warping away from drones Display a warning when warping away from drones UI/Drones/WarpWarningOption
    571919 {nodeName} - Level {levelNum} {nodeName} - Level {levelNum} UI/ActivityTracker/NodeNameWithLavel
    571920 Activity Tracker:
    {nodeNameWithLevel}
    Activity Tracker:
    {nodeNameWithLevel}
    UI/ActivityTracker/ActivityTrackerAgencyHint
    571924 Requries a launcher hardpoint Requries a launcher hardpoint
    571925 Launcher Launcher
    571926 Requries a turret hardpoint Requries a turret hardpoint
    571927 Turret Turret
    571933 Track Track UI/ActivityTracker/TrackNode
    571934 Untrack Untrack UI/ActivityTracker/UntrackNode
    571935 Track this activity in the Information Panel Track this activity in the Information Panel UI/ActivityTracker/TrackNodeHint
    571939 Guristas Battlecruiser 4-4 Guristas Battlecruiser 4-4 Name of item 56799 (Irregular Battlecruiser)
    571940 Guristas Cruiser 4-4 Guristas Cruiser 4-4 Name of item 56800 (Irregular Cruiser)
    571941 Guristas Destroyer Guristas Destroyer Name of item 56801 (Irregular Destroyer)
    571942 Guristas Frigate Guristas Frigate Name of item 56802 (Irregular Frigate)
    571943 Guristas Frigate Guristas Frigate Name of item 56803 (Irregular Frigate)
    571944 4-4 Expansion Parade (Leisure Group) 4-4 Expansion Parade (Leisure Group)
    571947 Minmatar Lif Force Auxiliary Minmatar Lif Force Auxiliary Name of item 56804 (Large Collidable Object)
    571948 "I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07

    The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles.

    After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.
    "I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07

    The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles.

    After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.
    Description of item "Minmatar Lif Force Auxiliary" (56804)
    571949 Minmatar Naglfar Dreadnought Minmatar Naglfar Dreadnought Name of item 56805 (Large Collidable Object)
    571950 The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. Description of item "Minmatar Naglfar Dreadnought" (56805)
    571951 Minmatar Fenrir Freighter Minmatar Fenrir Freighter Name of item 56806 (Large Collidable Object)
    571952 Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant. Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant. Description of item "Minmatar Fenrir Freighter" (56806)
    571953 Minmatar Typhoon Battleship Minmatar Typhoon Battleship Name of item 56807 (Large Collidable Object)
    571954 Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. Description of item "Minmatar Typhoon Battleship" (56807)
    571955 Minmatar Maelstrom Battleship Minmatar Maelstrom Battleship Name of item 56808 (Large Collidable Object)
    571956 With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. Description of item "Minmatar Maelstrom Battleship" (56808)
    571957 Gallente Dominix Battleship Gallente Dominix Battleship Name of item 56809 (Large Collidable Object)
    571958 The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it. The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it. Description of item "Gallente Dominix Battleship" (56809)
    571959 Gallente Hyperion Battleship Gallente Hyperion Battleship Name of item 56810 (Large Collidable Object)
    571960 Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. Description of item "Gallente Hyperion Battleship" (56810)
    571961 Gallente Ninazu Force Auxiliary Gallente Ninazu Force Auxiliary Name of item 56811 (Large Collidable Object)
    571962 "It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21

    Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice.

    The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
    "It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21

    Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice.

