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| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
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55914 - Encounter Surveillance System | No Description | Encounter Surveillance System | Click to toggle showing the 15 attributes.typeID: 55914graphicID: 24564 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 567934 basePrice: 0.0 Volume: 200.0 isisGroupID: 4 radius: 1.0 published: True Mass: 100000.0 groupID: 4079 portionSize: 1 Warp Scramble Strength: 100.0 |
| 55930 - CONCORD 100K Bounty Reimbursement Digital Record | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 100,000 ISK. | Bounty Reimbursement Tags | Click to toggle showing the 17 attributes.descriptionID: 568436typeID: 55930 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 568435 Volume: 0.01 iconID: 21095 basePrice: 100000.0 marketGroupID: 1846 (Bounty Reimbursement Tags) metaGroupID: 1 isisGroupID: 4 radius: 1.0 published: True Mass: 0.1 groupID: 1248 portionSize: 1 |
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| 55931 - CONCORD 10K Bounty Reimbursement Digital Record | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10,000 ISK. | Bounty Reimbursement Tags | Click to toggle showing the 17 attributes.descriptionID: 568438typeID: 55931 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 568437 Volume: 0.01 iconID: 21095 basePrice: 10000.0 marketGroupID: 1846 (Bounty Reimbursement Tags) metaGroupID: 1 isisGroupID: 4 radius: 1.0 published: True Mass: 0.1 groupID: 1248 portionSize: 1 |
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| 55932 - CONCORD 10M Bounty Reimbursement Digital Record | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10 million ISK. | Bounty Reimbursement Tags | Click to toggle showing the 17 attributes.descriptionID: 568440typeID: 55932 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 568439 Volume: 0.01 iconID: 21095 basePrice: 10000000.0 marketGroupID: 1846 (Bounty Reimbursement Tags) metaGroupID: 1 isisGroupID: 4 radius: 1.0 published: True Mass: 0.1 groupID: 1248 portionSize: 1 |
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| 55933 - CONCORD 1M Bounty Reimbursement Digital Record | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 1 million ISK. | Bounty Reimbursement Tags | Click to toggle showing the 17 attributes.descriptionID: 568442typeID: 55933 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 568441 Volume: 0.01 iconID: 21095 basePrice: 1000000.0 marketGroupID: 1846 (Bounty Reimbursement Tags) metaGroupID: 1 isisGroupID: 4 radius: 1.0 published: True Mass: 0.1 groupID: 1248 portionSize: 1 |
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| 55934 - Invisible Cloud - Disallow Cloaking - ESS Lobby | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 55934graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 568443 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 102706.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 56569 - QA Tactical Capsuleer Recloner | The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.
The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. |
Clone Vat Bay | Click to toggle showing the 33 attributes.descriptionID: 572100typeID: 56569 graphicID: 24891 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 572101 Volume: 4000.0 iconID: 24547 basePrice: 59832880.0 marketGroupID: 1642 (Clone Vat Bays) metaGroupID: 1 radius: 1.0 published: False Mass: 0.0 Tech Level: 1.0 groupID: 815 portionSize: 1 Consumption Quantity: 1.0 Consumption Type: 3779.0 Structure Hitpoints: 99999.0 disallowEarlyDeactivation: 1.0 canCloak: 0.0 CPU usage: 10.0 Disallow Docking: 1.0 siegeModeWarpStatus: 100.0 requiredSkill1Level: 1.0 Primary Skill required: 9955.0 Activation time / duration: 60000.0 Meta Level: 0.0 maxGroupActive: 1.0 Disallow Activation In Warp: 1.0 Powergrid Usage: 10.0 |
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| 56704 - Invisible Cloud - Disallow Cloaking - ESS Main Room | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 56704graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571167 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 75000.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 56733 - Nanoheuristic Clone Mapper | The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body.
When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner. The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 571261typeID: 56733 Capacity: 0.0 isDynamicType: False typeNameID: 571260 iconID: 10144 basePrice: 0.0 marketGroupID: 977 (Booster) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Booster Duration: 21600000.0 Booster Slot: 65.0 Non-Destructible: 1.0 Primary Skill required: 3402.0 requiredSkill1Level: 1.0 |
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56734 - Tactical Capsuleer Recloner Blueprint | No Description | Gang Coordinator Blueprint | Click to toggle showing the 15 attributes.typeID: 56734Capacity: 0.0 typeNameID: 571262 iconID: 24547 basePrice: 550328800.0 metaGroupID: 1 marketGroupID: 799 (Fleet Assistance Modules) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 Tech Level: 1 groupID: 532 portionSize: 1 industryBlueprintRank: 180.0 |
| 56735 - Tactical Capsuleer Recloner | The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.
The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. |
Clone Vat Bay | Click to toggle showing the 34 attributes.descriptionID: 571264typeID: 56735 graphicID: 24891 Capacity: 0.0 metaLevel: 0 isDynamicType: False typeNameID: 571263 Volume: 4000.0 iconID: 24547 basePrice: 59832880.0 marketGroupID: 1642 (Clone Vat Bays) metaGroupID: 1 radius: 1.0 published: True Mass: 0.0 Tech Level: 1.0 groupID: 815 portionSize: 1 Consumption Quantity: 10.0 Max Modules Of This Group Allowed: 1.0 Structure Hitpoints: 99999.0 disallowEarlyDeactivation: 1.0 canCloak: 0.0 CPU usage: 100.0 Can be fitted to: 659.0 siegeModeWarpStatus: 100.0 requiredSkill1Level: 3.0 Primary Skill required: 24606.0 Activation time / duration: 60000.0 Meta Level: 0.0 Disallow Docking: 1.0 maxGroupActive: 1.0 Disallow Activation In Warp: 1.0 Powergrid Usage: 105000.0 |
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| 56745 - Forever 4-4 Firework | PKN Interstellar's determination to celebrate the success of its major project to expand the Jita 4-4 station has left no detail overlooked, with its public relations specialists commissioning a space pyrotechnic design for the occasion. The "Forever 4-4 Firework" is designed to be shot from Festival Launchers and is intended to signify the enduring future place of Jita 4-4 as the center of New Eden's trade networks. | Festival Charges | Click to toggle showing the 30 attributes.descriptionID: 571556typeID: 56745 graphicID: 21440 Capacity: 0.0 isDynamicType: False typeNameID: 571555 Volume: 0.1 iconID: 20973 basePrice: 0.0 marketGroupID: 1663 (Special Edition Festival Assets) metaGroupID: 19 radius: 1.0 published: True Mass: 100.0 Tech Level: 1.0 groupID: 500 portionSize: 100 Base Shield Damage: 0.0 Maximum Velocity: 1000.0 Inertia Modifier: 3000.0 Structure Hitpoints: 10.0 detonationRange: 35.0 structureUniformity: 1.0 missileNeverDoesDamage: 1.0 rate of fire bonus: 1.0 Used with (Launcher Group): 56.0 aimedLaunch: 1.0 armorPiercingChance: 1.0 Maximum Flight Time: 100000.0 Base Armor Damage: 0.0 |
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| 56750 - Forever 4-4 Firework Crate | This crate contains Forever 4-4 fireworks. | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 572199typeID: 56750 Capacity: 0.0 typeNameID: 571577 iconID: 21742 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 56752 - Caldari Minokawa Force Auxiliary | "The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15
A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result. (copy) |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 571597typeID: 56752 graphicID: 21254 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571596 basePrice: 0.0 Volume: 2.0 radius: 3000.0 published: False Mass: 200.0 groupID: 226 portionSize: 1 |
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| 56753 - Caldari Phoenix Dreadnought | In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. (copy) | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571599typeID: 56753 graphicID: 2786 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571598 basePrice: 0.0 Volume: 0.0 radius: 1700.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56754 - Caldari Charon Freighter | As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. (copy) | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571601typeID: 56754 graphicID: 2740 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571600 basePrice: 0.0 Volume: 0.0 radius: 800.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56755 - Caldari Rokh Battleship | Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. (copy) | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571603typeID: 56755 graphicID: 3170 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571602 basePrice: 0.0 Volume: 0.0 radius: 250.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56756 - Caldari Scorpion Battleship | The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. (copy) | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571605typeID: 56756 graphicID: 50 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571604 basePrice: 0.0 Volume: 0.0 radius: 250.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56757 - Caldari Raven Battleship | The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. (copy) | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571608typeID: 56757 graphicID: 43 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571607 basePrice: 0.0 Volume: 0.0 radius: 250.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56758 - Caldari Drake Battlecruiser | Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. (copy) | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571610typeID: 56758 graphicID: 3169 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571609 basePrice: 0.0 Volume: 0.0 radius: 263.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56759 - PKNS Golden Apple | PKN Interstellar's parade flagship is the PKNS Golden Apple, named in reference to old Caldari legends of plucking riches in the form of a magical golden apple from deep in the forests of Caldari Prime. This is apt given the founding group formed by an alliance of CBD, Lai Dai and NOH has the full name of "Pikotsaunen Kaatso Nuijaa", or "Dark Forest Business Club". | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571784typeID: 56759 graphicID: 2930 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571783 basePrice: 0.0 Volume: 0.0 radius: 9000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56760 - Amarr Avatar Titan (copy) | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 (copy) | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571790typeID: 56760 graphicID: 2910 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 571789 basePrice: 0.0 Volume: 0.0 radius: 6800.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56761 - Amarr Apocalypse Battleship | In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571792typeID: 56761 graphicID: 296 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 571791 basePrice: 0.0 Volume: 0.0 radius: 400.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56762 - Amarr Prophecy Battlecruiser | The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571794typeID: 56762 graphicID: 2385 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 571793 basePrice: 0.0 Volume: 0.0 radius: 173.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56763 - Amarr Maller Cruiser | Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571796typeID: 56763 graphicID: 57 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 571795 basePrice: 0.0 Volume: 0.0 radius: 110.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56764 - Gallente Erebus Titan | From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571798typeID: 56764 graphicID: 2942 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571797 basePrice: 0.0 Volume: 0.0 radius: 7500.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56765 - Gallente Megathron Battleship | The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571800typeID: 56765 graphicID: 64 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571799 basePrice: 0.0 Volume: 0.0 radius: 250.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56766 - Gallente Brutix Battlecruiser | One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571802typeID: 56766 graphicID: 2383 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571801 basePrice: 0.0 Volume: 0.0 radius: 196.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56767 - Gallente Vexor Cruiser | The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571804typeID: 56767 graphicID: 62 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571803 basePrice: 0.0 Volume: 0.0 radius: 110.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56768 - Minmatar Ragnarok Titan | "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107 | Large Collidable Object | Click to toggle showing the 16 attributes.descriptionID: 571806typeID: 56768 graphicID: 2906 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571805 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 8900.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56769 - Minmatar Tempest Battleship | The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571808typeID: 56769 graphicID: 48 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571807 basePrice: 0.0 Volume: 0.0 radius: 300.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56770 - Minmatar Hurricane Battlecruiser | The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571810typeID: 56770 graphicID: 3135 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571809 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56771 - Minmatar Rupture Cruiser | The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571812typeID: 56771 graphicID: 302 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571811 basePrice: 0.0 Volume: 0.0 radius: 88.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56772 - Jita 4-4 Item Trader | No Description | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 571815typeID: 56772 graphicID: 24482 Capacity: 0.0 isDynamicType: False typeNameID: 571814 basePrice: 0.0 Volume: 0.0 soundID: 20231 radius: 16000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 56799 - Guristas Battlecruiser 4-4 | No Description | Irregular Battlecruiser | Click to toggle showing the 55 attributes.typeID: 56799graphicID: 2919 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 571939 basePrice: 0.0 Volume: 101000.0 soundID: 20904 wreckTypeID: 26574 radius: 150.0 published: False Mass: 10100000.0 groupID: 1666 portionSize: 1 Damage Modifier: 3.75 Shield Capacity: 7000.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.7 Shield Thermal Damage Resistance: 0.6 entityBracketColour: 1.0 Turret Tracking: 0.023 Maximum Velocity: 1280.0 Signature Radius: 285.0 entityFactionLoss: 0.009 Rate of fire: 3500.0 Scan Resolution: 190.0 Accuracy falloff : 12000.0 Optimal Range: 20000.0 Armor Hitpoints: 4500.0 gfxTurretID: 12344.0 Maximum Locked Targets: 3.0 gfxBoosterID: 395.0 Inertia Modifier: 0.68 entityEquipmentMin: 5.0 entityEquipmentMax: 8.0 Capacitor Recharge time: 1000000.0 Gravimetric Sensor Strength: 22.0 entitySecurityMaxGain: 5.0 Shield recharge time: 1000000.0 Bounty: 225000.0 Capacitor Capacity: 975.0 shieldUniformity: 0.75 Signature Resolution: 125.0 EM damage: 0.0 Explosive damage: 0.0 Kinetic damage: 12.0 Thermal damage: 10.0 armorUniformity: 0.75 |
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| 56800 - Guristas Cruiser 4-4 | No Description | Irregular Cruiser | Click to toggle showing the 63 attributes.typeID: 56800graphicID: 1824 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 571940 basePrice: 0.0 Volume: 101000.0 soundID: 20904 wreckTypeID: 26577 radius: 150.0 published: False Mass: 10100000.0 groupID: 1665 portionSize: 1 Missile Velocity Bonus: 1.717 Missile Flight Time Bonus: 1.717 Shield Capacity: 4100.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.99 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.99 Shield Thermal Damage Resistance: 0.8 entityBracketColour: 1.0 Maximum Velocity: 1440.0 RADAR ECM Jammer Strength: 3.25 Signature Radius: 155.0 entityFactionLoss: 0.009 entitySecurityMaxGain: 5.0 Scan Resolution: 240.0 Armor Hitpoints: 1600.0 Maximum Locked Targets: 3.0 Inertia Modifier: 0.4455 entityEquipmentMin: 4.0 entityEquipmentMax: 6.0 Capacitor Recharge time: 1000000.0 structureUniformity: 1.0 Gravimetric Sensor Strength: 18.0 Missile Damage Bonus: 3.0 shieldUniformity: 0.75 Explosion Radius Bonus: 0.64 Explosion Velocity Bonus: 1.61 Shield recharge time: 1000000.0 Bounty: 881250.0 Capacitor Capacity: 825.0 behaviorECMDuration: 20000.0 behaviorECMRange: 31200.0 behaviorECMFalloff: 35100.0 behaviorECMDischarge: 63.75 Gravimetric ECM Jammer Strength: 3.25 Ladar ECM Jammer Strength: 3.25 Magnetometric ECM Jammer Strength: 3.25 entityDefenderChance: 0.03125 gfxTurretID: 570.0 gfxBoosterID: 395.0 Rate of fire: 6200.0 entityMissileTypeID: 209.0 Security Status Kill Amount: 0.145 armorUniformity: 0.75 |
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| 56801 - Guristas Destroyer | No Description | Irregular Destroyer | Click to toggle showing the 62 attributes.typeID: 56801graphicID: 2920 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 571941 basePrice: 0.0 Volume: 16500.0 soundID: 20904 wreckTypeID: 26576 radius: 50.0 published: False Mass: 1650000.0 groupID: 1664 portionSize: 1 Damage Modifier: 5.020833333 Missile Velocity Bonus: 1.2045 Missile Flight Time Bonus: 1.2045 Shield Capacity: 1100.0 Structure Hitpoints: 800.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.99 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.99 Shield Thermal Damage Resistance: 0.8 entityBracketColour: 1.0 Turret Tracking: 0.10625 Maximum Velocity: 1600.0 Signature Radius: 89.0 entityFactionLoss: 0.00325 Rate of fire: 2500.0 Scan Resolution: 475.0 Accuracy falloff : 6250.0 Optimal Range: 14063.0 Armor Hitpoints: 800.0 gfxTurretID: 565.0 Maximum Locked Targets: 2.0 gfxBoosterID: 395.0 Inertia Modifier: 3.2 entityEquipmentMin: 2.0 entityEquipmentMax: 3.0 Capacitor Recharge time: 500000.0 RADAR Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 13.0 entitySecurityMaxGain: 5.0 Explosion Radius Bonus: 0.72 Explosion Velocity Bonus: 1.35 Shield recharge time: 2000000.0 Bounty: 112500.0 Capacitor Capacity: 170.0 shieldUniformity: 0.75 Signature Resolution: 40.0 entityDefenderChance: 0.0 Kinetic damage: 5.0 Thermal damage: 5.0 Rate of fire: 1.0 Security Status Kill Amount: 0.035 armorUniformity: 0.75 |
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| 56802 - Guristas Frigate | No Description | Irregular Frigate | Click to toggle showing the 58 attributes.typeID: 56802graphicID: 1828 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 571942 basePrice: 0.0 Volume: 20400.0 soundID: 20904 wreckTypeID: 26576 radius: 50.0 published: False Mass: 2040000.0 groupID: 1568 portionSize: 1 Missile Velocity Bonus: 1.102 Missile Flight Time Bonus: 1.102 Shield Capacity: 1000.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.99 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.99 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: 0.0 entityBracketColour: 1.0 entityAttackDelayMin: 7125.0 Maximum Velocity: 1760.0 Signature Radius: 50.0 entityFactionLoss: 0.00225 entitySecurityMaxGain: 5.0 Scan Resolution: 400.0 Armor Hitpoints: 500.0 Inertia Modifier: 3.8 Maximum Locked Targets: 1.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 7.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Capacitor Recharge time: 500000.0 structureUniformity: 1.0 Gravimetric Sensor Strength: 20.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 1.3 Shield recharge time: 2000000.0 Bounty: 67500.0 Capacitor Capacity: 120.0 entityDefenderChance: 0.0 gfxBoosterID: 395.0 Rate of fire: 9200.0 entityMissileTypeID: 2514.0 Security Status Kill Amount: 0.0225 |
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| 56803 - Guristas Frigate | No Description | Irregular Frigate | Click to toggle showing the 58 attributes.typeID: 56803graphicID: 1828 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 571943 basePrice: 0.0 Volume: 20400.0 soundID: 20904 wreckTypeID: 26576 radius: 50.0 published: False Mass: 2040000.0 groupID: 1568 portionSize: 1 Missile Velocity Bonus: 1.102 Missile Flight Time Bonus: 1.102 Shield Capacity: 1000.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.99 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.99 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: 0.0 entityBracketColour: 1.0 entityAttackDelayMin: 7125.0 Maximum Velocity: 1760.0 Signature Radius: 50.0 entityFactionLoss: 0.00225 entitySecurityMaxGain: 5.0 Scan Resolution: 400.0 Armor Hitpoints: 500.0 Inertia Modifier: 3.8 Maximum Locked Targets: 1.0 behaviorWebifierDuration: 5000.0 behaviorWebifierRange: 10000.0 behaviorWebifierFalloff: 0.0 behaviorWebifierDischarge: 7.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Capacitor Recharge time: 500000.0 structureUniformity: 1.0 Gravimetric Sensor Strength: 20.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 1.3 Shield recharge time: 2000000.0 Bounty: 67500.0 Capacitor Capacity: 120.0 entityDefenderChance: 0.0 gfxBoosterID: 395.0 Rate of fire: 9200.0 entityMissileTypeID: 2514.0 Security Status Kill Amount: 0.0225 |
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| 56804 - Minmatar Lif Force Auxiliary | "I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07
The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles. After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite. |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 571948typeID: 56804 graphicID: 21256 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 571947 basePrice: 0.0 Volume: 2.0 radius: 3000.0 published: False Mass: 200.0 groupID: 226 portionSize: 1 |
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| 56805 - Minmatar Naglfar Dreadnought | The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571950typeID: 56805 graphicID: 2755 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571949 basePrice: 0.0 Volume: 0.0 radius: 1700.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56806 - Minmatar Fenrir Freighter | Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571952typeID: 56806 graphicID: 2737 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571951 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56807 - Minmatar Typhoon Battleship | Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571954typeID: 56807 graphicID: 301 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571953 basePrice: 0.0 Volume: 0.0 radius: 330.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56808 - Minmatar Maelstrom Battleship | With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571956typeID: 56808 graphicID: 3134 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571955 basePrice: 0.0 Volume: 0.0 radius: 250.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56809 - Gallente Dominix Battleship | The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571958typeID: 56809 graphicID: 318 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571957 basePrice: 0.0 Volume: 0.0 radius: 370.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56810 - Gallente Hyperion Battleship | Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571960typeID: 56810 graphicID: 3207 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571959 basePrice: 0.0 Volume: 0.0 radius: 250.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56811 - Gallente Ninazu Force Auxiliary | "It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21
Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary. |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 571962typeID: 56811 graphicID: 21255 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 571961 basePrice: 0.0 Volume: 2.0 radius: 3000.0 published: False Mass: 200.0 groupID: 226 portionSize: 1 |
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| 56812 - Gallente Moros Dreadnought | Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571964typeID: 56812 graphicID: 2744 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571963 basePrice: 0.0 Volume: 0.0 radius: 1613.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56813 - Gallente Obelisk Freighter | The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571966typeID: 56813 graphicID: 2739 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 571965 basePrice: 0.0 Volume: 0.0 radius: 581.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56814 - Amarr Apostle Force Auxiliary | "Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 571968typeID: 56814 graphicID: 21252 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 571967 basePrice: 0.0 Volume: 2.0 radius: 3000.0 published: False Mass: 200.0 groupID: 226 portionSize: 1 |
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| 56815 - Amarr Revelation Dreadnought | The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571970typeID: 56815 graphicID: 2743 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 571969 basePrice: 0.0 Volume: 0.0 radius: 1000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56816 - Amarr Providence Freighter | Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571972typeID: 56816 graphicID: 2738 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 571971 basePrice: 0.0 Volume: 0.0 radius: 900.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56817 - Amarr Armageddon Battleship | An Amarr Armageddon vessel. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 571974typeID: 56817 graphicID: 297 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 571973 basePrice: 0.0 Volume: 2.0 radius: 1.0 published: False Mass: 200.0 groupID: 226 portionSize: 1 |
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| 56818 - Amarr Abaddon Battleship | The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 571976typeID: 56818 graphicID: 3132 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 571975 basePrice: 0.0 Volume: 0.0 radius: 400.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56824 - 4-4 Expansion Parade (PKN Interstellar) Beacon | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Beacon | Click to toggle showing the 13 attributes.descriptionID: 572018typeID: 56824 graphicID: 1211 Capacity: 0.0 typeNameID: 572017 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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| 56825 - 4-4 Expansion Parade (Quafe) Beacon | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Beacon | Click to toggle showing the 13 attributes.descriptionID: 572020typeID: 56825 graphicID: 1211 Capacity: 0.0 typeNameID: 572019 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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| 56826 - Minmatar Parade Beacon | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Beacon | Click to toggle showing the 13 attributes.descriptionID: 572070typeID: 56826 graphicID: 1211 Capacity: 0.0 typeNameID: 572069 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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| 56827 - Amarr Parade Beacon | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Beacon | Click to toggle showing the 13 attributes.descriptionID: 572072typeID: 56827 graphicID: 1211 Capacity: 0.0 typeNameID: 572071 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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| 56828 - TES Bountiful Blessings | The Tash-Murkon Family is a major Amarr participant in the PKN Interstellar consortium directly, and through the Tash-Murkon Investment Bank and its major shareholding in the Nurtura corporation. The TES Bountiful Blessings is the parade flagship for the Tash-Murkon Family celebration but is actually a support ship of the Nurtura corporation's extensive logistics fleet, participating at the direct order of Lord Tunir Tash-Murkon. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 572084typeID: 56828 graphicID: 2910 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 572083 basePrice: 0.0 Volume: 2.0 radius: 1.0 published: False Mass: 200.0 groupID: 226 portionSize: 1 |
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| 56829 - QCS Heat of the Moment | Quafe Company is a valued and vital contributor to the success of PKN Interstellar's massive effort to expand Jita 4-4 and further entrench its position as the trading capital of New Eden. As the only Gallente megacorporation with full corporate status in the Caldari State, and with major presence in both the Amarr Empire and Minmatar Republic, Quafe is the ideal partner for the PKN consortium. The QCS Heat of the Moment is participating in the Jita 4-4 expansion celebrations as Quafe's parade flagship, an extension of the vessel's standard role as a roving diplomatic venue. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 572086typeID: 56829 graphicID: 2942 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 572085 basePrice: 0.0 Volume: 0.0 radius: 7500.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56830 - Caldari Leviathan Titan | Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 572088typeID: 56830 graphicID: 2930 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 572087 basePrice: 0.0 Volume: 0.0 radius: 9000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 56831 - LGS Kolvil's Dream | The Leisure Group is one of the most prominent Minmatar corporations taking part in the renovation and expansion of Jita 4-4, with its extensive links in the entertainment and gaming world of great use to the PKN Interstellar consortium. The LGS Kolvil's Dream is the parade flagship for the Leisure Group's participation in the Jita 4-4 expansion celebrations, taking its name from major Leisure Group shareholder Kolvil Eifyr. | Large Collidable Object | Click to toggle showing the 16 attributes.descriptionID: 572090typeID: 56831 graphicID: 2906 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 572089 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 8900.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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56832 - Nanoheuristic Clone Mapper Blueprint | No Description | Booster Blueprints | Click to toggle showing the 14 attributes.typeID: 56832Capacity: 0.0 typeNameID: 572116 iconID: 10144 basePrice: 0.0 metaGroupID: 1 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 Tech Level: 1 groupID: 718 portionSize: 1 industryBlueprintRank: 1.0 |
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56836 - Jita 4-4 Men Jacket | No Description | Outer | typeID: 56836 Capacity: 0.0 typeNameID: 572164 published: False Volume: 0.1 radius: 1.0 basePrice: 0.0 Mass: 0.5 groupID: 1088 portionSize: 1 |
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56837 - Jita 4-4 Female Jacket | No Description | Outer | typeID: 56837 Capacity: 0.0 typeNameID: 572165 published: False Volume: 0.1 radius: 1.0 basePrice: 0.0 Mass: 0.5 groupID: 1088 portionSize: 1 |
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56838 - Corp Bottoms Male Jita | No Description | Bottoms | typeID: 56838 Capacity: 0.0 typeNameID: 572167 published: False Volume: 0.1 radius: 1.0 basePrice: 0.0 Mass: 0.5 groupID: 1090 portionSize: 1 |
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56839 - Corp Bottoms Female Jita | No Description | Bottoms | typeID: 56839 Capacity: 0.0 typeNameID: 572169 published: False Volume: 0.1 radius: 1.0 basePrice: 0.0 Mass: 0.5 groupID: 1090 portionSize: 1 |
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56840 - PantsEngM01_jita | No Description | Bottoms | typeID: 56840 Capacity: 0.0 typeNameID: 572170 published: False Volume: 0.0 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1090 portionSize: 1 |
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56841 - PantsEngF01_Jita | No Description | Bottoms | typeID: 56841 Capacity: 0.0 typeNameID: 572171 published: False Volume: 0.0 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1090 portionSize: 1 |
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56842 - ShoesEngM01_jita | No Description | Footwear | typeID: 56842 Capacity: 0.0 typeNameID: 572172 published: False Volume: 0.0 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1091 portionSize: 1 |
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56843 - ShoesEngF01_Jita | No Description | Footwear | typeID: 56843 Capacity: 0.0 typeNameID: 572173 published: False Volume: 0.0 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1091 portionSize: 1 |
| 56844 - Women's Jita 4-4 Crew Shoes | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Footwear | Click to toggle showing the 13 attributes.descriptionID: 572209typeID: 56844 Capacity: 0.0 typeNameID: 572174 iconID: 24548 basePrice: 0.0 marketGroupID: 1404 (Footwear) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1091 portionSize: 1 |
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| 56845 - Women's Jita 4-4 Crew Top | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Tops | Click to toggle showing the 13 attributes.descriptionID: 572205typeID: 56845 Capacity: 0.0 typeNameID: 572175 iconID: 24549 basePrice: 0.0 marketGroupID: 1406 (Tops) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1089 portionSize: 1 |
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| 56846 - Women's Jita 4-4 Crew Pants | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Bottoms | Click to toggle showing the 13 attributes.descriptionID: 572207typeID: 56846 Capacity: 0.0 typeNameID: 572176 iconID: 24550 basePrice: 0.0 marketGroupID: 1403 (Bottoms) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1090 portionSize: 1 |
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| 56847 - Men's Jita 4-4 Crew Shoes | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Footwear | Click to toggle showing the 13 attributes.descriptionID: 572208typeID: 56847 Capacity: 0.0 typeNameID: 572177 iconID: 24551 basePrice: 0.0 marketGroupID: 1400 (Footwear) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1091 portionSize: 1 |
|
| 56848 - Men's Jita 4-4 Crew Top | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Tops | Click to toggle showing the 13 attributes.descriptionID: 572204typeID: 56848 Capacity: 0.0 typeNameID: 572178 iconID: 24552 basePrice: 0.0 marketGroupID: 1398 (Tops) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1089 portionSize: 1 |
|
| 56849 - Men's Jita 4-4 Crew Pants | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Bottoms | Click to toggle showing the 13 attributes.descriptionID: 572206typeID: 56849 Capacity: 0.0 typeNameID: 572179 iconID: 24553 basePrice: 0.0 marketGroupID: 1401 (Bottoms) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1090 portionSize: 1 |
|
| 56850 - Men's Jita 4-4 Executive Pants | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | Bottoms | Click to toggle showing the 13 attributes.descriptionID: 572202typeID: 56850 Capacity: 0.0 typeNameID: 572180 iconID: 24554 basePrice: 0.0 marketGroupID: 1401 (Bottoms) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1090 portionSize: 1 |
|
| 56851 - Men's Jita 4-4 Executive Jacket | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | Outer | Click to toggle showing the 13 attributes.descriptionID: 572200typeID: 56851 Capacity: 0.0 typeNameID: 572181 iconID: 24555 basePrice: 0.0 marketGroupID: 1399 (Outerwear) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1088 portionSize: 1 |
|
| 56852 - Women's Jita 4-4 Executive Jacket | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | Outer | Click to toggle showing the 13 attributes.descriptionID: 572201typeID: 56852 Capacity: 0.0 typeNameID: 572186 iconID: 24556 basePrice: 0.0 marketGroupID: 1405 (Outerwear) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1088 portionSize: 1 |
|
| 56853 - Women's Jita 4-4 Executive Pants | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | Bottoms | Click to toggle showing the 13 attributes.descriptionID: 572203typeID: 56853 Capacity: 0.0 typeNameID: 572189 iconID: 24557 basePrice: 0.0 marketGroupID: 1403 (Bottoms) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1090 portionSize: 1 |
|
| 56854 - 56854_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V33_Japan.png | No Description | Augmentations | Click to toggle showing the 11 attributes.typeID: 56854Capacity: 0.0 typeNameID: 572192 iconID: 24558 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1670 portionSize: 1 |
|
| 56855 - 56855_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V34_Japan.png | No Description | Augmentations | Click to toggle showing the 11 attributes.typeID: 56855Capacity: 0.0 typeNameID: 572193 iconID: 24559 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1670 portionSize: 1 |
|
| 56856 - 56856_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_Japan.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 56856Capacity: 0.0 typeNameID: 572194 iconID: 24560 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
|
| 56857 - 56857_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Japan.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 56857Capacity: 0.0 typeNameID: 572195 iconID: 24561 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
|
| 56858 - 4-4 Expansion Parade (Leisure Group) Beacon | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Beacon | Click to toggle showing the 13 attributes.descriptionID: 572226typeID: 56858 graphicID: 1211 Capacity: 0.0 typeNameID: 572225 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
|
| 56859 - 4-4 Expansion Parade (Tash-Murkon) Beacon | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Beacon | Click to toggle showing the 13 attributes.descriptionID: 572228typeID: 56859 graphicID: 1211 Capacity: 0.0 typeNameID: 572227 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
|
| 56860 - Forward 4-4 Celebration Crate | This crate contains one random SKIN license from the 'Forward 4-4' line and one random item of apparel designed to celebrate the Jita 4-4 expansion. | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 572232typeID: 56860 Capacity: 0.0 typeNameID: 572231 iconID: 21742 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
|
| 56861 - Griffin Forward 4-4 SKIN | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 572235typeID: 56861 Capacity: 0.0 raceID: 1 typeNameID: 572234 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Griffin Forward 4-4 skin_skinMaterialID: 345 skin_isSingleUse: False skin_skinDescription: 572233 skin_visibleSerenity: False skin_skinID: 9551 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [584] skin_licenseTypeID: 56861 Applies to: Griffin isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
| 56862 - Heron Forward 4-4 SKIN | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 572238typeID: 56862 Capacity: 0.0 raceID: 1 typeNameID: 572237 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Heron Forward 4-4 skin_skinMaterialID: 345 skin_isSingleUse: False skin_skinDescription: 572236 skin_visibleSerenity: False skin_skinID: 9552 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [605] skin_licenseTypeID: 56862 Applies to: Heron isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 56863 - Moa Forward 4-4 SKIN | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 572241typeID: 56863 Capacity: 0.0 raceID: 1 typeNameID: 572240 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Moa Forward 4-4 skin_skinMaterialID: 345 skin_isSingleUse: False skin_skinDescription: 572239 skin_visibleSerenity: False skin_skinID: 9553 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [623] skin_licenseTypeID: 56863 Applies to: Moa isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
| 56864 - Raven Forward 4-4 SKIN | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 572244typeID: 56864 Capacity: 0.0 raceID: 1 typeNameID: 572243 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Raven Forward 4-4 skin_skinMaterialID: 345 skin_isSingleUse: False skin_skinDescription: 572242 skin_visibleSerenity: False skin_skinID: 9554 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [638] skin_licenseTypeID: 56864 Applies to: Raven isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
| 56865 - Scorpion Forward 4-4 SKIN | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 572247typeID: 56865 Capacity: 0.0 raceID: 1 typeNameID: 572246 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scorpion Forward 4-4 skin_skinMaterialID: 345 skin_isSingleUse: False skin_skinDescription: 572245 skin_visibleSerenity: False skin_skinID: 9555 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [640] skin_licenseTypeID: 56865 Applies to: Scorpion isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 56866 - Tayra Forward 4-4 SKIN | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 572250typeID: 56866 Capacity: 0.0 raceID: 1 typeNameID: 572249 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tayra Forward 4-4 skin_skinMaterialID: 345 skin_isSingleUse: False skin_skinDescription: 572248 skin_visibleSerenity: False skin_skinID: 9556 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [649] skin_licenseTypeID: 56866 Applies to: Tayra isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
|
| 56867 - Kestrel Forward 4-4 SKIN | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 572253typeID: 56867 Capacity: 0.0 raceID: 1 typeNameID: 572252 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kestrel Forward 4-4 skin_skinMaterialID: 345 skin_isSingleUse: False skin_skinDescription: 572251 skin_visibleSerenity: False skin_skinID: 9557 skin_allowCCPDevs: False skin_visibleTranquility: True skin_duration: -1 skin_types: [602] skin_licenseTypeID: 56867 Applies to: Kestrel isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|---|---|
| 56798 - Apocalypse Blood Raiders SKIN | No Description | Permanent SKIN |
| 56875 - Eifyr and Co. 'Rogue' Agility 11-11 | This Cerebral Accelerator is only designed for and available on Serenity. | Booster |
| 56876 - Poteque 'Prospector' Sharpeye 11-11 | This Cerebral Accelerator is only designed for and available on Serenity. | Booster |
| 56877 - ORE 'Harvester' Efficiency 11-11 | This Cerebral Accelerator is only designed for and available on Serenity. | Booster |
| 56893 - Concord Fiesta 11-11 | This Cerebral Accelerator is only designed for and available on Serenity. | Booster |
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 56734 - Tactical Capsuleer Recloner Blueprint | No blueprint entry found. | BP Price: 550,328,800 ISK Build Time: 15:00:00 Copy:43200 ME:18900 TE:18900 Limit:3x Materials: 215x Neocoms 250x Camera Drones 3150x Biomass 3960x Zydrine 5375x Megacyte 14360x Nocxium 78698x Isogen 314889x Mexallon 912700x Pyerite 3143618x Tritanium Skills: Industry I Outcome: 1x Tactical Capsuleer Recloner (56735) |
BP Price: 550,328,800 ISK Build Time: 15:00:00 Copy:43200 ME:18900 TE:18900 Limit:3x Materials: 215x 2354 250x 2345 3150x 3779 3960x 39 5375x 40 14360x 38 78698x 37 314889x 36 912700x 35 3143618x 34 Skills: 3380 I Outcome: 1x 56735 |
| 56832 - Nanoheuristic Clone Mapper Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:50:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 3x Gel-Matrix Biopaste 5x Synthetic Synapses 15x Nanites Skills: Industry I Outcome: 1x Nanoheuristic Clone Mapper (56733) |
BP Price: 0 ISK Build Time: 0:50:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 3x 2348 5x 2346 15x 2463 Skills: 3380 I Outcome: 1x 56733 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|---|---|---|
| 56569 - QA Tactical Capsuleer Recloner (Clone Vat Bay) | No reprocessing data found. | 4143618x Tritanium 1012707x Pyerite 334889x Mexallon 58698x Isogen 17342x Nocxium 4934x Zydrine 4378x Megacyte |
4143618x 34 1012707x 35 334889x 36 58698x 37 17342x 38 4934x 39 4378x 40 |
| 56733 - Nanoheuristic Clone Mapper (Booster) | No reprocessing data found. | 5x Synthetic Synapses 3x Gel-Matrix Biopaste 15x Nanites |
5x 2346 3x 2348 15x 2463 |
| 56735 - Tactical Capsuleer Recloner (Clone Vat Bay) | No reprocessing data found. | 3143618x Tritanium 912700x Pyerite 314889x Mexallon 78698x Isogen 14360x Nocxium 3960x Zydrine 5375x Megacyte 250x Camera Drones 215x Neocoms 3150x Biomass |
3143618x 34 912700x 35 314889x 36 78698x 37 14360x 38 3960x 39 5375x 40 250x 2345 215x 2354 3150x 3779 |
| TypeID, Group, & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 23917 - Wyvern (Supercarrier) |
Caldari Carrier bonuses (per skill level):
Role Bonus:
|
Caldari Carrier bonuses (per skill level):
Role Bonus:
|
Caldari Carrier bonuses (per skill level): 7.5% bonus to <a href=showinfo:23069>Fighter</a> damage 4% bonus to all shield resistances 5+ bonus to ship warp core strength 5% reduction in <a href=showinfo:27678>ECM Jammer Burst Projector</a> cycle time 2% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration Role Bonus: Can fit <a href=showinfo:41411>Networked Sensor Array</a> Can fit <a href=showinfo:27911>Burst Projectors</a> Can use two <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:32339>Heavy</a> <a href=showinfo:23069>Fighters</a> Can lock at extended ranges 200% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener resistance 50% bonus to Stasis effect resistance 50% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
| 23919 - Aeon (Supercarrier) |
Amarr Carrier bonuses (per skill level):
Role Bonus:
|
Amarr Carrier bonuses (per skill level):
Role Bonus:
|
Amarr Carrier bonuses (per skill level): 7.5% bonus to <a href=showinfo:23069>Fighter</a> damage 4% bonus to all armor resistances 5+ bonus to ship warp core strength 5% reduction in <a href=showinfo:40699>Weapon Disruption Burst Projector</a> cycle time 2% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration Role Bonus: Can fit <a href=showinfo:41411>Networked Sensor Array</a> Can fit <a href=showinfo:27911>Burst Projectors</a> Can use two <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:32339>Heavy</a> <a href=showinfo:23069>Fighters</a> Can lock at extended ranges 50% bonus to Remote Sensor Dampener resistance 200% bonus to Armor Plates and Shield Extenders 50% bonus to Stasis effect resistance 50% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
| Attribute Name | Diff |
|---|---|
| 3104 - reclonerFuelQuantity | attributeID: None => 3104 categoryID: None => 7 dataType: None => 4 defaultValue: None => 0.0 description: None => Amount of fuel consumed by tactical capsuleer recloner displayNameID: None => 571980 ("Consumption Quantity") highIsGood: None => 0 name: None => reclonerFuelQuantity published: None => 1 stackable: None => 1 unitID: None => 138 |
| 3105 - reclonerFuelType | attributeID: None => 3105 categoryID: None => 7 dataType: None => 11 defaultValue: None => 0.0 description: None => Type of fuel consumed by tactical capsuleer recloner displayNameID: None => 571979 ("Consumption Type") highIsGood: None => 1 name: None => reclonerFuelType published: None => 1 stackable: None => 1 unitID: None => 116 |
| TypeID, Name, and Group | Diff |
|---|---|
| 3514 - Revenant (Supercarrier) | radius: 2840.0 => 4260.0 Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0 Consumption Type: None => 4247.0 |
| 3628 - Nation (Supercarrier) | radius: 2840 => 4260.0 isDynamicType: None => False |
| 22852 - Hel (Supercarrier) | radius: 2000.0 => 4400.0 Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0 Consumption Type: None => 4246.0 |
| 23055 - Templar I (Light Fighter) | Maximum Velocity: 926.0 => 833.0 Signature Radius: 100.0 => 110.0 |
| 23057 - Dragonfly I (Light Fighter) | Maximum Velocity: 837.0 => 753.0 Signature Radius: 100.0 => 110.0 |
| 23059 - Firbolg I (Light Fighter) | Maximum Velocity: 793.0 => 714.0 Signature Radius: 100.0 => 110.0 |
| 23061 - Einherji I (Light Fighter) | Maximum Velocity: 970.0 => 873.0 Signature Radius: 100.0 => 110.0 |
| 23913 - Nyx (Supercarrier) | radius: 1625.0 => 3820.0 Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0 Consumption Type: None => 4312.0 |
| 23917 - Wyvern (Supercarrier) | radius: 1613.0 => 4032.0 Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0 shipBonusSupercarrierC1: 5.0 => 7.5 Consumption Type: None => 4051.0 |
| 23919 - Aeon (Supercarrier) | radius: 2337.0 => 4674.0 Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0 shipBonusSupercarrierA1: 5.0 => 7.5 Consumption Type: None => 4247.0 |
| 32325 - Cyclops I (Heavy Fighter) | Shield Capacity: 3650.0 => 4015.0 |
| 32340 - Malleus I (Heavy Fighter) | Shield Capacity: 3650.0 => 4015.0 |
| 32342 - Tyrfing I (Heavy Fighter) | Shield Capacity: 3650.0 => 4015.0 |
| 32344 - Mantis I (Heavy Fighter) | Shield Capacity: 3650.0 => 4015.0 |
| 33482 - Minmatar 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33483 - Caldari 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33484 - Amarr 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33485 - Gallente 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33585 - Defunct Amarr Encounter Surveillance System (Encounter Surveillance System) | radius: None => 1.0 isDynamicType: None => False |
| 33586 - Amarr Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) | radius: None => 1.0 Tech Level: None => 1 metaGroupID: None => 1 published: True => False iconID: 0 => None |
| 33595 - Defunct Caldari Encounter Surveillance System (Encounter Surveillance System) | radius: None => 1.0 isDynamicType: None => False |
| 33596 - Caldari Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) | radius: None => 1.0 Tech Level: None => 1 metaGroupID: None => 1 published: True => False iconID: 0 => None |
| 33597 - Amarr 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33598 - Caldari 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33599 - Gallente 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33600 - Minmatar 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33601 - Amarr 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33602 - Caldari 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33603 - Gallente 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33604 - Minmatar 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33605 - Amarr 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33606 - Gallente 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33607 - Minmatar 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 33608 - Defunct Gallente Encounter Surveillance System (Encounter Surveillance System) | radius: None => 1.0 isDynamicType: None => False |
| 33609 - Gallente Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) | radius: None => 1.0 Tech Level: None => 1 metaGroupID: None => 1 published: True => False iconID: 0 => None |
| 33610 - Defunct Minmatar Encounter Surveillance System (Encounter Surveillance System) | radius: None => 1.0 isDynamicType: None => False |
| 33611 - Minmatar Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) | radius: None => 1.0 Tech Level: None => 1 metaGroupID: None => 1 published: True => False iconID: 0 => None |
| 33612 - Caldari 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) | radius: None => 1.0 |
| 35690 - Astero Sanctuary SKIN (Permanent SKIN) | skin_isStructureSkin: False => None skin_visibleSerenity: True => False |
| 35695 - Stratios Sanctuary SKIN (Permanent SKIN) | skin_isStructureSkin: False => None skin_visibleSerenity: True => False |
| 35700 - Nestor Sanctuary SKIN (Permanent SKIN) | skin_isStructureSkin: False => None skin_visibleSerenity: True => False |
| 40358 - Equite I (Light Fighter) | Maximum Velocity: 1111.0 => 1000.0 Signature Radius: 80.0 => 88.0 |
| 40359 - Locust I (Light Fighter) | Maximum Velocity: 1005.0 => 905.0 Signature Radius: 80.0 => 88.0 |
| 40360 - Satyr I (Light Fighter) | Maximum Velocity: 952.0 => 857.0 Signature Radius: 80.0 => 88.0 |
| 40361 - Gram I (Light Fighter) | Maximum Velocity: 1164.0 => 1048.0 Signature Radius: 80.0 => 88.0 |
| 40362 - Ametat I (Heavy Fighter) | Shield Capacity: 3420.0 => 3762.0 |
| 40363 - Termite I (Heavy Fighter) | Shield Capacity: 3420.0 => 3762.0 |
| 40364 - Antaeus I (Heavy Fighter) | Shield Capacity: 3420.0 => 3762.0 |
| 40365 - Gungnir I (Heavy Fighter) | Shield Capacity: 3420.0 => 3762.0 |
| 40552 - Equite II (Light Fighter) | Maximum Velocity: 1156.0 => 1040.0 Signature Radius: 80.0 => 88.0 |
| 40553 - Gram II (Light Fighter) | Maximum Velocity: 1211.0 => 1090.0 Signature Radius: 80.0 => 88.0 |
| 40554 - Locust II (Light Fighter) | Maximum Velocity: 1046.0 => 941.0 Signature Radius: 80.0 => 88.0 |
| 40555 - Satyr II (Light Fighter) | Maximum Velocity: 991.0 => 892.0 Signature Radius: 80.0 => 88.0 |
| 40556 - Templar II (Light Fighter) | Maximum Velocity: 963.0 => 867.0 Signature Radius: 100.0 => 110.0 |
| 40557 - Dragonfly II (Light Fighter) | Maximum Velocity: 872.0 => 785.0 Signature Radius: 100.0 => 110.0 |
| 40558 - Firbolg II (Light Fighter) | Maximum Velocity: 826.0 => 743.0 Signature Radius: 100.0 => 110.0 |
| 40559 - Einherji II (Light Fighter) | Maximum Velocity: 1009.0 => 908.0 Signature Radius: 100.0 => 110.0 |
| 40560 - Ametat II (Heavy Fighter) | Shield Capacity: 3780.0 => 4158.0 |
| 40561 - Malleus II (Heavy Fighter) | Shield Capacity: 4030.0 => 4433.0 |
| 40562 - Antaeus II (Heavy Fighter) | Shield Capacity: 3780.0 => 4158.0 |
| 40563 - Cyclops II (Heavy Fighter) | Shield Capacity: 4030.0 => 4433.0 |
| 40564 - Gungnir II (Heavy Fighter) | Shield Capacity: 3780.0 => 4158.0 |
| 40565 - Tyrfing II (Heavy Fighter) | Shield Capacity: 4030.0 => 4433.0 |
| 40566 - Termite II (Heavy Fighter) | Shield Capacity: 3780.0 => 4158.0 |
| 40567 - Mantis II (Heavy Fighter) | Shield Capacity: 4030.0 => 4433.0 |
| 42125 - Vendetta (Supercarrier) | radius: 1625.0 => 3820.0 Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0 Consumption Type: None => 4312.0 |
| 42746 - Crucifier Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42747 - Executioner Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42748 - Inquisitor Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42749 - Magnate Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42750 - Punisher Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42751 - Tormentor Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42752 - Retribution Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42753 - Vengeance Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42754 - Anathema Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42755 - Purifier Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42756 - Sentinel Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42757 - Crusader Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42758 - Malediction Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42759 - Deacon Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42760 - Imperial Navy Slicer Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42761 - Crucifier Navy Issue Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42762 - Coercer Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42763 - Dragoon Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42764 - Pontifex Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42765 - Heretic Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42766 - Arbitrator Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42767 - Augoror Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42768 - Maller Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42769 - Omen Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42770 - Sacrilege Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42771 - Zealot Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42772 - Devoter Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42773 - Guardian Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42774 - Curse Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42775 - Pilgrim Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42776 - Augoror Navy Issue Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42777 - Omen Navy Issue Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42778 - Harbinger Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42779 - Oracle Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42780 - Prophecy Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42781 - Absolution Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42782 - Damnation Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42783 - Harbinger Navy Issue Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42784 - Abaddon Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42785 - Apocalypse Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42786 - Armageddon Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42787 - Redeemer Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42788 - Paladin Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42789 - Apocalypse Navy Issue Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42790 - Armageddon Navy Issue Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42791 - Revelation Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42792 - Archon Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42793 - Aeon Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42794 - Avatar Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42795 - Bestower Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42796 - Sigil Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42797 - Prorator Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42798 - Impel Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42799 - Providence Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42800 - Ark Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42907 - Confessor Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42908 - Apostle Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 42909 - Impairor Cold Iron SKIN (Permanent SKIN) | skin_visibleSerenity: True => False |
| 44282 - Impairor Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44283 - Impairor Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44284 - Impairor Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44285 - Impairor Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44286 - Impairor Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44287 - Crucifier Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44288 - Crucifier Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44289 - Crucifier Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44290 - Crucifier Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44291 - Crucifier Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44292 - Executioner Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44293 - Executioner Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44294 - Executioner Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44295 - Executioner Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44296 - Executioner Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44297 - Inquisitor Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44298 - Inquisitor Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44299 - Inquisitor Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44300 - Inquisitor Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44301 - Inquisitor Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44302 - Magnate Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44303 - Magnate Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44304 - Magnate Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44305 - Magnate Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44306 - Magnate Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44307 - Punisher Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44308 - Punisher Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44309 - Punisher Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44310 - Punisher Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44311 - Punisher Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44312 - Tormentor Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44313 - Tormentor Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44314 - Tormentor Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44315 - Tormentor Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44316 - Tormentor Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44317 - Retribution Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44318 - Retribution Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44319 - Retribution Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44320 - Retribution Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44321 - Retribution Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44322 - Vengeance Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44323 - Vengeance Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44324 - Vengeance Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44325 - Vengeance Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44326 - Vengeance Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44327 - Anathema Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44328 - Anathema Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44329 - Anathema Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44330 - Anathema Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44331 - Anathema Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44332 - Purifier Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44333 - Purifier Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44334 - Purifier Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44335 - Purifier Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44336 - Purifier Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44337 - Sentinel Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44338 - Sentinel Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44339 - Sentinel Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44340 - Sentinel Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44341 - Sentinel Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44342 - Crusader Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44343 - Crusader Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44344 - Crusader Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44345 - Crusader Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44346 - Crusader Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44347 - Malediction Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44348 - Malediction Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44349 - Malediction Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44350 - Malediction Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44351 - Malediction Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44352 - Deacon Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44353 - Deacon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44354 - Deacon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44355 - Deacon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44356 - Deacon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44357 - Imperial Navy Slicer Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44358 - Imperial Navy Slicer Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44359 - Imperial Navy Slicer Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44360 - Imperial Navy Slicer Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44361 - Imperial Navy Slicer Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44362 - Crucifier Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44363 - Crucifier Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44364 - Crucifier Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44365 - Crucifier Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44366 - Crucifier Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44367 - Coercer Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44368 - Coercer Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44369 - Coercer Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44370 - Coercer Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44371 - Coercer Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44372 - Dragoon Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44373 - Dragoon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44374 - Dragoon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44375 - Dragoon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44376 - Dragoon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44377 - Pontifex Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44378 - Pontifex Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44379 - Pontifex Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44380 - Pontifex Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44381 - Pontifex Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44382 - Heretic Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44383 - Heretic Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44384 - Heretic Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44385 - Heretic Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44386 - Heretic Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44387 - Confessor Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44388 - Confessor Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44389 - Confessor Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44390 - Confessor Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44391 - Confessor Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44392 - Arbitrator Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44393 - Arbitrator Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44394 - Arbitrator Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44395 - Arbitrator Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44396 - Arbitrator Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44397 - Augoror Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44398 - Augoror Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44399 - Augoror Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44400 - Augoror Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44401 - Augoror Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44402 - Maller Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44403 - Maller Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44404 - Maller Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44405 - Maller Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44406 - Maller Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44407 - Omen Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44408 - Omen Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44409 - Omen Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44410 - Omen Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44411 - Omen Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44412 - Sacrilege Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44413 - Sacrilege Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44414 - Sacrilege Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44415 - Sacrilege Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44416 - Sacrilege Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44417 - Zealot Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44418 - Zealot Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44419 - Zealot Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44420 - Zealot Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44421 - Zealot Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44422 - Devoter Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44423 - Devoter Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44424 - Devoter Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44425 - Devoter Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44426 - Devoter Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44427 - Guardian Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44428 - Guardian Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44429 - Guardian Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44430 - Guardian Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44431 - Guardian Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44432 - Curse Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44433 - Curse Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44434 - Curse Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44435 - Curse Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44436 - Curse Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44437 - Pilgrim Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44438 - Pilgrim Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44439 - Pilgrim Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44440 - Pilgrim Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44441 - Pilgrim Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44442 - Augoror Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44443 - Augoror Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44444 - Augoror Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44445 - Augoror Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44446 - Augoror Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44447 - Omen Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44448 - Omen Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44449 - Omen Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44450 - Omen Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44451 - Omen Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44452 - Harbinger Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44453 - Harbinger Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44454 - Harbinger Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44455 - Harbinger Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44456 - Harbinger Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44457 - Oracle Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44458 - Oracle Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44459 - Oracle Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44460 - Oracle Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44461 - Oracle Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44462 - Prophecy Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44463 - Prophecy Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44464 - Prophecy Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44465 - Prophecy Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44466 - Prophecy Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44467 - Absolution Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44468 - Absolution Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44469 - Absolution Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44470 - Absolution Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44471 - Absolution Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44472 - Damnation Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44473 - Damnation Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44474 - Damnation Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44475 - Damnation Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44476 - Damnation Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44477 - Harbinger Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44478 - Harbinger Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44479 - Harbinger Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44480 - Harbinger Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44481 - Harbinger Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44482 - Abaddon Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44483 - Abaddon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44484 - Abaddon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44485 - Abaddon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44486 - Abaddon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44487 - Apocalypse Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44488 - Apocalypse Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44489 - Apocalypse Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44490 - Apocalypse Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44491 - Apocalypse Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44492 - Armageddon Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44493 - Armageddon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44494 - Armageddon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44495 - Armageddon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44496 - Armageddon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44497 - Redeemer Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44498 - Redeemer Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44499 - Redeemer Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44500 - Redeemer Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44501 - Redeemer Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44502 - Paladin Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44503 - Paladin Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44504 - Paladin Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44505 - Paladin Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44506 - Paladin Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44507 - Apocalypse Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44508 - Apocalypse Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44509 - Apocalypse Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44510 - Apocalypse Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44511 - Apocalypse Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44512 - Armageddon Navy Issue Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44513 - Armageddon Navy Issue Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44514 - Armageddon Navy Issue Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44515 - Armageddon Navy Issue Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44516 - Armageddon Navy Issue Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44517 - Revelation Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44518 - Revelation Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44519 - Revelation Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44520 - Revelation Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44521 - Revelation Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44522 - Archon Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44523 - Archon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44524 - Archon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44525 - Archon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44526 - Archon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44527 - Aeon Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44528 - Aeon Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44529 - Aeon Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44530 - Aeon Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44531 - Aeon Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44532 - Avatar Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44533 - Avatar Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44534 - Avatar Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44535 - Avatar Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44536 - Avatar Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44537 - Bestower Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44538 - Bestower Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44539 - Bestower Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44540 - Bestower Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44541 - Bestower Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44542 - Sigil Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44543 - Sigil Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44544 - Sigil Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44545 - Sigil Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44546 - Sigil Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44547 - Prorator Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44548 - Prorator Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44549 - Prorator Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44550 - Prorator Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44551 - Prorator Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44552 - Impel Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44553 - Impel Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44554 - Impel Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44555 - Impel Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44556 - Impel Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44557 - Providence Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44558 - Providence Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44559 - Providence Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44560 - Providence Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44561 - Providence Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44562 - Ark Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44563 - Ark Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44564 - Ark Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44565 - Ark Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44566 - Ark Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 44567 - Apostle Cold Iron Serenity Only SKIN (Permanent SKIN) | skin_visibleSerenity: False => True |
| 44568 - Apostle Cold Iron Serenity Only SKIN (7 Days) (7-Day SKIN) | skin_visibleSerenity: False => True |
| 44569 - Apostle Cold Iron Serenity Only SKIN (30 Days) (30-Day SKIN) | skin_visibleSerenity: False => True |
| 44570 - Apostle Cold Iron Serenity Only SKIN (90 Days) (90-Day SKIN) | skin_visibleSerenity: False => True |
| 44571 - Apostle Cold Iron Serenity Only SKIN (365 Days) (1-Year SKIN) | skin_visibleSerenity: False => True |
| 47035 - Standup Templar I (Light Fighter) | Maximum Velocity: 1852.0 => 1667.0 Signature Radius: 100.0 => 110.0 |
| 47036 - Standup Gram I (Light Fighter) | Maximum Velocity: 2910.0 => 2619.0 Signature Radius: 80.0 => 88.0 |
| 47038 - Standup Mantis I (Heavy Fighter) | Shield Capacity: 5840.0 => 6424.0 |
| 47039 - Standup Gungnir I (Heavy Fighter) | Shield Capacity: 5472.0 => 6019.0 |
| 47116 - Standup Malleus I (Heavy Fighter) | Shield Capacity: 5840.0 => 6424.0 |
| 47117 - Standup Cyclops I (Heavy Fighter) | Shield Capacity: 5840.0 => 6424.0 |
| 47118 - Standup Tyrfing I (Heavy Fighter) | Shield Capacity: 5840.0 => 6424.0 |
| 47119 - Standup Malleus II (Heavy Fighter) | Shield Capacity: 6448.0 => 7093.0 |
| 47120 - Standup Mantis II (Heavy Fighter) | Shield Capacity: 6448.0 => 7093.0 |
| 47121 - Standup Cyclops II (Heavy Fighter) | Shield Capacity: 6448.0 => 7093.0 |
| 47122 - Standup Tyrfing II (Heavy Fighter) | Shield Capacity: 6448.0 => 7093.0 |
| 47123 - Standup Shadow (Heavy Fighter) | Shield Capacity: 8800.0 => 9680.0 |
| 47124 - Standup Ametat I (Heavy Fighter) | Shield Capacity: 5472.0 => 6019.0 |
| 47125 - Standup Termite I (Heavy Fighter) | Shield Capacity: 5472.0 => 6019.0 |
| 47126 - Standup Antaeus I (Heavy Fighter) | Shield Capacity: 5472.0 => 6019.0 |
| 47127 - Standup Ametat II (Heavy Fighter) | Shield Capacity: 6048.0 => 6653.0 |
| 47128 - Standup Termite II (Heavy Fighter) | Shield Capacity: 6048.0 => 6653.0 |
| 47129 - Standup Antaeus II (Heavy Fighter) | Shield Capacity: 6048.0 => 6653.0 |
| 47130 - Standup Gungnir II (Heavy Fighter) | Shield Capacity: 6048.0 => 6653.0 |
| 47138 - Standup Dragonfly I (Light Fighter) | Maximum Velocity: 1674.0 => 1507.0 Signature Radius: 100.0 => 110.0 |
| 47139 - Standup Firbolg I (Light Fighter) | Maximum Velocity: 1586.0 => 1427.0 Signature Radius: 100.0 => 110.0 |
| 47140 - Standup Einherji I (Light Fighter) | Maximum Velocity: 1940.0 => 1746.0 Signature Radius: 100.0 => 110.0 |
| 47141 - Standup Templar II (Light Fighter) | Maximum Velocity: 1926.0 => 1733.0 Signature Radius: 100.0 => 110.0 |
| 47142 - Standup Dragonfly II (Light Fighter) | Maximum Velocity: 1744.0 => 1570.0 Signature Radius: 100.0 => 110.0 |
| 47143 - Standup Firbolg II (Light Fighter) | Maximum Velocity: 1652.0 => 1487.0 Signature Radius: 100.0 => 110.0 |
| 47144 - Standup Einherji II (Light Fighter) | Maximum Velocity: 2018.0 => 1816.0 Signature Radius: 100.0 => 110.0 |
| 47145 - Standup Equite I (Light Fighter) | Maximum Velocity: 2778.0 => 2500.0 Signature Radius: 80.0 => 88.0 |
| 47146 - Standup Locust I (Light Fighter) | Maximum Velocity: 2513.0 => 2262.0 Signature Radius: 80.0 => 88.0 |
| 47147 - Standup Satyr I (Light Fighter) | Maximum Velocity: 2380.0 => 2142.0 Signature Radius: 80.0 => 88.0 |
| 47148 - Standup Equite II (Light Fighter) | Maximum Velocity: 2890.0 => 2601.0 Signature Radius: 80.0 => 88.0 |
| 47149 - Standup Locust II (Light Fighter) | Maximum Velocity: 2615.0 => 2354.0 Signature Radius: 80.0 => 88.0 |
| 47150 - Standup Satyr II (Light Fighter) | Maximum Velocity: 2478.0 => 2230.0 Signature Radius: 80.0 => 88.0 |
| 47151 - Standup Gram II (Light Fighter) | Maximum Velocity: 3028.0 => 2725.0 Signature Radius: 80.0 => 88.0 |
| 48481 - SkinTest1 (Permanent SKIN) | skin_visibleTranquility: True => False |
| 48482 - SkinTest2 (Permanent SKIN) | skin_visibleTranquility: True => False |
| 48483 - SkinTest3 (Permanent SKIN) | skin_visibleTranquility: True => False |
| 48484 - SkinTest4 (Permanent SKIN) | skin_visibleTranquility: True => False |
| 54575 - Veles Vyraj Anchorage (Large Collidable Structure) | Untargetable: None => 1.0 |
| 56094 - 2v2 Cruiser Clash Proving Filament (Abyssal Proving Filaments) | published: False => True marketGroupID: None => 2747 (Proving Ground Filaments) |
| 56356 - Event 13 Proving Filament (Abyssal Proving Filaments) | published: True => False marketGroupID: 2747 (Proving Ground Filaments) => None |
| 56644 - Harvest Savior (Irregular Frigate) | Inertia Modifier: 1.2 => 3.6 Warp Speed Multiplier: 25.0 => None |
| 56645 - Harvest Follower (Irregular Frigate) | Inertia Modifier: 1.5 => 4.5 Warp Speed Multiplier: 25.0 => None |
| 56646 - Harvest Shepherd (Irregular Frigate) | Inertia Modifier: 1.2 => 3.6 Warp Speed Multiplier: 25.0 => None |
| 56647 - Harvest Prophet (Irregular Cruiser) | Inertia Modifier: 0.17 => 0.525 Warp Speed Multiplier: 15.0 => None |
| 56648 - Shining Flame Crusader (Irregular Frigate) | Inertia Modifier: 0.3 => 1.05 Warp Speed Multiplier: 25.0 => None |
| 56649 - Shining Flame Deacon (Irregular Frigate) | Inertia Modifier: 0.3 => 1.05 Warp Speed Multiplier: 20.0 => None |
| 56650 - Shining Flame Crucifier (Irregular Frigate) | Inertia Modifier: 0.3 => 1.05 Warp Speed Multiplier: 25.0 => None |
| 56651 - Shining Flame Augoror (Irregular Cruiser) | Inertia Modifier: 0.4 => 1.16 Warp Speed Multiplier: 12.0 => None |
| 56652 - Shining Flame Omen (Irregular Cruiser) | Inertia Modifier: 0.4 => 1.16 Warp Speed Multiplier: 15.0 => None |
| 56653 - Shining Flame Curse (Irregular Cruiser) | Inertia Modifier: 0.4 => 1.16 Warp Speed Multiplier: 15.0 => None |
| 56654 - Shining Flame Oracle (Irregular Battlecruiser) | Inertia Modifier: 0.17 => 0.495 Warp Speed Multiplier: 10.0 => None |
| 56669 - Harvest Overseer (Irregular Battleship) | Inertia Modifier: 0.01 => 0.02 Warp Speed Multiplier: 6.0 => None |
| 56670 - Harvest Sage (Irregular Cruiser) | Inertia Modifier: 0.2 => 0.6 Warp Speed Multiplier: 15.0 => None |
| 56671 - Harvest Diviner (Irregular Battlecruiser) | Inertia Modifier: 0.2 => 0.57 Warp Speed Multiplier: 10.0 => None |
| 56672 - Harvest Supervisor (Irregular Battleship) | Inertia Modifier: 0.01 => 0.02 Warp Speed Multiplier: 6.0 => None |
| 56673 - Harvest Director (Irregular Battleship) | Inertia Modifier: 0.01 => 0.02 Warp Speed Multiplier: 6.0 => None |
| 56674 - Shining Flame Commander (Irregular Battleship) | Inertia Modifier: 0.01 => 0.02 Warp Speed Multiplier: 6.0 => None |
| 56675 - Shining Flame Commodore (Irregular Battleship) | Inertia Modifier: 0.01 => 0.02 Warp Speed Multiplier: 6.0 => None |
| 56676 - Shining Flame Admiral (Irregular Battleship) | Inertia Modifier: 0.01 => 0.02 Warp Speed Multiplier: 6.0 => None |
| 56699 - Svarog Vyraj Anchorage (Large Collidable Structure) | Untargetable: None => 1.0 |
| 56700 - Perun Vyraj Anchorage (Large Collidable Structure) | Untargetable: None => 1.0 |
| 56746 - Decloaked Dark Blood Transmission Relay (Deadspace Overseer's Structure) | entityFactionLoss: 0.0 => None |
| 56747 - Decloaked Shining Flame Transmission Relay (Deadspace Overseer's Structure) | entityFactionLoss: 0.0 => None |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|---|
| 40 - launcherFitted | descriptionID: None => 571924 displayNameID: None => 571925 ("Launcher") iconID: None => 168 published: 0 => 1 |
| 42 - turretFitted | descriptionID: None => 571926 displayNameID: None => 571927 ("Turret") iconID: None => 1432 published: 0 => 1 |
| 8093 - cloneRespawnBay | disallowAutoRepeat: None => 0 effectCategory: None => 1 effectID: None => 8093 effectName: None => cloneRespawnBay electronicChance: None => 0 guid: None => effects.VisualModuleEffect isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 56569 - QA Tactical Capsuleer Recloner (Clone Vat Bay) | Added Effects: hiPower online cloneRespawnBay |
| 56735 - Tactical Capsuleer Recloner (Clone Vat Bay) | Added Effects: hiPower online cloneRespawnBay |
| 56745 - Forever 4-4 Firework (Festival Charges) | Added Effects: ammoSpeedMultiplier snowBallLaunching |
| 56799 - Guristas Battlecruiser 4-4 (Irregular Battlecruiser) | Added Effects: targetAttack missileLaunchingForEntity entityShieldBoostingMedium |
| 56800 - Guristas Cruiser 4-4 (Irregular Cruiser) | Added Effects: targetAttack missileLaunchingForEntity entityShieldBoostingMedium |
| 56801 - Guristas Destroyer (Irregular Destroyer) | Added Effects: targetAttack entityShieldBoostingSmall |
| 56802 - Guristas Frigate (Irregular Frigate) | Added Effects: missileLaunchingForEntity npcBehaviorWebifier |
| 56803 - Guristas Frigate (Irregular Frigate) | Added Effects: missileLaunchingForEntity npcBehaviorWebifier |
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| Key | Tranquility | Singularity | Diff | Usage |
|---|---|---|---|---|
| 53720 | Once your application has been approved, you will get a notification which you can either accept or reject. Accepting the offer will immediately make you a member of the corporation! | |||
| 53721 | Under "Message" there is space for you to input more information about your corporation, what you seek from new members and how they should contact you. Remember that how your phrase yourself here, will affect what kind of applications you may or may not receive. | |||
| 53723 | Items gathered through hacking are quite valuable and can sell for high prices. You can also keep them yourself and venture into invention. | |||
| 53724 | Your shield booster is sustained by the energy in your <font color=yellow>capacitor</font>. Once the capacitor is depleted the shield booster will turn off automatically. The art of shield tanking is as much about managing your capacitor as it is about managing your shield. |
The art of shield tanking is as much about managing your capacitor as it is about managing your shield. |
||
| 53725 | Remember that items are always delivered to your hangar in the <font color=yellow>station they are sold at</font>. That means if you buy an item nine jumps away, you will need to perform nine jumps to pick it up. | |||
| 53726 | You have performed well. Here are a few skills that will help you with your trade and market endeavors. | |||
| 53727 | You have done well. Here are a few more skillbooks that should help you with your training. | |||
| 53728 | There are many operations a corporation is involved in. Select those who are <font color=yellow>most in-line</font> with your own. This will give a prospective candidate some basic idea of what you are about. | |||
| 53729 | When you feel satisfied with your choices, you may click the <font color=yellow>Submit</font> button at the base of the My Corporation tab to confirm your advert. It will then go on to be listed immediately. | |||
| 53730 | Corporations can place advertisements that make them visible to you and others. To see these, first select a <font color=yellow>region</font>. The default option is the region you're located in, but you can select any region you wish. As corporations often wish to hire players with a given amount of knowledge, you can also decide if you wish to see only adverts that you have enough skillpoints for. | |||
| 53731 | Once a corporation catches your eye, you can get more information about it by double clicking on its advert. In the advert detail window the corporation will explain their role in EVE and what they ask from prospective new members. | |||
| 53732 | Select the <font color=yellow>attributes</font> tab. There you can see a list of your current attributes. You should familiarize yourself with them, and what they affect. | |||
| 53733 | <font color=yellow>Intelligence</font> is the attribute that is primarily used for training in the <font color=yellow>Electronics</font>, <font color=yellow>Engineering</font>, <font color=yellow>Navigation</font>, <font color=yellow>Mechanic</font> and <font color=yellow>Science</font> categories. Intelligence is the secondary attribute for a lot of <font color=yellow>Social</font> and <font color=yellow>Industry</font> skills as well. | |||
| 53734 | <font color=yellow>Memory</font> is primary for those that use their time to learn <font color=yellow>Industry</font>, <font color=yellow>Corporation Management</font> and <font color=yellow>Drone</font> skills. Memory is also the secondary attribute to a great number of <font color=yellow>Engineering</font>, <font color=yellow>Mechanic</font>, <font color=yellow>Electronics</font> and <font color=yellow>Trade</font> skills. | |||
| 53735 | <font color=yellow>Charisma</font> is the primary attribute in speeding up the learning of many <font color=yellow>Leadership</font>, <font color=yellow>Social</font> and <font color=yellow>Trade</font> skills. Also, skills that have to do with <font color=yellow>Corporation Management</font> receive a secondary boost from Charisma. | |||
| 53736 | If you are uncertain of what goals to set <font color=#20DF9F>certificates</font> are there to guide you. A certificate is a collection of skills that will make you more competent within a particular field. |
A certificate is a collection of skills that will make you more competent within a particular field. |
||
| 53737 | Certificates are sorted by categories, just like skills. Click a particular category to <font color=#20DF9F>show all related Certificates</font>. Then right-click a Certificate to display more information about it. For example, click on the <font color=#20DF9F>Gunnery</font> category, then press on the show-info icon on the <font color=#20DF9F>Medium Energy Turret</font> Certificate. |
Click a particular category to <font color=#20DF9F><b>show all related Certificates</b></font>. Then right-click a Certificate to display more information about it. For example, click on the <font color=#20DF9F><b>Gunnery</b></font> category, then press on the show-info icon on the <font color=#20DF9F><b>Medium Energy Turret</b></font> Certificate. |
||
| 53738 | Each Certificate contains various skills related to its field. Those skills are sorted into five levels to facilitate progression. Click on the <font color=#20DF9F>levels tab</font> on the <font color=#20DF9F>Medium Energy Turret</font> Certificate to browse through them. |
Click on the <font color=#20DF9F><b>levels tab</b></font> on the <font color=#20DF9F><b>Medium Energy Turret</b></font> Certificate to browse through them. |
||
| 53739 | When available, a <font color=#20DF9F>recommended for</font> tab will be displayed on the Certificate window.
It shows all ships that require the selected Certificate to function at peak efficiency. |
It shows all ships that require the selected Certificate to function at peak efficiency. |
||
| 53741 | Your ship's modules can be <font color=yellow>overloaded</font> for extra advantage in the field. This feature does have its drawbacks, as an overloaded module will start sustaining damage, eventually going offline and requiring repairs. | |||
| 53742 | To overload you need to have learned the skill <font color=yellow>Thermodynamics.</font> Each of its levels reduces the damage dealt to your modules by 5%. | |||
| 53743 | Any module capable of overload has a <font color=yellow>semicircle</font> over its icon. By clicking on that part, you will start overloading your module. | |||
| 53744 | The moment you start overloading, you will see the <font color=yellow>heat meter</font> on your HUD start to rise. Eventually the overload marker around your modules will start to turn red, indicating their damage level. | |||
| 53745 | Specify how long you wish your advert to be active, you may choose a duration of <font color=yellow>3, 7, 14 or 28 days</font>. Select an office; an important choice, as offices dictate the regions in which you can place your ads. | |||
| 53746 | When all requirements for a particular certificate are met, a <font color=yellow>claim</font> button will appear on the certificate at the center of the tree view.
<br /> <br /> Pressing it and thereby claiming your certificate, will add it to the list of certificates on your character sheet! |
<br /> <br /> Pressing it and thereby claiming your certificate, will add it to the list of certificates on your character sheet! |
||
| 53747 | Once you find a corporation to your liking, you need to join it. Many corporations interview prospective newcomers, so you should get in touch with some of its members for the details. Often they list chat channels or recruiters you should aim questions at and who can offer you more personal help in joining the corporation. | |||
| 53748 | Anyone with the <font color=yellow>Contract Manager</font> role in a corp can issue contracts as well as receive contracts on behalf of the corporation. Contracts and contract history are visible to all within the corporation as well. | |||
| 53749 | <font color=yellow>Right-click in open space</font> on the map and choose <font color=yellow>select current</font> -> <font color=yellow>solar system</font> from the menu (clicking on a star will not result in this option). The map will center on the system you are in. It is easy to lose orientation in space, and this should help. | |||
| 53750 | Then it is time to create the corporation. Open the <font color=yellow>corporation</font> window through the Neocom | |||
| 53751 | The speed of your skill training is determined by your attributes. Your current ones can be seen in the <font color=yellow>character sheet</font>. Open it up now. | |||
| 53752 | A single universal database contains a great deal of information about the pilots and the places of the universe. You can access that database through the NeoCom. Left click the <font color=yellow>people and places</font> button. | |||
| 53753 | Open the <font color=#20DF9F>Character Sheet</font>. When that is done, you may access your Certificates by going into the <font color=#20DF9F>Skills</font> menu, then selecting the <font color=#20DF9F>Certificates tab</font> on the right side of the Character Sheet window. |
|||
| 53754 | To start your search, head to the <font color=yellow>recruitment</font> section by pressing its tab. | |||
| 53761 | All weapons have different ranges at which they are most effective. This tutorial teaches you how to find a weapon's <font color=yellow>optimal range</font> and use it to your advantage. | |||
| 53762 | The <font color=yellow>repairshop</font> in the <font color=yellow>station services</font> allows you to repair your armor and hull for a fee. Open the <font color=yellow>repairshop</font> now. | |||
| 53763 | You just received a new weapon as a mission reward. Using the <font color=yellow>fitting service</font> equip the weapon and place the ammunition or frequency crystal into your ship's cargohold. <font color=yellow>Undock</font> now. | |||
| 53764 | To load your weapon, <font color=yellow>right-click</font> it to bring up the <font color=yellow>contextual menu</font> and select the ammunition type you wish to load. | |||
| 53768 | There are four different types of damage you need to be aware of: <font color=yellow>Electromagnetic (EM)</font>, <font color=yellow>Thermal</font>, <font color=yellow>Kinetic</font> and <font color=yellow>Explosive</font>. | |||
| 53769 | Warp to the mission encounter site and activate your armor repairer once you start receiving damage to your armor. Notice how the armor is repaired at the end of each armor repair cycle. | |||
| 53770 | Like the shield booster the armor repairer is sustained by the energy in your <font color=yellow>capacitor</font>. Once the capacitor is depleted the armor repairer will turn off automatically. | |||
| 53771 | To test this you will need a target. If you are in a mission, warp to the encounter site. When you have a target, click <font color=yellow>next</font>. |
When you have a target, click <font color=yellow><b>next</b></font>. |
||
| 53772 | Once you have opened the <font color=yellow>repairshop</font>, you will see a list of your belongings in your current station that can be repaired. If you wish to repair an item select it from the list and press the <font color=yellow>repair item</font> button. | |||
| 53773 | Each ship's shield, armor and hull have different resistances towards different damage types. The higher the resistance, the less damage is applied to the ship. To take the least amount of damage, increase the damage resistances towards the damage type(s) your enemy deals. |
To take the least amount of damage, increase the damage resistances towards the damage type(s) your enemy deals. |
||
| 53774 | Make sure you have your <font color=yellow>Small Armor Repairer I</font> fitted before continuing. But before you can fit it you need to train the <font color=yellow>Repair Systems</font> skill, which was given to you earlier. | |||
| 53775 | Asteroids are found in <font color=yellow>asteroid belts</font>. They are located within most solar-systems and are marked in the overview with a <font color=yellow>triangle</font>. Alternatively you can use the contextual menu by <font color=yellow>right-clicking</font> anywhere in space and selecting the asteroid belt sub-menu. <font color=yellow>Asteroid belts</font> do not have an infinite supply of asteroids, and asteroids do not have an infinite supply of ore. This means it is possible for miners to deplete all the resources in a belt. You may have to visit multiple asteroid belts or search neighboring solar systems until you find a suitable one. Please note that for mining missions, you must mine the ore from the mission deadspace and not from an asteroid belt to complete your mission objectives. |
<font color=yellow><b>Asteroid belts</b></font> do not have an infinite supply of asteroids, and asteroids do not have an infinite supply of ore. This means it is possible for miners to deplete all the resources in a belt. You may have to visit multiple asteroid belts or search neighboring solar systems until you find a suitable one. Please note that for mining missions, you must mine the ore from the mission deadspace and not from an asteroid belt to complete your mission objectives. |
||
| 53776 | The highest level security systems, with security 1.0, will only provide <font color=yellow>Veldspar</font>. But by venturing into slightly lower security systems, you can quickly find <font color=yellow>Scordite</font>, <font color=yellow>Plagioclase</font> and <font color=yellow>Pyroxeres</font>. Although the most common asteroids can be found anywhere in New Eden there are some asteroids that are extremely rare and only can be found in 0.0 space. <font color=yellow>Arkonor</font>, the rarest of them all, will yield high concentrations of <font color=yellow>Megacyte</font>, one of the most valuable minerals in existence. |
Although the most common asteroids can be found anywhere in New Eden there are some asteroids that are extremely rare and only can be found in 0.0 space. <b><font color=yellow>Arkonor</font></b>, the rarest of them all, will yield high concentrations of <b><font color=yellow>Megacyte</font></b>, one of the most valuable minerals in existence. |
||
| 53777 | By partnering up with a fellow capsuleer, you can make more profit by assuming roles in a joint mining venture. One acts as the miner while the other transports the mined ore from the container back to the station. Be aware that some unscrupulous pilots might want to try to steal your precious ore, so trust is a factor. For this, it is best to be in a player corporation. Working with other members in a player corporation allows for better management tools and more trust between the pilots. |
Be aware that some unscrupulous pilots might want to try to steal your precious ore, so trust is a factor. For this, it is best to be in a player corporation. Working with other members in a player corporation allows for better management tools and more trust between the pilots. |
||
| 53778 | A destroyed ship has more of value than just its cargo. The wreck itself contains a mix of metals, circuits and other mechanical parts, which can be sold on the market. With new technology recently released to pilots, you can now retrieve some of this debris. | |||
| 53779 | Wrecks vary in sizes, and while they all contain materials that can be salvaged, a good rule of thumb is that the larger the ship the more salvageable components. These components can be used in the production of rigs, which are permanent ship modifications. You can either use them yourself, or sell them on the market to enthusiastic buyers. | |||
| 53780 | Once you have located a wreck, you should <font color=yellow>lock</font> it and activate the salvager. Your salvager will then start its attempts to gather the remnants of the ship into your cargohold. | |||
| 53781 | You have done remarkably well. Here are two skills that should help you with your salvaging career. | |||
| 53782 | Hacking is the process of bypassing or disabling modern electronics systems, recovering valuable data and other materials. Many of these materials are for <font color=#20DF9F>invention</font>, which is an integral part of <font color=#20DF9F>Tech 2</font> production. | |||
| 53783 | Open the <font color=yellow>market</font> from the <font color=yellow>NeoCom</font>. The <font color=yellow>market</font> is used to find items you need, while at the same time being able to sort by prices, distance to the seller and so on. | |||
| 53784 | A <font color=yellow>blue marker</font> by an item in the market window means you meet all skill requirements and can use the item, while a <font color=yellow>gray marker</font> means you lack certain skills. Some items have no requirements and thus no markers.
If you are missing skills, click on the gray marker to see which skill you require. |
If you are missing skills, click on the gray marker to see which skill you require. |
||
| 53785 | When you have destroyed the hostile ships in the area, you should now be able to activate the second acceleration gate in the same way you did the first. When there are more than one acceleration gate, mission objectives will usually be in the last pocket, so always stay vigilant and check if there is another gate. |
When there are more than one acceleration gate, mission objectives will usually be in the last pocket, so always stay vigilant and check if there is another gate. |
||
| 53786 | Even the most basic implants require you to have the <font color=yellow>Cybernetics</font> skill trained. Some require additional skills but the basic ones only require <font color=yellow>Cybernetics</font>. You have been given the skillbook for <font color=yellow>Cybernetics</font> now and it is recommended that you train it right away, so you can use your newly acquired implant. |
You have been given the skillbook for <b><font color=yellow>Cybernetics</font></b> now and it is recommended that you train it right away, so you can use your newly acquired implant. |
||
| 53787 | Ore, items and even ships can be changed into their composite minerals using the <font color=yellow>reprocessing plant</font>, into which you can drag any item you wish to have reprocessed. Ore and ice will refine into its designated minerals. Items and ships will yield the minerals that went into the manufacturing, but at a loss that may easily be 50%. Minerals can then be sold for a profit, or used to manufacture new products. | |||
| 53788 | Access the <font color=yellow>industry</font> tab in the <font color=yellow>blueprint</font> <font color=yellow>show info</font> window, through the <font color=yellow>blueprint contextual menu</font>. A list of materials required for each batch of products, as well as skill requirements can be found there. Before proceeding, relocate along with a <font color=yellow>blueprint</font> and <font color=yellow>materials</font> to a station with <font color=yellow>industry station services</font>. |
Before proceeding, relocate along with a <b><font color=yellow>blueprint</font></b> and <b><font color=yellow>materials</font></b> to a station with <b><font color=yellow>industry station services</font></b>. |
||
| 53789 | Make sure you are okay with the <font color=yellow>job duration</font> and <font color=yellow>job cost</font> shown in the middle right-hand side of the window. You might also want to make a habit out of quickly checking that you do in fact have the right blueprint selected - it'll be shown dead center in the window, and you can right-click on it to show info.
Once you're ready, accept by pressing the <font color=yellow>START</font> button. |
Once you're ready, accept by pressing the <b><font color=yellow>START</font></b> button. |
||
| 53790 | Open the <font color=yellow>industry</font> window from the <font color=yellow>Neocom</font> and select the <font color=yellow>Jobs</font> tab. Here you can monitor your production jobs from anywhere.
Click any relevant job to get information about it, including the blueprint type, job cost and time left until completion. If you ever need to stop a job from completion, you can do so from this window with the orange button in the middle right - but please be aware that doing so may mean the <font color=yellow>loss of materials and funds</font> you have committed to the job. |
Click any relevant job to get information about it, including the blueprint type, job cost and time left until completion. If you ever need to stop a job from completion, you can do so from this window with the orange button in the middle right - but please be aware that doing so may mean the <b><font color=yellow>loss of materials and funds</font></b> you have committed to the job. |
||
| 53792 | Asteroids come in different densities, sizes and types, each yielding a different composition and amount of minerals. The most common of asteroids is <font color=yellow>Veldspar</font>. It only yields <font color=yellow>Tritanium</font>, which is the most common mineral. To find out what minerals you can reprocess from a type of ore, <font color=yellow>right-click</font> on the asteroid in question and select <font color=yellow>show info</font>. |
To find out what minerals you can reprocess from a type of ore, <b><font color=yellow>right-click</font></b> on the asteroid in question and select <b><font color=yellow>show info</font></b>. |
||
| 53793 | Almost all items and ships in <font color=yellow>New Eden</font> are manufactured by player industrialists. To manufacture an item or ship, you will require materials, a blueprint, skill qualifications, and a station that offers manufacturing services. <font color=yellow>Blueprints</font> can be purchased off the market. <font color=yellow>Materials</font> can be collected through mining, reprocessing items, or, alternatively, bought off the market. Lastly, select stations have <font color=yellow>Industry station services</font>, the costs of which are directly proportional to how many people are using them. | |||
| 53794 | If you are in a station equipped with <font color=yellow>industry services</font>, place the <font color=yellow>blueprint</font> and the <font color=yellow>materials</font> in your <font color=yellow>items hangar</font>. <font color=yellow>Right-click</font> the <font color=yellow>blueprint</font> and select <font color=yellow>use blueprint</font>. | |||
| 53795 | <font color=yellow>Contracts</font> are a way to formalize agreements between pilots or their organizations. The most common usage of contracts is simply to sell things, but they can be applied to any formal deals between people. | |||
| 53796 | Contracts can be viewed via the <font color=yellow>Business</font> category in the <font color=yellow>EVE Menu</font> which can be found at the very top of the Neocom. Please keep an eye on your contracts, as they might frequently require your attention. | |||
| 53797 | In order to start your salvaging operation, you will need a salvaging module. Your industrial career advisory agent will provide you with a <font color=yellow>Civilian Salvager</font> module, which you can use for your first salvaging mission. This module however is not advanced enough to be used outside of this tutorial. | |||
| 53798 | Certain containers can be unlocked using a <font color=#20DF9F>Data Analyzer</font>. The most simple one is the <font color=#20DF9F>Civilian Data Analyzer</font> which your Industry and Business career advisory agents will provide you with. This simple piece of technology is not advanced enough to be used outside of this tutorial. For that you need a <font color=#20DF9F>Data Analyzer I</font>. | |||
| 53799 | <font color=yellow>Willpower</font> is the primary attribute when it comes to the speed at which you learn many <font color=yellow>Trade</font>, <font color=yellow>Leadership</font> and <font color=yellow>Advanced Spaceship Command</font>. But it is also a very important secondary attribute, as the <font color=yellow>Gunnery</font> and <font color=yellow>Missile Launcher Operation</font> skills and the bulk of the <font color=yellow>Spaceship Command</font> skills rely partly on a character's Willpower. | |||
| 53800 | This is about <font color=yellow>shipping cargo from A to B</font>. To set up a contract, specify a destination, collateral and some rewards. Upon taking the deal, the contractor must deposit the collateral and deliver the goods. He then gets his collateral back along with the rewards. Take care that the collateral always exceeds the estimated value of your cargo, or it will go missing! | |||
| 53801 | To use this module, open the fitting service and drag it to your ship. For details on the speed boost it provides and capacitor consumption, you can always right click the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>. |
For details on the speed boost it provides and capacitor consumption, you can always right click the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>. |
||
| 53802 | Fitting out their ship for an engagement is one of the most important tasks a capsuleer can undertake. You will have to carefully evaluate the requirements of the task at hand and select the appropriate equipment for the occasion. | |||
| 53803 | Now that you are in the right ship, it is time to strip the ship of valuables. Open the <font color=yellow>fitting services</font> in the station services panel and press the <font color=yellow>strip</font> button, to remove all modules from your ship. | |||
| 53804 | <font color=yellow>Perception</font> is the primary attribute when it comes to reducing training times for <font color=yellow>Gunnery</font>, <font color=yellow>Missile Launcher Operation</font> and the <font color=yellow>Spaceship Command</font> skills and the secondary attribute for the <font color=yellow>Advanced Spaceship Command</font>, most of the <font color=yellow>Drones</font> and <font color=yellow>Navigation</font> skills. | |||
| 53805 | <font color=yellow>Stasis webifiers</font> are modules which slow down your target. Their speed is decreased while the module is active, but be aware that they are not prohibited from warping away. Look in your hangar, you will have been given a <font color=yellow>stasis webifier</font> module by your agent. |
Look in your hangar, you will have been given a <b><font color=yellow>stasis webifier</font></b> module by your agent. |
||
| 53806 | The module needs to be manually activated. Once you have targeted a friendly ship, activate the module the same way you would activate a weapon. While active, the <font color=yellow>remote armor repair module</font> will repair your target at the cost of capacitor. Always keep in mind that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate. |
While active, the <b><font color=yellow>remote armor repair module</font></b> will repair your target at the cost of capacitor. Always keep in mind that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate. |
||
| 53807 | The module needs to be activated manually. Once you have targeted a friendly ship, activate the module the same way you would activate a weapon. While active, the <font color=yellow>remote shield booster</font> will repair your target at the cost of your capacitor. Be aware that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate. |
While active, the <b><font color=yellow>remote shield booster</font></b> will repair your target at the cost of your capacitor. Be aware that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate. |
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| 53808 | There are many hidden locations throughout space that can be located using specialized tools and skills. To get you started, you will need a <font color=#20DF9F>Core Probe Launcher I</font> fitted to your ship and eight <font color=#20DF9F>Core Scanner Probes</font> loaded in it. | |||
| 53809 | The button completely to the right allows you to open <font color=#20DF9F>the map</font>. <font color=#20DF9F>Open the map now.</font> |
<b><font color=#20DF9F>Open the map now.</font></b> |
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| 53810 | Gas Cloud Harvesting is the process of scanning down interstellar gas cloud pockets and harvesting valuable materials from them. Gas cloud formations appear as <font color=yellow>Gas</font> signatures on your scanner. | |||
| 53811 | You are now being provided with a <font color=yellow>Civilian Salvager</font>. This module works in the same way as other Civilian modules. It requires no skills and can only be used in training areas. You should also fit this Civilian Salvager to your ship before you undock. You will need it to pass this part of the training program. | |||
| 53812 | To initiate hacking, fly towards the <font color=#20DF9F>Hacking Training Container</font> and <font color=#20DF9F>target</font> it. Then activate the <font color=#20DF9F>Civilian Data Analyzer</font> on the container.
This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container. Click <font color=#20DF9F>Next</font> for more information on how to break the security. |
This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container. Click <font color=#20DF9F><b>Next</b></font> for more information on how to break the security. |
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| 53813 | Hover your mouse over a weapon in the HUD and a tooltip will appear above it which will include important information about your weapon. Take special note of the Optimal Range attribute. This attribute defines the range of your weapon where it can effectively hit your target. Staying outside of the optimal range will have diminished returns the further you are away. |
Take special note of the Optimal Range attribute. This attribute defines the range of your weapon where it can effectively hit your target. Staying outside of the optimal range will have diminished returns the further you are away. |
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| 53814 | <font color=yellow>Right-click</font> your target to bring up the <font color=yellow>contextual menu</font>. Under <font color=yellow>orbit</font>, select the range closest to your weapon's <font color=yellow>optimal range</font>. Once this is done, target and destroy your opponent. Notice how your damage is higher when you are in your weapon's <font color=yellow>optimal range</font>. |
Once this is done, target and destroy your opponent. Notice how your damage is higher when you are in your weapon's <b><font color=yellow>optimal range</font></b>. |
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| 53815 | Ore is mined from asteroids, which can then be sold or <font color=yellow>reprocessed</font> into minerals. The minerals, along with a blueprint, are used to manufacture items and ships; alternatively they can be sold on the market directly. Keep in mind the amount of minerals yielded from <font color=yellow>reprocessing</font> the ore is based on skills. Sometimes you might be better off selling the unprocessed ore instead. |
Keep in mind the amount of minerals yielded from <b><font color=yellow>reprocessing</font></b> the ore is based on skills. Sometimes you might be better off selling the unprocessed ore instead. |
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| 53816 | To use your <font color=yellow>afterburner</font>, simply click it. As long as the module is active, the speed boost will be applied. The <font color=yellow>afterburner</font> will be active till you either switch it off, or your ship runs out of <font color=yellow>capacitor</font>. | |||
| 53817 | <font color=yellow>Afterburners</font> are modules that increase your velocity temporarily at the cost of capacitor energy. They can be great for approaching an enemy quickly, controlling engagement range or getting out of tight spots.
Look in your hangar, if you have not been given an <font color=yellow>afterburner</font> module by your agent, buy one now. |
Look in your hangar, if you have not been given an <b><font color=yellow>afterburner</font></b> module by your agent, buy one now. |
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| 53818 | Start by locating the ship you want to insure in your <font color=yellow>ship hangar</font>, accessible through the <font color=yellow>neocom</font>. <font color=yellow>Assemble</font> and <font color=yellow>activate</font> the ship using the <font color=yellow>contextual menu</font>. | |||
| 53819 | Access the <font color=yellow>insurance window</font> through the station services panel to your right. | |||
| 53820 | Almost all activities in EVE come with the <font color=yellow>risk of death</font>. By default, all ships only have a <font color=yellow>40% insurance coverage</font> of their production cost. When going on a dangerous activity where you fear you might lose your ship, you should upgrade your insurance contract to a higher coverage value. | |||
| 53821 | The <font color=#20DF9F>blue spheres</font> on the system map represents <font color=#20DF9F>the scanning range</font> of each probe.
The scanning range of your probes may be extended or reduced by moving the mouse over the blue sphere edge of a probe, then clicking and holding the left mouse button. This will adjust the scan range of all your probes. To adjust the scan range of just the probe you're interacting with, hold down Shift. <font color=#20DF9F>Try extending the scan range of your probes now.</font> You may notice that when released, the sphere will adjust itself to the closest predefined size slot. |
The scanning range of your probes may be extended or reduced by moving the mouse over the blue sphere edge of a probe, then clicking and holding the left mouse button. This will adjust the scan range of all your probes. To adjust the scan range of just the probe you're interacting with, hold down Shift. <b><font color=#20DF9F>Try extending the scan range of your probes now.</font></b> You may notice that when released, the sphere will adjust itself to the closest predefined size slot. |
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| 53822 | The combat ahead is designed to test your ability to properly identify threats and prioritize targets. You will encounter multiple hostiles, and will need to choose which to engage first.<font color=#FF0000> Your target will be using Warp Scramblers and Stasis Webifiers, so be prepared! </font> One strategy is to focus on weaker ships first. Although fragile, some ships can deal out significant damage, so removing them from the field as quickly as possible will lower the combined damage coming to you. In this mission however, you only have to kill a specific person, so perhaps you will want to ignore the wingmen and “tank” them as you focus on assassinating your target. |
One strategy is to focus on weaker ships first. Although fragile, some ships can deal out significant damage, so removing them from the field as quickly as possible will lower the combined damage coming to you. In this mission however, you only have to kill a specific person, so perhaps you will want to ignore the wingmen and “tank” them as you focus on assassinating your target. |
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| 53823 | Each scan probe estimates the distance of all objects that can be scanned within range by sending electromagnetic waves and tracking the time it takes for a reflected signal to be received. The closer the scanned object, and the smaller the probe radius, the more accurate the guess. Using your deployed probes, <font color=#20DF9F>press the analyze button on the scanner now.</font> |
Using your deployed probes, <b><font color=#20DF9F>press the analyze button on the scanner now.</font></b> |
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| 53824 | Once completed, the scan will update the <font color=#20DF9F>scan results</font> section of the scanner with sites that are found within range. If no entries are found, move the probes to another location within the solar system by using the silver handles as explained before. <font color=#20DF9F>Remember that sites are most commonly found near planets and moons.</font> For sites that you have 25% signal strength or better on, you can see the <font color=#20DF9F>group</font> of the site (like Relic or Gas). When the signal strength has progressed to 75% or better you will also see the <font color=#20DF9F>name</font> of the site. You can filter the scan result list to only view specific signature group, like <font color=#20DF9F>Relic</font> or <font color=#20DF9F>Gas</font>. You can also right-click on entries to choose to ignore them or other results. At the bottom of the scan result section you can see how many results you are currently ignoring or that are filtered out. |
For sites that you have 25% signal strength or better on, you can see the <b><font color=#20DF9F>group</font></b> of the site (like Relic or Gas). When the signal strength has progressed to 75% or better you will also see the <b><font color=#20DF9F>name</font></b> of the site. You can filter the scan result list to only view specific signature group, like <b><font color=#20DF9F>Relic</font></b> or <b><font color=#20DF9F>Gas</font></b>. You can also right-click on entries to choose to ignore them or other results. At the bottom of the scan result section you can see how many results you are currently ignoring or that are filtered out. |
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| 53825 | Analyzed sites appear as red spheres, circles or dots on the solar system map. The shape of the results depends on the <font color=#20DF9F>signal strength</font> obtained from the scan. The detected sites listed in the <font color=#20DF9F>scan results</font> section are sorted by the signal strength. <font color=#20DF9F>Your goal is to improve the signal strength</font> on the site you're interested in finding. Before we go into details on doing that, lets look at the scan result section a bit more. |
<b><font color=#20DF9F>Your goal is to improve the signal strength</font></b> on the site you're interested in finding. Before we go into details on doing that, lets look at the scan result section a bit more. |
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| 53826 | To achieve 100% signal strength, you need to do a combination of two things - <font color=#20DF9F>center the probes</font> on the signature you're trying to find and <font color=#20DF9F>adjust the scan range</font> of the probes. The <font color=#20DF9F>Pinpoint Formation</font> is very good to center around signatures. In most cases, you'll need to do this combination a few times until you get a 100% signal strength result. When you get a good reading, try reducing the scan range a bit and then <font color=#20DF9F>analyze</font> again. Be careful not to adjust the scan range too quickly down, as this can throw the scan off - do it slowly and incrementally the first few times until you get a good feel for the system. Sometimes you may need to increase the scan range again if you have reduced the scan range too much in comparison to the centering of the probes. |
When you get a good reading, try reducing the scan range a bit and then <b><font color=#20DF9F>analyze</font></b> again. Be careful not to adjust the scan range too quickly down, as this can throw the scan off - do it slowly and incrementally the first few times until you get a good feel for the system. Sometimes you may need to increase the scan range again if you have reduced the scan range too much in comparison to the centering of the probes. |
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| 53827 | Remember that depending on your skills, equipment and ship bonuses, results may be more or less accurate or even impossible to find. However, for the sake of this tutorial scenario the sites should remain easy to locate if the previous steps are respected. <font color=#20DF9F>You should now continue to center your probes on the site you want to find, adjusting the scan range and analyzing until you reach 100% signal strength.</font> |
However, for the sake of this tutorial scenario the sites should remain easy to locate if the previous steps are respected. <b><font color=#20DF9F>You should now continue to center your probes on the site you want to find, adjusting the scan range and analyzing until you reach 100% signal strength.</font></b> |
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| 53828 | In agent missions you will often have to use an <font color=yellow>Acceleration Gate</font> to enter the target area. These devices are made to fling you into otherwise inaccessible pockets of space within the solar system. <font color=yellow>Undock when ready to proceed.</font> |
<b><font color=yellow>Undock when ready to proceed.</font></b> |
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| 53829 | Once outside the station, warp to your mission location by right-clicking in a void point of space and selecting it from the warp-to list. When you get there you should see an <font color=yellow>Acceleration Gate</font>. | |||
| 53830 | Remember that there may be more missions that require you to use special ships or modules. Doing an evaluation of what you need before undocking is always a good idea. <font color=yellow>Once that is done, undock and complete the mission.</font> |
<b><font color=yellow>Once that is done, undock and complete the mission.</font></b> |
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| 53831 | The <font color=#20DF9F>scanner</font> allows you to manage the probes you just launched. You may notice a row of buttons located in the middle-part of the probe scanner. The first button, <font color=#20DF9F>analyze</font>, orders the deployed probes to scan for hidden signatures. |
The first button, <b><font color=#20DF9F>analyze</font></b>, orders the deployed probes to scan for hidden signatures. |
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| 53832 | When you have equipped the module, <font color=yellow>undock and complete the mission</font>. | |||
| 53833 | Reprocessing efficiency can be increased by training the appropriate skills, though note that ships and modules are affected only by the Scrapmetal Processing skill. You can also decrease the tax extracted by the station owner by improving your standing with that corporation by doing agent missions. | |||
| 53834 | Through trial and error you can find the optimal type of ammo to use against each type of enemy. While you can usually take them down with any ammo type, using the right one saves you time and ammunition. | |||
| 53835 | While heat will slowly dissipate from the rack, the damage dealt to your modules will not, and they will need repair. Be careful, lest you destroy them entirely with too much overloading. | |||
| 53836 | The second option, <font color=#20DF9F>recover active probes</font>, recalls <font color=#20DF9F>all</font> launched probes back to your ships cargohold. Your probes are automatically recalled when you dock or jump system. In the event that a client restart results in the loss of a probe, you may re-establish a connection to it by using the <font color=#20DF9F>reconnect to lost probes</font> button. |
In the event that a client restart results in the loss of a probe, you may re-establish a connection to it by using the <b><font color=#20DF9F>reconnect to lost probes</font></b> button. |
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| 53837 | Every capsuleer ship has the ability to locate Cosmic Anomalies, as part of its basic sensor suite. <font color=#20DF9F>When you are ready to begin scanning, undock in a ship of your choosing.</font> |
<b><font color=#20DF9F>When you are ready to begin scanning, undock in a ship of your choosing.</font></b> |
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| 53838 | Gas sites offer a number of unique resources. Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require <font color=yellow>Hacking</font> with a <font color=yellow>Data Analyzer</font> module to access. For now though, you should focus on scanning down the site. |
For now though, you should focus on scanning down the site. |
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| 53839 | Archaeology is the process of scanning down ancient ruins and recovering valuable artifacts from inside them. Ancient ruins and abandoned areas appear as <font color=#20DF9F>Relic</font> signatures on your scanner. Archaeology sites offer a number of unique resources, acquired by using a <font color=#20DF9F>Relic Analyzer</font>. |
Archaeology sites offer a number of unique resources, acquired by using a <font color=#20DF9F><b>Relic Analyzer</b></font>. |
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| 53840 | You are being given a <font color=#20DF9F>Civilian Relic Analyzer</font>. This is a special, limited version of a normal Relic Analyzer. It requires no skills to be trained in order to use, but it will only work in training areas. You will need to fit it to your ship before you depart. Inside the Relic site, you will find wreckage containers. You must use the Civilian Relic Analyzer to access these containers. | |||
| 53841 | Once you have fitted the Civilian Relic Analyzer module into your ship, you must scan down a <font color=#20DF9F>Relic</font> signature. When you are inside the Relic site, you will find a container. To access its contents, you must target it and then activate the Civilian Relic Analyzer module. You will then have to hack into its security system and locate the system's Core. Once the core is destroyed, the contents of the container will unlock. Good luck, and remember, you are looking for <font color=#20DF9F>Relic</font> signatures. Once you have scanned down the correct site, you will receive further instruction from your agent on the use of the Relic Analyzer module. |
Good luck, and remember, you are looking for <font color=#20DF9F><b>Relic</b></font> signatures. Once you have scanned down the correct site, you will receive further instruction from your agent on the use of the Relic Analyzer module. |
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| 53842 | A more advanced way of mining, known as <font color=yellow>jet-can mining</font>, can help you turn profit more quickly. You start by <font color=yellow>jettisoning</font> ore into a container in space from your <font color=yellow>ore hold</font> using the <font color=yellow>contextual menu</font>. As you accumulate more ore, simply <font color=yellow>drag and drop</font> it from your <font color=yellow>ore hold</font> into the <font color=yellow>jet-can</font>. Once the jettisoned container is full, you can collect the ore with an <font color=yellow>industrial ship</font> with a larger ore hold. Be aware that a container will only last about 2 hours in the vacuum of space. If a container caves in, its content is immediately destroyed. <font color=yellow>Warning: Moving items into jet-cans allows any other player to take them at any time.</font> |
You start by <b><font color=yellow>jettisoning</font></b> ore into a container in space from your <b><font color=yellow>ore hold</font></b> using the <b><font color=yellow>contextual menu</font></b>. As you accumulate more ore, simply <b><font color=yellow>drag and drop</font></b> it from your <b><font color=yellow>ore hold</font></b> into the <b><font color=yellow>jet-can</font></b>. Once the jettisoned container is full, you can collect the ore with an <b><font color=yellow>industrial ship</font></b> with a larger ore hold. Be aware that a container will only last about 2 hours in the vacuum of space. If a container caves in, its content is immediately destroyed. <b><font color=yellow>Warning: Moving items into jet-cans allows any other player to take them at any time.</font></b> |
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| 53843 | Ore must be delivered in batches to the <font color=yellow>reprocessing plant</font>. The batch size varies from ore to ore; for instance, <font color=yellow>Veldspar</font> requires 100 units to reprocess. The units required for reprocessing are shown in the ore's information window, accessible through the <font color=yellow>contextual menu</font>. Acquire 100 units of <font color=yellow>Veldspar</font> before continuing. |
Acquire 100 units of <b><font color=yellow>Veldspar</font></b> before continuing. |
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| 53844 | <font color=yellow>Armor tanking</font> is another way of maintaining your ship's endurance while sustaining damage. | |||
| 53845 | Most guns require either ammunition or frequency crystals to fire. |
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| 53846 | Heat is distributed between three racks: <font color=yellow>high</font>, <font color=yellow>medium</font> and <font color=yellow>low</font>. Overload burnout is dealt to the rack as a whole, so even if you are only overloading one module, the damage will be dealt to <font color=yellow>every</font> module in that rack. | |||
| 53847 | To continue your salvaging career outside of this tutorial, it is recommended that you acquire a <font color=yellow>Salvager I</font> module. This is an advanced piece of technology that is capable of salvaging ship wrecks. <font color=yellow> Be aware that you will need to train the prerequisites before being able to use this upgraded version of the Civilian module.</font> |
Be aware that you will need to train the prerequisites before being able to use this upgraded version of the Civilian module.</font></b> |
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| 53848 | To use an implant, locate it in your <font color=yellow>items hangar</font> or <font color=yellow>cargohold</font> and right-click it to bring up the <font color=yellow>contextual menu</font>. Then select <font color=yellow>plug in</font> from the list of options. | |||
| 53849 | Highlight your ship and select <font color=yellow>insure</font>. You will be prompted with the insurance terms. Read them and click <font color=yellow>yes</font> to continue. There are six different types of insurance, ranging from <font color=yellow>basic</font> to <font color=yellow>platinum</font>. <font color=yellow>Platinum</font> carries the highest payout and is preferred by most capsuleers. All insurance types only cover your ship for 12 weeks and you will have to renew it past that date. The exception remains with the basic 40% insurance that doesn't expire. <font color=yellow>Go ahead and insure your ship now</font> at a level that financially suits you. Congratulations! Your ship is now insured. Should you lose your ship in the future, you will receive a payout based on this insurance. |
There are six different types of insurance, ranging from <font color=yellow><b>basic</b></font> to <font color=yellow><b>platinum</b></font>. <font color=yellow><b>Platinum</b></font> carries the highest payout and is preferred by most capsuleers. All insurance types only cover your ship for 12 weeks and you will have to renew it past that date. The exception remains with the basic 40% insurance that doesn't expire. <font color=yellow><b>Go ahead and insure your ship now</b></font> at a level that financially suits you. Congratulations! Your ship is now insured. Should you lose your ship in the future, you will receive a payout based on this insurance. |
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| 53850 | The galaxy is a vast place. Press the <font color=yellow>map</font> button in the NeoCom to see a map of it. | |||
| 53851 | <font color=yellow>Acceleration gates</font> can be laid out in series, creating a path between multiple deep-space pockets. Warp to the first <font color=yellow>acceleration gate</font> before continuing this tutorial. |
Warp to the first <b><font color=yellow>acceleration gate</font></b> before continuing this tutorial. |
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| 53852 | When you activate the gate you will reach a deep-space pocket that contains another <font color=yellow>acceleration gate</font>. Often, <font color=yellow>acceleration gates</font> will be locked until you have cleared out the enemy ships in the area. Activate the gate now and clear out the first area. |
Activate the gate now and clear out the first area. |
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| 53853 | In the <font color=yellow>Overview Settings</font> window you can personalize your overview. | |||
| 53854 | The <font color=yellow>Appearance</font> tab allows you to set the priority and look of states in the overview. You can set the color and turn on blinking for the tag and background of each state. | |||
| 53855 | In the <font color=yellow>Columns</font> tab you can specify which columns you would like to be visible. | |||
| 53856 | In the <font color=yellow>Ships</font> tab, you can specify what information is displayed about your fellow pilots in space. | |||
| 53857 | In the <font color=yellow>Overview Tabs</font> tab, you can set up to 5 tabs in the overview, each with the settings of your choice. | |||
| 53862 | Load your drone bay by <font color=yellow>right-clicking</font> your ship in the ship hangar and selecting <font color=yellow>open drone bay</font>. Then drag and drop the <font color=yellow>drones</font> from your hangar into your drone bay. | |||
| 53863 | Once in space, right click on the <font color=yellow>drones in bay</font> bar to your right. Select <font color=yellow>launch drones</font> from the <font color=yellow>contextual menu</font>.<BR><BR>
Once the <font color=yellow>drones</font> are deployed, and you have locked a target of your choice, right-click on the <font color=yellow>drones in local space</font> bar, and select <font color=yellow>engage target</font>.<BR><BR> The <font color=yellow>drones in space</font> bar is where you issue all your commands to active <font color=yellow>drones</font>, such as attacking the target or returning to the drone bay. <font color=yellow>Also notice you can expand and collapse the bar to see individual drone status</font>. |
Once the <font color=yellow><b>drones</b></font> are deployed, and you have locked a target of your choice, right-click on the <b><font color=yellow>drones in local space</font></b> bar, and select <b><font color=yellow>engage target</font></b>.<BR><BR> The <font color=yellow><b>drones in space</b></font> bar is where you issue all your commands to active <font color=yellow><b>drones</b></font>, such as attacking the target or returning to the drone bay. <b><font color=yellow>Also notice you can expand and collapse the bar to see individual drone status</b></font>. |
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| 53864 | <font color=yellow>Lasers</font> are energy weapons favored by the Amarrian race. There are two types of laser weapons, <font color=yellow>beam lasers</font> and <font color=yellow>pulse lasers</font>. <font color=yellow>Beam lasers</font> are used in long range encounters, while <font color=yellow>pulse lasers</font> are more suited for close to medium range encounters. | |||
| 53865 | Laser weapons use <font color=yellow>frequency crystals</font> to alter range and damage. Unlike other ammunition types, tech 1 frequency crystals can be used indefinitely, which in turn saves money and cargo space. However, lasers consume capacitor upon activation, which is considered their main drawback. To load your turrets while in station, open the fitting window and drag and drop the <font color=yellow>frequency crystals</font> on to your laser turrets. Alternatively, in space, if you have the crystal in your cargohold, right-clicking your laser turrets and selecting a crystal will load it. |
To load your turrets while in station, open the fitting window and drag and drop the <font color=yellow><b>frequency crystals</b></font> on to your laser turrets. Alternatively, in space, if you have the crystal in your cargohold, right-clicking your laser turrets and selecting a crystal will load it. |
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| 53866 | <font color=yellow>Missile launchers</font> come in different variations, able to destroy anything from frigates to capital class ships. Typically, each launcher type will let you choose between short ranged, high damage, <font color=yellow>unguided missiles</font> and long range, lower damage, <font color=yellow>guided missiles</font>. Missile launchers do not consume any capacitor, but their damage is delayed due to the missile's travel time. | |||
| 53867 | Missile damage depends highly on the target's velocity and size. Missile users often use this to their advantage and use support modules to maximize their damage. <font color=yellow>Target Painters</font> can be used to increase the targets signature radius and <font color=yellow>Stasis Webifiers</font> slow targets down. Take a look at the <font color=yellow>show info</font> window for both <font color=yellow>missile launchers</font> and <font color=yellow>missiles</font> for additional information about flight time, missile velocity and damage. |
Take a look at the <font color=yellow><b>show info</b></font> window for both <font color=yellow><b>missile launchers</b></font> and <font color=yellow><b>missiles</b></font> for additional information about flight time, missile velocity and damage. |
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| 53868 | <font color=yellow>Projectile turrets</font> are the primary weapons of the Minmatar race. They fire ballistic rounds and don't consume any capacitor. Projectile turrets are available in short and long range varieties. Autocannons output high damage at short range, with impressive tracking, while artillery cannons are more suited for long range bombardment with high volley damage. | |||
| 53869 | To use this module, open the <font color=yellow>fitting service</font> and drag it to your ship. For details on how much armor the module repairs and how long the effective range is, you can always <font color=yellow>right-click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>. |
For details on how much armor the module repairs and how long the effective range is, you can always <b><font color=yellow>right-click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>. |
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| 53870 | When you have equipped the module, <font color=yellow>undock and complete the mission</font>. | |||
| 53871 | To use this module, open the <font color=yellow>fitting service</font> and drag it to your ship. For details on how much shield the module replenishes and how long the effective range is, you can always <font color=yellow>right-click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>. |
For details on how much shield the module replenishes and how long the effective range is, you can always <b><font color=yellow>right-click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>. |
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| 53872 | When you have equipped the module, <font color=yellow>undock and complete the mission</font>. | |||
| 53873 | The module needs to be manually activated. Once you have targeted an enemy, activate the module the same way you would activate a weapon. While active, the <font color=yellow>stasis webifier</font> will slow your enemy considerably. Be aware though, it is only effective <font color=yellow>within 10 km</font>. |
While active, the <b><font color=yellow>stasis webifier</font></b> will slow your enemy considerably. Be aware though, it is only effective <b><font color=yellow>within 10 km</font></b>. |
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| 53874 | When you have equipped the module, <font color=yellow>undock and complete the mission</font>. | |||
| 53875 | <font color=yellow>Warp core stabilizers</font> can be used to raise a ship's warp core strength, rendering a single warp disruptor useless. The more powerful warp disruption modules, such as the <font color=yellow>warp scrambler</font>, have higher warp disrupting capabilities at the cost of range, being only effective <font color=yellow>up to 7.5 km</font>. | |||
| 53876 | The module needs to be manually activated. Once you have targeted an enemy, activate the module the same way you would activate a weapon. While active, the <font color=yellow>warp disruptor</font> will prevent your enemy from warping away. Be aware though, it is only effective <font color=yellow>within 20 km</font>. |
While active, the <b><font color=yellow>warp disruptor</font></b> will prevent your enemy from warping away. Be aware though, it is only effective <b><font color=yellow>within 20 km</font></b>. |
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| 53877 | Verbal contracts between people easily go wrong. They often boil down to who said what and when. <font color=yellow>A formal contract</font> minimizes that risk and aims to eliminate misunderstanding, state requirements, rewards and obligations clearly, and so forth. | |||
| 53878 | <font color=yellow>Private contracts</font> are made directly between <font color=yellow>two entities</font>, e.g. pilot to pilot, corporation to corporation or any mix thereof. The number of failed or successfully resolved private contracts are never visible outside those two parties, but no one else can take them on either. | |||
| 53879 | There are two multi-party entities that can be involved in contracts. These are <font color=yellow>corporations</font> and <font color=yellow>alliances</font>, and they work very differently from one another. | |||
| 53880 | You can set up an item for a <font color=yellow>one day</font>, <font color=yellow>three days</font> or <font color=yellow>a week</font> long auction, with a starting bid and buyout price. To guard against last minute incremental raises, 15 minute <font color=yellow>shotgun</font> is in effect, which means when a bid arrives within 15 minutes of an auction's end, 15 minutes get added. If you are outbid on anything, an alert will appear in your journal. | |||
| 53881 | <font color=yellow>Item Exchange</font> allows you to offer ISK, items or any combination thereof for whatever you desire. This type of contract can save you and your customer a considerable amount of time browsing the market for a buyer first and then someone selling what you want. | |||
| 53882 | In order to create a corporation, you will require some basic skills and ISK. You have to have trained the <font color=yellow>Corporation Management</font> skill. When you are ready press the <font color=yellow>Create new corporation</font> button. The corporation will be formed and you will be its CEO. | |||
| 53883 | There are thousands of items in supply at any given time. The key to finding what you need at the best price is to know how to use the <font color=yellow>range filters</font> and learn how to <font color=yellow>manually browse</font> or search the market. | |||
| 53884 | First make sure that the <font color=yellow>range filter</font> is set to <font color=yellow>station</font> or you could end up buying a module located in a station light years away. | |||
| 53885 | Unfortunately you can not use all available items straight away. To see what you can currently use, expand any category if you have not already done so, and click the <font color=yellow>groups</font> tab on the right. | |||
| 53886 | It is imperative to know when to sell and when not to, and when it comes to that, information is king! First, either select an item in the left pane or press the <font color=yellow>view details</font> button in the right pane. | |||
| 53887 | Above the list of sellers, click on the <font color=yellow>price history</font> tab. It gives you relevant market information about the item you are trying to acquire, such as average price, volume and so on. | |||
| 53888 | <font color=red>Never buy anything you can not afford to lose!</font> It is <font color=yellow>inevitable</font> that you will lose ships sooner or later. When that happens, it is important not to be completely broke as a consequence and able to recover quickly from the loss. |
It is <font color=yellow><b>inevitable</b></font> that you will lose ships sooner or later. When that happens, it is important not to be completely broke as a consequence and able to recover quickly from the loss. |
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| 53889 | To start the process, open up the <font color=yellow>corporation</font> window from the NeoCom and access the <font color=yellow>recruitment</font> tab. Select the <font color=yellow>My Corporation</font> tab and press the "create" button. <font color=yellow>Note: your corporation needs to have an office before placing an advert</font>. |
<b><font color=yellow>Note: your corporation needs to have an office before placing an advert</font></b>. |
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| 53890 | The <font color=yellow>Area of Operations</font> dropdown list, will allow you to select the area of space in which you have your base of operations. | |||
| 53891 | Attributes do not influence the chance of success when using skills, only <font color=yellow>how fast</font> the skills that rely on them are trained. Therefore, high attributes are only beneficial if you are training skills that rely on those attributes. <font color=yellow>Planning ahead is paramount</font>. | |||
| 53892 | One commonly used tactic amongst capsuleers is pre-alignment. This involves selecting a celestial object (a planet, or a stargate, for example) and then <font color=yellow>align to</font> in the <font color=yellow>selected item</font> panel above your overview. Warping your ship involves three steps: <font color=yellow>activating warp</font>, <font color=yellow>aligning</font> to your destination, and finally, <font color=yellow>picking up sufficient base velocity</font> to engage your warp drives. If you are already aligned towards your destination and moving at full speed, then warping out of dangerous situations becomes an instant thing – the moment you tell your ship to warp to the celestial you're aligned to, you will enter warp. Obviously, if you are scrambled, then you will <font color=yellow>not</font> be able to warp. For this reason, many capsuleers focus their initial fire on scramblers, dispatching them before they settle into a celestial alignment and deal with the rest of their enemies. |
Warping your ship involves three steps: <b><font color=yellow>activating warp</font></b>, <b><font color=yellow>aligning</font></b> to your destination, and finally, <b><font color=yellow>picking up sufficient base velocity</font></b> to engage your warp drives. If you are already aligned towards your destination and moving at full speed, then warping out of dangerous situations becomes an instant thing – the moment you tell your ship to warp to the celestial you're aligned to, you will enter warp. Obviously, if you are scrambled, then you will <b><font color=yellow>not</font></b> be able to warp. For this reason, many capsuleers focus their initial fire on scramblers, dispatching them before they settle into a celestial alignment and deal with the rest of their enemies. |
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| 53893 | Mining missions require different equipment than combat missions. <font color=yellow>Remember to read the mission texts and make relevant changes before undocking.</font> On your current mission you have been given a specific ship, which you have to fly to complete the mission. |
On your current mission you have been given a specific ship, which you have to fly to complete the mission. |
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| 53894 | Here is a <font color=yellow>Civilian Shield Booster I.</font> Make sure you have it fitted to your ship before continuing. | |||
| 53895 | Please note it is also possible to use particular modules to repair your ship in space at no fee. Such modules are named <font color=yellow>armor</font> and <font color=yellow>hull repairers</font>, and remain available on the market. <font color=yellow>Note: fully repairing a vessel using such modules may require an extensive amount of time depending on damage sustained.</font> |
<b><font color=yellow>Note: fully repairing a vessel using such modules may require an extensive amount of time depending on damage sustained.</font></b> |
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| 53896 | Press <font color=yellow>next</font> when you have submitted the manufacturing job. | |||
| 53897 | Well done! Manufacturing jobs tend to take a long time but thankfully take care of themselves as <font color=yellow>they will even continue while you are offline</font>.
If you want to try out other careers you can access your career advancement screen again through the <font color=yellow>Help window</font> (F12). You could also do a mission or two for <font color=yellow>Sister Alitura</font>, who can be found in the <font color=yellow>Sisters of EVE Bureau</font> station within the <font color=yellow>Arnon</font> system. |
If you want to try out other careers you can access your career advancement screen again through the <b><font color=yellow>Help window</font></b> <i>(F12)</i>. You could also do a mission or two for <b><font color=yellow>Sister Alitura</font></b>, who can be found in the <b><font color=yellow>Sisters of EVE Bureau</font></b> station within the <b><font color=yellow>Arnon</font></b> system. |
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| 53898 | Missiles, unlike other ammunition, <font color=yellow>come in every damage type</font>, allowing clever users to exploit weaknesses in their opponents defenses. To load the missile launchers while in station, open the fitting window then <font color=yellow>drag and drop</font> the missiles on to your launchers. Alternatively, in space, if you have the missiles in your cargo hold, <font color=yellow>right-clicking</font> your missile launcher and selecting the missile will load it. |
To load the missile launchers while in station, open the fitting window then <b><font color=yellow>drag and drop</font></b> the missiles on to your launchers. Alternatively, in space, if you have the missiles in your cargo hold, <b><font color=yellow>right-clicking</font></b> your missile launcher and selecting the missile will load it. |
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| 53899 | To get the best result from your weapon, make sure you know the weapon's <font color=yellow>optimal range</font>. This can be found in the <font color=yellow>attributes tab</font> of their show info window, accessible through the <font color=yellow>turret contextual menu</font>. You should choose your orbiting distance based on this information.<BR><BR>
You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo in your cargohold. When using laser turrets and frequency crystals, this should not be an issue. But it is good to know, should you venture into other weapon types. |
You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo in your cargohold. When using laser turrets and frequency crystals, this should not be an issue. But it is good to know, should you venture into other weapon types. |
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| 53901 | You should now have a window quoting you the total production materials, production time, costs, and other assembled information about your production job. If everything is as it should be then you can click <font color=yellow>accept quote</font> to start the job. | |||
| 53902 | Knowing that the destruction of your ship is inevitable, it would be beneficial to minimize your financial loss. Start by boarding the ship given to you by the agent. This is done by opening the <font color=yellow>hangar</font>, found in the <font color=yellow>neocom</font>. Once the <font color=yellow>hangar</font> is open, <font color=yellow>right-click</font> the ship and select <font color=yellow>assemble ship</font>, then <font color=yellow>make active</font> from the contextual menu. |
Start by boarding the ship given to you by the agent. This is done by opening the <b><font color=yellow>hangar</font></b>, found in the <b><font color=yellow>neocom</font></b>. Once the <b><font color=yellow>hangar</font></b> is open, <b><font color=yellow>right-click</font></b> the ship and select <b><font color=yellow>assemble ship</font></b>, then <b><font color=yellow>make active</font></b> from the contextual menu. |
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| 53903 | Having a greater maximum speed than your opponent means you can dictate how the engagement takes place. You may want to consider using an afterburner for this mission. <font color=yellow>Avoiding Web and Scramble Range:</font> Having a greater speed will allow you to avoid the webs and scrams of your opponent, and keep you safe. Remember however that longer-ranged weapons that operate outside of 10 km ranges (the range of webifiers) deal less damage. <font color=yellow>Luring your opponents out:</font> Often referred to as “kiting”. This strategy uses your superior velocity to lure out faster, and often weaker, enemies from their group. Once they are separated, they are dispatched with long-range ammunition. The aim of the tactic is to remain outside the enemy's range, or so far away that incoming damage is lowered significantly, and yet close enough to still be able to destroy hostile ships. |
<b><font color=yellow>Avoiding Web and Scramble Range:</font></b> Having a greater speed will allow you to avoid the webs and scrams of your opponent, and keep you safe. Remember however that longer-ranged weapons that operate outside of 10 km ranges <i>(the range of webifiers)</i> deal less damage. <b><font color=yellow>Luring your opponents out:</font></b> Often referred to as “kiting”. This strategy uses your superior velocity to lure out faster, and often weaker, enemies from their group. Once they are separated, they are dispatched with long-range ammunition. The aim of the tactic is to remain outside the enemy's range, or so far away that incoming damage is lowered significantly, and yet close enough to still be able to destroy hostile ships. |
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| 53904 | Losing a ship is an <font color=yellow>inevitable</font> part of EVE, so you should be ready for it. On its demise you will survive the explosion aboard an <font color=yellow>emergency capsule</font> (also known as a "pod") protecting your fragile self from the harshness of space. While NPCs do not attack a capsule, other players <font color=yellow>will</font>, and having it destroyed means death of your active clone. This process is commonly referred to as being "pod-killed". When your active clone is killed your consciousness is immediately transferred to your <font color=yellow>medical clone</font> located inside your <font color=yellow>home station</font>. |
While NPCs do not attack a capsule, other players <b><font color=yellow>will</font></b>, and having it destroyed means death of your active clone. This process is commonly referred to as being "pod-killed". When your active clone is killed your consciousness is immediately transferred to your <b><font color=yellow>medical clone</font></b> located inside your <b><font color=yellow>home station</font></b>. |
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| 53905 | The <font color=yellow>Clone Bay</font> is used to set your <font color=yellow>home station</font>. This will determine the station your consciousness is transferred to upon your clone's death.
<font color=yellow>Note: Not all stations contain Clone Bay services.</font> The Star Map can show you where the nearest station with a Clone Bay is located. <font color=yellow>Open the Clone Bay service now.</font> |
<b><font color=yellow>Note: Not all stations contain Clone Bay services.</font></b> The Star Map can show you where the nearest station with a Clone Bay is located. <b><font color=yellow>Open the Clone Bay service now.</font></b> |
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| 53906 | In the Clone Bay you can change your home station by pressing <font color=yellow>Set Home Station</font>.
You can set your <font color=yellow>home station</font> to the station you are currently in or to your <font color=yellow>school station</font> at any time. If you are a member of a player corporation you can set your <font color=yellow>home station</font> to one of your corporation's <font color=yellow>remote offices</font> once per year. You always have the option to <font color=yellow>self-destruct</font> your active clone to instantly travel to your <font color=yellow>home station</font>. Doing this destroys any implants that your active clone has plugged in. <font color=yellow>Note: always make sure the selected station is not going to fall into enemy hands if located in unsecured space</font>, otherwise you may be locked out of useful station services when waking up in your medical clone. |
You can set your <b><font color=yellow>home station</font></b> to the station you are currently in or to your <b><font color=yellow>school station</font></b> at any time. If you are a member of a player corporation you can set your <b><font color=yellow>home station</font></b> to one of your corporation's <b><font color=yellow>remote offices</font></b> once per year. You always have the option to <b><font color=yellow>self-destruct</font></b> your active clone to instantly travel to your <b><font color=yellow>home station</font></b>. Doing this destroys any implants that your active clone has plugged in. <b><font color=yellow>Note: always make sure the selected station is not going to fall into enemy hands if located in unsecured space</font></b>, otherwise you may be locked out of useful station services when waking up in your medical clone. |
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| 53907 | Once your clone has been upgraded, you can head safely into battle without fear of losing skill points; <font color=yellow>just remember to repeat these steps should you be pod-killed again.</font> | |||
| 53908 | Drones are unmanned ships that can carry out simple tasks based on their role. The different types of drones are <font color=yellow>combat</font> drones, <font color=yellow>electronic warfare</font> drones, <font color=yellow>combat utility</font> drones, <font color=yellow>logistic</font> drones and <font color=yellow>mining</font> drones. Drones are launched from <font color=yellow>drone bays</font>, which differ in size from ship to ship. |
Drones are launched from <b><font color=yellow>drone bays</font></b>, which differ in size from ship to ship. |
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| 53909 | As a rough guide to creating a corporation it is recommended that you first decide <font color=yellow>what kind of corporation</font> you want to establish. Then, find a group of like-minded people that shares your vision, to get the project off the ground. Remember that in EVE Online, trust is the most important resource. <font color=yellow>Make sure you trust people you empower with responsibilities, or you may face corporation thefts.</font> |
Remember that in EVE Online, trust is the most important resource. <b><font color=yellow>Make sure you trust people you empower with responsibilities, or you may face corporation thefts.</font></b> |
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| 53910 | This map shows you the places you can travel to in the galaxy. Move your viewpoint <font color=yellow>by left and/or right clicking</font> and <font color=yellow>holding</font> anywhere on the map (except on a star) and <font color=yellow>dragging</font>. | |||
| 53911 | To zoom in and out, <font color=yellow>hold down the right</font> and <font color=yellow>left</font> button and <font color=yellow>drag</font> your mouse back and forth. Zoom as far as you can in both directions. It will help you get a feeling for the enormity of space and get used with the map controls. | |||
| 53912 | Your corporation will require new members, whether to grow in size or to replace those who have left. This is where the <font color=yellow>corporate registry</font> comes in place. It allows you to make your corporation <font color=yellow>externally visible</font> to others looking for a new venture. | |||
| 53913 | <font color=yellow>To Remotely accept a mission:</font> start a conversation with your agent and when offered the mission, click the <font color=yellow>accept</font> button. If the agent asks you to return to them to be briefed, then that mission cannot be accepted remotely. <font color=yellow>To Remotely complete a mission:</font> start a conversation with your agent and click the <font color=yellow>complete</font> button. Keep in mind that some missions will require you to return to your agent (if, for example, your mission objective is to return an item to the agent).</I> |
<b><font color=yellow>To Remotely complete a mission:</font></b> start a conversation with your agent and click the <b><font color=yellow>complete</font></b> button. <i>Keep in mind that some missions will require you to return to your agent (if, for example, your mission objective is to return an item to the agent).</I> |
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| 53914 | Pilots and corporations <font color=yellow>can build their reputations</font> through the contract history of resolved contracts. This system is not automatic; pilots grade one another according to the outcome. A failed contract might still be said to be successful if the issuer is happy with the results! | |||
| 53915 | <font color=yellow>Public contracts</font> have one issuer but no set taker. Unresolved public contracts are visible in the contracts system, anywhere in the region they are issued. <font color=yellow>Anyone</font> can claim them and their resolution is visible to all. But there are Private Contracts as well, and they differ in a number of ways. | |||
| 53916 | Alliances can not issue contracts, but they can be issued a contract indirectly. That is - <font color=yellow>any member within the issued alliance</font> can take the contract and fulfill it for the alliance and all members of the alliance can view its status. | |||
| 53917 | A <font color=yellow>loan contract</font> is an agreement between two parties to borrow either money or items, ranging from ammunition to fully fitted spaceships. A loan contract must specify the duration of the contract, collateral and/or a price. A loan contract is very similar to a courier contract. | |||
| 53918 | Upon the expiry of Courier and Loan contracts, <font color=yellow>nothing happens automatically</font>. Both issuer and contractor need to mark the contract as failed or fulfilled, and can thus influence each other's reputation. In other words, expired contracts can be extended on a person-to-person basis. | |||
| 53919 | All projectile ammunition types differ in <font color=yellow>damage</font>, <font color=yellow>damage types</font> and <font color=yellow>optimal range</font>. Always check the ammunition's attributes in the show info window when deciding what to use. To load your turrets while in station, open the fitting window and <font color=yellow>drag and drop</font> the ammunition on to the turrets. Alternatively, in space, if you have the ammunition in your cargohold, <font color=yellow>right-clicking</font> the turret and selecting the ammunition will load it. | |||
| 53920 | Approach the gate. When you are within 2500 M, right click on the gate to bring up the <font color=yellow>contextual menu</font> and select <font color=yellow>Activate Gate</font>. Doing so will catapult your ship to the next deadspace pocket. |
Doing so will catapult your ship to the next deadspace pocket. |
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| 53921 | To use this module, open the fitting service and drag it to your ship. For details on the module's optimal range and disruption strength, you can always <font color=yellow>right-click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>. |
For details on the module's optimal range and disruption strength, you can always <b><font color=yellow>right-click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>. |
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| 53922 | Now that you are in space, you can access the <font color=#20DF9F>Sensor Overlay</font>. <font color=#20DF9F>Open it now</font>, by hovering over the <font color=#20DF9F>Compass</font>. Here you can select what you want to display in the sensor overlay or turn it off. <img src="res:/Tutorial2/img/Sensoroverlaysettings.png" align=left> |
<font color=#20DF9F><b>Open it now</b></font>, by hovering over the <font color=#20DF9F><b>Compass</b></font>. Here you can select what you want to display in the sensor overlay or turn it off. <img src="res:/Tutorial2/img/Sensoroverlaysettings.png" align=left> |
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| 53923 | An implant is a device that is surgically placed inside your head to enhance your abilities. They can help you with a host of actions but in this tutorial we will be focusing on implants that increase your attributes, thereby making you train skills faster. | |||
| 53924 | Once in space, launch probes from your <font color=#20DF9F>Core Probe Launcher I</font> by clicking on it once. Make sure your module is loaded with eight Core Scanner Probes before doing so. All eight probes will launch together. You should also open your <font color=#20DF9F>Probe Scanner window</font> which is located to left of the HUD. <img src="res:/Tutorial2/img/ScannerHUD.png" align=left> |
<img src="res:/Tutorial2/img/ScannerHUD.png" align=left> |
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| 53925 | Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: drones</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: drones</font></b> option inside. |
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| 53926 | Different roles are available to <font color=yellow>separate responsibilities</font> and <font color=yellow>delegate power</font> within your corporation. Some may grant access to the corporation wallet, the corporation hangar divisions or even allow them to fulfil special operations in space like deploying structures. Roles are available under the <font color=yellow>members</font> menu, then the <font color=yellow>role management</font> tab of the corporation window. <font color=yellow>Be sure to grant access only to players you feel are worthy of the trust and responsibility.</font> |
Roles are available under the <font color=yellow><b>members</b></font> menu, then the <font color=yellow><b>role management</b></font> tab of the corporation window. <font color=yellow><b>Be sure to grant access only to players you feel are worthy of the trust and responsibility.</b></font> |
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| 53927 | Your goal is to find the <font color=#20DF9F>Core</font> and disable it. To do this, you need to delve into the inner works of the security system and uncover it bit by bit. While doing this, you can run into <font color=#20DF9F>defense software</font> installed to thwart hacking attempts. To overcome defense software, and eventually the core when you've found it, you need to break down their defenses. Your tool for this is the data analyzer itself. The analyzer attacks defense software and cores. Analyzers have a <font color=#20DF9F>Coherence</font>, which determines how tough they are in withstanding attacks, and <font color=#20DF9F>Strength</font>, which determines how efficient they are in breaking down enemy software. Defense software and cores also have Coherence and Strength, you overcome them by bringing the coherence to zero. When you attack a defense software or core, you deal damage first, then damage is dealt back if the enemy still has any coherence left. <font color=#20DF9F>If the Coherence of your analyzer goes to 0 the hacking attempt fails and you need to try again.</font> |
To do this, you need to delve into the inner works of the security system and uncover it bit by bit. While doing this, you can run into <font color=#20DF9F><b>defense software</b></font> installed to thwart hacking attempts. To overcome defense software, and eventually the core when you've found it, you need to break down their defenses. Your tool for this is the data analyzer itself. The analyzer attacks defense software and cores. Analyzers have a <font color=#20DF9F><b>Coherence</b></font>, which determines how tough they are in withstanding attacks, and <font color=#20DF9F><b>Strength</b></font>, which determines how efficient they are in breaking down enemy software. Defense software and cores also have Coherence and Strength, you overcome them by bringing the coherence to zero. When you attack a defense software or core, you deal damage first, then damage is dealt back if the enemy still has any coherence left. <font color=#20DF9F><b>If the Coherence of your analyzer goes to 0 the hacking attempt fails and you need to try again.</b></font> |
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| 53928 | To get the best result from your weapon, make sure you know the weapon's <font color=yellow>optimal range</font>. This can be found in the <font color=yellow>attributes tab</font> of their show info window, accessible through the <font color=yellow>turret contextual menu</font>. You should choose your orbiting distance based on this information.<BR><BR>
You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo from your cargohold. |
You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo from your cargohold. |
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| 53930 | There are some missions in Epic Arcs that you can complete remotely by talking to your agent and turning the mission in. Similarly, there are also some missions that you can accept from your agent remotely. Most commonly, if you can turn in a mission without having to return to your agent, then you can also accept the next one in the arc remotely as well. To begin a conversation with an agent remotely, simply open the <font color=yellow>people and places menu</font>, navigate to the <font color=yellow>agents</font> tab, find your agent, <font color=yellow>right-click</font> and then select <font color=yellow>start conversation</font>. You can find the people and places menu on the left hand side, near the top. |
To begin a conversation with an agent remotely, simply open the <b><font color=yellow>people and places menu</font></b>, navigate to the <b><font color=yellow>agents</font></b> tab, find your agent, <b><font color=yellow>right-click</font></b> and then select <b><font color=yellow>start conversation</font></b>. You can find the people and places menu on the left hand side, near the top. |
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| 53931 | Please refer to the following EVElopedia article for more information about general Combat Tactics. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>Combat Tactics</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>Combat Tactics</font></b> option inside. |
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| 53932 | The most effective method of approaching a gunship is to close range at a slightly indirect angle. The higher your speed, the harder it is for hostile guns to track you. Damage from guns depends a great deal on tracking: If hostile guns can't track you well, they won't do much damage. Keep in mind that all of this affects your own guns as well, and moving at high speed will make it equally difficult for you to track your enemies. For more detailed information on how tracking works, consult the Evelopedia. |
For more detailed information on how tracking works, consult the <b><a href="evebrowser:http://wiki.eveonline.com/wiki/Tracking_Guide">Evelopedia</a></b>. |
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| 53933 | Please refer to the following EVElopedia articles for more information about ship fitting and laser turrets. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: laser turrets</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: laser turrets</font></b> option inside. |
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| 53934 | Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and missiles. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: missiles</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: missiles</font></b> option inside. |
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| 53935 | Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and projectile turrets. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: projectile turrets</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: projectile turrets</font></b> option inside. |
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| 53936 | Please refer to the following EVElopedia articles for more information about spider tanking and logistics piloting. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>shield transporters</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>shield transporters</font></b> option inside. |
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| 53937 | Please refer to the following EVElopedia articles for more information about general fitting strategies and electronic warfare. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>stasis webifiers</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>stasis webifiers</font></b> option inside. |
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| 53938 | Please refer to the following EVElopedia articles for more information about general fitting strategies and electronic warfare. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>warp disruptors and warp scramblers</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>warp disruptors and warp scramblers</font></b> option inside. |
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| 53939 | Please refer to the following EVElopedia article for more information about contracts. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>contracts</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>contracts</font></b> option inside. |
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| 53940 | Please refer to the following EVElopedia article for more information about recruitment. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>placing recruitment adverts</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>placing recruitment adverts</font></b> option inside. |
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| 53941 | Please refer to the following EVElopedia articles for more information about probing and exploration. Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>exploration</font> option inside. |
Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>exploration</font></b> option inside. |
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| 53942 | Please refer to the following EVElopedia article for more information about cosmic anomalies. Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>finding cosmic anomalies</font> option inside. |
Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>finding cosmic anomalies</font></b> option inside. |
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| 53943 | Please refer to the following EVElopedia article for more information about exploration. Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>gas sites</font> option inside. |
Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>gas sites</font></b> option inside. |
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| 53944 | Please refer to the following EVElopedia article for more information about exploration. Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>Relic sites</font> option inside. |
Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>Relic sites</font></b> option inside. |
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| 53945 | Please refer to the following EVElopedia article for more information about mining. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>industry</font> folder, then choose the <font color=yellow>mining</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>industry</font></b> folder, then choose the <b><font color=yellow>mining</font></b> option inside. |
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| 53946 | Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>industry</font> folder, then choose the <font color=yellow>reprocessing</font> option inside. | |||
| 53947 | Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>afterburners</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>afterburners</font></b> option inside. |
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| 53948 | Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and tanking. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>armor tanking</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>armor tanking</font></b> option inside. |
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| 53949 | Please refer to the following EVElopedia articles for more information about damage types. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>damage types</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>damage types</font></b> option inside. |
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| 53950 | Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>guns and ammo</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>guns and ammo</font></b> option inside. |
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| 53951 | Please refer to the following EVElopedia article for more information about heat. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>heat</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>heat</font></b> option inside. |
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| 53952 | Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>orbiting effectively</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>orbiting effectively</font></b> option inside. |
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| 53953 | Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and tanking. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>shield tanking</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>shield tanking</font></b> option inside. |
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| 53954 | Please refer to the following EVElopedia articles for more information about attributes. | |||
| 53955 | Please refer to the following EVElopedia article for more information about certificates. | |||
| 53956 | Please refer to the following EVElopedia article for more information about implants. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>general</font> folder, then choose the <font color=yellow>implants</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>general</font></b> folder, then choose the <b><font color=yellow>implants</font></b> option inside. |
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| 53957 | Please refer to the following EVElopedia articles for more information about the star map. | |||
| 53958 | Clicking <font color=yellow>done</font> now will close this window. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>general</font> folder, then choose the <font color=yellow>medical clones</font> option inside. | |||
| 53959 | Please refer to the following EVElopedia articles for more information about
the overview scanner. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>general</font> folder, then choose the <font color=yellow>overview settings</font> option inside. |
<a href="evebrowser:http://wiki.eveonline.com/wiki/Overview_scanner">the overview scanner</a>. Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>general</font></b> folder, then choose the <b><font color=yellow>overview settings</font></b> option inside. |
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| 53960 | When working with other pilots the <font color=yellow>remote armor repair module</font> can be very useful. This module allows you to repair another ship's armor remotely while in space. Look in your hangar, if you have not been given a <font color=yellow>remote armor repair module</font> by your agent, buy one now. |
Look in your hangar, if you have not been given a <b><font color=yellow>remote armor repair module</font></b> by your agent, buy one now. |
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| 53961 | Please refer to the following EVElopedia articles for more information about spider tanking and logistics piloting. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>remote repair modules</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>remote repair modules</font></b> option inside. |
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| 53962 | Please refer to the following EVElopedia article for more information about the market system. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>market</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>market</font></b> option inside. |
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| 53964 | Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>industry</font> folder, then choose the <font color=yellow>manufacturing</font> option inside. | |||
| 53965 | The manufacturing window allows you to set various parameters for your manufacturing job: <UL> <LI><font color=yellow>Input Material Location:</font> The hangar that holds the material you need to produce your item. <LI><font color=yellow>Output Location:</font> The output hangar for the job. <LI><font color=yellow>Job Runs:</font> This sets how many batches you want to produce. When you are producing modules or ships this will always be one item per batch. Smaller items such as ammo can be 100 items per batch. </UL> If anything is amiss, your Start button will be colored red. If you hover your mouse pointer over it, it will display what's missing to start the job. |
<UL> <LI><b><font color=yellow>Input Material Location:</font></b> The hangar that holds the material you need to produce your item. <LI><b><font color=yellow>Output Location:</font></b> The output hangar for the job. <LI><b><font color=yellow>Job Runs:</font></b> This sets how many batches you want to produce. When you are producing modules or ships this will always be one item per batch. Smaller items such as ammo can be 100 items per batch. </UL> If anything is amiss, your Start button will be colored red. If you hover your mouse pointer over it, it will display what's missing to start the job. |
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| 53966 | Another module that is useful for moving around swiftly is the <font color=yellow>microwarpdrive</font>. This module provides a bigger boost to your ship´s speed than the <font color=yellow>afterburner</font>, but at a much higher capacitor cost. | |||
| 53967 | To increase your ship´s resistances towards specific damage types you can fit <font color=yellow>hardeners</font>, available for both your shield and armor. |
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| 53968 | Access the <font color=yellow>reprocessing plant</font> located in the <font color=yellow>station services</font>. Drag your batch of Veldspar from your hangar into into the reprocessing plant's left-hand window.
There will be a percentage bar over that window that shows the reprocessing efficiency you have at this location, including how much you pay in taxes and how much goes to waste. In the right-hand window you'll then see the output results. Press the <font color=yellow>Reprocess</font> button. The minerals will be deposited in your <font color=yellow>items hangar</font>, along with any left-over ore. |
There will be a percentage bar over that window that shows the reprocessing efficiency you have at this location, including how much you pay in taxes and how much goes to waste. In the right-hand window you'll then see the output results. Press the <b><font color=yellow>Reprocess</font></b> button. The minerals will be deposited in your <b><font color=yellow>items hangar</font></b>, along with any left-over ore. |
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| 53969 | To initiate hacking, fly towards the <font color=#20DF9F>Data Storage Device</font> and <font color=#20DF9F>target</font> it. Then activate the <font color=#20DF9F>Civilian Data Analyzer</font> on the container.
This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container. Click <font color=#20DF9F>Next</font> for more information on how to break the security. |
This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container. Click <font color=#20DF9F><b>Next</b></font> for more information on how to break the security. |
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| 53970 | The <font color=yellow>Tab Presets</font> tab allows you to set which types show up on your overview and what their state is. Open it now and do the following to add a new type to your overview: <OL> <LI> Open the <font color=yellow>types</font> sub-tab <LI> Expand <font color=yellow>entity</font> <LI> Put a checkmark into the box for <font color=yellow>large collidable structure</font> |
Open it now and do the following to add a new type to your overview: <OL> <LI> Open the <b><font color=yellow>types</font></b> sub-tab <LI> Expand <b><font color=yellow>entity</font></b> <LI> Put a checkmark into the box for <b><font color=yellow>large collidable structure</font></b> |
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| 53971 | Please refer to the following EVElopedia article for more information about insurance. Clicking <font color=yellow>done</font> now will close this window. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, select <font color=yellow>general</font> folder, then the <font color=yellow>insuring your ship</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this window. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, select <b><font color=yellow>general</font></b> folder, then the <b><font color=yellow>insuring your ship</font></b> option inside. |
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| 53972 | When a job has the blinking status "Deliver", simply press that same status button and the manufactured item(s) will be deposited in your <font color=yellow>items hangar</font> in the station where the job was installed. Congratulations on a successful manufacturing job! |
Congratulations on a successful manufacturing job! |
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| 53973 | Please refer to the following EVElopedia articles for more information about the benefits of joining a corporation, corporation management and role and access right management. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>creating and managing a corporation</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>creating and managing a corporation</font></b> option inside. |
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| 53974 | To use this module, open the fitting service and drag it to your ship. For details on the module's optimal range and speed reduction, you can always <font color=yellow>right click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>. |
For details on the module's optimal range and speed reduction, you can always <b><font color=yellow>right click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>. |
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| 53975 | When you remove an implant, it is immediately destroyed, making reselling implants impossible. Be sure that you want to use your implant at this exact time before plugging it in. | |||
| 53976 | Ships have three layers of defense: <font color=yellow>shield</font>, <font color=yellow>armor</font> and <font color=yellow>structure</font>. Sustaining these defenses is very important as it allows you to stay in the field for extended periods of time. | |||
| 53977 | Hacking is the process of bypassing or disabling modern electronics systems and recovering valuable data and other materials. Areas such as data storage facilities and research laboratories emit high amounts of electronic interference and these appear as <font color=#20DF9F>Data</font> signatures on your scanner. Data sites offer a number of unique resources acquired through the use of a <font color=#20DF9F>Data Analyzer</font> module – the device used to bypass or disable an electronics system. You should fit the <font color=#20DF9F>Civilian Data Analyzer</font> you received in the last mission. The <font color=#20DF9F>Civilian Data Analyzer</font> is a rudimentary version of the data analyzers that require no special skills to operate, but can access basic security systems such as in this training mission. Once you've grasped the basics you should aim to acquire a <font color=#20DF9F>Data Analyzer</font> module to be able to reap the real rewards of hacking. |
Data sites offer a number of unique resources acquired through the use of a <font color=#20DF9F><b>Data Analyzer</b></font> module – the device used to bypass or disable an electronics system. You should fit the <font color=#20DF9F><b>Civilian Data Analyzer</b></font> you received in the last mission. The <font color=#20DF9F><b>Civilian Data Analyzer</b></font> is a rudimentary version of the data analyzers that require no special skills to operate, but can access basic security systems such as in this training mission. Once you've grasped the basics you should aim to acquire a <font color=#20DF9F><b>Data Analyzer</b></font> module to be able to reap the real rewards of hacking. |
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| 53978 | To perform a search you need to select your preferences under <font color=yellow>search type</font> and <font color=yellow>search string</font>. Set <font color=yellow>search type</font> to <font color=yellow>solar system</font> and type "chan" into the field. Your search will yield four systems - Chaneya, Channace, Chanoun and Chantrousse. | |||
| 53979 | Probes can be moved around using the <font color=#20DF9F>silver control handle</font>. The six arrows allow you to move it around along a single axis, while grabbing any face of the cube lets you drag its position around in the appropriate plane. By default, you move all eight of the probes together, using the single handle visible. Alternatively, you can move individual probes by holding down Shift. This gives each individual probe its own handle. <font color=#20DF9F>Try moving the probes around in space now.</font> |
By default, you move all eight of the probes together, using the single handle visible. Alternatively, you can move individual probes by holding down Shift. This gives each individual probe its own handle. <b><font color=#20DF9F>Try moving the probes around in space now.</font></b> |
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| 53980 | Mining lasers have a maximum range; by using the <font color=yellow>show info</font> option on your mining laser you can see its <font color=yellow>optimal range</font>. Locate and target a suitable asteroid, get within the maximum range and activate your mining laser using the <font color=yellow>HUD</font>. At the end of the mining laser cycle ore will be placed in your <font color=yellow>ore hold</font>. Different mining lasers and skills will affect time and amount of ore collected per cycle. <font color=yellow>Warning: Mining lasers will automatically deactivate if your ore hold is full at the end of their cycle</font>. In such cases, any harvested ore exceeding your ship capacity will be irrevocably lost in space. |
Locate and target a suitable asteroid, get within the maximum range and activate your mining laser using the <b><font color=yellow>HUD</font></b>. At the end of the mining laser cycle ore will be placed in your <b><font color=yellow>ore hold</font></b>. Different mining lasers and skills will affect time and amount of ore collected per cycle. <b><font color=yellow>Warning: Mining lasers will automatically deactivate if your ore hold is full at the end of their cycle</font></b>. In such cases, any harvested ore exceeding your ship capacity will be irrevocably lost in space. |
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| 53981 | In the <font color=yellow>Misc</font> tab you can set that objects that are the subject of a broadcast are moved to the top of the overview automatically. You can also set how brackets and targets are displayed, and import and export your overview settings. | |||
| 53982 | To join a corporation, you need to send in an application. The easiest way to do this is show the information of the corporation in question, and then click the "Apply to Join" button at the bottom of the information panel. Another method for applying is to travel to an office of the corporation, which should be visible on the advert. Once you are at the station find the office in the office listing in the lower right corner, then press <font color=yellow>apply to join</font>. | |||
| 53983 | The <font color=yellow>filtering options</font> tab allows you to filter adverts by <font color=yellow>race</font>, <font color=yellow>operation</font>, <font color=yellow>location</font> and <font color=yellow>timezone</font>. Select what is appropriate and you will see the results instantly in the <font color=yellow>Other Adverts</font> tab. | |||
| 53984 | There are other filtering options, including one that allows you to choose corporations based on their member count or alliance participation. Further choices are available on the <font color=yellow>filtering options</font> tab. | |||
| 53985 | The best way to advance in EVE is through cooperation. By joining a corporation formed by other capsuleers you can more easily and quickly rise in the ranks and achieve greatness. The best way to start is to look through the <font color=yellow>Corporation Registry</font> and find a suitable candidate. Open the <font color=yellow>Corporation window</font> from the Neocom. | |||
| 53986 | Each skill is displayed with a different marker based on its particular status: <font color=#CC3300>Red Cross</font> - Skill has not been acquired yet. <font color=#FFFF00>Yellow Ring</font> - Partial training has been achieved but the skill level is still not met. <font color=#009933>Green Tick</font> - Skill level is met for this Certificate level. |
<font color=#CC3300><b>Red Cross</b></font> - Skill has not been acquired yet. <font color=#FFFF00><b>Yellow Ring</b></font> - Partial training has been achieved but the skill level is still not met. <font color=#009933><b>Green Tick</b></font> - Skill level is met for this Certificate level. |
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| 53987 | Agent missions will automatically create pointers to the mission location. There are other types of locations that you can create yourself, as well. | |||
| 53988 | To create a location, first you must open the <font color=yellow>People and Places</font> menu. The menu is highlighted now. Open it. |
The menu is highlighted now. Open it. |
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| 53989 | Once the people and places menu is open, navigate to the tab named <font color=yellow>Places</font>. To create your own location, click the <font color=yellow>Add Location</font> button located at the bottom of the Places menu. This will save your current location. If you are docked at a station, it will save that station's location. If you are situated in space, it will save those coordinates in space so that you can warp back to the same area later. Try creating your own location now by pressing the button. |
To create your own location, click the <font color=yellow><b>Add Location</b></font> button located at the bottom of the Places menu. This will save your current location. If you are docked at a station, it will save that station's location. If you are situated in space, it will save those coordinates in space so that you can warp back to the same area later. Try creating your own location now by pressing the button. |
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| 53990 | You may have noticed when you created your location that you can attach notes to it and name it whatever you like. Locations are given default names based on your current whereabouts. You can edit that name, and attach notes for your own reference. | |||
| 53991 | You are also able to create physical copies of location markers, which you can then share with other players. If you want to move the location, drag it from your people and places to either your item hangar, or your cargo hold. This will move the location from your people and places menu to your hangar. If you want to copy the location, hold down the <font color=yellow>Shift</font> key while you drag the location from the people and places menu to your hangar or cargo bay. This will create a new copy of the location. You are able to copy multiple locations in this way, but you can only copy five at one time. |
If you want to move the location, drag it from your people and places to either your item hangar, or your cargo hold. This will move the location from your people and places menu to your hangar. If you want to copy the location, hold down the <font color=yellow><b>Shift</b></font> key while you drag the location from the people and places menu to your hangar or cargo bay. This will create a new copy of the location. You are able to copy multiple locations in this way, but you can only copy five at one time. |
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| 53992 | You can transfer location markers back into your people and places menu by reversing the process. To move the location marker, drag it from your hangar or cargo bay into the people and places menu. Note that you can only move a marker back into people and places. You cannot copy it in this way. |
To move the location marker, drag it from your hangar or cargo bay into the people and places menu. Note that you can only move a marker back into people and places. You cannot copy it in this way. |
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| 53993 | To delete a location, right click the location in the people and places menu and select <font color=yellow>Remove Location. </font> To organize your locations into folders, click the <font color=yellow>Create Folder</font> button, name your folder, and drag the desired locations into the new folder. |
To organize your locations into folders, click the <font color=yellow><b>Create Folder</b></font> button, name your folder, and drag the desired locations into the new folder. |
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| 53994 | You can create and store as many locations as you like. Locations never expire. They can only be deleted if you remove them. Locations are extremely useful for creating <font color=yellow>safe spots</font> – hidden areas in space which can be difficult for other players to locate. More information about this tactic is covered in the EVElopedia article linked on the next page. |
Locations never expire. They can only be deleted if you remove them. Locations are extremely useful for creating <font color=yellow><b>safe spots</b></font> – hidden areas in space which can be difficult for other players to locate. More information about this tactic is covered in the EVElopedia article linked on the next page. |
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| 53995 | Please refer to the following EVElopedia articles for more information about Locations. | |||
| 53996 | Use the <font color=yellow>flatten / unflatten</font> button in the world map control panel to toggle between a 2D and a 3D map of the known cluster. Choose the one you like the most. | |||
| 53997 | Just like with the fuel depot, you need to <font color=#20DF9F>target</font> the ship and then <font color=#20DF9F>activate your weapons</font>. Bring up the radial menu on the ship and select <font color=#20DF9F>Lock Target</font>, then click on your weapon to activate it. You can also use the radial menu to approach the ship and get into better range. Once you've destroyed the first ship, a second will appear. Destroy that one as well. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've eliminated both enemies</font>. |
Bring up the radial menu on the ship and select <font color=#20DF9F><b>Lock Target</b></font>, then click on your weapon to activate it. You can also use the radial menu to approach the ship and get into better range. Once you've destroyed the first ship, a second will appear. Destroy that one as well. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've eliminated both enemies</b></font>. |
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| 53998 | <font color=#20DF9F>Once you've landed</font> at the mission location, I'm going to teach you a few more basic controls. The <font color=#20DF9F>left mouse button</font> is used for selecting things, pressing buttons, dragging and dropping, and other command functions. The <font color=#20DF9F>right mouse button</font> is used to bring up the <font color=#20DF9F>contextual menu</font>. The contextual menu gives you a list of options, which changes depending on what you right-click. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you are ready to proceed</font>. |
The <font color=#20DF9F><b>left mouse button</font></b> is used for selecting things, pressing buttons, dragging and dropping, and other command functions. The <font color=#20DF9F><b>right mouse button</b></font> is used to bring up the <font color=#20DF9F><b>contextual menu</b></font>. The contextual menu gives you a list of options, which changes depending on what you right-click. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you are ready to proceed</b></font>. |
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| 54000 | You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>. |
Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>. |
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| 54001 | As soon as your ship is fitted and you are ready, press the <font color=#20DF9F>Undock</font> button again to begin your next mission. Remember that you can always close any unnecessary windows. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've undocked</font>. |
Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've undocked</b></font>. |
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| 54003 | Request another mission from me - Agents section in station panel, Open Conversation button, <font color=#20DF9F>Accept</font>, you know the drill - but don't close the <font color=#20DF9F>Mission Window</font> just yet.</font> In that window you will see the hyperlinked name of the star system where you have to travel: It's the one labelled <font color=#20DF9F>Location</font>. Right-click it and select <font color=#20DF9F>Set Destination</font>. <img src="res:/Tutorial2/img/en/setdestinationrclick.png" localize = True> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've set a destination</font>. |
In that window you will see the hyperlinked name of the star system where you have to travel: It's the one labelled <font color=#20DF9F><b>Location</b></font>. Right-click it and select <font color=#20DF9F><b>Set Destination</b></font>. <img src="res:/Tutorial2/img/en/setdestinationrclick.png" localize = True> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've set a destination</b></font>. |
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| 54004 | Now <font color=#20DF9F>undock</font>. <img src="res:/UI/Texture/Icons/38_16_251.png" align=left>The colonized worlds of New Eden are connected by a network of <font color=#20DF9F>stargates</font> which allow instant travel between solar systems. As you may recall from the start of the tutorial, their bracket is a circle with an arrow in it. Usually there will be multiple stargates in a single system, so you need to know which one you're heading to. Because you've set a destination, the stargate you want will be highlighted in <font color=#20DF9F>yellow</font>. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've undocked, and located the stargate you're heading to</font>. |
<img src="res:/UI/Texture/Icons/38_16_251.png" align=left>The colonized worlds of New Eden are connected by a network of <font color=#20DF9F><b>stargates</b></font> which allow instant travel between solar systems. As you may recall from the start of the tutorial, their bracket is a circle with an arrow in it. Usually there will be multiple stargates in a single system, so you need to know which one you're heading to. Because you've set a destination, the stargate you want will be highlighted in <font color=#20DF9F><b>yellow</b></font>. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've undocked, and located the stargate you're heading to</b></font>. |
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| 54007 | You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>. |
Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>. |
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| 54008 | You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>. |
Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>. |
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| 54009 | You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>. |
Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>. |
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| 54010 | Your faction's laser weapons use <font color=#20DF9F>frequency crystals</font> as ammunition. One of these crystals has been placed inside your ship's cargo. To load it into your weapon, <font color=#20DF9F>right-click the weapon module</font> and select <font color=#20DF9F>Multifrequency S</font>. <img src="res:/Tutorial2/img/en/selectammolaser.png" localize = True> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>your weapon has been loaded</font>. |
<img src="res:/Tutorial2/img/en/selectammolaser.png" localize = True> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>your weapon has been loaded</b></font>. |
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| 54011 | Different types of ammunition will affect the <font color=#20DF9F>range</font> and <font color=#20DF9F>damage</font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.
Once you're ready, <font color=#20DF9F>activate the Acceleration Gate</font> (bring up the radial menu and select Activate) and move on to the next area. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate</font>. |
Once you're ready, <font color=#20DF9F><b>activate the Acceleration Gate</b></font> (bring up the radial menu and select Activate) and move on to the next area. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate</b></font>. |
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| 54012 | Your faction's weapons fire <font color=#20DF9F>hybrid charges</font>. A small stack of charges has been placed inside your ship's cargo. To load them into your weapon, <font color=#20DF9F>right-click the weapon module</font> and select <font color=#20DF9F>Antimatter Charge S</font>. <img src="res:/Tutorial2/img/en/selectammohybrid.png"> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>your weapon has been loaded</font>. |
<img src="res:/Tutorial2/img/en/selectammohybrid.png"> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>your weapon has been loaded</b></font>. |
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| 54013 | Different types of ammunition will affect the <font color=#20DF9F>range</font> and <font color=#20DF9F>damage</font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.
Once you're ready, <font color=#20DF9F>activate the Acceleration Gate</font> (bring up the radial menu and select Activate) and move on to the next area. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate</font>. |
Once you're ready, <font color=#20DF9F><b>activate the Acceleration Gate</b></font> (bring up the radial menu and select Activate) and move on to the next area. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate</b></font>. |
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| 54015 | Different types of ammunition will affect the <font color=#20DF9F>range</font> and <font color=#20DF9F>damage</font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.
Once you're ready, <font color=#20DF9F>activate the Acceleration Gate</font> (bring up the radial menu and select Activate) and move on to the next area. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate</font>. |
Once you're ready, <font color=#20DF9F><b>activate the Acceleration Gate</b></font> (bring up the radial menu and select Activate) and move on to the next area. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate</b></font>. |
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| 54018 | <img src="res:/Tutorial2/img/mousewheel.png" align=left> Let's look more closely at your surroundings. Remember that you can zoom in and out by using the <font color=#20DF9F>scroll wheel</font>. If you do, you should see a number of ships on display at the academy You can view all these ships more closely by bringing up the radial menu and using the <font color=#20DF9F>Look At</font> function. This will focus the camera on whatever item you've selected, so long as it's in your immediate vicinity. <img src="res:/Tutorial2/img/en/LookAtRadial.png" localize=true align=right> When you want to return the camera's focus to your ship, click the <font color=#20DF9F>Camera Controls</font> button to the <font color=#20DF9F>left</font> of your HUD, and select the bottommost <font color=#20DF9F>"Look At My Ship"</font> option. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've had a look around and reset your camera</font>. |
You can view all these ships more closely by bringing up the radial menu and using the <font color=#20DF9F><b>Look At</b></font> function. This will focus the camera on whatever item you've selected, so long as it's in your immediate vicinity. <img src="res:/Tutorial2/img/en/LookAtRadial.png" localize=true align=right> When you want to return the camera's focus to your ship, click the <font color=#20DF9F><b>Camera Controls</b></font> button to the <font color=#20DF9F><b>left</b></font> of your HUD, and select the bottommost <font color=#20DF9F><b>"Look At My Ship"</b></font> option. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've had a look around and reset your camera</b></font>. |
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| 54019 | You can easily retrieve basic information about anything you see. To do this, bring up the radial menu and select <font color=#20DF9F>Show Info</font>. <img src="res:/Tutorial2/img/en/ShowInfoRadial.png" localize=true> Try it now on one of the ships nearby. Its information window will give you a detailed description of the ship and its role – invaluable information for a capsuleer just starting out. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've looked at the info on a few ships</font>. |
<img src="res:/Tutorial2/img/en/ShowInfoRadial.png" localize=true> Try it now on one of the ships nearby. Its information window will give you a detailed description of the ship and its role – invaluable information for a capsuleer just starting out. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've looked at the info on a few ships</b></font>. |
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| 54020 | Now the destination is set, <font color=#20DF9F>jump back through the stargate with the yellow bracket</font> to your starting solar system. You may need to <font color=#20DF9F>scroll your overview</font> to find the stargate - because it's a long way away, it'll be down near the bottom of the list. Once you have arrived in the right system, <font color=#20DF9F>dock</font> at the station and speak with me again to <font color=#20DF9F>complete the mission</font>. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've docked and completed the mission</font>. |
Once you have arrived in the right system, <font color=#20DF9F><b>dock</b></font> at the station and speak with me again to <font color=#20DF9F><b>complete the mission</b></font>. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've docked and completed the mission</b></font>. |
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| 54021 | Now that you've covered the basics of capsule piloting you are ready for some advanced training courses. Each course covers a particular area of specialization such as asteroid mining or advanced combat tactics. These courses are taught by agents located not far from here, and they'll give you a chance to try out different professions before you decide which one you want to explore further. When you're ready, <font color=#20DF9F>request and accept a new mission from me</font>, and I'll explain how to prepare for it. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted the next mission</font>. |
These courses are taught by agents located not far from here, and they'll give you a chance to try out different professions before you decide which one you want to explore further. When you're ready, <font color=#20DF9F><b>request and accept a new mission from me</b></font>, and I'll explain how to prepare for it. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted the next mission</b></font>. |
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| 54022 | You should now see a new window detailing the various courses on offer at this station. I encourage you to try all of them. Each one will let you experiment hands-on with various activities and careers possible in the universe, and let you get to grips with some of the interesting, entertaining and highly dangerous ways of making money in New Eden. After that, the only limits are your own imagination, along with, possibly, a bit of foolhardiness and willingness to risk life and limb. You can take these courses in any order, <font color=#20DF9F>so start with whatever interests you most</font>. Keep in mind that <font color=#20DF9F>declining a mission from an agent is permanent</font>. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've decided which career path to start on</font>. |
You can take these courses in any order, <font color=#20DF9F><b>so start with whatever interests you most</b></font>. Keep in mind that <font color=#20DF9F><b>declining a mission from an agent is permanent</b></font>. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've decided which career path to start on</b></font>. |
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| 54028 | When you speak with an available agent, they will offer you a mission through the <font color=#20DF9F>Agent Conversation window</font>. Click the <font color=#20DF9F>Accept</font> button on the Agent Conversation window to begin the certification course. You always need to accept a mission before you can carry it out. <img src="res:/Tutorial2/img/en/acceptmission.png" localize = True> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted the mission</font>. |
Click the <font color=#20DF9F><b>Accept</b></font> button on the Agent Conversation window to begin the certification course. You always need to accept a mission before you can carry it out. <img src="res:/Tutorial2/img/en/acceptmission.png" localize = True> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted the mission</b></font>. |
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| 54029 | Warp to the mission encounter site and <font color=yellow>activate</font> your shield booster once you start taking damage. Notice how fast the shield regenerates when the shield booster is active. | |||
| 54031 | Your current tutorial state is always saved, and you can move this tutorial window wherever you like so it's not in the way.
If you close this window and then want to come back to it, just click my face on the icon bar to the left of your screen. I strongly advise you to complete the tutorial at least once - it can be a dangerous world out there, and the better prepared you are, the higher your chances of survival. That bar is called the <font color=#20DF9F>Neocom</font> and contains buttons to activate many useful services. I will teach you how to use some of these as this tutorial progresses. Some of its buttons may blink if they have new information for you. This information won't be part of the tutorial, but you should feel free to click on the blinking buttons if you're curious. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've read this page</font>. |
If you close this window and then want to come back to it, just click my face on the icon bar to the left of your screen. I strongly advise you to complete the tutorial at least once - it can be a dangerous world out there, and the better prepared you are, the higher your chances of survival. That bar is called the <font color=#20DF9F><b>Neocom</b></font> and contains buttons to activate many useful services. I will teach you how to use some of these as this tutorial progresses. Some of its buttons may blink if they have new information for you. This information won't be part of the tutorial, but you should feel free to click on the blinking buttons if you're curious. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've read this page</b></font>. |
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| 54033 | The <font color=#20DF9F>Approach</font> command works on any object in space. Once you have arrived inside the final area of the site, you should try it out. <img src="res:/UI/Texture/Icons/38_16_12.png" align=left>You will see a structure nearby. Inside it is the item you need to retrieve for your mission. Bring up the <font color=#20DF9F>radial menu</font> by holding the <font color=#20DF9F>left mouse button</font> on the structure, then select <font color=#20DF9F>Approach</font>.<img src="res:/Tutorial2/img/en/ApproachRadial.png" align=right localize = true> You'll continue to advance until you harmlessly bounce off the structure. You will never take damage from running your ship into things. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've started to approach the structure</font>. |
<img src="res:/UI/Texture/Icons/38_16_12.png" align=left>You will see a structure nearby. Inside it is the item you need to retrieve for your mission. Bring up the <font color=#20DF9F><b>radial menu</b></font> by holding the <font color=#20DF9F><b>left mouse button</b></font> on the structure, then select <font color=#20DF9F><b>Approach</font></b>.<img src="res:/Tutorial2/img/en/ApproachRadial.png" align=right localize = true> You'll continue to advance until you harmlessly bounce off the structure. You will never take damage from running your ship into things. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've started to approach the structure</b></font>. |
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| 54034 | There is a limit of one outstanding contract per person, but the proper skills can increase that number, <font color=yellow>Contracting</font> being one and <font color=yellow>Corporation Contracting</font> another. | |||
| 54035 | To go through a stargate, bring up the radial menu on it and select <font color=#20DF9F>Jump</font>. Just like with docking, this will warp you to the stargate and then jump you through. Don't worry if you don't see your ship when you come out the other side; you'll be temporarily cloaked so that you can get your bearings before risking the possibility of attack. <img src="res:/Tutorial2/img/en/JumpRadial.png" localize=true> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've jumped through the gate into the next system</font>. |
<img src="res:/Tutorial2/img/en/JumpRadial.png" localize=true> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've jumped through the gate into the next system</b></font>. |
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| 54036 | Inviting members to your corporation is easy. Instruct them to look up your corporation's information page. At the bottom of the information window, they can press the <font color=yellow>Apply to Join</font> button and fill out a simple application. Once done, you can accept them through the <font color=yellow>members</font> tab in the corporation window. | |||
| 54037 | When working with other pilots the <font color=yellow>remote shield booster</font> module can be very useful. This module allows you to repair another ship's shield remotely while in space. Look in your hangar. If you have not been given a <font color=yellow>remote shield booster</font> module by your agent, buy one now. |
Look in your hangar. If you have not been given a <b><font color=yellow>remote shield booster</font></b> module by your agent, buy one now. |
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| 54038 | All ships can warp freely within solar systems. In combat, your enemies can use this to escape you, a situation you want to avoid. To help keep your target in place, you can fit <font color=yellow>warp scramblers</font> or <font color=yellow>warp disruptors</font> to your ship. Look in your hangar, if you have not been given a <font color=yellow>warp disruptor</font> module by your agent, buy one from the market now. |
Look in your hangar, if you have not been given a <b><font color=yellow>warp disruptor</font></b> module by your agent, buy one from the market now. |
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| 54039 | Different weapons have different types of charges: <UL> <LI><font color=yellow>Lasers</font> use frequency crystals. <LI><font color=yellow>Projectile turrets</font> use projectile ammo. <LI><font color=yellow>Hybrid turrets</font> use hybrid charges. <LI><font color=yellow>Missile launchers</font> use missiles. </UL> |
<UL> <LI><b><font color=yellow>Lasers</font></b> use frequency crystals. <LI><b><font color=yellow>Projectile turrets</font></b> use projectile ammo. <LI><b><font color=yellow>Hybrid turrets</font></b> use hybrid charges. <LI><b><font color=yellow>Missile launchers</font></b> use missiles. </UL> |
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| 54040 | <font color=yellow>Ammunition</font> (including frequency crystals and missiles) decides the type of damage your weapons deal: <UL> <LI>Lasers can do <font color=yellow>EM</font> damage, <font color=yellow>Thermal</font> damage or a combination of both. <LI>Projectile weapons can do <font color=yellow>EM</font> damage, <font color=yellow>Explosive</font> damage, <font color=yellow>Kinetic</font> damage, <font color=yellow>Thermal</font> damage or a combination of these. <LI>Hybrid weapons can do <font color=yellow>Kinetic</font> damage, <font color=yellow>Thermal</font> damage or a combination of both. <LI>Missile launchers can do <font color=yellow>Thermal</font> damage, <font color=yellow>EM</font> damage, <font color=yellow>Kinetic</font> damage and <font color=yellow>Explosive</font> damage. </UL> |
<UL> <LI>Lasers can do <b><font color=yellow>EM</font></b> damage, <b><font color=yellow>Thermal</font></b> damage or a combination of both. <LI>Projectile weapons can do <b><font color=yellow>EM</font></b> damage, <b><font color=yellow>Explosive</font></b> damage, <b><font color=yellow>Kinetic</font></b> damage, <b><font color=yellow>Thermal</font></b> damage or a combination of these. <LI>Hybrid weapons can do <b><font color=yellow>Kinetic</font></b> damage, <b><font color=yellow>Thermal</font></b> damage or a combination of both. <LI>Missile launchers can do <b><font color=yellow>Thermal</font></b> damage, <b><font color=yellow>EM</font></b> damage, <b><font color=yellow>Kinetic</font></b> damage and <b><font color=yellow>Explosive</font></b> damage. </UL> |
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| 54041 | Please refer to the following EVElopedia article for more information about general fitting strategies. Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>minimizing your losses</font> option inside. |
Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>minimizing your losses</font></b> option inside. |
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| 54042 | The mining profession is one of the most lucrative careers a pilot can choose. Miners provide minerals for all manufactured items and ships. Every ship, apart from the rookie ships, is built from minerals the miners in New Eden have harvested. <font color=yellow>Mining is the backbone of the EVE universe.</font> |
<font color=yellow><b>Mining is the backbone of the EVE universe.</b></font> |
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| 54043 | <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>
It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses. |
It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses. |
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| 54044 | <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>
It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses. |
It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses. |
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| 54045 | <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>
It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses. |
It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses. |
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| 54046 | <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>
It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses. |
It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses. |
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| 54047 | As you can see, space is big... well, huge actually. The <font color=yellow>Route Panel</font> is a versatile and powerful tool that helps you plot a course and travel safely... or unsafely, if that is what you prefer. | |||
| 54048 | You can control your ship's autopilot from the map, by selecting a star and <font color=yellow>right clicking</font> and selecting <font color=yellow>set destination</font> or by selecting <font color=yellow>add waypoint</font>. Activating your autopilot now would automatically fly your ship to this location. | |||
| 54049 | You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>. This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>. |
This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>. |
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| 54050 | You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>. This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>. |
This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>. |
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| 54051 | You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>. This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>. |
This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>. |
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| 54052 | You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>. This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>. |
This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>. |
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| 54053 | Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for. To install the weapon module, a Gatling Pulse Laser I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed. Repeat the process to fit the repair module, a Civilian Armor Repairer. If necessary, to remove a module simply drag it from your ship fitting back into your hangar. <img src="res:/Tutorial2/img/shipfittingweaponlaser.png"> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>. |
To install the weapon module, a Gatling Pulse Laser I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed. Repeat the process to fit the repair module, a Civilian Armor Repairer. If necessary, to remove a module simply drag it from your ship fitting back into your hangar. <img src="res:/Tutorial2/img/shipfittingweaponlaser.png"> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>. |
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| 54054 | Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for. To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed. Repeat the process to fit the repair module, a Civilian Armor Repairer. If necessary, to remove a module simply drag it from your ship fitting back into your hangar. <img src="res:/Tutorial2/img/shipfittingweaponlaser.png"> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>. |
To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed. Repeat the process to fit the repair module, a Civilian Armor Repairer. If necessary, to remove a module simply drag it from your ship fitting back into your hangar. <img src="res:/Tutorial2/img/shipfittingweaponlaser.png"> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>. |
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| 54055 | Once you've destroyed the fuel depot, <font color=#20DF9F>I'm going to cause some damage to your ship</font>. Don't worry - you're going to learn how to repair it. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've blown up the fuel depot and taken some damage</font>. |
Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've blown up the fuel depot and taken some damage</b></font>. |
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| 54057 | The agents who can teach you about career specialization are located a few jumps from this location. You will need to travel through multiple star systems to reach them. In the <font color=#20DF9F>Mission Window</font>, you will see the hyperlinked name of the star system you have to travel to - it's listed as the <font color=#20DF9F>drop-off location</font>. Right-click it and select <font color=#20DF9F>Set Destination</font>, just as you did in the last mission. Undock when you are ready to depart the system. Remember that any items you've acquired so far will remain in this system unless you take them with you! <img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've set a destination and undocked</font>. |
In the <font color=#20DF9F><b>Mission Window</b></font>, you will see the hyperlinked name of the star system you have to travel to - it's listed as the <font color=#20DF9F><b>drop-off location</b></font>. Right-click it and select <font color=#20DF9F><b>Set Destination</b></font>, just as you did in the last mission. Undock when you are ready to depart the system. Remember that any items you've acquired so far will remain in this system unless you take them with you! <img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've set a destination and undocked</b></font>. |
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| 54058 | To change your overview settings press the <font color=yellow>small</font> white <font color=yellow>icon</font> and select <font color=yellow>open overview settings</font>. | |||
| 54059 | Your ship is waiting. To board, bring up the <font color=#20DF9F>radial menu</font> by <font color=#20DF9F>pressing and holding the left mouse button on the ship</font>, and select <font color=#20DF9F>Board Ship</font>. <img src="res:/Tutorial2/img/en/BoardRadial.png" localize = true> This will <font color=#20DF9F>load your capsule into your new ship</font>. If your ship is destroyed, the capsule will be ejected. Remember, fellow capsuleers may destroy your capsule as well, although ships not flown by capsuleers will never do so. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've boarded your new ship</font>. |
<img src="res:/Tutorial2/img/en/BoardRadial.png" localize = true> This will <font color=#20DF9F><b>load your capsule into your new ship</b></font>. If your ship is destroyed, the capsule will be ejected. Remember, fellow capsuleers may destroy your capsule as well, although ships not flown by capsuleers will never do so. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've boarded your new ship</b></font>. |
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| 54060 | To reach your destination, you will need to cross several solar systems. Because you've set your end coordinates, you can activate your <font color=#20DF9F>Autopilot</font>. This will automatically warp your ship to the destination stargates and jump you through them. Autopilot warps are less accurate so this will lengthen your journey time somewhat, but it allows you to work on other things while you travel It will take you several minutes to reach your destination, so I have prepared some additional reading material for you while you travel. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've engaged the autopilot</font>. |
It will take you several minutes to reach your destination, so I have prepared some additional reading material for you while you travel. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've engaged the autopilot</b></font>. |
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| 54062 | <img align="right" src="res:/Tutorial2/img/leftclickhold.png">To move the camera around, hold down the <font color=yellow>left mouse button</font> and drag it around your character. <img align="right" src="res:/Tutorial2/img/mousewheel.png">You can zoom by using the <font color=yellow>scroll wheel</font>. |
<img align="right" src="res:/Tutorial2/img/mousewheel.png">You can zoom by using the <font color=yellow><b>scroll wheel</b></font>. |
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| 54064 | Look around until you find the <font color=#20DF9F>Acceleration Gate</font>. Bring up the <font color=#20DF9F>radial menu</font> on it, then select <font color=#20DF9F>Activate Gate</font>. The gate will activate and automatically warp you to the next area. <img src="res:/Tutorial2/img/en/ActivateAccelerationGateRadial.png" localize = True> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate and started to warp</font>. |
<img src="res:/Tutorial2/img/en/ActivateAccelerationGateRadial.png" localize = True> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate and started to warp</b></font>. |
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| 54068 | <img src="res:/Tutorial2/img/leftclickhold.png" align=left>
You can rotate the camera around your capsule by holding down the <font color=#20DF9F>left mouse button</font> in empty space and moving it around. <img src="res:/Tutorial2/img/mousewheel.png" align=left> You can zoom in and out by using the <font color=#20DF9F>scroll wheel</font>. Try it. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've mastered the camera controls</font>. |
You can rotate the camera around your capsule by holding down the <font color=#20DF9F><b>left mouse button</font></b> in empty space and moving it around. <img src="res:/Tutorial2/img/mousewheel.png" align=left> You can zoom in and out by using the <font color=#20DF9F><b>scroll wheel</b></font>. Try it. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've mastered the camera controls</b></font>. |
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| 54069 | Once your <font color=yellow>ore hold</font> is full, make your way back to a station, empty your <font color=yellow>ore hold</font> and resume mining. | |||
| 54070 | There are <font color=yellow>three</font> basic types of contracts: <font color=yellow>Auction</font>, <font color=yellow>Item Exchange</font> and <font color=yellow>Courier</font>. When making a contract, you are required to select one of those types and decide whether it should be a public or private contract, if that is one of the options. | |||
| 54072 | Once you're in space, locate the <font color=#20DF9F>Agent Missions</font> panel on the left side of your view. Click the mission name (<font color=#20DF9F>Combat Basics</font>), then select <font color=#20DF9F>Warp to Location</font>. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've arrived at your mission location</font>. |
Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've arrived at your mission location</b></font>. |
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| 54073 | Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for. To install the weapon module, a 125mm Gatling AutoCannon I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed. Repeat the process to fit the repair module, a Civilian Shield Booster. If necessary, to remove a module simply drag it from your ship fitting back into your hangar. <img src="res:/Tutorial2/img/shipfittingweaponlaser.png"> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>. |
To install the weapon module, a 125mm Gatling AutoCannon I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed. Repeat the process to fit the repair module, a Civilian Shield Booster. If necessary, to remove a module simply drag it from your ship fitting back into your hangar. <img src="res:/Tutorial2/img/shipfittingweaponlaser.png"> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>. |
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| 54074 | Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for. To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed. Repeat the process to fit the repair module, a Civilian Shield Booster. If necessary, to remove a module simply drag it from your ship fitting back into your hangar. <img src="res:/Tutorial2/img/shipfittingweaponlaser.png"> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>. |
To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed. Repeat the process to fit the repair module, a Civilian Shield Booster. If necessary, to remove a module simply drag it from your ship fitting back into your hangar. <img src="res:/Tutorial2/img/shipfittingweaponlaser.png"> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>. |
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| 54075 | You will now begin your piloting certification course, which will be conducted through a series of missions. Start a conversation with me - <font color=#20DF9F>Aura</font> - through the <font color=#20DF9F>Agents</font> section of the station panel. This is how you would request a mission from any agent in New Eden. You can either click on my "start conversation" speech button, or just double-click on my icon. <img src="res:/Tutorial2/img/en/agentconvo.png" localize = True> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened a conversation with me</font>. |
Start a conversation with me - <font color=#20DF9F><b>Aura</b></font> - through the <font color=#20DF9F><b>Agents</b></font> section of the station panel. This is how you would request a mission from any agent in New Eden. You can either click on my "start conversation" speech button, or just double-click on my icon. <img src="res:/Tutorial2/img/en/agentconvo.png" localize = True> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened a conversation with me</b></font>. |
||
| 54077 | To view information on your mission, open the highlighted <font color=#20DF9F>Journal</font>, right-click the mission you see listed there, and select </font>Read Details</font>. This will display a window similar to the agent dialogue you saw when you were first offered the mission. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened up your mission details</font>. |
Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened up your mission details</b></font>. |
||
| 54078 | The Autopilot should automatically dock your ship at the station. Once you have docked, find me in the agents listing. Normally you can't contact agents remotely, but because you have an open mission with me I'll appear here for now. Start a conversation and <font color=#20DF9F>complete the mission</font>. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've completed your mission</font>. |
Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've completed your mission</b></font>. |
||
| 54080 | Your faction's weapons fire <font color=#20DF9F>projectile ammo</font>. A small stack of ammo has been placed inside your ship's cargo. To load it into your weapon, <font color=#20DF9F>right-click the weapon module</font> and select <font color=#20DF9F>EMP S</font>. <img src="res:/Tutorial2/img/en/selectammoprojectile.png" localize = True> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>your weapon has been loaded</font>. |
<img src="res:/Tutorial2/img/en/selectammoprojectile.png" localize = True> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>your weapon has been loaded</b></font>. |
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| 54081 | The Sensor Overlay shows you the location of all <font color=#20DF9F>Cosmic Anomaly</font> sites in the system (<font color=#20DF9F>green diamonds</font>), as well as the approximate location of any other sites that might be present (such as Cosmic Signatures, represented with red diamonds). For now we're just interested in the Anomalies. <font color=#20DF9F>Use the camera & compass to look around</font> and locate the various sites in your system. |
For now we're just interested in the Anomalies. <font color=#20DF9F><b>Use the camera & compass to look around</b></font> and locate the various sites in your system. |
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| 54082 | When you've identified an Anomaly Training Site, hold down the left mouse button over it and that will give you the option to <font color=#20DF9F>"Warp to"</font> it in the radial menu. | |||
| 54087 | Now you should request another mission from me. (This is how you will go about it if you decide to work for the agents of New Eden.) During this mission you will receive a defensive module for your ship. If you kept the agent conversation window open, you can click <font color=#20DF9F>Request Mission</font> at the bottom of the window. If not, just repeat the steps I taught you earlier: Go to the Agents section in the station panel and click <font color=#20DF9F>Start Conversation</font>, then <font color=#20DF9F>Accept</font>. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted your next mission</font>. |
If you kept the agent conversation window open, you can click <font color=#20DF9F><b>Request Mission</b></font> at the bottom of the window. If not, just repeat the steps I taught you earlier: Go to the Agents section in the station panel and click <font color=#20DF9F><b>Start Conversation</b></font>, then <font color=#20DF9F><b>Accept</b></font>. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted your next mission</b></font>. |
||
| 54088 | You are currently located inside your captain's quarters, a private area inside every station that is only available to you. To move, use the W, A, S & D keys. <img src="res:/Tutorial2/img/keyboard.png"> You can also <font color=yellow>double-click</font> the <font color=yellow>left mouse button</font> to walk to a location. |
To move, use the W, A, S & D keys. <img src="res:/Tutorial2/img/keyboard.png"> You can also <font color=yellow><b>double-click</b></font> the <font color=yellow><b>left mouse button</b></font> to walk to a location. |
||
| 54089 | Your first objective is to <font color=#20DF9F>destroy the fuel depot</font> inside this area. You must establish a sensor lock on a target before you can fire your weapons, so bring up the <font color=#20DF9F>radial menu</font> on the fuel depot and select <font color=#20DF9F>lock target</font>. <img src="res:/Tutorial2/img/en/TargetRadial.png" localize = true> Once you are locked on, <font color=#20DF9F>left-click your weapon module</font> and you'll begin firing on your target. If you find you're consistently missing, it likely means you're out of range - use the radial menu to move closer to the depot. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened fire</font>. |
You must establish a sensor lock on a target before you can fire your weapons, so bring up the <font color=#20DF9F><b>radial menu</b></font> on the fuel depot and select <font color=#20DF9F><b>lock target</b></font>. <img src="res:/Tutorial2/img/en/TargetRadial.png" localize = true> Once you are locked on, <font color=#20DF9F><b>left-click your weapon module</b></font> and you'll begin firing on your target. If you find you're consistently missing, it likely means you're out of range - use the radial menu to move closer to the depot. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened fire</b></font>. |
||
| 54090 | Once you've destroyed <font color=#20DF9F>both enemy ships</font>, your work here is done. <font color=#20DF9F>Dock</font> with the station (using the radial menu), then open a conversation with me and <font color=#20DF9F>Complete the mission</font>. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've clicked Complete</font>. |
<font color=#20DF9F><b>Dock</b></font> with the station (using the radial menu), then open a conversation with me and <font color=#20DF9F><b>Complete the mission</b></font>. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've clicked Complete</b></font>. |
||
| 54092 | From the Mission briefing window, you can see the name of the solar system that you came from - it's listed as the <font color=#20DF9F>Drop-off Location</font>. You must take the </font>Pilot Certification Documents</font> you just looted back to the station in that system and hand them over to me. Right-click the station name and <font color=#20DF9F>Set Destination</font> to that location. <img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've set a destination back to the station</font>. |
<img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've set a destination back to the station</b></font>. |
||
| 54093 | The task you've accepted is a <font color=#20DF9F>Courier Mission</font>. You must bring the item I gave you to a specific destination. Once you've arrived, you can speak with me remotely and complete the mission without returning here. You'll find the <font color=#20DF9F>Clearance Papers</font> you need in your Item Hangar. You need to move them to your <font color=#20DF9F>ship's cargo hold</font> so you can carry them with you on your travels. Start by locating the papers in your Item Hangar. On the left of the hangar window, you can see a <font color=#20DF9F>tree view</font> of all the containers you have access to in this location. In this list you should be able to see your ship, which right now is <font color=#20DF9F>named after yourself</font>. <font color=#20DF9F>Drag the Clearance Papers onto your ship name</font>, and they'll be moved into your ship's cargo hold. You can click on your ship name to open your cargo and confirm that they're there. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>the Clearance Papers are safely in your cargo hold</font>. |
You'll find the <font color=#20DF9F><b>Clearance Papers</b></font> you need in your Item Hangar. You need to move them to your <font color=#20DF9F><b>ship's cargo hold</b></font> so you can carry them with you on your travels. Start by locating the papers in your Item Hangar. On the left of the hangar window, you can see a <font color=#20DF9F><b>tree view</b></font> of all the containers you have access to in this location. In this list you should be able to see your ship, which right now is <font color=#20DF9F><b>named after yourself</b></font>. <font color=#20DF9F><b>Drag the Clearance Papers onto your ship name</b></font>, and they'll be moved into your ship's cargo hold. You can click on your ship name to open your cargo and confirm that they're there. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>the Clearance Papers are safely in your cargo hold</b></font>. |
||
| 54098 | Welcome to your new life, pilot. I am Aura, an instructional AI who will teach you the basics of survival in New Eden. It can be a dangerous world, so I suggest you follow my lead for the time being. During the course of this tutorial, I will give you the following:
Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're ready to proceed</font>. |
During the course of this tutorial, I will give you the following: <ul> <li>Your first starship <li>Weapons and defensive modules <li>A brand new skill to train <li>Funds to start you off </ul> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're ready to proceed</b></font>. |
||
| 54099 | Once you've docked, open the <font color=#20DF9F>Agents</font> section on the station panel, click on the <font color=#20DF9F>Start Conversation</font> button to open the mission window, and select <font color=#20DF9F>Complete Mission</font>. <img src="res:/Tutorial2/img/en/completemission.png" localize = True> Your reward will be a <font color=#20DF9F>skill book</font>, which I'll teach you how to use in the next part of the tutorial. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've completed the mission</font>. |
<img src="res:/Tutorial2/img/en/completemission.png" localize = True> Your reward will be a <font color=#20DF9F><b>skill book</b></font>, which I'll teach you how to use in the next part of the tutorial. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've completed the mission</b></font>. |
||
| 54100 | Once you've jumped to your destination system, you need to warp to another mission location to pick up your papers. As before, find your mission under the <font color=#20DF9F>Agent Missions</font> panel, expand it and click <font color=#20DF9F>Warp to Location</font>. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you arrive at your mission location</font>. |
As before, find your mission under the <font color=#20DF9F><b>Agent Missions</b></font> panel, expand it and click <font color=#20DF9F><b>Warp to Location</b></font>. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you arrive at your mission location</b></font>. |
||
| 54102 | Congratulations, you've arrived at the academy and are nearly done with your basic training. Before you start inspecting the fleet on display here, you should go and <font color=#20DF9F>retrieve your Pilot Certification Documents</font>. <img src="res:/UI/Texture/Icons/38_16_12.png" align=left>They are located within the <font color=#20DF9F>Academy Office</font> nearby. You should be able to see it on the overview. Remember: To loot from the structure, you need to bring up the radial menu, select Open Cargo, then click Loot All. It may take your ship a bit of time to approach the structure first. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've successfully looted the certificate into your cargo</font>. |
<img src="res:/UI/Texture/Icons/38_16_12.png" align=left>They are located within the <font color=#20DF9F><b>Academy Office</font></b> nearby. You should be able to see it on the overview. Remember: To loot from the structure, you need to bring up the radial menu, select Open Cargo, then click Loot All. It may take your ship a bit of time to approach the structure first. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've successfully looted the certificate into your cargo</b></font>. |
||
| 54103 | To access content from structures and the wrecks of destroyed ships, bring up the <font color=#20DF9F>radial menu</font> and select the <font color=#20DF9F>Open Cargo</font> option. <img src="res:/Tutorial2/img/en/OpenCargoRadial.png" localize = true> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the cargo window</font>. |
<img src="res:/Tutorial2/img/en/OpenCargoRadial.png" localize = true> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the cargo window</b></font>. |
||
| 54104 | To move the contents of a container - like the one you just opened - into your ship's cargo hold, click the <font color=#20DF9F>Loot All</font> button. Once they've been moved, your cargo hold will open up so you can inspect them further. Don't worry if it seems like nothing changed: If you didn't have anything in your cargo beforehand, the container list will simply create a new branch for you in the left-hand tree structure and automatically switch to your ship. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've looted the items</font>. |
Don't worry if it seems like nothing changed: If you didn't have anything in your cargo beforehand, the container list will simply create a new branch for you in the left-hand tree structure and automatically switch to your ship. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've looted the items</b></font>. |
||
| 54105 | Once you've looted the object, close the inventory window, then <font color=#20DF9F>head back to the station to complete the mission</font> and accept your rewards. <img src="res:/UI/Texture/Icons/38_16_252.png" align=left>Remember, stations are indicated with <font color=#20DF9F>continuous square brackets</font> and their names always correspond to the name of the solar system you're in. Once you find the station, bring up the <font color=#20DF9F>radial menu</font> and select <font color=#20DF9F>Dock</font>. The ship will automatically bring itself to port. <img src="res:/Tutorial2/img/en/DockRadial.png" localize = true> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've started to warp back to your station</font>. |
<img src="res:/UI/Texture/Icons/38_16_252.png" align=left>Remember, stations are indicated with <font color=#20DF9F><b>continuous square brackets</b></font> and their names always correspond to the name of the solar system you're in. Once you find the station, bring up the <font color=#20DF9F><b>radial menu</b></font> and select <font color=#20DF9F><b>Dock</b></font>. The ship will automatically bring itself to port. <img src="res:/Tutorial2/img/en/DockRadial.png" localize = true> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've started to warp back to your station</b></font>. |
||
| 54106 | You can also use your speed to “tank” vessels using turret-based weaponry, simply by flying in a way that makes you more difficult to track. This is called “speed tanking” and works on the concept of <font color=yellow>transversal velocity</font>. If your ship was sitting still, it would have zero transversal velocity, and it would be very easy for guns to hit you. As a general rule, the faster your ship moves, the greater its transversal velocity, but only if you move your ship laterally across the face of the hostile vessel shooting you. If you were to fly directly towards a hostile gunship you would have a very low transversal velocity, regardless of your speed, and guns would be able to hit you easily. |
If your ship was sitting still, it would have zero transversal velocity, and it would be very easy for guns to hit you. As a general rule, the faster your ship moves, the greater its transversal velocity, but only if you move your ship laterally across the face of the hostile vessel shooting you. If you were to fly directly towards a hostile gunship you would have a very low transversal velocity, regardless of your speed, and guns would be able to hit you easily. |
||
| 54115 | Salvaging | |||
| 54116 | Hacking | |||
| 54117 | Reprocessing | |||
| 54118 | Mining | |||
| 54119 | Orbiting Effectively | |||
| 54120 | Placing Recruitment Adverts | |||
| 54121 | Creating and Managing a Corporation | |||
| 54122 | Contracts | |||
| 54123 | Manufacturing | |||
| 54124 | Heat | |||
| 54125 | Afterburners | |||
| 54126 | Armor Tanking | |||
| 54127 | Damage Types | |||
| 54128 | Shield Tanking | |||
| 54129 | Guns and Ammo | |||
| 54130 | Market | |||
| 54131 | While You Wait | |||
| 54132 | Advanced Hacking | |||
| 54133 | Minimizing Your Losses | |||
| 54134 | Racial Weapon: Drones | |||
| 54135 | Racial Weapon: Laser Turrets | |||
| 54136 | Racial Weapon: Projectile Turrets | |||
| 54137 | Racial Weapon: Missiles | |||
| 54138 | Remote Repair Modules | |||
| 54139 | Remote Shield Boosters | |||
| 54140 | Warp Disruptors and Warp Scramblers | |||
| 54141 | Stasis Webifiers | |||
| 54142 | Finding Cosmic Anomalies | |||
| 54143 | Exploration | |||
| 54144 | Gas Sites | |||
| 54145 | Relic Sites | |||
| 54146 | Combat Tactics | |||
| 54148 | Remote Agent Conversation | |||
| 54153 | 01: Introduction | |||
| 54154 | 02: The Pilot Certification Course | |||
| 54156 | 03: Camera Movement | |||
| 54157 | 05: Basic Commands | |||
| 54158 | 06: Ship Movement | |||
| 54159 | 07: Looting | |||
| 54160 | 08: Mission 1 Complete | |||
| 54161 | Acceleration Gates | |||
| 54162 | Certificates | |||
| 54163 | Finding a Corporation to Join | |||
| 54164 | Implants | |||
| 54165 | Insuring Your Ship | |||
| 54166 | Map | |||
| 54167 | Medical Clones | |||
| 54168 | Multiple Acceleration Gates | |||
| 54169 | Overview Settings | |||
| 54170 | People & Places | |||
| 54171 | Repairshop | |||
| 54172 | Using Locations (Advanced) | |||
| 54173 | Character Attributes | |||
| 54174 | 10: Your Next Mission | |||
| 54175 | 11: Fitting Your Ship (Minmatar) | |||
| 54176 | 11: Fitting Your Ship (Gallente) | |||
| 54177 | 11: Fitting Your Ship (Caldari) | |||
| 54178 | 11: Fitting Your Ship (Amarr) | |||
| 54179 | 12: The Next Mission | |||
| 54180 | 13: Weapons: Hybrids | |||
| 54181 | 13: Weapons: Lasers | |||
| 54182 | 13: Weapons: Projectiles | |||
| 54183 | 14: Target Practice | |||
| 54184 | 15: Basic Combat | |||
| 54185 | 16: Mission 2 Complete | |||
| 54186 | 18: Interstellar Travel | |||
| 54187 | 19: Inside the Academy | |||
| 54188 | 20: The Mission Journal | |||
| 54189 | 21: Further Training | |||
| 54190 | 22: Long-Distance Travel | |||
| 54191 | 24: Career Agents | |||
| 54192 | Captain's Quarters | |||
| 54199 | Tutorials covering the basics of market trading and commerce. | |||
| 54200 | Introduction tutorials for your first days in EVE. | |||
| 54201 | Tutorials covering the basics of deep space exploration and salvage. | |||
| 54202 | Tutorials covering the basics of research and manufacture. | |||
| 54203 | Tutorials covering the basics of in space combat and strategies. | |||
| 54204 | Advanced tutorials designed for graduates of the Military training course. | |||
| 54205 | Tutorials covering the basics of archaeology, salvage and hacking mini-professions. | |||
| 54206 | Tutorials covering the basics of using agents. | |||
| 54207 | Tutorials covering a broad range of topics in EVE gameplay. | |||
| 54209 | Business | |||
| 54210 | Basic Tutorial | |||
| 54211 | Exploration | |||
| 54212 | Industry | |||
| 54213 | Military | |||
| 54214 | Military (Advanced) | |||
| 54215 | Mini Professions | |||
| 54216 | Using Agents | |||
| 54217 | General | |||
| 57233 | Sisters Deep Space Scanner Probe | |||
| 59924 | property | |||
| 59932 | escrow | |||
| 59933 | receivables | |||
| 59934 | payables | |||
| 59935 | gold | |||
| 59936 | equity | |||
| 59937 | sales | |||
| 59938 | purchases | |||
| 59989 | Rooted in tradition, the Imperial Academy is the only military educational institution in the Amarr Empire. Though it lacks the more modern facilities provided by other empires, the Academy's unwavering devotion to the Amarr faith produces formidable graduates. | Rooted in tradition, the Imperial Academy is the premiere military school in the Amarr Empire. | Rooted in tradition, the Imperial Academy is the |
|
| 59991 | As one of the oldest educational institutions in the universe, the Royal Amarr Institute is renowned across New Eden for its time-proven teaching methodologies. It is considered the breeding ground for future Amarrian industrialists. | The Royal Amarr Institute is renowned across New Eden for its business and economics programs. | ||
| 59992 | Long considered the bastard child of the Minmatar educational system, the Republic Military School has put in considerable effort to become a top-notch school, capable of contributing to the cause of Matari independence. Drawing upon the tradition of Gallente-trained military personnel, the Republic Military School has evolved from a poorly defined need to an institution of some renown. | The Republic Military School's curriculum stresses creative problem-solving techniques to produce some of the cluster's most innovative military minds. | ||
| 59993 | The Republic University was founded by Minmatar emigrants as a show of support for the fledgling state. The school's curriculum draws heavily on the industrial leanings of the Gallentean education system with a strong focus on commerce and trade. | The Republic University's Institute of Exploration is known for its pioneering research in the field of astroarchaeology, | The Republic University |
|
| 59994 | Pator Tech School was founded to help gifted Minmatar children earn qualifications for high-level positions within various fields of government. The school's long legacy of contributing to the successful development of the Republic's fledgling autonomous state carries through to this day in its cluster-renowned political sciences program. | Pator Tech School's Industry Division is well-regarded for its interdisciplinary approach to commerce and manufacturing. | Pator Tech School |
|
| 59995 | The State War Academy was founded while the nascent Caldari State was still engaged in the long and brutal war with the Gallente Federation. As a result, the Academy focuses heavily on combat. | The State War Academy produces the finest combat pilots in the Caldari State. | The State War Academy |
|
| 59996 | The Science and Trade Institute emphasizes the practical applications of academic studies in the arenas of research, development, and economics. Their rigorous coursework is not for the faint of heart. Only the strongest minds survive. | The Science and Trade Institute is known for its pioneering research in the field of celestial exploration. | The Science and Trade Institute |
|
| 59997 | The School of Applied Knowledge focuses primarily on engineering studies, equipping future industrialists with the skills and technical expertise needed to excel. Collaboration with leading Caldari corporations benefits the school, the companies, and the students. | The School of Applied Knowledge is renowned for its business school, equipping future industrialists with the expertise needed to excel. | The School of Applied Knowledge |
|
| 59998 | The Federal Naval Academy is the training ground for all aspiring Gallente cadets. Though their teaching methodologies are considered draconian by some, the extremely strict standards to which students are held has resulted in a high level of professionalism and efficacy. | The Federal Naval Academy is the military training ground for all aspiring Gallente cadets. | The Federal Naval Academy is the military training ground for all aspiring Gallente cadets. |
|
| 59999 | With nearly half a million students enrolled in its courses, the University of Caille is one of the most diverse learning institutions in New Eden. Fittingly, the Department of Anthropology has established a stellar reputation for its cultural studies programs, the depth and breadth of which reflect the vast melting pot of cultures and ideas represented by its student body. | The University of Caille's School of Exploration is one of those most renowned graduate schools in New Eden. | ||
| 60000 | With a focus on research and development, the Center for Advanced Studies serves as the breeding ground for future Gallente industrialists. Originally a think-tank for researchers at Chemal Tech, the Center has since evolved into a widely renowned independent educational institution. The Center's origins in the electronic warfare industry give graduates a clear advantage in their burgeoning careers. | With a focus on research and development, the Center for Advanced Studies' Industrial Institute produces future Gallente industrialists. | With a focus on research and development, the Center for Advanced Studies |
|
| 60005 | Hedion University, College of War | Hedion University | Hedion University |
|
| 60008 | Republic University, School of Commerce | Republic University | Republic University |
|
| 60009 | Pator Tech School, Political Science Program | Pator Tech School | Pator Tech School |
|
| 60011 | Science & Trade Institute, School of Economics | Science & Trade Institute | Science & Trade Institute |
|
| 60012 | School of Applied Knowledge, Engineering Dept. | School of Applied Knowledge | School of Applied Knowledge |
|
| 60014 | University of Caille, Anthropology Dept. | University of Caille | University of Caille |
|
| 60015 | Center for Advanced Studies, Warfare Division | Center for Advanced Studies | Center for Advanced Studies |
|
| 60092 | Accounting | |||
| 60093 | Administration | |||
| 60094 | Advisory | |||
| 60095 | Archives | |||
| 60096 | Astrosurveying | |||
| 60097 | Command | |||
| 60098 | Distribution | |||
| 60099 | Financial | |||
| 60100 | Intelligence | |||
| 60101 | Internal Security | |||
| 60102 | Legal | |||
| 60103 | Manufacturing | |||
| 60104 | Marketing | |||
| 60105 | Mining | |||
| 60106 | Personnel | |||
| 60107 | Production | |||
| 60108 | Public Relations | |||
| 60110 | Security | |||
| 60111 | Storage | |||
| 60112 | Surveillance | |||
| 61608 | The notepad | |||
| 61609 | Skill training | |||
| 61610 | What are my standings and what do they do? | |||
| 61611 | Attributes in EVE | |||
| 61612 | Races and bloodlines in EVE | |||
| 61613 | Skill training queue | |||
| 61614 | Security status and travelling restrictions | |||
| 61615 | Jump clones | |||
| 61616 | Neural remapping | |||
| 61617 | Market Guide | |||
| 61618 | Your assets | |||
| 61619 | Production/research job time | |||
| 61620 | Researching blueprints | |||
| 61621 | Researching and copying Tech Level II blueprints | |||
| 61622 | Tech Level II production | |||
| 61623 | Ice Harvesting | |||
| 61624 | Contracts | |||
| 61625 | Ice Harvesting | |||
| 61626 | Asteroids | |||
| 61627 | Minerals | |||
| 61628 | Rigs | |||
| 61629 | Repackaging and repairing your ships and modules | |||
| 61630 | Loyalty Points and LP Store | |||
| 61631 | Insurance | |||
| 61632 | What happens when my character dies? | |||
| 61633 | The world map | |||
| 61634 | Wallet Configuration | |||
| 61635 | I can't find a station/system | |||
| 61636 | How to use bookmarks | |||
| 61637 | The EVE mail system | |||
| 61638 | Why can't I see anything on chat channels? | |||
| 61639 | Mission Journal overview | |||
| 61640 | Research points not updating | |||
| 61641 | Loyalty Points and LP Store | |||
| 61642 | Escalating encounters | |||
| 61643 | Storyline missions | |||
| 61644 | CEO replacement | |||
| 61645 | Why are my corporate management skills not working? | |||
| 61646 | Putting votes into action | |||
| 61647 | Renting Corporation Offices | |||
| 61648 | How are corporation votes used? | |||
| 61649 | The Alliance System | |||
| 61650 | Benefits of belonging to a corporation? | |||
| 61651 | Joining NPC corporations | |||
| 61652 | Corporation wars | |||
| 61653 | Shareholders | |||
| 61654 | Creating a corporation | |||
| 61655 | Corp theft | |||
| 61656 | Sovereignty | |||
| 61657 | Factional Warfare | |||
| 61658 | EVE Voice - How to use | |||
| 61659 | Certificates | |||
| 61660 | Kill Rights | |||
| 61661 | Fleets | |||
| 61662 | Channels | |||
| 61663 | Sovereignty Dashboard | |||
| 61664 | EVE Voice | |||
| 61665 | Sovereignty | |||
| 61666 | the calendar | |||
| 61692 | http://wiki.eveonline.com/wiki/In_game_notepad | |||
| 61693 | http://wiki.eveonline.com/wiki/Skill_training | |||
| 61694 | http://wiki.eveonline.com/wiki/Standings_Mechanics | |||
| 61695 | http://wiki.eveonline.com/wiki/Attributes_in_EVE | |||
| 61696 | http://wiki.eveonline.com/wiki/Races | |||
| 61697 | http://wiki.eveonline.com/wiki/Skill_training | |||
| 61698 | http://wiki.eveonline.com/wiki/Security_Status | |||
| 61699 | http://wiki.eveonline.com/wiki/Jump_clones | |||
| 61700 | http://wiki.eveonline.com/wiki/Neural_remapping | |||
| 61701 | http://wiki.eveonline.com/wiki/Market_guide | |||
| 61702 | http://wiki.eveonline.com/wiki/Assets | |||
| 61703 | http://wiki.eveonline.com/wiki/Research_and_manufacturing | |||
| 61704 | http://wiki.eveonline.com/wiki/Researching_Blueprints | |||
| 61705 | http://wiki.eveonline.com/wiki/Research_and_manufacturing | |||
| 61706 | http://wiki.eveonline.com/wiki/Tech_Level_II_production | |||
| 61707 | http://wiki.eveonline.com/wiki/Ice_Harvesting | |||
| 61708 | http://wiki.eveonline.com/wiki/Contracts | |||
| 61709 | http://wiki.eveonline.com/wiki/Ice_Harvesting | |||
| 61710 | http://wiki.eveonline.com/wiki/Asteroids | |||
| 61711 | http://wiki.eveonline.com/wiki/Minerals | |||
| 61712 | http://wiki.eveonline.com/wiki/Rigs | |||
| 61713 | http://wiki.eveonline.com/wiki/Repackage | |||
| 61714 | http://wiki.eveonline.com/wiki/Loyalty_Points_and_Loyalty_Points_Store | |||
| 61715 | http://wiki.eveonline.com/wiki/Insurance | |||
| 61716 | http://wiki.eveonline.com/wiki/What_happens_when_my_character_dies | |||
| 61717 | http://wiki.eveonline.com/wiki/Star_map | |||
| 61718 | http://wiki.eveonline.com/wiki/Wallet_configuration | |||
| 61719 | http://wiki.eveonline.com/wiki/People_and_places | |||
| 61720 | http://wiki.eveonline.com/wiki/Bookmarks | |||
| 61721 | http://wiki.eveonline.com/wiki/EVE_mail | |||
| 61722 | http://wiki.eveonline.com/wiki/Cant_see_anything_on_a_chat_channel | |||
| 61723 | http://wiki.eveonline.com/wiki/Mission_Journal | |||
| 61724 | http://wiki.eveonline.com/wiki/Research_agent | |||
| 61725 | http://wiki.eveonline.com/wiki/Loyalty_Points_and_Loyalty_Points_Store | |||
| 61726 | http://wiki.eveonline.com/wiki/Escalating_encounters | |||
| 61727 | http://wiki.eveonline.com/wiki/Storyline_mission | |||
| 61728 | http://wiki.eveonline.com/wiki/CEO_replacement | |||
| 61729 | http://wiki.eveonline.com/wiki/Why_are_my_corporate_management_skills_not_working | |||
| 61730 | http://wiki.eveonline.com/wiki/Putting_votes_into_action | |||
| 61731 | http://wiki.eveonline.com/wiki/Renting_offices | |||
| 61732 | http://wiki.eveonline.com/wiki/Votes | |||
| 61733 | http://wiki.eveonline.com/wiki/Alliance_System | |||
| 61734 | http://wiki.eveonline.com/wiki/Corporation_management_guide#Benefits_of_Corporate_Membership | |||
| 61735 | http://wiki.eveonline.com/wiki/Joining_a_corporation | |||
| 61736 | http://wiki.eveonline.com/wiki/Corporation_wars | |||
| 61737 | http://wiki.eveonline.com/wiki/Shareholders | |||
| 61738 | http://wiki.eveonline.com/wiki/Creating_a_corporation | |||
| 61739 | http://wiki.eveonline.com/wiki/Corp_theft | |||
| 61740 | http://wiki.eveonline.com/wiki/Sovereignty_(Mechanics) | |||
| 61741 | http://wiki.eveonline.com/wiki/Factional_Warfare | |||
| 61742 | http://wiki.eveonline.com/wiki/EVE_voice | |||
| 61743 | http://wiki.eveonline.com/wiki/Certificates | |||
| 61744 | http://wiki.eveonline.com/wiki/Kill_Rights | |||
| 61745 | http://wiki.eveonline.com/wiki/Fleet | |||
| 61746 | http://wiki.eveonline.com/wiki/Channels | |||
| 61747 | http://wiki.eveonline.com/wiki/Sovereignty_dashboard | |||
| 61748 | http://wiki.eveonline.com/wiki/EVE_voice | |||
| 61749 | http://wiki.eveonline.com/wiki/Sovereignty_(Mechanics) | |||
| 61750 | http://wiki.eveonline.com/en/wiki/calendar | |||
| 64456 | Minerals harvested from refined asteroid ore. | |||
| 64508 | For the dedicated space rock plunderer. | |||
| 64526 | Blueprints of sensor and electronic systems. | |||
| 64595 | Blueprints of drone bays. | |||
| 64620 | Construction tools and research databases used in Tech II manufacturing. | |||
| 64684 | Materials harvested from interstellar ice ores. | |||
| 64687 | Various types of interstellar ice. | |||
| 64688 | ORE Syndicate mining barge designs. | |||
| 64697 | Chemical processes where compounds are combined to create new molecular structures. | |||
| 64698 | Chemical processes through which raw materials are made into compounds. | |||
| 64699 | Chemical processes through which compounds are combined into complex materials. | |||
| 64780 | The smallest of the shield extenders, for when CPU and powergrid are scarce. | |||
| 64831 | Auxiliary scanner modules. Information is power. | |||
| 64839 | Your foes aren't going anywhere. | |||
| 64905 | Various compounds composed of asteroid ores. | |||
| 64906 | Modules whose specifications are geared toward use on rookie ships | |||
| 64924 | Modular items used in the manufacture of Space Stations. | |||
| 64943 | Components used in the manufacture of Gallentean Tech II equipment. | |||
| 64944 | Components used in the manufacture of Matari Tech II equipment. | |||
| 64945 | Materials used in the construction of specific equipment. | |||
| 64946 | Ancient remnants of long-lost civilizations. | |||
| 64947 | Materials used in the construction of specific factional equipment. | |||
| 64948 | Materials used in the construction of specific factional equipment. | |||
| 64949 | Artifacts of the Sleeper civilization. | |||
| 64950 | Artifacts of the Talocan civilization. | |||
| 65004 | ORE exhumer designs. | |||
| 65032 | Materials used in the construction of specific factional equipment. | |||
| 65033 | Materials used in the construction of specific factional equipment. | |||
| 65034 | Artifacts of the Yan Jung civilization. | |||
| 65035 | Artifacts of the Takmahl civilization. | |||
| 65041 | Advanced High Damage Auto-Targeting | |||
| 65042 | Advanced High Precision Auto-Targeting | |||
| 65062 | Materials salvaged from destroyed starships. | |||
| 65064 | Research Data | |||
| 65085 | Blueprints for ore compression methods. | |||
| 65086 | Blueprints for ice compression methods. | |||
| 65164 | Biochemical processes through which raw materials are made into compounds. | |||
| 65165 | Biochemical processes through which compounds are combined into complex materials. | |||
| 65169 | Various types of biochemical boosters, most often used by pod pilots. | |||
| 65175 | Improvements specifically designed for caldariann outposts. | |||
| 65176 | Improvements specifically designed for gallentean outposts. | |||
| 65177 | Improvements specifically designed for minmatarian outposts. | |||
| 65179 | The path of enlightenment. | |||
| 65180 | Portable data storage and retrieval interface devices. | |||
| 65181 | Modular components used in the manufacture of advanced capital ships. | |||
| 65182 | Advanced components for amarrian capital ship designs. | |||
| 65183 | Advanced components for caldarian capital ship designs. | |||
| 65184 | Advanced components for gallentean capital ship designs. | |||
| 65185 | Advanced components for minmataran capital ship designs. | |||
| 65186 | Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance. | |||
| 65187 | Special ISK-priced capsuleering licenses offered as an alternative to regular piloting contracts. | |||
| 65203 | Permanent modification of a ship's electronics facilities. | |||
| 65213 | Permanent modification of a ship's electronics facilities. | |||
| 65279 | Frigates which have been offered to capsuleers on occasion for limited periods. | |||
| 65307 | Blueprints of Production and Research Tools. | |||
| 65309 | Blueprints of Station Components. | |||
| 65319 | Blueprints of Small Electronics Rigs. | |||
| 65320 | Blueprints of Medium Electronics Rigs. | |||
| 65321 | Blueprints of Large Electronics Rigs. | |||
| 65442 | Reactions involving polymers. | |||
| 65443 | Fullerene and polymer materials. | |||
| 65444 | This rare form of gas can only be harvested in wormhole space. | |||
| 65445 | Material made from combining fullerenes. | |||
| 65446 | Despite being very old, these materials hold unimaginable technological secrets. | |||
| 65452 | Decryptors allow the integration of ancient technology with modern systems. | |||
| 65453 | A variety of ancient and valuable items. | |||
| 65473 | Modifications that affect a small starship's electronics. | |||
| 65474 | Modifications that affect a medium starship's electronics. | |||
| 65475 | Modifications that affect a large starship's electronics. | |||
| 65498 | Electronic components for modular ship designs. | |||
| 65499 | Engineering components for modular ship designs. | |||
| 65500 | Defensive components for modular ship designs. | |||
| 65501 | Offensive components for modular ship designs. | |||
| 65502 | Propulsion components for modular ship designs. | |||
| 65503 | Amarr electronic subsystems. | |||
| 65504 | Caldari electronic subsystems. | |||
| 65505 | Gallente electronic subsystems. | |||
| 65506 | Minmatar electronic subsystems. | |||
| 65530 | Minerals | |||
| 65582 | Mining Lasers | |||
| 65600 | Sensors & Electronics | |||
| 65669 | Drone Bays | |||
| 65694 | Tools | |||
| 65758 | Ice Products | |||
| 65761 | Ice Ore | |||
| 65762 | ORE | |||
| 65771 | Reactions | |||
| 65772 | Simple Reactions | |||
| 65773 | Complex Reactions | |||
| 65854 | Micro | |||
| 65905 | Scanners | |||
| 65913 | Interdiction Sphere Launchers | |||
| 65979 | Alloys & Compounds | |||
| 65980 | Civilian Modules | |||
| 65998 | Station Components | |||
| 66017 | Gallente | |||
| 66018 | Minmatar | |||
| 66019 | Prototypes and Decryptors | |||
| 66020 | Artifacts and Lore | |||
| 66021 | Angel Materials | |||
| 66022 | Guristas Materials | |||
| 66023 | Sleeper | |||
| 66024 | Talocan | |||
| 66078 | ORE | |||
| 66106 | Blood Raider Materials | |||
| 66107 | Serpentis Materials | |||
| 66108 | Yan Jung | |||
| 66109 | Takmahl | |||
| 66115 | Advanced High Damage Auto-Targeting | |||
| 66116 | Advanced High Precision Auto-Targeting | |||
| 66136 | Salvaged Materials | |||
| 66138 | Datacores | |||
| 66159 | Ore Compression Blueprints | |||
| 66160 | Ice Compression Blueprints | |||
| 66238 | Simple Biochemical Reactions | |||
| 66239 | Complex Biochemical Reactions | |||
| 66243 | Booster Material | |||
| 66249 | Caldari Improvement Platforms | |||
| 66250 | Gallente Improvement Platforms | |||
| 66251 | Minmatar Improvement Platforms | |||
| 66253 | Research & Invention | |||
| 66254 | Data Interfaces | |||
| 66255 | Advanced Capital Ship Components | |||
| 66256 | Amarr | |||
| 66257 | Caldari | |||
| 66258 | Gallente | |||
| 66259 | Minmatar | |||
| 66260 | Rogue Drone Components | |||
| 66261 | Pilot's License Extensions (PLEX) | |||
| 66277 | Electronics Rigs | |||
| 66287 | Electronics Rigs | |||
| 66353 | Special Frigates | |||
| 66381 | Tool Blueprints | |||
| 66383 | Station Components | |||
| 66393 | Small Electronics Rigs | |||
| 66394 | Medium Electronics Rigs | |||
| 66395 | Large Electronics Rigs | |||
| 66516 | Polymer Reactions | |||
| 66517 | Fullerenes & Polymers | |||
| 66518 | Fullerenes | |||
| 66519 | Polymers | |||
| 66520 | Ancient Salvaged Materials | |||
| 66527 | Hybrid Decryptors | |||
| 66528 | Ancient Relics | |||
| 66548 | Small Electronics Rigs | |||
| 66549 | Medium Electronics Rigs | |||
| 66550 | Large Electronics Rigs | |||
| 66573 | Electronic Subsystems | |||
| 66574 | Engineering Subsystems | |||
| 66575 | Defensive Subsystems | |||
| 66576 | Offensive Subsystems | |||
| 66577 | Propulsion Subsystems | |||
| 66578 | Amarr | |||
| 66579 | Caldari | |||
| 66580 | Gallente | |||
| 66581 | Minmatar | |||
| 66678 | Frigates | |||
| 66679 | Elite Frigates | |||
| 66680 | Commander Frigates | |||
| 66681 | Destroyer | |||
| 66682 | Cruiser | |||
| 66683 | Elite Cruiser | |||
| 66684 | Commander Cruiser | |||
| 66822 | No activity | |||
| 66823 | Manufacturing | |||
| 66824 | Technological research | |||
| 66825 | Researching time efficiency | |||
| 66826 | Researching material efficiency | |||
| 66827 | Copying | |||
| 66828 | The process of creating an item, by studying an already existing item. | |||
| 66829 | The process of creating a more advanced item based on an existing item | |||
| 66830 | The process of creating a blueprint from an item. | |||
| 66838 | None | |||
| 66839 | Manufacturing | |||
| 66840 | Researching Technology | |||
| 66841 | Researching Time Efficiency | |||
| 66842 | Researching Material Efficiency | |||
| 66843 | Copying | |||
| 66844 | Duplicating | |||
| 66845 | Invention | |||
| 66846 | Reverse Engineering | |||
| 66850 | Failed | |||
| 66851 | Delivered | |||
| 66852 | Aborted | |||
| 66853 | GM aborted | |||
| 66854 | Unanchored | |||
| 66855 | Destroyed | |||
| 66859 | Please continue the tutorial before activating the gate. | |||
| 66860 | You must proceed further in the tutorial before activating this gate. | |||
| 66861 | Please close the people and places window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66862 | Please close the assets window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66863 | Please close the cargo window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66864 | Please close the character sheet window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66865 | Please close the contracts window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66866 | Please close the drone bay before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66867 | Please close the fitting station service before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66868 | Please close the items hangar before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66869 | Please close the science & industry station service before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66870 | Please close the map before continuing. This can be done by pressing <font color=yellow>F10</font>. | |||
| 66871 | Please close the map browser before continuing. This can be done by pressing <font color=yellow>F11</font>. | |||
| 66872 | Please close the market before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66873 | Please close the reprocessing station service before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66874 | Please close the wallet before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. | |||
| 66875 | Please open the people and places window before continuing. | |||
| 66876 | Please open the assets window before continuing. | |||
| 66877 | Please open the browser before continuing. | |||
| 66878 | Please open the calculator before continuing. | |||
| 66879 | Please open the channels and mailing list window before continuing. This can be done by pressing <font color=yellow>small wheel icon</font> in the upper-right corner of the chat window. | |||
| 66880 | Please open the character sheet before continuing. | |||
| 66881 | Please open the contracts window before continuing. | |||
| 66882 | Please open the corporation window before continuing. | |||
| 66883 | Please open the drone bay before continuing. This can be done in a station by right-clicking your ship and choosing <font color=yellow>open drone bay</font>. | |||
| 66884 | Please open the help window before continuing. This can be done by pressing <font color=yellow>F12</font>. | |||
| 66885 | Please open the EVE mail window before continuing. | |||
| 66886 | Please open the insurance window before continuing. | |||
| 66887 | Please open the inventory window and select the item hangar before continuing. | |||
| 66888 | Please open the journal before continuing. | |||
| 66889 | Please open the jukebox before continuing. | |||
| 66890 | Please open the log window before continuing. | |||
| 66891 | Please open the science & industry service before continuing. | |||
| 66892 | Please open the map before continuing. This can be done by pressing <font color=yellow>F10</font>. | |||
| 66893 | Please open the map browser before continuing. This can be done by pressing <font color=yellow>F11</font>. | |||
| 66894 | Please open the market window before continuing. | |||
| 66895 | Please open the medical window before continuing. | |||
| 66896 | Please open the notepad before continuing. | |||
| 66897 | Please open the ship hangar before continuing. | |||
| 66898 | Please activate the tactical overlay before continuing. | |||
| 66899 | Please open the wallet before continuing. | |||
| 66900 | Please open the factory station service before continuing. | |||
| 66901 | Please open the fitting station service before continuing. | |||
| 66902 | Please open the insurance station service before continuing. | |||
| 66903 | Please open the Clone Bay service before continuing. | |||
| 66904 | Please open the missions station service before continuing. | |||
| 66905 | Please open the repair station service before continuing. | |||
| 66906 | Please open the reprocessing station service before continuing. | |||
| 66907 | Please open the research station service before continuing. | |||
| 66908 | Please undock your ship from the station before continuing. | |||
| 66909 | Please dock your ship to a station before continuing. | |||
| 66910 | Please either dock the ship into a station or fly it in space before continuing. | |||
| 66911 | Please proceed further in the tutorial before activating this gate. | |||
| 66912 | Please proceed further in the tutorial before activating this gate. | |||
| 66913 | Please proceed further in the tutorial before activating this gate. | |||
| 66914 | Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. | |||
| 66915 | Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. | |||
| 66916 | Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. | |||
| 66917 | Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. | |||
| 66918 | Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. | |||
| 66919 | Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. | |||
| 66920 | Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. | |||
| 66921 | Please proceed further in the tutorial before warping out. Shall you wish to warp out, you will have to close the tutorial first. On such case you may restart the tutorial manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. | |||
| 66922 | Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. | |||
| 66923 | Please activate the first module before continuing. This can be done by pressing <font color=yellow>F1</font>. | |||
| 66924 | Please activate the second module before continuing. This can be done by pressing <font color=yellow>F2</font>. | |||
| 66925 | Please launch at least one drone in space before continuing. | |||
| 66926 | Please move into the training area before continuing. This can be done by pressing <font color=yellow>next</font> or <font color=yellow>warp to</font> once inside a rookie system. | |||
| 66927 | Please launch a probe in space before continuing. This can be done by fitting a <font color=yellow>Core Probe Launcher</font> to your ship, loading it with <font color=yellow>Core Scanner Probes</font> and then <font color=yellow>left-clicking</font> its icon. | |||
| 66928 | Please move your ship inside the third pocket of the deadspace complex before continuing. | |||
| 66929 | Please move your ship to the deadspace training complex before continuing. | |||
| 66930 | Please warp to the deadspace complex before continuing. | |||
| 66931 | Please warp to the deadspace complex before continuing. | |||
| 66932 | Please move in the vicinity of Veldspar asteroids before continuing. | |||
| 66933 | Please move your ship inside the first pocket of the deadspace complex before continuing. This can be done by activating <font color=yellow>the first acceleration gate</font>. | |||
| 66934 | Please move your ship inside the second pocket of the deadspace complex before continuing. | |||
| 66935 | Please activate the acceleration gate before continuing. | |||
| 66936 | Please activate the acceleration gate before continuing. | |||
| 66937 | Please activate the acceleration gate before continuing. | |||
| 66938 | Please activate the acceleration gate before continuing. | |||
| 66939 | Please activate the acceleration gate before continuing. | |||
| 66940 | Please move a blueprint in the current station items hangar before continuing. | |||
| 66941 | Please move a shield booster in the current station items hangar before continuing. | |||
| 66942 | Please move some Veldspar in the items hangar before continuing. | |||
| 66943 | Please get some Tritanium in the items hangar before continuing. | |||
| 66944 | Please recall any launched drones into your ship dronebay before continuing. | |||
| 66945 | Please eliminate the targets before continuing. | |||
| 66946 | Please eliminate the targets before continuing. | |||
| 66947 | Please eliminate the targets before continuing. | |||
| 66948 | Please eliminate the targets before continuing. | |||
| 66949 | Please eliminate the targets before continuing. | |||
| 66950 | Please eliminate the targets before continuing. | |||
| 66951 | Please eliminate the targets before continuing. | |||
| 66952 | Please eliminate the targets before continuing. | |||
| 66953 | Please remove all Veldspar from the ship cargohold before continuing. | |||
| 66954 | Please move the Damage Control from the ship's cargohold into the items hangar before continuing. | |||
| 66955 | Please remove all Tritanium from the ship cargohold before continuing. | |||
| 66956 | Please sell or reprocess Veldspar from the items hangar before continuing. | |||
| 66957 | Please sell or remove all Veldspar from the items hangar before continuing. | |||
| 66958 | Please sell or remove the Damage Control from the items hangar before continuing. | |||
| 66959 | Please sell or remove all Tritanium from the items hangar before continuing. | |||
| 66960 | Please fly a ship that is not a capsule before continuing. This can be done by <font color=yellow>right-clicking</font> a vessel in the ship hangar and selecting <font color=yellow>make active</font> from the selection menu. | |||
| 66961 | Please activate a vessel that is not a rookie ship before continuing. | |||
| 66962 | Please have a skill training before continuing. This can be done by opening the <font color=yellow>character sheet</font>, <font color=yellow>right-clicking</font> a skill entry and selecting <font color=yellow>train now</font>. | |||
| 66963 | Please dock the ship in your home station before continuing. | |||
| 66964 | Please get the Training Complex Passkey in your ship's cargohold before continuing. | |||
| 66965 | Please get the Overseer's Personal Belongings from the Prize Container inside your ship's cargohold before continuing. | |||
| 66966 | Please get a Core Scanner Probe I in the ship's cargohold before continuing. | |||
| 66967 | Please get some Veldspar in the ship's cargohold before continuing. | |||
| 66968 | Please load a drone into your ship's dronebay before continuing. | |||
| 66969 | Please fit the ship with a Core Probe Launcher I before continuing. | |||
| 66970 | Please fit a Civilian Shield Booster into the ship before continuing. This can be done by <font color=yellow>buying</font> one from the market and using the <font color=yellow>fitting station service</font> to equip it. | |||
| 66971 | Please lock an object by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66972 | Please lock on to a Concord drone by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66973 | Please lock a customs offical by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66974 | Please lock to an enemy cruiser by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66975 | Please lock to an enemy frigate by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66976 | Please lock the Prize Container by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66977 | Please unlock or eliminate the target before continuing. | |||
| 66978 | Please lock to an enemy frigate by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66979 | Please lock on to a police vessel by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66980 | Please lock to a sentry gun by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66981 | Please lock to a station by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66982 | Please lock to a large, stationary object in space by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. | |||
| 66983 | Please lock to a Veldspar asteroid by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font> while <font color=yellow>in range</font>. | |||
| 66984 | Please open the selected items window before continuing. | |||
| 66985 | Please open the overview before continuing. | |||
| 66986 | Please open the ship's cargohold before continuing. This can be done by right-clicking the ship and choosing <font color=yellow>open cargohold</font>. | |||
| 66987 | Please open the scanner before continuing. This can be done by pressing <font color=yellow>ALT+P</font>. | |||
| 66988 | Please close the scanner before continuing. This can be done by pressing <font color=yellow>ALT+D</font>. | |||
| 66989 | Please open up an agent dialogue window before proceeding. | |||
| 66990 | Please train the skill Shield Operations before continuing. | |||
| 66991 | Please train the skill Repair Systems before continuing. | |||
| 66992 | Please approach the balcony at the end of the walkway before proceeding with this tutorial. | |||
| 66993 | Please approach the balcony at the end of the walkway before proceeding with this tutorial. | |||
| 67011 | Press here to access the attributes section. | |||
| 67012 | Press here to open the Corporation window | |||
| 67013 | Press here to open up the character sheet. | |||
| 67014 | Press here to access the people and places. | |||
| 67015 | Click here to access the certificates | |||
| 67016 | Press here to access the recruitment | |||
| 67020 | Open the repairshop | |||
| 67021 | Fitting service | |||
| 67024 | You can access the market window here | |||
| 67025 | Industry - Neocom | |||
| 67026 | If this service is unavailable at your current station, you will be unable to use the production facilities | |||
| 67027 | You can access the Contracts window here | |||
| 67029 | You can access the fitting service here | |||
| 67030 | You can access the fitting service here | |||
| 67031 | Right-click here | |||
| 67032 | Your afterburner will disengage if you run out of capacitor | |||
| 67033 | Neocom - Ships | |||
| 67034 | You can access the insurance service here | |||
| 67035 | Make sure to fit at least one of these modules before you undock! | |||
| 67036 | Press here to access the map | |||
| 67037 | Appearance tab | |||
| 67038 | Columns tab | |||
| 67039 | Ships tab | |||
| 67040 | Overview Tabs tab | |||
| 67044 | You can access the fitting service here | |||
| 67045 | You can access the fitting service here | |||
| 67046 | Press here to create a corporation | |||
| 67047 | You can set the range here for the market | |||
| 67048 | Set this to Station | |||
| 67049 | Select this tab to see the market groups | |||
| 67050 | Press here to see details about the item | |||
| 67051 | Here you can see the history and predicition of the price of the item | |||
| 67052 | Neocom - Ships | |||
| 67053 | Press here to access the Clone Bay | |||
| 67055 | You can access the fitting service here | |||
| 67057 | You can find Katsen Isha in the "Agents" tab of your People and Places menu. | |||
| 67058 | Click here to access the reprocessing service | |||
| 67059 | Tab Presets tab | |||
| 67060 | You can access the fitting service here | |||
| 67061 | Misc tab | |||
| 67062 | Press here to open the corporation window | |||
| 67063 | Open the People and Places menu. | |||
| 67064 | Press here to flatten or unflatten the map | |||
| 67066 | This opens your Inventory window | |||
| 67067 | Click this button to Undock when you're ready | |||
| 67070 | This opens your Inventory window | |||
| 67071 | This opens your Inventory window | |||
| 67072 | This opens your Inventory window | |||
| 67073 | This is your weapon module | |||
| 67075 | This is your weapon module | |||
| 67081 | This button will resume your tutorial | |||
| 67084 | Fitting Service | |||
| 67085 | Fitting Service | |||
| 67086 | Fitting Service | |||
| 67087 | Fitting Service | |||
| 67089 | This button allows you to access your overview settings | |||
| 67093 | Agents can be contacted through this menu | |||
| 67094 | This button opens the Journal | |||
| 67096 | This is your weapon module | |||
| 67102 | The Agents section | |||
| 67110 | Main Screen | |||
| 67111 | Ship Interface | |||
| 67113 | Corporation Recruitment | |||
| 67114 | Planetary Interaction | |||
| 67115 | Main Screen | |||
| 67116 | Ship Interface | |||
| 67117 | Sofa | |||
| 67200 | <h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Kevin Millard</td></tr> <tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Ásgeir Viðar Árnason, Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Kevin Clarke, Asimakis Reppas</td></tr> <tr VALIGN="top"><td width=325 align=right>Content Designers :</td><td>Kevin Calvert, Gregor Chalmers, Dylan Shad</td></tr> <tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr> <tr VALIGN="top"><td width=325 align=right>UX Designers :</td><td>Júlio Petrini</td></tr> </table> <h3>Software</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Technical Director :</td><td>Kristinn Þór Sigurbergsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr> <tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Ingþór Hjálmarsson, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr> <tr VALIGN="top"><td width=325 align=right>VFX Artist :</td><td>Chris Tinsley</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr> <tr VALIGN="top"><td width=325 align=right>Concept Art :</td><td>Daníel Brynjólfsson, Lorenzo Massaro, Lúðvík K. Víðisson</td></tr> <tr VALIGN="top"><td width=325 align=right>3D Art :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Character Art :</td><td>Jakob Falkenberg</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir</td></tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr> <tr VALIGN="top"><td width=325 align=right>Audio Software Engineer :</td><td>Eric Nielsen</td></tr> <tr VALIGN="top"><td width=325 align=right>Audio Programmer/Composer :</td><td>Jón H. Haraldsson</td></tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Sveinbjörn Magnússon</td></tr> <tr VALIGN="top"><td width=325 align=right>Creative Director :</td><td>Bergur Finnbogason</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Director, EVE Technology :</td><td>Erlendur S. Þorsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Development Managers :</td><td>Bergþór Hauksson, Nicholas Dean Herring, Ben Hunter</td></tr> <tr VALIGN="top"><td width=325 align=right>Development Managers :</td><td>Þórður Arnarson, Scott Rhodes, Willem van Biljon, Shana Watermeyer, Iga Zinkiewicz</td></tr> <tr VALIGN="top"><td width=325 align=right>Live Producer :</td><td>David Ecker</td></tr> <tr VALIGN="top"><td width=325 align=right>Monetization Director :</td><td>Ilya Maryasov</td></tr> <tr VALIGN="top"><td width=325 align=right>Store Manager :</td><td>Gan Jie</td></tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>QA Director :</td><td>David Mitchell</td></tr> <tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Paulina Antillon, Olivia Conti, Benn Green, Edward Haines, Tormod MacLean, Joshua Manning, Chance Newman, Daniel Preineder, Evgeni Shevtsov, Nelle Stahl, Javier E Yepez Hualde</td></tr> <tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Phil Godfrey, Scott Herdman, Lili Ho, Jordan Jessiman, Steff McMullan, Chris Rieley, Iain Stewart, Ian Walters, Monica Zamboni</td></tr> </table> <h3>Data Platform</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Producer :</td><td>Sigrún Haraldsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Hlynur Bjarki Karlsson, Sigurrós Soffía Kristinsdóttir, Darri Ragnarsson, Sergei Smolianinov</td></tr> </table> <h3>EVE China</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Development Director/Senior Producer :</td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right>Producer :</td><td>Duoduo Ye</td></tr> <tr VALIGN="top"><td width=325 align=right>Programming :</td><td>Yang Shi, Linlin Cao, He Shen, Henrich Tong, Zhenquan Bai</td></tr> <tr VALIGN="top"><td width=325 align=right>QA Manager :</td><td>Jianwei Chen</td></tr> <tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Marshall Ao, Leo Cui</td></tr> <tr VALIGN="top"><td width=325 align=right>Live Ops :</td><td>Mark Mao, Jolin Qiao</td></tr> <tr VALIGN="top"><td width=325 align=right>Customer Support :</td><td>Tim Xu</td></tr> </table> <h3>Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Director of Player Experience :</td><td>Rafn Herlufsen</td></tr> <tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Player Experience Project Leads :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Páll Grétar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Robert Hoerenz, Anna Kryukova, Daniel Ramotowski, Eiríkur Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Peter Brewer, Filippa Guðmundsdóttir, Matthias Mueller</td></tr> <tr VALIGN="top"><td width=325 align=right>Shanghai Game Masters :</td><td>Julie Li, Tim Xu</td></tr> <tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr> <tr VALIGN="top"><td width=325 align=right>5CA Managers :</td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr> <tr VALIGN="top"><td width=325 align=right>5CA Game Masters :</td><td>Adrian Wilkinson, Aleksandra Rudyak, Ana Fernandez, Carolina Lascano, Christian Kook, Daniel Mercado, Gennady Shinkevich, Guido Amer, Iara Horrisberger, Jorge Sikorsky, Juan Fajardo, Juan Valeiras, Julián Díaz Kipersain, Lija Kocergina, Luis Hernández, Lukas Wulfmeier, Manuel Trinidad, Martin Bovis, Micaela Savino, Mihail Munteanu, Mirza Olovčić, Nikita Gusev, Oksana Talalina, Patrick Göbels, Pavlo Khmelinin, Ross Ireland, Sergiy Kovalchuk</td></tr> </table> <h3>Shared Services</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Director, Shared Services :</td><td>Jón Viggó Gunnarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Director, Shared Services :</td><td>Högni Gylfason</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Producer, Shared Services :</td><td>David R. Johnston</td></tr> <tr VALIGN="top"><td width=325 align=right>Producer, Shared Services :</td><td>Róbert Steinar Tómasson</td></tr> <tr VALIGN="top"><td width=325 align=right>IT and Infosec Manager :</td><td>Ólafur Guðmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Development Manager :</td><td>Berglind Rós Guðmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Lead :</td><td>Stefán J. Sigurðarson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior DevOps Engineers :</td><td>Christopher Busby, Eyþór Sigmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr> <tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right>Systems/DevOps Engineers :</td><td>Pétur Neisti Erlingsson, Phoebe Kotliar</td></tr> <tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr> <tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Óskar Aðalbjarnarson, Rósa Anna Björgvinsdóttir, Grétar Karl Guðmundsson, Kjartan Guðmundsson, Torfi Þór Gunnarsson, Hjalti Kolbeinsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr> </table> <h3>Growth</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Growth Producer :</td><td>Sigrún Erla Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Growth Marketing Specialist :</td><td>Alexandra Bjargardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialists :</td><td>Leifur Elíasson, Hannes Agnarsson Johnson, Guðný Lára Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right>Marketing Technologist :</td><td>Greg Heapy</td></tr> <tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingvi Rafn Hafþórsson, Alexandra Geirsdóttir Winther</td></tr> </table> <h3>Brand, Business Development and Communications</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Brand Manager :</td><td>Sæmundur Hermannsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Brand Manager :</td><td>Sólveig Gunnarsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Business Development Specialist :</td><td>Mikhail Margulev</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Manager, Communications :</td><td>George Kelion</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Community Manager :</td><td>Paul Elsy</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Community Development Lead :</td><td>Sveinn Jóhannesson Kjarval</td></tr> <tr VALIGN="top"><td width=325 align=right>Community Developer :</td><td>Kamil Wojtas</td></tr> <tr VALIGN="top"><td width=325 align=right>Social Media Specialist :</td><td>Eldar Ástþórsson</td></tr> <tr VALIGN="top"><td width=325 align=right>PR Lead :</td><td>Joe Bognar</td></tr> </table> <h3>Marketing Creatives and Publishing Processes</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Event Lead :</td><td>Steinþór Helgi Arnsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Project Management Specialist :</td><td>Camille Faivre D'Arcier</td></tr> <tr VALIGN="top"><td width=325 align=right>Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr> <tr VALIGN="top"><td width=325 align=right>Web Designer :</td><td>Björn Salvador Kristinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Video Production :</td><td>Greg Kruk, Robin Whitehead</td></tr> <tr VALIGN="top"><td width=325 align=right>Creative Copywriter :</td><td>Maziar Shahsafdari</td></tr> </table> <h3>Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr> <tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Analyst :</td><td>Brenton Hooper</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Visualization Specialist :</td><td>Pernille Lindberg Bruhn</td></tr> </table> <h3>Volunteer Teams</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr> </table> |
<h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Kevin Millard</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Game Designers :</td><td>Joshua Bayer, Steven Clark, Kevin Clarke, Timothy Hamel, Benjamin Pielstick</td></tr> <tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Ásgeir Viðar Árnason, Kristján Blöndal, Linzi Campbell, Gregor Chalmers, Leo Cui (EVE China), Jero Lin (EVE China), Daniel Ramotowski, Dylan Shad, Tumi Sveinn Snorrason, Hjalti Rafn Sveinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead System Designer :</td><td>Asimakis Reppas</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Content Designer :</td><td>Kevin Calvert</td></tr> <tr VALIGN="top"><td width=325 align=right>Narrative Designers :</td><td>Nick Bardsley, Melissa Grey</td></tr> <tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Eugene Filchenko, Haukur Pálsson, Júlio Petrini</td></tr> <tr VALIGN="top"><td width=325 align=right>Monetization Designer :</td><td>Jie Gan</td></tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Director, EVE Technology :</td><td>Erlendur S. Þorsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Directors :</td><td>Nicholas Dean Herring, Stephen Northcott, Kristinn Þór Sigurbergsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Tech Lead :</td><td>Berglind Rós Guðmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>CSI Tech Lead :</td><td>Stefán Jökull Sigurðarson</td></tr> <tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr> <tr VALIGN="top"><td width=325 align=right>Distributed Systems Engineer :</td><td>Artem Filippov, Mateusz Krasucki, James Robb</td></tr> <tr VALIGN="top"><td width=325 align=right>CloudOps Engineer :</td><td>Pétur Neisti Erlingsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Software Engineers :</td><td>Óskar Aðalbjarnarson, John Aldis, Jamie Bannister, Rósa Anna Björgvinsdóttir, Thomas Dähling, Julia Boira Esteban, Kjartan Guðmundsson, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Freyr Magnússon, Þórður Matthíasson, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Leó Stefánsson, Guðni Páll Sæland, Mark R. Wilkins, Þorsteinn Már Þorsteinsson <tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Norbert Barichard, Jessica Chambers, Sirius Chen (EVE China), Andreas Estensson, Joseph Frangoudes, Alexandra Winther Geirsdóttir, Hrafn Jökull Geirsson, Kristján Gerhardsson, James Gilbert, Ólafur Gíslason, Albert Gong (EVE China), Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Henrý Þór Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Xun Lou, Gamithra Marga, Daniel Maxson, Eric Nielsen, Auðunn Andri Ólafsson, Þorsteinn Frímann Rafnsson, Mikael Sigmundsson, Tyrfingur Sigurðsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Bjarki Viðarsson, Rebecca Wise, Yuntao Wu (EVE China), Mars Xu (EVE China), Baldvin Þorsteinsson</td></tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr> <tr VALIGN="top"><td width=325 align=right>VFX Artist :</td><td>Chris Tinsley</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Character Artist :</td><td>Jakob Falkenberg</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Concept Artist :</td><td>Lúðvík K. Víðisson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior 3D Artists :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Character Artist :</td><td>Louie Ishii</td></tr> <tr VALIGN="top"><td width=325 align=right>Concept Artists :</td><td>Daníel Brynjólfsson, Lorenzo Massaro</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir, Vicente Carro Fernández, Árni Berúlfur Jónsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Animator :</td><td>Óðinn Árnason</td></tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr> <tr VALIGN="top"><td width=325 align=right>Audio Designer/Composer :</td><td>Kristian Ross</td></tr> <tr VALIGN="top"><td width=325 align=right>Musical Composer (Legacy) :</td><td>Jón H. Haraldsson</td></tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Sveinbjörn Magnússon</td></tr> <tr VALIGN="top"><td width=325 align=right>Creative Director :</td><td>Bergur Finnbogason</td></tr> <tr VALIGN="top"><td width=325 align=right>Development Director/Product Owner (EVE China) :</td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead Producers :</td><td>Þórður Arnarson, Snorri Árnason, David Ecker, Bergþór Hauksson, Ben Hunter</td></tr> <tr VALIGN="top"><td width=325 align=right>Producers :</td><td>Willem van Biljon, Hong Chen (EVE China), Adrian Gurney, David R. Johnston, Stefan Leschke, Haukur Steinn Logason, Svavar Melberg, Scott Rhodes, Edward Smith, Shana Watermeyer, Duoduo Ye (EVE China), Iga Zinkiewicz</td></tr> <tr VALIGN="top"><td width=325 align=right>Development Director :</td><td>Vignir Örn Guðmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Product Operations Manager :</td><td>Halla Berglind Jónsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Monetization Director :</td><td>Ilya Maryasov</td></tr> <tr VALIGN="top"><td width=325 align=right>Player Researcher :</td><td>Josh Rivers</td></tr> <tr VALIGN="top"><td width=325 align=right>Production Assistant:</td><td>Hildur Nanna Eiríksdóttir</td></tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>QA Lead :</td><td>Nelle Stahl</td></tr> <tr VALIGN="top"><td width=325 align=right>QA Manager (EVE China) :</td><td>Jianwei Chen</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior QA Analysts :</td><td>Chance Newman, Daniel Preineder</td></tr> <tr VALIGN="top"><td width=325 align=right>QA Analysts :</td><td>Paulina Antillon, Marshall Ao (EVE China), Olivia Conti, Christopher Coughlan, Sean Coyne, Gabriel Daza, Edward Haines, Helena Hansdóttir, Sara Kolodziej, Gulai Jin (EVE China), Joshua Manning, Evgeni Shevtsov, Haukur Óskar Þorgeirsson</td></tr> <tr VALIGN="top"><td width=325 align=right>QA Engineer :</td><td>Roman Pechenkin</td></tr> <tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Wiktoria Blecha, Stefan Brækkan, Vincent Delpach, Phil Godfrey, Jordan Jessiman, Tina Ng, Nathan Pang, Zeynep Roberts, Iain Stewart, Kamilla Szabó, Coyi Tsang, Monica Zamboni</td></tr> </table> <h3>Data Platform</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Data engineering Manager :</td><td>Sigrún Haraldsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Tech Lead :</td><td>Eyþór Sigmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Stephanie Lv, Darri Ragnarsson, Sigurður Skúli Sigurgeirsson, Sergei Smolianinov, Þorvaldur Þorvaldsson</td></tr> </table> <h3>Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr> <tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Scientist:</td><td>Brenton Hooper, Kári Kolbeinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Data Analyst :</td><td>Pernille Lindberg Bruhn</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Analyst :</td><td>Guðmundur Helgason</td></tr> </table> <h3>IT Operations & Virtual Worlds</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>IT and Security Manager :</td><td>Ólafur Guðmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Producer / System Administrator :</td><td>Róbert Steinar Tómasson</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Manager :</td><td>Jón Orri Kristjánsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Árni Björn Ólafsson, Sigurvin Breiðfjörð Pálsson</td></tr> <tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Sam Bromley, Shawn Chen, Kristján Finnsson, Ísold Aðalheiður Hoffmann, Einar Vilhelm Lúðvíksson, Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr> <tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao (EVE China)</td></tr> </table> <h3>Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Director of Player Experience & Community :</td><td>Rafn Herlufsen</td></tr> <tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Player Experience Project Managers :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Community Developer :</td><td>Kamil Wojtas</td></tr> <tr VALIGN="top"><td width=325 align=right>Community Developer :</td><td>Dan Crone, Jessica Kenyon</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Anna Kryukova, Eiríkur Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Peter Brewer, Filippa Guðmundsdóttir, Diedrich Ohlandt, Ágúst Ingi Óskarsson, Snorri Páll Sveinsson, Bergur Theodórsson, Tim Xu (EVE China)</td></tr> <tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr> <tr VALIGN="top"><td width=325 align=right>Tools programmers:</td><td>Bjarki Páll Sigurðsson, Kristján Sigurðsson <tr VALIGN="top"><td width=325 align=right>5CA Managers :</td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr> <tr VALIGN="top"><td width=325 align=right>5CA Team Leads :</td><td>Martin Bovis, Nikita Gusev, Juan Valeiras</td></tr> <tr VALIGN="top"><td width=325 align=right>5CA Support Game Masters :</td><td>Guido Amer, Braiden Becker, Julian Diaz, Ana Fernandez, Sharon Fiedler, Fernando Funes, Patrick Göbels, ChangHee Han, Luis Hernandez, Iara Horrisberger, Ross Ireland, Dawoon Jeong, Pavlo Khmelinin, Lija Kocergina, Christian Kook, Sergiy Kovalchuk, Amrane Larbi, Carolina Lascano, Daniel Mercado, Kaira Mikami, Mihail Munteanu, Sergei Pavlov, Christopher Pryse, Aleksandra Rudyak, Jean Ruiz, Micaela Savino, Jorge Sikorsky, Oksana Talalina, Manuel Trinidad, Emilio Sanchez, Gennady Shinkevich, Michael Vosloo, Lukas Wulfmeier, Sangjun Yi, Adrian Wilkinson</td></tr> <tr VALIGN="top"><td width=325 align=right>5CA Outreach Game Masters :</td><td>Timur Aubakirov, Petar Djordjevic, Megan Gouws, Julia Goulin, Maria Gumarova, Garth Holmes, Rikumi Ihara, Mehdi Karmaoui, Daniela Mallan, David Meda, Carlos Mendez, Bernice Mills, Serghei Munteanu, Rynardt Retief, Luka Slovic, Grant Snell, Nikola Trnavcevic</td></tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Product Marketing Manager :</td><td>Anna Kozko</td></tr> <tr VALIGN="top"><td width=325 align=right>Product Manager Sales Funnel/CLM :</td><td>Ivan Goncharov</td></tr> <tr VALIGN="top"><td width=325 align=right>Growth Marketing Specialists :</td><td>Hannes Agnarsson Johnson, Jón Steinar Sandholt</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Software Engineers :</td><td>Bjarki Þór Elíasen, Ingvi Rafn Hafþórsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Aron Lloyd Green</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Brand Manager :</td><td>Sæmundur Hermannsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Brand Managers :</td><td>Emily Akland, Sólveig Gunnarsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialist :</td><td>Guðný Lára Thorarensen</td><td> <tr VALIGN="top"><td width=325 align=right>Marketing Specialists :</td><td>Leifur Elíasson, Mikhail Margulev, Bishop Wang (EVE China), </td><td> <tr VALIGN="top"><td width=325 align=right>Associate Marketing Specialist :</td><td>Sól Rós Hlynsdóttir</td><td> <tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Head of PR :</td><td>George Kelion</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Social Media Specialist :</td><td>Eldar Ástþórsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Associate PR & Marketing Specialist :</td><td>Páll Grétar Bjarnason, Hilmar Finsen</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Project Management Specialists :</td><td>Camille Faivre D'Arcier, Oddur Ö. Halldórsson, Linda Sumarliðadóttir, Atli Viðar Þorsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Capture Artist</td><td>Birgir Páll Bjarnason</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Web Designer :</td><td>Björn Salvador Kristinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Cinematic Leads :</td><td>Greg Kruk, Robin Whitehead</td></tr> <tr VALIGN="top"><td width=325 align=right>Creative Marketing Editor :</td><td>Maziar Shahsafdari</td></tr> </table> <h3>Volunteer Teams</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondents [NEC], Support Technology and Resources [STAR]</td></tr> </table> |