    The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
    Description of item "Gallente Ninazu Force Auxiliary" (56811)
    571963 Gallente Moros Dreadnought Gallente Moros Dreadnought Name of item 56812 (Large Collidable Object)
    571964 Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle. Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle. Description of item "Gallente Moros Dreadnought" (56812)
    571965 Gallente Obelisk Freighter Gallente Obelisk Freighter Name of item 56813 (Large Collidable Object)
    571966 The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. Description of item "Gallente Obelisk Freighter" (56813)
    571967 Amarr Apostle Force Auxiliary Amarr Apostle Force Auxiliary Name of item 56814 (Large Collidable Object)
    571968 "Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication. "Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication. Description of item "Amarr Apostle Force Auxiliary" (56814)
    571969 Amarr Revelation Dreadnought Amarr Revelation Dreadnought Name of item 56815 (Large Collidable Object)
    571970 The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. Description of item "Amarr Revelation Dreadnought" (56815)
    571971 Amarr Providence Freighter Amarr Providence Freighter Name of item 56816 (Large Collidable Object)
    571972 Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there. Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there. Description of item "Amarr Providence Freighter" (56816)
    571973 Amarr Armageddon Battleship Amarr Armageddon Battleship Name of item 56817 (Large Collidable Object)
    571974 An Amarr Armageddon vessel. An Amarr Armageddon vessel. Description of item "Amarr Armageddon Battleship" (56817)
    571975 Amarr Abaddon Battleship Amarr Abaddon Battleship Name of item 56818 (Large Collidable Object)
    571976 The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. Description of item "Amarr Abaddon Battleship" (56818)
    571977 4-4 Expansion Parade (Tash-Murkon) 4-4 Expansion Parade (Tash-Murkon)
    571978 4-4 Expansion Parade (Quafe) 4-4 Expansion Parade (Quafe)
    571979 Consumption Type Consumption Type Name of attribute "reclonerFuelType" (3105)
    571980 Consumption Quantity Consumption Quantity Name of attribute "reclonerFuelQuantity" (3104)
    571989 Docked in {location} Docked in {location} UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/DockedIn
    571990 Whoops Whoops UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/UnknownErrorTitle
    571991 Something unexpected came up while your jump clones were being loaded. Please try again later. Something unexpected came up while your jump clones were being loaded. Please try again later. UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/UnknownErrorMessage
    572000 There is no clone bay facility here There is no clone bay facility here UI/Medical/Errors/JumpCloneValidationNoCloneBay
    572009 There is no clone bay facility at this location. There is no clone bay facility at this location.
    572010 No Clone Bay No Clone Bay
    572012 {[character]charID.name} reclones at your ship, consuming {[numeric]consumeQuantity, decimalPlaces=0} {[numeric]consumeQuantity -> "unit", "units"} of {[item]consumeTypeID.name} {[character]charID.name} reclones at your ship, consuming {[numeric]consumeQuantity, decimalPlaces=0} {[numeric]consumeQuantity -> "unit", "units"} of {[item]consumeTypeID.name}
    572013 Sale Days between {lower_day}-{higher_day} day Sale Days between {lower_day}-{higher_day} day UI/Kiring/Market/Home/SaleCharDayIllegal
    572017 4-4 Expansion Parade (PKN Interstellar) Beacon 4-4 Expansion Parade (PKN Interstellar) Beacon Name of item 56824 (Beacon)
    572018 Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Description of item "4-4 Expansion Parade (PKN Interstellar) Beacon" (56824)
    572019 4-4 Expansion Parade (Quafe) Beacon 4-4 Expansion Parade (Quafe) Beacon Name of item 56825 (Beacon)
    572020 Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Description of item "4-4 Expansion Parade (Quafe) Beacon" (56825)
    572068 ESS not available. ESS not available. UI/ESS/EssUnavailable
    572069 Minmatar Parade Beacon Minmatar Parade Beacon Name of item 56826 (Beacon)
    572070 Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Description of item "Minmatar Parade Beacon" (56826)
    572071 Amarr Parade Beacon Amarr Parade Beacon Name of item 56827 (Beacon)
    572072 Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Description of item "Amarr Parade Beacon" (56827)
    572073 Are you sure you want to cancel the hacking process? Are you sure you want to cancel the hacking process? UI/ESS/CancelHackConfirmationMessage
    572074 History History UI/ESS/MainBankDetailsHistoryTab
    572076 Cancel Cancel UI/ESS/CancelHackButtonText