<h2>EVE Online Development Team</h2> <h3>Game Design & <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Game Design Director :</b></td><td>Kevin Millard</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Ásgeir Viðar Árnason, Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Kevin Clarke, Asimakis Reppas</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Content Designers :</b></td><td>Kevin Calvert, Gregor Chalmers, Dylan Shad</td></tr> <tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr> <tr VALIGN="top"><td width=325 align=right><b>UX Designers :</b></td><td>Júlio Petrini</td></tr> </table> <h3>Software</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Technical Director :</b></td><td>Kristinn Þór Sigurbergsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Ingþór Hjálmarsson, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>VFX Artist :</b></td><td>Chris Tinsley</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Concept Art :</b></td><td>Daníel Brynjólfsson, Lorenzo Massaro, Lúðvík K. Víðisson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>3D Art :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Character Art :</b></td><td>Jakob Falkenberg</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir</td></tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Audio Software Engineer :</b></td><td>Eric Nielsen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Audio Programmer/Composer :</b></td><td>Jón H. Haraldsson</td></tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Sveinbjörn Magnússon</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Creative Director :</b></td><td>Bergur Finnbogason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Director, EVE Technology :</b></td><td>Erlendur S. Þorsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Development Managers :</b></td><td>Bergþór Hauksson, Nicholas Dean Herring, Ben Hunter</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Development Managers :</b></td><td>Þórður Arnarson, Scott Rhodes, Willem van Biljon, Shana Watermeyer, Iga Zinkiewicz</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Live Producer :</b></td><td>David Ecker</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Monetization Director :</b></td><td>Ilya Maryasov</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Store Manager :</b></td><td>Gan Jie</td></tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>QA Director :</b></td><td>David Mitchell</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Paulina Antillon, Olivia Conti, Benn Green, Edward Haines, Tormod MacLean, Joshua Manning, Chance Newman, Daniel Preineder, Evgeni Shevtsov, Nelle Stahl, Javier E Yepez Hualde</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Phil Godfrey, Scott Herdman, Lili Ho, Jordan Jessiman, Steff McMullan, Chris Rieley, Iain Stewart, Ian Walters, Monica Zamboni</td></tr> </table> <h3>Data Platform</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Producer :</b></td><td>Sigrún Haraldsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Hlynur Bjarki Karlsson, Sigurrós Soffía Kristinsdóttir, Darri Ragnarsson, Sergei Smolianinov</td></tr> </table> <h3>EVE China</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Development Director/Senior Producer :</b></td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Producer :</b></td><td>Duoduo Ye</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Programming :</b></td><td>Yang Shi, Linlin Cao, He Shen, Henrich Tong, Zhenquan Bai</td></tr> <tr VALIGN="top"><td width=325 align=right><b>QA Manager :</b></td><td>Jianwei Chen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Marshall Ao, Leo Cui</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Live Ops :</b></td><td>Mark Mao, Jolin Qiao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Customer Support :</b></td><td>Tim Xu</td></tr> </table> <h3>Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience :</b></td><td>Rafn Herlufsen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Leads :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Páll Grétar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Robert Hoerenz, Anna Kryukova, Daniel Ramotowski, Eiríkur Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Peter Brewer, Filippa Guðmundsdóttir, Matthias Mueller</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Shanghai Game Masters :</b></td><td>Julie Li, Tim Xu</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr> <tr VALIGN="top"><td width=325 align=right><b>5CA Managers :</b></td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>5CA Game Masters :</b></td><td>Adrian Wilkinson, Aleksandra Rudyak, Ana Fernandez, Carolina Lascano, Christian Kook, Daniel Mercado, Gennady Shinkevich, Guido Amer, Iara Horrisberger, Jorge Sikorsky, Juan Fajardo, Juan Valeiras, Julián Díaz Kipersain, Lija Kocergina, Luis Hernández, Lukas Wulfmeier, Manuel Trinidad, Martin Bovis, Micaela Savino, Mihail Munteanu, Mirza Olovčić, Nikita Gusev, Oksana Talalina, Patrick Göbels, Pavlo Khmelinin, Ross Ireland, Sergiy Kovalchuk</td></tr> </table> <h3>Shared Services</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Director, Shared Services :</b></td><td>Jón Viggó Gunnarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Director, Shared Services :</b></td><td>Högni Gylfason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Producer, Shared Services :</b></td><td>David R. Johnston</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Producer, Shared Services :</b></td><td>Róbert Steinar Tómasson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>IT and Infosec Manager :</b></td><td>Ólafur Guðmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Development Manager :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Lead :</b></td><td>Stefán J. Sigurðarson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior DevOps Engineers :</b></td><td>Christopher Busby, Eyþór Sigmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr> <tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Systems/DevOps Engineers :</b></td><td>Pétur Neisti Erlingsson, Phoebe Kotliar</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Óskar Aðalbjarnarson, Rósa Anna Björgvinsdóttir, Grétar Karl Guðmundsson, Kjartan Guðmundsson, Torfi Þór Gunnarsson, Hjalti Kolbeinsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr> </table> <h3>Growth</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Growth Producer :</b></td><td>Sigrún Erla Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Growth Marketing Specialist :</b></td><td>Alexandra Bjargardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialists :</b></td><td>Leifur Elíasson, Hannes Agnarsson Johnson, Guðný Lára Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Marketing Technologist :</b></td><td>Greg Heapy</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingvi Rafn Hafþórsson, Alexandra Geirsdóttir Winther</td></tr> </table> <h3>Brand, Business Development and Communications</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Brand Manager :</b></td><td>Sólveig Gunnarsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Business Development Specialist :</b></td><td>Mikhail Margulev</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Manager, Communications :</b></td><td>George Kelion</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Community Manager :</b></td><td>Paul Elsy</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Community Development Lead :</b></td><td>Sveinn Jóhannesson Kjarval</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Community Developer :</b></td><td>Kamil Wojtas</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Social Media Specialist :</b></td><td>Eldar Ástþórsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>PR Lead :</b></td><td>Joe Bognar</td></tr> </table> <h3>Marketing Creatives and Publishing Processes</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Event Lead :</b></td><td>Steinþór Helgi Arnsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Project Management Specialist :</b></td><td>Camille Faivre D'Arcier</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Video Production :</b></td><td>Greg Kruk, Robin Whitehead</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Creative Copywriter :</b></td><td>Maziar Shahsafdari</td></tr> </table> <h3>Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Data Analyst :</b></td><td>Brenton Hooper</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Data Visualization Specialist :</b></td><td>Pernille Lindberg Bruhn</td></tr> </table> <h3>Volunteer Teams</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Interstellar Services Department :</b></td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr> </table> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Game Design Director :</b></td><td>Kevin Millard</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Game Designers :</b></td><td>Joshua Bayer, Steven Clark, Kevin Clarke, Timothy Hamel, Benjamin Pielstick</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Ásgeir Viðar Árnason, Kristján Blöndal, Linzi Campbell, Gregor Chalmers, Leo Cui (EVE China), Jero Lin (EVE China), Daniel Ramotowski, Dylan Shad, Tumi Sveinn Snorrason, Hjalti Rafn Sveinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead System Designer :</b></td><td>Asimakis Reppas</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Content Designer :</b></td><td>Kevin Calvert</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Narrative Designers :</b></td><td>Nick Bardsley, Melissa Grey</td></tr> <tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Eugene Filchenko, Haukur Pálsson, Júlio Petrini</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Monetization Designer :</b></td><td>Jie Gan</td></tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Director, EVE Technology :</b></td><td>Erlendur S. Þorsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Directors :</b></td><td>Nicholas Dean Herring, Stephen Northcott, Kristinn Þór Sigurbergsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Tech Lead :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>CSI Tech Lead :</b></td><td>Stefán Jökull Sigurðarson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Distributed Systems Engineer :</b></td><td>Artem Filippov, Mateusz Krasucki, James Robb</td></tr> <tr VALIGN="top"><td width=325 align=right><b>CloudOps Engineer :</b></td><td>Pétur Neisti Erlingsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Software Engineers :</b></td><td>Óskar Aðalbjarnarson, John Aldis, Jamie Bannister, Rósa Anna Björgvinsdóttir, Thomas Dähling, Julia Boira Esteban, Kjartan Guðmundsson, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Freyr Magnússon, Þórður Matthíasson, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Leó Stefánsson, Guðni Páll Sæland, Mark R. Wilkins, Þorsteinn Már Þorsteinsson <tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Norbert Barichard, Jessica Chambers, Sirius Chen (EVE China), Andreas Estensson, Joseph Frangoudes, Alexandra Winther Geirsdóttir, Hrafn Jökull Geirsson, Kristján Gerhardsson, James Gilbert, Ólafur Gíslason, Albert Gong (EVE China), Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Henrý Þór Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Xun Lou, Gamithra Marga, Daniel Maxson, Eric Nielsen, Auðunn Andri Ólafsson, Þorsteinn Frímann Rafnsson, Mikael Sigmundsson, Tyrfingur Sigurðsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Bjarki Viðarsson, Rebecca Wise, Yuntao Wu (EVE China), Mars Xu (EVE China), Baldvin Þorsteinsson</td></tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>VFX Artist :</b></td><td>Chris Tinsley</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Character Artist :</b></td><td>Jakob Falkenberg</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Concept Artist :</b></td><td>Lúðvík K. Víðisson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior 3D Artists :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Character Artist :</b></td><td>Louie Ishii</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Concept Artists :</b></td><td>Daníel Brynjólfsson, Lorenzo Massaro</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir, Vicente Carro Fernández, Árni Berúlfur Jónsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Animator :</b></td><td>Óðinn Árnason</td></tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Audio Designer/Composer :</b></td><td>Kristian Ross</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Musical Composer (Legacy) :</b></td><td>Jón H. Haraldsson</td></tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Sveinbjörn Magnússon</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Creative Director :</b></td><td>Bergur Finnbogason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Development Director/Product Owner (EVE China) :</b></td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead Producers :</b></td><td>Þórður Arnarson, Snorri Árnason, David Ecker, Bergþór Hauksson, Ben Hunter</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Producers :</b></td><td>Willem van Biljon, Hong Chen (EVE China), Adrian Gurney, David R. Johnston, Stefan Leschke, Haukur Steinn Logason, Svavar Melberg, Scott Rhodes, Edward Smith, Shana Watermeyer, Duoduo Ye (EVE China), Iga Zinkiewicz</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Development Director :</b></td><td>Vignir Örn Guðmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Product Operations Manager :</b></td><td>Halla Berglind Jónsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Monetization Director :</b></td><td>Ilya Maryasov</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Player Researcher :</b></td><td>Josh Rivers</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Production Assistant:</b></td><td>Hildur Nanna Eiríksdóttir</td></tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>QA Lead :</b></td><td>Nelle Stahl</td></tr> <tr VALIGN="top"><td width=325 align=right><b>QA Manager (EVE China) :</b></td><td>Jianwei Chen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior QA Analysts :</b></td><td>Chance Newman, Daniel Preineder</td></tr> <tr VALIGN="top"><td width=325 align=right><b>QA Analysts :</b></td><td>Paulina Antillon, Marshall Ao (EVE China), Olivia Conti, Christopher Coughlan, Sean Coyne, Gabriel Daza, Edward Haines, Helena Hansdóttir, Sara Kolodziej, Gulai Jin (EVE China), Joshua Manning, Evgeni Shevtsov, Haukur Óskar Þorgeirsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>QA Engineer :</b></td><td>Roman Pechenkin</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Wiktoria Blecha, Stefan Brækkan, Vincent Delpach, Phil Godfrey, Jordan Jessiman, Tina Ng, Nathan Pang, Zeynep Roberts, Iain Stewart, Kamilla Szabó, Coyi Tsang, Monica Zamboni</td></tr> </table> <h3>Data Platform</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Data engineering Manager :</b></td><td>Sigrún Haraldsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Tech Lead :</b></td><td>Eyþór Sigmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Stephanie Lv, Darri Ragnarsson, Sigurður Skúli Sigurgeirsson, Sergei Smolianinov, Þorvaldur Þorvaldsson</td></tr> </table> <h3>Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Data Scientist:</b></td><td>Brenton Hooper, Kári Kolbeinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Data Analyst :</b></td><td>Pernille Lindberg Bruhn</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Data Analyst :</b></td><td>Guðmundur Helgason</td></tr> </table> <h3>IT Operations & Virtual Worlds</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>IT and Security Manager :</b></td><td>Ólafur Guðmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Producer / System Administrator :</b></td><td>Róbert Steinar Tómasson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Manager :</b></td><td>Jón Orri Kristjánsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Árni Björn Ólafsson, Sigurvin Breiðfjörð Pálsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Sam Bromley, Shawn Chen, Kristján Finnsson, Ísold Aðalheiður Hoffmann, Einar Vilhelm Lúðvíksson, Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao (EVE China)</td></tr> </table> <h3>Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience & Community :</b></td><td>Rafn Herlufsen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Managers :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Community Developer :</b></td><td>Kamil Wojtas</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Community Developer :</b></td><td>Dan Crone, Jessica Kenyon</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Anna Kryukova, Eiríkur Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Peter Brewer, Filippa Guðmundsdóttir, Diedrich Ohlandt, Ágúst Ingi Óskarsson, Snorri Páll Sveinsson, Bergur Theodórsson, Tim Xu (EVE China)</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Tools programmers:</b></td><td>Bjarki Páll Sigurðsson, Kristján Sigurðsson <tr VALIGN="top"><td width=325 align=right><b>5CA Managers :</b></td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>5CA Team Leads :</b></td><td>Martin Bovis, Nikita Gusev, Juan Valeiras</td></tr> <tr VALIGN="top"><td width=325 align=right><b>5CA Support Game Masters :</b></td><td>Guido Amer, Braiden Becker, Julian Diaz, Ana Fernandez, Sharon Fiedler, Fernando Funes, Patrick Göbels, ChangHee Han, Luis Hernandez, Iara Horrisberger, Ross Ireland, Dawoon Jeong, Pavlo Khmelinin, Lija Kocergina, Christian Kook, Sergiy Kovalchuk, Amrane Larbi, Carolina Lascano, Daniel Mercado, Kaira Mikami, Mihail Munteanu, Sergei Pavlov, Christopher Pryse, Aleksandra Rudyak, Jean Ruiz, Micaela Savino, Jorge Sikorsky, Oksana Talalina, Manuel Trinidad, Emilio Sanchez, Gennady Shinkevich, Michael Vosloo, Lukas Wulfmeier, Sangjun Yi, Adrian Wilkinson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>5CA Outreach Game Masters :</b></td><td>Timur Aubakirov, Petar Djordjevic, Megan Gouws, Julia Goulin, Maria Gumarova, Garth Holmes, Rikumi Ihara, Mehdi Karmaoui, Daniela Mallan, David Meda, Carlos Mendez, Bernice Mills, Serghei Munteanu, Rynardt Retief, Luka Slovic, Grant Snell, Nikola Trnavcevic</td></tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Product Marketing Manager :</b></td><td>Anna Kozko</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Product Manager Sales Funnel/CLM :</b></td><td>Ivan Goncharov</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Growth Marketing Specialists :</b></td><td>Hannes Agnarsson Johnson, Jón Steinar Sandholt</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Software Engineers :</b></td><td>Bjarki Þór Elíasen, Ingvi Rafn Hafþórsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Aron Lloyd Green</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Brand Managers :</b></td><td>Emily Akland, Sólveig Gunnarsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialist :</b></td><td>Guðný Lára Thorarensen</b></td><td> <tr VALIGN="top"><td width=325 align=right><b>Marketing Specialists :</b></td><td>Leifur Elíasson, Mikhail Margulev, Bishop Wang (EVE China), </b></td><td> <tr VALIGN="top"><td width=325 align=right><b>Associate Marketing Specialist :</b></td><td>Sól Rós Hlynsdóttir</b></td><td> <tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Head of PR :</b></td><td>George Kelion</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Social Media Specialist :</b></td><td>Eldar Ástþórsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Associate PR & Marketing Specialist :</b></td><td>Páll Grétar Bjarnason, Hilmar Finsen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Project Management Specialists :</b></td><td>Camille Faivre D'Arcier, Oddur Ö. Halldórsson, Linda Sumarliðadóttir, Atli Viðar Þorsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Capture Artist</b></td><td>Birgir Páll Bjarnason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Cinematic Leads :</b></td><td>Greg Kruk, Robin Whitehead</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Creative Marketing Editor :</b></td><td>Maziar Shahsafdari</td></tr> </table> <h3>Volunteer Teams</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Interstellar Services Department :</b></td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondents [NEC], Support Technology and Resources [STAR]</td></tr> </table> |
UI/SystemMenu/AboutEve/EVECredits |
| 67797 | Wraith | |||
| 67798 | Specter | |||
| 67808 | Eidolon | |||
| 67809 | Visitant | |||
| 67926 | Wraith Blueprint | |||
| 67927 | Specter Blueprint | |||
| 67961 | Visitant Blueprint | |||
| 67968 | Eidolon Blueprint | |||
| 68291 | Phantom | |||
| 68808 | Minmatar Outpost | |||
| 70923 | TEST Barren Asteroid | |||
| 70929 | TEST LCO Arkonor | |||
| 71060 | Angel Info Shard | |||
| 71061 | Angel Mainframe | |||
| 71062 | Angel Debris | |||
| 71063 | Angel Rubble | |||
| 71064 | Angel Remains | |||
| 71065 | Angel Ruins | |||
| 71066 | Blood Info Shard | |||
| 71067 | Guristas Databank | |||
| 71068 | Guristas Info Shard | |||
| 71069 | Sansha Info Shard | |||
| 71070 | Sansha Mainframe | |||
| 71071 | Sansha Com Tower | |||
| 71072 | Serpentis Info Shard | |||
| 71073 | Blood Debris | |||
| 71074 | Guristas Debris | |||
| 71075 | Sansha Debris | |||
| 71076 | Serpentis Debris | |||
| 71077 | Blood Rubble | |||
| 71078 | Guristas Rubble | |||
| 71079 | Sansha Rubble | |||
| 71080 | Serpentis Rubble | |||
| 71081 | Blood Remains | |||
| 71082 | Guristas Remains | |||
| 71083 | Sansha Remains | |||
| 71084 | Serpentis Remains | |||
| 71085 | Blood Ruins | |||
| 71086 | Guristas Ruins | |||
| 71087 | Sansha Ruins | |||
| 71088 | Serpentis Ruins | |||
| 71772 | 7th Fleet Remote Cloaking Array | |||
| 71947 | Large Unstable Wormhole | |||
| 72230 | Deep Space Scanner Probe I Blueprint | |||
| 72437 | Angel Databank | |||
| 72442 | Blood Databank | |||
| 72611 | Guristas Mainframe | |||
| 72621 | Blood Mainframe | |||
| 72775 | Angel Com Tower | |||
| 72787 | Blood Com Tower | |||
| 72819 | Guristas Com Tower | |||
| 72843 | Sansha Databank | |||
| 72849 | Serpentis Databank | |||
| 72854 | Serpentis Mainframe | |||
| 72859 | Serpentis Com Tower | |||
| 73334 | Deep Space Scanner Probe I | |||
| 73337 | Sisters Deep Space Scanner Probe | |||
| 73480 | Serpentis Battlestation_event | |||
| 73483 | Station Angel Serpentis | |||
| 73502 | Serpentis Battlestation | |||
| 73507 | Dark Amarr Station H | |||
| 73515 | Angel Serpentis | |||
| 74008 | Sansha's Frigate | |||
| 77908 | <h2>CCP</h2> <h3>CCP Global</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr> <tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr> <tr VALIGN="top"><td width=325 align=right>VP of Marketing :</td><td>Eyrún Jónsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>VP of People :</td><td>Erna Arnardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>VP of Product Development :</td><td>James Dobrowski</td></tr> </table> <h3>CCP Reykjavík</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Alfreð Grétarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Arnar Þorkelsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Financial Analyst :</td><td>Erla Gunnhildardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Elísa Hrund Gunnarsdóttir, Guðmundur Helgason</td></tr> <tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Accounting Specialist :</td><td>Lára Sigmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Talent Management Director :</td><td>Gunnar Haugen</td></tr> <tr VALIGN="top"><td width=325 align=right>Talent Acquisition Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior HR Ops :</td><td>Unnur Linda Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Director Legal :</td><td>Jochen Kattoll</td></tr> <tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Facility Manager :</td><td>Þorgrímur Björnsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Vagn Levi Sigurðsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr> </table> <h3>CCP Shanghai</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right>HR & Admin Specialist :</td><td>Sandy Shao</td></tr> <tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr> <tr VALIGN="top"><td width=325 align=right>Office IT Manager Shanghai :</td><td>Jón Viggó Gunnarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Office IT Administrators :</td><td>Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr> </table> <h3>CCP London</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Head of Ecommerce :</td><td>Aaron Gale</td></tr> <tr VALIGN="top"><td width=325 align=right>Global Audio Director :</td><td>Alex Riviere</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Audio Programmer :</td><td>Alice Blunt</td></tr> <tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr> <tr VALIGN="top"><td width=325 align=right>HRBP Director :</td><td>Tuoya Joe</td></tr> <tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr> </table> |
<h2>CCP</h2>
<h3>CCP Global</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr> <tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr> <tr VALIGN="top"><td width=325 align=right>VP of Publishing:</td><td>Eyrún Jónsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>VP of People :</td><td>Erna Arnardóttir</td></tr> </table> <h3>CCP Reykjavík</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Alfreð Grétarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Accounting Manager :</td><td>Erik Ingvar Bjarnason</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Analyst :</td><td>Erla Gunnhildardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Ármann Árnason, Elísa Hrund Gunnarsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Accounting Manager:</td><td>Yongjoo Lee</td></tr> <tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>Brynja Björk Hinriksdóttir, Elín Káradóttir, Vala Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Accounting Specialist :</td><td>Lára Sigmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Talent Management Director :</td><td>Gunnar Haugen</td></tr> <tr VALIGN="top"><td width=325 align=right>Talent Acquisition Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior HR Ops :</td><td>Unnur Linda Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Director Legal :</td><td>Jochen Kattoll</td></tr> <tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Travel Agent :</td><td>Inga Björk Sveinbjörnsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Housing Facility Manager :</td><td>Þorgrímur Björnsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Vagn Levi Sigurðsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr> </table> <h3>CCP Shanghai</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right>HRBP :</td><td>Sandy Shao</td></tr> <tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr> </table> <h3>CCP London</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr> <tr VALIGN="top"><td width=325 align=right>HRBP Director :</td><td>Tuoya Joe</td></tr> <tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr> </table> |
<h2>CCP</h2> <h3>CCP Global</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Chief Executive Officer :</b></td><td>Hilmar Veigar Pétursson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Chief Financial Officer :</b></td><td>Sigurður Stefánsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>VP of <tr VALIGN="top"><td width=325 align=right><b>VP of People :</b></td><td>Erna Arnardóttir</td></tr> < < <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Director of Finance, Planning and Analytics :</b></td><td>Ívar Alfreð Grétarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Global Controller :</b></td><td> <tr VALIGN="top"><td width=325 align=right><b>Senior <tr VALIGN="top"><td width=325 align=right><b>Senior Analyst :</b></td><td>Erla Gunnhildardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Financial Analyst :</b></td><td>Ármann Árnason, Elísa Hrund Gunnarsdóttir <tr VALIGN="top"><td width=325 align=right><b>Accounting Manager <tr VALIGN="top"><td width=325 align=right><b>Accountants :</b></td><td> <tr VALIGN="top"><td width=325 align=right><b>Accounting Specialist :</b></td><td>Lára Sigmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Human Resources Manager :</b></td><td>Ása M. Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Talent Management Director :</b></td><td>Gunnar Haugen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Talent Acquisition Specialist :</b></td><td>Unnur Ýr Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Human Resources Business Partner :</b></td><td>Sif Hákonardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior HR Ops :</b></td><td>Unnur Linda Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Director Legal :</b></td><td>Jochen Kattoll</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Office Manager :</b></td><td>Sigfríður Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Travel & Administration Specialist :</b></td><td>Signý Heiða Guðnadóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Travel Agent :</b></td><td>Inga Björk Sveinbjörnsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Receptionist :</b></td><td>Arnheiður Rós Ásgeirsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Housing Facility Manager :</b></td><td>Þorgrímur Björnsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Head Chef :</b></td><td>Vagn Levi Sigurðsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Chefs :</b></td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Assistant Cooks :</b></td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Managing Director :</b></td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right><b>HR <tr VALIGN="top"><td width=325 align=right><b>Accountant :</b></td><td>Zitong Li</td></tr> < <tr VALIGN="top"><td width=325 align=right><b>Office IT Administrators :</b></td><td>Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr> < <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 <tr VALIGN="top"><td width=325 align=right><b>Global Audio Director :</b></td><td>Alex Riviere</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Audio Programmer :</b></td><td>Alice Blunt</td></tr> <tr VALIGN="top"><td width=325 <tr VALIGN="top"><td width=325 align=right><b>HRBP Director :</b></td><td>Tuoya Joe</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Executive Assistant :</b></td><td>Selena Laye</td></tr> |
UI/SystemMenu/AboutEve/CCPCredits |
| 78082 | The Derelik region, sovereign seat of the Ammatar Mandate, became the shield to the Amarrian flank in the wake of the Minmatar Rebellion. Derelik witnessed many hostile exchanges between the Amarr and rebel forces as the latter tried to push deeper into the territory of their former masters. Having held their ground, thanks in no small part to the Ammatars' military efforts, the Amarr awarded the Ammatar with their own province. However, this portion of space shared borders with the newly forming Minmatar Republic as well as the Empire, and thus came to be situated in a dark recess surrounded by hostiles. Given the lack of safe routes elsewhere, the local economies of this region were dependent on trade with the Amarr as their primary means of survival. The Ammatar persevered over many decades of economic stagnation and limited trade partners, and their determination has in recent decades been rewarded with an increase in economic prosperity. This harsh trail is a point of pride for all who call themselves Ammatar, and it has bolstered their faith in the Amarrian way to no end. |
Given the lack of safe routes elsewhere, the local economies of this region were dependent on trade with the Amarr as their primary means of survival. The Ammatar persevered over many decades of economic stagnation and limited trade partners, and their determination has in recent decades been rewarded with an increase in economic prosperity. This harsh trail is a point of pride for all who call themselves Ammatar, and it has bolstered their faith in the Amarrian way to no end. |
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| 78083 | "The greater the State becomes, the greater humanity under it flourishes." | |||
| 78084 | A sprawling region in the galactic "north," the Vale of the Silent has a reputation as one of the most foreboding regions in the cluster. The Guristas pirates who prowl the area, scavenging for resources, do little to dispel the notion that the Vale is a haunted relic of times past. Rumors of secret Jovian experiments in the area abound, though no one has ever given proof of such things. The region is one of the closest areas to Jovian space, despite no longer having any functioning stargates leading there. Many of the other Empires have made attempts to set up spying stations in an attempt to probe out Jovian secrets, but none have lasted long in the harsh area. Now, the area is left totally to capsuleer control and they have proven hardier than those who came before them. | |||
| 78085 | CLASSIFIED | |||
| 78086 | In the outer reaches of the south, nestled behind its formidable neighbors, lies Detorid. This unassuming region is home to what have become termed dead storms, a phenomenon thus far not found anywhere else. They appear randomly, centered around certain planets, ravage the area for days, then abruptly vanish.
Scientists have had relatively few chances to travel to the region to study dead storms, as Detorid once marked the edge of the Jove Empire and now lies within the Angel Cartel's territory. Current theory points to the storms being tears in the fabric of space. Why they exist in the first place, or the reason for their being focused around certain planets, remain mysteries and will no doubt do so for some time yet. |
Scientists have had relatively few chances to travel to the region to study dead storms, as Detorid once marked the edge of the Jove Empire and now lies within the Angel Cartel's territory. Current theory points to the storms being tears in the fabric of space. Why they exist in the first place, or the reason for their being focused around certain planets, remain mysteries and will no doubt do so for some time yet. |
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| 78087 | Forming the core of the southeastern cluster, this has long been a heartland of the Angel Cartel, as well as a frequent stomping ground of Thukker outriders. Its maze of systems, centralized position and multiple exits have also made it a favored hideaway of many particularly notorious criminals over the course of its long, tainted history. Some of the most infamous villains in living memory (including serially genocidal Black Harold, the arch-defiler Lucias, and the enigma that was Susa'tah) have run to - and occasionally been run to ground in - the Creek's dark embrace. | |||
| 78088 | The history of Cache is shrouded in mystery, even among the highest levels of the four Empires. No record remains of its original explorers, or what they were after. The region stretches out into the eastern darkness like a mangled claw, stringing far-flung stars into a twisted necklace of frozen tears. What did the nameless voyagers hope to find out in the cold tomb of trackless space? And given the abrupt end to which the region comes, did they find it, or did some darker fate befall them? | |||
| 78089 | Scalding Pass is a vast stellar nursery, the birth place of stars. A harsh and unforgiving region of space home to violent ion storms and rocked by intense solar winds, the Pass is littered with the wrecks of ships that were blindsided by the unpredictable dangers this region holds.
However, there are some who manage to find solace and safety in such a tumultuous place. The Cartel is rumored to have many outlying bases in the region, masked by stellar phenomena, and in recent times many capsuleer groups have braved its burning embrace in pursuit of their dark dreams of power. |
However, there are some who manage to find solace and safety in such a tumultuous place. The Cartel is rumored to have many outlying bases in the region, masked by stellar phenomena, and in recent times many capsuleer groups have braved its burning embrace in pursuit of their dark dreams of power. |
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| 78090 | Little is known by the Empires about the region known as Insmother. Long a haunt of the Angel Cartel, it forms a tangled barrier between the dense south-eastern cluster and the barbed mystery of the Cache region. Once the guardian of a little-visited backwater volume, in the wake of the Spectrum Breach incident it now serves as the primary corridor between the southern expanse and the drone-infested eastern regions. | |||
| 78091 | For a long time, the Caldari State maintained an illicit but considerable military presence in the region they often referred to as "The Northern Barrier," patrolling the crescent-shaped region in an attempt to detect and intercept raiding parties from the Gurista strongholds in Venal. The arrival of capsuleer alliances made their listening posts both untenable and unnecessary, so they evacuated their assets and retreated from the region. Where the Empires saw a barrier, the capsuleers see a transit corridor, and the "Tribute Pipeline" is now a strategically important route carrying trade between the State and the northern territories. | |||
| 78092 | "Pirates. Scoundrels. Vagabonds. The most enigmatic of all the Minmatar tribes members are called many things, but no one truly knows them. I have researched them perhaps more than any scholar alive and still I feel I've barely scratched the surface."
- The Travels of Germone Ferush |
<i>- The Travels of Germone Ferush </i> |
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| 78093 | Once we were mighty,
Stars bent to our will, Our reach was infinite, Our power incontestable, With outstretched hands we tried, To touch the face of perfection, But we came too close, To that which is not due mortals, And our punishment is our curse, Our endless sorrow. - Translation of an old Jovian poem "Perfection ain't all it's cracked up to be" - Angel saying |
Stars bent to our will, Our reach was infinite, Our power incontestable, With outstretched hands we tried, To touch the face of perfection, But we came too close, To that which is not due mortals, And our punishment is our curse, Our endless sorrow. <i>- Translation of an old Jovian poem</i> "Perfection ain't all it's cracked up to be" <i>- Angel saying </i> |
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| 78094 | At the heart of the Drone Regions subcluster, Malpais quickly gained a reputation as a graveyard for the unwary, its twisting routes leading many eager explorers astray in the early days of the capsuleer expansion into the region. Death by rogue drones was before long joined by death by piracy and war. As capsuleers settled into the patterns of behavior seen in so many other outer regions, the region's reputation led many to avoid it in favor of opportunities elsewhere. | |||
| 78095 | Catch has long been a strategically important region. During the initial expansion into the rim territories, it linked the Khanid Kingdom, Sansha's Nation and the Angel Cartel to one another, and through its connections to Providence was given considerable status as the "Southern Gateway" by the Amarr Empire. Unlike regions such as Pure Blind, however, its importance did not fade with the dawn of the capsuleer era, as its branching links east and west ensured continued relevance. As a consequence it has earned itself a bloody reputation - some say the very stars reverberate with the dying breaths of the countless lost souls. | |||
| 78096 | "I can neither confirm nor deny the allegations that... what are we being accused of again, Rabbit?"
"This time? G-g-grand piracy, sixth-degree m-m-multiple-homicide, terrorism and littering, i-i-if I'm reading this right" "Yeah, that. No comment" |
"This time? G-g-grand piracy, sixth-degree m-m-multiple-homicide, terrorism and littering, i-i-if I'm reading this right" "Yeah, that. No comment" |
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| 78097 | "Our surveys show that there are many planets capable of sustaining life in these systems. However, the lack of a proper stargate network has drastically increased the travel time for our mission. I think it is worth it. I don't trust those Gallente further than I could throw one, and that isn't very far, given their indulgences. The initial speculation for a fallback position seems to be sustainable, but we have one potential problem. The long-range probes we sent out have been reporting some strange readings. Our science teams think they are reading stargates and an adjoining region, which is disturbing. I do not think it possible that the Gallente have yet moved that far. Until we can confirm these readings and determine who or what these stargates belong to, it would be ill-advised to place ourselves in a position where we have our movement restricted on multiple fronts." -Minato Zumari, Caldari Navy Commander |
The initial speculation for a fallback position seems to be sustainable, but we have one potential problem. The long-range probes we sent out have been reporting some strange readings. Our science teams think they are reading stargates and an adjoining region, which is disturbing. I do not think it possible that the Gallente have yet moved that far. Until we can confirm these readings and determine who or what these stargates belong to, it would be ill-advised to place ourselves in a position where we have our movement restricted on multiple fronts." <i>-Minato Zumari, Caldari Navy Commander </i> |
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| 78098 | Children. Leave us be. |
Leave us be. |
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| 78099 | "The Spire! Oh God, the Spire! Warn everyone, warn your brothers, your sisters, warn your parents and your friends! Oh no, no, warn God, does he know? Warn him, the Spire! You must warn him!" | |||
| 78100 | "It was like the gods of old, descending from the heavens and handing us fire, empowering us far beyond our comprehension.. and then vanishing." - Treatise on the rise of the capsuleer. |
<i>- Treatise on the rise of the capsuleer.</i> |
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| 78101 | Even before they were an Heir Family, the Tash-Murkon house controlled much of the space they now lend their name to. Thanks to their enterprising ways, the Tash-Murkon transformed the once-backwater locale into a bustling trade hub. Though the pressures and duties of being a Royal Family have rendered the region less of an economic juggernaut than it once was, Tash-Murkon continues to be the friendliest and easiest region of the Empire for the average trader to make a living in. | |||
| 78102 | "It's as if an anteater has stumbled upon a particularly juicy nest of ants. The ants can try to fight back, to bite and sting, but the anteater has long evolved to ignore them. He doesn't even feel them. He just knows they are food. He'll gorge himself, then wander off to sleep. The ants do not mourn; they have no time for it. They merely rebuild in the hope that the anteater will stay away while knowing its return is inevitable."
- The Travels of Germone Ferush |
<i>- The Travels of Germone Ferush </i> |
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| 78103 | "So long as a single citizen of my nation survives, my dream lives on." | |||
| 78104 | When Pure Blind was first properly mapped, it was earmarked to become the Caldari's Fourth District. A long chain of logistical and political difficulties ensued, and the plan was shelved numerous times but never quite died. Recent population pressures brought the plans back from death yet again, and for a while it seemed as if they might finally go ahead. However, it turned out that the moment had already passed - the region was now home to both the Caldari Loyalist forces of Mordu's famous Legion and the avowedly neutral Servant Sisters of EVE, and the remaining volumes were gripped tightly by various capsuleer factions who were undeterred by its comparative lack of resources. Frustrated, the State turned its attentions elsewhere, and it seems that Pure Blind will remain a turgid melting pot of competing traditional and capsuleer forces for the foreseeable future. | |||
| 78105 | Immensea was mapped entirely by successive generations of an Ammatar Wayfinder clan. Driven by tales of massive clusters of Arkanor in the deep south, they forged deeper and deeper into unexplored territory, mapping out a long corridor of space. Eventually they encountered one of the many great voids littering the southern expanses and could go no further. Failing to locate precious minerals in any extraordinary volumes, they reluctantly turned back and returned to civilized space, content with the knowledge that they had pushed further south than any previous human.
It was only on their repatriation that they learnt of the Amarrian expedition launched many years later that, capitalizing on a number of technological advancements, had pushed down a parallel route through what is now Tenerifis, penetrating almost ten light years further into uncharted territory and returning decades earlier. The name of the clan who mounted the expedition is now lost to history. |
It was only on their repatriation that they learnt of the Amarrian expedition launched many years later that, capitalizing on a number of technological advancements, had pushed down a parallel route through what is now Tenerifis, penetrating almost ten light years further into uncharted territory and returning decades earlier. The name of the clan who mounted the expedition is now lost to history. |
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| 78106 | Considered by many to be the gateway to the Drone Regions, Etherium Reach rapidly became extensively colonized by those drawn to the opportunities opened up in the newly-accessible systems. Briefly, the Minmatar Republic pondered its strategic advantage over most other empires, with proximity to the regions through relatively short routes into the Reach no doubt tempting.
The Skarkon Incident showed how tenuous its advantage really was before other matters demanded the full attention of the Minmatar tribes. Even so, some Thukker caravan masters continue to maintain an interest in an area abutting onto their Great Wildands domains and have become authorities on the rogue drones. Expertise on the uses to which rogue drone parts can be put is not the least of the advantages the wily Thukker derive from their age old traditions of exploration and specialization. |
The Skarkon Incident showed how tenuous its advantage really was before other matters demanded the full attention of the Minmatar tribes. Even so, some Thukker caravan masters continue to maintain an interest in an area abutting onto their Great Wildands domains and have become authorities on the rogue drones. Expertise on the uses to which rogue drone parts can be put is not the least of the advantages the wily Thukker derive from their age old traditions of exploration and specialization. |
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| 78107 | The common ground of the Heath, away from the bustling crowds of Heimatar and Metropolis, was in the days of the Elders committed as neutral ground between the Matari Tribes, to be claimed by none and developed by all.
Its scarcity of resources, as well as its proximity to the untamed reaches of Great Wildlands and the hated space of the turncoat Ammatar, have all diminished its value in the eyes of modern Minmatar society. Coupled with barriers imposed by bordering singularities and voids, this has created a region with an unsettled history and an uncertain future. Today, as legitimate claimant to the title of "center of the cluster," and as the site of the Golgothan Fields, the region still evokes great national pride, but despite this it remains mostly undeveloped. Indeed, in recent years the outcast Thukker Tribe have been making inroads, which does little to enhance the region's already tarnished image. |
Its scarcity of resources, as well as its proximity to the untamed reaches of Great Wildlands and the hated space of the turncoat Ammatar, have all diminished its value in the eyes of modern Minmatar society. Coupled with barriers imposed by bordering singularities and voids, this has created a region with an unsettled history and an uncertain future. Today, as legitimate claimant to the title of "center of the cluster," and as the site of the Golgothan Fields, the region still evokes great national pride, but despite this it remains mostly undeveloped. Indeed, in recent years the outcast Thukker Tribe have been making inroads, which does little to enhance the region's already tarnished image. |
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| 78108 | Despite being overrun by Guristas, Geminate is home to the Society of Conscious Thought. Their headquarters are located in the middle of the region, quite a distance from civilized space. Many contend that the Society's most gifted students are brought here to learn the innermost secrets of the Society, far from the prying eyes of their parents and the Empires. Though the claims appear quite outlandish, the fact that the Guristas give the station a wide berth has lead to rumors that the Society isn't nearly as passive as many think. | |||
| 78109 | "Never Again" | |||
| 78110 | During the initial expansion of Sansha's Nation, some factions in the Imperial Court foresaw the coming conflict with that which they once supported and began formulating plans for an invasion. It was clear right from the beginning that the inability to penetrate into Esoteria without running the gauntlet of Stain would play in Sansha's favor, so they commissioned a military expedition to search for an alternate route in. Its leader, Commodore Barius, made good progress initially but soon ran into a great empty expanse blocking their path. His ships roamed high and low through the wall of stars marking the void's eastern edge, mapping many systems but failing to make any forward progress. Eventually, admitting defeat, he sent a single blunt transmission to Fleet Command: "Sir, we have reached an impasse." | |||
| 78111 | Sinq Laison suffered terribly during the war with the Caldari. On the front lines for much of the conflict, many small settlements were ruthlessly destroyed by small Caldari raiding parties operating a scorched earth policy to deny any industrial use of the region. It is testament to the hardiness of the human spirit that now it is economically one of the strongest regions in the Federation, ironically owing much of its rebuilding to the vast quantities of Caldari goods that are imported and traded at the many outposts and stations in the border region. | |||
| 78112 | Acting as both an ideological fort as well as a physical impediment to invasion, the Citadel is among the most well fortified regions in the cluster. Despite their penchant for squabbling and competing with each other, nearly every Caldari corporation keeps a presence here, all working together to diligently defend their home. After having been ejected from one homeland, the Caldari are not about to suffer such a fate again. The Citadel stands as proud testament to that resolve. | |||
| 78113 | "When man's creations rebel, it is no great surprise. It is simply God's reminder that mankind is not Him."
- The Forbidden Science of AI |
<i>- The Forbidden Science of AI</i> |
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| 78114 | Deklein is a narrow band of stars loosely connected by some of the most ancient gates outside of empire space. Reminiscent of a skeletal finger pointing out toward the void, it is such a remote region that some of the gates found when the area was first explored are still in use. While in most regions gate crews swap out every five years or so, in Deklein some of these ancient gates have been run by the same family for hundreds of years.
These families have intricate knowledge of their gates and the network they're connected to. It was once the practice that aspiring gatemen would travel to Deklein to do their year and come back “Deklein-trained” – a title of some honor which would almost guarantee them a chief gate operator position upon their return. Of course, some never would return... With the gradual influx of heavy Gurista presence in the area this practice ceased, although the families still exist, keeping the gate network running and passing on their extensive knowledge to any gate operator crazy enough to run the gauntlet of dangers to reach them. |
These families have intricate knowledge of their gates and the network they're connected to. It was once the practice that aspiring gatemen would travel to Deklein to do their year and come back “Deklein-trained” – a title of some honor which would almost guarantee them a chief gate operator position upon their return. Of course, some never would return... With the gradual influx of heavy Gurista presence in the area this practice ceased, although the families still exist, keeping the gate network running and passing on their extensive knowledge to any gate operator crazy enough to run the gauntlet of dangers to reach them. |
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| 78115 | Only through many hardships
Is a man stripped to his very foundations And in such a state Devoid of distractions Is his soul free to soar And in this He is closest to God - The Scriptures, Book of Missions Verses 42:5 |
Is a man stripped to his very foundations And in such a state Devoid of distractions Is his soul free to soar And in this He is closest to God <i>- The Scriptures, Book of Missions Verses 42:5</i> |
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| 78116 | The first region that the Federation colonized after Essence was Everyshore. The asteroid belts of this region were found to hold significant amounts of Veldspar and Scordite, which the Federation mined with a vigor never seen before in order to fuel construction projects that their quickly expanding borders required. When the belts were mined to a level that made large scale operations uneconomical, greedy eyes turned towards the planets, intent on mining these for minerals.
An incident on a lush jungle planet in the Aclan system forced the government to intervene. Astral Mining, filling a large contract for the Federation Navy, introduced a herbicide into the atmosphere to clear the jungle and enable mining to begin. Outraged at this senseless destruction, where many species of flora and fauna were lost that had not even been studied, prominent ecologists managed to force a bill through the Senate: no planet that supported any life-form was to have its ecosystem tampered with in any way without a license being granted from the Federation Senate. This law became known as The Aclan Agreement and it remains in place to this day. |
An incident on a lush jungle planet in the Aclan system forced the government to intervene. Astral Mining, filling a large contract for the Federation Navy, introduced a herbicide into the atmosphere to clear the jungle and enable mining to begin. Outraged at this senseless destruction, where many species of flora and fauna were lost that had not even been studied, prominent ecologists managed to force a bill through the Senate: no planet that supported any life-form was to have its ecosystem tampered with in any way without a license being granted from the Federation Senate. This law became known as The Aclan Agreement and it remains in place to this day. |
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| 78117 | When the Sani Sabik cults were first deemed heretical by the Council of Apostles millennia ago, they were driven out of the homelands of the Amarr Empire. Many of them fled to the Bleak Lands, where they sulked in hiding for centuries fighting amongst themselves until one stood victorious, The Blood Raiders. The Bleaks remained their seat of power until June 107 when, following the horrors of Mabnen, the Imperial Navy descended upon the region with all their fury and rage, forcing the Blood Raiders to retreat out of the Bleak Lands. Their presence is still felt, as the region remains a lawless danger to even the most wary traveler. Recent times have pushed this traditionally neglected region once more back into a position of some prominence. The brief War of Defiance was fought almost entirely within this region, and the ripples of that conflict and its fiery conclusion are still spreading. Many see the Bleaks as a central battlefield in the oft-predicted conflagration between the Empire and its former slaves, ensuring that some at least still have serious plans for the volume. |
Recent times have pushed this traditionally neglected region once more back into a position of some prominence. The brief War of Defiance was fought almost entirely within this region, and the ripples of that conflict and its fiery conclusion are still spreading. Many see the Bleaks as a central battlefield in the oft-predicted conflagration between the Empire and its former slaves, ensuring that some at least still have serious plans for the volume. |
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| 78118 | When Sansha's Nation was at the height of its power, Esoteria was one of its richest territories. Scholars, philosophers, scientists, and many of its most affluent True Citizens made it their home. The occupants relied on the remoteness of the region to keep them safe, anticipating that the legions of True Slaves in Stain would remain an impenetrable shield that none could pass.
When the Alliance of Empires swept down upon the Nation, the shield was shattered and their forces crushed under the alliance's unassailable might. Then, like barbarians of old, the forces of the Amarr Empire crashed into Esoteria, pillaging and slaughtering all before them. Now, all that remains of the Nation's once-pervasive presence in the area is floating husks; great ruins that stand as both a eulogy to Sansha's former dream and a stark warning to any who might provoke the ire of all four Empire. The Nation continues to send their own ships into the area, scouring it for any bit of lost technology that might give them an edge in their attempt to resurrect Sansha's dream. |
When the Alliance of Empires swept down upon the Nation, the shield was shattered and their forces crushed under the alliance's unassailable might. Then, like barbarians of old, the forces of the Amarr Empire crashed into Esoteria, pillaging and slaughtering all before them. Now, all that remains of the Nation's once-pervasive presence in the area is floating husks; great ruins that stand as both a eulogy to Sansha's former dream and a stark warning to any who might provoke the ire of all four Empire. The Nation continues to send their own ships into the area, scouring it for any bit of lost technology that might give them an edge in their attempt to resurrect Sansha's dream. |
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| 78119 | "They represent a certain savagery, an untamed wild, something to fear in an era where we thought to have exterminated all dangers to ourselves, but ourselves."
- Professor Blondal, Master of Philosophy, University of Caille. |
<i>- Professor Blondal, Master of Philosophy, University of Caille.</i> |
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| 78120 | "A den of thieves, scoundrels, bandits, black market dealers, gamblers, pimps and prostitutes. All in all, a nice place for a holiday" - Unnamed Gallente Senator. |
<i>- Unnamed Gallente Senator.</i> |
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| 78121 | It has long been an established fact of civilization that wherever a seat of government lies, then so will a concentration of its subjects, the better to fuel the halls of bureaucracy. In this, the Republic has been no exception and in locating their Parliament and Justice Department in the Gedur constellation, they guaranteed a huge population influx. This population needs supporting, and so some of the largest Matari corporations also have their head offices here, making the region bustle with activity, not unlike a large Metropolis. | |||
| 78122 | "In God's name, the Amarr have reclaimed the entirety of our world. Now, blessed with the divine mandate of God, we spread our reach unto other worlds. From nearby Hedion, to the distant Misaba, to the burning southern star Penirgman, and all lands in-between. They are our birthright, our duty, our Domain."
- Emperor Heideran III, 21290 AD upon the opening of the first stargate since the collapse. |
<i>- Emperor Heideran III, 21290 AD upon the opening of the first stargate since the collapse. </i> |
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| 78123 | Despite its name, Solitude is hardly peaceful and quiet. Physically separated from the rest of the Federation it lies wedged between the Syndicate and the Amarr Empire. But for such a small, segregated sector of space, Solitude commands a great deal of influence in the Federation. Not only for its strategic location but the fact that many of the Federation's most influential and charismatic politicians come from Solitude. Over 15% of the current Senate, such as former Presidential candidate Senator Blaque, either represent Solitude or were born in the region and later migrated to others. This, some speculate, is what has led to the somewhat more warlike and isolationist tendencies within some quarters of the Federations politics. | |||
| 78124 | Tenal has long been a refuge for those wishing to stray far away from the State, for one reason or another. The journey there is perilous due to the intervening Guristas territories, but that remains a major element of its appeal, and many pioneers, hermits and less reputable travelers have risked everything to travel to this quiet backwater and make it their home. Several Caldari mystics have claimed that Tenal is the place that one should travel to in order to come face to face with the Starsmith, although whether this is in reference to the view into space from its outermost systems or the likely outcome of trying to negotiate the dangers of the route has never been made clear. | |||
| 78125 | A foreboding area of space long considered to be the backwater of the galaxy, Fade was once the home of no less than a dozen small competing pirate sects. Never managing to pose much of a threat to Empire space due to their frequent clashes, they were mostly ignored. That is, until the Serpentis came to be and began expanding its power base.
Seeing a region ripe for the picking, the Serpentis began to insinuate its people into several of the most powerful factions, playing them off against each other until they were sufficiently weakened both politically and militarily that moving in and taking control was simply a formality. This audacious move put the Serpentis firmly on the map of even the major Empires. |
Seeing a region ripe for the picking, the Serpentis began to insinuate its people into several of the most powerful factions, playing them off against each other until they were sufficiently weakened both politically and militarily that moving in and taking control was simply a formality. This audacious move put the Serpentis firmly on the map of even the major Empires. |
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| 78126 | The Empire long had its eye on the region it named Providence, a wealth of minerals on its border ripe for the plucking. Those plans were forced off the shelf with the Minmatar rebellion and the following disaster of Vak'Atioth. Hamstrung by these events and their repercussions, the expansion into Providence failed to materialize.
So the region was left to waste. Capsuleers now rule the byways, and Sansha's reborn Nation attempts to expand their influence into the region. But only a fool would assume that the Empire has forgotten its plans entirely. The enduring Amarr have learned to be ever patient, ever watchful. |
So the region was left to waste. Capsuleers now rule the byways, and Sansha's reborn Nation attempts to expand their influence into the region. But only a fool would assume that the Empire has forgotten its plans entirely. The enduring Amarr have learned to be ever patient, ever watchful. |
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| 78127 | In reality, Placid is anything but. The southern reaches of the region are home to the notorious Intaki, whose huge emphasis on personal freedom goes some way towards explaining its general lawlessness. The situation is not helped by the Federation's seeming reluctance to invest heavily in the region - a source of some resentment among the Intaki who haven't already fled to Syndicate.
To make matters worse, much of what does get earmarked for the region ends up being used to bolster the Federation's increasingly important military presence in Placid's turbulent and far-flung northern extremities, which are constantly under threat. |
To make matters worse, much of what does get earmarked for the region ends up being used to bolster the Federation's increasingly important military presence in Placid's turbulent and far-flung northern extremities, which are constantly under threat. |
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| 78128 | "I will not be ordered by some whimpering fool to destroy myself when my work is unfinished. You will not take anything from me - not my kingdom, not my people and least of all my life."
- Khanid II |
<i>- Khanid II</i> |
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| 78129 | The Querious region was originally referred to as JK-FIX, and was seen as merely an administrative grouping for a large mass of disparate systems discovered near to the already-established Delve region. Many of these should by most conventions be part of Delve proper, but the growing Blood Raider presence in that region drove the administration at the time to fold them in with the rest of what is now Querious. When that region too was overrun by Blood forces the issue became irrelevant, but by then the maps had been finalized. The region was given its current name (a reference to an obscure piece of scripture) relatively recently, and while its original designation is no longer present anywhere in official records, part of it has been adopted by the region's hardy capsuleer residents who keep alive what they see as the old traditions. | |||
| 78130 | Named by noted Intaki astronomer Alnadil Jouber, Cloud Ring is notable for its central constellations, which are encompassed by a massive ring of dust and gas expelled from an ancient stellar catastrophe of colossal proportions. The first scientist to observe and detail this phenomenon from observatories in the Placid region, Jouber went on to theorize that analysis of the ring's extent, density, and rate of expansion could give insight as to what monumental event could have caused such a disturbance and when it might have occurred.
He further theorized that such an explosion might have had far-reaching gravitic effects that could destabilize wormholes, and might have been a contributing factor in the collapse of the EVE Gate. While later researchers have discounted many of his ideas, the validity of his theories has yet to be categorically disproven. It is noteworthy that the Sisters of EVE maintain several bases in Placid, from which scientific expeditions to study the Cloud Ring are coordinated. |
He further theorized that such an explosion might have had far-reaching gravitic effects that could destabilize wormholes, and might have been a contributing factor in the collapse of the EVE Gate. While later researchers have discounted many of his ideas, the validity of his theories has yet to be categorically disproven. It is noteworthy that the Sisters of EVE maintain several bases in Placid, from which scientific expeditions to study the Cloud Ring are coordinated. |
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| 78131 | Despite belonging to the Heir House known as the "Old Imperial Family," Kador is one of the least developed regions in the Empire. The Kador Family has not been progressive in encouraging trade and investment into the region, favoring older, established Holder families with proven bloodlines and heritage. Though in many ways a musty embodiment of the old ways, Kador may be one of the few parts of Amarr territory where a traveler can still get a glimpse of the grand and majestic Empire of days gone by. | |||
| 78132 | A natural destination for explorers and adventurers of all kinds, Cobalt Edge juts up and out of the Drone Regions subcluster, thrusting a long wicked blade of stars out into intergalactic space. Its status as a prominence in the local geography seems to have attracted the attentions of some of the more adventurous rogue drones, as well as capsuleers motivated by wanderlust as well as greed for untapped resources.
Many strange tales have been brought back from the Edge to the stopping points and waystations of the growing colonies in the neighboring regions: tales of rare solitary drones, specialized beyond normal experience, wandering the systems; stories of these lone wanderers being hunted by packs of 'normal' rogue drones; weird rumors of the 'lonesome ones' actually helping capsuleers in dire circumstances. Most of these tales, not least those claiming aid from rogues, are dismissed out of hand. Yet they persist and are joined by more every time an explorer from the Cobalt Edge sets down in a bar to drink and talk. |
Many strange tales have been brought back from the Edge to the stopping points and waystations of the growing colonies in the neighboring regions: tales of rare solitary drones, specialized beyond normal experience, wandering the systems; stories of these lone wanderers being hunted by packs of 'normal' rogue drones; weird rumors of the 'lonesome ones' actually helping capsuleers in dire circumstances. Most of these tales, not least those claiming aid from rogues, are dismissed out of hand. Yet they persist and are joined by more every time an explorer from the Cobalt Edge sets down in a bar to drink and talk. |
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| 78133 | "It has been a long, tedious journey. Whilst my cartographer maintains that the distance from the central Throne Worlds is not great, the travails of getting here were, for many reasons, too tiresome to enumerate. The mineral survey report is also grim. It seems the riches we were led to expect are nowhere to be found. This region seems literally devoid of anything of worth, a desert with no oasis in sight, where even my faith seems to shrivel and die. Perhaps others will find worth here. I cannot."
- From the journal of Soruma Aquiun, Commander 51st Exploration Corps. |
<i>- From the journal of Soruma Aquiun, Commander 51st Exploration Corps.</i> |
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| 78134 | The northern hinterland of Branch remains a dismal and largely desolate region, despite its considerable mineral wealth. Unlike the rest of the densely-packed northern cluster, Branch and its neighbor Tenal occupy a sector of space located behind the vast tracts of Guristas-infested Venal, making access to them even more hazardous than usual. Perversely, this inaccessibility is also one of its greatest attractions: many capsuleer regimes have found this isolated fastness perfect for establishing the fortified core of their dominion. | |||
| 78135 | The human diaspora throughout the systems of New Eden was quite widespread prior to the collapse of the EVE Gate. In many areas, cultures cut off from other civilizations thrived in isolation. One of these regions was Feythabolis, a relatively small empire of progressive thinkers and egalitarian political philosophers. Unfortunately, this state lagged behind other empires significantly in technological advancement, having only recently started to colonize the local space just as the ruthless Angel Cartel was moving in to establish their control. Completely outclassed by the military forces of the Cartel, the fledgling empire was defeated with ease and its entire population bent to the will of the Angels. | |||
| 78136 | Before the discovery of nocxium changed the way industry functioned, the Outer Ring was considered nothing more than an average parcel of space. That was why Outer Ring Excavations was able to get their start here, mining the "low end" ores while braving unlawful space. But once the process of refining nocxium was discovered, the Outer Ring became a gold mine. Outer Ring Excavations quickly became leaders in the field of asteroid mining. Of course, such wealth always brings challenges.
For decades, ORE called Mordu's Angels their closest allies. The highly trained and proficient mercenaries patrolled the Outer Ring for troublemakers, focusing in particular on the Serpentis who made regular raids into the area. The Serpentis had the last laugh, though, when they bought a majority share in ORE. Now the Serpentis prowl the space lanes of the Outer Ring virtually unopposed. |
For decades, ORE called Mordu's Angels their closest allies. The highly trained and proficient mercenaries patrolled the Outer Ring for troublemakers, focusing in particular on the Serpentis who made regular raids into the area. The Serpentis had the last laugh, though, when they bought a majority share in ORE. Now the Serpentis prowl the space lanes of the Outer Ring virtually unopposed. |
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| 78137 | "You young pod pilots have it lucky! Why, back in my day, we didn't have these fancy pants lawless regions like Pure Blind and Stain! We had Fountain! We had to go to Fountain! Through Aridia, both ways! And it was infested with Blood Raiders! They stole our blood and we didn't complain. We liked it! Because the other option was going to Providence, and they had Sanshas who stole your BRAIN! So when you're out there, smoking your fancy tobacco, drinking your fancy spiced wine, and mining with your fancy Hulks, remember: it wasn't so long ago that we had to give our first born to the Emperor just for a chance to apply for a permit to mine in Fountain! So be thankful for what you have!"
- Old Prospector Yurskeld to anyone who will listen to him. |
<i>- Old Prospector Yurskeld to anyone who will listen to him.</i> |
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| 78138 | Dearest Heloise: I apologize for the tardiness of this message. It seems our host has relocated his research efforts further abroad, making this slave delivery a much longer endeavor. When I asked why, our host assured me that our upcoming tour of the facility would explain everything. I remain skeptical. Regardless, I promise to return to you soon.
Heloise: The facilities here are astounding! Our host has assembled a team of the finest minds to bring his dream to life. They have made major strides-- the implications of their cranial implant technology alone are dazzling. Heloise: Our host introduced what became of the slaves I delivered. The brutes were silent and inert. I tell you, it was as if their very souls had been stripped from them. I will voice my concerns with our host tomorrow. Heloise: Our host announced the birth of his 'Nation.' I sent a communique to the Ministry of Internal Order. Heloise: I discovered my messages are being blocked. Our host never had any intention of sending them. His automatons are everywhere now. Their number grows every day. They are watching me. My Darling Wife: How I miss you. The slaves have been set against everyone not of the Nation. I survived only by grace. The things are slow, but efficient. I hear their footsteps pass the room, regular, constant. It is only a matter of time. I pray God forgive us our terrible transgressions. I love you, Heloise. I am sorry that I must break my promise. |
Heloise: The facilities here are astounding! Our host has assembled a team of the finest minds to bring his dream to life. They have made major strides-- the implications of their cranial implant technology alone are dazzling. Heloise: Our host introduced what became of the slaves I delivered. The brutes were silent and inert. I tell you, it was as if their very souls had been stripped from them. I will voice my concerns with our host tomorrow. Heloise: Our host announced the birth of his 'Nation.' I sent a communique to the Ministry of Internal Order. Heloise: I discovered my messages are being blocked. Our host never had any intention of sending them. His automatons are everywhere now. Their number grows every day. They are watching me. My Darling Wife: How I miss you. The slaves have been set against everyone not of the Nation. I survived only by grace. The things are slow, but efficient. I hear their footsteps pass the room, regular, constant. It is only a matter of time. I pray God forgive us our terrible transgressions. I love you, Heloise. I am sorry that I must break my promise. |
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| 78139 | Bloody Omir ran away
Hiding from the light of day Made a base out in the night Far far from the Empire's might Holders think they all are safe Protected by the Emp'ror's grace Silly people, they should know You shall reap just what you sow Bloody Omir's coming back Monsters from the endless black Wading through a crimson flood Omir's come to drink your blood - Nursery Rhyme |
Hiding from the light of day Made a base out in the night Far far from the Empire's might Holders think they all are safe Protected by the Emp'ror's grace Silly people, they should know You shall reap just what you sow Bloody Omir's coming back Monsters from the endless black Wading through a crimson flood Omir's come to drink your blood <i>- Nursery Rhyme</i> |
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| 78140 | Dividing much of the southern expanse into two, Tenerifis acts as both a transit corridor and a sinuous line of fortification, having seen plenty of violence in its recent bloody history. As with most of the outer territories, the advent of the capsuleer era brought wealth and warfare in equal measure. Indeed, the mere mention of the names of some of its systems will unsettle capsuleers all across the cluster. | |||
| 78141 | Out in Omist, civilization gives way to survival. Here, it is not one corporation against another. It is one tribe fighting in a blood war against another, not out of differing ideologies or any higher reasoning. It is only for the basest necessities of humanity that men wage war in Omist. Such is the way of life on the frontier's frontier. It is dark, brutal, and unforgiving. In a way, Omist is the rest of the galaxy, distilled down to its most elementary nature. Those who can survive and thrive here seem as untamed gods to those who luxuriate in more civilized space. | |||
| 78142 | When attempting to determine a universal timekeeping standard between regions, one of the factions attempting to make their case came to be known as the Arithmetics. Comprised mainly of engineers and physicists, the Arithmetics sought to use naturally occurring phenomena and mathematical permutations thereof to dictate a "pure" clock. During this time, the region now known as Period Basis was an area of intensive research. The region's inordinately high concentration of pulsars of various frequencies led the physicists to try to find some lowest common denominator among the harmonics, or in the common parlance of astronomer Callentus Holzine, "a basis from which the shortest period can be rigorously calculated, with all larger units of time expressed as multiples of that period." Once the Traditionalists carried the day with their historical reconstructions of the Earth-standard clock, extensive scientific exploration of the region lapsed in importance, and today the region's large number of pulsars and other stellar phenomena are largely considered merely a curiosity. | |||
| 78143 | "The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision." | |||
| 78144 | During the time that Doriam Kor-Azor controlled this region it became a prosperous and thriving center of interstellar trade, its planets and cities flourishing. The whole area went into a state of shock following their beloved Emperor's assassination, and despite many attempts at rekindling the economic prosperity and spirit, the region and its people still mourn the loss of one of their greatest leaders. | |||
| 78145 | 0100100101110100011001010111001001100001011101000110010100100000011010010
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1110100011001010111001001100001011101000110010100100000011010010111010001 1001010111001001100001011101000110010100100000011010010111010001100101011 1001001100001011101000110010100100000011010010111010001100101011100100110 0001011101000110010100100000011010010111010001100101011100100110000101110 100011001010010000001101001011101000110010101110010011000010111010001100101 |
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| 78146 | In the beginning all things were as one.
God parted them and breathed life into his creation Divided the parts and gave each its place And unto each, bestowed purpose. - The Scriptures, Book I Verses 1:4 |
God parted them and breathed life into his creation Divided the parts and gave each its place And unto each, bestowed purpose. <i>- The Scriptures, Book I Verses 1:4 </i> |
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| 78147 | While otherwise unnotable, Verge Vendor is the home to one of the most infamous experiments of all time. Tierijev is found in Verge Vendor, the site of a doomed cooperative between the Caldari State and the Gallente Federation. While the ripples of Tierijev have long since settled, Verge Vendor still evokes memories of cooperation for the sake of scientific progress in many. As such, the number of young, idealistic scientists found in the region is disproportionately higher than found in other larger, richer areas. Many dream of the day the hope of Tierijev set won't be a simple one-off, but rather a blueprint for greater scientific harmony throughout the galaxy. | |||
| 78148 | For centuries, this volume of space remained inexplicably impenetrable to investigation. It possesses no apparent mass or dimension, but the abrupt disappearance of every expedition into the zone made it an effective bulwark against flanking attacks during the first Gallente-Caldari war, and the subsequent uneasy peace. Several decades ago, a coalition of like-minded Caldari megacorps discovered ways to traverse Black Rise safely, and began a secret programme of colonization. The start of the Empyrean War forced them to show their hand, and the region soon became a key front in the conflict between Caldari and Gallente forces. Today the region remains somewhat underdeveloped, but rich in raw materials. The poorly-understood phenomena that still manifest can make life awkward, but fluid router networks and jump travel permit unrestricted travel and communications. Of the many early expeditions, though, no trace has yet been found. |
Several decades ago, a coalition of like-minded Caldari megacorps discovered ways to traverse Black Rise safely, and began a secret programme of colonization. The start of the Empyrean War forced them to show their hand, and the region soon became a key front in the conflict between Caldari and Gallente forces. Today the region remains somewhat underdeveloped, but rich in raw materials. The poorly-understood phenomena that still manifest can make life awkward, but fluid router networks and jump travel permit unrestricted travel and communications. Of the many early expeditions, though, no trace has yet been found. |
||
| 78149 | "This is not the system you are looking for" | |||
| 78150 | "One by one the Thukker ships approached. An invisible hand tore them away and flung them visibly into the void that lies between the stars grabbed each. As even the great city-ships were seized, one by one the geometrically aligned vessels were sucked into their wake, disappearing from view. After I was alone once again in the cold, dead space, I knew I witnessed a great and terrible secret."
- Travels of Germone Ferush |
<i>- Travels of Germone Ferush</i> |
||
| 78151 | "Little did I know that all my efforts to hide my ship were for naught"
- Travels of Germone Ferush |
<i>- Travels of Germone Ferush </i> |
||
| 78152 | "My ship shuddered out of warp and before me floated the most fantastic vista I have ever laid my eyes on. To call it a Caravan would be to deny its chaotic splendor, it was a floating City, a space borne hive bustling with activity."
- The Travels of Germone Ferush |
<i>- The Travels of Germone Ferush</i> |
||
| 78153 | "The Amarr tried to 'Reclaim' us. They failed. Now it is time for us to reclaim who we once were. Freemen, roaming the wilds."
The Thukker Chronicles : Exodus |
<i>The Thukker Chronicles : Exodus </i> |
||
| 78154 | "Those demons killed our Elder. You can have no idea what that did to the tribe.. none. I wonder how history will judge us, I wonder what picture the Thukkers will paint – who can say. All I know now is that we cannot stay, we are lost. And we will wander the infinite until we find ourselves again."
- Thukker Tribal Chief at the formation of the Republic |
<i>- Thukker Tribal Chief at the formation of the Republic</i> |
||
| 78155 | "I once witnessed Hog Khatir, Outrider extraordinaire by his own admission, sell a pile of trash he convinced some pour soul was a dismantled Rifter, dismembered head who he pawned off as some famous blood raiders nonce and a poor Amarrian reporter who thought he was a good news story and ended up being sold without her realizing it all in the space of 30 minutes."
- Travels of Germone Ferush |
<i>- Travels of Germone Ferush </i> |
||
| 78156 | "Sansha was but a man, but he dared to dream of heaven, and willed to bring his dreams to life. In his time he brought true utopia to countless millions, delivering them from darkness into the light. But the price was high - for every soul elevated to Elysium, another was damned to hell for eternity. The machinery of heaven on earth was too heavy for men to bear, so Sansha took those he found undeserving, and through great evil made them again so they could do good work
And in the end, this faustian bargain proved his undoing. The four Empires saw what he had created and what his work could become, and were afraid. They looked at one another and knew, in their hearts, that this one man's dream was more powerful than any of them. So they resolved to stand together, to march together and to destroy all that Sansha had created, in order to ensure that they would not themselves be overcome They came, and their fleets rained down fire on Sansha's works and sought to unmake them. And that which was good burned away, but that which was evil survived, for evil endures. And so, when it was done, the seeds of renewal remained in the ruins of his dark machinery, and when all was quiet again they bloomed anew Today Sansha's great machines stand proud and unblemished in his empty halls. Even though his utopia is dust, his nation endures, a testament to the power of his shattered dream" - Dr Gullivaire at the Caille University, shortly before his prosecution for sedition</ |
And in the end, this faustian bargain proved his undoing. The four Empires saw what he had created and what his work could become, and were afraid. They looked at one another and knew, in their hearts, that this one man's dream was more powerful than any of them. So they resolved to stand together, to march together and to destroy all that Sansha had created, in order to ensure that they would not themselves be overcome They came, and their fleets rained down fire on Sansha's works and sought to unmake them. And that which was good burned away, but that which was evil survived, for evil endures. And so, when it was done, the seeds of renewal remained in the ruins of his dark machinery, and when all was quiet again they bloomed anew Today Sansha's great machines stand proud and unblemished in his empty halls. Even though his utopia is dust, his nation endures, a testament to the power of his shattered dream" <i>- Dr Gullivaire at the Caille University, shortly before his prosecution for sedition</ |
||
| 78157 | "Get the pod, Get the Pod!" | |||
| 78158 | "We can't stop here, this is drone country" | |||
| 78159 | My word lies within all
All it requires is the breath of faith To ignite the fire So the lost can find their way So the fallen can rise To take their place as my chosen For you are all my creation And are all equal in my kingdom - Apocryphon, Lost Passages. |
All it requires is the breath of faith To ignite the fire So the lost can find their way So the fallen can rise To take their place as my chosen For you are all my creation And are all equal in my kingdom <i>- Apocryphon, Lost Passages.</i> |
||
| 78160 | "No silicon heaven? Preposterous! Where would all the rogue drones go?" | |||
| 78453 | To mute someone, use the right-click menu on his entry in the member list. | To mute someone, use the right-click menu on their entry in the member list. | To mute someone, use the right-click menu on |
UI/Chat/HowtoMuteHint |
| 79888 | Defensive missile used to destroy incoming missiles.
Note: This missile fits into heavy missile launchers. |
Note: This missile fits into heavy missile launchers. |
||
| 79899 | Little is known about Jovian vessels, safe for their technical superiority. | |||
| 79900 | Little is known about Jovian vessels, safe for their technical superiority. | |||
| 79910 | Little is known about Jove vessels except for their technical superiority. | |||
| 79911 | Little is known about Jovian vessels, safe for their technical superiority. | |||
| 80045 | Little is known about Jovian vessels, safe for their technical superiority. | |||
| 80355 | A tactical outpost originally designed by the Minmatar. Normally used as a base of operations in the frontier, it has powerful defensive capabilities. | |||
| 82226 | If you have the right equipment you might be able to hack into the info shard and get some valuable information. | |||
| 82227 | If you have the right equipment you might be able to hack into the mainframe and get some valuable information. | |||
| 82228 | This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82229 | This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82230 | This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82231 | This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82232 | If you have the right equipment you might be able to hack into the info shard and get some valuable information. | |||
| 82233 | If you have the right equipment you might be able to hack into the databank and get some valuable information. | |||
| 82234 | If you have the right equipment you might be able to hack into the info shard and get some valuable information. | |||
| 82235 | If you have the right equipment you might be able to hack into the info shard and get some valuable information. | |||
| 82236 | If you have the right equipment you might be able to hack into the mainframe and get some valuable information. | |||
| 82237 | If you have the right equipment you might be able to hack into the com tower and get some valuable information. | |||
| 82238 | If you have the right equipment you might be able to hack into the info shard and get some valuable information. | |||
| 82239 | This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82240 | This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82241 | This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82242 | This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82243 | This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82244 | This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82245 | This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82246 | This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82247 | This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82248 | This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82249 | This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82250 | This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82251 | This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82252 | This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82253 | This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82254 | This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. | |||
| 82838 | This heavily shielded structure remotely emits a cloaking field over far away structures, hiding them from sight. | |||
| 82991 | Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery. | |||
| 83405 | If you have the right equipment you might be able to hack into the databank and get some valuable information. | |||
| 83410 | If you have the right equipment you might be able to hack into the databank and get some valuable information. | |||
| 83565 | If you have the right equipment you might be able to hack into the mainframe and get some valuable information. | |||
| 83575 | If you have the right equipment you might be able to hack into the mainframe and get some valuable information. | |||
| 83718 | If you have the right equipment you might be able to hack into the com tower and get some valuable information. | |||
| 83730 | If you have the right equipment you might be able to hack into the com tower and get some valuable information. | |||
| 83762 | If you have the right equipment you might be able to hack into the com tower and get some valuable information. | |||
| 83785 | If you have the right equipment you might be able to hack into the databank and get some valuable information. | |||
| 83791 | If you have the right equipment you might be able to hack into the databank and get some valuable information. | |||
| 83796 | If you have the right equipment you might be able to hack into the mainframe and get some valuable information. | |||
| 83801 | If you have the right equipment you might be able to hack into the com tower and get some valuable information. | |||
| 84257 | A more advanced variant of the latest-generation multi-mode probes, intended for deep-space explorers. The expanded sensor suite and instrument package on this model allows greatly increased volumes to be surveyed, at the expense of limiting close-range functionality. While comparatively weaker, these probes still deliver the full spectrum of results including ships, structures, drones and exploration data. | |||
| 84260 | A more advanced variant of the latest-generation multi-mode probes, intended for deep-space explorers. The expanded sensor suite and instrument package on this model allows greatly increased volumes to be surveyed, at the expense of limiting close-range functionality. While comparatively weaker, these probes still deliver the full spectrum of results including ships, structures, drones and exploration data. | |||
| 84397 | This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. | |||
| 84400 | Docking has been prohibited into this pirate station without proper authorization. | |||
| 84417 | This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. | |||
| 84840 | This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high | |||
| 94889 | The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance. | |||
| 105652 | Personal Worldspaces | |||
| 105653 | jonl | |||
| 106776 | Purgatory | |||
| 106974 | GAL_EST_Test1 | |||
| 107000 | GAL_EST_Test2 | |||
| 107004 | Requires a low power slot. | Requires a low power slot | Requires a low power slot |
|
| 107005 | Requires a high power slot. | Requires a high power slot | Requires a high power slot |
|
| 107006 | Requires a medium power slot. | Requires a medium power slot | Requires a medium power slot |
|
| 107202 | Automatically generated effect | |||
| 107210 | Automatically generated effect | |||
| 107214 | Automatically generated effect | |||
| 107271 | Automatically generated effect | |||
| 107281 | Automatically generated effect | |||
| 107282 | Automatically generated effect | |||
| 107294 | Automatically generated effect | |||
| 107321 | Automatically generated effect | |||
| 107366 | Triggering of an EMP wave being broadcast into space. | |||
| 107496 | Scan the solar system. | |||
| 107560 | Automatically generated effect | |||
| 107561 | Automatically generated effect | |||
| 107583 | Automatically generated effect | |||
| 107616 | Automatically generated effect | |||
| 108007 | Automatically generated effect | |||
| 108008 | Automatically generated effect | |||
| 108009 | Automatically generated effect | |||
| 108010 | Automatically generated effect | |||
| 108011 | Automatically generated effect | |||
| 108012 | Automatically generated effect | |||
| 108013 | Automatically generated effect | |||
| 108014 | Automatically generated effect | |||
| 108016 | Automatically generated effect | |||
| 108017 | Automatically generated effect | |||
| 108018 | Automatically generated effect | |||
| 108019 | Automatically generated effect | |||
| 108095 | Automatically generated effect | |||
| 108098 | Automatically generated effect | |||
| 108694 | Automatically generated effect | |||
| 108695 | Automatically generated effect | |||
| 109309 | Changes the shield boost amount by a percentage | |||
| 109405 | Deployment of pledges from a ship to a planet. | |||
| 109472 | shipCapacityBonusMF | |||
| 109473 | shipHybridTrackingBonus | |||
| 109474 | shipCargoBonus | |||
| 109480 | TargetedEMResonanceMultiply | |||
| 109482 | TargetedThermalResonanceMultiply | |||
| 109483 | TargetedExplosiveResonanceMultiply | |||
| 109487 | ShipSpecialityCloak | |||
| 109491 | sensorBoosterActivated | |||
| 109492 | Reduces Mining laser activation power | |||
| 109495 | empWave | |||
| 109502 | Analyzing Scans | |||
| 109507 | Speed Boost | |||
| 109509 | TESTfuelConsumption | |||
| 109510 | TESTmassThrust | |||
| 109511 | newEwTestsDecrease Target Speed | |||
| 109512 | eliteIndustrialShieldBoostAmountMI1 | |||
| 109515 | gangSignatureBoost | |||
| 109525 | Gang ECCM | |||
| 109545 | Decrease Target Speed | |||
| 109550 | Shield Capacity Penalty | |||
| 109551 | Capacitor Capacity Penalty | |||
| 109552 | Turret Optimal Range Penalty | |||
| 109553 | Missile Explosion Velocity Penalty | |||
| 109554 | Shield Booster Penalty | |||
| 109555 | Maximum Velocity Penalty | |||
| 109556 | Armor Hitpoint Penalty | |||
| 109557 | Missile Velocity Penalty | |||
| 109558 | Turret Falloff Penalty | |||
| 109559 | Turret Tracking Penalty | |||
| 109560 | Missile Cloud Size Penalty | |||
| 109561 | torpedoLaunching | |||
| 109562 | Armor Repair Penalty | |||
| 109570 | Shield Booster Penalty | |||
| 109573 | Missile Explosion Cloud Penalty | |||
| 109772 | leech | |||
| 110263 | Shield Boost Penalty | |||
| 110272 | Speed Boost | |||
| 110273 | speedBoost | |||
| 110342 | Pledge Deployment | |||
| 114145 | Open Tutorial Trigger event test dungeon | |||
| 129964 | The captives you rescued in your last mission have told me their tale. Although frightened and quite traumatized, they've told me how they were captured by Amarrian 'thugs' and forced to board their industrial. Right after their settlement was hit by Caldari mercenaries who disabled their communication devices. More importantly, they were told that they would be transported to 'labor camps' where they would spend the rest of their life 'if they didn't behave'. This is a clear sign that Amarrian slave traders are somehow involved. Why we do not know yet. I would like you to do a reconnaissance mission into the deadspace area you were sent to in your last mission. Investigate what lies inside; Where are they taking these people? Report to me once you have accomplished your task. |
More importantly, they were told that they would be transported to 'labor camps' where they would spend the rest of their life 'if they didn't behave'. This is a clear sign that Amarrian slave traders are somehow involved. Why we do not know yet. I would like you to do a reconnaissance mission into the deadspace area you were sent to in your last mission. Investigate what lies inside; Where are they taking these people? Report to me once you have accomplished your task. |
||
| 132224 | Gurista thugs are harassing miners in a nearby asteroid belt. Let's clean up the area. <font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font> |
<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font> |
||
| 132227 | I suspect we'll get a chance before long to hunt down this pirate who escaped. Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area. |
Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area. |
||
| 132235 | One of my closest associates has just had to take his ship in for servicing, and he needs a shuttle in order to be able to make an out-of-station appointment. Thing is, I don't trust any of the shuttles available on the market at present ― quality control is lax around here. I need you to use the blueprint copy I will give you to knock together a shuttle for my friend, ASAP. This should prove valuable practice for you, and of course I will reward you handsomely. |
I need you to use the blueprint copy I will give you to knock together a shuttle for my friend, ASAP. This should prove valuable practice for you, and of course I will reward you handsomely. |
||
| 132238 | Alright, {[character]player.name}, I need a shuttle in order to be able to make a very important out-of-station appointment. As a practical exercise, I'd like you to use the blueprint copy I will give you and put one together for me as soon as possible. Of course, I will reward you for your labor. | |||
| 132241 | One of my closest associates has just had to take his ship in for servicing, and he needs a shuttle in order to be able to make an out-of-station appointment. Thing is, I don't trust any of the shuttles available on the market at present ― quality control is lax around here. I need you to use the blueprint copy I will give you to knock together a shuttle for my friend, ASAP. This should prove valuable practice for you, and of course I will reward you handsomely. |
I need you to use the blueprint copy I will give you to knock together a shuttle for my friend, ASAP. This should prove valuable practice for you, and of course I will reward you handsomely. |
||
| 140540 | One of our senior executives needs a shuttle in order to be able to make an out-of-station appointment. Thing is, we don't dare trust any of the shuttles available at present as any manner of bomb or tracking device could have been placed on board a ship lying in station for any length of time. If I gave you a blueprint copy to build a brand new shuttle, could you build one as quickly as possible? This would be valuable practice for you {[character]player.name}, and of course you will be paid for your efforts. |
If I gave you a blueprint copy to build a brand new shuttle, could you build one as quickly as possible? This would be valuable practice for you {[character]player.name}, and of course you will be paid for your efforts. |
||
| 140559 | The beast that is the Imperial Navy is always hungry, and now its ravenous maw demands several hundred Tormentor frigates. We have an abundance of blueprints, but only so many manufacturers... I'd make some myself, but I'm still busy looking for new production assistants. Ever since my competitors started spreading these horrible rumors about slave mistreatment I've had some real trouble with employment. Anyway...build me one of those frigates, please. It's a token gesture, I know, but it'll keep my superiors off my back for a short time while I draw on some other resources. I'm counting on you! |
I'd make some myself, but I'm still busy looking for new production assistants. Ever since my competitors started spreading these horrible rumors about slave mistreatment I've had some real trouble with employment. Anyway...build me one of those frigates, please. It's a token gesture, I know, but it'll keep my superiors off my back for a short time while I draw on some other resources. I'm counting on you! |
||
| 140560 | Heh. No, not this time. The State has demanded that we produce several hundred Bantam frigates. We have an abundance of blueprints, but only so many manufacturers... I'd make some myself, but I'm still looking for new production assistants; I can't fathom it, but people have been unusually reticent to apply since those rumors of involvement in the Amarr-Minmatar conflict surfaced … the usual idiocy of the masses. (sigh) Anyway. Build me one of those frigates, please. It's barely a scratch off the surface, I know, but it'll keep my boss off my back for a little while anyway. I'm counting on you. |
I'd make some myself, but I'm still looking for new production assistants; I can't fathom it, but people have been unusually reticent to apply since those rumors of involvement in the Amarr-Minmatar conflict surfaced … the usual idiocy of the masses. (<i>sigh</i>) Anyway. Build me one of those frigates, please. It's barely a scratch off the surface, I know, but it'll keep my boss off my back for a little while anyway. I'm counting on you. |
||
| 140567 | Well, Aura has spoken highly of you. But I like to be my own judge. I want you to fly out and mine some Veldspar ore for me. It's quite an easy task, but it'll show me you know how to handle yourself in space. I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field. <font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font> |
I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field. <font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font> |
||
| 140568 | {[character]player.name}, ugly rumors of war abound, and we have to be prepared. First, though, we need to see if you really can work for the Federation. We never know who might just be a lackey for the bloody-minded Caldari, hoping to slow down or sabotage our productions by failing to complete the tasks they've been assigned. To get a sense of your worth, I want you to fly out and mine some Veldspar ore for me. It's quite an easy first task, but it'll show me that you know how to handle yourself in space. Your loyalty we'll probe later. I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field. <font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font> |
To get a sense of your worth, I want you to fly out and mine some Veldspar ore for me. It's quite an easy first task, but it'll show me that you know how to handle yourself in space. Your loyalty we'll probe later. I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field. <font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font> |
||
| 140628 | Angel Cartel thugs are harassing miners in a nearby asteroid belt. Let's clean up the area. <font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font> |
<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font> |
||
| 140629 | Blood Raider thugs are harassing miners in a nearby asteroid belt. Let's clean up the area. <font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font> |
<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font> |
||
| 140637 | Serpentis thugs are harassing miners in a nearby asteroid belt. Let's clean up the area. <font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font> |
<font color = #EE3B3B>You may have to rush these targets and hit them at close range.</font> |
||
| 140648 | The Angels have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson. <font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font> |
<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font> |
||
| 140654 | The Blood Raiders have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson. <font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font> |
<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font> |
||
| 140658 | The Guristas have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson. <font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font> |
<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font> |
||
| 140661 | The Serpentis have kidnapped one of the miners and are demanding a hostage swap. They want the one responsible for their comrades' deaths, and apparently they have no idea you are a trained capsuleer! Go teach them a permanent lesson. <font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font> |
<font color = #EE3B3B>I suggest you equip a shield booster or armor repairer.</font> |
||
| 140696 | The miners are happy, but now the station owners are not. An Angel Cartel pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me. | |||
| 140698 | The miners are happy, but now the station owners are not. A Guristas pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me. | |||
| 140700 | The miners are happy, but now the station owners are not. A Blood Raider pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me. | |||
| 140702 | The miners are happy, but now the station owners are not. A Serpentis pirate has stolen some sensitive documents from them, and I'm tasked with quietly resolving the matter. I'm entrusting you with this. Get those documents back for me. | |||
| 140704 | I suspect we'll get a chance before long to hunt down this pirate who escaped. Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout out the area. |
Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout out the area. |
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| 140710 | I suspect we'll get a chance before long to hunt down this pirate who escaped. Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area. |
Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area. |
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| 140731 | I suspect we'll get a chance before long to hunt down this pirate who escaped. Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area. |
Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area. |
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| 140740 | After you left the area, our cleanup crew found a message from that pirate, "The Devout". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss. I'll provide you with a Civilian EM Ward Field. It will improve your shield resistance against Electromagnetic Damage, which is what Blood Raider lasers primarily dish out. Amarr starship tech usually revolves around armor repair, not shield resistance, but this should see you through for now. |
I'll provide you with a Civilian EM Ward Field. It will improve your shield resistance against Electromagnetic Damage, which is what Blood Raider lasers primarily dish out. Amarr starship tech usually revolves around armor repair, not shield resistance, but this should see you through for now. |
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| 140756 | Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me. | |||
| 140757 | Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me. | |||
| 140758 | Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me. | |||
| 140759 | After you left the area, our cleanup crew found a message from that pirate, "Wolf". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss. I'll provide you with a Civilian Thermic Dissipation Field. It will improve your shield resistance against Thermal Damage, which is one of the damage types Serpentis vessels dish out. Gallente technology usually revolves around armor repair, but this should see you through for now. |
I'll provide you with a Civilian Thermic Dissipation Field. It will improve your shield resistance against Thermal Damage, which is one of the damage types Serpentis vessels dish out. Gallente technology usually revolves around armor repair, but this should see you through for now. |
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| 140762 | After you left the area, our cleanup crew found a message from that pirate, "Tahamar". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss. I'll provide you with a Civilian Kinetic Deflection Field. It will improve your shield resistance against Kinetic Damage, which is what Guristas missiles primarily dish out. |
I'll provide you with a Civilian Kinetic Deflection Field. It will improve your shield resistance against Kinetic Damage, which is what Guristas missiles primarily dish out. |
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| 140765 | After you left the area, our cleanup crew found a message from that pirate, "Steon". He wants to meet you in person, with no backup, at a small repair outpost in this system. Be careful - you don't have to kill the man, but he's assassinated people I've known, so his death wouldn't be any great loss. I'll provide you with a Civilian Explosion Deflection Field. It will improve your shield resistance against Explosive Damage, which is what Angel Cartel vessels primarily dish out. |
I'll provide you with a Civilian Explosion Deflection Field. It will improve your shield resistance against Explosive Damage, which is what Angel Cartel vessels primarily dish out. |
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| 140838 | We managed to track Steon to a small pirate outpost in this system. It's time to finish this. Destroy the outpost. Hopefully Steon will perish along with it. | |||
| 140840 | We managed to track The Devout to a small pirate outpost in this system. It's time to finish this. Hopefully The Devout will perish along with it. | |||
| 140843 | We managed to track Wolf to a small pirate outpost in this system. It's time to finish this. Destroy the outpost, and hopefully Steon will perish along with it. | |||
| 140846 | After Steon escaped your attack, he retaliated by commandeering a Minmatar Fleet ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all. Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Steon and his allies' ships. |
Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Steon and his allies' ships. |
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| 140849 | After The Devout escaped your attack, he retaliated by commandeering an Imperial Navy ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all. Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by The Devout and his allies' ships. |
Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by The Devout and his allies' ships. |
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| 140852 | After Tahamar escaped your attack, he retaliated by commandeering a State Navy ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all. Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Tahamar and his allies' ships. |
Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Tahamar and his allies' ships. |
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| 140854 | After Wolf escaped your attack, he retaliated by commandeering a Federation Navy ship, manning it with his own crew, and starting a campaign of terror in the constellation. I want you to head out there and kill them all. Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Wolf and his allies' ships. |
Moreover, I can provide you with a Small Armor Repairer I if you're willing to take this on. It should help you against any damage thrown your way by Wolf and his allies' ships. |
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| 140860 | Some envoys have asked for safe passage. They're afraid of Steon, and they want a good pilot to pick them up and deliver them safely. You're it. | |||
| 140863 | Some envoys have asked for safe passage. They're afraid of The Devout, and they want a good pilot to pick them up and deliver them safely. You're it. | |||
| 140889 | Some envoys have asked for safe passage. They're afraid of Tahamar, and they want a good pilot to pick them up and deliver them safely. You're it. | |||
| 140892 | Some envoys have asked for safe passage. They're afraid of Wolf, and they want a good pilot to pick them up and deliver them safely. You're it. | |||
| 140897 | We've come across a narcotics ring that we suspect is helping fund Steon's operations. Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too. |
Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too. |
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| 140962 | We've come across a narcotics ring that we suspect is helping fund The Devout's operations. Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too. |
Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too. |
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| 140965 | We've come across a narcotics ring that we suspect is helping fund Tahamar's operations. Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too. |
Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too. |
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| 140968 | We've come across a narcotics ring that we suspect is helping fund Wolf's operations. Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too. |
Make your way to their warehouse and destroy it, {[character]player.name}. Be ready for a fight, too. |
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| 140971 | We've got him this time. Follow these coordinates to catch Steon once and for all. Note that he'll be heavily guarded by his cohorts. <font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font> |
<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font> |
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| 140973 | We've got him this time. Follow these coordinates to catch The Devout once and for all. Note that he'll be heavily guarded by his cohorts. <font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font> |
<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font> |
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| 140975 | We've got him this time. Follow these coordinates to catch Tahamar once and for all. Note that he'll be heavily guarded by his cohorts. <font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font> |
<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font> |
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| 141002 | I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer. Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later. <font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font> |
Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later. <font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font> |
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| 141004 | I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer. Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later. <font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font> |
Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later. <font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font> |
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| 141006 | I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer. Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later. <font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font> |
Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later. <font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font> |
||
| 141008 | I need someone to safely transport these Data Sheets. They contain various files that relate to matters of national security — not something we can entrust to anyone less than a capsuleer. Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later. <font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font> |
Once you have delivered them, contact me and let me know you've completed the mission. I'll have something else ready for you by the time you get back. As a show of good faith, I'll give you a brand new Mining Frigate skillbook if you accept the mission, and I suggest you start training that skill - you'll need it later. <font color = #EE3B3B>Don't forget to put the Data Sheets in your cargohold before you set off! </font> |
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| 141010 | A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me. Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate. |
Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate. |
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| 141015 | A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me. Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate. |
Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate. |
||
| 141018 | A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me. Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate. |
Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate. |
||
| 141021 | A transport ship carrying sensitive cargo has been destroyed by pirates in the area. I'm giving you a Civilian Salvager module so you can go in, use it on the ship's wreckage, and extract anything of use from their databanks. Once you have that Black Box, return it to me. Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate. |
Also, there may be some hostiles still lingering around too, so be ready for combat, {[character]player.name}. If you're successful, I may reward you with a brand mining frigate. |
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| 141040 | For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals. I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids. Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty. |
I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids. Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty. |
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| 141043 | For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals. I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids. Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty. |
I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids. Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty. |
||
| 141045 | For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals. I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids. Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty. |
I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids. Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty. |
||
| 141048 | For a career in business, you will need a basic understanding of crucial industrial processes such as mining ore and reprocessing it (along with a myriad of other materials) into its component minerals. I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids. Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty. |
I want you to get onboard your new Venture, fit it with a mining laser and a turret weapon - the former for the asteroids, the latter for any pirates that might attack you - and head out to a certain set of coordinates, where you'll mine ore from Veldspar asteroids. Once you get back, refine the Veldspar ore into Tritanium. If you had to deal with any pirates, you can also refine any modules you retrieved from their wrecks - though be aware that the reprocessing of ships and modules usually carries a hefty waste penalty. |
||
| 141058 | The Cartel has heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her. I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances. <font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font> |
I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances. <font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font> |
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| 141062 | The Blood Raiders have heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her. I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances. <font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font> |
I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances. <font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font> |
||
| 141065 | The Guristas have heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her. I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances. <font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font> |
I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances. <font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font> |
||
| 141067 | The Serpentis have heavily encoded all of their tactical information. Our best hope at decryption is a friend of mine over in {[location]objectiveDestinationID.name}, so I want you to safely ferry it to her. I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances. <font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font> |
I'd be happy to offer you an Overdrive Injector for the journey. This module increases a ship's velocity – something that may be useful for traveling long distances. <font color = #EE3B3B>To use this module you are required to learn the Hull Upgrades I skill.</font> |
||
| 141070 | The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}. | |||
| 141072 | The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}. | |||
| 141074 | The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}. | |||
| 141076 | The security forces guarding the pirates' next target aren't operating at full capacity, and have a shortage of Tracking Computer I modules. I need you to procure one for them before the next attack, and I don't care where from. Let's see how good your business acumen is, {[character]player.name}. | |||
| 141078 | We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them. Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area. |
Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area. |
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| 141080 | We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them. Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area. |
Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area. |
||
| 141082 | We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them. Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area. |
Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area. |
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| 141084 | We've discovered an ancient site that the pirates are using as some kind of staging outpost. We cannot let them continue to gain any kinds of footholds in this area. You need to kill them. Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area. |
Since we're businessmen, mind you, I suggest you also fit a Civilian Relic Analyzer to your ship. Once you've have cleared the mission area of hostiles, you can use the Analyzer to inspect any ancient ships or ruins in the area. |
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| 141086 | I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it. Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery? |
Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery? |
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| 141088 | I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it. Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery? |
Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery? |
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| 141090 | I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it. Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery? |
Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery? |
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| 141092 | I've compiled all the information you have gathered so far from the various pirate facilities. It's my belief that with everything going on, we might be able to get more military funding out in these areas. This Central Data Core will provide all the evidence we need to argue for it. Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery? |
Please take it to {[location]objectiveDestinationID.name} for me. I have a friend there who can pass it on to the right people. Can we count on you to make this delivery? |
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| 141104 | There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates. Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions. |
Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions. |
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| 141107 | There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates. Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions. |
Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions. |
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| 141110 | There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates. Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions. |
Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions. |
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| 141114 | Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition. I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with. Are you ready to pass your final test, {[character]player.name}? |
I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with. Are you ready to pass your final test, {[character]player.name}? |
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| 141117 | Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition. I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with. Are you ready to pass your final test, {[character]player.name}? |
I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with. Are you ready to pass your final test, {[character]player.name}? |
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| 141120 | Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition. I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with. Are you ready to pass your final test, {[character]player.name}? |
I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with. Are you ready to pass your final test, {[character]player.name}? |
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| 141123 | Your final test as a business mogul is also your opportunity to feed the war machine. You've provided us with modules; now it's the basic building blocks of violence: Ammunition. I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with. Are you ready to pass your final test, {[character]player.name}? |
I'm giving you a blueprint copy with which you can fulfil my quota. No buying, looting or bargaining; you have to build the ammo from scratch. The rest of the production runs are yours, as is this Industrial-class ship I'm going to reward you with. Are you ready to pass your final test, {[character]player.name}? |
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| 141157 | {[character]player.name}, war is brewing and we need to be prepared. Rest assured, the Amarrians are not sitting idly by while we prepare. But building ships and modules requires raw materials. I want you to go mine some Veldspar ore for me. It's quite an easy job, and dull for some, but it'll show me that you know how to handle yourself in space. I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field. <font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font> |
I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field. <font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font> |
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| 141158 | We've got him this time. Follow these coordinates to catch Wolf once and for all. Note that he'll be heavily guarded by his cohorts. <font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font> |
<font color = #EE3B3B>If your shields and armor are depleted and you're close to taking hull damage, warp out immediately. You can either dock at a nearby station and pay its repair shop to fix your ship, or you can use an armor repairer module while in space.</font> |
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| 141159 | We managed to track Tahamar to a small pirate outpost in this system. It's time to finish this. Destroy the outpost, and hopefully Tahamar will perish along with it. | |||
| 141161 | {[character]player.name}, war is brewing and we need to be prepared. Rest assured, these self-proclaimed Minmatar "nations" are not sitting idly by while we prepare. But building ships and modules requires raw materials. I want you to go mine some Veldspar ore for me. It's quite an easy job, and dull for some, but it'll show me that you know how to handle yourself in space. I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field. <font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font> |
I've uploaded a bookmark to your People & Places databank; use it to find the asteroid field. <font color = #EE3B3B>Remember to fit a miner to your ship before you go. Although it might take you more than one trip, make sure you bring 1000 units of the ore to {[location]agentStationID.name} before you report back!</font> |
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| 141164 | Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it. | |||
| 141168 | Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it. | |||
| 141171 | Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, and then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it. | |||
| 141174 | Show me you're worth my time here. Go out there, find an asteroid belt, and mine some Veldspar for me — you'll need at least 100 units for reprocessing. Come back here, reprocess that ore, then talk to me again. I'll take the minerals you end up with off your hands, and I'll give you a new mining frigate for your troubles. Just remember to train the skill I give you when accepting the mission or you may have to wait a little while to fly it. | |||
| 141176 | Alright, because of some treacherous production assistants I was forced to get rid of – I had good reason to suspect that they were in league with the Minmatar – I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. Our superiors may not look too favorably upon such failures. Hence, I really need you to build a couple of civilian afterburners for me and bring them here. Now, I don't care how you go about acquiring materials for them, although if you're short I suggest you do a little mining at some nearby asteroid belt and then reprocess the results. |
Now, I don't care how you go about acquiring materials for them, although if you're short I suggest you do a little mining at some nearby asteroid belt and then reprocess the results. |
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| 141181 | Alright, well, unfortunately I lost some production assistants to an Ammatar raid, so I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. However, I cannot fall short of my quotas: Too much is at stake. So you would help me out tremendously if you'd build two civilian afterburners for me. Now, I don't care how you go about acquiring materials for this, although if you're short I suggest you do a little mining at some nearby asteroid belt and then reprocess the results. |
Now, I don't care how you go about acquiring materials for this, although if you're short I suggest you do a little mining at some nearby asteroid belt and then reprocess the results. |
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| 141184 | Okay, due to the loss of several production assistants – they've been sent off to do some work at an Ammatar station near the Amarr-Minmatar border – I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. Our superiors will not allow a slow-down in production, of course, so I need you to build a couple civilian afterburners for me and bring them here. Now, I don't care how you go about acquiring materials for them; if you're short, I suggest you do a little mining at some nearby asteroid belt and then reprocess the ore yourself. |
Now, I don't care how you go about acquiring materials for them; if you're short, I suggest you do a little mining at some nearby asteroid belt and then reprocess the ore yourself. |
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| 141187 | Unfortunately, I'm a bit low on manpower right now, which means I can't keep up with the deadlines for my orders. My superiors won't look too favorably on such failures, so I need you to build two civilian afterburners for me and bring them here. Now, I don't care how you go about acquiring materials – if you're a bit short of the quota, I suggest you do a little mining at a nearby asteroid belt and then reprocess the results. |
Now, I don't care how you go about acquiring materials – if you're a bit short of the quota, I suggest you do a little mining at a nearby asteroid belt and then reprocess the results. |
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| 141188 | Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful. There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong. I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station. |
There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong. I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station. |
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| 141190 | Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful. There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong. I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station. |
There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong. I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station. |
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| 141193 | Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful. There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong. I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station. |
There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong. I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station. |
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| 141195 | Well, now that you've proven your ability, so let's put you into proper action. We need to start stockpiling valuable raw materials. There is a minor but constant flow of citizens moving off to new and unexplored space, which means those of us who remain need to do more work to fend off the threat posed by our enemies. We must be strong and resourceful. There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong. I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station. |
There is some Veldspar near here that I want to get my hands on, and I'm entrusting you with mining and reprocessing it. Unfortunately, some rogue drones have infested the area, so you may find yourself having to fight for it. As I said, be resourceful … and strong. I've uploaded a new bookmark to the People & Places databank in your Neocom; use the bookmark to find the Veldspar, and then reprocess the ore when you've brought it back to the station. |
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| 141197 | I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over. Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed. |
Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed. |
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| 141199 | I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over. Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed. |
Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed. |
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| 141201 | I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over. Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed. |
Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed. |
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| 141202 | I've got a friend at a nearby station who's in need of a shipment of 20 units of Cap Booster 25. Make me up two batches – you'll need mexallon, pyerite, and tritanium – and bring 'em back here so I can look 'em over. Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed. |
Helpful hint: Pyroxeres, Plagioclase, Jaspet and Hemorphite ores produce these three mineral types when reprocessed. |
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| 141206 | Now that you have manufactured those Cap Boosters, it's time to deliver them to my buyer in {[location]objectiveDestinationID.name}. Once you've dropped them off in your hangar over there, head back over here and talk to me. | |||
| 141310 | The Black Box you retrieved indicates that the Serpentis have built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}. You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains. |
You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains. |
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| 141311 | The Black Box you retrieved indicates that the Angel Cartel has built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}. You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains. |
You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains. |
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| 141312 | The Black Box you retrieved indicates that the Blood Raiders have built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}. You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains. |
You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains. |
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| 141313 | The Black Box you retrieved indicates that the Blood Raiders have built a surveillance facility nearby, using it to launch attacks on convoys from {[npcOrganization]agentCorpID.name}. You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains. |
You need to take out the outpost and any vessels defending it. Once the area is clear, use the Civilian Data Analyzer I'm giving you to hack the data storage device in the area. Bring back whatever it contains. |
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| 141639 | One of your agent's production assistants was actually a spy for someone in the Lai Dai Corporation. This “assistant” has taken refuge with a Gurista pirate, and {[character]agentID.name} needs you to draw this thief out. You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship, and then bring the spy back to {[character]agentID.name}. You may keep whatever ore you find out there to do with it as you like. <font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font> |
You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship, and then bring the spy back to {[character]agentID.name}. You may keep whatever ore you find out there to do with it as you like. <font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font> |
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| 142255 | I just received an order for several hundred Navitas frigates. I've been given the blueprint copies, but I need to arrange production myself. Could you build me one of those frigates, please? You do everything so well that I want to use it as a test model for all the ones my assistants will need to make. |
Could you build me one of those frigates, please? You do everything so well that I want to use it as a test model for all the ones my assistants will need to make. |
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| 142379 | Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you. Firstly, what is exploration? Exploration is the process of using long-range scanners to search vast areas of space. This method of scanning allows a capsuleer to find hidden areas that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them. Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues. If this sounds like an appealing career then I can tell you more and explain your first assignment? |
Firstly, what is exploration? Exploration is the process of using <b>long-range scanners</b> to search vast areas of space. This method of scanning allows a capsuleer to find <b>hidden areas</b> that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them. Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues. If this sounds like an appealing career then I can tell you more and explain your first assignment? |
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| 142382 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142383 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142388 | Welcome back, {[character]player.name}. | |||
| 142389 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142390 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142391 | The raw materials recovered from Relic sites go into the production of ship rigs – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in. | |||
| 142392 | What are Relic sites useful for? | |||
| 142393 | Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise. When you're ready to learn about a new type of site, I'll be here to teach you. |
When you're ready to learn about a new type of site, I'll be here to teach you. |
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| 142394 | A Tip for Hackers | |||
| 142395 | Good luck. Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission. You'll need them in the next couple of missions. | |||
| 142396 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142397 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142398 | Welcome back, {[character]player.name}. You're doing well, keep it up. | |||
| 142399 | Welcome back again. We're almost done. Let me know when you want to finish up. | |||
| 142400 | Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142401 | Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142402 | Tips and Tricks for Gas Sites | |||
| 142403 | Excellent. Good luck out there. | |||
| 142404 | Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you. Firstly, what is exploration? Exploration is the process of using long-range scanners to search vast areas of space. This method of scanning allows a capsuleer to find hidden areas that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them. Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues. If this sounds like an appealing career then I can tell you more and explain your first assignment? |
Firstly, what is exploration? Exploration is the process of using <b>long-range scanners</b> to search vast areas of space. This method of scanning allows a capsuleer to find <b>hidden areas</b> that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them. Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues. If this sounds like an appealing career then I can tell you more and explain your first assignment? |
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| 142406 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142413 | Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you. Firstly, what is exploration? Exploration is the process of using long-range scanners to search vast areas of space. This method of scanning allows a capsuleer to find hidden areas that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them. Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues. If this sounds like an appealing career then I can tell you more and explain your first assignment? |
Firstly, what is exploration? Exploration is the process of using <b>long-range scanners</b> to search vast areas of space. This method of scanning allows a capsuleer to find <b>hidden areas</b> that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them. Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues. If this sounds like an appealing career then I can tell you more and explain your first assignment? |
||
| 142415 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142418 | Welcome, {[character]player.name}. You must be here to learn about exploration? I'd be happy to teach you. Firstly, what is exploration? Exploration is the process of using long-range scanners to search vast areas of space. This method of scanning allows a capsuleer to find hidden areas that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them. Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues. If this sounds like an appealing career then I can tell you more and explain your first assignment? |
Firstly, what is exploration? Exploration is the process of using <b>long-range scanners</b> to search vast areas of space. This method of scanning allows a capsuleer to find <b>hidden areas</b> that would otherwise be inaccessible. Some places can only be found by scanning them down and warping to them. Exploration is a career of great diversity – there are many disciplines and different areas for a capsuleer to focus on. Some explorers are archaeologists in search of ancient treasure; others are skilled at finding scrap metal and valuable salvage, while others pursue even more varied and interesting avenues. If this sounds like an appealing career then I can tell you more and explain your first assignment? |
||
| 142420 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142423 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142424 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142425 | Ah, you're back. Good. | |||
| 142431 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142432 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142435 | Ah, you're back. Good. Ready to continue? | |||
| 142437 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142438 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142440 | Ah, you're back. Good. Ready to continue? | |||
| 142458 | Welcome back, {[character]player.name}. | |||
| 142459 | Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise. When you're ready to learn about a new type of site, I'll be here to teach you. |
When you're ready to learn about a new type of site, I'll be here to teach you. |
||
| 142460 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142461 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142462 | What are Relic sites useful for? | |||
| 142463 | All of the raw materials recovered from Relic sites go into the production of ship rigs – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in. | |||
| 142464 | Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise. When you're ready to learn about a new type of site, I'll be here to teach you. |
When you're ready to learn about a new type of site, I'll be here to teach you. |
||
| 142465 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142466 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142467 | All of the raw materials recovered from Relic sites go into the production of ship rigs – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in. | |||
| 142468 | What are Relic sites useful for? | |||
| 142469 | Welcome back, {[character]player.name}. | |||
| 142470 | Excellent work out there, {[character]player.name}. The discovery of ancient ruins can turn a capsuleer into a multi-millionaire in no time, as well as teach us all more about our past. I hope you learned something useful out of that exercise. When you're ready to learn about a new type of site, I'll be here to teach you. |
When you're ready to learn about a new type of site, I'll be here to teach you. |
||
| 142471 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142472 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142473 | All of the raw materials recovered from Relic sites go into the production of ship rigs – special enhancements that are permanently fitted to single ships. Suffice to say, if you are ever going into rig production, these are the sites you will spend a great deal of time in. | |||
| 142474 | What are Relic sites useful for? | |||
| 142475 | Welcome back, {[character]player.name}. | |||
| 142476 | Good luck. Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission. You'll need them in the next couple of missions. | |||
| 142477 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142478 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142479 | A Tip for Hackers | |||
| 142480 | Welcome back, {[character]player.name}. You're doing well, keep it up. | |||
| 142481 | Good luck. Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission. You'll need them in the next couple of missions. | |||
| 142482 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142483 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142484 | A Tip for Hackers | |||
| 142485 | Welcome back, {[character]player.name}. You're doing well, keep it up. | |||
| 142486 | Good luck. Remember to fit the Civilian Data Analyzer and the Civilian Relic Analyzer you got in the last mission. You'll need them in the next couple of missions. | |||
| 142487 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142488 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142489 | A Tip for Hackers | |||
| 142490 | Welcome back, {[character]player.name}. You're doing well, keep it up. | |||
| 142491 | Excellent. Good luck out there. | |||
| 142492 | Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142493 | Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142494 | Tips and Tricks for Gas Sites | |||
| 142495 | Welcome back again. We're almost done. Let me know when you want to finish up. | |||
| 142496 | Excellent. Good luck out there. | |||
| 142497 | Tips and Tricks for Gas Sites | |||
| 142498 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142499 | Ah, leaving already, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142500 | Welcome back again. We're almost done. Let me know when you want to finish up. | |||
| 142501 | Excellent. Good luck out there. | |||
| 142502 | Tips and Tricks for Gas Sites | |||
| 142503 | Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142504 | Ah, leaving so close to the end, {[character]player.name}? Well, if you ever want to come back and try to pass the tutorial again, I'll be happy to take you back. | |||
| 142505 | Welcome back again. We're almost done. Let me know when you want to finish up. | |||
| 142921 | Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare. A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals. |
A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals. |
||
| 142923 | Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare. A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals. |
A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals. |
||
| 142929 | Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare. A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals. |
A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals. |
||
| 142933 | Welcome, {[character]player.name}. I'm told you want to learn some of the more advanced aspects of warfare. A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals. |
A friend of mine has been summoned to a face-to-face meeting by a local pirate cartel, who've recently been attempting to blackmail him. I want you to take my friend's place and kill these criminals. |
||
| 142937 | We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters. As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done. |
As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done. |
||
| 142944 | We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters. As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done. |
As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done. |
||
| 142950 | We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters. As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done. |
As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done. |
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| 142951 | Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive. Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online. I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up. |
Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online. I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up. |
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| 142953 | More about Interdiction | |||
| 142956 | Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive. Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online. I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up. |
Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online. I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up. |
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| 142957 | More about Interdiction | |||
| 142961 | Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive. Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online. I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up. |
Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online. I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up. |
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| 142962 | More about Interdiction | |||
| 142965 | Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive. Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online. I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up. |
Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online. I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up. |
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| 142966 | More about Interdiction | |||
| 142968 | A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with Remote Armor Repairer modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times. | |||
| 142977 | A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with Remote Armor Repairer modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times. | |||
| 142979 | A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with Remote Armor Repairer modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times. | |||
| 142989 | A vessel nearby was attacked by pirates, with the only survivor left for dead in a disabled vessel. We need you to <font color=#FF0000> repair his ship</font> with Remote Armor Repairer modules, so he can return to safety. Let me stress again that you are to repair the vessel. Not blow it up. I know you capsuleers have an itchy trigger finger at the best of times. | |||
| 143004 | Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
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| 143008 | Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
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| 143009 | More about Afterburners | |||
| 143012 | More about Afterburners | |||
| 143013 | Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
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| 143015 | More about Afterburners | |||
| 143016 | Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color="#FF0000">We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
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| 143018 | We Minmatar use projectile guns, the best option of all. We don't need any capacitor to fire our weapons, unlike Amarr lasers, which can run a ship dry of capacitor in a matter of minutes. We also have the best weapons for skirmish tactics, allowing us to hit and run with ease. We've cornered a pirate nearby. I'll provide you with a Civilian Gatling Autocannon, and I want you to finish him off with it. |
We've cornered a pirate nearby. I'll provide you with a Civilian Gatling Autocannon, and I want you to finish him off with it. |
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| 143019 | More about Projectiles | |||
| 143023 | We Amarr use lasers, the best option of all. Lasers employ reuseable ammunition, which means you won't run dry in the middle of a fight - though you'll want to keep an eye on your capacitor levels. They deal Electromagnetic (EM) and Thermal damage, a particularly potent combination against ships that use shield boosting instead of armor repair. Shields are vulnerable to EM damage, and lasers can dish out a lot of it. We've cornered a pirate nearby. I'll provide you with a laser weapon, and I want you to finish him off with it. |
We've cornered a pirate nearby. I'll provide you with a laser weapon, and I want you to finish him off with it. |
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| 143024 | More about Lasers | |||
| 143029 | More about Missiles | |||
| 143033 | Alongside Hybrid guns, we Gallente use drones, the best option of all. They are highly versatile, with different types capable of anything from head-on rush tactics to electronic disruption. Moreover, they can allow you to fight from a safe distance - in fact, if someone compromises your electronics system and you can't even lock them, your drones will sense that aggression and come to your aid. The only limits to their number are your ship's drone bay and its drone bandwidth. We've cornered a pirate nearby. I'll provide you with a Civilian Drone, and I want you to finish him off with it. |
We've cornered a pirate nearby. I'll provide you with a Civilian Drone, and I want you to finish him off with it. |
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| 143034 | More about Drones | |||
| 143038 | Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to. For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it. |
For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it. |
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| 143044 | Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to. For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it. |
For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it. |
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| 143054 | Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to. For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it. |
For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it. |
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| 143059 | Fleet Warfare is common in New Eden, and in any fleet, the Fleet Commander (FCs) is the only voice you should be listening to. For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it. |
For your next assignment, you will join one of our local anti-piracy fleets as auxiliary support for a hostage rescue. You will take your orders from a local CONCORD FC, and your job will be explained to you once you arrive at the perimeter of the base. Follow the instructions carefully; the lives of those hostages and the completion of your own training depend on it. |
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| 143066 | Alright, time to apply everything you've learned. One of our patrols has spotted a group of suspicious vessels headed towards a local pleasure hub. One of the pilots is a known terrorist responsible for dozens of station bombings. A CONCORD raid would alert them too early and we'd risk the terrorist escaping. We need this murderer taken out while we have his location, so you must move in by yourself and assassinate him. |
A CONCORD raid would alert them too early and we'd risk the terrorist escaping. We need this murderer taken out while we have his location, so you must move in by yourself and assassinate him. |
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| 143070 | So, I take it you're ready? We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings. A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand? |
We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings. A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand? |
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| 143076 | So, I take it you're ready? We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings. A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand? |
We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings. A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand? |
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| 143077 | So, I take it you're ready? We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings. A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand? |
We're going to be stepping back on this one and letting you take control of the situation. One of our patrols spotted a small group of suspicious vessels headed towards a local pleasure hub. After processing their ship's ID tags, we've determined that one of the pilots is a known terrorist responsible for dozens of station bombings. A CONCORD raid into the premises would be picked up by the terrorists well before the ships actually arrived. We need this murderer taken out while we have his location, so you must move in yourself and then assassinate him, understand? |
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| 143089 | Keep in mind: In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful. | |||
| 143090 | Keep in mind: In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful. | |||
| 143091 | Keep in mind: In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful. | |||
| 143092 | Keep in mind: In regular situations (not in this training mission) an unsuccessful hacking attempt may cause the container to self destruct. In some cases this explosion can even be harmful, so be careful. | |||
| 143104 | Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed. I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill. <font color="#FF0000">Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</font> |
I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill. <font color="#FF0000"><b>Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</b></font> |
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| 143106 | Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed. I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill. <font color="#FF0000">Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</font> |
I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill. <font color="#FF0000"><b>Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</b></font> |
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| 143108 | Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed. I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill. <font color="#FF0000">Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</font> |
I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill. <font color="#FF0000"><b>Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</b></font> |
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| 143109 | Alright, this next assignment is going to test your nerves. We're sending you into a much larger and better defended pirate base. We don't expect you to conquer all their forces; we just want to see you put up a good fight before being destroyed. I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill. <font color="#FF0000">Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</font> |
I'll provide you with a combat frigate, but you'll have to fit it with your own modules. I'd keep the fittings cheap — you're not expected to come out of this one intact, although you have to score at least one kill. <font color="#FF0000"><b>Let me stress this point, {[character]player.name}: We want to see you kill at least one pirate and then try to stay alive in there, so you may not leave the area until your ship has been blown to pieces. You should use the frigate I'm giving you, not one of your own ships, since I will not be replacing anything you lose.</b></font> |
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| 143143 | Excellent, your first task will be to undock in a ship and get yourself ready to explore.
Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay. Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named "Anomaly Training Site". This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system. What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution. Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them. |
Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay. Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named <b>"Anomaly Training Site"</b>. This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system. What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution. Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them. |
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| 143145 | Excellent, your first task will be to undock in a ship and get yourself ready to explore.
Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay. Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named "Anomaly Training Site". This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system. What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution. Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them. |
Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay. Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named <b>"Anomaly Training Site"</b>. This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system. What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution. Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them. |
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| 143147 | Excellent, your first task will be to undock in a ship and get yourself ready to explore.
Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay. Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named "Anomaly Training Site". This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system. What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution. Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them. |
Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay. Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named <b>"Anomaly Training Site"</b>. This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system. What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution. Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them. |
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| 143149 | Excellent, your first task will be to undock in a ship and get yourself ready to explore.
Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay. Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named "Anomaly Training Site". This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system. What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution. Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them. |
Every capsuleer ship comes with a complex suite of sensors, which sifts through a torrent of incoming data and formats it for visual display via your Sensor Overlay. Once you are in space, you'll need to enable your Sensor Overlay and look around for a particular site named <b>"Anomaly Training Site"</b>. This is a Cosmic Anomaly, which means it'll be easy to find, and there should be several present in the system. What is a cosmic anomaly? Anything unusual, anything that stands out in all that empty vacuum. A hidden space station for example... that's the sort of thing that will show up on your scanners as an anomaly. Of course, the only sort of people to hide things out in deep space tend to be outlaws, so you should treat every anomaly with caution. Once you have located the anomaly, you will be able to warp to it. I will have further instructions for you once you've made it that far. You needn't worry about combat ahead either — we've already cleared all of the hostile ships from these particular hidden areas. Your only task is to find one of them. |
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| 143152 | Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for Cosmic Anomalies. For other sites, called Cosmic Signatures, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes. There are several different types of signatures, and we're going to show each of them to you next. These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover. Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return. We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that. |
There are several different types of signatures, and we're going to show each of them to you next. These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover. Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return. We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that. |
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| 143154 | Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for Cosmic Anomalies. For other sites, called Cosmic Signatures, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes. There are several different types of signatures, and we're going to show each of them to you next. These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover. Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return. We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that. |
There are several different types of signatures, and we're going to show each of them to you next. These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover. Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return. We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that. |
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| 143156 | Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for Cosmic Anomalies. For other sites, called Cosmic Signatures, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes. There are several different types of signatures, and we're going to show each of them to you next. These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover. Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return. We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that. |
There are several different types of signatures, and we're going to show each of them to you next. These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover. Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return. We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that. |
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| 143158 | Before we move on to more advanced scanning, I want to explain a few things about the different types of areas you can find out there. Firstly, the method of scanning determines the result. The Sensor Overlay gives you a 100% signal strength only for Cosmic Anomalies. For other sites, called Cosmic Signatures, the Sensor Overlay only gives a low percentage signal. To be able to warp to these sites you need to bring the signal strength up to 100% and to do that you need to use scan probes. There are several different types of signatures, and we're going to show each of them to you next. These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover. Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return. We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that. |
There are several different types of signatures, and we're going to show each of them to you next. These hidden areas can have various different kinds of treasures inside: ancient ruins to sift amongst, secret data facilities to hack into, exotic gases to collect -- there is a great deal out there for an explorer to uncover. Before we get to finding it all though, it will help for you to first understand the different types of sites you can find; what each offers, and what each asks of you in return. We've set up a training facility that will help you in this task. If you are ready to learn more, then we can show you some examples of what you might find out there, without you having to risk your ship in combat or learn how to scan these signatures down. Once you have an understanding of them, we will progress to that. |
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| 143174 | Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them. Afterburners are often referred to as ABs. Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase. Like MWDs, Afterburners come in different sizes according to ship classes. 1mn Afterburners are fitted to Frigate-sized ships. 10mn Afterburners are fitted to Cruiser-sized ships. 100mn Afterburners are fitted to Battleship-sized ships. |
Afterburners are often referred to as ABs. Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase. Like MWDs, Afterburners come in different sizes according to ship classes. 1mn Afterburners are fitted to Frigate-sized ships. 10mn Afterburners are fitted to Cruiser-sized ships. 100mn Afterburners are fitted to Battleship-sized ships. |
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| 143175 | Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them. Afterburners are often referred to as ABs. Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase. Like MWDs, Afterburners come in different sizes according to ship classes. 1mn Afterburners are fitted to Frigate-sized ships. 10mn Afterburners are fitted to Cruiser-sized ships. 100mn Afterburners are fitted to Battleship-sized ships. |
Afterburners are often referred to as ABs. Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase. Like MWDs, Afterburners come in different sizes according to ship classes. 1mn Afterburners are fitted to Frigate-sized ships. 10mn Afterburners are fitted to Cruiser-sized ships. 100mn Afterburners are fitted to Battleship-sized ships. |
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| 143176 | Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them. Afterburners are often referred to as ABs. Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase. Like MWDs, Afterburners come in different sizes according to ship classes. 1mn Afterburners are fitted to Frigate-sized ships. 10mn Afterburners are fitted to Cruiser-sized ships. 100mn Afterburners are fitted to Battleship-sized ships. |
Afterburners are often referred to as ABs. Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase. Like MWDs, Afterburners come in different sizes according to ship classes. 1mn Afterburners are fitted to Frigate-sized ships. 10mn Afterburners are fitted to Cruiser-sized ships. 100mn Afterburners are fitted to Battleship-sized ships. |
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| 143177 | Minmatar weapons systems use either Projectile Turrets or Missiles, sometimes a mix of both. Projectile weapons don't use any capacitor, meaning all of that capacitor can be put to other uses such as defensive modules, tackling, etc. Projectile weapons deal different damage types according to the ammunition used. Projectile weapons have the largest falloff range of any type, and can still be effective well outside their optimal range. |
Projectile weapons don't use any capacitor, meaning all of that capacitor can be put to other uses such as defensive modules, tackling, etc. Projectile weapons deal different damage types according to the ammunition used. Projectile weapons have the largest falloff range of any type, and can still be effective well outside their optimal range. |
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| 143178 | Amarr ships focus on the use of Energy Weapons, but some designs also incorporate the use of Drones and Missiles. Lasers use capacitor energy instead of traditional ammunition. They operate by drawing energy from a ship's capacitor and using it as ammunition. For this reason, lasers use more capacitor than any other weapon type. Barring a few exceptions, Amarr ships are entirely focused on the use of laser turrets. This leaves them vulnerable to Electronic Warfare designed to specifically counter gunships, such as Tracking Disruptors. Having only one dominant weapon type can make Amarr warfare more predictable and, thus, susceptible to various counter-tactics. Lasers can load other types of frequency crystal almost instantly. Other empires have to wait a full 10 seconds to load a different type of ammunition. |
Lasers use capacitor energy instead of traditional ammunition. They operate by drawing energy from a ship's capacitor and using it as ammunition. For this reason, lasers use more capacitor than any other weapon type. Barring a few exceptions, Amarr ships are entirely focused on the use of laser turrets. This leaves them vulnerable to Electronic Warfare designed to specifically counter gunships, such as Tracking Disruptors. Having only one dominant weapon type can make Amarr warfare more predictable and, thus, susceptible to various counter-tactics. Lasers can load other types of frequency crystal almost instantly. Other empires have to wait a full 10 seconds to load a different type of ammunition. |
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| 143180 | Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes. Your assignment is to scan down a Data site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent. The materials you can recover in a Data site can be quite valuable. They are all used during invention – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a Data Analyzer. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the Civilian Data Analyzer you picked up earlier. Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. |
Your assignment is to scan down a <b>Data</b> site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent. The materials you can recover in a Data site can be quite valuable. They are all used during <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a <b>Data Analyzer</b>. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the <b>Civilian Data Analyzer</b> you picked up earlier. Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. |
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| 143182 | Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes. Your assignment is to scan down a Data site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent. The materials you can recover in a Data site can be quite valuable. They are all used during invention – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a Data Analyzer. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the Civilian Data Analyzer you picked up earlier. Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. |
Your assignment is to scan down a <b>Data</b> site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent. The materials you can recover in a Data site can be quite valuable. They are all used during <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a <b>Data Analyzer</b>. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the <b>Civilian Data Analyzer</b> you picked up earlier. Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. |
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| 143184 | Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes. Your assignment is to scan down a Data site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent. The materials you can recover in a Data site can be quite valuable. They are all used during invention – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a Data Analyzer. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the Civilian Data Analyzer you picked up earlier. Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. |
Your assignment is to scan down a <b>Data</b> site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent. The materials you can recover in a Data site can be quite valuable. They are all used during <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a <b>Data Analyzer</b>. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the <b>Civilian Data Analyzer</b> you picked up earlier. Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. |
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| 143186 | Now we're going to have you properly scan down one of each signature type. This will demonstrate to us that you not only have an understanding of the different signatures, but also the skill to find each of them. Remember – you can only find Cosmic Signatures by using Core Scanner Probes. Your assignment is to scan down a Data site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent. The materials you can recover in a Data site can be quite valuable. They are all used during invention – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a Data Analyzer. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the Civilian Data Analyzer you picked up earlier. Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. |
Your assignment is to scan down a <b>Data</b> site. Core Scanner probes can detect areas of increased electronic activity, these show as Data signatures. Research facilities, data storage banks – these are the sorts of things you can expect a Data signature to represent. The materials you can recover in a Data site can be quite valuable. They are all used during <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. Even if you're not a scientist yourself, the materials can be sold on for a tidy profit. In order to recover valuable data and schematics from a Data site though, you need to train in the use of a <b>Data Analyzer</b>. Data Analyzers allow you to bypass electronics systems, or even disable them entirely. For this mission, you will be using the <b>Civilian Data Analyzer</b> you picked up earlier. Once you've scanned down the Data signature, there will be a container inside. It can only be unlocked by using the Civilian Data Analyzer. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. |
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| 143188 | Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use Relic Analyzers, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints. Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the Civilian Relic Analyzer you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container. |
Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the <b>Civilian Relic Analyzer</b> you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container. |
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| 143190 | Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use Relic Analyzers, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints. Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the Civilian Relic Analyzer you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container. |
Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the <b>Civilian Relic Analyzer</b> you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container. |
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| 143192 | Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use Relic Analyzers, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints. Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the Civilian Relic Analyzer you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container. |
Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the <b>Civilian Relic Analyzer</b> you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container. |
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| 143194 | Your next assignment is to find a Relic site – a unique type of hidden area. Your Core Scanner Probes are able to detect traces of ancient ruins and abandoned complexes – these are known as Relic signatures – and this is what you must find. In order to reap the rewards of a Relic site, capsuleers must train to use Relic Analyzers, special modules which can examine ancient structures and recover anything of value from them, such as ancient production components and blueprints. Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the Civilian Relic Analyzer you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container. |
Once inside the area, you'll see a container that requires a Relic Analyzer to access. You can use the <b>Civilian Relic Analyzer</b> you received earlier. If you succeed in destroying the system's Core, it will unlock and you'll be able to grab what's inside. Make sure you fit your ship properly for scanning and accessing the container. |
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| 143206 | Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay. Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her. Good luck out there. |
Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her. Good luck out there. |
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| 143207 | Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay. Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her. Good luck out there. |
Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her. Good luck out there. |
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| 143208 | Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay. Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her. Good luck out there. |
Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her. Good luck out there. |
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| 143209 | Excellent. Before I send you off, here is a ship you will find useful for the assignment ahead. We'll be supplying you with various items along the way, so you need something with a well-sized cargo bay. Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her. Good luck out there. |
Once you arrive, I'll be passing things over to a friend of mine, Rulie Isoryn. She works for the Sisters of Eve as an advisor to capsuleers and will guide you through the area. Don't forget however, that you still need to report back to me, not her. Good luck out there. |
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| 143261 | More about Afterburners | |||
| 143262 | Afterburners increase your ship's speed significantly and can help you close range quickly on your enemies. This is particularly useful when you are using short-range weaponry or when you want to tackle them. Afterburners are often referred to as ABs. Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase. Like MWDs, Afterburners come in different sizes according to ship classes. 1mn Afterburners are fitted to Frigate-sized ships. 10mn Afterburners are fitted to Cruiser-sized ships. 100mn Afterburners are fitted to Battleship-sized ships. |
Afterburners are often referred to as ABs. Afterburners are easier to train into than Microwarpdrives (MWDs), but offer far less of a speed increase. Like MWDs, Afterburners come in different sizes according to ship classes. 1mn Afterburners are fitted to Frigate-sized ships. 10mn Afterburners are fitted to Cruiser-sized ships. 100mn Afterburners are fitted to Battleship-sized ships. |
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| 143370 | We've discovered the headquarters of the pirate group you dispatched in your last mission, and it's time to take them out for good. I'm going to give you a frigate loaded with proximity-based explosive charges, and your job is to fly it directly into their headquarters. As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done. |
As your frigate explodes, you'll be perfectly safe inside your capsule, so just relax and get back to me when you're done. |
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| 143391 | - There are two types of Gas Cloud you can find. Mykoserocin and Cytoserocin. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds. - Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore. - Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access. |
- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore. - Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access. |
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| 143392 | - There are two types of Gas Cloud you can find. Mykoserocin and Cytoserocin. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds. - Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore. - Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access. |
- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore. - Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access. |
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| 143393 | - There are two types of Gas Cloud you can find. Mykoserocin and Cytoserocin. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds. - Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore. - Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access. |
- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore. - Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access. |
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| 143394 | - There are two types of Gas Cloud you can find. Mykoserocin and Cytoserocin. Mykoserocin is found in high and low-security space, Cytoserocin is found in null-security space. There are the least gas clouds in high-security space – they were all heavily mined during the great booster rush, before the side-effects were discovered and a ban on booster production was enacted. By comparison, nullsec space has large and mostly unexploited clouds. - Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore. - Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access. |
- Certain constellations are known to have higher concentrations of gas clouds. If you're interested in booster production, you should investigate which areas are the most useful to explore. - Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require Hacking with a Data Analyzer to access. |
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| 143395 | Your last assignment is to scan down a Gas signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using Gas Cloud Harvesters. The materials found inside these gas clouds can be used to make biochemical enhancers known as boosters. I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer. Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson. <font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> |
I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer. Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson. <font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font> |
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| 143396 | Your last assignment is to scan down a Gas signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using Gas Cloud Harvesters. The materials found inside these gas clouds can be used to make biochemical enhancers known as boosters. I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer. Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson. <font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> |
I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer. Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson. <font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font> |
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| 143397 | Your last assignment is to scan down a Gas signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using Gas Cloud Harvesters. The materials found inside these gas clouds can be used to make biochemical enhancers known as boosters. I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer. Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson. <font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> |
I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer. Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson. <font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font> |
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| 143398 | Your last assignment is to scan down a Gas signature. Gas signatures are created when interstellar gas cloud formations collect into densely-packed clusters. These clouds can actually be acquired by using Gas Cloud Harvesters. The materials found inside these gas clouds can be used to make biochemical enhancers known as boosters. I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer. Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson. <font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> |
I should warn you right now. The booster industry is a controversial one. Although some weaker forms of boosters are legal, many of the substances inside the strongest, most pure boosters are both narcotic and highly illegal. It is not an industry you should enter into lightly, even as a capsuleer. Your assignment for this mission is to scan down a Gas signature. We have artificially created a cloud pocket in this system that is similar to one you might find naturally occurring in space. It will appear to you as a Gas signature. Once you have scanned it down, you will need to progress to the second area and recover the Proof of Discovery document. This will be the physical evidence that proves you have located the site and passed this lesson. <font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font> |
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| 143400 | You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line. There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you. |
There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you. |
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| 143401 | You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line. There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you. |
There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you. |
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| 143402 | You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line. There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you. |
There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you. |
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| 143403 | You're learning fast, {[character]player.name}. The discovery of Data sites can be particularly lucrative sometimes, if you get lucky. There is a great deal of money to be made in the Tech II industry, and much of it begins with the resources found inside those sites. I hope the basic understanding of them you now have is of some use to you down the line. There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you. |
There are more signatures we need to teach you about. When you're ready to learn more, I'll be here to teach you. |
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| 143404 | It seems that one of my production assistants was actually a spy for the Amarr. Turns out he's the one who gave the Angels information about our holdings earlier. Damn me for a fool! How did I not see it? Anyway, this “assistant” has taken refuge with an Angel pirate, after feeding him information about one of our secret mining fields. I need you to draw this thief out. I know you're a highly trained pilot, as you proved against the earlier challenges, so you ought to undertake this task as well. My plan is this: You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship. Kill him and bring the spy back to me. You may keep whatever ore you find out there. Reprocess it for yourself, sell it, do as you like. <font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font> |
Anyway, this “assistant” has taken refuge with an Angel pirate, after feeding him information about one of our secret mining fields. I need you to draw this thief out. I know you're a highly trained pilot, as you proved against the earlier challenges, so you ought to undertake this task as well. My plan is this: You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship. Kill him and bring the spy back to me. You may keep whatever ore you find out there. Reprocess it for yourself, sell it, do as you like. <font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font> |
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| 143405 | Here's something that'll make you think: It turns out that those pirates from earlier, the ones you cleared out for us, were called in by my own corrupt production assistants, people I trusted completely but who now seem to have turned against me. I swear, you kill off a few of them and the rest just lose all faith in you… Anyway, at least one of my former assistants has taken refuge with some small-time pirate, feeding him information about my precious mining coordinates. I need you to draw this thief out. I know you're a highly trained pilot, and you dirtied your hands a bit against those rogue drones earlier, so you might as well get back in to the fight. So here's the plan. You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship. That'll serve those traitorous employees of mine right. Bring any survivors back here to me. Oh, and feel free to keep whatever ore you find out there. Reprocess it for yourself, sell it, whatever. See what a generous soul I really am? I swear no one ever really understands me. <font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font> |
Anyway, at least one of my former assistants has taken refuge with some small-time pirate, feeding him information about my precious mining coordinates. I need you to draw this thief out. I know you're a highly trained pilot, and you dirtied your hands a bit against those rogue drones earlier, so you might as well get back in to the fight. So here's the plan. You'll act as a decoy, mining until the enemy turns up, at which point you'll destroy him and his ship. That'll serve those traitorous employees of mine right. Bring any survivors back here to me. Oh, and feel free to keep whatever ore you find out there. Reprocess it for yourself, sell it, whatever. See what a generous soul I really am? I swear no one ever really understands me. <font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font> |
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| 143406 | You think you got problems? Listen to this: You know those pirates from earlier? The Serpentis clowns you wiped out? Turns out I had a spy in my production team, and he works for Serpentis. Nice, huh? Anyway, this former assistant has taken refuge with some small-time pirate, feeding him information about my precious mining coordinates. I need you to draw this thief out. I know you're a highly trained pilot, and you mixed it up just fine with those rogue drones earlier, so you can help me out. Right? Okay, so here's the plan. You act as a decoy, mining until the enemy turns up, and then you destroy him and his ship. Simple and elegant, huh? Oh, and that traitorous employee of mine? I want you to bring him back if he survives. Ooh, I've got some big plans for him… By the way, feel free to keep whatever ore you find out there. Reprocess it for yourself, sell it, whatever. It's yours. <font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font> |
I need you to draw this thief out. I know you're a highly trained pilot, and you mixed it up just fine with those rogue drones earlier, so you can help me out. Right? Okay, so here's the plan. You act as a decoy, mining until the enemy turns up, and then you destroy him and his ship. Simple and elegant, huh? Oh, and that traitorous employee of mine? I want you to bring him back if he survives. Ooh, I've got some big plans for him… By the way, feel free to keep whatever ore you find out there. Reprocess it for yourself, sell it, whatever. It's yours. <font color=#FF0000> Make sure you use a mining laser, so the thief will notice you're there.</font> |
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| 143420 | As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods. Warp Disruption: Long-range, single-strength. Warp Scrambling: Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability. Interdiction Spheres: Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an Interdictor (an improved, Tech II variant of the Destroyer-class hull). These spheres can only be deployed in 0.0 space. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors. Focused Warp Disruption: Perhaps the most deadly of all interdiction technology, this method is only usable by a Heavy Interdiction Cruiser, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time. |
<b>Warp Disruption:</b> Long-range, single-strength. <b>Warp Scrambling:</b> Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability. <b>Interdiction Spheres:</b> Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an <b>Interdictor</b> (an improved, Tech II variant of the Destroyer-class hull). <b>These spheres can only be deployed in 0.0 space</b>. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors. <b>Focused Warp Disruption:</b> Perhaps the most deadly of all interdiction technology, this method is only usable by a <b>Heavy Interdiction Cruiser</b>, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time. |
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| 143421 | As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods. Warp Disruption: Long-range, single-strength. Warp Scrambling: Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability. Interdiction Spheres: Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an Interdictor (an improved, Tech II variant of the Destroyer-class hull). These spheres can only be deployed in 0.0 space. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors. Focused Warp Disruption: Perhaps the most deadly of all interdiction technology, this method is only usable by a Heavy Interdiction Cruiser, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time. |
<b>Warp Disruption:</b> Long-range, single-strength. <b>Warp Scrambling:</b> Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability. <b>Interdiction Spheres:</b> Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an <b>Interdictor</b> (an improved, Tech II variant of the Destroyer-class hull). <b>These spheres can only be deployed in 0.0 space</b>. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors. <b>Focused Warp Disruption:</b> Perhaps the most deadly of all interdiction technology, this method is only usable by a <b>Heavy Interdiction Cruiser</b>, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time. |
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| 143422 | As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods. Warp Disruption: Long-range, single-strength. Warp Scrambling: Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability. Interdiction Spheres: Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an Interdictor (an improved, Tech II variant of the Destroyer-class hull). These spheres can only be deployed in 0.0 space. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors. Focused Warp Disruption: Perhaps the most deadly of all interdiction technology, this method is only usable by a Heavy Interdiction Cruiser, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time. |
<b>Warp Disruption:</b> Long-range, single-strength. <b>Warp Scrambling:</b> Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability. <b>Interdiction Spheres:</b> Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an <b>Interdictor</b> (an improved, Tech II variant of the Destroyer-class hull). <b>These spheres can only be deployed in 0.0 space</b>. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors. <b>Focused Warp Disruption:</b> Perhaps the most deadly of all interdiction technology, this method is only usable by a <b>Heavy Interdiction Cruiser</b>, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time. |
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| 143423 | As a capsuleer, you have access to many different interdiction technologies. Regardless of how each one works, they all share the same basic ability to pin your enemy down and keep them in one spot. Below is a list containing some of the different types of interdiction methods. Warp Disruption: Long-range, single-strength. Warp Scrambling: Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability. Interdiction Spheres: Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an Interdictor (an improved, Tech II variant of the Destroyer-class hull). These spheres can only be deployed in 0.0 space. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors. Focused Warp Disruption: Perhaps the most deadly of all interdiction technology, this method is only usable by a Heavy Interdiction Cruiser, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time. |
<b>Warp Disruption:</b> Long-range, single-strength. <b>Warp Scrambling:</b> Short-range, double-strength. "Scramblers," or "scrams," as they are often called, also disable the use of Microwarpdrives – a powerful and tactically invaluable ability. <b>Interdiction Spheres:</b> Often referred to as “bubbles,” these spheres can be deployed only by a special type of vessel known as an <b>Interdictor</b> (an improved, Tech II variant of the Destroyer-class hull). <b>These spheres can only be deployed in 0.0 space</b>. They are deployed temporarily at strategic locations and, while active, prevent warping inside their area of effect. “Bubbles” are most commonly used around stargates, and most veteran pilots can describe one or more ill-fated experiences when they jumped into a system only to find themselves surrounded by an interdiction sphere and a waiting fleet. Traps like these are often referred to as “bubble camps.” Many chokepoint areas – the first systems leading into a nullsec region – will frequently be guarded by gangs with interdictors. <b>Focused Warp Disruption:</b> Perhaps the most deadly of all interdiction technology, this method is only usable by a <b>Heavy Interdiction Cruiser</b>, a Tech II variant of the Cruiser-class hull. This module is often referred to as the “infini-point.” It is a targeted effect like warp disruptors and scramblers, but has an infinite strength. Once a ship is being “tackled” by this module, it isn't going anywhere until either the disruption beam is de-activated or the Heavy Interdiction Cruiser is destroyed. Heavy Interdiction Cruisers (or HICs as they're often called) have the additional capability of launching an interdiction sphere from the center of their ship. The “bubble” will actually move wherever the ship does. HICs can use both “bubble” and “infini-point” capabilities at the same time. |
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| 143429 | Well, the war preparations continue. My production lines are catching up somewhat, finally, since I've managed to find some more production assistants. However, I've been having difficulties with some of my couriers. So many fear to travel the spacelanes, what with pirates and enemy scouts everywhere… Do you think you can take these electronic parts out to {[location]objectiveDestinationID.name} for me? |
Do you think you can take these electronic parts out to {[location]objectiveDestinationID.name} for me? |
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| 143431 | Well, the war preparations are heating up. My production lines are firing back up, finally, and I've managed to find some more production assistants. Problem is, I've been having difficulties with some of my couriers. It's so hard to find good help these days… Get these electronic parts out to {[location]objectiveDestinationID.name} as soon as possible, and I'll reward you for your efforts. |
Get these electronic parts out to {[location]objectiveDestinationID.name} as soon as possible, and I'll reward you for your efforts. |
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| 143433 | My production lines are getting back up to speed, finally, and I've managed to find some more production assistants. However, I've been having difficulties with some of my couriers: The damned Guristas are making even the bravest commercial pilots turn yellow, it seems. But you, you're a capsuleer, and you've proven your worth against pirates already, so you won't be afraid to take these electronic parts out to {[location]objectiveDestinationID.name}. |
But you, you're a capsuleer, and you've proven your worth against pirates already, so you won't be afraid to take these electronic parts out to {[location]objectiveDestinationID.name}. |
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| 143435 | My production lines are firing back up, finally, and I've managed to hire some more production assistants. Thing is, though… I've been having difficulties with some of my couriers. Too afraid of piracy, I guess. Can you get these electronic parts out to {[location]objectiveDestinationID.name} for me as soon as possible? Of course I'll reward you for your efforts. |
Can you get these electronic parts out to {[location]objectiveDestinationID.name} for me as soon as possible? Of course I'll reward you for your efforts. |
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| 144428 | Gallente weapons systems focus on the use of Drones and Hybrid Turrets, often a mix of both. In order to be launched in space, drones first need to be loaded into a ship's drone bay. The number of drones that can be deployed at any given time is determined by a ship's bandwidth. You can deploy a mixture of drone types, in any configuration. Drones are highly versatile, and can perform not only different types of combat roles, but also non-combat ones as well. Ships with large drone bays can adapt to many different situations. Combat Drones are close-range, and rush their target by using built-in MWDs. Sentry Drones are long-range, and deal instant damage to their target, but they are immobile. Logistics Drones can repair the armor or shield of a target. Electronic Warfare Drones can perform a number of roles, all disabling the target ship: jamming their sensors, disrupting their turret systems, and so on. Drones vary by race, which determines their damage type and general characteristics. Minmatar light drones, for example, deal Explosive damage, but slightly less damage overall than other types, yet they move faster than any other type – the perfect skirmish combat drone. Amarr drones, by contrast, are slow, much more resilient, and deal EM damage (the same as Amarr lasers). |
In order to be launched in space, drones first need to be loaded into a ship's drone bay. The number of drones that can be deployed at any given time is determined by a ship's <b>bandwidth.</b> You can deploy a mixture of drone types, in any configuration. Drones are highly versatile, and can perform not only different types of combat roles, but also non-combat ones as well. Ships with large drone bays can adapt to many different situations. Combat Drones are close-range, and rush their target by using built-in MWDs. Sentry Drones are long-range, and deal instant damage to their target, but they are immobile. Logistics Drones can repair the armor or shield of a target. Electronic Warfare Drones can perform a number of roles, all disabling the target ship: jamming their sensors, disrupting their turret systems, and so on. Drones vary by race, which determines their damage type and general characteristics. Minmatar light drones, for example, deal Explosive damage, but slightly less damage overall than other types, yet they move faster than any other type – the perfect skirmish combat drone. Amarr drones, by contrast, are slow, much more resilient, and deal EM damage (the same as Amarr lasers). |
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| 144668 | We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically. Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too. <font color=red>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</font> |
Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too. <font color=red><b>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</b></font> |
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| 144671 | We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically. Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too. <font color=red>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</font> |
Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too. <font color=red><b>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</b></font> |
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| 144673 | We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically. Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too. <font color=red>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</font> |
Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too. <font color=red><b>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</b></font> |
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| 144675 | We're returning to interdiction tactics by having you test out a Stasis Webifier module. When activated on a target ship, the Stasis Webifier will encase it in a containment field and slow it down dramatically. Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too. <font color=red>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</font> |
Time for you to see for yourself. We've chased a pirate down to a nearby hideout and we want you to pin him down. We'll provide you with a Civilian Stasis Webifier, and you may want to fit an afterburner, too. <font color=red><b>Do not get too close to any CONCORD police vessels when using a Stasis Webifier - they may see you as a threat and destroy your ship.</b></font> |
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| 144676 | There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates. Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions. |
Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions. |
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| 145001 | You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans. | |||
| 145002 | You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans. | |||
| 145003 | You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans. | |||
| 145004 | You've done well, {[character]player.name}. You should enroll in other training courses and learn as much as you can before making any long-term plans. | |||
| 145164 | The Republic Fleet has ordered several hundred Burst frigates. I have all of my production assistants working at this job, but we will be hard pressed to meet the schedule. I can provide you with a blueprint copy if you can build me one of those frigates in return. It may seem a small gesture, one frigate in the face of the hundreds needed, but every part must serve the whole, no? Together, we will succeed. | |||
| 228552 | Autel Falet | |||
| 228563 | Sanagechi Nuninen | |||
| 228565 | Amocele Miryne | |||
| 228569 | Bappaktide Ottogard | |||
| 230706 | Attey Werfault | |||
| 230888 | Hikaven Fjond | |||
| 231486 | Christerrrr Fuglesang | |||
| 231876 | EpicArcTest Agent | |||
| 231877 | EpicArcTest Agent2 | |||
| 232251 | Next Clone Jump Availability | Next clone jump available in | Next |
UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/NextCloneJump |
| 232469 | No Jump Clones Found | You have no jump clones | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/NoJumpClonesFound | |
| 232942 | Shield Transport Amount Bonus | |||
| 232950 | Shield Transport Duration Bonus | |||
| 233222 | Medium Slot Heat Attenuation | |||
| 233306 | Remote Structure Repair Duration Bonus | |||
| 233308 | Remote Structure Repair Bonus | |||
| 233310 | Remote Armor Repair Power Need Bonus | |||
| 233315 | Remote Armor Repair Duration Bonus | |||
| 233323 | Remote Armor Repair Bonus | |||
| 233401 | Energy Transfer Duration Bonus | |||
| 233404 | Energy Transfer Bonus | |||
| 234406 | Recustomization | |||
| 234636 | Welcome to your new corporation! | |||
| 234637 | Add your customized Message | |||
| 234639 | Value | |||
| 234640 | Capacitor | |||
| 234641 | Fetching bought items | |||
| 234642 | Helpful Market skills | |||
| 234643 | Skill Reward | |||
| 234644 | Select Operations | |||
| 234645 | Summary | |||
| 234646 | Adverts | |||
| 234647 | Dream Corporation | |||
| 234648 | Attributes tab | |||
| 234649 | Intelligence | |||
| 234650 | Memory | |||
| 234651 | Charisma | |||
| 234652 | Certificates | |||
| 234653 | The Certificate tab | |||
| 234654 | Module Damage | |||
| 234655 | Certificate levels | |||
| 234656 | Certificate recommendations | |||
| 234658 | Heat | |||
| 234659 | Skill requirements | |||
| 234660 | Bring it up to 11 | |||
| 234661 | General Information | |||
| 234662 | Claiming a certificate | |||
| 234663 | Corporation contracts | |||
| 234664 | Right click the map for the selection menu | |||
| 234665 | Joining a corporation | |||
| 234666 | Open the corporation management interface | |||
| 234667 | Personal attributes | |||
| 234668 | Finding people and places | |||
| 234669 | Accessing Certificates | |||
| 234670 | Finding a corporation | |||
| 234672 | Introduction | |||
| 234673 | Repairing damaged armor or hull | |||
| 234674 | Preparation | |||
| 234675 | Loading | |||
| 234676 | Introduction | |||
| 234677 | Regenerating armor | |||
| 234678 | Capacitor | |||
| 234679 | Finding action | |||
| 234680 | How to use the repairshop | |||
| 234681 | Resistance | |||
| 234682 | Fitting and preparing | |||
| 234683 | Salvaging | |||
| 234684 | Salvageable components | |||
| 234685 | Operation | |||
| 234686 | Skill Reward | |||
| 234687 | Hacking | |||
| 234688 | What is the market? | |||
| 234689 | Skill requirements | |||
| 234690 | Look for more | |||
| 234691 | Requirements | |||
| 234692 | Locate an asteroid field | |||
| 234693 | Precious ore | |||
| 234694 | Co-operation mining ventures | |||
| 234695 | Reprocessing | |||
| 234696 | Building from a blueprint | |||
| 234697 | Installing a job | |||
| 234698 | Tracking your jobs | |||
| 234700 | Different asteroids | |||
| 234701 | Manufacturing | |||
| 234702 | Manufacturing | |||
| 234703 | About contracts | |||
| 234704 | Track contracts through the EVE menu | |||
| 234705 | Civilian Salvager | |||
| 234706 | Modules | |||
| 234707 | Willpower | |||
| 234708 | Courier contract – Public & private | |||
| 234709 | Equip the Module | |||
| 234710 | Perception | |||
| 234711 | Planning Ahead | |||
| 234712 | Stripping the Ship | |||
| 234713 | Stasis Webifiers | |||
| 234714 | Functionality | |||
| 234715 | Functionality | |||
| 234716 | What is Gas Cloud Harvesting? | |||
| 234717 | Fitting the Salvager | |||
| 234718 | Initiating a hack attempt | |||
| 234719 | Weapon Information | |||
| 234720 | Orbiting | |||
| 234721 | Exploration | |||
| 234722 | Managing probes | |||
| 234723 | The building blocks | |||
| 234724 | Functionality | |||
| 234725 | Afterburners | |||
| 234726 | Boarding the Correct Ship | |||
| 234727 | The Insurance Window | |||
| 234728 | Insurance | |||
| 234729 | Identify Threats, Prioritize Targets | |||
| 234730 | Probe scanning range | |||
| 234731 | Introduction | |||
| 234732 | Saddle up | |||
| 234733 | Completing the Mission | |||
| 234734 | Managing probes | |||
| 234735 | Complete the Mission | |||
| 234736 | Reprocessing efficiency | |||
| 234737 | Rule of thumb on the market! | |||
| 234738 | Placing Adverts | |||
| 234739 | Locations | |||
| 234740 | The things attributes influence | |||
| 234741 | Create the corporation | |||
| 234742 | Availability | |||
| 234743 | Double checking the range filter | |||
| 234744 | Item usability | |||
| 234745 | Viewing details | |||
| 234746 | Price History | |||
| 234747 | Functionality | |||
| 234748 | The reason for making a contract | |||
| 234749 | Private contracts | |||
| 234750 | Multi-party contracts | |||
| 234751 | Auction contract – Public & private | |||
| 234752 | Item exchange contract – Public & private | |||
| 234753 | Completing the Mission | |||
| 234754 | Equip the Module | |||
| 234755 | Complete the Mission | |||
| 234756 | Functionality | |||
| 234757 | Complete the Mission | |||
| 234758 | Countermeasures | |||
| 234759 | Laser Turrets | |||
| 234760 | Weapons and Ammo | |||
| 234761 | Missile Launchers | |||
| 234762 | Functionality | |||
| 234763 | Projectile Turrets | |||
| 234764 | Equip the Module | |||
| 234769 | Loading Your Drones | |||
| 234770 | Functionality | |||
| 234771 | Requirements | |||
| 234772 | Overview Settings | |||
| 234773 | Appearance | |||
| 234774 | Columns | |||
| 234775 | Ships | |||
| 234776 | Overview Tabs | |||
| 234777 | Racks | |||
| 234778 | Salvager I | |||
| 234779 | Plugging it in | |||
| 234780 | Quotes | |||
| 234781 | Galaxy map | |||
| 234782 | There can be more than one | |||
| 234783 | Fitting the Analyzer | |||
| 234784 | Using the Analyzer | |||
| 234785 | Jet-can mining | |||
| 234786 | Ore to reprocess | |||
| 234787 | Introduction | |||
| 234788 | Introduction | |||
| 234789 | Dishing it out | |||
| 234790 | Heat dissipation | |||
| 234791 | Managing probes | |||
| 234792 | Getting Ready to Scan | |||
| 234793 | What is inside a Gas site? | |||
| 234794 | What is Archaeology? | |||
| 234795 | Scanning mechanisms | |||
| 234796 | Filtering results | |||
| 234797 | Scan uncertainty | |||
| 234798 | Focusing the scan | |||
| 234799 | Other variables | |||
| 234800 | Alignment: Getting out quick if things look bad. | |||
| 234801 | Different Types of Missions | |||
| 234802 | Fitting and preparing | |||
| 234803 | Repair modules | |||
| 234804 | After submitting | |||
| 234805 | No need to sit around! | |||
| 234806 | Weapons and Ammo | |||
| 234807 | Functionality | |||
| 234809 | Production quotes | |||
| 234810 | Use speed to your advantage | |||
| 234811 | Boarding the Correct Ship | |||
| 234812 | Being pod-killed | |||
| 234813 | The importance of medical clones | |||
| 234814 | Setting your home station | |||
| 234815 | You are all set | |||
| 234816 | Drones | |||
| 234817 | Plan the operation of your corporation | |||
| 234818 | Changing viewpoints | |||
| 234819 | Zoom in and out | |||
| 234820 | Advertisements | |||
| 234821 | Remotely Accepting and Completing Missions | |||
| 234822 | Contract history | |||
| 234823 | Public contracts | |||
| 234824 | Alliance contracts | |||
| 234825 | Loan contract – Private | |||
| 234826 | When contracts expire | |||
| 234827 | Weapons and Ammo | |||
| 234828 | Activate! | |||
| 234829 | Equip the Module | |||
| 234830 | Accessing the Sensor Overlay Settings | |||
| 234831 | Introduction | |||
| 234832 | Launch probes | |||
| 234833 | Member roles | |||
| 234834 | How to break the security | |||
| 234843 | Remote Agent Conversations | |||
| 234844 | Would you like to know more? | |||
| 234845 | Working with Transversal Velocity (Pt II) | |||
| 234846 | Would you like to know more? | |||
| 234847 | Would you like to know more? | |||
| 234848 | Would you like to know more? | |||
| 234849 | Would you like to know more? | |||
| 234850 | Would you like to know more? | |||
| 234851 | Would you like to know more? | |||
| 234852 | Would you like to know more? | |||
| 234853 | Would you like to know more? | |||
| 234854 | Would you like to know more? | |||
| 234855 | Would you like to know more? | |||
| 234856 | Would you like to know more? | |||
| 234857 | Would you like to know more? | |||
| 234858 | Would you like to know more? | |||
| 234859 | Would you like to know more? | |||
| 234860 | Would you like to know more? | |||
| 234861 | Would you like to know more? | |||
| 234862 | Would you like to know more? | |||
| 234863 | Would you like to know more? | |||
| 234864 | Reprocessing completed | |||
| 234865 | Would you like to know more? | |||
| 234866 | Would you like to know more? | |||
| 234867 | Would you like to know more? | |||
| 234868 | Would you like to know more? | |||
| 234869 | Would you like to know more? | |||
| 234870 | Would you like to know more? | |||
| 234871 | Would you like to know more? | |||
| 234872 | Would you like to know more? | |||
| 234873 | Would you like to know more? | |||
| 234874 | Remote Repairers | |||
| 234876 | Manufacturing completed | |||
| 234877 | Setting the job parameters | |||
| 234878 | Need for Speed | |||
| 234879 | Hardeners | |||
| 234880 | Reprocessing plant | |||
| 234881 | Initiating a hack attempt | |||
| 234882 | Tab Presets | |||
| 234883 | Would you like to know more? | |||
| 234884 | Delivering the job | |||
| 234885 | Would you like to know more? | |||
| 234886 | Introduction | |||
| 234887 | Functionality | |||
| 234889 | Equip the Module | |||
| 234890 | Removing implants | |||
| 234891 | Would you like to know more? | |||
| 234892 | Would you like to know more? | |||
| 234893 | What is Hacking? | |||
| 234894 | Searching for people and places | |||
| 234895 | Moving probes | |||
| 234896 | Target an asteroid - range of lasers | |||
| 234897 | Misc | |||
| 234898 | Applications | |||
| 234899 | Filtering | |||
| 234900 | Alliance | |||
| 234901 | Comrades | |||
| 234902 | Certificate planning window | |||
| 234903 | Advanced Location Usage | |||
| 234904 | The People and Places Menu | |||
| 234905 | Creating your own locations | |||
| 234906 | Naming and annotating locations | |||
| 234907 | Copying and moving locations | |||
| 234908 | Adding locations to people and places | |||
| 234909 | Managing your locations | |||
| 234910 | Other information about locations | |||
| 234911 | Would you like to know more? | |||
| 234912 | Flatten/unflatten | |||
| 234913 | Destroying enemy ships | |||
| 234914 | Left button to select, right button to bring up menus | |||
| 234916 | Receiving some new items and locating them in your hangar | |||
| 234917 | Undocking again | |||
| 234919 | Learning about Career Path agents | |||
| 234920 | Learning about Career missions | |||
| 234921 | Learning about different types of ammunition | |||
| 234924 | Ordering the camera to focus on other objects in space | |||
| 234925 | Using Show Info to find more information | |||
| 234926 | Using Jump and Dock to return to base | |||
| 234927 | Receiving some new items and locating them in your hangar | |||
| 234928 | Loading your weapon | |||
| 234929 | Learning about different types of ammunition | |||
| 234930 | Loading your weapon | |||
| 234931 | Learning about different types of ammunition | |||
| 234933 | Setting a destination to another star system | |||
| 234934 | Finding the first stargate in your route | |||
| 234937 | Receiving some new items and locating them in your hangar | |||
| 234938 | Receiving some new items and locating them in your hangar | |||
| 234941 | Regenerating shield | |||
| 234942 | Contract skills | |||
| 234946 | How to accept a mission that has been offered | |||
| 234948 | How to reopen tutorials | |||
| 234950 | Piloting your ship and approaching an object in space | |||
| 234951 | Jumping through stargates | |||
| 234952 | Invite corporation members | |||
| 234953 | Remote Shield Boosters | |||
| 234954 | Disruptors and Scramblers | |||
| 234955 | Types of charges | |||
| 234956 | Ammunition | |||
| 234957 | Would you like to know more? | |||
| 234958 | Mining | |||
| 234959 | Multiple Weapons | |||
| 234960 | Multiple Weapons | |||
| 234961 | Multiple Weapons | |||
| 234962 | Multiple Weapons | |||
| 234963 | Route Panel | |||
| 234964 | Set a destination | |||
| 234965 | Opening the fitting service | |||
| 234966 | Opening the fitting service | |||
| 234967 | Opening the fitting service | |||
| 234968 | Opening the fitting service | |||
| 234969 | Fitting modules to your ship | |||
| 234970 | Fitting modules to your ship | |||
| 234971 | Taking some damage | |||
| 234973 | Setting a destination and undocking | |||
| 234974 | The overview | |||
| 234975 | Boarding a ship in space | |||
| 234976 | Return to the station | |||
| 234977 | Contract types | |||
| 234978 | Using the autopilot to fly your ship automatically | |||
| 234980 | Moving the camera. | |||
| 234982 | Activate an Acceleration Gate | |||
| 234986 | Rotating and zooming the camera | |||
| 234988 | Warping to missions again | |||
| 234989 | Fitting modules to your ship | |||
| 234990 | Fitting modules to your ship | |||
| 234991 | Starting the first mission of your certification course | |||
| 234993 | Finding mission information in the Journal | |||
| 234994 | Docking at your destination and completing your mission | |||
| 234996 | Locating Anomalies | |||
| 234997 | Warping to a Site | |||
| 235001 | Loading your weapon | |||
| 235006 | Requesting a new mission | |||
| 235007 | Accessing the contents of a structure | |||
| 235010 | In your own time | |||
| 235011 | Completing a mission | |||
| 235012 | Warping to your next mission location | |||
| 235013 | Retrieving the mission objective from the Academy Office | |||
| 235014 | Walking inside your captain's quarters. | |||
| 235015 | Blowing things up | |||
| 235016 | Return to base and complete your mission | |||
| 235018 | Setting a destination from the mission journal | |||
| 235019 | How to load items for a courier mission | |||
| 235020 | Looting contents of structures and wrecks | |||
| 235021 | Docking with your home station | |||
| 235022 | Working with Transversal Velocity (Pt I) | |||
| 235204 | Lighting R&D | |||
| 235784 | Stuff | |||
| 235785 | Planetary Infrastructure | |||
| 237029 | ModularTest | |||
| 239583 | {velocity} m/s | |||
| 258230 | This ship will be corporation insured from your corporation's master wallet. The selected item will be insured while in your possession for for 12 weeks. The contract will be considered void if the ship is: - Repackaged. - Placed in a non-corporate item exchange or auction contract. - Destroyed while being in the possession of somebody not in your corporation. - Destroyed while the pilot is being actively pursued by CONCORD. Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you accept the above terms and still want to insure the selected ship? |
This ship will be corporation insured from your corporation's master wallet. The selected item will be insured while in your possession for 12 weeks. The contract will be considered void if the ship is: - Repackaged. - Placed in a non-corporate item exchange or auction contract. - Destroyed while being in the possession of somebody not in your corporation. - Destroyed while the pilot is being actively pursued by CONCORD. Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you accept the above terms and still want to insure the selected ship? |
This ship will be <b>corporation</b> insured from your corporation's master wallet. The selected item will be insured while in your possession for - Repackaged. - Placed in a non-corporate item exchange or auction contract. - Destroyed while being in the possession of somebody not in your corporation. - Destroyed while the pilot is being actively pursued by CONCORD. Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you accept the above terms and still want to insure the selected ship? |
UI/Messages/InsAskAcceptTermsCorpBody |
| 261464 | Idle | |||
| 261465 | Face Target | |||
| 261466 | Sofa | |||
| 261467 | SofaIdle | |||
| 261468 | Aura Avatar Interact | |||
| 261469 | Undock | |||
| 261470 | Play Idle | |||
| 261471 | Wait interact | |||
| 261472 | Select mirror | |||
| 261473 | Select other | |||
| 261474 | Set fidgets enabled | |||
| 261475 | Select interact target | |||
| 261476 | Skill Inject | |||
| 261477 | Skill Complete | |||
| 261478 | Wait other and prevent | |||
| 261479 | Select ship | |||
| 261480 | Wait ship and prevent | |||
| 261481 | Station Door Button | |||
| 261482 | Sit | |||
| 261483 | Stand | |||
| 261484 | TEST_Action_NO_MLS | |||
| 261485 | Agent Finder | |||
| 261486 | Cargohold | |||
| 261487 | Character Customization | |||
| 261488 | Drone Bay | |||
| 261489 | Corporation | |||
| 261490 | Ships | |||
| 261491 | Fitting | |||
| 261492 | Market | |||
| 261493 | Planetary Interaction | |||
| 261494 | Client Root | |||
| 261495 | Server Root | |||
| 261496 | Enter Ship Hangar | |||
| 261497 | Undock | |||
| 261498 | Corporation Recruitment | |||
| 261499 | Planetary Interaction | |||
| 261500 | Main Screen | |||
| 261501 | Enter Station | |||
| 261502 | Recustomization | |||
| 261503 | Corporation Recruitment | |||
| 261504 | Planetary Interaction | |||
| 261505 | Corporation Recruitment | |||
| 261506 | Agent Finder | |||
| 261507 | Planetary Interaction | |||
| 261508 | Ship Interface | |||
| 261509 | Main Screen | |||
| 261510 | Recustomization | |||
| 261511 | Ship Interface | |||
| 261512 | Recustomization | |||
| 261513 | Recustomization | |||
| 261514 | Corporation Recruitment | |||
| 261515 | Planetary Interaction | |||
| 261516 | Ship Interface | |||
| 261517 | Ship Interface | |||
| 261518 | Ship Interface | |||
| 261519 | Ship Interface | |||
| 261520 | Ship Interface | |||
| 261521 | Undock | |||
| 261522 | Undock | |||
| 261523 | Undock | |||
| 261524 | Undock | |||
| 261525 | Corporation Recruitment | |||
| 261526 | Planetary Interaction | |||
| 261527 | Ship Interface | |||
| 261528 | Sofa | |||
| 261529 | Main Screen | |||
| 261530 | Ship Interface | |||
| 261531 | Recustomization | |||
| 263498 | disallowOffensiveModifiersShip | |||
| 263499 | Automatically generated effect | |||
| 263500 | Automatically generated effect | |||
| 263501 | Automatically generated effect | |||
| 263502 | Automatically generated effect | |||
| 263505 | Automatically generated effect | |||
| 263512 | Automatically generated effect | |||
| 263513 | Automatically generated effect | |||
| 263516 | Automatically generated effect | |||
| 263530 | Automatically generated effect | |||
| 263531 | Automatically generated effect | |||
| 263532 | Automatically generated effect | |||
| 263534 | Automatically generated effect | |||
| 263536 | Automatically generated effect | |||
| 263537 | Fuel Block Blueprints | |||
| 263538 | Blueprints for Fuel Blocks. | |||
| 263539 | Fuel Blocks | |||
| 263540 | Assembled blocks of fuel for starbases and other structures. | |||
| 263630 | Automatically generated effect | |||
| 263631 | Automatically generated effect | |||
| 263632 | Automatically generated effect | |||
| 263656 | Automatically generated effect | |||
| 263657 | Automatically generated effect | |||
| 263660 | Automatically generated effect | |||
| 263661 | Automatically generated effect | |||
| 263662 | Automatically generated effect | |||
| 263663 | Automatically generated effect | |||
| 263664 | Automatically generated effect | |||
| 263665 | Automatically generated effect | |||
| 263666 | Automatically generated effect | |||
| 263934 | Automatically generated effect | |||
| 264146 | siegeCitadelCruiseAoeVelocityModifier | |||
| 264147 | Automatically generated effect | |||
| 264240 | Automatically generated effect | |||
| 264241 | Automatically generated effect | |||
| 264249 | Automatically generated effect | |||
| 264250 | Automatically generated effect | |||
| 264293 | Capacitor need reduction for remote assistance modules | |||
| 264329 | Attacker | |||
| 264330 | ONLINE ID: | |||
| 264331 | CHARACTER SELECTION | |||
| 264332 | Cached data files corrupt. Please reinstall the game. | |||
| 264334 | THIS TYPE HAS NO VARIATIONS | |||
| 264335 | Cancel | |||
| 264336 | Please visit our company homepage | |||
| 264338 | This name already exists. Please choose a different name. | |||
| 264340 | Slot | |||
| 264341 | MARKETPLACE | |||
| 264342 | localhost | |||
| 264343 | ROLE | |||
| 264344 | PREREQUISITES | |||
| 264345 | ABOUT | |||
| 264346 | BATTLE | |||
| 264347 | INVALID RACE (MAKE A NEW CHARACTER) | |||
| 264348 | RENAME | |||
| 264349 | ON 1 | |||
| 264350 | megatron (master) | |||
| 264351 | dante (SHA) | |||
| 264352 | Search | |||
| 264353 | ASSETS | |||
| 264354 | this is item description | |||
| 264355 | RACE: | |||
| 264356 | Welcome to the Market! Here you can spend ISK and AUR on goods sourced from all across New Eden. Limited offers and special deals will be available from time to time so check back often! |
Here you can spend ISK and AUR on goods sourced from all across New Eden. Limited offers and special deals will be available from time to time so check back often! |
||
| 264357 | CONTROLS | |||
| 264358 | Infantry Small Capacity Grenade | |||
| 264359 | MODE: | |||
| 264360 | Confirm | |||
| 264361 | STANDINGS | |||
| 264362 | ATTACKER | |||
| 264363 | SET QTY | |||
| 264364 | SELECT AS DEFAULT | |||
| 264365 | SYSTEM: | |||
| 264366 | BACK | |||
| 264367 | PREVIOUS | |||
| 264368 | SEARCH | |||
| 264369 | Single Burst | |||
| 264370 | Waiting For Players | |||
| 264371 | (invalid) | |||
| 264372 | R2 FIRE / USE EQUIPMENT | |||
| 264373 | character not found | |||
| 264374 | AVAILABLE QTY | |||
| 264375 | Go to marketplace | |||
| 264376 | LOOK | |||
| 264377 | COMBAT | |||
| 264378 | CPU | |||
| 264379 | PLAYER LIST | |||
| 264380 | OPEN/CLOSE | |||
| 264381 | %H:%M | |||
| 264382 | Go to inventory | |||
| 264383 | (remove soon) Medium Weapon | |||
| 264384 | EXIT | |||
| 264385 | Please remember: Once registration is complete, check your email at {email} and follow the instructions provided to validate your account. | |||
| 264386 | MOVE / SPRINT NAVIGATE MENUS |
NAVIGATE MENUS |
||
| 264387 | DEFENDER | |||
| 264388 | NEXT MATCH | |||
| 264389 | VARIATIONS | |||
| 264390 | EDIT | |||
| 264391 | MUSIC | |||
| 264392 | HUD BOBBING | |||
| 264393 | PLAYTIME: | |||
| 264394 | All items owned by a player or corporation are its assets. Personal assets are all items that belong to your character, while corporation assets are all those assets that belong to the corporation you are a member of. Like the Market, all Assets are filtered by category to make finding a specific item easier. |
Personal assets are all items that belong to your character, while corporation assets are all those assets that belong to the corporation you are a member of. Like the Market, all Assets are filtered by category to make finding a specific item easier. |
||
| 264395 | Cancel | |||
| 264396 | OFF | |||
| 264397 | Dropsuit Light Weapon | |||
| 264398 | TOTAL FUNDS: | |||
| 264399 | OVERVIEW MAP | |||
| 264400 | The Battle Finder is where you can find battles currently taking place in New Eden. Battles can be filtered by Battle Moons and Corp Battles, the former are instant battles and are available almost 24/7 to any mercenary willing to take part, while Corp Battles are available only to members of your corporation and occur whenever your corporation CEO issues an attack order against another corporation. Battles can take two forms: - In Ambush, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted time. - In Skirmish, one team of mercenaries (Attackers) converges on an outpost held by the opposing team (Defenders), attempting to first destroy the Defense Relays blocking the MCC's progress and then finally, capturing and holding the consoles necessary to switch off the outpost's defenses long enough for the MCC to dock safely and secure the outpost. |
Battles can take two forms: - In Ambush, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted time. - In Skirmish, one team of mercenaries (Attackers) converges on an outpost held by the opposing team (Defenders), attempting to first destroy the Defense Relays blocking the MCC's progress and then finally, capturing and holding the consoles necessary to switch off the outpost's defenses long enough for the MCC to dock safely and secure the outpost. |
||
| 264401 | Order Vehicle | |||
| 264402 | RECEIVED | |||
| 264405 | CHANGE | |||
| 264406 | Vehicle Large Turret | |||
| 264407 | BATTLE FINDER | |||
| 264408 | SELECT CONTACT | |||
| 264409 | VOICE CHAT | |||
| 264410 | That name contains the following invalid characters (some of them may not be displayed correctly): {invalidCharacters} |
{invalidCharacters} |
||
| 264412 | SELECT CHARACTER | |||
| 264413 | Insufficient skills to operate this vehicle. | |||
| 264414 | INTEL | |||
| 264415 | CHARACTER | |||
| 264416 | PLAYERS | |||
| 264417 | CHAT | |||
| 264418 | OBJECTIVES | |||
| 264419 | DROPSUITS | |||
| 264420 | Received | |||
| 264421 | VEHICLE DEPLOYMENT | |||
| 264422 | DESCRIPTION | |||
| 264423 | CHARACTER SHEET | |||
| 264424 | EDIT | |||
| 264425 | REPLY | |||
| 264426 | BATTLES | |||
| 264427 | - | |||
| 264428 | OK | |||
| 264429 | DECLINE | |||
| 264430 | {value} SP | |||
| 264431 | ALL MAILS | |||
| 264432 | Select Current | |||
| 264433 | INVALID SPECIALTY (MAKE A NEW CHARACTER) | |||
| 264434 | CORPORATION MEMBERS | |||
| 264435 | entropy (London) | |||
| 264436 | Max. CPU | |||
| 264437 | This product includes the following software: Uses Bink Video. Copyright (C) 1997-2011 by RAD Game Tools, Inc. DUST 514® uses Havok®. ©Copyright 1999-2011 Havok.com, Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. This product includes code licensed from NVIDIA. Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. Uses Autodesk®Scaleform® copyright ©2011, Autodesk, Inc. Unreal® Engine, Copyright 1998-2011, Epic Games, Inc. All rights reserved. Audiokinetic Wwise® Technology © 2006-2011 Audiokinetic Inc. All Rights Reserved. This software is based in part on the work of the Independent JPEG Group DTS and the DTS Symbol are registered trademarks of DTS, Inc. and DTS Digital Surround is a trademark of DTS, Inc. All other trademarks are the properties of their respective owners. All Rights Reserved. Dolby and the double-D symbol are trademarks of Dolby Laboratories. |
Uses Bink Video. Copyright (C) 1997-2011 by RAD Game Tools, Inc. DUST 514® uses Havok®. ©Copyright 1999-2011 Havok.com, Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. This product includes code licensed from NVIDIA. Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. Uses Autodesk®Scaleform® copyright ©2011, Autodesk, Inc. Unreal® Engine, Copyright 1998-2011, Epic Games, Inc. All rights reserved. Audiokinetic Wwise® Technology © 2006-2011 Audiokinetic Inc. All Rights Reserved. This software is based in part on the work of the Independent JPEG Group DTS and the DTS Symbol are registered trademarks of DTS, Inc. and DTS Digital Surround is a trademark of DTS, Inc. All other trademarks are the properties of their respective owners. All Rights Reserved. Dolby and the double-D symbol are trademarks of Dolby Laboratories. |
||
| 264438 | ALL MAIL | |||
| 264439 | Unable to fit this item. Insufficient skill(s). | |||
| 264440 | STAND / CROUCH | |||
| 264441 | IN MATCH | |||
| 264442 | SOFT KEYBOARD | |||
| 264443 | Client: {clientVersion} Server: {serverVersion} THIS MOTD IS HARDCODED IN LOCALIZATIONDATA.PY. THIS NEEDS TO BE FIXED. ______________________________________ Note: All local databases have the following users: sp: This user is of type CCP, has plenty of roles and is intended for server page logon. dust, dust2, dust3, ...: These users are of type CCP, have the role DUST and are intended for DUST client logon. The password is the same as the user name. |
Server: {serverVersion} THIS MOTD IS HARDCODED IN LOCALIZATIONDATA.PY. THIS NEEDS TO BE FIXED. ______________________________________ Note: All local databases have the following users: sp: This user is of type CCP, has plenty of roles and is intended for server page logon. dust, dust2, dust3, ...: These users are of type CCP, have the role DUST and are intended for DUST client logon. The password is the same as the user name. |
||
| 264444 | Incompatible version | |||
| 264445 | ADD CONTACT | |||
| 264446 | Not enough skill points. Upgrading {skillName} requires {nextLevelCost} skill points. |
Upgrading {skillName} requires {nextLevelCost} skill points. |
||
| 264447 | BRIGHTNESS | |||
| 264448 | ADD CONTACT | |||
| 264449 | ITEMS | |||
| 264450 | Version: Warlords 1.1.3 | |||
| 264451 | duststable (SHA) | |||
| 264452 | Full Auto | |||
| 264453 | %H:%M:%S | |||
| 264454 | The battle is full | |||
| 264455 | NEXT | |||
| 264456 | DELETE | |||
| 264457 | AIM ASSISTANCE | |||
| 264458 | ATTRIBUTES | |||
| 264459 | KILLBOARD | |||
| 264460 | Cancel Contract | |||
| 264461 | bond (London) | |||
| 264462 | ISK | |||
| 264463 | PLAYERS | |||
| 264464 | You have insufficient funds to purchase this skill book! This skill book costs {priceISK} ISK You only have {currentISK} ISK |
This skill book costs {priceISK} ISK You only have {currentISK} ISK |
||
| 264465 | FITTING | |||
| 264466 | Deleting a character will result in the loss of all items and ISK owned by the character. Continue with deletion? |
Continue with deletion? |
||
| 264467 | SORT | |||
| 264468 | Unable to deploy. Illegal fitting. | |||
| 264469 | Mordu's Private Trials | |||
| 264470 | Unknown | |||
| 264471 | Dropsuit Equipment | |||
| 264472 | Assets | |||
| 264473 | SHOW INFO | |||
| 264474 | STARTED | |||
| 264475 | MUTE ALL | |||
| 264476 | STANDARD | |||
| 264477 | OVERVIEW MAP | |||
| 264478 | SELECT | |||
| 264479 | Active | |||
| 264481 | Server Unavailable | |||
| 264482 | CHARACTER IDENTITY | |||
| 264483 | Vehicle Selection | |||
| 264485 | buckingham (London) | |||
| 264487 | PEOPLE & PLACES | |||
| 264488 | You have entered an invalid email address. Please try again. | |||
| 264489 | ALL CONTACTS | |||
| 264490 | Yes | |||
| 264491 | CREATE | |||
| 264492 | Fitting Service | |||
| 264493 | YOU HAVE NOT PURCHASED OR TRAINED ANY SKILLS | |||
| 264494 | Max. PG | |||
| 264495 | SOUTH PAW | |||
| 264496 | Unknown Player | |||
| 264497 | Upgrading {skillName} requires {nextLevelCost} skill points. Continue with upgrade? |
Continue with upgrade? |
||
| 264498 | ISK | |||
| 264499 | Exit Contacts | |||
| 264500 | FAMILY NAME | |||
| 264501 | REMOVE | |||
| 264502 | HIDE HUD FUNCTIONS | |||
| 264503 | SENT ITEMS | |||
| 264504 | Search | |||
| 264505 | corporation not found | |||
| 264506 | m/s | |||
| 264507 | TUTORIALS | |||
| 264508 | NAVIGATE | |||
| 264509 | SENSITIVITY | |||
| 264510 | CHARACTER CREATION | |||
| 264511 | PEOPLE & PLACES | |||
| 264512 | Are you sure you want to restore all options to their default settings? | |||
| 264513 | PENDING | |||
| 264514 | MODES | |||
| 264515 | ITEM | |||
| 264516 | INVALID GENDER (MAKE A NEW CHARACTER) | |||
| 264517 | L1 THROW GRENADE | |||
| 264518 | UPGRADE SKILL | |||
| 264519 | TO MERC QUARTER | |||
| 264520 | LAV | |||
| 264521 | The skill book was not found on the market. | |||
| 264522 | Infantry | |||
| 264523 | Vehicle Extra Large Turret | |||
| 264524 | REQUIREMENTS | |||
| 264525 | Vehicle Small Turret | |||
| 264526 | YESTERDAY | |||
| 264527 | MUTE SELF | |||
| 264528 | PLAYER | |||
| 264529 | VERTICAL LOOK | |||
| 264530 | PURCHASE | |||
| 264531 | http://www.ccpgames.com/ | |||
| 264532 | ABORT DEPLOYMENT | |||
| 264533 | AUDIO | |||
| 264534 | R2 FIRE / USE EQUIPMENT | |||
| 264535 | PLAYER LIST | |||
| 264536 | RDV request denied - Allocated vehicle quota has been reached | |||
| 264537 | CHARACTER INFO | |||
| 264538 | Medium Off Map Support Module (Squadron Leader) | |||
| 264539 | SHOW INFO | |||
| 264540 | The fitting screen is where you use the BPOs and BPCs in your inventory to create dropsuit and vehicle loadouts for use in battle. Every vehicle and dropsuit has a unique slot configuration that determines the type and amount of blueprints you can fit it with. Once selected, each slot will display the list of blueprints in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as blueprints are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled no further blueprints can be fitted unless others are first removed. - Red blueprints indicate BPCs that have exhausted their available copies. You will need to purchase more or replace it with another. - Yellow blueprints indicate default items that cannot be removed from a fitting (they can, however, be replaced with other blueprints). - Blue blueprints indicate BPOs, blueprint originals that have an unlimited number of runs. Each time you spawn into battle a blueprint copy (or production run) of the items that you are fitted with is expended. If you run out of blueprint copies your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the number of blueprints or replace the blueprint with that of another item that has sufficient runs available. If you do not have any viable blueprints available, you can simply switch back to the militia fitting provided. This fitting is composed entirely of blueprint originals so that you'll always be able to get back into the fight! |
- Red blueprints indicate BPCs that have exhausted their available copies. You will need to purchase more or replace it with another. - Yellow blueprints indicate default items that cannot be removed from a fitting (they can, however, be replaced with other blueprints). - Blue blueprints indicate BPOs, blueprint originals that have an unlimited number of runs. Each time you spawn into battle a blueprint copy (or production run) of the items that you are fitted with is expended. If you run out of blueprint copies your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the number of blueprints or replace the blueprint with that of another item that has sufficient runs available. If you do not have any viable blueprints available, you can simply switch back to the militia fitting provided. This fitting is composed entirely of blueprint originals so that you'll always be able to get back into the fight! |
||
| 264541 | Dropsuit High-Slot Module | |||
| 264542 | This account does not exist. Please check your username and/or password and try again. | |||
| 264543 | REMOVE CONTACT | |||
| 264544 | BLOODLINE: | |||
| 264545 | Defender | |||
| 264547 | MARKETPLACE | |||
| 264548 | SELECT PAGE | |||
| 264549 | Offline | |||
| 264550 | MERC QUARTERS - OVERVIEW | |||
| 264551 | WATCH LIST | |||
| 264552 | ... | |||
| 264553 | PLANET: | |||
| 264554 | Passive | |||
| 264555 | HOLD TO WRITE | |||
| 264556 | - | |||
| 264557 | BEST PRICE | |||
| 264558 | MARKETPLACE - OVERVIEW | |||
| 264559 | COMPOSE | |||
| 264560 | Accept Contract | |||
| 264561 | <font>Welcome, soldier! You are currently in your Merc Quarters (MQ). This is where you spend downtime between battles. Everything you need can be accessed from this room or via your personal Neocom. To activate the Neocom, press <font color='#FFFF00'>START</font>. From the Neocom you have access to the following menu sheets: Character: Where you can see your character summary and train skills Fitting: Where you can create fittings for use in battle Market: Where you can purchase items for use in fittings Social: Where you can communicate with friends and enemies Corporation: Where you manage your corporation System Operation: Where you can alter various settings Help: Where you can access tutorials and instructions Note that you can access text and voice chat by pressing <font color='#FFFF00'>SELECT</font>. This will bring up the chat window. The CORP channel can be used to chat with people in the same corporation while in the MQ. The TEAM channel is used to communicate with your teammates during battle.</font> |
You are currently in your Merc Quarters (MQ). This is where you spend downtime between battles. Everything you need can be accessed from this room or via your personal Neocom. To activate the Neocom, press <font color='#FFFF00'>START</font>. From the Neocom you have access to the following menu sheets: <li>Battle: Where you can join available battles Character: Where you can see your character summary and train skills Fitting: Where you can create fittings for use in battle Market: Where you can purchase items for use in fittings Social: Where you can communicate with friends and enemies Corporation: Where you manage your corporation System Operation: Where you can alter various settings Help: Where you can access tutorials and instructions</li> Note that you can access text and voice chat by pressing <font color='#FFFF00'>SELECT</font>. This will bring up the chat window. The CORP channel can be used to chat with people in the same corporation while in the MQ. The TEAM channel is used to communicate with your teammates during battle.</font> |
||
| 264562 | CREATE A CHARACTER | |||
| 264563 | GAMEPLAY SETTINGS | |||
| 264564 | Small Off Map Support Module (Infantry) | |||
| 264565 | Select Search | |||
| 264566 | You have been disconnected. The server is currently not available. Try to reconnect or use the PS button to quit the game. | |||
| 264567 | STATION SERVICES | |||
| 264568 | CHANNELS | |||
| 264569 | For support and more, please check out | |||
| 264570 | Passenger | |||
| 264571 | SENDER | |||
| 264572 | CHAT | |||
| 264573 | You have entered an invalid email address ({email}). Please try again. | |||
| 264574 | s | |||
| 264575 | JOIN | |||
| 264576 | OVERVIEW MAP | |||
| 264577 | REQUIRED SKILL(S) | |||
| 264578 | SPECIALTY: | |||
| 264579 | RELOAD | |||
| 264580 | Updating data files... | |||
| 264581 | GENDER: | |||
| 264582 | (remove soon) Large Weapon | |||
| 264583 | CORPORATION | |||
| 264584 | VERTICAL FLIGHT | |||
| 264585 | PRESS TO TYPE | |||
| 264586 | ALLIANCE | |||
| 264587 | LEAVE BATTLE | |||
| 264588 | K/D | |||
| 264589 | BIO | |||
| 264590 | SFX | |||
| 264591 | EMPTY SLOT | |||
| 264592 | SELECT | |||
| 264593 | There was a problem when connecting to the server. Try to reconnect or use the PS button to exit the game. | |||
| 264594 | Cancel | |||
| 264595 | N/A | |||
| 264596 | (Perforce) | |||
| 264597 | START TIME | |||
| 264598 | Dropships | |||
| 264599 | NEEDS DESCRIPTION | |||
| 264600 | OVERVIEW MAP | |||
| 264601 | BATTLE FINDER | |||
| 264602 | MISCELLANEOUS | |||
| 264603 | OVERVIEW MAP | |||
| 264604 | Vehicle | |||
| 264605 | VOICE CHAT ENABLED | |||
| 264606 | AERIAL VEHICLES | |||
| 264607 | Vehicle Medium Turret | |||
| 264608 | READ | |||
| 264609 | You must validate your email address, by following the instructions sent to the email address provided, {email}. Press EDIT to change the email address, press RESEND to send the confirmation email again or press OK once you have validated. | |||
| 264610 | Select a Fitting | |||
| 264611 | LAST ONLINE | |||
| 264612 | There is no module available for this slot type. | |||
| 264613 | Warpoint Cost | |||
| 264614 | DUST 514® is a product of CCP hf. | |||
| 264615 | You have been disconnected. This account is being used elsewhere. Press OK to sign in again or use the PS button to exit the game. | |||
| 264616 | Subject | |||
| 264617 | CORP | |||
| 264618 | CHOOSE YOUR GENDER | |||
| 264619 | MERCENARY | |||
| 264620 | %H:%M:%S | |||
| 264621 | CHOOSE YOUR CHARACTER | |||
| 264622 | Character creation failed: {errorMessage} |
{errorMessage} |
||
| 264623 | SENDER | |||
| 264625 | VIDEO | |||
| 264626 | offline | |||
| 264627 | VIEW | |||
| 264628 | DROPSUIT SELECTION | |||
| 264629 | Vehicle High-Slot Module | |||
| 264630 | INFORMATION | |||
| 264631 | LOOK | |||
| 264633 | Please also visit | |||
| 264634 | Are you sure you want to commit suicide? | |||
| 264635 | ASSETS | |||
| 264636 | Dropsuit Heavy Weapon | |||
| 264637 | Dropsuit Large Capacity Grenade | |||
| 264638 | BETA - WORK IN PROGRESS - NOT FINAL PRODUCT - SUBJECT TO CHANGE | |||
| 264639 | Deploy with the base fitting | |||
| 264640 | MUTE SELF | |||
| 264641 | CANCEL | |||
| 264642 | LIFETIME STATS | |||
| 264643 | Login | |||
| 264644 | Done. | |||
| 264645 | Edit | |||
| 264646 | You have insufficient funds to purchase this skill book! This skill book costs {priceAUR} AUR You only have {currentAUR} AUR |
This skill book costs {priceAUR} AUR You only have {currentAUR} AUR |
||
| 264647 | R1 WEAPON SWITCH / MAIN MENU |
MAIN MENU |
||
| 264648 | http://www.eveonline.com/ | |||
| 264649 | DECORATIONS | |||
| 264650 | DEFENDER | |||
| 264651 | EMPLOYMENT HISTORY | |||
| 264652 | SUBJECT | |||
| 264653 | DEPLOY VEHICLE | |||
| 264654 | CYCLE PAGES | |||
| 264655 | No server version available | |||
| 264656 | Create a character in this slot | |||
| 264657 | UNALLOCATED SKILL POINTS: | |||
| 264658 | CONTRAST | |||
| 264659 | <deleted> | |||
| 264660 | ACCEPT | |||
| 264661 | INFANTRY CONTROLS | |||
| 264662 | {givenName} {familyName} | |||
| 264663 | BATTLE NAME | |||
| 264664 | Account Banned | |||
| 264665 | Multi-Burst | |||
| 264667 | SUICIDE | |||
| 264668 | Unable to connect to the server. | |||
| 264669 | PLAYER LIST | |||
| 264670 | PLAYERS: | |||
| 264671 | BATTLES: | |||
| 264672 | JUMP | |||
| 264673 | EXIT | |||
| 264674 | ON | |||
| 264675 | USE SKILLBOOK | |||
| 264676 | DUST 514® and EVE Online® Copyright © CCP 1997-2013. All rights reserved. | |||
| 264677 | All | |||
| 264678 | http://www.dust514.com/ | |||
| 264679 | TRASH | |||
| 264680 | OPTIONS | |||
| 264681 | CHARACTER INFO | |||
| 264682 | Charge-To-Fire | |||
| 264683 | Dropsuit Low-Slot Module | |||
| 264684 | UNIT PRICE | |||
| 264685 | BATTLE FINDER - OVERVIEW | |||
| 264686 | No | |||
| 264687 | OK | |||
| 264688 | SELECT PAGE | |||
| 264689 | To perform this operation, you must quit the game. Do you want to quit the game now? | |||
| 264690 | bigben (London) | |||
| 264691 | %d/%m/%y | |||
| 264692 | SKILLS - OVERVIEW | |||
| 264693 | RDV request denied - RDV service not available in station | |||
| 264694 | GROUND VEHICLES | |||
| 264695 | Login failed: {reason} | |||
| 264696 | DECLINE | |||
| 264697 | ITEM ASSIGNMENT | |||
| 264698 | YOU HAVE NOT PURCHASED OR TRAINED ANY SKILLS | |||
| 264699 | Access Denied | |||
| 264700 | RELOAD | |||
| 264701 | Unable to connect because the server is down. Press OK to retry or use the PS button to exit the game. | |||
| 264702 | {fittingName} (INVALID) | |||
| 264703 | MOVE / SPRINT NAVIGATE MENUS |
NAVIGATE MENUS |
||
| 264704 | YOU HAVE TRAINED ALL AVAILABLE SKILLS | |||
| 264705 | MARKET | |||
| 264706 | Are you sure you wish to delete this fitting? | |||
| 264707 | DECLINE | |||
| 264708 | Chat is disabled on your Sony Entertainment Network account due to chat restrictions. With these restrictions in place corporation functionality will be disabled and all user-created content will be replaced with system defaults. This includes, but is not limited to, character names and portraits. | |||
| 264709 | ON 2 | |||
| 264710 | TEAM | |||
| 264711 | NO BATTLES AVAILABLE | |||
| 264712 | ROLES | |||
| 264713 | custom | |||
| 264714 | FIRST NAME | |||
| 264715 | You have been signed out of PlayStation®Network. You are unable to access any online features. | |||
| 264716 | FITTING | |||
| 264717 | QUANTITY: | |||
| 264718 | CONFIRM | |||
| 264720 | AUR | |||
| 264721 | INVALID BLOODLINE (MAKE A NEW CHARACTER) | |||
| 264722 | STAND / CROUCH | |||
| 264723 | L1 THROW GRENADE | |||
| 264724 | CLONES | |||
| 264725 | VEHICLES | |||
| 264727 | CORPORATION | |||
| 264728 | DELETE FITTING | |||
| 264729 | Online | |||
| 264731 | BLOCKED | |||
| 264732 | PURCHASE AND USE SKILLBOOK | |||
| 264733 | STARMAP | |||
| 264734 | {value} ms | |||
| 264735 | STATS | |||
| 264736 | PAY IN: | |||
| 264737 | DIALOGUE | |||
| 264738 | The Server is in VIP | |||
| 264739 | You have entered invalid characters. Some of them may not be displayed correctly. | |||
| 264740 | Skill | |||
| 264741 | CONTACTS | |||
| 264742 | Validating data files... | |||
| 264743 | ATTACKER | |||
| 264744 | chaos (London) | |||
| 264745 | NO CORP BATTLES AVAILABLE | |||
| 264746 | Remove Contact | |||
| 264747 | AUGMENTATIONS | |||
| 264748 | You are not alive and cannot commit suicide. | |||
| 264749 | ||||
| 264750 | JUMP | |||
| 264751 | AUR | |||
| 264752 | FITTING | |||
| 264753 | LIFETIME SP | |||
| 264754 | DELETE | |||
| 264755 | Promotions | |||
| 264756 | L2 ZOOM (GUN) | |||
| 264757 | Welcome | |||
| 264758 | Purchase failed: {} | |||
| 264759 | CORPORATION | |||
| 264760 | Market | |||
| 264761 | {skillName} Level {romanNumeral} | |||
| 264762 | INVERTED | |||
| 264763 | INSTRUCTION MANUAL | |||
| 264764 | RESET SETTINGS | |||
| 264765 | Would you like to reset all available tutorials? | |||
| 264766 | CHOOSE | |||
| 264767 | MENU | |||
| 264768 | Disconnected. Aborting data file validation. | |||
| 264769 | The server is starting up | |||
| 264770 | HAV | |||
| 264771 | Beam Fire | |||
| 264772 | <font>The market is where you buy the gear you'll need to be a successful mercenary. Items listed on the market can be purchased with either ISK or Aurum (AUR). ISK is earned by participating in battles while AUR can be purchased from PlayStation®Store. The items you purchase on the market come in two forms: regular items and blueprints. Blueprints are inexhaustible. They will never deplete. Note that even though you can buy any item on the market, you will need skills in order to use most of the items on offer. Be sure to pay attention to the item's skill requirements (use Show Info to get detailed information about each item) when purchasing. An item with a green checkmark indicates that you have the necessary skills to use it, while a red cross means you are missing the skills necessary to be able to use that item.</font> |
The items you purchase on the market come in two forms: regular items and blueprints. <li>Regular items are exhaustible. Once they have been depleted, more will have to be purchased from the market. Blueprints are inexhaustible. They will never deplete.</li> Note that even though you can buy any item on the market, you will need skills in order to use most of the items on offer. Be sure to pay attention to the item's skill requirements (use Show Info to get detailed information about each item) when purchasing. An item with a green checkmark indicates that you have the necessary skills to use it, while a red cross means you are missing the skills necessary to be able to use that item.</font> |
||
| 264773 | Registration | |||
| 264774 | SYSTEM OPERATION | |||
| 264775 | ||||
| 264776 | SMART DEPLOY | |||
| 264777 | OWNED | |||
| 264778 | START TIME: | |||
| 264779 | MARKET | |||
| 264780 | OK | |||
| 264781 | BATTLE INITIALIZING | |||
| 264782 | Dropsuit Medium Capacity Grenade | |||
| 264783 | CHOOSE YOUR NAME | |||
| 264784 | R1 WEAPON SWITCH / MAIN MENU |
MAIN MENU |
||
| 264785 | PURCHASE | |||
| 264786 | DEPLOY | |||
| 264787 | No favorite set | |||
| 264788 | TOTAL: | |||
| 264789 | Downloaded data files corrupt. Please try again later. | |||
| 264790 | CHARACTER SHEET | |||
| 264791 | Data file updates currently unavailable. Please try again later. | |||
| 264792 | NO SKILLS REQUIRED | |||
| 264793 | EMAIL ADDRESS | |||
| 264794 | Back | |||
| 264795 | HP | |||
| 264796 | <font>Skills define you. To be an effective combatant you will need to train skills using skill points you've accrued. Skill points are accrued passively over time whether you are logged in or not, as well as actively by participating in battles. Skill points are then used to train levels (up to a maximum of five) of skills for which you have already acquired the necessary skill books. <font size='20'>Skill Basics</font> Except for militia gear, all items have skill pre-requisites that must be satisfied before they can be used. To train a skill, you must first purchase a skill book from the market (or directly from the skills sheet) in order to unlock that skill. Skill points can then be applied to increase the level of that skill. Each skill has 5 levels, level 1 representing basic understanding to mastery at level 5. As your skill levels increase, your effectiveness with gear improves. Additionally, certain skills will unlock more advanced skills, which in turn grant access to even more powerful gear. The skill pre-requisite of any item can be seen in the Prerequisites tab of the Show Info window.</font> |
To be an effective combatant you will need to train skills using skill points you've accrued. Skill points are accrued passively over time whether you are logged in or not, as well as actively by participating in battles. Skill points are then used to train levels (up to a maximum of five) of skills for which you have already acquired the necessary skill books. <font size='20'><u>Skill Basics</u></font> Except for militia gear, all items have skill pre-requisites that must be satisfied before they can be used. To train a skill, you must first purchase a skill book from the market (or directly from the skills sheet) in order to unlock that skill. Skill points can then be applied to increase the level of that skill. Each skill has 5 levels, level 1 representing basic understanding to mastery at level 5. As your skill levels increase, your effectiveness with gear improves. Additionally, certain skills will unlock more advanced skills, which in turn grant access to even more powerful gear. The skill pre-requisite of any item can be seen in the Prerequisites tab of the Show Info window.</font> |
||
| 264797 | inferno (NCL) | |||
| 264798 | ACCEPT | |||
| 264799 | Dropsuit Sidearm Weapon | |||
| 264800 | PEOPLE & PLACES | |||
| 264801 | (remove soon) Small Weapon | |||
| 264802 | RDV request denied - Deployment location inaccessible | |||
| 264803 | Inherent From Adapter | |||
| 264804 | CORPORATION | |||
| 264805 | Large Off Map Support Module (Commander) | |||
| 264806 | REPLACE | |||
| 264807 | m | |||
| 264808 | EDIT | |||
| 264809 | CONFIRM | |||
| 264810 | You must complete this step or use the PS button to quit the game. | |||
| 264811 | The server is online | |||
| 264812 | PLAY LIST | |||
| 264813 | FAVORITE FITTING: | |||
| 264814 | Server Full | |||
| 264815 | The skill book for {skillName} costs {price}{unit}. Continue with purchase? |
Continue with purchase? |
||
| 264816 | RPM | |||
| 264817 | (remove soon) Infantry Weapon | |||
| 264818 | SEND | |||
| 264819 | DUST 514® | |||
| 264820 | Downloading changes... | |||
| 264821 | fable (SHA) | |||
| 264822 | CHOOSE YOUR RACE | |||
| 264823 | PG | |||
| 264824 | Vehicle Low-Slot Module | |||
| 264825 | This battle you were fighting is no longer available. You have been returned to your Mercenary Quarters. | |||
| 264826 | Insufficient skills to use this dropsuit. | |||
| 264827 | CHOOSE YOUR SPECIALTY | |||
| 264828 | Active | |||
| 264829 | CORP | |||
| 264830 | Synchronizing ({overallPercentage}%) | |||
| 264831 | SKILL POINTS | |||
| 264832 | L2 ZOOM (GUN) | |||
| 264833 | PEOPLE & PLACES | |||
| 264834 | WARNING | |||
| 264835 | The server is full. Please try again later. Press OK to retry now, or use the PS button to quit the game. | |||
| 264836 | OFF 2 | |||
| 264837 | Change my fitting | |||
| 264838 | OFF 1 | |||
| 264839 | Implant | |||
| 264840 | CONTACTS | |||
| 264841 | HIDE | |||
| 264842 | RESEND | |||
| 264843 | The server is down | |||
| 264844 | OPTIONS | |||
| 264845 | INBOX | |||
| 264846 | Single Shot | |||
| 264847 | CHOOSE YOUR BLOODLINE | |||
| 264848 | ONLINE ID: | |||
| 264849 | CHARACTER SELECTION | |||
| 264850 | Cached data files corrupt. Please reinstall the game. | |||
| 264851 | Your account has been banned. Please use the PS button and select Quit Game to exit. Please contact support@dust514.com for assistance. | |||
| 264852 | THIS TYPE HAS NO VARIATIONS | |||
| 264853 | CANCEL | |||
| 264854 | Please visit our company homepage | |||
| 264855 | This name already exists. Please choose a different name. | |||
| 264856 | CANCEL | |||
| 264857 | Slot | |||
| 264858 | MARKETPLACE | |||
| 264859 | localhost | |||
| 264860 | PREREQUISITES | |||
| 264861 | INVALID RACE (MAKE A NEW CHARACTER) | |||
| 264862 | megatron (master) | |||
| 264863 | Search | |||
| 264864 | ASSETS | |||
| 264865 | this is item description | |||
| 264866 | Dropsuit Small Capacity Grenade | |||
| 264867 | CONFIRM | |||
| 264868 | ATTACKER | |||
| 264869 | Single Burst | |||
| 264871 | (invalid) | |||
| 264872 | character not found | |||
| 264873 | OPEN/CLOSE | |||
| 264874 | %H:%M | |||
| 264875 | (remove soon) Medium Weapon | |||
| 264876 | All items owned by a player or corporation are its assets. Personal assets are all items that belong to your character, while corporation assets are all those assets that belong to the corporation you are a member of. Like the Market, all Assets are filtered by category to make finding a specific item easier. |
Personal assets are all items that belong to your character, while corporation assets are all those assets that belong to the corporation you are a member of. Like the Market, all Assets are filtered by category to make finding a specific item easier. |
||
| 264877 | CANCEL | |||
| 264878 | <font>The battle finder will help you contract battle assignments within the New Eden universe. Depending on the type of contracts you will be faced with different ways of fighting, levels of skills and rewards. |
<li>Public Contracts: Public contracts issued by corporations in high security space are always available to be picked up by anyone fighting alone or with up to 5 other mercenaries in a squad in various different forms of engagement.</li> <li>Factional Contracts: Issued by the four major empires of New Eden in the context of their constant feud, these are for mercenaries looking for a quick contract against other experienced mercenaries while having a greater impact on Empires in New Eden.</li> <li>Corporate Contracts: Corporate Contracts are for conflicts that have been assigned to your corporation either because a district you own has been attacked or your corporation has decided to attack another district.</li> <li>Other Contracts: Under exceptional circumstances some special contracts will appear here.</li></font> |
||
| 264879 | CHANGE | |||
| 264880 | That name contains the following invalid characters (some of them may not be displayed correctly): {invalidCharacters} |
{invalidCharacters} |
||
| 264881 | SELECT | |||
| 264882 | - | |||
| 264883 | {value} SP | |||
| 264884 | Select Current | |||
| 264885 | Client: {clientVersion} Server: {serverVersion} THIS MOTD IS HARDCODED IN LOCALIZATIONDATA.PY. THIS NEEDS TO BE FIXED. ______________________________________ Note: All local databases have the following users: sp: This user is of type CCP, has plenty of roles and is intended for server page logon. dust, dust2, dust3, ...: These users are of type CCP, have the role DUST and are intended for DUST client logon. The password is the same as the user name. |
Server: {serverVersion} THIS MOTD IS HARDCODED IN LOCALIZATIONDATA.PY. THIS NEEDS TO BE FIXED. ______________________________________ Note: All local databases have the following users: sp: This user is of type CCP, has plenty of roles and is intended for server page logon. dust, dust2, dust3, ...: These users are of type CCP, have the role DUST and are intended for DUST client logon. The password is the same as the user name. |
||
| 264886 | Incompatible version | |||
| 264887 | Not enough skill points. Upgrading {skillName} requires {nextLevelCost} skill points. |
Upgrading {skillName} requires {nextLevelCost} skill points. |
||
| 264888 | Full Auto | |||
| 264889 | Cancel Contract | |||
| 264890 | Active | |||
| 264891 | Unknown Player | |||
| 264892 | Upgrading {skillName} requires {nextLevelCost} skill points. Continue with upgrade? |
Continue with upgrade? |
||
| 264893 | m/s | |||
| 264894 | UPGRADE SKILL | |||
| 264895 | SHOW INFO | |||
| 264896 | This account does not exist. Please check your username and/or password and try again. | |||
| 264897 | You have been disconnected. The server is currently not available. Try to reconnect or use the PS button to quit the game. | |||
| 264898 | s | |||
| 264899 | REQUIRED SKILL(S) | |||
| 264900 | Updating data files... | |||
| 264901 | (remove soon) Large Weapon | |||
| 264902 | Deploy with the base fitting | |||
| 264903 | Login | |||
| 264904 | {givenName} {familyName} | |||
| 264905 | Multi-Burst | |||
| 264906 | You have purchased items from PlayStation®Store. Please select which of these to assign to this character. Once assigned, items cannot be re-assigned to other characters. | |||
| 264907 | NO SKILLS REQUIRED | |||
| 264908 | WARNING | |||
| 264909 | THIS TYPE HAS NO VARIATIONS | |||
| 264910 | WARNING | |||
| 264911 | DEATHS | |||
| 264912 | PG | |||
| 264913 | ONLINE ID | |||
| 264914 | HISTORY | |||
| 264915 | PG | |||
| 264916 | FIRE RATE | |||
| 264917 | LEVELS | |||
| 264918 | Active | |||
| 264919 | CONTRACT REWARD: | |||
| 264920 | UNALLOCATED SKILL POINTS: | |||
| 264921 | VICTORY | |||
| 264922 | ACCURACY | |||
| 264923 | VIEW | |||
| 264924 | SP: | |||
| 264925 | CURRENT SKILLS | |||
| 264926 | TOTAL SKILL POINTS AVAILABLE: | |||
| 264927 | SKILL PROGRESSION | |||
| 264928 | NEXT LEVEL COST | |||
| 264929 | Armor Repair Rate | |||
| 264930 | WALLET TOTAL: | |||
| 264931 | AMMO CAPACITY | |||
| 264933 | Shield Recharge Rate | |||
| 264934 | DEFEATED! | |||
| 264935 | Movement Speed | |||
| 264936 | DAMAGE | |||
| 264937 | RATIO | |||
| 264938 | SP EARNED (INCLUDING LOYALTY RANK BONUS) | |||
| 264939 | CONTINUE | |||
| 264940 | DATE | |||
| 264941 | CPU | |||
| 264942 | HP | |||
| 264943 | LIFETIME SKILL POINTS: | |||
| 264944 | SKILL LIST | |||
| 264945 | Create New | |||
| 264946 | DEFEAT | |||
| 264947 | PLAY TIME | |||
| 264948 | Create | |||
| 264949 | KILLS | |||
| 264950 | Passive | |||
| 264951 | Damage Multiplier | |||
| 264952 | WAR POINTS | |||
| 264953 | TOTAL SP | |||
| 264954 | WALLET | |||
| 264955 | Armor | |||
| 264956 | SKILL POINTS | |||
| 264957 | AVAILABLE SKILLS | |||
| 264958 | m/s | |||
| 264959 | CHARACTER INFO | |||
| 264960 | VICTORY | |||
| 264961 | CPU | |||
| 264962 | Shield | |||
| 264994 | Automatically generated effect | |||
| 265388 | Precision Strike | |||
| 265389 | The most powerful bombardment | |||
| 265390 | Turret | |||
| 265391 | A Turret Weapon | |||
| 265392 | Beam Laser | |||
| 265393 | Missile Launcher | |||
| 265394 | Missile M | |||
| 265395 | Blaster | |||
| 265396 | Railgun | |||
| 265397 | Railgun L | |||
| 265398 | Projectile | |||
| 265399 | Projectile needs a description | |||
| 265400 | Lower damage projectile for burst fire large missile turrets. | |||
| 265401 | Lower damage projectile for burst fire large missile turrets. | |||
| 265403 | Small Missile | |||
| 265404 | Why are projectiles and not weapons reported | |||
| 265405 | Railgun projectile | |||
| 265406 | Forge Gun | |||
| 265407 | Remote Explosive | |||
| 265408 | Grenades | |||
| 265410 | Anti-Vehicle Grenade | |||
| 265439 | 'Flint' Porcupine Grenade | |||
| 265440 | Allows the user to carry a maximum of 5 Porcupine grenades instead of the standard 3. | |||
| 265443 | [DEV] Mass Driver Projectile | |||
| 265464 | Precision Strike | |||
| 265465 | Blaster Projectile | |||
| 265466 | WeaponEffectors needs a name | |||
| 265467 | WeaponEffectors needs a description | |||
| 265484 | Submachine Gun | |||
| 265485 | What the SMG lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in close quarters against multiple targets. | |||
| 265486 | 'Bedlam' M512-A Submachine Gun | |||
| 265487 | Improved dispersion and accuracy over standard SMG. | |||
| 265488 | Pistol | |||
| 265489 | This is a test pistol for the game | |||
| 265490 | Classic Submachine Gun | |||
| 265522 | Forge Gun | |||
| 265585 | Classic Sniper Rifle | |||
| 265586 | The sniper rifle uses microscale railgun tech to weaponize velocity. | |||
| 265587 | Light Sniper Rifle - Charge | |||
| 265588 | While the Kaalakiota-developed C12-KLK is a formidable rifle in even untrained hands, for those rare few able to not only afford but also make full use of the Cyclops scope, it is a weapon that offers unparalleled precision and killing potential. Interfacing directly with a user's neural implants, the Cyclops projects the scope's view directly onto the retina allowing for instant sight-controlled aim adjustment. | |||
| 265589 | Auto Sniper Rifle | |||
| 265590 | Test weapon, fast firing, weaker sniper rifle | |||
| 265591 | 'Genesis' NT-511 Sniper Rifle | |||
| 265592 | Improved ROF, damage and ammo capacity over standard variant. | |||
| 265593 | Classic Sniper Rifle | |||
| 265594 | While the Kaalakiota-developed C12-KLK is a formidable rifle in even untrained hands, for those rare few able to not only afford but also make full use of the Cyclops scope, it is a weapon that offers unparalleled precision and killing potential. Interfacing directly with a user's neural implants, the Cyclops projects the scope's view directly onto the retina allowing for instant sight-controlled aim adjustment. | |||
| 265598 | Heavy Rocket Launcher | |||
| 265599 | TEST- A heavy, slow firing version of the rocket | |||
| 265600 | [DEV] Rocket Launcher | |||
| 265601 | This is a developer's Rocket Launcher, low rate of fire and lots of ammo. | |||
| 265606 | Assault Rifle | |||
| 265610 | Light Assault Rifle | |||
| 265611 | Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. | |||
| 265612 | Light Assault Rifle - Tactical | |||
| 265613 | Offers reduced clip size and increased zoom over the standard factory model. | |||
| 265614 | 'Midas' Light Assault Rifle | |||
| 265615 | At a limited production run of only 5,000 copies, this Quafe sponsored luxury rifle is a highly covetted piece of hardware.
If you have the AUR for it, it can be yours. Enjoy wielding this glorious boomstick alongside a refreshing Quafe cola beverage! CPU usage: 50 PG usage: 5 |
If you have the AUR for it, it can be yours. Enjoy wielding this glorious boomstick alongside a refreshing Quafe cola beverage! CPU usage: 50 PG usage: 5 |
||
| 265616 | 'Blindfire' GEK-38 Assault Rifle | |||
| 265617 | Improved damage over the standard-issue LAR variant.
Damage: +15% |
Damage: +15% |
||
| 265618 | Classic Assault Rifle | |||
| 265619 | Light Assault Rifle - Burst | |||
| 265620 | Burst fire variant of the LAR | |||
| 265687 | Swarm Launcher | |||
| 265710 | Heavy Sniper Rifle | |||
| 265711 | a heavy sniper rifle | |||
| 265712 | A Turret | |||
| 265714 | Beam Weapon | |||
| 265715 | This is an energy weapon that projects energy beams | |||
| 265723 | Large Ion Cannon | |||
| 265726 | Large Neutron Blaster | |||
| 265731 | Small Ion Cannon | |||
| 265734 | Small Neutron Blaster | |||
| 265738 | Railgun | |||
| 265742 | Militia 20GJ Railgun | |||
| 265757 | Militia 80GJ GA Railgun | |||
| 265758 | 80GJ GA Particle Cannon | |||
| 265759 | Large GA Railgun Installation | |||
| 265760 | 80GJ GA Particle Accelerator | |||
| 265761 | 80GJ GA Railgun | |||
| 265763 | 20GJ GA Particle Cannon | |||
| 265764 | Small GA Railgun Installation | |||
| 265765 | Militia 20GJ GA Railgun | |||
| 265766 | 20GJ GA Particle Accelerator | |||
| 265767 | 20GJ GA Railgun | |||
| 265772 | Anti-MCC Turret | |||
| 265783 | Mechanics | |||
| 265796 | Armor Compensation | |||
| 265800 | Turrets | |||
| 265801 | Turret Operation | |||
| 265805 | Large Projectile Turret Operation | |||
| 265806 | Skill at operating Large Projectile Turrets | |||
| 265807 | Large Laser Turret Proficiency | |||
| 265808 | Large Projectile Turret Proficiency | |||
| 265818 | Large Laser Turret Operation | |||
| 265822 | Small Projectile Turret Proficiency | |||
| 265829 | Small Laser Turret Operation | |||
| 265833 | Turret Interfacing | |||
| 265837 | Small Projectile Turret Operation | |||
| 265838 | Skill at operating Small Projectile Turrets | |||
| 265839 | Small Laser Turret Proficiency | |||
| 265840 | Turret Upgrades | |||
| 265841 | Turret Rapid Firing | |||
| 265842 | Turret Controlled Bursts | |||
| 265843 | Turret Trajectory Analysis | |||
| 265844 | Turret Sharpshooter | |||
| 265845 | Tracking Systems | |||
| 265849 | Turret Surgical Strike | |||
| 265850 | Turret Motion Prediction | |||
| 265851 | Test | |||
| 265852 | Level Two Skill | |||
| 265853 | Base Skill | |||
| 265854 | Level One Skill | |||
| 265855 | Advanced Skill | |||
| 265856 | Independent Skill | |||
| 265857 | Corporation | |||
| 265860 | Ethnic Relations | |||
| 265861 | Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation control skills, not the number of people in the corporation. | |||
| 265866 | Vehicle Command | |||
| 265867 | Interdictor | |||
| 265868 | Skill at operating vehicles specialized in Interdictor roles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265869 | Logistics | |||
| 265870 | Skill at operating vehicles specialized in Logistics roles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265876 | Amarr HAV | |||
| 265877 | Skill at operating Amarr Heavy Assault Vehicles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265878 | Interceptor | |||
| 265879 | Skill at operating vehicles specialized in Interceptor roles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265880 | Black Ops | |||
| 265881 | Skill at operating vehicles specialized in Black Ops roles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265882 | Destroyer | |||
| 265883 | Skill at operating vehicles specialized in Destroyer roles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265896 | Minmatar HAV | |||
| 265897 | Skill at operating Minmatar Heavy Assault Vehicles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265901 | Minmatar Dropship | |||
| 265902 | Skill at operating Minmatar Dropships.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265906 | Force Recon | |||
| 265907 | Skill at operating vehicles specialized in Force Recon roles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265908 | Covert Ops | |||
| 265909 | Skill at operating vehicles specialized in Covert Ops roles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265913 | Minmatar LAV | |||
| 265914 | Skill at operating Minmatar Light Assault Vehicles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265915 | Commander | |||
| 265916 | Skill at operating vehicles specialized in Command roles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265917 | Amarr Dropship | |||
| 265918 | Skill at operating Amarr dropships.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265919 | Amarr LAV | |||
| 265920 | Skill at operating Amarr Light Assault Vehicles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265924 | Electronic Attack | |||
| 265925 | Skill at operating vehicles specialized in Electronic Attack roles.
Unique vehicle bonus per level. |
Unique vehicle bonus per level. |
||
| 265926 | Weapons | |||
| 265927 | Demolitions | |||
| 265928 | Demolitions Expert | |||
| 265929 | Skill at handling remote explosives.
+5% to remote explosive damage per level. |
+5% to remote explosive damage per level. |
||
| 265935 | Skill at handling a weapon. | |||
| 265936 | Handheld Weapons | |||
| 265964 | Knife Expert | |||
| 265965 | Skill at handling melee weapons.
+5% to melee range per level. |
+5% to melee range per level. |
||
| 265993 | Handheld Weapon Upgrades | |||
| 266066 | Engineering | |||
| 266072 | Nanohive Deployment | |||
| 266073 | Skill at Nanohive Deployment.
Unlocks access to standard nanohives at lvl.1; advanced at lvl.4; prototype at lvl.5 |
Unlocks access to standard nanohives at lvl.1; advanced at lvl.4; prototype at lvl.5 |
||
| 266077 | Shield Compensation | |||
| 266090 | Dropsuit Command | |||
| 266091 | Dropsuit Command | |||
| 266092 | Gallente Dropsuit Command | |||
| 266093 | Skill at operating Gallente dropsuits.
Unique racial dropsuit bonus per level. |
Unique racial dropsuit bonus per level. |
||
| 266094 | Minmatar Dropsuit Command | |||
| 266095 | Skill at operating Minmatar dropsuits.
Unique racial dropsuit bonus per level. |
Unique racial dropsuit bonus per level. |
||
| 266099 | Commander Dropsuits | |||
| 266100 | Skill at operating Commander Dropsuits.
Unique Commander Dropsuit bonus per level. |
Unique Commander Dropsuit bonus per level. |
||
| 266101 | Caldari Dropsuit Command | |||
| 266102 | Skill at operating Caldari dropsuits.
Unique racial dropsuit bonus per level. |
Unique racial dropsuit bonus per level. |
||
| 266106 | Assault Dropsuits | |||
| 266107 | Skill at operating Assault Dropsuits.
Unique Assault Dropsuit bonus per level. |
Unique Assault Dropsuit bonus per level. |
||
| 266108 | Pilot Dropsuits | |||
| 266109 | Skill at operating Pilot Dropsuits.
Unique Pilot Dropsuit bonus per level. |
Unique Pilot Dropsuit bonus per level. |
||
| 266113 | Heavy Dropsuits | |||
| 266114 | Skill at operating Heavy Dropsuits.
Unique Heavy Dropsuit bonus per level. |
Unique Heavy Dropsuit bonus per level. |
||
| 266115 | Dropsuit Proficiency | |||
| 266116 | Skill at utilizing specialized dropsuit systems.
Unique armor type bonus per level. |
Unique armor type bonus per level. |
||
| 266120 | Amarr Dropsuit Command | |||
| 266121 | Skill at operating Amarr dropsuits.
Unique racial dropsuit bonus per level. |
Unique racial dropsuit bonus per level. |
||
| 266122 | Scout Dropsuits | |||
| 266123 | Skill at operating Scout Dropsuits.
Unique Scout Dropsuit bonus per level. |
Unique Scout Dropsuit bonus per level. |
||
| 266127 | Dropsuit Upgrades | |||
| 266128 | Dropsuit Accommodation | |||
| 266129 | Base skill at fitting dropsuits.
Dropsuit fitting bonus per level. |
Dropsuit fitting bonus per level. |
||
| 266133 | Dropsuit Jump Height | |||
| 266134 | Skill at using dropsuit vertical propulsion systems.
+% to jump height per level. |
+% to jump height per level. |
||
| 266141 | Electronics | |||
| 266148 | Electromagnetism | |||
| 266149 | Clone Reanimation | |||
| 266150 | Basic understanding of clone reanimation. | |||
| 266151 | Weapon Distruption | |||
| 266152 | Target Painting | |||
| 266154 | Cloaking | |||
| 266158 | Electronic Warfare | |||
| 266162 | Propulsion Jamming | |||
| 266163 | Long Range Targeting | |||
| 266164 | Sensor Dampening | |||
| 266181 | Vehicle needs a name | |||
| 266182 | Vehicle needs a description | |||
| 266183 | RDV | |||
| 266186 | Giyon | |||
| 266187 | Fighter | |||
| 266188 | The Fighter is the most versatile vehicle class in the game; fast enough to cover large distances quickly, powerful enough to pose a threat to the HAV, and maneuverable enough to destroy dropships and dominate the sky. In Cruise mode, it behaves like a high-performance fighter jet and in Hover mode mimics the stable flight of a helicopter. | |||
| 266189 | Crescent | |||
| 266191 | Dropship | |||
| 266197 | Python | |||
| 266198 | Incubus | |||
| 266201 | MAV | |||
| 266203 | LAV | |||
| 266213 | SCV | |||
| 266214 | The SCV is the most powerful ground combat vehicle in the game. In Siege mode the increased range and power of its primary weapon makes it an installation killer; shelling targets from long-range to soften them up for other vehicles and players to finish off. The ability for infantry to spawn into the SCV means it will be used as a semi-static spawn point; driving to a high-conflict area and allowing players to spawn right back into the thick of the action. | |||
| 266215 | Kinsman | |||
| 266217 | HAV | |||
| 266219 | Gunnlogi Mk.II | |||
| 266220 | Gunnlogi Mk.III | |||
| 266223 | Madrugar Mk.II | |||
| 266224 | Madrugar Mk.III | |||
| 266226 | The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. |
The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. |
||
| 266228 | Sagaris Mk.II | |||
| 266229 | Sagaris Mk.III | |||
| 266231 | Surya Mk.II | |||
| 266232 | Surya Mk.III | |||
| 266233 | Speeder | |||
| 266234 | The Speeder class is the cheapest and therefore the most ubiquitous vehicle in the game. Players will use it to get from Point A to Point B as quickly as possible. | |||
| 266235 | Masakari | |||
| 266236 | Module | |||
| 266237 | A generic description for all modules | |||
| 266239 | This is an armor upgrade | |||
| 266241 | Remote Armor Repairer | |||
| 266250 | Remote Armor Repairer (L) | |||
| 266251 | Repairs armor of targeted entity. (Vehicles only)
Module Type: Active Repaire Rate: 100AP/s Cooldown Time: 5s PG Cost: 450 CPU Cost: 80 |
Module Type: Active Repaire Rate: 100AP/s Cooldown Time: 5s PG Cost: 450 CPU Cost: 80 |
||
| 266252 | Remote Armor Repairer (S) | |||
| 266253 | Repairs armor of targeted entity. (Vehicles only)
Module Type: Active Repaire Rate: 80AP/2s Cooldown Time: 5s PG Cost: 75 CPU Cost: 25 |
Module Type: Active Repaire Rate: 80AP/2s Cooldown Time: 5s PG Cost: 75 CPU Cost: 25 |
||
| 266258 | Armor Hardeners sink damage done to armor hitpoints | |||
| 266260 | Armor Hardener | |||
| 266261 | Armor hardeners sink damage done to armor hitpoints. Once activated, the effect lasts for only a short time.
Module Type: Active Damage Reduction: 30% Duration: 60s Cooldown Time: 15s PG Cost: 15 CPU Cost: 60 |
Module Type: Active Damage Reduction: 30% Duration: 60s Cooldown Time: 15s PG Cost: 15 CPU Cost: 60 |
||
| 266263 | Armor Repairer | |||
| 266269 | Armor Repairer (L) | |||
| 266270 | Repairs armor over time.
Needs to be activated to take effect. Module Type: Active Repair Rate: 50AP/2s Duration: 10s Cooldown Time: 5s PG Cost: 240 CPU Cost: 30 |
Needs to be activated to take effect. Module Type: Active Repair Rate: 50AP/2s Duration: 10s Cooldown Time: 5s PG Cost: 240 CPU Cost: 30 |
||
| 266275 | Armor Repairer (S) | |||
| 266276 | Repairs armor over time.
Needs to be activated to take effect. Module Type: Active Repair Rate: 15AP/s Duration: 10s Cooldown Time: 5s PG Cost: 125 CPU Cost: 45 |
Needs to be activated to take effect. Module Type: Active Repair Rate: 15AP/s Duration: 10s Cooldown Time: 5s PG Cost: 125 CPU Cost: 45 |
||
| 266277 | This is a propulsion upgrade | |||
| 266279 | Afterburner | |||
| 266282 | [VEH] 1 MN Afterburner | |||
| 266284 | Propulsion Upgrade - Boost Module | |||
| 266285 | Increases top speed of ground-based vehicles. | |||
| 266286 | [VEH] Nitrous Fuel Injection | |||
| 266287 | [VEH] Kinetic Energy Recovery System | |||
| 266288 | [VEH] Fusion Accelerator | |||
| 266289 | Fusion Accelerator | |||
| 266296 | This is an electronics upgrade | |||
| 266297 | Vehicle Cloaking Module | |||
| 266298 | This module causes a vehicle to go into a stealth cloaked mode, making it invisible to the naked eye. | |||
| 266299 | [VEH] Cloaking Module | |||
| 266300 | Stasis Webifier | |||
| 266301 | A stasis webifier slows the speed of any targeted entity | |||
| 266302 | This is a shield upgrade | |||
| 266304 | Remote Shield Booster | |||
| 266316 | Remote Shield Booster (L) | |||
| 266317 | Boosts shields of targeted entity. (Vehicles only)
Module Type: Active Boost Rate: 120SP/s Duration: 10s Cooldown Time: 10s PG Cost: 175 CPU Cost: 135 |
Module Type: Active Boost Rate: 120SP/s Duration: 10s Cooldown Time: 10s PG Cost: 175 CPU Cost: 135 |
||
| 266318 | Remote Shield Booster (S) | |||
| 266319 | Boosts shields of targeted entity. (Vehicles only)
Module Type: Active Boost Rate: 50SP/s Duration: 10s Cooldown Time: 10s PG Cost: 50 CPU Cost: 30 |
Module Type: Active Boost Rate: 50SP/s Duration: 10s Cooldown Time: 10s PG Cost: 50 CPU Cost: 30 |
||
| 266321 | Shield Booster | |||
| 266323 | Shield Booster (S) | |||
| 266324 | Replenishes shields of host.
Module Type: Active Boost Rate: 15SP/s Duration: 20s Cooldown Time: 10s PG Cost: 65 CPU Cost: 45 |
Module Type: Active Boost Rate: 15SP/s Duration: 20s Cooldown Time: 10s PG Cost: 65 CPU Cost: 45 |
||
| 266325 | [VEH] Shield Booster (S) | |||
| 266334 | Shield Booster (L) | |||
| 266335 | Replenishes shields of host.
Module Type: Active Boost Rate: 50SP/s Duration: 10s Cooldown Time: 10s PG Cost: 195 CPU Cost: 105 |
Module Type: Active Boost Rate: 50SP/s Duration: 10s Cooldown Time: 10s PG Cost: 195 CPU Cost: 105 |
||
| 266337 | Shield Hardener | |||
| 266338 | Reduces the amount of damage sustained to shields. | |||
| 266341 | A Shield Hardener reduces the amount of damage sustained to shields. They need to be activated to take effect.
-30% damage done to shields |
-30% damage done to shields |
||
| 266343 | Reactive Deflection Field | |||
| 266344 | Reroutes power from the engines to create a field that surrounds the vehicle, making it invulnerable for a short period of time. | |||
| 266345 | [VEH] Reactive Deflection Field | |||
| 266346 | Reroutes power from the engines to create a field that surrounds the vehicle, making it invulnerable for a short period of time.
Module Type: Active Damage Reduction: 100% Duration: 30s Cooldown Time: 120s PG Cost: 10 CPU Cost: 50 |
Module Type: Active Damage Reduction: 100% Duration: 30s Cooldown Time: 120s PG Cost: 10 CPU Cost: 50 |
||
| 266348 | Armor Plates | |||
| 266352 | 10mm Titanium Armor Plates | |||
| 266353 | Light armor plates, increases total armor hitpoints.
Module Type: Passive Total Armor HP: +100AP PG Cost: 40 CPU Cost: 5 |
Module Type: Passive Total Armor HP: +100AP PG Cost: 40 CPU Cost: 5 |
||
| 266358 | 100mm Gallium Armor Plates | |||
| 266359 | Heavy armor plates, increases total armor hitpoints.
Module Type: Passive Total Armor HP: +400AP PG Cost: 300 CPU Cost: 5 |
Module Type: Passive Total Armor HP: +400AP PG Cost: 300 CPU Cost: 5 |
||
| 266367 | Armor Resistance Plating | |||
| 266373 | ArmorRegen | |||
| 266374 | This is a propulsion upgrade | |||
| 266381 | [DEV] Low Speed, Heavy Braking | |||
| 266382 | Set max speed low and auto-braking high | |||
| 266385 | [DEV] Set Health/Armor/Shield to 10 | |||
| 266386 | Set Health/Armor/Shield to 10 | |||
| 266387 | [DEV] Health/Armor/Shield regen high | |||
| 266388 | Set Health/Armor/Shield repair to high rate | |||
| 266389 | [DEV] Remove Suspension Stiffness | |||
| 266390 | This module sets suspension stiffness to zero. | |||
| 266392 | Damage Control | |||
| 266393 | Moderate increase to damage resistance of vehicle's shields and armor.
NOTE: Only one damage control unit can be fitted at a time. |
NOTE: Only one damage control unit can be fitted at a time. |
||
| 266403 | Reactor Core Unit | |||
| 266405 | Basic Reactor Core Unit | |||
| 266406 | Increases available PG.
Module Type: Passive CPU: -10 PG: +60 |
Module Type: Passive CPU: -10 PG: +60 |
||
| 266407 | Complex Reactor Core Unit | |||
| 266408 | Increases available PG.
Module Type: Passive CPU: -75 PG: +180 |
Module Type: Passive CPU: -75 PG: +180 |
||
| 266409 | Enhanced Reactor Core Unit | |||
| 266410 | Increases available PG.
Module Type: Passive CPU: -25 PG: +80 |
Module Type: Passive CPU: -25 PG: +80 |
||
| 266420 | Power Diagnostics System | |||
| 266436 | Ballistic Control System | |||
| 266442 | Multiphasic Bolt Array | |||
| 266443 | This module increases the damage output of vehicle mounted turrets.
Module Type: Passive Damage Output: +10% PG Cost: 25 CPU Cost: 45 |
Module Type: Passive Damage Output: +10% PG Cost: 25 CPU Cost: 45 |
||
| 266444 | Multiphasic Bolt Array (L) | |||
| 266445 | This module increases the damage output of vehicle mounted turrets.
Module Type: Passive Damage Output: +25% PG Cost: 315 CPU Cost: 100 |
Module Type: Passive Damage Output: +25% PG Cost: 315 CPU Cost: 100 |
||
| 266447 | Co-Processing Unit | |||
| 266453 | Complex Co-Processor | |||
| 266454 | Enhanced Co-Processor | |||
| 266455 | Basic Co-Processor | |||
| 266456 | This is a shield upgrade | |||
| 266464 | Shield Flux Coil | |||
| 266465 | A Shield Flux Coil increases shield recharge rate at the cost of overall shield hitpoints | |||
| 266466 | [VEH] Shield Flux Coil | |||
| 266474 | Shield Extender | |||
| 266480 | Standard Shield Extender | |||
| 266486 | Shield Power Relay | |||
| 266487 | A Shield Power Relay increases shield recharge rate | |||
| 266488 | [VEH] Shield Power Relay | |||
| 266491 | Armor Plates | |||
| 266508 | Armor Repairer | |||
| 266527 | Power Diagnostic System | |||
| 266528 | Reduces recharge delay of the host's shields and grants PG | |||
| 266529 | Basic Power Diagnostic System | |||
| 266530 | Reduces recharge delay of the host's shields by 10%, and grants 18 PG | |||
| 266531 | Enhanced Power Diagnostic System | |||
| 266532 | Reduces recharge delay of the host's shields by 20%, and grants 14 PG | |||
| 266533 | Complex Power Diagnostic System | |||
| 266534 | Reduces recharge delay of the host's shields by 30%, and grants 10 PG | |||
| 266536 | PG Upgrade | |||
| 266554 | Cardiac Stimulant | |||
| 266563 | Cardiac Regulator | |||
| 266574 | [INF] Melee Test Module | |||
| 266575 | This is a test module for melee development. It grants you feeble melee strength, with incredible reach! Enjoy.
PG usage: 5 CPU usage: 5 |
PG usage: 5 CPU usage: 5 |
||
| 266591 | Speed Modifier | |||
| 266606 | Health Regen | |||
| 266607 | Replenishes the finite number of nanites in the bloodstream, increasing the host's ability to heal. | |||
| 266608 | [INF] Basic Health Regen | |||
| 266610 | CPU Upgrade | |||
| 266628 | Shield Extender | |||
| 266641 | Shield Recharger | |||
| 266659 | Explosive Suicide | |||
| 266660 | Explosive Suicide Description | |||
| 266663 | Inf Chameleon Field (Demo) | |||
| 266664 | [TEST] Ammo Extender | |||
| 266665 | Increases ammo by 20% | |||
| 266670 | Damage Modifier | |||
| 266671 | Increases damage output of all handheld weapons.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 266678 | [INF] Prototype 'Chimera' Damage Amplifier | |||
| 266679 | Experimental nanomaterials were used in the manufacturing process of this amplifier, allowing improved power efficiency. Multiplies handheld weapon damage x1.35 | |||
| 266680 | [INF] 'Cerberus' Damage Amplifier | |||
| 266681 | Module load is evenly shared between PG and CPU. Multiplies handheld weapon damage x1.6 | |||
| 266682 | [INF] 'Griffin' Damage Amplifier | |||
| 266683 | Self-powered module that does not drain the host's PG/CPU. Multiplies handheld weapon damage x1.25 | |||
| 266688 | Character needs a name | |||
| 266689 | Character needs a description | |||
| 266691 | Heavy Dropsuit | |||
| 266693 | Amarr Heavy Dropsuit | |||
| 266702 | Atlas v.k1 | |||
| 266703 | Atlas Dropsuit v.k0 | |||
| 266704 | [DEV] Heavy Default | |||
| 266705 | Used in offline mode only. | |||
| 266710 | Atlas A-Series | |||
| 266711 | Atlas B-Series | |||
| 266718 | Amarr Heavy Armor - Standard | |||
| 266728 | Logistics Dropsuit | |||
| 266730 | Minmatar Logistics Dropsuit | |||
| 266742 | [DEV] Logistics Default | |||
| 266751 | Minmatar Logistics Dropsuit - Standard | |||
| 266760 | Assault Dropsuit | |||
| 266762 | Caldari Assault Dropsuit | |||
| 266767 | Caldari Assault Dropsuit - Standard | |||
| 266784 | Breach v.k0 | |||
| 266785 | The Breach variant is a demolitions dropsuit designed for handling volatile munitions. | |||
| 266787 | Shock vk.0 | |||
| 266788 | The Shock dropsuit is able to equip two light weapon simultaneously, foregoing module expandability in favor of weapon versatility. | |||
| 266795 | Shock A-Series | |||
| 266796 | The Shock variant Assault-class dropsuit is able to equip two light weapons simultaneously, foregoing module expandability in favor of weapon versatility. | |||
| 266807 | Breach B-Series | |||
| 266809 | Scout Dropsuit | |||
| 266811 | Gallente Scout Dropsuit | |||
| 266823 | Spectre v.k1 | |||
| 266825 | [DEV] Scout Default | |||
| 266826 | Used in offline mode only. | |||
| 266830 | Spectre B-Series | |||
| 266851 | [DEV] Pilot Dropsuit | |||
| 266852 | Gallente Pilot Dropsuit | |||
| 266856 | Doodle Character | |||
| 266861 | NanoHiveWArmorRepair | |||
| 266862 | In addition to replenishing ammo, this nanohive also repairs the armor of all allied units within its area of effect. | |||
| 266871 | 'Nomad' Nanohive | |||
| 266872 | This nanohive reloads weapons twice as fast, and you can deploy twice as many | |||
| 266928 | 'Fractal' Repair Tool | |||
| 266929 | This repair tool repairs twice as fast as the normal standard version | |||
| 266957 | Accuracy Rating | |||
| 266958 | s | |||
| 266960 | Sprint Duration | |||
| 266961 | m/s | |||
| 266963 | Sprint Speed | |||
| 266964 | s | |||
| 266966 | Cooldown | |||
| 266967 | HP/s | |||
| 266969 | Recharge Rate (on installation) | |||
| 266970 | HP/s | |||
| 266972 | Heal Rate (on vehicle) | |||
| 266973 | % | |||
| 266975 | Thrust Increase | |||
| 266976 | HP | |||
| 266978 | Repaired Per Pulse | |||
| 266979 | HP/s | |||
| 266981 | Heal Rate (on dropsuit) | |||
| 266982 | % | |||
| 266984 | Max. Speed Reduction | |||
| 266985 | HP/s | |||
| 266987 | Recharge Rate (on vehicle) | |||
| 266988 | s | |||
| 266990 | Active Duration | |||
| 266991 | m | |||
| 266993 | Scanner Radius | |||
| 266995 | Number of Pulses | |||
| 266996 | % | |||
| 266998 | Armor Damage Reduction | |||
| 266999 | s | |||
| 267001 | Pulse Interval | |||
| 267002 | HP/s | |||
| 267004 | Recharge Rate (on dropsuit) | |||
| 267005 | HP/s | |||
| 267007 | Repair Rate (on dropsuit) | |||
| 267008 | HP | |||
| 267010 | Recharged Per Pulse | |||
| 267011 | HP/s | |||
| 267013 | Heal Rate (on installation) | |||
| 267014 | HP/s | |||
| 267016 | Repair Rate (on vehicle) | |||
| 267017 | % | |||
| 267019 | Shield Damage Reduction | |||
| 267020 | HP/s | |||
| 267022 | Repair Rate (on installation) | |||
| 267023 | HP | |||
| 267025 | Direct Damage | |||
| 267026 | HP | |||
| 267028 | Splash Damage | |||
| 267029 | HP | |||
| 267031 | Direct Damage Per Missile | |||
| 267032 | HP | |||
| 267034 | Splash Damage Per Missile | |||
| 267035 | HP | |||
| 267037 | Splash Damage | |||
| 267038 | m | |||
| 267040 | Blast Radius | |||
| 267042 | Missiles Per Shot | |||
| 267043 | m | |||
| 267045 | Blast Radius | |||
| 267047 | kW | |||
| 267049 | PG Bonus | |||
| 267050 | % | |||
| 267052 | Shield Bonus | |||
| 267053 | % | |||
| 267055 | Movement Penalty | |||
| 267056 | gF | |||
| 267058 | CPU | |||
| 267059 | kW | |||
| 267061 | PG | |||
| 267062 | % | |||
| 267064 | CPU Bonus | |||
| 267065 | HP | |||
| 267067 | Damage When Triggered | |||
| 267068 | % | |||
| 267070 | Armor Reduction | |||
| 267071 | % | |||
| 267073 | Stamina Recovery Bonus | |||
| 267074 | HP/s | |||
| 267076 | Shield Recharge Bonus | |||
| 267077 | HP | |||
| 267079 | Armor Bonus | |||
| 267080 | gF | |||
| 267082 | CPU Bonus | |||
| 267083 | % | |||
| 267085 | Damage Bonus | |||
| 267086 | % | |||
| 267088 | Sprint Speed Bonus | |||
| 267089 | HP | |||
| 267091 | Shield Bonus | |||
| 267092 | % | |||
| 267094 | Stamina Bonus | |||
| 267095 | % | |||
| 267097 | Melee Damage Bonus | |||
| 267098 | % | |||
| 267100 | PG Bonus | |||
| 267101 | % | |||
| 267103 | Mass Increase | |||
| 267104 | % | |||
| 267106 | Speed Increase | |||
| 267107 | % | |||
| 267109 | Shield Recharge Bonus | |||
| 267110 | % | |||
| 267112 | Torque Bonus | |||
| 267113 | % | |||
| 267115 | Shield Damage Reduction | |||
| 267116 | % | |||
| 267118 | Armor Damage | |||
| 267119 | HP/s | |||
| 267121 | Armor Repair Bonus | |||
| 267122 | HP/s | |||
| 267124 | Repair Rate (on dropsuit) | |||
| 267126 | Max. Active | |||
| 267128 | Max. Spawns Per Unit | |||
| 267129 | % | |||
| 267131 | Ammo Resupply Rate | |||
| 267132 | % | |||
| 267134 | Armor Repair Rate | |||
| 267135 | m | |||
| 267137 | Max. Repair Distance | |||
| 267138 | m | |||
| 267140 | Effective Range | |||
| 267142 | Max. Carried | |||
| 267143 | HP/s | |||
| 267145 | Repair Rate (on vehicle) | |||
| 267147 | Max. Targets | |||
| 267148 | HP | |||
| 267150 | Health | |||
| 267151 | x | |||
| 267153 | Training Cost Multiplier | |||
| 267155 | Category | |||
| 267157 | Max. Ammo | |||
| 267158 | RPM | |||
| 267160 | Rate of Fire | |||
| 267161 | s | |||
| 267163 | Charge-Up Time | |||
| 267164 | HP | |||
| 267166 | Damage | |||
| 267167 | s | |||
| 267169 | Reload Time | |||
| 267171 | Fire Mode | |||
| 267173 | Clip Size | |||
| 267175 | Fire Interval | |||
| 267177 | Meta Level | |||
| 267179 | Stamina | |||
| 267180 | kW | |||
| 267182 | Max. PG | |||
| 267183 | gF | |||
| 267185 | Max. CPU | |||
| 267186 | HP | |||
| 267188 | Melee Damage | |||
| 267189 | /s | |||
| 267191 | Stamina Recovery Rate | |||
| 267192 | HP/s | |||
| 267194 | Armor Repair Rate | |||
| 267195 | HP | |||
| 267197 | Shield | |||
| 267198 | HP | |||
| 267200 | Armor | |||
| 267202 | Shield Recharge Rate | |||
| 267203 | m/s | |||
| 267205 | Movement Speed | |||
| 267206 | % | |||
| 267208 | Damage Bonus | |||
| 267209 | s | |||
| 267211 | Fire Interval | |||
| 267212 | m | |||
| 267214 | Blast Radius | |||
| 267215 | s | |||
| 267217 | Fire Interval | |||
| 267220 | Heat Cost Per Second | |||
| 267222 | Shots in Burst | |||
| 267223 | s | |||
| 267225 | Charge-Up Time | |||
| 267227 | Fire Mode | |||
| 267229 | HP | |||
| 267231 | Damage | |||
| 267232 | HP | |||
| 267234 | Splash Damage | |||
| 267236 | Heat Capacity | |||
| 267237 | RPM | |||
| 267239 | Rate of Fire | |||
| 267240 | HP | |||
| 267242 | Direct Damage | |||
| 267244 | Module Usage | |||
| 267251 | Outpost needs a name | |||
| 267252 | Outpost needs a description | |||
| 267253 | N/A | |||
| 267254 | N/A | |||
| 267255 | N/A | |||
| 267256 | N/A | |||
| 267257 | N/A | |||
| 267258 | N/A | |||
| 267259 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills: Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I |
Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills: Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I |
||
| 267260 | Sentinel | |||
| 267261 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills: Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I |
The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills: Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I |
||
| 267262 | Enforcer | |||
| 267263 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills: Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III |
Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills: Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III |
||
| 267264 | Arbiter | |||
| 267265 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills: Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I |
Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills: Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I |
||
| 267266 | Sentinel | |||
| 267267 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills: Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I |
The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills: Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I |
||
| 267268 | Enforcer | |||
| 267269 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills: Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III |
Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills: Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III |
||
| 267270 | Arbiter | |||
| 267271 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills: Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I |
Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills: Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I |
||
| 267272 | Sentinel | |||
| 267273 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills: Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I |
The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills: Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I |
||
| 267274 | Enforcer | |||
| 267275 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills: Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III |
Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills: Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III |
||
| 267276 | Arbiter | |||
| 267277 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills: Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I |
The ultimate frontline soldiers, Enforcers specialize in direct assault and close-quarters combat. Newly trained Enforcers are issued with an assault rifle, nanohive, anti-vehicle grenades and are trained in the following skills: Dropsuit Command I, Weaponry I, Assault Rifle Operation I, Circuitry III, Nanocircuitry I, Grenadier I, Scrambler Pistol Operation I |
||
| 267278 | Enforcer | |||
| 267279 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills: Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III |
Specialists in reconnaissance and precision combat, Arbiters are elite operatives who possess a preternatural awareness of the battlefield. Newly trained Arbiters are issued with a sniper rifle and shield modules and are trained in the following skills: Dropsuit Command I, Weaponry I, Combat Engineering II, Sniper Rifle Operation I, Shield Enhancements I, Shield Boost Systems III |
||
| 267280 | Arbiter | |||
| 267281 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills: Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I |
Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. Newly trained Sentinels are issued with a swarm launcher and armor modules and are trained in the following skills: Dropsuit Command I, Weaponry III, Swarm Launcher Operation I, Field Mechanics II, Armor Upgrades I, Armor Repair Systems I |
||
| 267282 | Sentinel | |||
| 267283 | Game type needs a name | |||
| 267284 | Game type needs a description | |||
| 267285 | Invasion_GameMode | |||
| 267286 | Game mode description goes here | |||
| 267287 | Invasion_QA | |||
| 267288 | Invasion | |||
| 267289 | Dev_GameMode | |||
| 267290 | This is a developer's game mode | |||
| 267291 | Game Design Test Mode | |||
| 267292 | For this Dust developer game mode | |||
| 267293 | endrun | |||
| 267294 | Skirmish | |||
| 267295 | Two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed. | |||
| 267296 | Skirmish_PI | |||
| 267297 | Skirmish_smoketest | |||
| 267298 | Skirmish | |||
| 267299 | Conquest | |||
| 267300 | Conquest | |||
| 267301 | Survival | |||
| 267302 | Destroy waves of enemies. | |||
| 267303 | Ambush | |||
| 267304 | Two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time. If the mission timer expires before the enemy can be eliminated, the team with the most available clones is deemed victorious. | |||
| 267305 | Ambush (48 mercs) | |||
| 267306 | Ambush (16 mercs) | |||
| 267307 | Ambush (24 mercs) | |||
| 267308 | Ambush (32 mercs) | |||
| 267309 | Whiteroom | |||
| 267310 | Doodle_Nocontent | |||
| 267311 | Doodle | |||
| 267312 | Login | |||
| 267313 | Benchmark | |||
| 267314 | TeamGame | |||
| 267315 | PlayInEditor | |||
| 267316 | TeamGame - helios game mode (is this needed?) | |||
| 267317 | supply depot healing actor | |||
| 267318 | healing actor in supply depot | |||
| 267319 | Augmentations designed to increase cognitive ability allowing temporary usage of certain skills or increased skill point accrual | |||
| 267320 | Boosters | |||
| 267327 | Hardwired neural augmentations used to train new abilities. | |||
| 267328 | Core Mechanics | |||
| 267329 | Electronics | |||
| 267332 | Core Engineering | |||
| 267334 | Engineering | |||
| 267337 | Weapon Upgrades | |||
| 267339 | Mechanics | |||
| 267340 | Core Electronics | |||
| 267345 | Vehicles | |||
| 267349 | Covert Ops | |||
| 267351 | Electronic Warfare | |||
| 267352 | Interdictor | |||
| 267354 | Destroyer | |||
| 267355 | Interceptor | |||
| 267356 | Interdictor | |||
| 267358 | Logistics | |||
| 267359 | Destroyer | |||
| 267361 | Black Ops | |||
| 267362 | Command | |||
| 267363 | Interdictor | |||
| 267364 | Force Recon | |||
| 267365 | Command | |||
| 267366 | Destroyer | |||
| 267368 | Interceptor | |||
| 267373 | Remote Armor Repairers | |||
| 267374 | Resistance Plates | |||
| 267375 | Armor Regenerators | |||
| 267377 | Overdrives (All Vehicles) | |||
| 267380 | Chassis | |||
| 267387 | Weight Reduction | |||
| 267388 | Suspension | |||
| 267391 | Stasis Webifiers | |||
| 267392 | Cloaking Devices | |||
| 267396 | Shield Flux Coils | |||
| 267397 | Shield Regenerators | |||
| 267398 | Resistance Amplifiers | |||
| 267400 | Shield Transporters | |||
| 267401 | Shield Extenders | |||
| 267402 | Shield Power Relays | |||
| 267409 | Health Regenerators | |||
| 267415 | Power Diagnostics | |||
| 267416 | Smart Bombs | |||
| 267423 | Weapons | |||
| 267428 | Militia | |||
| 267431 | Militia | |||
| 267434 | Militia | |||
| 267440 | Miasma Grenades | |||
| 267447 | Militia | |||
| 267450 | Militia | |||
| 267456 | Militia | |||
| 267462 | Militia | |||
| 267465 | Militia | |||
| 267468 | Equipment | |||
| 267472 | Militia | |||
| 267476 | Militia | |||
| 267483 | Militia | |||
| 267484 | Dropsuits | |||
| 267487 | Militia | |||
| 267489 | Militia | |||
| 267495 | Crusader | |||
| 267497 | Militia | |||
| 267502 | Militia | |||
| 267505 | Standard | |||
| 267506 | Advanced | |||
| 267507 | Prototype | |||
| 267508 | Militia | |||
| 267509 | Pilot | |||
| 267511 | Militia | |||
| 267512 | Prototype | |||
| 267513 | Advanced | |||
| 267514 | Standard | |||
| 267515 | Boosters | |||
| 267518 | Skill Spikes | |||
| 267527 | Turrets | |||
| 267529 | Beam | |||
| 267530 | Pulse | |||
| 267531 | Medium | |||
| 267534 | Laser | |||
| 267535 | Artillery | |||
| 267536 | Small | |||
| 267537 | Large | |||
| 267538 | Medium | |||
| 267540 | Medium | |||
| 267544 | Medium | |||
| 267545 | Medium | |||
| 267546 | Small | |||
| 267547 | Large | |||
| 267549 | Artillery | |||
| 267550 | Autocannon | |||
| 267554 | Melee | |||
| 267555 | Melee weapon. | |||
| 267556 | Inertia Dampener | |||
| 267557 | N/A | |||
| 267558 | an explosion type | |||
| 267559 | Why are explosions and not weapons reported | |||
| 267653 | Automatically generated effect | |||
| 267660 | Automatically generated effect | |||
| 267661 | Automatically generated effect | |||
| 267662 | Automatically generated effect | |||
| 276945 | MCC needs a name | |||
| 277011 | Installations | |||
| 277025 | Profile Dampeners | |||
| 277067 | Militia | |||
| 277071 | Militia | |||
| 277085 | Cantor | |||
| 277092 | Carrion | |||
| 277102 | armor testing skill | |||
| 277103 | armor testing skill | |||
| 277104 | turret testing skill | |||
| 277105 | turret testing skill | |||
| 277106 | turret weapon testing skill | |||
| 277107 | turret weapon testing skill | |||
| 277108 | vehicle testing skill | |||
| 277109 | vehicle testing skill | |||
| 277110 | weapon testing skill | |||
| 277111 | weapon testing skill | |||
| 277141 | Installation Component | |||
| 277148 | Command Console | |||
| 277151 | Command Nodes | |||
| 277152 | Field Support | |||
| 277153 | Installation Support | |||
| 277154 | Weapon Platforms | |||
| 277155 | Small Blaster Installation | |||
| 277156 | Small Railgun Installation | |||
| 277157 | Anti-MCC NULL Canon | |||
| 277158 | Command Nodes | |||
| 277159 | Clone Reserve Units | |||
| 277160 | Defense Relays | |||
| 277161 | Stasis Webifiers | |||
| 277162 | Supply Depots | |||
| 277163 | Proxy Encrypters | |||
| 277164 | Sensor Boosters | |||
| 277165 | Shield Generators | |||
| 277166 | Scan Amplifiers | |||
| 277167 | Anti-Air Turrets | |||
| 277168 | Anti-Infantry Turrets | |||
| 277169 | Anti-Vehicle Turrets | |||
| 277246 | Large Railgun Installation | |||
| 277248 | Anti-MCC Turret | |||
| 277266 | Caldari weapons systems focus on the use of Missiles and Hybrid Turrets, sometimes a mix of both. Flight time can be a decisive factor in battles. Missiles do not deal damage instantly. Missiles can be intercepted by Defender Missiles. The longer the flight time, the more easily they are intercepted. Missiles launched at close range (like Rockets, for example) are near-impossible to intercept in time. Frigates can use Rockets, Light Missiles and Defender Missiles Cruisers can use Heavy Missiles and Heavy Assault Missiles, as well as Light Missiles through Rapid Light Missile Launchers Battleships can use Cruise Missiles and Torpedoes |
Flight time can be a decisive factor in battles. Missiles do not deal damage instantly. Missiles can be intercepted by <b>Defender Missiles</b>. The longer the flight time, the more easily they are intercepted. Missiles launched at close range (like Rockets, for example) are near-impossible to intercept in time. Frigates can use Rockets, Light Missiles and Defender Missiles Cruisers can use Heavy Missiles and Heavy Assault Missiles, as well as Light Missiles through Rapid Light Missile Launchers Battleships can use Cruise Missiles and Torpedoes |
||
| 277267 | Alongside Hybrid guns, we Caldari use missiles, the best option of all. While weapons from other factions damn near lock you into dealing a single type of damage - EM, Thermal, Kinetic or Explosive - Caldari missiles can deal any kind, and we can switch them out on the fly. We even have Auto-Targeting Missiles that don't require you to lock on to the enemy, which is particularly useful when your electronics systems have been compromised. We've cornered a pirate nearby. I'll provide you with a Civilian Light Missile Launcher, and I want you to finish him off with it. |
We've cornered a pirate nearby. I'll provide you with a Civilian Light Missile Launcher, and I want you to finish him off with it. |
||
| 277618 | Automatically generated effect | |||
| 277619 | Automatically generated effect | |||
| 277750 | Boost Module [TEST] | |||
| 277903 | Shotgun | |||
| 277935 | Forge Gun | |||
| 277977 | Sniper Rifle | |||
| 277989 | Mass Driver | |||
| 278042 | Assault Rifle | |||
| 278047 | Laser Rifle | |||
| 278102 | Swarm Launcher | |||
| 278107 | Heavy Machine Gun | |||
| 278111 | Handheld weapon needs a description | |||
| 278112 | Handheld weapon needs a name | |||
| 278135 | Active Scanners | |||
| 278136 | Militia | |||
| 278137 | Standard | |||
| 278138 | Advanced | |||
| 278139 | Prototype | |||
| 278141 | Militia | |||
| 278144 | Nanite Injectors | |||
| 278145 | Militia | |||
| 278174 | Heavy Drone | |||
| 278175 | Light Drone | |||
| 278176 | Survival - Infestation | |||
| 278177 | Medium Drone | |||
| 278178 | Rogue drone swarms have been detected in the area - wipe them out before they can infest the outpost! | |||
| 278226 | Passive booster needs a name | |||
| 278230 | Passive Booster (3-Day) | |||
| 278260 | Skill Spikes | |||
| 278290 | Automatically generated effect | |||
| 278299 | Assault Dropsuit - Backup | |||
| 278301 | A basic, no-frills dropsuit loadout designed as a last resort for mercenaries stranded without access to better gear. | |||
| 278313 | Duration | |||
| 278314 | days | |||
| 278315 | Skill Gain Bonus | |||
| 278316 | % | |||
| 278365 | m | |||
| 278367 | Blast Radius | |||
| 278373 | Automatically generated effect | |||
| 278415 | Skill Clusters | |||
| 278416 | Skill Clusters | |||
| 278426 | Damage Bonus | |||
| 278427 | % | |||
| 278428 | Damage Bonus | |||
| 278429 | % | |||
| 278430 | Splash Damage Bonus | |||
| 278431 | % | |||
| 278440 | Rogue drone swarms have been detected in the area - wipe them out before they can infest the outpost! | |||
| 278441 | Survival - Stress | |||
| 278488 | Automatically generated effect | |||
| 278489 | Automatically generated effect | |||
| 278498 | Rogue drone swarms have been detected in the area - wipe them out before they can infest the outpost! | |||
| 278499 | Survival - Infestation | |||
| 278564 | Leaderboards | |||
| 278566 | GLOBAL | |||
| 278567 | CORPORATIONS | |||
| 278568 | CONTACTS | |||
| 278569 | Fetching data... | |||
| 278570 | Kills | |||
| 278571 | Deaths | |||
| 278572 | War Points | |||
| 278574 | Automatically generated effect | |||
| 278577 | Automatically generated effect | |||
| 278632 | Militia Damage Control Unit | |||
| 278633 | Moderate increase to damage resistance of vehicle's shields and armor.
Only one damage control unit can be fitted at a time. |
Only one damage control unit can be fitted at a time. |
||
| 278659 | Militia Damage Modifier | |||
| 278660 | Increases the damage output of vehicle mounted turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 278666 | [TEST] NCE Dev LAV | |||
| 278721 | DROPSUIT FITTING - OVERVIEW | |||
| 278722 | DROPSUIT FITTING - CREATING A FIT | |||
| 278723 | VEHICLE FITTING - OVERVIEW | |||
| 278724 | VEHICLE FITTING - ORDERING A VEHICLE | |||
| 278725 | Select an instruction category | |||
| 278726 | WELCOME | |||
| 278727 | SKILLS | |||
| 278728 | DROPSUIT FITTING | |||
| 278729 | VEHICLE FITTING | |||
| 278730 | MARKETPLACE | |||
| 278731 | BATTLE FINDER | |||
| 278732 | <font>Fitting is where you use the items in your inventory to create dropsuit loadouts for use in battle. You must have at least one valid fitting in order to enter battle. Starter fittings are issued to all new recruits so you'll always be able to get back into the fight! <font size='20'>Fitting Basics</font> Every dropsuit has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) are used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots are filled, no further items can be fitted unless others are first removed. Each time you spawn into battle, one of every item in your selected fitting is expended. If you run out of items your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the missing items or replace them. <font size='20'>Invalid Fittings</font> A fitting can become invalid for the following reasons: |
<font size='20'><u>Fitting Basics</u></font> Every dropsuit has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) are used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots are filled, no further items can be fitted unless others are first removed. <li>A <font color='#FF0000'>red</font> highlighted slot indicates items that have been exhausted. You will need to restock that item from the marketplace or replace it with another item.</li> <li>A <font color='#FFFF00'>yellow</font> highlighted slot indicates default items that cannot be removed from a fitting. They can, however, be replaced with other items.</li> <li>A <font color='#FF'>blue</font> highlighted slot indicates blueprints, these have unlimited uses and will never need to be restocked.</li> Each time you spawn into battle, one of every item in your selected fitting is expended. If you run out of items your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the missing items or replace them. <font size='20'><u>Invalid Fittings</u></font> A fitting can become invalid for the following reasons: <li>It does not have at least one weapon.</li><li>One or more items in the fitting have been exhausted.</li><li>One or more items in the fitting require skills that your character does not have.</li><li>The total PG/CPU of the fitted items exceeds the available PG/CPU of the dropsuit.</li></font> |
||
| 278733 | <font> Choose a dropsuit from those available in your inventory. Highlight any <font color='#FFFF00'>Weapon Slot</font> and choose a weapon from those available. After confirming your choice, the weapon will be filled into the slot. The number on the weapon icon indicates how many units of that weapon you have left in your inventory. At this point you have a valid fitting! Your fitting is auto-saved so you can exit the menu or continue to fit other weapons, modules and equipment. |
Choose a dropsuit from those available in your inventory. Highlight any <font color='#FFFF00'>Weapon Slot</font> and choose a weapon from those available. After confirming your choice, the weapon will be filled into the slot. The number on the weapon icon indicates how many units of that weapon you have left in your inventory. At this point you have a valid fitting! Your fitting is auto-saved so you can exit the menu or continue to fit other weapons, modules and equipment.</li> </font> |
||
| 278734 | <font>Fitting is where you use the items in your inventory to create vehicle loadouts for use in battle. You must have at least one valid fitting in order to use a vehicle in battle. <font size='20'>Fitting Basics</font> Every vehicle has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled, no further items can be fitted unless others are first removed. All turret slots on a vehicle are fitted with militia turrets by default. These cannot be removed, but can be replaced with other turrets. Each time you order a vehicle in battle, one of every item fitted to the vehicle is expended. If you run out of items that fitting will become invalid and you will be unable to order that vehicle fitting unless you first replenish the missing items or replace them with other items. <font size='20'>Invalid Fittings</font> A fitting can become invalid for the following reasons: One or more items in the fitting require skills that your character does not have. The total PG/CPU of the fitted items exceeds the available PG/CPU of the vehicle. |
<font size='20'><u>Fitting Basics</u></font> Every vehicle has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled, no further items can be fitted unless others are first removed. All turret slots on a vehicle are fitted with militia turrets by default. These cannot be removed, but can be replaced with other turrets. <li>A <font color='#FF0000'>red</font> highlighted slot indicates items that have been exhausted. You will need to restock that item from the marketplace or replace it with another item.</li> <li>A <font color='#FFFF00'>yellow</font> highlighted slot indicates default items that cannot be removed from a fitting. They can, however, be replaced with other items.</li> <li>A <font color='#FF'>blue</font> highlighted slot indicates blueprints, these have unlimited uses and will never need to be restocked.</li> Each time you order a vehicle in battle, one of every item fitted to the vehicle is expended. If you run out of items that fitting will become invalid and you will be unable to order that vehicle fitting unless you first replenish the missing items or replace them with other items. <font size='20'><u>Invalid Fittings</u></font> A fitting can become invalid for the following reasons: <li>One or more items in the fitting have been exhausted. One or more items in the fitting require skills that your character does not have. The total PG/CPU of the fitted items exceeds the available PG/CPU of the vehicle.</li></font> |
||
| 278735 | <font>Vehicles are deployed to your location on the battlefield by RDV drones. To order a vehicle in battle: Select a vehicle type from the displayed list. Choose a vehicle fitting from those available. If an RDV is available and the current location is accessible the vehicle will be delivered momentarily. |
<li>Press the <font color='#FFFF00'>RIGHT button</font> to open the vehicle list. Select a vehicle type from the displayed list. Choose a vehicle fitting from those available. If an RDV is available and the current location is accessible the vehicle will be delivered momentarily.</li></font> |
||
| 278736 | Character creation failed: | |||
| 278737 | [INVALID] | |||
| 278772 | [TEST] Shield Gen | |||
| 278778 | Anti-MCC Turret | |||
| 278779 | Anti-MCC Turret | |||
| 278780 | Anti-MCC Turret | |||
| 278790 | Large Missile Installation | |||
| 278791 | Large CA Railgun Installation | |||
| 278794 | Large GA Railgun Installation | |||
| 278795 | Large Blaster Installation | |||
| 278801 | IGNORE | |||
| 278802 | Anti-MCC Turret | |||
| 278803 | Anti-MCC Turret | |||
| 278804 | Anti-MCC Turret | |||
| 278805 | CLOSE | |||
| 278806 | DO NOT SHOW AGAIN | |||
| 278811 | CALIBRATE MOTION CONTROLLER | |||
| 278815 | CHAT | |||
| 278816 | LEADERBOARDS | |||
| 278818 | SOCIAL | |||
| 278835 | m/s | |||
| 278838 | TO MERC QUARTERS | |||
| 278839 | CONTINUE | |||
| 278846 | L2 THROW GRENADE | |||
| 278847 | L1 ZOOM | |||
| 278848 | R1 FIRE / USE EQUIPMENT | |||
| 278849 | R2 WEAPON SWITCH | |||
| 278850 | LEFT STICK MOVE L3 SPRINT |
L3 SPRINT |
||
| 278851 | RIGHT STICK LOOK R3 MELEE |
R3 MELEE |
||
| 278852 | PLAYER LIST | |||
| 278853 | DEPLOYMENT | |||
| 278855 | OVERVIEW MAP | |||
| 278856 | RELOAD | |||
| 278857 | SHOW INFO / CHANGE STANCE | |||
| 278858 | JUMP | |||
| 278859 | INTERACT | |||
| 278860 | BATTLE | |||
| 278921 | Hold the motion controller still, point at the PlayStation®Eye camera and press the Move button. |
camera and press the Move button. |
||
| 278922 | Set the PlayStation®Eye camera to the wide angle view and press the Move button. | |||
| 278923 | RESTOCK | |||
| 278924 | % | |||
| 278926 | BOOSTERS | |||
| 278927 | SKILL SPIKES | |||
| 278928 | SKILL CLUSTERS | |||
| 278929 | ACTIVATE | |||
| 278930 | EXTEND | |||
| 278931 | REMOVE | |||
| 278932 | REPLACE | |||
| 278933 | [EMPTY] | |||
| 278934 | AUGMENTATIONS | |||
| 278935 | QTY | |||
| 278936 | ASSETS | |||
| 278937 | You don't have any available augmentations. Would you like to purchase some? |
Would you like to purchase some? |
||
| 278939 | YOU HAVE NO CONTACTS | |||
| 278940 | YOU HAVE NO WATCHED CONTACTS | |||
| 278941 | YOU HAVE NO BLOCKED CONTACTS | |||
| 278942 | YOU HAVE NO CORP MEMBERS | |||
| 278943 | SEND MAIL | |||
| 278944 | Free | |||
| 278945 | Fight | |||
| 278946 | COMPOSE | |||
| 278947 | EDIT MAIL | |||
| 278948 | RESTOCK: | |||
| 278949 | COMMUNICATION | |||
| 278950 | NEOCOM | |||
| 278951 | DO YOU SEE 21 STRIPES FROM PURE WHITE TO PURE BLACK WITH BREAKS? | |||
| 278952 | THE BREAK LINE BETWEEN 95 AND 100 SHOULD BE BARELY SEEN. IF IT'S NOT, PLEASE ADJUST YOUR TV CONTRAST & BRIGHTNESS. |
IF IT'S NOT, PLEASE ADJUST YOUR TV CONTRAST & BRIGHTNESS. |
||
| 278953 | DEADZONE WIDTH | |||
| 278954 | DEADZONE HEIGHT | |||
| 278955 | RESTOCK ENTIRE FITTING: | |||
| 278956 | CROSSHAIR SENSITIVITY | |||
| 278957 | TOTAL COST | |||
| 278958 | TURN SPEED | |||
| 278959 | CROUCH | |||
| 278960 | FUNDS LEFT | |||
| 278961 | HOLD | |||
| 278962 | TAP | |||
| 278963 | SWAP L1 AND L2 | |||
| 278964 | NO | |||
| 278965 | YES | |||
| 278966 | NEXT MATCH | |||
| 278967 | PLAYER LIST | |||
| 278970 | TEAM | |||
| 278971 | SQUAD | |||
| 278972 | LOCAL | |||
| 278973 | CORP | |||
| 278974 | PRIVATE | |||
| 278975 | CREATE CHANNEL | |||
| 278976 | NO SQUAD | |||
| 278977 | EMPTY SLOT | |||
| 278978 | MOVE TO THIS SQUAD | |||
| 278979 | MOVE TO NEW SQUAD | |||
| 278980 | PROMOTE SQUAD LEADER | |||
| 278981 | Move failed! | |||
| 278982 | Move failed! This squad is full. |
This squad is full. |
||
| 278983 | Move failed! This squad no longer exists. |
This squad no longer exists. |
||
| 278984 | Promote failed! | |||
| 278985 | You can't join the battle because you are not squad leader. You must leave your squad to join a new battle. | |||
| 278986 | The player has left the squad! | |||
| 278987 | SQAUD ORDER | |||
| 278988 | ATTACK | |||
| 278989 | DEFEND | |||
| 278990 | RALLY | |||
| 278991 | CAPTURE | |||
| 278992 | CANCEL | |||
| 278994 | [TEST] SH Dev LAV | |||
| 279001 | Aim at the icon and press the T button. | |||
| 279002 | Aim at the icon and press the T button. | |||
| 279003 | Calibration successful! | |||
| 279006 | Calibration failed. Please hold the motion controller completely still and avoid bright lighting. Would you like to try again? | |||
| 279011 | SEND | |||
| 279012 | REPLY | |||
| 279013 | Invalid player's name | |||
| 279014 | EDIT SUBJECT | |||
| 279015 | EDIT RECIPIENT | |||
| 279016 | READ MAIL | |||
| 279017 | DELETE | |||
| 279018 | REPLY | |||
| 279021 | There is no content available at this time. Please try again later. | |||
| 279027 | PlayStation®Store access denied. | |||
| 279028 | AUR cannot be purchased during battle. | |||
| 279029 | CHOOSE YOUR PORTRAIT | |||
| 279030 | BOOSTERS | |||
| 279031 | Loading the Character List Failed! | |||
| 279032 | Try Again | |||
| 279033 | Return to Login | |||
| 279034 | Are you sure you want to leave the battle? | |||
| 279041 | DEFEAT | |||
| 279044 | BLOCK | |||
| 279045 | REMOVE | |||
| 279046 | ADD TO WATCH | |||
| 279047 | REMOVE | |||
| 279048 | Accept Contract | |||
| 279049 | Cancel Contract | |||
| 279050 | ... | |||
| 279052 | WAR ROOM - OVERVIEW | |||
| 279053 | <font>Are you ready for battle? The War Room is your last chance to make sure you're prepared for the battle to come. Here, you can alter your dropsuit and vehicle fittings, make last minute market purchases, organize your squad and strategize with the rest of your team using voice and text chat.</font> |
The War Room is your last chance to make sure you're prepared for the battle to come. Here, you can alter your dropsuit and vehicle fittings, make last minute market purchases, organize your squad and strategize with the rest of your team using voice and text chat.</font> |
||
| 279061 | Null Cannon | |||
| 279062 | Anti-MCC Turret | |||
| 279066 | Attack designated target | |||
| 279067 | Defend designated target | |||
| 279070 | Capture designated target | |||
| 279071 | Rally at designated location | |||
| 279074 | Invalid target! | |||
| 279075 | You can't issue this order on current target! | |||
| 279076 | You can't issue squad order! | |||
| 279077 | HP/s | |||
| 279078 | x | |||
| 279094 | Warning: the sphere has left the camera frame. | |||
| 279095 | % | |||
| 279096 | Armor Repaired On Revival | |||
| 279128 | NEW SQUAD ORDER | |||
| 279129 | You need to connect a motion controller! | |||
| 279134 | You do not currently have access to the Closed Beta. Either your voucher has expired or its validity period has not yet begun. To get full access go to PlayStation®Store and buy the Mercenary Pack. Press the PS button to quit. | |||
| 279137 | Skirmish E3 Recording | |||
| 279167 | Basic Profile Dampener | |||
| 279179 | % | |||
| 279180 | Scan Profile | |||
| 279184 | Are you sure you want to quit calibration? | |||
| 279186 | Kill/Death Ratio | |||
| 279189 | INBOX IS EMPTY | |||
| 279190 | YOU DO NOT HAVE ANY SENT ITEMS | |||
| 279191 | DOWNLOADING | |||
| 279192 | TOTAL: | |||
| 279193 | CURRENT: | |||
| 279237 | Automatically generated effect | |||
| 279239 | Automatically generated effect | |||
| 279240 | Automatically generated effect | |||
| 279251 | INSUFFICIENT FUNDS | |||
| 279255 | Automatically generated effect | |||
| 279256 | Automatically generated effect | |||
| 279257 | Automatically generated effect | |||
| 279258 | Automatically generated effect | |||
| 279264 | Automatically generated effect | |||
| 279274 | Installation components deployed to the battlefield by the commander to secure or defend locations. | |||
| 279275 | Your login credentials are not valid. Please contact support@dust514.com for assistance. | |||
| 279288 | 'Orchid' Assault Type-I [Female Test] | |||
| 279289 | Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks? | |||
| 279290 | 'Firebrand' Assault Type-I [Female Test] | |||
| 279292 | Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims. | |||
| 279293 | 'Carbon' Assault Type-I [Female Test] | |||
| 279295 | The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life. | |||
| 279296 | 'Relic' Assault Type-I [Female Test] | |||
| 279298 | Assault Type-II [Female Test] | |||
| 279300 | Assault Type-I [Female Test] | |||
| 279301 | Caldari Assault Dropsuit - Female Test | |||
| 279302 | Scout Type-I [Female Test] | |||
| 279303 | Scout Type-II [Female Test] | |||
| 279305 | I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name.
This is my promise. |
This is my promise. |
||
| 279306 | 'Solstice' Scout Type-I [Female Test] | |||
| 279308 | Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end? | |||
| 279309 | 'Kindred' Scout Type-I [Female Test] | |||
| 279311 | Sprint Speed | |||
| 279317 | MOVE | |||
| 279318 | WEAPON SWITCH | |||
| 279319 | FIRE / USE EQUIPMENT | |||
| 279320 | AVAILABLE PG/CPU EXCEEDED | |||
| 279321 | INSUFFICIENT STOCK OF ITEM(S) | |||
| 279322 | SKILL PRE-REQUISITES NOT MET | |||
| 279323 | MUST FIT AT LEAST ONE WEAPON | |||
| 279324 | YOU DON'T HAVE SKILL(S) FOR: | |||
| 279325 | YOU ARE OUT OF: | |||
| 279326 | The battle you requested is no longer available. | |||
| 279327 | NEW SQUAD ORDER: | |||
| 279328 | SKILL PROGRESSION EARNED | |||
| 279330 | SALVAGE ACQUIRED | |||
| 279332 | NO BOOSTER BONUS | |||
| 279333 | FIRST WIN BONUS | |||
| 279334 | CONTRIBUTION | |||
| 279335 | LOOT | |||
| 279336 | CONTRACT | |||
| 279337 | CONTRACT: | |||
| 279338 | LOOT: | |||
| 279339 | TOTAL REWARD: | |||
| 279340 | WALLET TOTAL: | |||
| 279341 | SP | |||
| 279342 | NO SALVAGE | |||
| 279343 | You have unsaved changes. Do you want to exit without saving? |
Do you want to exit without saving? |
||
| 279356 | What to shoot at | |||
| 279357 | When you enter the next area you'll be attacked by hostile ships, with <font color=#20DF9F>red crosses</font> as their brackets. Anything that shows up as <font color=#20DF9F>a red cross is a valid target</font> and will usually attack on sight. Regular non-capsuleer vessels will be easier for you to fight, whereas you can expect other capsuleers like yourself to be cunning, vicious and deadly in combat. Once you're ready for combat, <font color=#20DF9F>activate the acceleration gate</font> and click <font color=#20DF9F>next</font>. |
Anything that shows up as <font color=#20DF9F><b>a red cross is a valid target</b></font> and will usually attack on sight. Regular non-capsuleer vessels will be easier for you to fight, whereas you can expect other capsuleers like yourself to be cunning, vicious and deadly in combat. Once you're ready for combat, <font color=#20DF9F><b>activate the acceleration gate</b></font> and click <font color=#20DF9F><b>next</b></font>. |
||
| 279359 | Anti-MCC Test | |||
| 279409 | Unable to connect to PlayStation®Network. Please check your network connection. | |||
| 279410 | Anti-MCC Turret | |||
| 279424 | Automatically generated effect | |||
| 279425 | Automatically generated effect | |||
| 279426 | Automatically generated effect | |||
| 279430 | How to undock from stations | |||
| 279431 | When you undock for the first time you will enter space in your <font color=#20DF9F>capsule</font>. It is usually contained within a spaceship and allows a specially trained pilot like yourself - a <font color=#20DF9F>capsuleer</font> - to control that ship by thought alone. A capsule also functions as an emergency escape vessel - and if another capsuleer manages to destroy your spaceship, you'd be wise to make a very quick getaway. <img src="res:/Tutorial2/img/undock.png" align=left>Now that you are ready to undock, you can exit the station by pressing the <font color=#20DF9F>Undock</font> button located in the station services window. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've undocked from the station</font>. |
<img src="res:/Tutorial2/img/undock.png" align=left>Now that you are ready to undock, you can exit the station by pressing the <font color=#20DF9F><b>Undock</font></b> button located in the station services window. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've undocked from the station</b></font>. |
||
| 279432 | 04: Getting Your Bearings | |||
| 279435 | Click this button to Undock when you're ready | |||
| 279438 | Explaining the overview | |||
| 279439 | The other main tool for finding and interacting with nearby objects is <font color=#20DF9F>the overview</font>. The overview is the list-style window you see on the right of your interface. <font color=#20DF9F>It shows everything in your immediate area, as well as important landmarks across your whole star system</font>. By default it is sorted by distance, showing the closest items to you at the top of the list. You can customize it in various ways, and left-clicking on the four horizontal bars next to the term "Overview" will let you load several presets, though I suggest you wait with experimenting too heavily until you have finished the tutorial. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're comfortable with the overview</font>. |
The overview is the list-style window you see on the right of your interface. <font color=#20DF9F><b>It shows everything in your immediate area, as well as important landmarks across your whole star system</b></font>. By default it is sorted by distance, showing the closest items to you at the top of the list. You can customize it in various ways, and left-clicking on the four horizontal bars next to the term "Overview" will let you load several presets, though I suggest you wait with experimenting too heavily until you have finished the tutorial. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're comfortable with the overview</b></font>. |
||
| 279440 | The overview | |||
| 279441 | Inspecting the Selected Item panel | |||
| 279442 | If you click on an overview entry, it'll be highlighted in the <font color=#20DF9F>Selected Item</font> panel on top of the overview. Try selecting one now. You'll see a small image of the item you have selected, along with some brief information and a row of buttons representing common ways to interact with it. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've inspected the Selected Item panel</font>. |
Try selecting one now. You'll see a small image of the item you have selected, along with some brief information and a row of buttons representing common ways to interact with it. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've inspected the Selected Item panel</b></font>. |
||
| 279443 | Selected Item panel | |||
| 279444 | How to identify objects in space and on the overview by their icon | |||
| 279445 | Every object in space is represented by a <font color=#20DF9F>bracket</font>. You can see these brackets in the leftmost column of the overview. <p><img src="res:/UI/Texture/Icons/38_16_1.png" align=top>Broken squares are ships flown by <font color=#20DF9F>capsuleers like yourself</font>. <p><img src="res:/UI/Texture/Icons/38_16_21.png" align=top>Crosses are those ships not flown by capsuleers. If they are red, you may shoot them. <p><img src="res:/UI/Texture/Icons/38_16_252.png" align=top><font color=#20DF9F>Stations</font> have a continuous square bracket. <p><img src="res:/UI/Texture/Icons/38_16_251.png" align=top><font color=#20DF9F>Stargates</font> have a circle with an arrow in it. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you have familiarized yourself with brackets</font>. |
<p><img src="res:/UI/Texture/Icons/38_16_1.png" align=top>Broken squares are ships flown by <font color=#20DF9F><b>capsuleers like yourself</b></font>. <p><img src="res:/UI/Texture/Icons/38_16_21.png" align=top>Crosses are those ships <b>not</b> flown by capsuleers. If they are red, you may shoot them. <p><img src="res:/UI/Texture/Icons/38_16_252.png" align=top><font color=#20DF9F><b>Stations</b></font> have a continuous square bracket. <p><img src="res:/UI/Texture/Icons/38_16_251.png" align=top><font color=#20DF9F><b>Stargates</b></font> have a circle with an arrow in it. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you have familiarized yourself with brackets</b></font>. |
||
| 279446 | Using your warp drive to move around a star system | |||
| 279447 | Now you will engage your warp drive, allowing you to quickly travel to your mission objective. Locate the <font color=#20DF9F>Agent Missions</font> listing in the upper left corner of your screen, click on your current mission name (<font color=#20DF9F>Covering the Basics</font>), then select the <font color=#20DF9F>Warp to Location</font> option. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've started to warp to your destination</font>. |
Locate the <font color=#20DF9F><b>Agent Missions</b></font> listing in the upper left corner of your screen, click on your current mission name (<font color=#20DF9F><b>Covering the Basics</b></font>), then select the <font color=#20DF9F><b>Warp to Location</b></font> option. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've started to warp to your destination</b></font>. |
||
| 279448 | 09: Training Skills | |||
| 279449 | Learning about skills | |||
| 279450 | Your reward for completing that mission was a new <font color=#20DF9F>skill book</font>. These books are how you acquire new <font color=#20DF9F>skills</font>. Skills are learned by your character, and <font color=#20DF9F>improving your skills will make you more powerful</font>. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're ready to read about training skills</font>. |
These books are how you acquire new <font color=#20DF9F><b>skills</b></font>. Skills are learned by your character, and <font color=#20DF9F><b>improving your skills will make you more powerful</b></font>. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're ready to read about training skills</b></font>. |
||
| 279451 | Learning about how skill training works | |||
| 279452 | Skills need to be <font color=#20DF9F>trained</font>. This converts them from an item in the world into information in your head. <font color=#20DF9F>Once a skill is in your head, you'll never lose it.</font> Every skill in your head has a <font color=#20DF9F>level</font>. When you first put a skill in your head, it has a level of zero, and provides no benefit. You can <font color=#20DF9F>train</font> skills to improve their level, to a maximum of level five. <font color=#20DF9F>Training happens in real time, even while you're not online</font>. Once you start a skill training, it will train at a fixed rate until it finishes training to the next level. Click <font color=#20DF9F>next</font> to begin <font color=#20DF9F>basic skill training</font>. |
Every skill in your head has a <font color=#20DF9F><b>level</b></font>. When you first put a skill in your head, it has a level of zero, and provides no benefit. You can <font color=#20DF9F><b>train</b></font> skills to improve their level, to a maximum of level five. <font color=#20DF9F><b>Training happens in real time, even while you're not online</b></font>. Once you start a skill training, it will train at a fixed rate until it finishes training to the next level. Click <font color=#20DF9F><b>next</b></font> to begin <font color=#20DF9F><b>basic skill training</b></font>. |
||
| 279453 | How to start training a skill | |||
| 279454 | Your skill book is in your <font color=#20DF9F>Item Hangar</font>. Let's start training it now! Click the Inventory button on the Neocom. If you select your <font color=#20DF9F>Item Hangar</font> from the tree on the left of the Inventory window, you should be able to see your skill book inside. Right-click on it and select <font color=#20DF9F>Train Now To Level 1</font>. The book will disappear and the skill will be transferred into your head. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've started training the skill</font>. |
Click the Inventory button on the Neocom. If you select your <font color=#20DF9F><b>Item Hangar</b></font> from the tree on the left of the Inventory window, you should be able to see your skill book inside. Right-click on it and select <font color=#20DF9F><b>Train Now To Level 1</b></font>. The book will disappear and the skill will be transferred into your head. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've started training the skill</b></font>. |
||
| 279455 | This opens your Inventory window | |||
| 279456 | More about skills | |||
| 279457 | Most skills will give you a <font color=#20DF9F>bonus</font> to a relevant attribute for every level you train. Many ships, modules and other useful items require you to have trained one or more skills to a certain level. To determine which skill you need, right-click the entity in question, choose "Show Info", and go to the "Requirements" tab. A <font color=#20DF9F>green checkmark</font> indicates that the skill has been trained to the required level, a red X means that the skill has not yet been trained at all, and a yellow circle means that you have learned part of the skill but do not yet meet the required level. You want all marks to be green. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've read this page</font>. |
Many ships, modules and other useful items require you to have trained one or more skills to a certain level. To determine which skill you need, right-click the entity in question, choose "Show Info", and go to the "Requirements" tab. A <font color=#20DF9F><b>green checkmark</b></font> indicates that the skill has been trained to the required level, a red X means that the skill has not yet been trained at all, and a yellow circle means that you have learned part of the skill but do not yet meet the required level. You want all marks to be green. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've read this page</b></font>. |
||
| 279458 | 17: Queuing Skills | |||
| 279459 | Replacing your old repair module with a much better one | |||
| 279460 | As a reward for completing that mission, you were given an improved repair module. Open your <font color=#20DF9F>inventory</font>, go to the <font color=#20DF9F>Item Hangar</font> section and locate your new module. Click <font color=#20DF9F>next</font> when you've spotted the new repair module. |
Open your <font color=#20DF9F><b>inventory</b></font>, go to the <font color=#20DF9F><b>Item Hangar</b></font> section and locate your new module. Click <font color=#20DF9F><b>next</b></font> when you've spotted the new repair module. |
||
| 279461 | Finding your skills in the Character Sheet | |||
| 279462 | You may have noticed that your new skill completed its training session to level one. You should always aim to have something in training, so let's <font color=#20DF9F>close all windows</font> you're no longer using (the fitting screen, the item hangar and so on), then locate your skills list in your <font color=#20DF9F>Character Sheet</font> by clicking on your portrait in the Neocom. On the left side of this window, you can see all the various sections of the Character Sheet. The one we're interested in is <font color=#20DF9F>Skills</font>, right at the top, and it should already be selected. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the Character Sheet and selected Skills</font>. |
On the left side of this window, you can see all the various sections of the Character Sheet. The one we're interested in is <font color=#20DF9F><b>Skills</b></font>, right at the top, and it should already be selected. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the Character Sheet and selected Skills</b></font>. |
||
| 279463 | Clicking your portrait will open the Character Sheet | |||
| 279464 | Starting to train your frigate skills | |||
| 279465 | In the main pane you can see a list of skill categories. Locate <font color=#20DF9F>Spaceship Command</font> and click it to expand that category and view all its skills. Remember that you can scale this window by dragging its borders, if needed. You should be able to locate a <font color=#20DF9F>Frigate</font> skill for your faction in this list. This is a useful skill to improve, so let's get it training! Right-click the Frigate skill and select <font color=#20DF9F>Train Now To Level 3</font>. <img src="res:/Tutorial2/img/en/Trainigskill.png" localize=true> Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've begun your skill training and the timer has started to count down</font>. |
You should be able to locate a <font color=#20DF9F><b>Frigate</b></font> skill for your faction in this list. This is a useful skill to improve, so let's get it training! Right-click the Frigate skill and select <font color=#20DF9F><b>Train Now To Level 3</b></font>. <img src="res:/Tutorial2/img/en/Trainigskill.png" localize=true> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've begun your skill training and the timer has started to count down</b></font>. |
||
| 279466 | Learning how to queue up additional skills | |||
| 279467 | The skill you're training will <font color=#20DF9F>take around seven hours</font> to reach level three. That timepoint might not be convenient to switch your training, so let's queue up another level. Right-click the same skill and select <font color=#20DF9F>Add To Queue</font>. You should see an additional blue box in the skill's upper progress bar, showing that you've queued up level four, too. Skills affect every part of your experience in New Eden. There are too many to list, but when you have a quiet moment, I suggest you browse through the categories and see if you find any that match the way you want to play. Be sure to look on the market for other skills in the same category. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've got the skill queued up to level four</font>. You can also close the skills window. |
Right-click the same skill and select <font color=#20DF9F><b>Add To Queue</b></font>. You should see an additional blue box in the skill's upper progress bar, showing that you've queued up level four, too. Skills affect every part of your experience in New Eden. There are too many to list, but when you have a quiet moment, I suggest you browse through the categories and see if you find any that match the way you want to play. Be sure to look on the market for other skills in the same category. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've got the skill queued up to level four</b></font>. You can also close the skills window. |
||
| 279470 | Press the PS button to quit. | |||
| 279471 | ASSIGN | |||
| 279472 | ASSIGN | |||
| 279496 | Codebreaker module | |||
| 279498 | Using the head-up display to monitor the status of your ship | |||
| 279499 | Directly below your ship is your head-up display (HUD). <img src="res:/Tutorial2/img/HUD-SH-AR-ST.png"> In the upper half you can see three concentric white readouts, showing you the status of your <font color=#20DF9F>shield</font>, <font color=#20DF9F>armor</font> and <font color=#20DF9F>structure</font>. Damage is applied to these three defensive layers in that order, so when your structure is destroyed, your ship will explode. You can see from the red section that you've taken some damage, so you'll want to repair your ship. <font color=#20DF9F>Activate your repair module</font> by clicking on its icon, which is just below your weapon module. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated your repair module</font>. |
<img src="res:/Tutorial2/img/HUD-SH-AR-ST.png"> In the upper half you can see three concentric white readouts, showing you the status of your <font color=#20DF9F><b>shield</b></font>, <font color=#20DF9F><b>armor</b></font> and <font color=#20DF9F><b>structure</b></font>. Damage is applied to these three defensive layers in that order, so when your structure is destroyed, your ship will explode. You can see from the red section that you've taken some damage, so you'll want to repair your ship. <font color=#20DF9F><b>Activate your repair module</b></font> by clicking on its icon, which is just below your weapon module. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated your repair module</b></font>. |
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| 279500 | Each type of defensive module will only mend <font color=#20DF9F>a specific layer</font> - armor repairers won't repair shields, and shield boosters won't boost armor. <font color=#20DF9F>Your shields will regenerate on their own</font> over time, but armor and structure can only be repaired by activating the appropriate modules or using station repair facilities. When you have finished repairing your ship, <font color=#20DF9F>deactivate the module by clicking on it again</font>. Click <font color=#20DF9F>next</font> when you've deactivated your module. |
When you have finished repairing your ship, <font color=#20DF9F><b>deactivate the module by clicking on it again</b></font>. Click <font color=#20DF9F><b>next</b></font> when you've deactivated your module. |
||
| 279501 | Learning about shields and armor | |||
| 279504 | Cortex | |||
| 279516 | How to use Rookie Help and other chat channels | |||
| 279517 | If you have any questions during the tutorial, don't hesitate to ask in the <font color=#20DF9F>Rookie Help channel</font>. Click the speech bubble on the top right bar of your chat channel list, then click on the Help category of channels, and select the option to join Rookie Help. You can switch between channels by clicking their respective tabs. For instance, the Local channel is always open to anyone in your solar system, though they may not show up unless they choose to speak. To send a message to your chosen channel, type into the box at the bottom, then press Enter. Be careful when talking to other people. Trust and cooperation are the cornerstones of New Eden, but there may always be the occasional capsuleer who will not have your best interests at heart. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've read this page</font>. |
You can switch between channels by clicking their respective tabs. For instance, the Local channel is always open to anyone in your solar system, though they may not show up unless they choose to speak. To send a message to your chosen channel, type into the box at the bottom, then press Enter. Be careful when talking to other people. Trust and cooperation are the cornerstones of New Eden, but there may always be the occasional capsuleer who will not have your best interests at heart. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've read this page</b></font>. |
||
| 279518 | Closing windows when you're done with them | |||
| 279519 | You now need to <font color=#20DF9F>accept</font> the mission before you can carry it out. <img src="res:/Tutorial2/img/en/acceptmission.png" localize = True> Once you've accepted it, I suggest you <font color=#20DF9F>close all windows</font> (except this one) before continuing. During this tutorial, you should feel free to <font color=#20DF9F>close any window once you're finished working with it</font>. It can always be reopened, and you can also drag the borders of any window to resize it for comfort. For instance, information about missions you've accepted or been offered can always be found in the Mission Journal on the Neocom, where you can double-click on any mission entry to view the full details. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted the mission and closed any unnecessary windows</font>. |
<img src="res:/Tutorial2/img/en/acceptmission.png" localize = True> Once you've accepted it, I suggest you <font color=#20DF9F><b>close all windows</b></font> (except this one) before continuing. During this tutorial, you should feel free to <font color=#20DF9F><b>close any window once you're finished working with it</b></font>. It can always be reopened, and you can also drag the borders of any window to resize it for comfort. For instance, information about missions you've accepted or been offered can always be found in the Mission Journal on the Neocom, where you can double-click on any mission entry to view the full details. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted the mission and closed any unnecessary windows</b></font>. |
||
| 279525 | Left-clicking a module will activate it | |||
| 279529 | 23: Additional Reading | |||
| 279530 | Learning about clones | |||
| 279531 | Danger may be omnipresent, but death is not the end. Thanks to the wonders of cloning technology, you will be reborn at your registered cloning facility and a new frigate will be issued to you. You will, unfortunately, lose any implants you have plugged into your head. Remember, the destruction of your ship does not mean immediate death. Your new clone will only be activated if your pod is also destroyed. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're done reading about clones</font>. |
Remember, the destruction of your ship does not mean immediate death. Your new clone will only be activated if your pod is also destroyed. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're done reading about clones</b></font>. |
||
| 279532 | Learning about corporations | |||
| 279533 | <img src="res:/UI/Texture/Icons/7_64_6.png" align=left>Most capsuleers eventually join a fully capsuleer-run corporation. This will give you the support and expertise of experienced pilots who can teach you the ropes far more quickly than even I can. They can provide invaluable assistance to you no matter what kind of activity you're aiming for, and if you are of a warlike mind, they are the first best step for you to get involved in one of the many dangerous conflicts in New Eden. If you want to see what corporations are available for capsuleers, go to your Corporation window from your Neocom on the left, select the Recruitment tab, and search based on the criteria that best fit you. Don't apply just yet, though - the optional Business tutorial, which you'll gain access to later, has an entire section on running corporations. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're done reading about corporations</font>. |
If you want to see what corporations are available for capsuleers, go to your Corporation window from your Neocom on the left, select the Recruitment tab, and search based on the criteria that best fit you. Don't apply just yet, though - the optional Business tutorial, which you'll gain access to later, has an entire section on running corporations. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're done reading about corporations</b></font>. |
||
| 279534 | Well Done! | |||
| 279535 | And with that, our work together is done. You now understand the basics of piloting, and you're a <font color=#20DF9F>fully qualified capsuleer</font>. Congratulations! I wish you luck on the journey you've just begun. It's a dangerous world that you've stepped into. <font color=#20DF9F>Some of the capsuleers out there are truly cut-throat</font>, while <font color=#20DF9F>others are genuinely altruistic</font> and will go out of their way to help you out if you ask them. A lot of your success will depend on being able to tell the difference. Remember that if you're ever lost, you can always return to these tutorials via the <font color=#20DF9F>Help</font> button on the Neocom. The <font color=#20DF9F>Support</font> tab offers a wide range of assistance, including the button to re-open the Career Agents screen. The <font color=#20DF9F>Tutorials</font> tab lists all the tutorials available, and you can start any one of them whenever you need a refresher. <font color=#20DF9F>Fly safe, capsuleer</font>. Click <font color=#20DF9F>DONE</font> when <font color=#20DF9F>you're finished with this tutorial</font>. |
I wish you luck on the journey you've just begun. It's a dangerous world that you've stepped into. <font color=#20DF9F><b>Some of the capsuleers out there are truly cut-throat</b></font>, while <font color=#20DF9F><b>others are genuinely altruistic</b></font> and will go out of their way to help you out if you ask them. A lot of your success will depend on being able to tell the difference. Remember that if you're ever lost, you can always return to these tutorials via the <font color=#20DF9F><b>Help</b></font> button on the Neocom. The <font color=#20DF9F><b>Support</b></font> tab offers a wide range of assistance, including the button to re-open the Career Agents screen. The <font color=#20DF9F><b>Tutorials</b></font> tab lists all the tutorials available, and you can start any one of them whenever you need a refresher. <font color=#20DF9F><b>Fly safe, capsuleer</b></font>. Click <font color=#20DF9F><b>DONE</b></font> when <font color=#20DF9F><b>you're finished with this tutorial</b></font>. |
||
| 279536 | The help button contains a variety of useful resources | |||
| 279537 | ACTIVE BOOSTER | |||
| 279538 | PASSIVE BOOSTER | |||
| 279539 | SLOTS | |||
| 279540 | DURATION | |||
| 279541 | EFFECT | |||
| 279555 | Shield Recharge Delay | |||
| 279556 | s | |||
| 279557 | s | |||
| 279558 | Shield Depleted Recharge Delay | |||
| 279576 | Shield Regulator | |||
| 279584 | % | |||
| 279585 | Shield Recharge Delay | |||
| 279586 | % | |||
| 279587 | Shield Depleted Recharge Delay | |||
| 279590 | In your own time | |||
| 279591 | Click <font color=#20DF9F>next</font> when you're ready to begin the tutorial. | |||
| 279592 | This button activates the autopilot | |||
| 279594 | This will return your camera to its default position | |||
| 279619 | UNMUTE ALL | |||
| 279620 | MUTE | |||
| 279623 | UNMUTE | |||
| 279626 | HOLD TO TALK | |||
| 279627 | Not enough funds. | |||
| 279629 | Active Boosters | |||
| 279630 | Passive Boosters | |||
| 279632 | Not in market | |||
| 279633 | RECEIVER | |||
| 279634 | SENT | |||
| 279640 | FORWARD | |||
| 279641 | The market is currently unavailable. Please try again later. | |||
| 279652 | Do you want to delete this mail? | |||
| 279653 | Do you want to exit without sending the mail? | |||
| 279654 | Magnetic Field Stabilizer | |||
| 279655 | Fire Control System I | |||
| 279656 | Heat Sink | |||
| 279657 | Module Testing HAV | |||
| 279660 | Learning about Rookie Ships | |||
| 279661 | Your current vessel is classified as a <font color=#20DF9F>Rookie Ship</font>. If you ever dock at a station in only your capsule, you'll be given a free Rookie Ship, so you're never stuck without proper transport. These free ships always come with a basic weapon and a basic mining laser. The one you're in right now doesn't have any equipment, but I'll be giving you some shortly. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've docked at your station</font>. |
These free ships always come with a basic weapon and a basic mining laser. The one you're in right now doesn't have any equipment, but I'll be giving you some shortly. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've docked at your station</b></font>. |
||
| 279663 | DROPSUIT | |||
| 279664 | FAV. | |||
| 279665 | ITEM NAME | |||
| 279666 | QTY. | |||
| 279667 | SAVED LOADOUTS | |||
| 279668 | SELECTED TO FIT | |||
| 279669 | VEHICLE | |||
| 279670 | DROPSUIT FITTING | |||
| 279671 | VEHICLE FITTING | |||
| 279679 | Default | |||
| 279680 | Reverse/Drive on L2/R2 | |||
| 279681 | Analogue Drive/Steer | |||
| 279683 | The Corporation window can be opened here | |||
| 279688 | Clone Bay | |||
| 279698 | Click here for the Item Hangar | |||
| 279699 | The Loot All button loots all items in this window. | |||
| 279707 | FITTINGS | |||
| 279710 | 'Blindfire' Assault Rifle | |||
| 279712 | Breach Assault Rifle | |||
| 279714 | Tactical Assault Rifle | |||
| 279715 | Burst Assault Rifle | |||
| 279720 | 'Codewish' Duvolle Tactical Assault Rifle | |||
| 279722 | CreoDron Breach Assault Rifle | |||
| 279724 | 'Hollowsight' Carthum Assault Rifle | |||
| 279726 | 'Stormside' Roden Assault Rifle | |||
| 279728 | Duvolle Tactical Assault Rifle | |||
| 279729 | Allotek Burst Assault Rifle | |||
| 279732 | Militia Assault Rifle | |||
| 279734 | GB-9 Breach Assault Rifle | |||
| 279736 | 'Killswitch' GEK-38 Assault Rifle | |||
| 279738 | GLU-5 Tactical Assault Rifle | |||
| 279742 | 'Gorewreck' GK-13 Burst Assault Rifle | |||
| 279743 | GK-13 Burst Assault Rifle | |||
| 279746 | G7-M Compact Assault Rifle | |||
| 279747 | Offers reduced clip size and increased zoom over the standard factory model. | |||
| 279748 | Light Assault Rifle - Tactical | |||
| 279749 | 'Midas' Light Assault Rifle | |||
| 279750 | At a limited production run of only 5,000 copies, this Quafe sponsored luxury rifle is a highly covetted piece of hardware.
If you have the AUR for it, it can be yours. Enjoy wielding this glorious boomstick alongside a refreshing Quafe cola beverage! CPU usage: 50 PG usage: 5 |
If you have the AUR for it, it can be yours. Enjoy wielding this glorious boomstick alongside a refreshing Quafe cola beverage! CPU usage: 50 PG usage: 5 |
||
| 279751 | 'Blindfire' GEK-38 Assault Rifle | |||
| 279752 | Improved damage over the standard-issue LAR variant.
Damage: +15% |
Damage: +15% |
||
| 279753 | Classic Assault Rifle | |||
| 279754 | Light Assault Rifle - Burst | |||
| 279755 | Burst fire variant of the LAR | |||
| 279756 | Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. | |||
| 279757 | Light Assault Rifle | |||
| 279759 | [DEV] Scrambler Rifle | |||
| 279779 | Game Mode specific racial type references for NPC-placed entities, | |||
| 279780 | FROM: | |||
| 279781 | TO: | |||
| 279796 | Learning about skills | |||
| 279797 | Skills train in real time, even when you're not actively playing. Pilots can gain new skills and abilities in anything from a few minutes to several weeks depending on the complexity. Skills also allow you to specialize in a chosen career path, making it much easier for you to quickly catch up with older capsuleers. You begin with some basic skills, and can utilize skill training to improve upon them and gain new ones. Skills continue training even when you are logged off. As a result, it is a good idea to train short skills while you are playing and switch to longer ones before you disconnect. If you want to switch skills, you can do so by starting another skill training. To determine which skills you need to train for a particular item, right click on it, choose "Show Info", and go to the "Requirements" tab. In order to use the item all skills are required to be trained to the appropriate level. Each skill has 3 colors and icons to represent your training status. A green checkmark indicates that the skill has been trained to the required level, a red X means that the skill has not yet been trained at all, and a yellow circle means that you have learned part of the skill but do not yet meet the required level. Ships have an additional tab in their show-info window which details their Mastery. Mastery levels indicate how high you have trained a collection of skills which pertain to the ships function and role. Once maxed out no more benefits can be granted from skills. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're done reading about skills</font>. |
You begin with some basic skills, and can utilize skill training to improve upon them and gain new ones. Skills continue training even when you are logged off. As a result, it is a good idea to train short skills while you are playing and switch to longer ones before you disconnect. If you want to switch skills, you can do so by starting another skill training. To determine which skills you need to train for a particular item, right click on it, choose "Show Info", and go to the "Requirements" tab. In order to use the item all skills are required to be trained to the appropriate level. Each skill has 3 colors and icons to represent your training status. A green checkmark indicates that the skill has been trained to the required level, a red X means that the skill has not yet been trained at all, and a yellow circle means that you have learned part of the skill but do not yet meet the required level. Ships have an additional tab in their show-info window which details their Mastery. Mastery levels indicate how high you have trained a collection of skills which pertain to the ships function and role. Once maxed out no more benefits can be granted from skills. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're done reading about skills</b></font>. |
||
| 279799 | What you'll get out of this tutorial | |||
| 279800 | This tutorial will teach you the basics of survival in New Eden.
During the course of this tutorial, you'll also receive:
Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're ready to proceed</font>. |
During the course of this tutorial, you'll also receive: <ul> <li>Your first starship <li>Weapons and defensive modules <li>A brand new skill to train <li>Funds to start you off </ul> Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're ready to proceed</b></font>. |
||
| 279801 | Using Show Info elsewhere in the interface | |||
| 279802 | <img src="res:/UI/Texture/Icons/38_16_208.png" align=left>Anywhere you see the <font color=#20DF9F>i</font> button in your interface, you can click it to open the info window for that item, organization or location. The information you get will vary depending on what you're inspecting. <font color=#20DF9F>This is the standard way to find out more</font> about things you're interested in. Click <font color=#20DF9F>next</font> when you've read this page. |
Click <font color=#20DF9F><b>next</b></font> when you've read this page. |
||
| 279805 | WEAPON SWITCH RADIAL / SQUAD ORDERS | |||
| 279806 | PLAYER LIST | |||
| 279807 | OVERVIEW MAP | |||
| 279808 | VEHICLE DEPLOYMENT | |||
| 279809 | NEOCOM | |||
| 279810 | JUMP | |||
| 279811 | INTERACT | |||
| 279812 | RELOAD | |||
| 279813 | CHANGE STANCE | |||
| 279814 | THROW GRENADE | |||
| 279815 | ZOOM | |||
| 279816 | SPRINT | |||
| 279817 | UNUSED | |||
| 279818 | FIRE / USE EQUIPMENT | |||
| 279819 | MELEE | |||
| 279820 | UNUSED | |||
| 279821 | FIRE / ACTIVATE REMOTE MODULE | |||
| 279822 | INTERACT | |||
| 279823 | BAY DOORS | |||
| 279824 | CHANGE SEAT | |||
| 279825 | TOGGLE CAMERA | |||
| 279826 | LOOK BACK | |||
| 279827 | ZOOM | |||
| 279828 | STEER / ACCELERATE | |||
| 279829 | STEER | |||
| 279830 | DRIVE | |||
| 279831 | AIM | |||
| 279832 | UPWARD THRUST | |||
| 279833 | DOWNWARD THRUST | |||
| 279834 | HAND BRAKE | |||
| 279835 | L1 | |||
| 279836 | L2 | |||
| 279837 | L3 | |||
| 279838 | LEFT STICK | |||
| 279839 | R1 | |||
| 279840 | R2 | |||
| 279841 | R3 | |||
| 279842 | RIGHT STICK | |||
| 279843 | X SENSITIVITY | |||
| 279844 | Y SENSITIVITY | |||
| 279845 | COMMUNICATION | |||
| 279854 | 80GJ Neutron Blaster | |||
| 279872 | YOU ARE HERE | |||
| 279873 | LOADING... | |||
| 279880 | PRESS START | |||
| 279889 | PURCHASE SKILLBOOK | |||
| 279942 | ATK: | |||
| 279943 | DEF: | |||
| 279953 | You have been disconnected because of an internal error. Please contact support@dust514.com if you are unable to reconnect. | |||
| 279956 | SELECT PLAYER | |||
| 279993 | Implant Slot 09 | |||
| 279994 | Implant Slot 09 | |||
| 279995 | Implant Slot 10 | |||
| 279996 | Implant Slot 10 | |||
| 280023 | Implant Slot 10 | |||
| 280028 | Implant Slot 10 | |||
| 280039 | Implant Slot 06 | |||
| 280040 | Implant Slot 06 | |||
| 280041 | Implant Slot 07 | |||
| 280042 | Implant Slot 07 | |||
| 280057 | INSTANT BATTLE | |||
| 280058 | Implant Slot 07 | |||
| 280059 | Implant Slot 07 | |||
| 280062 | Max. Nanite Clusters | |||
| 280063 | INVALID FITTING! | |||
| 280064 | Damage Modifier I | |||
| 280073 | MOVE FORWARD | |||
| 280074 | MOVE BACKWARD | |||
| 280075 | STRAFE LEFT | |||
| 280076 | STRAFE RIGHT | |||
| 280077 | TRACKED VEHICLES | |||
| 280078 | WHEELED VEHICLES | |||
| 280092 | CREATE NEW | |||
| 280109 | 80GJ Railgun | |||
| 280114 | INSTANT BATTLE | |||
| 280115 | INSTANT BATTLE | |||
| 280116 | OPTIONS | |||
| 280143 | HOT | |||
| 280144 | NEW | |||
| 280145 | CALIBRATE MOTION CONTROLLER | |||
| 280146 | CALIBRATE MOTION CONTROLLER | |||
| 280154 | INPUT FIRST NAME | |||
| 280155 | INPUT SECOND NAME | |||
| 280162 | INPUT MESSAGE | |||
| 280168 | Increases the damage output of small turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 280171 | Increases the damage output of large turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 280174 | Moderately increases the damage output of small and large turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 280213 | Calibration Subsystem | |||
| 280234 | COMPOSE MAIL | |||
| 280249 | SUBJECT: | |||
| 280250 | MOVE | |||
| 280251 | VIBRATION | |||
| 280256 | ass cock cunt damn dick faggot fuck piss rape shit tits |
cock cunt damn dick faggot fuck piss rape shit tits |
||
| 280275 | kitten | |||
| 280277 | CCP CONFIDENTIALITY AGREEMENT CCP hf. is offering you the chance to participate in Beta testing of its game DUST 514 (the “Game”). To participate in the Beta testing program, you must read and accept the terms of this confidentiality agreement (this “Agreement”) by clicking the “ACCEPT” button. The terms of this Agreement must be accepted together with the End User License Agreement and related Terms of Use. Please read this Agreement closely. If you fail to click the “ACCEPT” button, or if you otherwise access or use the Game without clicking the “ACCEPT” button, you will be deemed to have accepted this Agreement and will be bound by its terms and conditions. You also choose to accept and be bound by the terms of this Agreement every time you enter or re-enter the Game. If you do not agree to the terms of this Agreement, do not install or use the Game. CCP hf (“CCP”) desires to engage you as a voluntary participant (“Participant”) to review and evaluate the Game prior to its commercial release, to identify program errors, and to provide feedback regarding the Game (collectively, the “Beta Evaluation”). As a Participant, you will be given access to certain Proprietary Materials (as defined in Section 2 below) for the limited purpose of conducting the Beta Evaluation. Subject to the terms and conditions of this Agreement, CCP is willing to loan Participant a copy of the Game prior to the Game’s commercial release (the “Beta Copy”). NOW THEREFORE, CCP and Participant agree as follows: 1. Participant Feedback In exchange for the Beta Copy, Participant agrees to review, evaluate, and provide feedback and suggestions to CCP regarding Participant’s experiences using the Beta Copy, as reasonably requested by CCP or as voluntarily provided by Participant (collectively, the “Feedback”). All rights, title, and interest in and to the Feedback shall be and remain the sole property of CCP. Participant grants CCP the perpetual, worldwide, and irrevocable right to use, reproduce, display, distribute, modify, or otherwise communicate, and publicly display and perform any Feedback provided by Participant in any form, with or without attribution to Participant, in CCP's sole discretion, and without any notice or compensation to Participant of any kind. Participant represents and warrants that Participant has the right to enter this Agreement; that any Feedback provided to CCP shall be the original work of Participant; and that any Feedback does not infringe the intellectual property rights of any third party. If Participant desires to provide any services to CCP or otherwise license any technology to CCP, a separate written agreement signed by both parties will be required. 2. Proprietary Materials In addition to the Beta Copy, Participant may be given certain additional Proprietary Materials (as defined below) of CCP to perform the Beta Evaluation. Participant agrees to keep confidential and not disclose any Proprietary Materials received in connection with the Beta Evaluation. For purposes of this Agreement “Proprietary Materials” means all Confidential Information and all Trade Secrets. The term "Confidential Information" means information provided by CCP, to the extent not considered a Trade Secret under applicable law, that (i) relates to CCP’s business, (ii) possesses an element of value to CCP, (iii) is not generally known to CCP’s competitors, and (iv) would damage CCP if disclosed. Confidential Information includes, but is not limited to, (i) the composition, description, schematic or design of products and future products, (ii) communication systems, audio systems, system designs and related documentation, (iii) advertising or marketing plans, (iv) future business plans, and (v) information concerning CCP’s methods and procedures of operation. Confidential Information also includes information provided by third parties to CCP. For purposes of this Agreement, "Trade Secrets" means information of CCP that derives economic value by not being readily known or ascertainable by the public. Trade Secrets consists of any item treated as a trade secret under applicable law, including (but not limited to) technical or nontechnical data, formulas, patterns, compilations, programs, devices, methods, techniques, drawings, processes, and product plans. 3. Covenants of Participant 3.1 Participant represents and warrants to CCP that: (a) Participant will not access or use the Beta Copy or any of the other Proprietary Materials other than for the Beta Evaluation and in strict compliance with the provisions of this Agreement; (b) Participant will not copy, reproduce, disseminate or otherwise disclose the Beta Copy and other Proprietary Material, and will use his or her best efforts to prevent unauthorized access to, reproduction of, disclosure of, and/or unauthorized use of, the Beta Copy and other Proprietary Materials; (c) Participant will not decompile, disassemble, or otherwise reverse engineer or attempt to reconstruct or discover any source code or underlying ideas or algorithms of the Beta Copy, or any part thereof, to the maximum extent this restriction is permitted under applicable law; (d) Participant will not alter, modify or create a derivative work of any Beta Copy in any manner, nor remove any copyright notice, trademark notice, and/or other proprietary legend or label set forth on or contained within the Beta Copy or the other Proprietary Materials. (e) Participant will keep all copies of the Beta Copy on a computer that is password protected; (f) Participant will not store the Beta Copy or any other Proprietary Materials on a central server or other shared computer; (g) Participant will carry out the Beta Evaluation personally and will not provide access to the Beta Copy and other Proprietary Materials to any other person; (h) in the event of any breach of any of Participant’s covenants herein that compromises the security or confidentiality of the Beta Copy or other Proprietary Materials, Participant will immediately report any such breach to CCP in writing, along with the details of such breach; At such time as the product contained on any particular Beta Copy is released into general distribution by CCP or is otherwise disclosed to the public through no fault of Participant, then Participant will have no further obligation under this Agreement to maintain the secrecy of the product on that particular Beta Copy, though Participant will remain bound to all of the other obligations and restrictions set forth in this Agreement with respect to Proprietary Materials and Participant’s handling and return of such Beta Copy. 3.2 Participant Acknowledgements (a) Participation in the Game’s Beta Evaluation is purely voluntary and no compensation of any kind will be provided to Participant in exchange for Feedback or any other for services as a volunteer tester. Participant may stop being a volunteer at any time. (b) Participant acknowledges the Beta Copy is beta-version software that is not complete, has not been fully-tested by CCP, and is not ready for sale to the general public. The Beta Copy may have bugs and other problems that make it unplayable, and that could potentially cause damage to Participant’s computer equipment. Participant agrees that, to the maximum extent permitted by applicable law, CCP and its affiliates disclaims all liability to you for any problems you have regarding the Beta Copy or your participation in the Beta Evaluation, or for any damage that the Beta Copy may cause. 4. Ownership of Intellectual Property Rights CCP owns all rights, title and interest in and to the Proprietary Materials and the Beta Copy, any and all modifications, enhancements and derivative works thereof, and all Intellectual Property Rights (as defined herein) embodied therein and/or related thereto as may be further set out in any EULA, Terms of Service, or other agreement issued by CCP to the Participant. As used in this Agreement, “Intellectual Property Rights” means patent rights, copyright (including without limitation rights in audiovisual works and moral rights), trademarks, service marks, trade names, trade secrets, know-how, rights in registrations and applications for any of the foregoing rights, rights in trade dress and packaging and other intellectual property rights now known or hereafter recognized by the law of each applicable jurisdiction. 5. Public Information Notwithstanding anything to the contrary contained herein, Participant shall be under no obligation to maintain the confidentiality of any Proprietary Materials if Participant can demonstrate: (a) such information was known by Participant prior to the disclosure thereof by CCP; (b) such information properly came into the possession of Participant from a third party which, to the best of Participant’s knowledge, was not under any obligation to maintain the confidentiality of such Proprietary Materials; (c) has become part of the public domain through no act or fault on the part of Participant; (d) is independently developed by Participant; or (e) has been approved for release by written authorization of CCP. 6. Indemnification Participant will indemnify and hold CCP harmless from and against all claims, losses, liabilities, damages, expenses, and costs (including, without limitation, reasonable fees for attorneys and expert witnesses) which result from any breach or alleged breach of any of Participant’s covenants, representations, warranties or obligations herein, provided, however, that this indemnification obligation shall not be conditioned on any demonstration of the truth of the facts or circumstances alleged by the third party. 7. Equitable Relief Participant acknowledges and agrees that the Beta Copy and other Proprietary Materials constitute valuable trade secrets of CCP, and that any unauthorized reproduction, use, and/or disclosure of such materials by Participant shall cause CCP irreparable harm for which its remedies at law would be inadequate. Participant agrees that CCP shall be entitled, in addition to any other remedies available to it at law or in equity, to seek injunctive relief to prevent the breach or threatened breach of any of Participant’s obligations hereunder. 8. Termination of Beta Evaluation Period Participant acknowledges that any Beta Copy furnished by CCP under this Agreement is being loaned by CCP to Participant for a limited period of time commencing upon the execution of this Agreement by both parties and continuing in full force and effect until a date to be designated by CCP (the “Term”). CCP may discontinue the Beta Evaluation program at any time for any reason. At the end of such Term, and at any time upon CCP’s written request, Participant shall immediately return the Beta Copy (if applicable) and all other Proprietary Materials to CCP. 9. Governing Law and Venue The validity, construction, and performance of this Agreement shall be governed by the substantive laws of the State of Georgia and of the United States of America, excluding that body of law relating to choice of law. Any action or proceeding brought to enforce the terms of this Agreement shall may be brought in the County of Fulton, State of Georgia, United States of America (if under State law) or the Northern District of Georgia, United States of America (if under Federal law), and the parties hereby consent to the exclusive jurisdiction and venue of such courts. Notwithstanding the foregoing, CCP is entitled to bring legal proceedings against Participant in any other competent jurisdiction as CCP deems necessary to enforce the terms of this Agreement. In the event of any legal proceeding between the parties arising from this Agreement, the prevailing party shall be entitled to recover, in addition to any other relief awarded or granted, its all reasonable and documented costs and expenses incurred in any such proceeding, including, without limitation, its reasonable fees for attorneys and expert witnesses. This Agreement will be published in English, and the English language version will govern and control all interpretation thereof. This Agreement may be translated into one or more additional languages for solely for convenience of the Participant, but the English language version shall continue to govern and control. 10. Assignment Participant may not assign this Agreement, nor may any of Participant’s rights hereunder be assigned or otherwise transferred to any third party, including by operation of law, without CCP’s prior written consent. Any attempted or purported assignment or other such transfer by Participant to any third party without such consent having first been obtained shall be void. Subject to the foregoing, this Agreement shall be binding upon the parties and shall inure to the benefit of their respective successors and permitted assigns. 11. Warranty Disclaimer PARTICIPANT ACKNOWLEDGES THAT THE BETA COPY IS PROVIDED FOR EVALUATION PURPOSES ONLY AND IS DELIVERED “AS IS.” CCP DOES NOT WARRANT THAT THE OPERATION OF THE BETA COPY WILL BE ERROR-FREE, THAT THE BETA COPY WILL EVER BE COMPLETED OR COMMERCIALLY AVAILABLE, OR THAT THE BETA COPY WILL OPERATE IN COMBINATION WITH OTHER HARDWARE OR SOFTWARE. CCP DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT OF THIRD PARTY RIGHTS, OR ARISING FROM A COURSE OF DEALING OR USAGE IN TRADE. 12. Limitation of Liability TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, CCP SHALL NOT BE LIABLE TO PARTICIPANT OR ANY OTHER ENTITY FOR ANY INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES FROM ANY CAUSES OF ACTION ARISING WITH RESPECT TO THIS AGREEMENT OR THE BETA COPY OR OTHER PROPRIETARY MATERIALS PROVIDED HEREUNDER, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT, STRICT LIABILITY OR OTHERWISE, WHETHER OR NOT PARTICIPANT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. IN NO EVENT SHALL CCP’S AGGREGATE LIABILITY TO PARTICIPANT UNDER THIS AGREEMENT EXCEED FIFTY US DOLLARS (US$50.00). 13. General Provisions Should any provision of this Agreement be determined to be void, invalid or otherwise unenforceable by any court or tribunal of competent jurisdiction, such determination shall not affect the remaining provisions hereof which shall remain in full force and effect. No modification of any of the provisions of this Agreement shall be valid unless in writing and signed by both of the parties. No waiver of any of the provisions of this Agreement shall be binding unless signed by the party against whom such waiver is sought to be enforced. Any waiver by either party of any provision of this Agreement shall not constitute a waiver of any other provision of this Agreement, whether or not similar, nor shall any waiver constitute a continuing waiver. The obligations set forth in Sections 2 through 13 shall survive the termination of this Agreement for a period of three years. Notwithstanding the foregoing, the obligation to maintain confidentiality of Trade Secrets shall apply as long as such item is treated as a trade secret under applicable law. |
CONFIDENTIALITY AGREEMENT CCP hf. is offering you the chance to participate in Beta testing of its game DUST 514 (the “Game”). To participate in the Beta testing program, you must read and accept the terms of this confidentiality agreement (this “Agreement”) by clicking the “ACCEPT” button. The terms of this Agreement must be accepted together with the End User License Agreement and related Terms of Use. Please read this Agreement closely. If you fail to click the “ACCEPT” button, or if you otherwise access or use the Game without clicking the “ACCEPT” button, you will be deemed to have accepted this Agreement and will be bound by its terms and conditions. You also choose to accept and be bound by the terms of this Agreement every time you enter or re-enter the Game. If you do not agree to the terms of this Agreement, do not install or use the Game. CCP hf (“CCP”) desires to engage you as a voluntary participant (“Participant”) to review and evaluate the Game prior to its commercial release, to identify program errors, and to provide feedback regarding the Game (collectively, the “Beta Evaluation”). As a Participant, you will be given access to certain Proprietary Materials (as defined in Section 2 below) for the limited purpose of conducting the Beta Evaluation. Subject to the terms and conditions of this Agreement, CCP is willing to loan Participant a copy of the Game prior to the Game’s commercial release (the “Beta Copy”). NOW THEREFORE, CCP and Participant agree as follows: 1. Participant Feedback In exchange for the Beta Copy, Participant agrees to review, evaluate, and provide feedback and suggestions to CCP regarding Participant’s experiences using the Beta Copy, as reasonably requested by CCP or as voluntarily provided by Participant (collectively, the “Feedback”). All rights, title, and interest in and to the Feedback shall be and remain the sole property of CCP. Participant grants CCP the perpetual, worldwide, and irrevocable right to use, reproduce, display, distribute, modify, or otherwise communicate, and publicly display and perform any Feedback provided by Participant in any form, with or without attribution to Participant, in CCP's sole discretion, and without any notice or compensation to Participant of any kind. Participant represents and warrants that Participant has the right to enter this Agreement; that any Feedback provided to CCP shall be the original work of Participant; and that any Feedback does not infringe the intellectual property rights of any third party. If Participant desires to provide any services to CCP or otherwise license any technology to CCP, a separate written agreement signed by both parties will be required. 2. Proprietary Materials In addition to the Beta Copy, Participant may be given certain additional Proprietary Materials (as defined below) of CCP to perform the Beta Evaluation. Participant agrees to keep confidential and not disclose any Proprietary Materials received in connection with the Beta Evaluation. For purposes of this Agreement “Proprietary Materials” means all Confidential Information and all Trade Secrets. The term "Confidential Information" means information provided by CCP, to the extent not considered a Trade Secret under applicable law, that (i) relates to CCP’s business, (ii) possesses an element of value to CCP, (iii) is not generally known to CCP’s competitors, and (iv) would damage CCP if disclosed. Confidential Information includes, but is not limited to, (i) the composition, description, schematic or design of products and future products, (ii) communication systems, audio systems, system designs and related documentation, (iii) advertising or marketing plans, (iv) future business plans, and (v) information concerning CCP’s methods and procedures of operation. Confidential Information also includes information provided by third parties to CCP. For purposes of this Agreement, "Trade Secrets" means information of CCP that derives economic value by not being readily known or ascertainable by the public. Trade Secrets consists of any item treated as a trade secret under applicable law, including (but not limited to) technical or nontechnical data, formulas, patterns, compilations, programs, devices, methods, techniques, drawings, processes, and product plans. 3. Covenants of Participant 3.1 Participant represents and warrants to CCP that: (a)\tParticipant will not access or use the Beta Copy or any of the other Proprietary Materials other than for the Beta Evaluation and in strict compliance with the provisions of this Agreement; (b)\tParticipant will not copy, reproduce, disseminate or otherwise disclose the Beta Copy and other Proprietary Material, and will use his or her best efforts to prevent unauthorized access to, reproduction of, disclosure of, and/or unauthorized use of, the Beta Copy and other Proprietary Materials; (c)\tParticipant will not decompile, disassemble, or otherwise reverse engineer or attempt to reconstruct or discover any source code or underlying ideas or algorithms of the Beta Copy, or any part thereof, to the maximum extent this restriction is permitted under applicable law; (d)\tParticipant will not alter, modify or create a derivative work of any Beta Copy in any manner, nor remove any copyright notice, trademark notice, and/or other proprietary legend or label set forth on or contained within the Beta Copy or the other Proprietary Materials. (e)\tParticipant will keep all copies of the Beta Copy on a computer that is password protected; (f)\tParticipant will not store the Beta Copy or any other Proprietary Materials on a central server or other shared computer; (g)\tParticipant will carry out the Beta Evaluation personally and will not provide access to the Beta Copy and other Proprietary Materials to any other person; (h)\tin the event of any breach of any of Participant’s covenants herein that compromises the security or confidentiality of the Beta Copy or other Proprietary Materials, Participant will immediately report any such breach to CCP in writing, along with the details of such breach; At such time as the product contained on any particular Beta Copy is released into general distribution by CCP or is otherwise disclosed to the public through no fault of Participant, then Participant will have no further obligation under this Agreement to maintain the secrecy of the product on that particular Beta Copy, though Participant will remain bound to all of the other obligations and restrictions set forth in this Agreement with respect to Proprietary Materials and Participant’s handling and return of such Beta Copy. 3.2 Participant Acknowledgements (a)\tParticipation in the Game’s Beta Evaluation is purely voluntary and no compensation of any kind will be provided to Participant in exchange for Feedback or any other for services as a volunteer tester. Participant may stop being a volunteer at any time. (b)\tParticipant acknowledges the Beta Copy is beta-version software that is not complete, has not been fully-tested by CCP, and is not ready for sale to the general public. The Beta Copy may have bugs and other problems that make it unplayable, and that could potentially cause damage to Participant’s computer equipment. Participant agrees that, to the maximum extent permitted by applicable law, CCP and its affiliates disclaims all liability to you for any problems you have regarding the Beta Copy or your participation in the Beta Evaluation, or for any damage that the Beta Copy may cause. 4. Ownership of Intellectual Property Rights CCP owns all rights, title and interest in and to the Proprietary Materials and the Beta Copy, any and all modifications, enhancements and derivative works thereof, and all Intellectual Property Rights (as defined herein) embodied therein and/or related thereto as may be further set out in any EULA, Terms of Service, or other agreement issued by CCP to the Participant. As used in this Agreement, “Intellectual Property Rights” means patent rights, copyright (including without limitation rights in audiovisual works and moral rights), trademarks, service marks, trade names, trade secrets, know-how, rights in registrations and applications for any of the foregoing rights, rights in trade dress and packaging and other intellectual property rights now known or hereafter recognized by the law of each applicable jurisdiction. 5. Public Information Notwithstanding anything to the contrary contained herein, Participant shall be under no obligation to maintain the confidentiality of any Proprietary Materials if Participant can demonstrate: (a)\tsuch information was known by Participant prior to the disclosure thereof by CCP; (b)\tsuch information properly came into the possession of Participant from a third party which, to the best of Participant’s knowledge, was not under any obligation to maintain the confidentiality of such Proprietary Materials; (c)\thas become part of the public domain through no act or fault on the part of Participant; (d)\tis independently developed by Participant; or (e)\thas been approved for release by written authorization of CCP. 6. Indemnification Participant will indemnify and hold CCP harmless from and against all claims, losses, liabilities, damages, expenses, and costs (including, without limitation, reasonable fees for attorneys and expert witnesses) which result from any breach or alleged breach of any of Participant’s covenants, representations, warranties or obligations herein, provided, however, that this indemnification obligation shall not be conditioned on any demonstration of the truth of the facts or circumstances alleged by the third party. 7. Equitable Relief Participant acknowledges and agrees that the Beta Copy and other Proprietary Materials constitute valuable trade secrets of CCP, and that any unauthorized reproduction, use, and/or disclosure of such materials by Participant shall cause CCP irreparable harm for which its remedies at law would be inadequate. Participant agrees that CCP shall be entitled, in addition to any other remedies available to it at law or in equity, to seek injunctive relief to prevent the breach or threatened breach of any of Participant’s obligations hereunder. 8. Termination of Beta Evaluation Period Participant acknowledges that any Beta Copy furnished by CCP under this Agreement is being loaned by CCP to Participant for a limited period of time commencing upon the execution of this Agreement by both parties and continuing in full force and effect until a date to be designated by CCP (the “Term”). CCP may discontinue the Beta Evaluation program at any time for any reason. At the end of such Term, and at any time upon CCP’s written request, Participant shall immediately return the Beta Copy (if applicable) and all other Proprietary Materials to CCP. 9. Governing Law and Venue The validity, construction, and performance of this Agreement shall be governed by the substantive laws of the State of Georgia and of the United States of America, excluding that body of law relating to choice of law. Any action or proceeding brought to enforce the terms of this Agreement shall may be brought in the County of Fulton, State of Georgia, United States of America (if under State law) or the Northern District of Georgia, United States of America (if under Federal law), and the parties hereby consent to the exclusive jurisdiction and venue of such courts. Notwithstanding the foregoing, CCP is entitled to bring legal proceedings against Participant in any other competent jurisdiction as CCP deems necessary to enforce the terms of this Agreement. In the event of any legal proceeding between the parties arising from this Agreement, the prevailing party shall be entitled to recover, in addition to any other relief awarded or granted, its all reasonable and documented costs and expenses incurred in any such proceeding, including, without limitation, its reasonable fees for attorneys and expert witnesses. This Agreement will be published in English, and the English language version will govern and control all interpretation thereof. This Agreement may be translated into one or more additional languages for solely for convenience of the Participant, but the English language version shall continue to govern and control. 10. Assignment Participant may not assign this Agreement, nor may any of Participant’s rights hereunder be assigned or otherwise transferred to any third party, including by operation of law, without CCP’s prior written consent. Any attempted or purported assignment or other such transfer by Participant to any third party without such consent having first been obtained shall be void. Subject to the foregoing, this Agreement shall be binding upon the parties and shall inure to the benefit of their respective successors and permitted assigns. 11. Warranty Disclaimer PARTICIPANT ACKNOWLEDGES THAT THE BETA COPY IS PROVIDED FOR EVALUATION PURPOSES ONLY AND IS DELIVERED “AS IS.” CCP DOES NOT WARRANT THAT THE OPERATION OF THE BETA COPY WILL BE ERROR-FREE, THAT THE BETA COPY WILL EVER BE COMPLETED OR COMMERCIALLY AVAILABLE, OR THAT THE BETA COPY WILL OPERATE IN COMBINATION WITH OTHER HARDWARE OR SOFTWARE. CCP DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT OF THIRD PARTY RIGHTS, OR ARISING FROM A COURSE OF DEALING OR USAGE IN TRADE. 12. Limitation of Liability TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, CCP SHALL NOT BE LIABLE TO PARTICIPANT OR ANY OTHER ENTITY FOR ANY INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES FROM ANY CAUSES OF ACTION ARISING WITH RESPECT TO THIS AGREEMENT OR THE BETA COPY OR OTHER PROPRIETARY MATERIALS PROVIDED HEREUNDER, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT, STRICT LIABILITY OR OTHERWISE, WHETHER OR NOT PARTICIPANT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. IN NO EVENT SHALL CCP’S AGGREGATE LIABILITY TO PARTICIPANT UNDER THIS AGREEMENT EXCEED FIFTY US DOLLARS (US$50.00). 13. General Provisions Should any provision of this Agreement be determined to be void, invalid or otherwise unenforceable by any court or tribunal of competent jurisdiction, such determination shall not affect the remaining provisions hereof which shall remain in full force and effect. No modification of any of the provisions of this Agreement shall be valid unless in writing and signed by both of the parties. No waiver of any of the provisions of this Agreement shall be binding unless signed by the party against whom such waiver is sought to be enforced. Any waiver by either party of any provision of this Agreement shall not constitute a waiver of any other provision of this Agreement, whether or not similar, nor shall any waiver constitute a continuing waiver. The obligations set forth in Sections 2 through 13 shall survive the termination of this Agreement for a period of three years. Notwithstanding the foregoing, the obligation to maintain confidentiality of Trade Secrets shall apply as long as such item is treated as a trade secret under applicable law. |