    572077 4-4 Expansion Parade (Quafe) - Lirsautton 4-4 Expansion Parade (Quafe) - Lirsautton
    572078 Hit the QCS Heat of the Moment titan with a Forever 4-4 firework Hit the QCS Heat of the Moment titan with a Forever 4-4 firework
    572079 4-4 Expansion Parade (Leisure Group) - Eram 4-4 Expansion Parade (Leisure Group) - Eram
    572080 Hit the LGS Kolvil's Dream titan with a Forever 4-4 firework Hit the LGS Kolvil's Dream titan with a Forever 4-4 firework
    572082 Main Bank: {iskString} Main Bank: {iskString} UI/ESS/infoPanelMainBank
    572083 TES Bountiful Blessings TES Bountiful Blessings Name of item 56828 (Large Collidable Object)
    572084 The Tash-Murkon Family is a major Amarr participant in the PKN Interstellar consortium directly, and through the Tash-Murkon Investment Bank and its major shareholding in the Nurtura corporation. The TES Bountiful Blessings is the parade flagship for the Tash-Murkon Family celebration but is actually a support ship of the Nurtura corporation's extensive logistics fleet, participating at the direct order of Lord Tunir Tash-Murkon. The Tash-Murkon Family is a major Amarr participant in the PKN Interstellar consortium directly, and through the Tash-Murkon Investment Bank and its major shareholding in the Nurtura corporation. The TES Bountiful Blessings is the parade flagship for the Tash-Murkon Family celebration but is actually a support ship of the Nurtura corporation's extensive logistics fleet, participating at the direct order of Lord Tunir Tash-Murkon. Description of item "TES Bountiful Blessings" (56828)
    572085 QCS Heat of the Moment QCS Heat of the Moment Name of item 56829 (Large Collidable Object)
    572086 Quafe Company is a valued and vital contributor to the success of PKN Interstellar's massive effort to expand Jita 4-4 and further entrench its position as the trading capital of New Eden. As the only Gallente megacorporation with full corporate status in the Caldari State, and with major presence in both the Amarr Empire and Minmatar Republic, Quafe is the ideal partner for the PKN consortium. The QCS Heat of the Moment is participating in the Jita 4-4 expansion celebrations as Quafe's parade flagship, an extension of the vessel's standard role as a roving diplomatic venue. Quafe Company is a valued and vital contributor to the success of PKN Interstellar's massive effort to expand Jita 4-4 and further entrench its position as the trading capital of New Eden. As the only Gallente megacorporation with full corporate status in the Caldari State, and with major presence in both the Amarr Empire and Minmatar Republic, Quafe is the ideal partner for the PKN consortium. The QCS Heat of the Moment is participating in the Jita 4-4 expansion celebrations as Quafe's parade flagship, an extension of the vessel's standard role as a roving diplomatic venue. Description of item "QCS Heat of the Moment" (56829)
    572087 Caldari Leviathan Titan Caldari Leviathan Titan Name of item 56830 (Large Collidable Object)
    572088 Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD Description of item "Caldari Leviathan Titan" (56830)
    572089 LGS Kolvil's Dream LGS Kolvil's Dream Name of item 56831 (Large Collidable Object)
    572090 The Leisure Group is one of the most prominent Minmatar corporations taking part in the renovation and expansion of Jita 4-4, with its extensive links in the entertainment and gaming world of great use to the PKN Interstellar consortium. The LGS Kolvil's Dream is the parade flagship for the Leisure Group's participation in the Jita 4-4 expansion celebrations, taking its name from major Leisure Group shareholder Kolvil Eifyr. The Leisure Group is one of the most prominent Minmatar corporations taking part in the renovation and expansion of Jita 4-4, with its extensive links in the entertainment and gaming world of great use to the PKN Interstellar consortium. The LGS Kolvil's Dream is the parade flagship for the Leisure Group's participation in the Jita 4-4 expansion celebrations, taking its name from major Leisure Group shareholder Kolvil Eifyr. Description of item "LGS Kolvil's Dream" (56831)
    572091 Being hacked by {[character]character.name, linkinfo=info} Being hacked by {[character]character.name, linkinfo=info} UI/ESS/infoPanelHacker
    572092 Encounter Surveillance System Encounter Surveillance System UI/ESS/infoPanelESSTitle
    572097 Next Main Bank escrow release expected in {timeIntervalString} Next Main Bank escrow release expected in {timeIntervalString} UI/ESS/infoPanelAutopaymentHint
    572098 Next Main Bank escrow release expected imminently Next Main Bank escrow release expected imminently UI/ESS/infoPanelAutopaymentHintOvertime
    572100 The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.