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| 280278 | <font size="24" color="#ffffff">DUST 514®</font> <font size="18" color="#ffffff">END USER LICENSE AGREEMENT</font> <font size="16 color="#a6a8ab">Thank you for your interest in the DUST 514® interactive online game ("DUST 514®" or the "Game"). DUST 514® is offered by CCP hf ("CCP"), a company based in Reykjavik, Iceland dedicated to the creation of next generation games. DUST 514® is a multiplayer role playing game that allows the simultaneous participation of players around the world, interacting in the same game environment. You may play DUST 514® by downloading and using CCP's proprietary software (the "Software"). Using the Software allows you to log into CCP's client system (the "System") and interact within the game environment created by CCP. CCP also operates the game EVE Online, which interacts with DUST 514® and is run using the same System. To play DUST 514®, CCP requires that you review and agree to the following terms and conditions of this End User License Agreement ("EULA"). This EULA describes the terms and conditions under which you may (i) use the Software; (ii) subscribe to, access and use DUST 514®, and (iii) access the System. CCP may amend this EULA from time to time by posting an amended version at http://www.dust514.com/eula/ and/or notifying you when you attempt to log in to the System, as set out in Section 13 below. If you accept this EULA, the then-current version of this EULA shall apply each time you access the System or play DUST 514®. By clicking the "ACCEPT" button (or if you bypass or otherwise disable the "ACCEPT" button, and still access or otherwise use the Software, the System or the Game), you accept the terms and conditions in the EULA. If you do not accept the terms and conditions in the EULA, you should click the "DECLINE" button, and you must discontinue use of the Software and not access the System or use DUST 514®. SCEA Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Computer Entertainment America. SCEE Any content purchased in an in-game store will be purchased from Sony Network Entertainment Europe Limited (“SNEE”) and be subject to Sony Entertainment Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game.</font> <font size="19 color="#a6a8ab">1. REQUIREMENTS TO PLAY</font> <font size="16 color="#a6a8ab">To play DUST 514®, you must: (i) download a copy of the Software to an authorized gaming console system; (ii) establish a valid account within the Game (an "Account") and keep that Account active by paying any Fees on a timely basis; (iii) obtain and maintain your own Internet access that has sufficient bandwidth to play the Game (Internet access is required to play DUST 514®; CCP is not responsible for your access to the Internet); and (iv) comply with this EULA.</font> <font size="19 color="#a6a8ab">2. YOUR ACCOUNT</font> <font size="16 color="#a6a8ab">You may establish only one (1) Account for each copy of the Software licensed. However, an Account will be permitted to have multiple characters stored within the Account. If you wish to establish another Account, you must obtain another license for the Software by downloading such license from CCP. A. Establishing a New Account Only an individual, who is a natural person who has reached the legal age of majority in the jurisdiction where he or she is domiciled, may establish an Account. You are responsible and liable for all activities conducted through your Account, regardless of who conducts those activities. Children under the legal age of majority may use an Account established by their parent or legal guardian, provided the parent or legal guardian completes the registration process to establish the Account. Upon establishing the Account, such parent or legal guardian may share or otherwise allow their minor child to use the Account. You are not permitted to share your Account with a person under the legal age of majority who is not your child or for whom you are not the legal guardian. Upon sharing or otherwise allowing use of an Account by a minor child, the parent or legal guardian assumes full responsibility and liability for all obligations under the EULA, and for all activities of the child using the Account, including without limitation all items purchased under the Account. Notwithstanding the foregoing, parents and legal guardians may find the content in DUST 514® inappropriate for any child under the age of thirteen (13). Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not share your Account with anyone, or allow anyone other than you personally to access or use your Account. Joint or shared ownership or use of an Account by more than one user is prohibited. Accounts may not be used for business purposes. Access to the System and playing DUST 514® is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities. Business entities and anyone who is acting for or on behalf of a business or for business purposes may not establish an Account, access the System or play DUST 514®. Accessing the System or using the Game for commercial, business or income-seeking purposes is strictly prohibited. B. Passwords and Names You will be asked to select a password during the registration process ("Password"). Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not disclose your Password to anyone or allow anyone to use your Password to access the System or play DUST 514®. You are responsible for maintaining the confidentiality of your Password and for any damage, harm, lost or deleted characters, etc., resulting from disclosure of the Password, or from use by any person of your Password. You may not obtain, attempt to obtain, use or attempt to use the password of anyone else. You are responsible for remembering your Account information and Password. You will be assigned a login name and a character name during the registration and character creation process. Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not allow anyone to use your login name or character name to access the System or play DUST 514®. No player may use the character name of another player to impersonate or falsely represent his or her identity. You may not obtain, attempt to obtain, use or attempt to use the login name or character name of anyone else. You are encouraged to use a pseudonym for your character name, but you may not choose a name that violates anyone's copyrights, trademarks, publicity rights or other rights. Acceptance of a pseudonym by the System does not mean that your chosen pseudonym does not violate anyone's rights. You are responsible for any liability incurred by you, CCP or anyone else due to the pseudonym you choose. CCP retains the right to reject any pseudonym it determines, in its sole discretion, is unlawful, indecent, obscene, discriminatory or otherwise violates standards of good taste. C. Inappropriate conduct / communication CCP may establish rules of conduct (discussed below) for players accessing the System and may, but is not obligated to, monitor and take action regarding inappropriate conduct. Nonetheless, it is possible that at any time there may be language or other material accessible on or through the System that you may consider inappropriate or offensive. You acknowledge that other players may transmit communications or content, or access to content, that you may consider inappropriate or objectionable. CCP does not, as a matter of policy, pre-screen the communications or content transmitted by each player and is in no way responsible for the communications and content transmitted by players of the Game or by players of EVE. </font> <font size="19 color="#a6a8ab">3. ACCOUNT TRANSFER / CHARACTER TRANSFER</font> <font size="16 color="#a6a8ab">You are not permitted to transfer your Account to another person, nor are you permitted to transfer your character to another person. Any attempted character transfers are prohibited and void, and shall not be binding on CCP. A transfer or attempted transfer of a character is entirely at the risk of the parties to such transaction. CCP is not liable to any person (whether transferor, transferee or otherwise) for any acts, omissions, statements, representations, defaults or liabilities of the parties in connection with such a transaction. </font> <font size="19 color="#a6a8ab">4. FEES AND PAYMENT TERMS</font> <font size="16 color="#a6a8ab"> When playing DUST 514, you may purchase items for use within the Game in return for specific item charges. You will be informed of any applicable download fees, item charges, or any other fees (together the “Fees”) as well as applicable payment terms during the registration process and, solely with respect to items for use within the Game, immediately prior to purchase. All items for use within the Game may expire on the earlier of their stated expiration date, the termination or expiration of your DUST 514® or Sony Entertainment Network account, as a result of Software upgrades or other changes to the Game, or on the date CCP ceases to offer or support the game. Fees may be payable in U.S. Dollars, Euros, British Pounds Sterling, or such other currency as stated at the time of purchase and are non-refundable unless expressly stated otherwise in the EULA. Failure to pay any such Fees will constitute a material breach of this EULA, and your Account may be immediately suspended or terminated at CCP's discretion. You are responsible for reviewing the Fees section of the Game for changes in the Fee or payment terms. If a change is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Account as described in Sections 5 and 13 below. You are responsible for paying all applicable taxes and for all hardware, software, Internet service, and other costs you incur to access the System. Notwithstanding the foregoing, CCP may, in its sole discretion, waive any and all Fees due to CCP.</font> <font size="19 color="#a6a8ab">5. TERMINATION; SUSPENSION OF ACCOUNT</font> <font size="16 color="#a6a8ab">A. By CCP for Termination of the Game CCP does not guarantee that it will continue to offer access to the System or support the Game. CCP may, in its sole discretion, cease to provide any or all of the items or services offered in connection with DUST 514 (including access to the System and any or all features or components of the Game), terminate the EULA, close all Accounts and cancel all of the rights granted to you under the EULA. CCP may communicate such termination to you upon 30 days’ notice in any of the following manners: (i) when you log into your Account (ii) in a notice on CCP's website; (iii) via electronic mail; or (iv) in another manner that CCP deems suitable to inform you of the termination. If CCP terminates the EULA pursuant to this section, you will not be entitled to receive a refund of any Fees. B. By CCP for Breach or Misconduct i. Suspension of Account Without limiting CCP's rights or remedies, CCP may immediately and without notice discontinue or suspend access to the System through your Account, and any and all other Accounts that share the name, phone number, e-mail address, internet protocol address or credit card number with the discontinued or suspended Account, in the event of (i) a breach of the EULA (including the rules of conduct) by you or any user under your Account; or (ii) unauthorized access to the System or use of the Game by you or any user under your Account. ii. Termination of EULA CCP, in its sole discretion, may immediately and without notice terminate the EULA, close all your Accounts, and cancel all rights granted to you under the EULA if: (i) you fail to pay the Fees when due; (ii) CCP is unable to verify or authenticate any information you provide; (iii) you or anyone using any of your Accounts materially breaches the EULA, makes any unauthorized use of the System or Software, or infringes the rights of CCP or any third party; or (iv) CCP becomes aware of gameplay, chat or player activity under your Account that is, in CCP's discretion, inappropriate, offensive, or in violation of the rules of conduct. CCP may, but is not obligated to, provide notice of termination via electronic mail, or any other means reasonably calculated to reach you. CCP reserves the right to terminate any and all other Accounts in both DUST514 and EVE that share the name, phone number, e-mail address, internet protocol address or credit card number with a closed Account. Termination by CCP under this section shall be without prejudice to or waiver of any and all of CCP's other rights or remedies, all of which are expressly reserved, survive termination, and are cumulative. You will not be entitled to receive a refund of any Fees for a termination pursuant to this section. C. By You i. Termination of EULA You may terminate the EULA with regard to any or all of your Accounts at any time, upon notice to CCP via electronic mail. Upon termination of the EULA, CCP will close your Account and discontinue or suspend access to the System through your Account; you will not be entitled to receive a refund of any Fees in the event of such termination. ii. Change in the Fees or Payment Terms If a change in the Fees or payment terms is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close all of your Accounts. You may terminate the EULA by notifying CCP via electronic mail to CCP at support@dust514.com within thirty (30) days after the later of (a) the date that CCP has posted the change on its website; or (b) the date the change has impacted your Account (e.g., your credit card has been charged). Your notice must state: (i) that you do not agree to the change, specifically describing the change, and that you wish to terminate the EULA; (ii) your character name and (iii) your login name. You will not be entitled to receive a refund of any Fees in the event of such termination. If you continue to access the System or use DUST 514® more than thirty (30) days after the later to occur of (a) or (b) above, without following the termination procedure set forth above, you shall be deemed to have accepted the change and waive your rights to terminate under this section. iii. Change in the EULA If an amendment alters a term of the EULA that is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Accounts. You may terminate the EULA by: (a) clicking the "DECLINE" button when you are prompted to review and agree to the amended EULA; or (b) notifying CCP via electronic mail to CCP at support@dust514.com within thirty (30) days after the amended EULA was communicated to you, provided that you have not clicked the "ACCEPT" button, accessed the System or played the Game during that period. Your notice must state: (i) that you do not agree to the amended EULA, specifically describing the amendment(s) with which you disagree, and that you wish to terminate the EULA; (ii) your character name and (iii) your login name. You will not be entitled to receive a refund of any Fees in the event of such termination. If you click "ACCEPT" or otherwise continue to access the System or play the Game, you shall be deemed to have accepted the amended EULA and waive your rights to terminate under this section. D. Closed Accounts If for any reason the EULA is terminated with regard to your Account, the Account will be closed, and all rights granted to you under the EULA will terminate with regard to the closed Account. You must discontinue your use of the Software, you may not access the System or play the Game under any closed Account, and all the attributes of the Account, including characters, items and currency in the Account, will be lost. If for any reason the EULA is terminated, you will not be entitled to compensation for the past time you spent playing DUST 514®, for the real or projected value of your Account were it to be sold, or for any other compensation. Users whose Accounts have been closed may not access the System or play DUST 514® in any manner or for any reason, including through any other Account, without the express written permission of CCP. Users of active Accounts may not knowingly allow former users whose Accounts have been closed to use the active user's Accounts. </font> <font size="19 color="#a6a8ab">6. CONDUCT</font> <font size="16 color="#a6a8ab">A. Specifically Restricted Conduct Your continued access to the System and license to play the Game is subject to proper conduct. Without limiting CCP's rights to control the Game environment, and the conduct of the players within that environment, CCP prohibits the following practices: 1. You may not take any action that imposes an unreasonable or disproportionately large load on the System. 2. You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played. 3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. 4. You may not use the Software, or any information accessible through the System, to bypass the System login architecture or create or provide any other means through which the System may be accessed and/or the Game may be played by others, as, for example, through server emulators. 5. You may not submit any content to any chat room or other public forum within the Game that is harassing, abusive, threatening, harmful, obscene, libellous or defamatory, encourages conduct that could constitute a criminal offense or give rise to civil liabilities, or is unlawful in any other way, including without limitation the submission of content that infringes on a third-party’s intellectual property rights. B. Selling Items and Objects Within DUST 514®, you may be permitted to transfer, trade, auction, sell, buy or otherwise accept virtual goods and other content appearing within the Game, including without limitation character attributes, items, currency, and objects, but excluding characters themselves (which may not be sold or transferred from their associated Account). All such transfers must occur within the Game environment, and may not be transferred, traded, auctioned, sold, purchased or otherwise accepted outside of the Game environment. In addition, you may not transfer, trade, auction, sell, buy, or accept any offer to transfer, trade, auction, sell or buy any content appearing within the Game environment, including without limitation characters, character attributes, items, currency, and objects, for real world currency. You may not encourage or induce any other person to participate in such a prohibited transaction. The buying, selling, trading, auctioning, or other transfer (or any attempt at doing so) of characters, character attributes, items, currency, or objects outside of the Game environment or for real world currency, whether through online auctions, newsgroups, postings on message boards or any other means, is strictly prohibited by the EULA and a violation of CCP's proprietary rights in the Game. Unless otherwise prohibited by applicable law, you acknowledge that any revenue generated by you in violation of this section constitutes proceeds from the sale of CCP’s proprietary property, and that upon demand of CCP, you shall account for and pay over to CCP all such revenues. C. Compliance with Rules of Conduct You agree to observe and abide by these rules of conduct, as amended by CCP from time to time, as well as any additional rules of conduct or terms of use published by CCP for DUST 514®. Additional rules of conduct or terms of use, if any, may be viewed at http://www.dust514.com, and are incorporated in the EULA by reference. </font> <font size="19 color="#a6a8ab">7. PRIVACY AND USE OF PERSONAL INFORMATION</font> <font size="16 color="#a6a8ab">Please note that the terms of CCP’s privacy policy will apply in addition to the terms of this Section 7. The privacy policy is available at www.dust514.com/privacy-policy. A. Communications Except for certain information in your Account (discussed below), all transmissions by you to the System are not private. You acknowledge and agree that you have no expectation of privacy regarding communications you make in the Game, whether through private in-Game messaging, during chat, or in chat rooms. CCP and/or its designated affiliates and representatives may monitor communications made by or received from you. You should not provide private information to any other player in the Game. CCP shall not be responsible for the consequences of any such disclosure by you. You may encounter and converse with people who are rude, offensive, belligerent, and who may use indecent, obscene, and/or threatening or harassing language while playing the Game or interacting with the Game via EVE. You may report any instances of such behaviour to CCP. CCP will investigate and take such measures as CCP, in its sole judgment, determines are reasonable under the circumstances. You may encounter behaviour of others that you may view as insulting, demeaning, offensive, threatening or harassing. You assume all risk associated with playing the Game, and CCP assumes no responsibility for the conduct of any other players, and shall not be liable to you or any other person for their conduct. B. Use of Personal Information You may verify and update your Account information by logging into your Account through the account management page within the Game. Definitions The term “User Personal Details” means information relating to your personal Account details, including your email address, profile name or other online identification, first name, last name, age, date of birth, country of residence, preferences and settings including communication or content restrictions and parental control settings, other account information such as friend’s lists, block lists, and language selection, any dates the foregoing data is modified, and any other information relating to your Account. The term “User Gameplay Information” means any information relating to your play or use of the Game, including of your gameplay statistics, preferred strategies, in-Game transaction history and trends, history of technical issues and support usage, and history of contributed and received User Content and EVE User Content. User Personal Details and User Gameplay Information together constitute “User Data”. Collection and Use of User Personal Details You acknowledge and agree that CCP may collect and store User Personal Details and use them for the limited purposes of: (i) verification or authentication of a user’s identity, (ii) establishing an Account with CCP, (iii) the provision of services to users, such as gameplay, Game administration, and technical support, and (iv) marketing and offering CCP products and services to you. Any storage or use of User Personal Details will be subject to compliance with CCP’s privacy policy, which may be found at www.dust514.com/privacy-policy. As noted below in “Transfer and Sharing of User Data”, your User Personal Details and User Gameplay Information may be transferred, collected, or stored in locations outside the European Economic Area, including the United States and the People's Republic of China. Any transfer of User Date to, or collection or storage by, an affiliate of CCP shall be subject to binding duty of confidentiality. Collection and Use of User Gameplay Information You acknowledge and agree that CCP may collect and store User Gameplay Information about you, both as an individual and aggregated with the User Gameplay Information of other users of the Game and the System. In addition, you acknowledge and agree that CCP may analyse and use such User Gameplay Information for the purposes of review, research, development, maintenance, operation, administration, and support, and for the marketing of CCP products and services. Transfer and Sharing of User Data You agree that CCP may transfer, share, and/or store your User Data: • whether inside or outside the European Economic Area where reasonably necessary to administer, operate maintain and support the Game and the System; • in particular, to the US and the People's Republic of China for the purpose of managing customer support and technical issues; and • with suitable third parties under a binding duty of confidentiality in order for such third parties to carry out the limited activities of CCP permitted by this Section 7. All transfer, storage, and use of User Data shall at all times be subject to CCP’s current privacy policy for the Game from time to time. C. SECURITY AND DISCLOSURE OF USER DATA CCP does not guarantee that User Data transmitted to the System, including without limitation information in your Account and/or User Personal Details, will not be disclosed to third parties. While CCP's aim is to keep your User Data confidential and CCP employs security measures to protect the System, third parties may unlawfully intercept transmissions or private communications, or access data within the System. CCP may (and you hereby expressly authorize CCP to) disclose information about you to private entities, law enforcement or other government officials, as CCP, in its sole discretion, deems necessary or appropriate to investigate or resolve possible crimes or to respond to judicial, regulatory, agency or similar inquiries. You further agree that in the event of a failure in the Game, the System and/or the Software, CCP may provide crash dump information (which is information on the state of the System when a crash occurs, and may include your User Data) to third parties under suitable confidentiality restrictions in order to review, analyse and provide reports on such information to determine the cause or correction of the failure. D. MONITORING You agree that CCP may remotely monitor your Game hardware solely for the purpose of establishing whether, in playing the Game and accessing the System, you are using software created or approved by CCP or its partners, or whether you are using unauthorized software created by you or a third party in contravention of Section 6.</font> <font size="19 color="#a6a8ab">8. SEIZURE WARNING</font> <font size="16 color="#a6a8ab">In rare instances, some users may experience seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns or backgrounds on a video monitor may induce an epileptic seizure, even in persons who have no history of prior seizures or epilepsy. </font> <font size="19 color="#a6a8ab">9. LICENSE</font> <font size="16 color="#a6a8ab">A. Software License Subject to the other terms of the EULA, CCP grants you a limited, non-exclusive, revocable license to use the Software and its accompanying documentation solely in connection with accessing the System in order to play DUST 514® using a single valid Account. For each valid Account you maintain, you may use only one copy of the Software. You must download a separate license to the Software for each additional Account you register; e.g., if you have 2 Accounts, you must have 2 licensed copies of the Software. You may make one (1) copy of the Software for backup or archival purposes. B. License to Access the System to Play the Game Upon establishing a valid Account, and subject to your continued compliance with the EULA, CCP grants you a limited, non-exclusive, revocable license to access the System, and to access and use the Game Content, User Content and EVE User Content (each as defined below), in order to play DUST 514®. You may download and exchange Game Content, User Content and EVE User Content exclusively via a valid Account, solely to play the Game, for purposes permitted by, and in a manner consistent with, the EULA. Additionally and to the extent permitted by the System, you may make a single copy for your own purposes in playing the Game. C. Specific Restrictions Any and all rights not expressly granted by CCP herein are reserved, and no license, permission or right of access or use not granted expressly herein shall be implied. You may not intercept any information accessible through the System for any purpose other than playing DUST 514® in accordance with the EULA. You may not access the System or upload, download or use information accessible through the System, other than as permitted by the EULA. You may not copy (except as set forth above), distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer the Software or any documentation accompanying the Software. You may not transfer the Software except as permitted by the EULA. You may not copy, distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer any information accessible through the System, including without limitation, any part of the Game Content, User Content or EVE User Content, or any item, object or character in your Account, except that you may modify certain Game Content and User Content solely for your own purposes in playing the Game, but only to the extent permitted by the System. You may not reverse engineer, disassemble or decompile, or attempt to reverse engineer or derive source code from, all or any portion of the Software, or from any information accessible through the System (including, without limitation, data packets transmitted to and from the System over the Internet), or anything incorporated therein, or analyse, decipher, "sniff" or derive code (or attempt to do any of the foregoing) from any packet stream transmitted to or from the System, whether encrypted or not, or permit any third party to do any of the same, and you hereby expressly waive any legal rights you may have to do so. If the Software and/or the System contain license management technology, you may not circumvent or disable that technology. This section shall apply to the fullest extent permitted by applicable law. D. Software Updates CCP may from time to time update or otherwise modify the Software electronically, or require you to install updates, patches or fixes to the Software (“Updates”). Updates may change the Game’s terms, conditions, features, items, mechanics, or any other element of the Game. You must install such Updates before you will be allowed to proceed to play the Game or access the System. If you fail to install the new release when required, CCP shall not be responsible in any way for your inability to access the System or play DUST 514, and you shall not be entitled to receive a refund of any prepaid Fees or any other form of compensation. You hereby grant CCP permission to: (i) extract hardware system profile data from your hardware; (ii) extract information from your computer's file directories pertaining to the Game and your ability to access the System; and (iii) download to your hardware any content, Game files and any data related to the operation of the Game. The foregoing applies to any hardware from which you log into the System using your Account. E. New Releases of the Software You are not entitled to receive any new releases of the Software, or any expansion packs, updates, upgrades or similar products under the EULA, but CCP may, in its sole discretion, offer any or all of the foregoing to you. CCP may provide new releases or otherwise enhance the Software at any time, in its sole discretion, without obligation to you. Any such new release or other enhancement of the Software may change the Game’s terms, conditions, features, items, mechanics, or any other element of the Game. Periodically, CCP will require all users to migrate to new releases of the Software in order to continue accessing the System and playing DUST 514. You will be informed when a new release is available when logging in and must install the new release before you will be allowed to play the Game or access the System. If you fail to install the new release when required, CCP shall not be responsible in any way for your inability to access the System or play DUST 514, and you shall not be entitled to receive a refund of any prepaid Fees or any other form of compensation. F. Downtime While CCP attempts to have the System available at most times, CCP does not guarantee that the System will always be available. The System may be suspended or interrupted from time to time or indefinitely, in CCP’s sole discretion, for such items as maintenance, repair, installation of Updates, or installation of new releases. Your license does not entitle you to a refund for periods the System may be unavailable. </font> <font size="19 color="#a6a8ab">10. PROPRIETARY RIGHTS</font> <font size="16 color="#a6a8ab">A. Ownership of Software, System and Game As between you and CCP, CCP is the sole and exclusive owner of the Software, System, Game and Game Content (as defined below). The Software, System, Game and all Game Content are protected by law governing copyrights, trademarks and other proprietary rights. CCP reserves all rights not expressly stated herein. The Game is comprised of, without limitation, software code, programs, routines, subroutines, objects, files, data, characters (and items, currency, objects and attributes comprising or associated with a character or an Account), graphics, sound effects, music, animation, video, text, content, layout, design and other information downloaded from and accessible through the System (collectively, the "Game Content"). CCP, its affiliates, licensors and/or suppliers retain all of their right, title and interest (including without limitation all intellectual property rights) in and to the Software, System, Game and all Game Content, and no rights thereto are transferred to you, except for the limited license granted above. B. Rights to Certain Content You have no interest in the value of your time spent playing the Game, e.g., by the building up of the experience level of your character and the items your character accumulates during your time playing the Game. Your Account, and all attributes of your Account, including without limitation all corporations, actions, groups, titles and characters, and all objects, currency and items acquired, developed or delivered by or to characters as a result of play through your Accounts, are the sole and exclusive property of CCP, including any and all copyrights and other intellectual property rights in or to any and all of the same, all of which are hereby expressly reserved. Without limiting its rights in any way, and subject to the other terms of the EULA, CCP shall have the right to display and publish any information (except certain User Personal Details in your Account) relating to any character in your Account, for example, in charts, lists and other compilations, without notice or any compensation to you whatsoever. You hereby irrevocably, and without additional consideration beyond the rights granted to you herein, assign to CCP any and all right, title and interest you have, including copyrights, in or to any and all information you exchange, transmit or upload to the System or while playing the Game, including without limitation all files, data and information comprising or manifesting corporations, groups, titles, characters and other attributes of your Account, together with all objects and items acquired or developed by, or delivered by or to characters, in your Account. To the extent that any such rights are not assignable, you hereby grant CCP an exclusive, perpetual, worldwide, irrevocable, assignable, royalty-free license, fully sublicensable through multiple tiers, to exercise all intellectual property and other rights, in and to all or any part of such information, in any medium now known or hereafter developed. C. User Content The System may allow you to communicate information, such as by posting messages in chat rooms, on bulletin boards, via voice chat, and other user-to-user areas (collectively, "User Content"). User Content may also be in response to “EVE User Content”, which consists of communications made to users of the Game by users of EVE. User Content that you cause to be communicated to the System may not (i) violate any statute, rule, regulation or law; (ii) infringe or violate the intellectual property, proprietary, privacy or publicity rights of any third party; (iii) be discriminatory, defamatory, indecent, obscene, pornographic or harmful to minors; or (iv) contain any viruses, Trojan horses, disabling code, worms, time bombs, "clear GIFs," cancelbots or other computer programming or routines that are intended to, or which in fact, damage, detrimentally interfere with, monitor, intercept or expropriate any data, information, packets or personal information. CCP may take any action it deems appropriate regarding any User Content, if CCP believes, in its sole discretion, that such User Content violates the EULA, or that such User Content may (i) expose CCP or its licensors and/or suppliers to liability, (ii) damage CCP's relationships with any of its respective suppliers, licensors, internet service providers or other users of DUST 514®, or (iii) harm anyone or harm CCP's reputation or goodwill. You hereby grant CCP an exclusive, perpetual, worldwide, irrevocable, assignable, royalty-free license, fully sublicensable through multiple tiers, to exercise all intellectual property and other rights, in and to all or any part of your User Content, in any medium now known or hereafter developed. Violation of CCP's proprietary rights is a material breach of the EULA, in the event of which CCP may suspend your Account, terminate the EULA and take whatever additional action CCP deems appropriate under the circumstance. The foregoing is without prejudice to or waiver of any and all of CCP's other rights and remedies, all of which are expressly reserved, survive termination, and are cumulative. </font> <font size="19 color="#a6a8ab">11. WARRANTIES, DAMAGES AND LIMITATION OF LIABILITY</font> <font size="16 color="#a6a8ab">The Software, System, Game, all Game Content, and all other services and material provided in connection therewith, are provided "AS IS," with all faults, and without warranty of any kind. You assume all risk of use and all risk associated with accessing the System and playing the Game. CCP disclaims all warranties, whether express or implied, including without limitation the warranties of merchantability, fitness for particular purpose and non-infringement. There is no warranty against interference with your enjoyment of the Game. CCP does not warrant that the operation of the System or your access to the System, or that your use of the Software will be uninterrupted or error-free, or that the System or Software will be compatible with your hardware and software. In the event of a malfunction of, or your inability to use, the Software you have downloaded, your sole and exclusive remedy shall be a replacement download, and CCP shall have no liability for the faulty download. While CCP attempts to have the System available at most times, CCP does not guarantee that the System will always be available, or that the System will not become unavailable during Game play. The System may become unavailable for a number of reasons, e.g., during the performance of maintenance to the System, for the implementation of new software, for emergency situations and due to equipment or telecommunications failures. You shall have no right to bring any claim, demand, action or proceeding against CCP in respect of the same. In no event shall CCP, its affiliates, licensors or suppliers be liable to you or to any third party for any special, indirect, incidental, consequential, punitive or exemplary damages (including without limitation, lost profits or lost or corrupted data), arising out of or in connection with your Account, the System, Software, Game, Game Content, User Content, EULA, or any other services or materials provided in connection therewith, whether based on warranty, contract, tort or any other legal theory, and whether or not CCP is advised of the possibility of such damages, and even if any stated remedy fails of its essential purpose. Nothing in this EULA shall limit any party’s liability in respect of fraud, death, personal injury, or anything else in respect of which liability may not be limited as a matter of law. If any of the foregoing disclaimers or limitations of liability in this Section 11 or elsewhere in the EULA are declared to be void or unenforceable, then CCP's liability shall be limited to the maximum extent permissible under applicable law. The remedies set forth herein are exclusive and in lieu of all other remedies, oral or written, express or implied. </font> <font size="19 color="#a6a8ab">12. INDEMNITY</font> <font size="16 color="#a6a8ab">You shall defend, indemnify and hold harmless CCP and its affiliates, licensors and suppliers, and their respective employees, contractors, officers and directors, from any and all claims, loss, damages and demands, including reasonable attorneys' fees, arising out of: (i) your use or misuse of the Software; (ii) your access to the System; (iii) any activities conducted through your Account (whether by you or another person); and (iv) your playing of the Game. </font> <font size="19 color="#a6a8ab">13. AMENDMENTS TO EULA</font> <font size="16 color="#a6a8ab">CCP may, in its sole discretion, amend the EULA from time to time by posting an amended version at http://www.dust514.com/eula/ and/or notifying you when you attempt to log in to the System. If the EULA is amended, you will be asked to review the amended EULA when you log into your Account, and to indicate and confirm your acceptance of the amended EULA by clicking the "ACCEPT" and/or "CONFIRM" buttons. You must accept the EULA in order to continue to access the System or play the Game. If the amendment alters a material term of the EULA that is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Account as described in Section 5, Termination. </font> <font size="19 color="#a6a8ab">14. GOVERNING LAW AND JURISDICTION</font> <font size="16 color="#a6a8ab">The EULA, and the rights and obligations of the parties hereto, shall be governed and construed by and in accordance with the laws of England and Wales. The EULA shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods. The sole and exclusive forum for resolving any controversy, dispute or claim arising out of or relating to the EULA, or otherwise relating to any rights in, access to or use of the Software, System, Game, Game Content, User Content and/or the rights and obligations of the parties hereto, shall be the English courts. Notwithstanding the foregoing, CCP shall be entitled to issue legal proceedings against you in any other competent jurisdiction. Where permitted, you hereby expressly waive and agree not to raise any and all objections based on personal jurisdiction, venue and/or inconvenience of such forum and agree to the jurisdiction of the English courts. However, CCP shall be entitled to seek injunctive relief in any jurisdiction in which this EULA is being breached or CCP’s interests are being prejudiced. The EULA will be published in English. The EULA may be translated into one or more additional languages for convenience of the reader. If the EULA is published in any language other than English, the English language version of the EULA will be the governing agreement and shall control all interpretation thereof. </font> <font size="19 color="#a6a8ab">15. MISCELLANEOUS</font> <font size="16 color="#a6a8ab">If any part of the EULA is held invalid or unenforceable, that portion shall be construed in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of the parties expressed in the EULA, and the remaining portions shall remain in full force and effect. You shall comply with all applicable laws regarding your access to and use of the System, use of the Software, your access to your Account and your playing of the Game. Without limiting the foregoing, you may not download, use or otherwise export or re-export any part of the information accessible through the System or the Software except in full compliance with all applicable laws and regulations. Except as otherwise provided herein, you may not assign or transfer the EULA or your rights thereunder, and any attempt to do so is void. The EULA, including any rules of conduct and the Fees and payment terms as referenced therein, and CCP’s privacy policy, as each may be amended by CCP from time to time, set forth the entire understanding and agreement between CCP and you with respect to the subject matter hereof. Except as provided above, or in a writing signed by both parties, the EULA may not be modified or amended. No distributor, agent or employee of CCP is authorized to make any modifications or additions to the EULA. All notices to CCP required or permitted by the EULA shall be by electronic mail at support@dust514.com, unless stated otherwise in the EULA.</font> |
<font size="18" color="#ffffff">END USER LICENSE AGREEMENT</font></b> <font size="16 color="#a6a8ab">Thank you for your interest in the DUST 514® interactive online game ("DUST 514®" or the "Game"). DUST 514® is offered by CCP hf ("CCP"), a company based in Reykjavik, Iceland dedicated to the creation of next generation games. DUST 514® is a multiplayer role playing game that allows the simultaneous participation of players around the world, interacting in the same game environment. You may play DUST 514® by downloading and using CCP's proprietary software (the "Software"). Using the Software allows you to log into CCP's client system (the "System") and interact within the game environment created by CCP. CCP also operates the game EVE Online, which interacts with DUST 514® and is run using the same System. To play DUST 514®, CCP requires that you review and agree to the following terms and conditions of this End User License Agreement ("EULA"). This EULA describes the terms and conditions under which you may (i) use the Software; (ii) subscribe to, access and use DUST 514®, and (iii) access the System. CCP may amend this EULA from time to time by posting an amended version at http://www.dust514.com/eula/ and/or notifying you when you attempt to log in to the System, as set out in Section 13 below. If you accept this EULA, the then-current version of this EULA shall apply each time you access the System or play DUST 514®. By clicking the "ACCEPT" button (or if you bypass or otherwise disable the "ACCEPT" button, and still access or otherwise use the Software, the System or the Game), you accept the terms and conditions in the EULA. If you do not accept the terms and conditions in the EULA, you should click the "DECLINE" button, and you must discontinue use of the Software and not access the System or use DUST 514®. SCEA Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Computer Entertainment America. SCEE Any content purchased in an in-game store will be purchased from Sony Network Entertainment Europe Limited (“SNEE”) and be subject to Sony Entertainment Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game.</font> <font size="19 color="#a6a8ab">1. REQUIREMENTS TO PLAY</font> <font size="16 color="#a6a8ab">To play DUST 514®, you must: (i) download a copy of the Software to an authorized gaming console system; (ii) establish a valid account within the Game (an "Account") and keep that Account active by paying any Fees on a timely basis; (iii) obtain and maintain your own Internet access that has sufficient bandwidth to play the Game (Internet access is required to play DUST 514®; CCP is not responsible for your access to the Internet); and (iv) comply with this EULA.</font> <font size="19 color="#a6a8ab">2. YOUR ACCOUNT</font> <font size="16 color="#a6a8ab">You may establish only one (1) Account for each copy of the Software licensed. However, an Account will be permitted to have multiple characters stored within the Account. If you wish to establish another Account, you must obtain another license for the Software by downloading such license from CCP. A. Establishing a New Account Only an individual, who is a natural person who has reached the legal age of majority in the jurisdiction where he or she is domiciled, may establish an Account. You are responsible and liable for all activities conducted through your Account, regardless of who conducts those activities. Children under the legal age of majority may use an Account established by their parent or legal guardian, provided the parent or legal guardian completes the registration process to establish the Account. Upon establishing the Account, such parent or legal guardian may share or otherwise allow their minor child to use the Account. You are not permitted to share your Account with a person under the legal age of majority who is not your child or for whom you are not the legal guardian. Upon sharing or otherwise allowing use of an Account by a minor child, the parent or legal guardian assumes full responsibility and liability for all obligations under the EULA, and for all activities of the child using the Account, including without limitation all items purchased under the Account. Notwithstanding the foregoing, parents and legal guardians may find the content in DUST 514® inappropriate for any child under the age of thirteen (13). Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not share your Account with anyone, or allow anyone other than you personally to access or use your Account. Joint or shared ownership or use of an Account by more than one user is prohibited. Accounts may not be used for business purposes. Access to the System and playing DUST 514® is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities. Business entities and anyone who is acting for or on behalf of a business or for business purposes may not establish an Account, access the System or play DUST 514®. Accessing the System or using the Game for commercial, business or income-seeking purposes is strictly prohibited. B. Passwords and Names You will be asked to select a password during the registration process ("Password"). Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not disclose your Password to anyone or allow anyone to use your Password to access the System or play DUST 514®. You are responsible for maintaining the confidentiality of your Password and for any damage, harm, lost or deleted characters, etc., resulting from disclosure of the Password, or from use by any person of your Password. You may not obtain, attempt to obtain, use or attempt to use the password of anyone else. You are responsible for remembering your Account information and Password. You will be assigned a login name and a character name during the registration and character creation process. Except as noted above for parents or legal guardians sharing an Account with their minor child, you may not allow anyone to use your login name or character name to access the System or play DUST 514®. No player may use the character name of another player to impersonate or falsely represent his or her identity. You may not obtain, attempt to obtain, use or attempt to use the login name or character name of anyone else. You are encouraged to use a pseudonym for your character name, but you may not choose a name that violates anyone's copyrights, trademarks, publicity rights or other rights. Acceptance of a pseudonym by the System does not mean that your chosen pseudonym does not violate anyone's rights. You are responsible for any liability incurred by you, CCP or anyone else due to the pseudonym you choose. CCP retains the right to reject any pseudonym it determines, in its sole discretion, is unlawful, indecent, obscene, discriminatory or otherwise violates standards of good taste. C. Inappropriate conduct / communication CCP may establish rules of conduct (discussed below) for players accessing the System and may, but is not obligated to, monitor and take action regarding inappropriate conduct. Nonetheless, it is possible that at any time there may be language or other material accessible on or through the System that you may consider inappropriate or offensive. You acknowledge that other players may transmit communications or content, or access to content, that you may consider inappropriate or objectionable. CCP does not, as a matter of policy, pre-screen the communications or content transmitted by each player and is in no way responsible for the communications and content transmitted by players of the Game or by players of EVE. </font> <font size="19 color="#a6a8ab">3. ACCOUNT TRANSFER / CHARACTER TRANSFER</font> <font size="16 color="#a6a8ab">You are not permitted to transfer your Account to another person, nor are you permitted to transfer your character to another person. Any attempted character transfers are prohibited and void, and shall not be binding on CCP. A transfer or attempted transfer of a character is entirely at the risk of the parties to such transaction. CCP is not liable to any person (whether transferor, transferee or otherwise) for any acts, omissions, statements, representations, defaults or liabilities of the parties in connection with such a transaction. </font> <font size="19 color="#a6a8ab">4. FEES AND PAYMENT TERMS</font> <font size="16 color="#a6a8ab"> When playing DUST 514, you may purchase items for use within the Game in return for specific item charges. You will be informed of any applicable download fees, item charges, or any other fees (together the “Fees”) as well as applicable payment terms during the registration process and, solely with respect to items for use within the Game, immediately prior to purchase. All items for use within the Game may expire on the earlier of their stated expiration date, the termination or expiration of your DUST 514® or Sony Entertainment Network account, as a result of Software upgrades or other changes to the Game, or on the date CCP ceases to offer or support the game. Fees may be payable in U.S. Dollars, Euros, British Pounds Sterling, or such other currency as stated at the time of purchase and are non-refundable unless expressly stated otherwise in the EULA. Failure to pay any such Fees will constitute a material breach of this EULA, and your Account may be immediately suspended or terminated at CCP's discretion. You are responsible for reviewing the Fees section of the Game for changes in the Fee or payment terms. If a change is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Account as described in Sections 5 and 13 below. You are responsible for paying all applicable taxes and for all hardware, software, Internet service, and other costs you incur to access the System. Notwithstanding the foregoing, CCP may, in its sole discretion, waive any and all Fees due to CCP.</font> <font size="19 color="#a6a8ab">5. TERMINATION; SUSPENSION OF ACCOUNT</font> <font size="16 color="#a6a8ab">A. By CCP for Termination of the Game CCP does not guarantee that it will continue to offer access to the System or support the Game. CCP may, in its sole discretion, cease to provide any or all of the items or services offered in connection with DUST 514 (including access to the System and any or all features or components of the Game), terminate the EULA, close all Accounts and cancel all of the rights granted to you under the EULA. CCP may communicate such termination to you upon 30 days’ notice in any of the following manners: (i) when you log into your Account (ii) in a notice on CCP's website; (iii) via electronic mail; or (iv) in another manner that CCP deems suitable to inform you of the termination. If CCP terminates the EULA pursuant to this section, you will not be entitled to receive a refund of any Fees. B. By CCP for Breach or Misconduct i. Suspension of Account Without limiting CCP's rights or remedies, CCP may immediately and without notice discontinue or suspend access to the System through your Account, and any and all other Accounts that share the name, phone number, e-mail address, internet protocol address or credit card number with the discontinued or suspended Account, in the event of (i) a breach of the EULA (including the rules of conduct) by you or any user under your Account; or (ii) unauthorized access to the System or use of the Game by you or any user under your Account. ii. Termination of EULA CCP, in its sole discretion, may immediately and without notice terminate the EULA, close all your Accounts, and cancel all rights granted to you under the EULA if: (i) you fail to pay the Fees when due; (ii) CCP is unable to verify or authenticate any information you provide; (iii) you or anyone using any of your Accounts materially breaches the EULA, makes any unauthorized use of the System or Software, or infringes the rights of CCP or any third party; or (iv) CCP becomes aware of gameplay, chat or player activity under your Account that is, in CCP's discretion, inappropriate, offensive, or in violation of the rules of conduct. CCP may, but is not obligated to, provide notice of termination via electronic mail, or any other means reasonably calculated to reach you. CCP reserves the right to terminate any and all other Accounts in both DUST514 and EVE that share the name, phone number, e-mail address, internet protocol address or credit card number with a closed Account. Termination by CCP under this section shall be without prejudice to or waiver of any and all of CCP's other rights or remedies, all of which are expressly reserved, survive termination, and are cumulative. You will not be entitled to receive a refund of any Fees for a termination pursuant to this section. C. By You i. Termination of EULA You may terminate the EULA with regard to any or all of your Accounts at any time, upon notice to CCP via electronic mail. Upon termination of the EULA, CCP will close your Account and discontinue or suspend access to the System through your Account; you will not be entitled to receive a refund of any Fees in the event of such termination. ii. Change in the Fees or Payment Terms If a change in the Fees or payment terms is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close all of your Accounts. You may terminate the EULA by notifying CCP via electronic mail to CCP at support@dust514.com within thirty (30) days after the later of (a) the date that CCP has posted the change on its website; or (b) the date the change has impacted your Account (e.g., your credit card has been charged). Your notice must state: (i) that you do not agree to the change, specifically describing the change, and that you wish to terminate the EULA; (ii) your character name and (iii) your login name. You will not be entitled to receive a refund of any Fees in the event of such termination. If you continue to access the System or use DUST 514® more than thirty (30) days after the later to occur of (a) or (b) above, without following the termination procedure set forth above, you shall be deemed to have accepted the change and waive your rights to terminate under this section. iii. Change in the EULA If an amendment alters a term of the EULA that is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Accounts. You may terminate the EULA by: (a) clicking the "DECLINE" button when you are prompted to review and agree to the amended EULA; or (b) notifying CCP via electronic mail to CCP at support@dust514.com within thirty (30) days after the amended EULA was communicated to you, provided that you have not clicked the "ACCEPT" button, accessed the System or played the Game during that period. Your notice must state: (i) that you do not agree to the amended EULA, specifically describing the amendment(s) with which you disagree, and that you wish to terminate the EULA; (ii) your character name and (iii) your login name. You will not be entitled to receive a refund of any Fees in the event of such termination. If you click "ACCEPT" or otherwise continue to access the System or play the Game, you shall be deemed to have accepted the amended EULA and waive your rights to terminate under this section. D. Closed Accounts If for any reason the EULA is terminated with regard to your Account, the Account will be closed, and all rights granted to you under the EULA will terminate with regard to the closed Account. You must discontinue your use of the Software, you may not access the System or play the Game under any closed Account, and all the attributes of the Account, including characters, items and currency in the Account, will be lost. If for any reason the EULA is terminated, you will not be entitled to compensation for the past time you spent playing DUST 514®, for the real or projected value of your Account were it to be sold, or for any other compensation. Users whose Accounts have been closed may not access the System or play DUST 514® in any manner or for any reason, including through any other Account, without the express written permission of CCP. Users of active Accounts may not knowingly allow former users whose Accounts have been closed to use the active user's Accounts. </font> <font size="19 color="#a6a8ab">6. CONDUCT</font> <font size="16 color="#a6a8ab">A. Specifically Restricted Conduct Your continued access to the System and license to play the Game is subject to proper conduct. Without limiting CCP's rights to control the Game environment, and the conduct of the players within that environment, CCP prohibits the following practices: 1.\tYou may not take any action that imposes an unreasonable or disproportionately large load on the System. 2.\tYou may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played. 3.\tYou may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. 4.\tYou may not use the Software, or any information accessible through the System, to bypass the System login architecture or create or provide any other means through which the System may be accessed and/or the Game may be played by others, as, for example, through server emulators. 5.\tYou may not submit any content to any chat room or other public forum within the Game that is harassing, abusive, threatening, harmful, obscene, libellous or defamatory, encourages conduct that could constitute a criminal offense or give rise to civil liabilities, or is unlawful in any other way, including without limitation the submission of content that infringes on a third-party’s intellectual property rights. B. Selling Items and Objects Within DUST 514®, you may be permitted to transfer, trade, auction, sell, buy or otherwise accept virtual goods and other content appearing within the Game, including without limitation character attributes, items, currency, and objects, but excluding characters themselves (which may not be sold or transferred from their associated Account). All such transfers must occur within the Game environment, and may not be transferred, traded, auctioned, sold, purchased or otherwise accepted outside of the Game environment. In addition, you may not transfer, trade, auction, sell, buy, or accept any offer to transfer, trade, auction, sell or buy any content appearing within the Game environment, including without limitation characters, character attributes, items, currency, and objects, for real world currency. You may not encourage or induce any other person to participate in such a prohibited transaction. The buying, selling, trading, auctioning, or other transfer (or any attempt at doing so) of characters, character attributes, items, currency, or objects outside of the Game environment or for real world currency, whether through online auctions, newsgroups, postings on message boards or any other means, is strictly prohibited by the EULA and a violation of CCP's proprietary rights in the Game. Unless otherwise prohibited by applicable law, you acknowledge that any revenue generated by you in violation of this section constitutes proceeds from the sale of CCP’s proprietary property, and that upon demand of CCP, you shall account for and pay over to CCP all such revenues. C. Compliance with Rules of Conduct You agree to observe and abide by these rules of conduct, as amended by CCP from time to time, as well as any additional rules of conduct or terms of use published by CCP for DUST 514®. Additional rules of conduct or terms of use, if any, may be viewed at http://www.dust514.com, and are incorporated in the EULA by reference. </font> <font size="19 color="#a6a8ab">7. PRIVACY AND USE OF PERSONAL INFORMATION</font> <font size="16 color="#a6a8ab">Please note that the terms of CCP’s privacy policy will apply in addition to the terms of this Section 7. The privacy policy is available at www.dust514.com/privacy-policy. A. Communications Except for certain information in your Account (discussed below), all transmissions by you to the System are not private. You acknowledge and agree that you have no expectation of privacy regarding communications you make in the Game, whether through private in-Game messaging, during chat, or in chat rooms. CCP and/or its designated affiliates and representatives may monitor communications made by or received from you. You should not provide private information to any other player in the Game. CCP shall not be responsible for the consequences of any such disclosure by you. You may encounter and converse with people who are rude, offensive, belligerent, and who may use indecent, obscene, and/or threatening or harassing language while playing the Game or interacting with the Game via EVE. You may report any instances of such behaviour to CCP. CCP will investigate and take such measures as CCP, in its sole judgment, determines are reasonable under the circumstances. You may encounter behaviour of others that you may view as insulting, demeaning, offensive, threatening or harassing. You assume all risk associated with playing the Game, and CCP assumes no responsibility for the conduct of any other players, and shall not be liable to you or any other person for their conduct. B. Use of Personal Information You may verify and update your Account information by logging into your Account through the account management page within the Game. Definitions The term “User Personal Details” means information relating to your personal Account details, including your email address, profile name or other online identification, first name, last name, age, date of birth, country of residence, preferences and settings including communication or content restrictions and parental control settings, other account information such as friend’s lists, block lists, and language selection, any dates the foregoing data is modified, and any other information relating to your Account. The term “User Gameplay Information” means any information relating to your play or use of the Game, including of your gameplay statistics, preferred strategies, in-Game transaction history and trends, history of technical issues and support usage, and history of contributed and received User Content and EVE User Content. User Personal Details and User Gameplay Information together constitute “User Data”. Collection and Use of User Personal Details You acknowledge and agree that CCP may collect and store User Personal Details and use them for the limited purposes of: (i) verification or authentication of a user’s identity, (ii) establishing an Account with CCP, (iii) the provision of services to users, such as gameplay, Game administration, and technical support, and (iv) marketing and offering CCP products and services to you. Any storage or use of User Personal Details will be subject to compliance with CCP’s privacy policy, which may be found at www.dust514.com/privacy-policy. As noted below in “Transfer and Sharing of User Data”, your User Personal Details and User Gameplay Information may be transferred, collected, or stored in locations outside the European Economic Area, including the United States and the People's Republic of China. Any transfer of User Date to, or collection or storage by, an affiliate of CCP shall be subject to binding duty of confidentiality. Collection and Use of User Gameplay Information You acknowledge and agree that CCP may collect and store User Gameplay Information about you, both as an individual and aggregated with the User Gameplay Information of other users of the Game and the System. In addition, you acknowledge and agree that CCP may analyse and use such User Gameplay Information for the purposes of review, research, development, maintenance, operation, administration, and support, and for the marketing of CCP products and services. Transfer and Sharing of User Data You agree that CCP may transfer, share, and/or store your User Data: •\twhether inside or outside the European Economic Area where reasonably necessary to administer, operate maintain and support the Game and the System; •\tin particular, to the US and the People's Republic of China for the purpose of managing customer support and technical issues; and •\twith suitable third parties under a binding duty of confidentiality in order for such third parties to carry out the limited activities of CCP permitted by this Section 7. All transfer, storage, and use of User Data shall at all times be subject to CCP’s current privacy policy for the Game from time to time. C. SECURITY AND DISCLOSURE OF USER DATA CCP does not guarantee that User Data transmitted to the System, including without limitation information in your Account and/or User Personal Details, will not be disclosed to third parties. While CCP's aim is to keep your User Data confidential and CCP employs security measures to protect the System, third parties may unlawfully intercept transmissions or private communications, or access data within the System. CCP may (and you hereby expressly authorize CCP to) disclose information about you to private entities, law enforcement or other government officials, as CCP, in its sole discretion, deems necessary or appropriate to investigate or resolve possible crimes or to respond to judicial, regulatory, agency or similar inquiries. You further agree that in the event of a failure in the Game, the System and/or the Software, CCP may provide crash dump information (which is information on the state of the System when a crash occurs, and may include your User Data) to third parties under suitable confidentiality restrictions in order to review, analyse and provide reports on such information to determine the cause or correction of the failure. D. MONITORING You agree that CCP may remotely monitor your Game hardware solely for the purpose of establishing whether, in playing the Game and accessing the System, you are using software created or approved by CCP or its partners, or whether you are using unauthorized software created by you or a third party in contravention of Section 6.</font> <font size="19 color="#a6a8ab">8. SEIZURE WARNING</font> <font size="16 color="#a6a8ab">In rare instances, some users may experience seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns or backgrounds on a video monitor may induce an epileptic seizure, even in persons who have no history of prior seizures or epilepsy. </font> <font size="19 color="#a6a8ab">9. LICENSE</font> <font size="16 color="#a6a8ab">A. Software License Subject to the other terms of the EULA, CCP grants you a limited, non-exclusive, revocable license to use the Software and its accompanying documentation solely in connection with accessing the System in order to play DUST 514® using a single valid Account. For each valid Account you maintain, you may use only one copy of the Software. You must download a separate license to the Software for each additional Account you register; e.g., if you have 2 Accounts, you must have 2 licensed copies of the Software. You may make one (1) copy of the Software for backup or archival purposes. B. License to Access the System to Play the Game Upon establishing a valid Account, and subject to your continued compliance with the EULA, CCP grants you a limited, non-exclusive, revocable license to access the System, and to access and use the Game Content, User Content and EVE User Content (each as defined below), in order to play DUST 514®. You may download and exchange Game Content, User Content and EVE User Content exclusively via a valid Account, solely to play the Game, for purposes permitted by, and in a manner consistent with, the EULA. Additionally and to the extent permitted by the System, you may make a single copy for your own purposes in playing the Game. C. Specific Restrictions Any and all rights not expressly granted by CCP herein are reserved, and no license, permission or right of access or use not granted expressly herein shall be implied. You may not intercept any information accessible through the System for any purpose other than playing DUST 514® in accordance with the EULA. You may not access the System or upload, download or use information accessible through the System, other than as permitted by the EULA. You may not copy (except as set forth above), distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer the Software or any documentation accompanying the Software. You may not transfer the Software except as permitted by the EULA. You may not copy, distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer any information accessible through the System, including without limitation, any part of the Game Content, User Content or EVE User Content, or any item, object or character in your Account, except that you may modify certain Game Content and User Content solely for your own purposes in playing the Game, but only to the extent permitted by the System. You may not reverse engineer, disassemble or decompile, or attempt to reverse engineer or derive source code from, all or any portion of the Software, or from any information accessible through the System (including, without limitation, data packets transmitted to and from the System over the Internet), or anything incorporated therein, or analyse, decipher, "sniff" or derive code (or attempt to do any of the foregoing) from any packet stream transmitted to or from the System, whether encrypted or not, or permit any third party to do any of the same, and you hereby expressly waive any legal rights you may have to do so. If the Software and/or the System contain license management technology, you may not circumvent or disable that technology. This section shall apply to the fullest extent permitted by applicable law. D. Software Updates CCP may from time to time update or otherwise modify the Software electronically, or require you to install updates, patches or fixes to the Software (“Updates”). Updates may change the Game’s terms, conditions, features, items, mechanics, or any other element of the Game. You must install such Updates before you will be allowed to proceed to play the Game or access the System. If you fail to install the new release when required, CCP shall not be responsible in any way for your inability to access the System or play DUST 514, and you shall not be entitled to receive a refund of any prepaid Fees or any other form of compensation. You hereby grant CCP permission to: (i) extract hardware system profile data from your hardware; (ii) extract information from your computer's file directories pertaining to the Game and your ability to access the System; and (iii) download to your hardware any content, Game files and any data related to the operation of the Game. The foregoing applies to any hardware from which you log into the System using your Account. E. New Releases of the Software You are not entitled to receive any new releases of the Software, or any expansion packs, updates, upgrades or similar products under the EULA, but CCP may, in its sole discretion, offer any or all of the foregoing to you. CCP may provide new releases or otherwise enhance the Software at any time, in its sole discretion, without obligation to you. Any such new release or other enhancement of the Software may change the Game’s terms, conditions, features, items, mechanics, or any other element of the Game. Periodically, CCP will require all users to migrate to new releases of the Software in order to continue accessing the System and playing DUST 514. You will be informed when a new release is available when logging in and must install the new release before you will be allowed to play the Game or access the System. If you fail to install the new release when required, CCP shall not be responsible in any way for your inability to access the System or play DUST 514, and you shall not be entitled to receive a refund of any prepaid Fees or any other form of compensation. F. Downtime While CCP attempts to have the System available at most times, CCP does not guarantee that the System will always be available. The System may be suspended or interrupted from time to time or indefinitely, in CCP’s sole discretion, for such items as maintenance, repair, installation of Updates, or installation of new releases. Your license does not entitle you to a refund for periods the System may be unavailable. </font> <font size="19 color="#a6a8ab">10. PROPRIETARY RIGHTS</font> <font size="16 color="#a6a8ab">A. Ownership of Software, System and Game As between you and CCP, CCP is the sole and exclusive owner of the Software, System, Game and Game Content (as defined below). The Software, System, Game and all Game Content are protected by law governing copyrights, trademarks and other proprietary rights. CCP reserves all rights not expressly stated herein. The Game is comprised of, without limitation, software code, programs, routines, subroutines, objects, files, data, characters (and items, currency, objects and attributes comprising or associated with a character or an Account), graphics, sound effects, music, animation, video, text, content, layout, design and other information downloaded from and accessible through the System (collectively, the "Game Content"). CCP, its affiliates, licensors and/or suppliers retain all of their right, title and interest (including without limitation all intellectual property rights) in and to the Software, System, Game and all Game Content, and no rights thereto are transferred to you, except for the limited license granted above. B. Rights to Certain Content You have no interest in the value of your time spent playing the Game, e.g., by the building up of the experience level of your character and the items your character accumulates during your time playing the Game. Your Account, and all attributes of your Account, including without limitation all corporations, actions, groups, titles and characters, and all objects, currency and items acquired, developed or delivered by or to characters as a result of play through your Accounts, are the sole and exclusive property of CCP, including any and all copyrights and other intellectual property rights in or to any and all of the same, all of which are hereby expressly reserved. Without limiting its rights in any way, and subject to the other terms of the EULA, CCP shall have the right to display and publish any information (except certain User Personal Details in your Account) relating to any character in your Account, for example, in charts, lists and other compilations, without notice or any compensation to you whatsoever. You hereby irrevocably, and without additional consideration beyond the rights granted to you herein, assign to CCP any and all right, title and interest you have, including copyrights, in or to any and all information you exchange, transmit or upload to the System or while playing the Game, including without limitation all files, data and information comprising or manifesting corporations, groups, titles, characters and other attributes of your Account, together with all objects and items acquired or developed by, or delivered by or to characters, in your Account. To the extent that any such rights are not assignable, you hereby grant CCP an exclusive, perpetual, worldwide, irrevocable, assignable, royalty-free license, fully sublicensable through multiple tiers, to exercise all intellectual property and other rights, in and to all or any part of such information, in any medium now known or hereafter developed. C. User Content The System may allow you to communicate information, such as by posting messages in chat rooms, on bulletin boards, via voice chat, and other user-to-user areas (collectively, "User Content"). User Content may also be in response to “EVE User Content”, which consists of communications made to users of the Game by users of EVE. User Content that you cause to be communicated to the System may not (i) violate any statute, rule, regulation or law; (ii) infringe or violate the intellectual property, proprietary, privacy or publicity rights of any third party; (iii) be discriminatory, defamatory, indecent, obscene, pornographic or harmful to minors; or (iv) contain any viruses, Trojan horses, disabling code, worms, time bombs, "clear GIFs," cancelbots or other computer programming or routines that are intended to, or which in fact, damage, detrimentally interfere with, monitor, intercept or expropriate any data, information, packets or personal information. CCP may take any action it deems appropriate regarding any User Content, if CCP believes, in its sole discretion, that such User Content violates the EULA, or that such User Content may (i) expose CCP or its licensors and/or suppliers to liability, (ii) damage CCP's relationships with any of its respective suppliers, licensors, internet service providers or other users of DUST 514®, or (iii) harm anyone or harm CCP's reputation or goodwill. You hereby grant CCP an exclusive, perpetual, worldwide, irrevocable, assignable, royalty-free license, fully sublicensable through multiple tiers, to exercise all intellectual property and other rights, in and to all or any part of your User Content, in any medium now known or hereafter developed. Violation of CCP's proprietary rights is a material breach of the EULA, in the event of which CCP may suspend your Account, terminate the EULA and take whatever additional action CCP deems appropriate under the circumstance. The foregoing is without prejudice to or waiver of any and all of CCP's other rights and remedies, all of which are expressly reserved, survive termination, and are cumulative. </font> <font size="19 color="#a6a8ab">11. WARRANTIES, DAMAGES AND LIMITATION OF LIABILITY</font> <font size="16 color="#a6a8ab">The Software, System, Game, all Game Content, and all other services and material provided in connection therewith, are provided "AS IS," with all faults, and without warranty of any kind. You assume all risk of use and all risk associated with accessing the System and playing the Game. CCP disclaims all warranties, whether express or implied, including without limitation the warranties of merchantability, fitness for particular purpose and non-infringement. There is no warranty against interference with your enjoyment of the Game. CCP does not warrant that the operation of the System or your access to the System, or that your use of the Software will be uninterrupted or error-free, or that the System or Software will be compatible with your hardware and software. In the event of a malfunction of, or your inability to use, the Software you have downloaded, your sole and exclusive remedy shall be a replacement download, and CCP shall have no liability for the faulty download. While CCP attempts to have the System available at most times, CCP does not guarantee that the System will always be available, or that the System will not become unavailable during Game play. The System may become unavailable for a number of reasons, e.g., during the performance of maintenance to the System, for the implementation of new software, for emergency situations and due to equipment or telecommunications failures. You shall have no right to bring any claim, demand, action or proceeding against CCP in respect of the same. In no event shall CCP, its affiliates, licensors or suppliers be liable to you or to any third party for any special, indirect, incidental, consequential, punitive or exemplary damages (including without limitation, lost profits or lost or corrupted data), arising out of or in connection with your Account, the System, Software, Game, Game Content, User Content, EULA, or any other services or materials provided in connection therewith, whether based on warranty, contract, tort or any other legal theory, and whether or not CCP is advised of the possibility of such damages, and even if any stated remedy fails of its essential purpose. Nothing in this EULA shall limit any party’s liability in respect of fraud, death, personal injury, or anything else in respect of which liability may not be limited as a matter of law. If any of the foregoing disclaimers or limitations of liability in this Section 11 or elsewhere in the EULA are declared to be void or unenforceable, then CCP's liability shall be limited to the maximum extent permissible under applicable law. The remedies set forth herein are exclusive and in lieu of all other remedies, oral or written, express or implied. </font> <font size="19 color="#a6a8ab">12. INDEMNITY</font> <font size="16 color="#a6a8ab">You shall defend, indemnify and hold harmless CCP and its affiliates, licensors and suppliers, and their respective employees, contractors, officers and directors, from any and all claims, loss, damages and demands, including reasonable attorneys' fees, arising out of: (i) your use or misuse of the Software; (ii) your access to the System; (iii) any activities conducted through your Account (whether by you or another person); and (iv) your playing of the Game. </font> <font size="19 color="#a6a8ab">13. AMENDMENTS TO EULA</font> <font size="16 color="#a6a8ab">CCP may, in its sole discretion, amend the EULA from time to time by posting an amended version at http://www.dust514.com/eula/ and/or notifying you when you attempt to log in to the System. If the EULA is amended, you will be asked to review the amended EULA when you log into your Account, and to indicate and confirm your acceptance of the amended EULA by clicking the "ACCEPT" and/or "CONFIRM" buttons. You must accept the EULA in order to continue to access the System or play the Game. If the amendment alters a material term of the EULA that is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Account as described in Section 5, Termination. </font> <font size="19 color="#a6a8ab">14. GOVERNING LAW AND JURISDICTION</font> <font size="16 color="#a6a8ab">The EULA, and the rights and obligations of the parties hereto, shall be governed and construed by and in accordance with the laws of England and Wales. The EULA shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods. The sole and exclusive forum for resolving any controversy, dispute or claim arising out of or relating to the EULA, or otherwise relating to any rights in, access to or use of the Software, System, Game, Game Content, User Content and/or the rights and obligations of the parties hereto, shall be the English courts. Notwithstanding the foregoing, CCP shall be entitled to issue legal proceedings against you in any other competent jurisdiction. Where permitted, you hereby expressly waive and agree not to raise any and all objections based on personal jurisdiction, venue and/or inconvenience of such forum and agree to the jurisdiction of the English courts. However, CCP shall be entitled to seek injunctive relief in any jurisdiction in which this EULA is being breached or CCP’s interests are being prejudiced. The EULA will be published in English. The EULA may be translated into one or more additional languages for convenience of the reader. If the EULA is published in any language other than English, the English language version of the EULA will be the governing agreement and shall control all interpretation thereof. </font> <font size="19 color="#a6a8ab">15. MISCELLANEOUS</font> <font size="16 color="#a6a8ab">If any part of the EULA is held invalid or unenforceable, that portion shall be construed in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of the parties expressed in the EULA, and the remaining portions shall remain in full force and effect. You shall comply with all applicable laws regarding your access to and use of the System, use of the Software, your access to your Account and your playing of the Game. Without limiting the foregoing, you may not download, use or otherwise export or re-export any part of the information accessible through the System or the Software except in full compliance with all applicable laws and regulations. Except as otherwise provided herein, you may not assign or transfer the EULA or your rights thereunder, and any attempt to do so is void. The EULA, including any rules of conduct and the Fees and payment terms as referenced therein, and CCP’s privacy policy, as each may be amended by CCP from time to time, set forth the entire understanding and agreement between CCP and you with respect to the subject matter hereof. Except as provided above, or in a writing signed by both parties, the EULA may not be modified or amended. No distributor, agent or employee of CCP is authorized to make any modifications or additions to the EULA. All notices to CCP required or permitted by the EULA shall be by electronic mail at support@dust514.com, unless stated otherwise in the EULA.</font> |
||
| 280281 | The server is currently unavailable. Please try again later. Try to reconnect or use the PS button and select Quit Game to exit. Please remember, the server has daily downtime between 11:00-11:30 UTC. | |||
| 280282 | By clicking "OK" below you hereby verify that you are 18 years of age or older. | |||
| 280288 | NO DATA FOUND | |||
| 280289 | CONTRACTED BY: | |||
| 280290 | SYSTEM: | |||
| 280291 | PLANET: | |||
| 280294 | % | |||
| 280295 | Hacking Speed Bonus | |||
| 280296 | That service is currently unavailable. Please check your network and try again later. If this problem persists, please contact support@dust514.com for assistance. | |||
| 280300 | GAME DESIGN | |||
| 280301 | Creative Director : | |||
| 280302 | Design Producer : | |||
| 280303 | Game Designers : | |||
| 280304 | MOTION CONTROLLER | |||
| 280305 | Level Design Director : | |||
| 280306 | INSTANT BATTLE | |||
| 280307 | MOUSE & KEYBOARD | |||
| 280308 | PRODUCTION | |||
| 280309 | Executive Producer : | |||
| 280310 | Senior Producer : | |||
| 280311 | Producers : | |||
| 280312 | SOFTWARE | |||
| 280313 | Technical Directors : | |||
| 280314 | Lead Software Engineers : | |||
| 280315 | Engineering Manager : | |||
| 280316 | Software Engineers : | |||
| 280317 | QA Engineer : | |||
| 280318 | ART | |||
| 280319 | Art Director : | |||
| 280320 | Technical Art Director : | |||
| 280321 | Art Producer : | |||
| 280322 | Art Manager : | |||
| 280323 | Lead Artist : | |||
| 280324 | Artists : | |||
| 280325 | Concept Artists : | |||
| 280326 | Technical Artists : | |||
| 280327 | Lead Animator : | |||
| 280328 | Animation : | |||
| 280329 | Lead VFX Artist : | |||
| 280330 | VFX : | |||
| 280331 | Video Producer : | |||
| 280332 | Video : | |||
| 280333 | Lighting & Shader Artist : | |||
| 280334 | Graphic Designer / UI Lead : | |||
| 280335 | Additional UI by RIVER : | |||
| 280336 | AUDIO | |||
| 280337 | Audio Lead : | |||
| 280338 | Sound Engineer - Composer : | |||
| 280339 | Additional Sound Design : | |||
| 280340 | QUALITY ASSURANCE | |||
| 280341 | QA Manager : | |||
| 280342 | QA Testers : | |||
| 280343 | OPERATIONS | |||
| 280344 | IT Director : | |||
| 280345 | Virtual World Manager : | |||
| 280346 | Technical Lead - DUST 514® Infrastructure : | |||
| 280348 | Technical Lead - Eve Online Infrastructure : | |||
| 280349 | Virtual World System Administrators : | |||
| 280350 | Database Administrators : | |||
| 280351 | Network Administrators : | |||
| 280352 | Security Administrator : | |||
| 280353 | Director Office IT : | |||
| 280354 | Office IT Manager Atlanta : | |||
| 280355 | Office IT Manager Shanghai : | |||
| 280356 | Office IT Administrators : | |||
| 280357 | WEB DEVELOPMENT | |||
| 280358 | Director of Web Development : | |||
| 280361 | Web Producers : | |||
| 280362 | Web Architect : | |||
| 280363 | Web Developers : | |||
| 280364 | Web QA : | |||
| 280365 | CUSTOMER RELATIONS MANAGEMENT | |||
| 280366 | VP of Customer Relations Management : | |||
| 280367 | EVE Community Manager : | |||
| 280368 | DUST 514® Community Manager : | |||
| 280369 | EVE Community Management : | |||
| 280370 | Customer Support Manager : | |||
| 280371 | Lead Game Masters : | |||
| 280372 | Game Masters : | |||
| 280373 | Internal Affairs : | |||
| 280374 | Volunteer Program : | |||
| 280375 | CSM : | |||
| 280376 | RESEARCH AND STATISTICS | |||
| 280377 | PREFER LOW PING | |||
| 280378 | PREFER BATTLE TYPE | |||
| 280379 | PREFER CONTROL | |||
| 280380 | ANY | |||
| 280388 | Warbarge Uplink | |||
| 280390 | The warbarge uplink allows squad leaders and commanders to communicate directly with the warbarge. | |||
| 280391 | Leadership | |||
| 280392 | Allows command of a squardron, grants a 2% bonus to squad members' stamina per level. | |||
| 280394 | AMBUSH | |||
| 280395 | SKIRMISH | |||
| 280396 | DUALSHOCK | |||
| 280397 | KEYBOARD & MOUSE | |||
| 280398 | Director Research and Statistics : | |||
| 280399 | Market Research Manager : | |||
| 280400 | Data warehouse Project Manager : | |||
| 280401 | Researchers : | |||
| 280402 | MARKETING | |||
| 280403 | Chief Marketing Officer : | |||
| 280404 | Global Brand Director : | |||
| 280405 | Marketing Creative Director : | |||
| 280406 | Public Relations and Social Media : | |||
| 280407 | Director Customer Acquisition : | |||
| 280408 | Project Management : | |||
| 280409 | Event Manager : | |||
| 280410 | Copywriter : | |||
| 280411 | Graphic Designers : | |||
| 280412 | Video Production : | |||
| 280413 | Corporate Atlanta : | |||
| 280414 | EVE TEAM | |||
| 280415 | Game Design Director : | |||
| 280416 | Lead Game Designer : | |||
| 280417 | UI Designers : | |||
| 280418 | CONTENT DEVELOPMENT | |||
| 280419 | Content Manager : | |||
| 280420 | Level Designers : | |||
| 280421 | Content Developers : | |||
| 280422 | Software Director : | |||
| 280423 | Principal Programmer : | |||
| 280424 | Technical Lead : | |||
| 280425 | Configuration Manager : | |||
| 280426 | Release Manager : | |||
| 280427 | CORE TECHNOLOGY | |||
| 280428 | Core Cluster : | |||
| 280429 | Core EVE Graphics : | |||
| 280430 | Core Graphics : | |||
| 280431 | Core Infrastructure : | |||
| 280432 | Core QA : | |||
| 280433 | Core Production : | |||
| 280434 | 3D Artists : | |||
| 280435 | Lead Technical Artist : | |||
| 280436 | SOUND ENGINEERING | |||
| 280437 | Audio Director : | |||
| 280438 | Localization Producers : | |||
| 280439 | QA Leads : | |||
| 280440 | Virtual World Administrators : | |||
| 280441 | Content Writer : | |||
| 280442 | Community Management : | |||
| 280443 | Volunteer Teams : | |||
| 280444 | Yulai Archives Record Repository Team [YARR] | |||
| 280445 | Lead Economist : | |||
| 280446 | Datawarehouse Developer : | |||
| 280447 | Head of Marketing : | |||
| 280448 | Director of Marketing Optimization : | |||
| 280449 | Marketing Associates : | |||
| 280450 | PR Coordinator : | |||
| 280451 | LOCALIZATION | |||
| 280452 | Localization Director : | |||
| 280453 | CCP GLOBAL | |||
| 280454 | Chief Executive Officer : | |||
| 280455 | Chief Financial Officer : | |||
| 280456 | Chief Operating Officer : | |||
| 280457 | Chief Technology Officer : | |||
| 280458 | SVP of Engineering : | |||
| 280459 | SVP of Human Resources : | |||
| 280460 | VP of Art : | |||
| 280461 | VP of Customer Relationship Management : | |||
| 280462 | VP of Business Development : | |||
| 280463 | Sr. Director of Business Development : | |||
| 280464 | Principal Game Designer : | |||
| 280465 | CCP SHANGHAI | |||
| 280466 | Managing Director : | |||
| 280467 | Business Development Manager : | |||
| 280468 | HR Manager : | |||
| 280469 | Senior Recruiter : | |||
| 280470 | Office Manager : | |||
| 280471 | Office Administrator : | |||
| 280472 | Cultural Advisor : | |||
| 280473 | Finance : | |||
| 280474 | CCP REYKJAVIK | |||
| 280475 | Corporate Communication Manager : | |||
| 280476 | Receptionist & Travel Assistant : | |||
| 280477 | Travel Support/Admin : | |||
| 280478 | Receptionist : | |||
| 280479 | Sr. Director of Finance : | |||
| 280480 | Sr. Director of Strategy and Planning : | |||
| 280481 | Human Resources : | |||
| 280482 | Travel Manager : | |||
| 280483 | Head Chef : | |||
| 280484 | Chefs : | |||
| 280485 | Facility Managers : | |||
| 280486 | CCP ATLANTA | |||
| 280487 | Finance/Accounting : | |||
| 280488 | General Counsel : | |||
| 280489 | SPECIAL THANKS | |||
| 280490 | Corporate Reykjavik : | |||
| 280494 | POTENTIAL BOOSTER BONUS | |||
| 280495 | ACTION | |||
| 280496 | KEY | |||
| 280497 | HACKING | |||
| 280498 | Character Info | |||
| 280499 | Vehicle Info | |||
| 280500 | Mcc Info | |||
| 280501 | Installation Info | |||
| 280502 | Team Ready | |||
| 280503 | set way point | |||
| 280504 | remove all way points | |||
| 280505 | Installation | |||
| 280506 | Mcc Movement | |||
| 280507 | Fire Super Weapon | |||
| 280508 | Capacitor Redirection | |||
| 280509 | Console Info | |||
| 280525 | MOUSE X | |||
| 280526 | MOUSE Y | |||
| 280527 | MOUSE SCROLL UP | |||
| 280528 | MOUSE SCROLL DOWN | |||
| 280529 | LEFT MOUSE BUTTON | |||
| 280530 | RIGHT MOUSE BUTTON | |||
| 280531 | MIDDLE MOUSE BUTTON | |||
| 280532 | THUMB MOUSE BUTTON | |||
| 280533 | THUMB MOUSE BUTTON 2 | |||
| 280534 | BACKSPACE KEY | |||
| 280535 | TAB KEY | |||
| 280536 | ENTER KEY | |||
| 280537 | PAUSE | |||
| 280538 | CAPS LOCK KEY | |||
| 280539 | ESC KEY | |||
| 280540 | SPACE KEY | |||
| 280541 | PAGE UP | |||
| 280542 | PAGE DOWN | |||
| 280543 | END | |||
| 280544 | HOME | |||
| 280545 | LEFT ARROW KEY | |||
| 280546 | UP ARROW KEY | |||
| 280547 | RIGHT ARROW KEY | |||
| 280548 | DOWN ARROW KEY | |||
| 280549 | INSERT | |||
| 280550 | DELETE KEY | |||
| 280551 | 0 | |||
| 280552 | 1 | |||
| 280553 | 2 | |||
| 280554 | 3 | |||
| 280555 | 4 | |||
| 280556 | 5 | |||
| 280557 | 6 | |||
| 280558 | 7 | |||
| 280559 | 8 | |||
| 280560 | 9 | |||
| 280561 | A | |||
| 280562 | B | |||
| 280563 | C | |||
| 280564 | D | |||
| 280565 | E | |||
| 280566 | F | |||
| 280567 | G | |||
| 280568 | H | |||
| 280569 | I | |||
| 280570 | J | |||
| 280571 | K | |||
| 280572 | L | |||
| 280573 | M | |||
| 280574 | N | |||
| 280575 | O | |||
| 280576 | P | |||
| 280577 | Q | |||
| 280578 | R | |||
| 280579 | S | |||
| 280580 | T | |||
| 280581 | U | |||
| 280582 | W | |||
| 280583 | V | |||
| 280584 | X | |||
| 280585 | Y | |||
| 280586 | Z | |||
| 280587 | NUMPAD 0 | |||
| 280588 | NUMPAD 1 | |||
| 280589 | NUMPAD 2 | |||
| 280590 | NUMPAD 3 | |||
| 280591 | NUMPAD 4 | |||
| 280592 | NUMPAD 5 | |||
| 280593 | NUMPAD 6 | |||
| 280594 | NUMPAD 7 | |||
| 280595 | NUMPAD 8 | |||
| 280596 | NUMPAD 9 | |||
| 280597 | * | |||
| 280598 | + | |||
| 280599 | - | |||
| 280600 | . | |||
| 280601 | / | |||
| 280602 | F1 | |||
| 280603 | F2 | |||
| 280604 | F3 | |||
| 280605 | F4 | |||
| 280606 | F5 | |||
| 280607 | F6 | |||
| 280608 | F7 | |||
| 280609 | F8 | |||
| 280610 | F9 | |||
| 280611 | F10 | |||
| 280612 | F11 | |||
| 280613 | F12 | |||
| 280614 | NUM LOCK | |||
| 280615 | SCROLL LOCK | |||
| 280616 | LEFT SHIFT KEY | |||
| 280617 | RIGHT SHIFT KEY | |||
| 280618 | LEFT CTRL KEY | |||
| 280619 | RIGHT CTRL KEY | |||
| 280620 | LEFT ALT KEY | |||
| 280621 | RIGHT ALT KEY | |||
| 280622 | SEMICOLON | |||
| 280623 | EQUALS | |||
| 280624 | COMMA | |||
| 280625 | UNDERSCORE | |||
| 280626 | PERIOD | |||
| 280627 | SLASH | |||
| 280628 | TILDE | |||
| 280629 | LEFT BRACKET | |||
| 280630 | BACKSLASH | |||
| 280631 | RIGHT BRACKET | |||
| 280632 | QUOTE | |||
| 280633 | MOUSE SMOOTHING | |||
| 280634 | SCREEN SCALE | |||
| 280636 | Automatically generated effect | |||
| 280637 | Automatically generated effect | |||
| 280659 | SELECT STRIKE LOCATION | |||
| 280660 | Deployment | |||
| 280661 | Orbital Support | |||
| 280662 | Strike selection | |||
| 280663 | Warbarge Strike | |||
| 280664 | Anti-MCC Test | |||
| 280665 | No fitting available | |||
| 280666 | No OMS available | |||
| 280674 | Squad {id} | |||
| 280677 | OFFERS | |||
| 280678 | TOP SELLERS | |||
| 280687 | GET AUR | |||
| 280693 | Buy Aurum (AUR) | |||
| 280695 | RELOAD | |||
| 280712 | Universal Voice Transmitters | |||
| 280713 | Universal Voice Transmitters | |||
| 280714 | Universal Voice Transmitter | |||
| 280721 | Virtual World System Administrator Lead : | |||
| 280722 | Virtual World Database Administrator Lead : | |||
| 280723 | Office IT Administrator Lead : | |||
| 280724 | DUST 514® Community Representative : | |||
| 280725 | VP of Global Sales : | |||
| 280726 | Senior Brand Marketer : | |||
| 280727 | Director of Corporate Communication : | |||
| 280729 | Technical Art : | |||
| 280733 | Audio Engineer : | |||
| 280734 | Composers : | |||
| 280735 | Virtual World Database Administrators : | |||
| 280736 | Testers : | |||
| 280737 | Customer Relations | |||
| 280739 | Automatically generated effect | |||
| 280740 | Automatically generated effect | |||
| 280743 | Bonus to optimal range of Data Analyzer and Relic Analyzers | |||
| 280744 | Automatically generated effect | |||
| 280748 | Automatically generated effect | |||
| 280749 | Automatically generated effect | |||
| 280751 | Automatically generated effect | |||
| 280752 | Automatically generated effect | |||
| 280754 | Video Producers : | |||
| 280755 | Ambush (32 mercs) - Infantry Only | |||
| 280756 | Ambush (24 mercs) - Infantry Only | |||
| 280757 | Ambush (16 mercs) - Infantry Only | |||
| 280758 | Web Producer : | |||
| 280759 | VP of Customer Relations Management : | |||
| 280760 | Producer : | |||
| 280761 | BETA | |||
| 280771 | The Logistics-class dropsuit is a force multiplier, able to provide medical and mechanical support to units on the battlefield, greatly improving their effectiveness in battle. The Militia variant has limited module expandability. | |||
| 280783 | FINISH | |||
| 280800 | Anti-MCC Turret | |||
| 280810 | Global Brand Director, DUST 514® : | |||
| 280811 | Senior Brand Marketer, DUST 514® : | |||
| 280812 | Director, Corporate Communications : | |||
| 280813 | PR and Social Media Specialist : | |||
| 280814 | Creative Director, Marketing : | |||
| 280815 | Vice President, Global Sales : | |||
| 280816 | Europe Sales Specialist : | |||
| 280817 | Corporate Marketing, Atlanta : | |||
| 280818 | Corporate Marketing, Reykjavik : | |||
| 280831 | BUY UNIVERSAL VOICE TRANSMITTER | |||
| 280834 | UVT | |||
| 280872 | Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end? | |||
| 280873 | 'Kindred' Scout A-Series | |||
| 280876 | 'Quafe' Scout A-Series | |||
| 280889 | PUSH TO TALK | |||
| 280890 | {quantity}x {itemName} | |||
| 280918 | Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place. | |||
| 280920 | NOTIFICATIONS | |||
| 280921 | FRIENDS | |||
| 280922 | CORP | |||
| 280923 | Spawn Time Modifier | |||
| 280924 | ACCEPT | |||
| 280925 | DELETE | |||
| 280926 | DECLINE | |||
| 280927 | SQUAD INVITATION | |||
| 280928 | NEW MAIL | |||
| 280929 | CHAT INVITATION | |||
| 280932 | You don't have any notifications | |||
| 280933 | % | |||
| 280937 | Why are projectiles and not weapons reported | |||
| 280938 | Why are projectiles and not weapons reported | |||
| 280939 | Why are projectiles and not weapons reported | |||
| 280940 | CREATE SQUAD | |||
| 280941 | LEAVE SQUAD | |||
| 280942 | NEW SQUAD INVITE | |||
| 280943 | NEW SQUAD INVITE | |||
| 280944 | APPROVE | |||
| 280945 | SQUAD MEMBER JOINED | |||
| 280946 | OPEN | |||
| 280947 | SQUAD MEMBER LEFT | |||
| 280948 | Do you really want to leave the squad? | |||
| 280950 | Sagaris Mk.II | |||
| 280951 | Sagaris Mk.III | |||
| 280953 | Surya Mk.II | |||
| 280954 | Surya Mk.III | |||
| 280958 | HELP | |||
| 280960 | Lower damage projectile for burst fire large missile turrets. | |||
| 280962 | Lower damage projectile for burst fire large missile turrets. | |||
| 280963 | Lower damage projectile for burst fire large missile turrets. | |||
| 280964 | Lower damage projectile for burst fire large missile turrets. | |||
| 280965 | Lower damage projectile for burst fire large missile turrets. | |||
| 280966 | Lower damage projectile for burst fire large missile turrets. | |||
| 280967 | Lower damage projectile for burst fire large missile turrets. | |||
| 280968 | Lower damage projectile for burst fire large missile turrets. | |||
| 280969 | Lower damage projectile for burst fire large missile turrets. | |||
| 280970 | Lower damage projectile for burst fire large missile turrets. | |||
| 280971 | Lower damage projectile for burst fire large missile turrets. | |||
| 280972 | Corporation | |||
| 280973 | Mercenary | |||
| 280974 | INVITE PLAYER | |||
| 280975 | CREATE/JOIN CHANNEL | |||
| 280976 | JOIN CHANNEL | |||
| 280977 | PASSWORD | |||
| 280978 | SET PASSWORD | |||
| 280979 | ENTER PASSWORD FOR | |||
| 280986 | Squad could not be found. | |||
| 280987 | Squad member could not be found. | |||
| 280988 | You are not permitted to join this squad. | |||
| 280989 | You cannot join this squad because all available member slots are currently occupied. | |||
| 280990 | Character is unable to join because they are already in a squad, or one of the Squad members has already graduated from Academy. | |||
| 280991 | You cannot join a squad already deployed in battle. | |||
| 280992 | Squad Creation Failed | |||
| 280993 | Join Squad Failed | |||
| 280994 | Leave Squad Failed | |||
| 281007 | Non-RBS Assault Rifle | |||
| 281009 | Denagris, East Ward | |||
| 281010 | Ghor Valek, North Ward | |||
| 281011 | Denagris, South Ward | |||
| 281014 | The Rookie Help channel can be found here | |||
| 281029 | CHANNEL NAME | |||
| 281030 | This channel does not exist. Do you want to create it? |
Do you want to create it? |
||
| 281031 | This channel is full. You can try it later. |
You can try it later. |
||
| 281032 | This channel already exists. Would you like to join it? |
Would you like to join it? |
||
| 281043 | Wrong password! | |||
| 281047 | Research & Invention | |||
| 281049 | Research & Invention | |||
| 281060 | CREATE/JOIN | |||
| 281076 | NEED PASSWORD | |||
| 281077 | Agent mission information can be found here | |||
| 281125 | Flaylock Pistol | |||
| 281127 | Triage Nanohive | |||
| 281133 | MERCENARY PACK | |||
| 281134 | The Mercenary Pack provides an arsenal of exclusive gear, boosters and Aurum. Gear up for close quarters combat! | |||
| 281136 | You are not permitted to join this channel. | |||
| 281137 | Create channel failed. | |||
| 281138 | Join channel failed. | |||
| 281139 | WIRELESS CONTROLLER | |||
| 281140 | You are not permitted to create channel. | |||
| 281141 | You have reached maximum number of channels. | |||
| 281142 | ACTIVATE VOICE | |||
| 281143 | REMOVE PLAYER | |||
| 281144 | You have been removed from the squad. | |||
| 281145 | {playerName} joins the channel | |||
| 281146 | {playerName} leaves the channel | |||
| 281147 | {playName} joins the squad | |||
| 281148 | {playerName} leaves the squad | |||
| 281149 | Requested item not found on the market. | |||
| 281151 | REMINDER | |||
| 281152 | Duty Calls | |||
| 281153 | Default | |||
| 281155 | That name is too short. | |||
| 281156 | Battleground | |||
| 281157 | Praetorian | |||
| 281158 | Southpaw | |||
| 281159 | Analogue Drive/Steer Southpaw | |||
| 281160 | Default | |||
| 281161 | Southpaw | |||
| 281162 | Inverted Reversing | |||
| 281163 | Default | |||
| 281164 | Southpaw | |||
| 281165 | Default | |||
| 281166 | Config B | |||
| 281167 | Default | |||
| 281168 | Default | |||
| 281169 | Default | |||
| 281170 | Default | |||
| 281171 | PlayStation®Move Sharp Shooter | |||
| 281172 | Default | |||
| 281173 | Default | |||
| 281174 | Default | |||
| 281175 | One or more items from your fitting is not available on the market! | |||
| 281176 | Would you like to use this skill book now? | |||
| 281183 | Skirmish | |||
| 281184 | Skirmish | |||
| 281185 | Skirmish | |||
| 281186 | Skirmish | |||
| 281187 | Southpaw | |||
| 281197 | LEAVE CHANNEL | |||
| 281206 | Do you really want to leave the channel? | |||
| 281208 | Skirmish | |||
| 281209 | BATTLE TYPES - OVERVIEW | |||
| 281210 | <font>Battles can take multiple forms: In Ambush OMS, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time while off-map support (OMS) such as turrets and supply depots are deployed from orbit to assist whichever team is able to claim them. In Skirmish, two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed. In Domination, two teams of mercenaries fight for control of a single powerful NULL cannon. Neither MCC can withstand a concentrated barrage from this cannon for long so capturing and holding the console is vital for both teams. The battle continues until one of the MCCs is destroyed or the clone supply of either team has been depleted. |
<li>In Ambush, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted time. In Ambush OMS, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time while off-map support (OMS) such as turrets and supply depots are deployed from orbit to assist whichever team is able to claim them. In Skirmish, two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed. In Domination, two teams of mercenaries fight for control of a single powerful NULL cannon. Neither MCC can withstand a concentrated barrage from this cannon for long so capturing and holding the console is vital for both teams. The battle continues until one of the MCCs is destroyed or the clone supply of either team has been depleted.</li></font> |
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| 281211 | BATTLE TYPES | |||
| 281221 | Aurum (AUR) opens a galaxy of options. Want a new look? Accelerated learning? Try it today! | |||
| 281222 | No Assets available, go to Marketplace | |||
| 281230 | Automatically generated effect | |||
| 281231 | Automatically generated effect | |||
| 281232 | Automatically generated effect | |||
| 281233 | Automatically generated effect | |||
| 281247 | You cannot restock this fitting because the following items are not available on the market: {itemNameList} |
{itemNameList} |
||
| 281249 | DEACTIVATE VOICE | |||
| 281250 | Voice chat server is not available now. | |||
| 281271 | You have insufficient AUR to complete this purchase. Would you like to purchase more? |
Would you like to purchase more? |
||
| 281272 | SWING TO MELEE | |||
| 281273 | SWING | |||
| 281287 | [DEV] Gallente Commando | |||
| 281289 | Commando | |||
| 281290 | Standard | |||
| 281291 | Advanced | |||
| 281292 | Prototype | |||
| 281293 | ALL SKILLS | |||
| 281295 | SEARCH | |||
| 281296 | SEARCH CHARACTER | |||
| 281297 | CHARACTER NAME | |||
| 281298 | (NO LESS THAN {} CHARACTERS) | |||
| 281299 | NO SEARCH RESULT FOUND | |||
| 281304 | Gunnlogi | |||
| 281337 | Connection to voice chat lost, reconnecting… | |||
| 281338 | Connection to voice chat reestablished! | |||
| 281339 | LOCK | |||
| 281340 | UNLOCK | |||
| 281341 | Locked | |||
| 281342 | BETA - WORK IN PROGRESS | |||
| 281343 | Contacts successfully updated | |||
| 281344 | Player is already in your contacts list | |||
| 281345 | SYSTEM | |||
| 281346 | CONTACTS | |||
| 281347 | CONTACT ADDED | |||
| 281348 | DUPLICATE CONTACT | |||
| 281349 | CONTACT DELETED | |||
| 281350 | {playerName} has been added to your contact list. | |||
| 281351 | {playerName} has been deleted from your contact list. | |||
| 281352 | {playerName} is already in your contact list. | |||
| 281354 | Gallente Commando Dropsuit | |||
| 281355 | Skill at operating Gallente Commando dropsuits.
Unlocks access to standard dropsuits at lvl.1; advanced at lvl.4; prototype at lvl.5 |
Unlocks access to standard dropsuits at lvl.1; advanced at lvl.4; prototype at lvl.5 |
||
| 281392 | Warp Jammers | |||
| 281393 | Warp Jammers | |||
| 281404 | You can interact with your missions here | |||
| 281405 | CONTENT DEVELOPMENT | |||
| 281406 | CORE TECHNOLOGY | |||
| 281407 | 3D Art : | |||
| 281408 | Lead Technical Art : | |||
| 281409 | SOUND ENGINEERING | |||
| 281410 | Security Administator : | |||
| 281411 | CUSTOMER RELATIONS | |||
| 281412 | LOCALIZATION | |||
| 281442 | SCROLL LEFT MENU | |||
| 281443 | SCROLL RIGHT MENU | |||
| 281447 | [STARTER FIT] | |||
| 281449 | You are already in a battle. | |||
| 281463 | You don't have any available augmentations! | |||
| 281464 | NEOCOM | |||
| 281465 | CHAT | |||
| 281469 | Automatically generated effect | |||
| 281470 | Automatically generated effect | |||
| 281471 | Automatically generated effect | |||
| 281472 | Automatically generated effect | |||
| 281473 | Automatically generated effect | |||
| 281474 | Automatically generated effect | |||
| 281475 | Automatically generated effect | |||
| 281476 | Automatically generated effect | |||
| 281480 | Heat Build-Up Per Second | |||
| 281481 | s | |||
| 281482 | Seize Duration | |||
| 281483 | s | |||
| 281484 | Cooldown | |||
| 281485 | WP | |||
| 281488 | Place in queue | |||
| 281491 | ZN-28 Nova Knives | |||
| 281498 | Search string must be more than 2 characters, please try again. | |||
| 281499 | Artificer | |||
| 281500 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills: Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II |
Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills: Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II |
||
| 281501 | Artificer | |||
| 281502 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills: Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II |
Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills: Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II |
||
| 281503 | Artificer | |||
| 281504 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills: Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II |
Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills: Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II |
||
| 281505 | Artificer | |||
| 281506 | Your chosen specialty affects the skills and inventory you start your mercenary career with, giving you a head start along that particular progression path. It does not prevent you from changing your play style, nor does it limit the upgrade choices available to you later on. Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills: Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II |
Artificers are highly skilled support personnel capable of repairing mechanized units, reviving fallen soldiers and keeping squads well-supplied. Newly trained Artificers are issued with an SMG, nanite injector, repair tool and are trained in the following skills: Dropsuit Command I, Weaponry I, Circuitry III, Nanocircuitry I, Sub Machine Gun Operation I, Field Mechanics II |
||
| 281507 | The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. +4% bonus to Large Missile launcher damage per level. |
The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. +4% bonus to Large Missile launcher damage per level. |
||
| 281508 | The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. +4% bonus to Large Blaster turret damage per level. |
The Marauder class pushes its power plant to the limit, achieving improved damage output and excellent protection from its greatly enhanced armor. +4% bonus to Large Blaster turret damage per level. |
||
| 281515 | Sagaris Classic | |||
| 281516 | Surya Classic | |||
| 281517 | OPEN DROPSUIT FITTING | |||
| 281518 | Doodle | |||
| 281522 | % | |||
| 281523 | Rate Of Fire Bonus | |||
| 281526 | % | |||
| 281527 | Heat Cost Per Second | |||
| 281528 | % | |||
| 281529 | Heat Cost Per Second | |||
| 281530 | Tracking Computer I | |||
| 281531 | Tracking Enhancer I | |||
| 281542 | % | |||
| 281543 | Rotation Speed Bonus | |||
| 281544 | % | |||
| 281545 | Rotation Speed Bonus | |||
| 281546 | % | |||
| 281547 | Charge-Up Duration Bonus | |||
| 281549 | Increases the damage output of vehicle mounted large energy turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 281550 | Increases the damage output of vehicle mounted small energy turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 281551 | Increases the damage output of all vehicle mounted energy turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 281567 | Increases the damage output of vehicle mounted large projectile turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 281569 | Increases the damage output of vehicle mounted small projectile turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 281571 | Increases the damage output of all vehicle mounted projectile turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced. |
||
| 281574 | The most powerful bombardment | |||
| 281575 | Precision Kinetic Strike | |||
| 281576 | The most powerful bombardment | |||
| 281577 | Tactical Electro Magnetic Strike | |||
| 281578 | The most powerful bombardment | |||
| 281579 | Tactical Pulse Laser Strike | |||
| 281580 | The most powerful bombardment | |||
| 281581 | Tactical Hybrid Strike | |||
| 281582 | Precision Strike | |||
| 281583 | Precision Strike | |||
| 281584 | Precision Strike | |||
| 281585 | Range Amplfier | |||
| 281601 | OFFERS | |||
| 281602 | TOP SELLERS | |||
| 281604 | Aurum (AUR) opens a galaxy of options. Want a new look? Accelerated learning? Try it today! | |||
| 281605 | MERCENARY PACK | |||
| 281606 | The Mercenary Pack provides an arsenal of exclusive gear, boosters and Aurum. Gear up for close quarters combat! | |||
| 281607 | Buy Aurum (AUR) | |||
| 281610 | Would you like to know more? | |||
| 281611 | Buy Aurum (AUR) | |||
| 281612 | MERCENARY PACK | |||
| 281624 | HP | |||
| 281625 | Direct Damage | |||
| 281626 | PREREQUISITES | |||
| 281627 | TURN LEFT | |||
| 281628 | TURN RIGHT | |||
| 281629 | BANK LEFT | |||
| 281630 | BANK RIGHT | |||
| 281641 | You cannot train this skill until its pre-requisites have been met. Continue with purchase? |
Continue with purchase? |
||
| 281642 | You already own this skill book (and do not need more than one). Continue with purchase? |
Continue with purchase? |
||
| 281643 | You have already trained this skill. Continue with purchase? |
Continue with purchase? |
||
| 281644 | You already own this blueprint. Blueprints are non-consumable so you only require one. Continue with purchase? |
Continue with purchase? |
||
| 281645 | You currently do not have the necessary skills to use this item. You may complete the purchase but will only be able to use this item once the necessary skill pre-requisites are met. Continue with purchase? |
Continue with purchase? |
||
| 281650 | Ambush (48 mercs) - Infantry Only | |||
| 281651 | FAVORITE | |||
| 281652 | Press and hold [PawnFire] to lock on | |||
| 281653 | Press and hold [PawnFire] to charge | |||
| 281654 | Press and hold [PawnFire] to charge | |||
| 281655 | Press [PawnCrouch] to crouch and steady aim in scope | |||
| 281656 | Push and hold [PawnFire] to lock on | |||
| 281666 | Passive Heat Sinks | |||
| 281667 | Spool Reduction | |||
| 281668 | Tracking Enhancers | |||
| 281669 | Tracking Computers | |||
| 281670 | Active Heat Sinks | |||
| 281671 | % | |||
| 281672 | Boost Increase | |||
| 281682 | Reduces the amount of critical damage taken | |||
| 281683 | Reinforced Chassis I | |||
| 281684 | PURCHASE | |||
| 281685 | RESTOCK | |||
| 281686 | MODEL VIEWER | |||
| 281711 | Would you like to access dropsuit fitting and equip this item now? | |||
| 281712 | Would you like to access vehicle fitting and equip this item now? | |||
| 281713 | Would you like to access augmentations and activate this augmentation now? | |||
| 281714 | Would you like to access skills and train this skill now? | |||
| 281726 | Outpost Construction Platforms | |||
| 281727 | Outpost Construction Platforms | |||
| 281754 | Would you like to know more? | |||
| 281755 | HELP | |||
| 281756 | Invalid fittings are displayed in red. A fitting is invalid for the following reasons: One or more items in the fitting have been exhausted. One or more items in the fitting require skills that your character does not have. The total PG/CPU of the fitted items exceeds the available PG/CPU of the dropsuit. |
<li>It does not have at least one weapon. One or more items in the fitting have been exhausted. One or more items in the fitting require skills that your character does not have. The total PG/CPU of the fitted items exceeds the available PG/CPU of the dropsuit.</li> |
||
| 281757 | INVALID FITTINGS | |||
| 281758 | Dropsuits have the following slots: Sidearm weapon slot Heavy weapon slot Grenade slot High module slot Low module slot Equipment slot |
<li>Light weapon slot Sidearm weapon slot Heavy weapon slot Grenade slot High module slot Low module slot Equipment slot</li> |
||
| 281759 | SLOT TYPES | |||
| 281763 | Stormguard | |||
| 281764 | Infiltrator | |||
| 281765 | MOVE UP | |||
| 281766 | MOVE DOWN | |||
| 281767 | Shock Discipline | |||
| 281768 | Nova Knives | |||
| 281780 | Basic Sensor Booster | |||
| 281785 | Select the Neural Trainer skill and choose Upgrade Skill from the context menu to upgrade it to the next level. Complete training of the skill by upgrading it to level 5. | |||
| 281786 | If you do not have enough skill points for the next level, the skill appears in red. | |||
| 281791 | Are you sure you want to quit the tutorial? | |||
| 281793 | Understanding of Shock tactics and the battlefield application thereof.
Unlocks access to Shock dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Vanguard and Infiltrator dropsuits can be unlocked. +5% bonus to grenade damage and blast radius per level. |
Unlocks access to Shock dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Vanguard and Infiltrator dropsuits can be unlocked. +5% bonus to grenade damage and blast radius per level. |
||
| 281794 | Understanding of Spectre strategy and its battlefield applications.
Unlocks access to Spectre dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Avenger and Berserker dropsuits can be unlocked. +10% bonus to max stamina per level. |
Unlocks access to Spectre dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Avenger and Berserker dropsuits can be unlocked. +10% bonus to max stamina per level. |
||
| 281795 | Spectre Discipline | |||
| 281796 | Understanding of Spec Ops tactics and the battlefield application thereof.
Unlocks access to Spec Ops dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Raider and Hunter dropsuits can be unlocked. -5% to dropsuit scan profile per level. |
Unlocks access to Spec Ops dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further skill training, Raider and Hunter dropsuits can be unlocked. -5% to dropsuit scan profile per level. |
||
| 281798 | Spec Ops Discipline | |||
| 281799 | Understanding of Breach tactics and the battlefield application thereof.
Unlocks access to Breach dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Mauler and Insurgent dropsuits can be unlocked. +2% bonus to sidearm weapon damage per level. |
Unlocks access to Breach dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Mauler and Insurgent dropsuits can be unlocked. +2% bonus to sidearm weapon damage per level. |
||
| 281800 | Breach Discipline | |||
| 281801 | Understanding of Sigma theory and its battlefield applications.
Unlocks access to Sigma dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Trojan and Cypher dropsuits can be unlocked. +5% bonus to hacking speed per level. |
Unlocks access to Sigma dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Trojan and Cypher dropsuits can be unlocked. +5% bonus to hacking speed per level. |
||
| 281802 | Sigma Discipline | |||
| 281803 | Understanding of Omen theory and its battlefield applications.
Unlocks access to Omen dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Operator and Savior dropsuits can be unlocked. +10% bonus to nanite injector effectiveness per level. |
Unlocks access to Omen dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Operator and Savior dropsuits can be unlocked. +10% bonus to nanite injector effectiveness per level. |
||
| 281804 | Omen Discipline | |||
| 281805 | Understanding of Atlas strategy and its battlefield applications.
Unlocks access to Atlas dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Shrike and Ranger dropsuits can be unlocked. +5% bonus to max dropsuit speed per level. |
Unlocks access to Atlas dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Shrike and Ranger dropsuits can be unlocked. +5% bonus to max dropsuit speed per level. |
||
| 281806 | Atlas Discipline | |||
| 281807 | Understanding of Titan strategy and its battlefield applications.
Unlocks access to Titan dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Beholder and Guardian dropsuits can be unlocked. +5% bonus to max dropsuit armor per level. |
Unlocks access to Titan dropsuits at lvl. 1, lvl. 3 and lvl. 5. With further training, Beholder and Guardian dropsuits can be unlocked. +5% bonus to max dropsuit armor per level. |
||
| 281808 | Titan Discipline | |||
| 281809 | Advanced skill in the use of specialist Vanguard dropsuits.
Unlocks access to Vanguard dropsuits. +5% bonus to mass driver blast radius per level. +5% bonus to shield regeneration rate per level. |
Unlocks access to Vanguard dropsuits. +5% bonus to mass driver blast radius per level. +5% bonus to shield regeneration rate per level. |
||
| 281810 | Vanguard Training | |||
| 281811 | Advanced skill in the use of specialist Infiltrator dropsuits.
Unlocks access to Infiltrator dropsuits. +5% bonus to swarm launcher lock-on speed per level. 5% reduction to shield recharge delay per level. |
Unlocks access to Infiltrator dropsuits. +5% bonus to swarm launcher lock-on speed per level. 5% reduction to shield recharge delay per level. |
||
| 281812 | Infiltrator Training | |||
| 281814 | Advanced skill in the use of specialist Avenger dropsuits.
Unlocks access to Avenger dropsuits. +2% bonus to weapon reload speed per level. +5% bonus to sniper rifle kick per level. |
Unlocks access to Avenger dropsuits. +2% bonus to weapon reload speed per level. +5% bonus to sniper rifle kick per level. |
||
| 281815 | Avenger Training | |||
| 281816 | Advanced skill in the use of specialist Berserker dropsuits.
Unlocks access to Berserker dropsuits. +5% bonus to basic melee and knife damage per level. +3% to max dropsuit speed per level. |
Unlocks access to Berserker dropsuits. +5% bonus to basic melee and knife damage per level. +3% to max dropsuit speed per level. |
||
| 281817 | Berserker Training | |||
| 281818 | Advanced skill in the use of specialist Raider dropsuits.
Unlocks access to Raider dropsuits. -5% to dropsuit scan profile per level. +10% bonus to cloaking duration per level. +5% bonus to drop uplink PG/CPU usage per level. |
Unlocks access to Raider dropsuits. -5% to dropsuit scan profile per level. +10% bonus to cloaking duration per level. +5% bonus to drop uplink PG/CPU usage per level. |
||
| 281819 | Raider Training | |||
| 281820 | Advanced skill in the use of specialist Hunter dropsuits.
Unlocks access to Hunter dropsuits. +10% bonus to dropsuit scan radius per level. +5% bonus to active scanner range per level. |
Unlocks access to Hunter dropsuits. +10% bonus to dropsuit scan radius per level. +5% bonus to active scanner range per level. |
||
| 281821 | Hunter Training | |||
| 281822 | Advanced skill in the use of specialist Mauler dropsuits.
Unlocks access to Mauler dropsuits. +2% bonus to dropsuit armor repair rate per level. |
Unlocks access to Mauler dropsuits. +2% bonus to dropsuit armor repair rate per level. |
||
| 281823 | Mauler Training | |||
| 281824 | Advanced skill in the use of specialist Insurgent dropsuits.
Unlocks access to Insurgent dropsuits. +5% bonus to max stamina per level. +5% bonus to auto-detonator blast radius per level. |
Unlocks access to Insurgent dropsuits. +5% bonus to max stamina per level. +5% bonus to auto-detonator blast radius per level. |
||
| 281825 | Insurgent Training | |||
| 281826 | Advanced skill in the use of specialist Trojan dropsuits.
Unlocks access to Trojan dropsuits. +5% bonus to hacking speed per level. |
Unlocks access to Trojan dropsuits. +5% bonus to hacking speed per level. |
||
| 281827 | Trojan Training | |||
| 281828 | Advanced skill in the use of specialist Cypher dropsuits.
Unlocks access to Cypher dropsuits. +10% bonus to Electronics modules per level. |
Unlocks access to Cypher dropsuits. +10% bonus to Electronics modules per level. |
||
| 281829 | Cypher Training | |||
| 281830 | Advanced skill in the use of specialist Operator dropsuits.
Unlocks access to Operator dropsuits. +2% bonus to max dropsuit speed per level. +5% bonus to armor module effectiveness per level. |
Unlocks access to Operator dropsuits. +2% bonus to max dropsuit speed per level. +5% bonus to armor module effectiveness per level. |
||
| 281831 | Operator Training | |||
| 281832 | Advanced skill in the use of specialist Savior dropsuits.
Unlocks access to Savior dropsuits. +5% bonus to repair tool armor repair rate per level. +10% bonus to repair tool max range per level. |
Unlocks access to Savior dropsuits. +5% bonus to repair tool armor repair rate per level. +10% bonus to repair tool max range per level. |
||
| 281833 | Savior Training | |||
| 281834 | Advanced skill in the use of specialist Shrike dropsuits.
Unlocks access to Shrike dropsuits. -5% to dropsuit scan profile per level. +5% bonus to PG/CPU usage of all handheld weapons per level. |
Unlocks access to Shrike dropsuits. -5% to dropsuit scan profile per level. +5% bonus to PG/CPU usage of all handheld weapons per level. |
||
| 281835 | Shrike Training | |||
| 281836 | Advanced skill in the use of specialist Wraith dropsuits.
Unlocks access to Wraith dropsuits. +5% bonus to light weapon max ammo per level. |
Unlocks access to Wraith dropsuits. +5% bonus to light weapon max ammo per level. |
||
| 281837 | Wraith Training | |||
| 281838 | Advanced skill in the use of specialist Beholder dropsuits.
Unlocks access to Beholder dropsuits. +10% bonus to dropsuit scan radius per level. +10% bonus to dropsuit scan precision per level. |
Unlocks access to Beholder dropsuits. +10% bonus to dropsuit scan radius per level. +10% bonus to dropsuit scan precision per level. |
||
| 281839 | Beholder Training | |||
| 281840 | Advanced skill in the use of specialist Guardian dropsuits.
Unlocks access to Guardian dropsuits. +2% bonus to heavy weapon damage per level. |
Unlocks access to Guardian dropsuits. +2% bonus to heavy weapon damage per level. |
||
| 281841 | Guardian Training | |||
| 281874 | Equippable on Dropships, the bomb launcher gives the pilot the ability to eject high payload munitions upon hostile territory | |||
| 281876 | Bomb Launcher I | |||
| 281877 | Efficient Bomb Launcher | |||
| 281878 | Bomb Launcher II | |||
| 281879 | Improved Bomb Launcher | |||
| 281880 | Mark I Modified Chassis | |||
| 281881 | Marked Modified SS Chassis | |||
| 281882 | Reinforced Chassis II | |||
| 281891 | Basic turret tracking systems knowledge.
+3% turret tracking speed per level. |
+3% turret tracking speed per level. |
||
| 281893 | Skill at long-range weapon turret firing.
+5% turret optimal range per level. |
+5% turret optimal range per level. |
||
| 281895 | Allows better control over the capacitor use of turret weapons.
-5% turret capacitor need per level. |
-5% turret capacitor need per level. |
||
| 281897 | Turret Thermodynamics | |||
| 281898 | Advanced understanding of the laws of thermodynamics.
-5% turret heat build-up per level |
-5% turret heat build-up per level |
||
| 281900 | Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging. | |||
| 281901 | Caldari Shock Dropsuit | |||
| 281903 | Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina. | |||
| 281904 | Caldari Spectre Dropsuit | |||
| 281906 | Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations. | |||
| 281907 | Gallente Spec Ops Dropsuit | |||
| 281909 | Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity. | |||
| 281910 | Gallente Breach Dropsuit | |||
| 281912 | Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden. | |||
| 281913 | Minmatar Sigma Dropsuit | |||
| 281915 | Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries. | |||
| 281916 | Minmatar Omen Dropsuit | |||
| 281919 | Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility. | |||
| 281920 | Amarr Titan Dropsuit | |||
| 281921 | Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework. | |||
| 281923 | Amarr Atlas Dropsuit | |||
| 281924 | Avenger | |||
| 281925 | Berserker | |||
| 281926 | Shock Type-I | |||
| 281927 | Shock A-Series | |||
| 281928 | Shock vk.0 | |||
| 281929 | Spectre Type-I | |||
| 281930 | Spectre A-Series | |||
| 281931 | Spectre vk.0 | |||
| 281932 | Atlas Type-I | |||
| 281933 | Atlas A-Series | |||
| 281934 | Atlas vk.0 | |||
| 281935 | Shrike | |||
| 281936 | Vorwraith | |||
| 281937 | Beholder | |||
| 281938 | Vorguardian | |||
| 281939 | Titan Type-I | |||
| 281940 | Titan A-Series | |||
| 281941 | Titan vk.0 | |||
| 281942 | Operator | |||
| 281943 | Savior | |||
| 281944 | Omen Type-I | |||
| 281945 | Omen A-Series | |||
| 281946 | Omen vk.0 | |||
| 281947 | Sigma Type-I | |||
| 281948 | Sigma A-Series | |||
| 281949 | Sigma vk.0 | |||
| 281950 | Cypher | |||
| 281951 | Trojan | |||
| 281952 | Insurgent | |||
| 281953 | Mauler | |||
| 281954 | Breach Type-I | |||
| 281955 | Breach A-Series | |||
| 281956 | Breach vk.0 | |||
| 281957 | Hunter | |||
| 281958 | Raider | |||
| 281959 | Spec Ops Type-I | |||
| 281960 | Spec Ops A-Series | |||
| 281961 | Spec Ops vk.0 | |||
| 282058 | DISTRICT: | |||
| 282059 | MODE: | |||
| 282060 | BATTLE NAME: | |||
| 282070 | VIEWER | |||
| 282133 | A green checkmark indicates you have the necessary skills to use a particular item. A red cross shows that you do not meet the skill pre-requisites to use that item yet. | |||
| 282162 | Moderate increase to damage resistance of vehicle's shields and armor.
Only one damage control unit can be fitted at a time. |
Only one damage control unit can be fitted at a time. |
||
| 282163 | Militia Damage Control Unit | |||
| 282184 | OPEN VIEWER | |||
| 282187 | ROTATE | |||
| 282207 | Clone gender cannot be altered once the clone creation process has been completed. Gender choice does not affect skill progression or the future advancement of your new clone body. All dropsuit types are available to male and female clones, however, the appearance of each will differ between genders. |
Gender choice does not affect skill progression or the future advancement of your new clone body. All dropsuit types are available to male and female clones, however, the appearance of each will differ between genders. |
||
| 282208 | Choose a portrait to represent yourself to other players. | |||
| 282210 | ACCEPT | |||
| 282211 | REJECT | |||
| 282215 | RESIGN AS CEO | |||
| 282216 | REMOVE ALL ROLES | |||
| 282217 | QUIT CORPORATION | |||
| 282218 | KICK MEMBER | |||
| 282219 | MAKE DIRECTOR | |||
| 282220 | MY CORPORATION | |||
| 282221 | AUGMENTATIONS - OVERVIEW | |||
| 282222 | <font>Augmentations are biomechanical grafts designed to increase cognitive ability or otherwise provide clones with functionality not built into the basic clone package. Augmentations will degrade over time until completely absorbed by the body, at which point they cease to function. Currently, the following augmentations are available: Passive Boosters Universal Voice Transmitters (UVTs) Increase skill points earned through actions in battle. <font size='20'>Passive Boosters</font> Increase skill points accrued over time, whether logged in or not. <font size='20'>Universal Voice Transmitters (UVTs)</font> UVTs provide the ability to voice chat in custom, corporation and alliance channels in both EVE and DUST. </font> |
Currently, the following augmentations are available: <li>Active Boosters Passive Boosters Universal Voice Transmitters (UVTs) </li><font size='20'><u>Active Boosters</u></font> Increase skill points earned through actions in battle. <font size='20'><u>Passive Boosters</u></font> Increase skill points accrued over time, whether logged in or not. <font size='20'><u>Universal Voice Transmitters (UVTs)</u></font> UVTs provide the ability to voice chat in custom, corporation and alliance channels in both EVE and DUST. </font> |
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| 282223 | COMMS MENU - OVERVIEW | |||
| 282224 | <font>You can access the Comms menu by pressing <font color='#FFFF00'>SELECT</font>. The Comms menu includes several tabs: Local Squad Create/Join Channel All pertinent notifications, invites, and system messages are queued in the Notifications tab. When minimized, the Notifications icon will flash to indicate a new unread notification has been received. Text and voice chat takes place in channels. By default, only the Local channel – a broadcast channel for all players in the same star system – is available. You can create or join other channels by typing the name into the channel prompt. You will automatically join the channel if it exists. If it does not exist, it will be created. To utilize custom voice channels, you will need to purchase a Universal Voice Transmitter (UVT) available in the Augmentations section of the market. The Squad tab allows you to create a new squad or join an existing squad that will persist between battles, allowing you and your friends to move between battles together. Creating a new squad is performed as follows: Select an empty slot and then Invite Player from the menu. From your contacts list, select one or more contacts you would like to invite to your squad. This will send notifications to the selected contacts. A contact is automatically added to the squad once the invitation is accepted. </font> |
<li>Notifications Local Squad Create/Join Channel</li> All pertinent notifications, invites, and system messages are queued in the Notifications tab. When minimized, the Notifications icon will flash to indicate a new unread notification has been received. Text and voice chat takes place in channels. By default, only the Local channel – a broadcast channel for all players in the same star system – is available. You can create or join other channels by typing the name into the channel prompt. You will automatically join the channel if it exists. If it does not exist, it will be created. To utilize custom voice channels, you will need to purchase a Universal Voice Transmitter (UVT) available in the Augmentations section of the market. The Squad tab allows you to create a new squad or join an existing squad that will persist between battles, allowing you and your friends to move between battles together. Creating a new squad is performed as follows: <li>Select Squad, and then Create Squad. Select an empty slot and then Invite Player from the menu. From your contacts list, select one or more contacts you would like to invite to your squad. This will send notifications to the selected contacts. A contact is automatically added to the squad once the invitation is accepted. </li>The player who creates the squad is designated as the squad leader by default. Once in a squad, squad members are unable to join a battle themselves but will automatically join once the squad leader has done so. </font> |
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| 282225 | CORPORATIONS - OVERVIEW | |||
| 282226 | <font>A corporation is analogous to a guild or clan. It may be an NPC (non-player corporation) or player-run corporation. Player corporations can be composed solely of DUST players, EVE players or a mixture of both working together towards a common goal. You start your mercenary career in an NPC corporation, but can apply to join a player-run corporation or create your own. Corporations are created and overseen by a Chief Executive Officer (CEO). Characters can only belong to one corporation at a time. In the following pages you will learn how to: Join a corporation Corporation roles Resigning from a corporation To start a corporation, you must have the basic Corporations skill trained. The level of this skill will determine the maximum number of corporation members allowed. Additionally, there is an ISK fee for setting up the corporation. <font size='20'>Join a Corporation</font> To join a corporation, you must first apply to become a member. If your application is accepted by an existing corporation member with the requisite role, you will receive a notification and automatically become a member. <font size='20'>Corporation Roles</font> Roles are used to delegate responsibilities and access to corporation functions to various corporation members. Currently, aside from the CEO role, DUST characters can only assume the Director role. No other roles can be assigned or assumed. <font size='20'>Resigning from a corporation</font> A player is always part of a corporation. It is not possible to resign from an NPC corporation. </font> |
You start your mercenary career in an NPC corporation, but can apply to join a player-run corporation or create your own. Corporations are created and overseen by a Chief Executive Officer (CEO). Characters can only belong to one corporation at a time. In the following pages you will learn how to: <li>Start a corporation Join a corporation Corporation roles Resigning from a corporation </li><font size='20'><u>Start a Corporation</u></font> To start a corporation, you must have the basic Corporations skill trained. The level of this skill will determine the maximum number of corporation members allowed. Additionally, there is an ISK fee for setting up the corporation. <font size='20'><u>Join a Corporation</u></font> To join a corporation, you must first apply to become a member. If your application is accepted by an existing corporation member with the requisite role, you will receive a notification and automatically become a member. <font size='20'><u>Corporation Roles</u></font> Roles are used to delegate responsibilities and access to corporation functions to various corporation members. Currently, aside from the CEO role, DUST characters can only assume the Director role. No other roles can be assigned or assumed. <font size='20'><u>Resigning from a corporation</u></font> A player is always part of a corporation. It is not possible to resign from an NPC corporation. </font> |
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| 282233 | ACCESS SKILLS | |||
| 282238 | THIS GAME SAVES DATA AUTOMATICALLY AT CERTAIN POINTS. DO NOT SWITCH OFF THE POWER WHEN THE HDD ACCESS INDICATOR IS FLASHING. |
DO NOT SWITCH OFF THE POWER WHEN THE HDD ACCESS INDICATOR IS FLASHING. |
||
| 282241 | Scan Radius | |||
| 282242 | m | |||
| 282243 | Scan Profile | |||
| 282244 | dB | |||
| 282245 | Scan Precision | |||
| 282246 | dB | |||
| 282247 | % | |||
| 282248 | Scan Precision | |||
| 282249 | % | |||
| 282250 | Scan Radius | |||
| 282252 | GIVE MONEY | |||
| 282253 | [TurretVehicleDriveAndSteer]Steer and accelerate
[TurretAimUpDownLeftRight]Aim turret [TurretToggleCamera]Switch camera |
[TurretAimUpDownLeftRight]Aim turret [TurretToggleCamera]Switch camera |
||
| 282254 | [TurretVehicleDriveAndSteer]Steer and accelerate
[TurretHandBrake]Handbrake [TurretToggleCamera]Switch camera |
[TurretHandBrake]Handbrake [TurretToggleCamera]Switch camera |
||
| 282255 | [TurretVehicleGainHeight]Upward thrust
[TurretVehicleLoseHeight]Downward thrust [TurretVehicleDriveAndSteer]Pitch and roll [TurretAimUpDownLeftRight]Yaw [TurretToggleCamera]Switch Camera |
[TurretVehicleLoseHeight]Downward thrust [TurretVehicleDriveAndSteer]Pitch and roll [TurretAimUpDownLeftRight]Yaw [TurretToggleCamera]Switch Camera |
||
| 282262 | m | |||
| 282263 | Scan Radius | |||
| 282264 | Scan Precision | |||
| 282265 | dB | |||
| 282278 | You currently do not have the necessary skills to use this item. Would you like to access skills now? |
Would you like to access skills now? |
||
| 282282 | You are unable to access this part of the Neocom while a tutorial is active. | |||
| 282287 | Automatically generated effect | |||
| 282288 | EDIT FILTER | |||
| 282289 | EVE Orbital Strike | |||
| 282290 | SECURITY STATUS: | |||
| 282292 | STD | |||
| 282293 | MLT | |||
| 282294 | MLT | |||
| 282295 | MLT | |||
| 282296 | MLT | |||
| 282297 | MLT | |||
| 282298 | GOD | |||
| 282299 | STD | |||
| 282300 | PRO | |||
| 282301 | ADV | |||
| 282302 | STD | |||
| 282303 | STD | |||
| 282304 | MLT | |||
| 282305 | STD | |||
| 282306 | ADV | |||
| 282307 | MLT | |||
| 282308 | MLT | |||
| 282309 | STD | |||
| 282310 | PRO | |||
| 282311 | STD | |||
| 282312 | MLT | |||
| 282313 | STD | |||
| 282314 | ADV | |||
| 282315 | MLT | |||
| 282316 | MLT | |||
| 282317 | STD | |||
| 282318 | PRO | |||
| 282319 | STD | |||
| 282320 | MLT | |||
| 282321 | STD | |||
| 282322 | ADV | |||
| 282323 | MLT | |||
| 282324 | MLT | |||
| 282325 | STD | |||
| 282326 | STD | |||
| 282327 | PRO | |||
| 282328 | STD | |||
| 282329 | MLT | |||
| 282330 | STD | |||
| 282331 | STD | |||
| 282332 | STD | |||
| 282333 | MLT | |||
| 282334 | MLT | |||
| 282335 | MLT | |||
| 282336 | STD | |||
| 282337 | STD | |||
| 282338 | MLT | |||
| 282339 | MLT | |||
| 282340 | MLT | |||
| 282341 | PRO | |||
| 282342 | PRO | |||
| 282344 | PRO | |||
| 282345 | PRO | |||
| 282346 | MLT | |||
| 282347 | STD | |||
| 282348 | MLT | |||
| 282349 | MLT | |||
| 282350 | MLT | |||
| 282351 | STD | |||
| 282352 | STD | |||
| 282353 | MLT | |||
| 282354 | MLT | |||
| 282355 | STD | |||
| 282356 | STD | |||
| 282357 | STD | |||
| 282358 | MLT | |||
| 282359 | MLT | |||
| 282360 | MLT | |||
| 282361 | STD | |||
| 282362 | STD | |||
| 282363 | MLT | |||
| 282364 | MLT | |||
| 282365 | MLT | |||
| 282367 | CORPORATION CONTRACTS | |||
| 282368 | EDIT CORPORATION | |||
| 282369 | CREATE CORPORATION | |||
| 282371 | The selected fitting is invalid. Do you want to go to Dropsuit Fitting page? |
Do you want to go to Dropsuit Fitting page? |
||
| 282377 | VOICE ENABLED | |||
| 282390 | Light Weapon Damage Multiplier | |||
| 282391 | Heavy Weapon Damage Multiplier | |||
| 282392 | Sidearm Weapon Damage Multiplier | |||
| 282395 | APPLY TO CORPORATION | |||
| 282408 | HP/s | |||
| 282412 | YES | |||
| 282413 | NO | |||
| 282440 | TUTORIALS | |||
| 282441 | INSTRUCTIONS | |||
| 282442 | Select a tutorial | |||
| 282443 | NEOCOM | |||
| 282444 | SKILLS | |||
| 282445 | MARKET | |||
| 282446 | FITTING | |||
| 282448 | Vehicles | |||
| 282449 | Off Map Support | |||
| 282450 | Installations | |||
| 282454 | No Assets Available | |||
| 282464 | Orbital Strike | |||
| 282465 | First Steps | |||
| 282466 | Welcome! You show great promise, recruit. As a cloned soldier, you will endure what few can, and be required to do things that fewer still are capable of. Your future will not be an easy one, but apply yourself, train well and it could be a rewarding one. Before rushing into battle, take some time to familiarize yourself with your surroundings. You are currently in your Merc Quarters (MQ). This is where you spend downtime between battles. Everything you need can be accessed from this room or via your personal Neocom. As you may already know, from the Neocom you have access to the following options: In Battle you can access the Battle Finder to find contracted battles you can participate in. Battles are categorized as Mercenary or Corporation. The former lists work-for-hire contracts that are available to all mercenaries 24/7, while the latter shows battles your corporation is scheduled to participate in. Instant Battles will deploy you to one of the battles currently going on in New Eden that match your experience level. Battles can take multiple forms: In Character you can keep track of your character’s progress and manage your skills. Skills are what define your roles and abilities on the battlefield. To be an effective combatant you will need to train skills using skill points you’ve accrued. Skill points are accrued passively over time whether you are logged in or not, as well as actively by participating in battles. Skill points are then used to train levels (up to a maximum of five) of skills for which you have already acquired the necessary skill books. Skill Basics Except for militia gear, all items have skill pre-requisites that must be satisfied before they can be used. To train a skill, you must first purchase a skill book from the market (or directly from the skills sheet) in order to unlock that skill. Skill points can then be applied to increase the level of that skill. Each skill has 5 levels, level 1 representing basic understanding to mastery at level 5. As your skill levels increase, your effectiveness with gear improves. Additionally, certain skills will unlock more advanced skills, which in turn grant access to even more powerful gear. The skill pre-requisite of any item can be seen in the Prerequisites tab of the Show Info window. In Fitting you can use the items in your inventory to create dropsuit and vehicle loadouts for use in battle. You must have at least one valid fitting in order to enter battle. Starter fittings are issued to all new recruits so you’ll always be able to get back into the fight! Fitting Basics Every dropsuit has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled no further items can be fitted unless others are first removed. Each time you spawn into battle, one of every item in your selected fitting is expended. If you run out of items your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the missing items or replace them. Invalid Fittings A fitting can become invalid for the following reasons: In Market you will find the marketplace, which is where you buy the gear you’ll need to be a successful mercenary. Items listed on the market can be purchased with either ISK or Aurum (AUR). ISK is earned by participating in battles while AUR can be purchased from PlayStation®Store. The items you purchase on the market come in two forms: regular items and blueprints. Note that even though you can buy any item on the market, you will need skills in order to use most of the items on offer. Be sure to pay attention to the item’s skill requirements (use Show Info to get detailed information about each item) when purchasing. An item with a green checkmark indicates that you have the necessary skills to use it, while a red cross means you are missing the skills necessary to be able to use that item. In Social you will find the communication tools you need to manage contacts and corporations and stay in touch with the many, many people you will come to fight alongside or against in your mercenary career. In System Operation you can alter various options to suit your preferences. And lastly, if you find yourself in need of help, tutorials can be accessed from the Help section of your Neocom. For better or worse, from this moment on, your choices are your own. New Eden awaits you. |
You show great promise, recruit. As a cloned soldier, you will endure what few can, and be required to do things that fewer still are capable of. Your future will not be an easy one, but apply yourself, train well and it could be a rewarding one. Before rushing into battle, take some time to familiarize yourself with your surroundings. You are currently in your Merc Quarters (MQ). This is where you spend downtime between battles. Everything you need can be accessed from this room or via your personal Neocom. As you may already know, from the Neocom you have access to the following options: <li>Battle: Where you can join available battles</li><li>Character: Where you can see your character summary and train skills</li><li>Fitting: Where you can create dropsuit and vehicle fittings for use in battle</li><li>Market: Where you can purchase items for use in fittings</li><li>Social: Where you can communicate with friends and enemies</li><li>Corporation: Where you manage your corporation</li><li>System Operation: Where you can alter various settings</li><li>Help: Where you can access tutorials and instructions</li> In <b>Battle</b> you can access the Battle Finder to find contracted battles you can participate in. Battles are categorized as Mercenary or Corporation. The former lists work-for-hire contracts that are available to all mercenaries 24/7, while the latter shows battles your corporation is scheduled to participate in. Instant Battles will deploy you to one of the battles currently going on in New Eden that match your experience level. Battles can take multiple forms: <li>In Ambush, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted time.</li><li>In Ambush OMS, two teams of mercenaries fight to deplete the available clone reserves of the other team within the allotted mission time while off-map support (OMS) such as turrets and supply depots are deployed from orbit to assist whichever team is able to claim them.</li><li>In Skirmish, two teams vie for control of a designated planetary location by destroying the enemy Mobile Command Center (MCC) in the area while protecting their own. By capturing and maintaining control of NULL cannon installation components, a team is able to increase the amount of damage done to the enemy MCC. The more NULL cannons held, the faster the enemy MCC takes damage. The battle is over when one of the MCCs is destroyed.</li><li>In Domination, two teams of mercenaries fight for control of a single powerful NULL cannon. Neither MCC can withstand a concentrated barrage from this cannon for long so capturing and holding the console is vital for both teams. The battle continues until one of the MCCs is destroyed or the clone supply of either team has been depleted.</li> In <b>Character</b> you can keep track of your character’s progress and manage your skills. Skills are what define your roles and abilities on the battlefield. To be an effective combatant you will need to train skills using skill points you’ve accrued. Skill points are accrued passively over time whether you are logged in or not, as well as actively by participating in battles. Skill points are then used to train levels (up to a maximum of five) of skills for which you have already acquired the necessary skill books. <u>Skill Basics</u> Except for militia gear, all items have skill pre-requisites that must be satisfied before they can be used. To train a skill, you must first purchase a skill book from the market (or directly from the skills sheet) in order to unlock that skill. Skill points can then be applied to increase the level of that skill. Each skill has 5 levels, level 1 representing basic understanding to mastery at level 5. As your skill levels increase, your effectiveness with gear improves. Additionally, certain skills will unlock more advanced skills, which in turn grant access to even more powerful gear. The skill pre-requisite of any item can be seen in the Prerequisites tab of the Show Info window. In <b>Fitting</b> you can use the items in your inventory to create dropsuit and vehicle loadouts for use in battle. You must have at least one valid fitting in order to enter battle. Starter fittings are issued to all new recruits so you’ll always be able to get back into the fight! <u>Fitting Basics</u> Every dropsuit has a unique slot configuration that determines the type and amount of items you can fit it with. Once selected, each slot will display the list of items in your inventory that can be fitted in that slot. Powergrid and CPU (PG/CPU) is used up as items are fitted to the available slots. Once the available PG/CPU is exhausted or all slots filled no further items can be fitted unless others are first removed. <li><font color="red">Red</font> highlighted slots indicate items that have been exhausted. You will need to restock that item from the marketplace or replace it with another item.</li><li><font color="yellow">Yellow</font> highlighted slots indicate default items that cannot be removed from a fitting. They can, however, be replaced with other items.</li><li><font color="blue">Blue</font> highlighted slots indicate blueprints, these have unlimited uses and will never need to be restocked.</li> Each time you spawn into battle, one of every item in your selected fitting is expended. If you run out of items your fitting will become invalid and you will be unable to spawn using that fitting unless you first replenish the missing items or replace them. <u>Invalid Fittings</u> A fitting can become invalid for the following reasons: <li>It does not have at least one weapon.</li><li>One or more items in the fitting have been exhausted.</li><li>One or more items in the fitting require skills that your character does not have.</li><li>The total PG/CPU of the fitted items exceeds the available PG/CPU of the dropsuit.</li> In <b>Market</b> you will find the marketplace, which is where you buy the gear you’ll need to be a successful mercenary. Items listed on the market can be purchased with either ISK or Aurum (AUR). ISK is earned by participating in battles while AUR can be purchased from PlayStation®Store. The items you purchase on the market come in two forms: regular items and blueprints. <li>Regular items are exhaustible. Once they have been depleted, more will have to be purchased from the market.</li><li>Blueprints are inexhaustible. They will never deplete.</li> Note that even though you can buy any item on the market, you will need skills in order to use most of the items on offer. Be sure to pay attention to the item’s skill requirements (use Show Info to get detailed information about each item) when purchasing. An item with a green checkmark indicates that you have the necessary skills to use it, while a red cross means you are missing the skills necessary to be able to use that item. In <b>Social</b> you will find the communication tools you need to manage contacts and corporations and stay in touch with the many, many people you will come to fight alongside or against in your mercenary career. In <b>System Operation</b> you can alter various options to suit your preferences. And lastly, if you find yourself in need of help, tutorials can be accessed from the <b>Help</b> section of your Neocom. For better or worse, from this moment on, your choices are your own. New Eden awaits you. |
||
| 282470 | Dropsuits | |||
| 282471 | Neural Mapping | |||
| 282474 | Core Neural Mapping | |||
| 282476 | Militia Sniper Rifle | |||
| 282478 | Neural Mapping | |||
| 282480 | Go To Marketplace | |||
| 282481 | LIFETIME SP | |||
| 282482 | LIFETIME WP | |||
| 282485 | A green checkmark indicates you have the necessary skills to use a particular item. A red cross shows that you do not meet the skill pre-requisites to use that item yet. | |||
| 282487 | You may exit the market when ready. | |||
| 282512 | copy | |||
| 282513 | dB | |||
| 282514 | Scan Precision | |||
| 282515 | You are not allowed to speak in this channel. | |||
| 282519 | UNIVERSAL VOICE TRANSMITTER | |||
| 282564 | Standard | |||
| 282565 | Grenades | |||
| 282566 | Advanced | |||
| 282567 | Prototype | |||
| 282568 | Standard | |||
| 282569 | Advanced | |||
| 282570 | Prototype | |||
| 282571 | Standard | |||
| 282572 | Advanced | |||
| 282573 | Prototype | |||
| 282574 | Large | |||
| 282575 | Small | |||
| 282582 | Small | |||
| 282583 | Large | |||
| 282590 | Small | |||
| 282591 | Large | |||
| 282598 | SET AS PRIMARY | |||
| 282599 | ACTIVATE PASSIVE SP | |||
| 282600 | VIEWER | |||
| 282603 | "{corporationName} [{tickerName}]" | |||
| 282604 | PASSIVE SP | |||
| 282621 | QUIT TUTORIAL | |||
| 282622 | Default | |||
| 282623 | NO VOICE | |||
| 282624 | MENU CONTROLS | |||
| 282625 | BUTTON REDUNDANCY | |||
| 282626 | OVERVIEW MAP | |||
| 282627 | CONFIRM | |||
| 282628 | CANCEL | |||
| 282629 | UP | |||
| 282630 | DOWN | |||
| 282631 | LEFT | |||
| 282632 | RIGHT | |||
| 282633 | SHOW INFO | |||
| 282634 | TAB RIGHT / ZOOM IN | |||
| 282635 | TAB LEFT / ZOOM OUT | |||
| 282636 | EDIT FIELD | |||
| 282637 | COMMUNICATION | |||
| 282638 | NEOCOM | |||
| 282639 | or | |||
| 282640 | -/_ | |||
| 282641 | =/+ | |||
| 282642 | PRIVACY AND COOKIES POLICY CCP hf (“CCP”, “we,” “our,” “us”) recognises that you care how information about you is collected and used. CCP has created this privacy policy to inform you of our practices regarding collection, use, and sharing of information. Please read the following carefully to understand our views and practices regarding your personal data and how it will be treated. The practices described in this privacy policy apply to information gathered through our websites, www.dust514.com, www.eveonline.com, www.ccpgames.com and our online games EVE Online® and DUST 514® (collectively, “Site”) and do not necessarily reflect our practices with respect to information gathered through off-line means. Use of a Site is also subject to any applicable Terms of Use for a given Site and to our personal information gathering and dissemination practices and policies described below. This privacy policy forms part of our each Terms of Use. For the purpose of any applicable data protection and privacy legislation, our data controller is CCP hf of Grandagardur 8, 101 Reykjavik Iceland, who may be reached at: privacy@ccpgames.com. This privacy policy will be published in English, but may be translated into additional languages for convenience of the reader. If this privacy policy is published in any language other than English, the English language version will be the governing agreement and shall control interpretation of all matters discussed below. WE COLLECT THE FOLLOWING TYPES OF INFORMATION: YOUR PERSONAL INFORMATION We collect personal information that you provide when you create an account or otherwise purchase or request services from CCP or our business partners. This personal information includes information provided at the time of registering to use our Site, downloading to our games, posting material, or requesting or purchasing other services. We also may ask you for information when you enter a competition or promotion sponsored by our business partners or when you report a problem with our Site. When you create an account or otherwise purchase services, you are required to submit your name, your email address, and other contact information. Once you sign into the Site using your login information, you are not anonymous to us. IP ADDRESS When you use a Site, we gather information about your computer, including your IP address, operating system and browser type, for system administration and to report aggregate information to our partners. We use IP addresses for diagnostic and statistical purposes and to administer the Site. SITE USAGE We collect information regarding customer traffic patterns and Site usage. This information may include details of (1) transactions you carry out through our Site, (2) the fulfillment of your orders and (3) your visits to our Site, such as location data, traffic, weblogs and other communication data, and resources you access. We may collect this information regardless of whether required for our own billing purposes. This information is used to analyze and improve the Site and to provide CCP users with a more fulfilling experience. COOKIES This section explains how and why we use cookies on our Sites. Cookies are small files that reside on your computer’s hard drive and store information about your use of our Site. Cookies help us to improve our Site and deliver a more personalized service. Generally speaking, cookies enable us to: • estimate our audience size and usage pattern; • store information about your preferences, and so allow us to customize our Site according to your individual interests; • speed up your searches; and, • recognise you when you return to our Site. For your information, we use the following specific types of cookies on our Site: • “Strictly necessary cookies”: These are cookies that are required for the operation of a website. They include, for example, cookies that enable users to log into secure areas of a website, use a shopping cart or make use of e-billing services. • “Analytical/performance cookies”: These types of cookies allow providers to recognise and count the number of visitors and to see how visitors move around their website when they are using it. This assists providers in improving the way their website works, for example, by ensuring that users are finding what they are looking for easily. • “Functionality cookies”: These are used to recognise users when they return to a website. They enable the personalisation of content, the recognition of users and remember user preferences (for example, their choice of language or region). • “Targeting cookies”: These cookies record a user's visit to a website, the individual pages visited and the links followed. If the cookie is set by a third party (for example, an advertising network) which also monitors traffic on other websites, this type of cookies may also be used to track a user's movements across different website and to create profiles of their general online behaviour. Information collected by tracking cookies is commonly used to serve users with targeted online advertising. Please note that third parties, such as advertisers, may also use cookies, over which we have no control. You may refuse to accept cookies by adjusting your internet browser to refuse cookies. However, if you chose this setting you may be unable to access portions of our Site. Unless you have adjusted your browser setting so that it will refuse cookies, our system will issue cookies when you log on to our Site. WE MAY SHARE AND DISCLOSE YOUR INFORMATION IN THE FOLLOWING WAYS: TO CONTACT YOU We may use your personal information to contact you. For example, we may send you e-mail messages under the following circumstances: • to respond to an inquiry or request for information; • to thank you for contacting us; • to welcome you to the Site; • to explain new offerings and features of CCP; • to communicate with you regarding your use of the Site; • to notify you about changes to our service; and • to market CCP’s products and services and the products and services of our business partners. SERVICES We may use your personally identifiable information to provide information or products that you request from us or which we feel may interest you, where you have consented to be contacted for such purpose, to perform services that you request we perform, to carry out our obligations arising from any contracts between you and us and/or to allow you to participate in interactive features of our service, when you choose to do so. INTERNAL USE We may share your personally identifiable information within our corporate group (which includes CCP and any parent or subsidiary companies) for the purposes of furthering our business and services, including analyzing your information, improving the Site, and other uses. AGGREGATED INFORMATION We may collect aggregated demographic information about our users, such as age, interests, etc. We may share certain aggregated demographic information with our business partners regarding the users of the Site. The aggregated information that we provide is not directly linked to any personally identifiable information. THIRD PARTY USE We may share your personally identifiable information with our subsidiary companies, our affiliates and our business partners, all of whom work with or on behalf of CCP under confidentiality and data protection obligations. These companies may use your personal information to assist CCP in performing services you requested, or for communicating with you about the Site, CCP, or other offerings of CCP or our business partners. Such third parties will be contractually obligated to protect your information. DISCLOSURE OF YOUR INFORMATION We may use and disclose your personally identifiable information to the extent reasonably necessary for the following reasons: • to correct technical problems and malfunctions in how we provide our products and services to you and to process your information; • to protect the security and integrity of the Site and our internet service, including without limitation to enforce our Terms of Use; • to protect our rights and property and the rights and property of others; • to take precautions against liability; • to respond to claims that your information violates the rights and interests of third parties; • in the event that we sell or buy any business or assets, we may disclose your personal data to the prospective seller or buyer (and their respective employees, contractors, officers and directors) of such business or assets; • if CCP or any of its assets are acquired by a third party, personal data we hold about our users may be one of the transferred assets; • as required by law or to respond to judicial process; and • as permitted under other provisions of law, to provide personal information to law enforcement agencies or for an investigation on a matter related to public safety, including exchanging information with other companies and organisations for the purposes of fraud protection and credit risk reduction. You understand and agree that technical processing of your information is and may be required to: • send and receive messages regarding your use of the Site; • conform to the technical requirements of connecting networks; • conform to the limitations of our service; or • conform to other, similar technical requirements. USAGE TRACKING We may monitor how our users use our Site including without limitation search terms entered, pages visited, and documents viewed. This information may be stored with an IP address. This information is used solely for purposes of enabling us to provide you with a personalized Site experience. Aggregated forms of this data may also be used in order to help us understand areas for future research and to identify future features and functions to develop for the Site. LINKS TO OTHER SITES This Site may contain links to other websites. We are not responsible for and shall not have any liability arising from the privacy practices or the content of other websites. PROCESSING, STORAGE AND TRANSFER OF PERSONAL INFORMATION We may store information collected via the Site, including without limitation your personally identifiable information, indefinitely. The data we collect from you may be transferred to, stored and processed at one or more destinations whether inside or outside the European Economic Area ("EEA"), including, without limitation, the United States of America or the People’s Republic of China for any purposes set out in this privacy policy. The data we collect also may be processed by staff and/or contractors located whether inside or outside the EEA who work for us or for our suppliers. Such staff and/or contractors may be engaged in, among other things, the fulfillment of your order, the processing of your payment details, and the provision of support services. By submitting your personal data, you agree to this transfer, storing, or processing. We will take steps reasonably necessary to ensure your data is treated securely and in accordance with this privacy policy. Where we have given you (or where you have chosen) a password that enables you access to certain parts of our Site, you are solely responsible for keeping this password confidential. We ask that you not share a password with anyone. INFORMATION REVIEW You have the right to review the information about you held by us. In addition, you may change the information provided to us. For questions about your information, or to receive or change the information about you, please contact us at: privacy@ccpgames.com. SECURITY PRECAUTIONS CCP takes precautions to protect data and information under our control from misuse, loss or alteration. CCP’s security measures include industry-standard technology and equipment to help protect your information, and we maintain security measures to allow only the appropriate personnel and contractors access to your information. Unfortunately, no system can ensure complete security, and CCP disclaims any liability resulting from use of the Site. If you have any questions about the security at our Site, please send an e-mail to: privacy@ccpgames.com. NOTIFICATION OF CHANGES TO OUR PRIVACY POLICY By using our Site, you acknowledge and consent to our privacy policy. However, we reserve the right to change or modify our information collection, use and disclosure practices set forth in this privacy policy. If we decide to change our privacy policy, we will post those changes on the Site so our users and customers are always aware of what information we collect, use and disclose. If at any point we decide to use or disclose your personally identifiable information in a manner different from that stated at the time it was collected, we will notify you in writing, which may or may not be by e-mail. If you object to the change to our privacy policy, then you must contact us using the information provided in the notice. We will otherwise use and disclose a user’s or a customer’s personally identifiable information in accordance with the privacy policy that was in effect when such information was collected. CHANGE IN CONTROL If CCP experiences a “change in control” (defined below), then we may amend our information practices as described in this privacy policy. We will disclose your personally identifiable information to the company or other legal entity that succeeds our operation of the Site. The privacy policy of the succeeding legal entity will then govern the personally identifiable information that we have collected from you under this privacy policy. However, if applicable law prohibits the succeeding legal entity’s privacy policy from governing your personally identifiable information, then this privacy policy shall continue to govern. “Change in control” means any of the following events: • a reorganization, merger, consolidation, acquisition or other restructuring involving all or substantially all of our voting securities and/or assets, by operation of law or otherwise; • insolvency; • a general assignment for the benefit of creditors; • appointment of a receiver for our business or assets; • we become subject to any bankruptcy or insolvency proceedings, whether domestic or foreign; or • our liquidation, voluntarily or otherwise. QUESTIONS ABOUT OUR PRIVACY POLICY If you have any questions about this privacy policy or the personal information practices of our Site, please contact us at privacy@ccpgames.com. Effective Date: September 5, 2012 |
CCP hf (“CCP”, “we,” “our,” “us”) recognises that you care how information about you is collected and used. CCP has created this privacy policy to inform you of our practices regarding collection, use, and sharing of information. Please read the following carefully to understand our views and practices regarding your personal data and how it will be treated. The practices described in this privacy policy apply to information gathered through our websites, www.dust514.com, www.eveonline.com, www.ccpgames.com and our online games EVE Online® and DUST 514® (collectively, “Site”) and do not necessarily reflect our practices with respect to information gathered through off-line means. Use of a Site is also subject to any applicable Terms of Use for a given Site and to our personal information gathering and dissemination practices and policies described below. This privacy policy forms part of our each Terms of Use. For the purpose of any applicable data protection and privacy legislation, our data controller is CCP hf of Grandagardur 8, 101 Reykjavik Iceland, who may be reached at: privacy@ccpgames.com. This privacy policy will be published in English, but may be translated into additional languages for convenience of the reader. If this privacy policy is published in any language other than English, the English language version will be the governing agreement and shall control interpretation of all matters discussed below. WE COLLECT THE FOLLOWING TYPES OF INFORMATION: YOUR PERSONAL INFORMATION We collect personal information that you provide when you create an account or otherwise purchase or request services from CCP or our business partners. This personal information includes information provided at the time of registering to use our Site, downloading to our games, posting material, or requesting or purchasing other services. We also may ask you for information when you enter a competition or promotion sponsored by our business partners or when you report a problem with our Site. When you create an account or otherwise purchase services, you are required to submit your name, your email address, and other contact information. Once you sign into the Site using your login information, you are not anonymous to us. IP ADDRESS When you use a Site, we gather information about your computer, including your IP address, operating system and browser type, for system administration and to report aggregate information to our partners. We use IP addresses for diagnostic and statistical purposes and to administer the Site. SITE USAGE We collect information regarding customer traffic patterns and Site usage. This information may include details of (1) transactions you carry out through our Site, (2) the fulfillment of your orders and (3) your visits to our Site, such as location data, traffic, weblogs and other communication data, and resources you access. We may collect this information regardless of whether required for our own billing purposes. This information is used to analyze and improve the Site and to provide CCP users with a more fulfilling experience. COOKIES This section explains how and why we use cookies on our Sites. Cookies are small files that reside on your computer’s hard drive and store information about your use of our Site. Cookies help us to improve our Site and deliver a more personalized service. Generally speaking, cookies enable us to: • estimate our audience size and usage pattern; • store information about your preferences, and so allow us to customize our Site according to your individual interests; • speed up your searches; and, • recognise you when you return to our Site. For your information, we use the following specific types of cookies on our Site: • “Strictly necessary cookies”: These are cookies that are required for the operation of a website. They include, for example, cookies that enable users to log into secure areas of a website, use a shopping cart or make use of e-billing services. • “Analytical/performance cookies”: These types of cookies allow providers to recognise and count the number of visitors and to see how visitors move around their website when they are using it. This assists providers in improving the way their website works, for example, by ensuring that users are finding what they are looking for easily. • “Functionality cookies”: These are used to recognise users when they return to a website. They enable the personalisation of content, the recognition of users and remember user preferences (for example, their choice of language or region). • “Targeting cookies”: These cookies record a user's visit to a website, the individual pages visited and the links followed. If the cookie is set by a third party (for example, an advertising network) which also monitors traffic on other websites, this type of cookies may also be used to track a user's movements across different website and to create profiles of their general online behaviour. Information collected by tracking cookies is commonly used to serve users with targeted online advertising. Please note that third parties, such as advertisers, may also use cookies, over which we have no control. You may refuse to accept cookies by adjusting your internet browser to refuse cookies. However, if you chose this setting you may be unable to access portions of our Site. Unless you have adjusted your browser setting so that it will refuse cookies, our system will issue cookies when you log on to our Site. WE MAY SHARE AND DISCLOSE YOUR INFORMATION IN THE FOLLOWING WAYS: TO CONTACT YOU We may use your personal information to contact you. For example, we may send you e-mail messages under the following circumstances: • to respond to an inquiry or request for information; • to thank you for contacting us; • to welcome you to the Site; • to explain new offerings and features of CCP; • to communicate with you regarding your use of the Site; • to notify you about changes to our service; and • to market CCP’s products and services and the products and services of our business partners. SERVICES We may use your personally identifiable information to provide information or products that you request from us or which we feel may interest you, where you have consented to be contacted for such purpose, to perform services that you request we perform, to carry out our obligations arising from any contracts between you and us and/or to allow you to participate in interactive features of our service, when you choose to do so. INTERNAL USE We may share your personally identifiable information within our corporate group (which includes CCP and any parent or subsidiary companies) for the purposes of furthering our business and services, including analyzing your information, improving the Site, and other uses. AGGREGATED INFORMATION We may collect aggregated demographic information about our users, such as age, interests, etc. We may share certain aggregated demographic information with our business partners regarding the users of the Site. The aggregated information that we provide is not directly linked to any personally identifiable information. THIRD PARTY USE We may share your personally identifiable information with our subsidiary companies, our affiliates and our business partners, all of whom work with or on behalf of CCP under confidentiality and data protection obligations. These companies may use your personal information to assist CCP in performing services you requested, or for communicating with you about the Site, CCP, or other offerings of CCP or our business partners. Such third parties will be contractually obligated to protect your information. DISCLOSURE OF YOUR INFORMATION We may use and disclose your personally identifiable information to the extent reasonably necessary for the following reasons: • to correct technical problems and malfunctions in how we provide our products and services to you and to process your information; • to protect the security and integrity of the Site and our internet service, including without limitation to enforce our Terms of Use; • to protect our rights and property and the rights and property of others; • to take precautions against liability; • to respond to claims that your information violates the rights and interests of third parties; • in the event that we sell or buy any business or assets, we may disclose your personal data to the prospective seller or buyer (and their respective employees, contractors, officers and directors) of such business or assets; • if CCP or any of its assets are acquired by a third party, personal data we hold about our users may be one of the transferred assets; • as required by law or to respond to judicial process; and • as permitted under other provisions of law, to provide personal information to law enforcement agencies or for an investigation on a matter related to public safety, including exchanging information with other companies and organisations for the purposes of fraud protection and credit risk reduction. You understand and agree that technical processing of your information is and may be required to: • send and receive messages regarding your use of the Site; • conform to the technical requirements of connecting networks; • conform to the limitations of our service; or • conform to other, similar technical requirements. USAGE TRACKING We may monitor how our users use our Site including without limitation search terms entered, pages visited, and documents viewed. This information may be stored with an IP address. This information is used solely for purposes of enabling us to provide you with a personalized Site experience. Aggregated forms of this data may also be used in order to help us understand areas for future research and to identify future features and functions to develop for the Site. LINKS TO OTHER SITES This Site may contain links to other websites. We are not responsible for and shall not have any liability arising from the privacy practices or the content of other websites. PROCESSING, STORAGE AND TRANSFER OF PERSONAL INFORMATION We may store information collected via the Site, including without limitation your personally identifiable information, indefinitely. The data we collect from you may be transferred to, stored and processed at one or more destinations whether inside or outside the European Economic Area ("EEA"), including, without limitation, the United States of America or the People’s Republic of China for any purposes set out in this privacy policy. The data we collect also may be processed by staff and/or contractors located whether inside or outside the EEA who work for us or for our suppliers. Such staff and/or contractors may be engaged in, among other things, the fulfillment of your order, the processing of your payment details, and the provision of support services. By submitting your personal data, you agree to this transfer, storing, or processing. We will take steps reasonably necessary to ensure your data is treated securely and in accordance with this privacy policy. Where we have given you (or where you have chosen) a password that enables you access to certain parts of our Site, you are solely responsible for keeping this password confidential. We ask that you not share a password with anyone. INFORMATION REVIEW You have the right to review the information about you held by us. In addition, you may change the information provided to us. For questions about your information, or to receive or change the information about you, please contact us at: privacy@ccpgames.com. SECURITY PRECAUTIONS CCP takes precautions to protect data and information under our control from misuse, loss or alteration. CCP’s security measures include industry-standard technology and equipment to help protect your information, and we maintain security measures to allow only the appropriate personnel and contractors access to your information. Unfortunately, no system can ensure complete security, and CCP disclaims any liability resulting from use of the Site. If you have any questions about the security at our Site, please send an e-mail to: privacy@ccpgames.com. NOTIFICATION OF CHANGES TO OUR PRIVACY POLICY By using our Site, you acknowledge and consent to our privacy policy. However, we reserve the right to change or modify our information collection, use and disclosure practices set forth in this privacy policy. If we decide to change our privacy policy, we will post those changes on the Site so our users and customers are always aware of what information we collect, use and disclose. If at any point we decide to use or disclose your personally identifiable information in a manner different from that stated at the time it was collected, we will notify you in writing, which may or may not be by e-mail. If you object to the change to our privacy policy, then you must contact us using the information provided in the notice. We will otherwise use and disclose a user’s or a customer’s personally identifiable information in accordance with the privacy policy that was in effect when such information was collected. CHANGE IN CONTROL If CCP experiences a “change in control” (defined below), then we may amend our information practices as described in this privacy policy. We will disclose your personally identifiable information to the company or other legal entity that succeeds our operation of the Site. The privacy policy of the succeeding legal entity will then govern the personally identifiable information that we have collected from you under this privacy policy. However, if applicable law prohibits the succeeding legal entity’s privacy policy from governing your personally identifiable information, then this privacy policy shall continue to govern. “Change in control” means any of the following events: • a reorganization, merger, consolidation, acquisition or other restructuring involving all or substantially all of our voting securities and/or assets, by operation of law or otherwise; • insolvency; • a general assignment for the benefit of creditors; • appointment of a receiver for our business or assets; • we become subject to any bankruptcy or insolvency proceedings, whether domestic or foreign; or • our liquidation, voluntarily or otherwise. QUESTIONS ABOUT OUR PRIVACY POLICY If you have any questions about this privacy policy or the personal information practices of our Site, please contact us at privacy@ccpgames.com. Effective Date: September 5, 2012 |
||
| 282648 | Attack | |||
| 282649 | Defend | |||
| 282653 | An error has occurred while attempting to download content for DUST 514®. This can often be fixed by retrying, press OK to retry, the download will be resumed. If the problem persists, check your router configuration to ensure you can access the internet; if you are using a wireless connection, we recommend that you try downloading using a wired connection. | |||
| 282656 | Active Heatsinks | |||
| 282657 | Heatsinks | |||
| 282658 | Spool Time Reduction | |||
| 282659 | Tracking Computer (Active) | |||
| 282660 | Tracking Enhancer (Passive) | |||
| 282661 | Damage Amplifiers | |||
| 282663 | MOVIE | |||
| 282665 | SKILL LIST | |||
| 282667 | Continuous fire increases damage output | |||
| 282669 | WAR ROOM | |||
| 282670 | W A S D | |||
| 282671 | MOUSE MOVE | |||
| 282672 | BUTTON | |||
| 282682 | DUPLICATE | |||
| 282729 | Capture | |||
| 282731 | IMPORTANT MESSAGE | |||
| 282732 | CANNOT FIT MULTIPLE MODULES OF A SPECIFIC TYPE | |||
| 282733 | Network settings have changed and you must authenticate again. Press OK to continue. If this message persists, please check your DNS settings. | |||
| 282734 | PITCH / ROLL | |||
| 282735 | YAW | |||
| 282736 | Orbital Strike | |||
| 282737 | EXIT VEHICLE | |||
| 282739 | e4e Senior Test Lead : | |||
| 282740 | e4e Fucntional QA Testers : | |||
| 282741 | e4e Localization QA Testers : | |||
| 282742 | Web Designer : | |||
| 282743 | Web Technical Director : | |||
| 282744 | Reykjavik Customer Support Manager : | |||
| 282745 | Atlanta Customer Support Manager : | |||
| 282746 | Shanghai Customer Support Manager : | |||
| 282747 | Game Masters from e4e : | |||
| 282748 | Data Warehouse Team : | |||
| 282749 | Research Team : | |||
| 282750 | Director, Customer Lifecycle Management : | |||
| 282751 | Graphic Design : | |||
| 282752 | Senior Director, Marketing Services : | |||
| 282753 | Marketing Services : | |||
| 282754 | Director Media Optimization : | |||
| 282755 | QA Director : | |||
| 282757 | MODULE SWITCH | |||
| 282760 | MEMBERS | |||
| 282761 | APPLICATIONS | |||
| 282762 | CORPORATION INFO | |||
| 282763 | NAME | |||
| 282764 | SUMMARY | |||
| 282765 | HEADQUARTERS | |||
| 282766 | DONATE | |||
| 282767 | BALANCE: | |||
| 282768 | CORPORATION BALANCE | |||
| 282769 | CEO | |||
| 282770 | JOINED | |||
| 282771 | My Corporation | |||
| 282772 | You have no applications | |||
| 282773 | No corporation found. | |||
| 282774 | NAME | |||
| 282775 | You are the CEO of your corporation! You must resign as CEO before being able to apply to another corp | |||
| 282776 | Your character has roles! If you want to apply to this corporation you will need to drop your roles and wait 24 hours. Do you want to drop your roles now? |
If you want to apply to this corporation you will need to drop your roles and wait 24 hours. Do you want to drop your roles now? |
||
| 282777 | FRIENDS CORPORATION | |||
| 282778 | ALL FACTIONS | |||
| 282779 | CORPORATION CONTRACTS | |||
| 282780 | OBJECTIVE | |||
| 282781 | COLLATERAL | |||
| 282782 | REWARD | |||
| 282783 | ISSUED BY | |||
| 282784 | OPPONENT | |||
| 282785 | TIME | |||
| 282786 | By canceling this contract your will forfeit your collateral do you want to continue? | |||
| 282787 | CANCEL CONTRACT | |||
| 282788 | Accepting this contract costs {} but your corporation only has {}. | |||
| 282789 | Accepting this contract will cost your corporation {} If you win the battle you will be rewarded {} |
If you win the battle you will be rewarded {} |
||
| 282790 | CURRENT FILTER | |||
| 282791 | ISSUER | |||
| 282792 | ANY | |||
| 282793 | CREATE CORPORATION | |||
| 282794 | <font>Being part of a corporation is a key step in taking part of the EVE Universe. A corporation allows you to band together with your friends, form an identity and take on mercenary contracts. Corporations also have a permanent chat channel for its members and a special corporation wallet. <font color='#FFFF00'>Creating a corporation will cost: 1.599.800 ISK and requires the Corporations skill</font><font> This skill will also dictate how many members you can have. The higher the skill level, the more members your corporation can have. </font> |
A corporation allows you to band together with your friends, form an identity and take on mercenary contracts. Corporations also have a permanent chat channel for its members and a special corporation wallet. <font color='#FFFF00'>Creating a corporation will cost: 1.599.800 ISK and requires the Corporations skill</font><font> This skill will also dictate how many members you can have. The higher the skill level, the more members your corporation can have. </font> |
||
| 282795 | TICKER | |||
| 282796 | EDIT NAME | |||
| 282797 | EDIT TICKER | |||
| 282798 | EDIT DESCRIPTION | |||
| 282799 | CREATE LOGO | |||
| 282800 | REVIEW INFORMATION | |||
| 282801 | Creating a corporation costs {} and requires the Corporations skill. | |||
| 282802 | You are missing the Corporations skill. | |||
| 282803 | You only have {} but need {} to start a corporation. | |||
| 282804 | Creating a corporation will cost you {}. Do you wish to continue? |
Do you wish to continue? |
||
| 282805 | Accept Application | |||
| 282806 | Reject Application | |||
| 282807 | Compose Application | |||
| 282808 | WRITE APPLICATION | |||
| 282809 | APPLICATION | |||
| 282810 | FILTER CONTRACTS | |||
| 282811 | TIMESLOT(UTC) | |||
| 282812 | Now | |||
| 282813 | EVE Time | |||
| 282814 | Your corporation doesn't have any contracts. | |||
| 282815 | INSTANT BATTLES | |||
| 282816 | JOINING BATTLE | |||
| 282817 | WAITING FOR DEPLOYMENT | |||
| 282818 | CANCELLING DEPLOYMENT | |||
| 282819 | Wins/Losses Ratio | |||
| 282820 | # | |||
| 282821 | Wins | |||
| 282822 | Losses | |||
| 282823 | Corporation | |||
| 282824 | Mercenary | |||
| 282825 | Kills | |||
| 282826 | Deaths | |||
| 282827 | Kill/Death Ratio | |||
| 282828 | War Points | |||
| 282829 | Wins | |||
| 282830 | Losses | |||
| 282831 | Wins/Losses Ratio | |||
| 282843 | Drone Hive - Lvl.3 | |||
| 282847 | e4e Test Leads : | |||
| 282848 | All vehicles 50% off this week only | |||
| 282857 | Automatically generated effect | |||
| 282858 | Automatically generated effect | |||
| 282881 | Skill at operating ORE Mining frigates. | |||
| 282886 | Automatically generated effect | |||
| 282899 | EDIT CORPORATION | |||
| 282900 | MAKE CEO | |||
| 282903 | Lower damage projectile for burst fire large missile turrets. | |||
| 282904 | Lower damage projectile for burst fire large missile turrets. | |||
| 282905 | Lower damage projectile for burst fire large missile turrets. | |||
| 282906 | Lower damage projectile for burst fire large missile turrets. | |||
| 282907 | Lower damage projectile for burst fire large missile turrets. | |||
| 282908 | Lower damage projectile for burst fire large missile turrets. | |||
| 282909 | Lower damage projectile for burst fire large missile turrets. | |||
| 282910 | Lower damage projectile for burst fire large missile turrets. | |||
| 282911 | Lower damage projectile for burst fire large missile turrets. | |||
| 282912 | Lower damage projectile for burst fire large missile turrets. | |||
| 282913 | Lower damage projectile for burst fire large missile turrets. | |||
| 282914 | Lower damage projectile for burst fire large missile turrets. | |||
| 282915 | Lower damage projectile for burst fire large missile turrets. | |||
| 282916 | Why are projectiles and not weapons reported | |||
| 282917 | Why are projectiles and not weapons reported | |||
| 282918 | Why are projectiles and not weapons reported | |||
| 282919 | Why are projectiles and not weapons reported | |||
| 282920 | Small Missile | |||
| 282921 | Press and hold [PawnFire] to lock on | |||
| 282922 | Flaylock Pistols | |||
| 282923 | Militia | |||
| 282924 | Standard | |||
| 282925 | Advanced | |||
| 282926 | Prototype | |||
| 282928 | Damage Control | |||
| 283000 | Automatically generated effect | |||
| 283001 | Automatically generated effect | |||
| 283002 | Automatically generated effect | |||
| 283003 | Automatically generated effect | |||
| 283006 | Automatically generated effect | |||
| 283115 | Automatically generated effect | |||
| 283116 | Automatically generated effect | |||
| 283117 | Automatically generated effect | |||
| 283126 | {playerName} has been blocked. | |||
| 283127 | {playerName} has been unblocked. | |||
| 283128 | DELETE ALL | |||
| 283129 | UNBLOCK | |||
| 283161 | BATTLE FINDER | |||
| 283162 | PLAYER LIST | |||
| 283193 | Thukker Contact Locus Grenade | |||
| 283196 | Do you want to go to market? | |||
| 283226 | Automatically generated effect | |||
| 283240 | Automatically generated effect | |||
| 283241 | Automatically generated effect | |||
| 283246 | Automatically generated effect | |||
| 283278 | %d/%m/%y %H:%M | |||
| 283285 | Amarr Electronic Subsystems | |||
| 283286 | Amarr Electronic Subsystems | |||
| 283308 | Vehicle request denied - Pending request has not been finished | |||
| 283311 | Special Edition Destroyers | |||
| 283312 | Destroyers which have been offered to capsuleers on occasion for limited periods. | |||
| 283316 | Shuttles which have been offered to capsuleers on occasion for limited periods. | |||
| 283393 | Automatically generated effect | |||
| 283450 | Assault Frigates which have been offered to capsuleers on occasion for limited periods. | |||
| 283459 | ONE OR MORE MANDATORY SLOTS ARE STILL EMPTY! | |||
| 283466 | Stamina | |||
| 283470 | Stamina Recovery Rate | |||
| 283488 | TRANSFER RESOURCES | |||
| 283489 | AMOUNT TO TRANSFER: | |||
| 283490 | TRANSFER | |||
| 283491 | REASON (MAX 30 CHARACTERS): | |||
| 283492 | REASON | |||
| 283493 | TO: | |||
| 283502 | The server is full, and you are now in queue. Press OK to keep waiting, or use the PS button to quit the game. | |||
| 283506 | {label}: | |||
| 283507 | {label}: {content} | |||
| 283510 | [IN STASIS] | |||
| 283511 | AMARR | |||
| 283512 | CALDARI | |||
| 283513 | GALLENTE | |||
| 283514 | MINMATAR | |||
| 283515 | ALL | |||
| 283516 | DISBAND CORPORATION | |||
| 283527 | Gallente Electronic Subsystems | |||
| 283528 | Gallente Electronic Subsystems | |||
| 283529 | Minmatar Electronic Subsystems | |||
| 283530 | Minmatar Electronic Subsystems | |||
| 283531 | Caldari Electronic Subsystems | |||
| 283532 | Caldari Electronic Subsystems | |||
| 283533 | {playerName} has invited you to join their squad. | |||
| 283534 | {playerName} is requesting an invite to your squad. | |||
| 283535 | All DUST 514® beta testers | |||
| 283536 | Data compression by overhuner.com | |||
| 283542 | Legacy | |||
| 283543 | Legacy Southpaw | |||
| 283564 | PATCH NOTES | |||
| 283565 | PRIVACY AND COOKIES POLICY | |||
| 283566 | Moderate armor plating. | |||
| 283567 | 120mm Armor Plates | |||
| 283568 | Heavy armor plating. | |||
| 283569 | 180mm Armor Plates | |||
| 283570 | 60mm Armor Plates | |||
| 283571 | Light armor plating. | |||
| 283593 | No battle available. | |||
| 283594 | You don't need to restock this fitting because all the items are not consumable. | |||
| 283595 | Armor Regens | |||
| 283596 | Passively regenerate amor hitpoints. | |||
| 283597 | Remote Armor Repairers | |||
| 283598 | Remotely repair armor of surrounding units | |||
| 283599 | Armor Repairers | |||
| 283600 | Repair vehicle armor hitpoints. | |||
| 283601 | Armor Resistance Plating | |||
| 283602 | Passively increases resistance to armor damage | |||
| 283606 | Remote Armor Repairers | |||
| 283607 | Repair armor hitpoints to surrounding units. | |||
| 283608 | Repair armor to surrounding units. | |||
| 283618 | PRIVACY AND COOKIES POLICY | |||
| 283619 | To play DUST 514® you must read and accept our privacy and cookies policy. By ticking the box below and choosing "accept" you are agreeing to our privacy and cookies policy. Please read this policy carefully. You will not be able to continue with your registration unless you consent to our privacy and cookies policy. | |||
| 283620 | READ PRIVACY AND COOKIES POLICY | |||
| 283621 | ACCEPT PRIVACY AND COOKIES POLICY | |||
| 283622 | You must accept the privacy and cookies policy to continue. If you do not accept the privacy and cookies policy, please use PS button to quit the game. | |||
| 283624 | SEARCHING FOR BATTLE | |||
| 283634 | Armored Warfare Links | |||
| 283635 | Armored Warfare Links | |||
| 283636 | Information Warfare Links | |||
| 283637 | Information Warfare Links | |||
| 283638 | Siege Warfare Links | |||
| 283639 | Siege Warfare Links | |||
| 283640 | Skirmish Warfare Links | |||
| 283641 | Skirmish Warfare Links | |||
| 283642 | Mining Foreman Links | |||
| 283643 | Mining Foreman Links | |||
| 283659 | Salvage Drones | |||
| 283660 | Salvage Drones | |||
| 283663 | Salvage Drones | |||
| 283664 | Corporation Info | |||
| 283665 | INFANTRY COUNT | |||
| 283666 | CAPSULEER COUNT | |||
| 283667 | TOTAL MEMBERS | |||
| 283674 | LEGAL | |||
| 283676 | END USER LICENSE AGREEMENT | |||
| 283677 | CONFIDENTIALITY AGREEMENT | |||
| 283694 | Automatically generated effect | |||
| 283695 | Automatically generated effect | |||
| 283696 | Automatically generated effect | |||
| 283697 | Automatically generated effect | |||
| 283698 | ACTIVATE REMOTE MODULE | |||
| 283699 | LOOK | |||
| 283700 | AIM | |||
| 283701 | LOOK UP & DOWN | |||
| 283703 | Micro Jump Drives | |||
| 283704 | Micro Jump Drives | |||
| 283716 | Melted Snowball CXIV | |||
| 283717 | This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. | |||
| 283724 | EXPIRED TEST WEAPON ONE - DO NOT SUBMIT | |||
| 283725 | This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. | |||
| 283726 | EXPIRED TEST WEAPON TWO - DO NOT SUBMIT | |||
| 283727 | This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. | |||
| 283728 | EXPIRED TEST WEAPON THREE - DO NOT SUBMIT | |||
| 283729 | This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. | |||
| 283751 | Quantity of custom fittings has reached upper limit. | |||
| 283753 | The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield. |
A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield. |
||
| 283754 | INERTIA DAMPENER | |||
| 283799 | Passively increases resistance to armor damage. | |||
| 283800 | Militia | |||
| 283803 | Corporation Control | |||
| 283804 | Standard | |||
| 283822 | Advanced | |||
| 283824 | Prototype | |||
| 283861 | Light | |||
| 283862 | Heavy | |||
| 283866 | Resistance Amplifiers | |||
| 283867 | Shield Regenerators | |||
| 283870 | Light | |||
| 283872 | Heavy | |||
| 283895 | Select movie | |||
| 283896 | IMMORTAL | |||
| 283897 | WAY OF THE MERCENARY | |||
| 283928 | Automatically generated effect | |||
| 284021 | Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging. | |||
| 284042 | Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity. | |||
| 284043 | Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity. | |||
| 284044 | Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity. | |||
| 284045 | Breach units overwhelm and disrupt enemy defenses with a combination of speed and power. Their mobility allows them to outflank and overwhelm high-threat targets. Breach-class suits are derived from the Scout framework, but utilize a proprietary interface for increased weapon damage and carrying capacity. | |||
| 284046 | Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations. | |||
| 284047 | Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations. | |||
| 284048 | Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations. | |||
| 284050 | Spec Ops units perform clandestine work. Trained to move through the battlefield undetected, they utilize suits designed to minimize acoustic and electronic signatures making the wearer virtually invisible. Spec Ops-class suits are ideal for bypassing point defenses or infiltrating key battlefield locations. | |||
| 284051 | Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework. | |||
| 284053 | Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework. | |||
| 284054 | Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework. | |||
| 284055 | Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility. | |||
| 284056 | Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility. | |||
| 284057 | Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility. | |||
| 284058 | Titan operatives are stoic and unwavering. Trained to guard critical battlefield locations, they are the ultimate point defense specialists. Titan-class dropsuits push the limits of mobile frame armor technology, increasing protection while still maintaining minimal effective mobility. | |||
| 284059 | Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries. | |||
| 284060 | Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries. | |||
| 284061 | Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries. | |||
| 284062 | Omen specialists are trained to assess battlefield emergencies and act without hesitation. With advanced knowledge of engineering, they work to revive and repair, maintaining combat effectiveness across a broad spectrum of mechanical and biological units. Omen-class dropsuits incorporate additional nanite helixes to more effectively deal with injuries. | |||
| 284063 | Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden. | |||
| 284064 | Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden. | |||
| 284065 | Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden. | |||
| 284066 | Sigma units are experts in circumventing and disrupting enemy electronics systems. Sigma-class dropsuits utilize an array of analysis and processing subroutines to augment the operator’s skill, significantly increasing the speed at which enemy security protocols can be overridden. | |||
| 284068 | Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging. | |||
| 284069 | Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging. | |||
| 284070 | Shock units hit the enemy hard and fast. Experts in close-quarters combat, they excel at assaulting entrenched positions and breaking up squad formations. The Shock-class dropsuit is designed to maximize survivability. Built upon the base Assault framework, it features enhanced shield output and redundant energy cells for quicker recharging. | |||
| 284071 | Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina. | |||
| 284072 | Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina. | |||
| 284073 | Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina. | |||
| 284414 | The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield. |
A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield. |
||
| 284417 | The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield. |
A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield. |
||
| 284418 | The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.
A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield. |
A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield. |
||
| 284419 | The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.
This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination. |
This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination. |
||
| 284420 | The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.
This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination. |
This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination. |
||
| 284695 | Atlas training emphasizes mental toughness and endurance as Atlas specialists are often dispatched to heavy fire zones where they are tasked with drawing enemy fire in support of allied rescue or frontline operations. Atlas-class dropsuits forego the benefits of heavy weapon usage in favor of a more versatile framework. | |||
| 284775 | Spectres are trained to survive. Elite operatives whose work is precise and efficient, Spectres are wetwork specialists with unwavering discipline. The Spectre-class dropsuit uses predictive kinetics to improve reaction speed and enhance muscle output, allowing users to conserve energy and thereby effectively increasing overall stamina. | |||
| 284829 | Hardwired neural augmentations used to train new abilities. | |||
| 285011 | Hardwired neural augmentations used to train new abilities. | |||
| 285013 | Hardwired neural augmentations used to train new abilities. | |||
| 285022 | Hardwired neural augmentations used to train new abilities. | |||
| 285023 | Hardwired neural augmentations used to train new abilities. | |||
| 285024 | Hardwired neural augmentations used to train new abilities. | |||
| 285025 | Hardwired neural augmentations used to train new abilities. | |||
| 285026 | Hardwired neural augmentations used to train new abilities. | |||
| 285027 | Hardwired neural augmentations used to train new abilities. | |||
| 285040 | Development Director : | |||
| 285041 | Lead Virtual World System Administrator : | |||
| 285042 | Lead Virtual World Database Administrator : | |||
| 285043 | Office IT Manager Reykjavík : | |||
| 285044 | Office IT Internal Tools : | |||
| 285045 | Corporate Communications : | |||
| 285179 | You are under chat constraint and can not use this item. Continued with purchase? |
Continued with purchase? |
||
| 285282 | Pole To Win Europe (Glasgow Studio) Senior Test Lead : | |||
| 285283 | Pole To Win Europe (Glasgow Studio) Test Lead : | |||
| 285284 | Pole To Win Europe (Glasgow Studio) Functional QA Testers : | |||
| 285285 | Pole To Win Europe (Glasgow Studio) Localization QA Testers : | |||
| 285369 | 50mm Armor Plate | |||
| 285375 | 50mm Armor Plate | |||
| 285416 | VEHICLE WEEK | |||
| 285417 | TERMINATE | |||
| 285418 | COMPLETE TERMINATION | |||
| 285419 | ABORT TERMINATION | |||
| 285420 | Are you sure you want to submit {charName} to the biomass processing queue? | |||
| 285421 | {charName} can be terminated after {hour} hours, {minute} minutes and {second} seconds. | |||
| 285426 | VEHICLE WEEK | |||
| 285462 | A cruiser of the Amarr Empire. | |||
| 285464 | A battlecruiser of the Amarr Empire. | |||
| 285541 | Automatically generated effect | |||
| 285542 | Automatically generated effect | |||
| 285543 | Automatically generated effect | |||
| 285544 | Automatically generated effect | |||
| 286348 | Afterburners increase the overall thrust of aerial vehicles. | |||
| 286390 | TOGGLE SQUAD ORDER RADIAL | |||
| 286403 | CHANGE FITTING | |||
| 286404 | ACCELERATE | |||
| 286405 | BRAKE / REVERSE | |||
| 286439 | Automatically generated effect | |||
| 286443 | Automatically generated effect | |||
| 286463 | Automatically generated effect | |||
| 286464 | Automatically generated effect | |||
| 286548 | Character name has invalid banned word. | |||
| 286558 | MODEL PREVIEW | |||
| 286559 | SEC | |||
| 286601 | SCAN ATTEMPT PREVENTED | |||
| 286602 | You have been scanned | |||
| 286614 | Automatically generated effect | |||
| 286615 | Automatically generated effect | |||
| 286616 | Automatically generated effect | |||
| 286617 | Automatically generated effect | |||
| 286618 | Automatically generated effect | |||
| 286619 | Automatically generated effect | |||
| 286620 | Automatically generated effect | |||
| 286621 | Automatically generated effect | |||
| 286637 | Automatically generated effect | |||
| 286638 | Automatically generated effect | |||
| 286639 | Automatically generated effect | |||
| 286640 | Automatically generated effect | |||
| 286641 | Automatically generated effect | |||
| 286642 | Automatically generated effect | |||
| 286643 | Automatically generated effect | |||
| 286644 | Automatically generated effect | |||
| 286645 | Automatically generated effect | |||
| 286646 | Automatically generated effect | |||
| 286663 | SPAWN | |||
| 286664 | CURRENT FITTING | |||
| 286665 | SQUAD MEMBERS | |||
| 286708 | Attempting login ... | |||
| 286710 | Updating game client ({overallPercentage}%) - {speed}/s | |||
| 286711 | Loading ... | |||
| 286740 | EULA | |||
| 286741 | NEWS | |||
| 286742 | NEW IN STORE | |||
| 286743 | PATCH NOTES | |||
| 286744 | You must accept the DUST 514® End User License Agreement (EULA) in order to proceed. | |||
| 286757 | SCAN ERROR RATING | |||
| 286758 | LARGE MARGIN OF ERROR | |||
| 286759 | SOME MARGIN OF ERROR | |||
| 286760 | NO MARGIN OF ERROR | |||
| 286761 | NO MARGIN OF ERROR | |||
| 286771 | Armor hp repaired when boosted | |||
| 286800 | Automatically generated effect | |||
| 286801 | Automatically generated effect | |||
| 286802 | Automatically generated effect | |||
| 286806 | Automatically generated effect | |||
| 286807 | Automatically generated effect | |||
| 286834 | Automatically generated effect | |||
| 286835 | Automatically generated effect | |||
| 286836 | Automatically generated effect | |||
| 286839 | GO | |||
| 286840 | CONNECTING... | |||
| 286841 | ||||
| 286842 | MESSAGE OF THE DAY: | |||
| 286843 | SERVER: | |||
| 286844 | PLAYERS: | |||
| 286845 | JOIN THE WAR! | |||
| 286846 | UNABLE TO CONNECT | |||
| 286847 | TRY TO RECONNECT | |||
| 286859 | Automatically generated effect | |||
| 286860 | Automatically generated effect | |||
| 286861 | Automatically generated effect | |||
| 286874 | Automatically generated effect | |||
| 286875 | Automatically generated effect | |||
| 286876 | Automatically generated effect | |||
| 286933 | DEATH | |||
| 286934 | IS OBSOLETE | |||
| 286935 | IMPROVE YOURSELF TODAY! | |||
| 286936 | VISIT THE MARKETPLACE | |||
| 286937 | R9 DROP UPLINK | |||
| 286938 | R11-FLUX NANOHIVE | |||
| 286939 | ORBITAL STRIKE™ | |||
| 286940 | The only way to be sure | |||
| 286941 | SOON™ | |||
| 286949 | Automatically generated effect | |||
| 286950 | Automatically generated effect | |||
| 286954 | CALL FOR HELP | |||
| 286985 | Armor Damage | |||
| 286986 | DEPLOYING IN: | |||
| 286990 | Automatically generated effect | |||
| 286991 | Automatically generated effect | |||
| 287046 | Checking ({overallPercentage}%) | |||
| 287047 | Synchronizing ({overallPercentage}%) | |||
| 287048 | Loading ({overallPercentage}%) | |||
| 287057 | DUST 514®: The server has regular downtime from 11:00 to 11:30 UTC. | |||
| 287058 | Game update complete! | |||
| 287069 | Move Clones | |||
| 287070 | Change Reinforcement Time | |||
| 287071 | Change Surface Infrastructure | |||
| 287072 | Sell Clones | |||
| 287074 | DISTRICTS | |||
| 287075 | Your corporation has no districts | |||
| 287076 | District Name | |||
| 287077 | Surface Infrastructure | |||
| 287078 | Reinforcement | |||
| 287079 | Clones | |||
| 287098 | Location | |||
| 287099 | Constellation | |||
| 287100 | Region | |||
| 287101 | Security Level | |||
| 287102 | Sovereignty | |||
| 287103 | Select the number of clones you would like to move: | |||
| 287104 | Warning: You have selected to move all the clones. This action will abandon the district! | |||
| 287105 | Warning: You must move at least {minimumClones} clones! | |||
| 287106 | Select the one hour window for the districts reinforcement time: | |||
| 287107 | Warning: You have selected an invalid reinforcement time. | |||
| 287108 | Select how many clones you would like to sell: | |||
| 287109 | Warning: You have selected to sell all of the clones at this district. Doing so will abandon this district! | |||
| 287110 | Value: {value} ISK | |||
| 287111 | Select the surface infrastructure you would like to place on this district: | |||
| 287112 | Cost: {value} ISK | |||
| 287113 | Currently installed surface infrastructure. | |||
| 287114 | Boosters of differing intensity are not compatible. Your current booster will be replaced with {boosterName}. Any time remaining for the current booster will be forfeited. Are you sure you want to replace the current booster? |
Are you sure you want to replace the current booster? |
||
| 287119 | Mail does not exist. | |||
| 287180 | STARTING IN: | |||
| 287181 | WAITING FOR INBOUND MERCS: | |||
| 287183 | REGION: | |||
| 287184 | SOVEREIGNTY: | |||
| 287185 | OWNER: | |||
| 287196 | PASSIVE SKILL POINTS | |||
| 287197 | ACTIVE | |||
| 287198 | INACTIVE | |||
| 287199 | FORWARDS + BACKWARDS / AIM LEFT + RIGHT | |||
| 287200 | AIM UP + DOWN / STRAFE | |||
| 287201 | Status | |||
| 287202 | Join Battle | |||
| 287203 | Deploy Clones | |||
| 287204 | Cancel Deployment | |||
| 287205 | Attack District | |||
| 287206 | REPLY ALL | |||
| 287207 | NOTIFICATIONS | |||
| 287208 | THIS MAILBOX IS EMPTY | |||
| 287234 | Wallet | |||
| 287235 | Time | |||
| 287236 | Description | |||
| 287237 | Client | |||
| 287238 | Amount | |||
| 287239 | Balance | |||
| 287240 | Mercenary Wallet | |||
| 287241 | My wallet | |||
| 287260 | The active scanner reveals enemy units within its scan radius provided it's precise enough to pick up the enemies scan profile. | |||
| 287261 | Militia Active Scanner | |||
| 287273 | Offline | |||
| 287274 | Under Attack | |||
| 287275 | Locked | |||
| 287276 | Online | |||
| 287277 | Selling {clones} clones for {price} requires your corporation to consume {commandPoints} (Command Points), would you like to proceed? | |||
| 287278 | You cannot modify this district because it is locked. | |||
| 287279 | Show On Starmap | |||
| 287288 | TOOLTIP | |||
| 287289 | {clones} clones bought from | |||
| 287290 | {clones} clones lost in transfer | |||
| 287291 | {clones} clones deployed to | |||
| 287292 | Unoccupied | |||
| 287293 | Reinforcement Window: {start} - {end} GMT (IN {timeDifference}) | |||
| 287294 | {clones} clones defending | |||
| 287295 | CLONE STARTER PACK | |||
| 287296 | TOTAL | |||
| 287297 | {clones} clones picked from | |||
| 287298 | CLONE TRAVEL COST | |||
| 287317 | HEADSHOT KILLS | |||
| 287318 | LONGEST KILL | |||
| 287319 | TOTAL DAMAGE DEALT | |||
| 287320 | TOTAL DAMAGE RECEIVED | |||
| 287321 | TOTAL HEALING GIVEN | |||
| 287322 | TOTAL HEALING RECEIVED | |||
| 287323 | COMBAT STATS | |||
| 287324 | DETAILED STATS | |||
| 287325 | KILLS/DEATHS OVER TIME | |||
| 287326 | KILLS | |||
| 287327 | DEATHS | |||
| 287328 | BEST STREAK | |||
| 287329 | WORST STREAK | |||
| 287330 | KILL ASSISTS | |||
| 287331 | K/D RATIO | |||
| 287338 | {clones} clones present | |||
| 287339 | FAVORITE FITTING | |||
| 287340 | FAVORITE WEAPON | |||
| 287341 | FAVORITES | |||
| 287342 | PROCESSING TERMINATION REQUEST… | |||
| 287343 | READY FOR TERMINATION | |||
| 287344 | NAME: | |||
| 287345 | No transactions | |||
| 287346 | Character | |||
| 287347 | ATLAS | |||
| 287348 | FACTIONAL WARFARE | |||
| 287349 | CORPORATION | |||
| 287350 | PROGRESSION | |||
| 287351 | BATTLE REPORT | |||
| 287352 | KILLBOARD | |||
| 287353 | KILLED BY | |||
| 287354 | KILLS | |||
| 287355 | DEATHS | |||
| 287356 | DISTANCE | |||
| 287357 | DAMAGE DEALT | |||
| 287358 | HP LEFT | |||
| 287359 | SHIELD REMAINING | |||
| 287360 | ARMOR REMAINING | |||
| 287361 | CONFIRM YOUR CHARACTER | |||
| 287362 | Complete creation or go back to change | |||
| 287363 | PLEASE CONFIRM CHARACTER DETAILS | |||
| 287364 | NAME SELECTION | |||
| 287365 | Enter a name for your new clone. | |||
| 287366 | SKILL POINTS | |||
| 287367 | UPGRADE SKILL | |||
| 287368 | Upgrade your skill. Higher levels cost more SP. | |||
| 287369 | SKILL LEVEL | |||
| 287370 | COST | |||
| 287371 | TOTAL FUNDS | |||
| 287372 | Automatically generated effect | |||
| 287375 | CONTRACT INCOME | |||
| 287376 | TOTAL | |||
| 287377 | PAYOUT | |||
| 287378 | VICTORY BONUS | |||
| 287379 | BATTLE EXPERIENCE - SKILL POINTS | |||
| 287380 | TOTAL | |||
| 287381 | BONUS SP REMAINING | |||
| 287382 | BUY | |||
| 287383 | STARMAP - ATLAS VIEW | |||
| 287384 | Here you can see all the regions of New Eden, but also drill down to individual regions, constellations, star systems, planets and districts on planets. At the region and constellation hierarchy levels you can jump to adjacent regions or constellations by following the red nodes. Color segments inside nodes are used to represent the top aggregated sovereignty holders at each level. A colored glow behind a node represents the aggregated security rating of that node. You can switch to other views to get different information mappings. | |||
| 287385 | STARMAP - FACTIONAL WARFARE | |||
| 287386 | BOOSTER BONUS | |||
| 287387 | Here you can see the aggregated district ownership of factions engaged in Factional Warfare. Any system in a contested or vulnerable state is indicated by small icons that trickle all the way to the region's overview. If there is a battle raging on one of the districts you can join the battle from the district view. | |||
| 287388 | STARMAP - CORPORATION | |||
| 287389 | <font size='20'>Overview</font> Player corporations have the ability to take and own districts within the New Eden universe. This view lets you see which corporations own which districts as well as manage the ones your corporation owns. <font size='20'>District Conquest</font> In order to claim a district for your corporation, first find and select the district you wish to attack. Once the district has been selected, you will need to purchase (if this is your corporation’s first district) the necessary clones and subsequently deploy them to the district. If, however, your corporation already owns a district on the planet, clones must be moved from that district to the newly targeted district in order to initiate an attack or lay claim to it. Keep in mind when the reinforcement timer is set for and how many clones the district you are attacking has. Battles for districts always happen within the 1 hour reinforcement time listed and at least 24 hours from the time the attack is launched. Taking a district requires reducing the clones to 0. This may take more than one battle so during the battle the attacking corporation has 1 hour from the time the battle starts to launch another attack. After confirming the cost of the attack you will find a battle has shown up in the corporation tab of the Battle Finder and is visible to everyone in your corporation. |
Player corporations have the ability to take and own districts within the New Eden universe. This view lets you see which corporations own which districts as well as manage the ones your corporation owns. <font size='20'><u>District Conquest</u></font> In order to claim a district for your corporation, first find and select the district you wish to attack. Once the district has been selected, you will need to purchase (if this is your corporation’s first district) the necessary clones and subsequently deploy them to the district. If, however, your corporation already owns a district on the planet, clones must be moved from that district to the newly targeted district in order to initiate an attack or lay claim to it. Keep in mind when the reinforcement timer is set for and how many clones the district you are attacking has. Battles for districts always happen within the 1 hour reinforcement time listed and at least 24 hours from the time the attack is launched. Taking a district requires reducing the clones to 0. This may take more than one battle so during the battle the attacking corporation has 1 hour from the time the battle starts to launch another attack. After confirming the cost of the attack you will find a battle has shown up in the corporation tab of the Battle Finder and is visible to everyone in your corporation. |
||
| 287390 | CORPORATION - DISTRICTS | |||
| 287391 | From here you can quickly view all of the districts your corporation owns along with what surface infrastructure, what reinforcement time, current clone count, and what the current status is for each district. Along with being able to change all of these settings for each district from this screen you can also initiate a move or sell clones. Clones will also automatically be sold for your corporation anytime a district would become overfilled with clones. |
Along with being able to change all of these settings for each district from this screen you can also initiate a move or sell clones. Clones will also automatically be sold for your corporation anytime a district would become overfilled with clones. |
||
| 287392 | BATTLE FINDER - CORPORATION BATTLES | |||
| 287393 | When your corporation has upcoming battles to either defend or attack a district they will be listed here. To join a battle simply select the battle you would like to join and chose the Join Battle option. If you are part of a squad when joining a battle all those in the squad will join the battle as well. |
To join a battle simply select the battle you would like to join and chose the Join Battle option. If you are part of a squad when joining a battle all those in the squad will join the battle as well. |
||
| 287417 | Region name | |||
| 287418 | Constellation name | |||
| 287419 | Solar system name | |||
| 287421 | Planet name | |||
| 287422 | District name | |||
| 287424 | Sovereignty holders | |||
| 287427 | District owners | |||
| 287428 | Security status | |||
| 287429 | Vulnerability | |||
| 287430 | BATTLE SERVER REGION | |||
| 287431 | Planet type | |||
| 287432 | Automatic | |||
| 287433 | Sovereignty holder | |||
| 287434 | District owner | |||
| 287435 | Clones | |||
| 287436 | Infrastructure | |||
| 287437 | Reinforcement | |||
| 287438 | Status | |||
| 287439 | Battle | |||
| 287440 | Pending attack | |||
| 287441 | Joinable Battle | |||
| 287442 | Scheduled Battle | |||
| 287443 | Type | |||
| 287444 | Other battles | |||
| 287445 | You are here | |||
| 287446 | Contested System | |||
| 287447 | Vulnerable | |||
| 287448 | SELECT | |||
| 287449 | BACK | |||
| 287450 | HELP | |||
| 287451 | HELP | |||
| 287452 | SKILLS | |||
| 287453 | TOTAL REVIVES PERFORMED | |||
| 287454 | TOTAL REVIVES RECEIVED | |||
| 287455 | TOTAL ISK SPENT | |||
| 287456 | TOTAL ISK DESTROYED | |||
| 287457 | INVITE TO SQUAD | |||
| 287458 | Senior Producer & Art Manager | |||
| 287459 | Art Directors : | |||
| 287460 | Principle Artist : | |||
| 287461 | Lead 3D Artist : | |||
| 287462 | Lead Environment Artist : | |||
| 287463 | Environment & Level Artists : | |||
| 287464 | Animators : | |||
| 287465 | VFX Artist : | |||
| 287466 | Lead Video Producer : | |||
| 287467 | Audio Engineer/PO : | |||
| 287468 | Audio Manager : | |||
| 287469 | Composer : | |||
| 287470 | Sound Design : | |||
| 287471 | QA Test Leads : | |||
| 287472 | Pole To Win Senior Test Lead : | |||
| 287473 | Pole To Win Test Leads : | |||
| 287474 | Pole To Win Functional Testers : | |||
| 287475 | Pole To Win Localization Testers : | |||
| 287476 | Pole To Win Localization QA Testers : | |||
| 287477 | Office IT Database Administrator : | |||
| 287478 | GAME DESIGN&CONTENT | |||
| 287479 | Game Design & Content Manager : | |||
| 287480 | Content Designers : | |||
| 287481 | Software Manager : | |||
| 287482 | Technical Director/Live Producer : | |||
| 287483 | Gameplay Technical Lead : | |||
| 287484 | Rendering Technical Lead : | |||
| 287485 | Core Development : | |||
| 287486 | Concept Art : | |||
| 287487 | Visual Effects : | |||
| 287488 | Audio Programmer/Composer : | |||
| 287489 | Sound Designer : | |||
| 287490 | Pole To Win Europe, Glasgow Studio : | |||
| 287491 | QA Manager CCP Asia : | |||
| 287492 | EVE China Localization QA : | |||
| 287493 | Graphic Designer : | |||
| 287494 | Technical Director : | |||
| 287495 | EVE/DUST LINK | |||
| 287496 | Customer Support Managers : | |||
| 287497 | Customer Support Project Leads : | |||
| 287498 | Community Manager : | |||
| 287499 | Lead Economist/Director : | |||
| 287500 | Datawarehouse Developers : | |||
| 287501 | Sr. Brand Marketer : | |||
| 287502 | Email Manager : | |||
| 287503 | Director, Corporate Communication : | |||
| 287504 | Corporate Communication : | |||
| 287505 | Marketing Video Manager, Project Lead : | |||
| 287506 | Sr. Director, Marketing Services : | |||
| 287507 | Copywriter/Editor : | |||
| 287508 | Director, Marketing Optimization : | |||
| 287509 | VP of Sales : | |||
| 287510 | EU Sales Specialist : | |||
| 287511 | NEW EDEN SERVICES | |||
| 287512 | VP New Eden Services : | |||
| 287513 | Technical Lead - DUST 514® Infrastructure : | |||
| 287514 | Technical Lead - EVE Online Infrastructure : | |||
| 287515 | Lead Virtual World Administrator : | |||
| 287516 | Director of Security : | |||
| 287517 | Security Analyst : | |||
| 287518 | Live Producer : | |||
| 287519 | Technical Producers : | |||
| 287520 | Cluster Development : | |||
| 287523 | Infrastructure Development : | |||
| 287524 | Web Development : | |||
| 287527 | Web QA Tester : | |||
| 287538 | Go To Assets | |||
| 287539 | [MARKET] | |||
| 287540 | [ASSETS] | |||
| 287541 | FAVORITE DROPSUIT | |||
| 287578 | NO FITTING SELECTED | |||
| 287590 | SKILLS | |||
| 287591 | TRAIN | |||
| 287592 | REMAINING SP | |||
| 287593 | INSUFFICIENT SP | |||
| 287594 | TRAIN | |||
| 287595 | BONUS SP EXHAUSTED! | |||
| 287596 | Melee Damage | |||
| 287735 | Basic understanding of biotic upgrades.
+1% sprint speed, stamina and stamina recovery per level. |
+1% sprint speed, stamina and stamina recovery per level. |
||
| 287778 | Basic understanding of vehicle armor plating.
Unlocks vehicle armor plates. 3% reduction to vehicle armor plate PG usage per level. |
Unlocks vehicle armor plates. 3% reduction to vehicle armor plate PG usage per level. |
||
| 287801 | QUICK WEAPON SWITCH | |||
| 287806 | Parts Container | |||
| 287807 | The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. | |||
| 287809 | This booster will be applied immediately and your previous booster will be queued until this new one expires. Are you sure you want to continue? | |||
| 287836 | km/h | |||
| 287930 | Player | |||
| 287931 | Corporation | |||
| 287942 | Equipment Container | |||
| 287943 | The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. | |||
| 287944 | Scraps Container | |||
| 287945 | The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. | |||
| 287946 | Data Container | |||
| 287947 | The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. | |||
| 287948 | Materials Container | |||
| 287949 | The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. | |||
| 287951 | WALLET | |||
| 287959 | Packaged Fits | |||
| 287960 | Pre-packaged, ready to deploy dropsuit and vehicle fittings | |||
| 287961 | Scout | |||
| 287962 | Assault | |||
| 287963 | Heavy | |||
| 287964 | ASSIGN | |||
| 287965 | UNASSIGN | |||
| 287966 | REDEEM | |||
| 287967 | ASSIGN TO CHARACTER | |||
| 287968 | UNDO ALL | |||
| 287969 | Station | |||
| 287977 | Automatically generated effect | |||
| 287978 | Automatically generated effect | |||
| 287979 | Automatically generated effect | |||
| 287999 | You have been disconnected for being inactive for too long. Press OK to sign in again or use the PS button to exit the game. | |||
| 288025 | CONFIRM ASSIGNMENT | |||
| 288026 | SKIP ASSIGNMENT | |||
| 288027 | You have chosen to assign items to this character. Once assigned, items cannot be unassigned or re-assigned to different characters. Do you wish to proceed? |
Do you wish to proceed? |
||
| 288028 | ITEM REDEMPTION | |||
| 288029 | SELECT ITEMS TO ASSIGN TO THIS CHARACTER | |||
| 288031 | CONFIRM YOUR IDENTITY | |||
| 288032 | Before the clone process can be completed you must confirm your new clone’s identity. If you’re having second thoughts you may go back and alter any choices made. | |||
| 288033 | PLAY MOVIE | |||
| 288064 | Movement Penalty | |||
| 288074 | Automatically generated effect | |||
| 288081 | Automatically generated effect | |||
| 288082 | Automatically generated effect | |||
| 288083 | Automatically generated effect | |||
| 288084 | Automatically generated effect | |||
| 288085 | ALLIANCE | |||
| 288086 | Principal Designer : | |||
| 288087 | Senior Producers : | |||
| 288088 | Lead Software Engineer - Mobile : | |||
| 288089 | Principal Artist : | |||
| 288090 | Segment Owner : | |||
| 288091 | Game Masters from Pole To Win : | |||
| 288092 | Senior Analyst : | |||
| 288093 | EVE ONLINE | |||
| 288094 | SOUND | |||
| 288095 | Finance Lead - DUST 514 : | |||
| 288096 | IT : | |||
| 288145 | None | |||
| 288171 | Serpentis Clone Soldier Negotiator | |||
| 288172 | With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death. |
This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death. |
||
| 288181 | Coming Soon | |||
| 288189 | RECALLING | |||
| 288190 | Female | |||
| 288191 | Male | |||
| 288192 | DATE | |||
| 288194 | Automatically generated effect | |||
| 288195 | Automatically generated effect | |||
| 288198 | Automatically generated effect | |||
| 288199 | My Corporation's Districts | |||
| 288201 | Automatically generated effect | |||
| 288202 | Automatically generated effect | |||
| 288203 | Automatically generated effect | |||
| 288204 | Automatically generated effect | |||
| 288207 | Automatically generated effect | |||
| 288246 | Automatically generated effect | |||
| 288261 | Golden Frequency S | |||
| 288263 | Golden Frequency M | |||
| 288265 | Golden Frequency L | |||
| 288279 | Golden Ammunition | |||
| 288280 | Golden Projectile S | |||
| 288282 | Golden Projectile M | |||
| 288284 | Golden Projectile L | |||
| 288286 | Golden Hybrid S | |||
| 288288 | Golden Hybrid S Blueprint | |||
| 288289 | Golden Hybrid M | |||
| 288291 | Golden Hybrid M Blueprint | |||
| 288292 | Golden Hybrid L | |||
| 288294 | Golden Hybrid L Blueprint | |||
| 288295 | <url=showinfo:28840>Magic Crystal Ball</url> | |||
| 288296 | <url=showinfo:28840>Magic Crystal Ball</url> | |||
| 288297 | <url=showinfo:28840>Magic Crystal Ball</url> | |||
| 288298 | <url=showinfo:28840>Magic Crystal Ball</url> | |||
| 288299 | <url=showinfo:28840>Magic Crystal Ball</url> | |||
| 288300 | <url=showinfo:28840>Magic Crystal Ball</url> | |||
| 288301 | <url=showinfo:28840>Magic Crystal Ball</url> | |||
| 288302 | <url=showinfo:28840>Magic Crystal Ball</url> | |||
| 288303 | <url=showinfo:28840>Magic Crystal Ball</url> | |||
| 288351 | Scanning Equipment | |||
| 288423 | Guristas Hacking 1 | |||
| 288424 | The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. | |||
| 288480 | Modules that pick through wrecks for salvage. | |||
| 288499 | LOG OUT | |||
| 288500 | Are you sure you want to log out? | |||
| 288692 | Capital Drone Control Range Augmentor I | |||
| 288787 | Capital Electronics Rigs | |||
| 288788 | Blueprints of Capital Electronics Rigs. | |||
| 288819 | Capital Electronics Rigs | |||
| 288820 | Modifications that affect a capital starship's electronics. | |||
| 288841 | Amarr Decryptors | |||
| 288842 | Caldari Decryptors | |||
| 288843 | Gallente Decryptors | |||
| 288844 | Minmatar Decryptors | |||
| 288846 | LOADING | |||
| 288847 | BUNDLE CONTENTS | |||
| 288856 | Automatically generated effect | |||
| 288857 | Automatically generated effect | |||
| 288860 | The Radial Menu | |||
| 288861 | Let's go over a few more basic controls. The <font color=#20DF9F>Radial Menu</font> is a fast way to interact with items in space. By pressing and holding the <font color=#20DF9F>left mouse button</font> you can bring it up and quickly interact with the item. <img src="res:/Tutorial2/img/en/RadialMenuComplete.png" localize = true> Press <font color=#20DF9F>next</font> when you have left warp and are ready to try it out. |
By pressing and holding the <font color=#20DF9F><b>left mouse button</b></font> you can bring it up and quickly interact with the item. <img src="res:/Tutorial2/img/en/RadialMenuComplete.png" localize = true> Press <font color=#20DF9F><b>next</b></font> when you have left warp and are ready to try it out. |
||
| 288873 | Navy Cap Booster 25 Blueprint | |||
| 288876 | Navy Cap Booster 50 Blueprint | |||
| 288879 | Navy Cap Booster 75 Blueprint | |||
| 288884 | TAX RATE | |||
| 288946 | Managing probes | |||
| 288947 | The final two buttons, <font color=#20DF9F>Spread Formation</font> and <font color=#20DF9F>Pinpoint Formation</font>, allow you to have your probes quickly form a preset formation that are good for certain types of scans. The Spread Formation is good for getting a read on a <font color=#20DF9F>large area</font>. The Pinpoint Formation is good when you want to focus your scan on a <font color=#20DF9F>specific signature</font>. You can view the different formations by pressing the buttons now. |
The Spread Formation is good for getting a read on a <b><font color=#20DF9F>large area</font></b>. The Pinpoint Formation is good when you want to focus your scan on a <b><font color=#20DF9F>specific signature</font></b>. You can view the different formations by pressing the buttons now. |
||
| 288954 | Implant Slot 10 | |||
| 288955 | Implant Slot 10 | |||
| 288986 | Hover over the compass to configure the Sensor Overlay | |||
| 289032 | The solar system map | |||
| 289033 | If the map view is displaying the galaxy, press <font color=#20DF9F>solar system map</font> on the <font color=#20DF9F>world map control panel</font> to switch to the solar system selection instead. When you want to close the map again, you can do so either by pressing the <font color=#20DF9F>close map</font> button in the world map control panel, or by pressing the <font color=#20DF9F>map</font> button in the scanner window again. The solar system view will display any active probes you have in space. <font color=#20DF9F>You can zoom in and out using your mouse wheel.</font> |
When you want to close the map again, you can do so either by pressing the <b><font color=#20DF9F>close map</font></b> button in the world map control panel, or by pressing the <b><font color=#20DF9F>map</font></b> button in the scanner window again. The solar system view will display any active probes you have in space. <b><font color=#20DF9F>You can zoom in and out using your mouse wheel.</font></b> |
||
| 289052 | Arch Angel Frigate | |||
| 289053 | This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high | |||
| 289054 | Blood Raider Frigate | |||
| 289055 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high | |||
| 289056 | Guristas Frigate | |||
| 289057 | This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High | |||
| 289058 | Serpentis Frigate | |||
| 289059 | This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high | |||
| 289060 | Angel Cartel Cruiser | |||
| 289061 | This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme | |||
| 289062 | Blood Raider Cruiser | |||
| 289063 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly | |||
| 289064 | Guristas Cruiser | |||
| 289065 | This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly | |||
| 289066 | Sansha's Cruiser | |||
| 289067 | This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly | |||
| 289070 | Serpentis Cruiser | |||
| 289071 | This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly | |||
| 289072 | Angel Battlecruiser | |||
| 289073 | This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly | |||
| 289074 | Blood Raider BattleCruiser | |||
| 289075 | This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly | |||
| 289076 | Guristas BattleCruiser | |||
| 289077 | This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly | |||
| 289078 | Sansha's BattleCruiser | |||
| 289079 | This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly | |||
| 289080 | Serpentis BattleCruiser | |||
| 289081 | This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly | |||
| 289084 | Automatically generated effect | |||
| 289085 | Automatically generated effect | |||
| 289086 | Automatically generated effect | |||
| 289087 | Automatically generated effect | |||
| 289108 | {clones} sold during transfer | |||
| 289117 | Automatically generated effect | |||
| 289124 | Interacting with the security system | |||
| 289125 | The security system is made up of a grid of tiles that you need to maneuver through by <font color=#20DF9F>clicking</font> on tiles to uncover them. You can only uncover tiles that are adjacent to a tile you've already uncovered, so you <font color=#20DF9F>expand from your starting point.</font> Defense software can <font color=#20DF9F>block</font> tiles until you've dealt with it, so often you're forced to fight your way through. You can also uncover beneficial pieces of software that can aid you. You can store up to 3 of these <font color=#20DF9F>utility subsystems</font> at a time. You click on them to use them, all utility subsystems are <font color=#20DF9F>destroyed</font> after being used. You cannot store utility subsystems from one security system (container) to the next. <font color=#20DF9F>Click through the security system grid until you uncover the core and overcome it to succeed the hack attempt.</font> |
Defense software can <font color=#20DF9F><b>block</b></font> tiles until you've dealt with it, so often you're forced to fight your way through. You can also uncover beneficial pieces of software that can aid you. You can store up to 3 of these <font color=#20DF9F><b>utility subsystems</b></font> at a time. You click on them to use them, all utility subsystems are <font color=#20DF9F><b>destroyed</b></font> after being used. You cannot store utility subsystems from one security system (container) to the next. <font color=#20DF9F><b>Click through the security system grid until you uncover the core and overcome it to succeed the hack attempt.</b></font> |
||
| 289126 | Scattered loot | |||
| 289127 | When you succeed in hacking a container and breaking it open, the contents of it will <font color=#20DF9F>scatter out</font>. This will happen a few seconds after the hacking ends. The contents comes flying out in many small containers that you <font color=#20DF9F>need to pick up before they erode and disappear</font>. It takes a few seconds to pull each container in, so you want to act quickly. For this training mission, we've rigged the container to only send out a single container on successful hack and this container has longer lifetime than normal ones. This is to ensure you <font color=#20DF9F>get the loot to finish the mission</font>, but when you're out in deep space you can expect things to be much more hectic. |
For this training mission, we've rigged the container to only send out a single container on successful hack and this container has longer lifetime than normal ones. This is to ensure you <font color=#20DF9F><b>get the loot to finish the mission</b></font>, but when you're out in deep space you can expect things to be much more hectic. |
||
| 289128 | CLONE FAILURE IMMINENT | |||
| 289129 | CLONE TERMINATED | |||
| 289130 | INCAPACITATED BY | |||
| 289139 | How to break the security | |||
| 289140 | Your goal is to find the <font color=#20DF9F>Core</font> and disable it. To do this, you need to delve into the inner works of the security system and uncover it bit by bit. While doing this, you can run into <font color=#20DF9F>defense software</font> installed to thwart hacking attempts. To overcome defense software, and eventually the core when you've found it, you need to break down their defenses. Your tool for this is the data analyzer itself. The analyzer attacks defense software and cores. Analyzers have a <font color=#20DF9F>Coherence</font>, which determines how tough they are in withstanding attacks, and <font color=#20DF9F>Strength</font>, which determines how efficient they are in breaking down enemy software. Defense software and cores also have Coherence and Strength, you overcome them by bringing the coherence to zero. When you attack a defense software or core, you deal damage first, then damage is dealt back if the enemy still has any coherence left. <font color=#20DF9F>If the Coherence of your analyzer goes to 0 the hacking attempt fails and you need to try again.</font> |
To do this, you need to delve into the inner works of the security system and uncover it bit by bit. While doing this, you can run into <font color=#20DF9F><b>defense software</b></font> installed to thwart hacking attempts. To overcome defense software, and eventually the core when you've found it, you need to break down their defenses. Your tool for this is the data analyzer itself. The analyzer attacks defense software and cores. Analyzers have a <font color=#20DF9F><b>Coherence</b></font>, which determines how tough they are in withstanding attacks, and <font color=#20DF9F><b>Strength</b></font>, which determines how efficient they are in breaking down enemy software. Defense software and cores also have Coherence and Strength, you overcome them by bringing the coherence to zero. When you attack a defense software or core, you deal damage first, then damage is dealt back if the enemy still has any coherence left. <font color=#20DF9F><b>If the Coherence of your analyzer goes to 0 the hacking attempt fails and you need to try again.</b></font> |
||
| 289141 | Interacting with the security system | |||
| 289142 | The security system is made up of a grid of tiles that you need to maneuver through by <font color=#20DF9F>clicking</font> on tiles to uncover them. You can only uncover tiles that are adjacent to a tile you've already uncovered, so you <font color=#20DF9F>expand from your starting point.</font> Defense software can <font color=#20DF9F>block</font> tiles until you've dealt with it, so often you're forced to fight your way through. You can also uncover beneficial pieces of software that can aid you. You can store up to 3 of these <font color=#20DF9F>utility subsystems</font> at a time. You click on them to use them, all utility subsystems are <font color=#20DF9F>destroyed</font> after being used. You cannot store utility subsystems from one security system (container) to the next. <font color=#20DF9F>Click through the security system grid until you uncover the core and overcome it to succeed the hack attempt.</font> |
Defense software can <font color=#20DF9F><b>block</b></font> tiles until you've dealt with it, so often you're forced to fight your way through. You can also uncover beneficial pieces of software that can aid you. You can store up to 3 of these <font color=#20DF9F><b>utility subsystems</b></font> at a time. You click on them to use them, all utility subsystems are <font color=#20DF9F><b>destroyed</b></font> after being used. You cannot store utility subsystems from one security system (container) to the next. <font color=#20DF9F><b>Click through the security system grid until you uncover the core and overcome it to succeed the hack attempt.</b></font> |
||
| 289143 | Scattered loot | |||
| 289144 | When you succeed in hacking a container and breaking it open, the contents of it will <font color=#20DF9F>scatter out</font>. This will happen a few seconds after the hacking ends. The contents comes flying out in many small containers that you <font color=#20DF9F>need to pick up before they erode and disappear</font>. It takes a few seconds to pull each container in, so you want to act quickly. For this mission, the container will only send out a single container on successful hack and this container has longer lifetime than normal ones. This should ensure you <font color=#20DF9F>get the loot to finish the mission</font>, but you can expect things to be much more hectic when you go hacking in the future. |
For this mission, the container will only send out a single container on successful hack and this container has longer lifetime than normal ones. This should ensure you <font color=#20DF9F><b>get the loot to finish the mission</b></font>, but you can expect things to be much more hectic when you go hacking in the future. |
||
| 289145 | Shield Damage | |||
| 289151 | LOW | |||
| 289152 | MEDIUM | |||
| 289153 | HIGH | |||
| 289154 | TEXTURE DETAIL | |||
| 289155 | EFFECT DETAIL | |||
| 289222 | CEO | |||
| 289223 | Director | |||
| 289224 | Corporation Members Filter | |||
| 289225 | YOU HAVE NO CONTACTS Please check Filters |
Please check Filters |
||
| 289226 | FILTER | |||
| 289227 | Alliance | |||
| 289228 | [Filtered] | |||
| 289229 | ALL | |||
| 289230 | KICK FROM BATTLE | |||
| 289257 | NO OTHER MERCENARIES IN YOUR CORPORATION. | |||
| 289277 | Hybrid | |||
| 289278 | Construction components for various items | |||
| 289280 | ROLES | |||
| 289281 | Accountant | |||
| 289282 | CEO role Description. | |||
| 289283 | Directors are second only to the corporation's CEO. They can do everything that a CEO can except appoint other directors. Grant directorship to your corporation members carefully and ensure you trust them completely with your corporation's future. | |||
| 289284 | Responsible for a corporations wallet accountants have the ability to transfer ISK out of the corporations wallet as well as monitor the corporations wallet transactions. | |||
| 289285 | The password must contain at least 3 characters, and should not have leading/trailing whitespace characters. | |||
| 289286 | Do you really want to kick {memberName} from the corporation? | |||
| 289287 | ROLE INFO | |||
| 289288 | TOGGLE | |||
| 289298 | ALLIANCE | |||
| 289304 | LAST BATTLE | |||
| 289305 | You didn't finish your last battle! | |||
| 289362 | This bundle does not exist. Please try again later or contact support at support@dust514.com. | |||
| 289363 | List price is out-of-date. Please try again later. We apologize for any inconvenience caused. | |||
| 289364 | Automatically generated effect | |||
| 289365 | Automatically generated effect | |||
| 289389 | The server is currently in VIP mode and will not accept external connections. Normal service should resume shortly. If this problem persists, please contact support@dust514.com for assistance. | |||
| 289704 | Automatically generated effect | |||
| 289705 | Automatically generated effect | |||
| 289706 | Automatically generated effect | |||
| 289707 | Automatically generated effect | |||
| 289708 | Automatically generated effect | |||
| 289721 | Automatically generated effect | |||
| 289722 | Automatically generated effect | |||
| 289723 | Automatically generated effect | |||
| 289724 | HUD TRANSPARENCY | |||
| 289761 | Personnel managers are charged with growing a corporations membership. They have the ability to accept membership applications that the corporation receives. | |||
| 289762 | Charged with organizing your corporations ground fighting forces, terrestrial combat officers can join all corporations battles bringing members of their squad into the battle with them. The people being brought into the battle with the squad do not need to be a member of your corporation. | |||
| 289763 | Terrestrial logistics officers are responsible for managing a corporations terrestrial operations and logistics. This includes things likes district reinforcement windows, district surface infrastructure, the moving and the selling of clones at districts. | |||
| 289764 | {minute:02.0f}:{second:02.0f} | |||
| 289765 | SEARCHING FOR CONTRACT | |||
| 289766 | ESTIMATED TIME {estimatedTime} | |||
| 289767 | CONTRACT FOUND AT | |||
| 289770 | Due to your lack of participation, you have been removed from the battle. | |||
| 289803 | RECENT UPDATES | |||
| 289804 | Every consecutive day of activity brings you closer to the maximum bonus! | |||
| 289805 | CONSECUTIVE DAYS: {days} | |||
| 289806 | Opening Mail will close Recent Updates. | |||
| 289807 | MARKET TOP SELLERS | |||
| 289808 | AUGMENTATIONS | |||
| 289809 | PASSIVE SKILL POINTS | |||
| 289810 | ACTIVE SKILL POINTS | |||
| 289811 | DAILY ACTIVITY BONUS | |||
| 289812 | TOTAL SKILL POINTS | |||
| 289813 | TOTAL ISK | |||
| 289814 | TOTAL AUR | |||
| 289815 | PROGRESSION | |||
| 289816 | NEWS AND EVENTS | |||
| 289817 | UNALLOCATED SKILL POINTS | |||
| 289818 | UPDATES | |||
| 289819 | Maximum SP Bonus {dailyBonusSP} | |||
| 289976 | {days}D {hours}H {minutes}M {seconds}S | |||
| 289981 | {hours}H {minutes}M {seconds}S | |||
| 289982 | {minutes}M {seconds}S | |||
| 289983 | {seconds}S | |||
| 289984 | The operation could not be completed. Please try again in a few minutes. | |||
| 289985 | An error has occurred while contacting the server. If the issue persists, please contact support@dust514.com for assistance. We apologize for any inconvenience caused. | |||
| 289986 | {mail} UNREAD EMAIL | |||
| 289987 | NO MAIL | |||
| 289995 | Automatically generated effect | |||
| 289996 | Automatically generated effect | |||
| 289997 | Automatically generated effect | |||
| 289998 | Automatically generated effect | |||
| 289999 | Automatically generated effect | |||
| 290000 | Automatically generated effect | |||
| 290001 | PRESS TO PURCHASE | |||
| 290002 | PRESS TO ACTIVATE | |||
| 290014 | CORPORATION TAX ({percentage}%) | |||
| 290015 | NOW | |||
| 290037 | Automatically generated effect | |||
| 290038 | Automatically generated effect | |||
| 290039 | Automatically generated effect | |||
| 290040 | Automatically generated effect | |||
| 290041 | Automatically generated effect | |||
| 290042 | Automatically generated effect | |||
| 290043 | Automatically generated effect | |||
| 290044 | Automatically generated effect | |||
| 290045 | Gang Target Range | |||
| 290046 | Gang Sensor Integrity | |||
| 290060 | Automatically generated effect | |||
| 290063 | Automatically generated effect | |||
| 290074 | Automatically generated effect | |||
| 290097 | Automatically generated effect | |||
| 290098 | Automatically generated effect | |||
| 290100 | Automatically generated effect | |||
| 290101 | Automatically generated effect | |||
| 290102 | Automatically generated effect | |||
| 290103 | Automatically generated effect | |||
| 290104 | Automatically generated effect | |||
| 290105 | Automatically generated effect | |||
| 290109 | Automatically generated effect | |||
| 290110 | Automatically generated effect | |||
| 290129 | DISPLAY CONTENTS | |||
| 290196 | SQUAD SETTINGS | |||
| 290197 | NAME | |||
| 290198 | AVAILABILITY | |||
| 290200 | Private | |||
| 290201 | Corporation | |||
| 290202 | Alliance | |||
| 290203 | Public | |||
| 290204 | SQUAD FINDER | |||
| 290205 | NAME | |||
| 290206 | CORPORATION | |||
| 290207 | LATENCY | |||
| 290208 | JOIN | |||
| 290209 | CREATE | |||
| 290210 | LEAVE | |||
| 290211 | SQUAD FINDER | |||
| 290212 | Your Squad | |||
| 290213 | Create your own squad | |||
| 290214 | ALLIANCE | |||
| 290215 | PUBLIC | |||
| 290218 | X SENSITIVITY IN ADS | |||
| 290219 | Y SENSITIVITY IN ADS | |||
| 290220 | SENSITIVITY IN ADS | |||
| 290227 | LOADOUT NAME | |||
| 290228 | %H:%M (EST) | |||
| 290243 | 'Exhumer' Rapid Heavy Missile Launcher | |||
| 290244 | Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles. | |||
| 290245 | 'Exhumer' Rapid Heavy Missile Launcher Blueprint | |||
| 290246 | CONCORD Rapid Heavy Missile Launcher | |||
| 290247 | Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles. | |||
| 290286 | A fitting is a customized equipment loadout used in battle. | |||
| 290287 | TIP: | |||
| 290288 | Fits dedicated to specific roles are far more effective than fits that try to do multiple things. | |||
| 290289 | Dropsuits have high, low, weapon, grenade and equipment slots. Items can only be fitted in the right type of slot. | |||
| 290290 | Some modules have a stacking penalty - using multiple modules of the same type reduces the effectiveness of each subsequent module. | |||
| 290291 | A single item of everything used in a spawned fitting is depleted every time you die. Fittings become invalid if you run out of one or more items used in the fitting. | |||
| 290292 | Each dropsuit has a unique slot configuration and limited PG/CPU that is used up as you fit weapons, equipment and modules. | |||
| 290293 | Items can be restocked directly from the fitting page without needing to return to the Market by selecting the Restock option on individual items or on the entire fitting. | |||
| 290294 | Vehicles have high, low and turret slots. | |||
| 290295 | Each vehicle has a unique slot configuration and limited PG/CPU that is used up as you fit weapons and modules. | |||
| 290296 | AVAILABLE CPU EXCEEDED | |||
| 290297 | AVAILABLE PG EXCEEDED | |||
| 290404 | This slot can be fitted with light or sidearm weapons. | |||
| 290405 | This slot can be fitted with heavy, light or sidearm weapons. | |||
| 290406 | This slot can be fitted with sidearm weapons only. | |||
| 290407 | This slot can be fitted with ‘high slot’ dropsuit modules. Typically, high slot modules are shield or damage-related. | |||
| 290408 | This slot can be fitted with ‘low slot’ dropsuit modules. Typically, low slot modules are armor or movement-related. | |||
| 290409 | This slot can be fitted with equipment such as a nanohive, drop uplink, nanite injector or repair tool. | |||
| 290410 | This slot can be fitted with grenades. | |||
| 290411 | This slot can be fitted with small-size vehicle turrets. | |||
| 290412 | This slot can be fitted with large-size vehicle turrets. | |||
| 290413 | This slot can be fitted with ‘high slot’ vehicle modules. Typically, high slot modules are shield or damage-related. | |||
| 290414 | This slot can be fitted with ‘low slot’ vehicle modules. Typically, low slot modules are armor or propulsion-related. | |||
| 290415 | No slot selected | |||
| 290416 | This is your dropsuit, or vehicle. It comes with a pre-defined slot layout and a base level of PG/CPU to support fitted items. To replace it you need to create a new fitting. | |||
| 290417 | Use the left analog stick to select a fitting slot to modify. A yellow slot border means this slot comes with a pre-fitted item that you can override. If you remove your override, the default item returns. |
A yellow slot border means this slot comes with a pre-fitted item that you can override. If you remove your override, the default item returns. |
||
| 290444 | All objectives successfully accomplished. Your performance is rated as 'excellent', {characterName}. You have mastered the basic skills needed to operate as an independent mercenary. You will find many challenges ahead in your career, but you are more than up to the task. The galaxy awaits... |
Your performance is rated as 'excellent', {characterName}. You have mastered the basic skills needed to operate as an independent mercenary. You will find many challenges ahead in your career, but you are more than up to the task. The galaxy awaits... |
||
| 290445 | TRAINING PROGRAM COMPLETE | |||
| 290446 | Welcome, {characterName}. The mental transfer was successful. If you experience some disorientation, this is normal and will soon pass. To confirm that your training implants have integrated with your new brain, I have assigned you some simple objectives. You may choose to ignore them, but completion will earn you rewards. |
The mental transfer was successful. If you experience some disorientation, this is normal and will soon pass. To confirm that your training implants have integrated with your new brain, I have assigned you some simple objectives. You may choose to ignore them, but completion will earn you rewards. |
||
| 290447 | TRAINING PROGRAM READY | |||
| 290448 | NEXT OBJECTIVE | |||
| 290449 | OBJECTIVE COMPLETED | |||
| 290450 | REWARD ON COMPLETION | |||
| 290451 | You are currently in a squad, are you sure you want to leave and join a new one? | |||
| 290522 | Fitted Dropsuits | |||
| 290523 | Fitted Dropsuits | |||
| 290524 | Logistics | |||
| 290525 | Logistics. | |||
| 290532 | {current}/{max} mercenaries | |||
| 290533 | {current}/{max} mercenaries (deployed) | |||
| 290534 | SQUAD LEADER | |||
| 290535 | CURRENT SQUAD | |||
| 290536 | NO SQUADS FOUND | |||
| 290539 | Opening Skill Tree will close Recent Updates. | |||
| 290542 | REWARD | |||
| 290543 | That squad name is too long. | |||
| 292043 | Ion Pistol Operation | |||
| 292044 | Skill at handling ion pistols.
5% reduction to ion pistol kick per level. |
5% reduction to ion pistol kick per level. |
||
| 292045 | Ion Pistol Ammo Capacity | |||
| 292046 | Skill at ammunition management.
+5% maximum ammunition capacity per level. |
+5% maximum ammunition capacity per level. |
||
| 292049 | Ion Pistol Proficiency | |||
| 292050 | Skill at handling ion pistols.
+3% ion pistol damage per level. |
+3% ion pistol damage per level. |
||
| 292053 | Ion Pistol Rapid Reload | |||
| 292054 | Advanced skill at rapidly reloading weapons.
+3% reload speed per level. |
+3% reload speed per level. |
||
| 292057 | Ion Pistol Fitting Optimization | |||
| 292058 | Advanced skill at weapon resource management.
5% reduction to PG usage per level. |
5% reduction to PG usage per level. |
||
| 292063 | Empire Bounty Reimbursement Tags | Bounty Reimbursement Tags | Description of group ID 1248 | |
| 292072 | Use the Ship Identification System to know which vessels to aim for. | |||
| 292097 | Using the Interbus Ship Identification System | |||
| 292098 | All the ships you see here can be trained for and ultimately acquired as your skills, experience and income as an EVE pilot grow. New ships are not equal to level progression in New Eden, though; think of them more as tools to help you specialize in whatever activity you want to pursue. If you wish to know more about the vessels available for you to fly, and the various activities they allow you to undertake, don't hesitate to have a look at the <font color=#20DF9F>Interbus Ship Identification System (ISIS)</font> located in your Neocom. We won't explain its details in this tutorial, so feel free to skim through it at your leisure. Click <font color=#20DF9F>next</font> when you've <font color=#20DF9F>closed ISIS</font> and are <font color=#20DF9F>ready to return to base and complete your mission</font>. |
If you wish to know more about the vessels available for you to fly, and the various activities they allow you to undertake, don't hesitate to have a look at the <font color=#20DF9F><b>Interbus Ship Identification System (ISIS)</b></font> located in your Neocom. We won't explain its details in this tutorial, so feel free to skim through it at your leisure. Click <font color=#20DF9F><b>next</b></font> when you've <font color=#20DF9F><b>closed ISIS</b></font> and are <font color=#20DF9F><b>ready to return to base and complete your mission</b></font>. |
||
| 292099 | The ISIS will help you set goals for which ship to pilot. | |||
| 292100 | Select Game Mode | |||
| 292101 | Select Faction | |||
| 292105 | HP/s | |||
| 292106 | Automatically generated effect | |||
| 292107 | Automatically generated effect | |||
| 292108 | Automatically generated effect | |||
| 292109 | Automatically generated effect | |||
| 292141 | Automatically generated effect | |||
| 292142 | Automatically generated effect | |||
| 292143 | Automatically generated effect | |||
| 292144 | Automatically generated effect | |||
| 292157 | TOTAL | |||
| 292158 | LOYALTY POINTS EARNED (INCLUDING LOYALTY RANK BONUS) | |||
| 292159 | BALANCE WITH {corporationName} | |||
| 292165 | LP | |||
| 292172 | Automatically generated effect | |||
| 292173 | Automatically generated effect | |||
| 292174 | Automatically generated effect | |||
| 292175 | Automatically generated effect | |||
| 292176 | Small Missile Damage Bonus | |||
| 292261 | Automatically generated effect | |||
| 292262 | Automatically generated effect | |||
| 292293 | RESULT | |||
| 292294 | Automatically generated effect | |||
| 292295 | Automatically generated effect | |||
| 292296 | DISTRICT DEFENDED | |||
| 292297 | DISTRICT CONQUERED | |||
| 292298 | DISTRICT LOST | |||
| 292299 | SYSTEM: | |||
| 292300 | SOVEREIGNTY: | |||
| 292301 | Automatically generated effect | |||
| 292302 | Automatically generated effect | |||
| 292304 | Automatically generated effect | |||
| 292307 | SYSTEM PLANETARY CONTROL | |||
| 292308 | Automatically generated effect | |||
| 292309 | Automatically generated effect | |||
| 292310 | Automatically generated effect | |||
| 292311 | Automatically generated effect | |||
| 292312 | Automatically generated effect | |||
| 292313 | Automatically generated effect | |||
| 292314 | Automatically generated effect | |||
| 292315 | Automatically generated effect | |||
| 292316 | Automatically generated effect | |||
| 292317 | Automatically generated effect | |||
| 292318 | Automatically generated effect | |||
| 292319 | Automatically generated effect | |||
| 292320 | Automatically generated effect | |||
| 292321 | Automatically generated effect | |||
| 292322 | SYSTEM WIDE CONTROL | |||
| 292323 | STARGATE JUMPS | |||
| 292324 | PILOTS IN SPACE | |||
| 292325 | SHIPS DESTROYED | |||
| 292326 | STATION COUNT | |||
| 292327 | VULNERABLE | |||
| 292328 | PLANET DISTRICT OWNERSHIP | |||
| 292329 | SYSTEM DISTRICT OWNERSHIP | |||
| 292330 | WARZONE DISTRICT OWNERSHIP | |||
| 292331 | TODAY | |||
| 292332 | 1 WEEK AGO | |||
| 292501 | MARK ALL READ | |||
| 292502 | Are you sure you want to mark all mail in this tab as read? | |||
| 292503 | DELETE ALL | |||
| 292504 | Are you sure you want to delete all mail in this tab? | |||
| 292670 | Vehicles | |||
| 292671 | Vehicles | |||
| 292673 | Vehicle Weapons | |||
| 292676 | Vehicle Weapons | |||
| 292681 | Vehicle Modules | |||
| 292682 | Vehicle Modules | |||
| 292703 | Advanced | |||
| 292704 | Prototype | |||
| 292708 | Imperial Assault A-I | |||
| 292709 | State Scout C-I | |||
| 292710 | Federation Assault G-I | |||
| 292711 | Republic Assault M-I | |||
| 292743 | Standard | |||
| 292744 | Advanced | |||
| 292745 | Prototype | |||
| 292746 | Federation Logistics G-I | |||
| 292747 | Federation Assault G/1-Series | |||
| 292748 | Federation Logistics G/1-Series | |||
| 292749 | Federation Scout G-I | |||
| 292750 | Federation Scout G/1-Series | |||
| 292753 | Federation Assault gk.0 | |||
| 292754 | Federation Logistics gk.0 | |||
| 292755 | Federation Scout gk.0 | |||
| 292784 | Federation Assault Rifle | |||
| 292785 | Federation Plasma Cannon | |||
| 292786 | Federation Shotgun | |||
| 292787 | Federation Flux Grenade | |||
| 292788 | Federation Active Scanner | |||
| 292789 | Federation C-7 Flux Grenade | |||
| 292790 | Federation CRG-3 Shotgun | |||
| 292791 | Federation GK-13 Burst Assault Rifle | |||
| 292792 | Federation GEK-38 Assault Rifle | |||
| 292793 | Federation KLA-90 Plasma Cannon | |||
| 292794 | Federation A-86 Active Scanner | |||
| 292795 | Federation Duvolle Tactical Assault Rifle | |||
| 292796 | Federation Allotek Plasma Cannon | |||
| 292797 | All Time Kills | |||
| 292798 | Federation CreoDron Shotgun | |||
| 292799 | Federation Allotek Flux Grenade | |||
| 292800 | Federation Allotek Specialist Plasma Cannon | |||
| 292801 | All Time Kill/Death Ratio | |||
| 292802 | Federation CreoDron Specialist Shotgun | |||
| 292803 | Federation Duvolle Specialist Assault Rifle | |||
| 292804 | All Time War Points | |||
| 292805 | All Time Wins/Losses Ratio | |||
| 292806 | Monthly Kills | |||
| 292807 | Monthly Kill/Death Ratio | |||
| 292808 | Monthly War Points | |||
| 292809 | Monthly Wins/Losses Ratio | |||
| 292810 | Weekly Kills | |||
| 292811 | Weekly Kill/Death Ratio | |||
| 292812 | Weekly War Points | |||
| 292813 | Weekly Wins/Losses Ratio | |||
| 292814 | Federation CreoDron Active Scanner | |||
| 292815 | My Corporation | |||
| 292816 | Federation Duvolle Active Scanner | |||
| 292832 | Federation Grimsnes | |||
| 292833 | Federation Madrugar | |||
| 292834 | Federation Methana | |||
| 292835 | Federation 20GJ Blaster | |||
| 292836 | Federation 80GJ Blaster | |||
| 292837 | Federation 20GJ Neutron Blaster | |||
| 292838 | Federation 80GJ Neutron Blaster | |||
| 292839 | Federation 20GJ Ion Cannon | |||
| 292840 | Federation 80GJ Ion Cannon | |||
| 292841 | Federation Basic PG Upgrade | |||
| 292842 | Federation Basic Armor Plates | |||
| 292843 | Federation Basic Kinetic Catalyzer | |||
| 292844 | Federation Basic Armor Repairer | |||
| 292845 | Federation Basic Codebreaker | |||
| 292846 | Federation Basic CPU Upgrade | |||
| 292847 | Federation Enhanced Codebreaker | |||
| 292848 | Federation Enhanced CPU Upgrade | |||
| 292849 | Federation Enhanced PG Upgrade | |||
| 292850 | Federation Enhanced Armor Repairer | |||
| 292851 | Federation Enhanced Kinetic Catalyzer | |||
| 292852 | Federation Enhanced Armor Plates | |||
| 292853 | Federation Complex Armor Plates | |||
| 292854 | Federation Complex Kinetic Catalyzer | |||
| 292855 | Federation Complex Armor Repairer | |||
| 292856 | Federation Complex Codebreaker | |||
| 292857 | Federation Complex PG Upgrade | |||
| 292858 | Federation Complex CPU Upgrade | |||
| 292864 | Prototype | |||
| 292890 | You have been removed from battle. | |||
| 292891 | You have been removed from battle. | |||
| 292892 | You have been removed from battle due to idling. | |||
| 292893 | You have been removed from battle due to friendly fire. | |||
| 292894 | FRIENDLY FIRE | |||
| 292895 | PUNISHED FOR FRIENDLY FIRE | |||
| 292935 | Imperial Commando A-I | |||
| 292936 | Imperial Logistics A-I | |||
| 292937 | Imperial Sentinel A-I | |||
| 292938 | Imperial Assault A/1-Series | |||
| 292939 | Imperial Commando A/1-Series | |||
| 292940 | Imperial Logistics A/1-Series | |||
| 292941 | Imperial Sentinel A/1-Series | |||
| 292942 | Imperial Assault ak.0 | |||
| 292943 | Imperial Commando ak.0 | |||
| 292944 | Imperial Logistics ak.0 | |||
| 292945 | Imperial Sentinel ak.0 | |||
| 292946 | Imperial Scrambler Rifle | |||
| 292947 | Imperial Laser Rifle | |||
| 292948 | Imperial Scrambler Pistol | |||
| 292949 | Imperial ELM-7 Laser Rifle | |||
| 292950 | Imperial CAR-9 Burst Scrambler Pistol | |||
| 292951 | Imperial CRW-04 Scrambler Rifle | |||
| 292952 | Imperial CRD-9 Assault Scrambler Rifle | |||
| 292953 | Imperial Viziam Scrambler Rifle | |||
| 292954 | Imperial Viziam Scrambler Pistol | |||
| 292955 | Imperial Carthum Assault Scrambler Rifle | |||
| 292956 | Imperial Specialist Scrambler Rifle | |||
| 292957 | Imperial Viziam Specialist Laser Rifle | |||
| 292958 | Imperial Basic Cardiac Regulator | |||
| 292959 | Imperial Basic Heavy Damage Modifier | |||
| 292964 | Imperial Basic Armor Plates | |||
| 292971 | Imperial Basic Armor Repairer | |||
| 292972 | Imperial Basic CPU Upgrade | |||
| 292973 | Imperial Basic PG Upgrade | |||
| 292974 | Imperial Enhanced Heavy Damage Modifier | |||
| 292976 | Imperial Enhanced Cardiac Regulator | |||
| 292978 | Imperial Enhanced Armor Plates | |||
| 292979 | Imperial Enhanced Armor Repairer | |||
| 292980 | Imperial Enhanced CPU Upgrade | |||
| 292981 | Imperial Enhanced PG Upgrade | |||
| 292998 | Imperial Complex Cardiac Regulator | |||
| 292999 | Imperial Complex Heavy Damage Modifier | |||
| 293000 | Imperial Complex Armor Plates | |||
| 293001 | Imperial Complex Armor Repairer | |||
| 293002 | Imperial Complex CPU Upgrade | |||
| 293003 | Imperial Complex PG Upgrade | |||
| 293004 | Imperial R-9 Drop Uplink | |||
| 293005 | Imperial Allotek Drop Uplink | |||
| 293006 | Imperial Viziam Drop Uplink | |||
| 293009 | Republic Assault M/1-Series | |||
| 293016 | Republic Flaylock Pistol | |||
| 293020 | Republic EXO-5 Mass Driver | |||
| 293024 | Republic Core Flaylock Pistol | |||
| 293026 | Republic Boundless Heavy Machine Gun | |||
| 293027 | Republic Boundless Specialist Combat Rifle | |||
| 293029 | Republic Basic Sidearm Damage Modifier | |||
| 293030 | Republic Basic Shield Extender | |||
| 293031 | Republic Basic Shield Regulator | |||
| 293032 | Republic Basic Myofibril Stimulant | |||
| 293033 | Republic Basic Shield Recharger | |||
| 293034 | Republic Basic Shield Energizer | |||
| 293035 | Republic Basic CPU Upgrade | |||
| 293036 | Republic Basic PG Upgrade | |||
| 293037 | Republic Enhanced Shield Energizer | |||
| 293038 | Republic Enhanced Sidearm Damage Modifier | |||
| 293039 | Republic Enhanced Shield Extender | |||
| 293040 | Republic Enhanced Shield Regulator | |||
| 293041 | Republic Enhanced Myofibril Stimulant | |||
| 293042 | ATTACK FAILED | |||
| 293043 | Republic Enhanced Shield Recharger | |||
| 293044 | Republic Enhanced CPU Upgrade | |||
| 293045 | Republic Enhanced PG Upgrade | |||
| 293048 | Republic A/7 Repair Tool | |||
| 293049 | Republic F/45 Remote Explosive | |||
| 293050 | Republic Core Repair Tool | |||
| 293051 | Republic Boundless Remote Explosive | |||
| 293052 | Republic Boundless Repair Tool | |||
| 293053 | Republic Complex Shield Energizer | |||
| 293054 | Republic Complex Sidearm Damage Modifier | |||
| 293055 | Republic Complex Shield Recharger | |||
| 293056 | Republic Complex Shield Extender | |||
| 293057 | Republic Complex Shield Regulator | |||
| 293058 | Republic Complex Myofibril Stimulant | |||
| 293059 | Republic Complex CPU Upgrade | |||
| 293060 | Republic Complex PG Upgrade | |||
| 293061 | State Logistics C-I | |||
| 293062 | State Assault C/1-Series | |||
| 293063 | State Logistics C/1-Series | |||
| 293064 | State Assault ck.0 | |||
| 293065 | State Logistics ck.0 | |||
| 293066 | State Rail Rifle | |||
| 293067 | State Sniper Rifle | |||
| 293068 | State Swarm Launcher | |||
| 293069 | State SL-4 Assault Rail Rifle | |||
| 293070 | State CBR7 Swarm Launcher | |||
| 293071 | State C15-A Tactical Sniper Rifle | |||
| 293072 | State NT-511 Sniper Rifle | |||
| 293073 | State SB-39 Rail Rifle | |||
| 293074 | State Ishukone Assault Rail Rifle | |||
| 293075 | State Wiyrkomi Swarm Launcher | |||
| 293076 | State Kaalakiota Sniper Rifle | |||
| 293077 | State Ishukone Specialist Sniper Rifle | |||
| 293078 | State Kaalakiota Specialist Rail Rifle | |||
| 293079 | State Wiyrkomi Specialist Swarm Launcher | |||
| 293080 | State Myron | |||
| 293081 | State Gunnlogi | |||
| 293082 | State Saga | |||
| 293083 | State ST-1 Missile Launcher | |||
| 293084 | State ST-201 Missile Launcher | |||
| 293085 | State 20GJ Railgun | |||
| 293086 | State 80GJ Railgun | |||
| 293087 | State Nanite Injector | |||
| 293088 | State Nanohive | |||
| 293089 | State K-17D Nanohive | |||
| 293090 | State KIN-012 Nanite Injector | |||
| 293091 | State Ishukone Nanohive | |||
| 293092 | State Wiyrkomi Nanite Injector | |||
| 293093 | State Ishukone Quantum Nanohive | |||
| 293094 | State Kaalakiota Nanite Injector | |||
| 293095 | State AT-1 Missile Launcher | |||
| 293096 | State 80GJ Particle Accelerator | |||
| 293097 | State AT-201 Missile Launcher | |||
| 293098 | State 20GJ Particle Accelerator | |||
| 293099 | State XT-1 Missile Launcher | |||
| 293100 | State 80GJ Particle Cannon | |||
| 293101 | State 20GJ Particle Cannon | |||
| 293102 | State XT-201 Missile Launcher | |||
| 293115 | State Basic Light Damage Modifier | |||
| 293116 | State Basic CPU Upgrade | |||
| 293117 | State Basic PG Upgrade | |||
| 293118 | State Basic Shield Energizer | |||
| 293119 | State Basic Shield Extender | |||
| 293120 | State Basic Shield Recharger | |||
| 293121 | State Basic Shield Regulator | |||
| 293122 | State Enhanced Light Damage Modifier | |||
| 293123 | State Enhanced CPU Upgrade | |||
| 293124 | State Enhanced PG Upgrade | |||
| 293125 | State Enhanced Shield Energizer | |||
| 293126 | State Enhanced Shield Extender | |||
| 293127 | State Enhanced Shield Recharger | |||
| 293128 | State Enhanced Shield Regulator | |||
| 293129 | State Complex Light Damage Modifier | |||
| 293130 | State Complex CPU Upgrade | |||
| 293131 | State Complex PG Upgrade | |||
| 293132 | State Complex Shield Energizer | |||
| 293133 | State Complex Shield Extender | |||
| 293134 | State Complex Shield Recharger | |||
| 293135 | State Complex Shield Regulator | |||
| 293140 | STANDING GAINED | |||
| 293141 | CURRENT STANDING | |||
| 293142 | {currentLevel}/{maxLevel} | |||
| 293143 | Standings awarded by the {corpName} corporation. | |||
| 293146 | FACTIONAL WARFARE | |||
| 293147 | CORPORATION | |||
| 293148 | STANDING | |||
| 293149 | LOYALTY POINTS | |||
| 293150 | Standings are gained by playing Factional Contracts and increase your LP payout. Loyalty points are gained in Factional Contracts and used in the Loyalty Store on the market. |
Loyalty points are gained in Factional Contracts and used in the Loyalty Store on the market. |
||
| 293160 | TURRET RELOAD | |||
| 293161 | {progress}% | |||
| 293168 | Next level in {points} points. | |||
| 293173 | {points} standing points gained. | |||
| 293174 | CAPSULEERS | |||
| 293175 | State Kaalakiota Rail Rifle | |||
| 293176 | Modules | |||
| 293177 | Modules are interchangeable hardware components that enhance or otherwise alter the functionality of the vehicle or dropsuit they are fitted to | |||
| 293206 | Imperial Viziam Laser Rifle | |||
| 293209 | Current level: {progress}% | |||
| 293252 | Would you like to know more? | |||
| 293253 | Please refer to the following EVElopedia article for more information about certificates. | |||
| 293260 | blah | |||
| 293284 | Republic Assault mk.0 | |||
| 293389 | You have no standing with any corporations or factions. | |||
| 293394 | PUNISH | |||
| 293493 | {key1} or {key2} | |||
| 293843 | Small Mobile 'Hybrid' Siphon Unit | |||
| 293844 | A small personal deployable that steals material from player owned structures (POS). The Small 'Hybrid' Mobile Siphon Unit can steal Hybrid Polymers from Polymer Reaction Arrays. The stolen materials are stored in the unit and are accessible by anyone.
The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses. |
The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses. |
||
| 293845 | Small Mobile 'Hybrid' Siphon Unit Blueprint | |||
| 293847 | Small Mobile 'Rote' Siphon Unit | |||
| 293848 | A small personal deployable that steals material from player owned structures (POS). The Small Mobile 'Rote' Siphon Unit can steal Processed Material from Simple Reactors and Raw Material from Moon Harvesters. The stolen materials are stored in the unit and are accessible by anyone.
The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses. |
The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses. |
||
| 293849 | Small Mobile 'Rote' Siphon Unit Blueprint | |||
| 294009 | Amarr Encounter Surveillance System | Defunct Amarr Encounter Surveillance System | Defunct Amarr Encounter Surveillance System | Name of item 33585 (Encounter Surveillance System) |
| 294029 | This button will resume your tutorial | |||
| 294030 | This button will test buttion functionality | |||
| 294032 | This is the Neocom | |||
| 294033 | This is the Neocom | |||
| 294034 | This is your Item Hangar | |||
| 294038 | You can access the Contracts window here | |||
| 294050 | Hover over here | |||
| 294063 | Automatically generated effect | |||
| 294064 | Automatically generated effect | |||
| 294087 | Skill at operating Caldari Heavy dropsuits.
Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5. |
Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5. |
||
| 294089 | Skill at operating Gallente Heavy dropsuits.
Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5. |
Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5. |
||
| 294223 | Skill at operating Amarr Scout dropsuits.