    The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system.

    While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.
    The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.

    The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system.

    While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.
    Description of item "QA Tactical Capsuleer Recloner" (56569)
    572101 QA Tactical Capsuleer Recloner QA Tactical Capsuleer Recloner Name of item 56569 (Clone Vat Bay)
    572103 Military Institute Military Institute
    572104 Advanced Exploration Division Advanced Exploration Division
    572105 Center for Industrial Studies Center for Industrial Studies
    572106 Center for Combat Studies Center for Combat Studies
    572107 Institute of Exploration Institute of Exploration
    572108 Industry Division Industry Division
    572109 Combat Pilot Center Combat Pilot Center
    572110 Academy for Exploration Academy for Exploration
    572111 Department of Industry Department of Industry
    572112 Division of Warfare Division of Warfare
    572113 School of Exploration School of Exploration
    572114 Industrial Institute Industrial Institute
    572115 Current character unlinks in: Current character unlinks in: UI/ESS/TimeTillPlayerCompletesHack
    572116 Nanoheuristic Clone Mapper Blueprint Nanoheuristic Clone Mapper Blueprint Name of item 56832 (Booster Blueprints)
    572117 All All UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/FilterByAll
    572118 In station In station UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/FilterByStation
    572119 In structure In structure UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/FilterByStructure
    572120 In ship In ship UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/FilterByShip
    572121 By location By location UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/ArrangeByLocation
    572122 By name By name UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/ArrangeByName
    572123 By implant count By implant count UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/ArrangeByImplantCount
    572124 Ascending Ascending UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/SortOrderAscending
    572125 Descending Descending UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/SortOrderDescending
    572127 Arrange by Arrange by UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/ArrangeByHeader
    572128 Sort Sort UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/SortHeader
    572129 Filter Filter UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/FilterHeader
    572130 This clone is located in a ship's Clone Vat Bay. This clone is located in a ship's Clone Vat Bay. UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/CloneInShipHint
    572131 Nothing found Nothing found UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/NoJumpClonesMatchFilter
    572132 None of your jump clones match the selected filter. Try changing the filter settings. None of your jump clones match the selected filter. Try changing the filter settings. UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/NoJumpClonesMatchFilterDescription
    572163 Jita 4-4 Men Jacket Jita 4-4 Men Jacket
    572164 Jita 4-4 Men Jacket Jita 4-4 Men Jacket Name of item 56836 (Outer)
    572165 Jita 4-4 Female Jacket Jita 4-4 Female Jacket Name of item 56837 (Outer)
    572166 Corp Bottoms Male Jita Corp Bottoms Male Jita
    572167 Corp Bottoms Male Jita Corp Bottoms Male Jita Name of item 56838 (Bottoms)
    572168 Corp Bottoms Female Jita Corp Bottoms Female Jita
    572169 Corp Bottoms Female Jita Corp Bottoms Female Jita Name of item 56839 (Bottoms)
    572170 PantsEngM01_jita PantsEngM01_jita Name of item 56840 (Bottoms)
    572171 PantsEngF01_Jita PantsEngF01_Jita Name of item 56841 (Bottoms)
    572172 ShoesEngM01_jita ShoesEngM01_jita Name of item 56842 (Footwear)