Unlocks access to Amarr Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. |
Unlocks access to Amarr Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. |
||
| 294227 | Caldari Encounter Surveillance System | Defunct Caldari Encounter Surveillance System | Defunct Caldari Encounter Surveillance System | Name of item 33595 (Encounter Surveillance System) |
| 294252 | Gallente Encounter Surveillance System | Defunct Gallente Encounter Surveillance System | Defunct Gallente Encounter Surveillance System | Name of item 33608 (Encounter Surveillance System) |
| 294255 | Minmatar Encounter Surveillance System | Defunct Minmatar Encounter Surveillance System | Defunct Minmatar Encounter Surveillance System | Name of item 33610 (Encounter Surveillance System) |
| 294300 | Open the radial menu on this station | |||
| 294301 | Open the radial menu on this station | |||
| 294302 | Open the radial menu on this station | |||
| 294303 | Find the station in this list and open the radial menu on it | |||
| 294304 | Drag items from here to your fitting screen | |||
| 294305 | Click here to open or close ISIS | |||
| 294313 | Automatically generated effect | |||
| 294314 | Automatically generated effect | |||
| 294319 | Learning about the market | |||
| 294320 | While there is an entirely separate tutorial that covers business, I do suggest you take a quick look at the <font color=#20DF9F>market</font>. Aside from being a great place to make money from all the loot you've collected, it offers an extensive <font color=#20DF9F>list of available items</font> in all categories, and lets you easily compare those items in order to pick the best one for you. You might want to uncheck "Show Only Available" in the browse filters options under the settings icon to the right of the search button. Click <font color=#20DF9F>next</font> when you've finished <font color=#20DF9F>browsing the market</font>. |
Aside from being a great place to make money from all the loot you've collected, it offers an extensive <font color=#20DF9F><b>list of available items</b></font> in all categories, and lets you easily compare those items in order to pick the best one for you. You might want to uncheck "Show Only Available" in the browse filters options under the settings icon to the right of the search button. Click <font color=#20DF9F><b>next</b></font> when you've finished <font color=#20DF9F><b>browsing the market</b></font>. |
||
| 294321 | This is the market | |||
| 294322 | Find the gate in this list and activate it through the radial menu | |||
| 294323 | Click here for the Item Hangar | |||
| 294324 | Fitting your new module to your ship | |||
| 294325 | Now open the <font color=#20DF9F>fitting window</font> so you can swap out your old module for the new one. To unfit the old civilian module, just drag its icon from the fitting window into the Item Hangar. Then drag your new one into the fitting window, just like you did when you fit your original weapon and repair module. Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've removed the old module and fitted your new one</font>. (If you didn't have the skills to fit it, just wait a little while - your skill simply needs to complete training its current level.) |
To unfit the old civilian module, just drag its icon from the fitting window into the Item Hangar. Then drag your new one into the fitting window, just like you did when you fit your original weapon and repair module. Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've removed the old module and fitted your new one</b></font>. (If you didn't have the skills to fit it, just wait a little while - your skill simply needs to complete training its current level.) |
||
| 294326 | Click here for the fitting window | |||
| 294327 | Automatically generated effect | |||
| 294328 | Click here for the Item Hangar | |||
| 294331 | Automatically generated effect | |||
| 294332 | Automatically generated effect | |||
| 294342 | Automatically generated effect | |||
| 294343 | Automatically generated effect | |||
| 294344 | Automatically generated effect | |||
| 294514 | Automatically generated effect | |||
| 294521 | Automatically generated effect | |||
| 294522 | Automatically generated effect | |||
| 294607 | Rogue Drone Components | |||
| 294608 | Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance. | |||
| 294617 | Faction Components | |||
| 294618 | Ancient remnants of long-lost civilizations. | |||
| 294619 | Sleeper | |||
| 294620 | Artifacts of the Sleeper civilization. | |||
| 294621 | Talocan | |||
| 294622 | Artifacts of the Talocan civilization. | |||
| 294623 | Yan Jung | |||
| 294624 | Artifacts of the Yan Jung civilization. | |||
| 294625 | Takmahl | |||
| 294626 | Artifacts of the Takmahl civilization. | |||
| 294627 | Data Interfaces | |||
| 294628 | Portable data storage and retrieval interface devices. | |||
| 294631 | Automatically generated effect | |||
| 294632 | Data Interfaces | |||
| 294633 | Portable data storage and retrieval interface devices. | |||
| 294634 | Ancient Relics | |||
| 294635 | A variety of ancient and valuable items. | |||
| 294667 | Rogue Drones | |||
| 294668 | Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance. | |||
| 294675 | Advanced Decryptors | |||
| 294676 | Hybrid Decryptors | |||
| 294695 | Amarr | |||
| 294696 | Caldari | |||
| 294697 | Gallente | |||
| 294698 | Minmatar | |||
| 294776 | QA Mining Laser Upgrade Blueprint | |||
| 294866 | Improvement Platforms | |||
| 294867 | Outpost Upgrade Platforms | |||
| 294870 | Amarr Improvement Platforms | |||
| 294871 | Caldari Improvement Platforms | |||
| 294872 | Gallente Improvement Platforms | |||
| 294873 | Minmatar Improvement Platforms | |||
| 294910 | Automatically generated effect | |||
| 294911 | Automatically generated effect | |||
| 294912 | Automatically generated effect | |||
| 294913 | Automatically generated effect | |||
| 294914 | Automatically generated effect | |||
| 294915 | Automatically generated effect | |||
| 295078 | Automatically generated effect | |||
| 295079 | Automatically generated effect | |||
| 295080 | Automatically generated effect | |||
| 295081 | Automatically generated effect | |||
| 295082 | Automatically generated effect | |||
| 295083 | Automatically generated effect | |||
| 295122 | Polymorphic Omnidirectional Tracking Link Blueprint | |||
| 295125 | Dread Guristas Omnidirectional Tracking Enhancer Blueprint | |||
| 295128 | Dread Guristas Omnidirectional Tracking Enhancer Blueprint | |||
| 295131 | Amarr Navy Omnidirectional Tracking Enhancer Blueprint | |||
| 295134 | Unit D-34343's Modified Omnidirectional Tracking Enhancer Blueprint | |||
| 295137 | Unit F-435454's Modified Omnidirectional Tracking Enhancer Blueprint | |||
| 295140 | Unit P-343554's Modified Omnidirectional Tracking Enhancer Blueprint | |||
| 295143 | Unit W-634's Modified Omnidirectional Tracking Enhancer Blueprint | |||
| 295147 | Federation Navy Drone Damage Amplifier Blueprint | |||
| 295150 | Amarr Navy Drone Damage Amplifier Blueprint | |||
| 295153 | Dread Guristas Drone Damage Amplifier Blueprint | |||
| 295156 | Polymorphic Drone Damage Amplifier Blueprint | |||
| 295159 | Federation Navy Drone Navigation Computer I Blueprint | |||
| 295162 | Polymorphic Drone Navigation Computer Blueprint | |||
| 295163 | Automatically generated effect | |||
| 295172 | Automatically generated effect | |||
| 295173 | Automatically generated effect | |||
| 295189 | Advanced Data Interfaces | |||
| 295190 | Subsystem Data Interfaces | |||
| 295191 | Amarr | |||
| 295192 | Caldari | |||
| 295193 | Gallente | |||
| 295194 | Minmatar | |||
| 295198 | Maximum Targeting Range | |||
| 295199 | The maximum range that this ship is able to acquire and hold target locks | |||
| 295200 | Structure Hitpoints | |||
| 295201 | Structure hitpoints are the last layer of defense, when they reach zero the ship is destroyed | |||
| 295202 | Drone Capacity | |||
| 295203 | The maximum volume of drones that can be carried in this ship's drone bay | |||
| 295204 | Drone Bandwidth | |||
| 295205 | Limits the number and size of drones the ship can control simultaneously | |||
| 295206 | Inertia Modifier | |||
| 295207 | Affects acceleration and turning speed | |||
| 295214 | Capacitor Capacity | |||
| 295215 | The ship's maximum capacitor amount | |||
| 295218 | Maximum Locked Targets | |||
| 295219 | The maximum number of targets your ship can lock simultaneously | |||
| 295220 | Signature Radius | |||
| 295221 | Smaller values increase the time to target the ship, and assist in avoiding detection by probes and enemy firepower | |||
| 295230 | Radar Sensor Strength | |||
| 295232 | Larger values reduce the chance of being jammed by ECM and assist in avoiding detection by probes | |||
| 295234 | Maximum Velocity | |||
| 295235 | The maximum sub-warp velocity of this ship | |||
| 295236 | Ship Warp Speed | |||
| 295237 | The maximum warp speed of this ship | |||
| 295238 | Jump Drive Capacitor Needed | |||
| 295239 | The percentage of total capacitor consumed when the ship activates its jump drive | |||
| 295240 | Maximum Jump Range | |||
| 295241 | Maximum jump distance in light years using this ship's jump drive | |||
| 295242 | Jump Drive Fuel Needed | |||
| 295243 | The type of fuel required to use the ship's jump drive | |||
| 295244 | Jump Drive Consumption Amount | |||
| 295245 | The amount of fuel consumed per light year when the ship activates its jump drive | |||
| 295246 | Fuel Bay Capacity | |||
| 295247 | The maximum volume of fuel that can be carried in the ship's fuel bay | |||
| 295248 | Ore Hold Capacity | |||
| 295249 | The total volume of raw ore that can be stored in the ship's ore hold | |||
| 295250 | Mineral Hold Capacity | |||
| 295251 | The total volume of reprocessed minerals that can be stored in the ship's mineral hold | |||
| 295252 | Planetary Commodities Hold Capacity | |||
| 295253 | The total volume of planetary commodities that can be stored in the ship's planetary commodities hold | |||
| 295256 | Command Center Hold Capacity | |||
| 295257 | The total volume of planetary command centers that can be stored in the ship's command center hold | |||
| 295264 | Signature Radius | |||
| 295265 | Smaller values increase the time to target the ship, and assist in evading enemy firepower and detection by probes | |||
| 295313 | Fuel Bay Capacity | |||
| 295314 | The maximum volume that can be carried in the fuel bay | |||
| 295328 | The maximum maneuvering speed of this ship | |||
| 295329 | Maximum Velocity | |||
| 295331 | Maximum Velocity | |||
| 295332 | The maximum velocity that can be achieved in subwarp flight | |||
| 295343 | Jump Drive Consumption Amount | |||
| 295344 | The amount of fuel consumed per light year when the jump drive is activated | |||
| 295372 | Inertia Modifier | |||
| 295373 | Affects acceleration and turning speed positively as the value decreases | |||
| 295531 | Automatically generated effect | |||
| 295532 | Automatically generated effect | |||
| 295533 | Automatically generated effect | |||
| 295534 | Automatically generated effect | |||
| 295535 | Automatically generated effect | |||
| 295536 | Automatically generated effect | |||
| 295537 | Automatically generated effect | |||
| 295538 | Automatically generated effect | |||
| 295539 | Overheat Bonus | |||
| 295546 | Automatically generated effect | |||
| 295547 | Automatically generated effect | |||
| 295548 | Automatically generated effect | |||
| 295549 | Automatically generated effect | |||
| 295896 | Accessories/Glasses/Monocle_M_T02/Types/Monocle_M_T02_black_left.type | |||
| 295897 | Accessories/Glasses/Monocle_M_T02/Types/Monocle_M_T02_black_left.type | |||
| 296176 | Maximum Velocity | |||
| 296177 | The maximum velocity that can be achieved in subwarp flight | |||
| 296256 | Automatically generated effect | |||
| 296259 | Automatically generated effect | |||
| 296260 | Automatically generated effect | |||
| 296280 | Jump Drive Consumption Amount | |||
| 296281 | The amount of fuel consumed per light year when the jump drive is activated | |||
| 296454 | Good work. The miner's family will be pleased. I'll notify them immediately. | |||
| 296455 | I read your ship's encounter analysis as you were docking - not your fault someone escaped, soldier. I'll fill you in shortly. | |||
| 296456 | I suspect we'll get a chance before long to hunt down this pirate who escaped. Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area. |
Meanwhile, I've located an illegal stargate hidden by the interference from a large deadspace field, and I want you to scout the area. |
||
| 296462 | The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market.
Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting. |
Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting. |
||
| 296468 | Welcome back. Now we're going for speed. You can use two types of active propulsion modules: Afterburners and their bigger brother Microwarpdrives (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color=#FF0000>We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
You can use two types of active propulsion modules: <b>Afterburners</b> and their bigger brother <b>Microwarpdrives</b> (or MWDs). We're about to teach you how to use Afterburners. Afterburners don't increase your speed as drastically as MWDs, but they suffer less penalties: They use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers. Afterburners are also much easier to fit to your ship - they use less power grid and less CPU, and have no fitting penalties. <font color=#FF0000>We've got an area riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance using an Afterburner, and make it to the other side in one piece.</font> |
||
| 296537 | There is one other thing our security forces need before they are fully prepared for the coming battle with these insufferable pirates. Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions. |
Our forces are suffering a shortage of afterburners for their frigate contingents, and the resulting lack of speed is costing them dearly. I need two 1MN Afterburner I modules from you - buy them, build them, or loot them from the cooling wreckage of other ships. I won't ask questions. |
||
| 296566 | Advertise your stature as the terror of the celestial skies in this sleek, comfortable jacket. A solid turquoise pillar rises in front and back to underline your undeniable and unyielding presence, while black armbands and epaulettes give you the commanding appearance you deserve. Finally, the logo of the Gallente Federation advertises your proud support for the only faction that matters. | |||
| 296607 | SOME ONE STOLE MY PIMP Enyo NOW KILL THE BLOODY Enyo | |||
| 296614 | Automatically generated effect | |||
| 296615 | Automatically generated effect | |||
| 296618 | Automatically generated effect | |||
| 296619 | Automatically generated effect | |||
| 296641 | Visual Customization | |||
| 296643 | PRESS TO ADD BOOSTER | |||
| 296644 | All booster slots are full. | |||
| 296708 | RESET SKILLS | |||
| 296717 | Now you'll start scanning for each type of Cosmic Signature, something you can only do by using Core Scanner Probes. First up is a Data site, and that means you need to fit to your ship the Civilian Data Analyzer you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for invention – a research process that produces blueprints for advanced Tech II ships and modules. As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful. |
First up is a <b>Data</b> site, and that means you need to fit to your ship the <b>Civilian Data Analyzer</b> you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful. |
||
| 296718 | Now you'll start scanning for each type of Cosmic Signature, something you can only do by using Core Scanner Probes. First up is a Data site, and that means you need to fit to your ship the Civilian Data Analyzer you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for invention – a research process that produces blueprints for advanced Tech II ships and modules. As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful. |
First up is a <b>Data</b> site, and that means you need to fit to your ship the <b>Civilian Data Analyzer</b> you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful. |
||
| 296719 | Now you'll start scanning for each type of Cosmic Signature, something you can only do by using Core Scanner Probes. First up is a Data site, and that means you need to fit to your ship the Civilian Data Analyzer you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for invention – a research process that produces blueprints for advanced Tech II ships and modules. As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful. |
First up is a <b>Data</b> site, and that means you need to fit to your ship the <b>Civilian Data Analyzer</b> you picked up earlier. Scan down the site with your Scanner Probes, find the container inside and hack it open with the Data Analyzer, then bring the results back to me. Your loot from Data sites will be useful for <b>invention</b> – a research process that produces blueprints for advanced Tech II ships and modules. As a side note, while this training mission is perfectly safe, failed hacking attempts in general may cause the container to self-destruct and even cause damage to your ship - so be careful. |
||
| 296771 | These natural phenomenum that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. | |||
| 296928 | An instant booster has been purchased already. | |||
| 296929 | You have insufficient AUR to complete this purchase. Please visit the Marketplace to purchase more. | |||
| 296932 | LOYALTY RANKS | |||
| 296940 | A high-powered pulse laser. Good for short to medium range encounters.
Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. |
Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. |
||
| 296948 | SELL | |||
| 296969 | Increase your Loyalty Rank through various engagement such as logging in, fighting and winning battles, accumulating War Points, purchasing Aurum. | |||
| 296970 | Loyalty Rank | |||
| 296971 | Loyalty Rank {level} - Rewards | |||
| 296972 | {percentage}% additional Skillpoint Rewards per Battle | |||
| 296973 | {percentage}% additional ISK Rewards per Battle | |||
| 296974 | {percentage}% additional Daily Skillpoint Bonus | |||
| 296975 | {percentage}% additional Loyalty Point Rewards per Battle | |||
| 296984 | RECRUIT | |||
| 296985 | PRIVATE | |||
| 296987 | PRIVATE FIRST CLASS | |||
| 296988 | CORPORAL | |||
| 296989 | SERGEANT | |||
| 296990 | SERGEANT MAJOR | |||
| 296991 | OFFICER CADET | |||
| 296992 | LIEUTENANT | |||
| 296993 | CAPTAIN | |||
| 296994 | MAJOR | |||
| 296995 | COLONEL | |||
| 296996 | BRIGADIER | |||
| 296997 | GENERAL | |||
| 296998 | MARSHAL | |||
| 297001 | FIELD MARSHAL | |||
| 297002 | SUPREME COMMANDER | |||
| 297003 | AURA | |||
| 297004 | AURA provides mercenaries a 15% better price on all sales of Player Assets to Vendors. | |||
| 297005 | AURA provides a valuable service to mercenaries by interfacing directly to the New Eden Market, instantly locating the optimal trading prices. | |||
| 297011 | SP BOOST | |||
| 297014 | SP BONUS | |||
| 297019 | Surgical Warp Disrupt Probe Blueprint | |||
| 297025 | Focused Void Bomb Blueprint | |||
| 297029 | {number} POINTS TO NEXT RANK | |||
| 297030 | Would you like to go to your Assets to proceed with the Skill Tree Reset? | |||
| 297031 | [+{number}% AGENT BONUS] | |||
| 297032 | Can't sell this item. | |||
| 297033 | INSTANT SP BOOST | |||
| 297035 | Skill Tree has been reset and Skill Points refunded | |||
| 297044 | Rank | |||
| 297047 | Gate Scramble | |||
| 297048 | Automatically generated effect | |||
| 297049 | Automatically generated effect | |||
| 297054 | {percentage}% bonus to Vendor Prices when selling Assets | |||
| 297057 | STACK | |||
| 297062 | Would you like to proceed to reset your skills? Corporation Skills will not be affected. | |||
| 297064 | Automatically generated effect | |||
| 297067 | Automatically generated effect | |||
| 297068 | Automatically generated effect | |||
| 297069 | Automatically generated effect | |||
| 297070 | Automatically generated effect | |||
| 297071 | Automatically generated effect | |||
| 297072 | Automatically generated effect | |||
| 297073 | Automatically generated effect | |||
| 297074 | Automatically generated effect | |||
| 297075 | Automatically generated effect | |||
| 297076 | Automatically generated effect | |||
| 297077 | Automatically generated effect | |||
| 297078 | Automatically generated effect | |||
| 297079 | Automatically generated effect | |||
| 297148 | Hyperfluct Generator | |||
| 297149 | This enigmatic unit hums with power, but to what purpose it is difficult to tell. It has a complex set of technical gadgets and perhaps delving into it with a Data Analyzer will reveal its true purpose. It seems though that it is well setup to protect its secrets, so caution is advised. | |||
| 297150 | Damaged Spatial Concealment Chamber | |||
| 297151 | The purpose of this large structure seems to have been to cloak a section of space - section big enough to conceal a sizable site. There are indications that this structure was damaged recently, to the point where it could no longer serve its purpose. Who damaged the structure or why is impossible to tell. | |||
| 297280 | DAILY ACTIVITY REWARD | |||
| 297281 | {item} has been added to your Inventory | |||
| 297289 | Amarr Tactical Destroyer Defensive Mode Blueprint | |||
| 297292 | Amarr Tactical Destroyer Sniper Mode Blueprint | |||
| 297295 | Amarr Tactical Destroyer Speed Mode Blueprint | |||
| 297297 | OPEN | |||
| 297298 | A decryptor key is needed to open an encrypted strongbox. There is no decryptor key in your inventory. Would you like to purchase some from Market? | |||
| 297374 | [{itemName}] x {quantity} | |||
| 297375 | {itemName} added to your inventory. | |||
| 297386 | Automatically generated effect | |||
| 297387 | MISSION | |||
| 297388 | STATUS | |||
| 297389 | REWARDS | |||
| 297390 | REROLL | |||
| 297398 | State 'Shogun' Sentinel | |||
| 297419 | Republic Assault Combat Rifle | |||
| 297420 | Pay {numAur} AUR to receive New Missions? If you proceed, all Incomplete Missions will have their progress reset, and be replaced with New Missions. |
If you proceed, all Incomplete Missions will have their progress reset, and be replaced with New Missions. |
||
| 297423 | DAILY MISSION | |||
| 297443 | Daily mission list is empty. | |||
| 297444 | Federation Burst Assault Rifle | |||
| 297447 | Imperial 'Opus' Assault | |||
| 297452 | Republic 'Shaman' Logistics | |||
| 297543 | Federation 'Serpent' Scout | |||
| 297546 | Federation 'Centurion' Commando | |||
| 297715 | EXTRA BONUS | |||
| 297716 | ALL MISSIONS WILL REFRESH EVERYDAY. YOU CAN REROLL MISSIONS TO FIND MISSIONS THAT BEST FIT YOU. | |||
| 297717 | COMPLETED MISSIONS | |||
| 297718 | VIEW REWARDS | |||
| 297719 | DAILY MISSIONS | |||
| 297720 | Hide Rank Name | |||
| 297784 | Y-Axis Plotting Device | |||
| 297785 | Accessing this device will give you the Y-Axis plot of the coordinate to enter into a Remote Calibration Device to calibrate the unusable rift in the vicinity. You need three plots to complete the coordinate. | |||
| 297786 | Z-Axis Plotting Device | |||
| 297787 | Accessing this device will give you the Z-Axis plot of the coordinate to enter into a Remote Calibration Device to calibrate the unusable rift in the vicinity. You need three plots to complete the coordinate. | |||
| 297792 | Immobile Tractor Beam | |||
| 297793 | Heavy duty, fast working tractor beam. It can be aligned to pull storage depots surrounding the distant Sleeper enclave close to itself. | |||
| 297802 | ACQUIRED REWARDS | |||
| 297818 | INSTRUCTION/INFO | |||
| 297819 | SALVAGE | |||
| 297820 | Federation 'Atlas' Sentinel | |||
| 297823 | State 'Rasetsu' Assault | |||
| 297826 | Imperial 'Seraph' Logistics | |||
| 297829 | Republic 'Tiger' Scout | |||
| 297830 | RECEIVED TODAY | |||
| 297833 | Republic 'Renegade' Commando | |||
| 297897 | Scan Precision | |||
| 297898 | Scan Profile | |||
| 297899 | Scan Radius | |||
| 297900 | Shield Recharge Delay | |||
| 297901 | Shield Depleted Recharge Delay | |||
| 297902 | dB | |||
| 297903 | meter | |||
| 297904 | sec | |||
| 297905 | Apply | |||
| 297906 | INITIATE | |||
| 297937 | META LEVEL | |||
| 297939 | Congratulations! {numMissions} new missions have been assigned to you. |
{numMissions} new missions have been assigned to you. |
||
| 297976 | Automatically generated effect | |||
| 297999 | Sorry, you do not appear to have any Incomplete Missions to Reroll. | |||
| 298023 | Republic 'Warlord' Sentinel | |||
| 298026 | Federation 'Spartan' Assault | |||
| 298029 | State 'Kampo' Logistics | |||
| 298032 | Imperial 'Dragon' Scout | |||
| 298035 | Imperial 'Paladin' Commando | |||
| 298039 | The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. | |||
| 298083 | Small Intact Hull Section | |||
| 298084 | Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods.
Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. |
Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. |
||
| 298087 | Small Malfunctioning Hull Section | |||
| 298088 | Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality.
Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it. |
Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it. |
||
| 298091 | Small Wrecked Hull Section | |||
| 298092 | Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess.
There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble. |
There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble. |
||
| 298098 | Imperial Assault Scrambler Rifle | |||
| 298101 | State Assault Rail Rifle | |||
| 298104 | Federation Breach Assault Rifle | |||
| 298105 | Max Equipment Bandwidth | |||
| 298106 | Mbit/s | |||
| 298164 | Light Weapon Damage Modifier | |||
| 298165 | Heavy Weapon Damage Modifier | |||
| 298166 | Sidearm Weapon Damage Modifier | |||
| 298197 | Imperial 'Dominus' Sentinel | |||
| 298200 | Republic 'Nomad' Assault | |||
| 298203 | Federation 'Chiron' Logistics | |||
| 298206 | State 'Hawk' Scout | |||
| 298209 | State 'Samurai' Commando | |||
| 298221 | There is no new blood to recruit. | |||
| 298222 | RECRUIT | |||
| 298223 | GENDER | |||
| 298332 | INVITATION | |||
| 298382 | INVITATION | |||
| 298646 | WARBARGE | |||
| 298653 | CREATE DATE | |||
| 298661 | Domination Inertial Stabilizer Blueprint | |||
| 298664 | Shadow Serpentis Inertial Stabilizer Blueprint | |||
| 298667 | ORE Reinforced Bulkheads Blueprint | |||
| 298670 | Syndicate Reinforced Bulkheads Blueprint | |||
| 298673 | ORE Expanded Cargohold Blueprint | |||
| 298674 | Unlock Level | |||
| 298675 | UNKNOWN | |||
| 298676 | Produced | |||
| 298677 | RESTOCK TO | |||
| 298678 | RESTOCK ENTIRE FITTING TO: | |||
| 298680 | UPGRADE | |||
| 298685 | WARBARGE INFO | |||
| 298687 | CLAIM | |||
| 298688 | CLAIM ALL | |||
| 298689 | UPGRADE WARBARGE | |||
| 298690 | WARBARGE - LEVEL {level} | |||
| 298693 | Imperial Scout A-I | |||
| 298697 | Bonus per Day | |||
| 298698 | Capacity | |||
| 298699 | SUBSYSTEM ATTRIBUTES | |||
| 298700 | ATTRIBUTE | |||
| 298701 | VALUE | |||
| 298702 | NEXT LEVEL | |||
| 298704 | Automatically generated effect | |||
| 298707 | Level | |||
| 298713 | Imperial Scout A/1-Series | |||
| 298714 | Subsystem is at maximum level and cannot be upgraded for now. | |||
| 298717 | {numComponents} Warbarge Components are required to upgrade to the next level. Would you like to upgrade now? | |||
| 298718 | You need {numComponents} more Warbarge Components to complete this operation. Would you like to purchase now? | |||
| 298719 | Imperial Scout ak.0 | |||
| 298720 | It will take {numComponents} Warbarge Components to claim these products. Do you want to proceed? | |||
| 298723 | State Assault C-I | |||
| 298726 | State Scout C/1-Series | |||
| 298729 | State Scout ck.0 | |||
| 298910 | Warbarge cool down in progress, next upgrade available after {time}. Would you like to eliminate cool down by using {numComponents} Warbarge Components? | |||
| 298913 | State Commando C-I | |||
| 298916 | State Commando C/1-Series | |||
| 298919 | State Commando ck.0 | |||
| 298922 | State Sentinel C-I | |||
| 298927 | State Sentinel C/1-Series | |||
| 298928 | State Sentinel ck.0 | |||
| 298929 | Your Warbarge needs to be upgraded before you can upgrade this Subsystem, would you like to upgrade your Warbarge now? | |||
| 298930 | Module Damage | |||
| 298931 | Module Damage | |||
| 298932 | Module Damage | |||
| 298933 | Module Damage | |||
| 298937 | Module Damage | |||
| 298938 | Module Damage | |||
| 299264 | Damage Bonus | |||
| 299272 | Mercenary, Your Warbarge, functioning as your base of operations, is now online and operational! The Warbarge can be upgraded using Warbarge Components (modular components used in the manufacture and maintenance of Warbarges). Every time you upgrade your Warbarge, a new Warbarge Platform and a new Subsystem will be added to the Warbarge. Subsystems grant you special bonuses such as Skill Points, ISK, improved abilities and unique items/benefits. All Subsystems can be upgraded using Warbarge Components to increase their relative capacity while they cannot be upgraded to a level above the Warbarge itself. |
Your Warbarge, functioning as your base of operations, is now online and operational! The Warbarge can be upgraded using Warbarge Components (modular components used in the manufacture and maintenance of Warbarges). Every time you upgrade your Warbarge, a new Warbarge Platform and a new Subsystem will be added to the Warbarge. Subsystems grant you special bonuses such as Skill Points, ISK, improved abilities and unique items/benefits. All Subsystems can be upgraded using Warbarge Components to increase their relative capacity while they cannot be upgraded to a level above the Warbarge itself. |
||
| 299273 | MY WARBARGE | |||
| 299483 | Federation Commando G-I | |||
| 299486 | Federation Commando G/1-Series | |||
| 299489 | Federation Commando gk.0 | |||
| 299492 | Federation Sentinel G-I | |||
| 299679 | Federation Sentinel G/1-Series | |||
| 299682 | Federation Sentinel gk.0 | |||
| 299685 | Republic Commando M-I | |||
| 299688 | Republic Commando M/1-Series | |||
| 299691 | Republic Commando mk.0 | |||
| 299823 | To unlock this Subsystem your Warbarge needs to be upgraded. | |||
| 299824 | Warbarge Components | |||
| 299825 | Warbarge is at maximum level and cannot be upgraded for now. | |||
| 299826 | Skill Point Bonus | |||
| 299827 | ISK Bonus | |||
| 299828 | Primary Weapon Boost | |||
| 299829 | Experimental Gear | |||
| 299830 | DAILY YIELDS | |||
| 299835 | ACCESS | |||
| 299998 | Cool Down has been eliminated, would you like to upgrade now? | |||
| 300006 | Subsystem cool down in progress, next upgrade available after {time}. Would you like to eliminate cool down by using {numComponents} Warbarge Components? | |||
| 305016 | Minmatar Tactical Destroyer Sharpshooter Mode | |||
| 305017 | 33.3% bonus to Small Projectile Turret tracking speed
100% bonus to sensor strength, targeting range and scan resolution |
100% bonus to sensor strength, targeting range and scan resolution |
||
| 305118 | DISTRICT | |||
| 305119 | CLONES | |||
| 305120 | REINFORCE TIMER | |||
| 305121 | DISTRICT LIST | |||
| 305122 | NO DISTRICT AVAILABLE. | |||
| 305155 | Vigilant Tyrannos | |||
| 305156 | Vigilant Tyrannos | |||
| 305270 | TEST SKIN DO NOT TRANSLATE | |||
| 305340 | CORPORATION WARBARGE | |||
| 305352 | Mega Observatory | |||
| 305353 | The Mega Observatory is huge and does stuff | |||
| 305409 | META | |||
| 305553 | Rattlesnake Victory SKIN (Permanent) | |||
| 305708 | yoyo | |||
| 305773 | CONFLICT | |||
| 305774 | RT | |||
| 305775 | Under attack | |||
| 305776 | STATUS | |||
| 305777 | SELECT ITEM | |||
| 305785 | GIVE ITEM | |||
| 305798 | Apocalypse Kador SKIN (Permanent) - CHINA | |||
| 305799 | Apocalypse Tash-Murkon SKIN (Permanent) - CHINA | |||
| 305808 | Megathron Inner Zone Shipping SKIN (Permanent) - CHINA | |||
| 305809 | Megathron Quafe SKIN (Permanent) - CHINA | |||
| 305810 | Ignore "- CHINA" in title when translating | |||
| 305811 | Ignore "- CHINA" in title when translating | |||
| 305815 | Ignore "- CHINA" in title when translating | |||
| 305816 | Ignore "- CHINA" in title when translating | |||
| 305817 | Tempest Krusual SKIN (Permanent) - CHINA | |||
| 305818 | Ignore "- CHINA" in title when translating | |||
| 305819 | Tempest Nefantar SKIN (Permanent) - CHINA | |||
| 305820 | Ignore "- CHINA" in title when translating | |||
| 305885 | TRADE FEE: | |||
| 305893 | TEST SKIN DO NOT TRANSLATE | |||
| 306027 | META LEVEL: | |||
| 306047 | QA Entosis Link Blueprint | |||
| 306198 | PLANETARY CONQUEST | |||
| 306200 | JOIN A PLAYER CORPORATION AND FIGHT TOGETHER TO CONQUER PLANETS | |||
| 306447 | This slot can be fitted with a SKIN module that will change the appearance of your dropsuit. SKIN modules can be removed and the dropsuit will then revert to its original appearance. | |||
| 306448 | Dropsuit Skin Module | |||
| 306527 | ITEM | |||
| 306528 | RECEIVED | |||
| 306559 | OPEN 10 | |||
| 306560 | You do not have enough Decryptor Keys. Would you like to purchase some? | |||
| 306561 | NAME | |||
| 306562 | LEVEL | |||
| 306563 | {value} AUR | |||
| 306564 | UNLOCKED | |||
| 306582 | FITTED ITEMS | |||
| 306800 | Receive an item from others | |||
| 306801 | You have just received {itemName} x {quantity} from {characterName}. | |||
| 306803 | LOADOUT METALEVEL: | |||
| 306804 | SKILL LEVEL | |||
| 306805 | I have a special optional and extremely difficult mission for you, we won’t penalize you if you decline it. It appears that some local Blood Raider conflicts over Sani Sabik religions doctrine have boiled over and caused a prominent pirate captain to declare herself independent from the rest of the Covenant. This particular pirate seems obsessed with the Drifters and is collecting capsuleers bodies to use as some sort of “bait” for attracting them. She has started to collect her own fanatical followers and this could get out of hand quickly if not dealt with soon. They have all scans open, so we can't go there in force. If you accept this mission, it's you against them. Only medium sized ships can gain entry to the hideout, so don’t try to bring anything bigger. This rogue pirate is flying an extremely well fitted <url=showinfo:17922>Ashimmu</url> cruiser sporting powerful <url=showinfo:14156>Nosferatu</url> modules and long-range <url=showinfo:527>Stasis Webifiers</url>. Our intelligence reports indicate that she is armed with beam lasers that deal EM and Thermal damage. She also has two wingmen flying <url=showinfo:11190>Sentinel</url> class Electronic Attack Frigates. The Sentinel wingmen are equipped with autocannons loaded with <url=showinfo:12625>Barrage</url> ammo. They also sport extremely effective <url=showinfo:32416>tracking disruptors</url> and have been seen supporting their leader by destroying any hostile drones they see. These pirates always fly with a <url=showinfo:3244>Warp Scrambler</url> and long-range <url=showinfo:527>Stasis Webifiers</url> fit. A word of warning: these rogue pirates are extremely dangerous and have proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings. |
It appears that some local Blood Raider conflicts over Sani Sabik religions doctrine have boiled over and caused a prominent pirate captain to declare herself independent from the rest of the Covenant. This particular pirate seems obsessed with the Drifters and is collecting capsuleers bodies to use as some sort of “bait” for attracting them. She has started to collect her own fanatical followers and this could get out of hand quickly if not dealt with soon. They have all scans open, so we can't go there in force. If you accept this mission, it's you against them. <b>Only medium sized ships can gain entry to the hideout, so don’t try to bring anything bigger.</b> This rogue pirate is flying an extremely well fitted <url=showinfo:17922>Ashimmu</url> cruiser sporting powerful <url=showinfo:14156>Nosferatu</url> modules and long-range <url=showinfo:527>Stasis Webifiers</url>. Our intelligence reports indicate that she is armed with beam lasers that deal EM and Thermal damage. She also has two wingmen flying <url=showinfo:11190>Sentinel</url> class Electronic Attack Frigates. The Sentinel wingmen are equipped with autocannons loaded with <url=showinfo:12625>Barrage</url> ammo. They also sport extremely effective <url=showinfo:32416>tracking disruptors</url> and have been seen supporting their leader by destroying any hostile drones they see. These pirates always fly with a <url=showinfo:3244>Warp Scrambler</url> and long-range <url=showinfo:527>Stasis Webifiers</url> fit. <b>A word of warning: these rogue pirates are extremely dangerous and have proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.</b> |
||
| 306831 | You have no tradable items, which can be earned as Salvage in Battle or bought from the Marketplace. | |||
| 306833 | No item available. | |||
| 306834 | Operation cannot be completed as you have less than 10 Strongboxes. | |||
| 306842 | Entosis Links | |||
| 306845 | This item is not tradable. | |||
| 306846 | Target character doesn't exist. | |||
| 306847 | Your loyalty rank should be higher than {level} to give items to others. | |||
| 306848 | Back to District Overview | |||
| 306861 | Asset transfers require Loyalty Rank {level} | |||
| 306862 | Maximum AUR Bonus +{dailyBonusAUR} | |||
| 307490 | COMMAND POINTS | |||
| 308254 | COMMAND POINTS: | |||
| 308483 | Citadel M | |||
| 308484 | Citadel L | |||
| 308485 | Citadel XL | |||
| 308515 | Change Reinforcement Time Cost: | |||
| 308611 | Name | |||
| 308612 | RANK LIST | |||
| 308704 | Open Another | |||
| 308705 | Open Another 10 | |||
| 308737 | Purchase Required items to Proceed? | |||
| 308743 | District Market | |||
| 308751 | This SKIN only applies to Heavy Caldari dropsuit frames! | |||
| 308757 | Automatically generated effect | |||
| 308760 | Automatically generated effect | |||
| 308761 | Automatically generated effect | |||
| 308762 | Automatically generated effect | |||
| 308763 | Automatically generated effect | |||
| 308764 | Automatically generated effect | |||
| 308765 | Automatically generated effect | |||
| 308766 | Automatically generated effect | |||
| 308767 | Automatically generated effect | |||
| 308768 | Automatically generated effect | |||
| 308769 | Automatically generated effect | |||
| 308770 | Automatically generated effect | |||
| 308781 | Automatically generated effect | |||
| 308784 | TRANSACTIONS | |||
| 308785 | CONTRIBUTIONS | |||
| 308786 | Automatically generated effect | |||
| 308813 | Imperial 'Marine Issue' AM-L SKIN | |||
| 308818 | Imperial 'Marine Issue' AM-M SKIN | |||
| 308821 | Imperial 'Marine Issue' AM-H SKIN | |||
| 308825 | DK | |||
| 308826 | Federation 'Marine Issue' GA-M SKIN | |||
| 308829 | Federation 'Marine Issue' GA-L SKIN | |||
| 308832 | Federation 'Marine Issue' GA-H SKIN | |||
| 308837 | Republic 'Marine Issue' MN-L SKIN | |||
| 308838 | State 'Marine Issue' CA-L SKIN | |||
| 308843 | Republic 'Marine Issue' MN-M SKIN | |||
| 308846 | Republic 'Marine Issue' MN-H SKIN | |||
| 308847 | Refresh | |||
| 308848 | State 'Marine Issue' CA-M SKIN | |||
| 308849 | This operation consumes {cost} (District Kredit), would you like to proceed? | |||
| 308852 | State 'Marine Issue' CA-H SKIN | |||
| 309126 | Automatically generated effect | |||
| 309160 | Unable to proceed. This operation requires {cost} (District Kredit), while you only have {cash}. | |||
| 309255 | DISTRICT KREDITS EARNED | |||
| 309256 | {remain} Remaining of weekly Cap | |||
| 309257 | District Kredits awarded from battle | |||
| 309288 | Automatically generated effect | |||
| 309312 | PROGRESSION | |||
| 309433 | DISTRICT KREDITS | |||
| 309465 | Unlocking this item requires {sp} and {isk}, would you like to proceed? | |||
| 309466 | Unlocking this Loadout consumes {sp} and {isk}, would you like to proceed? | |||
| 309467 | UNLOCK NEXT ITEM | |||
| 309468 | UNLOCK LOADOUT | |||
| 309487 | Unable to proceed. This operation requires {requireSp} and {requireIsk}, while you have {ownSp} and {ownIsk}. | |||
| 309495 | BUY LOADOUT | |||
| 309517 | GEAR SLOTS H/L/E | |||
| 309522 | Automatically generated effect | |||
| 309523 | Automatically generated effect | |||
| 309524 | Automatically generated effect | |||
| 309525 | Automatically generated effect | |||
| 309629 | LOADOUTS | |||
| 309630 | Unable to proceed. This operation requires your corporation to consume {costCP} (Command Points) and {costIsk}, while your corp has {remainCP} and {remainIsk}. | |||
| 309631 | Unable to proceed. This operation requires your corporation to consume {costCP} (Command Points), while your corp only has {costCP}. | |||
| 309643 | UNLOCKED | |||
| 309654 | combining missile velocity and explosion delay | |||
| 309655 | aoe cloud size + missile velocity + explosion delay | |||
| 309656 | all 4 missile guidance computer bonuses
aoevelocity + aoecloudsize + missilevelocity + explosiondelay |
aoevelocity + aoecloudsize + missilevelocity + explosiondelay |
||
| 309657 | SQUAD TYPE | |||
| 309658 | Fireteam: 4 mercs, all battles | |||
| 309659 | Squad: 8 mercs, Faction/Corp battles | |||
| 309660 | Platoon: 16 mercs, Corp battles only | |||
| 309661 | ROLE | |||
| 309662 | Automatically generated effect | |||
| 309663 | Automatically generated effect | |||
| 309664 | Automatically generated effect | |||
| 309665 | Automatically generated effect | |||
| 309666 | maxvelocity + aoeVelocity | |||
| 309667 | maxVelocity + aoeCloudSize + aoeVelocity | |||
| 309677 | Automatically generated effect | |||
| 309800 | Automatically generated effect | |||
| 309801 | Automatically generated effect | |||
| 309840 | Stop the defenses of the super carrier | |||
| 310049 | Automatically generated effect | |||
| 310050 | Automatically generated effect | |||
| 310051 | Automatically generated effect | |||
| 310052 | Automatically generated effect | |||
| 310094 | The maximum volume that can be carried in the drone bay | |||
| 310112 | Automatically generated effect | |||
| 310138 | Decrease Target Speed | |||
| 310150 | Command Destroyers | |||
| 310151 | Blueprints for Command Destroyers | |||
| 310152 | Amarr | |||
| 310155 | Caldari | |||
| 310156 | Gallente | |||
| 310157 | Minmatar | |||
| 310158 | Minmatar | |||
| 310166 | Automatically generated effect | |||
| 310168 | Automatically generated effect | |||
| 310171 | Automatically generated effect | |||
| 310172 | Automatically generated effect | |||
| 310173 | Automatically generated effect | |||
| 310174 | Automatically generated effect | |||
| 310175 | Automatically generated effect | |||
| 310177 | Automatically generated effect | |||
| 310178 | Automatically generated effect | |||
| 310181 | Automatically generated effect | |||
| 310182 | Automatically generated effect | |||
| 310184 | Automatically generated effect | |||
| 310187 | Automatically generated effect | |||
| 310188 | Automatically generated effect | |||
| 310189 | Automatically generated effect | |||
| 310190 | Automatically generated effect | |||
| 310194 | Automatically generated effect | |||
| 310195 | Automatically generated effect | |||
| 310196 | Automatically generated effect | |||
| 310289 | Speed Boost | |||
| 310290 | A micro warp drive effect for fighters. | |||
| 310311 | Automatically generated effect | |||
| 310312 | Automatically generated effect | |||
| 310313 | Automatically generated effect | |||
| 310314 | Automatically generated effect | |||
| 310351 | Decrease Target Speed | |||
| 310352 | Attack Damage Boost | |||
| 310353 | Target Paint | |||
| 311547 | Damage multiplier | |||
| 311764 | Maximum Velocity Bonus | |||
| 311780 | Kinetic Damage | |||
| 312016 | Ship Tractor Beams | |||
| 312024 | Fighter Upgrades | |||
| 312088 | Sensor Strength Bonus | |||
| 312176 | AOE Signature Radius | |||
| 312177 | AOE Range | |||
| 312178 | AOE Duration | |||
| 312630 | Energy Nosferatu CPU Need Bonus | |||
| 314938 | Skirmish Command Burst Charges | |||
| 314939 | Skirmish Command Burst Charges | |||
| 314953 | Tactical Destroyers | |||
| 314954 | Tactical Destroyers | |||
| 314955 | Amarr | |||
| 315014 | Entity effect for Drifter Controlled | |||
| 315015 | Effect to show that the entity is controlled by the Drifters. | |||
| 315413 | Special Edition Industrial Ships | |||
| 315416 | Automatically generated effect | |||
| 315518 | Cost reduction Bonus | |||
| 315741 | Reactions | |||
| 315742 | The process of combining raw and intermediate materials to create advanced components | |||
| 315776 | Subsystem Hold Capacity | |||
| 315777 | The total volume of corpses that can be stored in the ship's subsystem hold | |||
| 315909 | Pirate Faction | |||
| 316334 | Rare Moon Orew | |||
| 316926 | Caracal State Military Stockpile Pack | |||
| 316981 | The nest has stirred. A swarm approaches. | |||
| 316982 | The nest has stirred. A swarm approaches. | |||
| 316983 | The nest has stirred. A swarm approaches. | |||
| 316993 | The nest has stirred. A swarm approaches. | |||
| 316994 | The nest has stirred. A swarm approaches. | |||
| 316995 | The nest has stirred. A swarm approaches. | |||
| 317108 | Team Trilambda Test Dungeon | |||
| 317109 | A dungeon for Team Trilambda to use in order to explore possibilities with dungeons. | |||
| 317110 | Team Trilambda Test Dungeon | |||
| 317712 | Entosis Disallows Assistance | |||
| 317713 | Unable to receive benefits of remote assistance modules while operating an Entosis Link | |||
| 317729 | Entosis Disallows Assistance | |||
| 317730 | Unable to receive benefits of remote assistance modules while operating an Entosis Link | |||
| 317731 | Entosis Assistance Impedance | |||
| 317732 | Assistance Impedance while running an Entosis Link | |||
| 317890 | Damage upgrade modules that affect Entropic Disintegrators | |||
| 317891 | Premium | |||
| 317892 | This item is only made available through time-limited and NES sales. | |||
| 318001 | Automatically generated effect | |||
| 318002 | Automatically generated effect | |||
| 318011 | Used for Social Boosters that alter the amount of Standings gained when completing missions. | |||
| 318020 | This is to be used for the Soft Penalty System. It is used to Override the Mining Amount and will set how much ore gets mined. | |||
| 318039 | Weapon Upgrade Mutaplasmids | |||
| 318041 | Magnetic Field Stabilizer Mutaplasmids | |||
| 318043 | Heat Sink Mutaplasmids | |||
| 318045 | Gyrostabilizer Mutaplasmids | |||
| 318047 | Entropic Radiation Sink Mutaplasmids | |||
| 318049 | Ballistic Control System Mutaplasmids | |||
| 318059 | Automatically generated effect | |||
| 318060 | Automatically generated effect | |||
| 318068 | Mutadaptive Remote Armor Repairers | |||
| 318069 | Mutadaptive Remote Armor Repairer | |||
| 318085 | Automatically generated effect | |||
| 318086 | Automatically generated effect | |||
| 318087 | Automatically generated effect | |||
| 318088 | Automatically generated effect | |||
| 318105 | Automatically generated effect | |||
| 318106 | Automatically generated effect | |||
| 318107 | Automatically generated effect | |||
| 502146 | Access Bounty | |||
| 502164 | Access Timer | |||
| 502175 | % Increased Bounty Payout Bonus | |||
| 502227 | Amarr Encounter Surveillance System | |||
| 502228 | Caldari Encounter Surveillance System | |||
| 502229 | Gallente Encounter Surveillance System | |||
| 502230 | Minmatar Encounter Surveillance System | |||
| 502239 | Access Range | |||
| 502240 | Bounty Bonus Percentage | |||
| 502243 | {[timeinterval]duration.writtenForm, from=day, to=second} | |||
| 502244 | {[numeric]takePercentage } % | |||
| 502257 | ESS Data | |||
| 502268 | {[character]charid.name} is now in proximity of the Encounter Surveillance System | |||
| 502284 | The direct pirate bounty payout will be reduced due to an active Encounter Surveillance System. A total of {takenBounty} will be deposited into the Encounter Surveillance System itself. | |||
| 502285 | (reduced) | |||
| 502286 | Accessing | |||
| 502302 | Loyalty Points from ISK ratio | |||
| 502303 | {[numeric]lpBase } % | |||
| 542590 | Max unfinished order number reached. | Total Sell Quantity Cap Reached | UI/Kiring/Market/ErrorMessages/TotalSellQuantityCapReached | |
| 542591 | Daily total sell quantity cap reached. | Daily Total Sell Quantity Cap Reached. | Daily |
UI/Kiring/Market/ErrorMessages/DailyTotalSellQuantityCapReached |
| 545056 | Overview | |||
| 545058 | Overview Settings | |||
| 545064 | Capacitor | |||
| 545066 | Module Slots | |||
| 545068 | Stop Ship | |||
| 545070 | Undock Button | |||
| 545072 | Info Panel | |||
| 545074 | Neocom Menu | |||
| 545078 | Local Chat Channel | |||
| 545082 | Autopilot | |||
| 545084 | Autopilot Settings | |||
| 545086 | Scanners | |||
| 545088 | Tactical Overlay | |||
| 545090 | Cargo Hold Button | |||
| 545092 | Tactical Camera | |||
| 545094 | Orbit Camera | |||
| 545096 | First Person Camera | |||
| 545098 | HUD Settings | |||
| 545100 | Safety | |||
| 545102 | Notification Feed | |||
| 545104 | Fleet Settings | |||
| 549931 | Fleet History | |||
| 549933 | Fleet History Filter | |||
| 549935 | Toggle Fighters and Modules | |||
| 549937 | Detach Fighters | |||
| 551201 | Community Fittings Filter | |||
| 551433 | Ships, Modules and Charges Browser | |||
| 551815 | This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "Low-grade Mimesis Alpha" (52674) |
| 551816 | This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Memory Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Memory Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Memory Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "Low-grade Mimesis Beta" (52679) |
| 551817 | This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Intelligence Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Intelligence Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Intelligence Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "Low-grade Mimesis Delta" (52681) |
| 551818 | This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Willpower Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Willpower Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Willpower Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "Low-grade Mimesis Gamma" (52680) |
| 551819 | This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Charisma Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Charisma Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +2 bonus to Charisma Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "Low-grade Mimesis Epsilon" (52682) |
| 552091 | This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Perception Secondary Effect: 1.25% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Perception Secondary Effect: 1.25% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Perception Secondary Effect: 1.25% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "Mid-grade Mimesis Alpha" (52785) |
| 552092 | This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Memory Secondary Effect: 1.75% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Memory Secondary Effect: 1.75% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Memory Secondary Effect: 1.75% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "Mid-grade Mimesis Beta" (52786) |
| 552093 | This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Willpower Secondary Effect: 2.25% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Willpower Secondary Effect: 2.25% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Willpower Secondary Effect: 2.25% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "Mid-grade Mimesis Gamma" (52787) |
| 552094 | This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Intelligence Secondary Effect: 2.75% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Intelligence Secondary Effect: 2.75% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Intelligence Secondary Effect: 2.75% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "Mid-grade Mimesis Delta" (52788) |
| 552095 | This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Charisma Secondary Effect: 3.25% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Charisma Secondary Effect: 3.25% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +3 bonus to Charisma Secondary Effect: 3.25% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "Mid-grade Mimesis Epsilon" (52789) |
| 552377 | This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Perception Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Perception Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Perception Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "High-grade Mimesis Alpha" (52917) |
| 552379 | This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "High-grade Mimesis Beta" (52918) |
| 552381 | This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Intelligence Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Intelligence Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Intelligence Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "High-grade Mimesis Delta" (52919) |
| 552383 | This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Charisma Secondary Effect: 3.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Charisma Secondary Effect: 3.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Charisma Secondary Effect: 3.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "High-grade Mimesis Epsilon" (52920) |
| 552385 | This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Willpower Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output.
However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Willpower Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called "restricted artificial intelligences". The possibility that these implants are based on RAI technology raises startling questions about the nature of the "mimesis" involved in these augmentations. Primary Effect: +4 bonus to Willpower Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators Tertiary Effect: Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects |
Description of item "High-grade Mimesis Gamma" (52921) |
| 553623 | The filament is not compatible with {[character]charID.name} current ship. | The filament is not compatible with {[character]charID.name}'s current ship. | The filament is not compatible with {[character]charID.name}'s current ship. | UI/RandomJump/Error/InvalidShipType |
| 561660 | Board my Corvette | |||
| 563929 | Basic 'Radiance' Cerebral Accelerator | Expired Basic Capsuleer Day Cerebral Accelerator | Name of item 54812 (Booster) | |
| 565826 | Mermbers with Title | Members with Title | Me |
UI/Corporations/CorporationWindow/Members/MembersWithTitle |
| 567656 | Encounter Surveillance System | Encounter Surveillance System | ||
| 567933 | Encounter Surveillance System | Encounter Surveillance System | Description of group ID 4079 | |
| 567934 | Encounter Surveillance System | Encounter Surveillance System | Name of item 55914 (Encounter Surveillance System) | |
| 568435 | CONCORD 100K Bounty Reimbursement Digital Record | CONCORD 100K Bounty Reimbursement Digital Record | Name of item 55930 (Bounty Reimbursement Tags) | |
| 568436 | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 100,000 ISK. | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 100,000 ISK. | Description of item "CONCORD 100K Bounty Reimbursement Digital Record " (55930) | |
| 568437 | CONCORD 10K Bounty Reimbursement Digital Record | CONCORD 10K Bounty Reimbursement Digital Record | Name of item 55931 (Bounty Reimbursement Tags) | |
| 568438 | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10,000 ISK. | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10,000 ISK. | Description of item "CONCORD 10K Bounty Reimbursement Digital Record" (55931) | |
| 568439 | CONCORD 10M Bounty Reimbursement Digital Record | CONCORD 10M Bounty Reimbursement Digital Record | Name of item 55932 (Bounty Reimbursement Tags) | |
| 568440 | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10 million ISK. | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10 million ISK. | Description of item "CONCORD 10M Bounty Reimbursement Digital Record" (55932) | |
| 568441 | CONCORD 1M Bounty Reimbursement Digital Record | CONCORD 1M Bounty Reimbursement Digital Record | Name of item 55933 (Bounty Reimbursement Tags) | |
| 568442 | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 1 million ISK. | This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 1 million ISK. | Description of item "CONCORD 1M Bounty Reimbursement Digital Record" (55933) | |
| 568443 | Invisible Cloud - Disallow Cloaking - ESS Lobby | Invisible Cloud - Disallow Cloaking - ESS Lobby | Name of item 55934 (Non-Interactable Object) | |
| 568459 | ESS | ESS | UI/Agency/ContentTypeESS | |
| 568460 | Encounter Surveillance System | Encounter Surveillance System | UI/Agency/ContentGroups/ContentGroupESS | |
| 568461 | Track down high value ESS banks and claim the ISK | Track down high value ESS banks and claim the ISK | UI/Agency/ContentGroups/Descriptions/ESS | |
| 568462 | ESS banks collect bounties accrued in a solar system. Find them and claim the money before other players to rake in high amounts of ISK | ESS banks collect bounties accrued in a solar system. Find them and claim the money before other players to rake in high amounts of ISK | UI/Agency/Tooltips/NavigationCards/ESS | |
| 568478 | Bounties Output | Bounties Output | UI/Agency/ESS/BountiesOutput | |
| 568479 | Min | Min | UI/Common/Min | |
| 568480 | Max | Max | UI/Common/Max | |
| 568481 | Main Bank | Main Bank | UI/Agency/ESS/MainBank | |
| 568482 | Reserve Bank | Reserve Bank | UI/Agency/ESS/ReserveBank | |
| 568483 | Min Main Bank Amount | Min Main Bank Amount | UI/Agency/ESS/MinMainBankAmount | |
| 568490 | Reserve Bank Unlocked | Reserve Bank Unlocked | UI/Agency/ESS/ReserveBankUnlocked | |
| 568491 | Min Reserve Bank Amount | Min Reserve Bank Amount | UI/Agency/ESS/MinReserveBankAmount | |
| 568492 | Bounties & Banks | Bounties & Banks | UI/Agency/ESS/BankFilters | |
| 568697 | ESS Main Bank | ESS Main Bank | UI/Agency/ESS/ESSMainBank | |
| 568698 | ESS Reserve Bank | ESS Reserve Bank | UI/Agency/ESS/ESSReserveBank | |
| 568699 | ESS Gameplay | ESS Gameplay | UI/Agency/ESS/ESSGameplay | |
| 568700 | ESS System Info | ESS System Info | UI/Agency/ESS/ESSSystemInfo | |
| 568701 | Determines the amount of ISK to be paid according to the risk level of the system. Calculated every {[timeinterval]bountiesOutputTimeInterval.writtenForm, from=hour, to=minute}. | Determines the amount of ISK to be paid according to the risk level of the system. Calculated every {[timeinterval]bountiesOutputTimeInterval.writtenForm, from=hour, to=minute}. | UI/Agency/Tooltips/Exploration/ESS/BountiesOutputTooltip | |
| 568702 | The ESS is an object in space that takes {[numeric]essBountiesCut}% of all bounties paid in a solar system.
You can warp to the ESS using the overview, using medium and large ships to enter. Due to the ESS disruption field, the following are disabled: - Cynosural Fields - Cloaking - Filaments - Warping, MJDs, MWD within 75km ISK is split between the Main Bank and the Reserve bank. |
The ESS is an object in space that takes {[numeric]essBountiesCut}% of all bounties paid in a solar system. You can warp to the ESS using the overview, using medium and large ships to enter. Due to the ESS disruption field, the following are disabled: - Cynosural Fields - Cloaking - Filaments - Warping, MJDs, MWD within 75km ISK is split between the Main Bank and the Reserve bank. |
UI/Agency/Tooltips/Exploration/ESS/ESSGameplayTooltip | |
| 568703 | ISK that goes into the Main Bank is paid back to the contributors every {[timeinterval]autoPayInterval.writtenForm, from=hour, to=minute}.
{[numeric]payPercentile}% of that amount can be stolen by any one Capsuleer within 10km of the ESS, destroying the remaining {[numeric]inversePayPercentile}%. To do so, you must remain within range for {[timeinterval]bufferTime.writtenForm, from=hour, to=minute}. After the timer expires, you will receive a Digital Record which you can then sell. |
ISK that goes into the Main Bank is paid back to the contributors every {[timeinterval]autoPayInterval.writtenForm, from=hour, to=minute}. {[numeric]payPercentile}% of that amount can be stolen by any one Capsuleer within 10km of the ESS, destroying the remaining {[numeric]inversePayPercentile}%. To do so, you must remain within range for {[timeinterval]bufferTime.writtenForm, from=hour, to=minute}. After the timer expires, you will receive a Digital Record which you can then sell. |
UI/Agency/Tooltips/Exploration/ESS/ESSMainBankTooltip | |
| 568704 | The Reserve Bank can only be unlocked with either a region appropriate key, or a master key, which is then consumed.
After unlocking, you will be asked to choose the time at which the Reserve bank will maximize its payout. The Reserve Bank will stay unlocked for a duration of {[numeric]timeAccessFactor}x the amount chosen. While unlocked, the Reserve Bank delivers Digital Records worth ISK equally to all nearby Capsuleer's cargo holds every minute, if within the 10km range. Payout will increase every minute until it reaches the maximum payout rate, after which it will decrease again. Maximum payout per tick: {[numeric]reserveBankMaxPayout.isk}. |
The Reserve Bank can only be unlocked with either a region appropriate key, or a master key, which is then consumed. After unlocking, you will be asked to choose the time at which the Reserve bank will maximize its payout. The Reserve Bank will stay unlocked for a duration of {[numeric]timeAccessFactor}x the amount chosen. While unlocked, the Reserve Bank delivers Digital Records worth ISK equally to all nearby Capsuleer's cargo holds every minute, if within the 10km range. Payout will increase every minute until it reaches the maximum payout rate, after which it will decrease again. Maximum payout per tick: {[numeric]reserveBankMaxPayout.isk}. |
UI/Agency/Tooltips/Exploration/ESS/ESSReserveBankTooltip | |
| 568705 | Bank Amount | Bank Amount | UI/Agency/ESS/BankAmount | |
| 568706 | Bounty Payout Adjustment | Bounty Payout Adjustment | UI/Map/MapPallet/cbDynamicBounty | |
| 568707 | Time to auto payment | Time to auto payment | UI/Agency/ESS/TimeToAutoPayment | |
| 568708 | Long | Long | UI/Agency/ESS/Long | |
| 568709 | Medium | Medium | UI/Agency/ESS/Medium | |
| 568710 | Short | Short | UI/Agency/ESS/Short | |
| 568714 | {[numeric]output, decimalPlaces=1}% Payout | {[numeric]output, decimalPlaces=1}% Payout | UI/Map/ColorModeHandler/BountyOutputHint | |
| 568733 | Active Links | Active Links | UI/Agency/ESS/ActiveLinks | |
| 568794 | Time To Peak | Time To Peak | UI/Agency/ESS/TimeChosen | |
| 568814 | Current Payout | Current Payout | UI/Agency/ESS/CurrentPayout | |
| 568846 | Increasing | Increasing | UI/Agency/ESS/Increasing | |
| 568847 | Peak | Peak | UI/Agency/ESS/Peak | |
| 568848 | Decreasing | Decreasing | UI/Agency/ESS/Decreasing | |
| 568849 | Inactive | Inactive | UI/Agency/ESS/Inactive | |
| 568889 | Payout Rate: <color={color}>{payoutRate}</color> | Payout Rate: <color={color}>{payoutRate}</color> | UI/Agency/ESS/PayoutRate | |
| 568890 | Alliance name contains too many spaces. | Alliance name contains too many spaces. | ||
| 568891 | Corporation name contains too many spaces. | Corporation name contains too many spaces. | ||
| 568893 | Reserve Bank Locked | Reserve Bank Locked | UI/Agency/ESS/ReserveBankLocked | |
| 568912 | The amount of ISK currently held in the Main Bank. Can be stolen at any time before the next automated payment. | The amount of ISK currently held in the Main Bank. Can be stolen at any time before the next automated payment. | UI/Agency/Tooltips/Exploration/ESS/MainBankAmount | |
| 568913 | The amount of ISK currently held in the Reserve Bank. | The amount of ISK currently held in the Reserve Bank. | UI/Agency/Tooltips/Exploration/ESS/ReserveBankAmount | |
| 568914 | Number of Capsuleers linked to the Reserve Bank and siphoning ISK. | Number of Capsuleers linked to the Reserve Bank and siphoning ISK. | UI/Agency/Tooltips/Exploration/ESS/ActiveLinks | |
| 568916 | Estimated length of time until the Main Bank pays out its bounties. | Estimated length of time until the Main Bank pays out its bounties. | UI/Agency/Tooltips/Exploration/ESS/TimeToAutoPayment | |
| 568917 | The time chosen by a Capsuleer when the Reserve Bank reaches peak payout rate. Once unlocked with a key, the Reserve Bank stays open for {[numeric]timeChosen} x {[numeric]timeFactor} minutes. | The time chosen by a Capsuleer when the Reserve Bank reaches peak payout rate. Once unlocked with a key, the Reserve Bank stays open for {[numeric]timeChosen} x {[numeric]timeFactor} minutes. | UI/Agency/Tooltips/Exploration/ESS/TimeChosen | |
| 568984 | The payout rate is nominal, but increasing steadily | The payout rate is nominal, but increasing steadily | UI/Agency/Tooltips/Exploration/ESS/RisingPayoutRate | |
| 568985 | The payout rate has reached its peak, but it will start to decrease soon | The payout rate has reached its peak, but it will start to decrease soon | UI/Agency/Tooltips/Exploration/ESS/PeakPayoutRate | |
| 568986 | The payout rate is considerable, but it is decreasing steadily | The payout rate is considerable, but it is decreasing steadily | UI/Agency/Tooltips/Exploration/ESS/PayoutRateDecreasing | |
| 569077 | After a certain amount of activity in a system, the bounties will become dynamic, increasing or reducing based on the type of activity. | After a certain amount of activity in a system, the bounties will become dynamic, increasing or reducing based on the type of activity. | UI/Agency/Tooltips/Exploration/ESS/DynamicBounties | |
| 569078 | Dynamic Bounties | Dynamic Bounties | UI/Agency/ESS/DynamicBounties | |
| 569086 | This bar represents the stage of payout the reserve bank is in. The payout will increase until it reaches the peak, and will then decrease over time. | This bar represents the stage of payout the reserve bank is in. The payout will increase until it reaches the peak, and will then decrease over time. | UI/Agency/Tooltips/Exploration/ESS/PayoutRate | |
| 569128 | Show asset wraps | Show asset wraps | UI/Map/StarMap/ShowAssetWraps | |
| 569129 | Invasions | Invasions | UI/Map/StarMap/Invasions | |
| 569140 | ESS Systems | ESS Systems | UI/Agency/ContentGroups/ContentGroupESSSystems | |
| 569141 | Locate high value ESS systems | Locate high value ESS systems | UI/Agency/ContentGroups/Descriptions/ESSSystems | |
| 569142 | Locate systems with high amounts of ISK in the ESS banks | Locate systems with high amounts of ISK in the ESS banks | UI/Agency/Tooltips/NavigationCards/ESSSystems | |
| 569143 | Frequently Asked Questions | Frequently Asked Questions | UI/Agency/ESS/FAQ | |
| 569144 | Want to get rich quick?
Find Encounter Surveillance Systems in your nearest null security system with high amounts of ISK in their banks. Extract the ISK and get out before all the other Capsuleers catch you stealing their bounties. Alternatively, if you're the hunting kind, find unsuspecting ESS thiefs and take advantage of their vulnerability while extracting to blow them up and take all the ISK they managed to extract. |
Want to get rich quick? Find Encounter Surveillance Systems in your nearest null security system with high amounts of ISK in their banks. Extract the ISK and get out before all the other Capsuleers catch you stealing their bounties. Alternatively, if you're the hunting kind, find unsuspecting ESS thiefs and take advantage of their vulnerability while extracting to blow them up and take all the ISK they managed to extract. |
UI/Agency/ESS/ESSSummary | |
| 569145 | The Encounter Surveillance System is a construct in every null security solar system that siphons a percentage of ISK from bounty payouts, splits it up and stores it in the Main bank and the Reserve bank. | The Encounter Surveillance System is a construct in every null security solar system that siphons a percentage of ISK from bounty payouts, splits it up and stores it in the Main bank and the Reserve bank. | UI/Agency/Tooltips/Exploration/ESS/WhatIsTheESS | |
| 569146 | What is the ESS? | What is the ESS? | UI/Agency/ESS/WhatIsTheESS | |
| 569147 | What is the Main Bank? | What is the Main Bank? | UI/Agency/ESS/WhatIsTheMainBank | |
| 569148 | The Main Bank is a slot within the ESS that stores ISK in the form of Digital Records. This bank is emptied periodically, the ISK paid to the contributors wallets, unless it is broken into and emptied by a third party first. | The Main Bank is a slot within the ESS that stores ISK in the form of Digital Records. This bank is emptied periodically, the ISK paid to the contributors wallets, unless it is broken into and emptied by a third party first. | UI/Agency/Tooltips/Exploration/ESS/WhatIsTheMainBank | |
| 569149 | What is the Reserve Bank? | What is the Reserve Bank? | UI/Agency/ESS/WhatIsTheReserveBank | |
| 569150 | The Reserve Bank is another slot within the ESS that stores ISK in the form of Digital Records. This bank is locked, does not empty periodically, and can only be opened with a special key. | The Reserve Bank is another slot within the ESS that stores ISK in the form of Digital Records. This bank is locked, does not empty periodically, and can only be opened with a special key. | UI/Agency/Tooltips/Exploration/ESS/WhatIsTheReserveBank | |
| 569151 | How do I extract the ISK? | How do I extract the ISK? | UI/Agency/ESS/HowDoIExtractIsk | |
| 569152 | If you open the ESS (either the Main or Reserve Bank), then you must stay within the visible radius of the ESS long enough for the Digital Records to be downloaded to your cargo. Then you must find a buyer for them. Alternatively, you can attack another Capsuleer who has already opened the ESS and take their Digital Records. | If you open the ESS (either the Main or Reserve Bank), then you must stay within the visible radius of the ESS long enough for the Digital Records to be downloaded to your cargo. Then you must find a buyer for them. Alternatively, you can attack another Capsuleer who has already opened the ESS and take their Digital Records. | UI/Agency/Tooltips/Exploration/ESS/HowDoIExtractIsk | |
| 569153 | How do I find a high value ESS? | How do I find a high value ESS? | UI/Agency/Tooltips/Exploration/ESS/HowDoIFindESS | |
| 569154 | Click the 'ESS Systems' card below, and use the filters in that page to locate high value ESS solar systems. | Click the 'ESS Systems' card below, and use the filters in that page to locate high value ESS solar systems. | UI/Agency/ESS/HowDoIExtractIsk | |
| 569212 | Encounter Surveillance System | Encounter Surveillance System | ||
| 569277 | Access ESS | Access ESS | UI/Commands/AccessESSWindow | |
| 569448 | Alliance name cannot container double spaces. | Alliance name cannot contain double spaces. | Alliance name cannot contain |
|
| 569769 | Sensor Overlay | |||
| 569771 | Info Panel Buttons | |||
| 569773 | Search New Eden | |||
| 569775 | Info Panel - Location | |||
| 569777 | Info Panel - Agent Missions | |||
| 569779 | Probe Formations | |||
| 569781 | Items in Current Solar System | |||
| 569783 | Group Weapons | |||
| 569785 | Simulate Ship | |||
| 569787 | Show/Hide HUD Buttons | |||
| 570203 | Command Point cost of purchasing Clone Packs | Command Point cost of purchasing Clone Packs | UI/Wallet/EntryTypeDescriptions/dustConsumeCPForClonePacks | |
| 570204 | DUST Entitlement | DUST Entitlement | ||
| 570205 | DUST Reset Reimbursement | DUST Reset Reimbursement | ||
| 570206 | DUST AUR for Character Reset | DUST AUR for Character Reset | ||
| 570207 | DUST Reset ISK for Character Reset | DUST Reset ISK for Character Reset | ||
| 570540 | A reward for completing a challenge during an event. | A reward for completing a challenge during an event. | UI/Generic/FormatReference/seasonChallengeRewardDescription | |
| 570541 | Payment for protecting valuable ORE from pirates. | Payment for protecting valuable ORE from pirates. | UI/Generic/FormatReference/resouceWarsRewardDescription | |
| 570542 | Duel wager escrow payment | Duel wager escrow payment | UI/Generic/FormatReference/DuelWagerEscrow | |
| 570543 | Duel wager reward | Duel wager reward | UI/Generic/FormatReference/DuelWagerPayment | |
| 570544 | Duel wager refund | Duel wager refund | UI/Generic/FormatReference/DuelWagerRefund | |
| 570548 | Corporation tax on Project Discovery rewards | Corporation tax on Project Discovery rewards | UI/Generic/FormatReference/projectDiscoveryRewardTax | |
| 570549 | Reward for redeeming ISK token | Reward for redeeming ISK token | UI/Generic/FormatReference/redeemedIskTokenDescription | |
| 570550 | Payment for use of {itemTraderTypeID}. | Payment for use of {itemTraderTypeID}. | UI/Generic/FormatReference/itemTraderPaymentDescription | |
| 570551 | Asset safety recovery tax | Asset safety recovery tax | UI/Generic/FormatReference/assetSafetyTaxRef | |
| 570552 | Fee for activating a Upwell Jumpgate paid from {name1} to {name2} | Fee for activating a Upwell Jumpgate paid from {name1} to {name2} | UI/Generic/FormatReference/StructureGateJumpPaymentDescription | |
| 570553 | Fee for processing one or more security tags | Fee for processing one or more security tags | UI/Generic/FormatReference/SecurityTagProcessingFee | |
| 570554 | Mission Reward from the Tutorial | Mission Reward from the Tutorial | UI/Generic/FormatReference/operationRewardDescription | |
| 570555 | Reward for opportunity completion | Reward for opportunity completion | UI/Generic/FormatReference/opportunityRewardDescription | |
| 570556 | Reward for completing a daily challenge | Reward for completing a daily challenge | UI/Generic/FormatReference/DailyChallengeRewardDescription | |
| 570557 | Reward given for scientific contribution to Project Discovery. | Reward given for scientific contribution to Project Discovery. | UI/Generic/FormatReference/projectDiscoveryRewardDescription | |
| 570586 | Tactical Capsuleer Recloner (copy) | Tactical Capsuleer Recloner (copy) | ||
| 570587 | The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.
The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. (copy) |
The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper. The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. (copy) |
||
| 570832 | Go To Website | Go To Website | UI/NewActivitiesNotify/GoToWebsiteHeader | |
| 570833 | Are you sure about that? | Are you sure about that? | UI/NewActivitiesNotify/GoToWebsiteQuestion | |
| 570894 | Tab - {tabName} | Tab - {tabName} | UI/Help/AgencyTabName | |
| 570897 | Card - {cardName} | Card - {cardName} | UI/Help/AgencyCardName | |
| 570898 | Agency | Agency | UI/Help/PointerAgencyElements | |
| 571137 | A pilot has linked to the ESS main bank in {[location]solarSystemID.name, linkify} | A pilot has linked to the ESS main bank in {[location]solarSystemID.name, linkify} | Notifications/bodyEssMainBankTheft | |
| 571138 | ESS main bank hack | ESS main bank hack | Notifications/subjEssMainBankTheft | |
| 571139 | ESS main bank hack | ESS main bank hack | Notifications/NotificationNames/EssMainBankLink | |
| 571167 | Invisible Cloud - Disallow Cloaking - ESS Main Room | Invisible Cloud - Disallow Cloaking - ESS Main Room | Name of item 56704 (Non-Interactable Object) | |
| 571184 | Rename | Rename | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/Rename | |
| 571186 | Tier 6 | Tier 6 | Name of activity tracker node 3795 | |
| 571187 | Number of Cataclysmic filament activations. | Number of Cataclysmic filament activations. | Description of activity tracker node "Tier 6" (3795) | |
| 571188 | Tier 0 | Tier 0 | Name of activity tracker node 3797 | |
| 571189 | Number of Tranquil filament activations. | Number of Tranquil filament activations. | Description of activity tracker node "Tier 0" (3797) | |
| 571190 | Tier 0 | Tier 0 | Name of activity tracker node 3799 | |
| 571191 | Number of successful Tranquil Abyssal Deadspace runs. | Number of successful Tranquil Abyssal Deadspace runs. | Description of activity tracker node "Tier 0" (3799) | |
| 571192 | Tier 6 | Tier 6 | Name of activity tracker node 3801 | |
| 571193 | Number of successful Cataclysmic Abyssal Deadspace runs. | Number of successful Cataclysmic Abyssal Deadspace runs. | Description of activity tracker node "Tier 6" (3801) | |
| 571209 | Clone JC-{identity} | Clone JC-{identity} | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/DefaultCloneName | |
| 571211 | You activated another jump clone recently and must wait for the cooldown | You activated another jump clone recently and must wait for the cooldown | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/JumpCooldownError | |
| 571212 | You must be docked | You must be docked | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/JumpNotDockedError | |
| 571213 | You must leave your ship and be in your capsule | You must leave your ship and be in your capsule | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/JumpShipError | |
| 571214 | {clone_name} (in current location) | {clone_name} (in current location) | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/CloneInCurrentLocation | |
| 571215 | When you activate a jump clone there's a <color={color}>{cooldown} hour cooldown</color> before you can activate another one.
This cooldown does not apply when you jump to a clone in the same structure that you are docked in. The duration of this cooldown is affected by the following skills: |
When you activate a jump clone there's a <color={color}>{cooldown} hour cooldown</color> before you can activate another one. This cooldown does not apply when you jump to a clone in the same <b>structure</b> that you are docked in. The duration of this cooldown is affected by the following skills: |
UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/JumpCooldownHint | |
| 571216 | Clone jump available | Clone jump available | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/CloneJumpAvailable | |
| 571225 | You can install jump clones in stations and structures with a medical facility | You can install jump clones in stations and structures with a medical facility | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/NoJumpClonesFoundDescription | |
| 571259 | Broadcast: Need Shield | Broadcast: Need Shield | ||
| 571260 | Nanoheuristic Clone Mapper | Nanoheuristic Clone Mapper | Name of item 56733 (Booster) | |
| 571261 | The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body.
When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner. The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced. |
The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body. When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner. The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced. |
Description of item "Nanoheuristic Clone Mapper" (56733) | |
| 571262 | Tactical Capsuleer Recloner Blueprint | Tactical Capsuleer Recloner Blueprint | Name of item 56734 (Gang Coordinator Blueprint) | |
| 571263 | Tactical Capsuleer Recloner | Tactical Capsuleer Recloner | Name of item 56735 (Clone Vat Bay) | |
| 571264 | The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.
The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. |
The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper. The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. |
Description of item "Tactical Capsuleer Recloner" (56735) | |
| 571301 | Torpid Sleeper Hive | Emerging Conduit | ||
| 571308 | Incipient Drone Swarm | Emerging Conduit | ||
| 571315 | EDENCOM Scout Fleet | Emerging Conduit | E |
|
| 571329 | Convocation Watchpost | Emerging Conduit | ||
| 571424 | Overview | Overview | ||
| 571425 | Overview Settings | Overview Settings | ||
| 571426 | Capacitor | Capacitor | ||
| 571427 | Module Slots | Module Slots | ||
| 571428 | Stop Ship | Stop Ship | ||
| 571429 | Undock Button | Undock Button | ||
| 571430 | Info Panel | Info Panel | ||
| 571431 | Neocom Menu | Neocom Menu | ||
| 571432 | NEOCOM | NEOCOM | ||
| 571433 | Local Chat Channel | Local Chat Channel | ||
| 571434 | Station Services | Station Services | ||
| 571435 | Autopilot | Autopilot | ||
| 571436 | Autopilot Settings | Autopilot Settings | ||
| 571437 | Scanners | Scanners | ||
| 571438 | Tactical Overlay | Tactical Overlay | ||
| 571439 | Cargo Hold Button | Cargo Hold Button | ||
| 571440 | Tactical Camera | Tactical Camera | ||
| 571441 | Orbit Camera | Orbit Camera | ||
| 571442 | First Person Camera | First Person Camera | ||
| 571443 | HUD Settings | HUD Settings | ||
| 571444 | Safety | Safety | ||
| 571445 | Notification Feed | Notification Feed | ||
| 571446 | Fleet Settings | Fleet Settings | ||
| 571447 | Drone Window | Drone Window | ||
| 571448 | Drone Settings | Drone Settings | ||
| 571449 | Fleet Broadcasting Icons | Fleet Broadcasting Icons | ||
| 571450 | Effects Bar | Effects Bar | ||
| 571451 | Clock and Calendar | Clock and Calendar | ||
| 571452 | Open Channel Window | Open Channel Window | ||
| 571453 | Drag to chat to share your fit | Drag to chat to share your fit | ||
| 571454 | Current Fit | Current Fit | ||
| 571455 | Training Queue | Training Queue | ||
| 571456 | Pilot Services | Pilot Services | ||
| 571457 | Augmentations | Augmentations | ||
| 571458 | Standings | Standings | ||
| 571459 | Locked Target Anchor | Locked Target Anchor | ||
| 571460 | Change Inventory View | Change Inventory View | ||
| 571461 | Saved Fittings | Saved Fittings | ||
| 571462 | Recruitment | Recruitment | ||
| 571463 | My Corp Applications | My Corp Applications | ||
| 571464 | Map Color Settings | Map Color Settings | ||
| 571465 | Contract Search | Contract Search | ||
| 571466 | Contract Availability Setting | Contract Availability Setting | ||
| 571467 | Type Variations | Type Variations | ||
| 571468 | Fleet Finder | Fleet Finder | ||
| 571469 | Fleet Finder Settings | Fleet Finder Settings | ||
| 571470 | Info Panel - Route | Info Panel - Route | ||
| 571472 | Next in Route | Next in Route | ||
| 571474 | Recover Active Probes | Recover Active Probes | ||
| 571476 | Filter for Scan Results | Filter for Scan Results | ||
| 571477 | Probe Size Modifier | Probe Size Modifier | ||
| 571480 | Corporation Fittings Filter | Corporation Fittings Filter | ||
| 571482 | Fleet History | Fleet History | ||
| 571486 | Fleet History Filter | Fleet History Filter | ||
| 571487 | Toggle Fighters and Modules | Toggle Fighters and Modules | ||
| 571488 | Detach Fighters | Detach Fighters | ||
| 571489 | Community Fittings Filter | Community Fittings Filter | ||
| 571490 | Ships, Modules and Charges Browser | Ships, Modules and Charges Browser | ||
| 571491 | Board my Corvette | Board my Corvette | ||
| 571492 | Sensor Overlay | Sensor Overlay | ||
| 571493 | Info Panel Buttons | Info Panel Buttons | ||
| 571494 | Search New Eden | Search New Eden | ||
| 571495 | Info Panel - Location | Info Panel - Location | ||
| 571496 | Info Panel - Agent Missions | Info Panel - Agent Missions | ||
| 571497 | Probe Formations | Probe Formations | ||
| 571498 | Items in Current Solar System | Items in Current Solar System | ||
| 571499 | Group Weapons | Group Weapons | ||
| 571500 | Simulate Ship | Simulate Ship | ||
| 571501 | Show/Hide HUD Buttons | Show/Hide HUD Buttons | ||
| 571502 | Character Sheet - Character | Character Sheet - Character | ||
| 571503 | Character Sheet - Skills | Character Sheet - Skills | ||
| 571504 | Character Sheet - Interactions | Character Sheet - Interactions | ||
| 571509 | Cancel Locking Attempt | Cancel Locking Attempt | UI/Inflight/CancelLockTarget | |
| 571527 | No respawn points available in your fleet | No respawn points available in your fleet | UI/Fleet/Respawn/NoRespawnPointsAvailable | |
| 571528 | Active Recloners | Active Recloners | UI/Fleet/Respawn/RespawnPoints | |
| 571529 | The following reclone points are available to your fleet. A {[item]requiresBoosterTypeID.name} must be consumed to access them. | The following reclone points are available to your fleet. A <a href=showinfo:{[item]requiresBoosterTypeID}>{[item]requiresBoosterTypeID.name}</a> must be consumed to access them. | UI/Fleet/Respawn/Summary | |
| 571534 | Find information on current corporation and alliances. | Find information on current corporation and alliances. | UI/Agency/ContentGroups/Descriptions/Corp2 | |
| 571536 | Corporation Dashboard 2 | Corporation Dashboard 2 | UI/Agency/ContentGroups/ContentGroupCorp2 | |
| 571551 | Jita 4-4 Expansion Celebration | Jita 4-4 Expansion Celebration | ||
| 571555 | Forever 4-4 Firework | Forever 4-4 Firework | Name of item 56745 (Festival Charges) | |
| 571556 | PKN Interstellar's determination to celebrate the success of its major project to expand the Jita 4-4 station has left no detail overlooked, with its public relations specialists commissioning a space pyrotechnic design for the occasion. The "Forever 4-4 Firework" is designed to be shot from Festival Launchers and is intended to signify the enduring future place of Jita 4-4 as the center of New Eden's trade networks. | PKN Interstellar's determination to celebrate the success of its major project to expand the Jita 4-4 station has left no detail overlooked, with its public relations specialists commissioning a space pyrotechnic design for the occasion. The "Forever 4-4 Firework" is designed to be shot from Festival Launchers and is intended to signify the enduring future place of Jita 4-4 as the center of New Eden's trade networks. | Description of item "Forever 4-4 Firework" (56745) | |
| 571577 | Forever 4-4 Firework Crate | Forever 4-4 Firework Crate | Name of item 56750 (Special Edition Commodities) | |
| 571578 | Forever 4-4 Fireworks Crate | Forever 4-4 Fireworks Crate | ||
| 571579 | This crate contains Forever 4-4 fireworks. | This crate contains Forever 4-4 fireworks. | ||
| 571596 | Caldari Minokawa Force Auxiliary | Caldari Minokawa Force Auxiliary | Name of item 56752 (Large Collidable Object) | |
| 571597 | "The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15
A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result. (copy) |
"The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15 A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result. (copy) |
Description of item "Caldari Minokawa Force Auxiliary" (56752) | |
| 571598 | Caldari Phoenix Dreadnought | Caldari Phoenix Dreadnought | Name of item 56753 (Large Collidable Object) | |
| 571599 | In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. (copy) | In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. (copy) | Description of item "Caldari Phoenix Dreadnought" (56753) | |
| 571600 | Caldari Charon Freighter | Caldari Charon Freighter | Name of item 56754 (Large Collidable Object) | |
| 571601 | As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. (copy) | As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. (copy) | Description of item "Caldari Charon Freighter" (56754) | |
| 571602 | Caldari Rokh Battleship | Caldari Rokh Battleship | Name of item 56755 (Large Collidable Object) | |
| 571603 | Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. (copy) | Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. (copy) | Description of item "Caldari Rokh Battleship" (56755) | |
| 571604 | Caldari Scorpion Battleship | Caldari Scorpion Battleship | Name of item 56756 (Large Collidable Object) | |
| 571605 | The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. (copy) | The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. (copy) | Description of item "Caldari Scorpion Battleship" (56756) | |
| 571607 | Caldari Raven Battleship | Caldari Raven Battleship | Name of item 56757 (Large Collidable Object) | |
| 571608 | The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. (copy) | The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. (copy) | Description of item "Caldari Raven Battleship" (56757) | |
| 571609 | Caldari Drake Battlecruiser | Caldari Drake Battlecruiser | Name of item 56758 (Large Collidable Object) | |
| 571610 | Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. (copy) | Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. (copy) | Description of item "Caldari Drake Battlecruiser" (56758) | |
| 571627 | Minor Conduit | Minor Conduit | ||
| 571628 | Incoming Transmission | Incoming Transmission | ||
| 571629 | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | ||
| 571630 | Minor Conduit | Minor Conduit | ||
| 571631 | Sealed Minor Conduit | Sealed Minor Conduit | ||
| 571632 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
| 571633 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
| 571634 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
| 571635 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
| 571636 | Minor Conduit | Minor Conduit | ||
| 571637 | Incoming Transmission | Incoming Transmission | ||
| 571638 | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | ||
| 571639 | Minor Conduit | Minor Conduit | ||
| 571640 | Sealed Minor Conduit | Sealed Minor Conduit | ||
| 571641 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
| 571642 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
| 571643 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
| 571644 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
| 571645 | Minor Conduit | Minor Conduit | ||
| 571646 | Incoming Transmission | Incoming Transmission | ||
| 571647 | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | ||
| 571648 | Sealed Minor Conduit | Sealed Minor Conduit | ||
| 571649 | Minor Conduit | Minor Conduit | ||
| 571650 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
| 571651 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
| 571652 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
| 571653 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
| 571654 | Minor Conduit | Minor Conduit | ||
| 571655 | Incoming Transmission | Incoming Transmission | ||
| 571656 | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | ||
| 571657 | Minor Conduit | Minor Conduit | ||
| 571658 | Sealed Minor Conduit | Sealed Minor Conduit | ||
| 571659 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
| 571660 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
| 571661 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
| 571662 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
| 571663 | EDENCOM Field Base | EDENCOM Field Base | ||
| 571664 | Incoming Transmission | Incoming Transmission | ||
| 571665 | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | ||
| 571666 | Major Empire Cynosural Field | Major Empire Cynosural Field | ||
| 571667 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571668 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571669 | Inactive Empire Cyno Site | Inactive Empire Cyno Site | ||
| 571670 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571671 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571672 | Kybernauts have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
| 571673 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571674 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571675 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571676 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571677 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571678 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571679 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571680 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571681 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571682 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571683 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571684 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
| 571685 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571686 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
| 571687 | Foreign Narodnya Beacon activated. | Foreign Narodnya Beacon activated. | ||
| 571688 | EDENCOM Field Base | EDENCOM Field Base | ||
| 571689 | Incoming Transmission | Incoming Transmission | ||
| 571690 | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | ||
| 571691 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571692 | Major Empire Cynosural Field | Major Empire Cynosural Field | ||
| 571693 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571694 | Inactive Empire Cyno Site | Inactive Empire Cyno Site | ||
| 571695 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571696 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571697 | Kybernauts have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
| 571698 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571699 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571700 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571701 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571702 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571703 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571704 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571705 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571706 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571707 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571708 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571709 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
| 571710 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571711 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
| 571712 | Foreign Narodnya Beacon activated. | Foreign Narodnya Beacon activated. | ||
| 571713 | EDENCOM Field Base | EDENCOM Field Base | ||
| 571714 | Incoming Transmission | Incoming Transmission | ||
| 571715 | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | ||
| 571716 | Major Empire Cynosural Field | Major Empire Cynosural Field | ||
| 571717 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571718 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571719 | Inactive Empire Cyno Site | Inactive Empire Cyno Site | ||
| 571720 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571721 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571722 | Kybernauts have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
| 571723 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571724 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571725 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571726 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571727 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571728 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571729 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571730 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571731 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571732 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571733 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571734 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
| 571735 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571736 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
| 571737 | Foreign Narodnya Beacon activated. | Foreign Narodnya Beacon activated. | ||
| 571738 | EDENCOM Field Base | EDENCOM Field Base | ||
| 571739 | Incoming Transmission | Incoming Transmission | ||
| 571740 | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | Foreign Narodnya translocation beacons activating at conduit thresholds. Extirpate the large fleet of Foreign vessels that surface. | ||
| 571741 | Major Empire Cynosural Field | Major Empire Cynosural Field | ||
| 571742 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571743 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571744 | Inactive Empire Cyno Site | Inactive Empire Cyno Site | ||
| 571745 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571746 | Empire Cynosural Field | Empire Cynosural Field | ||
| 571747 | Kybernauts have quenched the beacon. Dazh Liminality progresses. | Kybernauts have quenched the beacon. Dazh Liminality progresses. | ||
| 571748 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571749 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571750 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571751 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571752 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571753 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571754 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571755 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571756 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571757 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571758 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571759 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
| 571760 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
| 571761 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
| 571762 | Foreign Narodnya Beacon activated. | Foreign Narodnya Beacon activated. | ||
| 571763 | Favorites | Favorites | UI/HelpPointers/Wnd/FavoriteGroup | |
| 571764 | 4-4 Expansion Parade (PKN Interstellar) | 4-4 Expansion Parade (PKN Interstellar) | ||
| 571765 | Unknown | Unknown | UI/HelpPointers/Wnd/UnknownGroupName | |
| 571766 | Add to Favorites | Add to Favorites | UI/HelpPointers/Wnd/AddToFavoriteRoot | |
| 571769 | Add to Favorites Group | Add to Favorites Group | UI/HelpPointers/Wnd/AddToFavoriteSubGroup | |
| 571770 | Remove | Remove | UI/HelpPointers/Wnd/RemoveFromGroup | |
| 571771 | Add Group | Add Group | UI/HelpPointers/Wnd/AddGroup | |
| 571772 | Delete Group | Delete Group | UI/HelpPointers/Wnd/DeleteGroup | |
| 571773 | You are about to delete a Favorite group called '{groupName}'. Are you sure you want to do that? | You are about to delete a Favorite group called '{groupName}'. Are you sure you want to do that? | ||
| 571774 | Delete Pointer Group? | Delete Pointer Group? | ||
| 571775 | Always close all tabs in a window stack | Always close all tabs in a window stack | UI/SystemMenu/ResetSettings/ResetSuppressMessageSettings/CloseWindowStackPrompt | |
| 571777 | Do you want to close all tabs or the current tab? | Do you want to close all tabs or the current tab? | UI/CloseWindowStackPrompt/BodyText | |
| 571778 | Always close all tabs | Always close all tabs | UI/CloseWindowStackPrompt/SuppressLabel | |
| 571779 | Close all tabs? | Close all tabs? | UI/CloseWindowStackPrompt/WindowCaption | |
| 571780 | Close all tabs | Close all tabs | UI/CloseWindowStackPrompt/CloseAllLabel | |
| 571781 | Close current tab | Close current tab | UI/CloseWindowStackPrompt/CloseCurrentLabel | |
| 571783 | PKNS Golden Apple | PKNS Golden Apple | Name of item 56759 (Large Collidable Object) | |
| 571784 | PKN Interstellar's parade flagship is the PKNS Golden Apple, named in reference to old Caldari legends of plucking riches in the form of a magical golden apple from deep in the forests of Caldari Prime. This is apt given the founding group formed by an alliance of CBD, Lai Dai and NOH has the full name of "Pikotsaunen Kaatso Nuijaa", or "Dark Forest Business Club". | PKN Interstellar's parade flagship is the PKNS Golden Apple, named in reference to old Caldari legends of plucking riches in the form of a magical golden apple from deep in the forests of Caldari Prime. This is apt given the founding group formed by an alliance of CBD, Lai Dai and NOH has the full name of "Pikotsaunen Kaatso Nuijaa", or "Dark Forest Business Club". | Description of item "PKNS Golden Apple" (56759) | |
| 571785 | Main Bank | Main Bank | UI/ESS/MainBankCardTitle | |
| 571786 | Reserve Bank | Reserve Bank | UI/ESS/ReserveBankCardTitle | |
| 571787 | Next Autopay: {remainingTime} | Next Autopay: {remainingTime} | UI/ESS/MainBankNextAutopayLabel | |
| 571788 | time remaining for payout | time remaining for payout | UI/ESS/MainBankHackingTimerLabel | |
| 571789 | Amarr Avatar Titan (copy) | Amarr Avatar Titan (copy) | Name of item 56760 (Large Collidable Object) | |
| 571790 | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 (copy) | Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 (copy) | Description of item "Amarr Avatar Titan (copy)" (56760) | |
| 571791 | Amarr Apocalypse Battleship | Amarr Apocalypse Battleship | Name of item 56761 (Large Collidable Object) | |
| 571792 | In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. | Description of item "Amarr Apocalypse Battleship" (56761) | |
| 571793 | Amarr Prophecy Battlecruiser | Amarr Prophecy Battlecruiser | Name of item 56762 (Large Collidable Object) | |
| 571794 | The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. | The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. | Description of item "Amarr Prophecy Battlecruiser" (56762) | |
| 571795 | Amarr Maller Cruiser | Amarr Maller Cruiser | Name of item 56763 (Large Collidable Object) | |
| 571796 | Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. | Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. | Description of item "Amarr Maller Cruiser" (56763) | |
| 571797 | Gallente Erebus Titan | Gallente Erebus Titan | Name of item 56764 (Large Collidable Object) | |
| 571798 | From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse | From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse | Description of item "Gallente Erebus Titan" (56764) | |
| 571799 | Gallente Megathron Battleship | Gallente Megathron Battleship | Name of item 56765 (Large Collidable Object) | |
| 571800 | The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. | The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. | Description of item "Gallente Megathron Battleship" (56765) | |
| 571801 | Gallente Brutix Battlecruiser | Gallente Brutix Battlecruiser | Name of item 56766 (Large Collidable Object) | |
| 571802 | One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice. | One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice. | Description of item "Gallente Brutix Battlecruiser" (56766) | |
| 571803 | Gallente Vexor Cruiser | Gallente Vexor Cruiser | Name of item 56767 (Large Collidable Object) | |
| 571804 | The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. | The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. | Description of item "Gallente Vexor Cruiser" (56767) | |
| 571805 | Minmatar Ragnarok Titan | Minmatar Ragnarok Titan | Name of item 56768 (Large Collidable Object) | |
| 571806 | "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107 | <i>"The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."</i> – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107 | Description of item "Minmatar Ragnarok Titan" (56768) | |
| 571807 | Minmatar Tempest Battleship | Minmatar Tempest Battleship | Name of item 56769 (Large Collidable Object) | |
| 571808 | The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. | The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. | Description of item "Minmatar Tempest Battleship" (56769) | |
| 571809 | Minmatar Hurricane Battlecruiser | Minmatar Hurricane Battlecruiser | Name of item 56770 (Large Collidable Object) | |
| 571810 | The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. | The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. | Description of item "Minmatar Hurricane Battlecruiser" (56770) | |
| 571811 | Minmatar Rupture Cruiser | Minmatar Rupture Cruiser | Name of item 56771 (Large Collidable Object) | |
| 571812 | The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. | The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. | Description of item "Minmatar Rupture Cruiser" (56771) | |
| 571814 | Jita 4-4 Item Trader | Jita 4-4 Item Trader | Name of item 56772 (Large Collidable Object) | |
| 571840 | Jita 4-4 Exchange | Jita 4-4 Exchange | Dungeons/9023/DungeonName | |
| 571841 | Yoiul Festival Snowball Exchange | Yoiul Festival Snowball Exchange | ||
| 571852 | total payout | total payout | UI/ESS/PayoutDetailsTableTotalPayoutColumn | |
| 571853 | player | player | UI/ESS/PayoutDetailsTablePlayerColumn | |
| 571897 | Display Sensor Overlay | Display Sensor Overlay | UI/Inflight/HUDOptions/DisplaySensorOverlay | |
| 571898 | ESS Escrow Payment | ESS Escrow Payment | ||
| 571899 | Encounter Surveillance System in {[location]arg1.name} transferred funds to {name2} | Encounter Surveillance System in {[location]arg1.name} transferred funds to {name2} | ||
| 571900 | You are entering a non-empty ship into this contract. The ship and all its items will be entered into the contract. The ship {[item]container.name} contains the following items: {items} The volume of the items in this ship is {[numeric]volume, decimalPlaces=2} m3. Are you sure you want to continue? |
You are entering a non-empty ship into this contract. The ship and all its items will be entered into the contract. The ship <b>{[item]container.name}</b> contains the following items: {items} The volume of the items in this ship is <b>{[numeric]volume, decimalPlaces=2} m3</b>. Are you sure you want to continue? |
||
| 571901 | Non-Empty Ship! | Non-Empty Ship! | ||
| 571902 | CAPSULE BREACH DETECTED | CAPSULE BREACH DETECTED | UI/Fleet/Respawn/CapsuleBreachDetected | |
| 571903 | {[item]boosterTypeID.name} activated
Recloning in progress |
{[item]boosterTypeID.name} activated Recloning in progress |
UI/Fleet/Respawn/RecloningSubLabel | |
| 571904 | Coming Soon | Coming Soon | UI/Kiring/Market/Home/SaleIskClosed | |
| 571908 | 4-4 Expansion Parade (Tash-Murkon) - Tash-Murkon Prime | 4-4 Expansion Parade (Tash-Murkon) - Tash-Murkon Prime | ||
| 571909 | Hit the TES Bountiful Blessings titan with a Forever 4-4 firework | Hit the TES Bountiful Blessings titan with a Forever 4-4 firework | ||
| 571910 | 4-4 Expansion Parade (PKN Interstellar) - Jita | 4-4 Expansion Parade (PKN Interstellar) - Jita | ||
| 571911 | Hit the PKNS Golden Apple titan with a Forever 4-4 firework | Hit the PKNS Golden Apple titan with a Forever 4-4 firework | ||
| 571912 | Jita 4-4 Expansion Celebration | Jita 4-4 Expansion Celebration | ||
| 571913 | Guristas Hideout | Guristas Hideout | ||
| 571916 | You are warping away from your drones. | You are warping away from your drones. | UI/Drones/WarpWarningMessage | |
| 571917 | Stop and recall drones | Stop and recall drones | UI/Drones/StopAndRecall | |
| 571918 | Display a warning when warping away from drones | Display a warning when warping away from drones | UI/Drones/WarpWarningOption | |
| 571919 | {nodeName} - Level {levelNum} | {nodeName} - Level {levelNum} | UI/ActivityTracker/NodeNameWithLavel | |
| 571920 | Activity Tracker:
{nodeNameWithLevel} |
Activity Tracker: {nodeNameWithLevel} |
UI/ActivityTracker/ActivityTrackerAgencyHint | |
| 571924 | Requries a launcher hardpoint | Requries a launcher hardpoint | ||
| 571925 | Launcher | Launcher | ||
| 571926 | Requries a turret hardpoint | Requries a turret hardpoint | ||
| 571927 | Turret | Turret | ||
| 571933 | Track | Track | UI/ActivityTracker/TrackNode | |
| 571934 | Untrack | Untrack | UI/ActivityTracker/UntrackNode | |
| 571935 | Track this activity in the Information Panel | Track this activity in the Information Panel | UI/ActivityTracker/TrackNodeHint | |
| 571939 | Guristas Battlecruiser 4-4 | Guristas Battlecruiser 4-4 | Name of item 56799 (Irregular Battlecruiser) | |
| 571940 | Guristas Cruiser 4-4 | Guristas Cruiser 4-4 | Name of item 56800 (Irregular Cruiser) | |
| 571941 | Guristas Destroyer | Guristas Destroyer | Name of item 56801 (Irregular Destroyer) | |
| 571942 | Guristas Frigate | Guristas Frigate | Name of item 56802 (Irregular Frigate) | |
| 571943 | Guristas Frigate | Guristas Frigate | Name of item 56803 (Irregular Frigate) | |
| 571944 | 4-4 Expansion Parade (Leisure Group) | 4-4 Expansion Parade (Leisure Group) | ||
| 571947 | Minmatar Lif Force Auxiliary | Minmatar Lif Force Auxiliary | Name of item 56804 (Large Collidable Object) | |
| 571948 | "I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07
The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles. After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite. |
"I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07 The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles. After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite. |
Description of item "Minmatar Lif Force Auxiliary" (56804) | |
| 571949 | Minmatar Naglfar Dreadnought | Minmatar Naglfar Dreadnought | Name of item 56805 (Large Collidable Object) | |
| 571950 | The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. | The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. | Description of item "Minmatar Naglfar Dreadnought" (56805) | |
| 571951 | Minmatar Fenrir Freighter | Minmatar Fenrir Freighter | Name of item 56806 (Large Collidable Object) | |
| 571952 | Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant. | Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant. | Description of item "Minmatar Fenrir Freighter" (56806) | |
| 571953 | Minmatar Typhoon Battleship | Minmatar Typhoon Battleship | Name of item 56807 (Large Collidable Object) | |
| 571954 | Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. | Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. | Description of item "Minmatar Typhoon Battleship" (56807) | |
| 571955 | Minmatar Maelstrom Battleship | Minmatar Maelstrom Battleship | Name of item 56808 (Large Collidable Object) | |
| 571956 | With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. | With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. | Description of item "Minmatar Maelstrom Battleship" (56808) | |
| 571957 | Gallente Dominix Battleship | Gallente Dominix Battleship | Name of item 56809 (Large Collidable Object) | |
| 571958 | The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it. | The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it. | Description of item "Gallente Dominix Battleship" (56809) | |
| 571959 | Gallente Hyperion Battleship | Gallente Hyperion Battleship | Name of item 56810 (Large Collidable Object) | |
| 571960 | Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. | Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. | Description of item "Gallente Hyperion Battleship" (56810) | |
| 571961 | Gallente Ninazu Force Auxiliary | Gallente Ninazu Force Auxiliary | Name of item 56811 (Large Collidable Object) | |
| 571962 | "It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21
Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary. |
"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21 Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary. |
Description of item "Gallente Ninazu Force Auxiliary" (56811) | |
| 571963 | Gallente Moros Dreadnought | Gallente Moros Dreadnought | Name of item 56812 (Large Collidable Object) | |
| 571964 | Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle. | Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle. | Description of item "Gallente Moros Dreadnought" (56812) | |
| 571965 | Gallente Obelisk Freighter | Gallente Obelisk Freighter | Name of item 56813 (Large Collidable Object) | |
| 571966 | The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. | The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. | Description of item "Gallente Obelisk Freighter" (56813) | |
| 571967 | Amarr Apostle Force Auxiliary | Amarr Apostle Force Auxiliary | Name of item 56814 (Large Collidable Object) | |
| 571968 | "Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication. | "Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication. | Description of item "Amarr Apostle Force Auxiliary" (56814) | |
| 571969 | Amarr Revelation Dreadnought | Amarr Revelation Dreadnought | Name of item 56815 (Large Collidable Object) | |
| 571970 | The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. | The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. | Description of item "Amarr Revelation Dreadnought" (56815) | |
| 571971 | Amarr Providence Freighter | Amarr Providence Freighter | Name of item 56816 (Large Collidable Object) | |
| 571972 | Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there. | Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there. | Description of item "Amarr Providence Freighter" (56816) | |
| 571973 | Amarr Armageddon Battleship | Amarr Armageddon Battleship | Name of item 56817 (Large Collidable Object) | |
| 571974 | An Amarr Armageddon vessel. | An Amarr Armageddon vessel. | Description of item "Amarr Armageddon Battleship" (56817) | |
| 571975 | Amarr Abaddon Battleship | Amarr Abaddon Battleship | Name of item 56818 (Large Collidable Object) | |
| 571976 | The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. | The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. | Description of item "Amarr Abaddon Battleship" (56818) | |
| 571977 | 4-4 Expansion Parade (Tash-Murkon) | 4-4 Expansion Parade (Tash-Murkon) | ||
| 571978 | 4-4 Expansion Parade (Quafe) | 4-4 Expansion Parade (Quafe) | ||
| 571979 | Consumption Type | Consumption Type | Name of attribute "reclonerFuelType" (3105) | |
| 571980 | Consumption Quantity | Consumption Quantity | Name of attribute "reclonerFuelQuantity" (3104) | |
| 571989 | Docked in {location} | Docked in {location} | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/DockedIn | |
| 571990 | Whoops | Whoops | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/UnknownErrorTitle | |
| 571991 | Something unexpected came up while your jump clones were being loaded. Please try again later. | Something unexpected came up while your jump clones were being loaded. Please try again later. | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/UnknownErrorMessage | |
| 572000 | There is no clone bay facility here | There is no clone bay facility here | UI/Medical/Errors/JumpCloneValidationNoCloneBay | |
| 572009 | There is no clone bay facility at this location. | There is no clone bay facility at this location. | ||
| 572010 | No Clone Bay | No Clone Bay | ||
| 572012 | {[character]charID.name} reclones at your ship, consuming {[numeric]consumeQuantity, decimalPlaces=0} {[numeric]consumeQuantity -> "unit", "units"} of {[item]consumeTypeID.name} | {[character]charID.name} reclones at your ship, consuming {[numeric]consumeQuantity, decimalPlaces=0} {[numeric]consumeQuantity -> "unit", "units"} of {[item]consumeTypeID.name} | ||
| 572013 | Sale Days between {lower_day}-{higher_day} day | Sale Days between {lower_day}-{higher_day} day | UI/Kiring/Market/Home/SaleCharDayIllegal | |
| 572017 | 4-4 Expansion Parade (PKN Interstellar) Beacon | 4-4 Expansion Parade (PKN Interstellar) Beacon | Name of item 56824 (Beacon) | |
| 572018 | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Description of item "4-4 Expansion Parade (PKN Interstellar) Beacon" (56824) | |
| 572019 | 4-4 Expansion Parade (Quafe) Beacon | 4-4 Expansion Parade (Quafe) Beacon | Name of item 56825 (Beacon) | |
| 572020 | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Description of item "4-4 Expansion Parade (Quafe) Beacon" (56825) | |
| 572068 | ESS not available. | ESS not available. | UI/ESS/EssUnavailable | |
| 572069 | Minmatar Parade Beacon | Minmatar Parade Beacon | Name of item 56826 (Beacon) | |
| 572070 | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Description of item "Minmatar Parade Beacon" (56826) | |
| 572071 | Amarr Parade Beacon | Amarr Parade Beacon | Name of item 56827 (Beacon) | |
| 572072 | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Description of item "Amarr Parade Beacon" (56827) | |
| 572073 | Are you sure you want to cancel the hacking process? | Are you sure you want to cancel the hacking process? | UI/ESS/CancelHackConfirmationMessage | |
| 572074 | History | History | UI/ESS/MainBankDetailsHistoryTab | |
| 572076 | Cancel | Cancel | UI/ESS/CancelHackButtonText | |
| 572077 | 4-4 Expansion Parade (Quafe) - Lirsautton | 4-4 Expansion Parade (Quafe) - Lirsautton | ||
| 572078 | Hit the QCS Heat of the Moment titan with a Forever 4-4 firework | Hit the QCS Heat of the Moment titan with a Forever 4-4 firework | ||
| 572079 | 4-4 Expansion Parade (Leisure Group) - Eram | 4-4 Expansion Parade (Leisure Group) - Eram | ||
| 572080 | Hit the LGS Kolvil's Dream titan with a Forever 4-4 firework | Hit the LGS Kolvil's Dream titan with a Forever 4-4 firework | ||
| 572082 | Main Bank: {iskString} | Main Bank: {iskString} | UI/ESS/infoPanelMainBank | |
| 572083 | TES Bountiful Blessings | TES Bountiful Blessings | Name of item 56828 (Large Collidable Object) | |
| 572084 | The Tash-Murkon Family is a major Amarr participant in the PKN Interstellar consortium directly, and through the Tash-Murkon Investment Bank and its major shareholding in the Nurtura corporation. The TES Bountiful Blessings is the parade flagship for the Tash-Murkon Family celebration but is actually a support ship of the Nurtura corporation's extensive logistics fleet, participating at the direct order of Lord Tunir Tash-Murkon. | The Tash-Murkon Family is a major Amarr participant in the PKN Interstellar consortium directly, and through the Tash-Murkon Investment Bank and its major shareholding in the Nurtura corporation. The TES Bountiful Blessings is the parade flagship for the Tash-Murkon Family celebration but is actually a support ship of the Nurtura corporation's extensive logistics fleet, participating at the direct order of Lord Tunir Tash-Murkon. | Description of item "TES Bountiful Blessings" (56828) | |
| 572085 | QCS Heat of the Moment | QCS Heat of the Moment | Name of item 56829 (Large Collidable Object) | |
| 572086 | Quafe Company is a valued and vital contributor to the success of PKN Interstellar's massive effort to expand Jita 4-4 and further entrench its position as the trading capital of New Eden. As the only Gallente megacorporation with full corporate status in the Caldari State, and with major presence in both the Amarr Empire and Minmatar Republic, Quafe is the ideal partner for the PKN consortium. The QCS Heat of the Moment is participating in the Jita 4-4 expansion celebrations as Quafe's parade flagship, an extension of the vessel's standard role as a roving diplomatic venue. | Quafe Company is a valued and vital contributor to the success of PKN Interstellar's massive effort to expand Jita 4-4 and further entrench its position as the trading capital of New Eden. As the only Gallente megacorporation with full corporate status in the Caldari State, and with major presence in both the Amarr Empire and Minmatar Republic, Quafe is the ideal partner for the PKN consortium. The QCS Heat of the Moment is participating in the Jita 4-4 expansion celebrations as Quafe's parade flagship, an extension of the vessel's standard role as a roving diplomatic venue. | Description of item "QCS Heat of the Moment" (56829) | |
| 572087 | Caldari Leviathan Titan | Caldari Leviathan Titan | Name of item 56830 (Large Collidable Object) | |
| 572088 | Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD | Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD | Description of item "Caldari Leviathan Titan" (56830) | |
| 572089 | LGS Kolvil's Dream | LGS Kolvil's Dream | Name of item 56831 (Large Collidable Object) | |
| 572090 | The Leisure Group is one of the most prominent Minmatar corporations taking part in the renovation and expansion of Jita 4-4, with its extensive links in the entertainment and gaming world of great use to the PKN Interstellar consortium. The LGS Kolvil's Dream is the parade flagship for the Leisure Group's participation in the Jita 4-4 expansion celebrations, taking its name from major Leisure Group shareholder Kolvil Eifyr. | The Leisure Group is one of the most prominent Minmatar corporations taking part in the renovation and expansion of Jita 4-4, with its extensive links in the entertainment and gaming world of great use to the PKN Interstellar consortium. The LGS Kolvil's Dream is the parade flagship for the Leisure Group's participation in the Jita 4-4 expansion celebrations, taking its name from major Leisure Group shareholder Kolvil Eifyr. | Description of item "LGS Kolvil's Dream" (56831) | |
| 572091 | Being hacked by {[character]character.name, linkinfo=info} | Being hacked by {[character]character.name, linkinfo=info} | UI/ESS/infoPanelHacker | |
| 572092 | Encounter Surveillance System | Encounter Surveillance System | UI/ESS/infoPanelESSTitle | |
| 572097 | Next Main Bank escrow release expected in {timeIntervalString} | Next Main Bank escrow release expected in {timeIntervalString} | UI/ESS/infoPanelAutopaymentHint | |
| 572098 | Next Main Bank escrow release expected imminently | Next Main Bank escrow release expected imminently | UI/ESS/infoPanelAutopaymentHintOvertime | |
| 572100 | The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.
The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. |
The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper. The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. |
Description of item "QA Tactical Capsuleer Recloner" (56569) | |
| 572101 | QA Tactical Capsuleer Recloner | QA Tactical Capsuleer Recloner | Name of item 56569 (Clone Vat Bay) | |
| 572103 | Military Institute | Military Institute | ||
| 572104 | Advanced Exploration Division | Advanced Exploration Division | ||
| 572105 | Center for Industrial Studies | Center for Industrial Studies | ||
| 572106 | Center for Combat Studies | Center for Combat Studies | ||
| 572107 | Institute of Exploration | Institute of Exploration | ||
| 572108 | Industry Division | Industry Division | ||
| 572109 | Combat Pilot Center | Combat Pilot Center | ||
| 572110 | Academy for Exploration | Academy for Exploration | ||
| 572111 | Department of Industry | Department of Industry | ||
| 572112 | Division of Warfare | Division of Warfare | ||
| 572113 | School of Exploration | School of Exploration | ||
| 572114 | Industrial Institute | Industrial Institute | ||
| 572115 | Current character unlinks in: | Current character unlinks in: | UI/ESS/TimeTillPlayerCompletesHack | |
| 572116 | Nanoheuristic Clone Mapper Blueprint | Nanoheuristic Clone Mapper Blueprint | Name of item 56832 (Booster Blueprints) | |
| 572117 | All | All | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/FilterByAll | |
| 572118 | In station | In station | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/FilterByStation | |
| 572119 | In structure | In structure | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/FilterByStructure | |
| 572120 | In ship | In ship | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/FilterByShip | |
| 572121 | By location | By location | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/ArrangeByLocation | |
| 572122 | By name | By name | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/ArrangeByName | |
| 572123 | By implant count | By implant count | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/ArrangeByImplantCount | |
| 572124 | Ascending | Ascending | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/SortOrderAscending | |
| 572125 | Descending | Descending | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/SortOrderDescending | |
| 572127 | Arrange by | Arrange by | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/ArrangeByHeader | |
| 572128 | Sort | Sort | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/SortHeader | |
| 572129 | Filter | Filter | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/FilterHeader | |
| 572130 | This clone is located in a ship's Clone Vat Bay. | This clone is located in a ship's Clone Vat Bay. | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/CloneInShipHint | |
| 572131 | Nothing found | Nothing found | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/NoJumpClonesMatchFilter | |
| 572132 | None of your jump clones match the selected filter. Try changing the filter settings. | None of your jump clones match the selected filter. Try changing the filter settings. | UI/CharacterSheet/CharacterSheetWindow/JumpCloneScroll/NoJumpClonesMatchFilterDescription | |
| 572163 | Jita 4-4 Men Jacket | Jita 4-4 Men Jacket | ||
| 572164 | Jita 4-4 Men Jacket | Jita 4-4 Men Jacket | Name of item 56836 (Outer) | |
| 572165 | Jita 4-4 Female Jacket | Jita 4-4 Female Jacket | Name of item 56837 (Outer) | |
| 572166 | Corp Bottoms Male Jita | Corp Bottoms Male Jita | ||
| 572167 | Corp Bottoms Male Jita | Corp Bottoms Male Jita | Name of item 56838 (Bottoms) | |
| 572168 | Corp Bottoms Female Jita | Corp Bottoms Female Jita | ||
| 572169 | Corp Bottoms Female Jita | Corp Bottoms Female Jita | Name of item 56839 (Bottoms) | |
| 572170 | PantsEngM01_jita | PantsEngM01_jita | Name of item 56840 (Bottoms) | |
| 572171 | PantsEngF01_Jita | PantsEngF01_Jita | Name of item 56841 (Bottoms) | |
| 572172 | ShoesEngM01_jita | ShoesEngM01_jita | Name of item 56842 (Footwear) | |
| 572173 | ShoesEngF01_Jita | ShoesEngF01_Jita | Name of item 56843 (Footwear) | |
| 572174 | Women's Jita 4-4 Crew Shoes | Women's Jita 4-4 Crew Shoes | Name of item 56844 (Footwear) | |
| 572175 | Women's Jita 4-4 Crew Top | Women's Jita 4-4 Crew Top | Name of item 56845 (Tops) | |
| 572176 | Women's Jita 4-4 Crew Pants | Women's Jita 4-4 Crew Pants | Name of item 56846 (Bottoms) | |
| 572177 | Men's Jita 4-4 Crew Shoes | Men's Jita 4-4 Crew Shoes | Name of item 56847 (Footwear) | |
| 572178 | Men's Jita 4-4 Crew Top | Men's Jita 4-4 Crew Top | Name of item 56848 (Tops) | |
| 572179 | Men's Jita 4-4 Crew Pants | Men's Jita 4-4 Crew Pants | Name of item 56849 (Bottoms) | |
| 572180 | Men's Jita 4-4 Executive Pants | Men's Jita 4-4 Executive Pants | Name of item 56850 (Bottoms) | |
| 572181 | Men's Jita 4-4 Executive Jacket | Men's Jita 4-4 Executive Jacket | Name of item 56851 (Outer) | |
| 572186 | Women's Jita 4-4 Executive Jacket | Women's Jita 4-4 Executive Jacket | Name of item 56852 (Outer) | |
| 572189 | Women's Jita 4-4 Executive Pants | Women's Jita 4-4 Executive Pants | Name of item 56853 (Bottoms) | |
| 572192 | 56854_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V33_Japan.png | 56854_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V33_Japan.png | Name of item 56854 (Augmentations) | |
| 572193 | 56855_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V34_Japan.png | 56855_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V34_Japan.png | Name of item 56855 (Augmentations) | |
| 572194 | 56856_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_Japan.png | 56856_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_Japan.png | Name of item 56856 (Outer) | |
| 572195 | 56857_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Japan.png | 56857_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Japan.png | Name of item 56857 (Outer) | |
| 572199 | This crate contains Forever 4-4 fireworks. | This crate contains Forever 4-4 fireworks. | Description of item "Forever 4-4 Firework Crate" (56750) | |
| 572200 | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | Description of item "Men's Jita 4-4 Executive Jacket" (56851) | |
| 572201 | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | Description of item "Women's Jita 4-4 Executive Jacket" (56852) | |
| 572202 | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | Description of item "Men's Jita 4-4 Executive Pants" (56850) | |
| 572203 | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. | Description of item "Women's Jita 4-4 Executive Pants" (56853) | |
| 572204 | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Description of item "Men's Jita 4-4 Crew Top" (56848) | |
| 572205 | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Description of item "Women's Jita 4-4 Crew Top" (56845) | |
| 572206 | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Description of item "Men's Jita 4-4 Crew Pants" (56849) | |
| 572207 | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Description of item "Women's Jita 4-4 Crew Pants" (56846) | |
| 572208 | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Description of item "Men's Jita 4-4 Crew Shoes" (56847) | |
| 572209 | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. | Description of item "Women's Jita 4-4 Crew Shoes" (56844) | |
| 572210 | Items | Items | UI/FastCheckout/ItemsLabel | |
| 572225 | 4-4 Expansion Parade (Leisure Group) Beacon | 4-4 Expansion Parade (Leisure Group) Beacon | Name of item 56858 (Beacon) | |
| 572226 | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Description of item "4-4 Expansion Parade (Leisure Group) Beacon" (56858) | |
| 572227 | 4-4 Expansion Parade (Tash-Murkon) Beacon | 4-4 Expansion Parade (Tash-Murkon) Beacon | Name of item 56859 (Beacon) | |
| 572228 | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. | Description of item "4-4 Expansion Parade (Tash-Murkon) Beacon" (56859) | |
| 572229 | Forward 4-4 Celebration Crate | Forward 4-4 Celebration Crate | ||
| 572230 | This crate contains one random SKIN license and one random item of apparel from the following:
<url=showinfo:46707>Magnate Headhunter SKIN</url> <url=showinfo:46708>Omen Headhunter SKIN</url> <url=showinfo:46712>Merlin Headhunter SKIN</url> <url=showinfo:46713>Caracal Headhunter SKIN</url> <url=showinfo:46717>Tristan Headhunter SKIN </url> <url=showinfo:46718>Vexor Headhunter SKIN</url> <url=showinfo:46722>Slasher Headhunter SKIN</url> <url=showinfo:46723>Rupture Headhunter SKIN</url> |
This crate contains one random SKIN license and one random item of apparel from the following: <url=showinfo:46707>Magnate Headhunter SKIN</url> <url=showinfo:46708>Omen Headhunter SKIN</url> <url=showinfo:46712>Merlin Headhunter SKIN</url> <url=showinfo:46713>Caracal Headhunter SKIN</url> <url=showinfo:46717>Tristan Headhunter SKIN </url> <url=showinfo:46718>Vexor Headhunter SKIN</url> <url=showinfo:46722>Slasher Headhunter SKIN</url> <url=showinfo:46723>Rupture Headhunter SKIN</url> |
||
| 572231 | Forward 4-4 Celebration Crate | Forward 4-4 Celebration Crate | Name of item 56860 (Special Edition Commodities) | |
| 572232 | This crate contains one random SKIN license from the 'Forward 4-4' line and one random item of apparel designed to celebrate the Jita 4-4 expansion. | This crate contains one random SKIN license from the 'Forward 4-4' line and one random item of apparel designed to celebrate the Jita 4-4 expansion. | Description of item "Forward 4-4 Celebration Crate" (56860) | |
| 572233 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | ||
| 572234 | Griffin Forward 4-4 SKIN | Griffin Forward 4-4 SKIN | Name of item 56861 (Permanent SKIN) | |
| 572235 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Description of item "Griffin Forward 4-4 SKIN" (56861) | |
| 572236 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | ||
| 572237 | Heron Forward 4-4 SKIN | Heron Forward 4-4 SKIN | Name of item 56862 (Permanent SKIN) | |
| 572238 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Description of item "Heron Forward 4-4 SKIN" (56862) | |
| 572239 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | ||
| 572240 | Moa Forward 4-4 SKIN | Moa Forward 4-4 SKIN | Name of item 56863 (Permanent SKIN) | |
| 572241 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Description of item "Moa Forward 4-4 SKIN" (56863) | |
| 572242 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | ||
| 572243 | Raven Forward 4-4 SKIN | Raven Forward 4-4 SKIN | Name of item 56864 (Permanent SKIN) | |
| 572244 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Description of item "Raven Forward 4-4 SKIN" (56864) | |
| 572245 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | ||
| 572246 | Scorpion Forward 4-4 SKIN | Scorpion Forward 4-4 SKIN | Name of item 56865 (Permanent SKIN) | |
| 572247 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Description of item "Scorpion Forward 4-4 SKIN" (56865) | |
| 572248 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | ||
| 572249 | Tayra Forward 4-4 SKIN | Tayra Forward 4-4 SKIN | Name of item 56866 (Permanent SKIN) | |
| 572250 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Description of item "Tayra Forward 4-4 SKIN" (56866) | |
| 572251 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | ||
| 572252 | Kestrel Forward 4-4 SKIN | Kestrel Forward 4-4 SKIN | Name of item 56867 (Permanent SKIN) | |
| 572253 | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. | Description of item "Kestrel Forward 4-4 SKIN" (56867) | |
| 572273 | ESS | ESS | UI/Neocom/EssWindowBtn | |
| 572274 | Encounter Surveillance System | Encounter Surveillance System | Tooltips/Neocom/Ess_description | |
| 572296 | Eifyr and Co. 'Rogue' Agility 11-11 | Name of item 56875 (Booster) | ||
| 572297 | This Cerebral Accelerator is only designed for and available on Serenity. | Description of item "No item name" (56875) | ||
| 572298 | Poteque 'Prospector' Sharpeye 11-11 | Name of item 56876 (Booster) | ||
| 572299 | This Cerebral Accelerator is only designed for and available on Serenity. | Description of item "No item name" (56876) | ||
| 572300 | ORE 'Harvester' Efficiency 11-11 | Name of item 56877 (Booster) | ||
| 572301 | This Cerebral Accelerator is only designed for and available on Serenity. | Description of item "No item name" (56877) | ||
| 572494 | Test event 12 | |||
| 572495 | Test description 12 | |||
| 572497 | Amarr spaceship skill accelerator (copy) | |||
| 572498 | This Cerebral Accelerator is only designed for and available on Serenity.
This Cerebral Accelerator is specially designed for Amarr Capsuleers to enhance their skills on piloting Amarr Frigates and Cruisers. (copy) |
This Cerebral Accelerator is specially designed for Amarr Capsuleers to enhance their skills on piloting Amarr Frigates and Cruisers. (copy) |
||
| 572499 | Concord Fiesta 11-11 | Name of item 56893 (Booster) | ||
| 572500 | This Cerebral Accelerator is only designed for and available on Serenity. | Description of item "No item name" (56893) |
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