    572173 ShoesEngF01_Jita ShoesEngF01_Jita Name of item 56843 (Footwear)
    572174 Women's Jita 4-4 Crew Shoes Women's Jita 4-4 Crew Shoes Name of item 56844 (Footwear)
    572175 Women's Jita 4-4 Crew Top Women's Jita 4-4 Crew Top Name of item 56845 (Tops)
    572176 Women's Jita 4-4 Crew Pants Women's Jita 4-4 Crew Pants Name of item 56846 (Bottoms)
    572177 Men's Jita 4-4 Crew Shoes Men's Jita 4-4 Crew Shoes Name of item 56847 (Footwear)
    572178 Men's Jita 4-4 Crew Top Men's Jita 4-4 Crew Top Name of item 56848 (Tops)
    572179 Men's Jita 4-4 Crew Pants Men's Jita 4-4 Crew Pants Name of item 56849 (Bottoms)
    572180 Men's Jita 4-4 Executive Pants Men's Jita 4-4 Executive Pants Name of item 56850 (Bottoms)
    572181 Men's Jita 4-4 Executive Jacket Men's Jita 4-4 Executive Jacket Name of item 56851 (Outer)
    572186 Women's Jita 4-4 Executive Jacket Women's Jita 4-4 Executive Jacket Name of item 56852 (Outer)
    572189 Women's Jita 4-4 Executive Pants Women's Jita 4-4 Executive Pants Name of item 56853 (Bottoms)
    572192 56854_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V33_Japan.png 56854_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V33_Japan.png Name of item 56854 (Augmentations)
    572193 56855_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V34_Japan.png 56855_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V34_Japan.png Name of item 56855 (Augmentations)
    572194 56856_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_Japan.png 56856_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_Japan.png Name of item 56856 (Outer)
    572195 56857_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Japan.png 56857_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Japan.png Name of item 56857 (Outer)
    572199 This crate contains Forever 4-4 fireworks. This crate contains Forever 4-4 fireworks. Description of item "Forever 4-4 Firework Crate" (56750)
    572200 The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Description of item "Men's Jita 4-4 Executive Jacket" (56851)
    572201 The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Description of item "Women's Jita 4-4 Executive Jacket" (56852)
    572202 The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Description of item "Men's Jita 4-4 Executive Pants" (56850)
    572203 The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Description of item "Women's Jita 4-4 Executive Pants" (56853)
    572204 A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Description of item "Men's Jita 4-4 Crew Top" (56848)
    572205 A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Description of item "Women's Jita 4-4 Crew Top" (56845)
    572206 A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Description of item "Men's Jita 4-4 Crew Pants" (56849)
    572207 A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Description of item "Women's Jita 4-4 Crew Pants" (56846)
    572208 A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Description of item "Men's Jita 4-4 Crew Shoes" (56847)
    572209 A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Description of item "Women's Jita 4-4 Crew Shoes" (56844)
    572210 Items Items UI/FastCheckout/ItemsLabel
    572225 4-4 Expansion Parade (Leisure Group) Beacon 4-4 Expansion Parade (Leisure Group) Beacon Name of item 56858 (Beacon)
    572226 Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Description of item "4-4 Expansion Parade (Leisure Group) Beacon" (56858)
    572227 4-4 Expansion Parade (Tash-Murkon) Beacon 4-4 Expansion Parade (Tash-Murkon) Beacon Name of item 56859 (Beacon)
    572228 Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Description of item "4-4 Expansion Parade (Tash-Murkon) Beacon" (56859)
    572229 Forward 4-4 Celebration Crate Forward 4-4 Celebration Crate
    572230 This crate contains one random SKIN license and one random item of apparel from the following:

    <url=showinfo:46707>Magnate Headhunter SKIN</url>
    <url=showinfo:46708>Omen Headhunter SKIN</url>
    <url=showinfo:46712>Merlin Headhunter SKIN</url>
    <url=showinfo:46713>Caracal Headhunter SKIN</url>
    <url=showinfo:46717>Tristan Headhunter SKIN </url>
    <url=showinfo:46718>Vexor Headhunter SKIN</url>
    <url=showinfo:46722>Slasher Headhunter SKIN</url>
    <url=showinfo:46723>Rupture Headhunter SKIN</url>
    This crate contains one random SKIN license and one random item of apparel from the following:

    <url=showinfo:46707>Magnate Headhunter SKIN</url>
    <url=showinfo:46708>Omen Headhunter SKIN</url>
    <url=showinfo:46712>Merlin Headhunter SKIN</url>
    <url=showinfo:46713>Caracal Headhunter SKIN</url>
    <url=showinfo:46717>Tristan Headhunter SKIN </url>
    <url=showinfo:46718>Vexor Headhunter SKIN</url>
    <url=showinfo:46722>Slasher Headhunter SKIN</url>
    <url=showinfo:46723>Rupture Headhunter SKIN</url>
    572231 Forward 4-4 Celebration Crate Forward 4-4 Celebration Crate Name of item 56860 (Special Edition Commodities)
    572232 This crate contains one random SKIN license from the 'Forward 4-4' line and one random item of apparel designed to celebrate the Jita 4-4 expansion. This crate contains one random SKIN license from the 'Forward 4-4' line and one random item of apparel designed to celebrate the Jita 4-4 expansion. Description of item "Forward 4-4 Celebration Crate" (56860)
    572233 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
    572234 Griffin Forward 4-4 SKIN Griffin Forward 4-4 SKIN Name of item 56861 (Permanent SKIN)
    572235 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Description of item "Griffin Forward 4-4 SKIN" (56861)
    572236 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
    572237 Heron Forward 4-4 SKIN Heron Forward 4-4 SKIN Name of item 56862 (Permanent SKIN)
    572238 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Description of item "Heron Forward 4-4 SKIN" (56862)
    572239 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
    572240 Moa Forward 4-4 SKIN Moa Forward 4-4 SKIN Name of item 56863 (Permanent SKIN)
    572241 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Description of item "Moa Forward 4-4 SKIN" (56863)
    572242 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
    572243 Raven Forward 4-4 SKIN Raven Forward 4-4 SKIN Name of item 56864 (Permanent SKIN)
    572244 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Description of item "Raven Forward 4-4 SKIN" (56864)
    572245 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
    572246 Scorpion Forward 4-4 SKIN Scorpion Forward 4-4 SKIN Name of item 56865 (Permanent SKIN)
    572247 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Description of item "Scorpion Forward 4-4 SKIN" (56865)
    572248 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
    572249 Tayra Forward 4-4 SKIN Tayra Forward 4-4 SKIN Name of item 56866 (Permanent SKIN)
    572250 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Description of item "Tayra Forward 4-4 SKIN" (56866)
    572251 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.
    572252 Kestrel Forward 4-4 SKIN Kestrel Forward 4-4 SKIN Name of item 56867 (Permanent SKIN)
    572253 PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Description of item "Kestrel Forward 4-4 SKIN" (56867)
    572273 ESS ESS UI/Neocom/EssWindowBtn
    572274 Encounter Surveillance System Encounter Surveillance System Tooltips/Neocom/Ess_description
    572296 Eifyr and Co. 'Rogue' Agility 11-11 Eifyr and Co. 'Rogue' Agility 11-11 Name of item 56875 (Booster)
    572297 This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is only designed for and available on Serenity. Description of item "No item name" (56875)
    572298 Poteque 'Prospector' Sharpeye 11-11 Poteque 'Prospector' Sharpeye 11-11 Name of item 56876 (Booster)
    572299 This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is only designed for and available on Serenity. Description of item "No item name" (56876)
    572300 ORE 'Harvester' Efficiency 11-11 ORE 'Harvester' Efficiency 11-11 Name of item 56877 (Booster)
    572301 This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is only designed for and available on Serenity. Description of item "No item name" (56877)
    572494 Test event 12 Test event 12
    572495 Test description 12 Test description 12
    572497 Amarr spaceship skill accelerator (copy) Amarr spaceship skill accelerator (copy)
    572498 This Cerebral Accelerator is only designed for and available on Serenity.

    This Cerebral Accelerator is specially designed for Amarr Capsuleers to enhance their skills on piloting Amarr Frigates and Cruisers. (copy)
    This Cerebral Accelerator is only designed for and available on Serenity.

    This Cerebral Accelerator is specially designed for Amarr Capsuleers to enhance their skills on piloting Amarr Frigates and Cruisers. (copy)
    572499 Concord Fiesta 11-11 Concord Fiesta 11-11 Name of item 56893 (Booster)
    572500 This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is only designed for and available on Serenity. Description of item "No item name" (56893)

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    Changed Files (545 Entries)
    File Name Size in kb (Decompressed)
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    audio/modules.bnk
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    audio/placeables.bnk
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    audio/soundbanksinfo.json
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    audio/soundbanksinfo.xml
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    audio/turrets.bnk
    68718 -> 71234
    bin64/_PlanetResources.dll
    240 -> 240
    bin64/_audio2.dll
    2558 -> 2557
    bin64/_ctypes.pyd
    105 -> 105
    bin64/_destiny.dll
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    bin64/_elementtree.pyd
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    bin64/_evelocalization.dll
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    bin64/_ime.dll
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    bin64/_ssl.pyd
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    bin64/_trinity_dx11_deploy.dll
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    bin64/_trinity_dx12_deploy.dll
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    bin64/_trinity_dx9_deploy.dll
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    bin64/_videoplayer.dll
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    bin64/_yaml.pyd
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    bin64/achievementEventsLoader.pyd
    81 -> 81
    bin64/activityNodesLoader.pyd
    95 -> 95
    bin64/agentsInSpaceLoader.pyd
    74 -> 74
    bin64/ancestriesLoader.pyd
    75 -> 75
    bin64/billTypesLoader.pyd
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    bin64/billboardsLoader.pyd
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    bin64/bloodlinesLoader.pyd
    83 -> 83
    bin64/blue.dll
    7315 -> 7311
    bin64/challengeConditionsLoader.pyd
    71 -> 71
    bin64/challengeEventsLoader.pyd
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    bin64/challengesLoader.pyd
    103 -> 103
    bin64/character_colorLocationsLoader.pyd
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    bin64/character_colorNamesLoader.pyd
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    bin64/character_modifierLocationsLoader.pyd
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    bin64/character_portraitresourcesLoader.pyd
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    bin64/character_resourcesLoader.pyd
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    bin64/character_sculptingLocationsLoader.pyd
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    bin64/contrabandTypesLoader.pyd
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    bin64/controlTowerResourcesLoader.pyd
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    bin64/corporationActivitiesLoader.pyd
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    bin64/corporationRolesLoader.pyd
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    bin64/cratesLoader.pyd
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    bin64/currencyBucketsLoader.pyd
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    bin64/d3dinfo.pyd
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    bin64/dailyChallengeCampaignsLoader.pyd
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    bin64/dailyChallengePoolsLoader.pyd
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    bin64/dailyChallengeRewardsLoader.pyd
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    bin64/dailyChallengesLoader.pyd
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    bin64/db.dll
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    bin64/defaultOverviewsLoader.pyd
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    bin64/dogmaAttributeCategoriesLoader.pyd
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    bin64/dogmaEffectsLoader.pyd
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    bin64/dogmaUnitsLoader.pyd
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    bin64/dynamicItemAttributesLoader.pyd
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    bin64/effectSequencesLoader.pyd
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    bin64/effectsLoader.pyd
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    bin64/exefile.exe
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    bin64/explosionBucketIDsLoader.pyd
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    bin64/explosionIDsLoader.pyd
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    bin64/factionsLoader.pyd
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    bin64/geo2.dll
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    bin64/graphicIDsLoader.pyd
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    bin64/graphicLocationsLoader.pyd
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    bin64/graphicMaterialSetsLoader.pyd
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    bin64/groupGraphicsLoader.pyd
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    bin64/groupRewardsLoader.pyd
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    bin64/iconIDsLoader.pyd
    74 -> 74
    bin64/marketGroupsLoader.pyd
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    bin64/metaGroupsLoader.pyd
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    bin64/newActivitiesLoader.pyd
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    bin64/newFeaturesLoader.pyd
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    bin64/npcCharactersLoader.pyd
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    bin64/npcCorporationDivisionsLoader.pyd
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    bin64/npcCorporationsLoader.pyd
    146 -> 146
    bin64/nvapi.pyd
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    bin64/packages/eveProto/generated/client.pyd
    1379 -> 2504
    bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
    6859 -> 6921
    bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
    3865 -> 3910
    bin64/pvpFilamentEventDatesLoader.pyd
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    bin64/pvpFilamentMatchTypesLoader.pyd
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    bin64/pyEvePathfinder.dll
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    bin64/pyFSD.dll
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    bin64/pyexpat.pyd
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    bin64/python27.dll
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    bin64/racesLoader.pyd
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    bin64/recruitmentGroupsLoader.pyd
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    bin64/recruitmentTypesLoader.pyd
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    bin64/requiredSkillsForTypesLoader.pyd
    86 -> 86
    bin64/requiredSkillsIndexLoader.pyd
    133 -> 133
    bin64/schoolsLoader.pyd
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